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Faction Clan
Ticket cost: 5 upon distruction
Tier: 4
Tonnage: 25 tons
Speed: 200 km/h
Variant Armament
Variant Weapons Equipment
Price: 58 050 CBills
Total base armor: 16 376
Price: 59 500 CBills
Total base armor: 16 376
Price: 56 000 CBills
Total base armor: 16 376
Price: 56 500 CBills
Total base armor: 16 376
Price: 55 100 CBills
Total base armor: 16 376
Price: 51 200 CBills
Total base armor: 16 376
Price: 53 300 CBills
Total base armor: 16 376
Price: 48 500 CBills
Total base armor: 16 376
Armor Points Distribution

Similar in concept to the Inner Sphere's Hawkmoth as its name suggests Donar is a light Combat VTOL that excels at softening an enemy up at range. Though the Donar can't turn as quickly it more than makes up for it in top speed 200 km/h. The Donar was originally commissioned to provide quick fire support, its missiles are effective at exploiting the holes that its laser can open up. The Clan's version of Eyes in The Sky also comes with various arrays of electronics. Donar in canon is 21 tons, but in drops the Donar is usually rounded up to 25 tons.

Variant and Gameplay tips

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The Donar Prime carries a CERLBL backed by two Air SSRM4 packs. It can harass light Mechs and tanks at range, while also being a good choice for hit-and-run tactics by flying just close enough to lock the Streak SRMs, fire and run away. EOptics, BAP in combination with C3 make the Prime one of the fastest scout units in the game and provide some much-needed utility. Communications with this unit is key.

Variant A

The Donar A is significantly more anti-air oriented than the Prime, which it resembles on the surface. The CLPL, while providing good firepower and 1 DHS to control heat, can be difficult for beginner VTOL players to aim and is supported by four MGs. A TAG laser adds some utility to the A, but its overall air-to-ground capabilities are quite lacking. The best use for the Donar A is to challenge other VTOLs from a distance, whittling them down over time with sustained MG fire whilst remaining close to friendly lines, closing in only to secure a kill and providing aerial TAG for your team's missile boats.

Variant B

Mounting two CERMBL, four Air CERSBLs and a CNARC, this is the Clan version of the Hawkmoth F, although with more sustained damage output. The Donar B's NARC has a maximum range of 700m, requiring it to take the risk of being fired upon in order to paint targets. However, it can fire its lasers on the target while doing so, and achieving NARC lock may be easier than holding a TAG laser steady for some pilots.

Variant C

Variant D

The Donar D is largely a carbon-copy of the Hawkmoth D, using Clan technology. The CERPPC provides more firepower than the IS equivalent, and the ATM3 packs have a higher damage output range than the Hawkmoth's dual LRM5.

Variant E

Variant F

Variant G


The Donar is a Clan VTOL added with the release of MWLL 0.6.0.


Donar was designed as a fast attack unit capable of providing long-range fire support. Operated by two pilots - gunman in front and a pilot/navigator in the back, the Donar was heavily armored for it's class. 3 tons of ferro-fibrous armor protect the hull very well, though the rotor cannot mount enough armor to ensure it's survivability for hits above 40mm caliber guns. Weapons of the Donar are synchronized with the helmet allowing the gunner to pick up targets quickly and efficiently. Donars are used both as front-line cavalry VTOL or as scouts.
BattleTech Reference