Difference between revisions of "Harasser"

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{{Vehicle|
 
{{Vehicle|
| Image = File:Harasser.jpg
+
| Image = File:Harasser.png
 +
| ImageGif = File:Harasser_spin.gif
 
| Class = Hovercraft
 
| Class = Hovercraft
 
| Faction = Inner Sphere
 
| Faction = Inner Sphere
 
| Tickets = 1
 
| Tickets = 1
| Tier = 1
+
| Tier = 2
 
| Tonnage = 25
 
| Tonnage = 25
 
| Speed = 109
 
| Speed = 109
 +
| BoostSpeed = 163
 
| Rotation = 360
 
| Rotation = 360
 
| Pitch = -10° to +70°
 
| Pitch = -10° to +70°
Line 41: Line 43:
 
| Engine B = GM 120 Classic II I.C.E
 
| Engine B = GM 120 Classic II I.C.E
 
| Weapons B = <ul>
 
| Weapons B = <ul>
<li>2x [[MBL]]
+
<li>2x [[ML]]
 
<li>2x [[MXPL]]
 
<li>2x [[MXPL]]
 
</ul>
 
</ul>
Line 51: Line 53:
 
</ul>
 
</ul>
  
| Price C = 43 000
+
| Price C = 48 500
| ArmorT C = 18 124
+
| ArmorT C = 15 364
 
| Engine C = GM 120 Classic II I.C.E
 
| Engine C = GM 120 Classic II I.C.E
 
| Weapons C = <ul>
 
| Weapons C = <ul>
<li>6x [[SXPL]]
+
<li>3x [[TBolt5]]
 +
<li>1x [[NARC]]
 
</ul>
 
</ul>
 
| Equip C = <ul>
 
| Equip C = <ul>
 
<li>[[EOptics]]
 
<li>[[EOptics]]
 
<li>[[GECM]]
 
<li>[[GECM]]
<li>5 [[HS]]
+
<li>0 [[HS]]
<li>0 [[free tons]]
+
<li>1 [[free ton]]
<li>6t [[Armor]]
+
<li>5t [[Armor]]
 
</ul>
 
</ul>
  
| Price D = 37 100
+
| Price D = 39 600
| ArmorT D = 16 745
+
| ArmorT D = 19 506
 
| Engine D = GM 120 Classic II I.C.E
 
| Engine D = GM 120 Classic II I.C.E
 
| Weapons D = <ul>
 
| Weapons D = <ul>
<li>6x [[Flamer]]
+
<li>4x [[Flamer]]
 +
<li>3x [[SRM2]]
 
</ul>
 
</ul>
 
| Equip D = <ul>
 
| Equip D = <ul>
 
<li>[[GECM]]
 
<li>[[GECM]]
<li>6 [[HS]]
+
<li>2 [[HS]]
 
<li>0 [[free tons]]
 
<li>0 [[free tons]]
<li>5.5t [[Armor]]
+
<li>6.5t [[Armor]]
 
</ul>
 
</ul>
  
Line 92: Line 96:
 
</ul>
 
</ul>
  
| Price F = 42 000
+
| Price F = 36 200
 
| ArmorT F = 15 364
 
| ArmorT F = 15 364
 
| Engine F = GM 120 Classic II I.C.E
 
| Engine F = GM 120 Classic II I.C.E
 
| Weapons F = <ul>
 
| Weapons F = <ul>
<li>2x [[TBolt5]]
+
<li>4x [[LPPC]]
<li>1x [[NARC]]
 
 
</ul>
 
</ul>
 
| Equip F = <ul>
 
| Equip F = <ul>
<li>[[GECM]]
+
<li>2 [[HS]]
<li>0 [[HS]]
+
<li>0 [[free tons]]
<li>2 [[free tons]]
 
 
<li>5t [[Armor]]
 
<li>5t [[Armor]]
 
</ul>
 
</ul>
Line 108: Line 110:
 
| Price G = 45 000
 
| Price G = 45 000
 
| ArmorT G = 13 985
 
| ArmorT G = 13 985
| Engine G = GM 120 Classic II I.C.E
+
| Engine G = GM 205 Classic II I.C.E
 +
| AltSpeed G = 144
 +
| AltBoost G = 216
 
| Weapons G = <ul>
 
| Weapons G = <ul>
<li>2x [[DSRM6]]
+
<li>2x [[SRM6]]
 
