Difference between revisions of "Novacat"

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{{Mech|
 
{{Mech|
| Image = File:Novacat.jpg
+
| Image = File:Novacat.png
 +
| ImageGif = File:Novacat_spin.gif
 
| Class = Heavy
 
| Class = Heavy
 
| Faction = Clan
 
| Faction = Clan
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| Engine Prime = 280 XL Fusion
 
| Engine Prime = 280 XL Fusion
 
| Weapons Prime = <ul>
 
| Weapons Prime = <ul>
<li>3x [[CERLBL]]
+
<li>3x [[CERLL]]
 
<li>2x [[CERPPC]]
 
<li>2x [[CERPPC]]
 
</ul>
 
</ul>
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| Engine A = 280 XL Fusion
 
| Engine A = 280 XL Fusion
 
| Weapons A = <ul>
 
| Weapons A = <ul>
<li>3x [[CERLBL]]
+
<li>3x [[CERLL]]
 
<li>1x [[CGauss]]
 
<li>1x [[CGauss]]
 
</ul>
 
</ul>
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| Weapons C = <ul>
 
| Weapons C = <ul>
 
<li>3x [[CUAC5]]
 
<li>3x [[CUAC5]]
<li>2x [[CERLBL]]
+
<li>2x [[CERLL]]
 +
</ul>
 
| Equip C = <ul>
 
| Equip C = <ul>
 
<li>[[EOptics]]
 
<li>[[EOptics]]
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</ul>
 
</ul>
  
| Price G = 91 700
+
| Price G = 95 100
 
| ArmorT G = 64 800
 
| ArmorT G = 64 800
 
| Engine G = 280 XL Fusion
 
| Engine G = 280 XL Fusion
 
| Weapons G = <ul>
 
| Weapons G = <ul>
<li>2x [[CLBX10]]
+
<li>2x [[CERPPC]]
<li>1x [[HLL]]
+
<li>3x [[CLBX5]]
<li>1x [[CLRM10]]
 
 
</ul>
 
</ul>
 
| Equip G = <ul>
 
| Equip G = <ul>
 
<li>[[EOptics]]
 
<li>[[EOptics]]
<li>8 [[DHS]]
+
<li>5 [[DHS]]
 
<li>0 [[free tons]]
 
<li>0 [[free tons]]
 
<li>13.5t [[Armor]]
 
<li>13.5t [[Armor]]
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| Armor LRL = 6850
 
| Armor LRL = 6850
  
 +
| Version = 0.11.2
 
}}
 
}}
<!--Stats current for 0.10.3
+
 
Fluff current for 0.10.3-->
+
<!--Fluff current for 0.11.0-->
  
 
The '''Novacat''' is a [[Clan]] [[Heavy Mech]] focused mainly on [[Energy Weapons]], making it one of the few [[Mechs]] that rarely requires ammo.  The Novacat is quite slow, but carries respectable [[Armor]] and devastating mid- to long-range [[Weapons]], making it an excellent fire-support Mech. The massive [[heat]] generated by the full arsenal of Energy Weapons is efficiently dealt with by a gigantic array of [[Double Heat Sinks]]; most Novacat variants come equipped with sufficient DHS's, giving it some of the most incredible heat dissipation abilities of any unit. All but one Novacat variants also come equipped with [[Eoptics]] allowing them to spot and engage targets at long-range effectively.  While more than capable of dealing with any Mech at nearly any range, the Novacat has a notable weakness: all its firepower is carried on its arms, meaning that a few well-aimed shots can rob the Novacat of its offensive power, rendering it a very expensive walking target.
 
