Cauldron-Born

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Cauldron-Born
Cauldron-Born.png
Class: Heavy Mech
Faction: Clan
Ticket cost: 10 upon destruction
Tier: 12
Tonnage: 65 tons
Speed: 86 km/h (120 km/h with MASC)
Torso yaw: 200°
Torso pitch: -29° to +35° while standing.
-30° to +44° while crouching.
Variant Armament
Variant Weapons Equipment
Prime:
Price: 87 500 CBills
Total base armor: 61 462
Engine Size: 325 XL Fusion
A:
Price: 89 900 CBills
Total base armor: 61 462
Engine Size: 325 XL Fusion
B:
Price: 104 400 CBills
Total base armor: 61 462
Engine Size: 325 XL Fusion
C:
Price: 90 100 CBills
Total base armor: 59 577
Engine Size: 325 XL Fusion
D:
Price: 87 600 CBills
Total base armor: 61 462
Engine Size: 325 XL Fusion
E:
Price: 89 900 CBills
Total base armor: 63 342
Engine Size: 325 XL Fusion
F:
Price: 98 900 CBills
Total base armor: 63 342
Engine Size: 325 XL Fusion
G:
Price: 94 600 CBills
Total base armor: 63 342
Engine Size: 325 XL Fusion
Armor
BT
HD
LA
LL
LT
CT
RT
RA
RL
INT
4923
2760
4718
5908
5334
8205
5334
4718
5908
3545

By Operation BULLDOG the Cauldron-Born made up a large proportion of the heavy 'Mechs of the rebuilding Smoke Jaguars, and following their Annihilation the design proliferated the remaining Clans, save the Jade Falcons Wolves and Coyotes who continued to favour the Hellbringer. Following the Wars of Reaving the Ebon Jaguar had finally supplanted the Hellbringer in most Homeworld Clans save the Coyotes who remained loyal to redeeming the honor of their design

Roles and Gameplay Hints

Prime


Variant A


Variant B


Variant C


Variant D


Variant E


Variant F

A sibling to the Vulture E, this 'Mech is also an SSRM-boat. It trades the two DSSRM6 racks of the Vulture for a trio of DSSRM4s, giving slightly more shots before requiring a reload, while trading the MPLs and ERSBLs for a HAG20 and two SPLs. Generally, this Cauldron Born will perform slightly better in a brawl due to the additional screenshake and burst capability of the HAG. It pays for that in having inferior mobility in comparison, slightly less ammo and for being more expensive.

Overall, the F will give you slightly more durability and greater punch for a similar heat profile to the Vulture E, provided you can afford it.

Variant G

This variant is relatively unique among heavy 'Mechs -- it carries both MASC and GECM, giving it incredible submerged mobility and is one of the best 'striker' 'Mechs available. Combined with its short-ranged loadout featuring two MPLs, two HMLs, a pair of SRM4s and a shoulder-mounted ATM9 with HE rounds, the G can rapidly flank opponents, run down fleeing targets or charge into a battle from an unexpected angle. With eight DHSes, a pilot can maintain MASC for extended periods of time or lean on their weapons almost continuously -- skilled pilots can run this variant right on the brink of overheating, wringing as much performance as possible with judicious use of coolant when needed.

Unfortunately, the G will fare poorly when placed against a dedicated brawler in its price bracket and like most Cauldron Borns, the poor turning radius can be very problematic in a circle-strafe situation. It is also not well-suited to fighting from behind cover in a more static combat scenario. Use your speed with MASC to fall back if you stumble into more resistance than you expected.

Canon

Introduced in 3049 to address flaws in the venerable Hellbringer, by Operation REVIVAL the Ebon Jaguar had only just started to spread through the Jaguar's touman with the Inner Sphere first encountering the design during the Battle of Luthien. Facing it for the first time when engaging the First Jaguar Guards Cluster in the Kado-Guchi Valley, the 'Mech's ability to take damage and remain operational led the Inner Sphere warriors who fought it to call it the Cauldron-Born after the unstoppable zombies of Irish myth. Paradoxically many of the other Clans also used the Inner Sphere Cauldron-Born reporting name, having first learned detailed information of the design from Inner Sphere sources

Battletech Reference