Difference between revisions of "Jump Jets"

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* [[Gameplay Tactics#Poptarting|Jump Sniping]] (aka Poptarting) from behind cover to fire weapons.
 
* [[Gameplay Tactics#Poptarting|Jump Sniping]] (aka Poptarting) from behind cover to fire weapons.
 
* Avoiding - to an extent - incoming missile fire.
 
* Avoiding - to an extent - incoming missile fire.
 +
 +
A 'Mech may have one or more jump jets installed; each thruster increases the 'Mech's maximum jump distance by 30 meters but takes up space and weight on the 'Mech's frame. The mass of the jump jets is proportionate to the mass of the 'Mech they are installed on, owing to the increased power needed to move a more massive object and the maximum number of jump jets that a 'Mech can carry, and thus its maximum jump distance, is limited by the motive power provided by the 'Mech's engine. Jump Jets can be hard-mounted to the base configuration, attached to the Frame or installed on 'Mech' legs.
  
 
===Improved Jump Jets===
 
===Improved Jump Jets===
 
Improved Jump Jets (iJJ) trade their lower weight and some of their vertical thrust for better horizontal acceleration, and much better control over both fuel consumption and jumping itself. Particularly advantageous is the ability to thrust sideways rather than only forwards and backwards.
 
Improved Jump Jets (iJJ) trade their lower weight and some of their vertical thrust for better horizontal acceleration, and much better control over both fuel consumption and jumping itself. Particularly advantageous is the ability to thrust sideways rather than only forwards and backwards.
This greatly increases a mech's evasive capabilities, like jumping to cover or dodging missiles. <!--, but at the same time makes them less useful for [[Gameplay Tactics#Poptarting|jump sniping]] and covering terrain that requires significant upward travel.-->
+
This greatly increases a mech's evasive capabilities, like jumping to cover or dodging missiles.
 +
Improved Jump Jets, which take up twice the mass and space of standard jump jets, but produce less heat and allow for more nozzles to be fitted for a given engine allowing for a longer maximum jump distance.
 +
<!--, but at the same time makes them less useful for [[Gameplay Tactics#Poptarting|jump sniping]] and covering terrain that requires significant upward travel.-->
  
 
A video showing the differences between both kinds can be found here: [http://www.youtube.com/watch?v=7z9oFwE9eEo Jump Jets Preview]
 
A video showing the differences between both kinds can be found here: [http://www.youtube.com/watch?v=7z9oFwE9eEo Jump Jets Preview]
  
  
The heat generated by the use of either type of Jump Jets needs to be carefully considered in the overall management of a Mech's heat. For example, firing energy weapons mid-jump could result in a serious heat spike which could damage your Mech.
+
'''Note:'''
 +
''The heat generated by the use of either type of Jump Jets needs to be carefully considered in the overall management of a Mech's heat. For example, firing energy weapons mid-jump could result in a serious heat spike which could damage your Mech.
 +
''
  
 
==Battle Armor==
 
==Battle Armor==
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==Canon==
 
==Canon==
 +
[[File:jumpjets leg mounted.jpg|200px|right|thumb|Jump Jets Leg Mounted.jpg]]
 
Developed by the Terran Hegemony in 2471, thirty years after the introduction of the first BattleMech, the Mackie, and first appearing on the Wasp, Jump jets allow 'Mechs to navigate difficult terrain by rocketing over obstacles. Since their invention, jump jets have been adapted for use on other units.  
 
Developed by the Terran Hegemony in 2471, thirty years after the introduction of the first BattleMech, the Mackie, and first appearing on the Wasp, Jump jets allow 'Mechs to navigate difficult terrain by rocketing over obstacles. Since their invention, jump jets have been adapted for use on other units.  
 
By harnessing the power of a 'Mech's fusion engine to superheat air or another suitable fluid, Jump Jets allow a BattleMech to briefly overcome gravity and rocket short distances over the battlefield.
 
By harnessing the power of a 'Mech's fusion engine to superheat air or another suitable fluid, Jump Jets allow a BattleMech to briefly overcome gravity and rocket short distances over the battlefield.
  
[http://www.sarna.net/wiki/Jump_Jets BattleTech reference]
+
[http://www.sarna.net/wiki/Jump_Jets BattleTech reference] Jump_Jets
[http://www.sarna.net/wiki/Improved_Jump_Jet BattleTech reference]
+
 
 +
A modern refinement upon the centuries old design of standard jump jets, improved jump jets are twice as large and as heavy as their normal counterparts, but can propel a 'Mech further with less heat build-up.
 +
 
 +
[http://www.sarna.net/wiki/Improved_Jump_Jet BattleTech reference] Improved_Jump_Jet
 +
 
 +
<div style="clear: both"></div> <!-- Stops the text flow beside the picture-->
  
 
==Usage==
 
==Usage==
The following Variants equip with Jump Jets or Improved Jump Jets :
+
The following assets equip with Jump Jets or Improved Jump Jets :
  
