Difference between revisions of "Air Weapons"

From MechWarrior: Living Legends Wiki
Jump to: navigation, search
(Usage table update (10.3))
(missile and laser tables updated)
(One intermediate revision by the same user not shown)
Line 3: Line 3:
  
 
== Ballistic Air Weapons ==
 
== Ballistic Air Weapons ==
 +
<br>
  
{| border="1" width="100%" cellspacing="0" cellpadding="1" class="wikitable" style="border: 1px solid #62782d; text-align:center; background:#101010;"
+
{| border="1" cellspacing="0" cellpadding="1" class= "wikitable sortable" style="text-align:center; font-size:13px; margin:auto;"
|- class="stripe_grass" style="height:50px; text-align:center"
+
|+ style="caption-side:bottom; text-align:right; font-size:12px; font-weight: normal;" | All stats are current as of release 0.10.3
! style="width: 10%" | '''Weapon'''
+
|- style="text-align:center; height:40px;"
! '''Listed Range'''
+
! data-sort-type="number" | '''Weapon'''
! '''Max Range'''
+
! data-sort-type="number" | '''Max Range''' <!-- calculated and/or approximated max range to cause damage -->
! '''Ammo per Ton'''
+
! data-sort-type="number" | '''Dmg Drop<br>Range'''
! '''Heat'''
+
! data-sort-type="number" | '''Dmg Drop<br>/m'''
! '''Damage'''
+
! '''Damage<wbr/>/Shot''' <!-- A shot represents the minimum amount of ammo/beams one can shoot-->
! style="width: 6%" | '''[[Damage types|Damage Type]]'''
+
! class="unsortable" style="padding: 5px;" | '''[[Damage types|Damage Type]]'''
! '''Secondary Damage'''
+
! data-sort-type="number" | '''Splash Radius'''
! style="width: 6%" | '''Secondary Damage Type'''
+
! data-sort-type="number" | '''Shots<wbr/>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) -->
! '''Splash Radius'''
+
! data-sort-type="number" | '''Charge<br>Time'''
! '''Shots per Min'''
+
! '''Raw DPS''' <!-- DPS without damage type modifiers -->
! '''Overheat'''
+
! '''[[Heat]]<wbr/>/Shot'''
! '''Cooldown'''
+
! data-sort-type="number" | '''Cooldown<br>Time''' <!-- Full weapon heat bar to 0 -->
! '''Mech Damage per Sec'''
+
! data-sort-type="number" | '''Jam<br>Duration'''
! '''Heat per Sec'''
+
! '''Ammo<wbr/>/ton''' <!-- Half ton ammo treated as one ton -->
! '''Ammo Cost per Ton'''
+
! '''Ammo cost<br>/ton'''
! '''Max Damage per Ton Ammo'''
 
! '''Damage Fall-off'''
 
! '''Fall-off After'''
 
! class="unsortable" | '''Notes'''
 
 
|-
 
|-
  
<!-- Use this template when adding new ballistic weapons. It should match the column format above.
+
| data-sort-value="1" | [[Air_Weapons#Ballistic_Air_Weapons | Air&nbsp;UAC2]]
| [[Weapon]]
+
| 1200m
| Listed Range
+
| 1200m
| Max Range
+
| 10
| Ammo/ton
+
| Data-sort-value="12" | 12
| Heat
+
| Mgun
| Damage
 
| Damage Type
 
| Secondary Damage
 
| Secondary Damage Type
 
| Splash Radius
 
| Shots/min
 
| Overheat
 
| Cooldown
 
| Mech Damage/sec
 
| Heat/sec
 
| Ammo Cost/ton
 
| Max Damage/ton Ammo
 
| Damage Fall-off
 
| Fall-off After
 
| Notes
 
|-
 
-->
 
 
 
| [[Ultra AutoCannons|Air UAC2]]
 
| 1250m
 
| 1250m
 
| 800
 
| 1.32
 
| 12
 
| MGun
 
 
| ---
 
| ---
| ---
+
| 480&nbsp;(1080)
| ---
+
| rowspan="4" | ---
| 1080
+
| 96
| 2s
+
| 1
 +
| 2.5s
 
| 2.5s
 
| 2.5s
| 67.2
+
| 800
| 23.76
+
| rowspan="4" | 450
| 450
 
| 6720
 
| -10
 
| 1200m
 
| ---
 
 
|-
 
|-
  
| [[Ultra AutoCannons|Air UAC5]]
+
| data-sort-value="2" | [[Air_Weapons#Ballistic_Air_Weapons | Air&nbsp;UAC5]]
| 900m
 
 
| 860m
 
| 860m
 +
| rowspan="3" | ---
 +
| rowspan="3" | ---
 +
| Data-sort-value="40" | 40
 +
| rowspan="2" | Kinetic&#8209;air
 +
| 1.5m
 +
| 120&nbsp;(600)
 +
| 80
 +
| 3
 +
| rowspan="3" | 6s
 +
| 9s
 
| 200
 
| 200
| 3
 
| 32.84
 
| Energy
 
| ---
 
| ---
 
| 1.3m
 
| 600
 
| 1.5s
 
| 6s
 
| 65.68
 
| 30
 
| 450
 
| 6568
 
| ---
 
| ---
 
| ---
 
 
|-
 
|-
  
| [[Ultra AutoCannons|Air UAC10]]
+
| data-sort-value="3" | [[Air_Weapons#Ballistic_Air_Weapons | Air&nbsp;UAC10]]
| 800m
 
 
| 760m
 
| 760m
 +
| Data-sort-value="80" | 80
 +
| 2.5m
 +
| 80&nbsp;(400)
 +
| 107
 +
| 10
 +
| 9s
 
| 100
 
| 100
| 10
 
| 73.5
 
| Energy
 
| ---
 
| ---
 
| 2m
 
| 400
 
| 1.5s
 
| 6s
 
| 98
 
| 66.67
 
| 450
 
| 7350
 
| ---
 
| ---
 
| ---
 
 
|-
 
|-
  
| [[Ultra AutoCannons|Air UAC20]]
+
| data-sort-value="4" | [[Air_Weapons#Ballistic_Air_Weapons | Air&nbsp;UAC20]]
| 700m
+
| 600m
| 660m
+
| Data-sort-value="180" | 180
| 50
 
| 15
 
| 180
 
 
| Energy
 
| Energy
| ---
 
| ---
 
 
| 3m
 
| 3m
| 300
+
| 60&nbsp;(300)
| 1.5s
 
| 6s
 
 
| 180
 
| 180
| 75
+
| 15
| 450
+
| 9s
| 9000
+
| 50
| ---
 
| ---
 
| ---
 
 
|-
 
|-
  
| [[Rotary AutoCannons|Air RAC2]]
+
| data-sort-value="5" | [[Air_Weapons#Ballistic_Air_Weapons | Air&nbsp;RAC2]]
 
