Difference between revisions of "Jump Jets"

From MechWarrior: Living Legends Wiki
Jump to: navigation, search
m (Usage: fised links)
(usage table 0.13.1 update)
Line 46: Line 46:
 
The following assets equip with Jump Jets or Improved Jump Jets :
 
The following assets equip with Jump Jets or Improved Jump Jets :
  
<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px; max-height: 500px; max-width:635px">
+
<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px; max-height: 500px; max-width:590px">
{| class= "sortable hoverTable statTable stickyCol stickyHead"
+
{| class= "filterable sortable hoverTable statTable stickyCol stickyHead"
 
|- style="height:70px;"
 
|- style="height:70px;"
! style="width: 150px; left:0; z-index:99999" | '''Asset'''
+
! class="unfilterable" style="width: 150px; left:0; z-index:99999" | '''Asset'''
! style="width: 70px;" | '''Type''' <!-- filter instead of sorting-->
+
! class="unsortable" style="white-space:nowrap; width:70px" | '''Type''' <!-- filter instead of sorting-->
! style="width: 70px;" | '''Faction''' <!-- filter instead of sorting-->
+
! class="unsortable" style="white-space:nowrap; width:70px" | '''Faction''' <!-- filter instead of sorting-->
! data-sort-type="number" style="width: 60px;" |'''Tons'''
+
! class="unfilterable" data-sort-type="number" style="width: 60px;" |'''Tons'''
! style="width: 50px;" |'''JJ'''
+
! class="unfilterable" style="width: 50px;" |'''JJ'''
! style="width: 50px;" |'''iJJ'''
+
! class="unfilterable" style="width: 50px;" |'''iJJ'''
 
|-
 
|-
![[Commando|Commando Pr]]
+
![[Commando|Commando Prime]]
 
||Mech||IS||25||X||
 
||Mech||IS||25||X||
 
|-
 
|-
Line 64: Line 64:
 
![[Commando|Commando B]]
 
![[Commando|Commando B]]
 
||Mech||IS||25||||X
 
||Mech||IS||25||||X
 +
|-
 +
![[Commando|Commando D]]
 +
||Mech||IS||25||X||
 
|-
 
|-
 
![[Commando|Commando E]]
 
![[Commando|Commando E]]
 
||Mech||IS||25||||X
 
||Mech||IS||25||||X
 
|-
 
|-
![[Locust IIC|Locust IIC Pr]]
+
![[Locust IIC|Locust IIC Prime]]
 
||Mech||CL||25||||X
 
||Mech||CL||25||||X
 
|-
 
|-
 
![[Locust IIC|Locust IIC A]]
 
![[Locust IIC|Locust IIC A]]
 
||Mech||CL||25||||X
 
||Mech||CL||25||||X
 +
|-
 +
![[Locust IIC|Locust IIC C]]
 +
||Mech||CL||25||X||
 
|-
 
|-
 
![[Locust IIC|Locust IIC D]]
 
![[Locust IIC|Locust IIC D]]
Line 92: Line 98:
 
||Mech||CL||25||X||
 
||Mech||CL||25||X||
 
|-
 
|-
![[Anubis|Anubis Pr ]]
+
![[Anubis|Anubis Prime ]]
 
||Mech||IS||30||X||
 
||Mech||IS||30||X||
 
|-
 
|-
Line 98: Line 104:
 
||Mech||IS||30||||X
 
||Mech||IS||30||||X
 
|-
 
|-
![[Anubis|Anubis D ]]
+
![[Anubis|Anubis E ]]
 
||Mech||IS||30||||X
 
||Mech||IS||30||||X
 
|-
 
|-
Line 104: Line 110:
 
||Mech||IS||30||X||
 
||Mech||IS||30||X||
 
|-
 
|-
![[Osiris|Osiris Pr ]]
+
![[Osiris|Osiris Prime ]]
 
