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		<id>https://wiki.mechlivinglegends.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=TinkerTom</id>
		<title>MechWarrior: Living Legends Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://wiki.mechlivinglegends.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=TinkerTom"/>
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		<updated>2026-06-16T08:00:33Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.29.0</generator>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Visigoth&amp;diff=8190</id>
		<title>Visigoth</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Visigoth&amp;diff=8190"/>
				<updated>2019-09-03T05:11:30Z</updated>
		
		<summary type="html">&lt;p&gt;TinkerTom: Removed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ASF|&lt;br /&gt;
| Image = File:Visigoth.jpg&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 9&lt;br /&gt;
| Tier = 9&lt;br /&gt;
| Tonnage = 60&lt;br /&gt;
| Class = Heavy&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 103 000&lt;br /&gt;
| ArmorT Prime = 22 800&lt;br /&gt;
| Class Prime = Attacker&lt;br /&gt;
| Engine Prime = 300 XL Fusion&lt;br /&gt;
| Maneuver Prime = 5.9&lt;br /&gt;
| MaxSpeed Prime = 458&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLBX20|Air LBX20]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CERML|Air CERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSPL|Air CSPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SSRM4|Air SSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Bomb#Cluster|Bomb (CL)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 91 300&lt;br /&gt;
| ArmorT A = 22 800&lt;br /&gt;
| Class A = Fighter&lt;br /&gt;
| Engine A = 300 XL Fusion&lt;br /&gt;
| Maneuver A = 6.8&lt;br /&gt;
| MaxSpeed A = 487&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MG]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[HML|Air HML]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Gauss_Rifle|Air Gauss]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM|Air GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 98 000&lt;br /&gt;
| ArmorT B = 21 850&lt;br /&gt;
| Class B = Attacker&lt;br /&gt;
| Engine B = 300 XL Fusion&lt;br /&gt;
| Maneuver B = 5.9&lt;br /&gt;
| MaxSpeed B = 458&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[UAC5|Air UAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;5x [[SRM6|Air SRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Bomb#High-Explosive|Bomb (HE)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[BHP]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 81 300&lt;br /&gt;
| ArmorT C = 22 800&lt;br /&gt;
| Class C = Fighter&lt;br /&gt;
| Engine C = 300 XL Fusion&lt;br /&gt;
| Maneuver C = 6.8&lt;br /&gt;
| MaxSpeed C = 487&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLPL|Air CLPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM3#Extended Range|Air ATM3 (ER)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 108 000&lt;br /&gt;
| ArmorT D = 21 850&lt;br /&gt;
| Class D = Attacker&lt;br /&gt;
| Engine D = 300 XL Fusion&lt;br /&gt;
| Maneuver D = 5.9&lt;br /&gt;
| MaxSpeed D = 458&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HAG30]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Bomb#Laser Guided|Bomb (LG)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 106 700&lt;br /&gt;
| ArmorT E = 22 800&lt;br /&gt;
| Class E = Bomber&lt;br /&gt;
| Engine E = 300 XL Fusion&lt;br /&gt;
| Maneuver E = 4.7&lt;br /&gt;
| MaxSpeed E = 438&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[UAC20|Air UAC20]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HSL|Air HSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[SRM4|Air SRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Bomb#High Explosive|Bomb (HE)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;7 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 101 750&lt;br /&gt;
| ArmorT F = 20 901&lt;br /&gt;
| Class F = Bomber&lt;br /&gt;
| Engine F = 300 XL Fusion&lt;br /&gt;
| Maneuver F = 4.7&lt;br /&gt;
| MaxSpeed F = 438&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LRM20|Air LRM20]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CERML|Air CERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Bomb#Laser-Guided|Bomb (LG)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM|Air GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;9 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 97 000&lt;br /&gt;
| ArmorT G = 20 901&lt;br /&gt;
| Class G = Bomber&lt;br /&gt;
| Engine G = 300 XL Fusion&lt;br /&gt;
| Maneuver G = 4.7&lt;br /&gt;
| MaxSpeed G = 438&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[UAC10|Air UAC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Bomb#Cluster|Bomb (CL)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Armor B = 8507&lt;br /&gt;
| Armor LRW = 3267&lt;br /&gt;
| Armor E = 4628&lt;br /&gt;
| Armor T = 3131&lt;br /&gt;
&lt;br /&gt;
| Version = 0.11.2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Fluff current for 0.11.0--&amp;gt;&lt;br /&gt;
{{ stub }}&lt;br /&gt;
The Visigoth has 26 tons of pod space available thanks to its use of an XL Engine and 20 plus tons of Ironhold B-class Ferro-Aluminum armor. Carrying multiple Double Heat Sinks and five tons of fuel give the fighter good endurance in combat operations. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&lt;br /&gt;
===Prime===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant A - ''&amp;quot;Renegade&amp;quot;''===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant B - ''&amp;quot;Mandjet&amp;quot;''===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant D - ''&amp;quot;Mesektet&amp;quot;''===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant E - ''&amp;quot;Ra&amp;quot;''===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant G - ''&amp;quot;Grave Digger&amp;quot;''===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The '''Visigoth''' is a [[Clan]] [[Aerospace]] and was released with MWLL 0.6.0. It was the first heavy [[ASF]].&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The Visigoth, a 60-ton OmniFighter with 26 tons of pod space, was the second most common Aerospace Fighter amongst the Clans and originally developed by Clan Jade Falcon. Despite being a design over 100 years old, the Visigoth still served as a front line unit, though was slowly replaced by the Jagatai prior to the Clan Invasion. Its primary variant mounted an [[LBX10]], 5 [[ERML]]s, 2 [[SL]]s, and 2 [[SSRM4]]s&lt;br /&gt;
&lt;br /&gt;
Date Introduced 2941 during the Era known as &amp;quot;Late Succession War - LosTech&amp;quot; (2901 - 3019) - Unit Role: Interceptor&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;[http://www.sarna.net/wiki/Visigoth BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
[[Category:Clan Aerospace]]&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>TinkerTom</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Corsair&amp;diff=8189</id>
		<title>Corsair</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Corsair&amp;diff=8189"/>
				<updated>2019-09-03T05:10:14Z</updated>
		
		<summary type="html">&lt;p&gt;TinkerTom: Removing Bad Stuff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ASF|&lt;br /&gt;
| Image = File:Corsair.jpg&lt;br /&gt;
| Name = Corsair&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Class = Medium&lt;br /&gt;
| Tickets = 6&lt;br /&gt;
| Tier = 7&lt;br /&gt;
| Tonnage = 50&lt;br /&gt;
| Speed = 375&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 66 900&lt;br /&gt;
| ArmorT Prime = 19 474&lt;br /&gt;
| Class Prime = Fighter&lt;br /&gt;
| Engine Prime = GM 200 &lt;br /&gt;
| Maneuver Prime = 7.9&lt;br /&gt;
| MaxSpeed Prime = 480&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERSL|Air ERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERML|Air ERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERLL|Air ERLL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM|Air GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 67 250&lt;br /&gt;
| ArmorT A = 19 474&lt;br /&gt;
| Class A = Fighter&lt;br /&gt;
| Engine A = GM 200&lt;br /&gt;
| Maneuver A = 7.9&lt;br /&gt;
| MaxSpeed A = 480&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Tbolt|Air TBolt]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[RAC2|Air RAC2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 63 000&lt;br /&gt;
