Difference between revisions of "Minimum range"

From MechWarrior: Living Legends Wiki
Jump to: navigation, search
(Created page with "Minimum Range is a trait shared by many types of Missiles like MRMs, LRMs, ELRMs, ArrowIVs, Standard ATMs, and ERATMs. Missiles fired at a target t...")
 
Line 1: Line 1:
Minimum Range is a trait shared by many types of [[Missiles]] like [[MRMs]], [[LRMs]], [[ELRMs]], [[ArrowIVs]], Standard [[ATMs]], and [[ERATMs]]. Missiles fired at a target that is closer than its minimum range, it will either miss the target or fail to detonate on impact. Players are advised to stay far enough away from their targets that their missiles are outside of their minimum range. In the case that an enemy has weapons with a minimum range, players are advised to run towards the enemy so that the enemy's weapons do not work.
+
Minimum Range is a trait shared by many types of [[Missiles]] like [[MRM|MRMs]], [[LRM|LRMs]], [[ELRM|ELRMs]], [[ArrowIV|ArrowIVs]], Standard [[ATM|StdATMs]], and [[ATM|ERATMs]]. Missiles fired at a target that is closer than its minimum range, it will either miss the target or fail to detonate on impact. Players are advised to stay far enough away from their targets that their missiles are outside of their minimum range. In the case that an enemy has weapons with a minimum range, players are advised to run towards the enemy so that the enemy's weapons do not work.

Revision as of 02:06, 7 September 2020

Minimum Range is a trait shared by many types of Missiles like MRMs, LRMs, ELRMs, ArrowIVs, Standard StdATMs, and ERATMs. Missiles fired at a target that is closer than its minimum range, it will either miss the target or fail to detonate on impact. Players are advised to stay far enough away from their targets that their missiles are outside of their minimum range. In the case that an enemy has weapons with a minimum range, players are advised to run towards the enemy so that the enemy's weapons do not work.