Difference between revisions of "Locust IIC"

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(Variant E)
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<!-- WIP -->
 
<!-- WIP -->
  
{{ stub }}
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{{WIP}}
  
 
{{Mech|
 
{{Mech|
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| Class = Light
 
| Class = Light
 
| Faction = Clan
 
| Faction = Clan
| Tickets = 3
+
| Tickets = 2
| Tier = 4
+
| Tier = 3
 
| Tonnage = 25
 
| Tonnage = 25
 
| Speed = 130
 
| Speed = 130
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| PitchCrouch =  -9° to +45°
 
| PitchCrouch =  -9° to +45°
  
| Price Prime = 34 750
+
| Price Prime = 35 750
| ArmorT Prime = 25 456
+
| ArmorT Prime = 29 048
 
| Engine Prime = 200 Standard
 
| Engine Prime = 200 Standard
 
| Weapons Prime = <ul>
 
| Weapons Prime = <ul>
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<li>[[BAP]]
 
<li>[[BAP]]
 
<li>[[iJJ]]
 
<li>[[iJJ]]
<li>4 [[DHS]]
+
<li>3 [[DHS]]
 
<li>0 [[free tons]]
 
<li>0 [[free tons]]
<li>5t [[Armor]]
+
<li>6t [[Armor]]
 
</ul>
 
</ul>
  
| Price A = 30 400
+
| Price A = 33 050
| ArmorT A = 25 456
+
| ArmorT A = 29 048
 
| Engine A = 200 Standard
 
| Engine A = 200 Standard
 
| Weapons A = <ul>
 
| Weapons A = <ul>
<li>1x [[ATM6|ATM6 (HE)]]
+
<li>1x [[ATM3|ATM3 (HE)]]
<li>2x [[MGun]]
+
<li>6x [[HMG]]
<li>4x [[HMGun]]
 
 
</ul>
 
</ul>
 
| Equip A = <ul>
 
| Equip A = <ul>
 +
<li>[[BAP]]
 
<li>[[iJJ]]
 
<li>[[iJJ]]
 
<li>0 [[DHS]]
 
<li>0 [[DHS]]
 
<li>0 [[free tons]]
 
<li>0 [[free tons]]
<li>5t [[Armor]]
+
<li>6t [[Armor]]
 
</ul>
 
</ul>
  
 
| Price B = 31 200
 
| Price B = 31 200
| ArmorT B = 25 546
+
| ArmorT B = 25 779
 
| Engine B = 200 Standard
 
| Engine B = 200 Standard
 
| Weapons B = <ul>
 
| Weapons B = <ul>
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<li>1 [[DHS]]
 
<li>1 [[DHS]]
 
<li>0 [[free tons]]
 
<li>0 [[free tons]]
<li>5t [[Armor]]
+
<li>5.5t [[Armor]]
 
</ul>
 
</ul>
  
 
| Price C = 33 300
 
| Price C = 33 300
| ArmorT C = 25 546
+
| ArmorT C = 25 779
 
| Engine C = 200 Standard
 
| Engine C = 200 Standard
 
| Weapons C = <ul>
 
| Weapons C = <ul>
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<li>0 [[DHS]]
 
<li>0 [[DHS]]
 
<li>0 [[free tons]]
 
<li>0 [[free tons]]
<li>5t [[Armor]]
+
<li>5.5t [[Armor]]
 
</ul>
 
</ul>
  
 
| Price D = 34 100
 
| Price D = 34 100
| ArmorT D = 25 546
+
| ArmorT D = 25 779
 
| Engine D = 200 Standard
 
| Engine D = 200 Standard
 
| Weapons D = <ul>
 
| Weapons D = <ul>
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<li>2 [[DHS]]
 
<li>2 [[DHS]]
 
<li>0 [[free tons]]
 
<li>0 [[free tons]]
<li>5t [[Armor]]
+
<li>5.5t [[Armor]]
 
