Difference between revisions of "Battle Armor Weapons"

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(Small Laser)
(Battle Armor Weapon Options)
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The '''Small Laser''' is the default weapon for any newly spawned [[Battle Armor]]. It's impressive range of 400 meters stands out amongst the lineup of other options, however- its paltry damage output makes it difficult to justify taking out of the hangar, save for very specific circumstances.  
 
The '''Small Laser''' is the default weapon for any newly spawned [[Battle Armor]]. It's impressive range of 400 meters stands out amongst the lineup of other options, however- its paltry damage output makes it difficult to justify taking out of the hangar, save for very specific circumstances.  
  
In [[Terrain Control]], this weapon can be a lifesaver for helping repel enemy forces in a hurry, or capitalizing on an overreaching enemy in a factory-capable capture point to generate some extra [[CBills]] before buying your asset.
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In [[Terrain Control]], this weapon can be a lifesaver for helping repel damaged enemy forces in a hurry, or capitalizing on an overreaching enemy in a factory-capable capture point to generate some extra [[CBills]] before buying your asset.
  
  
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===Light Machine Gun===
 
===Light Machine Gun===
  
Gameplay hints / fluff
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The *Light Machine Gun* is a sidearm that comes equipped to all [[Battle Armor]] suits; and is the only weapon that is not removed upon entering a mech or vehicle.
  
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While having low damage, this weapon can be fired in conjunction with a purchased weapon to increase damage output; and with a steady hand, this weapon at dropping opposing Battle Armor units.
 +
 +
Considering this weapon comes standard to every pilot, it's retained when ejecting from a mech. Some pilots utilize this to handle opposing Battle Armor who are embedded within a point, or overwhelming a Battlemech unequipped to respond in turn.
  
  
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===SRM-2===
 
===SRM-2===
  
Gameplay hints etc
+
Each [[Battle Armor]] comes equipped with SRM-2 launchers, and can purchase up to 8 missiles. They load in pairs of two, which can be fired in quick succession or individually.
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The speed, splash radius and damage of these missiles excel in both removing enemy Battle Armor, and ablating Battlemech chassis. Used in conjunction with two other weapons while reloading, a nimble Battle Armor pilot can disarm or topple a mech' of any size.
 +
 
 +
While perfectly accurate, the SRM-2 do have some recoil, and lack the ability to be used while zoomed in- putting most of their impressive 400 meter range to waste except for pilots with great skill in leading their shots.
  
  
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===Man Pack PPC===
 
===Man Pack PPC===
  
Gameplay hints / fluff
+
The '''Man Pack PPC''' (often abbreviated to '''mPPC''') is a favorite of many Battle Armor pilots for a variety of reasons. Its impressive range is easily leveraged to both harass from afar, and to finish off weak opponents. It's large splash radius disorient opposing Battle Armor caught with an EMP effect, if they aren't already dead from a direct hit. The recoil of the weapon can be used strategically to increase a pilots maneuverability, a godsend considering most Battlemech have the capacity kill a Battle Armor with a single well aimed shot.
 
 
  
 +
These incredible features are only limited by the long durations it takes to draw the weapon, compounded by the longer duration it takes to recharge a shot; and how the dazzling projectile is a bright arrow revealing the location of the Battle Armor who fired it.
  
  

Revision as of 02:33, 1 March 2019

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Both Battle Armor variants (The Clan's Longinus and Inner Sphere Elemental) have no restrictions on the weapons they can buy. Battle Armor can carry two weapons, and hold up to 8 [[:Catagory:BA SRM <- fix].]. These weapons and missiles can be purchased from some controlled points in the Terrain Control game-mode, Marked APC placeholders in Solaris Arena, any allied Structure (Besides the Repair-pad) and any Infranty carrying vehicle (APC, Goblin, or Hephaestus).

Weapons can be dropped with the 'J' Key, and picked up with the 'F' Key (by default)- but cannot be sold back like a mech or vehicle.