| ArmorT B = 19 474&lt;br /&gt;
| Class B = Fighter&lt;br /&gt;
| Engine B = GM 200&lt;br /&gt;
| Maneuver B = 7.9&lt;br /&gt;
| MaxSpeed B = 480&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MXPL|Air MXPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[NARC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[BHP]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 83 150&lt;br /&gt;
| ArmorT C = 17 574&lt;br /&gt;
| Class C = Attacker&lt;br /&gt;
| Engine C = GM 200&lt;br /&gt;
| Maneuver C = 6.8&lt;br /&gt;
| MaxSpeed C = 459&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[ERML|Air ERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SSRM4|Air SSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LBX10|Air LBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Bomb#Laser-Guided|Bomb (LG)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 73 000&lt;br /&gt;
| ArmorT D = 17 574&lt;br /&gt;
| Class D = Attacker&lt;br /&gt;
| Engine D = GM 200&lt;br /&gt;
| Maneuver D = 6.8&lt;br /&gt;
| MaxSpeed D = 459&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MRM20|Air MRM20]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MXPL|Air MXPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Bomb#Cluster|Bomb (CL)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[GECM|Air GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 77 500&lt;br /&gt;
| ArmorT E = 17 574&lt;br /&gt;
| Class E = Attacker&lt;br /&gt;
| Engine E = GM 200&lt;br /&gt;
| Maneuver E = 6.8&lt;br /&gt;
| MaxSpeed E = 459&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[UAC5|Air UAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SSRM6|Air SSRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Bomb#High Explosive|Bomb (HE)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 71 000&lt;br /&gt;
| ArmorT F = 16 625&lt;br /&gt;
| Class F = Bomber&lt;br /&gt;
| Engine F = GM 200&lt;br /&gt;
| Maneuver F = 5.5&lt;br /&gt;
| MaxSpeed F = 444&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SRM6|Air SRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[PPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Bomb#High Explosive|Bomb (HE)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 68 600&lt;br /&gt;
| ArmorT G = 16 625&lt;br /&gt;
| Class G = Bomber&lt;br /&gt;
| Engine G = GM 200&lt;br /&gt;
| Maneuver G = 5.5&lt;br /&gt;
| MaxSpeed G = 444&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERML|Air ERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LRM10|Air LRM10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[UAC10|Air UAC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Bomb#Cluster|Bomb (CL)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price H = 82 000&lt;br /&gt;
| ArmorT H = 16 625&lt;br /&gt;
| Class H = Bomber&lt;br /&gt;
| Maneuver H = 5.5&lt;br /&gt;
| MaxSpeed H = 444&lt;br /&gt;
| Weapons H = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LtGauss|Air LtGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[MXPL|Air MXPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[NARC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Bomb#Laser-Guided|Bomb (LG)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip H = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[GECM|Air GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Armor B = 7267&lt;br /&gt;
| Armor LRW = 2790&lt;br /&gt;
| Armor E = 3953&lt;br /&gt;
| Armor T = 2674&lt;br /&gt;
&lt;br /&gt;
| Version = 0.11.2&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--Fluff current for 0.11.0--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''Corsair''' is a 50 ton [[Inner Sphere]] [[Aerospace]] fighter that was released with MWLL version 0.6.0.&lt;br /&gt;
&lt;br /&gt;
The Corsair presents a very slender profile from most angles, allowing it to dodge inbound fire more easily. Despite the cockpits extremely rearward position, it has excellent visibility.&lt;br /&gt;
&lt;br /&gt;
Above landing speeds, a ventral wing deploys between the engine and cockpit. Care should be taken when flying low, as this wing can catch on objects and turn the Corsair into a lawndart.&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&lt;br /&gt;
===Prime===&lt;br /&gt;
The Corsair Prime variant is a capable Fighter, with one of the most dazzling arrays of Energy weapons in the skies. Lasers abound, starting at 800m with a pair of [[ERLL]], for longest range poking. Next come a pair of [[ERML]] for 650m engagement and more efficiency. Finishing off, a pair of tiny [[ERSL]] provide quick refresh at short range. This is a high accuracy Fighter that gets steadily more dangerous as it closes in, but only the  [[ERML|Air ERML]] and [[ERLL]] are safe to use against ground targets without risk of collision. [[GECM|Air GECM]] keeps a low profile, but 6 DHS will struggle to handle alpha strikes.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
The A Variant of the Corsair is an even more dedicated Fighter platform, but sacrifices almost all Air to Ground capability. Its primary weapons are a pair of [[RAC2|Air RAC2]], spitting a wall of lead out to 800M. Backing this up are two heavy hitting [[Tbolt|Air TBolt]] launchers, and 2 [[free tons]] of ammo. [[BAP]] helps lock faster and keep the eyes open for assets far away. The [[Tbolt|Air TBolt]] will deal heavy damage and pursue very quickly, but are slower turning than other missiles and very weak against ground targets. This is best used to hunt and kill Air targets with impunity&lt;br /&gt;
&lt;br /&gt;
===Variant B - ''&amp;quot;Cobra&amp;quot;''===&lt;br /&gt;
A different flavour of firepower from the A, the &amp;quot;'''''Cobra'''''&amp;quot; Fighter trades lead and missiles for pure Wattage. Primary weapons are a quartet of [[MXPL|Air MXPL]], delivering a constant stream of energy out to 600m. Backing this up is a [[NARC]] launcher with 2 [[free tons]], for some ground support capabilities, and [[BHP]] gives first class radar detection. While DPS is through the roof during a chase, on strafing runs performance is limited against ground targets. 4 DHS will cope with the heat in most circumstances.&lt;br /&gt;
&lt;br /&gt;
===Variant C - ''&amp;quot;Ostrogoth&amp;quot;''===&lt;br /&gt;
The &amp;quot;'''''Ostrogoth'''''&amp;quot; is an Attacker-class aircraft pairing high-power anti-air weapons with precision air-to-ground munitions making it an excellent bomber interceptor. The powerful [[LBX10|Air LBX10]] backed up with a twin [[SSRM4|Air SSRM4]] can savage enemy aircraft, and the triple [[ERML|Air ERML]] can take out engines at range. A pair of [[Bomb#Laser-Guided|laser guided bombs]] allow it to cripple high value ground targets, though it carries no self-guidance and must rely on allies. [[BAP]] allows it to spot inbound threats from further away. The &amp;quot;'''''Ostrogoth'''''&amp;quot; is agile enough to take on heavy aircraft like the [[Shiva]] and [[Visigoth]], but it is not suited for turn fighting with lighter aircraft or Fighters. It is most effective when supporting allied Fighters.&lt;br /&gt;
 &lt;br /&gt;
===Variant D===&lt;br /&gt;
&lt;br /&gt;
The Corsair D Attacker-class aircraft carries area-denial weaponry; twin scatter-shot [[MRM20|Air MRM20]] launchers allow it sandblast the armor off enemy battlemechs and gib battlearmor, and twin [[Bomb#Cluster|Cluster bombs]] can damage entire formations with careful bombing. A pair of [[ERML|Air MXPL]] give it some token point defense. While it is relatively cheap aircraft, it is often more suited for dealing with slower targets that appear later in a match. [[GECM]] for easing on its radar signature.&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
The premier Inner Sphere mid-game bomber, the Corsair F Bomber-class aircraft can cripple slower ground targets at the cost of being helpless against aircraft. A pair of wing mounted [[PPC]] and fuselage-mounted duo of[[SRM6|Air SRM6]] give it potent direct firepower. Two [[Bomb#High Explosive|High explosive bombs]] allow it to send just about any mech back to the repair pad with careful flying. 6 [[free tons]] of ammo are available for either the SRM or bombs. While deadly to ground assets, the Corsair F is all but harmless to other aircraft, and is too sluggish to dodge their fire.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant H===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