</ul>
 
</ul>
  
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| Engine E = 200 Standard
 
| Engine E = 200 Standard
 
| Weapons E = <ul>
 
| Weapons E = <ul>
<li>1x [[MGun]]
+
<li>5x [[CSPL]]
<li>4x [[CSPL]]
 
 
</ul>
 
</ul>
 
| Equip E = <ul>
 
| Equip E = <ul>
 
<li>[[MASC]]
 
<li>[[MASC]]
<li>3 [[DHS]]
+
<li>2 [[DHS]]
 
<li>0 [[free tons]]
 
<li>0 [[free tons]]
 
<li>5t [[Armor]]
 
<li>5t [[Armor]]
 
</ul>
 
</ul>
  
| Price F = 32 800
+
| Price F = 33 800
| ArmorT F = 25 546
+
| ArmorT F = 29 048
 
| Engine F = 200 Standard
 
| Engine F = 200 Standard
 
| Weapons F = <ul>
 
| Weapons F = <ul>
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| Equip F = <ul>
 
| Equip F = <ul>
 
<li>[[JJ]]
 
<li>[[JJ]]
<li>2 [[DHS]]
+
<li>1 [[DHS]]
 
<li>0 [[free tons]]
 
<li>0 [[free tons]]
<li>5t [[Armor]]
+
<li>6t [[Armor]]
 
</ul>
 
</ul>
  
 
| Price G = 36 500
 
| Price G = 36 500
| ArmorT G = 25 546
+
| ArmorT G = 25 779
 
| Engine G = 200 Standard
 
| Engine G = 200 Standard
 
| Weapons G = <ul>
 
| Weapons G = <ul>
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<li>2 [[DHS]]
 
<li>2 [[DHS]]
 
<li>0 [[free tons]]
 
<li>0 [[free tons]]
<li>5t [[Armor]]
+
<li>5.5t [[Armor]]
 
</ul>
 
</ul>
  
 +
| Pods = RE
 
| Armor H = 1380
 
| Armor H = 1380
| Armor CT = 3208
+
| Armor CT = 3907
| Armor LT = 2085
+
| Armor LT = 2419
| Armor RT = 2085
+
| Armor RT = 2419
| Armor B = 1925
+
| Armor B = 2232
| Armor LRA = 1845
+
| Armor LRA = 2065
| Armor LRL = 2887
+
| Armor LRL = 3349
| Armor INT = 1732
+
| Armor INT = 2009
 +
| Armor RE = 1845
  
<!-- Current for 0.11.0 -->
+
| Version = 0.11.2
 
}}
 
}}
The '''Locust IIC''' is a [[Clan]] light mech. While it carries considerably low armor for a light mech, it makes up for this with its high movement speed and hit-and-run weapons loadouts.
+
 
 +
The '''Locust IIC''' is a [[Clan]] light mech. While it carries considerably low armor for a light mech, it makes up for this with its high movement speed clocking in at 130 km/h (181 km/h with MASC), 360° Torso yaw to see in any direction and hit-and-run weapons loadouts. A front-line unit making it a excellent anti-infantry BattleMech with capabilities to harass heavier BattleMechs. Care should be taken piloting this mech from the top of a hill, one of the few occasions where the poor lower torso pitch will be felt and can be punished.
  
  
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===Prime===
 
===Prime===
 
+
The role of a stricker mech is to lay down hurt to the enemy while some other friendly unit is taking the damage. Should your damage tanking mate fall victim to it, you most probably next to die too.<br>
 +
Having that aside, let it be known the [[CERSL|Clan Extended Range Small Laser]] has the damage profile nearly equaling that of the [[ML|standard medium laser]] (5:7 damage per hit) we see across the Inner Sphere. This in effect means, this unit has almost 5 medium lasers worth of damage, or there about.<br>
 +
Not bad, right? Now get in the mech and ''go get'em tiger!''<br>
 +
The [[BAP]] will provide extra 200m of detection range and the [[iJJ]] ease hasty departures behind massive obstacles, should the need for that suddenly arise.
  
