<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://wiki.mechlivinglegends.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Saber15</id>
		<title>MechWarrior: Living Legends Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://wiki.mechlivinglegends.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Saber15"/>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Special:Contributions/Saber15"/>
		<updated>2026-04-29T14:17:28Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.29.0</generator>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=MWLL_Players_Slang_Guide&amp;diff=3828</id>
		<title>MWLL Players Slang Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=MWLL_Players_Slang_Guide&amp;diff=3828"/>
				<updated>2018-05-02T23:29:45Z</updated>
		
		<summary type="html">&lt;p&gt;Saber15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As most online communities do, Mechwarrior Living Legends players have their own ''slang'' terms. Here you'll find most common phrases and explanation of their meanings. Most of them are used in game, but also most commonly used forum or [[Discord]] phrases can be found here as well.&lt;br /&gt;
&lt;br /&gt;
==Generic Slang==&lt;br /&gt;
* '''AA''' - Anti-air, typically a vehicle like the [[Partisan]] or [[Huit]]&lt;br /&gt;
* '''ASF''' / '''Aero''' - [[Aerospace]], aka. futuristic airplane&lt;br /&gt;
* '''BA''' - [[Battle Armor]], usually used to identify Battle Armors jumping or &amp;quot;flying&amp;quot; around being a distraction. Some mechs are terrible at killing BA and need support (ex. [[HGauss]] [[Hollander II]])&lt;br /&gt;
* '''Brawler''' - a type of weapon loadout for any mech that includes mostly close range weapons like [[LBX20]],[[AC20]],[[SSRM6]],[[MPL]],[[MBL]], or a player who specializes in close range battles.&lt;br /&gt;
* '''Boating/Boat''' - Battletech slang for an asset that carries a specific variety of weapons. How specific that variety is depends on the asset; For example, you can have an Energy Boat like the [[Puma|Puma C or D]], or an LRM boat like the [[Vulture|Vulture C]].&lt;br /&gt;
* '''BT''' / '''BTU''' - BattleTech / BattleTech Universe - universe on which all Mechwarrior games were based, and so is the MWLL&lt;br /&gt;
* '''Capping''' - shorthand for 'capturing', relevant for [[Terrain Control]] matches and often used when people are doing anything but.&lt;br /&gt;
* '''CBT''' - Classic BattleTech - tabletop game set in the BattleTech Universe&lt;br /&gt;
* '''Cored''' - A Mech that has had its Center Torso fatally wounded. Usually a reference to destruction of the Center Torso indirectly through the Side Torsos, or Back Torso.&lt;br /&gt;
* '''Credits''' - [[Cbills]]&lt;br /&gt;
* '''Critical/Crit''' - Mech going critical - a Mech that is going to end its life creating a nuclear explosion. Usually is announced by [[:File:Critical.jpg|a bright glow]] from the Mech's body beforehand&lt;br /&gt;
* '''CT, LT, RT, BT''' - Center Torso, Left Torso, Right Torso, Back torso, respectively. Refers to torso sections of a mech.&lt;br /&gt;
* '''ctc''' - Abbreviation for &amp;quot;contact.&amp;quot; Used by players to indicate they have detected an enemy contact on their radar.&lt;br /&gt;
* '''Donut''' - like being Cored, except with the rest of the Mech almost completely untouched.&lt;br /&gt;
* '''Flanking''' / '''Flanker''' - player trying to go undetected on side of enemy team main forces or get behind it in order to snipe the Back Armor.&lt;br /&gt;
* '''FTW''' - For The Win/Winner&lt;br /&gt;
* '''Good NARC''' - a [[NARC]] has landed on an enemy, you are free to fire missiles towards the enemy (even if you can't see the NARC beacon on your radar)&lt;br /&gt;
* '''HELP!!''' - a poorly defined request for support, one should identify the sector they need support. Additionally one could include the threat type (BA/Brawler/LRM/Poptart/Heavy)&lt;br /&gt;
* '''Jump Sniper''' = poptarter&lt;br /&gt;
* '''k''' - common multiplayer short for thousand, nearly always used for saying amount of money, eg: ''1k'' = 1000 [[Cbills]], ''254k'' = 254 000 [[Cbills]]. Sometimes used as a shortcut for OK.&lt;br /&gt;
* '''K/D''' - Kills to Deaths ratio - an amount of kills compared to deaths. Mostly displayed as eg. ''5/2'' or ''4/6'', sometimes also as ''2.5'' or ''0.66''&lt;br /&gt;
* '''Legging''' - the act of shooting another 'Mech's leg off. Almost always done on purpose to irritate or mock another player.&lt;br /&gt;
* '''LRM camper''' - player shooting missiles from great distance, mostly stationary, acting like missile turret. See: [[Gameplay Tactics#LRM Camping|LRM Camping]]&lt;br /&gt;
* '''LT''' - Longtom, usually to identify that an enemy [[Long Tom Artillery Tank|Long Tom]] is firing shells. A warning to encourage teammates to be unpredictable with their movement. Also as a request for someone to identify the location of the Long Tom for destruction.&lt;br /&gt;
* '''Newbie''' - a player who starts to learn, beginner. Unlike ''noob'' this is a positive description, a person who wants to learn&lt;br /&gt;
* '''Noob''' - a player who, despite of playing game for a long time, still behaves as its his first day in-game. Doesn't know anything about game mechanics, or thinks that he knows everything while his knowledge is very sparse. Noobs tend to shout and demand ridiculous things from other players; local specialty is asking for money in an amazingly impolite way or shooting players from their own team. If you've been called n00b: STFU and prove them you are a good player.&lt;br /&gt;
* '''Passive''' - enemy moving on [[Passive Radar]], won't appear on your Radar till up close. Eg. ''Passive [[Vulture]]''&lt;br /&gt;
* '''Peeper''' or '''Peepee''' - Generally refers to a [[PPC]] or [[ERPPC]]&lt;br /&gt;
* '''Poptarter''' - player jumping from be behind the cover to fire at the opponent. See: [[Gameplay Tactics#Poptarting|Poptarting]]&lt;br /&gt;
* '''Pubbing''' - playing on public servers (by members of a [[:Category:Community Clans and Units|Clan or Unit]])&lt;br /&gt;
* '''Ram'''ming - Kamikaze tactic, flying your unit into an enemy, crashing into him. Generally considered as attempt to exploit the game.&lt;br /&gt;
* '''RTB''' - Returning to base, usually for repairs or reloads&lt;br /&gt;
* '''SA''' - [[Solaris Arena]]&lt;br /&gt;
* '''Salt''' - refers to being upset or &amp;quot;salty&amp;quot; about something, usually a change or action by another player&lt;br /&gt;
* '''Snip'''ing - shooting at the enemy from long range with direct fire weapons, most commonly: ([[Gauss]] or ([[ERPPC|ER]])[[PPC]]&lt;br /&gt;
* '''Spares''' - Indicates that a player is asking for donations - i.e. spare CBills&lt;br /&gt;
* '''ToS''' - [[Test of Strength]]&lt;br /&gt;
* '''TC''' - [[Terrain Control]]&lt;br /&gt;
* '''TK / TKer / TKing''' - short for teamkill/teamkiller/teamkilling respectively, heavily frowned upon and can be a bannable offense&lt;br /&gt;
* '''TSA''' - [[Team Solaris Arena]]&lt;br /&gt;
&lt;br /&gt;
==Asset Slang Names==&lt;br /&gt;
* '''Arrowpult'''- A reference to the Catapult C, which mounts ArrowIVs as its only weapon&lt;br /&gt;
* '''Blasp''' - A shortened name for the [[Blood Asp]] Clan Assault mech&lt;br /&gt;
* '''Bushy''' - A contraction of the [[Bushwacker]]'s name.&lt;br /&gt;
* '''Bonar''' - A perversion of the Clan [[Donar]]'s name.&lt;br /&gt;
* '''Chevy''' - Common nickname for the Inner Sphere scout tank, the [[Chevalier]]. Sometimes paired with a model name from the car company, Chevy, Ex. Chevy Silverado.&lt;br /&gt;
* '''Cockmoth''' - A perversion of the [[Hawkmoth]] Inner Sphere VTOL's name, often used to describe one that is being incredibly annoying.&lt;br /&gt;
* '''Demo''' - The [[Demolisher]] main battle tank of the Inner Sphere&lt;br /&gt;
* '''Faffy''' - An affectionate nickname for the [[Fafnir]] Inner Sphere assault mech&lt;br /&gt;
* '''Fatnir''' - Another Fafnir nickname, most often directed at the old Light Gauss boat.&lt;br /&gt;
* '''Fatlas''' - A derogatory Atlas nickname.&lt;br /&gt;
* '''Fastnir''' - Yet another nickname, directed at the Fafnir F, which has [[MASC]].&lt;br /&gt;
* '''RACnir''' - An old nickname for the former Fafnir G, which boated 4 RAC5s.&lt;br /&gt;
* '''Hepatitis''' - Old, often derogatory nickname for the Hephaestus Clan Hovercraft&lt;br /&gt;
* '''Hurasser''' - Affectionate derogatory nickname for the IS [[Harasser]], often a reference to a pilot driving a Harasser in a stupid or self-destructive manner&lt;br /&gt;
* '''Lanner''' or '''Blanner''' - [[Black Lanner]], most annoying AA and rush mech ever&lt;br /&gt;
* '''LT''' - Abbreviation for either the [[Mobile Long Tom]] artillery asset, or the [[Long Tom]] artillery weapon itself&lt;br /&gt;
* '''Partyvan''' - Either an affectionate or accusatory name for the [[Partisan]], an IS support tank&lt;br /&gt;
* '''Pony''' or '''Pwny''' - Nickname for the [[Epona]] Clan hovercraft&lt;br /&gt;
* '''Roflman''' - Affectionate name for the [[Rifleman|Inner Sphere Heavy mech]]&lt;br /&gt;
* '''Scat''' - Awesomest Clan medium in existence, the [[Shadowcat]]. Pronounced S-Cat.&lt;br /&gt;
* '''Solly''' - refers to the [[Solitaire]] light mech.&lt;br /&gt;
* '''Shawk''' - An occasionally used nickname for the Inner Sphere scout plane, the [[Sparrowhawk]]&lt;br /&gt;
* '''Thanny''' - Nickname for the [[Thanatos]], an Inner Sphere heavy mech.&lt;br /&gt;
* '''Ullie''' - Rare nickname for the [[Uller]] Clan light mech&lt;br /&gt;
* '''Urbie''' - UrbanMech, cutest Mech you've ever seen. Not an asset in [[MWLL]].&lt;br /&gt;
* '''Visi''' - abbreviation of the [[Visigoth]]&lt;br /&gt;
* '''Whammy''' - Nickname for the [[Warhammer]], an Inner Sphere heavy mech&lt;br /&gt;
&lt;br /&gt;
==Weapon Slang Names==&lt;br /&gt;
* '''LT''' - Abbreviation for the Long Tom artillery piece/cannon, usually used as a precursor to the word 'shell', to denote an incoming artillery shell&lt;br /&gt;
* '''Megagun(s)''' - Slang for [[Machine guns]]. Usually used as either high praise for machineguns, or sarcastically.&lt;br /&gt;
* '''Lurm''' - Common derogatory nickname for [[LRM]]s and [[ELRM]]s&lt;br /&gt;
* '''Trollrm''' - Rare derogatory nickname for [[LRM]]s and [[ELRM]]s&lt;br /&gt;
&lt;br /&gt;
{{Navbox Guides}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Saber15</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=MWLL_Players_Slang_Guide&amp;diff=3827</id>
		<title>MWLL Players Slang Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=MWLL_Players_Slang_Guide&amp;diff=3827"/>
				<updated>2018-05-02T23:29:16Z</updated>
		
