Difference between revisions of "Points"

From MechWarrior: Living Legends Wiki
Jump to: navigation, search
m (Asset Tiers)
m (Asset Tiers: 0.11.3 update)
Line 50: Line 50:
 
| style="padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;"| [[Argus]]<br>[[Avatar]]<br>[[Mauler]]<br>[[Demolisher]] <!-- 11 -->
 
| style="padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;"| [[Argus]]<br>[[Avatar]]<br>[[Mauler]]<br>[[Demolisher]] <!-- 11 -->
 
| style="padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;"| [[Thanatos]] <!-- 12 -->
 
| style="padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;"| [[Thanatos]] <!-- 12 -->
| style="padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;"| [[Awesome]]<br>[[Shiva]] <!-- 13 -->
+
| style="padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;"| [[Marauder]]<br>[[Awesome]]<br>[[Shiva]] <!-- 13 -->
 
| style="padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;"| --- <!-- 14 -->
 
| style="padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;"| --- <!-- 14 -->
 
| style="padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;"| [[Atlas]] <!-- 15 -->
 
| style="padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;"| [[Atlas]] <!-- 15 -->
Line 74: Line 74:
 
|}
 
|}
 
</div>
 
</div>
{{Version tag | Width = 1410px | What = tiers}}
+
{{Version tag | Width = 1410px | What = tiers | Version = 0.11.3}}
  
 
----
 
----

Revision as of 03:21, 28 December 2019

Points are part of the scoring system used in MWLL to determine CBill gain and rank progression. Points are earned in matches in a number of different ways:

  1. Dealing damage to an opposing player or unmanned asset. This is by far the most common way of earning points.
  2. Getting a kill. This by itself does not earn as many points as doing damage does.
  3. Capturing areas in Terrain Control.
  4. Spotting opposing players and relaying that information using C3.
  5. From guiding your teammates' missiles to opposing players via NARC beacons or TAG lasers.

As you gain points, you will progress through the ranks, enabling you to have more CBills available when you respawn. Your current point total is displayed on the scoreboard, which can be viewed by pressing Tab key with the default controls.

   It is important to note that points are displayed in per thousands for the sake of clarity.

Asset Tiers

All assets belong to a numerical tier (i.e. tier 1, tier 2, etc.). When earning points through damage, you will gain more by damaging a higher tier asset when piloting a lower tier one. This mechanic helps late-joiners catch up to other players more quickly than they otherwise could. An asset damaging another, higher-tiered asset will receive a 5% cash bonus for every tier level difference. Likewise, an asset damaging another of lower tier will receive a 5% cash reduction for every tier level difference. This is calculated in-game by 1.0+(tierDifference*0.1), where tierDifference is from the perspective of the attacking asset - this value can be negative if the attacked asset is lower tier. Below is a listing of all assets and their respective tiers:

Faction Tier
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Inner
Sphere
APC Harasser
Chevalier
Osiris
Commando
Sparrowhawk
Raven
Chimera
Hawkmoth
Longinus
Anubis
Hollander II
Goblin
Regulator
Owens
Uziel
Partisan
Bushwacker
Corsair
Rifleman Catapult
Rommel
Rusalka
Warhammer Argus
Avatar
Mauler
Demolisher
Thanatos Marauder
Awesome
Shiva
--- Atlas Fafnir
Long Tom
Clan APC
Mithras
--- Locust IIC Solitaire
Uller
Hephaestus
Donar
Elemental
Ares
Avar
Cougar
Puma
Epona
Oro
Shadowcat
Hellhound
Sulla
--- Black Lanner
Visigoth
Ryoken
Loki
Vulture
Novacat
Thor
Cauldron-Born
Huit
--- Madcat
Masakari
Madcat MKII
Morrigu
Xerxes
Blood Asp
Daishi
All tiers are current as of release 0.14.10