Battle Armor Weapon Options

Small Laser
MWLL S LASER.png
Price: {{{Price}}}
Max Range: 400 m
Primary Damage: 310
Primary Damage Type: ---
Secondary Damage: ---
Secondary Damage Type: ---
Splash Radius: ---
Shots per Minute: 23.9
Damage per Second: 123.5
Overheat: ---
Cooldown: ---
Heat per Second: ---
Damage Fall-off: ---
Fall-off After: ---

Small Laser

The Small Laser is the default weapon for any newly spawned Battle Armor. It's impressive range of 400 meters stands out amongst the lineup of other options, however- its paltry damage output makes it difficult to justify taking out of the hangar, save for very specific circumstances.

In Terrain Control, this weapon can be a lifesaver for helping repel damaged enemy forces in a hurry, or capitalizing on an overreaching enemy in a factory-capable capture point to generate some extra CBills before buying your asset.














Canon

The Small Laser is a laser weapon mounted on battle armor suits. The Battle Armor version of the small laser was derived from infantry support weapons, in this case the Support Laser. The process of converting it from a support weapon has nevertheless created a radically new system with far greater potential. The megajoules of energy unleashed by a small laser can prove deadly to a 'Mech, especially when used against gaps and gashes in its armor to target internal systems and ammunition bins to explosive effect.

BattleTech Reference


Light Machine Gun
350px
Price: {{{Price}}}
Max Range: 600 m
Primary Damage: 9
Primary Damage Type: Kinetic
Secondary Damage: ---
Secondary Damage Type: ---
Splash Radius: ---
Shots per Minute: 1000
Damage per Second: 150
Overheat: 5 sec
Cooldown: 1 sec
Heat per Second: ---
Damage Fall-off: ---
Fall-off After: ---


Light Machine Gun

The *Light Machine Gun* is a sidearm that comes equipped to all Battle Armor suits; and is the only weapon that is not removed upon entering a mech or vehicle.

While having low damage, this weapon can be fired in conjunction with a purchased weapon to increase damage output; and with a steady hand, this weapon at dropping opposing Battle Armor units.

Considering this weapon comes standard to every pilot, it's retained when ejecting from a mech. Some pilots utilize this to handle opposing Battle Armor who are embedded within a point, or overwhelming a Battlemech unequipped to respond in turn.











Canon

The Light Machine Gun was originally created by Clan Smoke Jaguar for use by their ProtoMechs, trading firepower for superior range and accuracy over traditional Machine Guns. Originally fielded only by the Clans, the Inner Sphere eventually created their own version of Light Machine Guns for use by Battle Armor by deriving the design from semi-portable machine guns normally used by infantry forces.

BattleTech Reference


SRM-2
350px
Price: {{{Price}}}
Max Range: 400 m
Primary Damage: 400
Primary Damage Type: Light Kinetic
Secondary Damage: 200
Secondary Damage Type: Missile
Splash Radius: 4 m
Shots per Minute: 8
Damage per Second: 80
Overheat: ---
Cooldown: ---
Heat per Second: ---
Damage Fall-off: ---
Fall-off After: ---

SRM-2

Each Battle Armor comes equipped with SRM-2 launchers, and can purchase up to 8 missiles. They load in pairs of two, which can be fired in quick succession or individually.

The speed, splash radius and damage of these missiles excel in both removing enemy Battle Armor, and ablating Battlemech chassis. Used in conjunction with two other weapons while reloading, a nimble Battle Armor pilot can disarm or topple a mech' of any size.

While perfectly accurate, the SRM-2 do have some recoil, and lack the ability to be used while zoomed in- putting most of their impressive 400 meter range to waste except for pilots with great skill in leading their shots.











Canon

The SRM-2 is a twin-tube short-range missile launcher mounted on Battle Armor suits. SRMs were already one of the most powerful weapons available for conventional infantry, and so following their introduction they quickly became a favorite weapon of battle suit designs. More bulky than the portable launchers carried by infantry, the reliable SRM-2 benefits from the advanced fire controls and stability provided by battle armor while remaining smaller per tube than vehicular launchers.