</ul>
 
</ul>
 
| Equip G = <ul>
 
| Equip G = <ul>
Line 124: Line 128:
 
| Armor B = 2524
 
| Armor B = 2524
  
 +
| Version132 = 0.13.3
 
}}
 
}}
<!--Stats current for 0.11.0
 
Fluff current for 0.11.0-->
 
  
The '''Harasser''' is an [[Inner Sphere]] light [[hovercraft]]. It has weak armor but helps compensate for this with a [[GECM]] to mask its movements, and a [[BAP]] to locate foes at a distance. When an enemy is detected the Harasser may outrun enemy thanks to its high speed and acceleration. A Harasser is the fastest ground unit available, giving it a chance to choose when and how to fight - by the time it is noticed, it may have already fired and flitted away. The Harasser combines its speed with very nimble handling, capable of out-turning the [[Owens]]. However, it suffers greatly on rough terrain, as the Harasser's high center of mass causes it to behave erratically and flip over easily.
+
<!--Fluff current for 0.11.0-->
 +
The '''Harasser''' is an [[Inner Sphere]] light [[hovercraft]]. It has weak armor but helps compensate for this with a [[GECM]] to mask its movements, and a [[BAP]] to locate foes at a distance. When an enemy is detected the Harasser may outrun enemy thanks to its high speed and acceleration. A Harasser is the fastest ground unit available, giving it a chance to choose when and how to fight - by the time it is noticed, it may have already fired and flitted away. The Harasser combines its speed with very nimble handling, capable of out-turning the [[Owens]]. However, it suffers greatly on rough terrain, as the Harasser's high center of mass causes it to behave erratically and flip over easily. Having the [[suspension kick]] ready to use is a must.
  
''The unique feature of Harasser is it's speed - unlike any other unit Harasser "boost" function does not create additional heat, giving it one additional ''gear''. This was made for easier control of this speed beast, as players were known to have difficult times controlling Harasser with its speed set to current boost level. Because of this player can move up to 116km/h of regular speed, and up to 163km/h with the ''6th gear'' for the cost of reduced turning rate. Careful use of the boost function can allow Harasser pilots to drive up extremely steep terrain.''
+
''A unique feature of Harasser is it's extreme speed. It allows the Harasser to outrun many of the other [[assets]] in the game, get to very distant bases in [[terrain control]], and climb very steep terrain. However, because of this speed, it can be difficult to make controlled turns even when the 163km/h [[boost]] isn't engaged.''
  
  
 
==Roles and Gameplay Hints==
 
==Roles and Gameplay Hints==
 
===Prime===
 
===Prime===
 +
{{Starter}}
 
The Prime variant is used for Mech support, packing twin [[SSRM6]] launchers backed up with a [[GECM]] package. Well suited for open terrain, this variant works best at circling the enemy, pumping SSRM fire into the enemy to shake them up. A skilled pilot can arc the SSRMs over cover, fire on the retreat, and use the Harasser's body itself to set up optimal firing solutions. As with all Harassers, it is an fragile asset and will melt under return fire; pilots should strive to be unnoticed.
 
The Prime variant is used for Mech support, packing twin [[SSRM6]] launchers backed up with a [[GECM]] package. Well suited for open terrain, this variant works best at circling the enemy, pumping SSRM fire into the enemy to shake them up. A skilled pilot can arc the SSRMs over cover, fire on the retreat, and use the Harasser's body itself to set up optimal firing solutions. As with all Harassers, it is an fragile asset and will melt under return fire; pilots should strive to be unnoticed.
  
 
===Variant A===
 
===Variant A===
 +
{{Starter}}
 
The A variant is used for long range support. It's double [[LRM10]]s are able to inflict damage at significant range, while its very high speed protects it from nearly any attempt of an attack. The best method to destroy it is to approach stealthily on passive radar until 900m, and then to attack with long-range direct-fire weapons such as [[Gauss]] or [[ERPPC]].
 
The A variant is used for long range support. It's double [[LRM10]]s are able to inflict damage at significant range, while its very high speed protects it from nearly any attempt of an attack. The best method to destroy it is to approach stealthily on passive radar until 900m, and then to attack with long-range direct-fire weapons such as [[Gauss]] or [[ERPPC]].
  
 
===Variant B===
 
===Variant B===
Featuring 2 [[MXPL]] and 2 [[MBL]], this variant is suited to sitting on the sidelines, slicing off limbs. Damage drops off when mobile, however, as the Harasser is exceptionally difficult to keep steady.
+
{{Starter}}
 +
Featuring 2 [[MXPL]] and 2 [[ML]], this variant is suited to sitting on the sidelines, slicing off limbs. Damage drops off when mobile, however, as the Harasser is exceptionally difficult to keep steady.
  