||Mech||IS||30||||X
 
||Mech||IS||30||||X
 
|-
 
|-
Line 140: Line 146:
 
||Mech||CL||35||X||
 
||Mech||CL||35||X||
 
|-
 
|-
![[Chimera|Chimera Pr ]]
+
![[Chimera|Chimera Prime ]]
 
||Mech||IS||40||X||
 
||Mech||IS||40||X||
 
|-
 
|-
Line 155: Line 161:
 
||Mech||IS||40||X||
 
||Mech||IS||40||X||
 
|-
 
|-
![[HollanderII|HollanderII Pr ]]
+
![[HollanderII|HollanderII Prime ]]
 
||Mech||IS||45||||X
 
||Mech||IS||45||||X
 
|-
 
|-
Line 176: Line 182:
 
||Mech||IS||45||||X
 
||Mech||IS||45||||X
 
|-
 
|-
![[Shadowcat|Shadowcat Pr ]]
+
![[Shadowcat|Shadowcat Prime ]]
 
||Mech||CL||45||||X
 
||Mech||CL||45||||X
 
|-
 
|-
Line 200: Line 206:
 
||Mech||CL||45||||X
 
||Mech||CL||45||||X
 
|-
 
|-
![[Hellhound|Hellhound Pr]]
+
![[Hellhound|Hellhound Prime]]
 
||Mech||CL||50||||X
 
||Mech||CL||50||||X
 
|-
 
|-
 
![[Hellhound|Hellhound B]]
 
![[Hellhound|Hellhound B]]
||Mech||CL||50||X||
+
||Mech||CL||50||||X
 
|-
 
|-
 
![[Hellhound|Hellhound D]]
 
![[Hellhound|Hellhound D]]
Line 215: Line 221:
 
||Mech||CL||50||||X
 
||Mech||CL||50||||X
 
|-
 
|-
![[Uziel|Uziel Pr ]]
+
![[Uziel|Uziel Prime ]]
 
||Mech||IS||50||||X
 
||Mech||IS||50||||X
 
|-
 
|-
Line 230: Line 236:
 
||Mech||IS||50||||X
 
||Mech||IS||50||||X
 
|-
 
|-
![[Catapult|Catapult Pr ]]
+
![[Catapult|Catapult Prime ]]
 
||Mech||IS||65||||X
 
||Mech||IS||65||||X
 
|-
 
|-
Line 263: Line 269:
 
||Mech||IS||70||||X
 
||Mech||IS||70||||X
 
|-
 
|-
![[Thor|Thor Pr ]]
+
![[Thor|Thor Prime ]]
 
||Mech||CL||70||||X
 
||Mech||CL||70||||X
 
|-
 
|-
Line 287: Line 293:
 
||Mech||CL||70||||X
 
||Mech||CL||70||||X
 
|-
 
|-
![[Thanatos|Thanatos Pr ]]
+
![[Thanatos|Thanatos Prime ]]
 
||Mech||IS||75||X||
 
||Mech||IS||75||X||
 
|-
 
|-
Line 305: Line 311:
 
||Mech||IS||75||X||
 
||Mech||IS||75||X||
 
|-
 
|-
![[MadCatMKII|MadCatMKII Pr ]]
+
![[MadCatMKII|MadCatMKII Prime ]]
 
||Mech||CL||90||X||
 
||Mech||CL||90||X||
 
|-
 
|-
Line 326: Line 332:
 
||Mech||CL||90||X||
 
||Mech||CL||90||X||
 
|-
 
|-
![[Sunder|Sunder Pr ]]
+
![[Sunder|Sunder Prime ]]
 
||Mech||IS||90||X||
 
||Mech||IS||90||X||
 
|-
 
|-
Line 344: Line 350:
 
||Mech||IS||90||X||
 
||Mech||IS||90||X||
 
|-
 
|-
![[Kodiak|Kodiak Pr ]]
+
![[Sunder|Sunder F ]]
 +
||Mech||IS||90||X||
 +
|-
 +
![[Kodiak|Kodiak Prime ]]
 
||Mech||CL||100||X||
 
||Mech||CL||100||X||
 
|-
 
|-
Line 364: Line 373:
 
|}
 
|}
 
</div>
 
</div>
{{Version tag | Width = 625px | Version121=0.12.1}}
+
{{Version tag | Width = 595px | Version130=0.13.1}}
  
