Difference between revisions of "Machine Gun"

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m (added ba lmg link to weapons stat)
m (weapon stats facelift)
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==Weapon Stats==
 
==Weapon Stats==
All stats are current as of release 0.10.3.
 
 
 
<br>
 
<br>
{| border="1" cellspacing="0" cellpadding="1" class= "wikitable sortable" style="text-align:center; font-size:13px;"
+
{| border="1" cellspacing="0" cellpadding="1" class= "wikitable sortable" style="text-align:center; font-size:13px; margin:auto;"
|+ style="caption-side:bottom; text-align:left; font-size:12px;" | *Time it takes for full weapon heat bar to cool down completely without jamming the weapon
+
|+ style="caption-side:bottom; text-align:right; font-size:12px; font-weight: normal;" | All stats are current as of release 0.10.3
|- style="text-align:center;"
+
|- style="text-align:center; height:40px;"
 
! data-sort-type="number" | '''Weapon'''
 
! data-sort-type="number" | '''Weapon'''
! data-sort-type="number" | '''Max<br>Range'''
+
! data-sort-type="number" | '''Max Range''' <!-- calculated and/or approximated max range to cause damage -->
! data-sort-type="number" | '''Dmg<br>Drop<br>Range'''
+
! data-sort-type="number" | '''Dmg Drop<br>Range'''
! data-sort-type="number" | '''Dmg<br>Drop<br>/m'''
+
! data-sort-type="number" | '''Dmg Drop<br>/m'''
! '''Damage<br>/Shot'''
+
! '''Damage<wbr/>/Shot''' <!-- A shot represents the minimum amount of ammo/beams one can shoot-->
! class="unsortable" | '''[[Damage types|Dmg<br>Type]]'''
+
! class="unsortable" style="padding: 5px;" | '''[[Damage types|Damage Type]]'''
! '''Shots<br>/min'''
+
! data-sort-type="number" | '''Shots<wbr/>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) -->
! '''Raw<br>DPS'''
+
! '''Raw DPS''' <!-- DPS without damage type modifiers -->
! '''[[Heat]]<br>/Shot'''
+
! '''[[Heat]]<wbr/>/Shot'''
! data-sort-type="number" | '''Cooldown*'''
+
! data-sort-type="number" | '''Cooldown<br>Time''' <!-- Full weapon heat bar to 0 -->
 
! data-sort-type="number" | '''Jam<br>Duration'''
 
! data-sort-type="number" | '''Jam<br>Duration'''
! '''Ammo<br>/ton'''
+
! '''Ammo<wbr/>/ton''' <!-- Half ton ammo treated as one ton -->
! '''Ammo<br>cost<br>/ton'''
+
! '''Ammo cost<br>/ton'''
 
|-
 
|-
  
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| Data-sort-value="7" | 7
 
| Data-sort-value="7" | 7
 
| Kinetic
 
| Kinetic
| 1000
+
| 1000&nbsp;(1200)
| 116
+
| 117
| ---
 
| ---
 
 
| ---
 
| ---
 +
| 1s
 +
| 3s
 
| rowspan="3" | ---
 
| rowspan="3" | ---
 
| rowspan="3" | ---
 
| rowspan="3" | ---
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| Data-sort-value="17" | 17
 
| Data-sort-value="17" | 17
 
| Kinetic
 
| Kinetic
| 583
+
| 583&nbsp;(700)
 
| 165
 
| 165
 
| ---
 
| ---
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| Data-sort-value="4" | 3.5
 
| Data-sort-value="4" | 3.5
 
| Light&nbsp;Kinetic
 
| Light&nbsp;Kinetic
| 800
+
| 800&nbsp;(1200)
| 46
+
| 47
 
| 0.003
 
| 0.003
 
| 4s
 
| 4s

Revision as of 16:00, 17 April 2019

Overview

The Machine Gun or MGun/MG, is a rapid fire Ballistic Weapon. It is comparable to contemporary machine guns (with caliber less than 20mm, above it's AC2), simply upscaled to Mechwarrior standards. Its rapid fire and fast projectile movement speed makes it an effective counter to Battle Armor. However it does little damage against any other target, unless used en masse over a long period of time. With that being said do not dismiss the MG particularly while other weapons are reloading or are out of range. A smart pilot ensures that the MG's are tied to every weapon group, as hail of bullets against a heavy damaged opponent just may score you a kill or increase your C-Bills to the next rank.

Weapon Stats


All stats are current as of release 0.10.3
Weapon Max Range Dmg Drop
Range
Dmg Drop
/m
Damage/Shot Damage Type Shots/min Raw DPS Heat/Shot Cooldown
Time
Jam
Duration
Ammo/ton Ammo cost
/ton
BA Light MG 600m --- --- 7 Kinetic 1000 (1200) 117 --- 1s 3s --- ---
BA Medium MG 317m 300m 1 17 Kinetic 583 (700) 165 --- 1s 3s
Machine Gun 1600m 300m 0.001 3.5 Light Kinetic 800 (1200) 47 0.003 4s 6s


Gameplay

It is worth noting that the MGun has no spin up time mechanic; it begins firing immediately.

Canon

The Machine Gun is the quintessential anti-infantry weapon, issuing a stream of bullets at a high rate of fire to cut down opposing soldiers, while still being effective at damaging BattleMechs. Vehicular-scale machine guns mounted on BattleMechs can lay low entire platoons in just a few passes thanks to their high rate of fire, though they are more commonly found on Combat Vehicles and ProtoMechs.

BattleTech reference

Usage

The following assets equip Machine Guns:


Mechs Vehicles VTOLs and Aeros
  Inner Sphere
  Clan
  Inner Sphere
  Clan
  Inner Sphere
  Clan