		<summary type="html">&lt;p&gt;Saber15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As most online communities do, Mechwarrior Living Legends players have their own ''slang'' terms. Here you'll find most common phrases and explanation of their meanings. Most of them are used in game, but also most commonly used forum or [[Discord]] phrases can be found here as well.&lt;br /&gt;
&lt;br /&gt;
==Generic Slang==&lt;br /&gt;
* '''AA''' - Anti-air, typically a vehicle like the [[Partisan]] or [[Huit]]&lt;br /&gt;
* '''ASF''' / '''Aero''' - [[Aerospace]], aka. futuristic airplane&lt;br /&gt;
* '''BA''' - [[Battle Armor]], usually used to identify Battle Armors jumping or &amp;quot;flying&amp;quot; around being a distraction. Some mechs are terrible at killing BA and need support (ex. [[HGauss]] [[Hollander II]])&lt;br /&gt;
* '''Brawler''' - a type of weapon loadout for any mech that includes mostly close range weapons like [[LBX20]],[[AC20]],[[SSRM6]],[[MPL]],[[MBL]], or a player who specializes in close range battles.&lt;br /&gt;
* '''Boating/Boat''' - Battletech slang for an asset that carries a specific variety of weapons. How specific that variety is depends on the asset; For example, you can have an Energy Boat like the [[Puma|Puma C or D]], or an LRM boat like the [[Vulture|Vulture C]].&lt;br /&gt;
* '''BT''' / '''BTU''' - BattleTech / BattleTech Universe - universe on which all Mechwarrior games were based, and so is the MWLL&lt;br /&gt;
* '''Capping''' - shorthand for 'capturing', relevant for [[Terrain Control]] matches and often used when people are doing anything but.&lt;br /&gt;
* '''CBT''' - Classic BattleTech - tabletop game set in the BattleTech Universe&lt;br /&gt;
* '''Cored''' - A Mech that has had its Center Torso fatally wounded. Usually a reference to destruction of the Center Torso indirectly through the Side Torsos, or Back Torso.&lt;br /&gt;
* '''Credits''' - [[Cbills]]&lt;br /&gt;
* '''Critical/Crit''' - Mech going critical - a Mech that is going to end its life creating a nuclear explosion. Usually is announced by [[:File:Critical.jpg|a bright glow]] from the Mech's body beforehand&lt;br /&gt;
* '''CT, LT, RT, BT''' - Center Torso, Left Torso, Right Torso, Back torso, respectively. Refers to torso sections of a mech.&lt;br /&gt;
* '''ctc''' - Abbreviation for &amp;quot;contact.&amp;quot; Used by players to indicate they have detected an enemy contact on their radar.&lt;br /&gt;
* '''Donut''' - like being Cored, except with the rest of the Mech almost completely untouched.&lt;br /&gt;
* '''Flanking''' / '''Flanker''' - player trying to go undetected on side of enemy team main forces or get behind it in order to snipe the Back Armor.&lt;br /&gt;
* '''FTW''' - For The Win/Winner&lt;br /&gt;
* '''Good NARC''' - a [[NARC]] has landed on an enemy, you are free to fire missiles towards the enemy (even if you can't see the NARC beacon on your radar)&lt;br /&gt;
* '''HELP!!''' - a poorly defined request for support, one should identify the sector they need support. Additionally one could include the threat type (BA/Brawler/LRM/Poptart/Heavy)&lt;br /&gt;
* '''Jump Sniper''' = poptarter&lt;br /&gt;
* '''k''' - common multiplayer short for thousand, nearly always used for saying amount of money, eg: ''1k'' = 1000 [[Cbills]], ''254k'' = 254 000 [[Cbills]]. Sometimes used as a shortcut for OK.&lt;br /&gt;
* '''K/D''' - Kills to Deaths ratio - an amount of kills compared to deaths. Mostly displayed as eg. ''5/2'' or ''4/6'', sometimes also as ''2.5'' or ''0.66''&lt;br /&gt;
* '''Legging''' - the act of shooting another 'Mech's leg off. Almost always done on purpose to irritate or mock another player.&lt;br /&gt;
* '''LRM camper''' - player shooting missiles from great distance, mostly stationary, acting like missile turret. See: [[Gameplay Tactics#LRM Camping|LRM Camping]]&lt;br /&gt;
* '''LT''' - Longtom, usually to identify that an enemy [[Long Tom Artillery Tank|Long Tom]] is firing shells. A warning to encourage teammates to be unpredictable with their movement. Also as a request for someone to identify the location of the Long Tom for destruction.&lt;br /&gt;
* '''Newbie''' - a player who starts to learn, beginner. Unlike ''noob'' this is a positive description, a person who wants to learn&lt;br /&gt;
* '''Noob''' - a player who, despite of playing game for a long time, still behaves as its his first day in-game. Doesn't know anything about game mechanics, or thinks that he knows everything while his knowledge is very sparse. Noobs tend to shout and demand ridiculous things from other players; local specialty is asking for money in an amazingly impolite way or shooting players from their own team. If you've been called n00b: STFU and prove them you are a good player.&lt;br /&gt;
* '''Passive''' - enemy moving on [[Passive Radar]], won't appear on your Radar till up close. Eg. ''Passive [[Vulture]]''&lt;br /&gt;
* '''Peeper''' or '''Peepee''' - Generally refers to a [[PPC]] or [[ERPPC]]&lt;br /&gt;
* '''Poptarter''' - player jumping from be behind the cover to fire at the opponent. See: [[Gameplay Tactics#Poptarting|Poptarting]]&lt;br /&gt;
* '''Pubbing''' - playing on public servers (by members of a [[:Category:Community Clans and Units|Clan or Unit]])&lt;br /&gt;
* '''Ram'''ming - Kamikaze tactic, flying your unit into an enemy, crashing into him. Generally considered as attempt to exploit the game.&lt;br /&gt;
* '''RTB''' - Returning to base, usually for repairs or reloads&lt;br /&gt;
* '''SA''' - [[Solaris Arena]]&lt;br /&gt;
* '''Salt''' - refers to being upset or &amp;quot;salty&amp;quot; about something, usually a change or action by another player&lt;br /&gt;
* '''Snip'''ing - shooting at the enemy from long range with direct fire weapons, most commonly: ([[Gauss]] or ([[ERPPC|ER]])[[PPC]]&lt;br /&gt;
* '''Spares''' - Indicates that a player is asking for donations - i.e. spare CBills&lt;br /&gt;
* '''ToS''' - [[Test of Strength]]&lt;br /&gt;
* '''TC''' - [[Terrain Control]]&lt;br /&gt;
* '''TK / TKer / TKing''' - short for teamkill/teamkiller/teamkilling respectively, heavily frowned upon and can be a bannable offense&lt;br /&gt;
* '''TSA''' - [[Team Solaris Arena]]&lt;br /&gt;
&lt;br /&gt;
==Asset Slang Names==&lt;br /&gt;
* '''Arrowpult'''- A reference to the Catapult C, which mounts ArrowIVs as its only weapon&lt;br /&gt;
* '''Blanner''' - A shortened name for the [[Black Lanner]] Clan Medium mech&lt;br /&gt;
* '''Blasp''' - A shortened name for the [[Blood Asp]] Clan Assault mech&lt;br /&gt;
* '''Bushy''' - A contraction of the [[Bushwacker]]'s name.&lt;br /&gt;
* '''Bonar''' - A perversion of the Clan [[Donar]]'s name.&lt;br /&gt;
* '''Chevy''' - Common nickname for the Inner Sphere scout tank, the [[Chevalier]]. Sometimes paired with a model name from the car company, Chevy, Ex. Chevy Silverado.&lt;br /&gt;
* '''Cockmoth''' - A perversion of the [[Hawkmoth]] Inner Sphere VTOL's name, often used to describe one that is being incredibly annoying.&lt;br /&gt;
* '''Demo''' - The [[Demolisher]] main battle tank of the Inner Sphere&lt;br /&gt;
* '''Faffy''' - An affectionate nickname for the [[Fafnir]] Inner Sphere assault mech&lt;br /&gt;
* '''Fatnir''' - Another Fafnir nickname, most often directed at the old Light Gauss boat.&lt;br /&gt;
* '''Fatlas''' - A derogatory Atlas nickname.&lt;br /&gt;
* '''Fastnir''' - Yet another nickname, directed at the Fafnir F, which has [[MASC]].&lt;br /&gt;
* '''RACnir''' - An old nickname for the former Fafnir G, which boated 4 RAC5s.&lt;br /&gt;
* '''Hepatitis''' - Old, often derogatory nickname for the Hephaestus Clan Hovercraft&lt;br /&gt;
* '''Hurasser''' - Affectionate derogatory nickname for the IS [[Harasser]], often a reference to a pilot driving a Harasser in a stupid or self-destructive manner&lt;br /&gt;
* '''Lanner''' or '''Blanner''' - [[Black Lanner]], most annoying AA and rush mech ever&lt;br /&gt;
* '''LT''' - Abbreviation for either the [[Mobile Long Tom]] artillery asset, or the [[Long Tom]] artillery weapon itself&lt;br /&gt;
* '''Partyvan''' - Either an affectionate or accusatory name for the [[Partisan]], an IS support tank&lt;br /&gt;
* '''Pony''' or '''Pwny''' - Nickname for the [[Epona]] Clan hovercraft&lt;br /&gt;
* '''Roflman''' - Affectionate name for the [[Rifleman|Inner Sphere Heavy mech]]&lt;br /&gt;
* '''Scat''' - Awesomest Clan medium in existence, the [[Shadowcat]]. Pronounced S-Cat.&lt;br /&gt;
* '''Solly''' - refers to the [[Solitaire]] light mech.&lt;br /&gt;
* '''Shawk''' - An occasionally used nickname for the Inner Sphere scout plane, the [[Sparrowhawk]]&lt;br /&gt;
* '''Thanny''' - Nickname for the [[Thanatos]], an Inner Sphere heavy mech.&lt;br /&gt;
* '''Ullie''' - Rare nickname for the [[Uller]] Clan light mech&lt;br /&gt;
* '''Urbie''' - UrbanMech, cutest Mech you've ever seen. Not an asset in [[MWLL]].&lt;br /&gt;
* '''Visi''' - abbreviation of the [[Visigoth]]&lt;br /&gt;
* '''Whammy''' - Nickname for the [[Warhammer]], an Inner Sphere heavy mech&lt;br /&gt;
&lt;br /&gt;
==Weapon Slang Names==&lt;br /&gt;
* '''LT''' - Abbreviation for the Long Tom artillery piece/cannon, usually used as a precursor to the word 'shell', to denote an incoming artillery shell&lt;br /&gt;
* '''Megagun(s)''' - Slang for [[Machine guns]]. Usually used as either high praise for machineguns, or sarcastically.&lt;br /&gt;
* '''Lurm''' - Common derogatory nickname for [[LRM]]s and [[ELRM]]s&lt;br /&gt;
* '''Trollrm''' - Rare derogatory nickname for [[LRM]]s and [[ELRM]]s&lt;br /&gt;
&lt;br /&gt;
{{Navbox Guides}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Saber15</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=MWLL_Players_Slang_Guide&amp;diff=3826</id>
		<title>MWLL Players Slang Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=MWLL_Players_Slang_Guide&amp;diff=3826"/>
				<updated>2018-05-02T23:29:04Z</updated>
		
		<summary type="html">&lt;p&gt;Saber15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As most online communities do, Mechwarrior Living Legends players have their own ''slang'' terms. Here you'll find most common phrases and explanation of their meanings. Most of them are used in game, but also most commonly used forum or [[Discord]] phrases can be found here as well.&lt;br /&gt;
&lt;br /&gt;
==Generic Slang==&lt;br /&gt;
* '''AA''' - Anti-air, typically a vehicle like the [[Partisan]] or [[Huit]]&lt;br /&gt;
* '''ASF''' / '''Aero''' - [[Aerospace]], aka. futuristic airplane&lt;br /&gt;
* '''BA''' - [[Battle Armor]], usually used to identify Battle Armors jumping or &amp;quot;flying&amp;quot; around being a distraction. Some mechs are terrible at killing BA and need support (ex. [[HGauss]] [[Hollander II]])&lt;br /&gt;
* '''Brawler''' - a type of weapon loadout for any mech that includes mostly close range weapons like [[LBX20]],[[AC20]],[[SSRM6]],[[MPL]],[[MBL]], or a player who specializes in close range battles.&lt;br /&gt;
* '''Boating/Boat''' - Battletech slang for an asset that carries a specific variety of weapons. How specific that variety is depends on the asset; For example, you can have an Energy Boat like the [[Puma|Puma C or D]], or an LRM boat like the [[Vulture|Vulture C]].&lt;br /&gt;
* '''BT''' / '''BTU''' - BattleTech / BattleTech Universe - universe on which all Mechwarrior games were based, and so is the MWLL&lt;br /&gt;
* '''Capping''' - shorthand for 'capturing', relevant for [[Terrain Control]] matches and often used when people are doing anything but.&lt;br /&gt;
* '''CBT''' - Classic BattleTech - tabletop game set in the BattleTech Universe&lt;br /&gt;
* '''Cored''' - A Mech that has had its Center Torso fatally wounded. Usually a reference to destruction of the Center Torso indirectly through the Side Torsos, or Back Torso.&lt;br /&gt;
* '''Credits''' - [[Cbills]]&lt;br /&gt;
* '''Critical/Crit''' - Mech going critical - a Mech that is going to end its life creating a nuclear explosion. Usually is announced by [[:File:Critical.jpg|a bright glow]] from the Mech's body beforehand&lt;br /&gt;
* '''CT, LT, RT, BT''' - Center Torso, Left Torso, Right Torso, Back torso, respectively. Refers to torso sections of a mech.&lt;br /&gt;
* '''ctc''' - Abbreviation for &amp;quot;contact.&amp;quot; Used by players to indicate they have detected an enemy contact on their radar.&lt;br /&gt;
* '''Donut''' - like being Cored, except with the rest of the Mech almost completely untouched.&lt;br /&gt;
* '''Flanking''' / '''Flanker''' - player trying to go undetected on side of enemy team main forces or get behind it in order to snipe the Back Armor.&lt;br /&gt;
* '''FTW''' - For The Win/Winner&lt;br /&gt;
* '''Good NARC''' - a [[NARC]] has landed on an enemy, you are free to fire missiles towards the enemy (even if you can't see the NARC beacon on your radar)&lt;br /&gt;
* '''HELP!!''' - a poorly defined request for support, one should identify the sector they need support. Additionally one could include the threat type (BA/Brawler/LRM/Poptart/Heavy)&lt;br /&gt;
* '''Jump Sniper''' = poptarter&lt;br /&gt;
* '''k''' - common multiplayer short for thousand, nearly always used for saying amount of money, eg: ''1k'' = 1000 [[Cbills]], ''254k'' = 254 000 [[Cbills]]. Sometimes used as a shortcut for OK.&lt;br /&gt;
* '''K/D''' - Kills to Deaths ratio - an amount of kills compared to deaths. Mostly displayed as eg. ''5/2'' or ''4/6'', sometimes also as ''2.5'' or ''0.66''&lt;br /&gt;
* '''Legging''' - the act of shooting another 'Mech's leg off. Almost always done on purpose to irritate or mock another player.&lt;br /&gt;
* '''LRM camper''' - player shooting missiles from great distance, mostly stationary, acting like missile turret. See: [[Gameplay Tactics#LRM Camping|LRM Camping]]&lt;br /&gt;
* '''LT''' - Longtom, usually to identify that an enemy [[Long Tom Artillery Tank|Long Tom]] is firing shells. A warning to encourage teammates to be unpredictable with their movement. Also as a request for someone to identify the location of the Long Tom for destruction.&lt;br /&gt;
* '''Newbie''' - a player who starts to learn, beginner. Unlike ''noob'' this is a positive description, a person who wants to learn&lt;br /&gt;
* '''Noob''' - a player who, despite of playing game for a long time, still behaves as its his first day in-game. Doesn't know anything about game mechanics, or thinks that he knows everything while his knowledge is very sparse. Noobs tend to shout and demand ridiculous things from other players; local specialty is asking for money in an amazingly impolite way or shooting players from their own team. If you've been called n00b: STFU and prove them you are a good player.&lt;br /&gt;
* '''Passive''' - enemy moving on [[Passive Radar]], won't appear on your Radar till up close. Eg. ''Passive [[Vulture]]''&lt;br /&gt;
* '''Peeper''' or '''Peepee''' - Generally refers to a [[PPC]] or [[ERPPC]]&lt;br /&gt;
* '''Poptarter''' - player jumping from be behind the cover to fire at the opponent. See: [[Gameplay Tactics#Poptarting|Poptarting]]&lt;br /&gt;
* '''Pubbing''' - playing on public servers (by members of a [[:Category:Community Clans and Units|Clan or Unit]])&lt;br /&gt;
* '''Ram'''ming - Kamikaze tactic, flying your unit into an enemy, crashing into him. Generally considered as attempt to exploit the game.&lt;br /&gt;
* '''RTB''' - Returning to base, usually for repairs or reloads&lt;br /&gt;
* '''SA''' - [[Solaris Arena]]&lt;br /&gt;
* '''Salt''' - refers to being upset or &amp;quot;salty&amp;quot; about something, usually a change or action by another player&lt;br /&gt;
* '''Snip'''ing - shooting at the enemy from long range with direct fire weapons, most commonly: ([[Gauss]] or ([[ERPPC|ER]])[[PPC]]&lt;br /&gt;
* '''Spares''' - Indicates that a player is asking for donations - i.e. spare CBills&lt;br /&gt;
* '''ToS''' - [[Test of Strength]]&lt;br /&gt;
* '''TC''' - [[Terrain Control]]&lt;br /&gt;
* '''TK / TKer / TKing''' - short for teamkill/teamkiller/teamkilling respectively, heavily frowned upon and can be a bannable offense&lt;br /&gt;
* '''TSA''' - [[Team Solaris Arena]]&lt;br /&gt;
&lt;br /&gt;
==Asset Slang Names==&lt;br /&gt;
* '''Arrowpult'''- A reference to the Catapult C, which mounts ArrowIVs as its only weapon&lt;br /&gt;
* '''Blanner'' - A shortened name for the [[Black Lanner]] Clan Medium mech&lt;br /&gt;
* '''Blasp''' - A shortened name for the [[Blood Asp]] Clan Assault mech&lt;br /&gt;
* '''Bushy''' - A contraction of the [[Bushwacker]]'s name.&lt;br /&gt;
* '''Bonar''' - A perversion of the Clan [[Donar]]'s name.&lt;br /&gt;
* '''Chevy''' - Common nickname for the Inner Sphere scout tank, the [[Chevalier]]. Sometimes paired with a model name from the car company, Chevy, Ex. Chevy Silverado.&lt;br /&gt;
* '''Cockmoth''' - A perversion of the [[Hawkmoth]] Inner Sphere VTOL's name, often used to describe one that is being incredibly annoying.&lt;br /&gt;
* '''Demo''' - The [[Demolisher]] main battle tank of the Inner Sphere&lt;br /&gt;
* '''Faffy''' - An affectionate nickname for the [[Fafnir]] Inner Sphere assault mech&lt;br /&gt;
* '''Fatnir''' - Another Fafnir nickname, most often directed at the old Light Gauss boat.&lt;br /&gt;
* '''Fatlas''' - A derogatory Atlas nickname.&lt;br /&gt;
* '''Fastnir''' - Yet another nickname, directed at the Fafnir F, which has [[MASC]].&lt;br /&gt;
* '''RACnir''' - An old nickname for the former Fafnir G, which boated 4 RAC5s.&lt;br /&gt;
* '''Hepatitis''' - Old, often derogatory nickname for the Hephaestus Clan Hovercraft&lt;br /&gt;
* '''Hurasser''' - Affectionate derogatory nickname for the IS [[Harasser]], often a reference to a pilot driving a Harasser in a stupid or self-destructive manner&lt;br /&gt;
* '''Lanner''' or '''Blanner''' - [[Black Lanner]], most annoying AA and rush mech ever&lt;br /&gt;
* '''LT''' - Abbreviation for either the [[Mobile Long Tom]] artillery asset, or the [[Long Tom]] artillery weapon itself&lt;br /&gt;
* '''Partyvan''' - Either an affectionate or accusatory name for the [[Partisan]], an IS support tank&lt;br /&gt;
* '''Pony''' or '''Pwny''' - Nickname for the [[Epona]] Clan hovercraft&lt;br /&gt;
* '''Roflman''' - Affectionate name for the [[Rifleman|Inner Sphere Heavy mech]]&lt;br /&gt;
* '''Scat''' - Awesomest Clan medium in existence, the [[Shadowcat]]. Pronounced S-Cat.&lt;br /&gt;
* '''Solly''' - refers to the [[Solitaire]] light mech.&lt;br /&gt;
* '''Shawk''' - An occasionally used nickname for the Inner Sphere scout plane, the [[Sparrowhawk]]&lt;br /&gt;
* '''Thanny''' - Nickname for the [[Thanatos]], an Inner Sphere heavy mech.&lt;br /&gt;
* '''Ullie''' - Rare nickname for the [[Uller]] Clan light mech&lt;br /&gt;
* '''Urbie''' - UrbanMech, cutest Mech you've ever seen. Not an asset in [[MWLL]].&lt;br /&gt;
* '''Visi''' - abbreviation of the [[Visigoth]]&lt;br /&gt;
* '''Whammy''' - Nickname for the [[Warhammer]], an Inner Sphere heavy mech&lt;br /&gt;
&lt;br /&gt;
==Weapon Slang Names==&lt;br /&gt;
* '''LT''' - Abbreviation for the Long Tom artillery piece/cannon, usually used as a precursor to the word 'shell', to denote an incoming artillery shell&lt;br /&gt;
* '''Megagun(s)''' - Slang for [[Machine guns]]. Usually used as either high praise for machineguns, or sarcastically.&lt;br /&gt;
* '''Lurm''' - Common derogatory nickname for [[LRM]]s and [[ELRM]]s&lt;br /&gt;
* '''Trollrm''' - Rare derogatory nickname for [[LRM]]s and [[ELRM]]s&lt;br /&gt;
&lt;br /&gt;
{{Navbox Guides}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Saber15</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Turrets&amp;diff=3491</id>
		<title>Turrets</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Turrets&amp;diff=3491"/>
				<updated>2018-03-22T03:07:53Z</updated>
		
