Difference between revisions of "LAMS"

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The following Variants equip with Laser Anti-Missile System:
 
The following Variants equip with Laser Anti-Missile System:
  
 
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{| cellpadding="0" align="center" cellspacing="3" style="border:2px solid #e69710; border:2px solid #e69710; border-radius: 8px; padding:0px 2px 10px 1px; margin-top:20px; margin-bottom:30px"
 
 
{| cellpadding="0" align="center" cellspacing="3" style="border:2px solid #e69710; border:2px solid #e69710; border-radius: 8px; padding:0px 2px 10px 1px"
 
 
|- style="text-align:center; font-size:14px; background:#2E2E2E;"
 
|- style="text-align:center; font-size:14px; background:#2E2E2E;"
 
! colspan="2" style="width: 400px;" | Mechs
 
! colspan="2" style="width: 400px;" | Mechs
 
! colspan="2" style="width: 400px" | Vehicles
 
! colspan="2" style="width: 400px" | Vehicles
 
|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
| style="width: 25%;" | <div style="margin-top: 0.5em;">&nbsp;&nbsp;'''Inner&nbsp;Sphere'''</div>
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| style="width: 25%; padding-left:30px" | <div style="margin-top: 0.5em;">&nbsp;&nbsp;'''Inner&nbsp;Sphere'''</div>
 
*[[Raven#Variant B |Raven (B]],[[Raven#Variant G |G)]]
 
*[[Raven#Variant B |Raven (B]],[[Raven#Variant G |G)]]
 
*[[Bushwacker#Variant A |Bushwacker (A]],[[Bushwacker#Variant B |B)]]
 
*[[Bushwacker#Variant A |Bushwacker (A]],[[Bushwacker#Variant B |B)]]
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*[[Atlas#Prime |Atlas (Pr]],[[Atlas#Variant C |C]],[[Atlas#Variant D |D]],[[Atlas#Variant E |E]],[[Atlas#Variant G |G)]]
 
*[[Atlas#Prime |Atlas (Pr]],[[Atlas#Variant C |C]],[[Atlas#Variant D |D]],[[Atlas#Variant E |E]],[[Atlas#Variant G |G)]]
 
*[[Fafnir#Variant E |Fafnir (E)]]
 
*[[Fafnir#Variant E |Fafnir (E)]]
| style="width: 25%;" | <div style="margin-top: 0.5em;">&nbsp;&nbsp;'''Clan'''</div>
+
| style="width: 25%; padding-left:30px; padding-right:30px" | <div style="margin-top: 0.5em;">&nbsp;&nbsp;'''Clan'''</div>
 
*[[Uller#Variant D |Uller (D)]]
 
*[[Uller#Variant D |Uller (D)]]
 
*[[Cougar#Variant A |Cougar (A)]]
 
*[[Cougar#Variant A |Cougar (A)]]
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*[[Blood Asp#Variant A |Blood&nbsp;Asp (A)]]
 
*[[Blood Asp#Variant A |Blood&nbsp;Asp (A)]]
 
*[[Daishi#Variant A |Daishi (A]],[[Daishi#Variant B |B]],[[Daishi#Variant C |C]],[[Daishi#Variant E |E)]]
 
*[[Daishi#Variant A |Daishi (A]],[[Daishi#Variant B |B]],[[Daishi#Variant C |C]],[[Daishi#Variant E |E)]]
| style="width: 25%;" | <div style="margin-top: 0.5em;">&nbsp;&nbsp;'''Inner&nbsp;Sphere'''</div>
+
| style="width: 25%; padding-left:30px" | <div style="margin-top: 0.5em;">&nbsp;&nbsp;'''Inner&nbsp;Sphere'''</div>
 
*[[Goblin#Prime |Goblin (Pr)]]
 
*[[Goblin#Prime |Goblin (Pr)]]
 
*[[Regulator#Variant B |Regulator (B)]]
 
*[[Regulator#Variant B |Regulator (B)]]
 
*[[Rommel#Prime |Rommel (Pr]],[[Rommel#Variant A |A)]]
 