| 1000m
 
| 1000m
| 1000m
+
| 800m
| 600
+
| 0.05
| 1.32
+
| Data-sort-value="19" | 19
| 18.89
+
| Light&nbsp;Kinetic
| Light Kinetic
 
| ---
 
 
| ---
 
| ---
| ---
+
| 648&nbsp;(1080)
| 1080
+
| rowspan="2" | ---
 +
| 204
 +
| 1.3
 +
| rowspan="2" | 4s
 
| 6s
 
| 6s
| 4s
+
| 600
| 204.01
 
| 23.76
 
 
| 250
 
| 250
| 11334
 
| -0.05
 
| 800m
 
| ---
 
 
|-
 
|-
  
| [[Rotary AutoCannons|Air RAC5]]
+
| data-sort-value="6" | [[Air_Weapons#Ballistic_Air_Weapons | Air&nbsp;RAC5]]
| 900m
 
 
| 860m
 
| 860m
| 600
 
| 3
 
| 32.84
 
| Energy
 
 
| ---
 
| ---
 
| ---
 
| ---
| 1.3m
+
| Data-sort-value="40" | 40
| 600
+
| Kinetic&#8209;air
| 4.5s
+
| 1.5m
| 4s
+
| 318&nbsp;(600)
| 173.86
+
| 212
| 30
+
| 3
 +
| 9s
 +
| 200
 
| 450
 
| 450
| 6568
 
| ---
 
| ---
 
| ---
 
 
|-
 
|-
  
| [[Gauss Rifles|Air Light Gauss Rifle]]
+
| data-sort-value="7" | [[Air_Weapons#Ballistic_Air_Weapons | Air&nbsp;LBX2]]
| 1200m
+
| 1350m
| 1200m
+
| 1350m
| 16
+
| rowspan="2" | 10
| 11
+
| Data-sort-value="162" | 2 x 81
| 649.09
+
| rowspan="4" | Kinetic&#8209;air
| Heavy Kinetic
+
| rowspan="4" | 1.5m
 +
| 20
 +
| rowspan="4" | ---
 +
| 54
 +
| 7
 +
| rowspan="4" | ---
 +
| rowspan="4" | ---
 +
| 60
 +
| 125
 +
|-
 +
 
 +
| data-sort-value="8" | [[Air_Weapons#Ballistic_Air_Weapons | Air&nbsp;LBX5]]
 +
| 900m
 +
| 900m
 +
| Data-sort-value="405" | 5 x 81
 +
| 15
 +
| 101
 +
| 10
 +
| 48
 +
| 500
 +
|-
 +
 
 +
| data-sort-value="9" | [[Air_Weapons#Ballistic_Air_Weapons | Air&nbsp;LBX10]]
 +
| 697m
 +
| rowspan="2" | ---
 +
| rowspan="2" | ---
 +
| Data-sort-value="810" | 10 x 81
 +
| 12
 +
| 162
 +
| 24
 +
| 24
 +
| 950
 +
|-
 +
 
 +
| data-sort-value="10" | [[Air_Weapons#Ballistic_Air_Weapons | Air&nbsp;LBX20]]
 +
| 450m
 +
| Data-sort-value="1620" | 20 x 81
 +
| 10
 +
| 270
 +
| 76
 +
| 12
 +
| 1350
 +
|-
 +
 
 +
| data-sort-value="11" | [[Air_Weapons#Ballistic_Air_Weapons | Air&nbsp;LtGauss]]
 +
| 1254m
 
| ---
 
| ---
 
| ---
 
| ---
 +
| Data-sort-value="649" | 649
 +
| rowspan="4" | Heavy&nbsp;Kinetic
 +
| rowspan="4" | ---
 +
| 13
 
| ---
 
| ---
 +
| 141
 
| 11
 
| 11
| ---
+
| rowspan="4" | ---
| ---
+
| rowspan="4" | ---
| 119
+
| 16
| 2.02
 
 
| 1000
 
| 1000
| 10385.46
 
| ---
 
| ---
 
| Charge-up
 
 
|-
 
|-
  
| [[Gauss Rifles|Air Gauss Rifle]]
+
| data-sort-value="12" | [[Air_Weapons#Ballistic_Air_Weapons | Air&nbsp;Gauss]]
 
| 900m
 
| 900m
 
| 900m
 
| 900m
 +
| 1092
 +
| Data-sort-value="1230" | 1230
 +
| 7.4
 +
| 1s
 +
| 152
 +
| 18
 
| 12
 
| 12
| 17.75
 
| 1230
 
| Heavy Kinetic
 
| ---
 
| ---
 
| ---
 
| 8.5
 
| ---
 
| ---
 
| 174.25
 
| 2.51
 
 
| 1850
 
| 1850
| 14760
 
| -1092
 
| 900m
 
| Charge-up
 
 
|-
 
|-
  
| [[Gauss Rifles|Air Heavy Gauss Rifle]]
+
| data-sort-value="13" | [[Air_Weapons#Ballistic_Air_Weapons | Air&nbsp;HGauss]]
| 700m
+
| 704m
| 700m
 
| 6
 
| 32.03
 
| 2125.2
 
| Heavy Kinetic
 
| ---
 
| ---
 
| ---
 
| 8.5
 
| ---
 
| ---
 
| 301.07
 
| 4.54
 
| 2000
 
| 12751.2
 
| -4.25
 
 
| 450m
 
| 450m
| Charge-up
+
| 4.3
 +
| Data-sort-value="2125" | 2125
 +
| 7
 +
| 1.5s
 +
| 248
 +
| 32
 +
| rowspan="2" | 6
 +
| rowspan="2" | 2000
 
|-
 
|-
  
| [[Gauss Rifles|Air Improved Heavy Gauss Rifle]]
+
| data-sort-value="14" | [[Air_Weapons#Ballistic_Air_Weapons | Air&nbsp;iHGauss]]
| 800m
 
 
| 800m
 
| 800m
| 6
 
| 29.12
 
| 1932
 
| Heavy Kinetic
 
 
| ---
 
| ---
 
| ---
 
| ---
| ---
+
| Data-sort-value="1932" | 1932
| 8.5
+
| 7.4
| ---
+
| 1s
| ---
+
| 240
| 273.7
+
| 29
| 4.13
 
