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  • ...ed to AA, refers to assets that are able to effectively combat [[aerospace fighters]] or [[VTOL]]s. Good AA assets often bring a combination of high pitch-up l Another way to force bombers or VTOLs off your team is to bring an aerospace fighter yourself. Choose one of the Fighter variants equipped with strong a
    44 KB (7,482 words) - 07:28, 12 September 2023
  • ...attleTech'' universe that include [[Battle Armor]], [[Tanks]], [[Aerospace Fighters]], [[VTOLs]] and of course, [[Mechs]] where teamwork and combined-arms stra ...ch]] ranges in MWLL to give them some ability to defend themselves against aerospace units. This difference is not only balance-related as mentioned previously,
    18 KB (3,075 words) - 00:10, 7 September 2020
  • ...such as creating assets. Assets include Mechs, tanks, VTOLs and aerospace fighters which can be used in combat. ...kers'' in a drop are always Clan, while the ''defenders'' are always Inner Sphere.
    7 KB (1,200 words) - 21:13, 1 June 2019
  • ...Laser]]. Although Heavy Lasers are exclusively Clan technology, even Inner Sphere [[BA|Battle Armor]] can equip the BA mHL. ...g that it cannot be taken on [[Mechs|BattleMechs]], [[VTOL]]s, [[Aerospace|Fighters]], or [[Vehicles]] (excluding the [[APC]]).
    11 KB (1,430 words) - 11:51, 3 December 2022
  • ..._Arms.jpg|right|thumb|425px|Example of Combined Arms force made of [[Inner Sphere]] units]] Battle Armor, Mechs, Artillery, Vehicles, VTOLS & Aerospace Fighters constitute the Arms in MWLL.
    2 KB (285 words) - 12:43, 6 September 2021
  • '''1st Federated Suns Armored Cavalry''' is an Inner Sphere [[:Category: Legacy Clans and Units|unit]] focused around U.S.A. based play ...pilots were as skilled in air to ground tactics as they were against enemy fighters. Prince lan’s idea has proven effective. As a raiding force, the Federate
    9 KB (1,562 words) - 03:22, 15 August 2017
  • - Increased StreakSRM ammo per ton to 96 from 72; Increased inner splash by 0.1m; increased turn speed by 5; decreased offset factor(spread) - New Inner Sphere Heavy Mech ; Orion 75t - Ticket cost 10 - Tier 11.
    350 KB (58,829 words) - 00:34, 4 March 2024
  • | Faction = Inner Sphere ...ng Tom Artillery Tank''' (abbreviated '''LT''' or '''LTA''') is an [[Inner Sphere]] mobile artillery platform that brings to bear the deadliest weapon in the
    11 KB (1,821 words) - 08:42, 5 September 2023
  • | Faction = Inner Sphere ...r Sphere]] Light [[Aerospace]]. It is the least expensive of the aerospace fighters, and the fastest unit available in [[MWLL]]. It is mostly deployed as a hig
    9 KB (1,424 words) - 22:05, 27 July 2023
  • | Faction = Inner Sphere ...lighter aircraft or Fighters. It is most effective when supporting allied Fighters. Wheels up!
    12 KB (2,014 words) - 22:09, 27 July 2023
  • | Faction = Inner Sphere ...ers. Capable of sustained bursts of up to five-and-a-half Gs, one of these fighters can be more than enough for an enemy to handle. Most identified configurati
    10 KB (1,642 words) - 22:15, 27 July 2023
  • | Faction = Inner Sphere ...air resistance. With a Max Speed: 432 km/h the '''Shiva''' is the slowest Aerospace unit. All units are equipped with a automated defense turret [[RFL|Rear Fir
    13 KB (2,292 words) - 19:58, 1 December 2023
  • ...of Armor]] '''Armor''' is the material on the chassis of 'Mechs, Vehicles, Aerospace, and VTOLs that provides protection from enemy weapons fire. ==Aerospace Fighters==
    10 KB (1,650 words) - 07:04, 5 September 2023
  • ...ame. To learn more about aerospace in general, read the [[Air_Combat_Guide#aerospace|Air Combat Guide]]. ==[[Inner Sphere]] Aerospace==
    1 KB (175 words) - 08:53, 22 August 2020