===Variant C - ''"Sparkle"''===
+
===Variant C===
The "'''''Sparkle'''''", is essentially a poor man's [[Epona]]. Surpassing some of the more expensive Clan hovercraft in raw firepower, 6 [[SXPL]]s firing continuously will easily core the most heavily armored of enemies. Sparkle will readily toe it with any light, most mediums, and, in the hands of an experienced pilot, is entirely capable of feeling any Heavy or Assault mech. This, combined with [[GECM]], and enough heat sinks to fire for a good half a minute without pause, the Harasser C spells shiny red doom for its enemies.
+
The Harasser C is a quality self-[[NARC]]ing [[asset]]. It doesn't have the range, [[DPS]], or ammo capacity of the Harasser A, but the C doesn't have to deal with [[minimum range]]. The C's trio of [[TBolt5]]s provide modest [[direct fire]] damage, but can be fired [[indirect fire|indirectly]] when tracking a NARC. Unfortunately it is just outside of starting [[rank|money]].
  
 
===Variant D - ''"Mr. Toast & Go"''===
 
===Variant D - ''"Mr. Toast & Go"''===
The [[Harasser]] D "'''''Mr. Toast & Go'''''" comes with more high-risk than other variants because it mounts 6 extremely close range [[flamers]] which can shut down any mech that does not have plenty of heat sinks, and can even cause mechs to overheat and explode. Traveling in pairs enables them to completely shut down a mech. These units are hyper-lethal and should be focus-fired from extreme range, though its [[GECM]] often leaves precious little warning of its approach.
+
{{Starter}}
 +
The [[Harasser]] D "'''''Mr. Toast & Go'''''" comes with more high-risk than other variants because it mounts 4 extremely close range [[flamers]] which can shut down any mech that does not have plenty of heat sinks, and can even cause mechs to overheat and explode. Traveling in pairs enables them to completely shut down a mech. These units are hyper-lethal and should be focus-fired from extreme range if possible to get through their extra 1.5 tons of [[armor]]. The D's [[GECM]] often leaves precious little warning of its approach making them very difficult to defend against. Three [[SRM2]] helps to ensure a  Lethal Blow.
  
 
===Variant E===
 
===Variant E===
The Harasser E is a low budget early game supporting brawling unit, which is best used in conjunction with teammates. A single [[LBX5|Lubalin Ballistics-X AutoCannon]] along with [[EOptics|Enhanced Optics]] allows it to pepper foes at long range while the [[LXPL|Large X-Pulse Laser]] roars into life at 750 meters with continous laser fire. Keeping the laser focused on one spot will surely inflick massive amounts of damage, but beware of your tempreture as it is very easy to generate dangerous heat levels with sustained firing.
+
{{Starter}}
 +
The Harasser E is a low-budget, early-game, high [[DPS]] medium to long-range [[hovercraft]]. The E, as with most high DPS [[variants]], works best when allies are nearby drawing enemy fire. DPS weapons are difficult to use on an unstable chassis like a hovercraft without slowing down, becoming relatively stationary, and [[staring]] at the enemy. A single [[LBX5|Lubalin Ballistics-X AutoCannon]] assisted by [[EOptics|Enhanced Optics]] allows the E to [[poke]] foes at long range while the [[LXPL|Large X-Pulse Laser]] roars into life at 750 meters with continuous laser fire. Keeping the laser focused on one spot will surely inflict massive amounts of damage, but beware of your temperature as it is very easy to generate dangerous heat levels with sustained firing.
  
 
===Variant F===
 
===Variant F===
One of the earliest [[NARC]] assets that you can bring into the field, it's potential is only limited by the lack of [[LRM]]s in the early game. However, with a bit of coordination, this can turn into a more or less viable tactic. During the later parts of the battle, it is still a viable choice for [[NARC]]ing target; however, by then, there are better vehicles available to offer guidance support for you LRM boats.
+
{{Starter}}
Alas, [[TBolt5]]'s steering is so slow, one almost cannot make use of the [[NARC]], making this a rather odd choice of weapons.
+
The Harasser F is an amazing burst damage energy boat. While it doesn't have enough [[heat sinks]] to continually fire it's 4 [[LPPC|Light PPC]]s, the F can quickly get behind cover to cool down and peek out only to lay down a hefty [[alpha strike]] by [[group firing]] it's weapons. [[Chain fire|Chain firing]] helps maximize [[screen shake]], but can often be hard to aim at anything moving quickly or out near the LPPC's [[maximum range]].
  