{| cellpadding="4" align="center" cellspacing="0" style="background:#101010; border:1px solid #303030;"
+
<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;">
|- class="stripe_red" style="text-align:center;"
+
{| cellpadding="0" align="center" cellspacing="3" style="border:2px solid #e69710; border:2px solid #e69710; border-radius: 8px; padding:0px 2px 10px 1px; margin-top:0px; margin-bottom:3px"
! Clan JJ || Inner Sphere JJ || Clan iJJ || Inner Sphere iJJ  
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|- style="text-align:center; font-size:14px; background:#2E2E2E;"
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! colspan="2" style="width: 450px" | JJ
 +
! colspan="2" style="width: 450px" | iJJ
 
|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
|  
+
| style="width: 25%; padding-left:30px;" | <div style="margin-top: 0.5em;">&nbsp;&nbsp;'''Inner&nbsp;Sphere'''</div>
*[[Cougar]]
+
*[[Commando#Prime |Commando (Pr)]]
*[[Madcat MKII]]
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*[[Anubis#Prime |Anubis (Pr]],[[Anubis#Variant G |G)]]
*[[Solitaire]]
+
*[[Osiris#Variant D |Osiris (D]],[[Osiris#Variant G |G)]]
|
+
*[[Chimera#Prime |Chimera (Pr]],[[Chimera#Variant C |C]],[[Chimera#Variant E |E]],[[Chimera#Variant F |F)]]
*[[Anubis]]
+
*[[Hollander_II#Variant D |Hollander&nbsp;II&nbsp;(D]],[[Hollander_II#Variant E |E)]]
*[[Argus]]
+
*[[Uziel#Variant A |Uziel (A)]]
*[[Catapult]]
+
*[[Catapult#Variant C |Catapult (C]],[[Catapult#Variant E |E]],[[Catapult#Variant F |F)]]
*[[Chimera]]
+
*[[Avatar#Variant A |Avatar (A)]]
*[[Hollander II]]
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*[[Thanatos#Prime |Thanatos (Pr]],[[Thanatos#Variant B |B]],[[Thanatos#Variant C |C]],[[Thanatos#Variant G |G)]]
*[[Osiris]]
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| style="width: 25%; padding-left:30px; padding-right:30px" | <div style="margin-top: 0.5em;">&nbsp;&nbsp;'''Clan'''</div>
*[[Thanatos]]
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*[[Locust IIC#Variant D |Locust IIC (D]],[[Locust IIC#Variant F |F]],[[Locust IIC#Variant G |G)]]
*[[Uziel]]
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*[[Solitaire#Variant B |Solitaire (B]],[[Solitaire#Variant E |E)]]
|
+
*[[Cougar#Variant B |Cougar&nbsp;(B]],[[Cougar#Variant C |C]],[[Cougar#Variant E |E]],[[Cougar#Variant G |G)]]
*[[Cougar]]
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*[[Madcat_MKII#Prime |Madcat&nbsp;MKII (Pr]],[[Madcat_MKII#Variant C |C]],[[Madcat_MKII#Variant F |F]],[[Madcat_MKII#Variant G |G)]]
*[[Madcat MKII]]
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| style="width: 25%; padding-left:30px" | <div style="margin-top: 0.5em;">&nbsp;&nbsp;'''Inner&nbsp;Sphere'''</div>
*[[Shadowcat]]
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*[[Commando#Variant A |Commando (A]],[[Commando#Variant B |B]],[[Commando#Variant E |E)]]
*[[Thor]]
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*[[Anubis#Variant C |Anubis (C]],[[Anubis#Variant D |D)]]
|
+
*[[Osiris#Prime |Osiris (Pr]],[[Osiris#Variant B |B]],[[Osiris#Variant C |C]],[[Osiris#Variant E |E]],[[Osiris#Variant F |F)]]
*[[Anubis]]
+
*[[Chimera#Variant B |Chimera (B)]]
*[[Avatar]]
+
*[[Hollander_II#Prime |Hollander&nbsp;II (Pr]],[[Hollander_II#Variant B |B]],[[Hollander_II#Variant C |C]],[[Hollander_II#Variant F |F]],[[Hollander_II#Variant G |G)]]
*[[Catapult]]
+
*[[Uziel#Prime |Uziel&nbsp;(Pr]],[[Uziel#Variant C |C]],[[Uziel#Variant D |D]],[[Uziel#Variant F |F)]]
*[[Chimera]]
+
*[[Catapult#Prime |Catapult (Pr]],[[Catapult#Variant A |A]],[[Catapult#Variant B |B]],[[Catapult#Variant D |D]],[[Catapult#Variant G |G)]]
*[[Hollander II]]
+
*[[Avatar#Variant B |Avatar (B]],[[Avatar#Variant D |D)]]
*[[Osiris]]
+
*[[Thanatos#Variant A |Thanatos (A]],[[Thanatos#Variant E |E)]]
*[[Uziel]]
+
| style="width: 25%; padding-left:30px; padding-right:30px" | <div style="margin-top: 0.5em;">&nbsp;&nbsp;'''Clan'''</div>
 +
*[[Locust IIC#Prime |Locust IIC (Pr]],[[Locust IIC#Variant A |A)]]
 +
*[[Solitaire#Variant A |Solitaire (A)]]
 +
*[[Cougar#Variant A |Cougar (A]],[[Cougar#Variant F |F)]]
 +
*[[Shadowcat]]&nbsp;(All)
 +
*[[Hellhound#Prime |Hellhound (Pr]],[[Hellhound#Variant E |E]],[[Hellhound#Variant F |F)]]
 +
*[[Thor]] (All)
 +
*[[Madcat_MKII#Variant A |Madcat&nbsp;MKII (A]],[[Madcat_MKII#Variant B |B]],[[Madcat_MKII#Variant D |D)]]
 +
|}
 +
</div>
 +
{| style="font-size:12px; margin:auto; width:100%; max-width: 980px; margin-bottom: 30px"
 +
|-
 +
| style=" width: 100%; text-align:right;" | Lists are current as of release 0.11.1
 