Designed by SLDF forces as an easy-to-refit aerospace fighter, the Corsair became a very common design, and a favorite medium fighter of the Federated Suns. However, its history was marked by many casualties, as the first 8 versions of the Corsair contained various flaws related to fuel tank, life support systems, and landing gear. Still, this fighter had an advantage in atmospheric combat, and an impressive load-out of energy weapons saw the Corsair enter into common service. &lt;br /&gt;
&lt;br /&gt;
The Corsair's main purpose was to engage in combat in nearly any conditions, and withstand intense battle while striking the enemy with its quad Small Beam Lasers, 2 Medium Beam Lasers and 2 Large Lasers. This load relied on 13 tons of heat sinks which allow the Corsair to constantly fire its weapons. Meanwhile, 13.5 tons of armor provided protection against [[AA]]-fire. The 50 ton Corsair reached over 18 various versions through its career, and became one of most notable Medium Fighters.&lt;br /&gt;
&lt;br /&gt;
Date Introduced 2779 during the Era known as &amp;quot;Star League&amp;quot; (2571 - 2780) - Unit Role: Dogfighter&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;[http://www.sarna.net/wiki/Corsair BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_IS}}&lt;/div&gt;</summary>
		<author><name>TinkerTom</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Sparrowhawk&amp;diff=8188</id>
		<title>Sparrowhawk</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Sparrowhawk&amp;diff=8188"/>
				<updated>2019-09-03T05:05:41Z</updated>
		
		<summary type="html">&lt;p&gt;TinkerTom: Removing what was supposed to be removed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ASF|&lt;br /&gt;
| Image = File:Sparrowhawk.jpg&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 3&lt;br /&gt;
| Tier = 3&lt;br /&gt;
| Tonnage = 30&lt;br /&gt;
| Class = Light&lt;br /&gt;
| Speed = 362&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 48 000&lt;br /&gt;
| ArmorT Prime = 12 825&lt;br /&gt;
| Class Prime = Fighter&lt;br /&gt;
| Engine Prime = Warner 240J&lt;br /&gt;
| Maneuver Prime = 7.6&lt;br /&gt;
| MaxSpeed Prime = 467&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[SXPL|Air SXPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MXPL|Air MXPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 48 250&lt;br /&gt;
| ArmorT A = 14 725&lt;br /&gt;
| Class A = Fighter&lt;br /&gt;
| Engine A = Warner 240J&lt;br /&gt;
| Maneuver A = 7.6&lt;br /&gt;
| MaxSpeed A = 467&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[TBolt|Air TBolt]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[UAC2|Air UAC2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 53 300&lt;br /&gt;
| ArmorT B = 14 725&lt;br /&gt;
| Class B = Fighter&lt;br /&gt;
| Engine B = Warner 240J&lt;br /&gt;
| Maneuver B = 7.6&lt;br /&gt;
| MaxSpeed B = 467&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LBX2|Air LBX2]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[iNARC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HMG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[BHP]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 53 300&lt;br /&gt;
| ArmorT C = 13 775&lt;br /&gt;
| Class C = Attacker&lt;br /&gt;
| Engine C = Warner 240J&lt;br /&gt;
| Maneuver C = 6.4&lt;br /&gt;
| MaxSpeed C = 456&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LBX5|Air LBX5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERSL|Air ERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Bomb#High Explosive|Bomb (HE)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 49 500&lt;br /&gt;
| ArmorT D = 13 775&lt;br /&gt;
| Class D = Attacker&lt;br /&gt;
| Engine D = Warner 240J&lt;br /&gt;
| Maneuver D = 6.4&lt;br /&gt;
| MaxSpeed D = 456&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MPL|Air MPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LRM10|Air LRM10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[NARC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Bomb#Laser-Guided|Bomb (LG)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 49 800&lt;br /&gt;
| ArmorT E = 13 775&lt;br /&gt;
| Class E = Attacker&lt;br /&gt;
| Engine E = Warner 240J&lt;br /&gt;
| Maneuver E = 6.4&lt;br /&gt;
| MaxSpeed E = 456&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[SPL|Air SPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SSRM4|Air SSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SSRM2|Air SSRM2]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Bomb#Cluster|Bomb (CL)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 51 500&lt;br /&gt;
| ArmorT F = 12 825&lt;br /&gt;
| Class F = Bomber&lt;br /&gt;
| Engine F = Warner 240J&lt;br /&gt;
| Maneuver F = 4.5&lt;br /&gt;
| MaxSpeed F = 443&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LtGauss|Air LtGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Bomb#Laser-Guided|Bomb (LG)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 49 500&lt;br /&gt;
| ArmorT G = 12 825&lt;br /&gt;
| Class G = Bomber&lt;br /&gt;
| Engine G = Warner 240J&lt;br /&gt;
| Maneuver G = 4.5&lt;br /&gt;
| MaxSpeed G = 443&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LPL|Air LPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Bomb#High Explosive|Bomb (HE)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Armor B = 4785&lt;br /&gt;
| Armor LRW = 1838&lt;br /&gt;
| Armor E = 2603&lt;br /&gt;
| Armor T = 1761&lt;br /&gt;
&lt;br /&gt;
| Version = 0.11.2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--FLuff current for 0.10.3--&amp;gt;&lt;br /&gt;
{{ stub }}&lt;br /&gt;
The '''Sparrowhawk''' is an [[Inner Sphere]] Light [[Aerospace]]. It is the cheapest of the aerospace fighters, and the fastest unit available in [[MWLL]]. It is mostly deployed as a highly maneuverable dog-fighter for destroying or suppressing larger aircraft such as the [[Shiva]], though some variants allow for anti-ground roles as well. However, it has almost negligible armour, relying on its maneuverability to avoid being quickly destroyed by enemy Anti-Air vehicles and aircraft.&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&lt;br /&gt;
=== Prime ===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
The Sparrowhawk Prime is among the cheapest Sparrowhawk available, best used as an interceptor against larger enemy aircraft. Using 2 [[LBX5]]s as well as 2 [[ERSL]]s, the Prime can whittle away at the tail of enemy bombers whilst using its unmatched agility to stay out of danger. However, due to its focus on damage-over-time, the Prime is not effective at actually destroying any aircraft, and acts more as a deterrent, forcing enemy aerospace to break off attack runs and return to friendlier skies.&lt;br /&gt;
&lt;br /&gt;
=== Variant A  - ''&amp;quot;The Tickler&amp;quot;''=== &lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;'''''The Tickler'''''&amp;quot; mounts a bizarre array of weaponry, best suited to hunting down [[VTOLs]]. it mounts 2 [[Thunderbolt]]s, which can cause decent damage to slow-moving or hovering VTOLs. It also mounts [[UAC2]] and 2 [[MG]]s, which can provide great damage over time to air units. The A is also equipped with [[BAP]], allowing it to spot targets easier.&lt;br /&gt;
&lt;br /&gt;
=== Variant B  - ''&amp;quot;M5&amp;quot;''===&lt;br /&gt;
{{Fluff}} &lt;br /&gt;
&lt;br /&gt;
=== Variant C ===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
More suited in a anti-ground role, this model features 2 [[ERSL]]s, 2 [[ML]]s and 2 [[MRM10]]s. More suited for short strafing runs on slow mechs, also thanks to its [[Bomb#High Explosive|High Explosive bomb]]&lt;br /&gt;
&lt;br /&gt;
=== Variant D ===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
=== Variant E ===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
=== Variant F ===&lt;br /&gt;
Mounting [[EOptics]] and long range offensive weaponry, the Sparrowhawk F is played more as a long range sniping aircaft, while it's [[Bomb#Laser-Guided|Laser Guided Bomb]] can be saved for if someone decides to [[NARC]] for you. Don't make your bombs the focus when flying it, as without being able to guide them yourself, they won't be very effective.&lt;br /&gt;
