Difference between revisions of "Flamer"

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(Weapon Stats: table style and G&H)
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<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;">
{| class= "wikitable sortable" style="text-align:center; font-size:13px; margin:auto; border-spacing:0px; border-collapse:separate; white-space:nowrap"
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{| class= "sortable hoverTable statTable stickyCol"
|- style="text-align:center; height:70px; white-space:normal"
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|- style="height:70px;"
 
! data-sort-type="number" style="width: 100px; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''Weapon'''
 
! data-sort-type="number" style="width: 100px; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''Weapon'''
 
! data-sort-type="number" style="width: 80px" | '''Max<br>Range''' <!-- calculated and/or approximated max range to cause damage -->
 
! data-sort-type="number" style="width: 80px" | '''Max<br>Range''' <!-- calculated and/or approximated max range to cause damage -->
! style="width: 85px" | '''Hit Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
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! data-sort-type="number" style="width: 85px" | '''Hit Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
! style="width: 85px" | '''Splash Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
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! data-sort-type="number" style="width: 85px" | '''Splash Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
 
! class="unsortable" style="width: 110px; padding: 5px;" | '''[[Damage types|Damage<br>Type]]'''
 
! class="unsortable" style="width: 110px; padding: 5px;" | '''[[Damage types|Damage<br>Type]]'''
! style="width: 80px" | '''Sec. Splash<br>Damage<wbr/>/Shot'''
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! data-sort-type="number" style="width: 80px" | '''Sec. Splash<br>Damage<wbr/>/Shot'''
 
! class="unsortable" style="width: 100px; padding: 5px;" | '''Sec.<br>[[Damage types|Damage Type]]'''
 
! class="unsortable" style="width: 100px; padding: 5px;" | '''Sec.<br>[[Damage types|Damage Type]]'''
 
! data-sort-type="number" style="width: 100px" | '''Splash Radius'''<br>(prm/sec)
 
! data-sort-type="number" style="width: 100px" | '''Splash Radius'''<br>(prm/sec)
 
! data-sort-type="number" style="width: 70px" | '''Heat Damage<br>/Shot'''
 
! data-sort-type="number" style="width: 70px" | '''Heat Damage<br>/Shot'''
 
! data-sort-type="number" style="width: 80px" | '''Shots<br>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) -->
 
! data-sort-type="number" style="width: 80px" | '''Shots<br>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) -->
! style="width: 70px" | '''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
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! data-sort-type="number" style="width: 70px" | '''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
! style="width: 70px" | '''Burst<br>[[DPS]]''' <!-- average max burst DPS against assets (mechs,tanks,hovers,asf,vtol)-->
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! data-sort-type="number" style="width: 70px" | '''Burst<br>[[DPS]]''' <!-- average max burst DPS against assets (mechs,tanks,hovers,asf,vtol)-->
! style="width: 70px" | '''Speed<br>(m/s)'''
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! data-sort-type="number" style="width: 70px" | '''Speed<br>(m/s)'''
! style="width: 70px" | '''[[Heat]]<br>/Shot'''
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! data-sort-type="number" style="width: 70px" | '''[[Heat]]<br>/Shot'''
 
! data-sort-type="number" style="width: 70px" | '''Cooldown<br>Time''' <!-- Full weapon heat bar to 0 -->
 
! data-sort-type="number" style="width: 70px" | '''Cooldown<br>Time''' <!-- Full weapon heat bar to 0 -->
 
! data-sort-type="number" style="width: 70px" | '''Overheat<br>Duration'''
 
