Difference between revisions of "Pulse Lasers"

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(Usage table update (10.3))
(weapon stats updated)
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==Weapon Stats==
 
==Weapon Stats==
All stats are current as of release 0.9.0.
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<br>
 +
 
 +
{| border="1" cellspacing="0" cellpadding="1" class= "wikitable sortable" style="text-align:center; font-size:13px; margin:auto;"
 +
|+ style="caption-side:bottom; text-align:right; font-size:12px; font-weight: normal;" | All stats are current as of release 0.10.3
 +
|- style="text-align:center; height:40px;"
 +
! data-sort-type="number" | '''Weapon'''
 +
! data-sort-type="number" | '''Max Range''' <!-- calculated and/or approximated max range to cause damage -->
 +
! data-sort-type="number" | '''Beam Duration'''
 +
! '''Damage<wbr/>/Shot''' <!-- A shot represents the minimum amount of ammo/beams one can shoot-->
 +
! class="unsortable" style="padding: 5px;" | '''[[Damage types|Damage Type]]'''
 +
! data-sort-type="number" | '''Shots<wbr/>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) -->
 +
! '''Raw DPS''' <!-- DPS without damage type modifiers -->
 +
! '''[[Heat]]<wbr/>/Shot'''
 +
|-
  
{| border="1" width="100%" cellspacing="0" cellpadding="1" class="wikitable" style="border: 1px solid #88382d; text-align:center; background:#101010;"
+
| data-sort-value="1" | [[Battle_Armor_Weapons#Pulse_Laser| BA&nbsp;Pulse&nbsp;Laser]]
|- class="stripe_red" style="height:50px; text-align:center"
+
| 200m
! style="width: 10%" | '''Weapon'''
+
| 0.06s
! '''Listed Range'''
+
| Data-sort-value="47" | 47.5
! '''Heat'''
+
| Energy
! '''Total Damage''' <!-- Total damage-per-shot for beam weapons is calculated as: ("overheat_time" / "tick") x "damage" -->
+
| 413.8
! style="width: 6%" | '''[[Damage types|Damage Type]]'''
+
| 327
! '''Beam Duration''' <!-- Listed as "overheat_time" in XMLs -->
+
| ---
! '''Shots/min'''
 
! '''Mech Damage/sec'''
 
! '''Mech Damage/Heat'''
 
! '''Heat/sec'''
 
! class="unsortable" | '''Notes'''
 
 
|-
 
|-
  
<!-- Use this template when adding new energy weapons. It should match the column format above.
+
| data-sort-value="2" | [[SPL | SPL]]
| Weapon
+
| 250m
| Listed Range
+
| 6 x 0.06s
| Heat
+
| Data-sort-value="147" | 6 x 24.5
| Damage
+
| rowspan="3" | Energy
| Damage Type
+
| 26.3
| Beam Duration
+
| 64
| Shots/min
+
| 24
| Mech Damage/sec
 
| Mech Damage/Heat
 
| Heat/sec
 
| Notes
 
 
|-
 
|-
-->
 
  
| Air SPL
+
| data-sort-value="3" | [[MPL | MPL]]
 
| 400m
 
| 400m
| 23.88
+
| 2 x 0.06s
| 147.17
+
| Data-sort-value="178" | 2 x 89
| Energy-Air
+
| 34.1
| 6x 0.06s
+
| 101
| 26.32
+
| 24
| 64.55
 
| 6.16
 
| 10.48
 
| Fires six pulses
 
 
|-
 
|-
  
 +
| data-sort-value="4" | [[LPL | LPL]]
 +
| 650m
 +
| 3 x 0.06s
 +
| Data-sort-value="401" | 3 x 133.5
 +
| 22.7
 +
| 151
 +
| 62
 +
|-
  
| SPL
+
| data-sort-value="5" | [[SPL | CSPL]]
| 250m
+
| 350m
| 23.88
+
| 6 x 0.06s
| 147.17
+
| Data-sort-value="147" | 6 x 24.5
| Energy
+
| rowspan="3" | Energy
| 6x 0.06s
+
| 26.3
| 26.32
+
| 64
| 64.55
+
| 24
| 6.16
 
| 10.48
 
| Fires six pulses
 
 
|-
 
|-
  
| Air MPL
+
| data-sort-value="6" | [[MPL | CMPL]]
 
| 500m
 
| 500m
| 23.93
+
| 2 x 0.06s
| 178.11
+
| Data-sort-value="208" | 2 x 104
| Energy-Air
+
| 34.1
| 2x 0.06s
+
| 117
| 34.09
+
| 28
| 101.2
+
|-
| 7.44
+
 
| 13.6
+
| data-sort-value="7" | [[LPL | CLPL]]
| Fires two pulses
+
| 850m
 +
| 2 x 0.06s
 +
| Data-sort-value="297" | 2 x 148.5
 +
| 34.1
 +
| 168
 +
| 60
 
|-
 
|-
  
| MPL
+
| data-sort-value="8" | [[Air_Weapons#Laser_Air_Weapons | Air&nbsp;SPL]]
 