The '''Novacat''' is a [[Clan]] [[Heavy Mech]] focused mainly on [[Energy Weapons]], making it one of the few [[Mechs]] that rarely requires ammo.  The Novacat is quite slow, but carries respectable [[Armor]] and devastating mid- to long-range [[Weapons]], making it an excellent fire-support Mech. The massive [[heat]] generated by the full arsenal of Energy Weapons is efficiently dealt with by a gigantic array of [[Double Heat Sinks]]; most Novacat variants come equipped with sufficient DHS's, giving it some of the most incredible heat dissipation abilities of any unit. All but one Novacat variants also come equipped with [[Eoptics]] allowing them to spot and engage targets at long-range effectively.  While more than capable of dealing with any Mech at nearly any range, the Novacat has a notable weakness: all its firepower is carried on its arms, meaning that a few well-aimed shots can rob the Novacat of its offensive power, rendering it a very expensive walking target.
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==Roles and Gameplay Hints==
 
==Roles and Gameplay Hints==
 
===Prime===
 
===Prime===
The Novacat Prime carries an impressive mixed array of long-range Energy Weapons.  On its [[Armor|Right Arm]] are mounted 2 [[CERPPC]]'s, and on the [[Armor|Left Arm]] are 3 [[CERLBL]]'s, giving it fearsome long-range firepower.  By carefully managing its rate of fire, the Prime Variant can output a non-stop barrage at any target in range, using the CERPPC's to disorient pilots and deal heavy damage while the CERLBL's dissect enemy units with pin-point accuracy.  It should also be noted that when the 3 CERLBL's are fired as a group, even a glancing hit will kill enemy [[Battle Armor|Battle Armors]] outright, making the Novacat Prime a deadly BA sniper. As all these weapons generate extreme amounts of heat, careful fire disciplined must be maintained despite the large amounts of Double Heat Sinks; [[Coolant]] should be used when appropriate to rapidly dissipate waste heat and minimize heat damage.
+
The Novacat Prime carries an impressive mixed array of long-range Energy Weapons.  On its [[Armor|Right Arm]] are mounted 2 [[CERPPC]]'s, and on the [[Armor|Left Arm]] are 3 [[CERLL]]'s, giving it fearsome long-range firepower.  By carefully managing its rate of fire, the Prime Variant can output a non-stop barrage at any target in range, using the CERPPC's to disorient pilots and deal heavy damage while the CERLL's dissect enemy units with pin-point accuracy.  It should also be noted that when the 3 CERLL's are fired as a group, even a glancing hit will kill enemy [[Battle Armor|Battle Armors]] outright, making the Novacat Prime a deadly BA sniper. As all these weapons generate extreme amounts of heat, careful fire disciplined must be maintained despite the large amounts of Double Heat Sinks; [[Coolant]] should be used when appropriate to rapidly dissipate waste heat and minimize heat damage.
  
 
===Variant A===
 
===Variant A===
The Novacat A's weaponry consists of 3 [[CERLBL|CERLBLs]] and one [[cGauss]] giving it extremely precise firepower put to 900 meters. When carefully [[Combat Guide#Chainfire|Chainfired]], the heat generated by all 3 [[Lasers]] can be managed by the Novacat A's DHSs. Alpha-striking without cooldowns will require frequent coolant flushes though. Coupled with the inherent accuracy of the Lasers and fast projectile speed of the gauss round, this allows the A variant to strip the limbs off of enemy Mechs in rapid order. It should be noted that when positioned properly, and when running in [[Passive Radar]], the Novacat A can deal relatively stealthy damage, as the heads-up damage indicator for Lasers can be hard to notice in the thick of battle.
+
The Novacat A's weaponry consists of 3 [[CERLL]] and one [[cGauss]] giving it extremely precise firepower put to 900 meters. When carefully [[Combat Guide#Chainfire|Chainfired]], the heat generated by all 3 [[Lasers]] can be managed by the Novacat A's DHSs. Alpha-striking without cooldowns will require frequent coolant flushes though. Coupled with the inherent accuracy of the Lasers and fast projectile speed of the gauss round, this allows the A variant to strip the limbs off of enemy Mechs in rapid order. It should be noted that when positioned properly, and when running in [[Passive Radar]], the Novacat A can deal relatively stealthy damage, as the heads-up damage indicator for Lasers can be hard to notice in the thick of battle.
  
