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		<title>MechWarrior: Living Legends Wiki - User contributions [en]</title>
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		<updated>2026-05-02T07:19:40Z</updated>
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	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Hyper-Velocity_AutoCannons&amp;diff=15296</id>
		<title>Hyper-Velocity AutoCannons</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Hyper-Velocity_AutoCannons&amp;diff=15296"/>
				<updated>2025-07-24T07:33:33Z</updated>
		
		<summary type="html">&lt;p&gt;Warlord Kentax: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Hyper-Velocity AutoCannon''' (HVAC) is a modernization of the standard [[AutoCannon]] line-up. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&amp;lt;!--WIP--&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;HVACs improve upon ACs of the same caliber by offering longer range and a slightly higher bullet velocity, for example, the HVAC2 has a range of 1500m, compared to the AC2's range of 1000m. Only [[Inner Sphere]] units use the HVAC weapon system.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;HVACs currently come in the /2 and /10 calibers. There is no HVAC equivalent to the AC20 in MWLL, and HVAC5 can only be found on the Behemoth &amp;quot;F&amp;quot; Tank, Orion &amp;quot;D&amp;quot; and Enfield &amp;quot;G&amp;quot; as for all others it hasn't been implemented in game due to it being redundant to the [[Light Gauss]] in role and performance.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon Stats==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class= &amp;quot;sortable hoverTable statTable stickyCol&amp;quot;&lt;br /&gt;
|- style=&amp;quot;height:70px;&amp;quot;&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 90px; position: sticky; position: -webkit-sticky; left:0; z-index: 999;&amp;quot; | '''Weapon'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 70px&amp;quot; | '''Max Range''' &amp;lt;!-- calculated and/or approximated max range to cause damage --&amp;gt;&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 70px&amp;quot; | '''Dmg Drop&amp;lt;br&amp;gt;Range'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 70px&amp;quot; | '''Dmg Drop&amp;lt;br&amp;gt;/m'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 80px&amp;quot; | '''Hit Damage&amp;lt;wbr/&amp;gt;/Shot''' &amp;lt;!-- Shot is the minimum amount of ammo/beams one can shoot--&amp;gt;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width: 100px; padding: 5px;&amp;quot; | '''[[Damage types|Damage&amp;lt;br&amp;gt;Type]]'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 80px&amp;quot; | '''Splash Damage&amp;lt;wbr/&amp;gt;/Shot''' &amp;lt;!-- Shot is the minimum amount of ammo/beams one can shoot--&amp;gt;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width: 100px; padding: 5px;&amp;quot; | '''[[Damage types|Damage&amp;lt;br&amp;gt;Type]]'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 80px&amp;quot; | '''Sec. Splash&amp;lt;br&amp;gt;Damage&amp;lt;wbr/&amp;gt;/Shot'''&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width: 100px; padding: 5px;&amp;quot; | '''Sec.&amp;lt;br&amp;gt;[[Damage types|Damage Type]]'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 100px&amp;quot; | '''Splash Radius'''&amp;lt;br&amp;gt;(prm/sec)&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 80px&amp;quot; | '''Shots&amp;lt;br&amp;gt;/min''' &amp;lt;!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) --&amp;gt;&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 70px&amp;quot; | '''Sustained&amp;lt;br&amp;gt;[[DPS]]''' &amp;lt;!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)--&amp;gt;&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 70px&amp;quot; | '''Speed&amp;lt;br&amp;gt;(m/s)'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 70px&amp;quot; | '''[[Heat]]&amp;lt;br&amp;gt;/Shot'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 70px&amp;quot; | '''Ammo&amp;lt;br&amp;gt;/ton''' &amp;lt;!-- Half ton ammo treated as one ton --&amp;gt;&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 70px&amp;quot; | '''Ammo cost&amp;lt;br&amp;gt;/ton'''&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | '''HVAC2'''&lt;br /&gt;
| ~1500m&lt;br /&gt;
| 1500m&lt;br /&gt;
| 10&lt;br /&gt;
| Data-sort-value=&amp;quot;276&amp;quot; | 12 x 23&lt;br /&gt;
| Light Kinetic&lt;br /&gt;
| Data-sort-value=&amp;quot;276&amp;quot; | 12 x 23&lt;br /&gt;
| Light Kinetic&lt;br /&gt;
| Data-sort-value=&amp;quot;60&amp;quot; | 12 x 5&lt;br /&gt;
| Frag&lt;br /&gt;
| 0.5m / 1.0m&lt;br /&gt;
| 8.8&lt;br /&gt;
| 112&lt;br /&gt;
| 3500&lt;br /&gt;
| 25&lt;br /&gt;
| 360&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | '''HVAC5'''&lt;br /&gt;
| ~1400m&lt;br /&gt;
| 1300m&lt;br /&gt;
| 10&lt;br /&gt;
| Data-sort-value=&amp;quot;480&amp;quot; | 24 x 20&lt;br /&gt;
| Light Kinetic&lt;br /&gt;
| Data-sort-value=&amp;quot;480&amp;quot; | 24 x 20&lt;br /&gt;
| Light Kinetic&lt;br /&gt;
| Data-sort-value=&amp;quot;1920&amp;quot; | 24 x 80&lt;br /&gt;
| Frag&lt;br /&gt;
| 0.8m / 2.0m&lt;br /&gt;
| 8.0&lt;br /&gt;
| 193&lt;br /&gt;
| 2800&lt;br /&gt;
| 72&lt;br /&gt;
| 480&lt;br /&gt;
| 750&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | '''HVAC10'''&lt;br /&gt;
| 955m&lt;br /&gt;
| 950m&lt;br /&gt;
| 100&lt;br /&gt;
| Data-sort-value=&amp;quot;225&amp;quot; | 225&lt;br /&gt;
| Heavy Kinetic&lt;br /&gt;
| Data-sort-value=&amp;quot;225&amp;quot; | 225&lt;br /&gt;
| Energy&lt;br /&gt;
| Data-sort-value=&amp;quot;550&amp;quot; | 550&lt;br /&gt;
| Frag&lt;br /&gt;
| 1.45m / 2.8m&lt;br /&gt;
| 22.5&lt;br /&gt;
| 199&lt;br /&gt;
| 1800&lt;br /&gt;
| 34&lt;br /&gt;
| 22&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Version tag | Width = 1820px |Version149=0.14.9}}&lt;br /&gt;
&lt;br /&gt;
==Gameplay &amp;amp; Hints==&lt;br /&gt;
&amp;lt;!--WIP--&amp;gt;&lt;br /&gt;
===HVAC2===&lt;br /&gt;
*Fires bursts of 12 projectiles dealing [[Damage Types| Light Kinetic damage]] offering bonus damage against against [[Vehicles]] and [[Aerospace]]  /  [[VTOL]] &lt;br /&gt;
*Extremely long range&lt;br /&gt;
&lt;br /&gt;
===HVAC5===&lt;br /&gt;
*Fires bursts of 24 projectiles for approximately 3 seconds dealing [[Damage Types| Light Kinetic damage]] offering bonus damage against against [[Vehicles]] and [[Aerospace]]  /  [[VTOL]] &lt;br /&gt;
*Extreme long range&lt;br /&gt;
*Found only on the [[Behemoth#Variant_F|Behemoth &amp;quot;F&amp;quot;]] Tank , [[Orion#Variant_D|Orion &amp;quot;D&amp;quot;]] and [[Enfield#Variant_G|Enfield &amp;quot;G&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
===HVAC10===&lt;br /&gt;
*Fires single high explosive projectile causing intense [[screenshake]] and [[splash damage]].&lt;br /&gt;
*Long range&lt;br /&gt;
*Good option for [[suppressing]] [[sniper]]s.&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
Hyper-Velocity Autocannons are ballistic weapons first developed by the Capellan Confederation in the 3050s based on standard Autocannons common to many Inner Sphere units. HVACs feature an extended range in comparison to standard ACs of the same calibre without sacrificing damage output. In order to carry the propellant necessary for the shells to travel so far, each HVAC round is larger than its equivalent AC counterpart, meaning that less ammo is carried per ton. This difference in the type of round required also means that HVACs are incompatible with the specialized munitions available to regular ACs such as precision or armor-piercing rounds.&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Hypervelocity_Autocannon BattleTech reference]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
The following Inner Sphere assets equip HVACs:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px; max-height: 500px; max-width:685px&amp;quot;&amp;gt;&lt;br /&gt;
{| class= &amp;quot;filterable sortable hoverTable statTable stickyCol stickyHead&amp;quot;&lt;br /&gt;
|- style=&amp;quot;height:70px;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unfilterable&amp;quot; style=&amp;quot;width: 150px; left:0; z-index:99999&amp;quot; | '''Asset'''&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;white-space:nowrap; width:90px&amp;quot;  | '''Type''' &amp;lt;!-- filter instead of sorting--&amp;gt;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;white-space:nowrap; width:90px&amp;quot;  | '''Faction''' &amp;lt;!-- filter instead of sorting--&amp;gt;&lt;br /&gt;
! class=&amp;quot;unfilterable&amp;quot; data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 60px;&amp;quot; |'''Tons'''&lt;br /&gt;
! class=&amp;quot;unfilterable&amp;quot; style=&amp;quot;width: 50px;&amp;quot; |'''HVAC2'''&lt;br /&gt;
! class=&amp;quot;unfilterable&amp;quot; style=&amp;quot;width: 50px;&amp;quot; |'''HVAC5'''&lt;br /&gt;
! class=&amp;quot;unfilterable&amp;quot; style=&amp;quot;width: 50px;&amp;quot; |'''HVAC10'''&lt;br /&gt;
|-&lt;br /&gt;
![[HollanderII|HollanderII G ]]&lt;br /&gt;
||Mech||IS||45||||||1&lt;br /&gt;
|-&lt;br /&gt;
![[Enfield|Enfield G ]]&lt;br /&gt;
||Mech||IS||50||||1||&lt;br /&gt;
|-&lt;br /&gt;
![[Bushwacker|Bushwacker Prime ]]&lt;br /&gt;
||Mech||IS||55||||||1&lt;br /&gt;
|-&lt;br /&gt;
![[Rifleman|Rifleman C ]]&lt;br /&gt;
||Mech||IS||60||2||||&lt;br /&gt;
|-&lt;br /&gt;
![[Warhammer|Warhammer B ]]&lt;br /&gt;
||Mech||IS||70||||||2&lt;br /&gt;
|-&lt;br /&gt;
![[Orion|Orion D ]]&lt;br /&gt;
||Mech||IS||75||1||1||&lt;br /&gt;
|-&lt;br /&gt;
![[Mauler|Mauler G ]]&lt;br /&gt;
||Mech||IS||90||||||2&lt;br /&gt;
|-&lt;br /&gt;
![[Demolisher|Demolisher C ]]&lt;br /&gt;
||Vehicle||IS||80||||||2&lt;br /&gt;
|-&lt;br /&gt;
![[Partisan|Partisan E ]]&lt;br /&gt;
||Vehicle||IS||80||4||||&lt;br /&gt;
|-&lt;br /&gt;
![[Behemoth|Behemoth Prime ]]&lt;br /&gt;
||Vehicle||IS||100||||||2&lt;br /&gt;
|-&lt;br /&gt;
![[Behemoth|Behemoth F ]]&lt;br /&gt;
||Vehicle||IS||100||||2||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Version tag | Width = 675px | Version149=0.14.10}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox Weapons}}&lt;br /&gt;
[[Category:Ballistic weapons]]&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>Warlord Kentax</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Ballistic_Weapons&amp;diff=15285</id>
		<title>Ballistic Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Ballistic_Weapons&amp;diff=15285"/>
				<updated>2025-06-25T19:31:36Z</updated>
		
		<summary type="html">&lt;p&gt;Warlord Kentax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Uac5.png|500px|thumb|right|An Ultra Auto-Cannon 5]]&lt;br /&gt;
'''Ballistic Weapons''' are [[weapons]] that fire projectiles, as opposed to [[Energy Weapons|Energy]] or [[Missiles]], and function as the basic &amp;quot;guns&amp;quot; in-game.  They have modern-day equivalents, like cannons, shotguns, sniper rifles, and machine guns, making it easier to grasp how they're supposed to be used in-game.&lt;br /&gt;
&lt;br /&gt;
There are two main kinds of [[Ballistic Weapons]]. [[Direct fire]] and [[indirect fire]].&lt;br /&gt;
&lt;br /&gt;
Indirect ballistic weapons include all of the [[Long Tom Artillery]], the [[Sniper Artillery]], and, to a very slight degree, the various [[Thumper Artillery]].&lt;br /&gt;
&lt;br /&gt;
All other ballistic weapons fall into the direct fire category.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
Ballistic weapons differ in their usage depending on their type. Small-caliber auto cannons are good at destroying [[Battle Armor]] and damaging [[Light Mechs]]. Their high rate of fire along with their extreme range and ammo capacity make them best as harassing and sniping weapons. Higher caliber rounds have much shorter range and longer reload times, making them more suited for destroying slow and heavily armored targets. They are still effective at destroying light mechs and aircraft, but at a much shorter range.&lt;br /&gt;
&lt;br /&gt;
[[Gauss]] rifles deliver massive damage to a single pinpoint target, so they excel at destroying components on enemy mechs. They have a slow firing rate and limited ammo, but their ability to deal all their damage with a single accurate projectile makes them perfectly suited for anti-aircraft fire. Gauss rounds have a fast, but not instantaneous travel time, so they must be led against against moving targets. Like auto cannons, light Gauss Rifles have longer range and heavy Gauss Rifles have shorter range.&lt;br /&gt;
&lt;br /&gt;
===Damage Dropoff===&lt;br /&gt;
[[File:Hgauss_Damage_Dropoff_2.PNG|thumb|425px|Damage Dropoff for [[Heavy Gauss]]]]&lt;br /&gt;
Many [[Ballistic Weapons|ballistic weapons]] have a damage dropoff, that is to say, they do less damage the farther away the target is. For most weapons this damage dropoff starts at the weapon's maximum range, and just a few meters beyond the stated maximum range, the weapon does no damage. Some weapons, like the [[RAC2]], have a smaller dropoff rate and can damage targets many tens or even over a hundred meters past their normal maximum range.&lt;br /&gt;
&lt;br /&gt;
A note on damage dropoff coupled with damage types: The base damage is modified by the [[damage type]] ''before'' subtracting the lossage for distance. Significantly, this has the effect of giving kinetic- and light kinetic-type weapons increased effective range against air assets than against ground assets, since the damage type modifier against air assets is much higher.&lt;br /&gt;
&lt;br /&gt;
==Strengths==&lt;br /&gt;
*Some ballistic weapons, like the [[Long Tom Artillery]], [[HVAC]]s, [[HAG]]s, and [[LtGauss]] are the longest range weapons in the game that don't require a [[lock on]].&lt;br /&gt;
&lt;br /&gt;
*Ballistic weapons tend to do more damage than Energy weapons and tend to have more focused damage with less [[splash damage]] than missile weapons.&lt;br /&gt;
&lt;br /&gt;
*Ballistic weapons typically produce very little [[heat]].&lt;br /&gt;
&lt;br /&gt;
*Some ballistic weapons cause [[screen shake]] making it more difficult for enemies to return fire.&lt;br /&gt;
&lt;br /&gt;
*Ballistic weapons don't require a [[lock on]].&lt;br /&gt;
&lt;br /&gt;
*Some ballistic weapons, like [[LBX]], have special multipliers giving them more damage against [[tanks]].&lt;br /&gt;
&lt;br /&gt;
==Weaknesses==&lt;br /&gt;
*Because ballistic weapons fire a projectile, there is a learning curve in establishing the correct lead on a target in order to register a hit.&lt;br /&gt;
&lt;br /&gt;
*Ballistic weapons are typically very heavy, meaning an asset can mount fewer of them than missile weapons or energy weapons.&lt;br /&gt;
&lt;br /&gt;
===Ammo===&lt;br /&gt;
Ballistic weapons consume ammo, which means that players either need to [[Cbills|purchase]] [[free tons|extra ammo]] before leaving the [[structures|hangar]] or will regularly need to find a friendly [[APC]] or return to base in order to continuously fire their weapons. The exception to this are [[Mgun]]s, [[HMgun]]s, and [[Battle Armor Weapons|BA ballistic weapons]], these ballistic weapons do not consume ammo.&lt;br /&gt;
&lt;br /&gt;
===Overheat===&lt;br /&gt;
Many ballistic weapons will overheat or 'jam' when fired continuously (represented in-game as a bar under the weapon name on the weapons display). If the weapon happens to overheat, it will become unusable for a short time (3s-10s depending of the weapon), after which it will be fully cooled or 'unjam' and be usable again. In most cases overheating the weapon is unwanted because the normal cooling rate is a faster way to cool the weapon, exception being [[Hyper-Assault Gauss Rifle]]s, which are intended (and more effective) to shoot until overheat is reached.&lt;br /&gt;
&lt;br /&gt;
==Types of Ballistic Weapons in MWLL==&lt;br /&gt;
* [[AutoCannons]]&lt;br /&gt;
* [[Gauss Rifle|Gauss Rifles]]&lt;br /&gt;
* [[Hyper-Assault Gauss Rifle|Hyper-Assault Gauss Rifles]]&lt;br /&gt;
* [[Machine Gun|Machine Guns]]&lt;br /&gt;
* [[Long Tom]]&lt;br /&gt;
* [[Thumper]]&lt;br /&gt;
* [[Sniper Artillery]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Energy Weapons]]&lt;br /&gt;
*[[Missiles]]&lt;br /&gt;
[[Category:Ballistic weapons]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;{{Navbox Weapons}}&lt;/div&gt;</summary>
		<author><name>Warlord Kentax</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=File:Uac5.png&amp;diff=15284</id>
		<title>File:Uac5.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=File:Uac5.png&amp;diff=15284"/>
				<updated>2025-06-25T19:30:10Z</updated>
		
		<summary type="html">&lt;p&gt;Warlord Kentax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Warlord Kentax</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Balistic&amp;diff=15283</id>
		<title>Balistic</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Balistic&amp;diff=15283"/>
				<updated>2025-06-25T19:29:15Z</updated>
		
		<summary type="html">&lt;p&gt;Warlord Kentax: Redirected page to Ballistic Weapons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect[[Ballistic_Weapons]]&lt;/div&gt;</summary>
		<author><name>Warlord Kentax</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Lasers&amp;diff=15282</id>
		<title>Lasers</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Lasers&amp;diff=15282"/>
				<updated>2025-06-24T23:52:19Z</updated>
		
		<summary type="html">&lt;p&gt;Warlord Kentax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Lasers''' are the most common [[Energy Weapon]], and come in three distinct sizes: Small, Medium, and Large.  Lasers are perfectly accurate and have no travel time (a.k.a. hitscan), which means that you'll hit whatever you're aiming at as long as it's in range and you have line-of-sight. The laser beam hit to target is registered on client side so possible lag or packet loss don't affect laser weapons as much as most other weapons. Lasers can be used effectively from 0m to their given range, but not beyond, as they disappear immediately at whatever range is stated. &lt;br /&gt;
[[File:MWLL_Laser.png|500px|thumb|right|A Medium Laser]]&lt;br /&gt;
&lt;br /&gt;
Laser weapons in MWLL are designated as follows:&lt;br /&gt;
&lt;br /&gt;
==[[Standard Lasers]]==&lt;br /&gt;
* Small Laser (SL)&lt;br /&gt;
* Medium Laser (ML)&lt;br /&gt;
* Large Laser (LL)&lt;br /&gt;
&lt;br /&gt;
==[[Extended Range Lasers]]==&lt;br /&gt;
* Extended Range Small Laser (ERSL)&lt;br /&gt;
* Extended Range Medium Laser (ERML)&lt;br /&gt;
* Extended Range Large Laser (ERLL)&lt;br /&gt;
* Clan Extended Range Small Laser (CERSL)&lt;br /&gt;
* Clan Extended Range Medium Laser (CERML)&lt;br /&gt;
* Clan Extended Range Large Laser (CERLL)&lt;br /&gt;
&lt;br /&gt;
==[[Heavy Lasers]]==&lt;br /&gt;
* Heavy Small Laser (HSL)&lt;br /&gt;
* Heavy Medium Laser (HML)&lt;br /&gt;
* Heavy Large Laser (HLL)&lt;br /&gt;
&lt;br /&gt;
==[[Pulse Lasers]]==&lt;br /&gt;
* Small Pulse Laser (SPL)&lt;br /&gt;
* Medium Pulse Laser (MPL)&lt;br /&gt;
* Large Pulse Laser (LPL)&lt;br /&gt;
* Clan Small Pulse Laser (CSPL)&lt;br /&gt;
* Clan Medium Pulse Laser (CMPL)&lt;br /&gt;
* Clan Large Pulse Laser (CLPL)&lt;br /&gt;
&lt;br /&gt;
==[[X-Pulse Lasers]]==&lt;br /&gt;
* Small X-Pulse Laser (SXPL)&lt;br /&gt;
* Medium X-Pulse Laser (MXPL)&lt;br /&gt;
* Large X-Pulse Laser (LXPL)&lt;br /&gt;
&lt;br /&gt;
==[[TAG]]==&lt;br /&gt;
* Target Acquisition Gear (TAG)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Energy weapons]]&lt;/div&gt;</summary>
		<author><name>Warlord Kentax</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=File:MWLL_Laser.png&amp;diff=15281</id>
		<title>File:MWLL Laser.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=File:MWLL_Laser.png&amp;diff=15281"/>
				<updated>2025-06-24T23:51:33Z</updated>
		
		<summary type="html">&lt;p&gt;Warlord Kentax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Warlord Kentax</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Economy&amp;diff=15125</id>
		<title>Economy</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Economy&amp;diff=15125"/>
				<updated>2025-04-01T19:32:55Z</updated>
		
		<summary type="html">&lt;p&gt;Warlord Kentax: /* Test of Strength */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Game Economy in Mechwarrior: Living Legends determines what kind of [[asset]] one can afford to build.&lt;br /&gt;
&lt;br /&gt;
==Points==&lt;br /&gt;
&lt;br /&gt;
'''Points''' are part of the scoring system used in [[MWLL]] to determine [[CBill]] gain and [[rank]] progression. &lt;br /&gt;
Points are earned in the following ways:&lt;br /&gt;
&lt;br /&gt;
# Dealing damage to an enemy [[asset]] or player&lt;br /&gt;
# Getting a kill (Not worth as much as damage)&lt;br /&gt;
# Capturing a [[post]] in [[Terrain Control]]&lt;br /&gt;
# Sharing enemy [[radar]] contacts with [[C3]]&lt;br /&gt;
# Protecting nearby enemies by covering them with [[AECM]]&lt;br /&gt;
# Guiding allied missiles with [[NARC]] or [[TAG]]&lt;br /&gt;
&lt;br /&gt;
One's current point total is displayed on the scoreboard using '''[Tab]'''.&lt;br /&gt;
&lt;br /&gt;
=== Asset Tiers ===&lt;br /&gt;
Not to be confused with player [[rank]], all individual [[assets]] belong to a numerical '''tier''' (i.e. tier 1, tier 2, etc.). Points and C-Bills earned from dealing damage, are increased when a lower-tier asset deals damage to a higher-tier asset and vice versa. Each tier of difference between the two assets causes a 5% change in Points and C-Bills.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 30px; margin-bottom: 0px;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot;text-align:center; font-size:13px; margin:auto; margin-bottom:3px; border:2px solid #e69710; border-radius: 8px;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:14px; background:#2E2E2E;&amp;quot;|'''Faction'''&lt;br /&gt;
! colspan=&amp;quot;16&amp;quot; style=&amp;quot;font-size:14px; background:#2E2E2E;&amp;quot; |'''Tier'''&lt;br /&gt;
|- style=&amp;quot;font-size:14px; background:#2E2E2E;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | 1&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | 2&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | 3&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | 4&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | 5&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | 6&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | 7&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | 8&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | 9&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | 10&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | 11&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | 12&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | 13&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | 14&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | 15&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | 16&lt;br /&gt;
|- style=&amp;quot;height:120px; border-collapse:collapse&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:14px; padding:10px; background:#2E2E2E;&amp;quot;|'''Inner&amp;lt;br&amp;gt;Sphere'''&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Commando]]&amp;lt;br&amp;gt;[[APC]] &amp;lt;!-- 1 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Harasser]]&amp;lt;br&amp;gt;[[Chevalier]] &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Osiris]]&amp;lt;br&amp;gt;[[Sparrowhawk]]&amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Anubis]]&amp;lt;br&amp;gt;[[Raven]]&amp;lt;br&amp;gt;[[Chimera]]&amp;lt;br&amp;gt;[[Longinus]]&amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Hollander II|Hollander&amp;amp;nbsp;II]]&amp;lt;br&amp;gt;[[Goblin]]&amp;lt;br&amp;gt;[[Regulator]]&amp;lt;br&amp;gt;[[Hawkmoth]] &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Owens]]&amp;lt;br&amp;gt;[[Uziel]]&amp;lt;br&amp;gt;[[Partisan]] &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Bushwacker]]&amp;lt;br&amp;gt;[[Enfield]]&amp;lt;br&amp;gt;[[Corsair]] &amp;lt;!-- 7 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| --- &amp;lt;!-- 8 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Catapult]]&amp;lt;br&amp;gt;[[Rifleman]]&amp;lt;br&amp;gt;[[Warhammer]]&amp;lt;br&amp;gt;[[Rommel]]&amp;lt;br&amp;gt;[[Karnov]] &amp;lt;!-- 9 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Schrek]]&amp;lt;br&amp;gt;[[Rusalka]] &amp;lt;!-- 10 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Argus]]&amp;lt;br&amp;gt;[[Avatar]]&amp;lt;br&amp;gt;[[Orion]]&amp;lt;br&amp;gt;[[Demolisher]] &amp;lt;!-- 11 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Thanatos]]&amp;lt;br&amp;gt;[[Awesome]] &amp;lt;!-- 12 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Marauder]]&amp;lt;br&amp;gt;[[Mauler]]&amp;lt;br&amp;gt;[[Behemoth]]&amp;lt;br&amp;gt;[[Shiva]] &amp;lt;!-- 13 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Sunder]] &amp;lt;!-- 14 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Atlas]]&amp;lt;br&amp;gt;[[Archangel]] &amp;lt;!-- 15 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Fafnir]]&amp;lt;br&amp;gt;[[Mobile Long Tom|Long Tom]]  &amp;lt;!-- 16 --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;height:120px; border-collapse:collapse&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:14px; padding:10px; background:#2E2E2E;&amp;quot;|'''Clan'''&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[APC]]&amp;lt;br&amp;gt;[[Mithras]]&amp;lt;!-- 1 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| --- &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| --- &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Locust IIC]]&amp;lt;br&amp;gt;[[Solitaire]]&amp;lt;br&amp;gt;[[Uller]]&amp;lt;br&amp;gt;[[Hephaestus]]&amp;lt;br&amp;gt;[[Elemental]] &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Cougar]]&amp;lt;br&amp;gt;[[Hellion]]&amp;lt;br&amp;gt;[[Ares]]&amp;lt;br&amp;gt;[[Avar]]&amp;lt;br&amp;gt;[[Donar]] &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Puma]]&amp;lt;br&amp;gt;[[Hellhound]]&amp;lt;br&amp;gt;[[Epona]]&amp;lt;br&amp;gt;[[Oro]] &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Lobo]]&amp;lt;br&amp;gt;[[Shadowcat]]&amp;lt;br&amp;gt;[[Sulla]]&amp;lt;!-- 7 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| --- &amp;lt;!-- 8 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Visigoth]] &amp;lt;!-- 9 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Black Lanner]]&amp;lt;br&amp;gt;[[Ryoken]]&amp;lt;br&amp;gt;[[Loki]] &amp;lt;!-- 10 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Vulture]]&amp;lt;br&amp;gt;[[Novacat]]&amp;lt;br&amp;gt;[[Thor]]&amp;lt;br&amp;gt;[[Shoden]]&amp;lt;br&amp;gt;[[Anhur]] &amp;lt;!-- 11 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Cauldron Born|Cauldron-Born]]&amp;lt;br&amp;gt;[[Morrigu]]&amp;lt;br&amp;gt;[[Huit]] &amp;lt;!-- 12 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| --- &amp;lt;!-- 13 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Madcat]]&amp;lt;br&amp;gt;[[Masakari]]&amp;lt;br&amp;gt;[[Mars]]&amp;lt;!-- 14 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Madcat MKII]]&amp;lt;br&amp;gt;[[Kodiak]]&amp;lt;br&amp;gt;[[Xerxes]] &amp;lt;!-- 15 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Blood Asp]]&amp;lt;br&amp;gt;[[Daishi]] &amp;lt;!-- 16 --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Version tag | Width = 1410px | What = tiers | Version1410=0.17.1}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Rank===&lt;br /&gt;
'''Rank''' determines how many [[C-Bills]] one [[spawn]]s in with. Players gain higher ranks by earning '''[[points]]'''. Rank can also change from a demotion. Demotions occur when a player has a rank but there are too many other players that qualify for that rank, and the player has fewer points than all of those other players. [[Friendly fire]], [[Suicide]], and [[Teamkilling]] can cause the loss of points.&lt;br /&gt;
&lt;br /&gt;
If a player earned more C-Bills during their life than their rank would give them in their next life, they will instead [[respawn]] with their previous, higher, C-Bill total.&lt;br /&gt;
&lt;br /&gt;
The [[Test of Strength]] game-mode only grants [[CBills]] based on rank at the time of spawning in. Dealing damage and other activities that generate [[points]] do not generate CBills..&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 30px;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot;text-align:center; font-size:13px; margin:auto; margin-bottom:2px; border:2px solid #e69710; border-radius: 8px; white-space:nowrap;&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:14px; background:#2E2E2E; width:150px&amp;quot; | CL Rank name&lt;br /&gt;
! style=&amp;quot;font-size:14px; background:#2E2E2E; width:150px&amp;quot; | CL Rank symbol&lt;br /&gt;
! style=&amp;quot;font-size:14px; background:#2E2E2E; width:150px&amp;quot; | IS Rank name&lt;br /&gt;
! style=&amp;quot;font-size:14px; background:#2E2E2E; width:150px&amp;quot; | IS Rank symbol&lt;br /&gt;
! style=&amp;quot;font-size:14px; background:#2E2E2E; width:150px&amp;quot; | [[Points]] required&lt;br /&gt;
! style=&amp;quot;font-size:14px; background:#2E2E2E; width:150px&amp;quot; | Min spawn C-Bills&lt;br /&gt;
! style=&amp;quot;font-size:14px; background:#2E2E2E; width:200px&amp;quot; | Max players of given rank&lt;br /&gt;
|- style=&amp;quot;background:#3E3E3E&amp;quot;&lt;br /&gt;
| Initiate&lt;br /&gt;
| INT&lt;br /&gt;
| Volunteer&lt;br /&gt;
| VLT&lt;br /&gt;
| 0&lt;br /&gt;
| 43000&lt;br /&gt;
| unlimited&lt;br /&gt;
|-&lt;br /&gt;
| Cadet&lt;br /&gt;
| CDT&lt;br /&gt;
| Private&lt;br /&gt;
| PVT&lt;br /&gt;
| 3600&lt;br /&gt;
| 49000&lt;br /&gt;
| 16&lt;br /&gt;
|- style=&amp;quot;background:#3E3E3E&amp;quot;&lt;br /&gt;
| Warrior&lt;br /&gt;
| WR&lt;br /&gt;
| Corporal&lt;br /&gt;
| CPL&lt;br /&gt;
| 9600&lt;br /&gt;
| 54000&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| Point 1&lt;br /&gt;
| P1&lt;br /&gt;
| Sergeant&lt;br /&gt;
| SG&lt;br /&gt;
| 14400&lt;br /&gt;
| 59000&lt;br /&gt;
| 16&lt;br /&gt;
|- style=&amp;quot;background:#3E3E3E&amp;quot;&lt;br /&gt;
| Point 2&lt;br /&gt;
| P2&lt;br /&gt;
| Master Sergeant&lt;br /&gt;
| MSG&lt;br /&gt;
| 19600&lt;br /&gt;
| 66000&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| Point 3&lt;br /&gt;
| P3&lt;br /&gt;
| Warrant Officer&lt;br /&gt;
| WOF&lt;br /&gt;
| 24000&lt;br /&gt;
| 74000&lt;br /&gt;
| 14&lt;br /&gt;
|- style=&amp;quot;background:#3E3E3E&amp;quot;&lt;br /&gt;
| Point 4&lt;br /&gt;
| P4&lt;br /&gt;
| Lieutenant&lt;br /&gt;
| LT&lt;br /&gt;
| 28800&lt;br /&gt;
| 82000&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| Point 5&lt;br /&gt;
| P5&lt;br /&gt;
| Captain&lt;br /&gt;
| CPT&lt;br /&gt;
| 32800&lt;br /&gt;
| 90000&lt;br /&gt;
| 10&lt;br /&gt;
|- style=&amp;quot;background:#3E3E3E&amp;quot;&lt;br /&gt;
| Point Commander&lt;br /&gt;
| PCM&lt;br /&gt;
| Major&lt;br /&gt;
| MJR&lt;br /&gt;
| 46000&lt;br /&gt;
| 98000&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| Star Commander&lt;br /&gt;
| SCM&lt;br /&gt;
| Colonel&lt;br /&gt;
| COL&lt;br /&gt;
| 60000&lt;br /&gt;
| 105000&lt;br /&gt;
| 5&lt;br /&gt;
|- style=&amp;quot;background:#3E3E3E&amp;quot;&lt;br /&gt;
| Star Captain&lt;br /&gt;
| SCP&lt;br /&gt;
| Lieutenant General&lt;br /&gt;
| LGN&lt;br /&gt;
| 72000&lt;br /&gt;
| 113000&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Star Colonel&lt;br /&gt;
| SCL&lt;br /&gt;
| Major General&lt;br /&gt;
| MGN&lt;br /&gt;
| 91000&lt;br /&gt;
| 128000&lt;br /&gt;
| '''1'''&lt;br /&gt;
|- style=&amp;quot;background:#3E3E3E&amp;quot;&lt;br /&gt;
| Galaxy Commander&lt;br /&gt;
| GC&lt;br /&gt;
| General&lt;br /&gt;
| GN&lt;br /&gt;
| 122000&lt;br /&gt;
| 145000&lt;br /&gt;
| '''1'''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== C-Bills ==&lt;br /&gt;
Comstar Bills, or '''C-Bills''', are the currency used to purchase [[asset]]s, [[ammunition]], [[weapons]], [[coolant]], and [[repair|repairs]]. C-Bills are earned by scoring [[points]]. The player's current funds are displayed on the middle of the right side of the screen.&lt;br /&gt;
[[File:CBILL_INGAME.png|400px|thumb|right|Ingame Indicator of C-Bill amount. &lt;br /&gt;
A second tally above the C-Bill balance indicates C-Bills earned while dealing damage or earning [[points]].]]&lt;br /&gt;
&lt;br /&gt;
=== Team Solaris Arena and Terrain Control ===&lt;br /&gt;
In the [[Team Solaris Arena]] and [[Terrain Control]] game modes, C-Bills can be obtained in six ways:&lt;br /&gt;
# Upon spawning, players are given a number of C-Bills according to their [[rank]].  &lt;br /&gt;
# Damaging or destroying enemy assets such as Mechs, Tanks, VTOLs, Aerospace, Battle Armor, or turrets increases C-Bills (and progress towards the next rank).  &lt;br /&gt;
# Assisting teammates by using a [[TAG|TAG Laser]] or [[NARC|NARC Beacon]]. The player will receive a share of the C-Bills for any damage dealt (this does not reduce the C-Bills that other players are getting).  &lt;br /&gt;
# Sharing radar information while in [[Active Radar]] Mode in an asset equipped with [[C3]]. Players will receive the largest C-Bill bonuses when enemies within the shared radar are damaged by teammates.&lt;br /&gt;
# When another player spawns in an APC owned by another player. The player that built the APC is rewarded with 5000 C-Bills.&lt;br /&gt;
# Players can receive C-Bills gifted to them by fellow members of their team.&lt;br /&gt;
&lt;br /&gt;
Damaging friendly assets, Battle Armor, and turrets will result in the loss of C-Bills.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When a player dies, if he or she had more C-Bills than his or her rank would normally give him or her, he or she will spawn in with the amount he or she had when he or she died.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example: A [[Ranks|P2/MSG]] ranked player purchases a [[Puma#Prime|Puma Prime]] for 64,500 C-Bills.  He is left with 1500 C-Bills.  If he goes out and earns more than 66,000 C-Bills (say: 66,001), he will spawn with the new total (in this case: 66,001).&amp;lt;br&amp;gt;If he does not earn more than 66,000 C-Bills, he will respawn with exactly 66,000 C-Bills as his rank dictates, even if he earned 0 C-Bills.&lt;br /&gt;
&lt;br /&gt;
If a player's [[asset]] has lost too many [[irreplaceable weapons]] to be effective (like weapons on [[mech]] [[arm|arms]] or [[external|externals]] or on the wings of [[aerospace]]) then the player may find it necessary to [[eject]], [[sell]] their asset, or [[suicide]]. Selling an asset or pressing the suicide button on the map menu using the [m] key can give the player access to more C-Bills. To avoid losing [[tickets]], players are advised to only press the suicide button while still in their asset and should ensure that it is at a complete stop and powered down in a safe location. Beware, if the player's asset is on, pressing the suicide button will cause [[weapon group]] 1 to fire if is assigned to left click.&lt;br /&gt;
&lt;br /&gt;
Note: Pressing the suicide button to respawn with C-Bills based on your rank, then getting back into and selling the [[asset]] you were just in, to give you even more C-Bills, is considered an [[exploit]] and is banned on some servers.&lt;br /&gt;
&lt;br /&gt;
=== Test of Strength ===&lt;br /&gt;
In the [[Test of Strength]] game mode C-bills are awarded at the beginning of the game and on respawn (based on [[rank]]).&lt;br /&gt;
&lt;br /&gt;
=== Spending C-Bills ===&lt;br /&gt;
C-Bills can be used to purchase vehicles, equipment, ammunition and repairs.&lt;br /&gt;
&lt;br /&gt;
In a Mech Hangar, Aerospace Hanger, or Aerospace Control Tower, pressing the '''Comma''' key [''','''] will display a menu showing (in separate tabs) ammunition for the current vehicle, [[Battle Armor|BA]] equipment, and those vehicles which can be produced at the current location.   Items costing less than the player's current C-Bill total will be highlighted, and items too expensive to be purchased are dimmed.   Clicking on a highlighted item will immediately purchase the item.  Construction of vehicles commences immediately after purchase - they will appear about 10 seconds later at the Bay, Hanger, or VTOL Pad announced over the base intercom.&lt;br /&gt;
&lt;br /&gt;
Ammunition and [[Battle Armor|BA]] equipment can also be purchased at a team's [[APC]].&lt;br /&gt;
&lt;br /&gt;
[[Repairs]] to a vehicle can be initiated by powering down (['''P'''] key) the vehicle at the appropriate Mech Bay, Aerospace Hanger, or VTOL Pad.   When the C-Bills stop decrementing, the vehicle is repaired, and can be powered up again using the (['''P'''] key).  &lt;br /&gt;
&lt;br /&gt;
=== Transferring C-Bills ===&lt;br /&gt;
Players can transfer their spare C-Bills to a teammate, enabling them to field more expensive equipment, or repair/re-arm/re-equip if they have insufficient C-Bills of their own.  &lt;br /&gt;
&lt;br /&gt;
To transfer C-Bills to a teammate, press the ['''Right Shift'''] key. This displays a list of potential C-Bill transfer amounts, and a list of teammates.  Navigate the two lists using the '''Arrow Keys''' until the desired amount and teammate are highlighted.   Then press ['''Enter'''] to conduct the transaction.  (Pressing ['''Right Shift'''] will cancel any incomplete transaction.)&lt;br /&gt;
&lt;br /&gt;
Note: C-Bill transfer is disabled during the first 10 minutes of most games, during combat, and for two minutes after suicides and server reconnections.&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The current rank system is based on the Clans' military structure and their Inner Sphere equivalents. The Clan structure is as follows: Khan, saKhan, Galaxy Commander, Star Colonel, Star Captain, Star Commander, first official level of command: Point Commander, and lastly, the rank of Warrior. Because one 'Mech is a Point, every Mechwarrior starts with a rank of Point Commander, but the amount of people under command of each leader varies. For example said Mech Point Commander doesn't lead any other Mechs, while the infantry Point Commander has 25 people under his command. &lt;br /&gt;
&lt;br /&gt;
*According to the 3062 Technical Readout, 1 C-Bill ('ComStar bill') was equal to $3.88USD at the time of its publication or approximately $6.59 by todays standards adjusted for inflation.&lt;br /&gt;
&lt;br /&gt;
*During the Star League era (2571-2785), the Star League Dollar (SL$) was used as a common currency throughout the Inner Sphere, standardized on the amount of germanium in Fort Knox on Terra, the vital component in Kearny-Fuchida Drives. Once the Succession Wars broke out, each of the five Great House leaders began issuing currency bearing their own likeness. These currencies would later become known as House Bills (or H-Bills), the value of which was based on the house's economic fortunes. The Star League scrip was eventually discontinued.&lt;br /&gt;
&lt;br /&gt;
*The C-Bill originated from early ComStar's Letter of Credit, which detailed the value of ComStar's communication services to the Great Houses and the public. Approved in 2835 the C-Bill was intended as a method of payment for those services, its value based on a fixed amount of ComStar service, transmission time, or delivery distance. Because of the uncertainty of the exchange rates for H-Bills, many mercenary units would request payments for their contracts be in C-Bills to ensure a consistent payment basis. As a result of this and interstellar trade in general, the C-Bill became a common secondary currency throughout the Inner Sphere and the Periphery, in many places replacing the local H-Bills.&lt;br /&gt;
&lt;br /&gt;
*''Note that MWLL does not follow BattleTech canon with regard to C-Bills.  (A light Mech would cost millions of C-Bills according to canon).''&lt;br /&gt;
{{Navbox Gameplay Concepts}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Gameplay Concepts]]&lt;br /&gt;
[[Category: Game Modes]]&lt;/div&gt;</summary>
		<author><name>Warlord Kentax</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Test_of_Strength&amp;diff=15124</id>
		<title>Test of Strength</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Test_of_Strength&amp;diff=15124"/>
				<updated>2025-04-01T19:31:38Z</updated>
		
		<summary type="html">&lt;p&gt;Warlord Kentax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameMode|&lt;br /&gt;
| Name =Test of Strength&lt;br /&gt;
| Team Based = Yes&lt;br /&gt;
| Money = Fixed, not refilling&lt;br /&gt;
| Winning = [[Score]], [[Tickets]]&lt;br /&gt;
| RecPlayers = 6+&lt;br /&gt;
| Uses maps = [[TSA]], [[TC]]&lt;br /&gt;
}}&lt;br /&gt;
'''Test of Strength''' ('''ToS''') is a team death match with 2 opposing teams.  Players start out with a set amount of [[Cbills]], which can be adjusted by the server; it's normally enough to allow players access to most [[Mechs]] and [[Vehicles]]. Players can only earn additional C-bills by [[Rank]]ing up by increasing score.  In ToS, it is impossible to earn additional Cbills during a single life. Because of this, ToS discourages cowardly gameplay unlike [[Team Solaris Arena]]. It also forces players who wish to [[repair]] to budget and [[underbuy]]. On servers using [[League Mode]] rules, pressing the '''[Home]''' key will give the player additional C-bills.&lt;br /&gt;
&lt;br /&gt;
This Game Mode can run on either [[Team Solaris Arena]] or [[Terrain Control]] maps. For TC maps, the capture zones are disabled.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Gameplay Concepts}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Modes]]&lt;/div&gt;</summary>
		<author><name>Warlord Kentax</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Vulture&amp;diff=15123</id>
		<title>Vulture</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Vulture&amp;diff=15123"/>
				<updated>2025-03-29T23:58:34Z</updated>
		