| 2000
 
| 11592
 
| ---
 
| ---
 
| Charge-up
 
 
|-
 
|-
 
 
|}
 
|}
 +
<br>
  
 
== Missile Air Weapons ==
 
== Missile Air Weapons ==
  
{| border="1" width="100%" cellspacing="0" cellpadding="1" class="wikitable" style="border: 1px solid #2d936b; text-align:center; background:#101010;"
+
<br>
|- class="stripe_green" style="height:50px; text-align:center"
+
{| border="1" cellspacing="0" cellpadding="1" class= "wikitable sortable" style="text-align:center; font-size:13px; margin:auto;"
! style="width: 10%" | '''Weapon'''
+
|+ style="caption-side:bottom; text-align:right; font-size:12px; font-weight: normal;" | All stats are current as of release 0.10.3
! '''Lock Range'''
+
|- style="text-align:center; height:40px;"
! '''Max Range'''
+
! data-sort-type="number" | '''Weapon'''
! '''Min Range'''
+
! data-sort-type="number" | '''Min Range'''
! '''Ammo/ton'''
+
! data-sort-type="number" | '''Max Range''' <!-- calculated and/or approximated max range to cause damage -->
! '''Heat'''
+
! data-sort-type="number" | '''Lock On<br>Range'''
! '''Damage'''
+
! data-sort-type="number" | '''Lock On<br>Time'''
! style="width: 6%" | '''[[Damage types|Damage Type]]'''
+
! '''Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
! '''Secondary Damage'''
+
! class="unsortable" style="padding: 5px;" | '''[[Damage types|Damage Type]]'''
! style="width: 6%" | '''Secondary Damage Type'''
+
! '''Secondary<br>Damage<wbr/>/Shot'''
! '''Splash Radius'''
+
! class="unsortable" style="padding: 5px;" | '''Sec.<br>[[Damage types|Damage Type]]'''
! '''Shots/min'''
+
! data-sort-type="number" | '''Splash Radius'''<br>(prm/sec)
! '''Mech Damage/sec'''
+
! data-sort-type="number" | '''Shots<wbr/>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) -->
! '''Heat/sec'''
+
! '''Raw DPS''' <!-- DPS without damage type modifiers -->
! '''Ammo Cost/ton'''
+
! '''[[Heat]]<wbr/>/Shot'''
! '''Max Damage/ton Ammo'''
+
! '''Ammo<wbr/>/ton''' <!-- Half ton ammo treated as one ton -->
! class="unsortable" | '''Notes'''
+
! '''Ammo cost<br>/ton'''
 
|-
 
|-
  
<!-- Use this template when adding new missile weapons. It should match the column format above.
+
| data-sort-value="1" | [[Air_Weapons#Missile Air Weapons | Air&nbsp;SRM2]]
| [[Weapon]]
+
| rowspan="3" | ---
| Lock Range
+
| rowspan="3" | 498m
| Max Range
+
| rowspan="3" | ---
| Minimum Range
+
| rowspan="3" | ---
| Ammo/ton
+
| data-sort-value="200" | 2&nbsp;x&nbsp;100
| Heat
+
| rowspan="3" | Missile
| Damage
+
| data-sort-value="200" | 2&nbsp;x&nbsp;100
| Damage Type
+
| rowspan="3" | Frag
| Secondary Damage
+
| rowspan="3" | 0.95m&nbsp;/&nbsp;2m
| Secondary Damage Type
+
| 8.8
| Splash Radius
+
| 59
| Shots/min
+
| 12
| Mech Damage/sec
+
| 48
| Heat/sec
+
| 125
| Ammo Cost/ton
 
| Max Damage/ton Ammo
 
| Notes
 
 
|-
 
|-
-->
 
  
| [[ATM|Air ATM3 (Std)]]
+
| data-sort-value="2" | [[Air_Weapons#Missile Air Weapons | Air&nbsp;SRM4]]
| 750m
+
| data-sort-value="400" | 4&nbsp;x&nbsp;100
| 750m
+
| data-sort-value="400" | 4&nbsp;x&nbsp;100
| 120m
+
| 8.6
| 108
+
| 115
| 43
+
| 24
| 3x 120
+
| rowspan="2" | 96
| Missile
+
| rowspan="2" | 250
| 3x 120
 
| Frag
 
| 1m / 3m
 
| 8
 
| 50.4
 
| 5.73
 
| 1100
 
| 13608
 
| ---
 
 
|-
 
|-
  
| [[ATM|Air ATM6 (Std)]]
+
| data-sort-value="3" | [[Air_Weapons#Missile Air Weapons | Air&nbsp;SRM6]]
| 750m
+
| data-sort-value="600" | 6&nbsp;x&nbsp;100
| 750m
+
| data-sort-value="600" | 6&nbsp;x&nbsp;100
| 120m
+
| 8.4
| 108
+
| 169
| 43
+
| 36
| 6x 60
 
| Missile
 
| 6x 60
 
| Frag
 
| 1m / 3m
 
| 120
 
| 756
 
| 86
 
| 1100
 
| 13608
 
| ---
 
 
|-
 
|-
  
| [[ATM|Air ATM9 (Std)]]
+
| data-sort-value="4" | [[Air_Weapons#Missile Air Weapons| Air&nbsp;SSRM2]]
| 750m
+
| rowspan="3" | ---
| 750m
+
| rowspan="3" | 660m
| 120m
+
| rowspan="3" | 600m
| 108
+
| rowspan="3" | 1s
| 43
+
| rowspan="3" Data-sort-value="100" | 100
| 9x 40
+
| rowspan="3" | Missile
| Missile
+
| rowspan="3" Data-sort-value="100" | 100
| 9x 10
+
| rowspan="3" | Frag
| Frag
+
| rowspan="3" | 0.95m / 2m
| 1m / 3m
+
| 19.4
| 120
+
| 64
| 756
+
| rowspan="3" | 6
| 86
+
| 48
| 1100
+
| rowspan="3" | 250
| 13608
 
| ---
 
 
|-
 
|-
  
| [[ATM|Air ATM12 (Std)]]
+
| data-sort-value="5" | [[Air_Weapons#Missile Air Weapons| Air&nbsp;SSRM4]]
| 750m
+
| 36.6
| 750m
+
| 121
| 120m
+
| 96
| 108
 
| 43
 
| 12x 30
 
| Missile
 
| 12x 30
 
| Frag
 
| 1m / 3m
 
| 120
 
| 756
 
| 86
 
| 1100
 
| 13608
 
| ---
 
 
|-
 
|-
  
| [[ATM|Air ATM3 (ER)]]
+
| data-sort-value="6" | [[Air_Weapons#Missile Air Weapons| Air&nbsp;SSRM6]]
| 1250m
+
| 40
| 1500m
+
| 133
| 150m
+
| 96
| 108
 
| 43
 
| 3x 86
 
| Missile
 
| 3x 86
 
| Frag
 
| 1m / 3m
 
| 8
 
| 36.12
 
| 5.73
 
| 1100
 
| 9752.4
 
| ---
 
 
|-
 
|-
  
| [[ATM|Air ATM6 (ER)]]
+
| data-sort-value="7" | [[Air_Weapons#Missile_Air_Weapons | Air&nbsp;MRM10]]
| 1250m
+
| rowspan="4" | 20m
| 1500m
+
| rowspan="4" | 700m
| 150m
+
| rowspan="4" | ---
| 108
+
| rowspan="4" | ---
| 43
+
| Data-sort-value="820" | 10 x 82
| 6x 43
+
| rowspan="4" | Missile
| Missile
+
| Data-sort-value="820" | 10 x 82
| 6x 43
+
| rowspan="4" | Frag
| Frag
+
| rowspan="4" | 1.5m / 5m
| 1m / 3m
+
| 9.2
| 120
+
| 252
| 541.8
+
| 46
| 86
+
| rowspan="4" | 240
| 1100
+
| rowspan="4" | 250
| 9752.4
 
