Difference between revisions of "Mithras"

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m (Canon: added)
m (stats updated to 0.10.0/0.10.1)
Line 10: Line 10:
 
| BoostSpeed = 104
 
| BoostSpeed = 104
 
| Rotation = 360°
 
| Rotation = 360°
| Pitch = -24° to +44°
+
| Pitch = -25° to +45°
  
 
| Price Prime = 34 000
 
| Price Prime = 34 000
| ArmorT Prime = 21 871
+
| ArmorT Prime = 21 872
| Engine Prime = Fusion 150
+
| Engine Prime = ICE 150
 
| Weapons Prime = <ul>
 
| Weapons Prime = <ul>
 
<li>2x [[CERMBL]]
 
<li>2x [[CERMBL]]
Line 20: Line 20:
 
</ul>
 
</ul>
 
| Equip Prime = <ul>
 
| Equip Prime = <ul>
 +
<li>0 [[HS]]
 
<li>1 [[free ton]]
 
<li>1 [[free ton]]
 
<li>5t [[Armor]]
 
<li>5t [[Armor]]
 
</ul>
 
</ul>
| Price A = 34 000
+
 
| ArmorT A = 21 871
+
| Price A = 42 700
| Engine A = Fusion 150
+
| ArmorT A = 21 872
 +
| Engine A = ICE 150
 
| Weapons A = <ul>
 
| Weapons A = <ul>
<li>1x [[CERPPC]]
 
 
<li>2x [[CSPL]]
 
<li>2x [[CSPL]]
 
<li>2x [[Flamer]]
 
<li>2x [[Flamer]]
 +
<li>1x [[CERPPC]]
 
</ul>
 
</ul>
 
| Equip A = <ul>
 
| Equip A = <ul>
Line 36: Line 38:
 
<li>5t [[Armor]]
 
<li>5t [[Armor]]
 
</ul>
 
</ul>
| Price B = 42 700
+
 
| ArmorT B = 21 871
+
| Price B = 35 100
| Engine B = Fusion 150
+
| ArmorT B = 21 872
 +
| Engine B = ICE 150
 
| Weapons B = <ul>
 
| Weapons B = <ul>
 
<li>2x [[ATM3#High Explosive|ATM3 (HE)]]
 
<li>2x [[ATM3#High Explosive|ATM3 (HE)]]
Line 46: Line 49:
 
| Equip B = <ul>
 
| Equip B = <ul>
 
<li>1 [[HS]]
 
<li>1 [[HS]]
 +
<li>0 [[free tons]]
 
<li>5t [[Armor]]
 
<li>5t [[Armor]]
 
</ul>
 
</ul>
| Price C = 38 800
+
 
| ArmorT C = 21 871
+
| Price C = 40 300
| Engine C = Fusion 150
+
| ArmorT C = 20 768
 +
| Engine C = ICE 150
 
| Weapons C = <ul>
 
| Weapons C = <ul>
 
<li>2x [[CMPL]]
 
<li>2x [[CMPL]]
<li>3x [[CSPL]]
+
<li>2x [[CSPL]]
 
</ul>
 
</ul>
 
| Equip C = <ul>
 
| Equip C = <ul>
 
<li>[[GECM]]
 
<li>[[GECM]]
 +
<li>[[LAMS]]
 
<li>3 [[HS]]
 
<li>3 [[HS]]
<li>5t [[Armor]]
+
<li>0 [[free tons]]
 +
<li>4.5t [[Armor]]
 
</ul>
 
</ul>
| Price D = 40 800
+
 
| ArmorT D = 21 871
+
| Price D = 42 000
| Engine D = Fusion 150
+
| ArmorT D = 20 768
 +
| Engine D = ICE 150
 
| Weapons D = <ul>
 
| Weapons D = <ul>
<li>1x [[CSRM4]]
+
<li>2x [[CERSBL]]
 
<li>1x [[CERLBL]]
 
<li>1x [[CERLBL]]
 
<li>1x [[CERMBL]]
 
<li>1x [[CERMBL]]
<li>2x [[CERSBL]]
+
<li>1x [[CSRM2]]
 
</ul>
 
</ul>
 
| Equip D = <ul>
 
| Equip D = <ul>
 
<li>[[EOptics]]
 
<li>[[EOptics]]
 +
<li>[[LAMS]]
 
<li>2 [[HS]]
 
<li>2 [[HS]]
<li>5t [[Armor]]
+
<li>0 [[free tons]]
 +
<li>4.5t [[Armor]]
 
</ul>
 
</ul>
| Price E = 31 500
+
 
| ArmorT E = 21 871
+
| Price E = 33 500
| Engine E = Fusion 150
+
| ArmorT E = 21 872
 +
| Engine E = ICE 150
 
| Weapons E = <ul>
 
| Weapons E = <ul>
 +
<li>2x [[MG]]
 
