Difference between revisions of "LAMS"

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[[File:Lams.jpg|300px|right|thumb|Characteristic white turret of AMS system]]
 
[[File:Lams.jpg|300px|right|thumb|Characteristic white turret of AMS system]]
The '''Laser Anti-Missile System''', or '''LAMS''', consists of one or more automated defense turrets that target and shoot down any enemy [[Missiles]] that fall into its range. Utilizing a rapid-fire [[Lasers#Pulse Lasers|Pulse Laser]], it is capable of destroying an [[Missiles#Long-Range Missiles|LRM]] in a single shot, but multiple shots are needed to destroy the much larger and more powerful [[ArrowIV]].
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The '''Laser Anti-Missile System''', or '''LAMS''', consists of one or more automated defense turrets that target and shoot down any enemy [[Missiles]] and [[Long Tom Artillery|Artillery]] that fall into its range. Utilizing a rapid-fire [[Lasers#Pulse Lasers|Pulse Laser]], it is capable of destroying an [[Missiles#Long-Range Missiles|LRM]] in a single shot, but multiple shots are needed to destroy the much larger and more powerful [[ArrowIV]].
  
It should be noted that visible laser beam from LAMS isn't where actual damage is delivered. LAMS has nearly 100% accuracy and instant aiming mechanics. It's unrelated to effect player can see. Reason for this were difficulties with proper aligning of the visual effect that were impossible to be fixed.
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It should be noted that the visible laser beam from LAMS isn't where actual damage is delivered. LAMS has nearly 100% accuracy and instant aiming mechanics. It's unrelated to the effect the player can see. The reason for this is the difficulty in properly aligning the visual effects, due to engine limitations.
  
Standard LAMS doesn't work against [[Tbolt]]s, [[bomb]]s, or the [[Long Tom Artillery]] projectile.
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Asset-mounted LAMS will not shoot down [[Thunderbolt]]s, [[bomb]]s, or the [[Long Tom Artillery]] projectile.
  
==LAMS Turret==
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==LAMS Base Turret==
Bases are also protected by larger, stationary version of LAMS. These turrets feature much greater range than standard LAMS, but also they are able to shoot down incoming and outgoing [[Long Tom Artillery|Long Tom shells]], [[Tbolt]]s and [[bomb]]s, unlike standard, mobile version of LAMS. These turrets shoot both friendly and enemy missiles, resulting in damage to units attempting [[Gameplay Tactics#LRM Camping|LRM camping]] from base.
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Bases are also protected by larger, stationary version of LAMS. These turrets feature much greater range than standard LAMS, and are also able to shoot down incoming and outgoing Long Tom shells, Thunderbolts, and bombs, unlike the standard mobile version of LAMS. These turrets shoot down both friendly and enemy missiles and artillery, resulting in sometimes severe damage to units attempting camping from base.
  
 
==History==
 
==History==
AMS was included in MWLL 0.2.0, through in 0.3.0 it was renamed to it's canon designation, the LAMS. Version 0.3.0 added also the LAMS Turrets.
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AMS was added to MWLL in version 0.2.0, though in 0.3.0 it was renamed to its canon designation, the LAMS. Version 0.3.0 also added the LAMS Base Turrets.
  
 
==Canon==
 
==Canon==
Typical BattleTech AMS utlizes short-range, rapid-firing [[Ballistic Weapons]]; however, what is currently implemented in [[MWLL]] is the Laser Anti-Missile System, which uses a compact Pulse Laser - when firing, it could develop relatively large amounts of waste heat, forcing equipped [[Mechs]] and [[Vehicles]] to manage it well or install additional [[HS|Heat Sinks]]. The advantage of LAMS was that it did not require ammunition, making them capable of defending the equipped unit during long battles.
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Typical BattleTech AMS utlize short-range, rapid-firing [[Machine Gun]]s; however, what is currently implemented in [[MWLL]] is the Laser Anti-Missile System, which uses a compact Pulse Laser - when firing, it could develop relatively large amounts of waste heat, forcing equipped [[Mechs]] and [[Vehicles]] to manage it well or install additional [[HS|Heat Sinks]]. The advantage of LAMS is that it does not require ammunition, making it capable of defending the equipped unit during long battles.
  
 
[[Category:Equipment]]
 
[[Category:Equipment]]
 
{{Template:Navbox Equipment}}
 
{{Template:Navbox Equipment}}

Revision as of 06:51, 10 January 2018

Characteristic white turret of AMS system

The Laser Anti-Missile System, or LAMS, consists of one or more automated defense turrets that target and shoot down any enemy Missiles and Artillery that fall into its range. Utilizing a rapid-fire Pulse Laser, it is capable of destroying an LRM in a single shot, but multiple shots are needed to destroy the much larger and more powerful ArrowIV.

It should be noted that the visible laser beam from LAMS isn't where actual damage is delivered. LAMS has nearly 100% accuracy and instant aiming mechanics. It's unrelated to the effect the player can see. The reason for this is the difficulty in properly aligning the visual effects, due to engine limitations.

Asset-mounted LAMS will not shoot down Thunderbolts, bombs, or the Long Tom Artillery projectile.

LAMS Base Turret

Bases are also protected by larger, stationary version of LAMS. These turrets feature much greater range than standard LAMS, and are also able to shoot down incoming and outgoing Long Tom shells, Thunderbolts, and bombs, unlike the standard mobile version of LAMS. These turrets shoot down both friendly and enemy missiles and artillery, resulting in sometimes severe damage to units attempting camping from base.

History

AMS was added to MWLL in version 0.2.0, though in 0.3.0 it was renamed to its canon designation, the LAMS. Version 0.3.0 also added the LAMS Base Turrets.

Canon

Typical BattleTech AMS utlize short-range, rapid-firing Machine Guns; however, what is currently implemented in MWLL is the Laser Anti-Missile System, which uses a compact Pulse Laser - when firing, it could develop relatively large amounts of waste heat, forcing equipped Mechs and Vehicles to manage it well or install additional Heat Sinks. The advantage of LAMS is that it does not require ammunition, making it capable of defending the equipped unit during long battles.