| ---
 
 
|-
 
|-
  
| [[ATM|Air ATM9 (ER)]]
+
| data-sort-value="8" | [[Air_Weapons#Missile_Air_Weapons | Air&nbsp;MRM20]]
| 1250m
+
| Data-sort-value="1640" | 20 x 82
| 1500m
+
| Data-sort-value="1640" | 20 x 82
| 150m
+
| 8.6
| 108
+
| 469
| 43
+
| 92
| 9x 28.67
 
| Missile
 
| 9x 28.67
 
| Frag
 
| 1m / 3m
 
| 120
 
| 541.8
 
| 86
 
| 1100
 
| 9752.4
 
| ---
 
 
|-
 
|-
  
| [[ATM|Air ATM12 (ER)]]
+
| data-sort-value="9" | [[Air_Weapons#Missile_Air_Weapons | Air&nbsp;MRM30]]
| 1250m
+
| Data-sort-value="2460" | 30 x 82
| 1500m
+
| Data-sort-value="2460" | 30 x 82
| 150m
+
| 8
| 108
+
| 656
| 43
+
| 138
| 12x 21.5
 
| Missile
 
| 12x 21.5
 
| Frag
 
| 1m / 3m
 
| 120
 
| 541.8
 
| 86
 
| 1100
 
| 9752.4
 
| ---
 
 
|-
 
|-
  
| [[LRM|Air LRM5]]
+
| data-sort-value="10" | [[Air_Weapons#Missile_Air_Weapons | Air&nbsp;MRM40]]
| 1000m
+
| Data-sort-value="3280" | 40 x 82
| 2100m
+
| Data-sort-value="3280" | 40 x 82
| 100m
 
| 180
 
| 43.5
 
| 5x 86
 
| Missile
 
| 5x 86
 
| Frag
 
| 1m / 3m
 
 
| 7.5
 
| 7.5
| 56.44
+
| 820
| 5.44
+
| 185
| 250
 
| 16254
 
| ---
 
 
|-
 
|-
  
| [[LRM|Air LRM10]]
+
| data-sort-value="11" | [[Air_Weapons#Missile Air Weapons| Air&nbsp;LRM5]]
| 1000m
+
| rowspan="4" | 100m
| 2100m
+
| rowspan="4" | 1520m
| 100m
+
| rowspan="4" | 1000m
| 180
+
| rowspan="4" | 1s
| 43.5
+
| rowspan="4" Data-sort-value="430" | 5 x 86
| 10x 43
+
| rowspan="4" | Missile
| Missile
+
| rowspan="4" Data-sort-value="430" | 5 x 86
| 10x 43
+
| rowspan="4" | Frag
| Frag
+
| rowspan="4" | 1m / 3m
| 1m / 3m
+
| 7.2
| 120
+
| 104
| 903
+
| rowspan="4" | 44
| 87
+
| rowspan="4" | 180
| 250
+
| rowspan="4" | 250
| 16254
 
| ---
 
 
|-
 
|-
  
| [[LRM|Air LRM15]]
+
| data-sort-value="12" | [[Air_Weapons#Missile Air Weapons| Air&nbsp;LRM10]]
| 1000m
+
| 14
| 2100m
+
| 200
| 100m
 
| 180
 
| 43.5
 
| 15x 28.67
 
| Missile
 
| 15x 28.67
 
| Frag
 
| 1m / 3m
 
| 120
 
| 903
 
| 87
 
| 250
 
| 16254
 
| ---
 
 
|-
 
|-
  
| [[LRM|Air LRM20]]
+
| data-sort-value="13" | [[Air_Weapons#Missile Air Weapons| Air&nbsp;LRM15]]
| 1000m
+
| 20.2
| 2100m
+
| 290
| 100m
 
| 180
 
| 43.5
 
| 20x 21.5
 
| Missile
 
| 20x 21.5
 
| Frag
 
| 1m / 3m
 
| 120
 
| 903
 
| 87
 
| 250
 
| 16254
 
| ---
 
 
|-
 
|-
  
<!--Testing a thing...sshhh
+
| data-sort-value="14" | [[Air_Weapons#Missile Air Weapons| Air&nbsp;LRM20]]
| colspan="17" | Air MRMs
+
| 26.1
 +
| 374
 
|-
 
|-
-->
 
  
| [[MRM|Air MRM10]]
+
| data-sort-value="15" | [[Air_Weapons#Missile Air Weapons| Air&nbsp;ATM3]]
| ---
+
| rowspan="4" | 40m
| 700
+
| rowspan="4" | 810m
| 20m
+
| rowspan="4" | 750m
| 240
+
| rowspan="4" | 1s
| 46.14
+
| rowspan="4" Data-sort-value="360" | 3 x 120
| 10x 78.19
+
| rowspan="4" | Missile
| Missile
+
| rowspan="4" Data-sort-value="360" | 3 x 120
| 10x 78.19
+
| rowspan="4" | Frag
| Frag
+
| rowspan="4" | 1m / 3m
| 1.5m / 5m
+
| 7.9
| 10
+
| 95
| 136.82
+
| rowspan="4" | 43
| 7.69
+
| rowspan="4" | 108
| 250
+
| rowspan="4" | 1100
| 19702.72
 
| Shotgun effect
 
 
|-
 
|-
  
 
+
| data-sort-value="16" | [[Air_Weapons#Missile Air Weapons| Air&nbsp;ATM6]]
| [[MRM|Air MRM20]]
+
| 17
| ---
+
| 204
| 700
 
| 20m
 
| 240
 
| 92.27
 
| 20x 78.19
 
| Missile
 
| 20x 78.19
 
| Frag
 
| 1.5m / 5m
 
| 10
 
| 273.65
 
| 15.38
 
| 250
 
| 19702.72
 
| Shotgun effect
 
 
|-
 
|-
  
| [[MRM|Air MRM30]]
+
| data-sort-value="17" | [[Air_Weapons#Missile Air Weapons| Air&nbsp;ATM9]]
| ---
+
| 23.7
| 700
+
| 285
| 20m
 
| 240
 
| 138.4
 
| 30x 78.19
 
| Missile
 
| 30x 78.19
 
| Frag
 
| 1.5m / 5m
 
| 10
 
| 410.47
 
| 23.07
 
| 250
 
| 19702.72
 
| Shotgun effect
 
 
|-
 
|-
  
 
+
| data-sort-value="18" | [[Air_Weapons#Missile Air Weapons| Air&nbsp;ATM12]]
| [[MRM|Air MRM40]]
+
| 29.6
| ---
+
| 355
| 700
 