<li>1x [[CUAC10]]
 
<li>1x [[CUAC10]]
<li>2x [[MG]]
 
 
</ul>
 
</ul>
 
| Equip E = <ul>
 
| Equip E = <ul>
 
<li>[[EOptics]]
 
<li>[[EOptics]]
 +
<li>0 [[HS]]
 
<li>1 [[free ton]]
 
<li>1 [[free ton]]
 
<li>5t [[Armor]]
 
<li>5t [[Armor]]
 
</ul>
 
</ul>
 +
 
| Price F = 36 700
 
| Price F = 36 700
| ArmorT F = 21 871
+
| ArmorT F = 21 872
| Engine F = Fusion 150
+
| Engine F = ICE 150
 
| Weapons F = <ul>
 
| Weapons F = <ul>
 +
<li>2x [[CSSRM2]]
 
<li>1x [[HLL]]
 
<li>1x [[HLL]]
<li>2x [[CSSRM2]]
 
 
</ul>
 
</ul>
 
| Equip F = <ul>
 
| Equip F = <ul>
 
<li>3 [[HS]]
 
<li>3 [[HS]]
 +
<li>0 [[free tons]]
 
<li>5t [[Armor]]
 
<li>5t [[Armor]]
 
</ul>
 
</ul>
 +
 
| Price G = 41 500
 
| Price G = 41 500
| ArmorT G = 21 871
+
| ArmorT G = 21 872
| Engine G = Fusion 150
+
| Engine G = ICE 150
 
| Weapons G = <ul>
 
| Weapons G = <ul>
 
<li>1x [[HAG20]]
 
<li>1x [[HAG20]]
Line 105: Line 120:
 
| Equip G = <ul>
 
| Equip G = <ul>
 
<li>[[EOptics]]
 
<li>[[EOptics]]
 +
<li>0 [[HS]]
 
<li>1 [[free ton]]
 
<li>1 [[free ton]]
 
<li>5t [[Armor]]
 
<li>5t [[Armor]]
Line 110: Line 126:
  
 
| Hull = 2000
 
| Hull = 2000
| Armor T = 3974
+
| Armor T = 5376
| Armor F = 4239
+
| Armor F = 4320
| Armor S = 4504
+
| Armor S = 3888
| Armor B = 2650
+
| Armor B = 2400
 +
 
 +
<!-- Stats current for 0.10.1
 +
Fluff current for 0.9.4-->
 
}}
 
}}
  
Line 130: Line 149:
  
 
===Variant C===
 
===Variant C===
 +
{{Section out of date|0.10.1}}
 
The only Mithras to equip [[GECM]], the C is the most stealthy variant available. It also is a dedicated close in brawler with its dual [[CMPL]] and trio [[CSPL]], easily surprising opponents by running passive radar for quick pin-point strikes. 3 [[HS| heatsinks]] help keep the pulse laser assault going for a good time before reaching critical heat temperatures. Reposition yourself often, using cover to help mask your different approaches.
 
The only Mithras to equip [[GECM]], the C is the most stealthy variant available. It also is a dedicated close in brawler with its dual [[CMPL]] and trio [[CSPL]], easily surprising opponents by running passive radar for quick pin-point strikes. 3 [[HS| heatsinks]] help keep the pulse laser assault going for a good time before reaching critical heat temperatures. Reposition yourself often, using cover to help mask your different approaches.
  
 
===Variant D===
 
===Variant D===
 +
{{Section out of date|0.10.1}}
 
A flexible unit at both longer and closer ranges, the Mithras D will comfortably fit in as a multi-role harasser taking on both ground and air assets. [[EOptics]] aid for laying down accurate long range laser blasts targeting vulnerable enemy components. It works best when supported by other assets as it doesn't have the outright punch that the other variants do.
 
A flexible unit at both longer and closer ranges, the Mithras D will comfortably fit in as a multi-role harasser taking on both ground and air assets. [[EOptics]] aid for laying down accurate long range laser blasts targeting vulnerable enemy components. It works best when supported by other assets as it doesn't have the outright punch that the other variants do.
  

Revision as of 19:39, 16 November 2018

Mithras
Mithras.png
Mithras.png
Class: Tank
Faction Clan
Ticket cost: 2 upon destruction
Tier: 2
Tonnage: 25 tons
Speed:

90 km/h (104 km/h with boost)

Turret rotation: 360°°
Turret pitch: -25° to +45°
Variant Armament
Variant Weapons Equipment
Prime:
Price: 34 000 CBills
Total armor: 21 872
Engine: ICE 150
A:
Price: 42 700 CBills
Total armor: 21 872
Engine: ICE 150
B:
Price: 35 100 CBills
Total armor: 21 872
Engine: ICE 150
C:
Price: 40 300 CBills
Total armor: 20 768
Engine: ICE 150
D:
Price: 42 000 CBills
Total armor: 20 768
Engine: ICE 150
E:
Price: 33 500 CBills
Total armor: 21 872
Engine: ICE 150
F:
Price: 36 700 CBills
Total armor: 21 872
Engine: ICE 150
G:
Price: 41 500 CBills
Total armor: 21 872
Engine: ICE 150
Armor Points Distribution
H
L
R
F
T
B
2000
3888
3888
4320
5376
2400