		<summary type="html">&lt;p&gt;Warlord Kentax: /* Variant C - &amp;quot;Trebuchet&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mech|&lt;br /&gt;
| Image = File:Vulture.png&lt;br /&gt;
| ImageGif = File:Vulture_spin.gif&lt;br /&gt;
| Class = Heavy&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 9&lt;br /&gt;
| Tier = 11&lt;br /&gt;
| Tonnage = 60&lt;br /&gt;
| Speed = 86.4&lt;br /&gt;
| Rotation = 360&lt;br /&gt;
| PitchStand = -34° to +40°&lt;br /&gt;
| PitchCrouch = -34° to +50°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 88 100&lt;br /&gt;
| ArmorT Prime = 51 313&lt;br /&gt;
| Engine Prime = 300 XL&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CMPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLRM15]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 85 100&lt;br /&gt;
| ArmorT A = 55 147&lt;br /&gt;
| Engine A = 300 XL&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSRM2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;11.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 86 100&lt;br /&gt;
| ArmorT B = 51 313&lt;br /&gt;
| Engine B = 300 XL&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HML]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM9#High Explosive|ATM9 (HE)]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[B-Pod]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;7 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 82 600&lt;br /&gt;
| ArmorT C = 49 400&lt;br /&gt;
| Engine C = 300 XL&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLRM20]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLRM15]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 86 900&lt;br /&gt;
| ArmorT D = 55 147&lt;br /&gt;
| Engine D = 300 XL&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM9#Standard|ATM9 (Std)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;11.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 89 400&lt;br /&gt;
| ArmorT E = 58 661&lt;br /&gt;
| Engine E = 300 XL&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CMPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SSRM|CDSSRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;12t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 95 400&lt;br /&gt;
| ArmorT F = 51 313&lt;br /&gt;
| Engine F = 300 XL&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLBX5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[SRM|CDSRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 81 450&lt;br /&gt;
| ArmorT G = 47 484&lt;br /&gt;
| Engine G = 300 XL&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CUAC2]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLRM20]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[TAG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor LRT = 5349&lt;br /&gt;
| Armor CT = 8176&lt;br /&gt;
| Armor B = 4585&lt;br /&gt;
| Armor LRA = 3744&lt;br /&gt;
| Armor LRL = 5502&lt;br /&gt;
| Armor INT = 3301&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.17.4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Vulture''' (Clan designation '''Mad Dog''') is a [[Clan]] [[Heavy Mech]] used primarily in highly specialized fire-support roles. Normally not found on the front lines, Vultures typically circle at the fringes of the battlefield, utilizing their powerful [[Weapons|Weaponry]] to pick off stragglers and cripple stronger opponents. Its moderately heavy [[Armor|armor]] offers adequate protection against most counter-attacks, while unlimited torso rotation allows it to fire at the enemy even during retreat. &lt;br /&gt;
&lt;br /&gt;
Vultures are fairly affordable in regards to other Clan Heavy Mechs, and as such doesn't pack quite as much in terms of Weapons, [[Equipment]] or Armor. However, some Vulture variants are equipped with [[GECM]], allowing them to stalk their prey while enjoying a measure of [[Radar]] invisibility.&lt;br /&gt;
&lt;br /&gt;
Vulture pilots should be aware of the design of the Mech's side torsos. Enemy Battle Armor can land onto them and blast at the cockpit from the side, or crouch down to remain hidden from Vulture teammates trying to blast it off. Additionally, since the majority of variants mount a large portion of their weapons tonnage in the side torsos, they are obvious targets, and likely to be destroyed in the mid-fight. Expert Vulture pilots will manage to defend their lost torso while still applying damage on their foes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&lt;br /&gt;
===Prime===&lt;br /&gt;
The Vulture Prime is the most adaptable of all the Vulture variants, mounting a powerful array of [[Lasers]] backed up at long-range by Torso-mounted Missile launchers. 2 [[cLPL]]s and 2 [[cMPL]]s gives the Prime Variant potent close- to mid-range firepower, and the twin [[cLRM15]]'s give it a respectable long-range punch.  When used with [[EOptics]], the Vulture Prime can barrage foes at long-range, and accurately disable closer enemies with well-placed Laser fire. The 6 [[Double Heat Sink]]s provide barely adequate cooling for the heat generated by the Pulse Lasers, so a pilot must carefully watch his heat levels. A much more expensive alternative to Vulture Prime is the [[Madcat#Prime|Madcat Prime]] which mounts a similar array of LRMs and Lasers, but with increased armor, more equipment, and less maneuverability.&lt;br /&gt;
&lt;br /&gt;
===Variant A - ''&amp;quot;Virgin Supreme&amp;quot;''===&lt;br /&gt;
Informally known as the '''''&amp;quot;Gauss Dog&amp;quot;''''', the Vulture A variant is an excellent long-range fire support configuration.  Armed with twin [[cGauss]] Rifles and with its [[EOptics]] suite, the Vulture is a classic sniper that is capable of inflicting devastatingly precise damage at long-range.  Ideal for crippling slower [[Assault Mechs]], picking off enemy [[Asset_Roles#Missile_Boat|missile boats]]; and with steady aim- it can quickly ground enemy [[Aerospace]]. Four free tons for ammo and an extra ton of [[Armor]] give it considerable longevity on the field, but its two [[cSRM2]]s aren't enough to sustain it in a brawl- as much as to blast a landed [[Battle Armor]] and disrupt foes aim in crucial moments with Chain Fire mode. It's the enemies mistake to focus this mech's side torsos, with it's destruction only comes a loss of one measly [[cSRM2]] launcher, and any destroyed torso can be easily [[Gameplay_Tactics#Twisting_and_Damage_Spreading|hidden]] with this variants protruding center torso and 360 torso [[twist]]. Pilots of this variant should watch for foes that focus on the the real threat of this mech; it's arms- and fast [[Light Mechs]] that can dodge between Gauss shells and shrug off SRM blasts.&lt;br /&gt;
&lt;br /&gt;
===Variant B - ''&amp;quot;Buzzard&amp;quot;''===&lt;br /&gt;
This unit has enormous burst fire power. Mounting one [[CERPPC|Extended Range Particle Projection Cannon]] provides it with a 900 m reach to soften up an opponent, but also generates enormous heat. At 400 m, the twin  [[CHML|Heavy Medium Lasers]] will open up, but produce quite a bit of waste heat which must be carefully managed. Two [[ATM|ATM9 HE]]s come to life at 300m, applying continuous cockpit shake to the target due to the staggered launching pattern. This makes it almost impossible to return fire accurately during a volley. Even with 7 [[DHS|Double Heat Sinks]], one needs to keep an eye on the heat. Alpha striking is not recommended, and once this asset is within 300 m of its target, it should refrain from firing the [[CERPPC]] unless it is absolutely necessary to secure a kill. It is tempting to treat this unit like a pure DPS build, but it isn't capable of constantly applying its damage. ATM launchers with large salvo sizes have a painful delay between trigger pulls, as do [[HML]]s. A better approach is look for opportunities to fire off a salvo of ATMs with a laser burn, and to immediately break for cover in order to recycle your weapons and dissipate a bit of heat. The 360 degree torso range makes this tactic surprisingly easy, as many players will attempt to chase you after you engage, and leading them around a series of blind corners presents the Buzzard with its ideal engagement window: short and angry.&lt;br /&gt;
&lt;br /&gt;
===Variant C - ''&amp;quot;Trebuchet&amp;quot;''===&lt;br /&gt;
Formerly known as the '''''&amp;quot;Yeoman&amp;quot;''''', the '''Trebuchet'''  mounts two [[cLRM20]]'s and one [[cLRM15]], making it the most powerful heavy mech missile boat currently available. An excellent [[firesupport]] mech, the Trebuchet is capable of firing a massive volley of 55 missiles at a time. It sports 3 [[CERML]] for medium-close range firesupport. This ridiculous firepower is offset by poor heat management, sacrificing armor, as well as the close-range difficulties.  Slowly [[chain firing]] helps noticeably with the heat issues and provides a stream of missiles impacting your foe. 3 extra tons of [[cLRM]] reloads helps with sustained battlefield presence.  Another saving grace is that while the Trebuchet can't [[Gameplay Tactics#Poptarting|poptart]], it can be used in conjunction with [[NARC]]/[[TAG]] units which also helps with [[flicking]]. The 360 degree torso [[twist]] makes this a particularly mean variant on wide open maps due to ease of [[kiting]] slower heavies and assaults.&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
Good for both longer range fire support and mid-range line battles, the D variant packs a straightforward configuration of 2 [[cERLL]]s, one in each arm, and 2 torso mounted standard range [[ATM9]]s.  [[EOptics]] enhance the accuracy of the lasers, while a [[GECM]] suite provides radar cover, which allows the unit to stay active for missile locking.  An extra ton of armor and two tons of ammo for the ATM's helps extend this asset's presence on the battlefield. Exercise caution when running hot, or risk damaging the 5 [[DHS]]s when firing both lasers as a group; alternate fire is recommended. On paper, this asset cannot out shoot the standard ATM9 Ryoken. However, as a Vulture, it is graced with a 360 degree torso, which allows it to retreat while locking and firing. This allows the asset to maintain the narrow std. ATM arming window of 125-750 m, and only assets that can move faster than 86 kph can hope to close that distance.&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
Almost a brawler's dream come true, the E variant has nearly everything you could ask for in a close range variant; only missing MASC and GECM. The Vulture E carries 2 [[CMPL]]s, 2 [[CERSL]]s, and 2 [[CDSSRM6]]s.  Four tons of reloads on the SRMs allows for liberal missile fire, but the 3 [[DHS]] will struggle to manage your whole arsenal's heat production for long, though. This variant is capable of standing against many other brawler 'Mechs in its weight class and price bracket with an extra 2 tons of [[Armor]] and weaponry, and it will effortlessly bulldoze anything smaller than it in mere seconds as long as there's coolant to spare.&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
A variant capable of seriously ravaging nearly any asset in its weight bracket or lower, the Vulture F fields decent weaponry for long range engagements and absolutely devastating weaponry for close range ones. Long range firepower comes in the form of a single [[CLBX5]] and a single [[CERPPC]] - both allocated to one arm. This weapon variety allows for mixed roles of sniping, light anti-air, [[Battle Armor]] hunting, and fire-support. The F variant's main punch, however, is in its three ammo-hungry [[CDSRM6|Dual SRM 6's]], which can easily blow through armor and savage most light and medium mechs in a single pass. A single [[DHS]] proves to be hardly adequate, so chain-firing the DSRM6s is recommended to lessen the heat load. Three free tons of ammo (usually all used for the DSRM6s) provide some battlefield endurance. It is tempting to think of an SRM boat as variant reliant on splash damage, but the unguided rockets of an [[CDSRM6]] barrage track accurately to the point of aim, and allow the pilot to drill a hole into an enemy's armor. The unlimited torso [[twist]] of this asset allows it to [[Gameplay_Tactics#Twisting_and_Damage_Spreading|spread damage]] all over its body, while it focuses its own damage on a single component.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
Variant G&lt;br /&gt;
Another variation on excellent fire- and anti-air support, the new G variant carries the hallmark dual [[cLRM20]] launchers 1000m Lock Range / 1470m Max Range, supported with 3 [[cUAC2]]'s with a listed range of 1200m, offers a respectable punch. Autocannon accuracy is improved through the [[EOptics]] suite and allows for longer range passive sniping with weapons that don't trace back to their source. Beagle Active Probe or [[BAP]] boosts detection range by 200m giving it a maximum ranger of 1200m, keeping the Vulture G somewhat out of harms way. The final piece in it's arsenal is a [[TAG]] laser, allowing to pick out targets for allies and allowing pilots confident in their aim to guide missile volleys without waiting for a lock. Should a large assault catch you in close range, utilize your 360 torso to walk away while shaking their screen as much as possible with your cLRMs and try and lure them towards your teammates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
Known to its Clan designers as the Mad Dog, it was given the moniker of Vulture amongst the Inner Sphere because of its hunched-looking shoulders and protruding torso. Originally developed by the Smoke Jaguars in 2963, the Vulture is intended as a support Mech capable of delivering a missile-heavy payload to the target. Some configurations sport heavy direct-fire weaponry such as the Vulture-C, which mounts a pair of Clan Gauss Rifles, one in each arm. Notable Pilots - Floodinator - MERC, Nytmare - MERC, NekoWarrior - IS&lt;br /&gt;
&lt;br /&gt;
Date Introduced 2963 during the Era known as &amp;quot;Late Succession War - LosTech&amp;quot; (2901 - 3019) - Unit Role: Missile Boat&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Mad_Dog_%28Vulture%29 BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px style=&amp;quot;text-align:left&amp;quot;&amp;gt;&lt;br /&gt;
File:Vulture_Concept.jpg|High-poly reference model based on the MechWarrior 4 design (Pawel Czarnecki)&lt;br /&gt;
File:Vulture_Concept2.jpg|High-poly reference model based on the traditional design (Pawel Czarnecki)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>Warlord Kentax</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Enfield&amp;diff=14913</id>
		<title>Enfield</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Enfield&amp;diff=14913"/>
				<updated>2024-11-03T02:43:07Z</updated>
		
		<summary type="html">&lt;p&gt;Warlord Kentax: /* Variant A - &amp;quot;Larry&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Mech&lt;br /&gt;
| Image = File:Enfield.png&lt;br /&gt;
| ImageGif = File:Enfield_spin.gif&lt;br /&gt;
| ImageSize = &lt;br /&gt;
| Tonnage = 50&lt;br /&gt;
| Class = Medium&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 7&lt;br /&gt;
| Tier = 7&lt;br /&gt;
| Speed = 86&lt;br /&gt;
| SpeedWithMasc = 121&lt;br /&gt;
| Rotation = 260&lt;br /&gt;
| PitchStand = -35° to +50°&lt;br /&gt;
| PitchCrouch = -33° to +61°&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 58 600&lt;br /&gt;
| ArmorT Prime = 49 623&lt;br /&gt;
| Engine Prime = Magna 250 XL&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERML]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 65 300&lt;br /&gt;
| ArmorT A = 49 623&lt;br /&gt;
| Engine A = Magna 250 XL&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[SRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[AC2]]&lt;br /&gt;
&amp;lt;li&amp;gt;5x [[HMG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 58 900&lt;br /&gt;
| ArmorT B = 49 623&lt;br /&gt;
| Engine B = Magna 250 XL&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[AC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;6x [[ERSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 73 500&lt;br /&gt;
| ArmorT C = 49 623&lt;br /&gt;
| Engine C = Magna 250 XL&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;8 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Stealth Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 66 200&lt;br /&gt;
| ArmorT D = 49 623&lt;br /&gt;
| Engine D = Magna 250 XL&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[RAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[ERML]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 65 300&lt;br /&gt;
| ArmorT E = 49 623&lt;br /&gt;
| Engine E = Magna 250 XL&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LXPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MXPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SSRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 61 500&lt;br /&gt;
| ArmorT F = 47 822&lt;br /&gt;
| Engine F = Magna 250 XL&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[MRM20]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Standard_AutoCannons#Light_AC2_and_AC5|LAC5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 61 000&lt;br /&gt;
| ArmorT G = 49 623&lt;br /&gt;
| Engine G = Magna 250 XL&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HVAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LRM5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor CT = 7212&lt;br /&gt;
| Armor LRT = 4688 &lt;br /&gt;
| Armor B = 4327&lt;br /&gt;
| Armor LRA = 4147&lt;br /&gt;
| Armor INT = 3310&lt;br /&gt;
| Armor LRL = 5517&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.17.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Enfield''' is an [[Inner Sphere]] [[Medium Mech]] introduced in update 0.17.0. A rugged generalist that roughly fills the role between the [[Bushwacker]] and the [[Uziel]], it often employs a diverse amount of many smaller weapons instead of relying on one or two larger ones. Being more armored than the [[Bushwacker]] and often leveraging [[GECM]], its battlefield endurance is increased. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&amp;lt;!-- Current for 0.17.0 --&amp;gt;&lt;br /&gt;
===Prime===&lt;br /&gt;
Medium range [[jumpsniper]]. Unlike most jumpsnipers, the Enfield Prime can [[tanking|tank]] a lot of damage.&lt;br /&gt;
&lt;br /&gt;
===Variant A - ''&amp;quot;Larry&amp;quot;''===&lt;br /&gt;
As a [[generalist]], Larry can [[jumpsnipe]] and [[poke]] out to extreme [[long range]], but he performs best in a [[brawl]]. Since the [[HMG]]s require significant [[stare]] time, Larry's three [[SRM4]]s should be [[chainfire]]d to optimize [[screenshake]]. When in a [[turn fight]], the SRMs and three [[AC2]]s should be [[group fire]]d to help  with tanking and [[spreading damage]].&lt;br /&gt;
&lt;br /&gt;
===Variant B - ''&amp;quot;Lobster&amp;quot;''===&lt;br /&gt;
The Lobster is a strong [[brawler]] within 400m of [[range]]. Between 401 and 700m, the Lobster is able to help [[screen shake]] enemies, but lacks sufficient firepower to perform well at that range. [[GECM]] helps the Lobster stay hidden while coming in to brawling range.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
Excellent [[skirmisher]] well suited for [[backcapping]]. Very [[stealth armor|stealthy]] and [[MASC|fast]]. Doesn't have any [[coolant]]. [[Chainfire]] can be used to help manage heat during long fights.&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant G - ''&amp;quot;G.I.&amp;quot;''===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
Discovered nearly two centuries ago by Davion soldiers in the system of Achernar, the plans for the ’Mech dubbed the Enfield were for a medium urban ’Mech designed to replace the aging Wyvern.&lt;br /&gt;
Enthusiastic about having such an advanced design, the Federated Suns kept the plans hidden until they had the technology to finally begin development of the design in the early 3050s. Looking for a companion to the highly popular Enforcer, NAIS (New Avalon Institute of Science) made some changes to the aesthetics and load out to make it more compatible. In 3055, Blackstone BattleMechs, Ltd. was licensed to produce the design, and Blackstone began shipping to units to the Clan border and to any Federated Commonwealth-employed mercenary units. Ironically very few Enfield's made it to Davion units since production started; the Lyran Alliance broke away before full production could begin. While some Enfield's went to Davion troops, all of them belonged to loyalist units. But those Davion units that received the Enfield immediately assigned it to a lance with a accompanying Enforcer and began evaluation of the combination.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Date Introduced 3055 during the Era known as &amp;quot;Clan Invasion&amp;quot; (3050 - 3061) - Unit Role: Skirmisher&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Enfield BattleTech reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets IS}}&lt;/div&gt;</summary>
		<author><name>Warlord Kentax</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Spreading_damage&amp;diff=14912</id>
		<title>Spreading damage</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Spreading_damage&amp;diff=14912"/>
				<updated>2024-11-03T02:41:47Z</updated>
		
		<summary type="html">&lt;p&gt;Warlord Kentax: Redirected page to Gameplay Tactics#Twisting and Damage Spreading&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect[[Gameplay_Tactics#Twisting_and_Damage_Spreading]]&lt;/div&gt;</summary>
		<author><name>Warlord Kentax</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Enfield&amp;diff=14911</id>
		<title>Enfield</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Enfield&amp;diff=14911"/>
				<updated>2024-11-03T02:40:53Z</updated>
		
		<summary type="html">&lt;p&gt;Warlord Kentax: /* Variant A - &amp;quot;Larry&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Mech&lt;br /&gt;
| Image = File:Enfield.png&lt;br /&gt;
| ImageGif = File:Enfield_spin.gif&lt;br /&gt;
| ImageSize = &lt;br /&gt;
| Tonnage = 50&lt;br /&gt;
| Class = Medium&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 7&lt;br /&gt;
| Tier = 7&lt;br /&gt;
| Speed = 86&lt;br /&gt;
| SpeedWithMasc = 121&lt;br /&gt;
| Rotation = 260&lt;br /&gt;
| PitchStand = -35° to +50°&lt;br /&gt;
| PitchCrouch = -33° to +61°&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 58 600&lt;br /&gt;
| ArmorT Prime = 49 623&lt;br /&gt;
| Engine Prime = Magna 250 XL&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERML]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 65 300&lt;br /&gt;
| ArmorT A = 49 623&lt;br /&gt;
| Engine A = Magna 250 XL&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[SRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[AC2]]&lt;br /&gt;
&amp;lt;li&amp;gt;5x [[HMG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 58 900&lt;br /&gt;
| ArmorT B = 49 623&lt;br /&gt;
| Engine B = Magna 250 XL&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[AC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;6x [[ERSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 73 500&lt;br /&gt;
| ArmorT C = 49 623&lt;br /&gt;
| Engine C = Magna 250 XL&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;8 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Stealth Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 66 200&lt;br /&gt;
| ArmorT D = 49 623&lt;br /&gt;
| Engine D = Magna 250 XL&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[RAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[ERML]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 65 300&lt;br /&gt;
| ArmorT E = 49 623&lt;br /&gt;
| Engine E = Magna 250 XL&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LXPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MXPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SSRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 61 500&lt;br /&gt;
| ArmorT F = 47 822&lt;br /&gt;
| Engine F = Magna 250 XL&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[MRM20]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Standard_AutoCannons#Light_AC2_and_AC5|LAC5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 61 000&lt;br /&gt;
| ArmorT G = 49 623&lt;br /&gt;
| Engine G = Magna 250 XL&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HVAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LRM5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor CT = 7212&lt;br /&gt;
| Armor LRT = 4688 &lt;br /&gt;
| Armor B = 4327&lt;br /&gt;
| Armor LRA = 4147&lt;br /&gt;
| Armor INT = 3310&lt;br /&gt;
| Armor LRL = 5517&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.17.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Enfield''' is an [[Inner Sphere]] [[Medium Mech]] introduced in update 0.17.0. A rugged generalist that roughly fills the role between the [[Bushwacker]] and the [[Uziel]], it often employs a diverse amount of many smaller weapons instead of relying on one or two larger ones. Being more armored than the [[Bushwacker]] and often leveraging [[GECM]], its battlefield endurance is increased. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&amp;lt;!-- Current for 0.17.0 --&amp;gt;&lt;br /&gt;
===Prime===&lt;br /&gt;
Medium range [[jumpsniper]]. Unlike most jumpsnipers, the Enfield Prime can [[tanking|tank]] a lot of damage.&lt;br /&gt;
&lt;br /&gt;
===Variant A - ''&amp;quot;Larry&amp;quot;''===&lt;br /&gt;
As a [[generalist]], Larry can [[jumpsnipe]] and [[poke]] out to extreme [[long range]], but he performs best in a [[brawl]]. Since the [[HMG]]s require significant [[stare]] time, Larry's three [[SRM4]]s should be [[chainfire]]d to optimize [[screenshake]]. When in a [[turn fight]], the SRMs and three [[AC2]]s should be [[group fire]]d to help [[spread damage]].&lt;br /&gt;
&lt;br /&gt;
===Variant B - ''&amp;quot;Lobster&amp;quot;''===&lt;br /&gt;
The Lobster is a strong [[brawler]] within 400m of [[range]]. Between 401 and 700m, the Lobster is able to help [[screen shake]] enemies, but lacks sufficient firepower to perform well at that range. [[GECM]] helps the Lobster stay hidden while coming in to brawling range.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
Excellent [[skirmisher]] well suited for [[backcapping]]. Very [[stealth armor|stealthy]] and [[MASC|fast]]. Doesn't have any [[coolant]]. [[Chainfire]] can be used to help manage heat during long fights.&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant G - ''&amp;quot;G.I.&amp;quot;''===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
Discovered nearly two centuries ago by Davion soldiers in the system of Achernar, the plans for the ’Mech dubbed the Enfield were for a medium urban ’Mech designed to replace the aging Wyvern.&lt;br /&gt;
Enthusiastic about having such an advanced design, the Federated Suns kept the plans hidden until they had the technology to finally begin development of the design in the early 3050s. Looking for a companion to the highly popular Enforcer, NAIS (New Avalon Institute of Science) made some changes to the aesthetics and load out to make it more compatible. In 3055, Blackstone BattleMechs, Ltd. was licensed to produce the design, and Blackstone began shipping to units to the Clan border and to any Federated Commonwealth-employed mercenary units. Ironically very few Enfield's made it to Davion units since production started; the Lyran Alliance broke away before full production could begin. While some Enfield's went to Davion troops, all of them belonged to loyalist units. But those Davion units that received the Enfield immediately assigned it to a lance with a accompanying Enforcer and began evaluation of the combination.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Date Introduced 3055 during the Era known as &amp;quot;Clan Invasion&amp;quot; (3050 - 3061) - Unit Role: Skirmisher&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Enfield BattleTech reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets IS}}&lt;/div&gt;</summary>
		<author><name>Warlord Kentax</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Enfield&amp;diff=14910</id>
		<title>Enfield</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Enfield&amp;diff=14910"/>
				<updated>2024-11-03T02:39:30Z</updated>
		
		<summary type="html">&lt;p&gt;Warlord Kentax: /* Variant A - &amp;quot;Larry&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Mech&lt;br /&gt;
| Image = File:Enfield.png&lt;br /&gt;
| ImageGif = File:Enfield_spin.gif&lt;br /&gt;
| ImageSize = &lt;br /&gt;
| Tonnage = 50&lt;br /&gt;
| Class = Medium&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 7&lt;br /&gt;
| Tier = 7&lt;br /&gt;
| Speed = 86&lt;br /&gt;
| SpeedWithMasc = 121&lt;br /&gt;
| Rotation = 260&lt;br /&gt;
| PitchStand = -35° to +50°&lt;br /&gt;
| PitchCrouch = -33° to +61°&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 58 600&lt;br /&gt;
| ArmorT Prime = 49 623&lt;br /&gt;
| Engine Prime = Magna 250 XL&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERML]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 65 300&lt;br /&gt;
| ArmorT A = 49 623&lt;br /&gt;
| Engine A = Magna 250 XL&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[SRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[AC2]]&lt;br /&gt;
&amp;lt;li&amp;gt;5x [[HMG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 58 900&lt;br /&gt;
| ArmorT B = 49 623&lt;br /&gt;
| Engine B = Magna 250 XL&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[AC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;6x [[ERSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 73 500&lt;br /&gt;
| ArmorT C = 49 623&lt;br /&gt;
| Engine C = Magna 250 XL&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;8 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Stealth Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 66 200&lt;br /&gt;
| ArmorT D = 49 623&lt;br /&gt;
| Engine D = Magna 250 XL&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[RAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[ERML]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 65 300&lt;br /&gt;
| ArmorT E = 49 623&lt;br /&gt;
| Engine E = Magna 250 XL&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LXPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MXPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SSRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 61 500&lt;br /&gt;
| ArmorT F = 47 822&lt;br /&gt;
| Engine F = Magna 250 XL&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[MRM20]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Standard_AutoCannons#Light_AC2_and_AC5|LAC5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 61 000&lt;br /&gt;
| ArmorT G = 49 623&lt;br /&gt;
| Engine G = Magna 250 XL&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HVAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LRM5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor CT = 7212&lt;br /&gt;
| Armor LRT = 4688 &lt;br /&gt;
| Armor B = 4327&lt;br /&gt;
| Armor LRA = 4147&lt;br /&gt;
| Armor INT = 3310&lt;br /&gt;
| Armor LRL = 5517&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.17.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Enfield''' is an [[Inner Sphere]] [[Medium Mech]] introduced in update 0.17.0. A rugged generalist that roughly fills the role between the [[Bushwacker]] and the [[Uziel]], it often employs a diverse amount of many smaller weapons instead of relying on one or two larger ones. Being more armored than the [[Bushwacker]] and often leveraging [[GECM]], its battlefield endurance is increased. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&amp;lt;!-- Current for 0.17.0 --&amp;gt;&lt;br /&gt;
===Prime===&lt;br /&gt;
Medium range [[jumpsniper]]. Unlike most jumpsnipers, the Enfield Prime can [[tanking|tank]] a lot of damage.&lt;br /&gt;
&lt;br /&gt;
===Variant A - ''&amp;quot;Larry&amp;quot;''===&lt;br /&gt;
As a [[generalist]], Larry can [[jumpsnipe]] and [[poke]] out to extreme [[long range]], but he performs best in a [[brawl]]. Since the [[HMG]]s require significant [[stare]] time, Larry's three [[SRM4]]s should be [[chainfire]]d to optimize [[screenshake]].&lt;br /&gt;
&lt;br /&gt;
===Variant B - ''&amp;quot;Lobster&amp;quot;''===&lt;br /&gt;
The Lobster is a strong [[brawler]] within 400m of [[range]]. Between 401 and 700m, the Lobster is able to help [[screen shake]] enemies, but lacks sufficient firepower to perform well at that range. [[GECM]] helps the Lobster stay hidden while coming in to brawling range.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
Excellent [[skirmisher]] well suited for [[backcapping]]. Very [[stealth armor|stealthy]] and [[MASC|fast]]. Doesn't have any [[coolant]]. [[Chainfire]] can be used to help manage heat during long fights.&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant G - ''&amp;quot;G.I.&amp;quot;''===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
Discovered nearly two centuries ago by Davion soldiers in the system of Achernar, the plans for the ’Mech dubbed the Enfield were for a medium urban ’Mech designed to replace the aging Wyvern.&lt;br /&gt;
Enthusiastic about having such an advanced design, the Federated Suns kept the plans hidden until they had the technology to finally begin development of the design in the early 3050s. Looking for a companion to the highly popular Enforcer, NAIS (New Avalon Institute of Science) made some changes to the aesthetics and load out to make it more compatible. In 3055, Blackstone BattleMechs, Ltd. was licensed to produce the design, and Blackstone began shipping to units to the Clan border and to any Federated Commonwealth-employed mercenary units. Ironically very few Enfield's made it to Davion units since production started; the Lyran Alliance broke away before full production could begin. While some Enfield's went to Davion troops, all of them belonged to loyalist units. But those Davion units that received the Enfield immediately assigned it to a lance with a accompanying Enforcer and began evaluation of the combination.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Date Introduced 3055 during the Era known as &amp;quot;Clan Invasion&amp;quot; (3050 - 3061) - Unit Role: Skirmisher&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Enfield BattleTech reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets IS}}&lt;/div&gt;</summary>
		<author><name>Warlord Kentax</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Jumpsnipe&amp;diff=14909</id>
		<title>Jumpsnipe</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Jumpsnipe&amp;diff=14909"/>
				<updated>2024-11-03T02:38:55Z</updated>
		
		<summary type="html">&lt;p&gt;Warlord Kentax: Redirected page to Gameplay Tactics#Poptarting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Gameplay_Tactics#Poptarting]]&lt;/div&gt;</summary>
		<author><name>Warlord Kentax</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Enfield&amp;diff=14908</id>
		<title>Enfield</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Enfield&amp;diff=14908"/>
				<updated>2024-11-03T02:28:52Z</updated>
		
		<summary type="html">&lt;p&gt;Warlord Kentax: /* Prime */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Mech&lt;br /&gt;
| Image = File:Enfield.png&lt;br /&gt;
| ImageGif = File:Enfield_spin.gif&lt;br /&gt;
| ImageSize = &lt;br /&gt;
| Tonnage = 50&lt;br /&gt;
| Class = Medium&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 7&lt;br /&gt;
| Tier = 7&lt;br /&gt;
| Speed = 86&lt;br /&gt;
| SpeedWithMasc = 121&lt;br /&gt;
| Rotation = 260&lt;br /&gt;
| PitchStand = -35° to +50°&lt;br /&gt;
| PitchCrouch = -33° to +61°&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 58 600&lt;br /&gt;
| ArmorT Prime = 49 623&lt;br /&gt;
| Engine Prime = Magna 250 XL&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERML]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 65 300&lt;br /&gt;
| ArmorT A = 49 623&lt;br /&gt;
| Engine A = Magna 250 XL&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[SRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[AC2]]&lt;br /&gt;
&amp;lt;li&amp;gt;5x [[HMG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 58 900&lt;br /&gt;
| ArmorT B = 49 623&lt;br /&gt;
| Engine B = Magna 250 XL&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[AC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;6x [[ERSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 73 500&lt;br /&gt;
| ArmorT C = 49 623&lt;br /&gt;
| Engine C = Magna 250 XL&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;8 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Stealth Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 66 200&lt;br /&gt;
| ArmorT D = 49 623&lt;br /&gt;
| Engine D = Magna 250 XL&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[RAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[ERML]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 65 300&lt;br /&gt;
| ArmorT E = 49 623&lt;br /&gt;
| Engine E = Magna 250 XL&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LXPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MXPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SSRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 61 500&lt;br /&gt;
| ArmorT F = 47 822&lt;br /&gt;
| Engine F = Magna 250 XL&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[MRM20]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Standard_AutoCannons#Light_AC2_and_AC5|LAC5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 61 000&lt;br /&gt;
| ArmorT G = 49 623&lt;br /&gt;
| Engine G = Magna 250 XL&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HVAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LRM5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor CT = 7212&lt;br /&gt;
| Armor LRT = 4688 &lt;br /&gt;
| Armor B = 4327&lt;br /&gt;
| Armor LRA = 4147&lt;br /&gt;
| Armor INT = 3310&lt;br /&gt;
| Armor LRL = 5517&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.17.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Enfield''' is an [[Inner Sphere]] [[Medium Mech]] introduced in update 0.17.0. A rugged generalist that roughly fills the role between the [[Bushwacker]] and the [[Uziel]], it often employs a diverse amount of many smaller weapons instead of relying on one or two larger ones. Being more armored than the [[Bushwacker]] and often leveraging [[GECM]], its battlefield endurance is increased. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&amp;lt;!-- Current for 0.17.0 --&amp;gt;&lt;br /&gt;
===Prime===&lt;br /&gt;
Medium range [[jumpsniper]]. Unlike most jumpsnipers, the Enfield Prime can [[tanking|tank]] a lot of damage.&lt;br /&gt;
&lt;br /&gt;
===Variant A - ''&amp;quot;Larry&amp;quot;''===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant B - ''&amp;quot;Lobster&amp;quot;''===&lt;br /&gt;
The Lobster is a strong [[brawler]] within 400m of [[range]]. Between 401 and 700m, the Lobster is able to help [[screen shake]] enemies, but lacks sufficient firepower to perform well at that range. [[GECM]] helps the Lobster stay hidden while coming in to brawling range.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
Excellent [[skirmisher]] well suited for [[backcapping]]. Very [[stealth armor|stealthy]] and [[MASC|fast]]. Doesn't have any [[coolant]]. [[Chainfire]] can be used to help manage heat during long fights.&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant G - ''&amp;quot;G.I.&amp;quot;''===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
Discovered nearly two centuries ago by Davion soldiers in the system of Achernar, the plans for the ’Mech dubbed the Enfield were for a medium urban ’Mech designed to replace the aging Wyvern.&lt;br /&gt;
Enthusiastic about having such an advanced design, the Federated Suns kept the plans hidden until they had the technology to finally begin development of the design in the early 3050s. Looking for a companion to the highly popular Enforcer, NAIS (New Avalon Institute of Science) made some changes to the aesthetics and load out to make it more compatible. In 3055, Blackstone BattleMechs, Ltd. was licensed to produce the design, and Blackstone began shipping to units to the Clan border and to any Federated Commonwealth-employed mercenary units. Ironically very few Enfield's made it to Davion units since production started; the Lyran Alliance broke away before full production could begin. While some Enfield's went to Davion troops, all of them belonged to loyalist units. But those Davion units that received the Enfield immediately assigned it to a lance with a accompanying Enforcer and began evaluation of the combination.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Date Introduced 3055 during the Era known as &amp;quot;Clan Invasion&amp;quot; (3050 - 3061) - Unit Role: Skirmisher&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Enfield BattleTech reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets IS}}&lt;/div&gt;</summary>
		<author><name>Warlord Kentax</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Enfield&amp;diff=14905</id>
		<title>Enfield</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Enfield&amp;diff=14905"/>
				<updated>2024-11-02T21:43:37Z</updated>
		
		<summary type="html">&lt;p&gt;Warlord Kentax: /* Variant C */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Mech&lt;br /&gt;
| Image = File:Enfield.png&lt;br /&gt;
| ImageGif = File:Enfield_spin.gif&lt;br /&gt;
| ImageSize = &lt;br /&gt;
| Tonnage = 50&lt;br /&gt;
| Class = Medium&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 7&lt;br /&gt;
| Tier = 7&lt;br /&gt;
| Speed = 86&lt;br /&gt;
| SpeedWithMasc = 121&lt;br /&gt;
| Rotation = 260&lt;br /&gt;
| PitchStand = -35° to +50°&lt;br /&gt;
| PitchCrouch = -33° to +61°&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 58 600&lt;br /&gt;
| ArmorT Prime = 49 623&lt;br /&gt;
| Engine Prime = Magna 250 XL&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERML]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 65 300&lt;br /&gt;
| ArmorT A = 49 623&lt;br /&gt;
| Engine A = Magna 250 XL&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[SRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[AC2]]&lt;br /&gt;
&amp;lt;li&amp;gt;5x [[HMG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 58 900&lt;br /&gt;
| ArmorT B = 49 623&lt;br /&gt;
| Engine B = Magna 250 XL&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[AC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;6x [[ERSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 73 500&lt;br /&gt;
| ArmorT C = 49 623&lt;br /&gt;
| Engine C = Magna 250 XL&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;8 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Stealth Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 66 200&lt;br /&gt;
| ArmorT D = 49 623&lt;br /&gt;
| Engine D = Magna 250 XL&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[RAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[ERML]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 65 300&lt;br /&gt;
| ArmorT E = 49 623&lt;br /&gt;
| Engine E = Magna 250 XL&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LXPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MXPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SSRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 61 500&lt;br /&gt;
| ArmorT F = 47 822&lt;br /&gt;
| Engine F = Magna 250 XL&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[MRM20]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Standard_AutoCannons#Light_AC2_and_AC5|LAC5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 61 000&lt;br /&gt;
| ArmorT G = 49 623&lt;br /&gt;
| Engine G = Magna 250 XL&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HVAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LRM5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor CT = 7212&lt;br /&gt;
| Armor LRT = 4688 &lt;br /&gt;
| Armor B = 4327&lt;br /&gt;
| Armor LRA = 4147&lt;br /&gt;
| Armor INT = 3310&lt;br /&gt;
| Armor LRL = 5517&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.17.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Enfield''' is an [[Inner Sphere]] [[Medium Mech]] introduced in update 0.17.0. A rugged generalist that roughly fills the role between the [[Bushwacker]] and the [[Uziel]], it often employs a diverse amount of many smaller weapons instead of relying on one or two larger ones. Being more armored than the [[Bushwacker]] and often leveraging [[GECM]], its battlefield endurance is increased. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&amp;lt;!-- Current for 0.17.0 --&amp;gt;&lt;br /&gt;
===Prime===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant A - ''&amp;quot;Larry&amp;quot;''===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant B - ''&amp;quot;Lobster&amp;quot;''===&lt;br /&gt;
The Lobster is a strong [[brawler]] within 400m of [[range]]. Between 401 and 700m, the Lobster is able to help [[screen shake]] enemies, but lacks sufficient firepower to perform well at that range. [[GECM]] helps the Lobster stay hidden while coming in to brawling range.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
Excellent [[skirmisher]] well suited for [[backcapping]]. Very [[stealth armor|stealthy]] and [[MASC|fast]]. Doesn't have any [[coolant]]. [[Chainfire]] can be used to help manage heat during long fights.&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant G - ''&amp;quot;G.I.&amp;quot;''===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
Discovered nearly two centuries ago by Davion soldiers in the system of Achernar, the plans for the ’Mech dubbed the Enfield were for a medium urban ’Mech designed to replace the aging Wyvern.&lt;br /&gt;
Enthusiastic about having such an advanced design, the Federated Suns kept the plans hidden until they had the technology to finally begin development of the design in the early 3050s. Looking for a companion to the highly popular Enforcer, NAIS (New Avalon Institute of Science) made some changes to the aesthetics and load out to make it more compatible. In 3055, Blackstone BattleMechs, Ltd. was licensed to produce the design, and Blackstone began shipping to units to the Clan border and to any Federated Commonwealth-employed mercenary units. Ironically very few Enfield's made it to Davion units since production started; the Lyran Alliance broke away before full production could begin. While some Enfield's went to Davion troops, all of them belonged to loyalist units. But those Davion units that received the Enfield immediately assigned it to a lance with a accompanying Enforcer and began evaluation of the combination.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Date Introduced 3055 during the Era known as &amp;quot;Clan Invasion&amp;quot; (3050 - 3061) - Unit Role: Skirmisher&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Enfield BattleTech reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets IS}}&lt;/div&gt;</summary>
		<author><name>Warlord Kentax</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Enfield&amp;diff=14904</id>
		<title>Enfield</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Enfield&amp;diff=14904"/>
				<updated>2024-11-02T21:23:11Z</updated>
		
		<summary type="html">&lt;p&gt;Warlord Kentax: /* Variant B - &amp;quot;Lobster&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Mech&lt;br /&gt;
| Image = File:Enfield.png&lt;br /&gt;
| ImageGif = File:Enfield_spin.gif&lt;br /&gt;
| ImageSize = &lt;br /&gt;
| Tonnage = 50&lt;br /&gt;
| Class = Medium&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 7&lt;br /&gt;
| Tier = 7&lt;br /&gt;
| Speed = 86&lt;br /&gt;
| SpeedWithMasc = 121&lt;br /&gt;
| Rotation = 260&lt;br /&gt;
| PitchStand = -35° to +50°&lt;br /&gt;
| PitchCrouch = -33° to +61°&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 58 600&lt;br /&gt;
| ArmorT Prime = 49 623&lt;br /&gt;
| Engine Prime = Magna 250 XL&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERML]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 65 300&lt;br /&gt;
| ArmorT A = 49 623&lt;br /&gt;
| Engine A = Magna 250 XL&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[SRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[AC2]]&lt;br /&gt;
&amp;lt;li&amp;gt;5x [[HMG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 58 900&lt;br /&gt;
| ArmorT B = 49 623&lt;br /&gt;
| Engine B = Magna 250 XL&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[AC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;6x [[ERSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 73 500&lt;br /&gt;
| ArmorT C = 49 623&lt;br /&gt;
| Engine C = Magna 250 XL&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;8 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Stealth Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 66 200&lt;br /&gt;
| ArmorT D = 49 623&lt;br /&gt;
| Engine D = Magna 250 XL&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[RAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[ERML]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 65 300&lt;br /&gt;
| ArmorT E = 49 623&lt;br /&gt;
| Engine E = Magna 250 XL&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LXPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MXPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SSRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 61 500&lt;br /&gt;
| ArmorT F = 47 822&lt;br /&gt;
| Engine F = Magna 250 XL&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[MRM20]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Standard_AutoCannons#Light_AC2_and_AC5|LAC5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 61 000&lt;br /&gt;
| ArmorT G = 49 623&lt;br /&gt;
| Engine G = Magna 250 XL&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HVAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LRM5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor CT = 7212&lt;br /&gt;
| Armor LRT = 4688 &lt;br /&gt;
| Armor B = 4327&lt;br /&gt;
| Armor LRA = 4147&lt;br /&gt;
| Armor INT = 3310&lt;br /&gt;
| Armor LRL = 5517&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.17.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Enfield''' is an [[Inner Sphere]] [[Medium Mech]] introduced in update 0.17.0. A rugged generalist that roughly fills the role between the [[Bushwacker]] and the [[Uziel]], it often employs a diverse amount of many smaller weapons instead of relying on one or two larger ones. Being more armored than the [[Bushwacker]] and often leveraging [[GECM]], its battlefield endurance is increased. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&amp;lt;!-- Current for 0.17.0 --&amp;gt;&lt;br /&gt;
===Prime===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant A - ''&amp;quot;Larry&amp;quot;''===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant B - ''&amp;quot;Lobster&amp;quot;''===&lt;br /&gt;
The Lobster is a strong [[brawler]] within 400m of [[range]]. Between 401 and 700m, the Lobster is able to help [[screen shake]] enemies, but lacks sufficient firepower to perform well at that range. [[GECM]] helps the Lobster stay hidden while coming in to brawling range.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant G - ''&amp;quot;G.I.&amp;quot;''===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
Discovered nearly two centuries ago by Davion soldiers in the system of Achernar, the plans for the ’Mech dubbed the Enfield were for a medium urban ’Mech designed to replace the aging Wyvern.&lt;br /&gt;
Enthusiastic about having such an advanced design, the Federated Suns kept the plans hidden until they had the technology to finally begin development of the design in the early 3050s. Looking for a companion to the highly popular Enforcer, NAIS (New Avalon Institute of Science) made some changes to the aesthetics and load out to make it more compatible. In 3055, Blackstone BattleMechs, Ltd. was licensed to produce the design, and Blackstone began shipping to units to the Clan border and to any Federated Commonwealth-employed mercenary units. Ironically very few Enfield's made it to Davion units since production started; the Lyran Alliance broke away before full production could begin. While some Enfield's went to Davion troops, all of them belonged to loyalist units. But those Davion units that received the Enfield immediately assigned it to a lance with a accompanying Enforcer and began evaluation of the combination.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Date Introduced 3055 during the Era known as &amp;quot;Clan Invasion&amp;quot; (3050 - 3061) - Unit Role: Skirmisher&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Enfield BattleTech reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets IS}}&lt;/div&gt;</summary>
		<author><name>Warlord Kentax</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Radar&amp;diff=14903</id>
		<title>Radar</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Radar&amp;diff=14903"/>
				<updated>2024-11-02T19:50:26Z</updated>
		
		<summary type="html">&lt;p&gt;Warlord Kentax: /* Detection range */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Radar''' is a common term used to describe a Multiple Sensor Suite commonly found on units in the BattleTech Universe. Radar is the primary method of ranged non-visual unit detection and has two modes of operation.&lt;br /&gt;
&lt;br /&gt;
While obscuring one's self behind cover aids in being stealthy and deterring [[missile]] attacks, understanding the Radar system with its varied detection ranges and defenses against detection, is key to maintaining [[battlefield awareness]], avoiding missile [[lock]]s, and getting missile locks.&lt;br /&gt;
&lt;br /&gt;
==Radar Modes==&lt;br /&gt;
[[Image:Passive_radar.png|thumb|right|center|upright=2.5|Radar in &amp;quot;passive&amp;quot; mode; note the blue 300m range circle in center]]&lt;br /&gt;
Vehicles can be in active or passive radar mode, affecting detection of and detectability by enemy units. The radar mode can be toggled by pressing the ['''R'''] key.&lt;br /&gt;
&lt;br /&gt;
===Active Radar===&lt;br /&gt;
Active radar works by sending out signals to detect enemy vehicles up to 1000m away. This function also boosts the radar cross section of any unit currently in active radar mode, making it much easier to detect. Active radar can be enhanced by utilizing an [[Active Radar Probes|active radar probe]], which can extend the detection radius by up to 400m. Active radar mode is also required to establish missile locks, to enable missiles to seek towards an active [[NARC]] or [[TAG]], to receive and share [[C3]] radar data, and to activate [[Automated Weapons]] and [[LAMS]].&lt;br /&gt;
&lt;br /&gt;
===Passive Radar===&lt;br /&gt;
====Advantages====&lt;br /&gt;
&lt;br /&gt;
* In ground [[asset|assets]], the user's radar signature is reduced considerably, by 750m, while in passive mode, even better than [[GECM]].&lt;br /&gt;
&lt;br /&gt;
* If the the user has [[C3]], then the user's radar signature is reduced by only 500m (effectively a 250m penalty), this means that if the user has both C3 and [[GECM]], there is no benefit to passive mode except when covered by allied [[AECM]].&lt;br /&gt;
&lt;br /&gt;
* Enemies shooting at targets with passive radar have their [[Radar#Lock On|Lock On Time]] increased by a multiplier of 1.75.&lt;br /&gt;
&lt;br /&gt;
====Disadvantages====&lt;br /&gt;
&lt;br /&gt;
* Passive radar mode reduces the user's maximum radar range to 300m. This means enemies with [[GECM]], covered by [[AECM]], or protected by [[Stealth Armor]] are completely undetectable in passive mode.&lt;br /&gt;
&lt;br /&gt;
* All of the user's own electronics are disabled in passive mode.&lt;br /&gt;
&lt;br /&gt;
* [[BAP]] and [[BHP]] do not extend the user's radar range while in passive mode.&lt;br /&gt;
&lt;br /&gt;
* [[LAMS]] and [[PDS]] are disabled while in passive mode.&lt;br /&gt;
&lt;br /&gt;
* The user's own [[AECM]] will not block [[NARC|NARCs]], generate [[CBills]], or help reduce the radar signature of allies while in passive mode.&lt;br /&gt;
&lt;br /&gt;
* Passive radar doesn't reduce the radar signature of [[Aerospace]] and [[VTOL|VTOLs]] at all. It only increases [[Radar#Lock On|Lock On Time]]. This also means that players in Aerospace and VTOLs with [[GECM]] do not benefit at all from passive mode.&lt;br /&gt;
&lt;br /&gt;
==Expanded Tactical Map==&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:152px; background-color:#4c4c4c; border: 1px solid #6c6c6c; border-radius:2px; padding:3px 3px 8px 3px; float:right; margin-left:5px; margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Key.jpg|150px|center|]]&amp;lt;div class=&amp;quot;center&amp;quot; style=&amp;quot;width:auto; margin-left:auto; margin-right:auto;&amp;quot;&amp;gt;Contact Key&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:152px; background-color:#4c4c4c; border: 1px solid #6c6c6c; border-radius:2px; padding:3px 3px 8px 3px; float:right; margin-left:5px; margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Expanded Tactical Map.jpg|150px|center|]]&amp;lt;div class=&amp;quot;center&amp;quot; style=&amp;quot;width:auto; margin-left:auto; margin-right:auto;&amp;quot;&amp;gt;Expanded Tactical Map&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Also referred to as the &amp;quot;map menu,&amp;quot; &amp;quot;spawn menu,&amp;quot; or &amp;quot;map screen,&amp;quot; the expanded Tactical Map is accessed with '''[m]'''. In this menu a base can be left clicked on. The selected base will appear in the [[HUD]] to aid in navigation. If the selected base is friendly and capable of spawning battle armor, then it will be your spawn location for your next life. This menu also has a key.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Target==&lt;br /&gt;
Targeting allies and enemies can reveal detailed information like remaining [[armor]], [[chassis type]], or specific chassis. Audio notifications are also provided when the target is [[immobilized]] or [[destroyed]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
There are a variety of possible targeting buttons including:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Target under [[reticle]]: '''[Q]''' This works only to target enemies and allies that are directly under one's reticle. Does not work on mech [[legs]].&amp;lt;br&amp;gt;&lt;br /&gt;
*Target nearest enemy: '''[E]''' Targets the closest enemy.&amp;lt;br&amp;gt;&lt;br /&gt;
*Target next enemy: '''[Mouse Wheel Up]''' Targets enemies in a sequence.&amp;lt;br&amp;gt;&lt;br /&gt;
*Target previous enemy: '''[Mouse Wheel Down]''' Targets enemies in a sequence, in reverse.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Target nearest friendly: '''[N]''' Targets closest ally.&amp;lt;br&amp;gt;&lt;br /&gt;
*Target next friendly: '''[B]''' Targets allies in a sequence.&amp;lt;br&amp;gt;&lt;br /&gt;
*Target previous friendly: '''[V]''' Targets allies in a sequence, in reverse.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Other possible targeting buttons, enabled using the [[actionmapper]]:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Targeting buttons that differentiate between air and ground targets.&lt;br /&gt;
&lt;br /&gt;
==Lock On==&lt;br /&gt;
Many weapons systems require lock on, also known as missile lock, in order to properly track their target. Each weapons system has a default lock on delay that is then modified with '''''multipliers''''' based on the user and the target.&lt;br /&gt;
&lt;br /&gt;
*[[Crouch/Deploy|Crouching/Deploying]] decreases the user's weapon's lock on time by a multiplier of 0.25, (by 75%).&lt;br /&gt;
&lt;br /&gt;
*[[GECM]] and [[Passive Radar]] increase hostile lock on time by a multiplier of 1.75, [[BHP]] subtracts 0.75 from the multiplier and [[BAP]] subtracts 0.375 from the multiplier.&lt;br /&gt;
&lt;br /&gt;
*[[AECM]] increases hostile lock on time for nearby allies by a multiplier of 1.75, [[BHP]] subtracts 0.75 from the multiplier and [[BAP]] subtracts 0.375 from the multiplier.&lt;br /&gt;
&lt;br /&gt;
*[[Anubis]] [[Stealth Armor]] increases hostile lock on time by a multiplier of 2.75, [[BHP]] subtracts 0.75 from the multiplier and [[BAP]] subtracts 0.375 from the multiplier.&lt;br /&gt;
&lt;br /&gt;
*[[GECM|Air GECM]] increases hostile lock on time by a multiplier of 2.75. [[BHP]] subtracts 0.95 from the multiplier and [[BAP]] subtracts 0.6 from the multiplier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;&amp;quot;&amp;gt;&lt;br /&gt;
{|class= &amp;quot;sortable hoverTable statTable stickyCol stickyHead&amp;quot; style=&amp;quot;text-align:center; font-size:13px; margin:auto;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width: 120px; left:0; z-index:99999&amp;quot; | '''Equipment and Stance'''&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Target Equipment'''&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 100px&amp;quot; | '''None'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 100px&amp;quot; | '''[[Radar#Passive Radar|Passive Radar]]'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 100px&amp;quot; | '''[[GECM]]'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 100px&amp;quot; | '''[[Stealth Armor|Stealth&amp;amp;nbsp;Armor]]'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 100px&amp;quot; | '''[[AECM]]'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 100px&amp;quot; | '''[[GECM | AirGECM]]'''&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Standard Radar&lt;br /&gt;
| 1&lt;br /&gt;
| 1.75&lt;br /&gt;
| 1.75&lt;br /&gt;
| 2.25&lt;br /&gt;
| 1.50&lt;br /&gt;
| 2.75&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Standard + Crouched&lt;br /&gt;
| 0.25&lt;br /&gt;
| 0.44&lt;br /&gt;
| 0.44&lt;br /&gt;
| 0.56&lt;br /&gt;
| 0.38&lt;br /&gt;
| 0.69&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! [[BAP]]&lt;br /&gt;
| 0.63&lt;br /&gt;
| 1.38&lt;br /&gt;
| 1.38&lt;br /&gt;
| 1.88&lt;br /&gt;
| 1.13&lt;br /&gt;
| 2.15&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! [[BAP]] + Crouched&lt;br /&gt;
| 0.16&lt;br /&gt;
| 0.34&lt;br /&gt;
| 0.34&lt;br /&gt;
| 0.47&lt;br /&gt;
| 0.28&lt;br /&gt;
| 0.54&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! [[BHP]]&lt;br /&gt;
| 0.25&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1.5&lt;br /&gt;
| 0.75&lt;br /&gt;
| 1.8&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! [[BHP]] + Crouched&lt;br /&gt;
| 0.06&lt;br /&gt;
| 0.25&lt;br /&gt;
| 0.25&lt;br /&gt;
| 0.375&lt;br /&gt;
| 0.19&lt;br /&gt;
| 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Battle Armor]] Radar==&lt;br /&gt;
&lt;br /&gt;
Battle Armor Radar is very weak compared to the normal suite, having a detection range of only 350m, but it also makes Battle armor much more difficult to detect on Radar. Battle Armor can only see other Battle Armor when they are within 150m of each other. Battle Armor can not be detected by VTOL and ASF Radars, they require a ground asset with C3 to detect and share the BA contact with them to be able to target them on Radar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Detection range==&lt;br /&gt;
Radar detection depends on several factors. &lt;br /&gt;
&lt;br /&gt;
* Units running an active radar can be detected from the greatest range.&lt;br /&gt;
* Units running a passive radar have a shorter detection range (-750m for standard radar and -500m for [[C3]] radar).&lt;br /&gt;
* Units protected by electronic countermeasures ([[GECM]] and [[AECM]]) have reduced detection ranges.&lt;br /&gt;
* Units equipped with [[Stealth Armor]] have reduced detection ranges and cannot be shared with C3.&lt;br /&gt;
* Powered down units can only be detected by assets equipped with active [[BAP]] or [[BHP]].&lt;br /&gt;
* Terrain can be used as a cover to lower the [[Electronic Warfare#Detail|detailed identification range]].&lt;br /&gt;
* Targets (without stealth armor) detected by an asset with C3 will be [[C3#Range|broadcast]] to all friendlies with active radar that are within the radar range of the C3-equipped asset. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;&amp;quot;&amp;gt;&lt;br /&gt;
{|class= &amp;quot;sortable hoverTable statTable stickyCol stickyHead&amp;quot; style=&amp;quot;text-align:center; font-size:13px; margin:auto;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 120px&amp;quot; | '''Asset'''&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width: 120px; left:0; z-index:99999&amp;quot; | '''Detection Equipment'''&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | '''Detected Object'''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | '''[[Mechs]] and [[Vehicles]]'''&lt;br /&gt;
! '''[[Battle Armor]]'''&lt;br /&gt;
! '''[[VTOL]] and [[ASF]]'''''&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 100px&amp;quot; | '''Active Radar'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 100px&amp;quot; | '''Active Radar'''&amp;lt;br&amp;gt;([[GECM]])&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 100px&amp;quot; | '''Active Radar'''&amp;lt;br&amp;gt;([[Stealth Armor|Stealth&amp;amp;nbsp;Armor]])&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 100px&amp;quot; | '''Active Radar'''&amp;lt;br&amp;gt;([[AECM]]*)&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 100px&amp;quot; | '''Passive Radar'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 100px&amp;quot; | '''Passive Radar''' ([[AECM]]*)&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 100px&amp;quot; | '''Passive Radar''' ([[C3]])&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 100px&amp;quot; | '''Passive Radar''' ([[C3]])&amp;lt;br&amp;gt;([[AECM]]*)&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 100px&amp;quot; | '''[[Gameplay Tactics#Power Down|Powered Down]]'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 100px&amp;quot; | '''BA Radar'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 100px&amp;quot; | '''Active &amp;amp; Passive (+AirGECM)'''&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot; style=&amp;quot;white-space: normal&amp;quot;| [[Mechs]] and [[Vehicles]]&lt;br /&gt;
! Active Radar&lt;br /&gt;
| 1000m&lt;br /&gt;
| 500m&lt;br /&gt;
| 300m&lt;br /&gt;
| 400m&lt;br /&gt;
| 250m&lt;br /&gt;
| ---&lt;br /&gt;
| 500m&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 150m&lt;br /&gt;
| 1000m&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Passive Radar&lt;br /&gt;
| 300m&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 150m&lt;br /&gt;
| 300m&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Active Radar + [[BAP]]&lt;br /&gt;
| 1200m&lt;br /&gt;
| 700m&lt;br /&gt;
| 500m&lt;br /&gt;
| 600m&lt;br /&gt;
| 450m&lt;br /&gt;
| ---&lt;br /&gt;
| 700m&lt;br /&gt;
| 100m&lt;br /&gt;
| 100m&lt;br /&gt;
| 250m&lt;br /&gt;
| 1200m&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Active Radar + [[BHP]]&lt;br /&gt;
| 1400m&lt;br /&gt;
| 900m&lt;br /&gt;
| 700m&lt;br /&gt;
| 800m&lt;br /&gt;
| 650m&lt;br /&gt;
| 50m&lt;br /&gt;
| 900m&lt;br /&gt;
| 300m&lt;br /&gt;
| 300m&lt;br /&gt;
| 350m&lt;br /&gt;
| 1400m&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #3E3E3E&amp;quot; | [[VTOL]]s&lt;br /&gt;
! style=&amp;quot;background-color: #3E3E3E&amp;quot; | Active Radar&lt;br /&gt;
| 1200m&lt;br /&gt;
| 700m&lt;br /&gt;
| 500m&lt;br /&gt;
| 600m&lt;br /&gt;
| 450m&lt;br /&gt;
| ---&lt;br /&gt;
| 700m&lt;br /&gt;
| 100m&lt;br /&gt;
| 100m&lt;br /&gt;
| ---&lt;br /&gt;
| 1200m&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! style=&amp;quot;background-color: #3E3E3E&amp;quot; | Passive Radar&lt;br /&gt;
| 700m&lt;br /&gt;
| 200m&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 200m&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 700m&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! style=&amp;quot;background-color: #3E3E3E&amp;quot; | Active Radar + [[BAP]]&lt;br /&gt;
| 1400m&lt;br /&gt;
| 900m&lt;br /&gt;
| 700m&lt;br /&gt;
| 800m&lt;br /&gt;
| 650m&lt;br /&gt;
| 50m&lt;br /&gt;
| 900m&lt;br /&gt;
| 300m&lt;br /&gt;
| 300m&lt;br /&gt;
| ---&lt;br /&gt;
| 1400m&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! style=&amp;quot;background-color: #3E3E3E&amp;quot; | Active Radar + [[BHP]]&lt;br /&gt;
| 1600m&lt;br /&gt;
| 1100m&lt;br /&gt;
| 900m&lt;br /&gt;
| 1000m&lt;br /&gt;
| 850m&lt;br /&gt;
| 250m&lt;br /&gt;
| 1100m&lt;br /&gt;
| 500m&lt;br /&gt;
| 500m&lt;br /&gt;
| ---&lt;br /&gt;
| 1600m&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot; | [[ASF]]s&lt;br /&gt;
! Active Radar&lt;br /&gt;
| 1500m&lt;br /&gt;
| 1000m&lt;br /&gt;
| 800m&lt;br /&gt;
| 900m&lt;br /&gt;
| 750m&lt;br /&gt;
| 150m&lt;br /&gt;
| 1000m&lt;br /&gt;
| 400m&lt;br /&gt;
| 400m&lt;br /&gt;
| ---&lt;br /&gt;
| 1500m&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Passive Radar&lt;br /&gt;
| 1000m&lt;br /&gt;
| 500m&lt;br /&gt;
| 300m&lt;br /&gt;
| 400m&lt;br /&gt;
| 250m&lt;br /&gt;
| ---&lt;br /&gt;
| 500m&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 1000m&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Active Radar + [[BAP]]&lt;br /&gt;
| 1700m&lt;br /&gt;
| 1200m&lt;br /&gt;
| 1000m&lt;br /&gt;
| 1100m&lt;br /&gt;
| 950m&lt;br /&gt;
| 350m&lt;br /&gt;
| 1200m&lt;br /&gt;
| 600m&lt;br /&gt;
| 600m&lt;br /&gt;
| ---&lt;br /&gt;
| 1700m&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Active Radar + [[BHP]]&lt;br /&gt;
| 1900m&lt;br /&gt;
| 1400m&lt;br /&gt;
| 1200m&lt;br /&gt;
| 1300m&lt;br /&gt;
| 1150m&lt;br /&gt;
| 550m&lt;br /&gt;
| 1400m&lt;br /&gt;
| 700m&lt;br /&gt;
| 800m&lt;br /&gt;
| ---&lt;br /&gt;
| 1900m&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! style=&amp;quot;background-color: #3E3E3E&amp;quot; | [[Battle Armor]]&lt;br /&gt;
! style=&amp;quot;background-color: #3E3E3E&amp;quot; | BA Radar&lt;br /&gt;
| 350m&lt;br /&gt;
| 350m&lt;br /&gt;
| 350m&lt;br /&gt;
| 350m&lt;br /&gt;
| 350m&lt;br /&gt;
| 350m&lt;br /&gt;
| 350m&lt;br /&gt;
| 350m&lt;br /&gt;
| 350m&lt;br /&gt;
| 150m&lt;br /&gt;
| 350m&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;font-size:12px; margin:auto; width:100%; max-width: 1680px; margin-bottom: 30px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot; width: 100%; text-align:left;&amp;quot; | *Under the effect of a friendly AECM&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Overheating==&lt;br /&gt;
The moment an asset's heat level increases to over the yellow line, they are equally visible to having no radar protection and running in Active Radar mode, regardless of sensor packages such as GECM. Furthermore, the blip it produces on the map is visible to *all* assets regardless of range.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[GECM]] - Reduces detectability by 500 meters and increases enemy missile [[Radar#Lock On|lock on time]].&lt;br /&gt;
* [[Stealth_Armor]] - Reduces detectability by an additional 150 meters on top of GECM.&lt;br /&gt;
* [[AECM]] - Reduces detectability of nearby friendly units within 300m of the bearer by 600 meters and also increases enemy missile lock-on time against affected friendly units. The bearer is unaffected by the detectability reduction of [[AECM]].&lt;br /&gt;
**&amp;lt;b&amp;gt;Note:&amp;lt;/b&amp;gt; The bearer has to remain in active radar mode in order for the [[AECM]] to be effective.&lt;br /&gt;
* [[BAP]] - Expands detection range by +200 meters, (+100 for detecting BA).&lt;br /&gt;
* [[BHP]] - Expands detection range by +400 meters, (+200 for detecting BA).&lt;br /&gt;
* [[C3]] - Allows sharing Radar data in active radar mode, the user's own passive radar signature is reduced by only -500 meters instead of the usual -750 meters.&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Warlord Kentax</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Rotary_AutoCannons&amp;diff=14897</id>
		<title>Rotary AutoCannons</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Rotary_AutoCannons&amp;diff=14897"/>
				<updated>2024-10-23T04:41:50Z</updated>
		