&lt;br /&gt;
=== Variant G ===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The SparrowHawk 3D model was available in [[Sandbox 2]] with the first release of MWLL, though it lacked textures and was unplayable. It was added to the mod for play in version 0.3.0 with an entirely new model.&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The Sparrowhawk was designed as a fighter escort for larger attack craft, such as bombers and dropships, and is a perfect first-response craft. Primarily found in the military of House Davion, it is armed entirely with laser weaponry (two Medium and two Small lasers), though a rarely seen and unpopular variant swaps most of the lasers for a two-pack of short ranged missiles. It also features a unique system that allows the pilot to jettison any damaged armor plating that would interfere with atmospheric re-entry. Later variants incorporating rediscovered technology upgraded the medium lasers to pulse versions, and replaced the small lasers with extended range medium lasers.&lt;br /&gt;
&lt;br /&gt;
Date Introduced 2520 during the Era known as &amp;quot;Age of War&amp;quot; (2005 - 2570) - Unit Role: Interceptor&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;[http://www.sarna.net/wiki/Sparrowhawk BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_IS}}&lt;/div&gt;</summary>
		<author><name>TinkerTom</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Sparrowhawk&amp;diff=8187</id>
		<title>Sparrowhawk</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Sparrowhawk&amp;diff=8187"/>
				<updated>2019-09-03T04:59:53Z</updated>
		
		<summary type="html">&lt;p&gt;TinkerTom: Changed Scout to Light&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ASF|&lt;br /&gt;
| Image = File:Sparrowhawk.jpg&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 3&lt;br /&gt;
| Tier = 3&lt;br /&gt;
| Tonnage = 30&lt;br /&gt;
| Class = Light&lt;br /&gt;
| Speed = 362&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 48 000&lt;br /&gt;
| ArmorT Prime = 12 825&lt;br /&gt;
| Class Prime = Fighter&lt;br /&gt;
| Engine Prime = Warner 240J&lt;br /&gt;
| Maneuver Prime = 7.6&lt;br /&gt;
| MaxSpeed Prime = 467&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[SXPL|Air SXPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MXPL|Air MXPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 48 250&lt;br /&gt;
| ArmorT A = 14 725&lt;br /&gt;
| Class A = Fighter&lt;br /&gt;
| Engine A = Warner 240J&lt;br /&gt;
| Maneuver A = 7.6&lt;br /&gt;
| MaxSpeed A = 467&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[TBolt|Air TBolt]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[UAC2|Air UAC2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 53 300&lt;br /&gt;
| ArmorT B = 14 725&lt;br /&gt;
| Class B = Fighter&lt;br /&gt;
| Engine B = Warner 240J&lt;br /&gt;
| Maneuver B = 7.6&lt;br /&gt;
| MaxSpeed B = 467&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LBX2|Air LBX2]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[iNARC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HMG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[BHP]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 53 300&lt;br /&gt;
| ArmorT C = 13 775&lt;br /&gt;
| Class C = Attacker&lt;br /&gt;
| Engine C = Warner 240J&lt;br /&gt;
| Maneuver C = 6.4&lt;br /&gt;
| MaxSpeed C = 456&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LBX5|Air LBX5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERSL|Air ERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Bomb#High Explosive|Bomb (HE)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 49 500&lt;br /&gt;
| ArmorT D = 13 775&lt;br /&gt;
| Class D = Attacker&lt;br /&gt;
| Engine D = Warner 240J&lt;br /&gt;
| Maneuver D = 6.4&lt;br /&gt;
| MaxSpeed D = 456&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MPL|Air MPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LRM10|Air LRM10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[NARC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Bomb#Laser-Guided|Bomb (LG)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 49 800&lt;br /&gt;
| ArmorT E = 13 775&lt;br /&gt;
| Class E = Attacker&lt;br /&gt;
| Engine E = Warner 240J&lt;br /&gt;
| Maneuver E = 6.4&lt;br /&gt;
| MaxSpeed E = 456&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[SPL|Air SPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SSRM4|Air SSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SSRM2|Air SSRM2]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Bomb#Cluster|Bomb (CL)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 51 500&lt;br /&gt;
| ArmorT F = 12 825&lt;br /&gt;
| Class F = Bomber&lt;br /&gt;
| Engine F = Warner 240J&lt;br /&gt;
| Maneuver F = 4.5&lt;br /&gt;
| MaxSpeed F = 443&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LtGauss|Air LtGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Bomb#Laser-Guided|Bomb (LG)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 49 500&lt;br /&gt;
| ArmorT G = 12 825&lt;br /&gt;
| Class G = Bomber&lt;br /&gt;
| Engine G = Warner 240J&lt;br /&gt;
| Maneuver G = 4.5&lt;br /&gt;
| MaxSpeed G = 443&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LPL|Air LPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Bomb#High Explosive|Bomb (HE)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Armor B = 4785&lt;br /&gt;
| Armor LRW = 1838&lt;br /&gt;
| Armor E = 2603&lt;br /&gt;
| Armor T = 1761&lt;br /&gt;
&lt;br /&gt;
| Version = 0.11.2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--FLuff current for 0.10.3--&amp;gt;&lt;br /&gt;
{{ stub }}&lt;br /&gt;
The '''Sparrowhawk''' is an [[Inner Sphere]] Light [[Aerospace]]. It is the cheapest of the aerospace fighters, and the fastest unit available in [[MWLL]]. It is mostly deployed as a highly maneuverable dog-fighter for destroying or suppressing larger aircraft such as the [[Shiva]], though some variants allow for anti-ground roles as well. However, it has almost negligible armour, relying on its maneuverability to avoid being quickly destroyed by enemy Anti-Air vehicles and aircraft.&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&lt;br /&gt;
=== Prime ===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
The Sparrowhawk Prime is among the cheapest Sparrowhawk available, best used as an interceptor against larger enemy aircraft. Using 2 [[LBX5]]s as well as 2 [[ERSL]]s, the Prime can whittle away at the tail of enemy bombers whilst using its unmatched agility to stay out of danger. However, due to its focus on damage-over-time, the Prime is not effective at actually destroying any aircraft, and acts more as a deterrent, forcing enemy aerospace to break off attack runs and return to friendlier skies.&lt;br /&gt;
&lt;br /&gt;
=== Variant A  - ''&amp;quot;The Tickler&amp;quot;''=== &lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;'''''The Tickler'''''&amp;quot; mounts a bizarre array of weaponry, best suited to hunting down [[VTOLs]]. it mounts 2 [[Thunderbolt]]s, which can cause decent damage to slow-moving or hovering VTOLs. It also mounts [[UAC2]] and 2 [[MG]]s, which can provide great damage over time to air units. The A is also equipped with [[BAP]], allowing it to spot targets easier.&lt;br /&gt;
&lt;br /&gt;
=== Variant B  - ''&amp;quot;M5&amp;quot;''===&lt;br /&gt;
{{Fluff}} &lt;br /&gt;
&lt;br /&gt;
Nicknamed &amp;quot;'''''M5'''''&amp;quot;, the Sparrowhawk B sports 2 [[ERSL]]s and single [[MXPL]] for defence. [[iNARC]] and [[BHP]] being its only redeeming factor, for homing of friendly missiles or laser guided bombs and looking for [[Gameplay Tactics#Powering Down|powered-down]] [[APC]]s. It also does things like flying and shooting things.&lt;br /&gt;
&lt;br /&gt;
=== Variant C ===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
More suited in a anti-ground role, this model features 2 [[ERSL]]s, 2 [[ML]]s and 2 [[MRM10]]s. More suited for short strafing runs on slow mechs, also thanks to its [[Bomb#High Explosive|High Explosive bomb]]&lt;br /&gt;
&lt;br /&gt;
=== Variant D ===&lt;br /&gt;
Carrying 2 [[MPL]] for protection is rather weak, thats why this one specialises in anti ground work. Twin [[LRM10]], [[Bomb#Laser-Guided|Laser guided Bomb]] all supported and delivered by [[NARC]] will make this a pain in the back alley for anyone who wants to have fun on the ground, untill you piss everyone off and they will ruin your fun by getting more AA capable assets.&lt;br /&gt;
