Difference between revisions of "Epona"

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m (added | Engine = Fusion 215)
(Updated fluff)
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| Equip E = <ul>
 
| Equip E = <ul>
 
<li>[[EOptics]]
 
<li>[[EOptics]]
<li>0 [[DHS]]
+
<li>0 [[HS]]
 
<li>1 [[free ton]]
 
<li>1 [[free ton]]
 
<li>7.5t [[Armor]]
 
<li>7.5t [[Armor]]
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===Variant A===
 
===Variant A===
The Epona A is a mobile [[LRM]] platform allowing it to easily sit on a hill, fire a volley, and slip behind cover before an enemy barrage hits it. Additionally, its [[TAG]] laser allows it to guide in friendly munitions. This variant is a good harasser to sit on the edge of a battle, firing on those that are weak and wounded.
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The Epona A is a mobile [[LRM]] platform allowing it to easily sit on a hill, fire a volley, and slip behind cover before an enemy barrage hits it. While equipped with the normal Epona speed, this variant especially must be careful that it doesn't flip as the smaller LRM box turret leaves it nearly impossible to right itself.
  
 
===Variant B===
 
===Variant B===
The Epona B is a bit of a odd load out. Mainly meant for long range it mounts a [[CERPPC]] twin [[CUAC2]]s and twin [[MG]]s. Using its [[CERPPC]] to strike at long range and dashing behind cover to cool down or hide from return fire is able to strike quick and carefully while its [[CUAC2]]s and [[mg]]s spell death for any battle armor that chooses to pick on this variant(Or any allied unit that is near it). It is also good at doubling as a AA unit when it needs to. If the driver can aim his [[CERPPC]] along with its projectile weaponry it can a large amount of damage to any unaware aircraft. It also comes with two free tons of ammo for its auto cannons.
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The Epona B is a bit of a odd load out. Mainly meant for long range it mounts a [[CERPPC]] and [[LRM5]].. Using its [[CERPPC]] to strike at long range and dashing behind cover to cool down or hide from return fire is able to strike quickly. Its four [[CERSBL]] spell death for any battle armor that chooses to pick on this variant, and give it some self defense from other assets. Six heatsinks allow it to stay in the fight.
  
 
===Variant C===
 
===Variant C===
The Epona C is similar to the prime variant as it is a great hunter and chaser. Unlike the prime, this variant has a single [[ATM6]], backed up with four [[Extended Range Beam Lasers|Clan ER Medium Beam Lasers]]. To help dissipate heat, it includes six [[DHS|Dual Heat Sinks]]. It also chooses to do away with any extra electronics. This variant can quickly move into [[Advanced Tactical Missiles|ATM]] range, and unload on a target. Its two free tons allow it to store plenty of ammunition, helping to fix a common problem with the [[Hephaestus|Hephaestus C's]] lack of extra ammunition.<br />
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The Epona C is similar to the prime variant as it is a great hunter and chaser. Unlike the prime, this variant has a single [[ATM6]], backed up with four [[Extended Range Beam Lasers|Clan ER Medium Beam Lasers]]. To help dissipate heat, it includes six [[HS|Heat Sinks]]. It also chooses to do away with any extra electronics. This variant can quickly move into [[Advanced Tactical Missiles|ATM]] range, and unload on a target. This variant is a solid middle-range asset that can help pull AA duty against VTOLs. The [[Advanced Tactical Missiles|ATM]]'s speed are useful in this regard.  
This variant is a solid middle-range asset that can help pull AA duty against VTOLs. The [[Advanced Tactical Missiles|ATM]]'s speed are very useful in this regard.  
 
 
Thanks to its four [[CERMBL]]s it can comfortably sit at medium range and deal pin point damage to enemy units before moving into for the kill or flee due to return fire.
 
Thanks to its four [[CERMBL]]s it can comfortably sit at medium range and deal pin point damage to enemy units before moving into for the kill or flee due to return fire.
  
