Difference between revisions of "Points"

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Points are earned in matches in a number of different ways:
 
Points are earned in matches in a number of different ways:
  
# dealing damage to an opposing player or unmanned asset. This is by far the most common way of earning points.
+
# Dealing damage to an opposing player or unmanned asset. This is by far the most common way of earning points.
# getting a kill. This by itself does not earn as many points as doing damage does.
+
# Getting a kill. This by itself does not earn as many points as doing damage does.
# capturing areas in [[Terrain Control]].
+
# Capturing areas in [[Terrain Control]].
# spotting opposing players and relaying that information using [[C3]].
+
# Spotting opposing players and relaying that information using [[C3]].
# from assisting your team's missiles in damage dealt to opposing players via [[NARC]]s.
+
# From guiding your teammates' missiles to opposing players via [[NARC]] beacons or [[TAG]] lasers.
  
 
As you gain points, you will progress through the [[ranks]], enabling you to have more [[CBills]] available when you respawn. Your current point total is displayed on the scoreboard, which can be viewed by pressing ''Tab'' with the default controls. It is important to note that points are displayed in per thousands for the sake of clarity.
 
As you gain points, you will progress through the [[ranks]], enabling you to have more [[CBills]] available when you respawn. Your current point total is displayed on the scoreboard, which can be viewed by pressing ''Tab'' with the default controls. It is important to note that points are displayed in per thousands for the sake of clarity.
  
When earning points through damage, you will gain more points when damaging a heavier asset when piloting a lighter one. This mechanic helps late-joiners to a match catch up to players more quickly than they otherwise could.
+
== Asset Tiers ==
 +
 
 +
{| border="1" cellspacing="0" cellpadding="5" style="float:left; margin-right: 10px; text-align:center; background:#101010"
 +
|- style="text-align:left"
 +
|- class="stripe_gray"
 +
|- class="gray
 +
! Tier
 +
! Asset
 +
! Class
 +
|-
 +
| rowspan="6"| 1
 +
 
 +
| [[Hephaestus]]
 +
| Hovercraft
 +
|-
 +
| [[Harasser]]
 +
| Hovercraft
 +
|-
 +
| [[Osiris]]
 +
| Light Mech
 +
|-
 +
| [[Solitaire]]
 +
| Light Mech
 +
|-
 +
| [[Sparrowhawk]]
 +
| Aerospace Fighter
 +
|-
 +
| [[APC]]
 +
| Tank
 +
|-
 +
 
 +
| rowspan="9"| 2
 +
 
 +
| [[Ares]]
 +
| Tank
 +
|-
 +
| [[Avar]]
 +
| Aerospace Fighter
 +
|-
 +
| [[Chevalier]]
 +
| Tank
 +
|-
 +
| [[Chimera]]
 +
| Medium Mech
 +
|-
 +
| [[Donar]]
 +
| VTOL
 +
|-
 +
| [[Hawkmoth]]
 +
| VTOL
 +
|-
 +
| [[Owens]]
 +
| Light Mech
 +
|-
 +
| [[Raven]]
 +
| Light Mech
 +
|-
 +
| [[Uller]]
 +
| Light Mech
 +
|-
 +
 
 +
|}
 +
 
 +
{| border="1" cellspacing="0" cellpadding="5" style="float:left; margin-right: 10px; text-align:center; background:#101010"
 +
|- style="text-align:left"
 +
|- class="stripe_gray"
 +
|- class="gray
 +
! Tier
 +
! Asset
 +
! Class
 +
|-
 +
 
 +
| rowspan="7"| 3
 +
 
 +
| [[Corsair]]
 +
| Aerospace Fighter
 +
|-
 +
| [[Cougar]]
 +
| Light Mech
 +
|-
 +
| [[Hollander II]]
 +
| Medium Mech
 +
|-
 +
| [[Partisan]]
 +
| Tank
 +
|-
 +
| [[Puma]]
 +
| Light Mech
 +
|-
 +
| [[Sulla]]
 +
| Aerospace Fighter
 +
|-
 +
| [[Uziel]]
 +
| Medium Mech
 +
|-
 +
 
 +
| rowspan="7"| 4
 +
 
 +
| [[Black Lanner]]
 +
| Medium Mech
 +
|-
 +
| [[Bushwacker]]
 +
| Medium Mech
 +
|-
 +
| [[Catapult]]
 +
| Heavy Mech
 +
|-
 +
| [[Epona]]
 +
| Hovercraft
 +
|-
 +
| [[Oro]]
 +
| Tank
 +
|-
 +
| [[Rifleman]]
 +
| Heavy Mech
 +
|-
 +
| [[Shadowcat]]
 +
| Medium Mech
 +
|-
 +
 
 +
|}
 +
 
 +
{| border="1" cellspacing="0" cellpadding="5" style="float:left; margin-right: 10px; text-align:center; background:#101010"
 +
|- style="text-align:left"
 +
|- class="stripe_gray"
 +
|- class="gray
 +
! Tier
 +
! Asset
 +
! Class
 +
|-
 +
 
 +
| rowspan="8"| 5
 +
 
 +
| [[Avatar]]
 +
| Heavy Mech
 +
|-
 +
| [[Loki]]
 +
| Heavy Mech
 +
|-
 +
| [[Ryoken]]
 +
| Medium Mech
 +
|-
 +
| [[Thanatos]]
 +
| Heavy Mech
 +
|-
 +
| [[Thor]]
 +
| Heavy Mech
 +
|-
 +
| [[Visigoth]]
 +
| Aerospace Fighter
 +
|-
 +
| [[Vulture]]
 +
| Heavy Mech
 +
|-
 +
| [[Warhammer]]
 +
| Heavy Mech
 +
|-
 +
 