		<summary type="html">&lt;p&gt;Warlord Kentax: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Rotary AutoCannons''', or '''RACs''', are ballistic weapon systems capable of producing high rates of fire and [[DPS]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
[[File:Rac2.jpg|thumb|250px|A pre-0.6.0 [[Uziel#Variant B|Uziel B]] shows off the RAC2.]]&lt;br /&gt;
The Rotary AutoCannon make use of multiple barrels, allowing for a higher rate of fire by giving each individual barrel some time to cool down, resulting in a relatively high caliber gatling gun. Compared to their [[Standard AutoCannons|Standard AutoCannon]] or [[Ultra_AutoCannons|Ultra AutoCannon]] counterparts, the RACs can deal signifigantly more damage per second but this quality comes with reduction in range. Even with their multiple barrels RACs are prone to overheating under sustained fire, so short cooling breaks between bursts are recommended for optimal damage dealing. &lt;br /&gt;
&lt;br /&gt;
Only [[Inner Sphere]] assets and the [[Lobo#Variant_C_-_.22Loco.22|Lobo C]] use Rotary AutoCannons.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Weapon Stats==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class= &amp;quot;sortable hoverTable statTable stickyCol&amp;quot;&lt;br /&gt;
|- style=&amp;quot;height:70px;&amp;quot;&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 90px; position: sticky; position: -webkit-sticky; left:0; z-index: 999;&amp;quot; | '''Weapon'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 70px&amp;quot; | '''Max Range''' &amp;lt;!-- calculated and/or approximated max range to cause damage --&amp;gt;&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 70px&amp;quot; | '''Dmg Drop&amp;lt;br&amp;gt;Range'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 70px&amp;quot; | '''Dmg Drop&amp;lt;br&amp;gt;/m'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 80px&amp;quot; | '''Hit Damage&amp;lt;wbr/&amp;gt;/Shot''' &amp;lt;!-- Shot is the minimum amount of ammo/beams one can shoot--&amp;gt;&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 80px&amp;quot; | '''Splash Damage&amp;lt;wbr/&amp;gt;/Shot''' &amp;lt;!-- Shot is the minimum amount of ammo/beams one can shoot--&amp;gt;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width: 100px; padding: 5px;&amp;quot; | '''[[Damage types|Damage&amp;lt;br&amp;gt;Type]]'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 100px&amp;quot; | '''Splash Radius'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 80px&amp;quot; | '''Shots&amp;lt;br&amp;gt;/min''' &amp;lt;!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) --&amp;gt;&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 70px&amp;quot; | '''Sustained&amp;lt;br&amp;gt;[[DPS]]''' &amp;lt;!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)--&amp;gt;&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 70px&amp;quot; | '''Burst&amp;lt;br&amp;gt;[[DPS]]''' &amp;lt;!-- average max burst DPS against assets (mechs,tanks,hovers,asf,vtol)--&amp;gt;&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 70px&amp;quot; | '''Speed&amp;lt;br&amp;gt;(m/s)'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 70px&amp;quot; | '''[[Heat]]&amp;lt;br&amp;gt;/Shot'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 70px&amp;quot; | '''Cooldown&amp;lt;br&amp;gt;Time''' &amp;lt;!-- Full weapon heat bar to 0 --&amp;gt;&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 70px&amp;quot; | '''Jam&amp;lt;br&amp;gt;Duration'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 70px&amp;quot; | '''Ammo&amp;lt;br&amp;gt;/ton''' &amp;lt;!-- Half ton ammo treated as one ton --&amp;gt;&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 70px&amp;quot; | '''Ammo cost&amp;lt;br&amp;gt;/ton'''&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | '''RAC2'''&lt;br /&gt;
| 1000m&lt;br /&gt;
| 800m&lt;br /&gt;
| 0.05&lt;br /&gt;
| Data-sort-value=&amp;quot;19&amp;quot; | 19&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ---&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Kinetic&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ---&lt;br /&gt;
| 648 (1080)*&lt;br /&gt;
| 246&lt;br /&gt;
| 410&lt;br /&gt;
| 2000&lt;br /&gt;
| 1.1&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 4s&lt;br /&gt;
| 6s&lt;br /&gt;
| 600&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | '''RAC5'''&lt;br /&gt;
| 700m&lt;br /&gt;
| 650m&lt;br /&gt;
| 0.43&lt;br /&gt;
| Data-sort-value=&amp;quot;65&amp;quot; | 65&lt;br /&gt;
| 333 (600)*&lt;br /&gt;
| 433&lt;br /&gt;
| 780&lt;br /&gt;
| 1400&lt;br /&gt;
| 2.6&lt;br /&gt;
| 5s&lt;br /&gt;
| 200&lt;br /&gt;
| 450&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | '''Air RAC2'''&lt;br /&gt;
| 1000m&lt;br /&gt;
| 800m&lt;br /&gt;
| 0.05&lt;br /&gt;
| Data-sort-value=&amp;quot;19&amp;quot; | 19&lt;br /&gt;
| ---&lt;br /&gt;
| Light Kinetic&lt;br /&gt;
| ---&lt;br /&gt;
| 648 (1080)*&lt;br /&gt;
| 283&lt;br /&gt;
| 472&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | 2000&lt;br /&gt;
| 1.3&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | 4s&lt;br /&gt;
| 6s&lt;br /&gt;
| 600&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | '''Air RAC5'''&lt;br /&gt;
| 860m&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ---&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ---&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; Data-sort-value=&amp;quot;40&amp;quot; | 40&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; Data-sort-value=&amp;quot;40&amp;quot; | 40&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Kinetic-air&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 1.5m&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 318 (600)*&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 508&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 960&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 9s&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 200&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 450&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
! data-sort-value=&amp;quot;5&amp;quot; | '''VTOL RAC5'''&lt;br /&gt;
| 600m&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Version tag | Width = 1780px | Footnote1 = *Max rate of fire |Version149=0.14.9}}&lt;br /&gt;
&lt;br /&gt;
==Gameplay &amp;amp; Hints==&lt;br /&gt;
&amp;lt;!-- WIP --&amp;gt;&lt;br /&gt;
===RAC2 and RAC5===&lt;br /&gt;
*RAC2 and RAC5 both have a short [[spin up time]] (about 1 second) before the bullets start fying. The weapon also cools during the spin-up.&lt;br /&gt;
*[[Damage types| Kinetic damage]] does some bonus damage to air units.&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
[[File:Rotary_AutoCannon.png|thumb|250px|Rotary AutoCannon]]&lt;br /&gt;
The Rotary AutoCannon was developed by the New Avalon Institute of Science in 3062 and is both bulkier and heavier than Ultra-class AutoCannons.  In addition, the expense of construction and inability to make use of specialty munitions have prevented it from being developed for the heavier AutoCannon calibers.  Offsetting these factors, however, are the RAC's ability to fire at up to six times the rate of a Standard AutoCannon.  While the weapon is prone to jamming at higher rates of fire one significant improvement over Ultra AutoCannon is the ability to clear the jam in the heat of battle.&lt;br /&gt;
&lt;br /&gt;
Although initially developed and produced by the Federated Commonwealth, the FedCom Civil War saw the RAC quickly disseminate to other Successor States. Currently the Clans have yet to develop an RAC of their own.&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Rotary_Autocannon BattleTech reference]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
==Usage==&lt;br /&gt;
The following Inner Sphere assets equip Rotary AutoCannons:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px; max-height: 500px; max-width:785px&amp;quot;&amp;gt;&lt;br /&gt;
{| class= &amp;quot;filterable sortable hoverTable statTable stickyCol stickyHead&amp;quot;&lt;br /&gt;
|- style=&amp;quot;height:70px;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unfilterable&amp;quot; style=&amp;quot;width: 150px; left:0; z-index:99999&amp;quot; | '''Asset'''&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;white-space:nowrap; width:90px&amp;quot; | '''Type''' &amp;lt;!-- filter instead of sorting--&amp;gt;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;white-space:nowrap; width:90px&amp;quot; | '''Faction''' &amp;lt;!-- filter instead of sorting--&amp;gt;&lt;br /&gt;
! class=&amp;quot;unfilterable&amp;quot; data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 60px;&amp;quot; |'''Tons'''&lt;br /&gt;
! class=&amp;quot;unfilterable&amp;quot; data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 50px;&amp;quot; |'''RAC2'''&lt;br /&gt;
! class=&amp;quot;unfilterable&amp;quot; data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 50px;&amp;quot; |'''RAC5'''&lt;br /&gt;
! class=&amp;quot;unfilterable&amp;quot; data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 50px;&amp;quot; |'''Air RAC2'''&lt;br /&gt;
! class=&amp;quot;unfilterable&amp;quot; data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 50px;&amp;quot; |'''Air RAC5'''&lt;br /&gt;
|-&lt;br /&gt;
![[Osiris|Osiris D ]]&lt;br /&gt;
||Mech||IS||30||2||||||&lt;br /&gt;
|-&lt;br /&gt;
![[Raven|Raven G ]]&lt;br /&gt;
||Mech||IS||35||||1||||&lt;br /&gt;
|-&lt;br /&gt;
![[Uziel|Uziel D ]]&lt;br /&gt;
||Mech||IS||50||3||||||&lt;br /&gt;
|-&lt;br /&gt;
![[Bushwacker|Bushwacker A ]]&lt;br /&gt;
||Mech||IS||55||||2||||&lt;br /&gt;
|-&lt;br /&gt;
![[Bushwacker|Bushwacker F ]]&lt;br /&gt;
||Mech||IS||55||1||||||&lt;br /&gt;
|-&lt;br /&gt;
![[Argus|Argus Prime ]]&lt;br /&gt;
||Mech||IS||60||||1||||&lt;br /&gt;
|-&lt;br /&gt;
![[Rifleman|Rifleman D ]]&lt;br /&gt;
||Mech||IS||60||4||||||&lt;br /&gt;
|-&lt;br /&gt;
![[Catapult|Catapult G ]]&lt;br /&gt;
||Mech||IS||65||||2||||&lt;br /&gt;
|-&lt;br /&gt;
![[Warhammer|Warhammer F ]]&lt;br /&gt;
||Mech||IS||70||||2||||&lt;br /&gt;
|-&lt;br /&gt;
![[Marauder|Marauder B ]]&lt;br /&gt;
||Mech||IS||75||3||||||&lt;br /&gt;
|-&lt;br /&gt;
![[Awesome|Awesome F ]]&lt;br /&gt;
||Mech||IS||80||4||||||&lt;br /&gt;
|-&lt;br /&gt;
![[Awesome|Awesome G ]]&lt;br /&gt;
||Mech||IS||80||||2||||&lt;br /&gt;
|-&lt;br /&gt;
![[Atlas|Atlas A ]]&lt;br /&gt;
||Mech||IS||100||||3||||&lt;br /&gt;
|-&lt;br /&gt;
![[Fafnir|Fafnir F ]]&lt;br /&gt;
||Mech||IS||100||||2||||&lt;br /&gt;
|-&lt;br /&gt;
![[Goblin|Goblin E ]]&lt;br /&gt;
||Vehicle||IS||45||||1||||&lt;br /&gt;
|-&lt;br /&gt;
![[Regulator|Regulator A ]]&lt;br /&gt;
||Vehicle||IS||45||||1||||&lt;br /&gt;
|-&lt;br /&gt;
![[Rommel|Rommel B ]]&lt;br /&gt;
||Vehicle||IS||65||||1||||&lt;br /&gt;
|-&lt;br /&gt;
![[Demolisher|Demolisher G ]]&lt;br /&gt;
||Vehicle||IS||80||||2||||&lt;br /&gt;
|-&lt;br /&gt;
![[Partisan|Partisan B ]]&lt;br /&gt;
||Vehicle||IS||80||4||||||&lt;br /&gt;
|-&lt;br /&gt;
![[Partisan|Partisan F ]]&lt;br /&gt;
||Vehicle||IS||80||||1||||&lt;br /&gt;
|-&lt;br /&gt;
![[Behemoth|Behemoth B ]]&lt;br /&gt;
||Vehicle||IS||100||4||||||&lt;br /&gt;
|-&lt;br /&gt;
![[Hawkmoth|Hawkmoth G ]]&lt;br /&gt;
||VTOL||IS||25||||||||1&lt;br /&gt;
|-&lt;br /&gt;
![[Corsair|Corsair A ]]&lt;br /&gt;
||ASF||IS||50||||||2||&lt;br /&gt;
|-&lt;br /&gt;
![[Rusalka|Rusalka C ]]&lt;br /&gt;
||ASF||IS||65||||||3||&lt;br /&gt;
|-&lt;br /&gt;
![[Rusalka|Rusalka E ]]&lt;br /&gt;
||ASF||IS||65||||||||1&lt;br /&gt;
|-&lt;br /&gt;
![[Shiva|Shiva B ]]&lt;br /&gt;
||ASF||IS||85||||||||2&lt;br /&gt;
|-&lt;br /&gt;
![[Shiva|Shiva E ]]&lt;br /&gt;
||ASF||IS||85||||||||2&lt;br /&gt;
|-&lt;br /&gt;
![[Lobo|Lobo C ]]&lt;br /&gt;
||Mech||Clan||40||||1||||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Version tag | Width = 775px | Version149=0.14.9}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox Weapons}}&lt;br /&gt;
[[Category:Ballistic weapons]]&lt;br /&gt;
[[Category:Battle Armor Weapons]]&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>Warlord Kentax</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Rotary_AutoCannons&amp;diff=14896</id>
		<title>Rotary AutoCannons</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Rotary_AutoCannons&amp;diff=14896"/>
				<updated>2024-10-23T04:40:58Z</updated>
		
		<summary type="html">&lt;p&gt;Warlord Kentax: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Rotary AutoCannons''', or '''RACs''', are ballistic weapon systems capable of producing high rates of fire and [[DPS]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
[[File:Rac2.jpg|thumb|250px|A pre-0.6.0 [[Uziel#Variant B|Uziel B]] shows off the RAC2.]]&lt;br /&gt;
The Rotary AutoCannon make use of multiple barrels, allowing for a higher rate of fire by giving each individual barrel some time to cool down, resulting in a relatively high caliber gatling gun. Compared to their [[Standard AutoCannons|Standard AutoCannon]] or [[Ultra_AutoCannons|Ultra AutoCannon]] counterparts, the RACs can deal signifigantly more damage per second but this quality comes with reduction in range. Even with their multiple barrels RACs are prone to overheating under sustained fire, so short cooling breaks between bursts are recommended for optimal damage dealing. &lt;br /&gt;
&lt;br /&gt;
Only [[Inner Sphere]] assets use Rotary AutoCannons.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
==Weapon Stats==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class= &amp;quot;sortable hoverTable statTable stickyCol&amp;quot;&lt;br /&gt;
|- style=&amp;quot;height:70px;&amp;quot;&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 90px; position: sticky; position: -webkit-sticky; left:0; z-index: 999;&amp;quot; | '''Weapon'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 70px&amp;quot; | '''Max Range''' &amp;lt;!-- calculated and/or approximated max range to cause damage --&amp;gt;&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 70px&amp;quot; | '''Dmg Drop&amp;lt;br&amp;gt;Range'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 70px&amp;quot; | '''Dmg Drop&amp;lt;br&amp;gt;/m'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 80px&amp;quot; | '''Hit Damage&amp;lt;wbr/&amp;gt;/Shot''' &amp;lt;!-- Shot is the minimum amount of ammo/beams one can shoot--&amp;gt;&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 80px&amp;quot; | '''Splash Damage&amp;lt;wbr/&amp;gt;/Shot''' &amp;lt;!-- Shot is the minimum amount of ammo/beams one can shoot--&amp;gt;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width: 100px; padding: 5px;&amp;quot; | '''[[Damage types|Damage&amp;lt;br&amp;gt;Type]]'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 100px&amp;quot; | '''Splash Radius'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 80px&amp;quot; | '''Shots&amp;lt;br&amp;gt;/min''' &amp;lt;!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) --&amp;gt;&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 70px&amp;quot; | '''Sustained&amp;lt;br&amp;gt;[[DPS]]''' &amp;lt;!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)--&amp;gt;&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 70px&amp;quot; | '''Burst&amp;lt;br&amp;gt;[[DPS]]''' &amp;lt;!-- average max burst DPS against assets (mechs,tanks,hovers,asf,vtol)--&amp;gt;&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 70px&amp;quot; | '''Speed&amp;lt;br&amp;gt;(m/s)'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 70px&amp;quot; | '''[[Heat]]&amp;lt;br&amp;gt;/Shot'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 70px&amp;quot; | '''Cooldown&amp;lt;br&amp;gt;Time''' &amp;lt;!-- Full weapon heat bar to 0 --&amp;gt;&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 70px&amp;quot; | '''Jam&amp;lt;br&amp;gt;Duration'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 70px&amp;quot; | '''Ammo&amp;lt;br&amp;gt;/ton''' &amp;lt;!-- Half ton ammo treated as one ton --&amp;gt;&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 70px&amp;quot; | '''Ammo cost&amp;lt;br&amp;gt;/ton'''&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | '''RAC2'''&lt;br /&gt;
| 1000m&lt;br /&gt;
| 800m&lt;br /&gt;
| 0.05&lt;br /&gt;
| Data-sort-value=&amp;quot;19&amp;quot; | 19&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ---&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Kinetic&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ---&lt;br /&gt;
| 648 (1080)*&lt;br /&gt;
| 246&lt;br /&gt;
| 410&lt;br /&gt;
| 2000&lt;br /&gt;
| 1.1&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 4s&lt;br /&gt;
| 6s&lt;br /&gt;
| 600&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | '''RAC5'''&lt;br /&gt;
| 700m&lt;br /&gt;
| 650m&lt;br /&gt;
| 0.43&lt;br /&gt;
| Data-sort-value=&amp;quot;65&amp;quot; | 65&lt;br /&gt;
| 333 (600)*&lt;br /&gt;
| 433&lt;br /&gt;
| 780&lt;br /&gt;
| 1400&lt;br /&gt;
| 2.6&lt;br /&gt;
| 5s&lt;br /&gt;
| 200&lt;br /&gt;
| 450&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | '''Air RAC2'''&lt;br /&gt;
| 1000m&lt;br /&gt;
| 800m&lt;br /&gt;
| 0.05&lt;br /&gt;
| Data-sort-value=&amp;quot;19&amp;quot; | 19&lt;br /&gt;
| ---&lt;br /&gt;
| Light Kinetic&lt;br /&gt;
| ---&lt;br /&gt;
| 648 (1080)*&lt;br /&gt;
| 283&lt;br /&gt;
| 472&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | 2000&lt;br /&gt;
| 1.3&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | 4s&lt;br /&gt;
| 6s&lt;br /&gt;
| 600&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | '''Air RAC5'''&lt;br /&gt;
| 860m&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ---&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ---&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; Data-sort-value=&amp;quot;40&amp;quot; | 40&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; Data-sort-value=&amp;quot;40&amp;quot; | 40&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Kinetic-air&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 1.5m&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 318 (600)*&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 508&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 960&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 9s&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 200&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 450&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
! data-sort-value=&amp;quot;5&amp;quot; | '''VTOL RAC5'''&lt;br /&gt;
| 600m&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Version tag | Width = 1780px | Footnote1 = *Max rate of fire |Version149=0.14.9}}&lt;br /&gt;
&lt;br /&gt;
==Gameplay &amp;amp; Hints==&lt;br /&gt;
&amp;lt;!-- WIP --&amp;gt;&lt;br /&gt;
===RAC2 and RAC5===&lt;br /&gt;
*RAC2 and RAC5 both have a short [[spin up time]] (about 1 second) before the bullets start fying. The weapon also cools during the spin-up.&lt;br /&gt;
*[[Damage types| Kinetic damage]] does some bonus damage to air units.&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
[[File:Rotary_AutoCannon.png|thumb|250px|Rotary AutoCannon]]&lt;br /&gt;
The Rotary AutoCannon was developed by the New Avalon Institute of Science in 3062 and is both bulkier and heavier than Ultra-class AutoCannons.  In addition, the expense of construction and inability to make use of specialty munitions have prevented it from being developed for the heavier AutoCannon calibers.  Offsetting these factors, however, are the RAC's ability to fire at up to six times the rate of a Standard AutoCannon.  While the weapon is prone to jamming at higher rates of fire one significant improvement over Ultra AutoCannon is the ability to clear the jam in the heat of battle.&lt;br /&gt;
&lt;br /&gt;
Although initially developed and produced by the Federated Commonwealth, the FedCom Civil War saw the RAC quickly disseminate to other Successor States. Currently the Clans have yet to develop an RAC of their own.&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Rotary_Autocannon BattleTech reference]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
==Usage==&lt;br /&gt;
The following Inner Sphere assets equip Rotary AutoCannons:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px; max-height: 500px; max-width:785px&amp;quot;&amp;gt;&lt;br /&gt;
{| class= &amp;quot;filterable sortable hoverTable statTable stickyCol stickyHead&amp;quot;&lt;br /&gt;
|- style=&amp;quot;height:70px;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unfilterable&amp;quot; style=&amp;quot;width: 150px; left:0; z-index:99999&amp;quot; | '''Asset'''&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;white-space:nowrap; width:90px&amp;quot; | '''Type''' &amp;lt;!-- filter instead of sorting--&amp;gt;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;white-space:nowrap; width:90px&amp;quot; | '''Faction''' &amp;lt;!-- filter instead of sorting--&amp;gt;&lt;br /&gt;
! class=&amp;quot;unfilterable&amp;quot; data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 60px;&amp;quot; |'''Tons'''&lt;br /&gt;
! class=&amp;quot;unfilterable&amp;quot; data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 50px;&amp;quot; |'''RAC2'''&lt;br /&gt;
! class=&amp;quot;unfilterable&amp;quot; data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 50px;&amp;quot; |'''RAC5'''&lt;br /&gt;
! class=&amp;quot;unfilterable&amp;quot; data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 50px;&amp;quot; |'''Air RAC2'''&lt;br /&gt;
! class=&amp;quot;unfilterable&amp;quot; data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 50px;&amp;quot; |'''Air RAC5'''&lt;br /&gt;
|-&lt;br /&gt;
![[Osiris|Osiris D ]]&lt;br /&gt;
||Mech||IS||30||2||||||&lt;br /&gt;
|-&lt;br /&gt;
![[Raven|Raven G ]]&lt;br /&gt;
||Mech||IS||35||||1||||&lt;br /&gt;
|-&lt;br /&gt;
![[Uziel|Uziel D ]]&lt;br /&gt;
||Mech||IS||50||3||||||&lt;br /&gt;
|-&lt;br /&gt;
![[Bushwacker|Bushwacker A ]]&lt;br /&gt;
||Mech||IS||55||||2||||&lt;br /&gt;
|-&lt;br /&gt;
![[Bushwacker|Bushwacker F ]]&lt;br /&gt;
||Mech||IS||55||1||||||&lt;br /&gt;
|-&lt;br /&gt;
![[Argus|Argus Prime ]]&lt;br /&gt;
||Mech||IS||60||||1||||&lt;br /&gt;
|-&lt;br /&gt;
![[Rifleman|Rifleman D ]]&lt;br /&gt;
||Mech||IS||60||4||||||&lt;br /&gt;
|-&lt;br /&gt;
![[Catapult|Catapult G ]]&lt;br /&gt;
||Mech||IS||65||||2||||&lt;br /&gt;
|-&lt;br /&gt;
![[Warhammer|Warhammer F ]]&lt;br /&gt;
||Mech||IS||70||||2||||&lt;br /&gt;
|-&lt;br /&gt;
![[Marauder|Marauder B ]]&lt;br /&gt;
||Mech||IS||75||3||||||&lt;br /&gt;
|-&lt;br /&gt;
![[Awesome|Awesome F ]]&lt;br /&gt;
||Mech||IS||80||4||||||&lt;br /&gt;
|-&lt;br /&gt;
![[Awesome|Awesome G ]]&lt;br /&gt;
||Mech||IS||80||||2||||&lt;br /&gt;
|-&lt;br /&gt;
![[Atlas|Atlas A ]]&lt;br /&gt;
||Mech||IS||100||||3||||&lt;br /&gt;
|-&lt;br /&gt;
![[Fafnir|Fafnir F ]]&lt;br /&gt;
||Mech||IS||100||||2||||&lt;br /&gt;
|-&lt;br /&gt;
![[Goblin|Goblin E ]]&lt;br /&gt;
||Vehicle||IS||45||||1||||&lt;br /&gt;
|-&lt;br /&gt;
![[Regulator|Regulator A ]]&lt;br /&gt;
||Vehicle||IS||45||||1||||&lt;br /&gt;
|-&lt;br /&gt;
![[Rommel|Rommel B ]]&lt;br /&gt;
||Vehicle||IS||65||||1||||&lt;br /&gt;
|-&lt;br /&gt;
![[Demolisher|Demolisher G ]]&lt;br /&gt;
||Vehicle||IS||80||||2||||&lt;br /&gt;
|-&lt;br /&gt;
![[Partisan|Partisan B ]]&lt;br /&gt;
||Vehicle||IS||80||4||||||&lt;br /&gt;
|-&lt;br /&gt;
![[Partisan|Partisan F ]]&lt;br /&gt;
||Vehicle||IS||80||||1||||&lt;br /&gt;
|-&lt;br /&gt;
![[Behemoth|Behemoth B ]]&lt;br /&gt;
||Vehicle||IS||100||4||||||&lt;br /&gt;
|-&lt;br /&gt;
![[Hawkmoth|Hawkmoth G ]]&lt;br /&gt;
||VTOL||IS||25||||||||1&lt;br /&gt;
|-&lt;br /&gt;
![[Corsair|Corsair A ]]&lt;br /&gt;
||ASF||IS||50||||||2||&lt;br /&gt;
|-&lt;br /&gt;
![[Rusalka|Rusalka C ]]&lt;br /&gt;
||ASF||IS||65||||||3||&lt;br /&gt;
|-&lt;br /&gt;
![[Rusalka|Rusalka E ]]&lt;br /&gt;
||ASF||IS||65||||||||1&lt;br /&gt;
|-&lt;br /&gt;
![[Shiva|Shiva B ]]&lt;br /&gt;
||ASF||IS||85||||||||2&lt;br /&gt;
|-&lt;br /&gt;
![[Shiva|Shiva E ]]&lt;br /&gt;
||ASF||IS||85||||||||2&lt;br /&gt;
|-&lt;br /&gt;
![[Lobo|Lobo C ]]&lt;br /&gt;
||Mech||Clan||40||||1||||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Version tag | Width = 775px | Version149=0.14.9}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox Weapons}}&lt;br /&gt;
[[Category:Ballistic weapons]]&lt;br /&gt;
[[Category:Battle Armor Weapons]]&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>Warlord Kentax</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Cougar&amp;diff=14895</id>
		<title>Cougar</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Cougar&amp;diff=14895"/>
				<updated>2024-10-23T04:33:56Z</updated>
		
		<summary type="html">&lt;p&gt;Warlord Kentax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mech|&lt;br /&gt;
| Image = File:Cougar.png&lt;br /&gt;
| ImageGif = File:Cougar_spin.gif&lt;br /&gt;
| Class = Light&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 4&lt;br /&gt;
| Tier = 5&lt;br /&gt;
| Tonnage = 35&lt;br /&gt;
| Speed = 86.4&lt;br /&gt;
| SpeedWithMasc = 120&lt;br /&gt;
| Rotation = 280&lt;br /&gt;
| PitchStand = -35° to +40°&lt;br /&gt;
| PitchCrouch = -35° to +50°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 49 900&lt;br /&gt;
| ArmorT Prime = 34 335&lt;br /&gt;
| Engine Prime = 175 JF Extralight&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLRM5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[B-Pod]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 52 300&lt;br /&gt;
| ArmorT A = 34 335&lt;br /&gt;
| Engine A = 175 JF Extralight&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CMPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLRM15]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CDSRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 49 200&lt;br /&gt;
| ArmorT B = 32 400&lt;br /&gt;
| Engine B = 175 JF Extralight&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLBX5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 51 800&lt;br /&gt;
| ArmorT C = 32 400&lt;br /&gt;
| Engine C = 175 JF Extralight&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLRM15]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CNARC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 58 000&lt;br /&gt;
| ArmorT D = 34 335&lt;br /&gt;
| Engine D = 175 JF Extralight&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CDSSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HML]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[B-Pod]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 49 300&lt;br /&gt;
| ArmorT E = 32 400&lt;br /&gt;
| Engine E = 175 JF Extralight&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM6#Standard|ATM6 (Std)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 55 350&lt;br /&gt;
| ArmorT F = 34 335&lt;br /&gt;
| Engine F = 175 JF Extralight&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x [[CSPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CDSRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 51 300&lt;br /&gt;
| ArmorT G = 32 400&lt;br /&gt;
| Engine G = 175 JF Extralight&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM6#Extended Range ATM|ATM6 ER]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| Armor H = 1380&lt;br /&gt;
| Armor LRT = 3213&lt;br /&gt;
| Armor CT = 5561&lt;br /&gt;
| Armor B = 2966&lt;br /&gt;
| Armor LRA = 2595&lt;br /&gt;
| Armor LRL = 4004&lt;br /&gt;
| Armor INT = 2402 &lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.16.1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Most '''Cougars''' are [[fire support]] 'mechs. Cougars have substantial [[armor]] and lots of [[weapons]]. Unfortunately, Cougars have large [[hitboxes]] and slow speed for a light 'mech, often making them an easy target. Most Cougars function best at [[long-range]]. For those Cougars with short-range weapons, it is important to stay close to allies.&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
===Prime===&lt;br /&gt;
An [[early-game]] [[long-range]] [[fire support]] 'mech. Can also [[twist fight]]. Good at [[Gameplay_Tactics#Arming.2C_Externaling.2C_and_Winging|cutting off individual components]].&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=[[Group fire]] the [[cLPL]]s except against [[BA]] or when [[heat|hot]]. [[Twist fight]]ing makes the [[cLRM5]]s useless except at close range where they can be [[dumb-fired]].&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
An [[early-game]] [[generalist]], but works best as a [[brawler]]. Struggles against fast-moving Light 'mechs.&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=Works best within 350m. Good choice against enemy [[LRM boat]]s. Have a second [[cMPL]] button for [[chain-firing]] to manage [[heat]]. If the heat gets too bad, don't fire the cMPLs at all. The [[free ton]] of ammo should almost always be for the [[DSRM6]].&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment2=The A variant is a very capable all around jack of all trades. [[Fire Support]], [[Skirmisher]], [[Brawler]], [[Support]]. All of these typical battlefield roles are ones that the A can fill at least in some capacity. The Cougar A is armed with a [[cLRM15]], a [[cDSRM6]] and two [[cMPL]]s allowing it to handle threats from long-[[range]] to short-range. The A typically has most success between 10 and 350m, because the [[Weapons#Ranges|minimum arming range]] of [[cLRM]]s is 10m. Fitted with [[iJJ|Improved Jump Jets]], the A can move around the battlefield quickly. Pilots would do well to take advantage of the iJJs [[vector|vectoring]] capabilities. Jump forward to get the SRMs in range. Jump backwards to get outside of the LRMs minimum range. Jump to the side to get behind cover. When it comes to [[heat]], the A can run a little hot when constantly firing its weapons '''and'' using its JJs. If one has enough buttons on their mouse, it is advised that pilots assign an extra [[chain fire]] button to the MPLs to better spread out the damage. If things are just too hot in general, the MPLs should be the weapon that is withheld as they are the least heat-efficient weapon in the A's arsenal. Rounding out the A as a true jack of all trades, is a [[LAMS]] giving the A a limited [[support]] role. Depending on the pilot's desired role, the A's one [[free ton]] of ammo should generally be used for SRMs (as they run out the most quickly), or LRMs in the case that the pilot expects to operate, primarily, at long-range.&lt;br /&gt;
| Writer2= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
Dedicated [[jump sniper]].&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
[[Fire support]] [[LRM Boat]] with [[self-NARC]]ing capabilities and extremely limited [[ammo]]. Strong against slow enemies. Very weak against fast enemies.&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=After [[NARC]]ing a target, [[flick]] the [[LRM]]s. [[Chain fire]] the LRMs for [[heat]] management. Use on open maps with [[ammo base]]s or with allied [[APC]]s. &lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
[[GECM|Stealthy]] [[skirmisher]] and [[brawler]]. Best on [[maps]] with [[rough terrain]] and short- to mid-[[range]] sight-lines.&lt;br /&gt;
&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=[[Chain fire]] the [[SSRM]]s to spread out [[screen shake]]. Runs a bit [[C-Bills|expensive]] for a Cougar, best purchased when [[jump jets]] are needed and a [[Hellhound]] or [[Shadowcat]] are just a little too pricey.&lt;br /&gt;
| Writer1= - Warlord Kentax&lt;br /&gt;
| Comment2=[[rough terrain]] ''page does not exist''&lt;br /&gt;
| Writer2= - aibot}}&lt;br /&gt;
&lt;br /&gt;
===Variant E=== &lt;br /&gt;
[[Early game]] [[upgrade]]. Excellent [[fire-support]], great choice on cold maps.&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=Create a second [[weapon group]] for [[chain fire|chain firing]] the [[cERML]]s to better manage [[heat]]. Watch out for the [[minimum range]] on the [[ATM6]]s.&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
===Variant F=== &lt;br /&gt;
Extremely powerful [[brawler]], one of the best for its tonnage. A go-to &amp;quot;starter&amp;quot; for [[Solaris Arena]].&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=Have a second [[weapon group]] for both the [[cSPL]]s and [[cDSRM4]]s to help deal with [[heat]] and more quickly kill [[BA]]. High [[alpha]] makes the F good at [[seek-and-destroy]] tactics as well as capturing heavily defended [[objectives]].&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
===Variant G=== &lt;br /&gt;
Extreme long-[[range]] [[fire support]] 'Mech. Best on open maps and with [[NARC]] or [[TAG]] support.&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=[[Chain fire]] all weapons in order to better manage [[heat]]. Can use [[Jump Jets]] to get to an excellent [[LRM camping]] vantage point, but struggles with limited [[ammo]]. Too hot to [[jump snipe]].&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
After the Refusal War with Clan Wolf, Falcon Khan Marthe Pryde decided to upgrade the 'Mechs her Clan fielded as they rebuilt. Rather than waste precious resources designing a new OmniMech from the ground up, she instructed her scientists to improve upon existing designs. The design the scientists chose to modify was the Adder. Though the two 'Mechs are visually similar and share the same weight, the Falcon Cougar is slower and better armed, though it only has six and a half tons of Ferro-Fibrous armor. This process enabled the Falcon scientists to produce a new design in roughly half the time it would have taken them otherwise.&lt;br /&gt;
&lt;br /&gt;
Date Introduced 3058 during the Era known as &amp;quot;Clan Invasion&amp;quot; (3050 - 3061) - Unit Role: Sniper&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Cougar BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>Warlord Kentax</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Clan_Smoke_Jaguar&amp;diff=14882</id>
		<title>Clan Smoke Jaguar</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Clan_Smoke_Jaguar&amp;diff=14882"/>
				<updated>2024-08-31T01:41:18Z</updated>
		
		<summary type="html">&lt;p&gt;Warlord Kentax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Units&amp;amp;Clans|&lt;br /&gt;
| Image = File:Clan_Smoke_Jaguar_Logo.png|300px&lt;br /&gt;
| Name = Clan Smoke Jaguar&lt;br /&gt;
| Tag = ~SJ~&lt;br /&gt;
| Affiliation = Clans&lt;br /&gt;
| Website = http://sj.mekmaster.com/&lt;br /&gt;
| RecruitmentInfo = http://sj.mekmaster.com/cb-profile/881-vic-viper-v1&lt;br /&gt;
| Discord = https://discord.gg/3GUvAHC&lt;br /&gt;
| TS3 = mwll.mekmaster.com&lt;br /&gt;
| Servers = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chaos March Alanta U.S.A League Server&lt;br /&gt;
&amp;lt;li&amp;gt;~SJ~ Huntress A Mixed Maps&lt;br /&gt;
&amp;lt;li&amp;gt;~SJ~ Huntress B Solaris Arena&lt;br /&gt;
&amp;lt;li&amp;gt;~SJ~ Huntress C Free Testing Centre&lt;br /&gt;
&amp;lt;li&amp;gt;~SJ~ Huntress D Puretech&lt;br /&gt;
&amp;lt;li&amp;gt;~SJ~ Huntress E Mixed Maps&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Members = ~ 30 Members&lt;br /&gt;
| RecruitmentStyle = Invite Only&lt;br /&gt;
| Leaders = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;VicViper - Khan&lt;br /&gt;
&amp;lt;li&amp;gt;Duelist - saKhan&lt;br /&gt;
&amp;lt;li&amp;gt;Red - Loremaster&lt;br /&gt;
&amp;lt;li&amp;gt;Proxema - Galaxy Commander&lt;br /&gt;
&amp;lt;li&amp;gt;Phylex - Star Colonel&lt;br /&gt;
&amp;lt;li&amp;gt;Kidzin, DashFire - Star Captain&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Timezone = GMT-5  mostly US timezones, EU and some Asian&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
After 3060 and the refusal war many believed that Clan Smoke Jaguar was all but annihilated, our Touman was scattered like ashes to the wind.  But unlike the Inner Sphere surats that ''bested'' us with their sham of a star league, ''we'' would not fall away.  Our warriors return, like the stream that leads to the sea all Jaguar warriors scattered across our Occupation Zone found refuge in our warships and the asteroids that were left alone by pursuing forces, preparing for the right time to strike.&lt;br /&gt;
&lt;br /&gt;
That time is now! As the once mighty Federated Commonwealth implodes and other successor states close in for the kill we will make our move.  We have reclaimed most of what was Beta Galaxy's 362nd Battle Cluster.  After the shame of defeat on Tukkayid and being the only offensive launched by our clan against Operation Bulldog just to be pushed back into our Occupation Zone and then expelled entirely, we are ready for revenge.  For all the Spheroids who thought they had seen the last of us, Smoke Jaguar lives again!&lt;br /&gt;
&lt;br /&gt;
==Activities==&lt;br /&gt;
*Chaos Marches &lt;br /&gt;
*Competitive play&lt;br /&gt;
*Trials and trainings&lt;br /&gt;
*Active Discord and TeamSpeak 3&lt;br /&gt;
&lt;br /&gt;
==Organization==&lt;br /&gt;
Currently focus is on Chaos March play and org structure is slowly coming together.&lt;br /&gt;
To join Smoke Jaguars ask about that on Discord channel or message any SJ Veteran there or on TeamSpeak 3&lt;br /&gt;
&lt;br /&gt;
==Remembrance==&lt;br /&gt;
[[File:SJ_insig.png|300px|right]]&lt;br /&gt;
&lt;br /&gt;
Remember Franklin Osis,&lt;br /&gt;
&lt;br /&gt;
Father of his Clan.&lt;br /&gt;
&lt;br /&gt;
Three strengths he gave us:&lt;br /&gt;
&lt;br /&gt;
The jaguar's spring that brings the enemy down,&lt;br /&gt;
&lt;br /&gt;
The jaguar's claws that rend the enemy's heart,&lt;br /&gt;
&lt;br /&gt;
The jaguar's taste for the enemy's hot blood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Following in our fathers footsteps is Deathscythe Moon.&lt;br /&gt;
&lt;br /&gt;
Father of ~SJ~, he brought us to MWLL.&lt;br /&gt;
&lt;br /&gt;
He Trialed for Khan in 2005,&lt;br /&gt;
&lt;br /&gt;
And led us to Glory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First of his actions was to end the Jackal Clan Mercenaries.&lt;br /&gt;
&lt;br /&gt;
A war with them was locked,&lt;br /&gt;
&lt;br /&gt;
And only victory was an option,&lt;br /&gt;
&lt;br /&gt;
Once we were triumphant into nothing they had fallen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Emerging from our war victorious,&lt;br /&gt;
&lt;br /&gt;
Only to Fight the Legion of Kings Traitorous,&lt;br /&gt;
&lt;br /&gt;
Rightfully allied to Jaguar ranks,&lt;br /&gt;
&lt;br /&gt;
They sought woefully, the Jaguar to outflank.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From fighting with allies to annihilation we trialed,&lt;br /&gt;
&lt;br /&gt;
They thought they had the Jaguar guiled.&lt;br /&gt;
&lt;br /&gt;
Deathscythe once more leading,&lt;br /&gt;
&lt;br /&gt;
The Judas’ utterly defeating.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For the next couple years,&lt;br /&gt;
&lt;br /&gt;
Clan Wolf, and Black Scorpion earned our ire:&lt;br /&gt;
&lt;br /&gt;
But as always the Jaguar is stronger than it may appear,&lt;br /&gt;
&lt;br /&gt;
And after engagements with our laser fire,&lt;br /&gt;
&lt;br /&gt;
It was nothing but peace they did desire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One spark of hope the Jaguar did spy.&lt;br /&gt;
&lt;br /&gt;
In the Free Will Crusaders it lied.&lt;br /&gt;
&lt;br /&gt;
So a peaceful absorption was started,&lt;br /&gt;
&lt;br /&gt;
And they soon were Jaguar’s blooded.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the Dark of night a black heart would conspire.&lt;br /&gt;
&lt;br /&gt;
The ways of the clan to bemire;&lt;br /&gt;
&lt;br /&gt;
A coup by Beowolf was attempted.&lt;br /&gt;
&lt;br /&gt;
And Clan Smoke Jaguar was dented,&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Clan once whole and pure,&lt;br /&gt;
&lt;br /&gt;
Was rent where armor once protected.&lt;br /&gt;
&lt;br /&gt;
The Khanship Beowolf tried secure,&lt;br /&gt;
&lt;br /&gt;
And Deathscythe was again livid.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rallied to his banner were the Jaguar true,&lt;br /&gt;
&lt;br /&gt;
Ready to fight for the grey and the blue,&lt;br /&gt;
&lt;br /&gt;
A banner held to the sky,&lt;br /&gt;
&lt;br /&gt;
Beowolf’s kin were quick to die.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Things afterward were slow to move,&lt;br /&gt;
&lt;br /&gt;
Looking for a new combat system.&lt;br /&gt;
&lt;br /&gt;
Years went by with nothing new,&lt;br /&gt;
&lt;br /&gt;
When Crysis gave us another way to kill IS scum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MWLL our new home,&lt;br /&gt;
&lt;br /&gt;
MWLL where we have taken isorla,&lt;br /&gt;
&lt;br /&gt;
MWLL is the land of our battle,&lt;br /&gt;
&lt;br /&gt;
MWLL is where the Smoke Jaguar will be feared.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Our numbers are swelled.&lt;br /&gt;
&lt;br /&gt;
And our sibkos raised.&lt;br /&gt;
&lt;br /&gt;
Our warriors are deadly.&lt;br /&gt;
&lt;br /&gt;
Already other units have felt the bite of the Jaguar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now that we have reorganized,&lt;br /&gt;
&lt;br /&gt;
So that our leaders fit our numbers,&lt;br /&gt;
&lt;br /&gt;
All other clans will learn to…&lt;br /&gt;
&lt;br /&gt;
FEAR THE JAGUAR’S CLAWS!!!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Community Clans and Units]]&lt;/div&gt;</summary>
		<author><name>Warlord Kentax</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Gameplay_Tactics&amp;diff=14879</id>
		<title>Gameplay Tactics</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Gameplay_Tactics&amp;diff=14879"/>
				<updated>2024-08-27T02:20:43Z</updated>
		