		<summary type="html">&lt;p&gt;Saber15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Turrets''' are dynamic [[structures]] found on various maps, typically around or near bases and capture points. Turrets are primarily defensive structures intended to discourage base camping or back-capping, or defender assistance during a base defense. In the [[Terrain Control]] mode, turrets can change sides depending on which team holds the base they are assigned to.&lt;br /&gt;
== Defensive Turrets ==&lt;br /&gt;
===Calliope===&lt;br /&gt;
{{Turret&lt;br /&gt;
| Image = File:Calliope.jpg&lt;br /&gt;
| Name = Calliope&lt;br /&gt;
| Weapons = &amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[MBL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 6x [[SRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt; 4x [[MGun]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Armor = 4500&lt;br /&gt;
| Range BA = 250&lt;br /&gt;
| Range Mech = 500&lt;br /&gt;
| Range Vehicle = 500&lt;br /&gt;
| Range VTOL = 700&lt;br /&gt;
| Range ASF = 700&lt;br /&gt;
}} &lt;br /&gt;
The '''Calliope''' is the most dangerous turret, found only in home bases in the [[Team Solaris Arena]] and [[Terrain Control]] game modes. They can bring devastating damage to bear on any unit careless enough to wander into their range. &amp;lt;br&amp;gt;&lt;br /&gt;
Calliope turrets are equipped with 2 [[MBL|Medium Beam Lasers]] that can deal moderate damage with high accuracy, a large number of [[SRM|Short Range Missile]] tubes that deal impressive damage even on heavy and assault sized targets, and 2 [[MG|Machine Gun]]s, that add a punch against airborne targets and any [[BA|Battle Armor]] that were lucky enough to survive the laser barrage.&amp;lt;br&amp;gt;&lt;br /&gt;
Their only weakness is the low range of most their weapons. Calliopes are unable to deal significant damage to targets that are further then 500m away, and most of their firepower only comes into play at less then 350m.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Eagle Eye===&lt;br /&gt;
{{Turret&lt;br /&gt;
| Image = File:Eagle eye.jpg&lt;br /&gt;
| Name = Eagle Eye&lt;br /&gt;
| Weapons = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[RAC2]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Armor = 3500&lt;br /&gt;
| Range BA = 150&lt;br /&gt;
| Range Mech = 0&lt;br /&gt;
| Range Vehicle = 0&lt;br /&gt;
| Range VTOL = 800&lt;br /&gt;
| Range ASF = 800&lt;br /&gt;
}}&lt;br /&gt;
The '''Eagle Eye''' is a dedicated Anti-Air turret that is found on some [[Terrain Control]] maps, typically on main base airfields. &amp;lt;br&amp;gt;&lt;br /&gt;
Equipped with a powerful [[Rotary AutoCannon]], it is able to severely damage even a heavily armored [[Shiva]] in a very short time, and [[ASF]] or [[VTOL]] pilots should avoid it by all costs.&lt;br /&gt;
&lt;br /&gt;
It will not engage ground units, and has comparatively low armor, so it is easily destroyed by [[Mechs]] or [[Vehicles|Ground Vehicles]].&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
===Hawk Eye===&lt;br /&gt;
{{Turret|&lt;br /&gt;
| Image = File:HawkEye.jpg&lt;br /&gt;
| Name = Hawk Eye&lt;br /&gt;
| Weapons = &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; 1x [[MG]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Armor = 2000&lt;br /&gt;
| Range BA = 0&lt;br /&gt;
| Range Mech = 0&lt;br /&gt;
| Range Vehicle = 0&lt;br /&gt;
| Range VTOL = 700&lt;br /&gt;
| Range ASF = 700&lt;br /&gt;
}} &lt;br /&gt;
The '''Hawk Eye''' turret was introduced with MWLL 0.6.0 as a lighter alternative to the Eagle Eye.&amp;lt;br&amp;gt;&lt;br /&gt;
Equipped with only a single [[MG|Machine Gun]] firing in short bursts with the ability to knock aircraft off course.&amp;lt;br&amp;gt;&lt;br /&gt;
It has replaced the Eagle Eye on most captureable bases on official [[Terrain Control]] maps.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
===Hellgiver===&lt;br /&gt;
{{Turret&lt;br /&gt;
| Image = File:Hellgiver.jpg&lt;br /&gt;
| Name = Hellgiver&lt;br /&gt;
| Weapons = &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; 1x [[ERLBL]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Armor = 1500&lt;br /&gt;
| Range BA = 250&lt;br /&gt;
| Range Mech = 800&lt;br /&gt;
| Range Vehicle = 800&lt;br /&gt;
| Range VTOL = 700&lt;br /&gt;
| Range ASF = 700&lt;br /&gt;
}} &lt;br /&gt;
The '''Hellgiver''' is a heavy defensive turret, that uses the same design as the Sentinel turret. &amp;lt;br&amp;gt;&lt;br /&gt;
Equipped with a single [[ERLBL|ER Large Beam Laser]], it is able to deal significant damage to anything up to 800m away, often enabling it to fire 2 or 3 shots before attacking forces are able to returning fire.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
===Sentinel===&lt;br /&gt;
{{Turret&lt;br /&gt;
| Image = File:Sentinel.jpg&lt;br /&gt;
| Name = Sentinel&lt;br /&gt;
| Weapons = &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; 2x [[MBL]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Armor = 1500&lt;br /&gt;
| Range BA = 250&lt;br /&gt;
| Range Mech = 500&lt;br /&gt;
| Range Vehicle = 500&lt;br /&gt;
| Range VTOL = 500&lt;br /&gt;
| Range ASF = 500&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
The '''Sentinel''' is the most common turret, found in most [[Terrain Control]] bases. &amp;lt;br&amp;gt;&lt;br /&gt;
Equipped with two [[MBL|Medium Beam Laser]]s, a single ''Sentinel'' is no big threat to anything in the medium weight category or above, but they can often be found in groups of two or more. Even a heavy 'Mech can sustain critical damage if it accidentally stumbles into the firing arc of a pack of ''Sentinels''.&lt;br /&gt;
They are also very dangerous to [[Battle Armor]] that come into range, as a single salvo will kill the BA, but fortunately they can only target them if within 250m.&lt;br /&gt;
&lt;br /&gt;
Some newer maps feature Sentinels with only a single medium laser.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Utility Turrets ==&lt;br /&gt;
===LAMS Turret===&lt;br /&gt;
The '''LAMS Turret''' is a larger, stationary version of [[LAMS]] found on some [[Mechs]]. These turrets feature much greater range than standard LAMS, and are also able to shoot down incoming and outgoing [[Long Tom Artillery]], [[Tbolt]]s and [[Bomb]]s, unlike standard, mobile version of LAMS. These turrets shoot both friendly and enemy missiles, resulting in damage to units attempting to [[Gameplay Tactics#LRM Camping|LRM camp]] from their base.&lt;br /&gt;
&lt;br /&gt;
Base LAMS turrets cannot be destroyed.&lt;br /&gt;
&lt;br /&gt;
[[File:Base lams.jpg|right|350px]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
* [[Structures]]&lt;/div&gt;</summary>
		<author><name>Saber15</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=TC_Bogs&amp;diff=3490</id>
		<title>TC Bogs</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=TC_Bogs&amp;diff=3490"/>
				<updated>2018-03-22T03:06:43Z</updated>
		
		<summary type="html">&lt;p&gt;Saber15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Out of date}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{Map|&lt;br /&gt;
| Image = File:TC_Bogs.jpg&lt;br /&gt;
| Name = TC Bogs&lt;br /&gt;
| Environment = Marshland / Swamp &lt;br /&gt;
| Temperature = +25&lt;br /&gt;
| Planet = Gei-Fu&lt;br /&gt;
| Coords = 58.16, -200.82&lt;br /&gt;
| Size = 4096 x 4096&lt;br /&gt;
| Game Modes = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Terrain Control]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Available = 0.8.3&lt;br /&gt;
| Mech = 1&lt;br /&gt;
| Tank = 1&lt;br /&gt;
| Base Defenses = 1&lt;br /&gt;
| BaseIS = 2&lt;br /&gt;
| BaseCL = 2&lt;br /&gt;
| BaseNtl = 6&lt;br /&gt;
| Map  = File:TC_Bogs_Minimap.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|&amp;quot;In an attempt to join the St. Ives compact at an inopportune time, the Gei-Fu militia found itself subject to the full wrath of the Capellan Confederation. This airfield was destroyed in the brutal counter-coup. It is now overgrown and infested with poisonous reptiles.&amp;quot;|Map introduction}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Based on [[TSA_Marshes]], Bogs offers vastly different gameplay because of its extreme weather effects; the morning is pitch black, foggy, and torrential downpour renders nightvision ineffective. Lightning periodically lights up the battlefield, revealing hidden enemies. No aircraft are available due to the poor conditions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bases==&lt;br /&gt;
===F2===&lt;br /&gt;
'''Type:''' [[Clan]] home base&amp;lt;br&amp;gt;&lt;br /&gt;
'''Defenses:''' 2x [[Turrets#Calliope|Calliope]], 2x [[Turrets#Base LAMS|LAMS]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Captureable:''' No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Can build:''' all [[Mechs]], all [[Vehicles]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Services:''' [[Repair]], [[Rearm]]&lt;br /&gt;
&lt;br /&gt;
===G4===&lt;br /&gt;
'''Type:''' [[Clan]] home base&amp;lt;br&amp;gt;&lt;br /&gt;
'''Defenses:''' 2x [[Turrets#Calliope|Calliope]], 2x [[Turrets#Base LAMS|LAMS]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Captureable:''' No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Can build:''' all [[Mechs]], all [[Vehicles]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Services:''' [[Repair]], [[Rearm]]&lt;br /&gt;
&lt;br /&gt;
===A4===&lt;br /&gt;
'''Type:''' [[IS]] home base&amp;lt;br&amp;gt;&lt;br /&gt;
'''Defenses:''' 2x [[Turrets#Calliope|Calliope]], 2x [[Turrets#Base LAMS|LAMS]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Captureable:''' No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Can build:''' all [[Mechs]], all [[Vehicles]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Services:''' [[Repair]], [[Rearm]]&lt;br /&gt;
&lt;br /&gt;
===B6===&lt;br /&gt;
'''Type:''' [[IS]] home base&amp;lt;br&amp;gt;&lt;br /&gt;
'''Defenses:''' 2x [[Turrets#Calliope|Calliope]], 2x [[Turrets#Base LAMS|LAMS]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Captureable:''' No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Can build:''' all [[Mechs]], all [[Vehicles]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Services:''' [[Repair]], [[Rearm]]&lt;br /&gt;
&lt;br /&gt;
===D2===&lt;br /&gt;
'''Type:''' neutral outpost&amp;lt;br&amp;gt;&lt;br /&gt;
'''Defenses:''' none&amp;lt;br&amp;gt;&lt;br /&gt;
'''Captureable:''' Yes&amp;lt;br&amp;gt;&lt;br /&gt;
'''Can build:''' none&amp;lt;br&amp;gt;&lt;br /&gt;
'''Services:''' none&lt;br /&gt;
&lt;br /&gt;
===D4===&lt;br /&gt;
'''Type:''' neutral outpost&amp;lt;br&amp;gt;&lt;br /&gt;
'''Defenses:''' none&amp;lt;br&amp;gt;&lt;br /&gt;
'''Captureable:''' Yes&amp;lt;br&amp;gt;&lt;br /&gt;
'''Can build:''' none&amp;lt;br&amp;gt;&lt;br /&gt;
'''Services:''' none&lt;br /&gt;
&lt;br /&gt;
===D5===&lt;br /&gt;
'''Type:''' neutral outpost&amp;lt;br&amp;gt;&lt;br /&gt;
'''Defenses:''' none&amp;lt;br&amp;gt;&lt;br /&gt;
'''Captureable:''' Yes&amp;lt;br&amp;gt;&lt;br /&gt;
'''Can build:''' none&amp;lt;br&amp;gt;&lt;br /&gt;
'''Services:''' none&lt;br /&gt;
&lt;br /&gt;
===E4===&lt;br /&gt;
'''Type:''' neutral outpost&amp;lt;br&amp;gt;&lt;br /&gt;
'''Defenses:''' none&amp;lt;br&amp;gt;&lt;br /&gt;
'''Captureable:''' Yes&amp;lt;br&amp;gt;&lt;br /&gt;
'''Can build:''' none&amp;lt;br&amp;gt;&lt;br /&gt;
'''Services:''' none&lt;br /&gt;
&lt;br /&gt;
===E5===&lt;br /&gt;
'''Type:''' neutral outpost&amp;lt;br&amp;gt;&lt;br /&gt;
'''Defenses:''' none&amp;lt;br&amp;gt;&lt;br /&gt;
'''Captureable:''' Yes&amp;lt;br&amp;gt;&lt;br /&gt;
'''Can build:''' none&amp;lt;br&amp;gt;&lt;br /&gt;
'''Services:''' none&lt;br /&gt;
&lt;br /&gt;
===E7===&lt;br /&gt;
'''Type:''' neutral outpost&amp;lt;br&amp;gt;&lt;br /&gt;
'''Defenses:''' none&amp;lt;br&amp;gt;&lt;br /&gt;
'''Captureable:''' Yes&amp;lt;br&amp;gt;&lt;br /&gt;
'''Can build:''' none&amp;lt;br&amp;gt;&lt;br /&gt;
'''Services:''' none&lt;br /&gt;
&lt;br /&gt;
==Points of Interest==&lt;br /&gt;
&lt;br /&gt;
A Union dropship is present on this map near the middle, much like in Marshes. Many of Bogs' capture zones are clustered around this area.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[TC_Marshes]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Maps]]&lt;/div&gt;</summary>
		<author><name>Saber15</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=TC_DeathValley&amp;diff=3489</id>
		<title>TC DeathValley</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=TC_DeathValley&amp;diff=3489"/>
				<updated>2018-03-22T03:02:17Z</updated>
		