&lt;br /&gt;
=== Variant E ===&lt;br /&gt;
Carrying 4 [[SPL]], 2 [[SSRM4]]s and 2 [[SSRM2]], this variant can do things, and can do them within its capable capabilities. It also have [[Bomb#Cluster|Cluster bomb]] so theres that.&lt;br /&gt;
&lt;br /&gt;
=== Variant F ===&lt;br /&gt;
Mounting [[EOptics]] and long range offensive weaponry, the Sparrowhawk F is played more as a long range sniping aircaft, while it's [[Bomb#Laser-Guided|Laser Guided Bomb]] can be saved for if someone decides to [[NARC]] for you. Don't make your bombs the focus when flying it, as without being able to guide them yourself, they won't be very effective.&lt;br /&gt;
&lt;br /&gt;
=== Variant G ===&lt;br /&gt;
Bomber with duo of [[LPL]]s and [[Bomb#High Explosive|High Explosive bomb]] with 3 [[free tons]]. You have maneuverability of heavy bomber and everyone hates you.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The SparrowHawk 3D model was available in [[Sandbox 2]] with the first release of MWLL, though it lacked textures and was unplayable. It was added to the mod for play in version 0.3.0 with an entirely new model.&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The Sparrowhawk was designed as a fighter escort for larger attack craft, such as bombers and dropships, and is a perfect first-response craft. Primarily found in the military of House Davion, it is armed entirely with laser weaponry (two Medium and two Small lasers), though a rarely seen and unpopular variant swaps most of the lasers for a two-pack of short ranged missiles. It also features a unique system that allows the pilot to jettison any damaged armor plating that would interfere with atmospheric re-entry. Later variants incorporating rediscovered technology upgraded the medium lasers to pulse versions, and replaced the small lasers with extended range medium lasers.&lt;br /&gt;
&lt;br /&gt;
Date Introduced 2520 during the Era known as &amp;quot;Age of War&amp;quot; (2005 - 2570) - Unit Role: Interceptor&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;[http://www.sarna.net/wiki/Sparrowhawk BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_IS}}&lt;/div&gt;</summary>
		<author><name>TinkerTom</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Sparrowhawk&amp;diff=8186</id>
		<title>Sparrowhawk</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Sparrowhawk&amp;diff=8186"/>
				<updated>2019-09-03T04:51:43Z</updated>
		
		<summary type="html">&lt;p&gt;TinkerTom: /* Variant F */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ASF|&lt;br /&gt;
| Image = File:Sparrowhawk.jpg&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 3&lt;br /&gt;
| Tier = 3&lt;br /&gt;
| Tonnage = 30&lt;br /&gt;
| Class = Light&lt;br /&gt;
| Speed = 362&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 48 000&lt;br /&gt;
| ArmorT Prime = 12 825&lt;br /&gt;
| Class Prime = Fighter&lt;br /&gt;
| Engine Prime = Warner 240J&lt;br /&gt;
| Maneuver Prime = 7.6&lt;br /&gt;
| MaxSpeed Prime = 467&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[SXPL|Air SXPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MXPL|Air MXPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 48 250&lt;br /&gt;
| ArmorT A = 14 725&lt;br /&gt;
| Class A = Fighter&lt;br /&gt;
| Engine A = Warner 240J&lt;br /&gt;
| Maneuver A = 7.6&lt;br /&gt;
| MaxSpeed A = 467&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[TBolt|Air TBolt]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[UAC2|Air UAC2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 53 300&lt;br /&gt;
| ArmorT B = 14 725&lt;br /&gt;
| Class B = Fighter&lt;br /&gt;
| Engine B = Warner 240J&lt;br /&gt;
| Maneuver B = 7.6&lt;br /&gt;
| MaxSpeed B = 467&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LBX2|Air LBX2]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[iNARC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HMG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[BHP]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 53 300&lt;br /&gt;
| ArmorT C = 13 775&lt;br /&gt;
| Class C = Attacker&lt;br /&gt;
| Engine C = Warner 240J&lt;br /&gt;
| Maneuver C = 6.4&lt;br /&gt;
| MaxSpeed C = 456&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LBX5|Air LBX5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERSL|Air ERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Bomb#High Explosive|Bomb (HE)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 49 500&lt;br /&gt;
| ArmorT D = 13 775&lt;br /&gt;
| Class D = Attacker&lt;br /&gt;
| Engine D = Warner 240J&lt;br /&gt;
| Maneuver D = 6.4&lt;br /&gt;
| MaxSpeed D = 456&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MPL|Air MPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LRM10|Air LRM10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[NARC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Bomb#Laser-Guided|Bomb (LG)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 49 800&lt;br /&gt;
| ArmorT E = 13 775&lt;br /&gt;
| Class E = Attacker&lt;br /&gt;
| Engine E = Warner 240J&lt;br /&gt;
| Maneuver E = 6.4&lt;br /&gt;
| MaxSpeed E = 456&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[SPL|Air SPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SSRM4|Air SSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SSRM2|Air SSRM2]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Bomb#Cluster|Bomb (CL)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 51 500&lt;br /&gt;
| ArmorT F = 12 825&lt;br /&gt;
| Class F = Bomber&lt;br /&gt;
| Engine F = Warner 240J&lt;br /&gt;
| Maneuver F = 4.5&lt;br /&gt;
| MaxSpeed F = 443&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LtGauss|Air LtGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Bomb#Laser-Guided|Bomb (LG)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 49 500&lt;br /&gt;
| ArmorT G = 12 825&lt;br /&gt;
| Class G = Bomber&lt;br /&gt;
| Engine G = Warner 240J&lt;br /&gt;
| Maneuver G = 4.5&lt;br /&gt;
| MaxSpeed G = 443&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LPL|Air LPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Bomb#High Explosive|Bomb (HE)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Armor B = 4785&lt;br /&gt;
| Armor LRW = 1838&lt;br /&gt;
| Armor E = 2603&lt;br /&gt;
| Armor T = 1761&lt;br /&gt;
&lt;br /&gt;
| Version = 0.11.2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--FLuff current for 0.10.3--&amp;gt;&lt;br /&gt;
{{ stub }}&lt;br /&gt;
The '''Sparrowhawk''' is an [[Inner Sphere]] scout [[Aerospace]]. It is the cheapest of the aerospace fighters, and the fastest unit available in [[MWLL]]. It is mostly deployed as a highly maneuverable dog-fighter for destroying or suppressing larger aircraft such as the [[Shiva]], though some variants allow for anti-ground roles as well. However, it has almost negligible armour, relying on its maneuverability to avoid being quickly destroyed by enemy Anti-Air vehicles and aircraft.&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&lt;br /&gt;
=== Prime ===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
The Sparrowhawk Prime is among the cheapest Sparrowhawk available, best used as an interceptor against larger enemy aircraft. Using 2 [[LBX5]]s as well as 2 [[ERSL]]s, the Prime can whittle away at the tail of enemy bombers whilst using its unmatched agility to stay out of danger. However, due to its focus on damage-over-time, the Prime is not effective at actually destroying any aircraft, and acts more as a deterrent, forcing enemy aerospace to break off attack runs and return to friendlier skies.&lt;br /&gt;
&lt;br /&gt;
=== Variant A  - ''&amp;quot;The Tickler&amp;quot;''=== &lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;'''''The Tickler'''''&amp;quot; mounts a bizarre array of weaponry, best suited to hunting down [[VTOLs]]. it mounts 2 [[Thunderbolt]]s, which can cause decent damage to slow-moving or hovering VTOLs. It also mounts [[UAC2]] and 2 [[MG]]s, which can provide great damage over time to air units. The A is also equipped with [[BAP]], allowing it to spot targets easier.&lt;br /&gt;
&lt;br /&gt;
=== Variant B  - ''&amp;quot;M5&amp;quot;''===&lt;br /&gt;
{{Fluff}} &lt;br /&gt;
&lt;br /&gt;