		<summary type="html">&lt;p&gt;Warlord Kentax: /* Hit-and-Run */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains a number of the common gameplay tactics found in [[MWLL]].&lt;br /&gt;
&lt;br /&gt;
==Alpha Strike==&lt;br /&gt;
An '''alpha strike''' is an attack where a 'Mech fires all its weapons simultaneously.&lt;br /&gt;
&lt;br /&gt;
Alpha strikes are very effective because they tightly concentrate damage, leading to heavy damage to or destruction of some components. Some 'Mechs are designed to make use of alpha strikes. Notably, the [[Puma#Variant C|Puma variant C]] is capable of crippling any light 'Mech with few well-placed [[ERML | Medium Laser]] alpha strikes, as is the 2 CGauss [[Vulture#Variant A|Vulture A]], the [[Madcat MKII#Variant A|Madcat MKII A]] or most [[Fafnir]] variants.&lt;br /&gt;
&lt;br /&gt;
Any 'Mech can unleash the alpha strike, but it's not always an effective tactic. Firstly, the 'Mech should be wielding weapons with similar characteristics, for example only [[AutoCannon#Ultra AutoCannons|UAC]]s, only [[Lasers]], or only [[PPC]]s/[[Gauss]] (which behave similarly) -- these setups allow all weapons will hit the same or very close spot of the 'Mech, inflicting concentrated damage (though weapons can be grouped more freely when shooting slow targets at very close range). Secondly, some alpha strike configurations will cause severe overheating, which will damage one's own 'Mech and threaten a shut down or self-destruction. Examples of 'Mechs with hazardous alpha strikes include the [[Masakari#Prime|Masakari Prime]], [[Loki#Prime|Loki Prime]] and variants of the energy weapon-heavy [[Novacat]], some of which can peg the core temperature gauge in a single alpha strike.&lt;br /&gt;
&lt;br /&gt;
There isn't much defense against an alpha strike, other than attempting to make the enemy pilot miss the shot, or shielding vulnerable components by turning or using terrain. However, alpha strikes generate severe amounts of heat in a short time (especially when it's based on energy weapons), so it may help to raise his heat with [[PPC]] shots or (preferably) [[Flamer]]s. Further, if the opportunity arises, destroying or heavily damaging the back armor of an alpha-striking mech will force the pilot to be more conservative with heat or risk self-killing, since incurring heat damage after the back armor is destroyed will instantly destroy the mech.&lt;br /&gt;
&lt;br /&gt;
==Anti Aircraft==&lt;br /&gt;
'''Anti-Air''', often abbreviated to AA, refers to assets that are able to effectively combat [[aerospace fighters]] or [[VTOL]]s. Good AA assets often bring a combination of high pitch-up limit for shooting at high altitude targets along with a loadout of weapons that can deliver damage effectively to aircraft.&lt;br /&gt;
&lt;br /&gt;
One of the biggest challenges to driving air assets off the field is being able to hit them. Regardless of whether you are using a rapid-fire weapon such as [[Ultra AutoCannons|UAC2]]s or a powerful, single-shot weapon like a [[Gauss Rifle]], the trick is a matter of finding the correct distance by which to lead the target and also knowing how to compensate for the convergence as well as location of your guns. There is no easy way to learn this other than by practice and experience.&lt;br /&gt;
&lt;br /&gt;
A good choice for performing early anti-air work is the [[Partisan|Partisan A]], as the LBX5s are very dangerous against aircraft without sacrificing a lot of damage potential against ground targets.&lt;br /&gt;
&lt;br /&gt;
Another way to force bombers or VTOLs off your team is to bring an aerospace fighter yourself. Choose one of the Fighter variants equipped with strong anti-air weaponry, such as the [[Air Weapons|Air UAC2]], [[Air Weapons|Air Thunderbolt]] or [[Air Weapons|Air Lasers]]. Be careful when pursuing your targets though, as they will often do one of two things: either they will fly back to base to the safety of the base defenses, or they will fly over their team, who will attempt to destroy you.&lt;br /&gt;
&lt;br /&gt;
==Arming, Externaling, and Winging==&lt;br /&gt;
By shooting and destroying a [[mech|mech's]] [[arm]]s or [[external]]s, some weapons can be permanently destroyed. This means that even if the mech is [[repair|repaired]], the destroyed component, and all the weapons it contained, will not be replaced. This is also true for weapons mounted on the [[wing]]s of a [[VTOL]] or [[Aerospace]].&lt;br /&gt;
&lt;br /&gt;
This tactic is most useful when shooting at an enemy that is going to be able to escape or an enemy that has a particularly dangerous destructible weapon (like the [[Thanatos#Thanatos A|Thanatos A]]'s [[Heavy Gauss]] in its left arm). This tactic can be risky against some enemy mechs as it leaves their torso untouched, and no closer to being defeated. Against aircraft, this tactic is very effective since a destroyed wing when shot again, will [[damage transfer|transfer damage]] to the [[body]] of the aircraft.&lt;br /&gt;
&lt;br /&gt;
==Back Capping==&lt;br /&gt;
The act of capturing enemy [[base]]s far from the front line in [[Terrain Control]] matches. Best done by dedicated [[Backcapper|back capping assets]]. Can cut off access to [[factories]], deny [[repair and rearm]], increase [[ticket bleed]], and distract enemies.&lt;br /&gt;
&lt;br /&gt;
==Ballooning==&lt;br /&gt;
&lt;br /&gt;
'''Ballooning''' is an [[Aerospace]] tactic, where weapons are fired from straight above the enemy's maximum [[pitch]] to avoid return fire. Only [[long range]] Aerospace weapons work well with balooning. Medium and short range weapons don't work for this tactic since the Aerospace has to fly fairly low before pulling up, giving the enemy an opportunity to shoot back. Balooning doesn't work very well against dedicated [[AA]] assets since many of them can aim straight up into the air. When [[VTOL]]s engage in Balooning, neither the VTOL, nor their enemies will be able to shoot at each other, making VTOL balooning a purely defensive tactic.&lt;br /&gt;
&lt;br /&gt;
==Cheating==&lt;br /&gt;
Using game exploits, or cheats, to gain unfair advantages that are otherwise unavailable to other players is frowned upon by the community and is grounds to be banned on nearly every server.&lt;br /&gt;
&lt;br /&gt;
==Circle Lock==&lt;br /&gt;
Circle Lock, popularly known as the &amp;quot;'''''Circle of Death'''''&amp;quot; is a maneuver that occurs when two opposing [[Mech]]s try to get behind one another in order to fire outside of their torso radius and thus risk no return fire. It often occurs at 200-50m as both Mechs run full speed while turning in the same direction while they have their torsos turned to face each other. This results in the two orbiting each other and firing trying to accurately fire, and ultimately trying to get behind the other mech for a free shot. &lt;br /&gt;
This happens at very fast speeds between [[Osiris]]es and [[Harasser]]s, and at very slow speeds even among Assault Mechs.&lt;br /&gt;
&lt;br /&gt;
The advantages of this maneuver are twofold:&lt;br /&gt;
*First, it forces the enemy to focus his movement and attention toward you, leaving teammates free to pick and choose when and what to fire at while keeping the enemy from running away towards his teammates, for if he does, he exposes his back to you. &lt;br /&gt;
*Secondly, it creates a situation where one can fire close range weapons but still be moving to avoid enemy fire who have difficult to lead weapons. This applies chiefly to the opponent you are engaged in the Circle with, as sprinting in a tight orbit can make leading ballistics projectiles, tracking accurately with lasers, and leading/tracking Short range missiles, all much more difficult than if standing still.&lt;br /&gt;
&lt;br /&gt;
However, it is worth noting here, that mechs with full torso rotation, such as [[Osiris]] or [[Thanatos]] have quite an advantage in such duels even against the most swiftly turning mechs such as the [[Argus]] or [[Thor]]. This is due to the fact that the angular speed of torso rotation is usually higher than the angular speed of an turning asset.&lt;br /&gt;
&lt;br /&gt;
Circle Lock can also occur when aircraft [[dogfight]].&lt;br /&gt;
&lt;br /&gt;
==Death Ball==&lt;br /&gt;
A Death Ball is the best way to prepare for a [[team fight]].&lt;br /&gt;
&lt;br /&gt;
By grouping all, or nearly all, allies from one team together in one place, even at the consequence of losing overall [[Terrain_Control_Guide|map control]], a team can substantially increase its ability to destroy its enemies.&lt;br /&gt;
&lt;br /&gt;
'''Advantages:'''&lt;br /&gt;
* Team gains [[rank]] more quickly.&lt;br /&gt;
* Reduces [[ticket]] loss from lost assets.&lt;br /&gt;
* Good for [[Teamwork|team]] morale.&lt;br /&gt;
* [[Supporters]] can really support their team.&lt;br /&gt;
* [[Tanking]] becomes a viable tactic.&lt;br /&gt;
* Better [[AA]] coverage.&lt;br /&gt;
&lt;br /&gt;
'''Disadvantages:'''&lt;br /&gt;
* Higher [[ticket bleed]] from lost [[bases]].&lt;br /&gt;
* Reduced [[awareness]] and [[scouting]].&lt;br /&gt;
* Easier target for enemy [[artillery]] and [[bombs]].&lt;br /&gt;
* More at risk to be close to a [[Engines#Fusion_Engine_Explosions|Fusion Engine Explosion]].&lt;br /&gt;
&lt;br /&gt;
==Ejecting==&lt;br /&gt;
Ejecting, or leaving one's asset behind, is different depending on the asset and can be done for various reasons. In some game modes, such as [[Solaris Arena]], ejecting is disabled. When ejecting is disabled, the player must first power down their asset. Only then will they be allowed to leave the asset. Some assets, such as [[Mechs|Mech]], [[VTOLs|VTOL]], and [[Aerospace]] come equipped with an ejection seat. When the [[Controls|eject button]] is pressed twice within a few seconds the player will be rocket upwards some 150 meters. In the case of Mechs, the ejection seat and the mech's head armor are destroyed when the player ejects. If the player, or another player, gets back in the mech, the eject function will not work until the head armor has been repaired. In the case of VTOLs and Aerospace, the ejection seat will be permanently disabled. Repairing the asset will not restore ejection seat use. Aerospace and VTOL with disabled ejection seats must come to a complete stop in order to leave the asset.&lt;br /&gt;
&lt;br /&gt;
Tactically, ejection is often a poor decision. Since the player, once ejected from their asset, is a [[Battle Armor]], they will lose their team 2 tickets when they die. And their asset, even with no player driving it, will still lose their team tickets when destroyed. For example, if a player's [[Osiris]] is destroyed, while they are controlling it, their team will lose 2 tickets. If that same player decides to eject before the Osiris is destroyed and are then killed shortly after, their team will lose 4 tickets total. Dying in one's own asset, instead of ejecting, also means getting back to base to build a new asset sooner. Battle armor are slow, so running back to base in a Battle Armor can delay you by several minutes. Additionally, Battle Armor that have just ejected from their asset will only have 2 [[Battle_Armor_Weapons#SRM-2|SRMs]] and 1 [[Battle_Armor_Weapons#Claw_Machine_Gun|Machine Gun]], which are not enough to cause much damage.&lt;br /&gt;
&lt;br /&gt;
Good reasons to eject:&lt;br /&gt;
&amp;lt;li&amp;gt;'''1.''' Your enemy is a few seconds of [[Claw Machine Gun]] fire away from being destroyed and your asset has no weapons left.&lt;br /&gt;
&amp;lt;li&amp;gt;'''2.''' You are playing [[Terrain Control]] and you are certain that you can escape and there is a nearby post to capture.&lt;br /&gt;
&amp;lt;li&amp;gt;'''3.''' You are in a part of the map where playing as a Battle Armor would be useful and there is a nearby [[APC]], [[Hephaestus]], [[Goblin]] or some other place to buy [[Battle_Armor_Weapons|BA Weapons]].&lt;br /&gt;
&amp;lt;li&amp;gt;'''4.''' There are nearby enemy Battle Armor, since that's one of the few things that SRMs and a Machine Gun are good against.&lt;br /&gt;
&amp;lt;li&amp;gt;'''5.''' You are playing a ticket-based game, like terrain control, and both teams are tied at zero tickets.&lt;br /&gt;
&lt;br /&gt;
==Flicking==&lt;br /&gt;
&lt;br /&gt;
Flicking is the act of firing [[LRM]]s, or any other [[missiles|missile weapon]] that require a [[lock on|lock]], at an angle away from the target. First, lock on to a target, then quickly aim the [[reticle]] up and/or rotate the [[yaw|torso/turret]] to one side. As the missiles fire, they will gain more elevation than normal before cruising toward their target and can maximize [[indirect damage]] potential. This is done to make it easier to hit targets behind cover similarly to the way [[Gameplay Tactics#Benefits of NARCed and TAGed Targets for LRM Campers|NARCs and TAGs]] allow for higher missile arcs. Unfortunately, for large missile salvos, like [[LRM20]]s, this can mean the first few missiles must be fired at a lower angle or else the player risks losing target lock before all of the salvo has been fired. Tanks with missiles mounted on the [[chassis]] instead of the [[turret]], like the [[Huit]], can gain this sort of firing arc by rotating their chassis 180 degrees away from the target. This gives these tanks the ability to make indirect fire without having to rely on NARC or TAG.&lt;br /&gt;
&lt;br /&gt;
In very specific situations, changing the firing arc for missiles can help to overwhelm enemy [[LAMS]] on NARCed and TAGed targets. This works especially well when using tanks with missile launchers fixed to the chassis instead of the turret. First, [[group fire]] all missiles with the launchers pointed 180 degrees away from the enemy. These missiles will take much longer to hit and have a much steeper arc. Quickly, rotate in order to fire a second salvo straight at the enemy and fire it as soon as possible. Depending on projectile speed and weapon reload speed, the missiles will impact the enemy closer together than normal missile volleys. This creates an effect similar to the [[Mobile_Long_Tom#Other Tactics|Multiple Round Simultaneous Impact]] technique that [[Mobile Long Tom|Long Toms]] are capable of.&lt;br /&gt;
&lt;br /&gt;
==Hiding and Taking Cover==&lt;br /&gt;
&lt;br /&gt;
Hiding and Taking Cover are two tactics that are often done at the same time.&lt;br /&gt;
&lt;br /&gt;
* Hiding can be moving to a place that is out of the enemy's line of sight. For example, behind a hill or trees or in a lake.&lt;br /&gt;
* Taking cover can be moving to where enemy weapons cannot hit. For example, moving underneath terrain, like a building or a cliff, to avoid [[missiles]].&lt;br /&gt;
* Hiding can be using obscuring terrain and/or [[camouflage]] to blend in.&lt;br /&gt;
* Hiding can be reducing one's [[radar signature]] using [[electronics]] or [[powering down]].&lt;br /&gt;
&lt;br /&gt;
These tactics are useful for [[Skirmishers]] so they can avoid enemy weapons fire while the skirmisher's high [[burst damage]] weapons [[recharge]]. Hiding, powering down, and abandoning an [[APC]] is an effective tactic to provide a backup [[spawn point]] or [[rearm|ammo supply]]. The [[Long Tom]] can also hide by using [[smoke launchers]].&lt;br /&gt;
&lt;br /&gt;
==Hit-and-Run==&lt;br /&gt;
&lt;br /&gt;
[[Assets]] with higher speed, or, in the correct kind of terrain, assets with [[jump jets]], can engage in Hit-and-Run tactics. When confronted with an enemy, many targets will move toward their allies or call for help. When pilots are operating solo, or with very little support, fighting a lone enemy (one that is separated from their team), can still be a risky move. By catching the target unawares or by out [[DPS|DPSing]] them, the pilot can destroy, disable, or at least harass the target before leaving. Even if the combat doesn't destroy the target, or even deal any [[Gameplay_Tactics#Arming.2C_Externaling.2C_and_Winging|lasting damage]], it can cause the target to return to base for [[repair]] or [[rearm]]. Alternatively it can cause the target to leave an advantageous location for [[sniping]] or [[LRM Camping]]. Hit-and-run can also cause targets to return to their allies, ignoring important [[bases]] in [[terrain control]]. When [[back capping]] a fast asset can capture, or at least partially capture a [[base]] causing some enemies to leave the main group, getting out of position and weakening the enemies' [[death ball]]ing potential, even if the pilot never even comes into combat with the out of position enemy.&lt;br /&gt;
&lt;br /&gt;
==Legging==&lt;br /&gt;
'''Legging''' is the deliberate targeting of one or both legs of a Mech, with the intent of crippling and toppling it. Severe damage to a leg will reduce a Mech to a painfully slow limp and limit its turning ability, while destroying a leg will cause the Mech to fall over. Leg armor is stronger than center torso armor but tends to be a larger target, making this a potentially faster way to disable a Mech than chewing through the torso armor; however, once legged, the Mech can fall in such a way that it can still fire upon enemies. It may also be more difficult to guarantee a hit on a rapidly moving Light Mech leg with certain weapons such as [[Gauss|Gauss rifles]] that fires a fairly slowly reloading shot and provides no splash damage -- though a hit with such a weapon is extremely damaging to a Light Mech leg. Suddenly destroying the leg of a rapidly moving Mech can send it tumbling somewhat comically, and destroying the leg of a jumping mech will send it through a wild tumble to the ground.&lt;br /&gt;
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The pilot of a legged Mech may attempt to continue firing on enemies within his range of view. However, being unable to move, the pilot is often left unable to defend himself, and must choose between waiting for death in the crippled unit (which can make more sense from a [[CBills]] or time perspective), or ejecting in order to return to base or to continue fighting as a [[Battle Armor]]. If the legged mech mounts jump jets, it's possible to (clumsily) reorient your mech to have a good field of view of the enemy, or twist your mech into a position where it's almost impossible for enemy mechs to fire upon your torso.&lt;br /&gt;
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If a Mech pilot notices that the enemy is deliberately targeting legs, he can accelerate to make a shot on the legs more difficult. Terrain may also be used to shield legs, while still being able to fire upon the enemy -- in some situations, it may even be possible to fire on the enemy's legs without exposing your own legs to hostile fire.&lt;br /&gt;
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===Honor===&lt;br /&gt;
Legging is often considered a cheap, dishonorable tactic, although its use tends to be forgiven when used in desperation or uncommonly. Chronically focusing primarily on enemies' legs, however, will draw ire and often result in other players going out of their way to leg you.&lt;br /&gt;
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===Points===&lt;br /&gt;
Legging a Mech will not immediately reward as many points as a traditional center-torso kill, but in many cases the legged Mech can be destroyed for points more or less at leisure.&lt;br /&gt;
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===Hitboxes===&lt;br /&gt;
A Mech that is legged and rolling around on the ground will often have [[hitboxes]] that are difficult to aim at, resulting is damage being spread around instead of focused. This effect is somewhat similar to being [[desynched]].&lt;br /&gt;
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==LRM Camping==&lt;br /&gt;
[[File:LRM camping.jpg|300px|right|thumb|[[Puma]] and [[Catapult]] camp on [[Clearcut]]]]&lt;br /&gt;
'''LRM Camping''', is a valid, but controversial tactic. It entails buying an asset with Long Range [[Missiles]] such as [[LRM]]s, [[ELRM]]s, [[ATM|ERATMs]], or [[ArrowIV]]s, picking an easily defensible spot on the map with good sight lines to targets within target lock range (typically at the very edge of the missile laucher's maximum range), and firing on any enemy targets.&lt;br /&gt;
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LRM campers enjoy the benefit of being able to wear down incoming enemies. By the time said enemies are in range to fire back, not only are they heavily damaged, but the LRM camper's teammates have usually moved to intercept and are ready to take out the enemy.&lt;br /&gt;
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The more players there are on a team, the easier it is to LRM camp effectively. For example, in a 1v1 game, the player that takes LRMs is more likely to lose since LRMs are often ineffective at the short ranges typical of 1 v 1 games. Alternatively, in a 10 v 10 game, having 1 or 2 players play as an LRM camper can be a very effective way to deal significant damage to slower targets. The later in the game it is, the better the LRM camping strategy gets. Later game assets are often slower moving giving an LRM camper more shots before the enemy can get in range with their own weapons. &lt;br /&gt;
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Note that LRM Campers aren't as effective at dealing damage to fast moving light and medium Mechs like [[Solitaire|Solitaires]] or [[Black Lanner|Black Lanners]], [[VTOL]]s, [[Aerospace]], or targets at close-range.&lt;br /&gt;
&lt;br /&gt;
LRM Camping is most effective when it's supported by other units utilizing [[NARC]]s or [[TAG]] lasers, as carried by many [[Light Mechs]], [[Battle Armor]], and [[VTOL]]s.&lt;br /&gt;
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===Benefits of NARCed and TAGed Targets for LRM Campers===&lt;br /&gt;
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* '''Improved Maximum Range''' – Weapons like  [[LRM]]s, [[ELRM]]s, and [[ArrowIV]]s are capable of dealing damage well past their maximum lock on range. Targets that are [[NARC|NARCed]] or [[TAG|TAGed]] will still attract missiles so long as the missiles were fired with active radar and so long as the missiles travel within 1000m of that target. &lt;br /&gt;
* '''Ability to Take Cover While Firing''' – LRM campers can hide behind terrain so long as their target is NARCed or TAGed.&lt;br /&gt;
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* '''Ability to Hit Targets That Are Hiding Behind Cover''' – Enemies not in line of site can still be hit with missiles if they are NARCed or TAGed. Additionally, so long as those targets are within 1000m, the LRM camper can fire their missiles away from the target causing the missiles to gain a higher arc and have a better chance of hitting a target behind cover, similar to [[flicking]].&lt;br /&gt;
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* '''Target Coordination''' – If there are multiple LRM campers working together, a NARC or TAG can mean massive damage against a single target.&lt;br /&gt;
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===Things That Counter LRM Campers===&lt;br /&gt;
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* '''Aerospace and VTOLs''' – [[Aerospace]] and VTOLs are merely forced to fly defensively when fired upon with most missiles and can easily fly behind enemy lines to attack LRM campers that would otherwise be safe.&lt;br /&gt;
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* '''Fast and/or Sneaky Brawlers''' –  Close range assets, like fast mechs with [[MASC]] or [[hovercraft]] and sneaky assets with [[radar|passive radar]] or better yet, [[GECM]], can often get in close to LRM campers, bypassing the rest of the team, forcing the LRM camper into a very disadvantageous brawl. Inner Sphere LRMs have a substantial [[minimum range]] at about 160m. Similarly ERATMs and ATMs have a [[minimum range]] of 140m. Clan LRMs have a [[minimum range]] of only 10m, but are suboptimal at short ranges.&lt;br /&gt;
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* '''Cover Shooters''' – By coming out of cover briefly, shooting, and returning behind cover, enemies can deal damage to LRM campers without taking any damage themselves. The brief exposure either prevents a lock on from occurring at all or allows terrain to intercept incoming missiles. This is especially easy for [[Poptarting|Poptarters]].&lt;br /&gt;
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* '''Being Outranged''' – Weapons like [[Long Tom Artillery|Long Tom]], [[Thumper Artillery|Thumper]], [[LtGauss]], [[HAG]], [[AC2]], [[UAC2]], and [[HVAC2]] outrange many of the long rage missiles in the game. [[ELRM]]s also have a longer lock on range than other missiles. LRM campers are forced to abandon camping when outranged. The camper has to run, hide, or move into closer range to attack.&lt;br /&gt;
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===The Effectiveness of LRM Camping Based On Game Mode===&lt;br /&gt;
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* '''Terrain Control''' – LRM camping in most [[Terrain Control]] games is an ineffective strategy. Terrain Control typically requires players to remain mobile and capture bases. LRM camping is exactly the opposite of this and can cause a team to lose the game through loss of [[tickets]]. Occasionally LRM Camping is effective late in a game, in wider, more open maps like [[TC Tukayyid]] and in maps that have large capture zones like [[TC Lunacy]]. &lt;br /&gt;
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* '''Solaris Arena''' – LRM camping in [[Solaris Arena]] is very ineffective as the battlefields are small. Additionally, with no allies to support the player, as soon as an enemy gets too close, the LRM weapons on the LRM camper's asset become partially or completely useless causing the player to be at a disadvantage. &lt;br /&gt;
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* '''Team Solaris Arena''' – LRM camping is most effective in [[Team Solaris Arena]] games where holding territory isn't important. LRM camping can be a very effective strategy as it gives the player a lot of time to fire at the incoming enemy target before it can get in close and use its shorter range weapons. In Team Solaris Arena games were where points are the only way to win, LRM camping is very effective as it gives the player's team points without giving away points to the other team. In Team Solaris Arena games that use tickets, LRM camping is less effective as the threat of LRMs often make other players run away or hide. While they may take some damage, those players will typically survive, and their team won't lose any tickets. &lt;br /&gt;
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===Points of View on LRM Camping===&lt;br /&gt;
LRM Camping is a somewhat controversial tactic within the MWLL community. Many players who prefer &amp;quot;brawling&amp;quot; (ie close range combat) see LRM Camping as a low-risk and low-skill method of enemy engagement. Other players point out that LRM attacks have long been a part of Battletech canon, and that viable counter-measures exist to thwart LRM Campers. Newer players tend to gravitate towards LRM 'Mechs and will often partake in LRM camping due it being a lower-risk and low-intensity method of fighting.&lt;br /&gt;
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===History of LRM Camping===&lt;br /&gt;
As soon as the [[MWLL]] Beta became available to the public, LRM Camping with the support TAG Laser-equipped unit became a popular tactic.  Not only was it a low risk way for new players to score damage, but an error in score calculation awarded TAG-gers a disproportionately high number of C-Bills.&lt;br /&gt;
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With introduction of version 0.1.0, TAG-ing targets no longer awarded as many C-Bills, and the tactic became somewhat less popular.  &lt;br /&gt;
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In beta 0.2.0, maps were modified to introduce multiple terrain obstacles, so countering LRM camping become easier. Many units also gained [[AMS]] systems, which reduced somewhat the number of LRMs hitting them.  &lt;br /&gt;
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In beta 0.3, tweaks to weapon balance saw the damage dealt by LRMs reduced somewhat. LRM Camping is now a slow way to increase in rank, compared to other direct engagement strategies.&lt;br /&gt;
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==Poptarting==&lt;br /&gt;
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'''Poptarting''', a play on the popular breakfast pastry Poptarts, is a tactic in which a [[Mechs|Mech]] utilizes [[Jump Jets]] to rise up from behind cover, fire its weapons, and then sink back behind cover.  The term for players who utilize Poptarting is '''&amp;quot;Poptarters&amp;quot;'''.  Cover can be any particular part of the battlefield, or even another Mech, as long as it blocks line-of-sight from the Poptarter to the target. This is also known as 'jump-sniping' and is a form of [[MWLL_Players_Slang_Guide#Generic_Slang|poking]].&lt;br /&gt;
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This tactic allows the Poptarter the smallest window of vulnerability, while at the same time letting him unload his full arsenal on the target.&lt;br /&gt;
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===History===&lt;br /&gt;
Several changes in [[Jump Jets]] mechanics in release 0.3.0 have severely changed Poptarting as a popular tactic.&lt;br /&gt;
* Mech HUD shake on ascent - Reduced the amount of time the pilot has to locate and fire at a target to the descending arc of a jump&lt;br /&gt;
* Slower Jump Jet energy recharge - Increased delay before JJ energy starts to recharge. This reduces the frequency the pilot may poptart.&lt;br /&gt;
* Jump Jets produce more heat - Another balance change to reduce the effectiveness of Alpha strike poptarters.&lt;br /&gt;
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==Powering Down==&lt;br /&gt;
To power down means to shut down a vehicle. This can be done by pressing the ['''p'''] key. This is useful to make [[repair|repairs]] or to leave a 'Mech, VTOL or Aerospace Fighter without ejecting and destroying the cockpit. A powered down unit is [[Radar|undetectable]], unless an enemy unit is fielding a [[BAP|Beagle]] or [[BHP|Bloodhound]] probe, which can detect shut-down units only at very close range.&lt;br /&gt;
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There are few tactics that use powering down, due to the risk in exposing a shut down unit to potential enemy fire. Still, using a spotter under the cloak of an [[GECM|ECM]] suite, or an asset with active radar as bait, and a few powered down comrades to set up an ambush can cause a great amount of surprise and confusion, if executed properly. If done wrong, it will lead to several dead comrades, and a chuckle from the enemy team.&lt;br /&gt;
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Powering down can also be used to manage [[heat]]. After firing many, high heat weapons, [[Jump Jets|jump jets]], or [[MASC]], an asset can pull into cover, and power down. This will allow it to cool faster, but is risky since nearby enemies can use the opportunity to position themselves better. Additionally, when fighting against enemies with many [[Flamers]], powering down may be the only way to prevent armor loss from overheating or even total asset destruction.&lt;br /&gt;
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Note: [[Assets]] will [[autoshutdown]] on their own when staying above the red line on the [[heat]] gauge for too long.&lt;br /&gt;
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==Ramming and Zero-Throttling==&lt;br /&gt;
By driving directly into enemies with a [[tank]] or [[Mech]], a player can cause the enemy to slow or even stop completely. This makes both the player and the enemy easier targets. It works best when the player's allies in the area outnumber the enemies in the area. Heavier tanks and mechs will often find this tactic somewhat more difficult when attempting to ram lighter, faster [[assets]].&lt;br /&gt;
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When ramming a tank with another tank, typically the one initiating the ram will be forced underneath the other tank. The tank on top usually tips over and will have a difficult time returning fire while the tank underneath will usually be able to continue firing. This tactic, although legitimate and highly entertaining, is often considered to be rude if the player does not release the other tank from being tipped over.&lt;br /&gt;
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When ramming a tank with a tall mech, if it doesn't flip the tank, it can sometimes deny the the tank the ability to shoot the mech's torso if the tank has a low maximum [[pitch]].&lt;br /&gt;
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When ramming an [[aircraft]] with another aircraft, typically both aircraft will be destroyed, although usually only one player dies. This is generally considered to be even ruder than ramming a tank. Check the rules of the server you are playing on, this tactic may be banned.&lt;br /&gt;
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When ramming a mech or tank with an aircraft, typically the aircraft will be destroyed and the mech or tank will take a small amount of damage. This damage is often not worth the loss of the aircraft. Tanks may move a distance when rammed in this way. Players are advised to attempt to escape with their aircraft instead of ramming. If the aircraft has lost too many weapons to be viable in future attack runs, the player can land the plane and [[suicide]] to respawn with new money or [[sell]] the aircraft in order to upgrade, downgrade, or rebuy the same [[asset]].&lt;br /&gt;
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==Pushing==&lt;br /&gt;
To charge into short [[range]] close combat against stationary enemies. Typically lead by a [[brawler|brawling asset]] that is good at [[tanking]]. It is important to coordinate with allies to attack at the same time, otherwise the charge will very likely fail. In [[terrain control]] it is especially important to charge quickly with as many allies as possible. Otherwise enemies might be able to [[repair]] or [[respawn]] before the [[objective]] can be captured.&lt;br /&gt;
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==Scouting==&lt;br /&gt;
Scouting is a kind of [[supporting]] that can be conducted in a few ways. One such way is with [[C3]], by sharing enemy contacts with allies automatically. Alternatively, contacts can be shared with allies via text chat ex. &amp;quot;Contact D5&amp;quot; or &amp;quot;Two contacts E6.&amp;quot; Voice over internet protocol such as [[TeamSpeak]] or [[Discord]] can also be utilized, but require prior organization to make sure all allied players are able to hear the information. While faster [[assets]] work best for scouting, heavier assets also work, especially those equipped with longer range radar suites like [[BAP]] and [[BHP]] or with maximized mobility though [[MASC]].&lt;br /&gt;
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==Self-[[NARC]]ing/[[TAG]]ing==&lt;br /&gt;
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Not to be confused with accidentally shooting one's self with a [[NARC]], self-NARCing and [[TAG]]ing is the act of acquiring one's own targets with NARC or TAG. This can be a very effective way of ignoring [[lock on|lock on time]] for larger missile launchers like the [[ArrowIV]] or the [[LRM20]]. This can also improve one's ability to [[flicking|flick]]. LRMs and Arrows with substantial [[minimum range]]s struggle to use standard NARCs for self-NARCing due to the standard NARC's 500m range. Many enemies will be able to close within the minimum range before a second volley of LRMs can be fired. For this reason, [[iNARC]] and [[cNARC]] are preferred for self-NARCing. One of the benefits of self-NARCing is getting within range, NARCing the target, then retreating at full speed while firing missiles the opposite direction. This gives a superior advantage when compared to usual flicking and gives the self-NARCing [[asset]] an opportunity to [[kite]] the enemy.&lt;br /&gt;
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Self-[[TAG]]ing functions somewhat differently in that the user generally needs to have line of sight with the target at the time of impact for the given missile system. This confers the advantage of being able to fire missiles without a lock of any kind. Simply fire in the correct direction, especially at a high angle, then use the TAG as the missiles get close for a surprise barrage from directly above. Unfortunately, self-TAGing only works marginally well for [[kite|kiting]].&lt;br /&gt;
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==Sniping==&lt;br /&gt;
For the Asset role, see [[Asset_Roles#Sniper|Asset Roles]].&amp;lt;br&amp;gt;&lt;br /&gt;
For the Artillery weapon, see [[Sniper_Artillery_Cannon|Sniper Artillery Cannon]].&amp;lt;br&amp;gt;&lt;br /&gt;
For the Gameplay Tactic, see here:&amp;lt;br&amp;gt;&lt;br /&gt;
To '''snipe''' is to shoot the enemy accurately, from a distance, usually 700m+. This does not include guided weapons like [[LRM]]s, [[ATM]]s, etc. The best weapons for doing this include [[ERPPC]], [[Gauss]], [[ERLL]], [[Long Tom]], [[HVAC]], etc. The main advantage of sniping is that enemies have a difficult time returning fire if their weapons are shorter range. On the other hand, snipers often have a difficult time maintaining a high [[DPS]], especially when not all of their weapons might be in range, because long range weapons typically deal less damage per second than short range weapons, and because enemies can get behind cover much more easily when they are at long range.&lt;br /&gt;
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==Spawn Camping==&lt;br /&gt;
Spawn Camping usually occurs when one team has a significant disadvantage in amount of players or skill. Sometimes it's an effect of [[Team Stacking]], or the surprise attack of a few units at an enemy base. In any case - it is defined by a prolonged attack of an enemy spawn base or the units within, often combined with destroying [[Structures|turret]]s, or sometimes even units entering enemy hangar and hunting [[Battle Armor]] in there. [[Bomb|Bombing]] the enemy base can also considered Spawn Camping due to very high amount of damage given by this weapon and very low chances of defense against it, particularly if the base in question does not have base LAMS turrets.&lt;br /&gt;
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Spawn Camping differs though from attacks to units which return back to base for repairs after an engagement - such moves are considered as acceptable by the community.&lt;br /&gt;
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Camping can often be prevalent on smaller maps with open areas around a capturable base, such as on TC_Harvest. In this case, one team can get hemmed into one of the middle spawn-capable bases by the other and is forced to constantly pour more players/assets into the battle to keep the attackers at bay, who will snipe at anything they can see inside the base. While this is technically spawn camping, the contested base is a capture point and such as is more or less fair game.&lt;br /&gt;
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===Countering Spawn Camping===&lt;br /&gt;
The simplest way is simply to ask enemy team for more space using public chat (default key: [Y] ). &lt;br /&gt;
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Alternatively try to spawn in a different base if possible. Some maps without another base contain airfields, so spawning there is another possibility.&lt;br /&gt;
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It is also possible to simply push back the attackers - for this it is required to pick best possible brawlers and exit the hangar in largest group available, focusing fire on a single target at a time. &lt;br /&gt;
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Finally, on some servers, mostly these sponsored by [[:Category:Community Clans and Units|Clans or Units]], it's possible to ask for admin intervention or collect screenshots of players Spawn Camping and post them on forums of the Unit.&lt;br /&gt;
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==Staring==&lt;br /&gt;
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Unlike damage spreading, staring has the player look directly at the enemy and never break eye contact. Although this makes the player easy to destroy by allowing enemies free reign to shoot at whatever [[armor|component]] they like, it does have some advantages. Weapons with long [[lock on|lock on time]]s (like the [[LRM20]]), that have a long time before [[jam|overheating]] (like the [[UAC2]]), or that can be constantly fired (like [[XPL]]s) will function better when staring, resulting in a higher [[DPS]]. Staring is a good tactic particularly when surrounded by allies that are taking most of the enemy fire away from the player.&lt;br /&gt;
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Players can make their aim even more accurate, by bringing their [[asset]] to a complete stop by [[zero-throttling]] their enemy and themselves or by pressing '''[x]''' to drop their own [[throttle]] to zero. The downside, of course, is that the player becomes an even easier target.&lt;br /&gt;
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Although [[mechs]] can only rotate their [[leg]]s while staring, [[tanks]] can continue to twist their chassis to spread damage.&lt;br /&gt;
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==Suicide Run==&lt;br /&gt;
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Kamikaze, seek-and-destroy, whatever you want to call it, a suicide run is a particular kind of attack where the target is high-value, valuable enough that it is worth oneself being destroyed to eliminate them. This is common for heavily damaged heavy and assault Mechs that are returning to base for [[repair]] and [[rearm]] and especially true for [[artillery]] and larger [[aerospace]] like the [[Shiva]], [[Xerxes]], [[Rusalka]], and [[Visigoth]]. [[Long Tom]] and [[assets]] with [[Arrow IV]], on the right map with the right [[supporting|support]], pose substantial threats where they are capable of decimating the opposing team. Suicide runs are frequently the only options to [[assets]] that are too slow and/or too poorly maneuverable to make a proper [[hit and run]] attack. For the best suicide runs [[brawlers]], [[GECM|stealthy]] assets, speedy assets, and [[aircraft]] are most suitable.  &lt;br /&gt;
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==Supporting==&lt;br /&gt;
Some [[asset]]s in MechWarrior: Living Legends have special equipment that don't just help the user, they also help other friendly players. These assets can come equipped with only one or two of these special systems, but others come with many of them, like the [[Raven#Variant G|Raven G]] or the [[Loki#Variant Prime|Loki Prime]]. Examples of support equipment includes [[LAMS]], [[TAG]], [[NARC]], [[infantry bay]]s, [[C3]], [[AECM]], [[PDS]], and [[AutoFlamer]]s. Bringing an asset with support equipment can be vital to victory. If the enemy has many [[LRM]]s, bring LAMS. If the enemy is [[NARC]]ing targets, bring [[AECM]]. If friendly [[Artillery|artillery]] need targeting help, bring [[C3]]. If there are many enemy [[BA]], bring [[PDS]] or [[AutoFlamer]]s.&lt;br /&gt;
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==Tank Hunting==&lt;br /&gt;
One particular kind of [[asset]] is the 'Tank Hunter' which specializes in destroying non-mech assets thanks to [[damage multiplier]]s for weapons like [[AC2]], [[UAC2]], [[AC5]], [[Battle_Armor_Weapons#Recoilless_Rifle|BA Recoilless Rifle]], [[LBX]], [[Blazer]], [[RAC]], [[HMG]]s, and others.&lt;br /&gt;
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==Tanking==&lt;br /&gt;
Not to be confused with [[tanks]], '''tanking''' is a tactic where the player attempts to distract or draw enemy fire away from allies. Tanking can be done in two primary ways. The first way is to [[purchase]] an [[asset]] with a lot of [[armor]] and drive in close to enemies, potentially even shooting at multiple enemies to draw their attention. The player then relies on their heavy armor and [[damage spreading]] to soak up damage that would otherwise be directed at more poorly armored allies. The second way is to purchase a faster asset, preferably one that has [[MASC]] which it can pulse for extra evasion. Faster assets, in this way, can run through groups of enemies at high speed as a distraction then quickly circle around again or head for cover, relying on their speed to avoid damage instead of relying on their armor.&lt;br /&gt;
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==Threat Assessment==&lt;br /&gt;
Threat assessment is the act of analyzing radar information as well as local battlefield awareness to: Avoid groups of enemies that would overpower the player and their allies, intercept lone enemies before they can regroup with their team, target enemies that are easier to destroy, focus players with reputations for dominance, eliminate the enemy with the highest damage to armor ratio, harass enemies that are using [[aircraft]] or enemies that are actively painting allies with [[NARC]] or [[TAG]], [[shutdown]] or kill enemies providing [[AECM]] to their team, frighten away or disable enemies contesting an important [[Terrain Control|base]], and put a lower priority on highly [[armor|armored]] targets that have few weapons.&lt;br /&gt;
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==Twisting and Damage Spreading==&lt;br /&gt;
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Skilled enemies will often aim at the same component of an [[asset]] repeatedly. Three shots to the center torso is far more effective than one shot to the left, one to the right, and one to the center. To avoid having a single component destroyed quickly, players are advised to [[yaw|twist]] their torso (in the case of mechs) or twist their chassis (in the case of tanks). Most weapons take time to [[recycle|recharge, reload, or cool down]]. While a player's weapons are unusable, they should rotate their asset to display the side with the most remaining armor toward the enemy (yes, when close to the end of their armor, this means this means players will sometimes have to turn their back on the enemy).&lt;br /&gt;
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Twisting isn't always a viable tactic, some weapons require [[staring]], like [[XPL|XPLs]], [[RAC]]s, and [[Heavy Lasers]]. In those cases, twisting means dealing less damage and should only be done if one's asset is [[tanking]] for allies or desperately needs to contest an [[objective]]. [[LRM|LRMs]] require a long [[Radar#Lock_On|lock on]] time and in some situations, lock on time can be so long, that it isn't worth torso twisting because of losing the missile lock.&lt;br /&gt;
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For some assets, a single large weapon may be mounted in a single place, like the [[Hollander II]] or the [[Uller#Variant_B_-_&amp;quot;Badger&amp;quot;|Uller B]]. Enemies will often focus on these weapons and torso twisting becomes an essential tactic to stay alive and to preserve important weapons.&lt;br /&gt;
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[[Aerospace]] fighters and especially [[VTOLs|VTOL]] have limited ability to spread their damage, but there are two primary ways to spread damage. To avoid further damage to a damaged wing, keep nearby enemies on the opposite side and keep the aircraft's body perpendicular and flat relative to the enemy so that the damaged wing cannot be seen from their perspective. To avoid further damage to the engine at the back of an aerospace fighter, point the nose of the aircraft towards the enemy, or turn relative to the enemy to show the body of the plane instead of the engine.&lt;br /&gt;
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==Underbuying==&lt;br /&gt;
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By purchasing an [[asset]] that costs less than one's current [[rank]] or [[C-Bill]]s one can gain a few benefits.&lt;br /&gt;
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* Higher speed. Most cheaper assets are faster than expensive assets and work better at [[backcapping]].&lt;br /&gt;
* Better [[Electronics]]. Many [[Mechs#Heavy_Mechs|Heavy]] and [[Assault]] assets lack quality electronics.&lt;br /&gt;
* Lower [[tickets|ticket loss]] when the asset is destroyed.&lt;br /&gt;
* Higher [[points|multipliers]] for earning points and rank.&lt;br /&gt;
* Giving the enemy a chance. Sportsmanlike conduct can make the game more fun.&lt;br /&gt;
&lt;br /&gt;
==Upgrading==&lt;br /&gt;
&lt;br /&gt;
Instead of piloting an [[asset]] until it is destroyed, one can return to a [[build bay]] and [[sell]] the asset. Sometimes the resulting [[C-Bill]] total (the pilot's C-Bill earnings from this life plus the income from the sale of the asset), is too low to even repurchase the original asset. Pilots should avoid this and generally only sell their existing asset when a more expensive asset may be afforded through the sale or in case the original asset has received too much unrepairable damage (i.e. destroyed wing, destroyed externals, destroyed arms). When one chooses to upgrade, it can be a good idea to ask other players for [[donations]] while on the way back to the build bay. Keep in mind that not all build bays can build all assets and it may not be possible to upgrade an [[Orion]] or a [[Novacat]] to anything else at many [[forward bases]].&lt;br /&gt;
&lt;br /&gt;
If one's goal is to eventually upgrade their asset, there are a number of strategies.&lt;br /&gt;
&lt;br /&gt;
*[[Sell]] - After earning enough C-Bills from dealing damage, [[post|capturing objectives]], or [[supporting|supporting the team]], sell the asset and [[buy]] a new one.&lt;br /&gt;
*[[Underbuying]] - Spending less on a starter asset can help give one a head start on an upgrade.&lt;br /&gt;
*Delay Upgrade - The longer one delays upgrading their asset, the more they can take advantage of extra C-Bills from [[tier]].&lt;br /&gt;
*[[Rank|Rank Up]] - After earning enough [[points]] and then dying, buy a new asset.&lt;br /&gt;
*[[Donate|Get a Donation]] - Ask for donations from teammates in order to buy a new asset.&lt;br /&gt;
*Avoid Killing Enemies with an [[Overheat]] - If an enemy dies to heat, no one will get credit for destroying them.&lt;br /&gt;
*[[Forward Spawn|Capture a Base Before Buying]] - On smaller maps at the beginning of the game, a BA can run and reach the first forward factory before their allies. Doing so grants the BA player extra C-Bills before their first purchase.&lt;br /&gt;
&lt;br /&gt;
==Uppercutting==&lt;br /&gt;
The act of body slamming [[ASF]] with a (mostly [[iJJ]] equipped) mech. There is also a chance to instantly destroy the [[ASF]] if you managed to step on it instead of body slamming it. When its successful, 3 things may happen to enemy [[ASF]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;'''1.)''' It will start spinning/stalling like crazy in the air&lt;br /&gt;
&amp;lt;li&amp;gt;'''2.)''' It will tumble to the ground and crash-land there for your team to harvest the kill&lt;br /&gt;
&amp;lt;li&amp;gt;'''3.)''' It will fall to the ground and explode on impact&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox Guides}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Gameplay Concepts]]&lt;/div&gt;</summary>
		<author><name>Warlord Kentax</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Lasting_damage&amp;diff=14878</id>
		<title>Lasting damage</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Lasting_damage&amp;diff=14878"/>
				<updated>2024-08-27T02:18:36Z</updated>
		
		<summary type="html">&lt;p&gt;Warlord Kentax: Redirected page to Gameplay Tactics#Arming.2C Externaling.2C and Winging&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Gameplay_Tactics#Arming.2C_Externaling.2C_and_Winging]]&lt;/div&gt;</summary>
		<author><name>Warlord Kentax</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Lobo&amp;diff=14855</id>
		<title>Lobo</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Lobo&amp;diff=14855"/>
				<updated>2024-08-21T06:32:37Z</updated>
		