BattleTech Reference


Man Pack PPC
MWLL MPPC.png
Price: {{{Price}}}
Max Range: 450 m
Primary Damage: 265
Primary Damage Type: Energy
Secondary Damage: 113
Secondary Damage Type: EMP
Splash Radius: 2.4 m
Shots per Minute: 8
Damage per Second: 50.4
Overheat: ---
Cooldown: ---
Heat per Second: ---
Damage Fall-off: ---
Fall-off After: ---

Man Pack PPC

The Man Pack PPC (often abbreviated to mPPC) is a favorite of many Battle Armor pilots for a variety of reasons. Its impressive range is easily leveraged to both harass from afar, and to finish off weak opponents. It's large splash radius disorient opposing Battle Armor caught with an EMP effect, if they aren't already dead from a direct hit. The recoil of the weapon can be used strategically to increase a pilots maneuverability, a godsend considering most Battlemech have the capacity kill a Battle Armor with a single well aimed shot.

These incredible features are only limited by the long durations it takes to draw the weapon, compounded by the longer duration it takes to recharge a shot; and how the dazzling projectile is a bright arrow revealing the location of the Battle Armor who fired it.













Canon

The Support Particle Projection Cannon (S-PPC) is an exotic energy weapon for battle armor based on the vehicular-scale PPC. New Samarkand Small Arms originally developed their Support Particle Cannon in 2436, long before the introduction of battle suits in the Inner Sphere. While technically easy to adapt the S-PPC to be mounted on the new platforms, battle armor did not start carrying particle projector cannons until the Draconis Combine introduced the Void suit in 3067. Since then the weapon has been mounted on the Combine's Kanazuchi, along with the Word of Blake's Shedu and Nephilim and the Taurian Concordat's Asterion.

BattleTech Reference


Micro Heavy Laser
MWLL L LASER.png
Price: {{{Price}}}
Max Range: 175 m
Primary Damage: 1348.8
Primary Damage Type: Energy
Secondary Damage: ---
Secondary Damage Type:
Splash Radius: ---
Shots per Minute: 8.6
Damage per Second: 192.4
Overheat: ---
Cooldown: ---
Heat per Second: ---
Damage Fall-off: ---
Fall-off After: ---

Micro Heavy Laser

Gameplay hints / fluff















Canon

The Micro Laser is a Laser weapon mounted on battle armor suits. The original Micro Laser was designed to be used by ProtoMechs, although it has disseminated for use by other units. The version mounted on battle armor is just as deadly as its vehicular counterpart but was derived from an infantry support weapon, the ER Semi-Portable Support Laser.

BattleTech Reference


Recoilless Rifle
MWLL RECOILLESS.png
Price: {{{Price}}}
Max Range: 318 m
Primary Damage: 400
Primary Damage Type: Flak
Secondary Damage: ---
Secondary Damage Type:
Splash Radius: ---
Shots per Minute: 16
Damage per Second: 106.7
Overheat: ---
Cooldown: ---
Heat per Second: ---
Damage Fall-off: ---
Fall-off After: ---

Recoilless Rifle

Gameplay hints / fluff















Canon

The Recoilless Rifle is an adapted version of the self-same infantry support weapon which can be mounted on Battle Armor. Examples of these weapons were first employed by the Capellan Confederation during the Capellan-St. Ives War, mounting them on numerous field refits of the Inner Sphere Standard and Fa Shih armors.