Nicknamed &amp;quot;'''''M5'''''&amp;quot;, the Sparrowhawk B sports 2 [[ERSL]]s and single [[MXPL]] for defence. [[iNARC]] and [[BHP]] being its only redeeming factor, for homing of friendly missiles or laser guided bombs and looking for [[Gameplay Tactics#Powering Down|powered-down]] [[APC]]s. It also does things like flying and shooting things.&lt;br /&gt;
&lt;br /&gt;
=== Variant C ===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
More suited in a anti-ground role, this model features 2 [[ERSL]]s, 2 [[ML]]s and 2 [[MRM10]]s. More suited for short strafing runs on slow mechs, also thanks to its [[Bomb#High Explosive|High Explosive bomb]]&lt;br /&gt;
&lt;br /&gt;
=== Variant D ===&lt;br /&gt;
Carrying 2 [[MPL]] for protection is rather weak, thats why this one specialises in anti ground work. Twin [[LRM10]], [[Bomb#Laser-Guided|Laser guided Bomb]] all supported and delivered by [[NARC]] will make this a pain in the back alley for anyone who wants to have fun on the ground, untill you piss everyone off and they will ruin your fun by getting more AA capable assets.&lt;br /&gt;
&lt;br /&gt;
=== Variant E ===&lt;br /&gt;
Carrying 4 [[SPL]], 2 [[SSRM4]]s and 2 [[SSRM2]], this variant can do things, and can do them within its capable capabilities. It also have [[Bomb#Cluster|Cluster bomb]] so theres that.&lt;br /&gt;
&lt;br /&gt;
=== Variant F ===&lt;br /&gt;
Mounting [[EOptics]] and long range offensive weaponry, the Sparrowhawk F is played more as a long range sniping aircaft, while it's [[Bomb#Laser-Guided|Laser Guided Bomb]] can be saved for if someone decides to [[NARC]] for you. Don't make your bombs the focus when flying it, as without being able to guide them yourself, they won't be very effective.&lt;br /&gt;
&lt;br /&gt;
=== Variant G ===&lt;br /&gt;
Bomber with duo of [[LPL]]s and [[Bomb#High Explosive|High Explosive bomb]] with 3 [[free tons]]. You have maneuverability of heavy bomber and everyone hates you.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The SparrowHawk 3D model was available in [[Sandbox 2]] with the first release of MWLL, though it lacked textures and was unplayable. It was added to the mod for play in version 0.3.0 with an entirely new model.&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The Sparrowhawk was designed as a fighter escort for larger attack craft, such as bombers and dropships, and is a perfect first-response craft. Primarily found in the military of House Davion, it is armed entirely with laser weaponry (two Medium and two Small lasers), though a rarely seen and unpopular variant swaps most of the lasers for a two-pack of short ranged missiles. It also features a unique system that allows the pilot to jettison any damaged armor plating that would interfere with atmospheric re-entry. Later variants incorporating rediscovered technology upgraded the medium lasers to pulse versions, and replaced the small lasers with extended range medium lasers.&lt;br /&gt;
&lt;br /&gt;
Date Introduced 2520 during the Era known as &amp;quot;Age of War&amp;quot; (2005 - 2570) - Unit Role: Interceptor&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;[http://www.sarna.net/wiki/Sparrowhawk BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_IS}}&lt;/div&gt;</summary>
		<author><name>TinkerTom</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Sparrowhawk&amp;diff=8185</id>
		<title>Sparrowhawk</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Sparrowhawk&amp;diff=8185"/>
				<updated>2019-09-03T04:51:03Z</updated>
		
		<summary type="html">&lt;p&gt;TinkerTom: /* Variant F */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ASF|&lt;br /&gt;
| Image = File:Sparrowhawk.jpg&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 3&lt;br /&gt;
| Tier = 3&lt;br /&gt;
| Tonnage = 30&lt;br /&gt;
| Class = Light&lt;br /&gt;
| Speed = 362&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 48 000&lt;br /&gt;
| ArmorT Prime = 12 825&lt;br /&gt;
| Class Prime = Fighter&lt;br /&gt;
| Engine Prime = Warner 240J&lt;br /&gt;
| Maneuver Prime = 7.6&lt;br /&gt;
| MaxSpeed Prime = 467&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[SXPL|Air SXPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MXPL|Air MXPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 48 250&lt;br /&gt;
| ArmorT A = 14 725&lt;br /&gt;
| Class A = Fighter&lt;br /&gt;
| Engine A = Warner 240J&lt;br /&gt;
| Maneuver A = 7.6&lt;br /&gt;
| MaxSpeed A = 467&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[TBolt|Air TBolt]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[UAC2|Air UAC2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 53 300&lt;br /&gt;
| ArmorT B = 14 725&lt;br /&gt;
| Class B = Fighter&lt;br /&gt;
| Engine B = Warner 240J&lt;br /&gt;
| Maneuver B = 7.6&lt;br /&gt;
| MaxSpeed B = 467&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LBX2|Air LBX2]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[iNARC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HMG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[BHP]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 53 300&lt;br /&gt;
| ArmorT C = 13 775&lt;br /&gt;
| Class C = Attacker&lt;br /&gt;
| Engine C = Warner 240J&lt;br /&gt;
| Maneuver C = 6.4&lt;br /&gt;
| MaxSpeed C = 456&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LBX5|Air LBX5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERSL|Air ERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Bomb#High Explosive|Bomb (HE)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 49 500&lt;br /&gt;
| ArmorT D = 13 775&lt;br /&gt;
| Class D = Attacker&lt;br /&gt;
| Engine D = Warner 240J&lt;br /&gt;
| Maneuver D = 6.4&lt;br /&gt;
| MaxSpeed D = 456&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MPL|Air MPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LRM10|Air LRM10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[NARC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Bomb#Laser-Guided|Bomb (LG)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 49 800&lt;br /&gt;
| ArmorT E = 13 775&lt;br /&gt;
| Class E = Attacker&lt;br /&gt;
| Engine E = Warner 240J&lt;br /&gt;
| Maneuver E = 6.4&lt;br /&gt;
| MaxSpeed E = 456&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[SPL|Air SPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SSRM4|Air SSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SSRM2|Air SSRM2]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Bomb#Cluster|Bomb (CL)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 51 500&lt;br /&gt;
| ArmorT F = 12 825&lt;br /&gt;
| Class F = Bomber&lt;br /&gt;
| Engine F = Warner 240J&lt;br /&gt;
| Maneuver F = 4.5&lt;br /&gt;
| MaxSpeed F = 443&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LtGauss|Air LtGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Bomb#Laser-Guided|Bomb (LG)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 49 500&lt;br /&gt;
| ArmorT G = 12 825&lt;br /&gt;
| Class G = Bomber&lt;br /&gt;
| Engine G = Warner 240J&lt;br /&gt;
| Maneuver G = 4.5&lt;br /&gt;
| MaxSpeed G = 443&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LPL|Air LPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Bomb#High Explosive|Bomb (HE)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Armor B = 4785&lt;br /&gt;
| Armor LRW = 1838&lt;br /&gt;
| Armor E = 2603&lt;br /&gt;
| Armor T = 1761&lt;br /&gt;
&lt;br /&gt;
| Version = 0.11.2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--FLuff current for 0.10.3--&amp;gt;&lt;br /&gt;
{{ stub }}&lt;br /&gt;
The '''Sparrowhawk''' is an [[Inner Sphere]] scout [[Aerospace]]. It is the cheapest of the aerospace fighters, and the fastest unit available in [[MWLL]]. It is mostly deployed as a highly maneuverable dog-fighter for destroying or suppressing larger aircraft such as the [[Shiva]], though some variants allow for anti-ground roles as well. However, it has almost negligible armour, relying on its maneuverability to avoid being quickly destroyed by enemy Anti-Air vehicles and aircraft.&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&lt;br /&gt;
=== Prime ===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
