Difference between revisions of "Hyper-Velocity AutoCannons"

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The '''Hyper-Velocity AutoCannon''' (HVAC) is a modernization of the standard [[AutoCannon]] line-up. HVACs improve upon ACs of the same caliber with a longer range and a slightly higher bullet velocity, however they obtain the extra reach/speed by sacrificing ammo capacity and as such, HVACs will deal less damage per ton of ammo in comparison. When used in a long-range fire support role, HVACs can deliver precise damage from outside most other direct-fire weapons' ranges.
+
The '''Hyper-Velocity AutoCannon''' (HVAC) is a modernization of the standard [[AutoCannon]] line-up.  
  
For example, the HVAC2 has a range of 1500m, compared to the AC2's range of 1200m. The AC2 can deal up to 10,380 damage per ton of ammo, while the HVAC2 can only manage a maximum of 8,645 damage. Therefore, it is recommended to buy additional HVAC ammo, especially when using an asset that relies on an HVAC as a primary weapon, such as the [[Bushwacker|Bushwacker Prime]].
 
 
HVACs currently come in the /2 and /10 calibers. There is no HVAC equivalent to the AC20 in MWLL, nor does the HVAC5 make an appearance as of yet.
 
  
 +
==Overview==
 +
<!--WIP-->
 +
<p>HVACs improve upon ACs of the same caliber by offering longer range and a slightly higher bullet velocity, for example, the HVAC2 has a range of 1500m, compared to the AC2's range of 1200m. Only [[Inner Sphere]] units use the HVAC weapon system.</p>
 +
<p>HVACs currently come in the /2 and /10 calibers. There is no HVAC equivalent to the AC20 in MWLL, and HVAC5 can only be found on the Behemoth "F" Tank, as for all others it hasn't been implemented in game due to it being redundant to the [[Light Gauss]] in role and performance.</p>
  
 
==Weapon Stats==
 
==Weapon Stats==
The table below is recent as of release 0.8.6.<br>
 
 
  
{| border="1" width="100%" cellspacing="0" cellpadding="1" class="wikitable" style="border: 1px solid #62782d; text-align:center; background:#101010;"
+
<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;">
|- class="stripe_grass" style="height:50px; text-align:center"
+
{| class= "sortable hoverTable statTable stickyCol"
! style="width: 10%" | '''Weapon'''
+
|- style="height:70px;"
! '''Listed Range'''
+
! data-sort-type="number" style="width: 90px; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''Weapon'''
! '''Max Range'''
+
! data-sort-type="number" style="width: 70px" | '''Max Range''' <!-- calculated and/or approximated max range to cause damage -->
! '''Ammo/ton'''
+
! data-sort-type="number" style="width: 70px" | '''Dmg Drop<br>Range'''
! '''Heat'''
+
! data-sort-type="number" style="width: 70px" | '''Dmg Drop<br>/m'''
! '''Damage'''
+
! data-sort-type="number" style="width: 80px" | '''Hit Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
! style="width: 6%" | '''[[Damage types|Damage Type]]'''
+
! class="unsortable" style="width: 100px; padding: 5px;" | '''[[Damage types|Damage<br>Type]]'''
! '''Secondary Damage'''
+
! data-sort-type="number" style="width: 80px" | '''Splash Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
! style="width: 6%" | '''Secondary Damage Type'''
+
! class="unsortable" style="width: 100px; padding: 5px;" | '''[[Damage types|Damage<br>Type]]'''
! '''Splash Radius'''
+
! data-sort-type="number" style="width: 80px" | '''Sec. Splash<br>Damage<wbr/>/Shot'''
! '''Shots/min'''
+
! class="unsortable" style="width: 100px; padding: 5px;" | '''Sec.<br>[[Damage types|Damage Type]]'''
! '''Overheat'''
+
! data-sort-type="number" style="width: 100px" | '''Splash Radius'''<br>(prm/sec)
! '''Cooldown'''
+
! data-sort-type="number" style="width: 80px" | '''Shots<br>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) -->
! '''Mech Damage/sec'''
+
! data-sort-type="number" style="width: 70px" | '''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
! '''Heat/sec'''
+
! data-sort-type="number" style="width: 70px" | '''Speed<br>(m/s)'''
! '''Ammo Cost/ton'''
+
! data-sort-type="number" style="width: 70px" | '''[[Heat]]<br>/Shot'''
! '''Max Damage/ton Ammo'''
+
! data-sort-type="number" style="width: 70px" | '''Ammo<br>/ton''' <!-- Half ton ammo treated as one ton -->
! '''Damage Fall-off'''
+
! data-sort-type="number" style="width: 70px" | '''Ammo cost<br>/ton'''
! '''Fall-off After'''
 