| 20m
 
| 240
 
| 184.54
 
| 40x 78.19
 
| Missile
 
| 40x 78.19
 
| Frag
 
| 1.5m / 5m
 
| 10
 
| 547.3
 
| 30.76
 
| 250
 
| 19702.72
 
| Shotgun effect
 
 
|-
 
|-
  
| [[SRM|Air SRM2]]
+
| data-sort-value="19" | [[Air_Weapons#Missile Air Weapons| Air&nbsp;ATM3&nbsp;(ER)]]
| ---
+
| 50m
| 498m
+
| 1500m
| 0m
+
| 1250m
| 96
+
| 1s
| 6
+
| Data-sort-value="258" | 3 x 86
| 2x 50
 
 
| Missile
 
| Missile
| 2x 50
+
| Data-sort-value="258" | 3 x 86
 
| Frag
 
| Frag
| 0.95m / 2m
+
| 1m / 3m
| 350
+
| 7.9
| 612.5
+
| 68
| 35
+
| 43
| 250
+
| 108
| 10080
+
| 1100
| ---
 
 
|-
 
|-
  
| [[SRM|Air SRM4]]
+
| data-sort-value="20" | [[Air Weapons#Missile Air Weapons | Air&nbsp;TBolt]]
 
| ---
 
| ---
| 498m
+
| 5200m
| 0m
+
| 750m
| 96
+
| Data-sort-value="1" | 1s
| 6
+
| Data-sort-value="115" | 115
| 4x 25
+
| Mgun
| Missile
 
| 4x 25
 
| Frag
 
| 0.95m / 2m
 
| 350
 
| 612.5
 
| 35
 
| 250
 
| 10080
 
 
| ---
 
| ---
|-
 
 
| [[SRM|Air SRM6]]
 
| ---
 
| 498m
 
| 0m
 
| 96
 
| 6
 
| 6x 16.67
 
| Missile
 
| 6x 16.67
 
| Frag
 
| 0.95m / 2m
 
| 350
 
| 612.5
 
| 35
 
| 250
 
| 10080
 
| ---
 
|-
 
 
| [[SSRM|Air SSRM2]]
 
| ---
 
| 660m
 
| 0m
 
| 96
 
| 6
 
| 2x 50
 
| Missile
 
| 2x 50
 
| Frag
 
| 0.95m / 2m
 
| 350
 
| 612.5
 
| 35
 
| 250
 
| 10080
 
| ---
 
|-
 
 
| [[SSRM|Air SSRM4]]
 
| ---
 
| 660m
 
| 0m
 
| 96
 
| 6
 
| 4x 25
 
| Missile
 
| 4x 25
 
| Frag
 
| 0.95m / 2m
 
| 350
 
| 612.5
 
| 35
 
| 250
 
| 10080
 
| ---
 
|-
 
 
| [[SSRM|Air SSRM6]]
 
| ---
 
| 660m
 
| 0m
 
| 96
 
| 6
 
| 6x 16.67
 
| Missile
 
| 6x 16.67
 
| Frag
 
| 0.95m / 2m
 
| 350
 
| 612.5
 
| 35
 
| 250
 
| 10080
 
| ---
 
|-
 
 
| [[TBolt|Air Thunderbolt]]
 
| ???
 
| 6000
 
 
| ---
 
| ---
 +
| 1.5m
 +
| 10
 +
| 19
 +
| 50
 
| 20
 
| 20
| 50
 
| 150
 
| MGun
 
| 150
 
| ---
 
| 1.5m / ---
 
| 10
 
| 42.5
 
| 8.33
 
 
| 800
 
| 800
| 5100
 
| ---
 
 
|-
 
|-
  
 
|}
 
|}
 
+
<br>
 
== Laser Air Weapons ==
 
== Laser Air Weapons ==
  
{| border="1" width="100%" cellspacing="0" cellpadding="1" class="wikitable" style="border: 1px solid #88382d; text-align:center; background:#101010;"
+
<br>
|- class="stripe_red" style="height:50px; text-align:center"
 
! style="width: 10%" | '''Weapon'''
 
! '''Listed Range'''
 
! '''Heat'''
 
! '''Damage''' <!-- Total damage-per-shot for beam weapons is calculated as: ("overheat_time" / "tick") x "damage" -->
 
! style="width: 6%" | '''[[Damage types|Damage Type]]'''
 
! '''Secondary Damage'''
 
! style="width: 6%" | '''Secondary Damage Type'''
 
! '''Splash Radius'''
 
! '''Beam Duration''' <!-- Listed as "overheat_time" in XMLs -->
 
! '''Shots/min'''
 
! '''Overheat'''
 
! '''Cooldown'''
 
! '''Mech Damage/sec'''
 
! '''Mech Damage/Heat'''
 
! '''Heat/sec'''
 
! class="unsortable" | '''Notes'''
 
|-
 
  
<!-- Use this template when adding new energy weapons. It should match the column format above.
+
{| border="1" cellspacing="0" cellpadding="1" class= "wikitable sortable" style="text-align:center; font-size:13px; margin:auto;"
| [[Weapon]]
+
|+ style="caption-side:bottom; text-align:right; font-size:12px; font-weight: normal;" | All stats are current as of release 0.10.3
| Listed Range
+
|- style="text-align:center; height:40px;"
| Heat
+
! data-sort-type="number" | '''Weapon'''
| Damage
+
! data-sort-type="number" | '''Max Range''' <!-- calculated and/or approximated max range to cause damage -->
| Damage Type
+
! data-sort-type="number" | '''Beam Duration'''
| Secondary Damage
+
! '''Damage<wbr/>/Shot''' <!-- A shot represents the minimum amount of ammo/beams one can shoot-->
| Secondary Damage Type
+
! class="unsortable" style="padding: 5px;" | '''[[Damage types|Damage Type]]'''
| Splash Radius
+
! data-sort-type="number" | '''Shots<wbr/>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) -->
| Beam Duration
+
! '''Raw DPS''' <!-- DPS without damage type modifiers -->
| Shots/min
+
! '''[[Heat]]<wbr/>/Shot'''
| Overheat
 
| Cooldown
 
| Mech Damage/sec
 
| Mech Damage/Heat
 
| Heat/sec
 
| Notes
 
 
|-
 
|-
-->
 
  
| [[Standard Beam Lasers|Air SBL]]
+
| data-sort-value="1" | [[Air_Weapons#Laser_Air_Weapons | Air&nbsp;SL]]
 
| 400m
 
| 400m
| 9.32
+
| rowspan="2" | 0.5s
| 145.53
+
| Data-sort-value="146" | 146
| Energy-Air
+
| rowspan="2" | Energy&#8209;air
| ---
+
| 20
| ---
+
| 48
| ---
+
| 9
| 0.5s
 