! data-sort-type="number" style="width: 70px" | '''Overheat<br>Duration'''
 
|-
 
|-
  
| data-sort-value="1" style="position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''[[Battle_Armor_Weapons#Flamer| BA Flamer]]'''
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! data-sort-value="1" | '''[[Battle_Armor_Weapons#Flamer| BA Flamer]]'''
 
| 100m
 
| 100m
 
| Data-sort-value="40" | 40
 
| Data-sort-value="40" | 40
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|-
 
|-
  
| data-sort-value="2" style="color:#e69710; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''Flamer'''
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! data-sort-value="2" | '''Flamer'''
 
| 100m
 
| 100m
 
| Data-sort-value="10" | 10
 
| Data-sort-value="10" | 10
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|}
 
|}
 
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{{Version tag | Width = 1750px | Footnote1 = *Max rate of fire | tech = | Version=0.11.3}}
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{{Version tag | Width = 1750px | Footnote1 = *Max rate of fire}}
  
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==Gameplay & Hints==
 
===[[Battle Armor Weapons#Flamer|BA Flamer]]===
 
===[[Battle Armor Weapons#Flamer|BA Flamer]]===
 
The '''[[Battle Armor Weapons#Flamer|BA Flamer]]''' is one of the rarer BA weapons. A single [[Battle Armor]] with a '''flamer''' is seldom able to cause enough heat on a target to impair their combat ability, and the splash is likely to kill the user if the weapon is used carelessly.
 
The '''[[Battle Armor Weapons#Flamer|BA Flamer]]''' is one of the rarer BA weapons. A single [[Battle Armor]] with a '''flamer''' is seldom able to cause enough heat on a target to impair their combat ability, and the splash is likely to kill the user if the weapon is used carelessly.

Revision as of 15:47, 29 March 2020

Overview

Longinus BA heating up the night air

The Flamer is essentially a flamethrower that uses the reactor exhaust of Mechs or Tanks as a flame projector with extremely short range. It fires a stream of superheated exhaust that causes very minor damage to groud assets, but it's main use is in overheating enemy units, forcing them to Power-Down or take extra heat damage. It also makes for a wonderful Anti-Battle Armor weapon, and never runs out of ammo, though it cannot be fired continuously.

It should be noted that the actual damage impacts after the flame animation, which forces the user to aim a little further ahead then seems intuitive.

Weapon Stats

Weapon Max
Range
Hit Damage/Shot Splash Damage/Shot Damage
Type
Sec. Splash
Damage/Shot
Sec.
Damage Type
Splash Radius
(prm/sec)
Heat Damage
/Shot
Shots
/min
Sustained
DPS
Burst
DPS
Speed
(m/s)
Heat
/Shot
Cooldown
Time
Overheat
Duration
BA Flamer 100m 40 40 Flame 15 Flame 8m / 10m 20 185 (300)* 129 193 184 --- 4s 6s
Flamer 100m 10 10 30 6m / 8m 6.5 79 (150)* 30 51 5 6s 10s
*Max rate of fire All stats are current as of release 0.14.10

Gameplay & Hints

BA Flamer

The BA Flamer is one of the rarer BA weapons. A single Battle Armor with a flamer is seldom able to cause enough heat on a target to impair their combat ability, and the splash is likely to kill the user if the weapon is used carelessly. Nonetheless the flamer can be extremely effective if used by a coordinated pair of BA, often enabling them to kill a target faster or more effective than with the more common weapons. It is also able to kill other BA that are hiding behind cover or around corners where they would be safe from other BA weapons.

Flamer

The Flamer is often mounted on mechs and tanks as a backup weapon. It is only moderately useful against most armored targets, as a single flamer or even a pair can rarely produce enough heat to endanger armored units, but it makes a good anti-Battle Armor weapon due to its splash and because it is able to hit BA that hide inside buildings or behind cover where they are protected from more common anti infantry weapons.

Canon

Introduced in 2025, the standard Flamer taps into a BattleMech's reactor to produce heat in the form of a plasma release. An extremely short-ranged weapon, the Flamer is devastating against infantry, however damage done against other 'Mechs and vehicles is negligible, though it can raise the enemy unit's heat levels.

BattleTech reference


Usage

The following vehicles equip Flamers:

Flamer
  Inner Sphere
  Clan
All lists are current as of release 0.14.10