! class="unsortable" | '''Notes'''
 
 
|-
 
|-
  
<!-- Use this template when adding new ballistic weapons. It should match the column format above.
+
! data-sort-value="1" | '''HVAC2'''
| [[Weapon]]
+
| ~1500m
| Listed Range
+
| 1500m
| Max Range
+
| 10
| Ammo/ton
+
| Data-sort-value="276" | 12 x 23
| Heat
+
| Light Kinetic
| Damage
+
| Data-sort-value="276" | 12 x 23
| Damage Type
+
| Light Kinetic
| Secondary Damage
+
| Data-sort-value="60" | 12 x 5
| Secondary Damage Type
+
| Frag
| Splash Radius
+
| 0.5m / 1.0m
| Shots/min
+
| 8.8
| Overheat
+
| 112
| Cooldown
+
| 3500
| Mech Damage/sec
+
| 25
| Heat/sec
+
| 360
| Ammo Cost/ton
+
| 500
| Max Damage/ton Ammo
 
| Damage Fall-off
 
| Fall-off After
 
| Notes
 
 
|-
 
|-
-->
 
  
| HVAC2
+
! data-sort-value="2" | '''HVAC5'''
| 1500m
+
| ~1400m
| 1610m
+
| 1300m
| 300
+
| 10
| 13.86
+
| Data-sort-value="480" | 24 x 20
| 173
+
| Light Kinetic
 +
| Data-sort-value="480" | 24 x 20
 
| Light Kinetic
 
| Light Kinetic
| ---
+
| Data-sort-value="1920" | 24 x 80
| ---
+
| Frag
| ---
+
| 0.8m / 2.0m
| 12.5
+
| 8.0
| ---
+
| 193
| ---
+
| 2800
| 36.04
+
| 72
| 2.89
+
| 480
| 500
+
| 750
| 8649.99
 
| ---
 
| ---
 
| ---
 
 
|-
 
|-
  
| HVAC10
+
! data-sort-value="3" | '''HVAC10'''
| 900m
+
| 955m
| 918m
+
| 950m
 +
| 100
 +
| Data-sort-value="225" | 225
 +
| Heavy Kinetic
 +
| Data-sort-value="225" | 225
 +
| Energy
 +
| Data-sort-value="550" | 550
 +
| Frag
 +
| 1.45m / 2.8m
 +
| 22.5
 +
| 199
 +
| 1800
 +
| 34
 
| 22
 
| 22
| 33.83
 
| 225
 
| Kinetic
 
| 450
 
| Frag
 
| 1m / 2m
 
| 20
 
| ---
 
| ---
 
| 82.5
 
| 11.28
 
 
| 1000
 
| 1000
| 5445
 
| -40
 
| 900m
 
| ---
 
 
|-
 
|-
 +
 
|}
 
|}
 +
</div>
 +
{{Version tag | Width = 1820px |Version130 =0.13.1}}
 +
 +
==Gameplay & Hints==
 +
<!--WIP-->
 +
===HVAC2===
 +
*Fires bursts of 12 projectiles dealing [[Damage Types| Light Kinetic damage]] offering bonus damage against against [[Vehicles]] and Air units
 +
*Extremely long range
  