 +
| rowspan="8"| 6
 +
 
 +
| [[Awesome]]
 +
| Assault Mech
 +
|-
 +
| [[Demolisher]]
 +
| Tank
 +
|-
 +
| [[Huitzilopochtli]]
 +
| Tank
 +
|-
 +
| [[Madcat]]
 +
| Heavy Mech
 +
|-
 +
| [[Mauler]]
 +
| Assault Mech
 +
|-
 +
| [[Novacat]]
 +
| Heavy Mech
 +
|-
 +
| [[Shiva]]
 +
| Aerospace Fighter
 +
|-
 +
 
 +
|}
 +
 
 +
{| border="1" cellspacing="0" cellpadding="5" style="text-align:center; background:#101010"
 +
|- style="text-align:left"
 +
|- class="stripe_gray"
 +
|- class="gray
 +
! Tier
 +
! Asset
 +
! Class
 +
|-
 +
 
 +
| rowspan="5"| 7
 +
 
 +
| [[Atlas]]
 +
| Assault Mech
 +
|-
 +
| [[Madcat MKII]]
 +
| Assault Mech
 +
|-
 +
| [[Masakari]]
 +
| Assault Mech
 +
|-
 +
| [[Morrigu]]
 +
| Tank
 +
|-
 +
| [[Xerxes]]
 +
| Aerospace Fighter
 +
|-
 +
 
 +
| rowspan="4"| 8
 +
 
 +
| [[Blood Asp]]
 +
| Assault Mech
 +
|-
 +
| [[Daishi]]
 +
| Assault Mech
 +
|-
 +
| [[Fafnir]]
 +
| Assault Mech
 +
|-
 +
| [[Mobile Long Tom]]
 +
| Tank
 +
|-
 +
 
 +
|}
 +
 
 +
All assets belong to a numerical tier (i.e. tier 1, tier 2, etc.). When earning points through damage, you will gain more by damaging a higher tier asset when piloting a lower tier one. This mechanic helps late-joiners catch up to other players more quickly than they otherwise could. An asset damaging another, higher-tiered asset will receive a 10% point bonus for every tier level difference. Likewise, an asset damaging another of lower tier will receive a 10% point reduction for every tier level difference. This is calculated in-game by 1.0+(tierDifference*0.1), where tierDifference is from the perspective of the attacking asset - this value can be negative if the attacked asset is lower tier.
  
 
{{Navbox Gameplay Concepts}}
 
{{Navbox Gameplay Concepts}}

Revision as of 06:20, 24 September 2017

Points are part of the scoring system used in MWLL to determine CBill gain and rank progression. Points are earned in matches in a number of different ways:

  1. Dealing damage to an opposing player or unmanned asset. This is by far the most common way of earning points.
  2. Getting a kill. This by itself does not earn as many points as doing damage does.
  3. Capturing areas in Terrain Control.
  4. Spotting opposing players and relaying that information using C3.
  5. From guiding your teammates' missiles to opposing players via NARC beacons or TAG lasers.

As you gain points, you will progress through the ranks, enabling you to have more CBills available when you respawn. Your current point total is displayed on the scoreboard, which can be viewed by pressing Tab with the default controls. It is important to note that points are displayed in per thousands for the sake of clarity.

Asset Tiers

Tier Asset Class
1 Hephaestus Hovercraft
Harasser Hovercraft
Osiris Light Mech
Solitaire Light Mech
Sparrowhawk Aerospace Fighter
APC Tank
2 Ares Tank
Avar Aerospace Fighter
Chevalier Tank
Chimera Medium Mech
Donar VTOL
Hawkmoth VTOL
Owens Light Mech
Raven Light Mech
Uller Light Mech
Tier Asset Class
3 Corsair Aerospace Fighter
Cougar Light Mech
Hollander II Medium Mech
Partisan Tank
Puma Light Mech
Sulla Aerospace Fighter
Uziel Medium Mech
4 Black Lanner Medium Mech
Bushwacker Medium Mech
Catapult Heavy Mech
Epona Hovercraft
Oro Tank
Rifleman Heavy Mech
Shadowcat Medium Mech
Tier Asset Class
5 Avatar Heavy Mech
Loki Heavy Mech
Ryoken Medium Mech
Thanatos Heavy Mech
Thor Heavy Mech
Visigoth Aerospace Fighter
Vulture Heavy Mech
Warhammer Heavy Mech
6 Awesome Assault Mech
Demolisher Tank
Huitzilopochtli Tank
Madcat Heavy Mech
Mauler Assault Mech
Novacat Heavy Mech
Shiva Aerospace Fighter
Tier Asset Class
7 Atlas Assault Mech
Madcat MKII Assault Mech
Masakari Assault Mech
Morrigu Tank
Xerxes Aerospace Fighter
8 Blood Asp Assault Mech
Daishi Assault Mech
Fafnir Assault Mech
Mobile Long Tom Tank

All assets belong to a numerical tier (i.e. tier 1, tier 2, etc.). When earning points through damage, you will gain more by damaging a higher tier asset when piloting a lower tier one. This mechanic helps late-joiners catch up to other players more quickly than they otherwise could. An asset damaging another, higher-tiered asset will receive a 10% point bonus for every tier level difference. Likewise, an asset damaging another of lower tier will receive a 10% point reduction for every tier level difference. This is calculated in-game by 1.0+(tierDifference*0.1), where tierDifference is from the perspective of the attacking asset - this value can be negative if the attacked asset is lower tier.