		<summary type="html">&lt;p&gt;Warlord Kentax: /* Prime */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Mech&lt;br /&gt;
| Image = File:Lobo.png&lt;br /&gt;
| ImageGif = File:Lobo_spin.gif&lt;br /&gt;
| ImageSize = &lt;br /&gt;
| Tonnage = 40&lt;br /&gt;
| Class = Medium&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 6&lt;br /&gt;
| Tier = 7&lt;br /&gt;
| Speed = 97&lt;br /&gt;
| SpeedWithMasc = &lt;br /&gt;
| Rotation = 220&lt;br /&gt;
| PitchStand = -30° to +35°&lt;br /&gt;
| PitchCrouch = -30° to +45°&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 58 300&lt;br /&gt;
| ArmorT Prime = 41 211&lt;br /&gt;
| Engine Prime = 240 XL&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM6 (Std)]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HML]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 61 600&lt;br /&gt;
| ArmorT A = 41 211&lt;br /&gt;
| Engine A = 240 XL&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HAG20]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSRM2]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CERML]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 58 700&lt;br /&gt;
| ArmorT B = 41 211&lt;br /&gt;
| Engine B = 240 XL&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 55 700&lt;br /&gt;
| ArmorT C = 41 211&lt;br /&gt;
| Engine C = 240 XL&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[RAC5|CRAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM6 (HE)]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM3 (HE)]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CERSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 60 400&lt;br /&gt;
| ArmorT D = 41 211&lt;br /&gt;
| Engine D = 240 XL&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLRM10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CMPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 60 600&lt;br /&gt;
| ArmorT E = 41 211&lt;br /&gt;
| Engine E = 240 XL&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CHLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSSRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HMG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 62 500&lt;br /&gt;
| ArmorT F = 41 211&lt;br /&gt;
| Engine F = 240 XL&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 65 000&lt;br /&gt;
| ArmorT G = 43 347&lt;br /&gt;
| Engine G = 240 XL&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;5x [[CSSRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[AECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Pods = Both&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor CT = 5342&lt;br /&gt;
| Armor LRT = 3472 &lt;br /&gt;
| Armor B = 3205&lt;br /&gt;
| Armor LE = 1869&lt;br /&gt;
| Armor RE = 1869&lt;br /&gt;
| Armor LRA = 3072&lt;br /&gt;
| Armor INT = 2452&lt;br /&gt;
| Armor LRL = 4087&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.17.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Lobo''' is a [[Clan]] [[Medium Mech]] introduced in update 0.17.0. A generalist design, the Lobo is often capable of attacking at multiple range brackets. Though its damage output and speed are respectable for its weight class, the machine lacks the agility offered by [[MASC]] and [[Jump Jets]] and seldom incorporates any electronic warfare equipment. Fewer enhancements results in a lower price, however, fitting the Lobo into the price gap between the more expensive but [[armor|lesser-armored]] [[Cougar]] and [[Puma]] and the more specialized and better armored [[Shadowcat]] and [[Hellhound]].&lt;br /&gt;
Pilots should note the Lobo's rather obvious [[external]] mounts, which can be easily lost during combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&amp;lt;!-- Current for 0.17.0 --&amp;gt;&lt;br /&gt;
===Prime===&lt;br /&gt;
The Lobo Prime is a good [[range|medium-long range]] [[fire support]] mech. The Prime can [[poke]] out to 900m with its [[CERLL]]. Two [[ATM6]] (STD) can be [[chain-fired]] for [[screenshake]] and [[heat management]]. The fragile [[armor]] of the Prime, compared to other [[Economy#Asset_Tiers|tier 7]] mechs, makes it best to avoid becoming the center of attention. Following too distant from the front line puts the Prime's two [[HML]]s out of range. It's a delicate balance to keep the HMLs within their 400m range while also staying outside of the ATM's 120m [[minimum range]]. On many maps, the Prime's 2 DHS cannot handle consecutive [[alpha strike]]s, [[chain fire]] and avoid firing the CERLL when it gets too hot.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant B - ''&amp;quot;Bob&amp;quot;''===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant C - ''&amp;quot;Loco&amp;quot;''===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant G - ''&amp;quot;Swolo&amp;quot;''===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
For some time, Clan Wolf had been looking for a lighter companion to their highly successful Timber Wolf design—a complementing system of missiles and energy weapons. The problem was not in designing a chassis that could mount their choices, it was in the missile launcher selection. Khan Vladimir Ward did not want to bother with short-range missiles, LRMs were too heavy for a middleweight BattleMech, and the Inner Sphere’s development of Medium Range Missiles seemed a step in the wrong direction to most Clan scientists. Then Clan Coyote developed their Advanced Tactical Missile Systems, neatly solving Khan Ward’s problems. The Lobo was already on the design boards when Clan Coyote debuted their new ATMs. Winning the technology in a brief and bloody batchall, Khan Ward quickly ordered the Lobo redesigned to field test the ATM. In order to accommodate the ATMs, endo steel construction material and XL engine technology had to be used to save critical space and weight. This has placed a lot of superior technology in what is, ostensibly, a second-line ’Mech for Clan Wolf. However, if this BattleMech proves successful, Khan Ward has already vowed to order his scientists to recreate the Lobo as a new OmniMech.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Date Introduced 3060 during the Era known as &amp;quot;Clan Invasion&amp;quot; (3050 - 3061) - Unit Role: Striker&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Lobo BattleTech reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>Warlord Kentax</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Helion&amp;diff=14854</id>
		<title>Helion</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Helion&amp;diff=14854"/>
				<updated>2024-08-19T23:07:56Z</updated>
		
		<summary type="html">&lt;p&gt;Warlord Kentax: Redirected page to Hellion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Hellion]]&lt;/div&gt;</summary>
		<author><name>Warlord Kentax</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Lobo&amp;diff=14853</id>
		<title>Lobo</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Lobo&amp;diff=14853"/>
				<updated>2024-08-19T23:04:19Z</updated>
		
		<summary type="html">&lt;p&gt;Warlord Kentax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Mech&lt;br /&gt;
| Image = File:Lobo.png&lt;br /&gt;
| ImageGif = File:Lobo_spin.gif&lt;br /&gt;
| ImageSize = &lt;br /&gt;
| Tonnage = 40&lt;br /&gt;
| Class = Medium&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 6&lt;br /&gt;
| Tier = 7&lt;br /&gt;
| Speed = 97&lt;br /&gt;
| SpeedWithMasc = &lt;br /&gt;
| Rotation = 220&lt;br /&gt;
| PitchStand = -30° to +35°&lt;br /&gt;
| PitchCrouch = -30° to +45°&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 58 300&lt;br /&gt;
| ArmorT Prime = 41 211&lt;br /&gt;
| Engine Prime = 240 XL&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM6 (Std)]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HML]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 61 600&lt;br /&gt;
| ArmorT A = 41 211&lt;br /&gt;
| Engine A = 240 XL&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HAG20]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSRM2]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CERML]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 58 700&lt;br /&gt;
| ArmorT B = 41 211&lt;br /&gt;
| Engine B = 240 XL&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 55 700&lt;br /&gt;
| ArmorT C = 41 211&lt;br /&gt;
| Engine C = 240 XL&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[RAC5|CRAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM6 (HE)]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM3 (HE)]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CERSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 60 400&lt;br /&gt;
| ArmorT D = 41 211&lt;br /&gt;
| Engine D = 240 XL&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLRM10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CMPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 60 600&lt;br /&gt;
| ArmorT E = 41 211&lt;br /&gt;
| Engine E = 240 XL&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CHLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSSRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HMG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 62 500&lt;br /&gt;
| ArmorT F = 41 211&lt;br /&gt;
| Engine F = 240 XL&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 65 000&lt;br /&gt;
| ArmorT G = 43 347&lt;br /&gt;
| Engine G = 240 XL&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;5x [[CSSRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[AECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Pods = Both&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor CT = 5342&lt;br /&gt;
| Armor LRT = 3472 &lt;br /&gt;
| Armor B = 3205&lt;br /&gt;
| Armor LE = 1869&lt;br /&gt;
| Armor RE = 1869&lt;br /&gt;
| Armor LRA = 3072&lt;br /&gt;
| Armor INT = 2452&lt;br /&gt;
| Armor LRL = 4087&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.17.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Lobo''' is a [[Clan]] [[Medium Mech]] introduced in update 0.17.0. A generalist design, the Lobo is often capable of attacking at multiple range brackets. Though its damage output and speed are respectable for its weight class, the machine lacks the agility offered by [[MASC]] and [[Jump Jets]] and seldom incorporates any electronic warfare equipment. Fewer enhancements results in a lower price, however, fitting the Lobo into the price gap between the more expensive but [[armor|lesser-armored]] [[Cougar]] and [[Puma]] and the more specialized and better armored [[Shadowcat]] and [[Hellhound]].&lt;br /&gt;
Pilots should note the Lobo's rather obvious [[external]] mounts, which can be easily lost during combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&amp;lt;!-- Current for 0.17.0 --&amp;gt;&lt;br /&gt;
===Prime===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant B - ''&amp;quot;Bob&amp;quot;''===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant C - ''&amp;quot;Loco&amp;quot;''===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant G - ''&amp;quot;Swolo&amp;quot;''===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
For some time, Clan Wolf had been looking for a lighter companion to their highly successful Timber Wolf design—a complementing system of missiles and energy weapons. The problem was not in designing a chassis that could mount their choices, it was in the missile launcher selection. Khan Vladimir Ward did not want to bother with short-range missiles, LRMs were too heavy for a middleweight BattleMech, and the Inner Sphere’s development of Medium Range Missiles seemed a step in the wrong direction to most Clan scientists. Then Clan Coyote developed their Advanced Tactical Missile Systems, neatly solving Khan Ward’s problems. The Lobo was already on the design boards when Clan Coyote debuted their new ATMs. Winning the technology in a brief and bloody batchall, Khan Ward quickly ordered the Lobo redesigned to field test the ATM. In order to accommodate the ATMs, endo steel construction material and XL engine technology had to be used to save critical space and weight. This has placed a lot of superior technology in what is, ostensibly, a second-line ’Mech for Clan Wolf. However, if this BattleMech proves successful, Khan Ward has already vowed to order his scientists to recreate the Lobo as a new OmniMech.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Date Introduced 3060 during the Era known as &amp;quot;Clan Invasion&amp;quot; (3050 - 3061) - Unit Role: Striker&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Lobo BattleTech reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>Warlord Kentax</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=External&amp;diff=14852</id>
		<title>External</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=External&amp;diff=14852"/>
				<updated>2024-08-19T23:03:53Z</updated>
		
		<summary type="html">&lt;p&gt;Warlord Kentax: Redirected page to Armor#Arms and Externals&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#Redirect [[Armor#Arms_and_Externals]]&lt;/div&gt;</summary>
		<author><name>Warlord Kentax</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Starter_Asset_Guide&amp;diff=14849</id>
		<title>Starter Asset Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Starter_Asset_Guide&amp;diff=14849"/>
				<updated>2024-08-16T06:00:42Z</updated>
		
		<summary type="html">&lt;p&gt;Warlord Kentax: /* Starters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Welcome to the Starter Asset Guide!'''&lt;br /&gt;
&lt;br /&gt;
In [[Terrain Control]] and [[Team Solaris Arena]], a players initial [[rank]] gives them 43,000 [[CBills|C-Bills]]. At the beginning of a game, the [[donation|donation timer]] prevents players from easily going beyond 43k for their first [[asset]]. Besides [[BA]] and [[APC]], [[Clan]] and [[IS]] each have unique starting choices. One's best choice of starter asset depends on what [[role]] is needed on the battlefield. What role performs best often depends on what [[Terrain_Control_Guide|stage of the game]] it is. Just as a guideline, for starter assets at the beginning of the game, [[brawlers]] and [[skirmishers]] tend to work best, starter assets that tend to work better later in the game are [[fire-support]], [[backcappers]], and [[supporters]]. A well-coordinated team can help make fire-support assets more valuable and less risky in the early game, but frequently fire-support assets find themselves too far from combat to be helpful or very ineffective at [[short range]].&lt;br /&gt;
&lt;br /&gt;
[[Solaris Arena]] and [[Test of Strength]] game modes usually have different starting C-Bills than Terrain Control or Team Solaris Arena.&lt;br /&gt;
&lt;br /&gt;
==Starters==&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;[[Role]]&amp;quot; describes what the asset is usually good at, mostly based on it's weapons.&lt;br /&gt;
*All starters are good choices for [[backcapping]], the starters mentioned here as &amp;quot;backcappers&amp;quot; are those that perform the role particularly well.&lt;br /&gt;
*&amp;quot;[[Tier]]&amp;quot; indicates how well the asset generates [[C-Bills]] and [[Points]] when it deals damage.&lt;br /&gt;
*&amp;quot;[[Supporter]]&amp;quot; indicates that the asset supports its allies using [[electronics]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px; max-height: 500px; max-width:700px&amp;quot;&amp;gt;&lt;br /&gt;
{| class= &amp;quot;filterable sortable hoverTable statTable stickyCol stickyHead&amp;quot;&lt;br /&gt;
|- style=&amp;quot;height:70px;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unfilterable&amp;quot; style=&amp;quot;width: 150px; left:0; z-index:99999&amp;quot; | '''Asset'''&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;white-space:nowrap; width:90px&amp;quot; | '''Type''' &amp;lt;!-- filter instead of sorting--&amp;gt;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;white-space:nowrap; width:90px&amp;quot; | '''Faction''' &amp;lt;!-- filter instead of sorting--&amp;gt;&lt;br /&gt;
! class=&amp;quot;unfilterable&amp;quot; data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 60px;&amp;quot; |'''Tons'''&lt;br /&gt;
!class=&amp;quot;unfilterable&amp;quot;  data-sort-type=&amp;quot;letter&amp;quot; style=&amp;quot;width: 50px;&amp;quot; |'''[[Role]]'''&lt;br /&gt;
!class=&amp;quot;unfilterable&amp;quot;  data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 50px;&amp;quot; |'''[[Tier]]'''&lt;br /&gt;
!class=&amp;quot;unfilterable&amp;quot;  data-sort-type=&amp;quot;letter&amp;quot; style=&amp;quot;width: 50px;&amp;quot; |'''[[Backcapper]]'''&lt;br /&gt;
!class=&amp;quot;unfilterable&amp;quot;  data-sort-type=&amp;quot;letter&amp;quot; style=&amp;quot;width: 50px;&amp;quot; |'''[[Supporter]]'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
![[Commando|Commando Prime ]]&lt;br /&gt;
||Mech||IS||25||[[Brawler]]||1&lt;br /&gt;
|-&lt;br /&gt;
![[Commando|Commando A ]]&lt;br /&gt;
||Mech||IS||25||[[Fire-support]]||1&lt;br /&gt;
|-&lt;br /&gt;
![[Commando|Commando B ]]&lt;br /&gt;
||Mech||IS||25||[[Generalist]]||1&lt;br /&gt;
|-&lt;br /&gt;
![[Commando|Commando C ]]&lt;br /&gt;
||Mech||IS||25||[[Brawler]]||1&lt;br /&gt;
|-&lt;br /&gt;
![[Commando|Commando D ]]&lt;br /&gt;
||Mech||IS||25||[[Generalist]]||1&lt;br /&gt;
|-&lt;br /&gt;
![[Commando|Commando E ]]&lt;br /&gt;
||Mech||IS||25||[[Skirmisher]]||1&lt;br /&gt;
|-&lt;br /&gt;
![[Commando|Commando F ]]&lt;br /&gt;
||Mech||IS||25||[[Generalist]]||1&lt;br /&gt;
|-&lt;br /&gt;
![[Commando|Commando G ]]&lt;br /&gt;
||Mech||IS||25||[[Skirmisher]]||1||Yes&lt;br /&gt;
|-&lt;br /&gt;
![[Anubis|Anubis Prime ]]&lt;br /&gt;
||Mech||IS||30||[[Fire-Support]]||4&lt;br /&gt;
|-&lt;br /&gt;
![[Anubis|Anubis A ]]&lt;br /&gt;
||Mech||IS||30||[[Brawler]]||4&lt;br /&gt;
|-&lt;br /&gt;
![[Anubis|Anubis B ]]&lt;br /&gt;
||Mech||IS||30||[[Generalist]]||4&lt;br /&gt;
|-&lt;br /&gt;
![[Anubis|Anubis C ]]&lt;br /&gt;
||Mech||IS||30||[[Skirmisher]]||4&lt;br /&gt;
|-&lt;br /&gt;
![[Anubis|Anubis D ]]&lt;br /&gt;
||Mech||IS||30||[[Brawler]]||4||Yes&lt;br /&gt;
|-&lt;br /&gt;
![[Anubis|Anubis E ]]&lt;br /&gt;
||Mech||IS||30||[[Brawler]]||4&lt;br /&gt;
|-&lt;br /&gt;
![[Anubis|Anubis F ]]&lt;br /&gt;
||Mech||IS||30||[[Skirmisher]]||4&lt;br /&gt;
|-&lt;br /&gt;
![[Anubis|Anubis G ]]&lt;br /&gt;
||Mech||IS||30||[[Generalist]]||4&lt;br /&gt;
|-&lt;br /&gt;
![[Osiris|Osiris Prime ]]&lt;br /&gt;
||Mech||IS||30||[[Skirmisher]]||3&lt;br /&gt;
|-&lt;br /&gt;
![[Osiris|Osiris A ]]&lt;br /&gt;
||Mech||IS||30||[[Fire-Support]]||3&lt;br /&gt;
|-&lt;br /&gt;
![[Osiris|Osiris B ]]&lt;br /&gt;
||Mech||IS||30||[[Generalist]]||3&lt;br /&gt;
|-&lt;br /&gt;
![[Osiris|Osiris C ]]&lt;br /&gt;
||Mech||IS||30||[[Generalist]]||3&lt;br /&gt;
|-&lt;br /&gt;
![[Osiris|Osiris D ]]&lt;br /&gt;
||Mech||IS||30||[[Fire-Support]]||3&lt;br /&gt;
|-&lt;br /&gt;
![[Osiris|Osiris E ]]&lt;br /&gt;
||Mech||IS||30||[[Fire-Support]]||3&lt;br /&gt;
|-&lt;br /&gt;
![[Osiris|Osiris F ]]&lt;br /&gt;
||Mech||IS||30||[[Brawler]]||3||Yes&lt;br /&gt;
|-&lt;br /&gt;
![[Osiris|Osiris G ]]&lt;br /&gt;
||Mech||IS||30||[[Generalist]]||3&lt;br /&gt;
|-&lt;br /&gt;
![[Owens|Owens Prime ]]&lt;br /&gt;
||Mech||IS||35||[[Fire-Support]]||6||||Yes&lt;br /&gt;
|-&lt;br /&gt;
![[Owens|Owens A ]]&lt;br /&gt;
||Mech||IS||35||[[Skirmisher]]||6||||Yes&lt;br /&gt;
|-&lt;br /&gt;
![[Owens|Owens B ]]&lt;br /&gt;
||Mech||IS||35||[[Brawler]]||6||||Yes&lt;br /&gt;
|-&lt;br /&gt;
![[Owens|Owens E ]]&lt;br /&gt;
||Mech||IS||35||[[Skirmisher]]||6||||Yes&lt;br /&gt;
|-&lt;br /&gt;
![[Owens|Owens G ]]&lt;br /&gt;
||Mech||IS||35||[[Skirmisher]]||6||||Yes&lt;br /&gt;
|-&lt;br /&gt;
![[Raven|Raven B ]]&lt;br /&gt;
||Mech||IS||35||[[Brawler]]||4||||Yes&lt;br /&gt;
|-&lt;br /&gt;
![[Raven|Raven E ]]&lt;br /&gt;
||Mech||IS||35||[[Fire-Support]]||4||||Yes&lt;br /&gt;
|-&lt;br /&gt;
![[Harasser|Harasser Prime ]]&lt;br /&gt;
||Vehicle||IS||25||[[Skirmisher]]||2||Yes&lt;br /&gt;
|-&lt;br /&gt;
![[Harasser|Harasser A ]]&lt;br /&gt;
||Vehicle||IS||25||[[Fire-Support]]||2||Yes&lt;br /&gt;
|-&lt;br /&gt;
![[Harasser|Harasser B ]]&lt;br /&gt;
||Vehicle||IS||25||[[Fire-Support]]||2||Yes&lt;br /&gt;
|-&lt;br /&gt;
![[Harasser|Harasser C ]]&lt;br /&gt;
||Vehicle||IS||25||[[Fire-Support]]||2||Yes||Yes&lt;br /&gt;
|-&lt;br /&gt;
![[Harasser|Harasser D ]]&lt;br /&gt;
||Vehicle||IS||25||[[Brawler]]||2||Yes&lt;br /&gt;
|-&lt;br /&gt;
![[Harasser|Harasser E ]]&lt;br /&gt;
||Vehicle||IS||25||[[Fire-Support]]||2||Yes&lt;br /&gt;
|-&lt;br /&gt;
![[Harasser|Harasser F ]]&lt;br /&gt;
||Vehicle||IS||25||[[Skirmisher]]||2||Yes&lt;br /&gt;
|-&lt;br /&gt;
![[Chevalier|Chevalier Prime ]]&lt;br /&gt;
||Vehicle||IS||35||[[Skirmisher]]||2&lt;br /&gt;
|-&lt;br /&gt;
![[Chevalier|Chevalier A ]]&lt;br /&gt;
||Vehicle||IS||35||[[Brawler]]||2||||Yes&lt;br /&gt;
|-&lt;br /&gt;
![[Chevalier|Chevalier C ]]&lt;br /&gt;
||Vehicle||IS||35||[[Fire-Support]]||2&lt;br /&gt;
|-&lt;br /&gt;
![[Chevalier|Chevalier D ]]&lt;br /&gt;
||Vehicle||IS||35||[[Fire-Support]]||2&lt;br /&gt;
|-&lt;br /&gt;
![[Chevalier|Chevalier E ]]&lt;br /&gt;
||Vehicle||IS||35||[[Brawler]]||2&lt;br /&gt;
|-&lt;br /&gt;
![[Chevalier|Chevalier F ]]&lt;br /&gt;
||Vehicle||IS||35||[[Skirmisher]]||2&lt;br /&gt;
|-&lt;br /&gt;
![[Chevalier|Chevalier G ]]&lt;br /&gt;
||Vehicle||IS||35||[[Fire-Support]]||2&lt;br /&gt;
|-&lt;br /&gt;
![[Locust IIC|Locust IIC Prime ]]&lt;br /&gt;
||Mech||Clan||25||[[Skirmisher]]||4&lt;br /&gt;
|-&lt;br /&gt;
![[Locust IIC|Locust IIC A ]]&lt;br /&gt;
||Mech||Clan||25||[[Brawler]]||4&lt;br /&gt;
|-&lt;br /&gt;
![[Locust IIC|Locust IIC B ]]&lt;br /&gt;
||Mech||Clan||25||[[Fire-support]]||4||||Yes&lt;br /&gt;
|-&lt;br /&gt;
![[Locust IIC|Locust IIC C ]]&lt;br /&gt;
||Mech||Clan||25||[[Skirmisher]]||4&lt;br /&gt;
|-&lt;br /&gt;
![[Locust IIC|Locust IIC D ]]&lt;br /&gt;
||Mech||Clan||25||[[Fire-Support]]||4&lt;br /&gt;
|-&lt;br /&gt;
![[Locust IIC|Locust IIC E ]]&lt;br /&gt;
||Mech||Clan||25||[[Skirmisher]]||4||Yes&lt;br /&gt;
|-&lt;br /&gt;
![[Locust IIC|Locust IIC F ]]&lt;br /&gt;
||Mech||Clan||25||[[Brawler]]||4&lt;br /&gt;
|-&lt;br /&gt;
![[Locust IIC|Locust IIC G ]]&lt;br /&gt;
||Mech||Clan||25||[[Skirmisher]]||4&lt;br /&gt;
|-&lt;br /&gt;
![[Solitaire|Solitaire Prime ]]&lt;br /&gt;
||Mech||Clan||25||[[Fire-Support]]||4&lt;br /&gt;
|-&lt;br /&gt;
![[Solitaire|Solitaire A ]]&lt;br /&gt;
||Mech||Clan||25||[[Skirmisher]]||4&lt;br /&gt;
|-&lt;br /&gt;
![[Solitaire|Solitaire B ]]&lt;br /&gt;
||Mech||Clan||25||[[Supporter]]||4||Yes||Yes&lt;br /&gt;
|-&lt;br /&gt;
![[Solitaire|Solitaire C ]]&lt;br /&gt;
||Mech||Clan||25||[[Supporter]]||4||Yes&lt;br /&gt;
|-&lt;br /&gt;
![[Solitaire|Solitaire D ]]&lt;br /&gt;
||Mech||Clan||25||[[Skirmisher]]||4&lt;br /&gt;
|-&lt;br /&gt;
![[Solitaire|Solitaire E ]]&lt;br /&gt;
||Mech||Clan||25||[[Fire-Support]]||4&lt;br /&gt;
|-&lt;br /&gt;
![[Uller|Uller Prime ]]&lt;br /&gt;
||Mech||Clan||30||[[Generalist]]||4&lt;br /&gt;
|-&lt;br /&gt;
![[Uller|Uller E ]]&lt;br /&gt;
||Mech||Clan||30||[[Brawler]]||4&lt;br /&gt;
|-&lt;br /&gt;
![[Uller|Uller F ]]&lt;br /&gt;
||Mech||Clan||30||[[Skirmisher]]||4&lt;br /&gt;
|-&lt;br /&gt;
![[Mithras|Mithras Prime ]]&lt;br /&gt;
||Vehicle||Clan||25||[[Fire-Support]]||1&lt;br /&gt;
|-&lt;br /&gt;
![[Mithras|Mithras A ]]&lt;br /&gt;
||Vehicle||Clan||25||[[Generalist]]||1&lt;br /&gt;
|-&lt;br /&gt;
![[Mithras|Mithras B ]]&lt;br /&gt;
||Vehicle||Clan||25||[[Brawler]]||1&lt;br /&gt;
|-&lt;br /&gt;
![[Mithras|Mithras C ]]&lt;br /&gt;
||Vehicle||Clan||25||[[Brawler]]||1||||Yes&lt;br /&gt;
|-&lt;br /&gt;
![[Mithras|Mithras D ]]&lt;br /&gt;
||Vehicle||Clan||25||[[Skirmisher]]||1&lt;br /&gt;
|-&lt;br /&gt;
![[Mithras|Mithras E ]]&lt;br /&gt;
||Vehicle||Clan||25||[[Fire-Support]]||1&lt;br /&gt;
|-&lt;br /&gt;
![[Mithras|Mithras F ]]&lt;br /&gt;
||Vehicle||Clan||25||[[Generalist]]||1&lt;br /&gt;
|-&lt;br /&gt;
![[Mithras|Mithras G]]&lt;br /&gt;
||Vehicle||Clan||25||[[Fire-Support]]||1&lt;br /&gt;
|-&lt;br /&gt;
![[Hephaestus|Hephaestus A ]]&lt;br /&gt;
||Vehicle||Clan||30||[[Fire-Support]]||4&lt;br /&gt;
|-&lt;br /&gt;
![[Hephaestus|Hephaestus B ]]&lt;br /&gt;
||Vehicle||Clan||30||[[Brawler]]||4||||Yes&lt;br /&gt;
|-&lt;br /&gt;
![[Hephaestus|Hephaestus C ]]&lt;br /&gt;
||Vehicle||Clan||30||[[Fire-Support]]||4||||Yes&lt;br /&gt;
|-&lt;br /&gt;
![[Hephaestus|Hephaestus D ]]&lt;br /&gt;
||Vehicle||Clan||30||[[Fire-Support]]||4&lt;br /&gt;
|-&lt;br /&gt;
![[Hephaestus|Hephaestus E ]]&lt;br /&gt;
||Vehicle||Clan||30||[[Skirmisher]]||4&lt;br /&gt;
|-&lt;br /&gt;
![[Hephaestus|Hephaestus F ]]&lt;br /&gt;
||Vehicle||Clan||30||[[Fire-Support]]||4&lt;br /&gt;
|-&lt;br /&gt;
![[Hephaestus|Hephaestus G ]]&lt;br /&gt;
||Vehicle||Clan||30||[[Fire-Support]]||4&lt;br /&gt;
|-&lt;br /&gt;
![[Hellion|Hellion Prime ]]&lt;br /&gt;
||Mech||Clan||30||[[Skirmisher]]||5||Yes&lt;br /&gt;
|-&lt;br /&gt;
![[Hellion|Hellion A ]]&lt;br /&gt;
||Mech||Clan||30||[[Generalist]]||5&lt;br /&gt;
|-&lt;br /&gt;
![[Hellion|Hellion B ]]&lt;br /&gt;
||Mech||Clan||30||[[Brawler]]||5&lt;br /&gt;
|-&lt;br /&gt;
![[Hellion|Hellion C ]]&lt;br /&gt;
||Mech||Clan||30||[[Brawler]]||5&lt;br /&gt;
|-&lt;br /&gt;
![[Hellion|Hellion F ]]&lt;br /&gt;
||Mech||Clan||30||[[Generalist]]||5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Version tag | Width = 540px | Version1410=0.14.10}}&lt;br /&gt;
&lt;br /&gt;
==How to Upgrade==&lt;br /&gt;
&lt;br /&gt;
If one's goal is to eventually upgrade their asset, there are a number of strategies.&lt;br /&gt;
&lt;br /&gt;
*[[Sell]] - After earning enough C-Bills from dealing damage, [[post|capturing objectives]], or [[supporting|supporting the team]], sell the asset and [[buy]] a new one.&lt;br /&gt;
*[[Underbuying]] - Spending less on a starter asset can help give one a head start on an upgrade.&lt;br /&gt;
*Delay Upgrade - The longer one delays upgrading their asset, the more they can take advantage of extra C-Bills from [[tier]].&lt;br /&gt;
*[[Rank|Rank Up]] - After earning enough [[points]] and then dying, buy a new asset.&lt;br /&gt;
*[[Donate|Get a Donation]] - Ask for donations from teammates in order to buy a new asset.&lt;br /&gt;
*Avoid Killing Enemies with an [[Overheat]] - If an enemy dies to heat, no one will get credit for destroying them.&lt;br /&gt;
*[[Forward Spawn|Capture a Base Before Buying]] - On smaller maps at the beginning of the game, a BA can run and reach the first forward factory before their allies. Doing so grants the BA player extra C-Bills before their first purchase.&lt;br /&gt;
&lt;br /&gt;
==[[APC]] and [[BA]]==&lt;br /&gt;
APCs are typically a poor choice for a starter. Most [[Terrain_Control_Guide|early game]] assets are fast enough to return to base to get [[ammo]] whenever they need it, so an APC isn't necessary. The APC's extra [[spawn point]] often isn't needed either as early game [[ticket bleed]] is slower and allied [[Hephaestus]]es and [[Goblin]]s offer their own spawn points. After purchasing an APC, the player won't have enough remaining C-Bills to afford a second asset meaning the player will have to fight as a [[BA]]. Without much [[armor]] to share with allies during [[team fights]] or enough speed to keep up with allies, APCs and BA often weaken a team in the early game. The slow speed also makes it difficult for BA to chase or finish off retreating enemies. BA tend to work better on smaller maps with more [[difficult terrain]], such as [[TC_Bogs]] or [[TC_ThunderRift]].&lt;br /&gt;
&lt;br /&gt;
If one must use an APC as a starter asset, it's best to hide the APC near the most important [[bases]] on the map such as [[forward base]]s, or near [[repair base]]s that are missing [[ammo]] supplies.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Guides}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Warlord Kentax</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Solitaire&amp;diff=14848</id>
		<title>Solitaire</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Solitaire&amp;diff=14848"/>
				<updated>2024-08-16T05:59:19Z</updated>
		
		<summary type="html">&lt;p&gt;Warlord Kentax: /* Roles and Gameplay Hints */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mech|&lt;br /&gt;
| Image = File:Solitaire.png&lt;br /&gt;
| ImageGif = File:Solitaire_spin.gif&lt;br /&gt;
| Class = Light&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 3&lt;br /&gt;
| Tier = 4&lt;br /&gt;
| Tonnage = 25&lt;br /&gt;
| Speed = 151.2&lt;br /&gt;
| SpeedWithMasc = 212&lt;br /&gt;
| Rotation = 190&lt;br /&gt;
| PitchStand =  -29° to +30°&lt;br /&gt;
| PitchCrouch =  -29° to +30°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 35 400&lt;br /&gt;
| ArmorT Prime = 23 968&lt;br /&gt;
| Engine Prime = Model SF-25 (XL)&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[HSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 36 900&lt;br /&gt;
| ArmorT A = 23 968&lt;br /&gt;
| Engine A = Model SF-25 (XL)&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CSRM2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 43 000&lt;br /&gt;
| ArmorT B = 23 968&lt;br /&gt;
| Engine B = Model SF-25 (XL)&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[TAG]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 35 400&lt;br /&gt;
| ArmorT C = 23 968&lt;br /&gt;
| Engine C = Model SF-25 (XL)&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CMPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM3#High Explosive|ATM3 (HE)]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[Flamer]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 32 500&lt;br /&gt;
| ArmorT D = 27 897&lt;br /&gt;
| Engine D = Model SF-25 (XL)&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 40 500&lt;br /&gt;
| ArmorT E = 23 968&lt;br /&gt;
| Engine E = Model SF-25 (XL)&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- variants removed from the game&lt;br /&gt;
| Price F = 44 500&lt;br /&gt;
| ArmorT F = 22 006&lt;br /&gt;
| Engine F = Model SF-25 (XL)&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CMPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;4.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 33 900&lt;br /&gt;
| ArmorT G = 23 968&lt;br /&gt;
| Engine G = Model SF-25 (XL)&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSSRM2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Armor H = 1380&lt;br /&gt;
| Armor CT = 3283&lt;br /&gt;
| Armor LT = 2955&lt;br /&gt;
| Armor RT = 2134&lt;br /&gt;
| Armor B = 1970&lt;br /&gt;
| Armor LRA = 1395&lt;br /&gt;
| Armor LRL = 2955 &lt;br /&gt;
| Armor INT = 1773&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.16.1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The 25 ton '''Solitaire''' is the fastest mech in the game, being able to reach 150 km/h speed without [[MASC]]. It has similar weapon concept to a [[Hollander II]], by typically having one large weapon mounted in its left torso followed by smaller weapons on the arms. Many Solitaire variants can be used as strikers using the speed and hard hitting weapons to deal a blow then quickly fading from the line of sight before enemy has a chance to retaliate.&lt;br /&gt;
&lt;br /&gt;
All Solitaire variants have non-standard [[armor]] distribution for Left and Right Torsos.  Compared to the standard mirror image armor distribution, the Solitaire's right torso has sacrificed 25% of it's armor to shore up the armor of the left torso by the same amount.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
===Prime===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
[[Fire-support]] mech with some ability to [[Skirmisher|skirmish]]. The long refire rate on the [[HLL]] makes [[hit-and-run]] tactics better than a head-to-head brawl.&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=The Prime can only barely handle its heat. [[Gameplay_Tactics#Twisting_and_Damage_Spreading|torso twist]] after each [[alpha strike]] to protect the left torso.&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
Better at [[poking]] than the Prime, this [[Skirmisher]] can also use [[iJJ]]s to find a good place to [[sniper|snipe]].&lt;br /&gt;
&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=The accuracy of the A's weapons make it excellent for shooting off arms and focusing individual components, or killing [[Battle Armor]] using the SRMs in a chain-fire configuration.&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
[[Supporter]], one of the best [[backcapper]]s.&lt;br /&gt;
&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=Sip [[coolant]], avoid using [[MASC]], or occasionally hold back on firing the cERLL to avoid dangerous [[heat|overheating]]. After [[backcapping]] if you have good aim and your allies have missiles, use the [[TAG]] to help acquire targets.&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
[[Supporter|Supports]] allies by distracting enemies and harassing them with [[flamers]]. Excellent [[backcapper]].&lt;br /&gt;
&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=[[overheat|Overheats]] easily. Usually has a hard time in 1-on-1 fights, it's often best to run away. Doesn't earn [[C-Bills]] or [[points]] very quickly. Works best when joining in [[late game]].&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
[[Skirmisher]] and [[tank hunter]].&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
Excellent [[sniper]]. Great at [[Gameplay Tactics#Poptarting|poptarting]].&lt;br /&gt;
&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=[[overheat|Overheats]] easily, be careful not to reveal your [[radar signature]] to all your enemies, use some [[coolant]] if you are repeatedly jumping and firing the Clan [[ERPPC]].&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- variants removed from game&lt;br /&gt;
===Variant F===&lt;br /&gt;
This variant of the Solitaire trades direct firepower and armor for an unparalleled movement suite with its [[MASC]] and the [[GECM]] to move unnoticed. Its [[cERSL]]s and [[cMPL]]s allow it to silently remove enemy rear torsos in between bouts of sneaking onto objectives.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
While most Solitaires opt for dropping a high alpha strike and scurrying out of the fray, this one has significantly more sustain with its [[UAC5]] enabling it to have significantly higher DPS, especially coupled with its fast recycling [[SSRM2]]s assisting in close engagements. A single [[cERML]] keeps the Solitaire's burst alpha somewhat relevant at 700m as well.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Solitaire released with MWLL Beta 0.7.0. It was first shown in the [http://forum.mechlivinglegends.net/index.php/topic,18931.msg337466.html#msg337466 MWLL 0.7.0 New Assets forum thread] and was a complete surprise.&lt;br /&gt;
[[File:Solitaire three views.jpg|thumb|300px|left|Left, front, and rear views of a Solitaire sporting jungle camo (ca. 0.7.1)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The Solitaire was a very fast, energy weapon-only 25-ton Mech designed by Clan Diamond Shark in 3067 using every weight-saving measure possible: ferro-fibrous armor, an endo-steel chassis and an extralight (XL) engine. This in of itself was a departure for the Clan in its design philosophies, as the Diamond Sharks were well-known for their frugality in Battlemech designs. The Solitaire made use of heavy laser technology originally developed by Clan Star Adder in 3059, mounting one heavy large laser, two mediums and a small laser. Despite its powerful bite, the Solitaire's ten double heatsinks were wholly unable to dissipate the massive waste heat generated by an alpha strike.&lt;br /&gt;
&lt;br /&gt;
Date Introduced 3064 during the Era known as &amp;quot;Civil War&amp;quot; (3062 - 3067) - Unit Role: Striker&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Solitaire BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>Warlord Kentax</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Hellion&amp;diff=14847</id>
		<title>Hellion</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Hellion&amp;diff=14847"/>
				<updated>2024-08-16T05:28:08Z</updated>
		
		<summary type="html">&lt;p&gt;Warlord Kentax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mech&lt;br /&gt;
| Image = File:Hellion.png&lt;br /&gt;
| ImageGif = File:Hellion_spin.gif&lt;br /&gt;
| ImageSize = &lt;br /&gt;
| Tonnage = 30&lt;br /&gt;
| Class = Light&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 3&lt;br /&gt;
| Tier = 5&lt;br /&gt;
| Speed = 119&lt;br /&gt;
| SpeedWithMasc = 166&lt;br /&gt;
| Rotation = 220&lt;br /&gt;
| PitchStand = -29° to +45°&lt;br /&gt;
| PitchCrouch = -30° to +44°&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 41 900&lt;br /&gt;
| ArmorT Prime = 30 400&lt;br /&gt;
| Engine Prime = 210 XL&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM6|ATM6 (Std)]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERML]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 42 900&lt;br /&gt;
| ArmorT A = 30 400&lt;br /&gt;
| Engine A = 210 XL&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLRM10]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 40 900&lt;br /&gt;
| ArmorT B = 30 400&lt;br /&gt;
| Engine B = 210 XL&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CLBX2]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[Flamer]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 38 300&lt;br /&gt;
| ArmorT C = 28 795&lt;br /&gt;
| Engine C = 210 XL&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CMPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSSRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 43 800&lt;br /&gt;
| ArmorT D = 30 400&lt;br /&gt;
| Engine D = 210 XL&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HML]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HMG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 43 800&lt;br /&gt;
| ArmorT E = 30 400&lt;br /&gt;
| Engine E = 210 XL&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM3 (HE)]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[TAG]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLRM5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MG]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[C3]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 41 100&lt;br /&gt;
| ArmorT F = 30 400&lt;br /&gt;
| Engine F = 210 XL&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSSRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CERSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 45 900&lt;br /&gt;
| ArmorT G = 30 400&lt;br /&gt;
| Engine G = 210 XL&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSRM2]]&lt;br /&gt;
&amp;lt;li&amp;gt;6x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor CT = 4254&lt;br /&gt;
| Armor LRT = 2871&lt;br /&gt;
| Armor B = 2552&lt;br /&gt;
| Armor LRA = 2340&lt;br /&gt;
| Armor INT = 1952&lt;br /&gt;
| Armor LRL = 3254&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.17.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Hellion''' is a [[Clan]] [[Light Mech]] introduced in update 0.17.0. The Hellion is a fast generalist OmniMech that often has a respectable mix of diverse firepower for its size. Most variants have additional equipment such as [[eoptics]], allowing better battlefield intel to choose when to chase down an opponent or when to retreat. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&amp;lt;!-- Current for 0.17.0 --&amp;gt;&lt;br /&gt;
===Prime===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
[[Skirmisher]]. [[MASC]] allows for effective [[backcapping]] and can help with repositioning to avoid the ATM's [[minimum range]].&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=Be careful. It's easy to overheat. Don't try to use MASC and weapons at the same time.&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
Another [[generalist]], Clan [[LRM]]s allow for engagements of many different [[range|ranges]]. Can switch to being [[fire-support]].&lt;br /&gt;
&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1= Use [[iJJ]]s to find a good perch when acting as [[fire-support]].&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
Excellent [[brawler]] and [[backcapper]]. Similar to the [[Solitaire#Variant C|Solitaire C]], but trades the Solitaire C's extra speed for [[iJJ]]s and more firepower.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
[[Brawler]] with plenty of [[range|medium range]] [[skirmisher|skirmishing]] ability.&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=[[Chain fire]] Clan [[SSRM]]s to improve [[heat management]] or to spread out [[screen shake]]. Can operate for a long time without [[rearm|ammo resupply]].&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
[[Brawler]]. Possibly the fastest [[backcapper]] mech in all of MWLL.&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
[[Supporter]] and [[Scout]] with a [[Generalist]] weapon loadout.&lt;br /&gt;
&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=Clan [[LRM]]s can be fired into the air at a high pitch in the general direction of the enemy, then the [[TAG]] can be used to achieve missile control that's even better than [[flicking]]. In close combat the various missile weapons can be [[chain fired]] to improve [[heat management]] and [[screen shake]].&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
[[Generalist]] capable of [[poking]]. Runs out of [[ammo]] quickly.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
[[Generalist]], able to effectively [[sniper|snipe]], [[backcap]] and [[brawl]].&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The Hellion is the direct result of Clan Ice Hellion’s philosophy of swift warfare. Using a heavier version of the Mist Lynx chassis, the Ice Hellions have created an effective blend of speed, armor and firepower. A fast and capable fighter, the Hellion can enter a battlefield, approach and strike a target before being touched. The Hellion was designed to balance speed and firepower on the battlefield. Though slower than heavier models such as the Ice Ferret and Viper, it supports more pod space than either of them. The ’Mech can also outpace lighter models that can mount a larger weapons array, especially when its myomer acceleration signal circuitry (MASC) is engaged. With both long- and short-range punch, the primary configuration can hold its own on any ground. The four medium lasers and trio of Streak 2-packs also make it a potent headhunter’ Mech.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Date Introduced 3059 during the Era known as &amp;quot;Clan Invasion&amp;quot; (3050 - 3061) - Unit Role: Striker&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Hellion BattleTech reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>Warlord Kentax</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Hellion&amp;diff=14846</id>
		<title>Hellion</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Hellion&amp;diff=14846"/>
				<updated>2024-08-16T05:22:29Z</updated>
		
		<summary type="html">&lt;p&gt;Warlord Kentax: /* Variant G */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Mech&lt;br /&gt;
| Image = File:Hellion.png&lt;br /&gt;
| ImageGif = File:Hellion_spin.gif&lt;br /&gt;
| ImageSize = &lt;br /&gt;
| Tonnage = 30&lt;br /&gt;
| Class = Light&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 3&lt;br /&gt;
| Tier = 5&lt;br /&gt;
| Speed = 119&lt;br /&gt;
| SpeedWithMasc = 166&lt;br /&gt;
| Rotation = 220&lt;br /&gt;
| PitchStand = -29° to +45°&lt;br /&gt;
| PitchCrouch = -30° to +44°&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 41 900&lt;br /&gt;
| ArmorT Prime = 30 400&lt;br /&gt;
| Engine Prime = 210 XL&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM6|ATM6 (Std)]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERML]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 42 900&lt;br /&gt;
| ArmorT A = 30 400&lt;br /&gt;
| Engine A = 210 XL&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLRM10]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 40 900&lt;br /&gt;
| ArmorT B = 30 400&lt;br /&gt;
| Engine B = 210 XL&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CLBX2]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[Flamer]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 38 300&lt;br /&gt;
| ArmorT C = 28 795&lt;br /&gt;
| Engine C = 210 XL&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CMPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSSRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 43 800&lt;br /&gt;
| ArmorT D = 30 400&lt;br /&gt;
| Engine D = 210 XL&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HML]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HMG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 43 800&lt;br /&gt;
| ArmorT E = 30 400&lt;br /&gt;
| Engine E = 210 XL&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM3 (HE)]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[TAG]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLRM5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MG]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[C3]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 41 100&lt;br /&gt;
| ArmorT F = 30 400&lt;br /&gt;
| Engine F = 210 XL&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSSRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CERSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 45 900&lt;br /&gt;
| ArmorT G = 30 400&lt;br /&gt;
| Engine G = 210 XL&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSRM2]]&lt;br /&gt;
&amp;lt;li&amp;gt;6x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor CT = 4254&lt;br /&gt;
| Armor LRT = 2871&lt;br /&gt;
| Armor B = 2552&lt;br /&gt;
| Armor LRA = 2340&lt;br /&gt;
| Armor INT = 1952&lt;br /&gt;
| Armor LRL = 3254&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.17.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Hellion''' is a [[Clan]] [[Light Mech]] introduced in update 0.17.0. The Hellion is a fast generalist OmniMech that often has a respectable mix of diverse firepower for its size. Most variants have additional equipment such as [[eoptics]], allowing better battlefield intel to choose when to chase down an opponent or when to retreat. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&amp;lt;!-- Current for 0.17.0 --&amp;gt;&lt;br /&gt;
===Prime===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
[[Skirmisher]]. [[MASC]] allows for effective [[backcapping]] and can help with repositioning to avoid the ATM's [[minimum range]].&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=Be careful. It's easy to overheat. Don't try to use MASC and weapons at the same time.&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
Another [[generalist]], Clan [[LRM]]s allow for engagements of many different [[range|ranges]]. Can switch to being [[fire-support]].&lt;br /&gt;
&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1= Use [[iJJ]]s to find a good perch when acting as [[fire-support]].&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
Excellent [[brawler]] and [[backcapper]]. Similar to the [[Solitaire#Variant C|Solitaire C]], but trades the Solitaire C's extra speed for [[iJJ]]s and more firepower.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
[[Brawler]] with plenty of [[range|medium range]] [[skirmisher|skirmishing]] ability.&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=[[Chain fire]] Clan [[SSRM]]s to improve [[heat management]] or to spread out [[screen shake]]. Can operate for a long time without [[rearm|ammo resupply]].&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
[[Brawler]]. Possibly the fastest [[backcapper]] mech in all of MWLL.&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
[[Supporter]] and [[Scout]] with a [[Generalist]] weapon loadout.&lt;br /&gt;
&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=Clan [[LRM]]s can be fired into the air at a high pitch in the general direction of the enemy, then the [[TAG]] can be used to achieve missile control that's even better than [[flicking]]. In close combat the various missile weapons can be [[chain fired]] to improve [[heat management]] and [[screen shake]].&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
[[Generalist]] capable of [[poking]]. Runs out of [[ammo]] quickly.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
[[Generalist]], able to effectively [[sniper|snipe]], [[backcap]] and [[brawl]].&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The Hellion is the direct result of Clan Ice Hellion’s philosophy of swift warfare. Using a heavier version of the Mist Lynx chassis, the Ice Hellions have created an effective blend of speed, armor and firepower. A fast and capable fighter, the Hellion can enter a battlefield, approach and strike a target before being touched. The Hellion was designed to balance speed and firepower on the battlefield. Though slower than heavier models such as the Ice Ferret and Viper, it supports more pod space than either of them. The ’Mech can also outpace lighter models that can mount a larger weapons array, especially when its myomer acceleration signal circuitry (MASC) is engaged. With both long- and short-range punch, the primary configuration can hold its own on any ground. The four medium lasers and trio of Streak 2-packs also make it a potent headhunter’ Mech.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Date Introduced 3059 during the Era known as &amp;quot;Clan Invasion&amp;quot; (3050 - 3061) - Unit Role: Striker&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Hellion BattleTech reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>Warlord Kentax</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Hellion&amp;diff=14845</id>
		<title>Hellion</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Hellion&amp;diff=14845"/>
				<updated>2024-08-16T05:20:44Z</updated>
		