| 19.05
 
| ---
 
| ---
 
| 46.2
 
| 15.61
 
| 2.96
 
| ---
 
 
|-
 
|-
  
| [[Extended Range Beam Lasers|Air ERSBL]]
+
| data-sort-value="2" | [[Air_Weapons#Laser_Air_Weapons | Air&nbsp;ML]]
| 500m
+
| 550m
| 18.65
+
| Data-sort-value="288" | 288
| 145.53
+
| 13.3
| Energy-Air
+
| 64
| ---
+
| 39
| ---
 
| ---
 
| 0.5s
 
| 19.05
 
| ---
 
| ---
 
| 46.2
 
| 7.8
 
| 5.92
 
| ---
 
 
|-
 
|-
  
| [[Extended Range Beam Lasers|Air CERSBL]]
+
| data-sort-value="3" | [[Air_Weapons#Laser_Air_Weapons | Air&nbsp;ERSL]]
| 550m
+
| 500m
| 27.97
+
| rowspan="2" | 0.5s
| 181.91
+
| Data-sort-value="146" | 146
| Energy-Air
+
| rowspan="2" | Energy&#8209;air
| ---
+
| 20
| ---
+
| 48
| ---
+
| 19
| 0.5s
 
| 19.05
 
| ---
 
| ---
 
| 57.75
 
| 6.5
 
| 8.88
 
| ---
 
 
|-
 
|-
  
| [[Standard Beam Lasers|Air MBL]]
+
| data-sort-value="4" | [[Air_Weapons#Laser_Air_Weapons | Air&nbsp;ERML]]
| 550m
+
| 650m
| 39.34
+
| Data-sort-value="288" | 288
| 260.4
 
| Energy-Air
 
| ---
 
| ---
 
| ---
 
| 0.5s
 
 
| 13.3
 
| 13.3
| ---
+
| 64
| ---
+
| 47
| 57.74
 
| 6.62
 
| 8.72
 
| ---
 
 
|-
 
|-
  
| [[Extended Range Beam Lasers|Air ERMBL]]
+
| data-sort-value="5" | [[Air_Weapons#Laser_Air_Weapons | Air&nbsp;CERSL]]
| 650m
+
| 550m
| 46.62
+
| rowspan="2" | 0.5s
| 260.4
+
| Data-sort-value="182" | 182
| Energy-Air
+
| rowspan="2" | Energy&#8209;air
| ---
+
| 20
| ---
+
| 61
| ---
+
| 28
| 0.5s
 
| 13.3
 
| ---
 
| ---
 
| 57.74
 
| 5.59
 
| 10.33
 
| ---
 
 
|-
 
|-
  
| [[Extended Range Beam Lasers|Air CERMBL]]
+
| data-sort-value="6" | [[Air_Weapons#Laser_Air_Weapons | Air&nbsp;CERML]]
 
| 750m
 
| 750m
| 75.3
+
| Data-sort-value="403" | 403
| 363.31
 
| Energy-Air
 
| ---
 
| ---
 
| ---
 
| 0.5s
 
 
| 13.3
 
| 13.3
| ---
+
| 90
| ---
+
| 75
| 80.56
 
| 4.83
 
| 16.69
 
| ---
 
 
|-
 
|-
  
| [[Heavy Lasers|Air HSL]]
+
| data-sort-value="7" | [[Air_Weapons#Laser_Air_Weapons | Air&nbsp;HSL]]
 
| 400m
 
| 400m
| 48.7
+
| rowspan="3"| 1.5s
| 453.69
+
| Data-sort-value="423" | 423
| Energy-Air
+
| rowspan="3"| Energy&#8209;air
| ---
+
| 11.4
| ---
+
| 81
| ---
+
| 46
| 1.5s
 
| 11.11
 
| ---
 
| ---
 
| 84.02
 
| 9.31
 
| 9.02
 
| ---
 
 
|-
 
|-
  
| [[Heavy Lasers|Air HML]]
+
| data-sort-value="8" | [[Air_Weapons#Laser_Air_Weapons | Air&nbsp;HML]]
 
| 500m
 
| 500m
| 112.61
+
| Data-sort-value="703" | 703
| 747.75
+
| 9.2
| Energy-Air
+
| 108
| ---
+
| 106
| ---
+
|-
| ---
+
 
| 1.5s
+
| data-sort-value="9" | [[Air_Weapons#Laser_Air_Weapons | Air&nbsp;HLL]]
| 9.22
+
| 650m
| ---
+
| Data-sort-value="1475" | 1475
| ---
+
| 7.1
| 114.86
+
| 173
| 6.64
+
| 298
| 17.3
 
| ---
 
 
|-
 
|-
  
| [[Pulse Lasers|Air SPL]]
+
| data-sort-value="10" | [[Air_Weapons#Laser_Air_Weapons | Air&nbsp;SPL]]
 
| 400m
 
| 400m
| 23.88
+
| Data-sort-value="0.36" | 6 x 0.06s
| 147.17
+
| Data-sort-value="147" | 6 x 24.5
| Energy-Air
+
| rowspan="3" | Energy&#8209;air
| ---
+
| 26.3
| ---
+
| 64
| ---
+
| 24
| 6x 0.06s
 
| 26.32
 
| ---
 
| ---
 
| 64.55
 
| 6.16
 
| 10.48
 
| Fires six pulses
 
 
|-
 
|-
  
| [[Pulse Lasers|Air CSPL]]
+
| data-sort-value="11" | [[Air_Weapons#Laser_Air_Weapons | Air&nbsp;MPL]]
| 450m
+
| 500m
| 23.88
+
| Data-sort-value="0.12" | 2 x 0.06s
| 147.17
+
| Data-sort-value="178" | 2 x 89
| Energy-Air
+
| 34.1
| ---
+
| 101
| ---
+
| 24
| ---
 
| 6x 0.06s
 
| 26.32
 
| ---
 
| ---
 
| 64.55
 
| 6.16
 
| 10.48
 
| Fires six pulses
 
 
|-
 
|-
  
| [[Pulse Lasers|Air MPL]]
+
| data-sort-value="12" | [[Air_Weapons#Laser_Air_Weapons | Air&nbsp;LPL]]
| 500m
+
| 700m
| 23.93
+
| Data-sort-value="0.3" | 5 x 0.06s
| 178.11
+
| Data-sort-value="668" | 5 x 133.5
| Energy-Air
 
| ---
 
| ---
 
| ---
 
| 2x 0.06s
 
| 34.09
 
| ---
 
| ---
 
| 101.2
 
| 7.44
 
 
| 13.6
 
| 13.6
| Fires two pulses
+
| 151
 +
| 103
 +
|-
 +
 
 +
| data-sort-value="13" | [[Air_Weapons#Laser_Air_Weapons | Air&nbsp;CSPL]]
 +
| 450m
 +
| Data-sort-value="0.36" | 6 x 0.06s
 +
| Data-sort-value="147" | 6 x 24.5
 +
| rowspan="3" | Energy&#8209;air
 +
| 26.3
 +
| 64
 +
| 24
 