|}
 
|}
 +
 +
 +
----
 +
  
 
[[Category:Equipment]]
 
[[Category:Equipment]]
 
{{Template:Navbox Equipment}}
 
{{Template:Navbox Equipment}}

Revision as of 15:02, 7 August 2019

Shadowcat Jump Jets

Jump Jets, often abbreviated to "JJ", enable a Mech or Battle Armor to become airborne briefly. They may only be fired for a limited time (indicated above the speed gauge in Mechs, and next to a Battle Armor's armor/health status)and require time to recharge. They also generate significant heat.

The Final Beta 0.7.0 release introduced a new kind of JJ, called improved Jump Jets, or iJJ

Mechs

Generally, Jump Jets provide Mechs with several additional tactical options:

  • Accessing terrain features too steep to climb.
  • Quickly jumping to cover behind low hills.
  • Briefly rising from behind cover to assess the battlefield.
  • Jump Sniping (aka Poptarting) from behind cover to fire weapons.
  • Avoiding - to an extent - incoming missile fire.

A 'Mech may have one or more jump jets installed; each thruster increases the 'Mech's maximum jump distance by 30 meters but takes up space and weight on the 'Mech's frame. The mass of the jump jets is proportionate to the mass of the 'Mech they are installed on, owing to the increased power needed to move a more massive object and the maximum number of jump jets that a 'Mech can carry, and thus its maximum jump distance, is limited by the motive power provided by the 'Mech's engine. Jump Jets can be hard-mounted to the base configuration, attached to the Frame or installed on 'Mech' legs.

Improved Jump Jets

Improved Jump Jets (iJJ) trade their lower weight and some of their vertical thrust for better horizontal acceleration, and much better control over both fuel consumption and jumping itself. Particularly advantageous is the ability to thrust sideways rather than only forwards and backwards. This greatly increases a mech's evasive capabilities, like jumping to cover or dodging missiles. Improved Jump Jets, which take up twice the mass and space of standard jump jets, but produce less heat and allow for more nozzles to be fitted for a given engine allowing for a longer maximum jump distance.

A video showing the differences between both kinds can be found here: Jump Jets Preview


Note: The heat generated by the use of either type of Jump Jets needs to be carefully considered in the overall management of a Mech's heat. For example, firing energy weapons mid-jump could result in a serious heat spike which could damage your Mech.

Battle Armor

Jump Jets are a key Battle Armor defense. Jump Jets accelerate Battle Armors faster and further than Mechs. This agility can make a skilled Battle Armour more difficult to hit.

Canon

Jump Jets Leg Mounted.jpg

Developed by the Terran Hegemony in 2471, thirty years after the introduction of the first BattleMech, the Mackie, and first appearing on the Wasp, Jump jets allow 'Mechs to navigate difficult terrain by rocketing over obstacles. Since their invention, jump jets have been adapted for use on other units. By harnessing the power of a 'Mech's fusion engine to superheat air or another suitable fluid, Jump Jets allow a BattleMech to briefly overcome gravity and rocket short distances over the battlefield.

BattleTech reference Jump_Jets

A modern refinement upon the centuries old design of standard jump jets, improved jump jets are twice as large and as heavy as their normal counterparts, but can propel a 'Mech further with less heat build-up.

BattleTech reference Improved_Jump_Jet

Usage

The following assets equip with Jump Jets or Improved Jump Jets :

JJ iJJ
  Inner Sphere
  Clan
  Inner Sphere
  Clan
Lists are current as of release 0.11.1