Loki

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Loki
Loki spin.gif
360.png
Loki.png
360.png
Class: Heavy Mech
Faction: Clan
Ticket cost: 9 upon destruction
Tier: 10
Tonnage: 65 tons
Speed: 86.4 km/h (121 km/h with MASC)
Torso yaw: 220°
Torso pitch: -35° to +40° while standing.
-35° to +50° while crouching.
Variant Armament
Variant Weapons Equipment
Prime:
Price: 98 225 CBills
Total armor: 50 551
Engine Size: Fusion 325 XL
A:
Price: 88 750 CBills
Total armor: 56 247
Engine Size: Fusion 325 XL
B:
Price: 85 800 CBills
Total armor: 50 551
Engine Size: Fusion 325 XL
C:
Price: 81 300 CBills
Total armor: 50 551
Engine Size: Fusion 325 XL
D:
Price: 95 600 CBills
Total armor: 56 247
Engine Size: Fusion 325 XL
E:
Price: 87 100 CBills
Total armor: 50 551
Engine Size: Fusion 325 XL
F:
Price: 84 400 CBills
Total armor: 52 448
Engine Size: Fusion 325 XL
G:
Price: 78 900 CBills
Total armor: 52 448
Engine Size: Fusion 325 XL
Armor Points Distribution
BT
RE
HD
LA
LL
LT
CT
RT
RA
RL
INT
4245
2830
2760
4069
4069
5095
4599
7076
4599
4069
5095
3057

All stats current as of release 0.16.1

The Loki (Clan designation Hellbringer) is a Clan fire support and electronic warfare Heavy Mech. Every Loki variant is equipped with LAMS unit and nearly each variant comes with an impressive array of various additional equipment. Typical Loki variants mount multiple weapon types ranging from CGausss to MGs. Its greatest weakness is its lack of armor, which is on a level of medium mech; a Loki can't stand up to sustained fire for long.

Roles and Gameplay Hints

Prime

The Loki Prime is an excellent hide-and-seek Mech. Equipped with GECM and BAP, it is capable of detecting enemies far before they have any chance to spot it, and with its C3 system, it is capable of relaying target data to nearby allies, making the Prime a powerful electronics warfare unit. Furthermore, it can provide limited cover against enemy missiles with its twin LAMS. At 900 meters its pair of CERPPCs can deal some serious damage, and its three CERML and CSSRM6 give it supplementary firepower as enemies close the distance. A pair of MGuns and single B-Pod allow the Prime to hunt Battle Armor.

With its all-range weaponry and plethora of electronics, the Loki Prime makes an excellent platform for hunting LRM campers and Long Toms. Missiles take longer to lock on a GECM-equipped Mech, and an artillery piece would never see it coming.

Note: This asset has both C3 and GECM, meaning there is no benefit to using passive radar except when covered by allied AECM.

Variant A

The Loki's A variant is a jack-of-all-trades mid- to long-range support asset with self-NARCing capabilities. At long range, the A is far outclassed by other, better long range choices. At that range, the A only has one cERLL, one cUAC5, and one cLRM15. All together, inside of 800m, these weapons do decent damage, but excel at no particular role as the A is ineffective as an LRM boat and is ineffective at sniping. Where the Loki A really shines is as a self-NARCing asset. Whether the A is in brawling-range or at long-range, it can NARC a target giving it free reign to flick its LRMs, and in close combat the A can even flick the missiles from its two cSSRM6s giving it greater ability to damage spread than most other mechs. That, coupled with the A's extra armor and LAMS can make it a very survivable mech, something that most enemies will not expect from a Loki. Almost as an afterthought, the A has two Mguns which, for players that can't handle more than five weapon groups, should be included in the same group alongside the cUAC5 and/or the cERLL.

Variant B

The Loki B is a long range support Mech, designed to stay right behind the heavy support units. Its primary firepower comes from the CGauss, capable of delivering a powerful blow to enemies at range. In addition, it carries dual CLPL and twin ATM3s for additional long-range firepower and limited AA capabilities. Best used as a relatively quickly moving long range harasser, pilots should reposition before return fire can penetrate the Loki's relatively thin armor.

