Difference between revisions of "Huit"

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{{Vehicle|
 
{{Vehicle|
| Image=[[File:Huit.jpg|300px]]
+
| Image = File:Huit.png
| Name =Huit
+
| ImageGif = File:Huit_spin.gif
| Class=Tank
+
| Class = Tank
| Faction=Clan
+
| Faction = Clan
| Tickets=9
+
| Tickets = 8
| Speed =54
+
| Tier = 12
 +
| Tonnage = 85
 +
| Speed = 40
 +
| BoostSpeed = 47
 
| Rotation = 360
 
| Rotation = 360
| Pitch =-5° to +90°
+
| Pitch = -5° to +90°
  
| Prime = * 2 [[ArrowIV|Clan Arrow IV]]
+
| Price Prime = 95 800
* 2 [[CMPL]]
+
| ArmorT Prime = 33 296
* 1 [[CUAC5]]
+
| Engine Prime = Engine 170 I.C.E.
* 2 [[MG]]
+
| Weapons Prime = <ul>
| Price = 88 400
+
<li>2x [[ArrowIV|CArrowIV]]
| ArmorT Prime = 28 430
+
<li>2x [[CMPL]]
| Prime Equip = * [[GECM]]
+
<li>1x [[CUAC5]]
* [[EOptics]]
+
<li>2x [[MG]]
* 9 [[HS]]
+
</ul>
* 5 [[free tons]]
+
| Equip Prime = <ul>
 +
<li>[[EOptics]]
 +
<li>[[GECM]]
 +
<li>2 [[PDS]]
 +
<li>9 [[HS]]
 +
<li>4 [[free tons]]
 +
<li>8t [[Armor]]
 +
</ul>
  
| A = * 2 [[ArrowIV|Clan Arrow IV]]
+
| Price A = 92 700
* 2 [[CERLBL]]
+
| ArmorT A = 35 504
* 2 [[CLBX2]]
+
| Engine A = Engine 170 I.C.E.
| PriceA = 86 200
+
| Weapons A = <ul>
| ArmorT A = 28 430
+
<li>2x [[ArrowIV|CArrowIV]]
| A Equip = * [[EOptics]]
+
<li>2x [[CERLL]]
* 7 [[HS]]
+
<li>2x [[CLBX2]]
* 4 [[free tons]]
+
</ul>
 +
| Equip A = <ul>
 +
<li>[[EOptics]]
 +
<li>12 [[HS]]
 +
<li>4 [[free tons]]
 +
<li>8.5t [[Armor]]
 +
</ul>
  
| B = * 1 [[CGauss]]
+
| Price B = 89 700
* 3 [[CLPL]]
+
| ArmorT B = 39 920
| PriceB = 83 300
+
| Engine B = Engine 170 I.C.E.
| ArmorT B = 33 951
+
| Weapons B = <ul>
| B Equip = * [[EOptics]]
+
<li>1x [[CGauss]]
* 18 [[HS]]
+
<li>3x [[CLPL]]
* 1 [[free tons]]
+
</ul>
 +
| Equip B = <ul>
 +
<li>[[EOptics]]
 +
<li>22 [[HS]]
 +
<li>2 [[free tons]]
 +
<li>9.5t [[Armor]]
 +
</ul>
  
| C = * 2 [[ArrowIV|Clan Arrow IV]]
+
| Price C = 94 800
* 6 [[CERMBL]]
+
| ArmorT C = 35 504
| PriceC = 88 500
+
| Engine C = Engine 170 I.C.E.
| ArmorT C = 26 589
+
| Weapons C = <ul>
| C Equip = * [[EOptics]]
+
<li>2x [[ArrowIV|CArrowIV]]
* 10 [[HS]]
+
<li>6x [[CERML]]
* 4 [[free tons]]
+
</ul>
 +
| Equip C = <ul>
 +
<li>[[EOptics]]
 +
<li>13 [[HS]]
 +
<li>4 [[free tons]]
 +
<li>8.5t [[Armor]]
 +
</ul>
  
| D = * 2 [[CERPPC]]
+
| Price D = 91 000
* 1 [[ArrowIV|Clan Arrow IV]]
+
| ArmorT D = 44 336
* 2 [[CUAC5]]
+
| Engine D = Engine 170 I.C.E.
| PriceD = 90 600
+
| Weapons D = <ul>
| ArmorT D = 26 589
+
<li>1x [[ArrowIV|CArrowIV-C]]
| D Equip = * [[EOptics]]
+
<li>2x [[CERSL]]
* 11 [[HS]]
+
<li>2x [[CUAC5]]
* 3 [[free tons]]
+
<li>2x [[CLRM15]]
 +
</ul>
 +
| Equip D = <ul>
 +
<li>[[EOptics]]
 +
<li>10 [[HS]]
 +
<li>5 [[free tons]]
 +
<li>10.5t [[Armor]]
 +
</ul>
  