 
===Variant G===
 
===Variant G===
This variant is the embodiment of the 'Glass Cannon' ethos, sacrificing the typical [[GECM]] to mount two [[DSRM6]]s. This loadout brings a comical amount of firepower to the field, earning it a spot amongst the highest burst-damage assets in the game. With the capacity to launch 48 limb-removing salvos from 2 [[Free tons | Tons]] of ammunition; its deadly if ignored during a fight. Whether you are facing early light mechs or removing armor from heavies- your satisfaction level increased tenfold at every pull of the trigger.
+
Sacrificing [[armor]] and [[Electronic Warfare|electronics]] to become the ultimate non-mech ground-based [[back capper]], this variant features an upsized engine that allows it to outpace practically every other asset in game. The G clocks in at '''144 km/h''' (216 km/h while [[boosting]]). Its twin [[Short Range Missiles|SRM6 launchers]] may make it seem undergunned, but they pack an extremely painful punch capable of posing a moderate threat to starter assets and allow the G to get in some good damage in late game team fights where it is likely to be ignored.
 +
 
 +
Due to its weaker armor and higher speeds, this variant should never stay still and always exploit its high speed to dodge incoming fire. Hit and run tactics are essential for utilizing this variant to its fullest potential. It is advised to avoid using the boost when making sharp turns, entering water, and uneven terrain as the G is easily flipped upside down.
  
 
==Canon==
 
==Canon==
The Harassers were extremely cheap to manufacture, and were produced in large numbers, as they were incorporated into the Galleon Light Tank units within the Free World League. Its best defensive strategy is to use its speed. Harasser can run circles around heavier BattleMechs and making it a much harder target to hit.  
+
The Harassers were extremely cheap to manufacture, and were produced in large numbers, as they were incorporated into the Galleon Light Tank units within the Free World League. Its best defensive strategy is to use its speed. Harasser can run circles around heavier BattleMechs and making it a much harder target to hit. Notable Pilots -  BloodRaven - MERC, firestorm - MERC, AutumnCelery - MERC, [W-R] b0b - MERC, Kell - MERC
  
 
Date Introduced 2811 during the Era known as "Early Succession War" (2781 - 2900) - Unit Role: Striker
 
Date Introduced 2811 during the Era known as "Early Succession War" (2781 - 2900) - Unit Role: Striker

Revision as of 16:08, 26 September 2021

Harasser
Harasser spin.gif
360v2.png
Harasser.png
360v2.png
Class: Hovercraft
Faction Inner Sphere
Ticket cost: 1 upon destruction
Tier: 2
Tonnage: 25 tons
Speed:

109 km/h (163 km/h with boost)

Turret rotation: 360°
Turret pitch: -10° to +70°
Variant Armament
Variant Weapons Equipment
Prime:
Price: 42 200 CBills
Total armor: 15 364
Engine: GM 120 Classic II I.C.E
A:
Price: 39 500 CBills
Total armor: 15 364
Engine: GM 120 Classic II I.C.E
B:
Price: 35 800 CBills
Total armor: 15 364
Engine: GM 120 Classic II I.C.E
C:
Price: 48 500 CBills
Total armor: 15 364
Engine: GM 120 Classic II I.C.E
D:
Price: 39 600 CBills
Total armor: 19 506
Engine: GM 120 Classic II I.C.E
E:
Price: 37 500 CBills
Total armor: 15 364
Engine: GM 120 Classic II I.C.E
F:
Price: 36 200 CBills
Total armor: 15 364
Engine: GM 120 Classic II I.C.E
G:
Price: 45 000 CBills
Total armor: 13 985
Engine: GM 205 Classic II I.C.E
Speed: 144 km/h
Boost Speed: 216 km/h
Armor Points Distribution
H
L
R
F
T
B
1565
2524
2524
3366
2861
2524

All stats current as of release 0.15.3

The Harasser is an Inner Sphere light hovercraft. It has weak armor but helps compensate for this with a GECM to mask its movements, and a BAP to locate foes at a distance. When an enemy is detected the Harasser may outrun enemy thanks to its high speed and acceleration. A Harasser is the fastest ground unit available, giving it a chance to choose when and how to fight - by the time it is noticed, it may have already fired and flitted away. The Harasser combines its speed with very nimble handling, capable of out-turning the Owens. However, it suffers greatly on rough terrain, as the Harasser's high center of mass causes it to behave erratically and flip over easily. Having the suspension kick ready to use is a must.