 
===Variant A - ''"Al-Azif"''===
 
===Variant A - ''"Al-Azif"''===
Most brütal locust variant, using its array of 4 [[HMGun|HMG]]s, 2 [[MG]]s to shred metäl flesh off your enemies. Watch their blööd flow in rivers while listening to their screams. Unleash fires of Hêll as you bring [[ATM|ATM 6 HE]] filled judgment upon them. Smell those burning côrpses, as you seek another sacrifices for your ascension.
+
{{Fluff}}
 
 
Unless you suck ass at aiming and can't aim even if your life depends on it... if you can't focus fire on a single component then don't bother, you will just spray them all over and be a laughing stock that tried to brawl (lol) in a Locust
 
  
 
===Variant B===
 
===Variant B===
 
+
{{Fluff}}
  
 
===Variant C - ''"Hangnail"''===
 
===Variant C - ''"Hangnail"''===
Just because its practically cheaper [[Cougar#E| Cougar Echo]] without jump jets, does not mean it is not usefull variant. Rather dangerous at medium range even against [[Heavy Mech|heavy mechs]]. Using its duo of [[ATM3]] and single [[cERML]] at around 700m range, with its speed and 360° torso twist, you can keep nailin' slower mechs untill you hit a wall (or other obstacle) and then they will nail you, if they have the range. Dont give them chance to do that.
+
{{Fluff}}
 
 
Other strategy, when part of a deathball, is to use your allies as meatshields and peek from behind them when your weapons are of cooldown
 
  
 
===Variant D===
 
===Variant D===
 
+
{{Fluff}}
  
 
===Variant E===
 
===Variant E===
Dangerous variant in theory, with its quad [[cSPL]]s, it is capable of 600 damage in single [[Gameplay Tactics#Alpha Strike|alpha]], combined with low heat and fast recycle time, it could deal devastating damage to enemy mechs. BUT thats on paper, in the field you are unlikely to land all shots on single component at optimal range, as well as you are unlikely to survive for long under enemy fire. <br>
+
{{Fluff}}
[[MASC]] when gotta go fast, mostly when bogies are on your 6 and want more than just your 6
+
The urgent surgeon, it's not that much how fast you can move, but who is faster than you, and so far only one chassis alone can outrun this Locust.<br>
 +
Once you get there you can dispense [[MG|machine gun bullets]] right away for the while you cool some down. Once cold enough, you can bring the fearsome [[CMPL]] battery to bear. If you use it for anything but to deal away the most threatening arms and equipment on the enemy, you are doing it wrong.<br>
 +
Should the luck serve you, you will soon have to deal with an (h)armless victim, should you fail, just run away, as fast as you can.
  
 
===Variant F===
 
===Variant F===
 
+
With moderate motion augmenting equipment in the form of [[JJ]] this unit still can traverse obstacles off limits to many vehicles short of the flying class. The [[CSRM4]] launcher provides a break for the strain the 2 [[DHS]] will suffer from the [[HSL|Heavy Small Laser quartet]].<br>
 +
Should the environment be harsh enough, splitting the lasers in two firing groups might prove both smart and wise. No spare reloads for the missile launcher means taking care that the majority of salvos count.<br>
 +
A striker at the heart, can brawl in a pinch, but only against light opposition not prepared to meat a brawler. If in battle, rather seek departure routes instead of too many likely victims.
  
 
===Variant G===
 
===Variant G===
 
+
{{Fluff}}
  
  