| E = * 1 [[CGauss]]
+
| Price E = 110 000
* 1 [[CERPPC]]
+
| ArmorT E = 48 759
* 1 [[ATM12]] (Std)
+
| Engine E = Engine 170 I.C.E.
* 2 [[ATM6]] (HE)
+
| Weapons E = <ul>
| PriceE = 93 800
+
<li>3x [[ATM6#Standard|ATM6 (Std)]]
| ArmorT E = 41 310
+
<li>1x [[CERPPC]]
| E Equip = * [[GECM]]
+
<li>1x [[HAG40]]
* [[EOptics]]
+
<li>1x [[TAG]]
* 4 [[HS]]
+
</ul>
* 2 [[free tons]]
+
| Equip E = <ul>
 +
<li>[[EOptics]]
 +
<li>[[GECM]]
 +
<li>[[PDS]]
 +
<li>9 [[HS]]
 +
<li>2 [[free tons]]
 +
<li>11.5t [[Armor]]
 +
</ul>
  
| F = * 2 [[ATM6]] (ER)
+
| Price F = 100 600
* 6 [[CUAC2]]
+
| ArmorT F = 39 920
| PriceF = 80 100
+
| Engine F = Engine 170 I.C.E.
| ArmorT F = 30 270
+
| Weapons F = <ul>
| F Equip = * 2 [[LAMS]]
+
<li>8x [[CUAC2]]
* [[EOptics]]
+
</ul>
* [[AECM]]
+
| Equip F = <ul>
* 0 [[HS]]
+
<li>[[EOptics]]
* 5 [[free tons]]
+
<li>[[AECM]]
 +
<li>2 [[LAMS]]
 +
<li>7 [[HS]]
 +
<li>8 [[free tons]]
 +
<li>9.5t [[Armor]]
 +
</ul>
  
| G = * 1 [[ArrowIV|Clan Arrow IV]]
+
| Price G = 99 300
* 2 [[CGauss]]
+
| ArmorT G = 35 504
* 2 [[CMPL]]
+
| Engine G = Engine 170 I.C.E.
| PriceG = 93 000
+
| Weapons G = <ul>
| ArmorT G = 26 589
+
<li>1x [[ArrowIV|CArrowIV-C]]
| G Equip = * [[EOptics]]
+
<li>2x [[CGauss]]
* 5 [[HS]]
+
<li>2x [[CMPL]]
* 5 [[free tons]]
+
</ul>
 +
| Equip G = <ul>
 +
<li>[[EOptics]]
 +
<li>8 [[HS]]
 +
<li>5 [[free tons]]
 +
<li>8.5t [[Armor]]
 +
</ul>
  
| Hull = 6350
+
| Hull = 6800
| Armor F = 7234
+
| Armor F = 7360
| Armor S = 3779
+
| Armor S = 5080
| Armor B = 2699
+
| Armor B = 3200
| Armor T = 4589
+
| Armor T = 5760
 +
 
 +
| Version153 = 0.16.1
 
}}
 
}}
  
<!--Stats current for 0.8.5
+
The '''Huit''' (short form of '''Huitzilopochtli''', also called '''Huey''') is a [[Clan]] fire support [[tank]]. It is one of 3 tanks capable of bearing the [[ArrowIV]] launchers along with additional heavy weaponry.  
Fluff current for 0.6.1-->
 
The '''Huit''' (short form of '''Huitzilopochtli''', also called '''Huey''') is a [[Clan]] fire support [[tank]]. It is the only tank capable of bearing the [[ArrowIV]] launchers along with additional heavy weaponry.  
 
  
A unique feature of the Huit is that its missile launchers, often the paired Arrow IV launchers, are mounted static on the tank chassis, not on the rotating turret like for all weapons on any other tank. This gives both advantage and disadvantage. One is that tank driver need to watch where the launchers are pointing in order to avoid hitting rocks or trees -- or friendlies. On the other hand it offers a unique possibility to hit targets behind cover, by arcing the missiles around obstacles.
+
A unique feature of the Huit is that its missile launchers, often the paired Arrow IV launchers, are mounted static on the tank chassis, not on the rotating turret like for all weapons on any other tank. This gives both advantage and disadvantage. One is that tank driver needs to watch where the launchers are pointing in order to avoid hitting rocks or trees -- or friendlies. On the other hand it offers a unique possibility to hit targets behind cover, by arcing the missiles around obstacles.
  
The greatest weakness of the Huit is its low armor, comparable to the [[Partisan]] rather than other, more heavily armored tanks. This forces a Huit pilot to avoid any danger, even more so as a Huit's top speed is miserable.
+
The greatest weakness of all the Huit is its low armor, comparable to the [[Partisan]] rather than other, more heavily armored tanks. This forces a Huit pilot to avoid any danger, even more so as a Huit's top speed is on the low end of the spectrum.
  