| 400m
 
| 400m
| 23.93
+
| 6 x 0.06s
| 178.11
+
| Data-sort-value="147" | 6 x 24.5
| Energy
+
| rowspan="3" | Energy&#8209;air
| 2x 0.06s
+
| 26.3
| 34.09
+
| 64
| 101.2
+
| 24
| 7.44
 
| 13.6
 
| Fires two pulses
 
 
|-
 
|-
  
| Air LPL
+
| data-sort-value="9" | [[Air_Weapons#Laser_Air_Weapons | Air&nbsp;MPL]]
| 700m
+
| 500m
| 102.50
+
| 2 x 0.06s
| 667.93
+
| Data-sort-value="178" | 2 x 89
| Energy
+
| 34.1
| 5x 0.06s
+
| 101
| 13.64
+
| 24
| 151.8
 
| 6.52
 
| 23.30
 
| Fires five pulses
 
 
|-
 
|-
  
| LPL
+
| data-sort-value="10" | [[Air_Weapons#Laser_Air_Weapons | Air&nbsp;LPL]]
| 650m
+
| 700m
| 41.00
+
| 5 x 0.06s
| 267.17
+
| Data-sort-value="668" | 5 x 133.5
| Energy
+
| 13.6
| 2x 0.06s
+
| 151
| 34.09
+
| 103
| 151.8
 
| 6.52
 
| 23.30
 
| Fires two pulses
 
|- <!--------------------------------------->
 
|- class="stripe_red" style="height:50px; text-align:center"
 
! style="width: 10%" | '''Weapon'''
 
! '''Listed Range'''
 
! '''Heat'''
 
! '''Total Damage''' <!-- Total damage-per-shot for beam weapons is calculated as: ("overheat_time" / "tick") x "damage" -->
 
! style="width: 6%" | '''[[Damage types|Damage Type]]'''
 
! '''Beam Duration''' <!-- Listed as "overheat_time" in XMLs -->
 
! '''Shots/min'''
 
! '''Mech Damage/sec'''
 
! '''Mech Damage/Heat'''
 
! '''Heat/sec'''
 
! class="unsortable" | '''Notes'''
 
 
|-
 
|-
  
| Air Clan SPL
+
| data-sort-value="11" | [[Air_Weapons#Laser_Air_Weapons | Air&nbsp;CSPL]]
 
| 450m
 
| 450m
| 23.88
+
| 6 x 0.06s
| 147.17
+
| Data-sort-value="147" | 6 x 24.5
| Energy-Air
+
| rowspan="3" | Energy&#8209;air
| 6x 0.06s
+
| 26.3
| 26.32
+
| 64
| 64.55
+
| 24
| 6.16
 
| 10.48
 
| Fires six pulses
 
|-
 
 
 
| Clan SPL
 
| 350m
 
| 23.88
 
| 147.17
 
| Energy
 
| 6x 0.06s
 
| 26.32
 
| 64.55
 
| 6.16
 
| 10.48
 
| Fires six pulses
 
 
|-
 
|-
  
| Air Clan MPL
+
| data-sort-value="12" | [[Air_Weapons#Laser_Air_Weapons | Air&nbsp;CMPL]]
 
| 600m
 
| 600m
| 27.91
+
| 2 x 0.06s
| 207.5
+
| Data-sort-value="208" | 2 x 104
| Energy-Air
 
| 2x 0.06s
 
| 34.09
 
| 117.9
 
| 7.43
 
| 15.86
 
| Fires two pulses
 
|-
 
 
 
| Clan MPL
 
| 500m
 
| 27.9
 
| 207.5
 
| Energy
 
| 2x 0.06s
 
 
| 34.1
 
| 34.1
| 117.9
+
| 117
| 7.43
+
| 28
| 15.86
 
| Fires two pulses
 
 
|-
 
|-
  
| Air Clan LPL
+
| data-sort-value="13" | [[Air_Weapons#Laser_Air_Weapons | Air&nbsp;CLPL]]
 
| 850m
 
| 850m
| 59.81
+
| 5 x 0.06s
| 742.14
+
| Data-sort-value="742" | 5 x 148.5
| Energy
+
| 13.6
| 5x 0.06s
+
| 168
| 13.64
+
| 150
| 168.67
 
| 4.96
 
| 33.98
 
| Fires five pulses
 
|-
 
 
 
| Clan LPL
 
| 850m
 
| 59.81
 
| 296.86
 
| Energy
 
| 2x 0.06s
 
| 34.09
 
| 168.67
 
| 4.96
 
| 33.98
 
| Fires two pulses
 
 
|-
 
|-
 
|}
 
|}
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==Usage==
 
==Usage==
The following vehicles equip these weapons:
+
The following vehicles equip Pulse Lasers:
  
  

Revision as of 18:11, 11 April 2019

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Pulse Lasers differ from Beam Lasers by delivering their damage through rapid-cycling, high-energy laser pulses generating the energy weapon equivalent to machine gun fire.

