https://wiki.mechlivinglegends.net/index.php?title=Boundaries&feed=atom&action=historyBoundaries - Revision history2024-03-29T14:21:45ZRevision history for this page on the wikiMediaWiki 1.29.0https://wiki.mechlivinglegends.net/index.php?title=Boundaries&diff=10685&oldid=prevWarlord Kentax at 20:51, 22 August 20202020-08-22T20:51:30Z<p></p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 20:51, 22 August 2020</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div></div></div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div></div></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Boundaries, [[Level_Design_Terminology#Forbidden <del class="diffchange diffchange-inline">Boundaries</del>|forbidden areas]], ceilings, out of bounds are all terms for parts of a [[map]] that can only be traveled into for a short period of time. These areas are often displayed on the mini map, and in the case of the ceiling, displayed on the aerospace HUD. Once in one of these areas a timer will start, usually between 8 and 20 seconds. Sometimes players will have a few seconds more than what is displayed to return to the normal playing area of the map, other times death is instantaneous when the timer reaches zero. Ceiling timers and horizontal map boundary timers are not always the same. Ceiling timers are usually much shorter than other boundaries. Players should avoid going out of bounds because of the possibility of death for doing so as well as the annoying timer that appears on the screen. The timer covers part of the [[reticle]] and has a low transparency, this makes aiming very difficult while out of bounds.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Boundaries, [[Level_Design_Terminology#Forbidden <ins class="diffchange diffchange-inline">Area</ins>|forbidden areas]], ceilings, out of bounds are all terms for parts of a [[map]] that can only be traveled into for a short period of time. These areas are often displayed on the mini map, and in the case of the ceiling, displayed on the aerospace HUD. Once in one of these areas a timer will start, usually between 8 and 20 seconds. Sometimes players will have a few seconds more than what is displayed to return to the normal playing area of the map, other times death is instantaneous when the timer reaches zero. Ceiling timers and horizontal map boundary timers are not always the same. Ceiling timers are usually much shorter than other boundaries. Players should avoid going out of bounds because of the possibility of death for doing so as well as the annoying timer that appears on the screen. The timer covers part of the [[reticle]] and has a low transparency, this makes aiming very difficult while out of bounds.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Going out of bounds, temporarily, can be an effective way to shake off pursuers. Occasionally, going out of bounds is a shortcut for aircraft, like in E7 on [[TC StoneRose]].</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Going out of bounds, temporarily, can be an effective way to shake off pursuers. Occasionally, going out of bounds is a shortcut for aircraft, like in E7 on [[TC StoneRose]].</div></td></tr>
</table>Warlord Kentaxhttps://wiki.mechlivinglegends.net/index.php?title=Boundaries&diff=10684&oldid=prevWarlord Kentax: Created page with " <div style="width:352px; background-color:#4c4c4c; border: 1px solid #6c6c6c; border-radius:2px; padding:3px 3px 8px 3px; float:right; margin-left:10px; margin-top:5px;"> F..."2020-08-22T20:49:07Z<p>Created page with " <div style="width:352px; background-color:#4c4c4c; border: 1px solid #6c6c6c; border-radius:2px; padding:3px 3px 8px 3px; float:right; margin-left:10px; margin-top:5px;"> F..."</p>
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Boundaries, [[Level_Design_Terminology#Forbidden Boundaries|forbidden areas]], ceilings, out of bounds are all terms for parts of a [[map]] that can only be traveled into for a short period of time. These areas are often displayed on the mini map, and in the case of the ceiling, displayed on the aerospace HUD. Once in one of these areas a timer will start, usually between 8 and 20 seconds. Sometimes players will have a few seconds more than what is displayed to return to the normal playing area of the map, other times death is instantaneous when the timer reaches zero. Ceiling timers and horizontal map boundary timers are not always the same. Ceiling timers are usually much shorter than other boundaries. Players should avoid going out of bounds because of the possibility of death for doing so as well as the annoying timer that appears on the screen. The timer covers part of the [[reticle]] and has a low transparency, this makes aiming very difficult while out of bounds.<br />
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Going out of bounds, temporarily, can be an effective way to shake off pursuers. Occasionally, going out of bounds is a shortcut for aircraft, like in E7 on [[TC StoneRose]].</div>Warlord Kentax