Difference between revisions of "Hellhound"

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m (updated engine & some canon)
m (cleaned up (no more blanner data and fluff), added armour distribution values and nicknames)
Line 14: Line 14:
 
| PitchCrouch = -?° to +?°
 
| PitchCrouch = -?° to +?°
  
| Price Prime = 79 600
+
| Price Prime =  
| ArmorT Prime = 48 019
+
| ArmorT Prime =  
| Engine Prime = 300 STD
+
| Engine Prime =  
 
| Weapons Prime = <ul>
 
| Weapons Prime = <ul>
<li>2x [[CERMBL]]
+
<li>
<li>1x [[CERLBL]]
 
<li>1x [[CLRM10]]
 
<li>1x [[CSRM6]]
 
 
</ul>
 
</ul>
 
| Equip Prime = <ul>
 
| Equip Prime = <ul>
<li>[[EOptics]]
+
<li>
<li>[[GECM]]
 
<li>[[MASC]]
 
<li>5 [[DHS]]
 
<li>0 [[free tons]]
 
<li>10t [[Armor]]
 
 
</ul>
 
</ul>
  
| Price A = 77 200
+
| Price A =  
| ArmorT A = 48 019
+
| ArmorT A =  
| Engine A = 300 STD
+
| Engine A =  
 
| Weapons A = <ul>
 
| Weapons A = <ul>
<li>2x [[CERMBL]]
+
<li>
<li>2x [[CLRM5]]
 
<li>1x [[CERPPC]]
 
 
</ul>
 
</ul>
 
| Equip A = <ul>
 
| Equip A = <ul>
<li>[[Eoptics]]
+
<li>
<li>[[MASC]]
 
<li>7 [[DHS]]
 
<li>0 [[free tons]]
 
<li>10t [[Armor]]
 
 
</ul>
 
</ul>
  
| Price B = 75 200
+
| Price B =  
| ArmorT B = 48 019
+
| ArmorT B =  
| Engine B = 300 STD
+
| Engine B =  
 
| Weapons B = <ul>
 
| Weapons B = <ul>
<li>6x [[HSL]]
+
<li>
<li>1x [[HML]]
 
<li>1x [[ATM6#High Explosive|ATM6 (HE)]]
 
 
</ul>
 
</ul>
 
| Equip B = <ul>
 
| Equip B = <ul>
<li>[[C3]]
+
<li>
<li>[[MASC]]
 
<li>6 [[DHS]]
 
<li>0 [[free tons]]
 
<li>10t [[Armor]]
 
 
</ul>
 
</ul>
  
| Price C = 73 800
+
| Price C =  
| ArmorT C = 48 019
+
| ArmorT C =  
| Engine C = 300 STD
+
| Engine C =  
 
| Weapons C = <ul>
 
| Weapons C = <ul>
<li>4x [[CERSBL]]
+
<li>
<li>1x [[CDSSRM4]]
 
<li>1x [[CUAC5]]
 
 
</ul>
 
</ul>
 
| Equip C = <ul>
 
| Equip C = <ul>
<li>[[AECM]]
+
<li>
<li>[[MASC]]
 
<li>4 [[DHS]]
 
<li>2 [[free tons]]
 
<li>10t [[Armor]]
 
 
</ul>
 
</ul>
  
| Price D = 76 200
+
| Price D =  
| ArmorT D = 48 019
+
| ArmorT D =  
| Engine D = 300 STD
+
| Engine D =  
 
| Weapons D = <ul>
 
| Weapons D = <ul>
<li>3x [[CSPL]]
+
<li>
<li>1x [[CLPL]]
 
<li>1x [[CLRM10]]
 
<li>1x [[CNARC]]
 
 
</ul>
 
</ul>
 
| Equip D = <ul>
 
| Equip D = <ul>
<li>[[EOptics]]
+
<li>
<li>[[MASC]]
 
<li>6 [[DHS]]
 
<li>1 [[free ton]]
 
<li>10t [[Armor]]
 
 
</ul>
 
</ul>
  
| Price E = 73 300
+
| Price E =  
| ArmorT E = 48 019
+
| ArmorT E =  
| Engine E = 300 STD
+
| Engine E =  
 
| Weapons E = <ul>
 
| Weapons E = <ul>
<li>4x [[Mgun]]
+
<li>
<li>2x [[ATM3#Extended Range|ATM3 (ER)]]
 