*[[Rommel#Prime |Rommel (Pr]],[[Rommel#Variant A |A)]]
*[[Demolisher#Prime |Demolisher&nbsp;(Pr]],[[Demolisher#Variant B |B]],[[Demolisher#Variant F |F]],[[Demolisher#Variant G |G)]]
+
*[[Demolisher#Prime |Demolisher (Pr]],[[Demolisher#Variant B |B]],[[Demolisher#Variant F |F]],[[Demolisher#Variant G |G)]]
*[[Partisan#Prime |Partisan (Pr]],[[Partisan#Variant C |C]],[[Partisan#Variant D |D)]]
+
*[[Partisan#Prime |Partisan&nbsp;(Pr]],[[Partisan#Variant C |C]],[[Partisan#Variant D |D)]]
*[[Mobile Long Tom#Prime |Long&nbsp;Tom&nbsp;Tank (Pr]],[[Mobile Long Tom#Variant B |B)]]
+
*[[Mobile Long Tom#Prime |Long&nbsp;Tom (Pr]],[[Mobile Long Tom#Variant B |B)]]
| style="width: 25%;" | <div style="margin-top: 0.5em;">&nbsp;&nbsp;'''Clan'''</div>
+
| style="width: 25%; padding-left:30px; padding-right:30px" | <div style="margin-top: 0.5em;">&nbsp;&nbsp;'''Clan'''</div>
*[[Mithras#Variant C |Mithras (C]],[[Mithras#Variant D |D)]]
+
*[[Mithras#Variant C |Mithras&nbsp;(C]],[[Mithras#Variant D |D)]]
*[[Morrigu#Prime |Morrigu&nbsp;(Pr]],[[Morrigu#Variant A |A]],[[Morrigu#Variant B |B]],[[Morrigu#Variant C |C]],[[Morrigu#Variant E |E)]]
+
*[[Morrigu#Prime |Morrigu (Pr]],[[Morrigu#Variant A |A]],[[Morrigu#Variant B |B]],[[Morrigu#Variant C |C]],[[Morrigu#Variant E |E)]]
*[[Huitzilopochtli#Variant F |Huitzilopochtli (F)]]
+
*[[Huitzilopochtli#Variant F |Huit (F)]]
 
|}
 
|}
 
  
  

Revision as of 14:59, 13 June 2019

Characteristic white turret of AMS system

The Laser Anti-Missile System, or LAMS, consists of one or more automated defense turrets that target and shoot down any enemy missiles that come within 500 meters. Utilizing a rapid-fire Pulse Laser, it is capable of destroying most missiles in a single shot, but multiple shots are needed to destroy the much larger and powerful ArrowIV.

It should be noted that the visible laser beam from LAMS isn't where actual damage is delivered. LAMS has nearly 100% accuracy and instant aiming mechanics. It's unrelated to the effect the player can see. The reason for this is the difficulty in properly aligning the visual effects, due to engine limitations.

LAMS does not generate heat, so pilots don't have to worry about awkward overheat shutdowns due to LAMS shooting down enemy missiles.

LAMS Base Turret

Some bases are protected by larger, stationary version of LAMS. These turrets deal much more damage than the standard mobile versions, and are also able to target and shoot down Long Tom shells and bombs. LAMS turrets shoot down both friendly and enemy missiles and artillery, resulting in bad success and sometimes even well-earned friendly damage for base campers.

History

AMS was added to MWLL in version 0.2.0, though in 0.3.0 it was renamed to its canon designation, the LAMS. Version 0.3.0 also added the LAMS Base Turrets.

Canon

Typical BattleTech AMS utlize short-range, rapid-firing Machine Guns; however, what is currently implemented in MWLL is the Laser Anti-Missile System, which uses a compact Pulse Laser - when firing, it could develop relatively large amounts of waste heat, forcing equipped Mechs and Vehicles to manage it well or install additional Heat Sinks. The advantage of LAMS is that it does not require ammunition, making it capable of defending the equipped unit during long battles.

Introduced in 2617 by the Terran Hegemony, the anti-missile system is used to destroy missiles before they strike their target. This is accomplished by using a short ranged rapid firing weapon which shoots at the missiles. Because missiles in BattleTech are usually fired in salvos of up to forty at a time, anti-missile systems are rarely capable of destroying them all. Due to the loss of knowledge caused by the Succession Wars, anti-missile systems ceased to be produced by 2835. Only in 3040 did the Federated Commonwealth rediscover the means to produce this equipment. For the Clans, however, AMS never became LosTech, and by the time of the invasion, the Clans had improved on the Star League version by replacing the solid slugs with flechettes, allowing for more ammunition per ton.

Laser versions of the anti-missile system exist, and benefit from having no ammunition requirement unlike regular systems. However they produce heat as a side effect of their use.

BattleTech reference

Usage

The following Variants equip with Laser Anti-Missile System:

Mechs Vehicles
  Inner Sphere
  Clan
  Inner Sphere
  Clan