Difference between revisions of "MWLLFlowNodes:SetMapAeroDynamics"

From MechWarrior: Living Legends Wiki
Jump to: navigation, search
 
Line 18: Line 18:
  
 
'''SetMapAeroDynamics''' is the [[MWLL Flowgraph Nodes|MWLL Flowgraph Node]] setting up some map physical values.<br>
 
'''SetMapAeroDynamics''' is the [[MWLL Flowgraph Nodes|MWLL Flowgraph Node]] setting up some map physical values.<br>
One is air resistance - the amount of deceleration a body should encounter moving thru "empty" space of the map. Valuse of 1.0 or more work good for water ambient.<br>
+
One is air resistance - the amount of deceleration a body should encounter moving thru "empty" space of the map. Values of 1.0 or more work good for water ambient.<br>
 
The other is gravity - the value of the gravitational pull. Note that play tests have shown that values below 0.1 usually strain the players beyond immersion and cause rage more often than delight.<br>
 
The other is gravity - the value of the gravitational pull. Note that play tests have shown that values below 0.1 usually strain the players beyond immersion and cause rage more often than delight.<br>
  

Latest revision as of 22:00, 20 June 2019

SetMapAeroDynamics
Name Type Description
AirResistance Float ?
Gravity Float Strength of gravity on falling objects, such as jumping assets and artillery shells
SetMapAeroDynamics.png


SetMapAeroDynamics is the MWLL Flowgraph Node setting up some map physical values.
One is air resistance - the amount of deceleration a body should encounter moving thru "empty" space of the map. Values of 1.0 or more work good for water ambient.
The other is gravity - the value of the gravitational pull. Note that play tests have shown that values below 0.1 usually strain the players beyond immersion and cause rage more often than delight.


Marauder.jpg Stub
This article is only a stub - it's far from covering the topic to match the MWLL Wiki standards.
You may help MWLL Wiki by expanding it