Archangel

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Archangel
Archangel.png
Archangel.png
Class: Assault Mech
Faction: Inner Sphere
Ticket cost: 15 upon destruction
Tier: 15
Tonnage: 100 tons
Speed: 54 km/h
Torso yaw: 360°
Torso pitch: -30° to +40° while standing.
-30° to +50° while crouching.
Variant Armament
Variant Weapons Equipment
Prime:
Price: 122 800 CBills
Total armor: 94 360
Engine Size: Immortus 300 Compact Fusion
A:
Price: 118 900 CBills
Total armor: 92 754
Engine Size: Immortus 300 Compact Fusion
B:
Price: 116 500 CBills
Total armor: 94 360
Engine Size: Immortus 300 Compact Fusion
C:
Price: 112 700 CBills
Total armor: 94 360
Engine Size: Immortus 300 Compact Fusion
D:
Price: 126 300 CBills
Total armor: 94 360
Engine Size: Immortus 300 Compact Fusion
E:
Price: 127 100 CBills
Total armor: 92 754
Engine Size: Immortus 300 Compact Fusion
Armor Points Distribution
BT
HD
LA
LL
LT
CT
RT
RA
RL
INT
8310
2760
7963
7963
10595
8310
15234
8310
7963
10595
6357

All stats current as of release 0.15.3

The Archangel is an unconventional 100t Inner Sphere Assault Mech that uses the latest in Inner Sphere technology to create the ultimate defense Mech. On the surface, with a typical armament similar to a Mech half its size, a slow max speed of 54 km/h, and an extremely wide profile, the Archangel looks to be a poor contender for its price and tonnage. However, the Archangel's secret lies within it's unique technology to create an ultra-specialised "zombie" mech that refuses to be destroyed. A Compact Fusion Engine reduces damage transfer from destroyed side and back torso plates even more so than the Standard Engine used by the Atlas. Combined with carrying the maximum amount of armor for its tonnage, a pilot can use damage spreading to absorb a tremendous amount of punishment while suffering less penalties when taking hits on destroyed components. Typically mounting GECM or even Stealth Armor, the Archangel has the advantage of avoiding damage entirely by remaining undetected on radar and frustrating attempts to lock on with Missile Weapons. Finally, for when a situation gets too dangerous even for such a tough Mech, the Archangel mounts Improved Jump Jets allowing it to vault out of harm's way and into covered positions, greatly extending its survivability. With all of these elements in concert, the Archangel makes the ultimate base defender and contester, able to easily absorb or frustrate any attempt to damage it, making up for its poor weapons compliment simply by outlasting the competition.

Roles and Gameplay Hints

Prime


Variant A


Variant B


Variant C


Variant D - "Deimos"


Variant E - "Phobos"



Canon

The 100-ton Archangel represents the pinnacle of Cortland/Vapula’s Celestial series, yet its design departs quite radically from others in the line. Intended as a command unit or an anchor for assault and defense formations, this beast sports a compact engine, gyro, and cockpit—sacrificing tonnage for sheer survivability. An endo-steel chassis helps alleviate the weight costs, but only slightly, leaving this machine with only 36 tons of pod space for weapons—a pittance compared to most OmniMechs in its tonnage. However, with this design approach, the Archangel becomes a virtual zombie on the battlefield, often standing through withering fire that would crush or cripple any other assault ’Mech in production today.

Date Introduced 3069 during the Era known as "Jihad" (3068 - 3085) - Unit Role: OmniMech Assault

BattleTech Reference