 
----
 
----

Revision as of 17:25, 19 October 2020

Shadowcat Jump Jets

Jump Jets, often abbreviated to "JJ", enable a Mech or Battle Armor to become airborne briefly. They may only be fired for a limited time (indicated above the speed gauge in Mechs, and next to a Battle Armor's armor/health status)and require time to recharge. They also generate significant heat.

The Final Beta 0.7.0 release introduced a new kind of JJ, called improved Jump Jets, or iJJ

Mechs

Generally, Jump Jets provide Mechs with several additional tactical options:

  • Accessing terrain features too steep to climb.
  • Quickly jumping to cover behind low hills.
  • Briefly rising from behind cover to assess the battlefield.
  • Jump Sniping (aka Poptarting) from behind cover to fire weapons.
  • Avoiding - to an extent - incoming missile fire.

A 'Mech may have one or more jump jets installed; each thruster increases the 'Mech's maximum jump distance by 30 meters but takes up space and weight on the 'Mech's frame. The mass of the jump jets is proportionate to the mass of the 'Mech they are installed on, owing to the increased power needed to move a more massive object and the maximum number of jump jets that a 'Mech can carry, and thus its maximum jump distance, is limited by the motive power provided by the 'Mech's engine. Jump Jets can be hard-mounted to the base configuration, attached to the Frame or installed on 'Mech' legs.

Improved Jump Jets

Improved Jump Jets (iJJ) trade their lower weight and some of their vertical thrust for better horizontal acceleration, and much better control over both fuel consumption and jumping itself. Particularly advantageous is the ability to thrust sideways rather than only forwards and backwards. This greatly increases a mech's evasive capabilities, like jumping to cover or dodging missiles. Improved Jump Jets, which take up twice the mass and space of standard jump jets, but produce less heat and allow for more nozzles to be fitted for a given engine allowing for a longer maximum jump distance.

A video showing the differences between both kinds can be found here: Jump Jets Preview


Note: The heat generated by the use of either type of Jump Jets needs to be carefully considered in the overall management of a Mech's heat. For example, firing energy weapons mid-jump could result in a serious heat spike which could damage your Mech.

Battle Armor

Jump Jets are a key Battle Armor defense. Jump Jets accelerate Battle Armors faster and further than Mechs. This agility can make a skilled Battle Armour more difficult to hit.

Canon

Jump Jets Leg Mounted.jpg

Developed by the Terran Hegemony in 2471, thirty years after the introduction of the first BattleMech, the Mackie, and first appearing on the Wasp, Jump jets allow 'Mechs to navigate difficult terrain by rocketing over obstacles. Since their invention, jump jets have been adapted for use on other units. By harnessing the power of a 'Mech's fusion engine to superheat air or another suitable fluid, Jump Jets allow a BattleMech to briefly overcome gravity and rocket short distances over the battlefield.

BattleTech reference Jump_Jets

A modern refinement upon the centuries old design of standard jump jets, improved jump jets are twice as large and as heavy as their normal counterparts, but can propel a 'Mech further with less heat build-up.