		<summary type="html">&lt;p&gt;Saber15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Out of date}}{{stub}}{{Map|&lt;br /&gt;
| Image = File:TC_DeathValley.jpg&lt;br /&gt;
| Name = TC_DeathValley&lt;br /&gt;
| Environment = Desert&lt;br /&gt;
| Temperature = +55&lt;br /&gt;
| Planet = Caph&lt;br /&gt;
| Coords = 13.04, 00.52&lt;br /&gt;
| Size = 8192 x 8192&lt;br /&gt;
| Game Modes = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Terrain Control]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Available = 0.4.0&lt;br /&gt;
| Mech = 1&lt;br /&gt;
| Tank = 1&lt;br /&gt;
| VTOL = 1&lt;br /&gt;
| Aero = 1&lt;br /&gt;
| Base Defenses = 1&lt;br /&gt;
| BaseIS = 1&lt;br /&gt;
| BaseCL = 1&lt;br /&gt;
| BaseNtl = 5&lt;br /&gt;
| Map  = File:TC_DeathValley_minimap.jpg&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&amp;quot;This arena is set on a blistering hot desert on a small planet close to a nearby star. It challenges everyones abilities and sanity.&amp;quot;|Map introduction}}&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
A popular Terran Control map, ''Death Valley'' is much like its namesake; a lifeless, barren hellscape.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Death Valley's mixture of flat open terrain and claustrophobic bases means that both long and short-range combat is viable. Fast assets are recommended, as the bases are widely spaced out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bases==&lt;br /&gt;
===E1===&lt;br /&gt;
'''Type:''' [[Clan]] home base&amp;lt;br&amp;gt;&lt;br /&gt;
'''Defenses:''' 4x [[Turrets#LAMS Turret|LAMS]], 2x [[Turrets#Calliope|Calliope]], 1x [[Turrets#Eagle Eye|Eagle Eye]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Captureable:''' No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Can build:''' all [[Mechs]], all [[Vehicles]], all [[ASF]], all [[VTOL]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Services:''' [[Repair]], [[Rearm]]&lt;br /&gt;
&lt;br /&gt;
===E8===&lt;br /&gt;
'''Type:''' [[IS]] home base&amp;lt;br&amp;gt;&lt;br /&gt;
'''Defenses:''' 4x [[Turrets#LAMS Turret|LAMS]], 2x [[Turrets#Calliope|Calliope]], 1x [[Turrets#Eagle Eye|Eagle Eye]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Captureable:''' No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Can build:''' all [[Mechs]], all [[Vehicles]], all [[ASF]], all [[VTOL]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Services:''' [[Repair]], [[Rearm]]&lt;br /&gt;
&lt;br /&gt;
===C2===&lt;br /&gt;
'''Type:''' neutral base&amp;lt;br&amp;gt;&lt;br /&gt;
'''Defenses:''' 1x [[Turrets#Sentinel|Sentinel]], 1x [[Turrets#Hawk Eye|Hawk Eye]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Captureable:''' Yes&amp;lt;br&amp;gt;&lt;br /&gt;
'''Can build:''' none&amp;lt;br&amp;gt;&lt;br /&gt;
'''Services:''' none&lt;br /&gt;
&lt;br /&gt;
===B5===&lt;br /&gt;
'''Type:''' neutral base&amp;lt;br&amp;gt;&lt;br /&gt;
'''Defenses:''' 2x [[Turrets#Sentinel|Sentinel]], 1x [[Turrets#Hawk Eye|Hawk Eye]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Captureable:''' Yes&amp;lt;br&amp;gt;&lt;br /&gt;
'''Can build:''' all [[Mechs]], all [[Vehicles]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Services:''' [[Repair]], [[Rearm]]&lt;br /&gt;
&lt;br /&gt;
===D4===&lt;br /&gt;
'''Type:''' neutral base&amp;lt;br&amp;gt;&lt;br /&gt;
'''Defenses:''' none&amp;lt;br&amp;gt;&lt;br /&gt;
'''Captureable:''' Yes&amp;lt;br&amp;gt;&lt;br /&gt;
'''Can build:''' none&amp;lt;br&amp;gt;&lt;br /&gt;
'''Services:''' [[Repair]]&lt;br /&gt;
&lt;br /&gt;
===G4===&lt;br /&gt;
'''Type:''' neutral base&amp;lt;br&amp;gt;&lt;br /&gt;
'''Defenses:''' 2x [[Turrets#Sentinel|Sentinel]], 1x [[Turrets#Hawk Eye|Hawk Eye]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Captureable:''' Yes&amp;lt;br&amp;gt;&lt;br /&gt;
'''Can build:''' all [[Mechs]], all [[Vehicles]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Services:''' [[Repair]], [[Rearm]]&lt;br /&gt;
&lt;br /&gt;
===F7===&lt;br /&gt;
'''Type:''' neutral base&amp;lt;br&amp;gt;&lt;br /&gt;
'''Defenses:''' 1x [[Turrets#Sentinel|Sentinel]], 1x [[Turrets#Hawk Eye|Hawk Eye]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Captureable:''' Yes&amp;lt;br&amp;gt;&lt;br /&gt;
'''Can build:''' none&amp;lt;br&amp;gt;&lt;br /&gt;
'''Services:''' none&lt;br /&gt;
&lt;br /&gt;
==Points of Interest==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Maps]]&lt;/div&gt;</summary>
		<author><name>Saber15</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=TSA_Palisades&amp;diff=3488</id>
		<title>TSA Palisades</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=TSA_Palisades&amp;diff=3488"/>
				<updated>2018-03-22T02:57:27Z</updated>
		
		<summary type="html">&lt;p&gt;Saber15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Out of date}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{Map|&lt;br /&gt;
| Image = File:Palisades.jpg&lt;br /&gt;
| Name = TSA_Palisades&lt;br /&gt;
| Environment = Arid Hills&lt;br /&gt;
| Temperature = +25&lt;br /&gt;
| Planet = ?&lt;br /&gt;
| Coords = ?&lt;br /&gt;
| Size = 4096 x 4096&lt;br /&gt;
| Game Modes = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Team Solaris Arena]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[Test of Strength]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Available = 0.4.0&lt;br /&gt;
| Mech = 1&lt;br /&gt;
| Tank = 1&lt;br /&gt;
| Base Defenses = 1&lt;br /&gt;
| BaseIS = 1&lt;br /&gt;
| BaseCL = 1&lt;br /&gt;
| Map  = File:TSA_Palisades_minimap.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|&amp;quot;The Palisades arena was designed to simulate a classic border flash-point scenario between two remote, but well defended outposts.&amp;quot;|Map introduction}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Palisades is a desert-plateau themed Team Solaris Arena, based heavily on a Crysis multiplayer map. Palisades is extremely asymmetrical; the Clan hangar sits on the high ground, while Inner Sphere on the low ground. A river runs through, dividing the map roughly in half between the lowlands and the plateau.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Palisades is by nature a very long-range map; there is little hard cover, and the high plateau bordering the river offers the Clan team an almost complete view of the Inner Sphere's side.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Maps]]&lt;/div&gt;</summary>
		<author><name>Saber15</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Shiva&amp;diff=2953</id>
		<title>Shiva</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Shiva&amp;diff=2953"/>
				<updated>2018-01-01T18:25:20Z</updated>
		
		<summary type="html">&lt;p&gt;Saber15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ASF|&lt;br /&gt;
| Image = File:Shiva.jpg&lt;br /&gt;
| Name = Shiva&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Class = Assault&lt;br /&gt;
| Tickets = 12&lt;br /&gt;
| Speed = 285&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 114 000&lt;br /&gt;
| ArmorT Prime = 31 000&lt;br /&gt;
| Class Prime = Bomber&lt;br /&gt;
| Maneuver Prime = 4.1&lt;br /&gt;
| MaxSpeed Prime = 430&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[ERLBL|Air ERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SRM6|Air SRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[Bomb#Cluster|Bomb (CL)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;13.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 127 350&lt;br /&gt;
| ArmorT A = 31 000&lt;br /&gt;
| Class A = Attacker&lt;br /&gt;
| Maneuver A = 4.1&lt;br /&gt;
| MaxSpeed A = 479&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERSBL|Air ERSBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[MRM10|Air MRM10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[MRM20|Air MRM20]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[UAC20|Air UAC20]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ERMBL|Air ERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[Bomb#Laser-Guided|Bomb (LG)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM|Air GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;13.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 121 000&lt;br /&gt;
| ArmorT B = 31 000&lt;br /&gt;
| Class B = Bomber&lt;br /&gt;
| Maneuver B = 3.6&lt;br /&gt;
| MaxSpeed B = 430&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[RAC5|Air RAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MRM40|Air MRM40]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[Bomb#Cluster|Bomb (CL)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;13.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 113 500&lt;br /&gt;
| ArmorT C = 31 000&lt;br /&gt;
| Class C = Attacker&lt;br /&gt;
| Maneuver C = 4.1&lt;br /&gt;
| MaxSpeed C = 479&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HPPC|Air HPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[PPC|Air PPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[iHGauss|Air iHGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[Bomb#High Explosive|Bomb (HE)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;13.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 128 500&lt;br /&gt;
| ArmorT D = 31 000&lt;br /&gt;
| Class D = Bomber&lt;br /&gt;
| Maneuver D = 3.6&lt;br /&gt;
| MaxSpeed D = 430&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERPPC|Air ERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LRM10|Air LRM10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LRM5|Air LRM5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LtGauss|Air LtGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[Bomb#Laser-Guided|Bomb (LG)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;13.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 116 500&lt;br /&gt;
| ArmorT E = 31 000&lt;br /&gt;
| Class E = Attacker&lt;br /&gt;
| Maneuver E = 4.1&lt;br /&gt;
| MaxSpeed E = 480&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LPL|Air LPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[RAC5|Air RAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Bomb#Cluster|Bomb (CL)]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Bomb#High Explosive|Bomb (HE)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;7 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;13.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 131 500&lt;br /&gt;
| ArmorT F = 31 000&lt;br /&gt;
| Class F = Bomber&lt;br /&gt;
| Maneuver F = 3.6&lt;br /&gt;
| MaxSpeed F = 430&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERLBL|Air ERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Gauss|Air Gauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Bomb#Laser-Guided|Bomb (LG)]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Bomb#Cluster|Bomb (CL)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;13.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 117 700&lt;br /&gt;
| ArmorT G = 31 000&lt;br /&gt;
| Class G = Attacker&lt;br /&gt;
| Maneuver G = 4.1&lt;br /&gt;
| MaxSpeed G = 479&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[ERMBL|Air ERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LRM20|Air LRM20]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LRM10|Air LRM10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Bomb#Laser-Guided|Bomb (LG)]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Bomb#Cluster|Bomb (CL)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM|Air GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;8 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;13.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Commenting out due to armour display being unavailable currently&lt;br /&gt;
| Armor B = 10941&lt;br /&gt;
| Armor LRW = 4559&lt;br /&gt;
| Armor E = 6382&lt;br /&gt;
| Armor T = 4559&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--Stats current for 0.8.6&lt;br /&gt;
Fluff current for 0.8.2--&amp;gt;&lt;br /&gt;
The '''Shiva''' is an [[Inner Sphere]] heavy variable-sweep wing [[Aerospace]]. It's slower and bigger than any other ASF currently in game, though in exchange it mounts heavier armor and more weapons, giving it serious punch to ground and airborne targets. Though unsuitable for dogfighting, the Shiva excels in the role of tactical bomber or air support unit. It is known as well for its deadliness as it is for its tendency to handle similarly to a flying oil tanker. When flying at high speed and altitude, its wings fold back to allow for decreased air resistance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
{{Section out of date|0.8.6}}&lt;br /&gt;
===Prime===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
The '''''Agent Orange''''' is one of the most terrifying enemies in the game in the hands of a capable pilot, able to destroy an entire lance of battlemechs on its own. Twin [[RAC5|Air RAC5]], twin [[MRM40|Air MRM40]], and ''quadruple'' [[Bomb#Cluster|Bomb (CL)]] means that it can destroy all but the heaviest mechs in a single pass, or sandblasted the armor off multiple spread-out targets. However, this power comes at a price; it is exceptionally helpless - even by Shiva standards - at defending against enemy aircraft, it struggles to attack fast-moving ground targets, and it requires a long engagement window to fully dish out its damage.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Shiva has been available since the first beta version of MWLL and has undergone few changes in its role since then. It has the distinction of being among the first units to receive more than four variants with the release of version 0.3.0.&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
This 85 ton OmniFighter takes its name from the Hindu god of death. The Shiva was designed by the Free Worlds League with help from the Word of Blake, and it was a cutting-edge Aerospace fighter of its time. It was seen operating mainly from carriers, though because of its high maintenance costs it was given only to elite units.&lt;br /&gt;
&lt;br /&gt;
[http://sarna.net/wiki/Shiva Battletech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_IS}}&lt;/div&gt;</summary>
		<author><name>Saber15</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Rommel&amp;diff=2644</id>
		<title>Rommel</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Rommel&amp;diff=2644"/>
				<updated>2017-11-11T23:58:05Z</updated>
		
		<summary type="html">&lt;p&gt;Saber15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vehicle&lt;br /&gt;
| Image = File:Rommel.png&lt;br /&gt;
| ImageSize = &lt;br /&gt;
| Tonnage = 65&lt;br /&gt;
| Class = Tank&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 7&lt;br /&gt;
| Speed = 74&lt;br /&gt;
| BoostSpeed = 84&lt;br /&gt;
| Rotation = 360&lt;br /&gt;
| Pitch = -4° to +35°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 60 000&lt;br /&gt;
| ArmorT Prime = 40 159&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[SBL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[LRM5]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[AC20]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; 9.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 80 500&lt;br /&gt;
| ArmorT A = 38 320&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[Thumper]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[BHP]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; 9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 64 900&lt;br /&gt;
| ArmorT B = 38 320&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[MPL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[SRM2]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[LPL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[SRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 4 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; 9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 60 500&lt;br /&gt;
| ArmorT C = 38 320&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[ERSBL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[SRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[UAC20]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt; 9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 67 800&lt;br /&gt;
| ArmorT D = 38 320&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[SPL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[SRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[LBX20]]&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt; 9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 72 200&lt;br /&gt;
| ArmorT E = 38 320&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[ERSBL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[HPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[SSRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 3 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; 9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 63 500&lt;br /&gt;
| ArmorT F = 38 320&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[SBL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[HGauss]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; 9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 68 100&lt;br /&gt;
| ArmorT G = 38 320&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 3x [[LRM5]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[ERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[ERPPC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; 9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Commenting out due to armour display being unavailable currently&lt;br /&gt;
| Hull = 5200&lt;br /&gt;
| Armor F = 8444&lt;br /&gt;
| Armor S = 6080&lt;br /&gt;
| Armor B = 4222&lt;br /&gt;
| Armor T = 10133&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&lt;br /&gt;
===Prime===&lt;br /&gt;
Armed with the close range punch of an AC20 the Rommel Prime is a brutal mid range fighter in the early game. The mobility and resilience of a 74km/h top speed and 9.5 tons of armor keep it in the fight against light and medium assets, though focused heavy fire will take it down before long. Its LRM-5 allows it to soften up light and medium targets as they close range before opening them up with the main gun. For back up damage and anti-infantry work, a pair of SBLs give the Rommel some security from being harassed by BA. 2 free tons also allow the Prime to be less resupply reliant for the ammo hungry AC20, which will likely require both tons as the LRM-5 should be used sparingly for backup. A LAMS system also takes some of the bite out of enemy missile barrages against it and allies. At only 60,000 C-Bills, the Rommel is an excellent upgrade from a light-mech in the early game before all of the enemy are able to field heavier assets.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
The Rommel A, also known as a Thumper, is the only unit to carry the [[Thumper]], a direct fire artillery piece. The unit must be anchored down to fire like a [[MobileLongTom]], but it can scoot about much more readily when undeployed, and can change states very quickly. Mastering the Thumper takes time as it lacks the Long Tom's targeting computer, but the rapid rate of fire and nigh-infinite range allow it to repeatedly blast approaching enemies. The cannon can also be used at point blank, though its sustained damage-per-second is fairly mediocre. Three free tons are available for reloads.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
A potent midgame brawler, the Rommel D can strip mechs down with lethal precision. An accurate [[LBX20]] shotgun allows it to swat aircraft out of the sky and blast holes in enemy armor, while its [[SRM6]] gives it screen-shake and some battlearmor defense. A pair of token [[SPL]] can lay down minor damage while its main cannon is reloading. The high ground speed and [[GECM]] makes it an excellent flanker, and allows it to maneuever behind enemies to strip out their engines. One free ton is available for ammo. This Rommel excels at cockpit kills.&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
Comparable to the [[Hollander]] A variant, this Rommel trades the Hollander's speed for raw armor. The turret-mounted [[HGauss]] is immune to critical explosions making it significantly more durable than the Hollander, but it loses some firepower in that it only mounts two [[SBL]] compared to the Hollander's four. Two free tons are available for spare ammo, giving it a maximum of 18 shots.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
A long-range harassment unit, the Rommel G can be an infuriating enemy on open terrain with its array of accurate screenshaking weapons. A [[ERPPC]] and a trio of [[LRM5]] allow it to sand the armor off enemies at long range, while a pair of [[ERMBL]] gives it some mid-range punch. [[GECM]] allows it to move into position and slink away from battle without being detected. However, a dearth of heatsinks means that one must pull back to cool off after a few salvos.&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
&amp;lt;br&amp;gt;[http://www.sarna.net/wiki/Rommel Battletech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_IS}}&lt;/div&gt;</summary>
		<author><name>Saber15</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Rommel&amp;diff=2643</id>
		<title>Rommel</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Rommel&amp;diff=2643"/>
				<updated>2017-11-11T23:50:05Z</updated>
		