		<summary type="html">&lt;p&gt;Warlord Kentax: /* Variant E */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Mech&lt;br /&gt;
| Image = File:Hellion.png&lt;br /&gt;
| ImageGif = File:Hellion_spin.gif&lt;br /&gt;
| ImageSize = &lt;br /&gt;
| Tonnage = 30&lt;br /&gt;
| Class = Light&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 3&lt;br /&gt;
| Tier = 5&lt;br /&gt;
| Speed = 119&lt;br /&gt;
| SpeedWithMasc = 166&lt;br /&gt;
| Rotation = 220&lt;br /&gt;
| PitchStand = -29° to +45°&lt;br /&gt;
| PitchCrouch = -30° to +44°&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 41 900&lt;br /&gt;
| ArmorT Prime = 30 400&lt;br /&gt;
| Engine Prime = 210 XL&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM6|ATM6 (Std)]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERML]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 42 900&lt;br /&gt;
| ArmorT A = 30 400&lt;br /&gt;
| Engine A = 210 XL&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLRM10]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 40 900&lt;br /&gt;
| ArmorT B = 30 400&lt;br /&gt;
| Engine B = 210 XL&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CLBX2]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[Flamer]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 38 300&lt;br /&gt;
| ArmorT C = 28 795&lt;br /&gt;
| Engine C = 210 XL&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CMPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSSRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 43 800&lt;br /&gt;
| ArmorT D = 30 400&lt;br /&gt;
| Engine D = 210 XL&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HML]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HMG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 43 800&lt;br /&gt;
| ArmorT E = 30 400&lt;br /&gt;
| Engine E = 210 XL&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM3 (HE)]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[TAG]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLRM5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MG]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[C3]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 41 100&lt;br /&gt;
| ArmorT F = 30 400&lt;br /&gt;
| Engine F = 210 XL&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSSRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CERSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 45 900&lt;br /&gt;
| ArmorT G = 30 400&lt;br /&gt;
| Engine G = 210 XL&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSRM2]]&lt;br /&gt;
&amp;lt;li&amp;gt;6x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor CT = 4254&lt;br /&gt;
| Armor LRT = 2871&lt;br /&gt;
| Armor B = 2552&lt;br /&gt;
| Armor LRA = 2340&lt;br /&gt;
| Armor INT = 1952&lt;br /&gt;
| Armor LRL = 3254&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.17.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Hellion''' is a [[Clan]] [[Light Mech]] introduced in update 0.17.0. The Hellion is a fast generalist OmniMech that often has a respectable mix of diverse firepower for its size. Most variants have additional equipment such as [[eoptics]], allowing better battlefield intel to choose when to chase down an opponent or when to retreat. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&amp;lt;!-- Current for 0.17.0 --&amp;gt;&lt;br /&gt;
===Prime===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
[[Skirmisher]]. [[MASC]] allows for effective [[backcapping]] and can help with repositioning to avoid the ATM's [[minimum range]].&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=Be careful. It's easy to overheat. Don't try to use MASC and weapons at the same time.&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
Another [[generalist]], Clan [[LRM]]s allow for engagements of many different [[range|ranges]]. Can switch to being [[fire-support]].&lt;br /&gt;
&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1= Use [[iJJ]]s to find a good perch when acting as [[fire-support]].&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
Excellent [[brawler]] and [[backcapper]]. Similar to the [[Solitaire#Variant C|Solitaire C]], but trades the Solitaire C's extra speed for [[iJJ]]s and more firepower.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
[[Brawler]] with plenty of [[range|medium range]] [[skirmisher|skirmishing]] ability.&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=[[Chain fire]] Clan [[SSRM]]s to improve [[heat management]] or to spread out [[screen shake]]. Can operate for a long time without [[rearm|ammo resupply]].&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
[[Brawler]]. Possibly the fastest [[backcapper]] mech in all of MWLL.&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
[[Supporter]] and [[Scout]] with a [[Generalist]] weapon loadout.&lt;br /&gt;
&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=Clan [[LRM]]s can be fired into the air at a high pitch in the general direction of the enemy, then the [[TAG]] can be used to achieve missile control that's even better than [[flicking]]. In close combat the various missile weapons can be [[chain fired]] to improve [[heat management]] and [[screen shake]].&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
[[Generalist]] capable of [[poking]]. Runs out of [[ammo]] quickly.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The Hellion is the direct result of Clan Ice Hellion’s philosophy of swift warfare. Using a heavier version of the Mist Lynx chassis, the Ice Hellions have created an effective blend of speed, armor and firepower. A fast and capable fighter, the Hellion can enter a battlefield, approach and strike a target before being touched. The Hellion was designed to balance speed and firepower on the battlefield. Though slower than heavier models such as the Ice Ferret and Viper, it supports more pod space than either of them. The ’Mech can also outpace lighter models that can mount a larger weapons array, especially when its myomer acceleration signal circuitry (MASC) is engaged. With both long- and short-range punch, the primary configuration can hold its own on any ground. The four medium lasers and trio of Streak 2-packs also make it a potent headhunter’ Mech.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Date Introduced 3059 during the Era known as &amp;quot;Clan Invasion&amp;quot; (3050 - 3061) - Unit Role: Striker&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Hellion BattleTech reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>Warlord Kentax</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Hellion&amp;diff=14844</id>
		<title>Hellion</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Hellion&amp;diff=14844"/>
				<updated>2024-08-16T05:14:07Z</updated>
		
		<summary type="html">&lt;p&gt;Warlord Kentax: /* Variant D */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Mech&lt;br /&gt;
| Image = File:Hellion.png&lt;br /&gt;
| ImageGif = File:Hellion_spin.gif&lt;br /&gt;
| ImageSize = &lt;br /&gt;
| Tonnage = 30&lt;br /&gt;
| Class = Light&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 3&lt;br /&gt;
| Tier = 5&lt;br /&gt;
| Speed = 119&lt;br /&gt;
| SpeedWithMasc = 166&lt;br /&gt;
| Rotation = 220&lt;br /&gt;
| PitchStand = -29° to +45°&lt;br /&gt;
| PitchCrouch = -30° to +44°&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 41 900&lt;br /&gt;
| ArmorT Prime = 30 400&lt;br /&gt;
| Engine Prime = 210 XL&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM6|ATM6 (Std)]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERML]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 42 900&lt;br /&gt;
| ArmorT A = 30 400&lt;br /&gt;
| Engine A = 210 XL&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLRM10]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 40 900&lt;br /&gt;
| ArmorT B = 30 400&lt;br /&gt;
| Engine B = 210 XL&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CLBX2]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[Flamer]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 38 300&lt;br /&gt;
| ArmorT C = 28 795&lt;br /&gt;
| Engine C = 210 XL&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CMPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSSRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 43 800&lt;br /&gt;
| ArmorT D = 30 400&lt;br /&gt;
| Engine D = 210 XL&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HML]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HMG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 43 800&lt;br /&gt;
| ArmorT E = 30 400&lt;br /&gt;
| Engine E = 210 XL&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM3 (HE)]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[TAG]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLRM5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MG]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[C3]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 41 100&lt;br /&gt;
| ArmorT F = 30 400&lt;br /&gt;
| Engine F = 210 XL&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSSRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CERSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 45 900&lt;br /&gt;
| ArmorT G = 30 400&lt;br /&gt;
| Engine G = 210 XL&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSRM2]]&lt;br /&gt;
&amp;lt;li&amp;gt;6x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor CT = 4254&lt;br /&gt;
| Armor LRT = 2871&lt;br /&gt;
| Armor B = 2552&lt;br /&gt;
| Armor LRA = 2340&lt;br /&gt;
| Armor INT = 1952&lt;br /&gt;
| Armor LRL = 3254&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.17.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Hellion''' is a [[Clan]] [[Light Mech]] introduced in update 0.17.0. The Hellion is a fast generalist OmniMech that often has a respectable mix of diverse firepower for its size. Most variants have additional equipment such as [[eoptics]], allowing better battlefield intel to choose when to chase down an opponent or when to retreat. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&amp;lt;!-- Current for 0.17.0 --&amp;gt;&lt;br /&gt;
===Prime===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
[[Skirmisher]]. [[MASC]] allows for effective [[backcapping]] and can help with repositioning to avoid the ATM's [[minimum range]].&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=Be careful. It's easy to overheat. Don't try to use MASC and weapons at the same time.&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
Another [[generalist]], Clan [[LRM]]s allow for engagements of many different [[range|ranges]]. Can switch to being [[fire-support]].&lt;br /&gt;
&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1= Use [[iJJ]]s to find a good perch when acting as [[fire-support]].&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
Excellent [[brawler]] and [[backcapper]]. Similar to the [[Solitaire#Variant C|Solitaire C]], but trades the Solitaire C's extra speed for [[iJJ]]s and more firepower.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
[[Brawler]] with plenty of [[range|medium range]] [[skirmisher|skirmishing]] ability.&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=[[Chain fire]] Clan [[SSRM]]s to improve [[heat management]] or to spread out [[screen shake]]. Can operate for a long time without [[rearm|ammo resupply]].&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
[[Brawler]]. Possibly the fastest [[backcapper]] mech in all of MWLL.&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
[[Generalist]] capable of [[poking]]. Runs out of [[ammo]] quickly.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The Hellion is the direct result of Clan Ice Hellion’s philosophy of swift warfare. Using a heavier version of the Mist Lynx chassis, the Ice Hellions have created an effective blend of speed, armor and firepower. A fast and capable fighter, the Hellion can enter a battlefield, approach and strike a target before being touched. The Hellion was designed to balance speed and firepower on the battlefield. Though slower than heavier models such as the Ice Ferret and Viper, it supports more pod space than either of them. The ’Mech can also outpace lighter models that can mount a larger weapons array, especially when its myomer acceleration signal circuitry (MASC) is engaged. With both long- and short-range punch, the primary configuration can hold its own on any ground. The four medium lasers and trio of Streak 2-packs also make it a potent headhunter’ Mech.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Date Introduced 3059 during the Era known as &amp;quot;Clan Invasion&amp;quot; (3050 - 3061) - Unit Role: Striker&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Hellion BattleTech reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>Warlord Kentax</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Starter_Asset_Guide&amp;diff=14843</id>
		<title>Starter Asset Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Starter_Asset_Guide&amp;diff=14843"/>
				<updated>2024-08-16T05:10:40Z</updated>
		
		<summary type="html">&lt;p&gt;Warlord Kentax: /* Starters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Welcome to the Starter Asset Guide!'''&lt;br /&gt;
&lt;br /&gt;
In [[Terrain Control]] and [[Team Solaris Arena]], a players initial [[rank]] gives them 43,000 [[CBills|C-Bills]]. At the beginning of a game, the [[donation|donation timer]] prevents players from easily going beyond 43k for their first [[asset]]. Besides [[BA]] and [[APC]], [[Clan]] and [[IS]] each have unique starting choices. One's best choice of starter asset depends on what [[role]] is needed on the battlefield. What role performs best often depends on what [[Terrain_Control_Guide|stage of the game]] it is. Just as a guideline, for starter assets at the beginning of the game, [[brawlers]] and [[skirmishers]] tend to work best, starter assets that tend to work better later in the game are [[fire-support]], [[backcappers]], and [[supporters]]. A well-coordinated team can help make fire-support assets more valuable and less risky in the early game, but frequently fire-support assets find themselves too far from combat to be helpful or very ineffective at [[short range]].&lt;br /&gt;
&lt;br /&gt;
[[Solaris Arena]] and [[Test of Strength]] game modes usually have different starting C-Bills than Terrain Control or Team Solaris Arena.&lt;br /&gt;
&lt;br /&gt;
==Starters==&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;[[Role]]&amp;quot; describes what the asset is usually good at, mostly based on it's weapons.&lt;br /&gt;
*All starters are good choices for [[backcapping]], the starters mentioned here as &amp;quot;backcappers&amp;quot; are those that perform the role particularly well.&lt;br /&gt;
*&amp;quot;[[Tier]]&amp;quot; indicates how well the asset generates [[C-Bills]] and [[Points]] when it deals damage.&lt;br /&gt;
*&amp;quot;[[Supporter]]&amp;quot; indicates that the asset supports its allies using [[electronics]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px; max-height: 500px; max-width:700px&amp;quot;&amp;gt;&lt;br /&gt;
{| class= &amp;quot;filterable sortable hoverTable statTable stickyCol stickyHead&amp;quot;&lt;br /&gt;
|- style=&amp;quot;height:70px;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unfilterable&amp;quot; style=&amp;quot;width: 150px; left:0; z-index:99999&amp;quot; | '''Asset'''&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;white-space:nowrap; width:90px&amp;quot; | '''Type''' &amp;lt;!-- filter instead of sorting--&amp;gt;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;white-space:nowrap; width:90px&amp;quot; | '''Faction''' &amp;lt;!-- filter instead of sorting--&amp;gt;&lt;br /&gt;
! class=&amp;quot;unfilterable&amp;quot; data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 60px;&amp;quot; |'''Tons'''&lt;br /&gt;
!class=&amp;quot;unfilterable&amp;quot;  data-sort-type=&amp;quot;letter&amp;quot; style=&amp;quot;width: 50px;&amp;quot; |'''[[Role]]'''&lt;br /&gt;
!class=&amp;quot;unfilterable&amp;quot;  data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 50px;&amp;quot; |'''[[Tier]]'''&lt;br /&gt;
!class=&amp;quot;unfilterable&amp;quot;  data-sort-type=&amp;quot;letter&amp;quot; style=&amp;quot;width: 50px;&amp;quot; |'''[[Backcapper]]'''&lt;br /&gt;
!class=&amp;quot;unfilterable&amp;quot;  data-sort-type=&amp;quot;letter&amp;quot; style=&amp;quot;width: 50px;&amp;quot; |'''[[Supporter]]'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
![[Commando|Commando Prime ]]&lt;br /&gt;
||Mech||IS||25||[[Brawler]]||1&lt;br /&gt;
|-&lt;br /&gt;
![[Commando|Commando A ]]&lt;br /&gt;
||Mech||IS||25||[[Fire-support]]||1&lt;br /&gt;
|-&lt;br /&gt;
![[Commando|Commando B ]]&lt;br /&gt;
||Mech||IS||25||[[Generalist]]||1&lt;br /&gt;
|-&lt;br /&gt;
![[Commando|Commando C ]]&lt;br /&gt;
||Mech||IS||25||[[Brawler]]||1&lt;br /&gt;
|-&lt;br /&gt;
![[Commando|Commando D ]]&lt;br /&gt;
||Mech||IS||25||[[Generalist]]||1&lt;br /&gt;
|-&lt;br /&gt;
![[Commando|Commando E ]]&lt;br /&gt;
||Mech||IS||25||[[Skirmisher]]||1&lt;br /&gt;
|-&lt;br /&gt;
![[Commando|Commando F ]]&lt;br /&gt;
||Mech||IS||25||[[Generalist]]||1&lt;br /&gt;
|-&lt;br /&gt;
![[Commando|Commando G ]]&lt;br /&gt;
||Mech||IS||25||[[Skirmisher]]||1||Yes&lt;br /&gt;
|-&lt;br /&gt;
![[Anubis|Anubis Prime ]]&lt;br /&gt;
||Mech||IS||30||[[Fire-Support]]||4&lt;br /&gt;
|-&lt;br /&gt;
![[Anubis|Anubis A ]]&lt;br /&gt;
||Mech||IS||30||[[Brawler]]||4&lt;br /&gt;
|-&lt;br /&gt;
![[Anubis|Anubis B ]]&lt;br /&gt;
||Mech||IS||30||[[Generalist]]||4&lt;br /&gt;
|-&lt;br /&gt;
![[Anubis|Anubis C ]]&lt;br /&gt;
||Mech||IS||30||[[Skirmisher]]||4&lt;br /&gt;
|-&lt;br /&gt;
![[Anubis|Anubis D ]]&lt;br /&gt;
||Mech||IS||30||[[Brawler]]||4||Yes&lt;br /&gt;
|-&lt;br /&gt;
![[Anubis|Anubis E ]]&lt;br /&gt;
||Mech||IS||30||[[Brawler]]||4&lt;br /&gt;
|-&lt;br /&gt;
![[Anubis|Anubis F ]]&lt;br /&gt;
||Mech||IS||30||[[Skirmisher]]||4&lt;br /&gt;
|-&lt;br /&gt;
![[Anubis|Anubis G ]]&lt;br /&gt;
||Mech||IS||30||[[Generalist]]||4&lt;br /&gt;
|-&lt;br /&gt;
![[Osiris|Osiris Prime ]]&lt;br /&gt;
||Mech||IS||30||[[Skirmisher]]||3&lt;br /&gt;
|-&lt;br /&gt;
![[Osiris|Osiris A ]]&lt;br /&gt;
||Mech||IS||30||[[Fire-Support]]||3&lt;br /&gt;
|-&lt;br /&gt;
![[Osiris|Osiris B ]]&lt;br /&gt;
||Mech||IS||30||[[Generalist]]||3&lt;br /&gt;
|-&lt;br /&gt;
![[Osiris|Osiris C ]]&lt;br /&gt;
||Mech||IS||30||[[Generalist]]||3&lt;br /&gt;
|-&lt;br /&gt;
![[Osiris|Osiris D ]]&lt;br /&gt;
||Mech||IS||30||[[Fire-Support]]||3&lt;br /&gt;
|-&lt;br /&gt;
![[Osiris|Osiris E ]]&lt;br /&gt;
||Mech||IS||30||[[Fire-Support]]||3&lt;br /&gt;
|-&lt;br /&gt;
![[Osiris|Osiris F ]]&lt;br /&gt;
||Mech||IS||30||[[Brawler]]||3||Yes&lt;br /&gt;
|-&lt;br /&gt;
![[Osiris|Osiris G ]]&lt;br /&gt;
||Mech||IS||30||[[Generalist]]||3&lt;br /&gt;
|-&lt;br /&gt;
![[Owens|Owens Prime ]]&lt;br /&gt;
||Mech||IS||35||[[Fire-Support]]||6||||Yes&lt;br /&gt;
|-&lt;br /&gt;
![[Owens|Owens A ]]&lt;br /&gt;
||Mech||IS||35||[[Skirmisher]]||6||||Yes&lt;br /&gt;
|-&lt;br /&gt;
![[Owens|Owens B ]]&lt;br /&gt;
||Mech||IS||35||[[Brawler]]||6||||Yes&lt;br /&gt;
|-&lt;br /&gt;
![[Owens|Owens E ]]&lt;br /&gt;
||Mech||IS||35||[[Skirmisher]]||6||||Yes&lt;br /&gt;
|-&lt;br /&gt;
![[Owens|Owens G ]]&lt;br /&gt;
||Mech||IS||35||[[Skirmisher]]||6||||Yes&lt;br /&gt;
|-&lt;br /&gt;
![[Raven|Raven B ]]&lt;br /&gt;
||Mech||IS||35||[[Brawler]]||4||||Yes&lt;br /&gt;
|-&lt;br /&gt;
![[Raven|Raven E ]]&lt;br /&gt;
||Mech||IS||35||[[Fire-Support]]||4||||Yes&lt;br /&gt;
|-&lt;br /&gt;
![[Harasser|Harasser Prime ]]&lt;br /&gt;
||Vehicle||IS||25||[[Skirmisher]]||2||Yes&lt;br /&gt;
|-&lt;br /&gt;
![[Harasser|Harasser A ]]&lt;br /&gt;
||Vehicle||IS||25||[[Fire-Support]]||2||Yes&lt;br /&gt;
|-&lt;br /&gt;
![[Harasser|Harasser B ]]&lt;br /&gt;
||Vehicle||IS||25||[[Fire-Support]]||2||Yes&lt;br /&gt;
|-&lt;br /&gt;
![[Harasser|Harasser C ]]&lt;br /&gt;
||Vehicle||IS||25||[[Fire-Support]]||2||Yes||Yes&lt;br /&gt;
|-&lt;br /&gt;
![[Harasser|Harasser D ]]&lt;br /&gt;
||Vehicle||IS||25||[[Brawler]]||2||Yes&lt;br /&gt;
|-&lt;br /&gt;
![[Harasser|Harasser E ]]&lt;br /&gt;
||Vehicle||IS||25||[[Fire-Support]]||2||Yes&lt;br /&gt;
|-&lt;br /&gt;
![[Harasser|Harasser F ]]&lt;br /&gt;
||Vehicle||IS||25||[[Skirmisher]]||2||Yes&lt;br /&gt;
|-&lt;br /&gt;
![[Chevalier|Chevalier Prime ]]&lt;br /&gt;
||Vehicle||IS||35||[[Skirmisher]]||2&lt;br /&gt;
|-&lt;br /&gt;
![[Chevalier|Chevalier A ]]&lt;br /&gt;
||Vehicle||IS||35||[[Brawler]]||2||||Yes&lt;br /&gt;
|-&lt;br /&gt;
![[Chevalier|Chevalier C ]]&lt;br /&gt;
||Vehicle||IS||35||[[Fire-Support]]||2&lt;br /&gt;
|-&lt;br /&gt;
![[Chevalier|Chevalier D ]]&lt;br /&gt;
||Vehicle||IS||35||[[Fire-Support]]||2&lt;br /&gt;
|-&lt;br /&gt;
![[Chevalier|Chevalier E ]]&lt;br /&gt;
||Vehicle||IS||35||[[Brawler]]||2&lt;br /&gt;
|-&lt;br /&gt;
![[Chevalier|Chevalier F ]]&lt;br /&gt;
||Vehicle||IS||35||[[Skirmisher]]||2&lt;br /&gt;
|-&lt;br /&gt;
![[Chevalier|Chevalier G ]]&lt;br /&gt;
||Vehicle||IS||35||[[Fire-Support]]||2&lt;br /&gt;
|-&lt;br /&gt;
![[Locust IIC|Locust IIC Prime ]]&lt;br /&gt;
||Mech||Clan||25||[[Skirmisher]]||4&lt;br /&gt;
|-&lt;br /&gt;
![[Locust IIC|Locust IIC A ]]&lt;br /&gt;
||Mech||Clan||25||[[Brawler]]||4&lt;br /&gt;
|-&lt;br /&gt;
![[Locust IIC|Locust IIC B ]]&lt;br /&gt;
||Mech||Clan||25||[[Fire-support]]||4||||Yes&lt;br /&gt;
|-&lt;br /&gt;
![[Locust IIC|Locust IIC C ]]&lt;br /&gt;
||Mech||Clan||25||[[Skirmisher]]||4&lt;br /&gt;
|-&lt;br /&gt;
![[Locust IIC|Locust IIC D ]]&lt;br /&gt;
||Mech||Clan||25||[[Fire-Support]]||4&lt;br /&gt;
|-&lt;br /&gt;
![[Locust IIC|Locust IIC E ]]&lt;br /&gt;
||Mech||Clan||25||[[Skirmisher]]||4||Yes&lt;br /&gt;
|-&lt;br /&gt;
![[Locust IIC|Locust IIC F ]]&lt;br /&gt;
||Mech||Clan||25||[[Brawler]]||4&lt;br /&gt;
|-&lt;br /&gt;
![[Locust IIC|Locust IIC G ]]&lt;br /&gt;
||Mech||Clan||25||[[Skirmisher]]||4&lt;br /&gt;
|-&lt;br /&gt;
![[Solitaire|Solitaire Prime ]]&lt;br /&gt;
||Mech||Clan||25||[[Skirmisher]]||4&lt;br /&gt;
|-&lt;br /&gt;
![[Solitaire|Solitaire A ]]&lt;br /&gt;
||Mech||Clan||25||[[Skirmisher]]||4&lt;br /&gt;
|-&lt;br /&gt;
![[Solitaire|Solitaire B ]]&lt;br /&gt;
||Mech||Clan||25||[[Generalist]]||4||Yes||Yes&lt;br /&gt;
|-&lt;br /&gt;
![[Solitaire|Solitaire C ]]&lt;br /&gt;
||Mech||Clan||25||[[Brawler]]||4||Yes&lt;br /&gt;
|-&lt;br /&gt;
![[Solitaire|Solitaire D ]]&lt;br /&gt;
||Mech||Clan||25||[[Skirmisher]]||4&lt;br /&gt;
|-&lt;br /&gt;
![[Solitaire|Solitaire E ]]&lt;br /&gt;
||Mech||Clan||25||[[Fire-Support]]||4&lt;br /&gt;
|-&lt;br /&gt;
![[Uller|Uller Prime ]]&lt;br /&gt;
||Mech||Clan||30||[[Generalist]]||4&lt;br /&gt;
|-&lt;br /&gt;
![[Uller|Uller E ]]&lt;br /&gt;
||Mech||Clan||30||[[Brawler]]||4&lt;br /&gt;
|-&lt;br /&gt;
![[Uller|Uller F ]]&lt;br /&gt;
||Mech||Clan||30||[[Skirmisher]]||4&lt;br /&gt;
|-&lt;br /&gt;
![[Mithras|Mithras Prime ]]&lt;br /&gt;
||Vehicle||Clan||25||[[Fire-Support]]||1&lt;br /&gt;
|-&lt;br /&gt;
![[Mithras|Mithras A ]]&lt;br /&gt;
||Vehicle||Clan||25||[[Generalist]]||1&lt;br /&gt;
|-&lt;br /&gt;
![[Mithras|Mithras B ]]&lt;br /&gt;
||Vehicle||Clan||25||[[Brawler]]||1&lt;br /&gt;
|-&lt;br /&gt;
![[Mithras|Mithras C ]]&lt;br /&gt;
||Vehicle||Clan||25||[[Brawler]]||1||||Yes&lt;br /&gt;
|-&lt;br /&gt;
![[Mithras|Mithras D ]]&lt;br /&gt;
||Vehicle||Clan||25||[[Skirmisher]]||1&lt;br /&gt;
|-&lt;br /&gt;
![[Mithras|Mithras E ]]&lt;br /&gt;
||Vehicle||Clan||25||[[Fire-Support]]||1&lt;br /&gt;
|-&lt;br /&gt;
![[Mithras|Mithras F ]]&lt;br /&gt;
||Vehicle||Clan||25||[[Generalist]]||1&lt;br /&gt;
|-&lt;br /&gt;
![[Mithras|Mithras G]]&lt;br /&gt;
||Vehicle||Clan||25||[[Fire-Support]]||1&lt;br /&gt;
|-&lt;br /&gt;
![[Hephaestus|Hephaestus A ]]&lt;br /&gt;
||Vehicle||Clan||30||[[Fire-Support]]||4&lt;br /&gt;
|-&lt;br /&gt;
![[Hephaestus|Hephaestus B ]]&lt;br /&gt;
||Vehicle||Clan||30||[[Brawler]]||4||||Yes&lt;br /&gt;
|-&lt;br /&gt;
![[Hephaestus|Hephaestus C ]]&lt;br /&gt;
||Vehicle||Clan||30||[[Fire-Support]]||4||||Yes&lt;br /&gt;
|-&lt;br /&gt;
![[Hephaestus|Hephaestus D ]]&lt;br /&gt;
||Vehicle||Clan||30||[[Fire-Support]]||4&lt;br /&gt;
|-&lt;br /&gt;
![[Hephaestus|Hephaestus E ]]&lt;br /&gt;
||Vehicle||Clan||30||[[Skirmisher]]||4&lt;br /&gt;
|-&lt;br /&gt;
![[Hephaestus|Hephaestus F ]]&lt;br /&gt;
||Vehicle||Clan||30||[[Fire-Support]]||4&lt;br /&gt;
|-&lt;br /&gt;
![[Hephaestus|Hephaestus G ]]&lt;br /&gt;
||Vehicle||Clan||30||[[Fire-Support]]||4&lt;br /&gt;
|-&lt;br /&gt;
![[Hellion|Hellion Prime ]]&lt;br /&gt;
||Mech||Clan||30||[[Skirmisher]]||5||Yes&lt;br /&gt;
|-&lt;br /&gt;
![[Hellion|Hellion A ]]&lt;br /&gt;
||Mech||Clan||30||[[Generalist]]||5&lt;br /&gt;
|-&lt;br /&gt;
![[Hellion|Hellion B ]]&lt;br /&gt;
||Mech||Clan||30||[[Brawler]]||5&lt;br /&gt;
|-&lt;br /&gt;
![[Hellion|Hellion C ]]&lt;br /&gt;
||Mech||Clan||30||[[Brawler]]||5&lt;br /&gt;
|-&lt;br /&gt;
![[Hellion|Hellion F ]]&lt;br /&gt;
||Mech||Clan||30||[[Generalist]]||5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Version tag | Width = 540px | Version1410=0.14.10}}&lt;br /&gt;
&lt;br /&gt;
==How to Upgrade==&lt;br /&gt;
&lt;br /&gt;
If one's goal is to eventually upgrade their asset, there are a number of strategies.&lt;br /&gt;
&lt;br /&gt;
*[[Sell]] - After earning enough C-Bills from dealing damage, [[post|capturing objectives]], or [[supporting|supporting the team]], sell the asset and [[buy]] a new one.&lt;br /&gt;
*[[Underbuying]] - Spending less on a starter asset can help give one a head start on an upgrade.&lt;br /&gt;
*Delay Upgrade - The longer one delays upgrading their asset, the more they can take advantage of extra C-Bills from [[tier]].&lt;br /&gt;
*[[Rank|Rank Up]] - After earning enough [[points]] and then dying, buy a new asset.&lt;br /&gt;
*[[Donate|Get a Donation]] - Ask for donations from teammates in order to buy a new asset.&lt;br /&gt;
*Avoid Killing Enemies with an [[Overheat]] - If an enemy dies to heat, no one will get credit for destroying them.&lt;br /&gt;
*[[Forward Spawn|Capture a Base Before Buying]] - On smaller maps at the beginning of the game, a BA can run and reach the first forward factory before their allies. Doing so grants the BA player extra C-Bills before their first purchase.&lt;br /&gt;
&lt;br /&gt;
==[[APC]] and [[BA]]==&lt;br /&gt;
APCs are typically a poor choice for a starter. Most [[Terrain_Control_Guide|early game]] assets are fast enough to return to base to get [[ammo]] whenever they need it, so an APC isn't necessary. The APC's extra [[spawn point]] often isn't needed either as early game [[ticket bleed]] is slower and allied [[Hephaestus]]es and [[Goblin]]s offer their own spawn points. After purchasing an APC, the player won't have enough remaining C-Bills to afford a second asset meaning the player will have to fight as a [[BA]]. Without much [[armor]] to share with allies during [[team fights]] or enough speed to keep up with allies, APCs and BA often weaken a team in the early game. The slow speed also makes it difficult for BA to chase or finish off retreating enemies. BA tend to work better on smaller maps with more [[difficult terrain]], such as [[TC_Bogs]] or [[TC_ThunderRift]].&lt;br /&gt;
&lt;br /&gt;
If one must use an APC as a starter asset, it's best to hide the APC near the most important [[bases]] on the map such as [[forward base]]s, or near [[repair base]]s that are missing [[ammo]] supplies.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Guides}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Warlord Kentax</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Hellion&amp;diff=14842</id>
		<title>Hellion</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Hellion&amp;diff=14842"/>
				<updated>2024-08-16T05:09:35Z</updated>
		
		<summary type="html">&lt;p&gt;Warlord Kentax: /* Variant F */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Mech&lt;br /&gt;
| Image = File:Hellion.png&lt;br /&gt;
| ImageGif = File:Hellion_spin.gif&lt;br /&gt;
| ImageSize = &lt;br /&gt;
| Tonnage = 30&lt;br /&gt;
| Class = Light&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 3&lt;br /&gt;
| Tier = 5&lt;br /&gt;
| Speed = 119&lt;br /&gt;
| SpeedWithMasc = 166&lt;br /&gt;
| Rotation = 220&lt;br /&gt;
| PitchStand = -29° to +45°&lt;br /&gt;
| PitchCrouch = -30° to +44°&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 41 900&lt;br /&gt;
| ArmorT Prime = 30 400&lt;br /&gt;
| Engine Prime = 210 XL&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM6|ATM6 (Std)]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERML]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 42 900&lt;br /&gt;
| ArmorT A = 30 400&lt;br /&gt;
| Engine A = 210 XL&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLRM10]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 40 900&lt;br /&gt;
| ArmorT B = 30 400&lt;br /&gt;
| Engine B = 210 XL&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CLBX2]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[Flamer]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 38 300&lt;br /&gt;
| ArmorT C = 28 795&lt;br /&gt;
| Engine C = 210 XL&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CMPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSSRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 43 800&lt;br /&gt;
| ArmorT D = 30 400&lt;br /&gt;
| Engine D = 210 XL&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HML]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HMG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 43 800&lt;br /&gt;
| ArmorT E = 30 400&lt;br /&gt;
| Engine E = 210 XL&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM3 (HE)]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[TAG]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLRM5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MG]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[C3]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 41 100&lt;br /&gt;
| ArmorT F = 30 400&lt;br /&gt;
| Engine F = 210 XL&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSSRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CERSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 45 900&lt;br /&gt;
| ArmorT G = 30 400&lt;br /&gt;
| Engine G = 210 XL&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSRM2]]&lt;br /&gt;
&amp;lt;li&amp;gt;6x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor CT = 4254&lt;br /&gt;
| Armor LRT = 2871&lt;br /&gt;
| Armor B = 2552&lt;br /&gt;
| Armor LRA = 2340&lt;br /&gt;
| Armor INT = 1952&lt;br /&gt;
| Armor LRL = 3254&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.17.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Hellion''' is a [[Clan]] [[Light Mech]] introduced in update 0.17.0. The Hellion is a fast generalist OmniMech that often has a respectable mix of diverse firepower for its size. Most variants have additional equipment such as [[eoptics]], allowing better battlefield intel to choose when to chase down an opponent or when to retreat. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&amp;lt;!-- Current for 0.17.0 --&amp;gt;&lt;br /&gt;
===Prime===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
[[Skirmisher]]. [[MASC]] allows for effective [[backcapping]] and can help with repositioning to avoid the ATM's [[minimum range]].&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=Be careful. It's easy to overheat. Don't try to use MASC and weapons at the same time.&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
Another [[generalist]], Clan [[LRM]]s allow for engagements of many different [[range|ranges]]. Can switch to being [[fire-support]].&lt;br /&gt;
&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1= Use [[iJJ]]s to find a good perch when acting as [[fire-support]].&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
Excellent [[brawler]] and [[backcapper]]. Similar to the [[Solitaire#Variant C|Solitaire C]], but trades the Solitaire C's extra speed for [[iJJ]]s and more firepower.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
[[Brawler]] with plenty of [[range|medium range]] [[skirmisher|skirmishing]] ability.&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=[[Chain fire]] Clan [[SSRM]]s to improve [[heat management]] or to spread out [[screen shake]]. Can operate for a long time without [[rearm|ammo resupply]].&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
[[Generalist]] capable of [[poking]]. Runs out of [[ammo]] quickly.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The Hellion is the direct result of Clan Ice Hellion’s philosophy of swift warfare. Using a heavier version of the Mist Lynx chassis, the Ice Hellions have created an effective blend of speed, armor and firepower. A fast and capable fighter, the Hellion can enter a battlefield, approach and strike a target before being touched. The Hellion was designed to balance speed and firepower on the battlefield. Though slower than heavier models such as the Ice Ferret and Viper, it supports more pod space than either of them. The ’Mech can also outpace lighter models that can mount a larger weapons array, especially when its myomer acceleration signal circuitry (MASC) is engaged. With both long- and short-range punch, the primary configuration can hold its own on any ground. The four medium lasers and trio of Streak 2-packs also make it a potent headhunter’ Mech.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Date Introduced 3059 during the Era known as &amp;quot;Clan Invasion&amp;quot; (3050 - 3061) - Unit Role: Striker&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Hellion BattleTech reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>Warlord Kentax</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Hellion&amp;diff=14841</id>
		<title>Hellion</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Hellion&amp;diff=14841"/>
				<updated>2024-08-16T05:05:46Z</updated>
		
		<summary type="html">&lt;p&gt;Warlord Kentax: /* Prime */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Mech&lt;br /&gt;
| Image = File:Hellion.png&lt;br /&gt;
| ImageGif = File:Hellion_spin.gif&lt;br /&gt;
| ImageSize = &lt;br /&gt;
| Tonnage = 30&lt;br /&gt;
| Class = Light&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 3&lt;br /&gt;
| Tier = 5&lt;br /&gt;
| Speed = 119&lt;br /&gt;
| SpeedWithMasc = 166&lt;br /&gt;
| Rotation = 220&lt;br /&gt;
| PitchStand = -29° to +45°&lt;br /&gt;
| PitchCrouch = -30° to +44°&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 41 900&lt;br /&gt;
| ArmorT Prime = 30 400&lt;br /&gt;
| Engine Prime = 210 XL&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM6|ATM6 (Std)]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERML]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 42 900&lt;br /&gt;
| ArmorT A = 30 400&lt;br /&gt;
| Engine A = 210 XL&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLRM10]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 40 900&lt;br /&gt;
| ArmorT B = 30 400&lt;br /&gt;
| Engine B = 210 XL&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CLBX2]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[Flamer]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 38 300&lt;br /&gt;
| ArmorT C = 28 795&lt;br /&gt;
| Engine C = 210 XL&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CMPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSSRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 43 800&lt;br /&gt;
| ArmorT D = 30 400&lt;br /&gt;
| Engine D = 210 XL&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HML]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HMG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 43 800&lt;br /&gt;
| ArmorT E = 30 400&lt;br /&gt;
| Engine E = 210 XL&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM3 (HE)]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[TAG]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLRM5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MG]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[C3]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 41 100&lt;br /&gt;
| ArmorT F = 30 400&lt;br /&gt;
| Engine F = 210 XL&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSSRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CERSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 45 900&lt;br /&gt;
| ArmorT G = 30 400&lt;br /&gt;
| Engine G = 210 XL&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSRM2]]&lt;br /&gt;
&amp;lt;li&amp;gt;6x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor CT = 4254&lt;br /&gt;
| Armor LRT = 2871&lt;br /&gt;
| Armor B = 2552&lt;br /&gt;
| Armor LRA = 2340&lt;br /&gt;
| Armor INT = 1952&lt;br /&gt;
| Armor LRL = 3254&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.17.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Hellion''' is a [[Clan]] [[Light Mech]] introduced in update 0.17.0. The Hellion is a fast generalist OmniMech that often has a respectable mix of diverse firepower for its size. Most variants have additional equipment such as [[eoptics]], allowing better battlefield intel to choose when to chase down an opponent or when to retreat. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&amp;lt;!-- Current for 0.17.0 --&amp;gt;&lt;br /&gt;
===Prime===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
[[Skirmisher]]. [[MASC]] allows for effective [[backcapping]] and can help with repositioning to avoid the ATM's [[minimum range]].&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=Be careful. It's easy to overheat. Don't try to use MASC and weapons at the same time.&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
Another [[generalist]], Clan [[LRM]]s allow for engagements of many different [[range|ranges]]. Can switch to being [[fire-support]].&lt;br /&gt;
&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1= Use [[iJJ]]s to find a good perch when acting as [[fire-support]].&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
Excellent [[brawler]] and [[backcapper]]. Similar to the [[Solitaire#Variant C|Solitaire C]], but trades the Solitaire C's extra speed for [[iJJ]]s and more firepower.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
[[Brawler]] with plenty of [[range|medium range]] [[skirmisher|skirmishing]] ability.&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=[[Chain fire]] Clan [[SSRM]]s to improve [[heat management]] or to spread out [[screen shake]]. Can operate for a long time without [[rearm|ammo resupply]].&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The Hellion is the direct result of Clan Ice Hellion’s philosophy of swift warfare. Using a heavier version of the Mist Lynx chassis, the Ice Hellions have created an effective blend of speed, armor and firepower. A fast and capable fighter, the Hellion can enter a battlefield, approach and strike a target before being touched. The Hellion was designed to balance speed and firepower on the battlefield. Though slower than heavier models such as the Ice Ferret and Viper, it supports more pod space than either of them. The ’Mech can also outpace lighter models that can mount a larger weapons array, especially when its myomer acceleration signal circuitry (MASC) is engaged. With both long- and short-range punch, the primary configuration can hold its own on any ground. The four medium lasers and trio of Streak 2-packs also make it a potent headhunter’ Mech.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Date Introduced 3059 during the Era known as &amp;quot;Clan Invasion&amp;quot; (3050 - 3061) - Unit Role: Striker&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Hellion BattleTech reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>Warlord Kentax</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Hellion&amp;diff=14840</id>
		<title>Hellion</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Hellion&amp;diff=14840"/>
				<updated>2024-08-16T05:04:14Z</updated>
		
		<summary type="html">&lt;p&gt;Warlord Kentax: /* Variant C */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Mech&lt;br /&gt;
| Image = File:Hellion.png&lt;br /&gt;
| ImageGif = File:Hellion_spin.gif&lt;br /&gt;
| ImageSize = &lt;br /&gt;
| Tonnage = 30&lt;br /&gt;
| Class = Light&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 3&lt;br /&gt;
| Tier = 5&lt;br /&gt;
| Speed = 119&lt;br /&gt;
| SpeedWithMasc = 166&lt;br /&gt;
| Rotation = 220&lt;br /&gt;
| PitchStand = -29° to +45°&lt;br /&gt;
| PitchCrouch = -30° to +44°&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 41 900&lt;br /&gt;
| ArmorT Prime = 30 400&lt;br /&gt;
| Engine Prime = 210 XL&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM6|ATM6 (Std)]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERML]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 42 900&lt;br /&gt;
| ArmorT A = 30 400&lt;br /&gt;
| Engine A = 210 XL&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLRM10]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 40 900&lt;br /&gt;
| ArmorT B = 30 400&lt;br /&gt;
| Engine B = 210 XL&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CLBX2]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[Flamer]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 38 300&lt;br /&gt;
| ArmorT C = 28 795&lt;br /&gt;
| Engine C = 210 XL&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CMPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSSRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 43 800&lt;br /&gt;
| ArmorT D = 30 400&lt;br /&gt;
| Engine D = 210 XL&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HML]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HMG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 43 800&lt;br /&gt;
| ArmorT E = 30 400&lt;br /&gt;
| Engine E = 210 XL&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM3 (HE)]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[TAG]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLRM5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MG]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[C3]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 41 100&lt;br /&gt;
| ArmorT F = 30 400&lt;br /&gt;
| Engine F = 210 XL&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSSRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CERSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 45 900&lt;br /&gt;
| ArmorT G = 30 400&lt;br /&gt;
| Engine G = 210 XL&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSRM2]]&lt;br /&gt;
&amp;lt;li&amp;gt;6x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor CT = 4254&lt;br /&gt;
| Armor LRT = 2871&lt;br /&gt;
| Armor B = 2552&lt;br /&gt;
| Armor LRA = 2340&lt;br /&gt;
| Armor INT = 1952&lt;br /&gt;
| Armor LRL = 3254&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.17.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Hellion''' is a [[Clan]] [[Light Mech]] introduced in update 0.17.0. The Hellion is a fast generalist OmniMech that often has a respectable mix of diverse firepower for its size. Most variants have additional equipment such as [[eoptics]], allowing better battlefield intel to choose when to chase down an opponent or when to retreat. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&amp;lt;!-- Current for 0.17.0 --&amp;gt;&lt;br /&gt;
===Prime===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
[[Generalist]] weapon loadout. [[MASC]] allows for effective [[backcapping]] and can help with repositioning to avoid the ATM's [[minimum range]].&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=Be careful. It's easy to overheat. Don't try to use MASC and weapons at the same time.&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
Another [[generalist]], Clan [[LRM]]s allow for engagements of many different [[range|ranges]]. Can switch to being [[fire-support]].&lt;br /&gt;
&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1= Use [[iJJ]]s to find a good perch when acting as [[fire-support]].&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
Excellent [[brawler]] and [[backcapper]]. Similar to the [[Solitaire#Variant C|Solitaire C]], but trades the Solitaire C's extra speed for [[iJJ]]s and more firepower.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
[[Brawler]] with plenty of [[range|medium range]] [[skirmisher|skirmishing]] ability.&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=[[Chain fire]] Clan [[SSRM]]s to improve [[heat management]] or to spread out [[screen shake]]. Can operate for a long time without [[rearm|ammo resupply]].&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The Hellion is the direct result of Clan Ice Hellion’s philosophy of swift warfare. Using a heavier version of the Mist Lynx chassis, the Ice Hellions have created an effective blend of speed, armor and firepower. A fast and capable fighter, the Hellion can enter a battlefield, approach and strike a target before being touched. The Hellion was designed to balance speed and firepower on the battlefield. Though slower than heavier models such as the Ice Ferret and Viper, it supports more pod space than either of them. The ’Mech can also outpace lighter models that can mount a larger weapons array, especially when its myomer acceleration signal circuitry (MASC) is engaged. With both long- and short-range punch, the primary configuration can hold its own on any ground. The four medium lasers and trio of Streak 2-packs also make it a potent headhunter’ Mech.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Date Introduced 3059 during the Era known as &amp;quot;Clan Invasion&amp;quot; (3050 - 3061) - Unit Role: Striker&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Hellion BattleTech reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>Warlord Kentax</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Hellion&amp;diff=14839</id>
		<title>Hellion</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Hellion&amp;diff=14839"/>
				<updated>2024-08-16T04:58:39Z</updated>
		
		<summary type="html">&lt;p&gt;Warlord Kentax: /* Variant B */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Mech&lt;br /&gt;
| Image = File:Hellion.png&lt;br /&gt;
| ImageGif = File:Hellion_spin.gif&lt;br /&gt;
| ImageSize = &lt;br /&gt;
| Tonnage = 30&lt;br /&gt;
| Class = Light&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 3&lt;br /&gt;
| Tier = 5&lt;br /&gt;
| Speed = 119&lt;br /&gt;
| SpeedWithMasc = 166&lt;br /&gt;
| Rotation = 220&lt;br /&gt;
| PitchStand = -29° to +45°&lt;br /&gt;
| PitchCrouch = -30° to +44°&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 41 900&lt;br /&gt;
| ArmorT Prime = 30 400&lt;br /&gt;
| Engine Prime = 210 XL&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM6|ATM6 (Std)]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERML]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 42 900&lt;br /&gt;
| ArmorT A = 30 400&lt;br /&gt;
| Engine A = 210 XL&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLRM10]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 40 900&lt;br /&gt;
| ArmorT B = 30 400&lt;br /&gt;
| Engine B = 210 XL&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CLBX2]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[Flamer]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 38 300&lt;br /&gt;
| ArmorT C = 28 795&lt;br /&gt;
| Engine C = 210 XL&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CMPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSSRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 43 800&lt;br /&gt;
| ArmorT D = 30 400&lt;br /&gt;
| Engine D = 210 XL&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HML]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HMG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 43 800&lt;br /&gt;
| ArmorT E = 30 400&lt;br /&gt;
| Engine E = 210 XL&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM3 (HE)]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[TAG]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLRM5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MG]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[C3]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 41 100&lt;br /&gt;
| ArmorT F = 30 400&lt;br /&gt;
| Engine F = 210 XL&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSSRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CERSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 45 900&lt;br /&gt;
| ArmorT G = 30 400&lt;br /&gt;
| Engine G = 210 XL&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSRM2]]&lt;br /&gt;
&amp;lt;li&amp;gt;6x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor CT = 4254&lt;br /&gt;
| Armor LRT = 2871&lt;br /&gt;
| Armor B = 2552&lt;br /&gt;
| Armor LRA = 2340&lt;br /&gt;
| Armor INT = 1952&lt;br /&gt;
| Armor LRL = 3254&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.17.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Hellion''' is a [[Clan]] [[Light Mech]] introduced in update 0.17.0. The Hellion is a fast generalist OmniMech that often has a respectable mix of diverse firepower for its size. Most variants have additional equipment such as [[eoptics]], allowing better battlefield intel to choose when to chase down an opponent or when to retreat. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&amp;lt;!-- Current for 0.17.0 --&amp;gt;&lt;br /&gt;
===Prime===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
[[Generalist]] weapon loadout. [[MASC]] allows for effective [[backcapping]] and can help with repositioning to avoid the ATM's [[minimum range]].&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=Be careful. It's easy to overheat. Don't try to use MASC and weapons at the same time.&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
Another [[generalist]], Clan [[LRM]]s allow for engagements of many different [[range|ranges]]. Can switch to being [[fire-support]].&lt;br /&gt;
&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1= Use [[iJJ]]s to find a good perch when acting as [[fire-support]].&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
Excellent [[brawler]] and [[backcapper]]. Similar to the [[Solitaire#Variant C|Solitaire C]], but trades the Solitaire C's extra speed for [[iJJ]]s and more firepower.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The Hellion is the direct result of Clan Ice Hellion’s philosophy of swift warfare. Using a heavier version of the Mist Lynx chassis, the Ice Hellions have created an effective blend of speed, armor and firepower. A fast and capable fighter, the Hellion can enter a battlefield, approach and strike a target before being touched. The Hellion was designed to balance speed and firepower on the battlefield. Though slower than heavier models such as the Ice Ferret and Viper, it supports more pod space than either of them. The ’Mech can also outpace lighter models that can mount a larger weapons array, especially when its myomer acceleration signal circuitry (MASC) is engaged. With both long- and short-range punch, the primary configuration can hold its own on any ground. The four medium lasers and trio of Streak 2-packs also make it a potent headhunter’ Mech.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Date Introduced 3059 during the Era known as &amp;quot;Clan Invasion&amp;quot; (3050 - 3061) - Unit Role: Striker&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Hellion BattleTech reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>Warlord Kentax</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Hellion&amp;diff=14838</id>
		<title>Hellion</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Hellion&amp;diff=14838"/>
				<updated>2024-08-16T04:18:38Z</updated>
		
		<summary type="html">&lt;p&gt;Warlord Kentax: /* Variant A */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Mech&lt;br /&gt;
| Image = File:Hellion.png&lt;br /&gt;
| ImageGif = File:Hellion_spin.gif&lt;br /&gt;
| ImageSize = &lt;br /&gt;
| Tonnage = 30&lt;br /&gt;
| Class = Light&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 3&lt;br /&gt;
| Tier = 5&lt;br /&gt;
| Speed = 119&lt;br /&gt;
| SpeedWithMasc = 166&lt;br /&gt;
| Rotation = 220&lt;br /&gt;
| PitchStand = -29° to +45°&lt;br /&gt;
| PitchCrouch = -30° to +44°&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 41 900&lt;br /&gt;
| ArmorT Prime = 30 400&lt;br /&gt;
| Engine Prime = 210 XL&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM6|ATM6 (Std)]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERML]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 42 900&lt;br /&gt;
| ArmorT A = 30 400&lt;br /&gt;
| Engine A = 210 XL&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLRM10]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 40 900&lt;br /&gt;
| ArmorT B = 30 400&lt;br /&gt;
| Engine B = 210 XL&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CLBX2]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[Flamer]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 38 300&lt;br /&gt;
| ArmorT C = 28 795&lt;br /&gt;
| Engine C = 210 XL&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CMPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSSRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 43 800&lt;br /&gt;
| ArmorT D = 30 400&lt;br /&gt;
| Engine D = 210 XL&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HML]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HMG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 43 800&lt;br /&gt;
| ArmorT E = 30 400&lt;br /&gt;
| Engine E = 210 XL&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM3 (HE)]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[TAG]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLRM5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MG]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[C3]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 41 100&lt;br /&gt;
| ArmorT F = 30 400&lt;br /&gt;
| Engine F = 210 XL&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSSRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CERSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 45 900&lt;br /&gt;
| ArmorT G = 30 400&lt;br /&gt;
| Engine G = 210 XL&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSRM2]]&lt;br /&gt;
&amp;lt;li&amp;gt;6x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor CT = 4254&lt;br /&gt;
| Armor LRT = 2871&lt;br /&gt;
| Armor B = 2552&lt;br /&gt;
| Armor LRA = 2340&lt;br /&gt;
| Armor INT = 1952&lt;br /&gt;
| Armor LRL = 3254&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.17.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Hellion''' is a [[Clan]] [[Light Mech]] introduced in update 0.17.0. The Hellion is a fast generalist OmniMech that often has a respectable mix of diverse firepower for its size. Most variants have additional equipment such as [[eoptics]], allowing better battlefield intel to choose when to chase down an opponent or when to retreat. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&amp;lt;!-- Current for 0.17.0 --&amp;gt;&lt;br /&gt;
===Prime===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
[[Generalist]] weapon loadout. [[MASC]] allows for effective [[backcapping]] and can help with repositioning to avoid the ATM's [[minimum range]].&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=Be careful. It's easy to overheat. Don't try to use MASC and weapons at the same time.&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
Another [[generalist]], Clan [[LRM]]s allow for engagements of many different [[range|ranges]]. Can switch to being [[fire-support]].&lt;br /&gt;
&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1= Use [[iJJ]]s to find a good perch when acting as [[fire-support]].&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The Hellion is the direct result of Clan Ice Hellion’s philosophy of swift warfare. Using a heavier version of the Mist Lynx chassis, the Ice Hellions have created an effective blend of speed, armor and firepower. A fast and capable fighter, the Hellion can enter a battlefield, approach and strike a target before being touched. The Hellion was designed to balance speed and firepower on the battlefield. Though slower than heavier models such as the Ice Ferret and Viper, it supports more pod space than either of them. The ’Mech can also outpace lighter models that can mount a larger weapons array, especially when its myomer acceleration signal circuitry (MASC) is engaged. With both long- and short-range punch, the primary configuration can hold its own on any ground. The four medium lasers and trio of Streak 2-packs also make it a potent headhunter’ Mech.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Date Introduced 3059 during the Era known as &amp;quot;Clan Invasion&amp;quot; (3050 - 3061) - Unit Role: Striker&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Hellion BattleTech reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>Warlord Kentax</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Hellion&amp;diff=14837</id>
		<title>Hellion</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Hellion&amp;diff=14837"/>
				<updated>2024-08-16T04:11:00Z</updated>
		