BattleTech reference Improved_Jump_Jet

Usage

The following assets equip with Jump Jets or Improved Jump Jets :

Asset Type Faction Tons JJ iJJ
Commando Prime Mech IS 25 X
Commando A Mech IS 25 X
Commando B Mech IS 25 X
Commando D Mech IS 25 X
Commando E Mech IS 25 X
Locust IIC Prime Mech CL 25 X
Locust IIC A Mech CL 25 X
Locust IIC C Mech CL 25 X
Locust IIC D Mech CL 25 X
Locust IIC F Mech CL 25 X
Locust IIC G Mech CL 25 X
Solitaire A Mech CL 25 X
Solitaire B Mech CL 25 X
Solitaire E Mech CL 25 X
Anubis Prime Mech IS 30 X
Anubis C Mech IS 30 X
Anubis E Mech IS 30 X
Anubis G Mech IS 30 X
Osiris Prime Mech IS 30 X
Osiris B Mech IS 30 X
Osiris C Mech IS 30 X
Osiris E Mech IS 30 X
Osiris F Mech IS 30 X
Osiris G Mech IS 30 X
Cougar A Mech CL 35 X
Cougar B Mech CL 35 X
Cougar C Mech CL 35 X
Cougar E Mech CL 35 X
Cougar F Mech CL 35 X
Cougar G Mech CL 35 X
Chimera Prime Mech IS 40 X
Chimera B Mech IS 40 X
Chimera C Mech IS 40 X
Chimera E Mech IS 40 X
Chimera F Mech IS 40 X
HollanderII Prime Mech IS 45 X
HollanderII B Mech IS 45 X
HollanderII C Mech IS 45 X
HollanderII D Mech IS 45 X
HollanderII E Mech IS 45 X
HollanderII F Mech IS 45 X
HollanderII G Mech IS 45 X
Shadowcat Prime Mech CL 45 X
Shadowcat A Mech CL 45 X
Shadowcat B Mech CL 45 X
Shadowcat C Mech CL 45 X
Shadowcat D Mech CL 45 X
Shadowcat E Mech CL 45 X
Shadowcat F Mech CL 45 X
Shadowcat G Mech CL 45 X
Hellhound Prime Mech CL 50 X
Hellhound B Mech CL 50 X
Hellhound D Mech CL 50 X
Hellhound E Mech CL 50 X
Hellhound F Mech CL 50 X
Uziel Prime Mech IS 50 X
Uziel A Mech IS 50 X
Uziel C Mech IS 50 X
Uziel D Mech IS 50 X
Uziel F Mech IS 50 X
Catapult Prime Mech IS 65 X
Catapult A Mech IS 65 X
Catapult B Mech IS 65 X
Catapult C Mech IS 65 X
Catapult D Mech IS 65 X
Catapult E Mech IS 65 X
Catapult F Mech IS 65 X
Catapult G Mech IS 65 X
Avatar A Mech IS 70 X
Avatar B Mech IS 70 X
Avatar D Mech IS 70 X
Thor Prime Mech CL 70 X
Thor A Mech CL 70 X
Thor B Mech CL 70 X
Thor C Mech CL 70 X
Thor D Mech CL 70 X
Thor E Mech CL 70 X
Thor F Mech CL 70 X
Thor G Mech CL 70 X
Thanatos Prime Mech IS 75 X
Thanatos A Mech IS 75 X
Thanatos B Mech IS 75 X
Thanatos C Mech IS 75 X
Thanatos E Mech IS 75 X
Thanatos G Mech IS 75 X
MadCatMKII Prime Mech CL 90 X
MadCatMKII A Mech CL 90 X
MadCatMKII B Mech CL 90 X
MadCatMKII C Mech CL 90 X
MadCatMKII D Mech CL 90 X
MadCatMKII F Mech CL 90 X
MadCatMKII G Mech CL 90 X
Sunder Prime Mech IS 90 X
Sunder A Mech IS 90 X
Sunder B Mech IS 90 X
Sunder C Mech IS 90 X
Sunder D Mech IS 90 X
Sunder E Mech IS 90 X
Sunder F Mech IS 90 X
Kodiak Prime Mech CL 100 X
Kodiak A Mech CL 100 X
Kodiak C Mech CL 100 X
Kodiak D Mech CL 100 X
Kodiak F Mech CL 100 X
Kodiak G Mech CL 100 X
All stats are current as of release 0.14.10