BattleTech Reference


Grenade Launcher
MWLL GRENADE.png
Price: {{{Price}}}
Max Range: 600 m
Primary Damage: 250
Primary Damage Type: Heavy Kinetic
Secondary Damage: 65
Secondary Damage Type: Frag
Splash Radius: 3 m
Shots per Minute: 35
Damage per Second: 183.8
Overheat: ---
Cooldown: ---
Heat per Second: ---
Damage Fall-off: ---
Fall-off After: ---

Grenade Launcher

Gameplay hints . fluff














Canon

A Grenade Launcher is an uncommon weapon used by Battle Armor. Automatically firing a string of grenades over greater distances with more accuracy than typical hand-thrown grenades, this weapon is devastating against swarms of infantry but unreliable against armored targets. The Inner Sphere armed their first native Battle Armor design, the Infiltrator Mk. I, with a grenade launcher but it proved unsatisfactory as a primary weapon. It was eventually redesigned into an infantry support weapon.

BattleTech Reference


Small Pulse Laser
MWLL S LASER.png
Price: {{{Price}}}
Max Range: 200 m
Primary Damage: 47.4
Primary Damage Type: Energy
Secondary Damage: ---
Secondary Damage Type:
Splash Radius: ---
Shots per Minute: 279
Damage per Second: 220.6
Overheat: ---
Cooldown: ---
Heat per Second: ---
Damage Fall-off: ---
Fall-off After: ---

Small Pulse Laser

Gameplay hints / fluff














Canon

The Small Pulse Laser is a Pulse Laser weapon mounted on battle armor suits. The weapon is equivalent to the vehicular Small Pulse Laser but is an extensively modified version of an infantry support weapon, the Support Pulse Laser, allowing it to be mounted on battle suits. The small pulse laser serves as a popular alternative to machine gun systems.

BattleTech Reference


Medium Machine Gun
MWLL MGUN.png
Price: {{{Price}}}
Max Range: 600 m
Primary Damage: 17
Primary Damage Type: Kinetic
Secondary Damage: ---
Secondary Damage Type: ---
Splash Radius: ---
Shots per Minute: 700
Damage per Second: 198.3
Overheat: 5 s
Cooldown: 1 s
Heat per Second: ---
Damage Fall-off: 1 / m
Fall-off After: 300 m

Medium Machine Gun

Gameplay hints / fluff














Canon

The Medium Machine Gun is favored as an effective and inexpensive way for Battle Armor to combat infantry thanks to its sheer firepower and impressive rate of fire. First derived from infantry support models, in terms of capabilities it can easily rival its larger vehicular cousins typically mounted on BattleMechs and combat vehicles.

BattleTech Reference


Flamer
MWLL FLAMER.png
Price: {{{Price}}}
Max Range: 92 m
Primary Damage: 40
Primary Damage Type: Flame
Secondary Damage: ---
Secondary Damage Type: Flame
Splash Radius: 10 m
Shots per Minute: 300
Damage per Second: 200
Overheat: 8 s
Cooldown: 4 s
Heat per Second: 50
Damage Fall-off: ---
Fall-off After: ---

Flamer

Gameplay hints / fluff















Canon

A Flamer is potent incendiary weapon mounted on several Battle Armor designs, although it has more in common with vehicular flamethrowers than 'Mech-based Flamers. Lacking a fusion engine from which to draw plasma means a reservoir of combustible fuel must be carried to achieve the same effect. While smaller in size this Flamer is no less deadly than its larger cousins.

BattleTech Reference


Target Acquisition Gear
MWLL TAG.png
Price: {{{Price}}}
Max Range: 700
Primary Damage: ---
Primary Damage Type: ---
Secondary Damage: ---
Secondary Damage Type: ---
Splash Radius: ---
Shots per Minute: ---
Damage per Second: ---
Overheat: ---
Cooldown: ---
Heat per Second: ---
Damage Fall-off: ---
Fall-off After: ---

TAG

Gameplay hints / fluff











Canon

Light Target Acquisition Gear is a man-portable version of TAG which is useable by infantry. Consisting of the spotting laser and accompanying electronics, it allows a squad of infantry to direct friendly guided munitions such as Arrow IV artillery missiles and Semi-Guided LRMs. Light TAG gives foot soldiers the ability to punch above their weight by bringing vehicular-grade weapons fire precisely on an enemy target

BattleTech Reference