<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://wiki.mechlivinglegends.net/index.php?action=history&amp;feed=atom&amp;title=Game_modes</id>
		<title>Game modes - Revision history</title>
		<link rel="self" type="application/atom+xml" href="https://wiki.mechlivinglegends.net/index.php?action=history&amp;feed=atom&amp;title=Game_modes"/>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Game_modes&amp;action=history"/>
		<updated>2026-04-29T00:50:34Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.29.0</generator>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Game_modes&amp;diff=13756&amp;oldid=prev</id>
		<title>Warlord Kentax: Created page with &quot;Game modes currently available in Mechwarrior: Living Legends &lt;br&gt;{{clear}}  ==Terrain Control== Objective-based game type, similar to the Battlefield franchise. Losin...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Game_modes&amp;diff=13756&amp;oldid=prev"/>
				<updated>2022-08-25T21:15:10Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;Game modes currently available in Mechwarrior: Living Legends &amp;lt;br&amp;gt;{{clear}}  ==&lt;a href=&quot;/index.php?title=Terrain_Control&quot; title=&quot;Terrain Control&quot;&gt;Terrain Control&lt;/a&gt;== &lt;a href=&quot;/index.php?title=Objective&quot; class=&quot;mw-redirect&quot; title=&quot;Objective&quot;&gt;Objective&lt;/a&gt;-based game type, similar to the Battlefield franchise. Losin...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Game modes currently available in Mechwarrior: Living Legends&lt;br /&gt;
&amp;lt;br&amp;gt;{{clear}}&lt;br /&gt;
&lt;br /&gt;
==[[Terrain Control]]==&lt;br /&gt;
[[Objective]]-based game type, similar to the Battlefield franchise. Losing team is the one with the lowest number of [[tickets|tickets remaining]] at the end of the game or fewest living players if tickets are tied.&lt;br /&gt;
===Area/Zone Control===&lt;br /&gt;
Variation of Terrain Control where the capturable [[bases]] are very large.&lt;br /&gt;
===King of the Hill===&lt;br /&gt;
Variation of Terrain Control where there is only one capturable [[base]].&lt;br /&gt;
==[[Solaris Arena]]==&lt;br /&gt;
Free-for-all game type where damage, and especially kills, are worth points. Player with the highest points at the end wins.&lt;br /&gt;
==[[Team Solaris Arena]]==&lt;br /&gt;
Team deathmatch game type.&lt;br /&gt;
===Ticket-Based TSA===&lt;br /&gt;
Destroyed [[assets]] and killed [[BA]] subtract [[tickets]] from their team. Losing team is the one with the lowest number of [[tickets|tickets remaining]] at the end of the game or fewest living players if tickets are tied.&lt;br /&gt;
===Point-Based TSA===&lt;br /&gt;
Damage and kills add to a team's point total not just each player's [[rank]]. The team with the highest point total at the end of the game wins.&lt;br /&gt;
==[[Test of Strength]]==&lt;br /&gt;
Game type where damage and kills increase [[rank]] but do not produce [[C-bills]].&lt;br /&gt;
===Unlimited Funds ToS===&lt;br /&gt;
Variation of Test of Strength where [[Cbills]] are unlimited and players can afford anything they want. Typically found on the [[Free Testing]] [[server]].&lt;br /&gt;
===Rank Up ToS=== &lt;br /&gt;
Damage and kills increase [[rank]] but do not produce [[C-bills]] making [[repair]] and [[rearm]] costly and [[selling]] an [[asset]] to [[upgrade]] impossible. The only way to upgrade is to die after reaching a higher rank.&lt;/div&gt;</summary>
		<author><name>Warlord Kentax</name></author>	</entry>

	</feed>