Difference between revisions of "APC"
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{{Vehicle| | {{Vehicle| | ||
− | |Image = File: | + | |Image = File:APC3.png |
+ | |ImageGif = File:APC_spin.gif | ||
| Class = Tank | | Class = Tank | ||
| Faction = | | Faction = | ||
Line 6: | Line 7: | ||
| Tier = 1 | | Tier = 1 | ||
| Tonnage = 25 | | Tonnage = 25 | ||
− | | Speed = 80 | + | | Speed = 80 |
+ | | BoostSpeed = 91 | ||
| Rotation = 360 | | Rotation = 360 | ||
| Pitch = -10° to +60° | | Pitch = -10° to +60° | ||
Line 29: | Line 31: | ||
| Armor B = 1400 | | Armor B = 1400 | ||
− | | | + | | Version153 = 0.16.1 |
}} | }} | ||
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* Friendly players can spawn or ride within the APC, reducing the distance [[BA|Battle Armor]] have to travel to reach the frontlines | * Friendly players can spawn or ride within the APC, reducing the distance [[BA|Battle Armor]] have to travel to reach the frontlines | ||
− | It is often a good idea to find a well hidden place near the frontlines to power down and abandon the APC, as it can still fulfill its two main roles in that state. With only a single [[AMS]] unit and two [[MG|Machine Guns]], it doesn't have enough firepower to fend for itself and is easily be destroyed if caught alone. | + | {{Starter}} |
+ | It is often a good idea to find a well hidden place near the frontlines to power down and abandon the APC, as it can still fulfill its two main roles in that state. With only a single [[AMS]] unit and two [[MG|Machine Guns]], it doesn't have enough firepower to fend for itself and is easily be destroyed if caught alone. | ||
− | + | Additionally, APC can be left near critical bases in [[Terrain Control]], especially [[forward spawn]]s. This way, BA can quickly and quietly spawn at the APC, sneak in, and recapture lost bases. | |
+ | [[File:Backup_APC.jpg|300px|center|thumb|Backup APC Behind Forward Spawn]] | ||
− | Each APC can carry up to 6 [[BA|Battle Armor]], though when destroyed with people onboard - each passenger will count as teamkill to the driver | + | |
+ | The combination of the [[AMS]] and ability to purchase ammunition as a Depot makes this a perfect compliment to any [[Gameplay_Tactics#LRM_Camping|team built around long range missiles]] or slower Heavies' and Assults' to resupply from. | ||
+ | |||
+ | Each APC can carry up to 6 [[BA|Battle Armor]], though when destroyed with people onboard - each passenger will count as teamkill to the driver, therefore extreme caution is required. When driving the APC, its clunky controls, slow speed and awkward profile make it easy to get stuck on terrain. | ||
==Canon== | ==Canon== | ||
Armored Personnel Carriers were used amongst every army since the earliest times. Though weakly armed these vehicles were usually fast, and capable of transporting a great amount of personnel in short time. The APC usage differs from army to army though, in some the APCs are front-line units, in other they serve second-line garrison units. Wheeled APCs carry 2 [[MGun]]s, 3 tons of armor and are capable of reaching up to 97 km/h. | Armored Personnel Carriers were used amongst every army since the earliest times. Though weakly armed these vehicles were usually fast, and capable of transporting a great amount of personnel in short time. The APC usage differs from army to army though, in some the APCs are front-line units, in other they serve second-line garrison units. Wheeled APCs carry 2 [[MGun]]s, 3 tons of armor and are capable of reaching up to 97 km/h. | ||
+ | |||
+ | Notable Pilots: [CJF] Bolter - MERC, BloodRaven - MERC, Federated Infantry - IS, Warlord Kentax}12VR{ - MERC | ||
Date Introduced 2470 during the Era known as "Age of War" (2005 - 2570) - Unit Role: Scout | Date Introduced 2470 during the Era known as "Age of War" (2005 - 2570) - Unit Role: Scout |
Latest revision as of 19:06, 27 July 2023
APC | ||
---|---|---|
Class: | Tank | |
Faction | Inner Sphere and Clan | |
Ticket cost: | 1 upon destruction | |
Tier: | 1 | |
Tonnage: | 25 tons | |
Speed: |
80 km/h (91 km/h with boost) | |
Turret rotation: | 360° | |
Turret pitch: | -10° to +60° | |
Variant Armament | ||
Variant | Weapons | Equipment |
Prime: Price: 26 000 CBills Total armor: 18 550 Engine: Type 60 I.C.E. |
|
|
Armor Points Distribution | ||
|
All stats current as of release 0.16.1
The APC (Armored Personnel Carrier) is a lightly armored vehicle built for tactical support. It serves two main roles:
- Friendly units can buy ammo and Battle Armor Weapons when within 15m of an APC
- Friendly players can spawn or ride within the APC, reducing the distance Battle Armor have to travel to reach the frontlines
Starter Asset |
It is often a good idea to find a well hidden place near the frontlines to power down and abandon the APC, as it can still fulfill its two main roles in that state. With only a single AMS unit and two Machine Guns, it doesn't have enough firepower to fend for itself and is easily be destroyed if caught alone.
Additionally, APC can be left near critical bases in Terrain Control, especially forward spawns. This way, BA can quickly and quietly spawn at the APC, sneak in, and recapture lost bases.
The combination of the AMS and ability to purchase ammunition as a Depot makes this a perfect compliment to any team built around long range missiles or slower Heavies' and Assults' to resupply from.
Each APC can carry up to 6 Battle Armor, though when destroyed with people onboard - each passenger will count as teamkill to the driver, therefore extreme caution is required. When driving the APC, its clunky controls, slow speed and awkward profile make it easy to get stuck on terrain.
Canon
Armored Personnel Carriers were used amongst every army since the earliest times. Though weakly armed these vehicles were usually fast, and capable of transporting a great amount of personnel in short time. The APC usage differs from army to army though, in some the APCs are front-line units, in other they serve second-line garrison units. Wheeled APCs carry 2 MGuns, 3 tons of armor and are capable of reaching up to 97 km/h.
Notable Pilots: [CJF] Bolter - MERC, BloodRaven - MERC, Federated Infantry - IS, Warlord Kentax}12VR{ - MERC
Date Introduced 2470 during the Era known as "Age of War" (2005 - 2570) - Unit Role: Scout