 
==Roles and Gameplay Hints==
 
==Roles and Gameplay Hints==
{{Section out of date|0.8.5}}
+
 
 
===Prime===
 
===Prime===
The [[Anti-Aircraft]] platform. The six guns give it the most impressive firepower of all long-range [[Anti-Aircraft]] units. [[GECM]] makes it difficult to get a lock on a Huit Prime for most missile bombers before it's too late. It's weak point however is the pilot skill required to operate this unit, as one needs to keep continuous fire on the enemy by leading it.
+
The Huit Prime is a [[ArrowIV|Clan Arrow IV]] platform. [[GECM]] makes it difficult to locate and [[lock on]] to the Huit Prime. But this protection is meager as the Prime's ArrowIV missiles leave a considerable smoke trail allowing observant enemies to home in on the Prime's location. Its 2 [[PDS]]s, two [[MG]]s, two [[CMPL]]s and single [[cUAC5]] help defend the Prime from [[Aerospace]] and enemy [[BA|Battle Armor]]. This meager armament is able to deal with most light tanks and mechs, but as the Prime is the most poorly [[armor|armored]] Huit, it struggles to defend itself against anything more substantial. Pilots are advised to dedicate all four of the Prime's [[free tons]] to ArrowIV missiles as pilots should avoid getting the Prime into any kind of situation where an extra ton of UAC5 ammo would be necessary.
  
 
===Variant A===
 
===Variant A===
Missile support with additional AA capability. Twin [[LBX10]] give it good punch against airborn targets or any lighter vehicles that try to close in. Eight tons of ammunition make it capable of moving further from supply lines while using its [[Arrow IV]] launchers.
+
Another [[ArrowIV|Clan Arrow IV]] missile support with limited [[AA]] capability. The A is a better choice against long-[[range]] targets when compared to the Huit Prime. Twin [[LBX2]] and twin [[cERLL]] give it some punch against airborne targets and give the A modest defense against lightly [[armor|armored]] targets that come in close. 4 [[Free tons]] of additional ammunition make it capable of moving further from supply lines while using its [[Arrow IV]] launchers. 12 [[HS]] give it good sustained fire capabilities with its ArrowIVs when fired alone, although, when it comes to double-Arrow Huits, in terms of sheer [[DPS]], the A is out-shined by the Prime.
  
===Variant B===
+
===Variant B - ''"Anaconda"''===
[[File:Anaconda.jpg|left|100px]]
+
<div style="width:102px; background-color:#4c4c4c; border: 1px solid #6c6c6c; border-radius:2px; padding:1px 1px 2px 1px; float:left; margin-right:10px; margin-top:10px;">
The '''''"Anaconda"''''', a famous [[CLPL]] variant known for its high damage output at medium range. This variant puts out the most heat out of all the huit variants and it also the second huit variant that doesn't mount [[ArrowIV]]s (the other being the prime). This variant mounts a impressive array of [[CLPL]]s, totaling up to 6 lasers backed up by 22 [[HS]]s makes this variant a deadly mid range support unit, being able to constantly lay down a deadly stream of laser fire onto a target and it comes equiped with a large electronic package as well, bring to the fight [[BHP]], and [[GECM]] lets it find a target at range and decide if it should engage it. However being the slowest unit in [[MWLL]] and one of the more expensive huit variants leads to very few cases where this unit is seen and that issue is compounded by the light armor of the tank make it a high risk high reward tank.
+
[[File:Anaconda.jpg|center|100px]]
 +
</div>
 +
The '''''"Anaconda"''''', a famous [[CLPL]] variant known for its high damage output at long range. This variant puts out the most heat out of all the huit variants and it also the 1 out of 3 huit variant that doesn't mount [[ArrowIV]]s. This variant mounts a impressive array of 3 [[CLPL]]s and single [[cGauss]] backed up by 22 [[SHS|Standard Heat Sinks]] makes this variant a deadly long range support unit, being able to lay down a deadly stream of laser fire onto a target. However, being one of the slowest units in [[MWLL]] and one of the more expensive assets leads to very few cases where this unit is seen and that issue is compounded by the light armor of the tank make it a high risk choice.
 +
<div style="clear: left"></div> <!-- Stops the text flow beside the small picture-->
  