All stats current as of release 0.15.3

Matching the Solitare in weight, the Mithras is the Clan's relatively quick, lightly armored tank unit. Flexible enough from fitting in the roll of a ultra long range harasser to a close range brawler, all the Mithras variants are inexpensive tanks that are available at the beginning of TC matches. Be wary though, it does not have the armor to go toe to toe to with most other assets.

Roles and Gameplay Hints

Prime

An excellent scout tank available with starting C-bills its dual ER-Medium Lasers and the CUAC-5 can deal respectable pinpoint damage to light 'mechs. However the rate of fire is sub-par, and the autocannon can jam easily with repeat firing. The Prime is better suited to cutting off weaker components such as arms or legs, or already damaged torso pieces. 1v1 engagements should be avoided, as at best it will only be an even fight. Rather, use your speed to capture undefended bases, and engage targets alongside your comrades making sure to use them to protect your very light armor. A free ton for an extra magazine of UAC5 ammo allows for greater freedom with the trigger, though can be careful to avoid a jam.

Variant A

With a 900m range and hard hitting power of its clan ERPPC aided by EOptics, the A variant's primary roll is sniping. Its twin clan small pulse lasers and dual flamers serve as close-in backup weaponry while the ERPPC recharges. Though, it's best to keep your enemies at long range though as this variant can't take much punishment going toe to toe with another brawly light asset. If caught at close range against an opponent with laser weaponry, use the flamers as your primary weapon to overheat them. Battlearmors are also easy picking for the flamers.

Variant B

A pure brawler, this Mithras can dish out some serious damage in an alpha-strike. Set to chain fire, its fast reloading twin ATM3 High Explosive deliver screen shake every 2 1/2 seconds while the trio heavy lasers bore deep into enemy armor with precision. Keep your aim steady to rip enemy limbs off in short order. Always use cover to close the distance to surprise your prey as the Mithras doesn't have the raw speed to keep up with the faster light mechs. Keep in mind that its armor is thin, rotate damaged sides away from your enemy to survive.

Variant C

Section Out of Date
This section contains out-of-date information since the release of version 0.10.1. You may help MWLL Wiki by logging in and updating it.

The only Mithras to equip GECM, the C is the most stealthy variant available. It also is a dedicated close in brawler with its dual CMPL and trio CSPL, easily surprising opponents by running passive radar for quick pin-point strikes. 3 heatsinks help keep the pulse laser assault going for a good time before reaching critical heat temperatures. Reposition yourself often, using cover to help mask your different approaches.

Variant D

Section Out of Date
This section contains out-of-date information since the release of version 0.10.1. You may help MWLL Wiki by logging in and updating it.

A flexible unit at both longer and closer ranges, the Mithras D will comfortably fit in as a multi-role harasser taking on both ground and air assets. EOptics aid for laying down accurate long range laser blasts targeting vulnerable enemy components. It works best when supported by other assets as it doesn't have the outright punch that the other variants do.

Variant E

Based on the single UAC10 as a medium range, high damage dealer, the Mithras E can do significant burst damage. As the uac10 shell speed isn't the fastest, hitting fast targets can be difficult at range. Thus, the E is best used against slow movers where it can really shine. The machine guns serve as backup against Battlearmor and can be used to harass distant targets.

Variant F

Any pilot with a steady hand should climb into the Mithras F and give it a spin! Boasting the heaviest single burst damage weapon of all variants with the scalpel-like heavy large laser, this variant will cut through armored components with ease. Bring your opponent into close range to feed them chain fired screen shake from its twin CSSRM2s. Watch the heat and use good positioning to surprise your enemies.

Variant G

An ultra-long range sniper, the Mithras G will lay down accurate hyper assault gauss rounds all the way out to 1250m. Fire its HAG20 till it jams as it is designed to recycle more quickly that way. The suppressing fire capability of this variant will disrupt most opponent's operations, getting them to run for cover under the hail of fire.

Canon

The Mithras Light Tank is a combat vehicle that was originally intended to be a scout in addition to its place on the battlefield as a swift, light tank that is capable at all ranges. Its usefulness as a reconnaissance vehicle has been reduced with faster vehicles that field more advanced electronics. Capable of speeds up to 97 km/h, the Mithras can keep up with most units, while still providing respectable firepower with decent armor. Though that protection is only three tons worth, it is improved through the use of Ferro-Fibrous technology.
Battletech Reference