 
===Variant B===
 
===Variant B===
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===Variant C===
 
===Variant C===
At only 86500 C-Bills, this Novacat fills the role of the least expensive, long range and cool running variants well. Repeated alpha-strikes from the Novacat C are possible and synergize decently as both the overheat warning on the [[UAC5]]s and heat warning of the group fired [[ERLBL]]s are reached at roughly the same time. Pilots should keep the range open as the overall damage output is not as high as the other 'cats.
+
At only 86500 C-Bills, this Novacat fills the role of the least expensive, long range and cool running variants well. Repeated alpha-strikes from the Novacat C are possible and synergize decently as both the overheat warning on the [[UAC5]]s and heat warning of the group fired [[ERLL]]s are reached at roughly the same time. Pilots should keep the range open as the overall damage output is not as high as the other 'cats.
  
 
===Variant D===
 
===Variant D===
A mix of [[Pulse_Lasers|pulse lasers]] lasers and [[Heavy_Lasers|heavy lasers]] with various ranges and recharge times can make this variant look at first glance a complete mess... until you get into it and realize the almost continual alpha-striking capability it has due to its 19 [[DHS]]! The damage output is staggering! Unfortunately, this variant requires quite a bit of face time, so a wise opponent will aim for its heavy laser right arm. Protecting it with timed torso twists away from the enemy is key for victory on the battlefield.
+
A mix of [[Pulse_Lasers|pulse lasers]] lasers and [[Heavy_Lasers|heavy lasers]] with various ranges and recharge times can make this variant look at first glance a complete mess... until you get into it and realize the almost continual alpha-striking capability it has due to its 19 [[DHS]]! The damage output is staggering! Unfortunately, this variant requires quite a bit of face time, so a wise opponent will aim for its heavy laser right arm. Protecting it with timed torso twists away from the enemy is key for victory on the battlefield.
  
===Variant E - ''Running Mack Smash''===
+
===Variant E - ''"Running Mack Smash"''===
 
Similar to the B in both range and tactics, the Novacat E, nicknamed '''''"Running Mack Smash"''''', is a long range twin [[ERPPC]] sniper which can quickly close the distance to its prey under the cover of [[GECM]] and unleash the devastating [[UAC20]] blasts. Mechwarriors should watch their heat output as its 7 [[DHS]] are inadequate to keep the mech cool when using [[MASC]] and even chain-fired ERPPC shots. [[B-Pod]] helps with pesky [[Battle Armor]] that dare get too close.
 
Similar to the B in both range and tactics, the Novacat E, nicknamed '''''"Running Mack Smash"''''', is a long range twin [[ERPPC]] sniper which can quickly close the distance to its prey under the cover of [[GECM]] and unleash the devastating [[UAC20]] blasts. Mechwarriors should watch their heat output as its 7 [[DHS]] are inadequate to keep the mech cool when using [[MASC]] and even chain-fired ERPPC shots. [[B-Pod]] helps with pesky [[Battle Armor]] that dare get too close.
  
===Variant F===
+
===Variant F - ''"Figgis"''===
 
Figgis, is one of two Novacat variants to use long range missiles. Pilots should enable chain fire for both weapon groups and keep their prey at long range under constant barrage from its four [[LRM5]]s, while blasting them with its two [[ERPPC]]s. The screen shake caused by all of the F's weapons can easily throw off any long range sniper's shots. This variant is also quite cool-running as it has 13 [[DHS]].[[B-Pod]] helps with [[Battle Armor]] ambushes.
 
Figgis, is one of two Novacat variants to use long range missiles. Pilots should enable chain fire for both weapon groups and keep their prey at long range under constant barrage from its four [[LRM5]]s, while blasting them with its two [[ERPPC]]s. The screen shake caused by all of the F's weapons can easily throw off any long range sniper's shots. This variant is also quite cool-running as it has 13 [[DHS]].[[B-Pod]] helps with [[Battle Armor]] ambushes.
  