===Variant C===
+
===Variant C - ''"Force of Nature"''===
[[File:Force of Nature.jpg|left|100px]]
+
<div style="width:102px; background-color:#4c4c4c; border: 1px solid #6c6c6c; border-radius:2px; padding:1px 1px 2px 1px; float:left; margin-right:10px; margin-top:13px;">
The '''''"Force of Nature"''''', somewhat resembling the [[Puma#Variant C|Puma C]] in its laser loadout, though with an additional pair of [[Arrow IV]] launchers. Compared to the Anaconda, the C variant's firepower is more heat-balanced thanks to four additional Heat Sinks, and four tons of spare ammunition make it much more base-independent. It's capable of firing a stream of Arrows for longer than any other unit, while the lasers provide decent protection against all types of targets. This variant works great in [[volley fire]], where each trio of lasers is set to different group, allowing it to control heat more easily, while maintaining high burst damage.
+
[[File:Force of Nature.jpg|center|100px]]
{{---}}
+
</div>
 +
The '''''"Force of Nature"''''', somewhat resembles the Puma C in its laser loadout of 6 [[CERML]]. That said, the Force of Nature is an Arrow boat with two [[ArrowIV|Arrow IV launchers]]. Compared to the Anaconda, the Force of Nature is much less capable at managing [[heat]]. The Force of Nature is limited 2 [[Free tons|Tons of spare ammunition]] which makes it dependent on [[APC]] or [[bases]] with ammo to stay supplied. This variant best works using [[chainfire]] for both its lasers and ArrowIV missiles, allowing it to better control [[heat]].<br>
 +
Remember: ''you can always [[Dumb-Fire]] the ArrowIVs out to 4000m and they will travel to a point directly over the targeting reticule.''
 +
<div style="clear: left"></div> <!-- Stops the text flow beside the small picture-->
  
 
===Variant D===
 
===Variant D===
Geared more towards direct fire support it provides a heavy long range punch with its two [[CGauss]] rifles that are backed up with two [[MG]]s to help it deal with BA and to try and scare off any plane that tries to do a fly by. This huit variant also still carries two [[arrowIV]] launchers to provide extreme long range fire power provided there is a narc up for it. This huit has to be careful with its heat as only 4 heat sinks struggle to keep the heat down from the arrows and with it only packing a [[GECM]] its radar abilities are some what lacking combined with the low speed and high price you dont see many of these huits and they must take care so that they are not left behind if the front line gets pushed back towards it and with only 4 tons of ammo it can not stray too far from home before having to return to base or a [[APC]].
+
{{Fluff}}
 
+
Geared more towards direct fire support it provides a heavy long range punch with its two [[cERPPC]] that are backed up with two [[cUAC5]]s. This huit variant also still carries single [[Cluster ArrowIV]] launcher to provide extreme long-[[range]] fire power provided there is a [[NARC]] or [[TAG]] up for it, watch out, even though the D's cluster Arrows don't disable NARCs, its ERPPCs do. This huit has to be careful with its heat as only 13 [[SHS|Heat Sinks]] struggle to keep the heat down from the arrows and [[cERPPC]]s. Between the D's lack of enhanced [[radar]], its low speed, and high [[C-Bills|price]] few pilots chose to pilot it. The D must take care so that it is not left behind if the front line gets pushed back towards it. Four [[free tons]] give the D substantial longevity, pilots are recommended to take two tons for its UAC5s and two tons for the ArrowIV.
===Variant E===
 
Nicknamed Steel Rain  this huit variant lives up to its nickname in every sense of the word. Packing twin [[ATM9]]s backed up by two [[ArrowIV]] launchers it is able to rain missile fire down onto targets at mid to long range and even longer if there is a narc or tag single for the arrows to work off of, making it a powerful support tank for larger mechs to have around as they would take the blows done by the enemy and the huit would soften them up with lots of missiles. However if anyone decides to go after the huit it lacks have any close range weapons so care must be take to not let anyone close to it. Its ATMs are also effective at AA work provided the plane is slow like a VTOL or not turning much. This huits big down side is that it has all its weapons generating heat so care must be taken when you decide to fire off your arrows so that it doesn't red line your reactor or worse cause you to damage the tank and that the ATMs have a 150m range, so any mech that steps on it will not worry about being shot back. With 6 tons for ammo it can stay on the battle field for a good amount of time before it  has to go back  to resupply.
 
  
===Variant F===
+
===Variant E - ''"Black Beard MK-VI"''===
This Huit is designed to do one thing: shoot things that fly. To this end, it packs a full six [[CUAC2]]s, with a pair of [[ATM6]]s to give it the power to steadily pick away at opposing air assets. As good as the F is on paper, it often falls short in practice -- the UAC2s require a lot of time to work their magic against larger bombers, while smaller aerospace assets are difficult to properly lead and hit. This is in contrast to the ATMs, which can and will consistently damage anything that flies.
+
Nicknamed the '''''"Black Beard MK-VI"'''''  the Huit E is a jack of all trades. A single [[HAG40]] and [[cERPPC]] provide long range firepower that are strangely also the Black Beard's only [[brawling]] weapons. The Black Beard's primary damage comes in the form of three [[ATM6]]s. Unfortunately,  with only 2 [[Free tons]] of ammo for the HAG40, the Black Beard can't afford to keep a resupply for its ammo-hungry missiles. The Huit's low-to-the-ground stature and extremely limited mobility make it easy for enemies to avoid the Black Beard's ATMs and close in past their [[minimum range]]. To offset this weakness, the Black Beard comes with [[GECM]], more [[armor]] than any other Huit, and has a [[TAG]] laser that gives it the ability to [[flick]] its missiles much more easily and the ability to fire its ATMs without first acquiring a [[lock on|missile lock]]. Unlike other Huits, that can rotate their [[chassis]] to make their missiles into an [[indirect fire]] weapon, the Black Beard has some of its ATMs mounted on the turret. The Black Beard instead relies on its TAG to accomplish this indirect effect. When it comes to [[Anti Aircraft]] duties, the Black Beard is less effective than most other Huits. The [[HAG40|HAG]] is modestly effective, and the Black Beard's [[Point Defense System]] provides some deterrence to both [[aircraft]] and [[Battle Armor]]. Although it's a very short window of time, enemy aircraft that are flying away from the Black Beard can be somewhat more easily hit by the ATM6s, making up the majority of the Black Beard's AA damage.
  
