Difference between revisions of "Battle Armor"

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Battle Armor are extreme high risk, high reward units. A single full blast from a medium laser can end them, but they are also the single most agile asset in the game, allowing them to weave between an enemy's feet, hide in urban areas, and even hitch rides on allies - and enemies. Battle Armor are particularly suited for harassing slow targets, and delaying enemy advances as they can be very difficult to root out from positions.  
 
Battle Armor are extreme high risk, high reward units. A single full blast from a medium laser can end them, but they are also the single most agile asset in the game, allowing them to weave between an enemy's feet, hide in urban areas, and even hitch rides on allies - and enemies. Battle Armor are particularly suited for harassing slow targets, and delaying enemy advances as they can be very difficult to root out from positions.  
  
As a single Battle Armor actually represents ''Five'' Battle Armor from the Battletech boardgame, their weapon firepower is significantly boosted - though they can only fire their weapons one-at-a-time like a standard first person shooter, compared to a mech's ability to fire any weapon at any time, making their overall DPS quite low. The utilize their maximum damage potential, a pilot needs to juggle their weapons cooldowns and preserve their jetpack fuel to remain nimble.
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As a single Battle Armor actually represents ''Five'' Battle Armor from the Battletech board game, ''meaning their weapon firepower is significantly boosted'' - though they can only fire their weapons one-at-a-time like a standard first person shooter, compared to a mech's ability to fire any weapon at any time, making their overall DPS quite low. The utilize their maximum damage potential, a pilot needs to juggle their weapons cooldowns and preserve their jetpack fuel to remain nimble.
  
 
Despite a hefty [[Points|point multiplier]] for using a 2 ticket unit, it can be difficult for new pilots to generate score and rank up when using them. While nimble within a small area, they truly suffer traversing the large distances between points; severely reducing their map presence unless coordinated with their team. <br>
 
Despite a hefty [[Points|point multiplier]] for using a 2 ticket unit, it can be difficult for new pilots to generate score and rank up when using them. While nimble within a small area, they truly suffer traversing the large distances between points; severely reducing their map presence unless coordinated with their team. <br>
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===[[Battle Armor Weapons]]===
 
===[[Battle Armor Weapons]]===
'''[[:Category:Battle Armor Weapons|BA weapons]]''' are essentially scaled down versions of standard Mech weapons. The BA is equipped with a [[Battle Armor Weapons#Small Laser|Small Laser]] as a primary weapon and two free [[Battle Armor Weapons#SRM-2|SRM-2]] missiles by default, but can purchase different weapons and ammunition.
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'''[[:Category:Battle Armor Weapons|BA weapons]]''' are essentially scaled down versions of standard Mech weapons.
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The BA is equipped with a [[Battle Armor Weapons#Small Laser|Small Laser]] as a primary weapon and two free [[Battle Armor Weapons#SRM-2|SRM-2]] missiles by default, but can purchase different weapons and ammunition.
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Weapon Selection: Small Pulse Laser, Small Laser, Micro Heavy Laser, Light Machine Gun, Medium Machine Gun
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Recoilless Rifle, Grenade Launcher, SRM-2, Man Pack PPC, Flamer and TAG Laser
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===Battle Armor Equipment===
 
===Battle Armor Equipment===
 
Battle Armor are equipped in three default features:  
 
Battle Armor are equipped in three default features:  
 
*[[Jump Jets]] Allow Battle Armor it to fly for limited time, or cover great distances quickly in bursts ''(Like 'mechs, Battle armor suffer no falling damage)''
 
*[[Jump Jets]] Allow Battle Armor it to fly for limited time, or cover great distances quickly in bursts ''(Like 'mechs, Battle armor suffer no falling damage)''
**In low gravity environments, BA are able to change their thrust vector by aiming up and down, and roll left or right (''X'' and ''C'' keys by default). This allow the battle armor increased control and maneuverability - allowing them to handle similar to a [[VTOL]]
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In low gravity environments, BA are able to change their thrust vector by aiming up and down, and roll left or right (''X'' and ''C'' keys by default). This allow the battle armor increased control and maneuverability - allowing them to handle similar to a [[VTOL]]
 
*[[Standard Optics]] allowing them to zoom-in for more accurate fire
 
*[[Standard Optics]] allowing them to zoom-in for more accurate fire
 
*[[Night Vision]] for night operations
 
*[[Night Vision]] for night operations
 
In addition to this equipment, Battle Armor are able to sprint using the (by default) ''Left Shift'' key, similar to a Battlemech equipped with [[MASC]], except that you cannot fire while sprinting.
 
In addition to this equipment, Battle Armor are able to sprint using the (by default) ''Left Shift'' key, similar to a Battlemech equipped with [[MASC]], except that you cannot fire while sprinting.
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==Elemental==
 
==Elemental==
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===Canon===
 
===Canon===
The standard against which all Battle Armor is measured, the Elemental Battle Armor was first introduced in 2868 by Clan Wolf in a Trial of Possession against the Nova Cats. It was a marvel of Clan engineering that allowed a small group of operators to take down large 'Mechs and survive the encounter. The canon Elemental only has one shot of SRM2, unlike the unlimited amount that the MWLL Beta Elemental has.
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The standard against which all Battle Armor is measured, the Elemental Battle Armor was first introduced in 2868 by Clan Wolf in a Trial of Possession against the Nova Cats. It was a marvel of Clan engineering that allowed a small group of operators to take down large 'Mechs and survive the encounter. The canon Elemental only has one shot of SRM2, whereas the MWLL Elemental mounts two.
  