Variant C

The C variant is a departure from previous variants in that it focuses purely on close-range brawling rather than ranged warfare. It achieves this through a CLBX20 and a CLBX10, which, when combined, can deliver incredibly powerful blows at close-range, with a pair of clan medium pulse lasers and an ATM6 (HE) giving supplemental firepower. The Loki C also carries only 1 free ton for additional ammunition, typically used for the CLBX20 to give it somewhat adequate time in the battle zone. However, the Loki C can be seen as somewhat lackluster in the role of outright brawling because, like all Loki variants, the C does not carry enough armor for extended engagements, and certainly not enough to stand up against the firepower it is likely to face when facing enemies up close. Thus, hit and run tactics are best used against similarly sized but often heavier armored opponents.

Variant D

The Loki D is a quick hitting close-range support unit. This variant is also equipped with AECM allowing it to protect nearby friendly units. It also has dual LAMS to lessen the threat of incoming missiles as well as an extra ton of armor compared to the other Loki variants. Unlike the C, the D is equipped primarily with close-range weapons. Its repertoire consists of a singular CDSSRM6 and quad CHML. These lasers are capable of dealing great damage if they can be kept on a specific component of the enemy unit during their firing duration. The mech also has MASC to sprint at the cost of generating heat. Even with 9 DHS, the mech struggles to manage its heat, especially when using MASC. Additionally, the Loki D carries a pair of Flamers for protection against Battle Armor and to make other mechs feel toasty. Stay close and use your superior speed to rush in unexpectedly, while providing cover to your friends with AECM. When fighting this mech, keep it isolated if possible, as its armor is not strong enough to last long, and its effective range is quite short. Consider grouping the heavy medium lasers in two groups to better manage their massive heat spikes.

Variant E

The E is a very powerful, mid-range weapons platform with substantial brawling capabilities. While the E lacks armor, it more than makes up for it with speed and range. The primary armament is a pair of CUAC10s, able to hit targets out to 650m. This is supplemented by a pair of ERMLs. GECM and LAMS provide cover from missiles and improve the E's chances of getting close enough to use its weapons and help it escape from combat. Once its within 450m, the E also has a CSSRM6, helpful for securing kills with its splash damage. The E's Mguns are a bit of an afterthought, but can be useful to prevent BA from healing and can be useful in fights where torso twisting isn't necessary.

Variant F

This Loki is a cooler-running and cheaper alternative to the fantastically expensive Prime loadout. The F drops one CERPPC and some of its electronics in favor of a pair of CLRM10 racks and three additional clan extended range medium lasers. Both MGs are removed to provide more double heat sinks, 11 in total, providing the dissipation necessary to run this 'Mech to its limit. B-Pod helps dealing with enemy Battle Armor These changes move the Loki F into a fire support-based role and away from a pure sniper setup. Unfortunately, it shares the same relatively fragile armor as the prime and thus, this 'Mech should attempt to stay behind the cover of front-line mechs and its own GECM, providing detailed tactical information via its C3 radar to allies. With no spare tonnage for reloads, the Loki F will be forced to retreat for reloads during extended deployment in a long-ranged capacity.

Note: This asset has both C3 and GECM, meaning there is no benefit to using passive radar except when covered by allied AECM.

Variant G

Another medium to long range variant, the G's twin CLBX10s, dual CERMLs and potent ATM3 (ER) launcher enable it to soften up land and air assets at range. Further long range harassment is done by 3 machine guns. Equipped with Angel ECM for reducing ally radar signatures, dual LAMS to protect against missiles, and C3 which relays radar information, this inexpensive Loki is best kept around allies. Enhanced Optics assists with battlefield surveillance. Due to it's loadout and lack of additional heatsinks, care must be taken with heat management.


History

The Loki was an unannounced Mech released with 0.3.0, though one of the development team members leaked the information about it to the community some time before its implementation. No press releases appeared about this Mech before the final release, unlike the other new units.


Canon

Known to its Clan Hell's Horses creators as the Hellbringer, this Mech has been described in the Inner Sphere as "an utterly mad configuration". Most commonly used in Clan Jade Falcon, the Loki is an electronic marvel equipped for long-range or antipersonnel combat.

Its primary configuration mounts two CERPPC, three CERML, two Anti-Personnel pods on each leg, an AMS system, and an impressive set of electronic equipment including Guardian ECM, a Beagle Active Probe, and three tons of Targeting Computers. This 65 ton OmniMech could be seen in all types of missions except reconnaissance.

Date Introduced 2926 during the Era known as "Late Succession War - LosTech" (2901 - 3019) - Unit Role: Striker

BattleTech Reference