===Variant G===
+
===Variant G- ''"G-sus"''===
Another non-energy focused variant, the Novacat G still fulfills its roll as a cool running medium to long range skirmisher. Using twin [[cLBX10]]s and a single [[HLL|heavy large laser]] that reach out to 600m, this inexpensive variant will eat away at opponents armor more slowly than the other Novacats. The [[cLRM10]] aids in long range harassment. Perhaps this variant is best used on hot maps where the others will struggle.
+
Mixing twin [[cERPPC|clan extended range PPCs]] with triple [[cLBX5]]s may seem strange to some till they note the identical 900m range for both energy and ballistic weapons.  The Novacat G still fulfills its roll as a multi-role sniper which excels in screenshake and eats away at tank's and ASF's armor with its LBXs.  Strict heat management by chain firing the [[cERPPC]]s is absolutely required while staying at long range to maximize this variants potential.
  
 
==Canon==
 
==Canon==

Revision as of 16:44, 13 November 2019

Novacat
Novacat spin.gif
360.png
Novacat.png
360.png
Class: Heavy Mech
Faction: Clan
Ticket cost: 10 upon destruction
Tier: 11
Tonnage: 70 tons
Speed: 64 km/h (91 km/h with MASC)
Torso yaw: 220°
Torso pitch: -35° to +45° while standing.
-35° to +55° while crouching.
Variant Armament
Variant Weapons Equipment
Prime:
Price: 107 000 CBills
Total armor: 64 800
Engine Size: 280 XL Fusion
A:
Price: 98 000 CBills
Total armor: 64 800
Engine Size: 280 XL Fusion
B:
Price: 105 300 CBills
Total armor: 64 800
Engine Size: 280 XL Fusion
C:
Price: 86 500 CBills
Total armor: 64 800
Engine Size: 280 XL Fusion
D:
Price: 102 700 CBills
Total armor: 64 800
Engine Size: 280 XL Fusion
E:
Price: 108 500 CBills
Total armor: 64 800
Engine Size: 280 XL Fusion
F:
Price: 98 900 CBills
Total armor: 64 800
Engine Size: 280 XL Fusion
G:
Price: 95 100 CBills
Total armor: 64 800
Engine Size: 280 XL Fusion
Armor Points Distribution
BT
HD
LA
LL
LT
CT
RT
RA
RL
INT
5871
2760
5871
5871
6850
6361
9785
6361
5871
6850
4110

All stats current as of release 0.15.3


The Novacat is a Clan Heavy Mech focused mainly on Energy Weapons, making it one of the few Mechs that rarely requires ammo. The Novacat is quite slow, but carries respectable Armor and devastating mid- to long-range Weapons, making it an excellent fire-support Mech. The massive heat generated by the full arsenal of Energy Weapons is efficiently dealt with by a gigantic array of Double Heat Sinks; most Novacat variants come equipped with sufficient DHS's, giving it some of the most incredible heat dissipation abilities of any unit. All but one Novacat variants also come equipped with Eoptics allowing them to spot and engage targets at long-range effectively. While more than capable of dealing with any Mech at nearly any range, the Novacat has a notable weakness: all its firepower is carried on its arms, meaning that a few well-aimed shots can rob the Novacat of its offensive power, rendering it a very expensive walking target.

Roles and Gameplay Hints

Prime

The Novacat Prime carries an impressive mixed array of long-range Energy Weapons. On its Right Arm are mounted 2 CERPPC's, and on the Left Arm are 3 CERLL's, giving it fearsome long-range firepower. By carefully managing its rate of fire, the Prime Variant can output a non-stop barrage at any target in range, using the CERPPC's to disorient pilots and deal heavy damage while the CERLL's dissect enemy units with pin-point accuracy. It should also be noted that when the 3 CERLL's are fired as a group, even a glancing hit will kill enemy Battle Armors outright, making the Novacat Prime a deadly BA sniper. As all these weapons generate extreme amounts of heat, careful fire disciplined must be maintained despite the large amounts of Double Heat Sinks; Coolant should be used when appropriate to rapidly dissipate waste heat and minimize heat damage.