		<summary type="html">&lt;p&gt;Saber15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vehicle&lt;br /&gt;
| Image = File:Rommel.png&lt;br /&gt;
| ImageSize = &lt;br /&gt;
| Tonnage = 65&lt;br /&gt;
| Class = Tank&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 7&lt;br /&gt;
| Speed = 74&lt;br /&gt;
| BoostSpeed = 84&lt;br /&gt;
| Rotation = 360&lt;br /&gt;
| Pitch = -4° to +35°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 60 000&lt;br /&gt;
| ArmorT Prime = 40 159&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[SBL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[LRM5]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[AC20]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; 9.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 80 500&lt;br /&gt;
| ArmorT A = 38 320&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[Thumper]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[BHP]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; 9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 64 900&lt;br /&gt;
| ArmorT B = 38 320&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[MPL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[SRM2]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[LPL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[SRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 4 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; 9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 60 500&lt;br /&gt;
| ArmorT C = 38 320&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[ERSBL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[SRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[UAC20]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt; 9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 67 800&lt;br /&gt;
| ArmorT D = 38 320&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[SPL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[SRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[LBX20]]&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt; 9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 72 200&lt;br /&gt;
| ArmorT E = 38 320&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[ERSBL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[HPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[SSRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 3 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; 9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 63 500&lt;br /&gt;
| ArmorT F = 38 320&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[SBL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[HGauss]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; 9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 68 100&lt;br /&gt;
| ArmorT G = 38 320&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 3x [[LRM5]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[ERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[ERPPC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; 9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Commenting out due to armour display being unavailable currently&lt;br /&gt;
| Hull = 5200&lt;br /&gt;
| Armor F = 8444&lt;br /&gt;
| Armor S = 6080&lt;br /&gt;
| Armor B = 4222&lt;br /&gt;
| Armor T = 10133&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&lt;br /&gt;
===Prime===&lt;br /&gt;
Armed with the close range punch of an AC20 the Rommel Prime is a brutal mid range fighter in the early game. The mobility and resilience of a 74km/h top speed and 9.5 tons of armor keep it in the fight against light and medium assets, though focused heavy fire will take it down before long. Its LRM-5 allows it to soften up light and medium targets as they close range before opening them up with the main gun. For back up damage and anti-infantry work, a pair of SBLs give the Rommel some security from being harassed by BA. 2 free tons also allow the Prime to be less resupply reliant for the ammo hungry AC20, which will likely require both tons as the LRM-5 should be used sparingly for backup. A LAMS system also takes some of the bite out of enemy missile barrages against it and allies. At only 60,000 C-Bills, the Rommel is an excellent upgrade from a light-mech in the early game before all of the enemy are able to field heavier assets.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
A potent midgame brawler, the Rommel D can strip mechs down with lethal precision. An accurate [[LBX20]] shotgun allows it to swat aircraft out of the sky and blast holes in enemy armor, while its [[SRM6]] gives it screen-shake and some battlearmor defense. A pair of token [[SPL]] can lay down minor damage while its main cannon is reloading. The high ground speed and [[GECM]] makes it an excellent flanker, and allows it to maneuever behind enemies to strip out their engines. One free ton is available for ammo. This Rommel excels at cockpit kills.&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
A long-range harassment unit, the Rommel G can be an infuriating enemy on open terrain with its array of accurate screenshaking weapons. A [[ERPPC]] and a trio of [[LRM5]] allow it to sand the armor off enemies at long range, while a pair of [[ERMBL]] gives it some mid-range punch. [[GECM]] allows it to move into position and slink away from battle without being detected. However, a dearth of heatsinks means that one must pull back to cool off after a few salvos.&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
&amp;lt;br&amp;gt;[http://www.sarna.net/wiki/Rommel Battletech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_IS}}&lt;/div&gt;</summary>
		<author><name>Saber15</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Rommel&amp;diff=2642</id>
		<title>Rommel</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Rommel&amp;diff=2642"/>
				<updated>2017-11-11T23:46:42Z</updated>
		
		<summary type="html">&lt;p&gt;Saber15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vehicle&lt;br /&gt;
| Image = File:Rommel.png&lt;br /&gt;
| ImageSize = &lt;br /&gt;
| Tonnage = 65&lt;br /&gt;
| Class = Tank&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 7&lt;br /&gt;
| Speed = 74&lt;br /&gt;
| BoostSpeed = 84&lt;br /&gt;
| Rotation = 360&lt;br /&gt;
| Pitch = -4° to +35°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 60 000&lt;br /&gt;
| ArmorT Prime = 40 159&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[SBL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[LRM5]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[AC20]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; 9.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 80 500&lt;br /&gt;
| ArmorT A = 38 320&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[Thumper]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[BHP]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; 9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 64 900&lt;br /&gt;
| ArmorT B = 38 320&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[MPL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[SRM2]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[LPL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[SRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 4 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; 9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 60 500&lt;br /&gt;
| ArmorT C = 38 320&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[ERSBL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[SRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[UAC20]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt; 9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 67 800&lt;br /&gt;
| ArmorT D = 38 320&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[SPL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[SRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[LBX20]]&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt; 9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 72 200&lt;br /&gt;
| ArmorT E = 38 320&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[ERSBL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[HPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[SSRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 3 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; 9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 63 500&lt;br /&gt;
| ArmorT F = 38 320&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[SBL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[HGauss]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; 9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 68 100&lt;br /&gt;
| ArmorT G = 38 320&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 3x [[LRM5]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[ERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[ERPPC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; 9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Commenting out due to armour display being unavailable currently&lt;br /&gt;
| Hull = 5200&lt;br /&gt;
| Armor F = 8444&lt;br /&gt;
| Armor S = 6080&lt;br /&gt;
| Armor B = 4222&lt;br /&gt;
| Armor T = 10133&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&lt;br /&gt;
===Prime===&lt;br /&gt;
Armed with the close range punch of an AC20 the Rommel Prime is a brutal mid range fighter in the early game. The mobility and resilience of a 74km/h top speed and 9.5 tons of armor keep it in the fight against light and medium assets, though focused heavy fire will take it down before long. Its LRM-5 allows it to soften up light and medium targets as they close range before opening them up with the main gun. For back up damage and anti-infantry work, a pair of SBLs give the Rommel some security from being harassed by BA. 2 free tons also allow the Prime to be less resupply reliant for the ammo hungry AC20, which will likely require both tons as the LRM-5 should be used sparingly for backup. A LAMS system also takes some of the bite out of enemy missile barrages against it and allies. At only 60,000 C-Bills, the Rommel is an excellent upgrade from a light-mech in the early game before all of the enemy are able to field heavier assets.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
A potent midgame brawler, the Rommel D can strip mechs down with lethal precision. An accurate [[LBX20]] shotgun allows it to swat aircraft out of the sky and blast holes in enemy armor, while its [[SRM6]] gives it screen-shake and some battlearmor defense. A pair of token [[SBL]] can lay down minor damage while its main cannon is reloading. The high ground speed and [[GECM]] makes it an excellent flanker, and allows it to maneuever behind enemies to strip out their engines. One free ton is available for ammo. This Rommel excels at cockpit kills.&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
&amp;lt;br&amp;gt;[http://www.sarna.net/wiki/Rommel Battletech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_IS}}&lt;/div&gt;</summary>
		<author><name>Saber15</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Mauler&amp;diff=2143</id>
		<title>Mauler</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Mauler&amp;diff=2143"/>
				<updated>2017-09-22T22:56:15Z</updated>
		
		<summary type="html">&lt;p&gt;Saber15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mech|&lt;br /&gt;
| Image = File:Mauler.jpg&lt;br /&gt;
| Class = Assault&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 12&lt;br /&gt;
| Speed = 54&lt;br /&gt;
| Rotation = 180&lt;br /&gt;
| PitchStand = -34° to +50°&lt;br /&gt;
| PitchCrouch = -34° to +60°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 95 500&lt;br /&gt;
| ArmorT Prime = 69 398&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LRM15]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[UAC2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;11.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 110 600&lt;br /&gt;
| ArmorT A = 76 545&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LRM15]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[DSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Gauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[UAC20]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SBL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;13.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 106 500&lt;br /&gt;
| ArmorT B = 69 398&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ELRM5]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HVAC2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;11.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 113 200&lt;br /&gt;
| ArmorT C = 72 974&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SSRM|DSSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[AC20]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[ERSBL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;12.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 111 500&lt;br /&gt;
| ArmorT D = 80 123&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[PPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MRM40]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[SXPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;7 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;14.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 106 500&lt;br /&gt;
| ArmorT E = 72 974&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LtGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[AC2]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ELRM15]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ERPPC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;12.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 109 750&lt;br /&gt;
| ArmorT F = 76 545&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[UAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[TBolt5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;13.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 97 700&lt;br /&gt;
| ArmorT G = 69 398&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HVAC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[ERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LRM15]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;11.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Commenting out due to armour display being unavailable currently&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor CT = 10146&lt;br /&gt;
| Armor LRT = 8624&lt;br /&gt;
| Armor B = 5580&lt;br /&gt;
| Armor LRA = 4819&lt;br /&gt;
| Armor LRL = 4505 Internal +&amp;lt;br&amp;gt;7508 External&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--Stats current for 0.8.6&lt;br /&gt;
Fluff current for 0.8.2--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''Mauler''' is an [[Inner Sphere]] [[Assault Mech]], normally specialized as a long-range fire support. While having least [[armor]] in it's class and being one of the slowest Mechs, the Mauler is relatively cheap and packs tremendous firepower, allowing it to quickly disable or destroy almost any opponent. Like other Assault Mechs, the Mauler suffers from extremely slow speed and poor maneuverability, leaving it vulnerable to attacks by more agile foes, so it should rarely be deployed on the front lines, but if it must be, wise pilots would do so with an escort of lighter Mechs to provide support against speedier assets as well as to distract foes so the Mauler can unleash its firepower without being destroyed first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
===Prime===&lt;br /&gt;
The Mauler Prime is the cheapest Mauler variant, but is no less of a threat.  Armed with 2 [[LRM15]]'s and 2 [[ERLBL]]'s, the Prime variant packs a powerful and accurate long-range attack capable of disabling or destroying any targets it can find.  4 [[UAC2]]'s give it a fearsome backup array of weapons, capable of shredding lighter Mechs and [[Vehicles]], as well as giving the Mauler Prime limited [[Anti Air]] capabilities.  A [[BAP]] allows the Prime variant to detect foes at longer ranges than [[Standard Radar]], and [[Eoptics]] allows it to accurately target and engage those foes.  Though packing quite a punch, the Mauler Prime suffers from relatively poor heat management - a single additional [[Heat Sink]] can barely deal with the heat from the ERLBL's alone, while the Ultra Autocannons also build surprisingly high amount of heat.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
A so-called &amp;quot;schizophrenic&amp;quot; mech, the A carries a bizarre mixture weapons on both extremes of the range spectrum; one side of the mech is dedicated to sniping weapons, carrying a [[Gauss]] in the arm and a [[LRM15]] in the shoulder, while the other side carries a [[UAC20]] and a [SRM6]]. Two [[SPL]] and [[SBL]] rest in the torso. Four free tons are available for ammo, ensuring each weapon has one reload. Its primary strength is deceptions; enemy mechwarriors will often engage what appears to a sniping Mauler only to get mauled by its close range UAC20 and SRM6. At least 5 weapon groups on the mouse are required to properly utilize it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
An alternative to A variant focused more on combat with non-Mech assets. ELRM15 still provide great firepower at immerse range, but the Gauss rifles had been replaced with [[ERPPC]] giving it further increased support value at long range, both thanks to cockpit shake and [[heat]] inflicted on target by particle cannons. Additional set of [[Autocannons]] give it impressive capability of fighting with aerial assets as for the Assault Mech.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
The C variant deviates from the standard long-range fire support role emphasized in the other variants and focuses on close-range fire. Armed with 2 [[AC20]]'s and 2 [[SSRM|Dual SSRM4]]'s, the Mauler C has incredible firepower, on par with that of much more expensive Assault Mechs, making it capable of quickly and easily destroying [[Light Mechs]], and can causing severe damage to anything that survives the the initial barrage. 6 free tons of ammo give it extended time on the battlefield, but poor maneuverability and comparatively weak armor makes taking the C variant into close-range brawls dangerous; unfortunately, this is also the range where the Mauler C is most effective. On the other hand though, the [[GECM]] allows safe approach to the unsuspecting enemy and finishing him off before he gets a chance to inflict any notable damage back.&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
The D variant is a hard hitting mid-ranged to long ranged mech. The dual ERPPCS allow it to mash enemies from afar, while the dual MRM-40s pound anything that dares to approach it. Quad Small X-pulse Lasers protect it from battlearmor and fast mechs. The mech has insufficient heatsinks for its weapons load, making it overheat relatively easily. It also sacrifices the Mauler's traditional radar suites, in favor for Enhanced Optics for sniping.&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
An extreme range combatant, the Mauler E sacrifices all close range firepower for maximum poking potential. A [[Light Gauss]] and 4 [[AC2]] allow it to continuously annoy targets from beyond traditional weapon range, while its [[ERPPC]] and twin [[ELRM15]] allow it to inflict real damage. Five free tons are available for spare ammo; pilots are recommended to dedicate most of it to the hungry LRM launchers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
The Mauler F is the bigger, meaner, and uglier brother to the [[Rifleman A]], carrying four [[UAC5]] as its primary armament. Two [[ERLBL]] give it precision long-range damage, and twin [[Tbolt5]] give it some minor screen-shake power. It carries both [[BAP]] and [[GECM]] allow it to slink about, and four free tons are available for ammo. As with the Rifleman, it is best suited to sitting at its max range, stripping off enemy limbs. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
The Inner Sphere's ultimate open-range combatant, the Mauler G carries withering direct and indirect firepower at an exceptionally cheap price. Its primary armaments are a pair of arm-mounted long-ranged [[HVAC10]] and two shoulder-mounted [[LRM15]] launchers. Four torso-mounted [[ERMBL]] provide close to mid-range point defense. Four free tons are available for spare ammo. The Mauler G shines in open terrain, where it can endlessly pour autocannon and missile fire downrange. Mauler pilots should strive to keep the enemy at least 200 meters away, where they can unleash all of its weapons. However, pilots should bare in mind that it will quickly overheat when using its lasers, and it is a poor choice for attacking agile enemies.&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
Created by Luthien Armor Works in the Draconis Combine, the ''Mauler'' was first seen in 3050. It is actually a complete overhaul of an earlier design, the ''Daboku'', itself adapted from a House Liao design called the ''Linesman'', which was plagued by flaws in every major component. After improving every aspect of the older design, they renamed it with the designation given to it by Davion units during the War of 3039 to avoid the stigma around the ''Daboku''. Everything about the ''Mauler'' is geared towards long range battle; the AC/2s allow for a constant barrage of AutoCannon fire in addition to the long-range reach of it's two LRM launchers.&lt;br /&gt;
&lt;br /&gt;
The ''Mauler'' is ''not'' one of the so-called Unseen.&lt;br /&gt;
&amp;lt;br&amp;gt;[http://www.sarna.net/wiki/Mauler BattleTech Reference]&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Leeko's Mauler C Guide]]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_IS}}&lt;/div&gt;</summary>
		<author><name>Saber15</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Mauler&amp;diff=2142</id>
		<title>Mauler</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Mauler&amp;diff=2142"/>
				<updated>2017-09-22T22:48:18Z</updated>
		