<!-- ==MWLL History== -->
+
===HVAC5===
 +
*Fires bursts of 24 projectiles for approximately 3 seconds dealing [[Damage Types| Light Kinetic damage]] offering bonus damage against against [[Vehicles]] and Air units
 +
*Extreme long range
 +
*Found only on the Behemoth "F" Tank
 +
 
 +
===HVAC10===
 +
*Fires single high explosive projectile causing intense [[screenshake]] and [[splash damage]].
 +
*Long range
  
 
==Canon==
 
==Canon==
 
Hyper-Velocity Autocannons are ballistic weapons first developed by the Capellan Confederation in the 3050s based on standard Autocannons common to many Inner Sphere units. HVACs feature an extended range in comparison to standard ACs of the same calibre without sacrificing damage output. In order to carry the propellant necessary for the shells to travel so far, each HVAC round is larger than its equivalent AC counterpart, meaning that less ammo is carried per ton. This difference in the type of round required also means that HVACs are incompatible with the specialized munitions available to regular ACs such as precision or armor-piercing rounds.
 
Hyper-Velocity Autocannons are ballistic weapons first developed by the Capellan Confederation in the 3050s based on standard Autocannons common to many Inner Sphere units. HVACs feature an extended range in comparison to standard ACs of the same calibre without sacrificing damage output. In order to carry the propellant necessary for the shells to travel so far, each HVAC round is larger than its equivalent AC counterpart, meaning that less ammo is carried per ton. This difference in the type of round required also means that HVACs are incompatible with the specialized munitions available to regular ACs such as precision or armor-piercing rounds.
 +
 +
[http://www.sarna.net/wiki/Hypervelocity_Autocannon BattleTech reference]
 +
  
 
==Usage==
 
==Usage==
The following vehicles equip these weapons.
+
The following Inner Sphere assets equip HVACs:
  
{| cellpadding="4" align="center" cellspacing="0" style="background:#101010; border:1px solid #303030;"
+
<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px; max-height: 500px; max-width:685px">
|- class="stripe_grass" style="text-align:center;"
+
{| class= "filterable sortable hoverTable statTable stickyCol stickyHead"
! HVAC2 || HVAC10
+
|- style="height:70px;"
|- style="vertical-align:top;"
+
! class="unfilterable" style="width: 150px; left:0; z-index:99999" | '''Asset'''
|
+
! class="unsortable" style="white-space:nowrap; width:90px"  | '''Type''' <!-- filter instead of sorting-->
*[[Mauler]]
+
! class="unsortable" style="white-space:nowrap; width:90px" | '''Faction''' <!-- filter instead of sorting-->
|
+
! class="unfilterable" data-sort-type="number" style="width: 60px;" |'''Tons'''
*[[Bushwacker]]
+
! class="unfilterable" style="width: 50px;" |'''HVAC2'''
*[[Hollander II]]
+
! class="unfilterable" style="width: 50px;" |'''HVAC5'''
*[[Warhammer]]
+
! class="unfilterable" style="width: 50px;" |'''HVAC10'''
 +
|-
 +
![[HollanderII|HollanderII G ]]
 +
||Mech||IS||45||||||1
 +
|-
 +
![[Bushwacker|Bushwacker D ]]
 +
||Mech||IS||55||||||1
 +
|-
 +
![[Rifleman|Rifleman C ]]
 +
||Mech||IS||60||2||||
 +
|-
 +
![[Warhammer|Warhammer B ]]
 +
||Mech||IS||70||||||2
 +
|-
 +
![[Mauler|Mauler G ]]
 +
||Mech||IS||90||||||2
 +
|-
 +
![[Regulator|Regulator Prime ]]
 +
||Vehicle||IS||45||||||1
 +
|-
 +
![[Demolisher|Demolisher C ]]
 +
||Vehicle||IS||80||||||2
 +
|-
 +
![[Partisan|Partisan E ]]
 +
||Vehicle||IS||80||4||||
 +
|-
 +
![[Behemoth|Behemoth Prime ]]
 +
||Vehicle||IS||100||||||2
 +
|-
 +
![[Behemoth|Behemoth F ]]
 +
||Vehicle||IS||100||||2||
 +
|-
 
|}
 
|}
 +
</div>
 +
{{Version tag | Width = 675px | Version130=0.13.1}}
  
==See Also==
 
*[[Standard AutoCannons]]
 