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===Variant E===
 
===Variant E===
The cheapest of all the Epona variants by far, it is very similar to the Epona Prime, but trades 2 CMPLs and a CSSRM4 for a CLBX10. This affords plenty of free tons for spare ammo, in fact, you'll most likely run out of armor before you run out of ammo with this variant of the Epona. It makes for a quick, decently armored harassment tool if you can pay for it, and rivals the Hephaestus Prime in terms of firepower. It should be chosen over the Hephaestus if lighter-armored mechs are on the field, and speed, agility, and armor-shredding capacity are favored over brute force and stealthiness. However, it is outclassed by the other Epona variants, and should not be chosen for any reasons over the other close-range Eponas if you can pay for them, as it is directly out-gunned by pretty much all the other variants, and some have notably superior range.
+
A long to extreme range variant, the E's main weapon is a [[HAG20]]. Four [[MG]] give it harassment potential against air units and enemy hovercraft, as well as BA repellent. The HAG is backed up by a [[LRM10]], providing harassment against anything in range. While it packs an additional ton of ammo bin space, it has to rely on it's speed if anything gets close.
  
 
===Variant F===
 
===Variant F===
{{Fluff}}
+
A hybrid between the Prime and C, the Epona F is as at home at medium range as it is at short. Two [[ERMBL]] and a [[UAC5]] give it substantial precision firepower out to 800 meters. Anything that chooses to close or lets the F shorten the range will have to deal with two [[CSSRM4]]. Pilots familiar with the IS Rommel B variant may find the two field similar weapon loadouts. Clan pilots will find that the F's much greater speed can more than make up for the two tons of armor on the Rommel.
  
 
===Variant G===
 
===Variant G===
{{Fluff}}
+
The G is especially useful against energy weapon heavy assets. Four [[Flamers]] combined with the Epona's usual speed can cause severe heat issues. A [[UAC10]] backs up the flamers to punch holes in overheating reactors. Given that the flamers generate a decent amount of heat for the Epona itself, pilots need to be especially careful of their own reactor temperature.
  
  

Revision as of 08:27, 28 May 2018

Epona
Epona.jpg
Epona.jpg
Class: Hovercraft
Faction Clan
Ticket cost: 8 upon destruction
Tier: 6
Speed:

99 km/h

Turret rotation: 360°
Turret pitch: -10° to +70°
Variant Armament
Variant Weapons Equipment
Prime:
Price: 64 400 CBills
Total armor: 22 997
Engine: Fusion 215
A:
Price: 61 800 CBills
Total armor: 22 997
Engine: Fusion 215
B:
Price: 67 600 CBills
Total armor: 22 997
Engine: Fusion 215
C:
Price: 64 600 CBills
Total armor: 22 997
Engine: Fusion 215
D:
Price: 65 100 CBills
Total armor: 22 997
Engine: Fusion 215
E:
Price: 69 500 CBills
Total armor: 22 997
Engine: Fusion 215
F:
Price: 67 300 CBills
Total armor: 22 997
Engine: Fusion 215
G:
Price: 58 100 CBills
Total armor: 22 997
Engine: Fusion 215

All stats current as of release 0.15.3

The Epona is a Clan Hovercraft released with the Beta 0.5.6 update. It is a very agile hovercraft that sports heavy weaponry and good armor for a vehicle of its size. Like the other hovercraft it has a '6th gear' that raises its maximum speed to impressive 150km/h, at the cost of turning rate.

Roles and Gameplay Hints

Section Out of Date
This section contains out-of-date information since the release of version 0.8.6. You may help MWLL Wiki by logging in and updating it.

The Epona features extreme mobility, even more so then the other Hovercraft, and relatively good armor for a vehicle of its size, giving a good pilot immense staying power. All variants have a high damage output, usually consisting of many small sized weapons combined. As the name "pursuit tank" suggests, it is near impossible to flee from an Epona that is set to destroy a wounded target. By the same token, this unit can easily flee a target if the battle seems to be turning south in favor of the enemy being attacked. Care must be taken when driving over uneven hilly ground to ensure that the craft stay upright. Unlike the Hephaestus, its turret is largely compact, without any of the weapons sticking significantly far enough out of it to provide a good tool for flipping oneself upright.
Its main disadvantages include the rather weak turret armor that gives a good marksman the possibility to destroy the Epona through a component that it can't really protect or hide, and the bad performance in a direct stand-up firefight with similar priced assets, where it lacks the raw burst damage most other assets have. The Epona thrives in being able to circle around an enemy, disallowing any return fire unless the unit can get turned around to face the unit; because of this, this can be exploited by destroying the turret, hampering the typical tactic used.