|-
 
|-
  
| [[Pulse Lasers|Air CMPL]]
+
| data-sort-value="14" | [[Air_Weapons#Laser_Air_Weapons | Air&nbsp;CMPL]]
 
| 600m
 
| 600m
| 27.91
+
| Data-sort-value="0.12" | 2 x 0.06s
| 207.5
+
| Data-sort-value="208" | 2 x 104
| Energy-Air
+
| 34.1
| ---
+
| 117
| ---
+
| 28
| ---
+
|-
| 2x 0.06s
+
 
| 34.09
+
| data-sort-value="15" | [[Air_Weapons#Laser_Air_Weapons | Air&nbsp;CLPL]]
| ---
+
| 850m
| ---
+
| Data-sort-value="0.3" | 5 x 0.06s
| 117.9
+
| Data-sort-value="742" | 5 x 148.5
| 7.43
+
| 13.6
| 15.86
+
| 168
| Fires two pulses
+
| 150
 
|-
 
|-
  
| [[X-Pulse Lasers|Air SXPL]]
+
| data-sort-value="16" | [[Air_Weapons#Laser_Air_Weapons | Air&nbsp;SXPL]]
 
| 450m
 
| 450m
| 1.94
+
| rowspan="2" | 0.06s
| 14.23
+
| Data-sort-value="14" | 14
| Energy-Air
+
| rowspan="2" | Energy&#8209;air
| ---
+
| rowspan="2" | 413.8
| ---
+
| 98
| ---
+
| 2
| 0.06s
 
| 279.07
 
| ---
 
| ---
 
| 66.16
 
| 7.33
 
| 9.02
 
| ---
 
 
|-
 
|-
  
| [[X-Pulse Lasers|Air MXPL]]
+
| data-sort-value="17" | [[Air_Weapons#Laser_Air_Weapons | Air&nbsp;MXPL]]
 
| 600m
 
| 600m
| 3.88
+
| Data-sort-value="28" | 28
| 28.45
+
| 196
| Energy-Air
+
| 4
| ---
 
| ---
 
| ---
 
| 0.06s
 
| 279.07
 
| ---
 
| ---
 
| 132.34
 
| 7.33
 
| 18.05
 
| ---
 
 
|-
 
|-
  
 
|}
 
|}
 +
<br>
  
 
== Bombs ==
 
== Bombs ==
 +
<br>
  
{| border="1" width="100%" cellspacing="0" cellpadding="1" class="wikitable" style="border: 1px solid #2d936b; text-align:center; background:#101010;"
+
{| border="1" cellspacing="0" cellpadding="1" class= "wikitable sortable" style="text-align:center; font-size:13px; margin:auto;"
|- class="stripe_green" style="height:50px; text-align:center"
+
|+ style="caption-side:bottom; text-align:right; font-size:12px; font-weight: normal;" | All stats are current as of release 0.10.3<br>*Max drop altitude
! '''Weapon'''
+
|- style="text-align:center; height:40px;"
! '''Max Range'''
+
! data-sort-type="number" | '''Weapon'''
! '''Min Range'''
+
! data-sort-type="number" | '''Min Range'''
! '''Ammo/ton'''
+
! data-sort-type="number" | '''Max Range''' <!-- calculated and/or approximated max range to cause damage -->
! '''Heat'''
+
! data-sort-type="number" | '''Lock On<br>Range'''
! '''Damage'''
+
! '''Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
! style="width: 6%" | '''[[Damage types|Damage Type]]'''
+
! class="unsortable" style="padding: 5px;" | '''[[Damage types|Damage Type]]'''
! '''Secondary Damage'''
+
! '''Secondary<br>Damage<wbr/>/Shot'''
! style="width: 6%" | '''Secondary Damage Type'''
+
! class="unsortable" style="padding: 5px;" | '''Sec.<br>[[Damage types|Damage Type]]'''
! '''Splash Radius'''
+
! data-sort-type="number" | '''Splash Radius'''<br>(prm/sec)
! '''Shots/min'''
+
! data-sort-type="number" | '''Shots<wbr/>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) -->
! '''Mech Damage/sec'''
+
! '''Raw DPS''' <!-- DPS without damage type modifiers -->
! '''Heat/sec'''
+
! '''[[Heat]]<wbr/>/Shot'''
! '''Ammo Cost/ton'''
+
! '''Ammo<wbr/>/ton''' <!-- Half ton ammo treated as one ton -->
! '''Max Damage/ton Ammo'''
+
! '''Ammo cost<br>/ton'''
! class="unsortable" | '''Notes'''
 
 
|-
 
|-
  
<!-- Use this template when adding new missile weapons. It should match the column format above.
+
| data-sort-value="1" | [[Bomb#Cluster|Bomb&nbsp;(CL)]]
| [[Weapon]]
+
| rowspan="2" | ---
| Max Range
+
| rowspan="2" | 1500m*
| Minimum Range
+
| rowspan="3" | ---
| Ammo/ton
+
| Data-sort-value="270" | 5 x 54
| Heat
+
| rowspan="3" | Kinetic
| Damage
+
| Data-sort-value="530" | 5 x 106
| Damage Type
+
| rowspan="3" | Missile
| Secondary Damage
+
| 26.5m&nbsp;/&nbsp;40m
| Secondary Damage Type
+
| 2.8
| Splash Radius
+
| 37
| Shots/min
+
| rowspan="2" | 0
| Mech Damage/sec
+
| 5
| Heat/sec
+
| rowspan="3" | 2000
| Ammo Cost/ton
 
| Max Damage/ton Ammo
 
| Notes
 
 
|-
 
|-
-->
 
  
| [[Bomb#High Explosive|Bomb (HE)]]
+
| data-sort-value="2" | [[Bomb#High Explosive|Bomb&nbsp;(HE)]]
| N/A (collision-based rather than distance)
+
| rowspan="2" Data-sort-value="400" | 400
| ---
+
| rowspan="2" Data-sort-value="400" | 400
| 1
+
| 17.5m&nbsp;/&nbsp;25m
| 0
+
| 3
| 400
+
| 40
| Kinetic
+
| rowspan="2" | 1
| 400
 
| Missile
 
| 15m / 25m
 
| 12
 
| 160
 
| 0
 
| 2000
 
| 800
 
| Drops a single, unguided bomb
 
 
|-
 
|-
  
| [[Bomb#Laser-Guided|Bomb (LG)]]
+
| data-sort-value="3" | [[Bomb#Laser-Guided|Bomb&nbsp;(LG)]]
| 1000m
 
 
| 100m
 
| 100m
| 1
+
| 1500m
 +
| 7.5m&nbsp;/&nbsp;10m
 +
| 4.3
 +
| 57
 
| 100
 
| 100
| 400
 
| Kinetic
 
| 400
 
| Missile
 
| 5m / 10m
 
| 5
 
| 66.67
 
| 8.33
 
| 3000
 
| 800
 
| Fires a single, TAG-guided bomb
 
 
|-
 
|-
 
| [[Bomb#Cluster|Bomb (CL)]]
 
| N/A (collision-based rather than distance)
 
| ---
 
| 5
 
| 0
 
| 500
 
| Kinetic
 
| 750
 
| Missile
 
| 15m / 30m
 
| 23.5
 
| 489.58
 
| 0
 
| 2500
 
| 1250
 
| Drops 5, unguided bomblets;<br>Empties clip
 
|-
 
 
 
|}
 
|}
 +
<br>
  
 
==Usage==
 
==Usage==
The following Variants equip these weapons:
+
The following air assets equip bombs:
  
  

Revision as of 15:36, 19 April 2019

This is a quick reference for all aerospace-based weapons currently in the Beta, as well as relevant statistics. For statistics pertaining to weapons carried by ground assets, see Weapons. Weapons are divided into three classes: ballistic, missile, and energy. As their names suggest, these weapons are only found on aerospace fighters or VTOLs, and differ from their ground counterparts by usually having longer range, more burst potential and different damage types to better synergize with the playstyle of air-to-ground combat.