<li>1x [[HAG20]]
 
 
</ul>
 
</ul>
 
| Equip E = <ul>
 
| Equip E = <ul>
<li>[[EOptics]]
+
<li>
<li>[[MASC]]
 
<li>2 [[DHS]]
 
<li>1 [[free tons]]
 
<li>10t [[Armor]]
 
 
</ul>
 
</ul>
  
| Price F = 71 300
+
| Price F =  
| ArmorT F = 48 019
+
| ArmorT F =  
| Engine F = 300 STD
+
| Engine F =  
 
| Weapons F = <ul>
 
| Weapons F = <ul>
<li>2x [[HML]]
+
<li>
<li>1x [[CUAC10]]
 
<li>1x [[CSRM4]]
 
 
</ul>
 
</ul>
 
| Equip F = <ul>
 
| Equip F = <ul>
<li>[[EOptics]]
+
<li>
<li>[[MASC]]
 
<li>2 [[DHS]]
 
<li>1 [[free ton]]
 
<li>10t [[Armor]]
 
 
</ul>
 
</ul>
  
| Price G = 79 000
+
| Price G =  
| ArmorT G = 49 621
+
| ArmorT G =  
| Engine G = 300 STD
+
| Engine G =  
 
| Weapons G = <ul>
 
| Weapons G = <ul>
<li>3x [[Mgun]]
+
<li>
<li>1x [[CERLBL]]
 
<li>1x [[CLRM15]]
 
<li>1x [[CLRM10]]
 
<li>1x [[TAG]]
 
 
</ul>
 
</ul>
 
| Equip G = <ul>
 
| Equip G = <ul>
<li>[[EOptics]]
+
<li>
<li>[[MASC]]
 
<li>[[C3]]
 
<li>3 [[DHS]]
 
<li>0 [[free tons]]
 
<li>10t [[Armor]]
 
 
</ul>
 
</ul>
  
| Armor H = ?
+
| Armor H = 2760
| Armor CT = ?
+
| Armor CT = 6785
| Armor LRT = ?
+
| Armor LRT = 4410
| Armor B = ?
+
| Armor B = 4071
| Armor LRA = ?
+
| Armor LRA = 3901
| Armor INT = ?
+
| Armor LRL = 5190
| Armor LRL = ?
+
| Armor INT = 3114
 +
| Armor LE = 2714
 +
| Armor RE = 1
 
}}
 
}}
 
<!--Stats current for 0.N/A
 
<!--Stats current for 0.N/A
 
Fluff current for 0.N/A-->
 
Fluff current for 0.N/A-->
The '''Hellhound''' or '''Conjurer''' is a medium Mech built by the [[Clans]] with [[Engines#Standard Engine|STD]] engine installed on all chassis, designed for frontline combat. Speed is sacrificed in favor of lower price and increased survivability
+
The '''Conjurer''' - otherwise known as the '''Hellhound''' to [[Inner Sphere]] forces - is a [[Clan]] medium mech designed for frontline combat. Speed is sacrificed for lower price and increased survivability, helped in part by the usage of a [[Engines#Standard Engine|Standard]] engine.
 +
It has been confirmed for release in the upcoming 0.11.0 update.
  
  
 
==Roles and Gameplay Hints==
 
==Roles and Gameplay Hints==
 
===Prime===
 
===Prime===
Being quite fast and sporting a diverse array of weapons, the Prime version is a great harasser unit, damaging enemies from long range with the [[LRM10]] and the [[cERLBL|ER Large Beam Laser]], but also able to somewhat defend itself at shorter distances with twin [[cERMBL|ER Medium Beam Lasers]] and the [[SRM6]]. Its a proficient scout, with a [[GECM]] suite that makes detection difficult and, like all Black Lanners, a [[MASC]] for quick tactical repositioning.
+
 
  
 
===Variant A===
 
===Variant A===
The best harasser among the Black Lanner variants, it has long range, and it can use its speed to perform hit-and-run tactics. Its equipped with a [[cERPPC]] amd twin [[cLRM5]]s. Two [[cERMBL|extended range medium beam lasers]] can be used for short-range defense and medium to long range attacking, 7 Double Heatsinks help to keep some of the heat in check. In packs or along with other similar-equipped 'Mechs it can cause serious damage.
 