 
*[[Lubalin Ballistics-X AutoCannons]]
 
 
*[[Ultra AutoCannons]]
 
  
*[[Rotary AutoCannons]]
+
----
  
*[[Gauss Rifles]]
 
  
 +
{{Navbox Weapons}}
 
[[Category:Ballistic weapons]]
 
[[Category:Ballistic weapons]]
 
[[Category:Lists]]
 
[[Category:Lists]]
<br>{{Navbox Weapons}}
 

Revision as of 13:37, 25 December 2020

The Hyper-Velocity AutoCannon (HVAC) is a modernization of the standard AutoCannon line-up.


Overview

HVACs improve upon ACs of the same caliber by offering longer range and a slightly higher bullet velocity, for example, the HVAC2 has a range of 1500m, compared to the AC2's range of 1200m. Only Inner Sphere units use the HVAC weapon system.

HVACs currently come in the /2 and /10 calibers. There is no HVAC equivalent to the AC20 in MWLL, and HVAC5 can only be found on the Behemoth "F" Tank, as for all others it hasn't been implemented in game due to it being redundant to the Light Gauss in role and performance.

Weapon Stats

Weapon Max Range Dmg Drop
Range
Dmg Drop
/m
Hit Damage/Shot Damage
Type
Splash Damage/Shot Damage
Type
Sec. Splash
Damage/Shot
Sec.
Damage Type
Splash Radius
(prm/sec)
Shots
/min
Sustained
DPS
Speed
(m/s)
Heat
/Shot
Ammo
/ton
Ammo cost
/ton
HVAC2 ~1500m 1500m 10 12 x 23 Light Kinetic 12 x 23 Light Kinetic 12 x 5 Frag 0.5m / 1.0m 8.8 112 3500 25 360 500
HVAC5 ~1400m 1300m 10 24 x 20 Light Kinetic 24 x 20 Light Kinetic 24 x 80 Frag 0.8m / 2.0m 8.0 193 2800 72 480 750
HVAC10 955m 950m 100 225 Heavy Kinetic 225 Energy 550 Frag 1.45m / 2.8m 22.5 199 1800 34 22 1000
All stats are current as of release 0.14.10

Gameplay & Hints

HVAC2

HVAC5

  • Fires bursts of 24 projectiles for approximately 3 seconds dealing Light Kinetic damage offering bonus damage against against Vehicles and Air units
  • Extreme long range
  • Found only on the Behemoth "F" Tank

HVAC10

Canon

Hyper-Velocity Autocannons are ballistic weapons first developed by the Capellan Confederation in the 3050s based on standard Autocannons common to many Inner Sphere units. HVACs feature an extended range in comparison to standard ACs of the same calibre without sacrificing damage output. In order to carry the propellant necessary for the shells to travel so far, each HVAC round is larger than its equivalent AC counterpart, meaning that less ammo is carried per ton. This difference in the type of round required also means that HVACs are incompatible with the specialized munitions available to regular ACs such as precision or armor-piercing rounds.

BattleTech reference


Usage

The following Inner Sphere assets equip HVACs:

Asset Type Faction Tons HVAC2 HVAC5 HVAC10
HollanderII G Mech IS 45 1
Bushwacker D Mech IS 55 1
Rifleman C Mech IS 60 2
Warhammer B Mech IS 70 2
Mauler G Mech IS 90 2
Regulator Prime Vehicle IS 45 1
Demolisher C Vehicle IS 80 2
Partisan E Vehicle IS 80 4
Behemoth Prime Vehicle IS 100 2
Behemoth F Vehicle IS 100 2
All stats are current as of release 0.14.10