Variant A

The Novacat A's weaponry consists of 3 CERLL and one cGauss giving it extremely precise firepower put to 900 meters. When carefully Chainfired, the heat generated by all 3 Lasers can be managed by the Novacat A's DHSs. Alpha-striking without cooldowns will require frequent coolant flushes though. Coupled with the inherent accuracy of the Lasers and fast projectile speed of the gauss round, this allows the A variant to strip the limbs off of enemy Mechs in rapid order. It should be noted that when positioned properly, and when running in Passive Radar, the Novacat A can deal relatively stealthy damage, as the heads-up damage indicator for Lasers can be hard to notice in the thick of battle.

Variant B

Perhaps the most extraordinary Novacat variant, this configuration utilizes MASC to dart relatively quickly in and out of engagements against slower opponents while under the cover of GECM. The Novacat B cuts down on firepower and range by mounting only 3 Large Pulse Lasers. The Novacat B rarely has heat issues due to both the reduced heat generated by Large Pulse Lasers and the reduced number of total weapons; this makes the B variant much better for hot maps like Inferno and day-time maps like Extremity than other energy-heavy units. The Novacat B's preferred tactic is to keep its distance from enemies at all times and only closing in on already crippled enemies to bring its close range CDSSRM4 into play.

Variant C

At only 86500 C-Bills, this Novacat fills the role of the least expensive, long range and cool running variants well. Repeated alpha-strikes from the Novacat C are possible and synergize decently as both the overheat warning on the UAC5s and heat warning of the group fired ERLLs are reached at roughly the same time. Pilots should keep the range open as the overall damage output is not as high as the other 'cats.

Variant D

A mix of pulse lasers lasers and heavy lasers with various ranges and recharge times can make this variant look at first glance a complete mess... until you get into it and realize the almost continual alpha-striking capability it has due to its 19 DHS! The damage output is staggering! Unfortunately, this variant requires quite a bit of face time, so a wise opponent will aim for its heavy laser right arm. Protecting it with timed torso twists away from the enemy is key for victory on the battlefield.

Variant E - "Running Mack Smash"

Similar to the B in both range and tactics, the Novacat E, nicknamed "Running Mack Smash", is a long range twin ERPPC sniper which can quickly close the distance to its prey under the cover of GECM and unleash the devastating UAC20 blasts. Mechwarriors should watch their heat output as its 7 DHS are inadequate to keep the mech cool when using MASC and even chain-fired ERPPC shots. B-Pod helps with pesky Battle Armor that dare get too close.

Variant F - "Figgis"

Figgis, is one of two Novacat variants to use long range missiles. Pilots should enable chain fire for both weapon groups and keep their prey at long range under constant barrage from its four LRM5s, while blasting them with its two ERPPCs. The screen shake caused by all of the F's weapons can easily throw off any long range sniper's shots. This variant is also quite cool-running as it has 13 DHS.B-Pod helps with Battle Armor ambushes.

Variant G- "G-sus"

Mixing twin clan extended range PPCs with triple cLBX5s may seem strange to some till they note the identical 900m range for both energy and ballistic weapons. The Novacat G still fulfills its roll as a multi-role sniper which excels in screenshake and eats away at tank's and ASF's armor with its LBXs. Strict heat management by chain firing the cERPPCs is absolutely required while staying at long range to maximize this variants potential.

Canon

Created after the battle of Tukayyid in 3052 by its namesake, Clan Nova Cat. It's based loosely on the Night Gyr, a Jade Falcon design. The basic components of the design along with the fact that it's an OmniMech gives it large amount of room for a large amount of heat sinks it uses in most variants. Clan Nova Cat is known for its sharpshooters, and this mech is no different. Built for long-range combat, the Primary variant fields exclusively long ranged energy weapons.

Date Introduced 3059 during the Era known as "Clan Invasion" (3050 - 3061) - Unit Role: Sniper

BattleTech Reference