  
===Variant B - ''"SunnyD"''===
 
This is the energy focused, aptly named "''SunnyD''" Lanner that wants to come close and personal. The combination of the [[cHML|Heavy Medium Laser]], [[ATM6|ATM 6 High Explosive]] and six [[cHSL|Heavy Small Lasers]] can dish out amazing damage, although at the expense of heavy heat, which the 6 Double Heat Sinks have difficulty dealing with. It also cannot engage at long range, needing to search for cover when facing long range units. It sports a [[C3]] unit, allowing it to operate as a forward scout for missile boats and other allied units. One of the favorite tactics used by the SunnyD's pilots is to dash into combat at top speed, deliver a massive [[Gameplay_Tactics#Alpha_Strike|alphastrike]] on an unsuspecting opponent and sprint back into cover while the weapons recharge.
 
  
===Variant C===
+
===Variant B===
A well-rounded support-skirmisher, it can deploy the [[cUAC5|ultra-autocanon 5]] at long ranges, and then use its impressive speed to close in and finish the opposition with the quad [[cERSBL|Extended Range Small Beam Laser]] battery and the [[cDSSRM4|Dual Streak SRM4]].  An [[AECM]] provides nearby teammates with ECM support and disables enemy [[NARC]] missiles. The Black Lanner C really shines when supporting its team as it doesn't have the outright punch on its own.
 
  
===Variant D===
 
The ultimate drive-by support mech. The tip of the spear is the [[NARC|cNARC]] launcher, allowing allied missile boats to engage out of the enemy line of fire, making this Black Lanner an important support asset. Offensively, it mounts a single [[cLRM10]], 3 [[cSPL]]s, and a single [[cLPL]], giving it a moderate amount of firepower. Although it can intercept and run down most mechs, it can't dish out enough damage in a prolonged combat. Pilots are urged to use the extra ton of ammo for the NARC launcher.
 
  
===Variant E - ''"Airsoft"''===
+
===Variant C - ''"MadHouse"''===
Newly remodeled, the Black Lanner E variant now mounts a good one-two ultra long range punch with twin [[ATM3#Extended_Range|ATM3 (ER)]] and a [[HAG20]], reaching over 1200m. When caught in close range, it can utilize MASC to break distance, and resume long range offensive operations. Four [[Mgun|Machine guns]] give the mech some anti-Battlearmor and anti-aircraft utility. The E variant also fully uses [[EOptics]], allowing for greater accuracy at long ranges.
+
 
 +
 
 +
===Variant D - ''"G.I."''===
 +
 
 +
 
 +
===Variant E===
 +
 
  
 
===Variant F===
 
===Variant F===
Operating at medium range, the Black Lanner F is able to bring a [[cUAC10|Ultra Autocannon 10]] and twin [[cHML|heavy medium lasers]]. At close range, a single [[cSRM4|SRM4]] launcher can help dispatch battlearmor with its splash damage. Being the least expensive Black Lanner, it does best when keeping its opponents at medium range, maximizing its survival chance by being a more difficult target to hit due to its high speed.
 
  
===Variant G===
+
 
A stand-off Mech utilising almost exclusively longe range weaponry, the Black Lanner G is a support/scout hybrid. It is equally comfortable ferreting out non hidden enemy units with its [[C3|C3 computer]] and sharing the data, as it is with guiding in missiles from allied units or launching them itself, utilizing the [[TAG]] and twin LRM launchers, a [[CLRM15]] and a [[CLRM10]] mounted on the chassis. Further long range enemy harassment is done by its [[ERLBL|extended range large beam laser]] and triple [[Mgun|machine guns]].
+
===Variant G - ''"Bayonet"''===
 +
 
  
 
==History==
 
==History==
Added in version 0.11.0, as first Clan mech with [[Engines#Standard Engine|Standard Engine]]
+
The Hellhound was confirmed for release with update version 0.11.0, notably being the first Clan mech utilizing a Standard Eengine.
  
 
==Canon==
 
==Canon==
The 2829 Conjurer (Codenamed the Hellhound by the Inner Sphere nations) is a fast, inexpensive medium BattleMech that excels at medium to short range. As befitting its status as a second-line 'Mech, the Conjurer uses a standard engine, though it is constructed on an Endo Steel chassis and uses eight and a half tons of Ferro-Fibrous armor. Its jump jets enable it to leap up to 180 meters at a time.
+
The 2829 Conjurer (codenamed the Hellhound by the Inner Sphere nations) is a fast, inexpensive medium BattleMech that excels at medium to short range. As befits its status as a second-line 'Mech, the Conjurer uses a Standard engine, though it is constructed on an Endo-Steel chassis and uses eight and a half tons of Ferro-Fibrous armor. Its [[Jump Jets]] enable it to leap up to 180 meters at a time.
 