Overview

Schematic of a Large Pulse Laser

Although a Pulse Laser's individual laser pulse is less powerful than the beam created by a Beam Laser, this is more than made up for by the higher rate-of-fire and the fact that the high energy pulses do not require that the laser be held on the target to achieve full damage. Unlike X-Pulse Lasers a standard Pulse Laser cannot maintain its fire indefinitely and requires a short cool down time between firings. Clan versions have slightly increased damage output but also generate more heat, but otherwise function identically to their Inner Sphere counterparts.

Compared to Standard Beam Lasers a Pulse Laser has two main drawbacks. First, the higher rate of fire naturally translates into more heat. Second, Pulse Lasers have a shorter range. This makes designs which rely Pulse Lasers engage at medium-short range and forces them to watch their heat closely or risk taking damage from overheating.

Weapon Stats


All stats are current as of release 0.10.3
Weapon Max Range Beam Duration Damage/Shot Damage Type Shots/min Raw DPS Heat/Shot
BA Pulse Laser 200m 0.06s 47.5 Energy 413.8 327 ---
SPL 250m 6 x 0.06s 6 x 24.5 Energy 26.3 64 24
MPL 400m 2 x 0.06s 2 x 89 34.1 101 24
LPL 650m 3 x 0.06s 3 x 133.5 22.7 151 62
CSPL 350m 6 x 0.06s 6 x 24.5 Energy 26.3 64 24
CMPL 500m 2 x 0.06s 2 x 104 34.1 117 28
CLPL 850m 2 x 0.06s 2 x 148.5 34.1 168 60
Air SPL 400m 6 x 0.06s 6 x 24.5 Energy‑air 26.3 64 24
Air MPL 500m 2 x 0.06s 2 x 89 34.1 101 24
Air LPL 700m 5 x 0.06s 5 x 133.5 13.6 151 103
Air CSPL 450m 6 x 0.06s 6 x 24.5 Energy‑air 26.3 64 24
Air CMPL 600m 2 x 0.06s 2 x 104 34.1 117 28
Air CLPL 850m 5 x 0.06s 5 x 148.5 13.6 168 150


(C)SPL and (C)MPL

Both Small Pulse Lasers and Medium Pulse Lasers are reasonably heat-efficient for the damage they cause, but their range limitations make them strictly short-range weapons making them most at home on brawler type units. Often they are used to keep a steady stream of fire on an enemy while more powerful weapons are recycling. Their high rate-of-fire also makes them competent anti-Battle Armor weapons. Units which get the most use out of these two systems either have a high speed, enabling them to close the range to target quickly, or operate in locations where it is difficult to take advantage of their short range. Note that the Clan Small Pulse laser has nearly the range of an IS Medium Pulse, and that the Clan Medium Pulse range advantage puts it in skirmishing range. While the extra hundred meters with the Clan tech may not seem like much, the range can make a larger than expected difference in combat. The additional heat output of the Clan lasers must be accounted for, lest a pilot used to IS tech overload their heat sinks in a new Clan asset.

(C)LPL

With a range of 650-850m (Inner Sphere and Clan tech, respectively), the Large Pulse Lasers are qualify as medium to long range weapons. Their high rate of fire and respectable damage make them respectably powerful. Because of their similar ranges and different capabilities, LPLs make a good match for the AC10, UAC10, or LBX10, with the LPL maintaining pressure on the target while the heavier ballistic weapon inflicts heavy damage upon it. While Clan tech LPL are excellent precision ranged weapons, making short work of individual components, or aircraft wings, the much hotter nature of Clan tech makes itself extremely apparent quickly. Likewise, Inner Sphere LPLs may lack the range to truly snipe, they still deliver precision damage at skirmishing range. The lower heat load and lower rate of fire (though with more pulses per trigger pull) allow IS assets to keep up the fire for longer.


Canon

Pulse Lasers (of all types) were introduced in 2609 by the Terran Hegemony and were able to deal heavier damage upon a target because the staggered pulses gave ablative protection in armor a chance to disperse before the next hit was delivered. The rapid rate of fire also made it easier to strike targets, although the weapons proved to have shorter range than either ER or Standard Lasers.

As with all advanced technology, the Inner Sphere lost the ability to produce Pulse Lasers in 2950 during the Succession Wars, but the technology was later recovered by the Draconis Combine in 3037 with the discovery of the Helm Core. The Clans, meanwhile, continued to refine existing Pulse Laser technology, improving its range and power (at a cost of increased heat) while making them more compact. Clan Smoke Jaguar also produced a Micro Pulse Laser in 3060 before being annihilated in Operation Bulldog.

BattleTech reference

Usage

The following vehicles equip Pulse Lasers:


Air (C)SPL (C)SPL Air (C)MPL (C)MPL Air (C)LPL (C)LPL

  Inner Sphere

  Clan

  Inner Sphere

  Clan

  Inner Sphere

  Clan

  Inner Sphere

  Clan

  Inner Sphere

  Clan

  Inner Sphere

  Clan


See Also