		<summary type="html">&lt;p&gt;Warlord Kentax: /* Prime */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Mech&lt;br /&gt;
| Image = File:Hellion.png&lt;br /&gt;
| ImageGif = File:Hellion_spin.gif&lt;br /&gt;
| ImageSize = &lt;br /&gt;
| Tonnage = 30&lt;br /&gt;
| Class = Light&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 3&lt;br /&gt;
| Tier = 5&lt;br /&gt;
| Speed = 119&lt;br /&gt;
| SpeedWithMasc = 166&lt;br /&gt;
| Rotation = 220&lt;br /&gt;
| PitchStand = -29° to +45°&lt;br /&gt;
| PitchCrouch = -30° to +44°&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 41 900&lt;br /&gt;
| ArmorT Prime = 30 400&lt;br /&gt;
| Engine Prime = 210 XL&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM6|ATM6 (Std)]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERML]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 42 900&lt;br /&gt;
| ArmorT A = 30 400&lt;br /&gt;
| Engine A = 210 XL&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLRM10]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 40 900&lt;br /&gt;
| ArmorT B = 30 400&lt;br /&gt;
| Engine B = 210 XL&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CLBX2]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[Flamer]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 38 300&lt;br /&gt;
| ArmorT C = 28 795&lt;br /&gt;
| Engine C = 210 XL&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CMPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSSRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 43 800&lt;br /&gt;
| ArmorT D = 30 400&lt;br /&gt;
| Engine D = 210 XL&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HML]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HMG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 43 800&lt;br /&gt;
| ArmorT E = 30 400&lt;br /&gt;
| Engine E = 210 XL&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM3 (HE)]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[TAG]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLRM5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MG]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[C3]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 41 100&lt;br /&gt;
| ArmorT F = 30 400&lt;br /&gt;
| Engine F = 210 XL&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSSRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CERSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 45 900&lt;br /&gt;
| ArmorT G = 30 400&lt;br /&gt;
| Engine G = 210 XL&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSRM2]]&lt;br /&gt;
&amp;lt;li&amp;gt;6x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor CT = 4254&lt;br /&gt;
| Armor LRT = 2871&lt;br /&gt;
| Armor B = 2552&lt;br /&gt;
| Armor LRA = 2340&lt;br /&gt;
| Armor INT = 1952&lt;br /&gt;
| Armor LRL = 3254&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.17.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Hellion''' is a [[Clan]] [[Light Mech]] introduced in update 0.17.0. The Hellion is a fast generalist OmniMech that often has a respectable mix of diverse firepower for its size. Most variants have additional equipment such as [[eoptics]], allowing better battlefield intel to choose when to chase down an opponent or when to retreat. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&amp;lt;!-- Current for 0.17.0 --&amp;gt;&lt;br /&gt;
===Prime===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
[[Generalist]] weapon loadout. [[MASC]] allows for effective [[backcapping]] and can help with repositioning to avoid the ATM's [[minimum range]].&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=Be careful. It's easy to overheat. Don't try to use MASC and weapons at the same time.&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The Hellion is the direct result of Clan Ice Hellion’s philosophy of swift warfare. Using a heavier version of the Mist Lynx chassis, the Ice Hellions have created an effective blend of speed, armor and firepower. A fast and capable fighter, the Hellion can enter a battlefield, approach and strike a target before being touched. The Hellion was designed to balance speed and firepower on the battlefield. Though slower than heavier models such as the Ice Ferret and Viper, it supports more pod space than either of them. The ’Mech can also outpace lighter models that can mount a larger weapons array, especially when its myomer acceleration signal circuitry (MASC) is engaged. With both long- and short-range punch, the primary configuration can hold its own on any ground. The four medium lasers and trio of Streak 2-packs also make it a potent headhunter’ Mech.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Date Introduced 3059 during the Era known as &amp;quot;Clan Invasion&amp;quot; (3050 - 3061) - Unit Role: Striker&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Hellion BattleTech reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>Warlord Kentax</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Warhammer&amp;diff=14836</id>
		<title>Warhammer</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Warhammer&amp;diff=14836"/>
				<updated>2024-08-16T04:03:55Z</updated>
		
		<summary type="html">&lt;p&gt;Warlord Kentax: /* Variant D */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mech|&lt;br /&gt;
| Image = File:Warhammer.png&lt;br /&gt;
| ImageGif = File:Warhammer_spin.gif&lt;br /&gt;
| Class = Heavy&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 8&lt;br /&gt;
| Tier = 9&lt;br /&gt;
| Tonnage = 70&lt;br /&gt;
| Speed = 64&lt;br /&gt;
| SpeedWithMasc = &lt;br /&gt;
| Rotation = 260&lt;br /&gt;
| PitchStand = -33° to +41°&lt;br /&gt;
| PitchCrouch = -33° to +51°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 66 900&lt;br /&gt;
| ArmorT Prime = 64 474&lt;br /&gt;
| Engine Prime = VOX 280 STD&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[PPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ML]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;13t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 67 600&lt;br /&gt;
| ArmorT A = 61 312&lt;br /&gt;
| Engine A = VOX 280 STD&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[LPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SRM2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;8 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;12.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 76 500&lt;br /&gt;
| ArmorT B = 61 312&lt;br /&gt;
| Engine B = VOX 280 XL&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HVAC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HMG]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[B-Pod]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;12.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 77 100&lt;br /&gt;
| ArmorT C = 64 474&lt;br /&gt;
| Engine C = VOX 280 XL&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[SPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;13t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 80 100&lt;br /&gt;
| ArmorT D = 64 474&lt;br /&gt;
| Engine D = VOX 280 XL&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[UAC20]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[PPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HMG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;13t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 74 000&lt;br /&gt;
| ArmorT E = 64 474&lt;br /&gt;
| Engine E = VOX 280 XL&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[AC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;13t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 79 000&lt;br /&gt;
| ArmorT F = 64 474&lt;br /&gt;
| Engine F = VOX 280 XL&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[RAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[MRM20]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[Flamer]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;13t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 76 500&lt;br /&gt;
| ArmorT G = 61 312&lt;br /&gt;
| Engine G = VOX 280 XL&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ELRM15]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[AC2]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[B-Pod]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;12.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Pods = RE&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor CT = 9138&lt;br /&gt;
| Armor LRT = 5939&lt;br /&gt;
| Armor B = 5483&lt;br /&gt;
| Armor LRA = 5254&lt;br /&gt;
| Armor RE = 3655&lt;br /&gt;
| Armor LRL = 6579&lt;br /&gt;
| Armor INT = 3947&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.17.1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Warhammer''' is a slow, well-[[armor|armored]] heavy 'mech with a diverse set of loadouts including [[brawlers]], [[skirmishers]], [[generalist]]s, and [[sniper]]s. Generally a good choice for [[tanking]].&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
===Prime===&lt;br /&gt;
Uniquely excellent [[C-Bill|Inexpensive]] [[twist fighter]] and [[tanker]]. Good at [[Asset_Roles#Brawler|pushing and holding objectives]].&lt;br /&gt;
&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=Equipped with a [[Standard engine]], giving low [[damage transfer]]. [[Chain fire]] PPCs to improve its already decent [[heat capacity]] or to spread out [[screen shake]]. Can operate for a long time without [[rearm|ammo resupply]].&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
[[Fire-support]] [[asset]]. Prone to [[staring]], dependent on allies to [[tank]] and distract enemies at [[medium-range]]. [[Standard engine]] improves durability.&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=[[Group-fire]] the [[LPL]]s until the [[yellow line]], then using a second [[weapon group]], [[chain-fire]] them to avoid [[overheat]].&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
Good [[sniper]] effective at [[screen shake|suppressing]] other snipers in open terrain. Can lead a [[push]] onto an [[objective]] if needed.&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=[[Chain-fire]] the [[HVAC10]]s to suppress enemies more effectively. [[Buy]] HVAC10 ammo for all 4 [[free tons]].&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
Very high [[alpha strike]], excellent at [[poking]]. Works best as a [[skirmisher]].&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
Excellent [[Brawler]]. It's two [[PPC]]s give it some [[skirmishing]] ability, too.&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=[[Chain fire]] the PPCs to maximize [[screen shake]].&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
Operates best as a [[skirmisher]]. [[Burst damage]]-focused with [[damage spreading]] capabilities. Good at targeting individual [[component]]s like [[arming|arms]].&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1= Good [[damage multiplier]]s against [[tank]]s.&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
Terrifying [[brawler]], highly effective at [[overheating]] or distracting enemies and eliminating [[BA]]. Four [[Free Tons]] support the ammo-hungry [[RAC5]]s.&lt;br /&gt;
&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=Works best between 60-150m. Watch out for enemies coming within the [[MRM20]]'s [[minimum range]].&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
Dedicated [[sniper]]. Poor performance at [[close-range]]. Good choice for wide-open [[maps]].&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=[[Chain-fire]] the [[ERPPC]]s to prevent [[overheating]]. Prepare a second button for chain-firing the [[AC2]]s for fighting [[BA]].&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The Warhammer BattleMech was introduced by StarCorps Industries in 2515 to be &amp;quot;a mobile 'Mech with enough firepower to destroy or severely damage any 'Mech of the same weight class or lower.&amp;quot; In the mission it was designed for, the Warhammer proved to be a very capable 'Mech, and for centuries practically defined the entire class of heavy 'Mechs. Boasting incredible firepower and respectable armoring, the Warhammer served prominently in the Star League Defense Force and was one of the premier 'Mechs in the Gunslinger Program. Indeed, many of the greatest MechWarriors in history were Warhammer pilots.&lt;br /&gt;
Being more lightly armored then other mechs of its class, the Warhammer preferred to stay at range where its weaponry was most effective. In addition to PPCs, SRMs, and Lasers, it had two machine guns for defense against infantry.&lt;br /&gt;
&lt;br /&gt;
The Warhammer Armor:&lt;br /&gt;
Durallex Ballistic-Reinforced Armor, was developed by the Draconis Combine in 3131 as a response to autocannon and missile weapons. The armor is a combination of Hardened and Reactive Armor that reduce damage taken from ballistic and missile weapons. The armor is also known as &amp;quot;reinforced&amp;quot; armor, but many techs use the term &amp;quot;hardened light&amp;quot; to describe it. A thinner version of hardened armor is backed by cable mesh that warps and traps missile and ballistic ammunition.&lt;br /&gt;
&lt;br /&gt;
Date Introduced 2515 during the Era known as &amp;quot;Age of War&amp;quot; (2005 - 2570) - Unit Role: Brawler&lt;br /&gt;
&lt;br /&gt;
Amongst BT fans, the Warhammer, along with other Mechs designed for the ''Macross'' Anime series, is referred as the ''Unseen''. Another ''Unseen'' Mech (which was originally planned to appear in MWLL) is the [[Marauder]].&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Warhammer BattleTech Reference]&lt;br /&gt;
{{Template:Navbox_Assets_IS}}&lt;/div&gt;</summary>
		<author><name>Warlord Kentax</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Warhammer&amp;diff=14835</id>
		<title>Warhammer</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Warhammer&amp;diff=14835"/>
				<updated>2024-08-16T04:03:31Z</updated>
		
		<summary type="html">&lt;p&gt;Warlord Kentax: /* Variant D */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mech|&lt;br /&gt;
| Image = File:Warhammer.png&lt;br /&gt;
| ImageGif = File:Warhammer_spin.gif&lt;br /&gt;
| Class = Heavy&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 8&lt;br /&gt;
| Tier = 9&lt;br /&gt;
| Tonnage = 70&lt;br /&gt;
| Speed = 64&lt;br /&gt;
| SpeedWithMasc = &lt;br /&gt;
| Rotation = 260&lt;br /&gt;
| PitchStand = -33° to +41°&lt;br /&gt;
| PitchCrouch = -33° to +51°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 66 900&lt;br /&gt;
| ArmorT Prime = 64 474&lt;br /&gt;
| Engine Prime = VOX 280 STD&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[PPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ML]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;13t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 67 600&lt;br /&gt;
| ArmorT A = 61 312&lt;br /&gt;
| Engine A = VOX 280 STD&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[LPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SRM2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;8 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;12.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 76 500&lt;br /&gt;
| ArmorT B = 61 312&lt;br /&gt;
| Engine B = VOX 280 XL&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HVAC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HMG]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[B-Pod]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;12.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 77 100&lt;br /&gt;
| ArmorT C = 64 474&lt;br /&gt;
| Engine C = VOX 280 XL&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[SPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;13t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 80 100&lt;br /&gt;
| ArmorT D = 64 474&lt;br /&gt;
| Engine D = VOX 280 XL&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[UAC20]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[PPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HMG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;13t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 74 000&lt;br /&gt;
| ArmorT E = 64 474&lt;br /&gt;
| Engine E = VOX 280 XL&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[AC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;13t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 79 000&lt;br /&gt;
| ArmorT F = 64 474&lt;br /&gt;
| Engine F = VOX 280 XL&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[RAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[MRM20]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[Flamer]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;13t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 76 500&lt;br /&gt;
| ArmorT G = 61 312&lt;br /&gt;
| Engine G = VOX 280 XL&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ELRM15]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[AC2]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[B-Pod]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;12.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Pods = RE&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor CT = 9138&lt;br /&gt;
| Armor LRT = 5939&lt;br /&gt;
| Armor B = 5483&lt;br /&gt;
| Armor LRA = 5254&lt;br /&gt;
| Armor RE = 3655&lt;br /&gt;
| Armor LRL = 6579&lt;br /&gt;
| Armor INT = 3947&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.17.1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Warhammer''' is a slow, well-[[armor|armored]] heavy 'mech with a diverse set of loadouts including [[brawlers]], [[skirmishers]], [[generalist]]s, and [[sniper]]s. Generally a good choice for [[tanking]].&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
===Prime===&lt;br /&gt;
Uniquely excellent [[C-Bill|Inexpensive]] [[twist fighter]] and [[tanker]]. Good at [[Asset_Roles#Brawler|pushing and holding objectives]].&lt;br /&gt;
&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=Equipped with a [[Standard engine]], giving low [[damage transfer]]. [[Chain fire]] PPCs to improve its already decent [[heat capacity]] or to spread out [[screen shake]]. Can operate for a long time without [[rearm|ammo resupply]].&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
[[Fire-support]] [[asset]]. Prone to [[staring]], dependent on allies to [[tank]] and distract enemies at [[medium-range]]. [[Standard engine]] improves durability.&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=[[Group-fire]] the [[LPL]]s until the [[yellow line]], then using a second [[weapon group]], [[chain-fire]] them to avoid [[overheat]].&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
Good [[sniper]] effective at [[screen shake|suppressing]] other snipers in open terrain. Can lead a [[push]] onto an [[objective]] if needed.&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=[[Chain-fire]] the [[HVAC10]]s to suppress enemies more effectively. [[Buy]] HVAC10 ammo for all 4 [[free tons]].&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
Very high [[alpha strike]], excellent at [[poking]]. Works best as a [[skirmisher]].&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
Excellent [[Brawler]]. It's two [[PPCs]] give it some [[skirmishing]] ability, too.&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=[[Chain fire]] the PPCs to maximize [[screen shake]].&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
Operates best as a [[skirmisher]]. [[Burst damage]]-focused with [[damage spreading]] capabilities. Good at targeting individual [[component]]s like [[arming|arms]].&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1= Good [[damage multiplier]]s against [[tank]]s.&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
Terrifying [[brawler]], highly effective at [[overheating]] or distracting enemies and eliminating [[BA]]. Four [[Free Tons]] support the ammo-hungry [[RAC5]]s.&lt;br /&gt;
&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=Works best between 60-150m. Watch out for enemies coming within the [[MRM20]]'s [[minimum range]].&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
Dedicated [[sniper]]. Poor performance at [[close-range]]. Good choice for wide-open [[maps]].&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=[[Chain-fire]] the [[ERPPC]]s to prevent [[overheating]]. Prepare a second button for chain-firing the [[AC2]]s for fighting [[BA]].&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The Warhammer BattleMech was introduced by StarCorps Industries in 2515 to be &amp;quot;a mobile 'Mech with enough firepower to destroy or severely damage any 'Mech of the same weight class or lower.&amp;quot; In the mission it was designed for, the Warhammer proved to be a very capable 'Mech, and for centuries practically defined the entire class of heavy 'Mechs. Boasting incredible firepower and respectable armoring, the Warhammer served prominently in the Star League Defense Force and was one of the premier 'Mechs in the Gunslinger Program. Indeed, many of the greatest MechWarriors in history were Warhammer pilots.&lt;br /&gt;
Being more lightly armored then other mechs of its class, the Warhammer preferred to stay at range where its weaponry was most effective. In addition to PPCs, SRMs, and Lasers, it had two machine guns for defense against infantry.&lt;br /&gt;
&lt;br /&gt;
The Warhammer Armor:&lt;br /&gt;
Durallex Ballistic-Reinforced Armor, was developed by the Draconis Combine in 3131 as a response to autocannon and missile weapons. The armor is a combination of Hardened and Reactive Armor that reduce damage taken from ballistic and missile weapons. The armor is also known as &amp;quot;reinforced&amp;quot; armor, but many techs use the term &amp;quot;hardened light&amp;quot; to describe it. A thinner version of hardened armor is backed by cable mesh that warps and traps missile and ballistic ammunition.&lt;br /&gt;
&lt;br /&gt;
Date Introduced 2515 during the Era known as &amp;quot;Age of War&amp;quot; (2005 - 2570) - Unit Role: Brawler&lt;br /&gt;
&lt;br /&gt;
Amongst BT fans, the Warhammer, along with other Mechs designed for the ''Macross'' Anime series, is referred as the ''Unseen''. Another ''Unseen'' Mech (which was originally planned to appear in MWLL) is the [[Marauder]].&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Warhammer BattleTech Reference]&lt;br /&gt;
{{Template:Navbox_Assets_IS}}&lt;/div&gt;</summary>
		<author><name>Warlord Kentax</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Warhammer&amp;diff=14834</id>
		<title>Warhammer</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Warhammer&amp;diff=14834"/>
				<updated>2024-08-16T04:00:45Z</updated>
		
		<summary type="html">&lt;p&gt;Warlord Kentax: /* Variant C */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mech|&lt;br /&gt;
| Image = File:Warhammer.png&lt;br /&gt;
| ImageGif = File:Warhammer_spin.gif&lt;br /&gt;
| Class = Heavy&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 8&lt;br /&gt;
| Tier = 9&lt;br /&gt;
| Tonnage = 70&lt;br /&gt;
| Speed = 64&lt;br /&gt;
| SpeedWithMasc = &lt;br /&gt;
| Rotation = 260&lt;br /&gt;
| PitchStand = -33° to +41°&lt;br /&gt;
| PitchCrouch = -33° to +51°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 66 900&lt;br /&gt;
| ArmorT Prime = 64 474&lt;br /&gt;
| Engine Prime = VOX 280 STD&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[PPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ML]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;13t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 67 600&lt;br /&gt;
| ArmorT A = 61 312&lt;br /&gt;
| Engine A = VOX 280 STD&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[LPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SRM2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;8 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;12.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 76 500&lt;br /&gt;
| ArmorT B = 61 312&lt;br /&gt;
| Engine B = VOX 280 XL&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HVAC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HMG]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[B-Pod]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;12.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 77 100&lt;br /&gt;
| ArmorT C = 64 474&lt;br /&gt;
| Engine C = VOX 280 XL&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[SPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;13t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 80 100&lt;br /&gt;
| ArmorT D = 64 474&lt;br /&gt;
| Engine D = VOX 280 XL&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[UAC20]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[PPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HMG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;13t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 74 000&lt;br /&gt;
| ArmorT E = 64 474&lt;br /&gt;
| Engine E = VOX 280 XL&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[AC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;13t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 79 000&lt;br /&gt;
| ArmorT F = 64 474&lt;br /&gt;
| Engine F = VOX 280 XL&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[RAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[MRM20]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[Flamer]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;13t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 76 500&lt;br /&gt;
| ArmorT G = 61 312&lt;br /&gt;
| Engine G = VOX 280 XL&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ELRM15]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[AC2]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[B-Pod]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;12.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Pods = RE&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor CT = 9138&lt;br /&gt;
| Armor LRT = 5939&lt;br /&gt;
| Armor B = 5483&lt;br /&gt;
| Armor LRA = 5254&lt;br /&gt;
| Armor RE = 3655&lt;br /&gt;
| Armor LRL = 6579&lt;br /&gt;
| Armor INT = 3947&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.17.1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Warhammer''' is a slow, well-[[armor|armored]] heavy 'mech with a diverse set of loadouts including [[brawlers]], [[skirmishers]], [[generalist]]s, and [[sniper]]s. Generally a good choice for [[tanking]].&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
===Prime===&lt;br /&gt;
Uniquely excellent [[C-Bill|Inexpensive]] [[twist fighter]] and [[tanker]]. Good at [[Asset_Roles#Brawler|pushing and holding objectives]].&lt;br /&gt;
&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=Equipped with a [[Standard engine]], giving low [[damage transfer]]. [[Chain fire]] PPCs to improve its already decent [[heat capacity]] or to spread out [[screen shake]]. Can operate for a long time without [[rearm|ammo resupply]].&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
[[Fire-support]] [[asset]]. Prone to [[staring]], dependent on allies to [[tank]] and distract enemies at [[medium-range]]. [[Standard engine]] improves durability.&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=[[Group-fire]] the [[LPL]]s until the [[yellow line]], then using a second [[weapon group]], [[chain-fire]] them to avoid [[overheat]].&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
Good [[sniper]] effective at [[screen shake|suppressing]] other snipers in open terrain. Can lead a [[push]] onto an [[objective]] if needed.&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=[[Chain-fire]] the [[HVAC10]]s to suppress enemies more effectively. [[Buy]] HVAC10 ammo for all 4 [[free tons]].&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
Very high [[alpha strike]], excellent at [[poking]]. Works best as a [[skirmisher]].&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
{{fluff}}&lt;br /&gt;
Excellent [[generalist]]. Good at both [[brawling]] and [[skirmishing]].&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=Prepare an extra mouse button for [[chain-firing]] the [[LL]]s when in [[close-combat]] or on hot [[map]]s. Remember to [[lead]] the [[TBolt]] shots in close-combat.&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
Operates best as a [[skirmisher]]. [[Burst damage]]-focused with [[damage spreading]] capabilities. Good at targeting individual [[component]]s like [[arming|arms]].&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1= Good [[damage multiplier]]s against [[tank]]s.&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
Terrifying [[brawler]], highly effective at [[overheating]] or distracting enemies and eliminating [[BA]]. Four [[Free Tons]] support the ammo-hungry [[RAC5]]s.&lt;br /&gt;
&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=Works best between 60-150m. Watch out for enemies coming within the [[MRM20]]'s [[minimum range]].&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
Dedicated [[sniper]]. Poor performance at [[close-range]]. Good choice for wide-open [[maps]].&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=[[Chain-fire]] the [[ERPPC]]s to prevent [[overheating]]. Prepare a second button for chain-firing the [[AC2]]s for fighting [[BA]].&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The Warhammer BattleMech was introduced by StarCorps Industries in 2515 to be &amp;quot;a mobile 'Mech with enough firepower to destroy or severely damage any 'Mech of the same weight class or lower.&amp;quot; In the mission it was designed for, the Warhammer proved to be a very capable 'Mech, and for centuries practically defined the entire class of heavy 'Mechs. Boasting incredible firepower and respectable armoring, the Warhammer served prominently in the Star League Defense Force and was one of the premier 'Mechs in the Gunslinger Program. Indeed, many of the greatest MechWarriors in history were Warhammer pilots.&lt;br /&gt;
Being more lightly armored then other mechs of its class, the Warhammer preferred to stay at range where its weaponry was most effective. In addition to PPCs, SRMs, and Lasers, it had two machine guns for defense against infantry.&lt;br /&gt;
&lt;br /&gt;
The Warhammer Armor:&lt;br /&gt;
Durallex Ballistic-Reinforced Armor, was developed by the Draconis Combine in 3131 as a response to autocannon and missile weapons. The armor is a combination of Hardened and Reactive Armor that reduce damage taken from ballistic and missile weapons. The armor is also known as &amp;quot;reinforced&amp;quot; armor, but many techs use the term &amp;quot;hardened light&amp;quot; to describe it. A thinner version of hardened armor is backed by cable mesh that warps and traps missile and ballistic ammunition.&lt;br /&gt;
&lt;br /&gt;
Date Introduced 2515 during the Era known as &amp;quot;Age of War&amp;quot; (2005 - 2570) - Unit Role: Brawler&lt;br /&gt;
&lt;br /&gt;
Amongst BT fans, the Warhammer, along with other Mechs designed for the ''Macross'' Anime series, is referred as the ''Unseen''. Another ''Unseen'' Mech (which was originally planned to appear in MWLL) is the [[Marauder]].&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Warhammer BattleTech Reference]&lt;br /&gt;
{{Template:Navbox_Assets_IS}}&lt;/div&gt;</summary>
		<author><name>Warlord Kentax</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Warhammer&amp;diff=14833</id>
		<title>Warhammer</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Warhammer&amp;diff=14833"/>
				<updated>2024-08-16T03:59:35Z</updated>
		
		<summary type="html">&lt;p&gt;Warlord Kentax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mech|&lt;br /&gt;
| Image = File:Warhammer.png&lt;br /&gt;
| ImageGif = File:Warhammer_spin.gif&lt;br /&gt;
| Class = Heavy&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 8&lt;br /&gt;
| Tier = 9&lt;br /&gt;
| Tonnage = 70&lt;br /&gt;
| Speed = 64&lt;br /&gt;
| SpeedWithMasc = &lt;br /&gt;
| Rotation = 260&lt;br /&gt;
| PitchStand = -33° to +41°&lt;br /&gt;
| PitchCrouch = -33° to +51°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 66 900&lt;br /&gt;
| ArmorT Prime = 64 474&lt;br /&gt;
| Engine Prime = VOX 280 STD&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[PPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ML]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;13t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 67 600&lt;br /&gt;
| ArmorT A = 61 312&lt;br /&gt;
| Engine A = VOX 280 STD&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[LPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SRM2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;8 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;12.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 76 500&lt;br /&gt;
| ArmorT B = 61 312&lt;br /&gt;
| Engine B = VOX 280 XL&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HVAC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HMG]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[B-Pod]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;12.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 77 100&lt;br /&gt;
| ArmorT C = 64 474&lt;br /&gt;
| Engine C = VOX 280 XL&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[SPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;13t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 80 100&lt;br /&gt;
| ArmorT D = 64 474&lt;br /&gt;
| Engine D = VOX 280 XL&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[UAC20]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[PPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HMG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;13t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 74 000&lt;br /&gt;
| ArmorT E = 64 474&lt;br /&gt;
| Engine E = VOX 280 XL&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[AC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;13t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 79 000&lt;br /&gt;
| ArmorT F = 64 474&lt;br /&gt;
| Engine F = VOX 280 XL&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[RAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[MRM20]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[Flamer]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;13t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 76 500&lt;br /&gt;
| ArmorT G = 61 312&lt;br /&gt;
| Engine G = VOX 280 XL&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ELRM15]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[AC2]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[B-Pod]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;12.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Pods = RE&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor CT = 9138&lt;br /&gt;
| Armor LRT = 5939&lt;br /&gt;
| Armor B = 5483&lt;br /&gt;
| Armor LRA = 5254&lt;br /&gt;
| Armor RE = 3655&lt;br /&gt;
| Armor LRL = 6579&lt;br /&gt;
| Armor INT = 3947&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.17.1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Warhammer''' is a slow, well-[[armor|armored]] heavy 'mech with a diverse set of loadouts including [[brawlers]], [[skirmishers]], [[generalist]]s, and [[sniper]]s. Generally a good choice for [[tanking]].&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
===Prime===&lt;br /&gt;
Uniquely excellent [[C-Bill|Inexpensive]] [[twist fighter]] and [[tanker]]. Good at [[Asset_Roles#Brawler|pushing and holding objectives]].&lt;br /&gt;
&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=Equipped with a [[Standard engine]], giving low [[damage transfer]]. [[Chain fire]] PPCs to improve its already decent [[heat capacity]] or to spread out [[screen shake]]. Can operate for a long time without [[rearm|ammo resupply]].&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
[[Fire-support]] [[asset]]. Prone to [[staring]], dependent on allies to [[tank]] and distract enemies at [[medium-range]]. [[Standard engine]] improves durability.&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=[[Group-fire]] the [[LPL]]s until the [[yellow line]], then using a second [[weapon group]], [[chain-fire]] them to avoid [[overheat]].&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
Good [[sniper]] effective at [[screen shake|suppressing]] other snipers in open terrain. Can lead a [[push]] onto an [[objective]] if needed.&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=[[Chain-fire]] the [[HVAC10]]s to suppress enemies more effectively. [[Buy]] HVAC10 ammo for all 4 [[free tons]].&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
{{fluff}}&lt;br /&gt;
Somewhat [[GECM|stealthy]], good at pushing and holding [[objective]]s. Offers better [[screen-shake|Screen Shaking]], [[LAMS|anti-LRM]] and [[scouting]] [[support]] capabilities, and [[battlefield awareness]] than similar [[brawlers]].&lt;br /&gt;
&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=[[Chain-fire]] the [[LPPC]]s to increase [[screen shake]]. Even though the &amp;quot;C&amp;quot; has [[GECM]], go [[passive]] in order to turn off the [[LAMS]] if you really need to [[hide]]&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
{{fluff}}&lt;br /&gt;
Excellent [[generalist]]. Good at both [[brawling]] and [[skirmishing]].&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=Prepare an extra mouse button for [[chain-firing]] the [[LL]]s when in [[close-combat]] or on hot [[map]]s. Remember to [[lead]] the [[TBolt]] shots in close-combat.&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
Operates best as a [[skirmisher]]. [[Burst damage]]-focused with [[damage spreading]] capabilities. Good at targeting individual [[component]]s like [[arming|arms]].&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1= Good [[damage multiplier]]s against [[tank]]s.&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
Terrifying [[brawler]], highly effective at [[overheating]] or distracting enemies and eliminating [[BA]]. Four [[Free Tons]] support the ammo-hungry [[RAC5]]s.&lt;br /&gt;
&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=Works best between 60-150m. Watch out for enemies coming within the [[MRM20]]'s [[minimum range]].&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
Dedicated [[sniper]]. Poor performance at [[close-range]]. Good choice for wide-open [[maps]].&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=[[Chain-fire]] the [[ERPPC]]s to prevent [[overheating]]. Prepare a second button for chain-firing the [[AC2]]s for fighting [[BA]].&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The Warhammer BattleMech was introduced by StarCorps Industries in 2515 to be &amp;quot;a mobile 'Mech with enough firepower to destroy or severely damage any 'Mech of the same weight class or lower.&amp;quot; In the mission it was designed for, the Warhammer proved to be a very capable 'Mech, and for centuries practically defined the entire class of heavy 'Mechs. Boasting incredible firepower and respectable armoring, the Warhammer served prominently in the Star League Defense Force and was one of the premier 'Mechs in the Gunslinger Program. Indeed, many of the greatest MechWarriors in history were Warhammer pilots.&lt;br /&gt;
Being more lightly armored then other mechs of its class, the Warhammer preferred to stay at range where its weaponry was most effective. In addition to PPCs, SRMs, and Lasers, it had two machine guns for defense against infantry.&lt;br /&gt;
&lt;br /&gt;
The Warhammer Armor:&lt;br /&gt;
Durallex Ballistic-Reinforced Armor, was developed by the Draconis Combine in 3131 as a response to autocannon and missile weapons. The armor is a combination of Hardened and Reactive Armor that reduce damage taken from ballistic and missile weapons. The armor is also known as &amp;quot;reinforced&amp;quot; armor, but many techs use the term &amp;quot;hardened light&amp;quot; to describe it. A thinner version of hardened armor is backed by cable mesh that warps and traps missile and ballistic ammunition.&lt;br /&gt;
&lt;br /&gt;
Date Introduced 2515 during the Era known as &amp;quot;Age of War&amp;quot; (2005 - 2570) - Unit Role: Brawler&lt;br /&gt;
&lt;br /&gt;
Amongst BT fans, the Warhammer, along with other Mechs designed for the ''Macross'' Anime series, is referred as the ''Unseen''. Another ''Unseen'' Mech (which was originally planned to appear in MWLL) is the [[Marauder]].&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Warhammer BattleTech Reference]&lt;br /&gt;
{{Template:Navbox_Assets_IS}}&lt;/div&gt;</summary>
		<author><name>Warlord Kentax</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Warhammer&amp;diff=14832</id>
		<title>Warhammer</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Warhammer&amp;diff=14832"/>
				<updated>2024-08-16T03:06:10Z</updated>
		
		<summary type="html">&lt;p&gt;Warlord Kentax: /* Variant A */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mech|&lt;br /&gt;
| Image = File:Warhammer.png&lt;br /&gt;
| ImageGif = File:Warhammer_spin.gif&lt;br /&gt;
| Class = Heavy&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 8&lt;br /&gt;
| Tier = 9&lt;br /&gt;
| Tonnage = 70&lt;br /&gt;
| Speed = 64&lt;br /&gt;
| SpeedWithMasc = &lt;br /&gt;
| Rotation = 260&lt;br /&gt;
| PitchStand = -33° to +41°&lt;br /&gt;
| PitchCrouch = -33° to +51°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 66 900&lt;br /&gt;
| ArmorT Prime = 64 474&lt;br /&gt;
| Engine Prime = VOX 280 STD&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[PPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ML]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;13t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 67 600&lt;br /&gt;
| ArmorT A = 61 312&lt;br /&gt;
| Engine A = VOX 280 STD&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[LPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SRM2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;8 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;12.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 76 500&lt;br /&gt;
| ArmorT B = 61 312&lt;br /&gt;
| Engine B = VOX 280 XL&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HVAC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HMG]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[B-Pod]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;12.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 77 100&lt;br /&gt;
| ArmorT C = 64 474&lt;br /&gt;
| Engine C = VOX 280 XL&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[SL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;13t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 80 100&lt;br /&gt;
| ArmorT D = 64 474&lt;br /&gt;
| Engine D = VOX 280 XL&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[UAC20]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[PPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HMG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;13t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 74 000&lt;br /&gt;
| ArmorT E = 64 474&lt;br /&gt;
| Engine E = VOX 280 XL&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[AC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;13t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 79 000&lt;br /&gt;
| ArmorT F = 64 474&lt;br /&gt;
| Engine F = VOX 280 XL&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[RAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[MRM20]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[Flamer]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;13t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 76 500&lt;br /&gt;
| ArmorT G = 61 312&lt;br /&gt;
| Engine G = VOX 280 XL&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ELRM15]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[AC2]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[B-Pod]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;12.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Pods = RE&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor CT = 9138&lt;br /&gt;
| Armor LRT = 5939&lt;br /&gt;
| Armor B = 5483&lt;br /&gt;
| Armor LRA = 5254&lt;br /&gt;
| Armor RE = 3655&lt;br /&gt;
| Armor LRL = 6579&lt;br /&gt;
| Armor INT = 3947&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.17.1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Warhammer''' is a slow, well-[[armor|armored]] heavy 'mech with a diverse set of loadouts including [[brawlers]], [[skirmishers]], [[generalist]]s, and [[sniper]]s. Generally a good choice for [[tanking]].&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
===Prime===&lt;br /&gt;
Uniquely excellent [[C-Bill|Inexpensive]] [[twist fighter]] and [[tanker]]. Good at [[Asset_Roles#Brawler|pushing and holding objectives]].&lt;br /&gt;
&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=Equipped with a [[Standard engine]], giving low [[damage transfer]]. [[Chain fire]] PPCs to improve its already decent [[heat capacity]] or to spread out [[screen shake]]. Can operate for a long time without [[rearm|ammo resupply]].&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
[[Fire-support]] [[asset]]. Prone to [[staring]], dependent on allies to [[tank]] and distract enemies at [[medium-range]]. [[Standard engine]] improves durability.&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=[[Group-fire]] the [[LPL]]s until the [[yellow line]], then using a second [[weapon group]], [[chain-fire]] them to avoid [[overheat]].&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
Good [[sniper]] effective at [[screen shake|suppressing]] other snipers in open terrain. Can lead a [[push]] onto an [[objective]] if needed.&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=[[Chain-fire]] the [[HVAC10]]s to suppress enemies more effectively. [[Buy]] HVAC10 ammo for all 4 [[free tons]].&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
{{fluff}}&lt;br /&gt;
Somewhat [[GECM|stealthy]], good at pushing and holding [[objective]]s. Offers better [[screen-shake|Screen Shaking]], [[LAMS|anti-LRM]] and [[scouting]] [[support]] capabilities, and [[battlefield awareness]] than similar [[brawlers]].&lt;br /&gt;
&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=[[Chain-fire]] the [[LPPC]]s to increase [[screen shake]]. Even though the &amp;quot;C&amp;quot; has [[GECM]], go [[passive]] in order to turn off the [[LAMS]] if you really need to [[hide]]&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
{{fluff}}&lt;br /&gt;
Excellent [[generalist]]. Good at both [[brawling]] and [[skirmishing]].&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=Prepare an extra mouse button for [[chain-firing]] the [[LL]]s when in [[close-combat]] or on hot [[map]]s. Remember to [[lead]] the [[TBolt]] shots in close-combat.&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
Operates best as a [[skirmisher]]. [[Burst damage]]-focused with [[damage spreading]] capabilities. Good at targeting individual [[component]]s like [[arming|arms]].&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1= Good [[damage multiplier]]s against [[tank]]s.&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
Terrifying [[brawler]], highly effective at [[overheating]] or distracting enemies and eliminating [[BA]]. Four [[Free Tons]] support the ammo-hungry [[RAC5]]s.&lt;br /&gt;
&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=Works best between 60-150m. Watch out for enemies coming within the [[MRM20]]'s [[minimum range]].&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
Dedicated [[sniper]]. Poor performance at [[close-range]]. Good choice for wide-open [[maps]].&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=[[Chain-fire]] the [[ERPPC]]s to prevent [[overheating]]. Prepare a second button for chain-firing the [[AC2]]s for fighting [[BA]].&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The Warhammer BattleMech was introduced by StarCorps Industries in 2515 to be &amp;quot;a mobile 'Mech with enough firepower to destroy or severely damage any 'Mech of the same weight class or lower.&amp;quot; In the mission it was designed for, the Warhammer proved to be a very capable 'Mech, and for centuries practically defined the entire class of heavy 'Mechs. Boasting incredible firepower and respectable armoring, the Warhammer served prominently in the Star League Defense Force and was one of the premier 'Mechs in the Gunslinger Program. Indeed, many of the greatest MechWarriors in history were Warhammer pilots.&lt;br /&gt;
Being more lightly armored then other mechs of its class, the Warhammer preferred to stay at range where its weaponry was most effective. In addition to PPCs, SRMs, and Lasers, it had two machine guns for defense against infantry.&lt;br /&gt;
&lt;br /&gt;
The Warhammer Armor:&lt;br /&gt;
Durallex Ballistic-Reinforced Armor, was developed by the Draconis Combine in 3131 as a response to autocannon and missile weapons. The armor is a combination of Hardened and Reactive Armor that reduce damage taken from ballistic and missile weapons. The armor is also known as &amp;quot;reinforced&amp;quot; armor, but many techs use the term &amp;quot;hardened light&amp;quot; to describe it. A thinner version of hardened armor is backed by cable mesh that warps and traps missile and ballistic ammunition.&lt;br /&gt;
&lt;br /&gt;
Date Introduced 2515 during the Era known as &amp;quot;Age of War&amp;quot; (2005 - 2570) - Unit Role: Brawler&lt;br /&gt;
&lt;br /&gt;
Amongst BT fans, the Warhammer, along with other Mechs designed for the ''Macross'' Anime series, is referred as the ''Unseen''. Another ''Unseen'' Mech (which was originally planned to appear in MWLL) is the [[Marauder]].&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Warhammer BattleTech Reference]&lt;br /&gt;
{{Template:Navbox_Assets_IS}}&lt;/div&gt;</summary>
		<author><name>Warlord Kentax</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Air_Combat_Guide&amp;diff=14783</id>
		<title>Air Combat Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Air_Combat_Guide&amp;diff=14783"/>
				<updated>2024-07-17T01:26:31Z</updated>
		