+
Of note is that the Conjurer is, for all intents and purposes, the Wolverine IIC and was even reported as such by ComStar in early sightings, presumably for its obvious heritage; it was designed off the WVR-7H Wolverine II variant of the original Wolverine, taking the concept and rebuilding it with advanced technology in the fashion of a IIC rebuild. However the Clans would not retain the name of the Not-Named Clan for the redesigned 'Mech.  
It is noteworthy that the Conjurer is, for all intents and purposes, the Wolverine IIC and was even reported as such by ComStar in early sightings, presumably for its obvious heritage; it was designed off the WVR-7H Wolverine II variant of the original Wolverine, taking the concept and rebuilding it with advanced technology in the fashion of a IIC rebuild.[3] However the Clans would not retain the name of the Not-Named Clan for the redesigned 'Mech.  
 
  
Date Introduced 2829 during the Era known as "Early Succession War" (2781 - 2900) - Unit Role: Skirmisher
+
Year introduced: 2829, during the Early Succession Wars era (2781 - 2900)
 +
Unit Role: Skirmisher
  
 
[http://www.sarna.net/wiki/Conjurer_(Hellhound) BattleTech Reference]
 
[http://www.sarna.net/wiki/Conjurer_(Hellhound) BattleTech Reference]
  
 
{{Template:Navbox Assets Clan}}
 
{{Template:Navbox Assets Clan}}

Revision as of 08:26, 22 July 2019

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Hellhound
Hellhound.png
Class: Medium Mech
Faction: Clan
Ticket cost: 8 upon destruction
Tier: 8
Tonnage: 50 tons
Speed:  ? km/h (? km/h with MASC)
Torso yaw:  ?°
Torso pitch: -?° to +?° while standing.
-?° to +?° while crouching.
Variant Armament
Variant Weapons Equipment
Prime:
Price: CBills
Total base armor:
Engine Size:
A:
Price: CBills
Total base armor:
Engine Size:
B:
Price: CBills
Total base armor:
Engine Size:
C:
Price: CBills
Total base armor:
Engine Size:
D:
Price: CBills
Total base armor:
Engine Size:
E:
Price: CBills
Total base armor:
Engine Size:
F:
Price: CBills
Total base armor:
Engine Size:
G:
Price: CBills
Total base armor:
Engine Size:
Armor Points Distribution
LE
BT
RE
HD
LA
LL
LT
CT
RT
RA
RL
INT
2714
4071
1
2760
3901
3901
5190
4410
6785
4410
3901
5190
3114

All stats current as of release 0.11.0

The Conjurer - otherwise known as the Hellhound to Inner Sphere forces - is a Clan medium mech designed for frontline combat. Speed is sacrificed for lower price and increased survivability, helped in part by the usage of a Standard engine. It has been confirmed for release in the upcoming 0.11.0 update.


Roles and Gameplay Hints

Prime

Variant A

Variant B

Variant C - "MadHouse"

Variant D - "G.I."

Variant E

Variant F

Variant G - "Bayonet"

History

The Hellhound was confirmed for release with update version 0.11.0, notably being the first Clan mech utilizing a Standard Eengine.

Canon

The 2829 Conjurer (codenamed the Hellhound by the Inner Sphere nations) is a fast, inexpensive medium BattleMech that excels at medium to short range. As befits its status as a second-line 'Mech, the Conjurer uses a Standard engine, though it is constructed on an Endo-Steel chassis and uses eight and a half tons of Ferro-Fibrous armor. Its Jump Jets enable it to leap up to 180 meters at a time. Of note is that the Conjurer is, for all intents and purposes, the Wolverine IIC and was even reported as such by ComStar in early sightings, presumably for its obvious heritage; it was designed off the WVR-7H Wolverine II variant of the original Wolverine, taking the concept and rebuilding it with advanced technology in the fashion of a IIC rebuild. However the Clans would not retain the name of the Not-Named Clan for the redesigned 'Mech.

Year introduced: 2829, during the Early Succession Wars era (2781 - 2900) Unit Role: Skirmisher

BattleTech Reference