Missile Weapons

From MechWarrior: Living Legends Wiki
Revision as of 17:05, 24 December 2017 by Unbroken (talk | contribs) (Short Range Missiles)
Jump to: navigation, search

Missiles are a type of weapon based on rocket-propelled explosives, often (but not always) featuring some form of guidance to target. Multiple-launch missile units come in three main varieties -- Short-Range, Medium-Range, and Long-Range -- with a numerical designation indicating how many missiles are launched per volley. Single-launch missiles include the Arrow IV and the Thunderbolt. The Narc Beacon is also classified as a missile, though it does no damage.

Missile launchers in MWLL are designated as follows:

Short Range Missiles

  • Short Range Missile 2 (SRM2)
  • Short Range Missile 4 (SRM4)
  • Short Range Missile 6 (SRM6)
  • Clan Short Range Missile 2 (CSRM2)
  • Clan Short Range Missile 4 (CSRM4)
  • Clan Short Range Missile 6 (CSRM6)
  • Dual Short Range Missile 4 (DSRM4)
  • Dual Short Range Missile 6 (DSRM6)
  • Clan Dual Short Range Missile 4 (CDSRM4)
  • Clan Dual Short Range Missile 6 (CDSRM6)

Streak Short Range Missiles

  • SSRM2
  • SSRM4
  • SSRM6
  • CSSRM2
  • CSSRM4
  • CSSRM6
  • DSSRM4
  • DSSRM6
  • CDSSRM4
  • CDSSRM6


Medium Range Missiles

  • Medium Range Missile 10 (MRM10)
  • Medium Range Missile 20 (MRM20)
  • Medium Range Missile 30 (MRM30)
  • Medium Range Missile 40 (MRM40)

Long Range Missiles

  • Long Range Missile 5 (LRM5)
  • Long Range Missile 10 (LRM10)
  • Long Range Missile 15 (LRM15)
  • Long Range Missile 20 (LRM20)
  • Clan Long Range Missile 5 (CLRM5)
  • Clan Long Range Missile 10 (CLRM10)
  • Clan Long Range Missile 15 (CLRM15)
  • Clan Long Range Missile 20 (CLRM20)

Extended Long Range Missiles

  • Extended Long Range Missile 5 (ELRM5)
  • Extended Long Range Missile 10 (ELRM10)
  • Extended Long Range Missile 15 (ELRM15)
  • Extended Long Range Missile 20 (ELRM20)

Advanced Tactical Missiles

  • ATM3
  • ATM6
  • ATM9
  • ATM12


Single-Launch Missiles


Missile Related Information

  • It takes longer for missiles to lock-on to a target which is running under Passive radar and/or equipped with GECM. However, a missile-equipped 'Mech can decrease its lock on time by crouching.
  • TAG lasers guide SSRMS and LRMs to a designated target without requiring prior missile lock-on.
  • SRMs and MRMs cause targeted vehicles to shake as they are hit. This buffeting effect often throws off an opponent's aim, reducing their ability to counter attack.