Difference between revisions of "Lubalin Ballistics-X AutoCannons"

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m (Weapon Stats)
(Weapon Stats: table style update)
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<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;">
 
<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;">
{| class= "wikitable sortable" style="text-align:center; font-size:13px; margin:auto; border-spacing:0px; border-collapse:separate; white-space:nowrap"
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{| class= "sortable hoverTable statTable stickyCol"
|- style="text-align:center; height:70px; white-space:normal"
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|- style="height:70px;"
 
! data-sort-type="number" style="width: 90px; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''Weapon'''
 
! data-sort-type="number" style="width: 90px; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''Weapon'''
 
! data-sort-type="number" style="width: 70px" | '''Max Range''' <!-- calculated and/or approximated max range to cause damage -->
 
! data-sort-type="number" style="width: 70px" | '''Max Range''' <!-- calculated and/or approximated max range to cause damage -->
 
! data-sort-type="number" style="width: 70px" | '''Dmg Drop<br>Range'''
 
! data-sort-type="number" style="width: 70px" | '''Dmg Drop<br>Range'''
 
! data-sort-type="number" style="width: 70px" | '''Dmg Drop<br>/m'''
 
! data-sort-type="number" style="width: 70px" | '''Dmg Drop<br>/m'''
! style="width: 80px" | '''Hit Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
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! data-sort-type="number" style="width: 80px" | '''Hit Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
! style="width: 80px" | '''Splash Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
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! data-sort-type="number" style="width: 80px" | '''Splash Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
 
! class="unsortable" style="width: 100px; padding: 5px;" | '''[[Damage types|Damage<br>Type]]'''
 
! class="unsortable" style="width: 100px; padding: 5px;" | '''[[Damage types|Damage<br>Type]]'''
 
! data-sort-type="number" style="width: 100px" | '''Splash Radius'''<br>(prm/sec)
 
! data-sort-type="number" style="width: 100px" | '''Splash Radius'''<br>(prm/sec)
 
! data-sort-type="number" style="width: 80px" | '''Shots<br>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) -->
 
! data-sort-type="number" style="width: 80px" | '''Shots<br>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) -->
! style="width: 70px" | '''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
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! data-sort-type="number" style="width: 70px" | '''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
! style="width: 70px" | '''Speed<br>(m/s)'''
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! data-sort-type="number" style="width: 70px" | '''Speed<br>(m/s)'''
! style="width: 70px" | '''[[Heat]]<br>/Shot'''
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! data-sort-type="number" style="width: 70px" | '''[[Heat]]<br>/Shot'''
! style="width: 70px" | '''Ammo<br>/ton''' <!-- Half ton ammo treated as one ton -->
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! data-sort-type="number" style="width: 70px" | '''Ammo<br>/ton''' <!-- Half ton ammo treated as one ton -->
! style="width: 70px" | '''Ammo cost<br>/ton'''
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! data-sort-type="number" style="width: 70px" | '''Ammo cost<br>/ton'''
 
|-
 
|-
  
| data-sort-value="1" style="color:#e69710; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''(C)LBX2'''
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! data-sort-value="1" | '''(C)LBX2'''
 
| 1330m
 
| 1330m
 
| 1350m
 
| 1350m
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|-
 
|-
  
| data-sort-value="2" style="color:#e69710; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''(C)LBX5'''
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! data-sort-value="2" | '''(C)LBX5'''
 
| 900m
 
| 900m
 
| 900m
 
| 900m
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|-
 
|-
  
| data-sort-value="3" style="color:#e69710; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''(C)LBX10'''
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! data-sort-value="3" | '''(C)LBX10'''
 
| 700m
 
| 700m
 
| 700m
 
| 700m
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|-
 
|-
  
| data-sort-value="4" style="color:#e69710; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''(C)LBX20'''
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! data-sort-value="4" | '''(C)LBX20'''
 
| 450m
 
| 450m
 
| 450m
 
| 450m
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|-
 
|-
  
| data-sort-value="5" style="color:#e69710; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''Air LBX2'''
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! data-sort-value="5" | '''Air LBX2'''
 
| 1350m
 
| 1350m
 
| 1350m
 
| 1350m
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|-
 
|-
  
| data-sort-value="6" style="color:#e69710; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''Air LBX5'''
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! data-sort-value="6" | '''Air LBX5'''
 
| 900m
 
| 900m
 
| 900m
 
| 900m
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|-
 
|-
  
| data-sort-value="7" style="color:#e69710; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''Air LBX10'''
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! data-sort-value="7" | '''Air LBX10'''
 
| 700m
 
| 700m
 
| rowspan="2" | ---
 
| rowspan="2" | ---
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|-
 
|-
  
| data-sort-value="8" style="color:#e69710; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''Air LBX20'''
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! data-sort-value="8" | '''Air LBX20'''
 
| 450m
 
| 450m
 
| Data-sort-value="1620" | 20 x 81
 
| Data-sort-value="1620" | 20 x 81
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|}
 
|}
 
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{{Version tag | Width = 1470px | Version=0.11.3 | Footnote1='(C)[weapon name] implies the listed stats of the weapon are the same for both IS and Clan techbases}}
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{{Version tag | Width = 1470px | Footnote1='(C)[weapon name] implies the listed stats of the weapon are the same for both IS and Clan techbases}}
  