		<summary type="html">&lt;p&gt;Saber15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mech|&lt;br /&gt;
| Image = File:Mauler.jpg&lt;br /&gt;
| Class = Assault&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 12&lt;br /&gt;
| Speed = 54&lt;br /&gt;
| Rotation = 180&lt;br /&gt;
| PitchStand = -34° to +50°&lt;br /&gt;
| PitchCrouch = -34° to +60°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 95 500&lt;br /&gt;
| ArmorT Prime = 69 398&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LRM15]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[UAC2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;11.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 110 600&lt;br /&gt;
| ArmorT A = 76 545&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LRM15]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[DSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Gauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[UAC20]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SBL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;13.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 106 500&lt;br /&gt;
| ArmorT B = 69 398&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ELRM5]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HVAC2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;11.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 113 200&lt;br /&gt;
| ArmorT C = 72 974&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SSRM|DSSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[AC20]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[ERSBL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;12.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 111 500&lt;br /&gt;
| ArmorT D = 80 123&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[PPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MRM40]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[SXPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;7 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;14.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 106 500&lt;br /&gt;
| ArmorT E = 72 974&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LtGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[AC2]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ELRM15]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ERPPC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;12.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 109 750&lt;br /&gt;
| ArmorT F = 76 545&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[UAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[TBolt5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;13.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 97 700&lt;br /&gt;
| ArmorT G = 69 398&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HVAC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[ERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LRM15]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;11.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Commenting out due to armour display being unavailable currently&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor CT = 10146&lt;br /&gt;
| Armor LRT = 8624&lt;br /&gt;
| Armor B = 5580&lt;br /&gt;
| Armor LRA = 4819&lt;br /&gt;
| Armor LRL = 4505 Internal +&amp;lt;br&amp;gt;7508 External&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--Stats current for 0.8.6&lt;br /&gt;
Fluff current for 0.8.2--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''Mauler''' is an [[Inner Sphere]] [[Assault Mech]], normally specialized as a long-range fire support. While having least [[armor]] in it's class and being one of the slowest Mechs, the Mauler is relatively cheap and packs tremendous firepower, allowing it to quickly disable or destroy almost any opponent. Like other Assault Mechs, the Mauler suffers from extremely slow speed and poor maneuverability, leaving it vulnerable to attacks by more agile foes, so it should rarely be deployed on the front lines, but if it must be, wise pilots would do so with an escort of lighter Mechs to provide support against speedier assets as well as to distract foes so the Mauler can unleash its firepower without being destroyed first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
{{Section out of date|0.8.6}}&lt;br /&gt;
===Prime===&lt;br /&gt;
The Mauler Prime is the cheapest Mauler variant, but is no less of a threat.  Armed with 2 [[LRM15]]'s and 2 [[ERLBL]]'s, the Prime variant packs a powerful and accurate long-range attack capable of disabling or destroying any targets it can find.  4 [[UAC2]]'s give it a fearsome backup array of weapons, capable of shredding lighter Mechs and [[Vehicles]], as well as giving the Mauler Prime limited [[Anti Air]] capabilities.  A [[BAP]] allows the Prime variant to detect foes at longer ranges than [[Standard Radar]], and [[Eoptics]] allows it to accurately target and engage those foes.  Though packing quite a punch, the Mauler Prime suffers from relatively poor heat management - a single additional [[Heat Sink]] can barely deal with the heat from the ERLBL's alone, while the Ultra Autocannons also build surprisingly high amount of heat.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
A so-called &amp;quot;schizophrenic&amp;quot; mech, the A carries a bizarre mixture weapons on both extremes of the range spectrum; one side of the mech is dedicated to sniping weapons, carrying a [[Gauss]] in the arm and a [[LRM15]] in the shoulder, while the other side carries a [[UAC20]] and a [SRM6]]. Two [[SPL]] and [[SBL]] rest in the torso. Four free tons are available for ammo, ensuring each weapon has one reload. Its primary strength is deceptions; enemy mechwarriors will often engage what appears to a sniping Mauler only to get mauled by its close range UAC20 and SRM6. At least 5 weapon groups on the mouse are required to properly utilize it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
An alternative to A variant focused more on combat with non-Mech assets. ELRM15 still provide great firepower at immerse range, but the Gauss rifles had been replaced with [[ERPPC]] giving it further increased support value at long range, both thanks to cockpit shake and [[heat]] inflicted on target by particle cannons. Additional set of [[Autocannons]] give it impressive capability of fighting with aerial assets as for the Assault Mech.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
The C variant deviates from the standard long-range fire support role emphasized in the other variants and focuses on close-range fire. Armed with 2 [[UAC20]]'s and 2 [[MRM20]]'s, the Mauler C has incredible firepower, on par with that of much more expensive Assault Mechs, making it capable of quickly and easily destroying [[Light Mechs]], and can causing severe damage to anything that survives the the initial barrage.  2 free tons of ammo give it extended time on the battlefield, but poor maneuverability and comparatively weak armor makes taking the C variant into close-range brawls dangerous; unfortunately, this is also the range where the Mauler C is most effective. On the other hand though, the [[GECM]] allows safe approach to the unsuspecting enemy and finishing him off before he gets a chance to inflict any notable damage back.&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
The D variant is a hard hitting mid-ranged to long ranged mech. The dual ERPPCS allow it to mash enemies from afar, while the dual MRM-40s pound anything that dares to approach it. Quad Small X-pulse Lasers protect it from battlearmor and fast mechs. The mech has insufficient heatsinks for its weapons load, making it overheat relatively easily. It also sacrifices the Mauler's traditional radar suites, in favor for Enhanced Optics for sniping.&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
The Mauler E is a very dangerous fighter in urban enviroments, carrying 2 frightening [[LBX20]]s. This broadside alone would be enough to scare away most light and medium mechs, and give heavies and assaults a hard time, but the Variant E also carries 2 [[DSSRM6]] that are best used in chainfire for maximum screenshake, and 4 [[SXPL]]s that are able to deal significant damage for a minimum of heat. It carries 4 tons of additional ammo, that can either be used to keep the [[LBX20]] supported for as long as possible or be distributed between the [[LBX20]]s and the [[DSSRM6]]s. &amp;lt;br&amp;gt;&lt;br /&gt;
Its main disadvantages are the low range of its weapons combined with the very slow speed of the Mauler. Due to this the Variant E has to stay inside confined spaces like bases, where enemy units can't wear it down with long range attacks, or at least bring enough escort forces with it to discourage such tactics. It also lacks additional electronics, making it even more reliant on friendly support units, especially in open or ragged terrain, pushing this variant even further in the direction of a city-fighter or base defender.&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
The Inner Sphere's ultimate open-range combatant, the Mauler G carries withering direct and indirect firepower at an exceptionally cheap price. Its primary armaments are a pair of arm-mounted long-ranged [[HVAC10]] and two shoulder-mounted [[LRM15]] launchers. Four torso-mounted [[ERMBL]] provide close to mid-range point defense. Four free tons are available for spare ammo. The Mauler G shines in open terrain, where it can endlessly pour autocannon and missile fire downrange. Mauler pilots should strive to keep the enemy at least 200 meters away, where they can unleash all of its weapons. However, pilots should bare in mind that it will quickly overheat when using its lasers, and it is a poor choice for attacking agile enemies.&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
Created by Luthien Armor Works in the Draconis Combine, the ''Mauler'' was first seen in 3050. It is actually a complete overhaul of an earlier design, the ''Daboku'', itself adapted from a House Liao design called the ''Linesman'', which was plagued by flaws in every major component. After improving every aspect of the older design, they renamed it with the designation given to it by Davion units during the War of 3039 to avoid the stigma around the ''Daboku''. Everything about the ''Mauler'' is geared towards long range battle; the AC/2s allow for a constant barrage of AutoCannon fire in addition to the long-range reach of it's two LRM launchers.&lt;br /&gt;
&lt;br /&gt;
The ''Mauler'' is ''not'' one of the so-called Unseen.&lt;br /&gt;
&amp;lt;br&amp;gt;[http://www.sarna.net/wiki/Mauler BattleTech Reference]&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Leeko's Mauler C Guide]]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_IS}}&lt;/div&gt;</summary>
		<author><name>Saber15</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Mauler&amp;diff=2141</id>
		<title>Mauler</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Mauler&amp;diff=2141"/>
				<updated>2017-09-22T22:42:16Z</updated>
		
		<summary type="html">&lt;p&gt;Saber15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mech|&lt;br /&gt;
| Image = File:Mauler.jpg&lt;br /&gt;
| Class = Assault&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 12&lt;br /&gt;
| Speed = 54&lt;br /&gt;
| Rotation = 180&lt;br /&gt;
| PitchStand = -34° to +50°&lt;br /&gt;
| PitchCrouch = -34° to +60°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 95 500&lt;br /&gt;
| ArmorT Prime = 69 398&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LRM15]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[UAC2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;11.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 110 600&lt;br /&gt;
| ArmorT A = 76 545&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LRM15]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[DSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Gauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[UAC20]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SBL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;13.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 106 500&lt;br /&gt;
| ArmorT B = 69 398&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ELRM5]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HVAC2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;11.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 113 200&lt;br /&gt;
| ArmorT C = 72 974&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SSRM|DSSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[AC20]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[ERSBL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;12.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 111 500&lt;br /&gt;
| ArmorT D = 80 123&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[PPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MRM40]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[SXPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;7 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;14.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 106 500&lt;br /&gt;
| ArmorT E = 72 974&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LtGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[AC2]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ELRM15]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ERPPC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;12.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 109 750&lt;br /&gt;
| ArmorT F = 76 545&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[UAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[TBolt5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;13.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 97 700&lt;br /&gt;
| ArmorT G = 69 398&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HVAC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[ERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LRM15]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;11.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Commenting out due to armour display being unavailable currently&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor CT = 10146&lt;br /&gt;
| Armor LRT = 8624&lt;br /&gt;
| Armor B = 5580&lt;br /&gt;
| Armor LRA = 4819&lt;br /&gt;
| Armor LRL = 4505 Internal +&amp;lt;br&amp;gt;7508 External&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--Stats current for 0.8.6&lt;br /&gt;
Fluff current for 0.8.2--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''Mauler''' is an [[Inner Sphere]] [[Assault Mech]], normally specialized as a long-range fire support. While having least [[armor]] in it's class and being one of the slowest Mechs, the Mauler is relatively cheap and packs tremendous firepower, allowing it to quickly disable or destroy almost any opponent. Like other Assault Mechs, the Mauler suffers from extremely slow speed and poor maneuverability, leaving it vulnerable to attacks by more agile foes, so it should rarely be deployed on the front lines, but if it must be, wise pilots would do so with an escort of lighter Mechs to provide support against speedier assets as well as to distract foes so the Mauler can unleash its firepower without being destroyed first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
{{Section out of date|0.8.6}}&lt;br /&gt;
===Prime===&lt;br /&gt;
The Mauler Prime is the cheapest Mauler variant, but is no less of a threat.  Armed with 2 [[LRM15]]'s and 2 [[ERLBL]]'s, the Prime variant packs a powerful and accurate long-range attack capable of disabling or destroying any targets it can find.  4 [[UAC2]]'s give it a fearsome backup array of weapons, capable of shredding lighter Mechs and [[Vehicles]], as well as giving the Mauler Prime limited [[Anti Air]] capabilities.  A [[BAP]] allows the Prime variant to detect foes at longer ranges than [[Standard Radar]], and [[Eoptics]] allows it to accurately target and engage those foes.  Though packing quite a punch, the Mauler Prime suffers from relatively poor heat management - a single additional [[Heat Sink]] can barely deal with the heat from the ERLBL's alone, while the Ultra Autocannons also build surprisingly high amount of heat.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
The A variant removes the Lasers, [[AutoCannons]], and [[Equipment]] from the Mauler Prime in order to mount two powerful [[Gauss]] Rifles.  This gives the Mauler A heavier long-range firepower at the expense of making it a narrowly focused Mech; the A variant is much less effective against [[Battle Armor]], Air Units, and faster opponents than the other variants.  It is, however, much more capable of crippling and destroying enemy Heavy and Assault Mechs, as well as slower moving Vehicles and stationary targets. 4 free tons allows the Mauler A to reload both Gauss Rifles or both Missile racks, or a combination thereof, giving it slightly decent staying power.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
An alternative to A variant focused more on combat with non-Mech assets. ELRM15 still provide great firepower at immerse range, but the Gauss rifles had been replaced with [[ERPPC]] giving it further increased support value at long range, both thanks to cockpit shake and [[heat]] inflicted on target by particle cannons. Additional set of [[Autocannons]] give it impressive capability of fighting with aerial assets as for the Assault Mech.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
The C variant deviates from the standard long-range fire support role emphasized in the other variants and focuses on close-range fire. Armed with 2 [[UAC20]]'s and 2 [[MRM20]]'s, the Mauler C has incredible firepower, on par with that of much more expensive Assault Mechs, making it capable of quickly and easily destroying [[Light Mechs]], and can causing severe damage to anything that survives the the initial barrage.  2 free tons of ammo give it extended time on the battlefield, but poor maneuverability and comparatively weak armor makes taking the C variant into close-range brawls dangerous; unfortunately, this is also the range where the Mauler C is most effective. On the other hand though, the [[GECM]] allows safe approach to the unsuspecting enemy and finishing him off before he gets a chance to inflict any notable damage back.&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
The D variant is a hard hitting mid-ranged to long ranged mech. The dual ERPPCS allow it to mash enemies from afar, while the dual MRM-40s pound anything that dares to approach it. Quad Small X-pulse Lasers protect it from battlearmor and fast mechs. The mech has insufficient heatsinks for its weapons load, making it overheat relatively easily. It also sacrifices the Mauler's traditional radar suites, in favor for Enhanced Optics for sniping.&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
The Mauler E is a very dangerous fighter in urban enviroments, carrying 2 frightening [[LBX20]]s. This broadside alone would be enough to scare away most light and medium mechs, and give heavies and assaults a hard time, but the Variant E also carries 2 [[DSSRM6]] that are best used in chainfire for maximum screenshake, and 4 [[SXPL]]s that are able to deal significant damage for a minimum of heat. It carries 4 tons of additional ammo, that can either be used to keep the [[LBX20]] supported for as long as possible or be distributed between the [[LBX20]]s and the [[DSSRM6]]s. &amp;lt;br&amp;gt;&lt;br /&gt;
Its main disadvantages are the low range of its weapons combined with the very slow speed of the Mauler. Due to this the Variant E has to stay inside confined spaces like bases, where enemy units can't wear it down with long range attacks, or at least bring enough escort forces with it to discourage such tactics. It also lacks additional electronics, making it even more reliant on friendly support units, especially in open or ragged terrain, pushing this variant even further in the direction of a city-fighter or base defender.&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
The Inner Sphere's ultimate open-range combatant, the Mauler G carries withering direct and indirect firepower at an exceptionally cheap price. Its primary armaments are a pair of arm-mounted long-ranged [[HVAC10]] and two shoulder-mounted [[LRM15]] launchers. Four torso-mounted [[ERMBL]] provide close to mid-range point defense. Four free tons are available for spare ammo. The Mauler G shines in open terrain, where it can endlessly pour autocannon and missile fire downrange. Mauler pilots should strive to keep the enemy at least 200 meters away, where they can unleash all of its weapons. However, pilots should bare in mind that it will quickly overheat when using its lasers, and it is a poor choice for attacking agile enemies.&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
Created by Luthien Armor Works in the Draconis Combine, the ''Mauler'' was first seen in 3050. It is actually a complete overhaul of an earlier design, the ''Daboku'', itself adapted from a House Liao design called the ''Linesman'', which was plagued by flaws in every major component. After improving every aspect of the older design, they renamed it with the designation given to it by Davion units during the War of 3039 to avoid the stigma around the ''Daboku''. Everything about the ''Mauler'' is geared towards long range battle; the AC/2s allow for a constant barrage of AutoCannon fire in addition to the long-range reach of it's two LRM launchers.&lt;br /&gt;
&lt;br /&gt;
The ''Mauler'' is ''not'' one of the so-called Unseen.&lt;br /&gt;
&amp;lt;br&amp;gt;[http://www.sarna.net/wiki/Mauler BattleTech Reference]&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Leeko's Mauler C Guide]]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_IS}}&lt;/div&gt;</summary>
		<author><name>Saber15</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Mauler&amp;diff=2140</id>
		<title>Mauler</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Mauler&amp;diff=2140"/>
				<updated>2017-09-22T22:41:34Z</updated>
		
