Difference between revisions of "Long Tom Artillery"

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(weapon stats updated)
m (weapon stats aethetic upgrade)
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==Weapon Stats==
 
==Weapon Stats==
All stats are current as of release 0.10.3.
 
 
 
<br>
 
<br>
{| border="1" cellspacing="0" cellpadding="1" class= "wikitable sortable" style="text-align:center; font-size:13px;"
+
{| border="1" cellspacing="0" cellpadding="1" class= "wikitable sortable" style="text-align:center; font-size:13px; margin:auto;"
|- style="text-align:center;"
+
|+ style="caption-side:bottom; text-align:right; font-size:12px; font-weight: normal;" | All stats are current as of release 0.10.3
 +
|- style="text-align:center; height:40px;"
 
! data-sort-type="number" | '''Weapon'''
 
! data-sort-type="number" | '''Weapon'''
! data-sort-type="number" | '''Max<br>Range'''
+
! data-sort-type="number" | '''Max Range''' <!-- calculated and/or approximated max range to cause damage -->
! '''Damage<br>/Shot'''
+
! '''Damage<wbr/>/Shot''' <!-- A shot represents the minimum amount of ammo/beams one can shoot-->
! class="unsortable" | '''[[Damage types|Dmg<br>Type]]'''
+
! class="unsortable" style="padding: 5px;" | '''[[Damage types|Damage Type]]'''
! '''Secondary<br>Dmg/Shot'''
+
! '''Secondary<br>Damage<wbr/>/Shot'''
! class="unsortable" | '''[[Damage types|Sec<br>Dmg<br>Type]]'''
+
! class="unsortable" style="padding: 5px;" | '''Sec.<br>[[Damage types|Damage Type]]'''
! data-sort-type="number" | '''Splash<br>Radius<br>''' (prm/sec)
+
! data-sort-type="number" | '''Splash Radius'''<br>(prm/sec)
! '''Shots<br>/min'''
+
! data-sort-type="number" | '''Shots<wbr/>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) -->
! '''Raw<br>DPS'''
+
! '''Raw DPS''' <!-- DPS without damage type modifiers -->
! '''[[Heat]]<br>/Shot'''
+
! '''[[Heat]]<wbr/>/Shot'''
! '''Ammo<br>/ton'''
+
! '''Ammo<wbr/>/ton''' <!-- Half ton ammo treated as one ton -->
! '''Ammo<br>cost<br>/ton'''
+
! '''Ammo cost<br>/ton'''
 
|-
 
|-
  
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| 1500m
 
| 1500m
 
| 20m / 25m
 
| 20m / 25m
| 7
+
| 7.5
 
| 356
 
| 356
 
| 300
 
| 300

Revision as of 15:19, 17 April 2019

The Long Tom Artillery Cannon fires its shells in an indirect arc, dropping them down on top of enemy units with Devastating Effects and Enormous Splash Radius up to 45 meters. When struck by a shell death is instant. If you are within the splash radius then a return to the repair bay where major repairs will drain your c-bills if you haven't lost a limb in which case you're better off buying a new Variant.

it cost 9 tickets upon destruction
asset tier is 16, the highest

Weapon Stats


All stats are current as of release 0.10.3
Weapon Max Range Damage/Shot Damage Type Secondary
Damage/Shot
Sec.
Damage Type
Splash Radius
(prm/sec)
Shots/min Raw DPS Heat/Shot Ammo/ton Ammo cost
/ton
Long Tom (Std range) 2250m 1850 Missile 1000 Energy 28m / 35m 5 237 400 5 2400
Long Tom (Short range) 1500m 20m / 25m 7.5 356 300
Long Tom (Long range) 3000m 36m / 45m 5 237 500


Canon

The Long Tom Artillery Piece is the largest conventional artillery piece designed by Armstrong Industries. It is the primary weapon of the LT-MOB-25 Mobile Long Tom Artillery vehicle, which is better known as the Mobile Long Tom. It was also the primary heavy artillery unit of the first Star League Defense Force.

BattleTech reference

Usage

The following Inner Sphere assets equip Long Tom:


 Long Tom Artillery 


See Also