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Class: Heavy Mech
Faction: Clan
Ticket cost: 10 upon destruction
Tier: 11
Tonnage: 70 tons
Speed: 64.8 km/h (91 km/h with MASC)
Torso yaw: 220°
Torso pitch: -34° to +45° while standing.
-35° to +54° while crouching.
Variant Armament
Variant Weapons Equipment
Price: 107 000 CBills
Total base armor: 65 049
Engine Size:
Price: 98 000 CBills
Total base armor: 65 049
Engine Size:
Price: 105 300 CBills
Total base armor: 65 049
Engine Size:
Price: 86 500 CBills
Total base armor: 65 049
Engine Size:
Price: 102 700 CBills
Total base armor: 65 049
Engine Size:
Price: 106 000 CBills
Total base armor: 65 049
Engine Size:
Price: 98 900 CBills
Total base armor: 65 049
Engine Size:
Price: 91 700 CBills
Total base armor: 65 049
Engine Size:

The Novacat is a Clan Heavy Mech focused entirely on Energy Weapons, making it one of the few Mechs that never requires ammo. The Novacat is quite slow, but carries respectable Armor and devastating mid- to long-range Weapons, making it an excellent fire-support Mech. The massive heat generated by the full arsenal of Energy Weapons is efficiently dealt with by a gigantic array of Double Heat Sinks; all Novacat variants come equipped with 13 to 14 DHS's, giving it some of the most incredible heat dissipation abilities of any unit. All Novacat variants also come equipped with Eoptics allowing them to spot and engage targets at long-range effectively. While more than capable of dealing with any Mech at nearly any range, the Novacat has a notable weakness: all its firepower is carried on its arms, meaning that a few well-aimed shots can rob the Novacat of its offensive power, rendering it a very expensive walking target.

Roles and Gameplay Hints

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The Novacat Prime carries an impressive mixed array of long-range Energy Weapons. On its Right Arm are mounted 2 CERPPC's, and on the Left Arm are 3 CERLBL's, giving it fearsome long-range firepower. By carefully managing its rate of fire, the Prime Variant can output a non-stop barrage at any target in range, using the CERPPC's to disorient pilots and deal heavy damage while the CERLBL's dissect enemy units with pin-point accuracy. It should also be noted that when the 3 CERLBL's are fired as a group, even a glancing hit will kill enemy Battle Armors outright, making the Novacat Prime a deadly BA sniper. As all these weapons generate extreme amounts of heat, careful fire disciplined must be maintained despite the large amounts of Double Heat Sinks; Coolant should be used when appropriate to rapidly dissipate waste heat and minimize heat damage.

Variant A

The Novacat A mounts Jump Jets, and is among the very few heavy Mechs capable of jumping. It's weaponry consists entirely of CERLBLs giving it extremely precise firepower put to 900 meters. When carefully Chainfired, the heat generated by all 5 Lasers can be managed by the Novacat A's DHSs, albeit barely; when coupled with the inherent accuracy of the Lasers, this allows the A variant to strip the limbs off of enemy Mechs in rapid order. It should be noted that when positioned properly, and when running in Passive Radar, the Novacat A can deal relatively stealthy damage, as the heads-up damage indicator for Lasers can be hard to notice in the thick of battle.

Variant B

Perhaps the most extraordinary Novacat variant, this configuration utilizes MASC and is the heaviest Mech with this system available. The Novacat B cuts down on firepower and range by mounting only 4 Large Pulse Lasers; however, this also makes the B variant the cheapest one. The Novacat B rarely has heat issues due to both the reduced heat generated by Pulse Lasers and the reduced number of total weapons; this makes the B variant much better for hot maps like Inferno and day-time Extremity than other energy-heavy units. The Novacat B shines in mid- to long-range combat, but is easily outgunned and out-ranged by the other variants.

Variant C

Variant D

Variant E

Variant F

Variant G


Created after the battle of Tukayyid in 3052 by its namesake, Clan Nova Cat. It's based loosely on the Night Gyr, a Jade Falcon design. The basic components of the design along with the fact that it's an OmniMech gives it large amount of room for a large amount of heat sinks it uses in most variants. Clan Nova Cat is known for its sharpshooters, and this mech is no different. Built for long-range combat, the Primary variant fields exclusively long ranged energy weapons.
BattleTech Reference