Despite these shortcomings, the F is highly potent against VTOLs as well as light 'Mechs and tanks; it will rapidly disintegrate them in short order. As an added bonus, this Huit has [[AECM]] and can be useful as a utility unit, especially when [[NARC]]s are being deployed by the [[Hawkmoth|'Evil Eye' Hawkmoth]]
+
===Variant F - ''"The Senate"''===
 +
The Senate is a multi-role [[DPS]] juggernaut. To this end, it packs a full 8 [[CUAC2]]s backed with with 8 [[Free Tons]] of ammo. Slow [[assets]] will find themselves racing for cover regardless if they are in close-[[range]] or at The Senate's [[maximum range]] of 1250m. The Senate is unique among Huits in that it is able to bring 100% of its firepower out to extreme long-range, other Huits divide their damage between multiple range brackets and lead times. Dedicated [[Missile boats]] face an uphill battle against The Senate. Even if The Senate is out field of view and the Missile Boat attempts [[indirect fire]], The Senate protects its allies and itself from [[NARC]]s with [[AECM]] and from all other missiles with its two [[LAMS]]. Despite having 1250m of range, The Senate struggles to deal consistent damage against [[aircraft]] at extreme long-range. Aircraft that come in close for an attack run, on the other hand, will suffer greatly if then Senate notices them soon enough. The Senate is an effective ground-based deterrence against the [[Hawkmoth|'Evil Eye' Hawkmoth]] and other long-ranged [[VTOL]]s.
  
 
+
===Variant G===
==Variant Evaluations==
+
The G, with its duo of [[cGauss]] rifles and single [[Cluster Arrow IV]], is a heavy [[firesupport]] [[asset]] with an excellent [[AA]] presence, both able to eliminate targets with very high [[burst damage]] or harass them with a hail of missiles. Two [[cMPL]]s help in dealing with enemy [[BA|Battle Armor]] should allies let them get too close, but won't help much against enemy [[brawler]]s, as it doesn't have armor nor firepower to survive a sustained engagement. The G's low [[DPS]] lends it to [[sniping]] and [[poking]] roles that generally require a modicum of [[stealth]]. The lack of any electronics means the G can struggle to walk the fine line between [[battlefield awareness]] or stealthy operation (To be stealthy the G must go [[passive radar]], but doing so effectively leaves it blind).
{{Section out of date|0.8.5}}
 
These charts are supposed to give a rough evaluation on how useful the Variant in question is in different situations, and to show a more visible impression of its strengths and weaknesses. <br>
 
For an explanation of the terms used visit the [[Evaluation Charts]] help page.
 
<br>
 
{| border="1" cellspacing="0" cellpadding="5" style="text-align:center; background:#101010"
 
|- style="text-align:left"
 
|- class="stripe_grass"
 
! Variant
 
!
 
! vs. Ground
 
! vs. Air
 
! vs. BA
 
!
 
! Short Range
 
! Med. Range
 
! Long Range
 
! Extreme Range
 
!
 
! Support
 
! Efficiency
 
|- class="gray"
 