		<summary type="html">&lt;p&gt;Saber15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mech|&lt;br /&gt;
| Image = File:Mauler.jpg&lt;br /&gt;
| Class = Assault&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 12&lt;br /&gt;
| Speed = 54&lt;br /&gt;
| Rotation = 180&lt;br /&gt;
| PitchStand = -34° to +50°&lt;br /&gt;
| PitchCrouch = -34° to +60°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 95 500&lt;br /&gt;
| ArmorT Prime = 69 398&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LRM15]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[UAC2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;11.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 110 600&lt;br /&gt;
| ArmorT A = 76 545&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LRM15]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[DSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Gauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[UAC20]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SBL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;13.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 106 500&lt;br /&gt;
| ArmorT B = 69 398&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ELRM5]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HVAC2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;11.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 113 200&lt;br /&gt;
| ArmorT C = 72 974&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SSRM|DSSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[AC20]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[ERSBL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;12.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 111 500&lt;br /&gt;
| ArmorT D = 80 123&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[PPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MRM40]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[SXPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;7 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;14.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 106 500&lt;br /&gt;
| ArmorT E = 72 974&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LtGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[AC2]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ELRM15]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ERPPC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;12.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 109 750&lt;br /&gt;
| ArmorT F = 76 545&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[UAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[TBolt5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;13.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 97 700&lt;br /&gt;
| ArmorT G = 69 398&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HVAC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[ERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LRM15]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;11.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Commenting out due to armour display being unavailable currently&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor CT = 10146&lt;br /&gt;
| Armor LRT = 8624&lt;br /&gt;
| Armor B = 5580&lt;br /&gt;
| Armor LRA = 4819&lt;br /&gt;
| Armor LRL = 4505 Internal +&amp;lt;br&amp;gt;7508 External&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--Stats current for 0.8.6&lt;br /&gt;
Fluff current for 0.8.2--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''Mauler''' is an [[Inner Sphere]] [[Assault Mech]], normally specialized as a long-range fire support. While having least [[armor]] in it's class and being one of the slowest Mechs, the Mauler is relatively cheap and packs tremendous firepower, allowing it to quickly disable or destroy almost any opponent. Like other Assault Mechs, the Mauler suffers from extremely slow speed and poor maneuverability, leaving it vulnerable to attacks by more agile foes, so it should rarely be deployed on the front lines, but if it must be, wise pilots would do so with an escort of lighter Mechs to provide support against speedier assets as well as to distract foes so the Mauler can unleash its firepower without being destroyed first.&lt;br /&gt;
&lt;br /&gt;
Mauler bears particular disadvantage that both pilots and hunters should be aware of - the reinforcement cage on the Mauler's cockpit will obstruct the pilot's field of view when looking up or down. Aiming all the way down then back up to 0 degrees will fix the problem for looking down, and looking all the way up will fix the problem for looking down, but not at the same time.&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
{{Section out of date|0.8.6}}&lt;br /&gt;
===Prime===&lt;br /&gt;
The Mauler Prime is the cheapest Mauler variant, but is no less of a threat.  Armed with 2 [[LRM15]]'s and 2 [[ERLBL]]'s, the Prime variant packs a powerful and accurate long-range attack capable of disabling or destroying any targets it can find.  4 [[UAC2]]'s give it a fearsome backup array of weapons, capable of shredding lighter Mechs and [[Vehicles]], as well as giving the Mauler Prime limited [[Anti Air]] capabilities.  A [[BAP]] allows the Prime variant to detect foes at longer ranges than [[Standard Radar]], and [[Eoptics]] allows it to accurately target and engage those foes.  Though packing quite a punch, the Mauler Prime suffers from relatively poor heat management - a single additional [[Heat Sink]] can barely deal with the heat from the ERLBL's alone, while the Ultra Autocannons also build surprisingly high amount of heat.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
The A variant removes the Lasers, [[AutoCannons]], and [[Equipment]] from the Mauler Prime in order to mount two powerful [[Gauss]] Rifles.  This gives the Mauler A heavier long-range firepower at the expense of making it a narrowly focused Mech; the A variant is much less effective against [[Battle Armor]], Air Units, and faster opponents than the other variants.  It is, however, much more capable of crippling and destroying enemy Heavy and Assault Mechs, as well as slower moving Vehicles and stationary targets. 4 free tons allows the Mauler A to reload both Gauss Rifles or both Missile racks, or a combination thereof, giving it slightly decent staying power.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
An alternative to A variant focused more on combat with non-Mech assets. ELRM15 still provide great firepower at immerse range, but the Gauss rifles had been replaced with [[ERPPC]] giving it further increased support value at long range, both thanks to cockpit shake and [[heat]] inflicted on target by particle cannons. Additional set of [[Autocannons]] give it impressive capability of fighting with aerial assets as for the Assault Mech.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
The C variant deviates from the standard long-range fire support role emphasized in the other variants and focuses on close-range fire. Armed with 2 [[UAC20]]'s and 2 [[MRM20]]'s, the Mauler C has incredible firepower, on par with that of much more expensive Assault Mechs, making it capable of quickly and easily destroying [[Light Mechs]], and can causing severe damage to anything that survives the the initial barrage.  2 free tons of ammo give it extended time on the battlefield, but poor maneuverability and comparatively weak armor makes taking the C variant into close-range brawls dangerous; unfortunately, this is also the range where the Mauler C is most effective. On the other hand though, the [[GECM]] allows safe approach to the unsuspecting enemy and finishing him off before he gets a chance to inflict any notable damage back.&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
The D variant is a hard hitting mid-ranged to long ranged mech. The dual ERPPCS allow it to mash enemies from afar, while the dual MRM-40s pound anything that dares to approach it. Quad Small X-pulse Lasers protect it from battlearmor and fast mechs. The mech has insufficient heatsinks for its weapons load, making it overheat relatively easily. It also sacrifices the Mauler's traditional radar suites, in favor for Enhanced Optics for sniping.&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
The Mauler E is a very dangerous fighter in urban enviroments, carrying 2 frightening [[LBX20]]s. This broadside alone would be enough to scare away most light and medium mechs, and give heavies and assaults a hard time, but the Variant E also carries 2 [[DSSRM6]] that are best used in chainfire for maximum screenshake, and 4 [[SXPL]]s that are able to deal significant damage for a minimum of heat. It carries 4 tons of additional ammo, that can either be used to keep the [[LBX20]] supported for as long as possible or be distributed between the [[LBX20]]s and the [[DSSRM6]]s. &amp;lt;br&amp;gt;&lt;br /&gt;
Its main disadvantages are the low range of its weapons combined with the very slow speed of the Mauler. Due to this the Variant E has to stay inside confined spaces like bases, where enemy units can't wear it down with long range attacks, or at least bring enough escort forces with it to discourage such tactics. It also lacks additional electronics, making it even more reliant on friendly support units, especially in open or ragged terrain, pushing this variant even further in the direction of a city-fighter or base defender.&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
The Inner Sphere's ultimate open-range combatant, the Mauler G carries withering direct and indirect firepower at an exceptionally cheap price. Its primary armaments are a pair of arm-mounted long-ranged [[HVAC10]] and two shoulder-mounted [[LRM15]] launchers. Four torso-mounted [[ERMBL]] provide close to mid-range point defense. Four free tons are available for spare ammo. The Mauler G shines in open terrain, where it can endlessly pour autocannon and missile fire downrange. Mauler pilots should strive to keep the enemy at least 200 meters away, where they can unleash all of its weapons. However, pilots should bare in mind that it will quickly overheat when using its lasers, and it is a poor choice for attacking agile enemies.&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
Created by Luthien Armor Works in the Draconis Combine, the ''Mauler'' was first seen in 3050. It is actually a complete overhaul of an earlier design, the ''Daboku'', itself adapted from a House Liao design called the ''Linesman'', which was plagued by flaws in every major component. After improving every aspect of the older design, they renamed it with the designation given to it by Davion units during the War of 3039 to avoid the stigma around the ''Daboku''. Everything about the ''Mauler'' is geared towards long range battle; the AC/2s allow for a constant barrage of AutoCannon fire in addition to the long-range reach of it's two LRM launchers.&lt;br /&gt;
&lt;br /&gt;
The ''Mauler'' is ''not'' one of the so-called Unseen.&lt;br /&gt;
&amp;lt;br&amp;gt;[http://www.sarna.net/wiki/Mauler BattleTech Reference]&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Leeko's Mauler C Guide]]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_IS}}&lt;/div&gt;</summary>
		<author><name>Saber15</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Avatar&amp;diff=2139</id>
		<title>Avatar</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Avatar&amp;diff=2139"/>
				<updated>2017-09-22T22:36:51Z</updated>
		
		<summary type="html">&lt;p&gt;Saber15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mech|&lt;br /&gt;
| Image = File:Avatar.jpg&lt;br /&gt;
| Class = Heavy&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 9&lt;br /&gt;
| Speed = 64.4&lt;br /&gt;
| SpeedWithMasc = 90&lt;br /&gt;
| Rotation = 240&lt;br /&gt;
| PitchStand = -34° to +45°&lt;br /&gt;
| PitchCrouch = -34° to +55°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 81 750&lt;br /&gt;
| ArmorT Prime = 60 258&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LRM10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MXPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Mgun]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[C3]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;12t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 84 100&lt;br /&gt;
| ArmorT A = 60 258&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Gauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LRM5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MGun]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]] &lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;12t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 84 000&lt;br /&gt;
| ArmorT B = 60 258&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[ERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;5x [[ERMBL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;9 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;12t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 84 100&lt;br /&gt;
| ArmorT C = 60 258&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Gauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LPL]] &lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;12t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 83 400&lt;br /&gt;
| ArmorT D = 60 258&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[AC20]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[MBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[DSRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;12t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 81 300&lt;br /&gt;
| ArmorT E = 60 258&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;6x [[ERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MRM20]]&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;12t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 85 300&lt;br /&gt;
| ArmorT F = 66 648&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[UAC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[ERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LRM15]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SRM6]]&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;14t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 83 600&lt;br /&gt;
| ArmorT G = 60 258&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[PPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LRM15]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[AECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;12t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Commenting out due to armour display being unavailable currently&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor CT = 9502&lt;br /&gt;
| Armor LRT = 6108&lt;br /&gt;
| Armor B = 5430&lt;br /&gt;
| Armor LRA = 4751&lt;br /&gt;
| Armor LRL = 3909 Internal +&amp;lt;br&amp;gt;6515 External&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--Current for 0.8.6--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''Avatar''' is a [[Heavy_Mechs|heavy Omnimech]] built by the [[Inner Sphere]]. Comparable to the [[Clan]] [[Thor]], it is an agile multipurpose asset, trading the Thor's top speed for a full 360 degree torso.&lt;br /&gt;
All Avatars have a pair of [[ERMBL]] installed in their nose.&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
===Prime===&lt;br /&gt;
The Avatar Prime is defined by its electronics package of [[C3]] and [[BAP]], pointing to a role as a support mech capable of relaying targeting information to the rest of its team. Its duo of [[LRM10]] launchers allow it to provide long range indirect fire support and an [[LBX10]] is capable of peppering enemies from 700m out, despite needing them to close in further in order to focus its damage. A pair of [[MBL|Medium Beam Lasers]] and another of [[MXPL|Medium X-Pulse Lasers]] significantly enhance its ability to protect itself from enemies that break into close combat range. The mech's main issue is sustaining fire, as it has no free tons to reload its ammo-dependent weapons and its 3 [[DHS]] can struggle to dissipate the heat of its full arsenal, especially if it needs to fire all of its energy weapons in extended short range engagements. Two [[mgun|machineguns]] round out its firepower.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
A variant focusing on long range firepower, the Avatar A's main armaments are its [[gauss|gauss rifle]] and [[ERPPC]]. Sharing a range of 900m they allow the variant to provide long range direct fire support and in combination with its [[JJ|jumpjets]] make the Avatar A capable of jump sniping. In engagements over open ground, two [[LRM5]]s further boost the variant's long range firepower, while allowing it to provide a degree of indirect fire support. The pair of Medium Beam Lasers standard to the Avatar, in their [[ERMBL|extended range]] form, give it a little extra punch against enemies that manage to close in. A pair of [[mgun|machineguns]] offer much needed protection against Battlearmor. A single free ton keeps its gauss rifle fed and 3 [[DHS]] manage the combined heat of its weapons and jumpjets competently, as long as minimal fire discipline is practiced.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
[[File:Flyingred.jpg|100px|left|The Flying Red]]&lt;br /&gt;
Dubbed &amp;quot;'''''The Flying Red''''',&amp;quot; The Avatar B is the Inner Sphere's ultimate answer to [[Clan]] long range superiority among heavy 'Mechs. Featuring a blistering array of lasers, this variant mounts a trio of [[ERLBL]] on its right arm, while carrying an additional set of five [[ERMBL]] spread across its left arm and torso. This multitude of lasers allows this variant to blast through enemy armor with a mighty [[Gameplay Tactics#Alpha Strike|alpha strike]], hitting with extreme precision from great range. [[JJ|Jump jets]] further allow [[Gameplay Tactics#Poptarting|poptart]] tactics and increased maneuverability, while eight [[Double Heat Sinks|double heat sinks]] are plenty to keep heat under control thanks to the cooler nature of Inner Sphere lasers. All in all, the Avatar B is a terrifying addition to the Inner Sphere's heavy 'Mech arsenal, one capable of inspiring fear even amongst pilots of the most premier Clan assets.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
A jack of all trades, the Avatar C is capable of dealing damage from 900m out, but it needs to break into medium and even close range to bring its full firepower to bear. A [[gauss|gauss rifle]] with the help of [[Eoptics|enhanced optics]] lets it fire potshots at its enemies from long range, but its energy weapon array of a single [[LPL|Large Pulse Laser]] and two [[ERMBL|Extended Range Medium Beam Lasers]] shares a maximum range of 600m. Its pair of [[SRM]] launchers, a six and a four, force it to enter close combat in order to employ its full arsenal. The Avatar C's array of weapons make it a capable skirmisher, bringing more and more firepower to bear as it ponderously closes in on its target. Its slowness means that its users must have a good grasp of combat flow and map awareness, but its 360 degree torso twist allows it to manoeuvre while keeping its arsenal trained on the target and its heavy armor gives it some confidence in prolonged engagements. Its lack of lock-on weapons and powerful optics allow it to comfortably maintain passive radar most of the time. 5 [[DHS]] help in managing heat, but a single free ton, usually dedicated to gauss ammo, means pilots must be aware of its ammo reserves, as rearms take a long time in such a slow asset.&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
The Avatar D, known as the &amp;quot;'''''Fallshirmjaeger'''''&amp;quot;, is one of the most dangerous Inner Sphere heavy 'Mech brawlers and sports a well-balanced blend of weaponry. An arm-mounted [[AC20]] easily blows holes in opposing 'Mechs which its two [[DSRM4]] packs can then exploit. Three [[MBL|Medium Lasers]] provide good, sustaining fire and are well-suited to precisely dishing out the final few points of damage needed to destroy a component or score a kill, while also being a danger to unwary [[Battle Armor]]. On top of all this, three tons of free space allows the Avatar D to carry more than enough ammo for extended combat. [[Jump Jets|Improved Jump Jets]] provide a lot of utility; this Avatar can quickly lunge at a target to perform a takedown, or leap back into cover to escape a bad engagement. Despite its incredible jump mobility, the D only has a maximum range of only 500m and as a result is woefully unsuited to fighting in open terrain.&lt;br /&gt;
&lt;br /&gt;
Pilots considering this variant should think carefully about their overall strategy before deploying this 'Mech on such maps.&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
The cheapest Avatar variant, the Avatar E is most at home in medium range engagements. The variant's fussiest weapon is its pair of [[MRM20]]s. While sporting a max range of 700m and a minimum of around 30m, as their name implies they are best used at medium ranges. A weapon with great damage dealing potential, their spread firing pattern and wire-guiding mean a certain degree of experience is needed to take advantage of them. A blistering array of 6 [[ERMBL]] accompany them, providing a pinpoint strike to complement the missiles' indiscriminate nature. Aiding the variant with mobility is a [[MASC]], allowing it to achieve speeds capable of competing with medium mechs and clan heavies for short bursts. Thankfully, six [[DHS]] help dissipate the significant heat generated by the variant, and along with the cooler nature of Inner Sphere lasers make its heat manageable as long as pilots are wise enough to only use MASC to get into position and give it a few seconds to cool down before engaging.&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
Dubbed &amp;quot;'''''Scorpio'''''&amp;quot;&lt;br /&gt;
Another variant sporting weaponry for every range, the Avatar F has a much clearer focus towards medium range combat. A [[UAC10]] and 4 [[ERMBL]] form the main sources of firepower for this variant. A single [[LRM15]] provides a significant long range boost, and one [[SRM6]] gives it an extra edge in close range combat. Its single free ton is usually dedicated to its ultra autocannon and 3 DHS do a decent job of managing the variant's heat, as long as everything isn't fired at once. A [[GECM|Guardian ECM]] gives this variant the chance to stealthily close in or use its LRMs without being outright detected by its active radar.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
The Avatar E is a fire support mech designed with teamwork in mind. Its rarest piece of equipment is an [[AECM]], allowing it to hide the radar signals of its teammates and offer protection from [[NARC]]s. Spending most of its time running active as the most visible signature is bound to attract enemy fire, but makes the use of its pair of [[LRM15]] launchers more straightforward when used as direct fire support. Enemies that close into middle range will have to contend with a pair of [[PPC]]s, synergising with its missiles as a source of screenshake and splash damage, but potentially disabling friendly NARC beacons. Its two [[ERMBL]] offer some extra damage against enemies that begin to close in uncomfortably, as well as acting as a BA deterrent. Five [[DHS]] keep the asset's heat manageable.&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The first of the Inner Sphere OmniMechs to be conceptualized and one of the last to reach production by the Draconis Combine as part of its &amp;quot;first generation&amp;quot;, the Avatar's design is based on captured Vulture OmniMechs. The Avatar is used primarily by the DCMS, but has also been sold to the Lyran Alliance and ComStar. The Avatar weighs in at seventy tons and is powered by a Hermes 280 XL Engine that gives it a top speed of 64.8 km/h. It is protected by twelve tons of StarSlab/4 armor that comes with CASE to protect the 'Mech against complete destruction from an internal ammunition explosion. The Avatar is a powerful OmniMech in its various configurations, with an impressive thirty-four tons of pod space allowing it to carry a wide range of weapons.&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Avatar_(BattleMech) BattleTech Reference]&lt;br /&gt;
{{Template:Navbox_Assets_IS}}&lt;/div&gt;</summary>
		<author><name>Saber15</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Chevalier&amp;diff=2138</id>
		<title>Chevalier</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Chevalier&amp;diff=2138"/>
				<updated>2017-09-22T22:34:52Z</updated>
		