 
Date Introduced 2868 during the Era known as "Early Succession War" (2781 - 2900) - Unit Role: Infantry - Battle Armor
 
Date Introduced 2868 during the Era known as "Early Succession War" (2781 - 2900) - Unit Role: Infantry - Battle Armor
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{{Clear}}
 
{{Clear}}
 
 
==Longinus==
 
==Longinus==
 
[[File:Longinus.jpg|350px|thumb|right|Inner Sphere Longinus Battle Armor]]
 
[[File:Longinus.jpg|350px|thumb|right|Inner Sphere Longinus Battle Armor]]
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===Canon===
 
===Canon===
The Longinus Battle Armor was developed in 3058 by the Free Worlds League to attempt to duplicate the functionality of the [[Elemental]]. Though they were unable to match the original Clan-tech machine, the Longinus came the closest of any Inner Sphere attempt at the time, thanks in part to the help of the Word of Blake. Unlike the MWLL version, the canon Longinus has a one shot SRM2 pack as opposed to an unlimited SRM2 pack.
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The Longinus Battle Armor was developed in 3058 by the Free Worlds League to attempt to duplicate the functionality of the [[Elemental]]. Though they were unable to match the original Clan-tech machine, the Longinus came the closest of any Inner Sphere attempt at the time, thanks in part to the help of the Word of Blake.
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The canon Longinus has a one shot SRM2 pack, whereas the MWLL Longinus mounts two.
  
 
Date Introduced 3057 during the Era known as "Clan Invasion" (3050 - 3061) - Unit Role: Infantry - Battle Armor
 
Date Introduced 3057 during the Era known as "Clan Invasion" (3050 - 3061) - Unit Role: Infantry - Battle Armor

Revision as of 16:07, 25 February 2020

Battle Armor (abbreviated BA) is a powered armor that the player spawns in. For the Inner Sphere it is the Longinus, and for the Clan it is the Elemental.

Battle Armor are extreme high risk, high reward units. A single full blast from a medium laser can end them, but they are also the single most agile asset in the game, allowing them to weave between an enemy's feet, hide in urban areas, and even hitch rides on allies - and enemies. Battle Armor are particularly suited for harassing slow targets, and delaying enemy advances as they can be very difficult to root out from positions.

As a single Battle Armor actually represents Five Battle Armor from the Battletech board game, meaning their weapon firepower is significantly boosted - though they can only fire their weapons one-at-a-time like a standard first person shooter, compared to a mech's ability to fire any weapon at any time, making their overall DPS quite low. The utilize their maximum damage potential, a pilot needs to juggle their weapons cooldowns and preserve their jetpack fuel to remain nimble.

Despite a hefty point multiplier for using a 2 ticket unit, it can be difficult for new pilots to generate score and rank up when using them. While nimble within a small area, they truly suffer traversing the large distances between points; severely reducing their map presence unless coordinated with their team.

Point of Elemental BAs

Notes on Battle Armor

Currently the Battle Armor has:

  • Health Regen (6 points/sec) after 10 seconds of taking no damage- regen rate can be doubled by crouching
  • 400 Total Health
  • Infinite Ammo for Weapons (Not for SRM)
  • Speed and Maneuverability
  • Small Size
  • Low Radar Profile
  • Varied Weapon Options

Battle Armor Weapons

BA weapons are essentially scaled down versions of standard Mech weapons.

The BA is equipped with a Small Laser as a primary weapon and two free SRM-2 missiles by default, but can purchase different weapons and ammunition.

Weapon Selection: Small Pulse Laser, Small Laser, Micro Heavy Laser, Light Machine Gun, Medium Machine Gun Recoilless Rifle, Grenade Launcher, SRM-2, Man Pack PPC, Flamer and TAG Laser


Battle Armor Equipment

Battle Armor are equipped in three default features:

  • Jump Jets Allow Battle Armor it to fly for limited time, or cover great distances quickly in bursts (Like 'mechs, Battle armor suffer no falling damage)

In low gravity environments, BA are able to change their thrust vector by aiming up and down, and roll left or right (X and C keys by default). This allow the battle armor increased control and maneuverability - allowing them to handle similar to a VTOL

In addition to this equipment, Battle Armor are able to sprint using the (by default) Left Shift key, similar to a Battlemech equipped with MASC, except that you cannot fire while sprinting.


Elemental

Clan's Elemental Battle Armor

The Elemental is the default Battle Armor for Clan players. Functionally, it is currently no different than the Inner Sphere Longinus.

Canon

The standard against which all Battle Armor is measured, the Elemental Battle Armor was first introduced in 2868 by Clan Wolf in a Trial of Possession against the Nova Cats. It was a marvel of Clan engineering that allowed a small group of operators to take down large 'Mechs and survive the encounter. The canon Elemental only has one shot of SRM2, whereas the MWLL Elemental mounts two.

Date Introduced 2868 during the Era known as "Early Succession War" (2781 - 2900) - Unit Role: Infantry - Battle Armor

BattleTech Reference

Longinus

Inner Sphere Longinus Battle Armor

The Longinus is the default Battle Armor for Inner Sphere players. Functionally, it is currently no different than the Clan Elemental.

Canon

The Longinus Battle Armor was developed in 3058 by the Free Worlds League to attempt to duplicate the functionality of the Elemental. Though they were unable to match the original Clan-tech machine, the Longinus came the closest of any Inner Sphere attempt at the time, thanks in part to the help of the Word of Blake.

The canon Longinus has a one shot SRM2 pack, whereas the MWLL Longinus mounts two.

Date Introduced 3057 during the Era known as "Clan Invasion" (3050 - 3061) - Unit Role: Infantry - Battle Armor

BattleTech Reference