| Prime
 
|
 
| <!--vs. Ground-->
 
| <!--vs. Air-->
 
| <!--vs. BA-->
 
|
 
| <!--Short Range-->
 
| <!--Medium Range-->
 
| <!--Long Range-->
 
| <!--Extreme Range-->
 
|
 
| <!--Support-->
 
| <!--Efficiency-->
 
|-
 
| A
 
|
 
| <!--vs. Ground-->
 
| <!--vs. Air-->
 
| <!--vs. BA-->
 
|
 
| <!--Short Range-->
 
| <!--Medium Range-->
 
| <!--Long Range-->
 
| <!--Extreme Range-->
 
|
 
| <!--Support-->
 
| <!--Efficiency-->
 
|-
 
| B
 
|
 
| <!--vs. Ground-->
 
| <!--vs. Air-->
 
| <!--vs. BA-->
 
|
 
| <!--Short Range-->
 
| <!--Medium Range-->
 
| <!--Long Range-->
 
| <!--Extreme Range-->
 
|
 
| <!--Support-->
 
| <!--Efficiency-->
 
|-
 
| C
 
|
 
| <!--vs. Ground-->
 
| <!--vs. Air-->
 
| <!--vs. BA-->
 
|
 
| <!--Short Range-->
 
| <!--Medium Range-->
 
| <!--Long Range-->
 
| <!--Extreme Range-->
 
|
 
| <!--Support-->
 
| <!--Efficiency-->
 
|-
 
| D
 
|
 
| <!--vs. Ground-->
 
| <!--vs. Air-->
 
| <!--vs. BA-->
 
|
 
| <!--Short Range-->
 
| <!--Medium Range-->
 
| <!--Long Range-->
 
| <!--Extreme Range-->
 
|
 
| <!--Support-->
 
| <!--Efficiency-->
 
|-
 
| E
 
|
 
| <!--vs. Ground-->
 
| <!--vs. Air-->
 
| <!--vs. BA-->
 
|
 
| <!--Short Range-->
 
| <!--Medium Range-->
 
| <!--Long Range-->
 
| <!--Extreme Range-->
 
|
 
| <!--Support-->
 
| <!--Efficiency-->
 
|-
 
| F
 
|
 
| <!--vs. Ground-->
 
| <!--vs. Air-->
 
| <!--vs. BA-->
 
|
 
| <!--Short Range-->
 
| <!--Medium Range-->
 
| <!--Long Range-->
 
| <!--Extreme Range-->
 
|
 
| <!--Support-->
 
| <!--Efficiency-->
 
|-
 
| G  
 
|
 
| <!--vs. Ground-->
 
| <!--vs. Air-->
 
| <!--vs. BA-->
 
|
 
| <!--Short Range-->
 
| <!--Medium Range-->
 
| <!--Long Range-->
 
| <!--Extreme Range-->
 
|
 
| <!--Support-->
 
| <!--Efficiency-->
 
|}
 
  
 
== History ==
 
== History ==
 
The Huit B was found to be overpowered in the first beta version of MWLL, leading to an 11 page forum thread, "BALANCE: Huit tank far too powerful for cost", along with several others. Some players decided to use Huit B in protest all the time, making them the most common tanks on some maps, most notably Marshes where it could keep constant fire for nearly a minute while standing in water. The problem was solved in Beta 0.1.0 by decreasing its heat efficiency and increasing price.
 
The Huit B was found to be overpowered in the first beta version of MWLL, leading to an 11 page forum thread, "BALANCE: Huit tank far too powerful for cost", along with several others. Some players decided to use Huit B in protest all the time, making them the most common tanks on some maps, most notably Marshes where it could keep constant fire for nearly a minute while standing in water. The problem was solved in Beta 0.1.0 by decreasing its heat efficiency and increasing price.
 +
  
 
== Canon ==
 
== Canon ==
The Huitzilopochtli Assault Tank is an 85 ton artillery platform. Better known as ''Huey'', this tank is too slow to move across distances on its own, instead being transported by Drop Ship, but the weapons it carries are most impressive. [[Arrow IV]] launchers can be packed with [[TAG]]-guided missiles, area-effect or FASCAM submunitions dropping mines on the battlefield. For close range defense it has turret-mounted [[MPL|Medium Pulse Lasers]] and [[ERSBL|ER Small Beam Laser]]s with additional side-mounted [[MGun]]s giving it overwhelming firepower against the troops or [[Battle Armor]]s. For defense against vehicles the Huey carries [[UAC5]]. An [[GECM|ECM suite]] makes it harder to engage a Huitzilopochtli, though it's not enough to hide it entirely from the enemy sensors. A low five and a half tons of armor force it however to stay behind the lines.
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The Huitzilopochtli Assault Tank is an 85 ton artillery platform. Better known as ''Huey'', this tank is too slow to move across distances on its own, instead being transported by Drop Ship, but the weapons it carries are most impressive. [[Arrow IV]] launchers can be packed with [[TAG]]-guided missiles, area-effect or FASCAM submunitions dropping mines on the battlefield. For close range defense it has turret-mounted [[MPL|Medium Pulse Lasers]] and [[ERSL|ER Small Laser]]s with additional side-mounted [[MGun]]s giving it overwhelming firepower against the troops or [[Battle Armor]]s. For defense against vehicles the Huey carries [[UAC5]]. An [[GECM|ECM suite]] makes it harder to engage a Huitzilopochtli, though it's not enough to hide it entirely from the enemy sensors. A low five and a half tons of armor force it however to stay behind the lines.
  
 
Hueys were used first time by the Clan Jade Falcon during invasion on Coventry, though they are manufactured by other Clans as well.
 