		<summary type="html">&lt;p&gt;Warlord Kentax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;width:352px; background-color:#4c4c4c; border: 1px solid #6c6c6c; border-radius:2px; padding:3px 3px 8px 3px; float:right; margin-left:10px; margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Air_combat.jpg|350px|center|]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=VTOLs=&lt;br /&gt;
Vertical Take Off and Landing (VTOL) aircraft are some of the cheapest in the game. [[VTOLs]] are not [[Starter Asset Guide|starter assets]], but can be purchased with a small [[CBills#Transferring_C-Bills|donation]] from another player or with at least one increase in [[rank]]. VTOLs have a longer [[MWLL_Basics_Guide#Buying_the_Mech|build time]] than ground [[assets]], players will have to patiently wait 25 seconds for their VTOL to be constructed.&lt;br /&gt;
&lt;br /&gt;
==Maneuvering VTOLs==&lt;br /&gt;
&lt;br /&gt;
VTOLs fly differently from [[Air Combat Guide#Aerospace|aerospace]]. Pressing '''[space]''' will force the VTOL to take off into the air and gain elevation, while '''[Left Shift]''' will cause the VTOL to descend. By [[roll|flying on a roll]] with '''[A]''' and '''[D]''' VTOLs can strafe left and right. '''[W]''' and '''[S]''' cause the VTOL to fly forward and backward. Forward and backward flight speeds can be increased by [[pitch|pitching]] down or up, respectively, using the mouse. Using [[yaw|yaw]] on the mouse, the VTOL can be made to aim at targets. VTOLs have a functional maximum [[pitch]] of 30 degrees up and minimum pitch of -45 degrees down, this means targets directly above or below the VTOL cannot be aimed at.&lt;br /&gt;
&lt;br /&gt;
While not as fast as a [[Solitaire]] with [[MASC]], VTOLs can easily fly over difficult terrain and travel directly to nearly any base on any [[Terrain Control]] map faster more reasonably than any other [[asset]]. (Aerospace can sometimes capture a base more quickly than a VTOL, but landing and take off at most bases is impractical for aerospace.)&lt;br /&gt;
&lt;br /&gt;
In the late game,  VTOLs lose much of their effectiveness in terms of firepower and armor. Most late game [[assets]] can deal massive damage to VTOLs. In the late game, VTOLs work best at [[scouting]] and [[back capping]] (so long as the rear bases are unguarded).&lt;br /&gt;
&lt;br /&gt;
===Landing===&lt;br /&gt;
&lt;br /&gt;
To land a VTOL, hold down on '''[left shift]''' until the VTOL is about 20 meters above the ground, let go of '''[left shift]''' in order to reduce speed. Then gently tap '''[left shift]''' a few more times until the VTOL touches down. Thanks to this landing method, VTOLs can much more easily repair at [[repair bay|forward repair bays]] than other aircraft, but do be careful as allies are not always gentle and my deliver a fatal kick to the VTOL.&lt;br /&gt;
&lt;br /&gt;
==Attacking==&lt;br /&gt;
&lt;br /&gt;
===Ground Targets===&lt;br /&gt;
VTOLs are extremely effective in the early game against individual targets. Most early game assets have a difficult time pitching their turret or torso high enough to be able to shoot an aircraft directly above them, this provides VTOLs the ability to escape combat by flying directly over the enemy and then ascending. When dealing with large groups of enemies VTOLs should either wait for their allies or stay at a low elevation so that terrain can be used to block incoming fire.&lt;br /&gt;
&lt;br /&gt;
===Air Targets===&lt;br /&gt;
VTOLs are considerably more maneuverable, but also far slower than aerospace, making VTOLs excellent [[dogfighter|dogfighters]] (depending on their weapon loadout), but terrible [[interceptor|interceptors]]. For example, when an enemy aerospace attacks a VTOL, if the VTOL flies straight up, the aerospace will eventually stall or be forced to temporarily break off the attack.&lt;br /&gt;
&lt;br /&gt;
=Aerospace=&lt;br /&gt;
[[Aerospace]] are fixed-wing aircraft that compose the majority of aircraft choices and roles in Mechwarrior: Living Legends. Aerospace have three primary classes. [[Fighters]], [[Attackers]], and [[Bombers]].&lt;br /&gt;
&lt;br /&gt;
In [[Terrain Control]], aerospace generally do not help the losing team due to their poor ability to capture points and especially long [[build time]] of 45 seconds. Players are advised to reconsider flying aerospace if their team is losing. &lt;br /&gt;
&lt;br /&gt;
===Taking Off===&lt;br /&gt;
To take off, make sure there are no obstacles in the way. If there are, move the aerospace at low [[throttle]] until a clear long level stretch of land, preferably a runway can be found. Once ready to take off, push the throttle to maximum by holding down '''[w]''' or pressing '''[Num Pad +]'''. Then immediately hold down '''[Left Shift]''' to [[boost]], do pay attention not to [[heat|overheat]] the aerospace. As the aerospace increases in speed, hold down the '''[Space Bar]''' or pitch up using the mouse.&lt;br /&gt;
&lt;br /&gt;
After taking off the aerospace player should reanalyze the state of the battle. If they need to avoid getting shot by nearby enemies, the aerospace should pitch up near 90 degrees until getting close to the map [[ceiling]]. If there are no nearby enemies and the player is planning to attack from a [[Air Combat Guide#High|high angle]] they should take a modest 45 degree pitch to gain elevation while maintaining speed. If the player is planning a [[Air Combat Guide#Low|low angle]] attack, they should keep a shallow pitch around zero degrees, taking care not to collide with the terrain.&lt;br /&gt;
&lt;br /&gt;
===Maneuvering Aerospace===&lt;br /&gt;
Aerospace throttle up and down with '''[W]''' and '''[S]''' just like a mech, but unlike a mech, '''[A]''' and '''[D]''' cause aerospace to roll. [[Pitch]] and [[yaw]] are controlled by the mouse just like mechs. By Rolling to the intended direction and holding '''[Space Bar]''' or Pitching up using the mouse, aerospace can turn much more quickly than using yaw. Aerospace have an optimal turning speed between 245 and 315 km/h depending on the particular aerospace and what classification [[Fighters|Fighter]], [[Attackers|Attacker]], or [[Bombers|Bomber]]. The specific optimal turning speed for each aerospace variant can be found in the variant information column on each [[aerospace|aerospace's]] page on this wiki. This optimal turning speed is very important for avoiding lock on missiles like [[LRM|LRMs]] and in [[Dogfighters|dogfighting]]. Since most of the time aerospace are flying at maximum throttle, it is easiest to achieve the optimal turning speed for any aerospace by pressing '''[X]''' to cut the throttle to zero, then adjusting the throttle back up partway by pressing '''[W]''' for a short time and then releasing it sometime before it hits 100%. Keep in mind that going slower than the optimal turning speed also prevents sharp turns. By throttling up and/or using the [[Boost]] in these cases, the optimal turning speed can be reached quickly.&lt;br /&gt;
&lt;br /&gt;
Holding '''[Left Shift]''' while in the air gives aerospace a [[Boost]] in speed and produces heat just like it does during take off. This can be used to escape other aerospace and to quickly get out of range of enemy weapons range after an attack run. It can also be used to quickly gain speed after stalling out so long as the throttle is not at or close to zero.&lt;br /&gt;
&lt;br /&gt;
''Destroyed components of aerospace affect their maneuverability'' :  Losing a tail or wing reduces turning ability and can interfere with taking off from the runway. Losing the engine reduces the aerospace's top speed in half. Losing the tail and the engine will prevent the aerospace from ever being able to take off again. Be careful using aerospace with destroyed components, it is easy to forget that reduced maneuverability means that the aerospace will need to pull up sooner from an attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:pitch_roll_yaw.jpg|691px|center|]]&amp;lt;div class=&amp;quot;center&amp;quot; style=&amp;quot;width:auto; margin-left:auto; margin-right:auto;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Attacking===&lt;br /&gt;
There are two primary approaches to an attack. A High angle of attack, from up high and a Low angle of attack from close to the ground.&lt;br /&gt;
&lt;br /&gt;
====High====&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:152px; background-color:#4c4c4c; border: 1px solid #6c6c6c; border-radius:2px; padding:3px 3px 8px 3px; float:right; margin-left:5px; margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:High Attack 1.jpg|150px|center|]]&amp;lt;div class=&amp;quot;center&amp;quot; style=&amp;quot;width:auto; margin-left:auto; margin-right:auto;&amp;quot;&amp;gt;High Attack&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:152px; background-color:#4c4c4c; border: 1px solid #6c6c6c; border-radius:2px; padding:3px 3px 8px 3px; float:right; margin-left:5px; margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:High Attack 2.jpg|150px|center|]]&amp;lt;div class=&amp;quot;center&amp;quot; style=&amp;quot;width:auto; margin-left:auto; margin-right:auto;&amp;quot;&amp;gt;High Attack&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
When attacking from up high it is best to use long range weapons if the player plans to pull up outside of enemy weapon ranges. If the player intends to get in close, then [[Bomb#Gameplay &amp;amp; Hints|Cluster Bombs]] or [[Bomb#Gameplay &amp;amp; Hints|Laser Guided Bombs]] as well as larger [[lock on]] weapons like [[LRM20]] are appropriate. Due to pulling up and accelerating out of range after completing an attack run, attacking from a high angle results in surprisingly long engagement windows and low speeds at close range to the opponent. This can result in the aerospace taking heavy damage.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
====Low====&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:152px; background-color:#4c4c4c; border: 1px solid #6c6c6c; border-radius:2px; padding:3px 3px 8px 3px; float:right; margin-left:5px; margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Low Attack 1.jpg|150px|center|]]&amp;lt;div class=&amp;quot;center&amp;quot; style=&amp;quot;width:auto; margin-left:auto; margin-right:auto;&amp;quot;&amp;gt;Low Attack&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:152px; background-color:#4c4c4c; border: 1px solid #6c6c6c; border-radius:2px; padding:3px 3px 8px 3px; float:right; margin-left:5px; margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Low Attack 2.jpg|150px|center|]]&amp;lt;div class=&amp;quot;center&amp;quot; style=&amp;quot;width:auto; margin-left:auto; margin-right:auto;&amp;quot;&amp;gt;Low Attack&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
When attacking from close to the ground, shorter range weapons work far better, especially if there is plenty of terrain to give cover during the aerospace's retreat. [[Bomb#Gameplay &amp;amp; Hints|HE Bombs]] work best in low angles of attack. Attacks at low angles can be done at far higher sustained speeds than high angle attacks, which is particularly beneficial when enemy [[AA|Anti Aircraft]] [[assets]] are plentiful.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
===Landing===&lt;br /&gt;
To land, first make sure there are no enemy aircraft near the runway. If there are, fly in circles around the base turrets until they leave or destroy them. Next, approach the runway from approximately 1000m away. Line up the aerospace with the runway so that it won't crash into any nearby buildings. Make sure there are no obstacles on the runway. Cut the throttle to zero with '''[x]'''. Pitch the plane down and get close to the ground and fly level around 500m before reaching the runway. If the aerospace is traveling faster than 250 km/h, pitch up slightly to slow it down. Be careful not to pitch up too much and and stall. If the aerospace begins to lose too much speed, pitch down slightly to gain some speed back. Pitching up and then down repeatedly is an effective way to bleed off speed without stalling. Once the &amp;quot;landing gear deployed&amp;quot; icon appears and the plane is traveling at about 200 km/h, pitch down and touch the runway. Quickly press '''[s]''' and hold it to engage the reverse thrust. Once at a complete stop, the aerospace may be [[sell|sold]], [[ammo|rearmed]], or [[repair|repaired]].&lt;br /&gt;
&lt;br /&gt;
==Fighters==&lt;br /&gt;
Fighters are aerospace [[variant|variants]] with larger engines, higher top speeds, better maneuverability, fewer weapons, and no bombs. Fighters tend to be the best [[interceptors]] and [[dogfighters]].&lt;br /&gt;
&lt;br /&gt;
===Interceptors===&lt;br /&gt;
Interceptors are aerospace that are good at destroying bombers. Most fighters fall into this category, although some Attackers and Bombers can fill this role. The best interceptors typically mount weapons with short ranges, high [[refire rate|refire rates]], and high [[DPS]]. Interceptors have to be able to deal massive damage very quickly because bombers will often return to their base turrets or retreat to their allies preventing interceptors from pursuing effectively. Interceptors generally have to have a maneuverability and speed higher than their target, otherwise it can be very difficult to shoot the target or keep it in range.&lt;br /&gt;
&lt;br /&gt;
===Dogfighters===&lt;br /&gt;
Dogfighters are aerospace that are good at fighting most other aerospace, not just bombers. Dogfighters do not normally run weapons with [[Gauss_Rifle#Weapon Stats|charge]] up times or long [[lock on]] times. Highly maneuverable enemy attackers and fighters can often cause these kinds of weapons to miss or fail to lock by taking sharp turns. The best weapons for Dogfighters have a high [[Weapons#Weapon Stats|burst damage]], like [[LBX]] and [[Air_Weapons#Stats|Large Pulse Lasers]]. &lt;br /&gt;
&lt;br /&gt;
====Dogfighting====&lt;br /&gt;
Dogfighting, or air-to-air combat, has a few key techniques that are needed to be effective.&lt;br /&gt;
&lt;br /&gt;
*Diving - To gain extra speed for a short time either to close or escape an enemy, pitch down.&lt;br /&gt;
&lt;br /&gt;
*Circling - The most effective way to avoid fire from other aircraft, in most situations, is to turn in a circle by rolling the plane 90 degrees to the left or right and taking a sharp turn by holding down the '''[Space Bar]''' and getting the aerospace as close to it's [[Air Combat Guide#Maneuvering|optimal turning speed]] as possible.&lt;br /&gt;
&lt;br /&gt;
*Janking - When circling cannot be done because the enemy has significantly better maneuverability and/or there are many other enemies near by, fly the aerospace towards friendlies, base turrets, or somewhere away from enemies. Instead of flying straight towards the intended destination, roll left and right randomly and pitch up and down randomly. This way the enemy aerospace can be lead to a part of the map that is more advantageous. Once at the destination, resume circling. Janking is especially important against aircraft with weapons with long [[refire rate|refire rates]].&lt;br /&gt;
&lt;br /&gt;
*Retreating - When engaged with a much smaller aircraft, or aircraft with few weapons, janking may not be an effective use of time. Instead, flying straight to the protective cover of allies or base turrets may be in order. &lt;br /&gt;
&lt;br /&gt;
*Stalling - Cut the throttle completely. Enemy aerospace that do not slow down will overshoot or run into their target. Additionally, if they try too hard to slow down, they may stall.&lt;br /&gt;
&lt;br /&gt;
*Leading - Enemy aerospace aren't always heading straight at or straight away from the player. By aiming the aerospace ahead of the enemy aerospace, the distance between them can be closed.&lt;br /&gt;
&lt;br /&gt;
*Boosting - [[Boosting]] quickly overheats an aerospace, but by periodically, briefly pressing '''[c]''' to dump coolant or by not firing any weapons, the boost can be maintained for longer allowing distances to be closed or widened as needed.&lt;br /&gt;
&lt;br /&gt;
*Dodging - Similar to circling, when [[lock on]] missiles are approaching, get the aerospace as close to it's [[Air Combat Guide#Maneuvering Aerospace|optimal turning speed]] as possible and take a sharp turn to make the missiles miss.&lt;br /&gt;
&lt;br /&gt;
*Weaving - On maps with terrain dangerous for aerospace, players can fly through narrow gaps, near buildings, rocks, and antennae to hopefully shake a pursuer and deny them opportunities to fire.&lt;br /&gt;
&lt;br /&gt;
==Attackers==&lt;br /&gt;
Attackers are aerospace variants with middling engine sizes, top speeds, maneuverabilities, weapons, and have bombs with no reloads. Attackers tend to be multi-role [[assets]] capable of fighting both ground [[assets]] and air assets.&lt;br /&gt;
&lt;br /&gt;
==Bombers==&lt;br /&gt;
Bombers are aerospace variants with small engine sizes, low top speeds, poor maneuverability, many weapons, and have bombs with available [[free tons|reloads]]. Bombers are nearly always intended to be used against ground targets.&lt;br /&gt;
&lt;br /&gt;
===Bombing===&lt;br /&gt;
Bombing can be done incidentally or more deliberately. Occasionally players may find that an opportunity arises to drop bombs while attacking with the aerospace's other weapons.&lt;br /&gt;
&lt;br /&gt;
To conduct a more deliberate bombing run, first pick the [[Air Combat Guide#Attacking|angle of attack]] that best suits the bombs quipped to the the aerospace. High for [[Bomb#Gameplay &amp;amp; Hints|LGBs]] and [[Bomb#Gameplay &amp;amp; Hints|Cluster Bombs]], low for [[Bomb#Gameplay &amp;amp; Hints|HE Bombs]]. It's best to find a target that is already heavily damaged, especially if the aerospace is low on ammo.&lt;br /&gt;
&lt;br /&gt;
* LGBs - Fire them towards the target once it is within 1500m. If the target is [[TAG|TAGed]] or [[NARC|NARCed]], the bombing run is complete unless there are other weapons with shorter ranges that need to be fired during the bombing run. Otherwise, the bomb needs to be guided down with the aerospace's [[reticle]]. Remember that while LGBs do travel faster than aerospace, they take time to get out ahead of the bomber, meaning that LGBs dropped too close to the target will miss since the bomber will have to pull up before the bombs have impacted. Once they have impacted, LGBs also remove [[NARC]]s in the same way that [[PPC]]s do.&lt;br /&gt;
&lt;br /&gt;
* Cluster Bombs - Use the radar screens and the rotating green circle bomb indicator to aim the cluster bombs. Cluster bombs may be dropped from a high altitude, but must be given a substantial lead and their damage is often very spread out. To focus the damage of cluster bombs, fly in closer at a high angle and pitch down while dropping the bombs to force the bombs to hit more precisely where the bomb indicator is targeting. Be careful to not be too close to the ground while dropping cluster bombs as they will damage the bomber.&lt;br /&gt;
&lt;br /&gt;
* HE Bombs - Use the radar screens, exactly like cluster bombs in order to aim HE bombs. No particular [[Air Combat Guide#Attacking|angle of attack]] will dramatically affect the damage dealt by HE Bombs so long as the the target is under the bomb indicator. Be careful to not be too close to the ground while dropping HE bombs as they will damage the bomber.&lt;/div&gt;</summary>
		<author><name>Warlord Kentax</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Radar&amp;diff=14772</id>
		<title>Radar</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Radar&amp;diff=14772"/>
				<updated>2024-07-03T06:02:44Z</updated>
		
		<summary type="html">&lt;p&gt;Warlord Kentax: /* Detection range */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Radar''' is a common term used to describe a Multiple Sensor Suite commonly found on units in the BattleTech Universe. Radar is the primary method of ranged non-visual unit detection and has two modes of operation.&lt;br /&gt;
&lt;br /&gt;
While obscuring one's self behind cover aids in being stealthy and deterring [[missile]] attacks, understanding the Radar system with its varied detection ranges and defenses against detection, is key to maintaining [[battlefield awareness]], avoiding missile [[lock]]s, and getting missile locks.&lt;br /&gt;
&lt;br /&gt;
==Radar Modes==&lt;br /&gt;
[[Image:Passive_radar.png|thumb|right|center|upright=2.5|Radar in &amp;quot;passive&amp;quot; mode; note the blue 300m range circle in center]]&lt;br /&gt;
Vehicles can be in active or passive radar mode, affecting detection of and detectability by enemy units. The radar mode can be toggled by pressing the ['''R'''] key.&lt;br /&gt;
&lt;br /&gt;
===Active Radar===&lt;br /&gt;
Active radar works by sending out signals to detect enemy vehicles up to 1000m away. This function also boosts the radar cross section of any unit currently in active radar mode, making it much easier to detect. Active radar can be enhanced by utilizing an [[Active Radar Probes|active radar probe]], which can extend the detection radius by up to 400m. Active radar mode is also required to establish missile locks, to enable missiles to seek towards an active [[NARC]] or [[TAG]], to receive and share [[C3]] radar data, and to activate [[Automated Weapons]] and [[LAMS]].&lt;br /&gt;
&lt;br /&gt;
===Passive Radar===&lt;br /&gt;
====Advantages====&lt;br /&gt;
&lt;br /&gt;
* In ground [[asset|assets]], the user's radar signature is reduced considerably, by 750m, while in passive mode, even better than [[GECM]].&lt;br /&gt;
&lt;br /&gt;
* If the the user has [[C3]], then the user's radar signature is reduced by only 500m (effectively a 250m penalty), this means that if the user has both C3 and [[GECM]], there is no benefit to passive mode except when covered by allied [[AECM]].&lt;br /&gt;
&lt;br /&gt;
* Enemies shooting at targets with passive radar have their [[Radar#Lock On|Lock On Time]] increased by a multiplier of 1.75.&lt;br /&gt;
&lt;br /&gt;
====Disadvantages====&lt;br /&gt;
&lt;br /&gt;
* Passive radar mode reduces the user's maximum radar range to 300m. This means enemies with [[GECM]], covered by [[AECM]], or protected by [[Stealth Armor]] are completely undetectable in passive mode.&lt;br /&gt;
&lt;br /&gt;
* All of the user's own electronics are disabled in passive mode.&lt;br /&gt;
&lt;br /&gt;
* [[BAP]] and [[BHP]] do not extend the user's radar range while in passive mode.&lt;br /&gt;
&lt;br /&gt;
* [[LAMS]] and [[PDS]] are disabled while in passive mode.&lt;br /&gt;
&lt;br /&gt;
* The user's own [[AECM]] will not block [[NARC|NARCs]], generate [[CBills]], or help reduce the radar signature of allies while in passive mode.&lt;br /&gt;
&lt;br /&gt;
* Passive radar doesn't reduce the radar signature of [[Aerospace]] and [[VTOL|VTOLs]] at all. It only increases [[Radar#Lock On|Lock On Time]]. This also means that players in Aerospace and VTOLs with [[GECM]] do not benefit at all from passive mode.&lt;br /&gt;
&lt;br /&gt;
==Expanded Tactical Map==&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:152px; background-color:#4c4c4c; border: 1px solid #6c6c6c; border-radius:2px; padding:3px 3px 8px 3px; float:right; margin-left:5px; margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Key.jpg|150px|center|]]&amp;lt;div class=&amp;quot;center&amp;quot; style=&amp;quot;width:auto; margin-left:auto; margin-right:auto;&amp;quot;&amp;gt;Contact Key&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:152px; background-color:#4c4c4c; border: 1px solid #6c6c6c; border-radius:2px; padding:3px 3px 8px 3px; float:right; margin-left:5px; margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Expanded Tactical Map.jpg|150px|center|]]&amp;lt;div class=&amp;quot;center&amp;quot; style=&amp;quot;width:auto; margin-left:auto; margin-right:auto;&amp;quot;&amp;gt;Expanded Tactical Map&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Also referred to as the &amp;quot;map menu,&amp;quot; &amp;quot;spawn menu,&amp;quot; or &amp;quot;map screen,&amp;quot; the expanded Tactical Map is accessed with '''[m]'''. In this menu a base can be left clicked on. The selected base will appear in the [[HUD]] to aid in navigation. If the selected base is friendly and capable of spawning battle armor, then it will be your spawn location for your next life. This menu also has a key.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Target==&lt;br /&gt;
Targeting allies and enemies can reveal detailed information like remaining [[armor]], [[chassis type]], or specific chassis. Audio notifications are also provided when the target is [[immobilized]] or [[destroyed]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
There are a variety of possible targeting buttons including:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Target under [[reticle]]: '''[Q]''' This works only to target enemies and allies that are directly under one's reticle. Does not work on mech [[legs]].&amp;lt;br&amp;gt;&lt;br /&gt;
*Target nearest enemy: '''[E]''' Targets the closest enemy.&amp;lt;br&amp;gt;&lt;br /&gt;
*Target next enemy: '''[Mouse Wheel Up]''' Targets enemies in a sequence.&amp;lt;br&amp;gt;&lt;br /&gt;
*Target previous enemy: '''[Mouse Wheel Down]''' Targets enemies in a sequence, in reverse.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Target nearest friendly: '''[N]''' Targets closest ally.&amp;lt;br&amp;gt;&lt;br /&gt;
*Target next friendly: '''[B]''' Targets allies in a sequence.&amp;lt;br&amp;gt;&lt;br /&gt;
*Target previous friendly: '''[V]''' Targets allies in a sequence, in reverse.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Other possible targeting buttons, enabled using the [[actionmapper]]:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Targeting buttons that differentiate between air and ground targets.&lt;br /&gt;
&lt;br /&gt;
==Lock On==&lt;br /&gt;
Many weapons systems require lock on, also known as missile lock, in order to properly track their target. Each weapons system has a default lock on delay that is then modified with '''''multipliers''''' based on the user and the target.&lt;br /&gt;
&lt;br /&gt;
*[[Crouch/Deploy|Crouching/Deploying]] decreases the user's weapon's lock on time by a multiplier of 0.25, (by 75%).&lt;br /&gt;
&lt;br /&gt;
*[[GECM]] and [[Passive Radar]] increase hostile lock on time by a multiplier of 1.75, [[BHP]] subtracts 0.75 from the multiplier and [[BAP]] subtracts 0.375 from the multiplier.&lt;br /&gt;
&lt;br /&gt;
*[[AECM]] increases hostile lock on time for nearby allies by a multiplier of 1.75, [[BHP]] subtracts 0.75 from the multiplier and [[BAP]] subtracts 0.375 from the multiplier.&lt;br /&gt;
&lt;br /&gt;
*[[Anubis]] [[Stealth Armor]] increases hostile lock on time by a multiplier of 2.75, [[BHP]] subtracts 0.75 from the multiplier and [[BAP]] subtracts 0.375 from the multiplier.&lt;br /&gt;
&lt;br /&gt;
*[[GECM|Air GECM]] increases hostile lock on time by a multiplier of 2.75. [[BHP]] subtracts 0.95 from the multiplier and [[BAP]] subtracts 0.6 from the multiplier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;&amp;quot;&amp;gt;&lt;br /&gt;
{|class= &amp;quot;sortable hoverTable statTable stickyCol stickyHead&amp;quot; style=&amp;quot;text-align:center; font-size:13px; margin:auto;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width: 120px; left:0; z-index:99999&amp;quot; | '''Equipment and Stance'''&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Target Equipment'''&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 100px&amp;quot; | '''None'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 100px&amp;quot; | '''[[Radar#Passive Radar|Passive Radar]]'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 100px&amp;quot; | '''[[GECM]]'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 100px&amp;quot; | '''[[Stealth Armor|Stealth&amp;amp;nbsp;Armor]]'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 100px&amp;quot; | '''[[AECM]]'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 100px&amp;quot; | '''[[GECM | AirGECM]]'''&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Standard Radar&lt;br /&gt;
| 1&lt;br /&gt;
| 1.75&lt;br /&gt;
| 1.75&lt;br /&gt;
| 2.25&lt;br /&gt;
| 1.50&lt;br /&gt;
| 2.75&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Standard + Crouched&lt;br /&gt;
| 0.25&lt;br /&gt;
| 0.44&lt;br /&gt;
| 0.44&lt;br /&gt;
| 0.56&lt;br /&gt;
| 0.38&lt;br /&gt;
| 0.69&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! [[BAP]]&lt;br /&gt;
| 0.63&lt;br /&gt;
| 1.38&lt;br /&gt;
| 1.38&lt;br /&gt;
| 1.88&lt;br /&gt;
| 1.13&lt;br /&gt;
| 2.15&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! [[BAP]] + Crouched&lt;br /&gt;
| 0.16&lt;br /&gt;
| 0.34&lt;br /&gt;
| 0.34&lt;br /&gt;
| 0.47&lt;br /&gt;
| 0.28&lt;br /&gt;
| 0.54&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! [[BHP]]&lt;br /&gt;
| 0.25&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1.5&lt;br /&gt;
| 0.75&lt;br /&gt;
| 1.8&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! [[BHP]] + Crouched&lt;br /&gt;
| 0.06&lt;br /&gt;
| 0.25&lt;br /&gt;
| 0.25&lt;br /&gt;
| 0.375&lt;br /&gt;
| 0.19&lt;br /&gt;
| 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Battle Armor]] Radar==&lt;br /&gt;
&lt;br /&gt;
Battle Armor Radar is very weak compared to the normal suite, having a detection range of only 350m, but it also makes Battle armor much more difficult to detect on Radar. Battle Armor can only see other Battle Armor when they are within 150m of each other. Battle Armor can not be detected by VTOL and ASF Radars, they require a ground asset with C3 to detect and share the BA contact with them to be able to target them on Radar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Detection range==&lt;br /&gt;
Radar detection depends on several factors. &lt;br /&gt;
&lt;br /&gt;
* Units running an active radar can be detected from the greatest range.&lt;br /&gt;
* Units running a passive radar have a shorter detection range (-750m for standard radar and -500m for [[C3]] radar).&lt;br /&gt;
* Units protected by electronic countermeasures ([[GECM]] and [[AECM]]) have reduced detection ranges.&lt;br /&gt;
* Units equipped with [[Stealth Armor]] have reduced detection ranges and cannot be shared with C3.&lt;br /&gt;
* Powered down units can only be detected by enemies equipped with an active [[BAP]] or [[BHP]].&lt;br /&gt;
* Terrain can be used as a cover to lower the [[Electronic Warfare#Detail|detailed identification range]].&lt;br /&gt;
* Targets (without stealth armor) detected by an asset with C3 will be [[C3#Range|broadcast]] to all friendlies with active radar that are within the radar range of the C3-equipped asset. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;&amp;quot;&amp;gt;&lt;br /&gt;
{|class= &amp;quot;sortable hoverTable statTable stickyCol stickyHead&amp;quot; style=&amp;quot;text-align:center; font-size:13px; margin:auto;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 120px&amp;quot; | '''Asset'''&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width: 120px; left:0; z-index:99999&amp;quot; | '''Detection Equipment'''&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | '''Detected Object'''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | '''[[Mechs]] and [[Vehicles]]'''&lt;br /&gt;
! '''[[Battle Armor]]'''&lt;br /&gt;
! '''[[VTOL]] and [[ASF]]'''''&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 100px&amp;quot; | '''Active Radar'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 100px&amp;quot; | '''Active Radar'''&amp;lt;br&amp;gt;([[GECM]])&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 100px&amp;quot; | '''Active Radar'''&amp;lt;br&amp;gt;([[Stealth Armor|Stealth&amp;amp;nbsp;Armor]])&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 100px&amp;quot; | '''Active Radar'''&amp;lt;br&amp;gt;([[AECM]]*)&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 100px&amp;quot; | '''Passive Radar'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 100px&amp;quot; | '''Passive Radar''' ([[AECM]]*)&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 100px&amp;quot; | '''Passive Radar''' ([[C3]])&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 100px&amp;quot; | '''Passive Radar''' ([[C3]])&amp;lt;br&amp;gt;([[AECM]]*)&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 100px&amp;quot; | '''[[Gameplay Tactics#Power Down|Powered Down]]'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 100px&amp;quot; | '''BA Radar'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 100px&amp;quot; | '''Active &amp;amp; Passive (+AirGECM)'''&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot; style=&amp;quot;white-space: normal&amp;quot;| [[Mechs]] and [[Vehicles]]&lt;br /&gt;
! Active Radar&lt;br /&gt;
| 1000m&lt;br /&gt;
| 500m&lt;br /&gt;
| 300m&lt;br /&gt;
| 400m&lt;br /&gt;
| 250m&lt;br /&gt;
| ---&lt;br /&gt;
| 500m&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 150m&lt;br /&gt;
| 1000m&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Passive Radar&lt;br /&gt;
| 300m&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 150m&lt;br /&gt;
| 300m&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Active Radar + [[BAP]]&lt;br /&gt;
| 1200m&lt;br /&gt;
| 700m&lt;br /&gt;
| 500m&lt;br /&gt;
| 600m&lt;br /&gt;
| 450m&lt;br /&gt;
| ---&lt;br /&gt;
| 700m&lt;br /&gt;
| 100m&lt;br /&gt;
| 100m&lt;br /&gt;
| 250m&lt;br /&gt;
| 1200m&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Active Radar + [[BHP]]&lt;br /&gt;
| 1400m&lt;br /&gt;
| 900m&lt;br /&gt;
| 700m&lt;br /&gt;
| 800m&lt;br /&gt;
| 650m&lt;br /&gt;
| 50m&lt;br /&gt;
| 900m&lt;br /&gt;
| 300m&lt;br /&gt;
| 300m&lt;br /&gt;
| 350m&lt;br /&gt;
| 1400m&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #3E3E3E&amp;quot; | [[VTOL]]s&lt;br /&gt;
! style=&amp;quot;background-color: #3E3E3E&amp;quot; | Active Radar&lt;br /&gt;
| 1200m&lt;br /&gt;
| 700m&lt;br /&gt;
| 500m&lt;br /&gt;
| 600m&lt;br /&gt;
| 450m&lt;br /&gt;
| ---&lt;br /&gt;
| 700m&lt;br /&gt;
| 100m&lt;br /&gt;
| 100m&lt;br /&gt;
| ---&lt;br /&gt;
| 1200m&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! style=&amp;quot;background-color: #3E3E3E&amp;quot; | Passive Radar&lt;br /&gt;
| 700m&lt;br /&gt;
| 200m&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 200m&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 700m&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! style=&amp;quot;background-color: #3E3E3E&amp;quot; | Active Radar + [[BAP]]&lt;br /&gt;
| 1400m&lt;br /&gt;
| 900m&lt;br /&gt;
| 700m&lt;br /&gt;
| 800m&lt;br /&gt;
| 650m&lt;br /&gt;
| 50m&lt;br /&gt;
| 900m&lt;br /&gt;
| 300m&lt;br /&gt;
| 300m&lt;br /&gt;
| ---&lt;br /&gt;
| 1400m&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! style=&amp;quot;background-color: #3E3E3E&amp;quot; | Active Radar + [[BHP]]&lt;br /&gt;
| 1600m&lt;br /&gt;
| 1100m&lt;br /&gt;
| 900m&lt;br /&gt;
| 1000m&lt;br /&gt;
| 850m&lt;br /&gt;
| 250m&lt;br /&gt;
| 1100m&lt;br /&gt;
| 500m&lt;br /&gt;
| 500m&lt;br /&gt;
| ---&lt;br /&gt;
| 1600m&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot; | [[ASF]]s&lt;br /&gt;
! Active Radar&lt;br /&gt;
| 1500m&lt;br /&gt;
| 1000m&lt;br /&gt;
| 800m&lt;br /&gt;
| 900m&lt;br /&gt;
| 750m&lt;br /&gt;
| 150m&lt;br /&gt;
| 1000m&lt;br /&gt;
| 400m&lt;br /&gt;
| 400m&lt;br /&gt;
| ---&lt;br /&gt;
| 1500m&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Passive Radar&lt;br /&gt;
| 1000m&lt;br /&gt;
| 500m&lt;br /&gt;
| 300m&lt;br /&gt;
| 400m&lt;br /&gt;
| 250m&lt;br /&gt;
| ---&lt;br /&gt;
| 500m&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 1000m&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Active Radar + [[BAP]]&lt;br /&gt;
| 1700m&lt;br /&gt;
| 1200m&lt;br /&gt;
| 1000m&lt;br /&gt;
| 1100m&lt;br /&gt;
| 950m&lt;br /&gt;
| 350m&lt;br /&gt;
| 1200m&lt;br /&gt;
| 600m&lt;br /&gt;
| 600m&lt;br /&gt;
| ---&lt;br /&gt;
| 1700m&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Active Radar + [[BHP]]&lt;br /&gt;
| 1900m&lt;br /&gt;
| 1400m&lt;br /&gt;
| 1200m&lt;br /&gt;
| 1300m&lt;br /&gt;
| 1150m&lt;br /&gt;
| 550m&lt;br /&gt;
| 1400m&lt;br /&gt;
| 700m&lt;br /&gt;
| 800m&lt;br /&gt;
| ---&lt;br /&gt;
| 1900m&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! style=&amp;quot;background-color: #3E3E3E&amp;quot; | [[Battle Armor]]&lt;br /&gt;
! style=&amp;quot;background-color: #3E3E3E&amp;quot; | BA Radar&lt;br /&gt;
| 350m&lt;br /&gt;
| 350m&lt;br /&gt;
| 350m&lt;br /&gt;
| 350m&lt;br /&gt;
| 350m&lt;br /&gt;
| 350m&lt;br /&gt;
| 350m&lt;br /&gt;
| 350m&lt;br /&gt;
| 350m&lt;br /&gt;
| 150m&lt;br /&gt;
| 350m&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;font-size:12px; margin:auto; width:100%; max-width: 1680px; margin-bottom: 30px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot; width: 100%; text-align:left;&amp;quot; | *Under the effect of a friendly AECM&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Overheating==&lt;br /&gt;
The moment an asset's heat level increases to over the yellow line, they are equally visible to having no radar protection and running in Active Radar mode, regardless of sensor packages such as GECM. Furthermore, the blip it produces on the map is visible to *all* assets regardless of range.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[GECM]] - Reduces detectability by 500 meters and increases enemy missile [[Radar#Lock On|lock on time]].&lt;br /&gt;
* [[Stealth_Armor]] - Reduces detectability by an additional 150 meters on top of GECM.&lt;br /&gt;
* [[AECM]] - Reduces detectability of nearby friendly units within 300m of the bearer by 600 meters and also increases enemy missile lock-on time against affected friendly units. The bearer is unaffected by the detectability reduction of [[AECM]].&lt;br /&gt;
**&amp;lt;b&amp;gt;Note:&amp;lt;/b&amp;gt; The bearer has to remain in active radar mode in order for the [[AECM]] to be effective.&lt;br /&gt;
* [[BAP]] - Expands detection range by +200 meters, (+100 for detecting BA).&lt;br /&gt;
* [[BHP]] - Expands detection range by +400 meters, (+200 for detecting BA).&lt;br /&gt;
* [[C3]] - Allows sharing Radar data in active radar mode, the user's own passive radar signature is reduced by only -500 meters instead of the usual -750 meters.&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Warlord Kentax</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Radar&amp;diff=14770</id>
		<title>Radar</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Radar&amp;diff=14770"/>
				<updated>2024-07-02T04:14:31Z</updated>
		
		<summary type="html">&lt;p&gt;Warlord Kentax: /* Expanded Tactical Map */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Radar''' is a common term used to describe a Multiple Sensor Suite commonly found on units in the BattleTech Universe. Radar is the primary method of ranged non-visual unit detection and has two modes of operation.&lt;br /&gt;
&lt;br /&gt;
While obscuring one's self behind cover aids in being stealthy and deterring [[missile]] attacks, understanding the Radar system with its varied detection ranges and defenses against detection, is key to maintaining [[battlefield awareness]], avoiding missile [[lock]]s, and getting missile locks.&lt;br /&gt;
&lt;br /&gt;
==Radar Modes==&lt;br /&gt;
[[Image:Passive_radar.png|thumb|right|center|upright=2.5|Radar in &amp;quot;passive&amp;quot; mode; note the blue 300m range circle in center]]&lt;br /&gt;
Vehicles can be in active or passive radar mode, affecting detection of and detectability by enemy units. The radar mode can be toggled by pressing the ['''R'''] key.&lt;br /&gt;
&lt;br /&gt;
===Active Radar===&lt;br /&gt;
Active radar works by sending out signals to detect enemy vehicles up to 1000m away. This function also boosts the radar cross section of any unit currently in active radar mode, making it much easier to detect. Active radar can be enhanced by utilizing an [[Active Radar Probes|active radar probe]], which can extend the detection radius by up to 400m. Active radar mode is also required to establish missile locks, to enable missiles to seek towards an active [[NARC]] or [[TAG]], to receive and share [[C3]] radar data, and to activate [[Automated Weapons]] and [[LAMS]].&lt;br /&gt;
&lt;br /&gt;
===Passive Radar===&lt;br /&gt;
====Advantages====&lt;br /&gt;
&lt;br /&gt;
* In ground [[asset|assets]], the user's radar signature is reduced considerably, by 750m, while in passive mode, even better than [[GECM]].&lt;br /&gt;
&lt;br /&gt;
* If the the user has [[C3]], then the user's radar signature is reduced by only 500m (effectively a 250m penalty), this means that if the user has both C3 and [[GECM]], there is no benefit to passive mode except when covered by allied [[AECM]].&lt;br /&gt;
&lt;br /&gt;
* Enemies shooting at targets with passive radar have their [[Radar#Lock On|Lock On Time]] increased by a multiplier of 1.75.&lt;br /&gt;
&lt;br /&gt;
====Disadvantages====&lt;br /&gt;
&lt;br /&gt;
* Passive radar mode reduces the user's maximum radar range to 300m. This means enemies with [[GECM]], covered by [[AECM]], or protected by [[Stealth Armor]] are completely undetectable in passive mode.&lt;br /&gt;
&lt;br /&gt;
* All of the user's own electronics are disabled in passive mode.&lt;br /&gt;
&lt;br /&gt;
* [[BAP]] and [[BHP]] do not extend the user's radar range while in passive mode.&lt;br /&gt;
&lt;br /&gt;
* [[LAMS]] and [[PDS]] are disabled while in passive mode.&lt;br /&gt;
&lt;br /&gt;
* The user's own [[AECM]] will not block [[NARC|NARCs]], generate [[CBills]], or help reduce the radar signature of allies while in passive mode.&lt;br /&gt;
&lt;br /&gt;
* Passive radar doesn't reduce the radar signature of [[Aerospace]] and [[VTOL|VTOLs]] at all. It only increases [[Radar#Lock On|Lock On Time]]. This also means that players in Aerospace and VTOLs with [[GECM]] do not benefit at all from passive mode.&lt;br /&gt;
&lt;br /&gt;
==Expanded Tactical Map==&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:152px; background-color:#4c4c4c; border: 1px solid #6c6c6c; border-radius:2px; padding:3px 3px 8px 3px; float:right; margin-left:5px; margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Key.jpg|150px|center|]]&amp;lt;div class=&amp;quot;center&amp;quot; style=&amp;quot;width:auto; margin-left:auto; margin-right:auto;&amp;quot;&amp;gt;Contact Key&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:152px; background-color:#4c4c4c; border: 1px solid #6c6c6c; border-radius:2px; padding:3px 3px 8px 3px; float:right; margin-left:5px; margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Expanded Tactical Map.jpg|150px|center|]]&amp;lt;div class=&amp;quot;center&amp;quot; style=&amp;quot;width:auto; margin-left:auto; margin-right:auto;&amp;quot;&amp;gt;Expanded Tactical Map&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Also referred to as the &amp;quot;map menu,&amp;quot; &amp;quot;spawn menu,&amp;quot; or &amp;quot;map screen,&amp;quot; the expanded Tactical Map is accessed with '''[m]'''. In this menu a base can be left clicked on. The selected base will appear in the [[HUD]] to aid in navigation. If the selected base is friendly and capable of spawning battle armor, then it will be your spawn location for your next life. This menu also has a key.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Target==&lt;br /&gt;
Targeting allies and enemies can reveal detailed information like remaining [[armor]], [[chassis type]], or specific chassis. Audio notifications are also provided when the target is [[immobilized]] or [[destroyed]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
There are a variety of possible targeting buttons including:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Target under [[reticle]]: '''[Q]''' This works only to target enemies and allies that are directly under one's reticle. Does not work on mech [[legs]].&amp;lt;br&amp;gt;&lt;br /&gt;
*Target nearest enemy: '''[E]''' Targets the closest enemy.&amp;lt;br&amp;gt;&lt;br /&gt;
*Target next enemy: '''[Mouse Wheel Up]''' Targets enemies in a sequence.&amp;lt;br&amp;gt;&lt;br /&gt;
*Target previous enemy: '''[Mouse Wheel Down]''' Targets enemies in a sequence, in reverse.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Target nearest friendly: '''[N]''' Targets closest ally.&amp;lt;br&amp;gt;&lt;br /&gt;
*Target next friendly: '''[B]''' Targets allies in a sequence.&amp;lt;br&amp;gt;&lt;br /&gt;
*Target previous friendly: '''[V]''' Targets allies in a sequence, in reverse.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Other possible targeting buttons, enabled using the [[actionmapper]]:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Targeting buttons that differentiate between air and ground targets.&lt;br /&gt;
&lt;br /&gt;
==Lock On==&lt;br /&gt;
Many weapons systems require lock on, also known as missile lock, in order to properly track their target. Each weapons system has a default lock on delay that is then modified with '''''multipliers''''' based on the user and the target.&lt;br /&gt;
&lt;br /&gt;
*[[Crouch/Deploy|Crouching/Deploying]] decreases the user's weapon's lock on time by a multiplier of 0.25, (by 75%).&lt;br /&gt;
&lt;br /&gt;
*[[GECM]] and [[Passive Radar]] increase hostile lock on time by a multiplier of 1.75, [[BHP]] subtracts 0.75 from the multiplier and [[BAP]] subtracts 0.375 from the multiplier.&lt;br /&gt;
&lt;br /&gt;
*[[AECM]] increases hostile lock on time for nearby allies by a multiplier of 1.75, [[BHP]] subtracts 0.75 from the multiplier and [[BAP]] subtracts 0.375 from the multiplier.&lt;br /&gt;
&lt;br /&gt;
*[[Anubis]] [[Stealth Armor]] increases hostile lock on time by a multiplier of 2.75, [[BHP]] subtracts 0.75 from the multiplier and [[BAP]] subtracts 0.375 from the multiplier.&lt;br /&gt;
&lt;br /&gt;
*[[GECM|Air GECM]] increases hostile lock on time by a multiplier of 2.75. [[BHP]] subtracts 0.95 from the multiplier and [[BAP]] subtracts 0.6 from the multiplier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;&amp;quot;&amp;gt;&lt;br /&gt;
{|class= &amp;quot;sortable hoverTable statTable stickyCol stickyHead&amp;quot; style=&amp;quot;text-align:center; font-size:13px; margin:auto;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width: 120px; left:0; z-index:99999&amp;quot; | '''Equipment and Stance'''&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Target Equipment'''&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 100px&amp;quot; | '''None'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 100px&amp;quot; | '''[[Radar#Passive Radar|Passive Radar]]'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 100px&amp;quot; | '''[[GECM]]'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 100px&amp;quot; | '''[[Stealth Armor|Stealth&amp;amp;nbsp;Armor]]'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 100px&amp;quot; | '''[[AECM]]'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 100px&amp;quot; | '''[[GECM | AirGECM]]'''&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Standard Radar&lt;br /&gt;
| 1&lt;br /&gt;
| 1.75&lt;br /&gt;
| 1.75&lt;br /&gt;
| 2.25&lt;br /&gt;
| 1.50&lt;br /&gt;
| 2.75&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Standard + Crouched&lt;br /&gt;
| 0.25&lt;br /&gt;
| 0.44&lt;br /&gt;
| 0.44&lt;br /&gt;
| 0.56&lt;br /&gt;
| 0.38&lt;br /&gt;
| 0.69&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! [[BAP]]&lt;br /&gt;
| 0.63&lt;br /&gt;
| 1.38&lt;br /&gt;
| 1.38&lt;br /&gt;
| 1.88&lt;br /&gt;
| 1.13&lt;br /&gt;
| 2.15&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! [[BAP]] + Crouched&lt;br /&gt;
| 0.16&lt;br /&gt;
| 0.34&lt;br /&gt;
| 0.34&lt;br /&gt;
| 0.47&lt;br /&gt;
| 0.28&lt;br /&gt;
| 0.54&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! [[BHP]]&lt;br /&gt;
| 0.25&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1.5&lt;br /&gt;
| 0.75&lt;br /&gt;
| 1.8&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! [[BHP]] + Crouched&lt;br /&gt;
| 0.06&lt;br /&gt;
| 0.25&lt;br /&gt;
| 0.25&lt;br /&gt;
| 0.375&lt;br /&gt;
| 0.19&lt;br /&gt;
| 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Battle Armor]] Radar==&lt;br /&gt;
&lt;br /&gt;
Battle Armor Radar is very weak compared to the normal suite, having a detection range of only 350m, but it also makes Battle armor much more difficult to detect on Radar. Battle Armor can only see other Battle Armor when they are within 150m of each other. Battle Armor can not be detected by VTOL and ASF Radars, they require a ground asset with C3 to detect and share the BA contact with them to be able to target them on Radar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Detection range==&lt;br /&gt;
Radar detection depends on several factors. &lt;br /&gt;
&lt;br /&gt;
* Units running an active radar can be detected from the greatest range.&lt;br /&gt;
* Units running a passive radar have a shorter detection range (-750m for standard radar and -500m for [[C3]] radar).&lt;br /&gt;
* Units protected by electronic countermeasures ([[GECM]] and [[AECM]]) have reduced detection ranges.&lt;br /&gt;
* Units equipped with [[Stealth Armor]] have reduced detection ranges.&lt;br /&gt;
* Powered down units can only be detected by enemies equipped with an active [[BAP]] or [[BHP]].&lt;br /&gt;
* Terrain can be used as a cover to lower the [[Electronic Warfare#Detail|detailed identification range]].&lt;br /&gt;
* Targets detected by an asset with C3 will be [[C3#Range|broadcast]] to all friendlies with active radar that are within the radar range of the C3 equipped asset. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;&amp;quot;&amp;gt;&lt;br /&gt;
{|class= &amp;quot;sortable hoverTable statTable stickyCol stickyHead&amp;quot; style=&amp;quot;text-align:center; font-size:13px; margin:auto;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 120px&amp;quot; | '''Asset'''&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width: 120px; left:0; z-index:99999&amp;quot; | '''Detection Equipment'''&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | '''Detected Object'''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | '''[[Mechs]] and [[Vehicles]]'''&lt;br /&gt;
! '''[[Battle Armor]]'''&lt;br /&gt;
! '''[[VTOL]] and [[ASF]]'''''&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 100px&amp;quot; | '''Active Radar'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 100px&amp;quot; | '''Active Radar'''&amp;lt;br&amp;gt;([[GECM]])&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 100px&amp;quot; | '''Active Radar'''&amp;lt;br&amp;gt;([[Stealth Armor|Stealth&amp;amp;nbsp;Armor]])&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 100px&amp;quot; | '''Active Radar'''&amp;lt;br&amp;gt;([[AECM]]*)&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 100px&amp;quot; | '''Passive Radar'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 100px&amp;quot; | '''Passive Radar''' ([[AECM]]*)&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 100px&amp;quot; | '''Passive Radar''' ([[C3]])&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 100px&amp;quot; | '''Passive Radar''' ([[C3]])&amp;lt;br&amp;gt;([[AECM]]*)&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 100px&amp;quot; | '''[[Gameplay Tactics#Power Down|Powered Down]]'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 100px&amp;quot; | '''BA Radar'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 100px&amp;quot; | '''Active &amp;amp; Passive (+AirGECM)'''&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot; style=&amp;quot;white-space: normal&amp;quot;| [[Mechs]] and [[Vehicles]]&lt;br /&gt;
! Active Radar&lt;br /&gt;
| 1000m&lt;br /&gt;
| 500m&lt;br /&gt;
| 300m&lt;br /&gt;
| 400m&lt;br /&gt;
| 250m&lt;br /&gt;
| ---&lt;br /&gt;
| 500m&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 150m&lt;br /&gt;
| 1000m&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Passive Radar&lt;br /&gt;
| 300m&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 150m&lt;br /&gt;
| 300m&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Active Radar + [[BAP]]&lt;br /&gt;
| 1200m&lt;br /&gt;
| 700m&lt;br /&gt;
| 500m&lt;br /&gt;
| 600m&lt;br /&gt;
| 450m&lt;br /&gt;
| ---&lt;br /&gt;
| 700m&lt;br /&gt;
| 100m&lt;br /&gt;
| 100m&lt;br /&gt;
| 250m&lt;br /&gt;
| 1200m&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Active Radar + [[BHP]]&lt;br /&gt;
| 1400m&lt;br /&gt;
| 900m&lt;br /&gt;
| 700m&lt;br /&gt;
| 800m&lt;br /&gt;
| 650m&lt;br /&gt;
| 50m&lt;br /&gt;
| 900m&lt;br /&gt;
| 300m&lt;br /&gt;
| 300m&lt;br /&gt;
| 350m&lt;br /&gt;
| 1400m&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #3E3E3E&amp;quot; | [[VTOL]]s&lt;br /&gt;
! style=&amp;quot;background-color: #3E3E3E&amp;quot; | Active Radar&lt;br /&gt;
| 1200m&lt;br /&gt;
| 700m&lt;br /&gt;
| 500m&lt;br /&gt;
| 600m&lt;br /&gt;
| 450m&lt;br /&gt;
| ---&lt;br /&gt;
| 700m&lt;br /&gt;
| 100m&lt;br /&gt;
| 100m&lt;br /&gt;
| ---&lt;br /&gt;
| 1200m&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! style=&amp;quot;background-color: #3E3E3E&amp;quot; | Passive Radar&lt;br /&gt;
| 700m&lt;br /&gt;
| 200m&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 200m&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 700m&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! style=&amp;quot;background-color: #3E3E3E&amp;quot; | Active Radar + [[BAP]]&lt;br /&gt;
| 1400m&lt;br /&gt;
| 900m&lt;br /&gt;
| 700m&lt;br /&gt;
| 800m&lt;br /&gt;
| 650m&lt;br /&gt;
| 50m&lt;br /&gt;
| 900m&lt;br /&gt;
| 300m&lt;br /&gt;
| 300m&lt;br /&gt;
| ---&lt;br /&gt;
| 1400m&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! style=&amp;quot;background-color: #3E3E3E&amp;quot; | Active Radar + [[BHP]]&lt;br /&gt;
| 1600m&lt;br /&gt;
| 1100m&lt;br /&gt;
| 900m&lt;br /&gt;
| 1000m&lt;br /&gt;
| 850m&lt;br /&gt;
| 250m&lt;br /&gt;
| 1100m&lt;br /&gt;
| 500m&lt;br /&gt;
| 500m&lt;br /&gt;
| ---&lt;br /&gt;
| 1600m&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot; | [[ASF]]s&lt;br /&gt;
! Active Radar&lt;br /&gt;
| 1500m&lt;br /&gt;
| 1000m&lt;br /&gt;
| 800m&lt;br /&gt;
| 900m&lt;br /&gt;
| 750m&lt;br /&gt;
| 150m&lt;br /&gt;
| 1000m&lt;br /&gt;
| 400m&lt;br /&gt;
| 400m&lt;br /&gt;
| ---&lt;br /&gt;
| 1500m&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Passive Radar&lt;br /&gt;
| 1000m&lt;br /&gt;
| 500m&lt;br /&gt;
| 300m&lt;br /&gt;
| 400m&lt;br /&gt;
| 250m&lt;br /&gt;
| ---&lt;br /&gt;
| 500m&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 1000m&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Active Radar + [[BAP]]&lt;br /&gt;
| 1700m&lt;br /&gt;
| 1200m&lt;br /&gt;
| 1000m&lt;br /&gt;
| 1100m&lt;br /&gt;
| 950m&lt;br /&gt;
| 350m&lt;br /&gt;
| 1200m&lt;br /&gt;
| 600m&lt;br /&gt;
| 600m&lt;br /&gt;
| ---&lt;br /&gt;
| 1700m&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Active Radar + [[BHP]]&lt;br /&gt;
| 1900m&lt;br /&gt;
| 1400m&lt;br /&gt;
| 1200m&lt;br /&gt;
| 1300m&lt;br /&gt;
| 1150m&lt;br /&gt;
| 550m&lt;br /&gt;
| 1400m&lt;br /&gt;
| 700m&lt;br /&gt;
| 800m&lt;br /&gt;
| ---&lt;br /&gt;
| 1900m&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! style=&amp;quot;background-color: #3E3E3E&amp;quot; | [[Battle Armor]]&lt;br /&gt;
! style=&amp;quot;background-color: #3E3E3E&amp;quot; | BA Radar&lt;br /&gt;
| 350m&lt;br /&gt;
| 350m&lt;br /&gt;
| 350m&lt;br /&gt;
| 350m&lt;br /&gt;
| 350m&lt;br /&gt;
| 350m&lt;br /&gt;
| 350m&lt;br /&gt;
| 350m&lt;br /&gt;
| 350m&lt;br /&gt;
| 150m&lt;br /&gt;
| 350m&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;font-size:12px; margin:auto; width:100%; max-width: 1680px; margin-bottom: 30px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot; width: 100%; text-align:left;&amp;quot; | *Under the effect of a friendly AECM&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Overheating==&lt;br /&gt;
The moment an asset's heat level increases to over the yellow line, they are equally visible to having no radar protection and running in Active Radar mode, regardless of sensor packages such as GECM. Furthermore, the blip it produces on the map is visible to *all* assets regardless of range.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[GECM]] - Reduces detectability by 500 meters and increases enemy missile [[Radar#Lock On|lock on time]].&lt;br /&gt;
* [[Stealth_Armor]] - Reduces detectability by an additional 150 meters on top of GECM.&lt;br /&gt;
* [[AECM]] - Reduces detectability of nearby friendly units within 300m of the bearer by 600 meters and also increases enemy missile lock-on time against affected friendly units. The bearer is unaffected by the detectability reduction of [[AECM]].&lt;br /&gt;
**&amp;lt;b&amp;gt;Note:&amp;lt;/b&amp;gt; The bearer has to remain in active radar mode in order for the [[AECM]] to be effective.&lt;br /&gt;
* [[BAP]] - Expands detection range by +200 meters, (+100 for detecting BA).&lt;br /&gt;
* [[BHP]] - Expands detection range by +400 meters, (+200 for detecting BA).&lt;br /&gt;
* [[C3]] - Allows sharing Radar data in active radar mode, the user's own passive radar signature is reduced by only -500 meters instead of the usual -750 meters.&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Warlord Kentax</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=User_cfg&amp;diff=14766</id>
		<title>User cfg</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=User_cfg&amp;diff=14766"/>
				<updated>2024-06-20T05:32:33Z</updated>
		
		<summary type="html">&lt;p&gt;Warlord Kentax: Redirected page to MWLL Performance Guide#User.cfg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[MWLL_Performance_Guide#User.cfg]]&lt;/div&gt;</summary>
		<author><name>Warlord Kentax</name></author>	</entry>

	</feed>