Ballistic Air Weapons


All stats are current as of release 0.10.3
Weapon Max Range Dmg Drop
Range
Dmg Drop
/m
Damage/Shot Damage Type Splash Radius Shots/min Charge
Time
Raw DPS Heat/Shot Cooldown
Time
Jam
Duration
Ammo/ton Ammo cost
/ton
Air UAC2 1200m 1200m 10 12 Mgun --- 480 (1080) --- 96 1 2.5s 2.5s 800 450
Air UAC5 860m --- --- 40 Kinetic‑air 1.5m 120 (600) 80 3 6s 9s 200
Air UAC10 760m 80 2.5m 80 (400) 107 10 9s 100
Air UAC20 600m 180 Energy 3m 60 (300) 180 15 9s 50
Air RAC2 1000m 800m 0.05 19 Light Kinetic --- 648 (1080) --- 204 1.3 4s 6s 600 250
Air RAC5 860m --- --- 40 Kinetic‑air 1.5m 318 (600) 212 3 9s 200 450
Air LBX2 1350m 1350m 10 2 x 81 Kinetic‑air 1.5m 20 --- 54 7 --- --- 60 125
Air LBX5 900m 900m 5 x 81 15 101 10 48 500
Air LBX10 697m --- --- 10 x 81 12 162 24 24 950
Air LBX20 450m 20 x 81 10 270 76 12 1350
Air LtGauss 1254m --- --- 649 Heavy Kinetic --- 13 --- 141 11 --- --- 16 1000
Air Gauss 900m 900m 1092 1230 7.4 1s 152 18 12 1850
Air HGauss 704m 450m 4.3 2125 7 1.5s 248 32 6 2000
Air iHGauss 800m --- --- 1932 7.4 1s 240 29


Missile Air Weapons


All stats are current as of release 0.10.3
Weapon Min Range Max Range Lock On
Range
Lock On
Time
Damage/Shot Damage Type Secondary
Damage/Shot
Sec.
Damage Type
Splash Radius
(prm/sec)
Shots/min Raw DPS Heat/Shot Ammo/ton Ammo cost
/ton
Air SRM2 --- 498m --- --- 2 x 100 Missile 2 x 100 Frag 0.95m / 2m 8.8 59 12 48 125
Air SRM4 4 x 100 4 x 100 8.6 115 24 96 250
Air SRM6 6 x 100 6 x 100 8.4 169 36
Air SSRM2 --- 660m 600m 1s 100 Missile 100 Frag 0.95m / 2m 19.4 64 6 48 250
Air SSRM4 36.6 121 96
Air SSRM6 40 133 96
Air MRM10 20m 700m --- --- 10 x 82 Missile 10 x 82 Frag 1.5m / 5m 9.2 252 46 240 250
Air MRM20 20 x 82 20 x 82 8.6 469 92
Air MRM30 30 x 82 30 x 82 8 656 138
Air MRM40 40 x 82 40 x 82 7.5 820 185
Air LRM5 100m 1520m 1000m 1s 5 x 86 Missile 5 x 86 Frag 1m / 3m 7.2 104 44 180 250
Air LRM10 14 200
Air LRM15 20.2 290
Air LRM20 26.1 374
Air ATM3 40m 810m 750m 1s 3 x 120 Missile 3 x 120 Frag 1m / 3m 7.9 95 43 108 1100
Air ATM6 17 204
Air ATM9 23.7 285
Air ATM12 29.6 355
Air ATM3 (ER) 50m 1500m 1250m 1s 3 x 86 Missile 3 x 86 Frag 1m / 3m 7.9 68 43 108 1100
Air TBolt --- 5200m 750m 1s 115 Mgun --- --- 1.5m 10 19 50 20 800


Laser Air Weapons


All stats are current as of release 0.10.3
Weapon Max Range Beam Duration Damage/Shot Damage Type Shots/min Raw DPS Heat/Shot
Air SL 400m 0.5s 146 Energy‑air 20 48 9
Air ML 550m 288 13.3 64 39
Air ERSL 500m 0.5s 146 Energy‑air 20 48 19
Air ERML 650m 288 13.3 64 47
Air CERSL 550m 0.5s 182 Energy‑air 20 61 28
Air CERML 750m 403 13.3 90 75
Air HSL 400m 1.5s 423 Energy‑air 11.4 81 46
Air HML 500m 703 9.2 108 106
Air HLL 650m 1475 7.1 173 298
Air SPL 400m 6 x 0.06s 6 x 24.5 Energy‑air 26.3 64 24
Air MPL 500m 2 x 0.06s 2 x 89 34.1 101 24
Air LPL 700m 5 x 0.06s 5 x 133.5 13.6 151 103
Air CSPL 450m 6 x 0.06s 6 x 24.5 Energy‑air 26.3 64 24
Air CMPL 600m 2 x 0.06s 2 x 104 34.1 117 28
Air CLPL 850m 5 x 0.06s 5 x 148.5 13.6 168 150
Air SXPL 450m 0.06s 14 Energy‑air 413.8 98 2
Air MXPL 600m 28 196 4


Bombs


All stats are current as of release 0.10.3
*Max drop altitude
Weapon Min Range Max Range Lock On
Range
Damage/Shot Damage Type Secondary
Damage/Shot
Sec.
Damage Type
Splash Radius
(prm/sec)
Shots/min Raw DPS Heat/Shot Ammo/ton Ammo cost
/ton
Bomb (CL) --- 1500m* --- 5 x 54 Kinetic 5 x 106 Missile 26.5m / 40m 2.8 37 0 5 2000
Bomb (HE) 400 400 17.5m / 25m 3 40 1
Bomb (LG) 100m 1500m 7.5m / 10m 4.3 57 100


Usage

The following air assets equip bombs:


Bomb (HE) Bomb (LG) Bomb (CL)

  Inner Sphere

  Clan

  Inner Sphere

  Clan

  Inner Sphere

  Clan


See Also