Hueys were used first time by the Clan Jade Falcon during invasion on Coventry, though they are manufactured by other Clans as well.
<br>[http://www.sarna.net/wiki/Huitzilopochtli BattleTech Reference]
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Date Introduced 2845 during the Era known as "Early Succession War" (2781 - 2900) - Unit Role: Missile Boat
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[http://www.sarna.net/wiki/Huitzilopochtli BattleTech Reference]
  
 
{{Template:Navbox Assets Clan}}
 
{{Template:Navbox Assets Clan}}

Latest revision as of 00:23, 30 July 2023

Huit
Huit spin.gif
360v2.png
Huit.png
360v2.png
Class: Tank
Faction Clan
Ticket cost: 8 upon destruction
Tier: 12
Tonnage: 85 tons
Speed:

40 km/h (47 km/h with boost)

Turret rotation: 360°
Turret pitch: -5° to +90°
Variant Armament
Variant Weapons Equipment
Prime:
Price: 95 800 CBills
Total armor: 33 296
Engine: Engine 170 I.C.E.
A:
Price: 92 700 CBills
Total armor: 35 504
Engine: Engine 170 I.C.E.
B:
Price: 89 700 CBills
Total armor: 39 920
Engine: Engine 170 I.C.E.
C:
Price: 94 800 CBills
Total armor: 35 504
Engine: Engine 170 I.C.E.
D:
Price: 91 000 CBills
Total armor: 44 336
Engine: Engine 170 I.C.E.
E:
Price: 110 000 CBills
Total armor: 48 759
Engine: Engine 170 I.C.E.
F:
Price: 100 600 CBills
Total armor: 39 920
Engine: Engine 170 I.C.E.
G:
Price: 99 300 CBills
Total armor: 35 504
Engine: Engine 170 I.C.E.
Armor Points Distribution
H
L
R
F
T
B
6800
5080
5080
7360
5760
3200

All stats current as of release 0.16.1

The Huit (short form of Huitzilopochtli, also called Huey) is a Clan fire support tank. It is one of 3 tanks capable of bearing the ArrowIV launchers along with additional heavy weaponry.

A unique feature of the Huit is that its missile launchers, often the paired Arrow IV launchers, are mounted static on the tank chassis, not on the rotating turret like for all weapons on any other tank. This gives both advantage and disadvantage. One is that tank driver needs to watch where the launchers are pointing in order to avoid hitting rocks or trees -- or friendlies. On the other hand it offers a unique possibility to hit targets behind cover, by arcing the missiles around obstacles.

The greatest weakness of all the Huit is its low armor, comparable to the Partisan rather than other, more heavily armored tanks. This forces a Huit pilot to avoid any danger, even more so as a Huit's top speed is on the low end of the spectrum.

Roles and Gameplay Hints

Prime

The Huit Prime is a Clan Arrow IV platform. GECM makes it difficult to locate and lock on to the Huit Prime. But this protection is meager as the Prime's ArrowIV missiles leave a considerable smoke trail allowing observant enemies to home in on the Prime's location. Its 2 PDSs, two MGs, two CMPLs and single cUAC5 help defend the Prime from Aerospace and enemy Battle Armor. This meager armament is able to deal with most light tanks and mechs, but as the Prime is the most poorly armored Huit, it struggles to defend itself against anything more substantial. Pilots are advised to dedicate all four of the Prime's free tons to ArrowIV missiles as pilots should avoid getting the Prime into any kind of situation where an extra ton of UAC5 ammo would be necessary.

Variant A

Another Clan Arrow IV missile support with limited AA capability. The A is a better choice against long-range targets when compared to the Huit Prime. Twin LBX2 and twin cERLL give it some punch against airborne targets and give the A modest defense against lightly armored targets that come in close. 4 Free tons of additional ammunition make it capable of moving further from supply lines while using its Arrow IV launchers. 12 HS give it good sustained fire capabilities with its ArrowIVs when fired alone, although, when it comes to double-Arrow Huits, in terms of sheer DPS, the A is out-shined by the Prime.

Variant B - "Anaconda"

Anaconda.jpg

The "Anaconda", a famous CLPL variant known for its high damage output at long range. This variant puts out the most heat out of all the huit variants and it also the 1 out of 3 huit variant that doesn't mount ArrowIVs. This variant mounts a impressive array of 3 CLPLs and single cGauss backed up by 22 Standard Heat Sinks makes this variant a deadly long range support unit, being able to lay down a deadly stream of laser fire onto a target. However, being one of the slowest units in MWLL and one of the more expensive assets leads to very few cases where this unit is seen and that issue is compounded by the light armor of the tank make it a high risk choice.

Variant C - "Force of Nature"

Force of Nature.jpg

The "Force of Nature", somewhat resembles the Puma C in its laser loadout of 6 CERML. That said, the Force of Nature is an Arrow boat with two Arrow IV launchers. Compared to the Anaconda, the Force of Nature is much less capable at managing heat. The Force of Nature is limited 2 Tons of spare ammunition which makes it dependent on APC or bases with ammo to stay supplied. This variant best works using chainfire for both its lasers and ArrowIV missiles, allowing it to better control heat.
Remember: you can always Dumb-Fire the ArrowIVs out to 4000m and they will travel to a point directly over the targeting reticule.

