Difference between revisions of "AutoCannons"

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m (Standard AutoCannons)
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==[[Standard AutoCannons]]==
 
==[[Standard AutoCannons]]==
* BA AC2
+
* Battle Armor Autocannon 2 (BA AC2)
* AC2
+
* Autocannon 2 (AC2)
* AC5
+
* Autocannon 5 (AC5)
* AC10
+
* Autocannon 10 (AC10)
* AC20
+
* Autocannon 20 (AC20)
 
 
  
 
==[[Ultra AutoCannons]]==
 
==[[Ultra AutoCannons]]==

Revision as of 15:58, 24 December 2017

AutoCannons, or AC's, and their variations are the most common Ballistic Weapons, and like other Ballistic Weapons, fire actual projectiles, much like modern-day firearms. All AutoCannons are ammo-dependent, and feature an "overheat" mechanic, in which continuous fire of the weapon without time to "cool down" will result in a debilitating jam that will render the AutoCannon inoperable for an extended period of time. Autocannons will also fire beyond their listed range, but with reduced damage; there is also a set maximum range at which AutoCannon rounds will air burst, causing light splash damage.

Autocannons in MWLL are designated as follows:


Standard AutoCannons

  • Battle Armor Autocannon 2 (BA AC2)
  • Autocannon 2 (AC2)
  • Autocannon 5 (AC5)
  • Autocannon 10 (AC10)
  • Autocannon 20 (AC20)

Ultra AutoCannons

  • UAC2
  • UAC5
  • UAC10
  • UAC20
  • CUAC2
  • CUAC5
  • CUAC10
  • CUAC20


Rotary AutoCannons

  • BA Bear AC
  • RAC2
  • RAC5


Lubalin Ballistics-X AutoCannons

  • LBX2
  • LBX5
  • LBX10
  • LBX20
  • CLBX2
  • CLBX5
  • CLBX10
  • CLBX20


Hyper-Velocity AutoCannons

  • HVAC2
  • HVAC5
  • HVAC10
  • HVAC20