Prime

The Epona prime is a classic hit and run hover craft that mounts enough firepower and ammo to the already well armored chassis to allow it hunt down and kill any already wounded enemy or inflict enough damage before it has to retreat that the enemy unit can be killed easily or force them to go back to base. In order to do its job as a hunter the Epona mounts 4 CMPLs backed up by a CSSRM4 as a secondary weapon fed by 3 tons of ammo which is more then enough for the Epona (You will run out of HP way before you run out of ammo). The hovercraft mounts 8 double heat sinks which allow the tank to keep its heat levels in check while its attacking. This Epona also gets the pleasure of having the most armor out of any other Epona variant (A side from the E variant).

Variant A

The Epona A is a mobile LRM platform allowing it to easily sit on a hill, fire a volley, and slip behind cover before an enemy barrage hits it. While equipped with the normal Epona speed, this variant especially must be careful that it doesn't flip as the smaller LRM box turret leaves it nearly impossible to right itself.

Variant B

The Epona B is a bit of a odd load out. Mainly meant for long range it mounts a CERPPC and LRM5.. Using its CERPPC to strike at long range and dashing behind cover to cool down or hide from return fire is able to strike quickly. Its four CERSBL spell death for any battle armor that chooses to pick on this variant, and give it some self defense from other assets. Six heatsinks allow it to stay in the fight.

Variant C

The Epona C is similar to the prime variant as it is a great hunter and chaser. Unlike the prime, this variant has a single ATM6, backed up with four Clan ER Medium Beam Lasers. To help dissipate heat, it includes six Heat Sinks. It also chooses to do away with any extra electronics. This variant can quickly move into ATM range, and unload on a target. This variant is a solid middle-range asset that can help pull AA duty against VTOLs. The ATM's speed are useful in this regard. Thanks to its four CERMBLs it can comfortably sit at medium range and deal pin point damage to enemy units before moving into for the kill or flee due to return fire.

Variant D

The Epona D appears to be a hover equivalent to the Puma D, trading a Heavy Small Laser for a Heavy Medium Laser. When combining the maneuverability with the 360° turret rotation, the job of landing a Heavy Laser on the same spot repeatedly is made that much easier. The usual problem surrounding the short range of the lasers is somewhat dampened due to the speed of the Epona chassis that they are mounted to.

Variant E

A long to extreme range variant, the E's main weapon is a HAG20. Four MG give it harassment potential against air units and enemy hovercraft, as well as BA repellent. The HAG is backed up by a LRM10, providing harassment against anything in range. While it packs an additional ton of ammo bin space, it has to rely on it's speed if anything gets close.

Variant F

A hybrid between the Prime and C, the Epona F is as at home at medium range as it is at short. Two ERMBL and a UAC5 give it substantial precision firepower out to 800 meters. Anything that chooses to close or lets the F shorten the range will have to deal with two CSSRM4. Pilots familiar with the IS Rommel B variant may find the two field similar weapon loadouts. Clan pilots will find that the F's much greater speed can more than make up for the two tons of armor on the Rommel.

Variant G

The G is especially useful against energy weapon heavy assets. Four Flamers combined with the Epona's usual speed can cause severe heat issues. A UAC10 backs up the flamers to punch holes in overheating reactors. Given that the flamers generate a decent amount of heat for the Epona itself, pilots need to be especially careful of their own reactor temperature.


Canon

The Epona Pursuit Tank is a 50 ton Omni Hovercraft very unique to Clans, build on heaviest chassis possible for combat hover. It's prime configuration is build around very strong attack potential - 4 Medium Pulse Lasers supported by SSRM4 launcher and 6 heat sinks give it massive hitting power for it's weight, though the armor is relatively weak for a 50 ton vehicle - barely 5 tons of protection. Still though as an hovercraft Epona rarely has to relay on every single ton of it's armor - cursing speed of 97km/h with flanking speed of 150km/h allow it to outrun almost any opponent. Epona was used by most elite warriors as a frontline unit deployed exclusively by the Clan Hell's Horses.
Battletech Reference