Variant D

Geared more towards direct fire support it provides a heavy long range punch with its two cERPPC that are backed up with two cUAC5s. This huit variant also still carries single Cluster ArrowIV launcher to provide extreme long-range fire power provided there is a NARC or TAG up for it, watch out, even though the D's cluster Arrows don't disable NARCs, its ERPPCs do. This huit has to be careful with its heat as only 13 Heat Sinks struggle to keep the heat down from the arrows and cERPPCs. Between the D's lack of enhanced radar, its low speed, and high price few pilots chose to pilot it. The D must take care so that it is not left behind if the front line gets pushed back towards it. Four free tons give the D substantial longevity, pilots are recommended to take two tons for its UAC5s and two tons for the ArrowIV.

Variant E - "Black Beard MK-VI"

Nicknamed the "Black Beard MK-VI" the Huit E is a jack of all trades. A single HAG40 and cERPPC provide long range firepower that are strangely also the Black Beard's only brawling weapons. The Black Beard's primary damage comes in the form of three ATM6s. Unfortunately, with only 2 Free tons of ammo for the HAG40, the Black Beard can't afford to keep a resupply for its ammo-hungry missiles. The Huit's low-to-the-ground stature and extremely limited mobility make it easy for enemies to avoid the Black Beard's ATMs and close in past their minimum range. To offset this weakness, the Black Beard comes with GECM, more armor than any other Huit, and has a TAG laser that gives it the ability to flick its missiles much more easily and the ability to fire its ATMs without first acquiring a missile lock. Unlike other Huits, that can rotate their chassis to make their missiles into an indirect fire weapon, the Black Beard has some of its ATMs mounted on the turret. The Black Beard instead relies on its TAG to accomplish this indirect effect. When it comes to Anti Aircraft duties, the Black Beard is less effective than most other Huits. The HAG is modestly effective, and the Black Beard's Point Defense System provides some deterrence to both aircraft and Battle Armor. Although it's a very short window of time, enemy aircraft that are flying away from the Black Beard can be somewhat more easily hit by the ATM6s, making up the majority of the Black Beard's AA damage.

Variant F - "The Senate"

The Senate is a multi-role DPS juggernaut. To this end, it packs a full 8 CUAC2s backed with with 8 Free Tons of ammo. Slow assets will find themselves racing for cover regardless if they are in close-range or at The Senate's maximum range of 1250m. The Senate is unique among Huits in that it is able to bring 100% of its firepower out to extreme long-range, other Huits divide their damage between multiple range brackets and lead times. Dedicated Missile boats face an uphill battle against The Senate. Even if The Senate is out field of view and the Missile Boat attempts indirect fire, The Senate protects its allies and itself from NARCs with AECM and from all other missiles with its two LAMS. Despite having 1250m of range, The Senate struggles to deal consistent damage against aircraft at extreme long-range. Aircraft that come in close for an attack run, on the other hand, will suffer greatly if then Senate notices them soon enough. The Senate is an effective ground-based deterrence against the 'Evil Eye' Hawkmoth and other long-ranged VTOLs.

Variant G

The G, with its duo of cGauss rifles and single Cluster Arrow IV, is a heavy firesupport asset with an excellent AA presence, both able to eliminate targets with very high burst damage or harass them with a hail of missiles. Two cMPLs help in dealing with enemy Battle Armor should allies let them get too close, but won't help much against enemy brawlers, as it doesn't have armor nor firepower to survive a sustained engagement. The G's low DPS lends it to sniping and poking roles that generally require a modicum of stealth. The lack of any electronics means the G can struggle to walk the fine line between battlefield awareness or stealthy operation (To be stealthy the G must go passive radar, but doing so effectively leaves it blind).

History

The Huit B was found to be overpowered in the first beta version of MWLL, leading to an 11 page forum thread, "BALANCE: Huit tank far too powerful for cost", along with several others. Some players decided to use Huit B in protest all the time, making them the most common tanks on some maps, most notably Marshes where it could keep constant fire for nearly a minute while standing in water. The problem was solved in Beta 0.1.0 by decreasing its heat efficiency and increasing price.


Canon

The Huitzilopochtli Assault Tank is an 85 ton artillery platform. Better known as Huey, this tank is too slow to move across distances on its own, instead being transported by Drop Ship, but the weapons it carries are most impressive. Arrow IV launchers can be packed with TAG-guided missiles, area-effect or FASCAM submunitions dropping mines on the battlefield. For close range defense it has turret-mounted Medium Pulse Lasers and ER Small Lasers with additional side-mounted MGuns giving it overwhelming firepower against the troops or Battle Armors. For defense against vehicles the Huey carries UAC5. An ECM suite makes it harder to engage a Huitzilopochtli, though it's not enough to hide it entirely from the enemy sensors. A low five and a half tons of armor force it however to stay behind the lines.

Hueys were used first time by the Clan Jade Falcon during invasion on Coventry, though they are manufactured by other Clans as well.

Date Introduced 2845 during the Era known as "Early Succession War" (2781 - 2900) - Unit Role: Missile Boat

BattleTech Reference