The Sparrowhawk Prime is among the cheapest Sparrowhawk available, best used as an interceptor against larger enemy aircraft. Using 2 [[LBX5]]s as well as 2 [[ERSL]]s, the Prime can whittle away at the tail of enemy bombers whilst using its unmatched agility to stay out of danger. However, due to its focus on damage-over-time, the Prime is not effective at actually destroying any aircraft, and acts more as a deterrent, forcing enemy aerospace to break off attack runs and return to friendlier skies.&lt;br /&gt;
&lt;br /&gt;
=== Variant A  - ''&amp;quot;The Tickler&amp;quot;''=== &lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;'''''The Tickler'''''&amp;quot; mounts a bizarre array of weaponry, best suited to hunting down [[VTOLs]]. it mounts 2 [[Thunderbolt]]s, which can cause decent damage to slow-moving or hovering VTOLs. It also mounts [[UAC2]] and 2 [[MG]]s, which can provide great damage over time to air units. The A is also equipped with [[BAP]], allowing it to spot targets easier.&lt;br /&gt;
&lt;br /&gt;
=== Variant B  - ''&amp;quot;M5&amp;quot;''===&lt;br /&gt;
{{Fluff}} &lt;br /&gt;
&lt;br /&gt;
Nicknamed &amp;quot;'''''M5'''''&amp;quot;, the Sparrowhawk B sports 2 [[ERSL]]s and single [[MXPL]] for defence. [[iNARC]] and [[BHP]] being its only redeeming factor, for homing of friendly missiles or laser guided bombs and looking for [[Gameplay Tactics#Powering Down|powered-down]] [[APC]]s. It also does things like flying and shooting things.&lt;br /&gt;
&lt;br /&gt;
=== Variant C ===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
More suited in a anti-ground role, this model features 2 [[ERSL]]s, 2 [[ML]]s and 2 [[MRM10]]s. More suited for short strafing runs on slow mechs, also thanks to its [[Bomb#High Explosive|High Explosive bomb]]&lt;br /&gt;
&lt;br /&gt;
=== Variant D ===&lt;br /&gt;
Carrying 2 [[MPL]] for protection is rather weak, thats why this one specialises in anti ground work. Twin [[LRM10]], [[Bomb#Laser-Guided|Laser guided Bomb]] all supported and delivered by [[NARC]] will make this a pain in the back alley for anyone who wants to have fun on the ground, untill you piss everyone off and they will ruin your fun by getting more AA capable assets.&lt;br /&gt;
&lt;br /&gt;
=== Variant E ===&lt;br /&gt;
Carrying 4 [[SPL]], 2 [[SSRM4]]s and 2 [[SSRM2]], this variant can do things, and can do them within its capable capabilities. It also have [[Bomb#Cluster|Cluster bomb]] so theres that.&lt;br /&gt;
&lt;br /&gt;
=== Variant F ===&lt;br /&gt;
Mounting [[EOptics]] and long range offensive weaponry, the Sparrowhawk F is played more as a long range sniping aircaft, while it's [[Bomb#Laser-Guided]] can be saved for if someone decides to [[NARC]] for you. Don't make your bombs the focus when flying it, as without being able to guide them yourself, they won't be very effective.&lt;br /&gt;
&lt;br /&gt;
=== Variant G ===&lt;br /&gt;
Bomber with duo of [[LPL]]s and [[Bomb#High Explosive|High Explosive bomb]] with 3 [[free tons]]. You have maneuverability of heavy bomber and everyone hates you.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The SparrowHawk 3D model was available in [[Sandbox 2]] with the first release of MWLL, though it lacked textures and was unplayable. It was added to the mod for play in version 0.3.0 with an entirely new model.&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The Sparrowhawk was designed as a fighter escort for larger attack craft, such as bombers and dropships, and is a perfect first-response craft. Primarily found in the military of House Davion, it is armed entirely with laser weaponry (two Medium and two Small lasers), though a rarely seen and unpopular variant swaps most of the lasers for a two-pack of short ranged missiles. It also features a unique system that allows the pilot to jettison any damaged armor plating that would interfere with atmospheric re-entry. Later variants incorporating rediscovered technology upgraded the medium lasers to pulse versions, and replaced the small lasers with extended range medium lasers.&lt;br /&gt;
&lt;br /&gt;
Date Introduced 2520 during the Era known as &amp;quot;Age of War&amp;quot; (2005 - 2570) - Unit Role: Interceptor&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;[http://www.sarna.net/wiki/Sparrowhawk BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_IS}}&lt;/div&gt;</summary>
		<author><name>TinkerTom</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Goblin&amp;diff=7995</id>
		<title>Goblin</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Goblin&amp;diff=7995"/>
				<updated>2019-08-26T23:22:00Z</updated>
		
		<summary type="html">&lt;p&gt;TinkerTom: Rewrote Goblin Prime and Goblin A fluff.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vehicle&lt;br /&gt;
| Image = File:Goblin.png&lt;br /&gt;
| ImageSize = &lt;br /&gt;
| Tonnage = 45&lt;br /&gt;
| Class = Tank&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 4&lt;br /&gt;
| Tier = 5&lt;br /&gt;
| Speed = 62&lt;br /&gt;
| BoostSpeed = 73&lt;br /&gt;
| Rotation = 360&lt;br /&gt;
| Pitch = -8° to +60°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 51 900&lt;br /&gt;
| ArmorT Prime = 31 000&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[PDS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Price A = 44 800&lt;br /&gt;
| ArmorT A = 29 160&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[MPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[TBolt5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[PDS]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Price B = 48 100&lt;br /&gt;
| ArmorT B = 29 160&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[UAC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[MRM10]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[PDS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Price C = 44 300&lt;br /&gt;
| ArmorT C = 29 160&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ERLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[AC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SRM2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[PDS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Price D = 48 400&lt;br /&gt;
| ArmorT D = 29 160&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[PPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LRM5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[PDS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Price E = 45 200&lt;br /&gt;
| ArmorT E = 29 160&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MRM10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Flamer]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[AC10]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[PDS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Price F = 50 000&lt;br /&gt;
| ArmorT F = 29 160&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[ERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SSRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[PDS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Price G = 51 100&lt;br /&gt;
| ArmorT G = 29 160&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[LPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[PDS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Hull = 3400&lt;br /&gt;
| Armor T = 8000&lt;br /&gt;
| Armor F = 6667&lt;br /&gt;
| Armor S = 4800&lt;br /&gt;
| Armor B = 3333&lt;br /&gt;
&lt;br /&gt;
| Version = 0.11.2&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{ stub }}&lt;br /&gt;
&lt;br /&gt;
The '''Goblin''' is an [[Inner Sphere]] light tank added for the 10.0 release. It features an BA spawn bay and can sell weapons to BA only. It's 45 ton provide for quite a punch for the few brawl variants, although it's utility shines the most as fire support asset. Should his Armor come to bear it won't trade for much time - especially if the driver is too occupied with laying suppression fire and neglecting damage sharing over more armor sections. It is one of the first units to feature the new [[PDS|Point Defense System]] (PDS) that actively suppresses nearby enemy [[BA|Battle Armor]]. One noteworthy quirk is that it it represented on the map as an blue hex - no arrow there.&lt;br /&gt;
 &lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&lt;br /&gt;
===Prime===&lt;br /&gt;