Revision as of 00:46, 19 August 2019



Locust IIC
LocustIIc rotating 350px.gif
LocustIIc rotating 350px.gif
Class: Light Mech
Faction: Clan
Ticket cost: 2 upon destruction
Tier: 3
Tonnage: 25 tons
Speed: 130 km/h (181 km/h with MASC)
Torso yaw: 360°
Torso pitch: -9° to +35° while standing.
-9° to +45° while crouching.
Variant Armament
Variant Weapons Equipment
Prime:
Price: 35 750 CBills
Total armor: 29 048
Engine Size: 200 Standard
A:
Price: 33 050 CBills
Total armor: 29 048
Engine Size: 200 Standard
B:
Price: 31 200 CBills
Total armor: 25 779
Engine Size: 200 Standard
C:
Price: 33 300 CBills
Total armor: 25 779
Engine Size: 200 Standard
D:
Price: 34 100 CBills
Total armor: 25 779
Engine Size: 200 Standard
E:
Price: 32 500 CBills
Total armor: 25 546
Engine Size: 200 Standard
F:
Price: 33 800 CBills
Total armor: 29 048
Engine Size: 200 Standard
G:
Price: 36 500 CBills
Total armor: 25 779
Engine Size: 200 Standard
Armor Points Distribution
BT
RE
HD
LA
LL
LT
CT
RT
RA
RL
INT
2232
1845
1380
2065
2065
3349
2419
3907
2419
2065
3349
2009

All stats current as of release 0.15.3

The Locust IIC is a Clan light mech. While it carries considerably low armor for a light mech, it makes up for this with its high movement speed clocking in at 130 km/h (181 km/h with MASC), 360° Torso yaw to see in any direction and hit-and-run weapons loadouts. A front-line unit making it a excellent anti-infantry BattleMech with capabilities to harass heavier BattleMechs. Care should be taken piloting this mech from the top of a hill, one of the few occasions where the poor lower torso pitch will be felt and can be punished.


Roles and Gameplay Hints

Prime

The role of a stricker mech is to lay down hurt to the enemy while some other friendly unit is taking the damage. Should your damage tanking mate fall victim to it, you most probably next to die too.
Having that aside, let it be known the Clan Extended Range Small Laser has the damage profile nearly equaling that of the standard medium laser (5:7 damage per hit) we see across the Inner Sphere. This in effect means, this unit has almost 5 medium lasers worth of damage, or there about.
Not bad, right? Now get in the mech and go get'em tiger!
The BAP will provide extra 200m of detection range and the iJJ ease hasty departures behind massive obstacles, should the need for that suddenly arise.

Variant A - "Al-Azif"


Variant B


Variant C - "Hangnail"


Variant D


Variant E

The urgent surgeon, it's not that much how fast you can move, but who is faster than you, and so far only one chassis alone can outrun this Locust.
Once you get there you can dispense machine gun bullets right away for the while you cool some down. Once cold enough, you can bring the fearsome CMPL battery to bear. If you use it for anything but to deal away the most threatening arms and equipment on the enemy, you are doing it wrong.
Should the luck serve you, you will soon have to deal with an (h)armless victim, should you fail, just run away, as fast as you can.

Variant F

With moderate motion augmenting equipment in the form of JJ this unit still can traverse obstacles off limits to many vehicles short of the flying class. The CSRM4 launcher provides a break for the strain the 2 DHS will suffer from the Heavy Small Laser quartet.
Should the environment be harsh enough, splitting the lasers in two firing groups might prove both smart and wise. No spare reloads for the missile launcher means taking care that the majority of salvos count.
A striker at the heart, can brawl in a pinch, but only against light opposition not prepared to meat a brawler. If in battle, rather seek departure routes instead of too many likely victims.

Variant G



History

The Locust IIC released in version 0.11.0.


Canon

One of the best-known BattleMechs in the Inner Sphere for its low production and operation costs, the Locust is also well known in the Clans. In 2832, Clan Mongoose unleashed an upgraded version of the venerable 'Mech on the Clans, known as the Locust IIC. The speedy design complemented Mongoose tactics, enabling them to win many Trials. When Clan Smoke Jaguar absorbed the Mongooses, they became the owners of the production line on Circe. This subsequently fell to Clan Jade Falcon following the de facto annihilation of the Jaguars. In addition to those three Clans, Clan Wolf has often used the Locust IIC as a garrison unit. Since it is a second-line unit Inner Sphere MechWarriors rarely see it in action.

Date Introduced 2832 during the Era known as "Early Succession War" (2781 - 2900) - Unit Role: Stricker

BattleTech Reference