A unique feature of Harasser is it's extreme speed. It allows the Harasser to outrun many of the other assets in the game, get to very distant bases in terrain control, and climb very steep terrain. However, because of this speed, it can be difficult to make controlled turns even when the 163km/h boost isn't engaged.


Roles and Gameplay Hints

Prime

Starter Asset

The Prime variant is used for Mech support, packing twin SSRM6 launchers backed up with a GECM package. Well suited for open terrain, this variant works best at circling the enemy, pumping SSRM fire into the enemy to shake them up. A skilled pilot can arc the SSRMs over cover, fire on the retreat, and use the Harasser's body itself to set up optimal firing solutions. As with all Harassers, it is an fragile asset and will melt under return fire; pilots should strive to be unnoticed.

Variant A

Starter Asset

The A variant is used for long range support. It's double LRM10s are able to inflict damage at significant range, while its very high speed protects it from nearly any attempt of an attack. The best method to destroy it is to approach stealthily on passive radar until 900m, and then to attack with long-range direct-fire weapons such as Gauss or ERPPC.

Variant B

Starter Asset

Featuring 2 MXPL and 2 ML, this variant is suited to sitting on the sidelines, slicing off limbs. Damage drops off when mobile, however, as the Harasser is exceptionally difficult to keep steady.

Variant C

The Harasser C is a quality self-NARCing asset. It doesn't have the range, DPS, or ammo capacity of the Harasser A, but the C doesn't have to deal with minimum range. The C's trio of TBolt5s provide modest direct fire damage, but can be fired indirectly when tracking a NARC. Unfortunately it is just outside of starting money.

Variant D - "Mr. Toast & Go"

Starter Asset

The Harasser D "Mr. Toast & Go" comes with more high-risk than other variants because it mounts 4 extremely close range flamers which can shut down any mech that does not have plenty of heat sinks, and can even cause mechs to overheat and explode. Traveling in pairs enables them to completely shut down a mech. These units are hyper-lethal and should be focus-fired from extreme range if possible to get through their extra 1.5 tons of armor. The D's GECM often leaves precious little warning of its approach making them very difficult to defend against. Three SRM2 helps to ensure a Lethal Blow.

Variant E

Starter Asset

The Harasser E is a low-budget, early-game, high DPS medium to long-range hovercraft. The E, as with most high DPS variants, works best when allies are nearby drawing enemy fire. DPS weapons are difficult to use on an unstable chassis like a hovercraft without slowing down, becoming relatively stationary, and staring at the enemy. A single Lubalin Ballistics-X AutoCannon assisted by Enhanced Optics allows the E to poke foes at long range while the Large X-Pulse Laser roars into life at 750 meters with continuous laser fire. Keeping the laser focused on one spot will surely inflict massive amounts of damage, but beware of your temperature as it is very easy to generate dangerous heat levels with sustained firing.

Variant F

Starter Asset

The Harasser F is an amazing burst damage energy boat. While it doesn't have enough heat sinks to continually fire it's 4 Light PPCs, the F can quickly get behind cover to cool down and peek out only to lay down a hefty alpha strike by group firing it's weapons. Chain firing helps maximize screen shake, but can often be hard to aim at anything moving quickly or out near the LPPC's maximum range.

Variant G

Sacrificing armor and electronics to become the ultimate non-mech ground-based back capper, this variant features an upsized engine that allows it to outpace practically every other asset in game. The G clocks in at 144 km/h (216 km/h while boosting). Its twin SRM6 launchers may make it seem undergunned, but they pack an extremely painful punch capable of posing a moderate threat to starter assets and allow the G to get in some good damage in late game team fights where it is likely to be ignored.

Due to its weaker armor and higher speeds, this variant should never stay still and always exploit its high speed to dodge incoming fire. Hit and run tactics are essential for utilizing this variant to its fullest potential. It is advised to avoid using the boost when making sharp turns, entering water, and uneven terrain as the G is easily flipped upside down.

Canon

The Harassers were extremely cheap to manufacture, and were produced in large numbers, as they were incorporated into the Galleon Light Tank units within the Free World League. Its best defensive strategy is to use its speed. Harasser can run circles around heavier BattleMechs and making it a much harder target to hit. Notable Pilots - BloodRaven - MERC, firestorm - MERC, AutumnCelery - MERC, [W-R] b0b - MERC, Kell - MERC

Date Introduced 2811 during the Era known as "Early Succession War" (2781 - 2900) - Unit Role: Striker

Battletech Reference