The Goblin Prime's role in the battlefield is one of support. While your dual [[LPL]] can output a lot of damage, the damage comes at a price of heat. The Goblin Prime is not able to handle longer engagements effectively due to overheating issues, and as such should be used in more of a supporting role to compensate, withdrawing before it takes heat damage. The [[EOptics]] and [[LAMS]] allows for more comfortable engagements at range, allowing for easier aiming and some protection against incoming missiles. The [[SRM6]] is mainly a backup weapon if you are unable to fire your Large Pulse Lasers due to overheating, and should not be relied upon.&lt;br /&gt;
&lt;br /&gt;
===Variant A - ''&amp;quot;Tunnel Rat&amp;quot;''===&lt;br /&gt;
The &amp;quot;Tunnel Rat&amp;quot; is a variant of the Goblin that requires both it's weapons to be used in tandem to be effective. The synergy allows the Tunnel Rat to decrease the accuracy of incoming fire through the screen shake caused by the [[TBolt5]] launchers, while using [[MPL]] to damage specific parts of an asset.  Against an asset that requires highly accurate shots to be effective, such as [[Gauss]] or [[PPC]], this variant can heavily disrupt the effectiveness of said asset. Screen shake is not as detrimental to every asset, and if going against an asset requiring less accuracy, the effectiveness of the Tunnel Rat will decline. Focus on units sniping from the back of a battle to make the best use of it's weapons.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
The spare ton of ammo will most certainly belong to the hungry [[UAC10]], while quite potent, it is prone to jam just when you seem to need it the most. The two trusty [[SPL]] will never fail you, but they are just too feeble to bear when the '''UAC10''' goes silent. If your opponent is closer than the ''prescribed'' 25 meter, the [[MRM10]] will still hurt it somewhat, but failing to explode, the missiles won't do much of [[MRM]] insane damage levels. We recommend loud cursing in moments like that instead - it pays out more. Luckily your [[GECM]] will have you ''out of scope'' 200 meter sooner than comparable assets who lack this benefit.&amp;lt;br&amp;gt;&lt;br /&gt;
This unit is a exemplary fire support tank - proper use will both yield damage and net income to the operator, the two pulse lasers are to be viewed as a backup weapons of last resort, or to tip an already full scale - nothing more than that, same applies to the [[PDS]]. Try at all times to position your self outside of their range and you will do just well.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
Yet another fire support asset. The [[LRM5]] launcher will fire somewhat sooner then the [[LRM10]] keeping them just out of step to be fired either in succession or together. The two [[ERMBL]] will have just enough range to remind you that you are getting too close - fire them and move so they are out of range again. Don't expect wonders if your [[PDS]] comes to bear - cry for help and support while hitting the ''pedal to the metal'' - this units has little to show to the BA short of it's mere two lasers.&lt;br /&gt;
We sell the most of these units when the team can benefit from long ranged support on tracks. There ''might be'' units in this price bracket that might somewhat better fit this role.&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
Yes, yes, fire support, but this one is ''doing it the fun way''. The [[RAC2]] pair will provide just about enough &amp;quot;dakka&amp;quot; for either side of the stream - the receiver ''to regret it'' if ignored and the sender ''to profit off of it'' if aimed properly. The two [[LRM5]] launchers, if fired in succession, make this asset an 1+2 firing delight due to the timely fashion of their re-firing rate. If you cool down the '''RACs''' whenever the '''LRMs''' are ready, you might darn likely never bring them to jam.&amp;lt;br&amp;gt;&lt;br /&gt;
Selling point? sheer fun of doing what each warrior was born for - dishing out damage in quick succession and over each of the very 800m - ''or your money back!''&lt;br /&gt;
&lt;br /&gt;
===Variant E - ''&amp;quot;Sandbag&amp;quot;''===&lt;br /&gt;
&amp;quot;'''''Sandbag'''''&amp;quot; is not supposed to be used in brawls. The [[flamer]] pair will be efficient only at point blank, while the [[AC10]] simply can't dish out significant amounts of damage in the time bracket of an typical brawl fight. However, should this unit be used as a second liner or fire support, it's two [[MRM10]] launchers will more than make up with both lots of damage and good cadence of re-fire. A unit good suited for late joiners.&amp;lt;br&amp;gt;&lt;br /&gt;
Are there slow targets less mobile than you? Will you be moving with a group? Maybe consider something else then?&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
This unit's three [[ERMBL]] are best used as a secondary weapon while the stinging [[SSRM6]] pair alternates between firing and loading as a primary weapon. It will certainly prove wise to break stealth as soon as the [[SSRM]] come to bear, to fully utilize their automatic homing to the prey. If fired in timed succession the pair will provide ample time of screen shake to the opponent, denying him a chance to place well aimed hits on who ever he is targeting. In the short siestas the [[ERMBL]] trio can exploit breaches on the victims armor to further the pressure, nearing to the kill. The [[PDS]] will come in handy to soften an stray BA, while the '''SSRM''', if fired in passive radar mode, will plant an wide area of sore and hurt for the BA to land into.&amp;lt;br&amp;gt;&lt;br /&gt;
A brawler. Where you looking for a brawler? Well this is a brawler, I'm sorry, sir.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
''One for the money, two for the show.'' The lone [[LBX10|LB-10-X]] will make them run for their money's worth while the two [[LPPC]]s will leave them quite shaken while going there.&amp;lt;br&amp;gt;&lt;br /&gt;
Should all weapons be fired in successive manner, this unit has the potential to deliver, if not constant screen shake, then at least constant stream of hurt. The two [[SRM2]] will hardly deal much beyond a mere ''bitch slap'', but their shake is still real, and the '''LB-10-X''' more than makes up for it, in both re-fire rate and decent damage output. The [[PDS]] is handy, as ever, to scare an all too passive BA off.&amp;lt;br&amp;gt; &lt;br /&gt;
A unit that won't leave you without a firing solution in even the tightest of the battles. Where the two '''PPCs''' of regular variety this would be a clear skirmisher, but ''as is'' leaves it in the ''brawlers stable''. Fun to use nonetheless.&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
'''Overview'''&lt;br /&gt;
&lt;br /&gt;
No one knows where the design concept for the Goblin originated, but it appeared either during the final years of the so-called Age of War or the early first Star League. The Goblin’s production was taken over by Johnston Industries towards the end of the First Succession War.&lt;br /&gt;
&lt;br /&gt;
'''Capabilities'''&lt;br /&gt;
&lt;br /&gt;
Instead of mounting a bulky autocannon or cumbersome missile units, the Goblin’s main weapon is a large laser. The energy weapon possesses both good range and firepower without the need to carry ammunition. The BlazeFire Systems Large Laser lacks the long barrel of an autocannon, allowing for a compact turret design that is&lt;br /&gt;
not hindered by tight quarters. The BlazeFire targeting and tracking system has optional link-ups for the rest of the tank’s three-man crew so that one of them can fire if the gunner becomes disabled, but the MiniGun can only be fired by the driver.&lt;br /&gt;
The Goblin’s most interesting feature is the ''Infantry Compartment'' in the rear of the tank. Large enough to hold seven infantrymen and their equipment or one support&lt;br /&gt;
weapons team, the compartment is surprisingly spacious and reasonably comfortable.&lt;br /&gt;
With organic infantry support and a turret design not hindered by a long barrel, the Goblin is an excellent urban combat vehicle.&lt;br /&gt;
&lt;br /&gt;
'''Battletech Reference -'''&lt;br /&gt;
Technical Readout: 3039, p. 58-59, &amp;quot;Goblin Medium Tank&amp;quot; Unit Role: Infantry Transport&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Goblin Battletech Reference]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets IS}}&lt;/div&gt;</summary>
		<author><name>TinkerTom</name></author>	</entry>

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