Map Editing

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Introduction

Map making is a complex topic. Numerous artists send work hours down the so called "pipeline" to produce an actual map. To make the topic easier to understand it is good to familiarize with the tools needed before actual hard work is being done.

Here we will cover:

  • release guidelines
  • terminology
  • tools and operations
  • endorsed art and alien art
  • setup and usage

For streamlined deployment of any new created map, following guidelines are to be obeyed:

Release guidelines

Map Release Guidelines

Terminology

The CryEngine itself has become an branch of the gaming industry and sort of an milestone. There are some common names for things we encounter and deal with therein. In the Level_Design_Terminology section we list the basics.

Endorsed Art

Endorsed art, or, assets that exist in the game already. Optimized, tested and familiar objects that work. Compact map download size. Least overtime to map completion. Most MWLL maps use existing assets accessible via the Sandbox2 Editor without needing external art or external tools.

Endorsed Art

1. Tools

2. Setup

3. Tutorials - Videos/Documents

4. Art Creation

Alien Art

By the sole nature of this mod, it depends of an certain pool of assets that share little in common with the original game. These assets are typically imported into the Sandbox2 Editor. Maps that have extensive use of external or alien art/assets are TC_LostHope and TC_UrbanJungle.

Here we will deal with importing assets that are not already in the Game and the Sandbox2 editor. Those that are Alien to the installed files

Alien Art

1. Tools

2. Setting up the system

3. Test Flight

4. Tutorials