 
==Gameplay & Hints==
 
==Gameplay & Hints==

Revision as of 18:48, 31 March 2020

Lubalin Ballistics-X AutoCannon, or LBX (also written LB-X), is a development that builds upon the Standard AutoCannon by turning it into the BattleMech equivalent of a shotgun.

Overview

Schematic of an LBX AutoCannon

Rather than firing a single slug, the LBX Autocannon fires a cluster of pellets that spread out and may thus strike multiple sections of the target. The larger the LBX, the more the pellets spread out. Single pellet damage is same for all variants, and only the amount of pellets shot at the time varies. Conveniently, the LBX variant's size number (2,5,10 and 20) indicates how many pellets it shoots.

Compared to single slug firing standard AutoCannons (AC10 and AC20), the LBX rate-of-fire is lower, but the single shot damage potential is significantly greater. In addition, all LBX weapons have somewhat improved range compared to their standard AutoCannon counterparts.

There is no difference between Inner Sphere and Clan versions of the Lubalin Ballistics-X AutoCannon.


Weapon Stats

Weapon Max Range Dmg Drop
Range
Dmg Drop
/m
Hit Damage/Shot Splash Damage/Shot Damage
Type
Splash Radius
(prm/sec)
Shots
/min
Sustained
DPS
Speed
(m/s)
Heat
/Shot
Ammo
/ton
Ammo cost
/ton
(C)LBX2 1330m 1350m 10 2 x 81 --- Light Kinetic --- 20 76 1800 7 60 125
(C)LBX5 900m 900m 5 x 81 15 142 2600 10 48 500
(C)LBX10 700m 700m 10 x 81 12 227 24 24 950
(C)LBX20 450m 450m 20 x 81 10 379 76 12 1350
Air LBX2 1350m 1350m 10 2 x 81 2 x 100 Kinetic air 1m 20 145 1800 7 60 125
Air LBX5 900m 900m 5 x 81 5 x 100 15 272 2600 10 48 500
Air LBX10 700m --- --- 10 x 81 10 x 100 1.5m 12 434 24 24 950
Air LBX20 450m 20 x 81 20 x 100 10 724 76 12 1350
'(C)[weapon name] implies the listed stats of the weapon are the same for both IS and Clan techbases All stats are current as of release 0.14.10

Gameplay & Hints

(C)LBX variants

  • Shot spread can make it difficult to focus fire on a single location when firing at range, instead spreading the damage out across the unit
  • At close range the pellets have less time to spread out, resulting in more concentrated damage, making the LBX10 and LBX20 especially dangerous in close quarters combat

Air LBX variants

  • Differing from LBX used by ground assets, the Air LBX pellets also cause splash damage to the hit target


Canon

Lubalin Ballistics-X AutoCannon was initially intended to expand the weapon's role into anti-vehicle and anti-infantry duties. Initially developed in 2595 by the Terran Hegemony (LBX10 only), it featured the ability to fire either slugs for concentrated damage or cluster munitions that had a better chance of finding a chink in the target's armor (and also made it better able to engage aircraft).

While the Inner Sphere lost LBX technology in 2840 during the Succession Wars the Clans would go on to introduce the LBX2, LBX5 and LBX20 during the 2820's. Later the Inner Sphere would rediscover the LBX10 in 3035 thanks to the Helm Core, and introduce the other LBX classes in 3058 in response to the Clan Invasion.

In Classic BattleTech the CLBX2 and CLBX5 have improved range over their Inner Sphere counterparts. In addition all CLBX weapons are more compact and weigh less than Inner Sphere LBX weapons.

BattleTech reference


Usage

The following assets equip LB-X AutoCannons:

Air LBX2 (C)LBX2 Air LBX5 (C)LBX5 Air LBX10 (C)LBX10 Air LBX20 (C)LBX20

  Inner Sphere

  Clan

  Inner Sphere

  Clan

  Inner Sphere

  Clan

  Inner Sphere

  Clan

  Clan

  Inner Sphere

  Clan

  Inner Sphere

  Clan

  Inner Sphere

  Clan
All lists are current as of release 0.14.10