		<summary type="html">&lt;p&gt;Saber15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vehicle|&lt;br /&gt;
| Image = File:Chevalier.jpg&lt;br /&gt;
| Class = Tank&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 2&lt;br /&gt;
| Speed = 112&lt;br /&gt;
| Rotation = 360&lt;br /&gt;
| Pitch = -12° to +40°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 35 300&lt;br /&gt;
| ArmorT Prime = 30 225&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SSRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 37 800&lt;br /&gt;
| ArmorT A = 30 225&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[PPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[SXPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[AECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 47 200&lt;br /&gt;
| ArmorT B = 26 550&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[AC2]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[TAG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[C3]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[BHP]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;-1t Armor&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 35 850&lt;br /&gt;
| ArmorT C = 30 225&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LXPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[UAC5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 40 500&lt;br /&gt;
| ArmorT D = 26 550&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LtGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ELRM5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;-1t Armor&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 31 100&lt;br /&gt;
| ArmorT E = 26 550&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[AC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[SPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;-1t Armor&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 31 100&lt;br /&gt;
| ArmorT F = 30 225&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 31 100&lt;br /&gt;
| ArmorT G = 26 550&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[LBX2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;-1t Armor&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Commenting out due to armour display being unavailable currently&lt;br /&gt;
| Hull = 2625&lt;br /&gt;
| Armor T = 5520&lt;br /&gt;
| Armor F = 5888&lt;br /&gt;
| Armor S = 6256&lt;br /&gt;
| Armor B = 3680&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Stats current for 0.8.6&lt;br /&gt;
Fluff current for 0.6.1--&amp;gt;&lt;br /&gt;
The '''Chevalier''' is an [[Inner Sphere]] tank introduced with MWLL 0.6.0. It is notable because it is the first non-hover light tank, as well as the first wheeled tank.&amp;lt;br&amp;gt;&lt;br /&gt;
The Chevalier is very well armored for its speed, though its firepower is light to moderate; sitting somewhere between a [[Harasser]] and an [[Osiris]].&lt;br /&gt;
&lt;br /&gt;
As it is a wheeled vehicle, it cannot turn on its own axis like a treaded or hover tank. The Chevalier becomes more agile the faster it is moving, so pilots should always be lead-footed in combat.&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay hints==&lt;br /&gt;
{{Section out of date|0.8.6}}&lt;br /&gt;
===Prime===&lt;br /&gt;
&lt;br /&gt;
A fast and cheap all-around unit, the Chevalier prime can punch holes with the PPC and then exploit them with the SRM-4 launcher. A good ECM suit helps increase survivability.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
&lt;br /&gt;
This is a rather powerful fire-support unit for its price tag. The Light Gauss has extreme range and excels as a sniper weapon on the right hands. The LRM-5 dishes additional damage. The Bloodhound Active Probe helps in finding both threats and targets.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
&lt;br /&gt;
A prime scout variant. The LBX and the Small Beam Lasers provide impressive short-range&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_IS}}&lt;/div&gt;</summary>
		<author><name>Saber15</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Corsair&amp;diff=2137</id>
		<title>Corsair</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Corsair&amp;diff=2137"/>
				<updated>2017-09-22T22:30:24Z</updated>
		
		<summary type="html">&lt;p&gt;Saber15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ASF|&lt;br /&gt;
| Image = File:Corsair.jpg&lt;br /&gt;
| Name = Corsair&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Class = Medium&lt;br /&gt;
| Tickets = 6&lt;br /&gt;
| Speed = 375&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 62 400&lt;br /&gt;
| ArmorT Prime = 21 000&lt;br /&gt;
| Class Prime = Fighter&lt;br /&gt;
| Maneuver Prime = 9.1&lt;br /&gt;
| MaxSpeed Prime = 442&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERSBL|Air ERSBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERMBL|Air ERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERLBL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM|Air GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 63 250&lt;br /&gt;
| ArmorT A = 21 000&lt;br /&gt;
| Class A = Fighter&lt;br /&gt;
| Maneuver A = 9.1&lt;br /&gt;
| MaxSpeed A = 442&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Tbolt|Air TBolt]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[RAC2|Air RAC2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 59 000&lt;br /&gt;
| ArmorT B = 21 000&lt;br /&gt;
| Class B = Fighter&lt;br /&gt;
| Maneuver B = 9.1&lt;br /&gt;
| MaxSpeed B = 442&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MXPL|Air MXPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[NARC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[BHP]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 74 400&lt;br /&gt;
| ArmorT C = 19 000&lt;br /&gt;
| Class C = Attacker&lt;br /&gt;
| Maneuver C = 7.6&lt;br /&gt;
| MaxSpeed C = 424&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[ERMBL|Air ERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SSRM6|Air SSRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Bomb#Laser-Guided|Bomb (LG)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[BHP]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 57 600&lt;br /&gt;
| ArmorT D = 19 000&lt;br /&gt;
| Class D = Attacker&lt;br /&gt;
| Maneuver D = 7.6&lt;br /&gt;
| MaxSpeed D = 424&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MRM20|Air MRM20]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERMBL|Air ERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Bomb#Cluster|Bomb (CL)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 72 500&lt;br /&gt;
| ArmorT E = 19 000&lt;br /&gt;
| Class E = Attacker&lt;br /&gt;
| Maneuver E = 7.6&lt;br /&gt;
| MaxSpeed E = 424&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[UAC5|Air UAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SSRM6|Air SSRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Bomb#High Explosive|Bomb (HE)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 71 400&lt;br /&gt;
| ArmorT F = 17 000&lt;br /&gt;
| Class F = Bomber&lt;br /&gt;
| Maneuver F = 5.8&lt;br /&gt;
| MaxSpeed F = 408&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SRM6|Air SRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[PPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Bomb#High Explosive|Bomb (HE)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 73 000&lt;br /&gt;
| ArmorT G = 17 000&lt;br /&gt;
| Class G = Bomber&lt;br /&gt;
| Maneuver G = 5.8&lt;br /&gt;
| MaxSpeed G = 408&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LXPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MXPL|Air MXPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[UAC10|Air UAC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Bomb#Cluster|Bomb (CL)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price H = 70 000&lt;br /&gt;
| ArmorT H = 17 000&lt;br /&gt;
| Class H = Bomber&lt;br /&gt;
| Maneuver H = 5.8&lt;br /&gt;
| MaxSpeed H = 408&lt;br /&gt;
| Weapons H = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LRM10|Air LRM10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[iNARC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LtGauss|Air LtGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Bomb#Laser-Guided|Bomb (LG)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip H = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Commenting out due to armour display being unavailable currently&lt;br /&gt;
| Armor B = 7412&lt;br /&gt;
| Armor LRW = 3088&lt;br /&gt;
| Armor E = 4324&lt;br /&gt;
| Armor T = 3088&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--Stats current for 0.8.6&lt;br /&gt;
Fluff current for 0.8.2--&amp;gt;&lt;br /&gt;
{{Stub}}&lt;br /&gt;
The '''Corsair''' is a 50 ton [[Inner Sphere]] [[Aerospace]] fighter that was released with MWLL version 0.6.0.&lt;br /&gt;
&lt;br /&gt;
The Corsair presents a very slender profile from most angles, allowing it to dodge inbound fire more easily. Despite the cockpits extremely rearward position, it has excellent visibility.&lt;br /&gt;
&lt;br /&gt;
Above landing speeds, a ventral wing deploys between the engine and cockpit. Care should be taken when flying low, as this wing can catch on objects and turn the Corsair into a lawndart.&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
{{Section out of date|0.8.6}}&lt;br /&gt;
===Prime===&lt;br /&gt;
The Corsair Prime variant is a capable Fighter, with one of the most dazzling arrays of Energy weapons in the skies. Lasers abound, starting at 800m with a pair of [[ERLBL]], for longest range poking. Next come a pair of [[ERMBL|Air ERMBL]] for 500m engagement and more efficiency. Finishing off, a pair of tiny [[ERSBL|Air ERSBL]] provide quick refresh at short range. This is a high accuracy Fighter that gets steadily more dangerous as it closes in, but only the  [[ERMBL|Air ERMBL]] and [[ERLBL]] are safe to use against ground targets without risk of collision. [[GECM|Air GECM]] keeps a low profile, but 6 DHS will struggle to handle alpha strikes.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
The A Variant of the Corsair is an even more dedicated Fighter platform, but sacrifices almost all Air to Ground capability. Its primary weapons are a pair of [[RAC2|Air RAC2]], spitting a wall of lead out to 800M. Backing this up are two heavy hitting [[Tbolt|Air TBolt]] launchers, and 2 free tons of ammo. [[BAP]] helps lock faster and keep the eyes open for assets far away. The [[Tbolt|Air TBolt]] will deal heavy damage and pursue very quickly, but are slower turning than other missiles and very weak against ground targets. This is best used to hunt and kill Air targets with impunity&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
A different flavour of firepower from the A, the Corsair B Fighter trades lead and missiles for pure Wattage. Primary weapons are a quartet of [[MXPL|Air MXPL]], delivering a constant stream of energy out to 600m. Backing this up is a [[NARC]] launcher with 2 free tons, for some ground support capabilities, and [[BHP]] gives first class radar detection. While DPS is through the roof during a chase, on strafing runs performance is limited against ground targets. 4 DHS will cope with the heat in most circumstances.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
The '''''Ostrogoth''''' is an Attacker-class aircraft pairing high-power anti-air weapons with precision air-to-ground munitions making it an excellent bomber interceptor. The powerful [[LBX10|Air LBX10]] backed up with a [[SSRM6|Air SSRM6]] can savage enemy aircraft, and the triple [[ERMBL|Air ERMBL]] can take out engines at range. A pair of [[Bomb#Laser-Guided|laser guided bombs]] allow it to cripple high value ground targets, though it carries no self-guidance and must rely on allies. [[BHP]] allows it to spot inbound threats from far away. The Ostrogoth is agile enough to take on heavy aircraft like the [[Shiva]] and [[Visigoth]], but it is not suited for turn fighting with lighter aircraft or Fighters. It is most effective when supporting allied Fighters. A single free ton is available for the LBX10 or SSRM6.&lt;br /&gt;
 &lt;br /&gt;
===Variant D===&lt;br /&gt;
&lt;br /&gt;
The Corsair D Attacker-class aircraft carries area-denial weaponry; twin scatter-shot [[MRM20|Air MRM20]] launchers allow it sandblast the armor off enemy battlemechs and gib battlearmor, and twin [[Bomb#Cluster|Cluster bombs]] can damage entire formations with careful bombing. A pair of [[ERMBL|Air ERMBL]] give it some token point defense. While it is an exceptionally cheap aircraft, it is often more suited for dealing with slower targets that appear later in a match. Two free tons are available for the MRM launchers.&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
The premier Inner Sphere mid-game bomber, the Corsair F Bomber-class aircraft can cripple slower ground targets at the cost of being helpless against aircraft. A pair of wing mounted [[PPC]] and fuselage-mounted [[SRM6|Air SRM6]] give it potent direct firepower. Two [[Bomb#High Explosive|High explosive bombs]] allow it to send just about any mech back to the repair pad with careful flying. Six free tons of ammo are available for either the SRM or bombs. While deadly to ground assets, the Corsair F is all but harmless to other aircraft, and is too sluggish to dodge their fire.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
&lt;br /&gt;
===Variant H===&lt;br /&gt;
&lt;br /&gt;
===Variant I===&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
Designed by SLDF forces as an easy-to-refit aerospace fighter, the Corsair became a very common design, and a favorite medium fighter of the Federated Suns. However, its history was marked by many casualties, as the first 8 versions of the Corsair contained various flaws related to fuel tank, life support systems, and landing gear. Still, this fighter had an advantage in atmospheric combat, and an impressive load-out of energy weapons saw the Corsair enter into common service. &lt;br /&gt;
&lt;br /&gt;
The Corsair's main purpose was to engage in combat in nearly any conditions, and withstand intense battle while striking the enemy with its quad Small Beam Lasers, 2 Medium Beam Lasers and 2 Large Lasers. This load relied on 13 tons of heat sinks which allow the Corsair to constantly fire its weapons. Meanwhile, 13.5 tons of armor provided protection against [[AA]]-fire. The 50 ton Corsair reached over 18 various versions through its career, and became one of most notable Medium Fighters.&lt;br /&gt;
&amp;lt;br&amp;gt;[http://www.sarna.net/wiki/Corsair BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_IS}}&lt;/div&gt;</summary>
		<author><name>Saber15</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Corsair&amp;diff=2136</id>
		<title>Corsair</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Corsair&amp;diff=2136"/>
				<updated>2017-09-22T22:22:13Z</updated>
		
		<summary type="html">&lt;p&gt;Saber15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ASF|&lt;br /&gt;
| Image = File:Corsair.jpg&lt;br /&gt;
| Name = Corsair&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Class = Medium&lt;br /&gt;
| Tickets = 6&lt;br /&gt;
| Speed = 375&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 62 400&lt;br /&gt;
| ArmorT Prime = 21 000&lt;br /&gt;
| Class Prime = Fighter&lt;br /&gt;
| Maneuver Prime = 9.1&lt;br /&gt;
| MaxSpeed Prime = 442&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERSBL|Air ERSBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERMBL|Air ERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERLBL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM|Air GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 63 250&lt;br /&gt;
| ArmorT A = 21 000&lt;br /&gt;
| Class A = Fighter&lt;br /&gt;
| Maneuver A = 9.1&lt;br /&gt;
| MaxSpeed A = 442&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Tbolt|Air TBolt]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[RAC2|Air RAC2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 59 000&lt;br /&gt;
| ArmorT B = 21 000&lt;br /&gt;
| Class B = Fighter&lt;br /&gt;
| Maneuver B = 9.1&lt;br /&gt;
| MaxSpeed B = 442&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MXPL|Air MXPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[NARC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[BHP]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 74 400&lt;br /&gt;
| ArmorT C = 19 000&lt;br /&gt;
| Class C = Attacker&lt;br /&gt;
| Maneuver C = 7.6&lt;br /&gt;
| MaxSpeed C = 424&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[ERMBL|Air ERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SSRM6|Air SSRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Bomb#Laser-Guided|Bomb (LG)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[BHP]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 57 600&lt;br /&gt;
| ArmorT D = 19 000&lt;br /&gt;
| Class D = Attacker&lt;br /&gt;
| Maneuver D = 7.6&lt;br /&gt;
| MaxSpeed D = 424&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MRM20|Air MRM20]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERMBL|Air ERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Bomb#Cluster|Bomb (CL)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 72 500&lt;br /&gt;
| ArmorT E = 19 000&lt;br /&gt;
| Class E = Attacker&lt;br /&gt;
| Maneuver E = 7.6&lt;br /&gt;
| MaxSpeed E = 424&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[UAC5|Air UAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SSRM6|Air SSRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Bomb#High Explosive|Bomb (HE)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 71 400&lt;br /&gt;
| ArmorT F = 17 000&lt;br /&gt;
| Class F = Bomber&lt;br /&gt;
| Maneuver F = 5.8&lt;br /&gt;
| MaxSpeed F = 408&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SRM6|Air SRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[PPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Bomb#High Explosive|Bomb (HE)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 73 000&lt;br /&gt;
| ArmorT G = 17 000&lt;br /&gt;
| Class G = Bomber&lt;br /&gt;
| Maneuver G = 5.8&lt;br /&gt;
| MaxSpeed G = 408&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LXPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MXPL|Air MXPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[UAC10|Air UAC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Bomb#Cluster|Bomb (CL)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price H = 70 000&lt;br /&gt;
| ArmorT H = 17 000&lt;br /&gt;
| Class H = Bomber&lt;br /&gt;
| Maneuver H = 5.8&lt;br /&gt;
| MaxSpeed H = 408&lt;br /&gt;
| Weapons H = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LRM10|Air LRM10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[iNARC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LtGauss|Air LtGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Bomb#Laser-Guided|Bomb (LG)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip H = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Commenting out due to armour display being unavailable currently&lt;br /&gt;
| Armor B = 7412&lt;br /&gt;
| Armor LRW = 3088&lt;br /&gt;
| Armor E = 4324&lt;br /&gt;
| Armor T = 3088&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--Stats current for 0.8.6&lt;br /&gt;
Fluff current for 0.8.2--&amp;gt;&lt;br /&gt;
{{Stub}}&lt;br /&gt;
The '''Corsair''' is a 50 ton [[Inner Sphere]] [[Aerospace]] fighter that was released with MWLL version 0.6.0.&lt;br /&gt;
&lt;br /&gt;
The Corsair presents a very slender profile from most angles, allowing it to dodge inbound fire more easily. Despite the cockpits extremely rearward position, it has excellent visibility.&lt;br /&gt;
&lt;br /&gt;
Above landing speeds, a ventral wing deploys between the engine and cockpit. Care should be taken when flying low, as this wing can catch on objects and turn the Corsair into a lawndart.&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
{{Section out of date|0.8.6}}&lt;br /&gt;
===Prime===&lt;br /&gt;
The Corsair Prime variant is a capable Fighter, with one of the most dazzling arrays of Energy weapons in the skies. Lasers abound, starting at 800m with a pair of [[ERLBL]], for longest range poking. Next come a pair of [[ERMBL|Air ERMBL]] for 500m engagement and more efficiency. Finishing off, a pair of tiny [[ERSBL|Air ERSBL]] provide quick refresh at short range. This is a high accuracy Fighter that gets steadily more dangerous as it closes in, but only the  [[ERMBL|Air ERMBL]] and [[ERLBL]] are safe to use against ground targets without risk of collision. [[GECM|Air GECM]] keeps a low profile, but 6 DHS will struggle to handle alpha strikes.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
The A Variant of the Corsair is an even more dedicated Fighter platform, but sacrifices almost all Air to Ground capability. Its primary weapons are a pair of [[RAC2|Air RAC2]], spitting a wall of lead out to 800M. Backing this up are two heavy hitting [[Tbolt|Air TBolt]] launchers, and 2 free tons of ammo. [[BAP]] helps lock faster and keep the eyes open for assets far away. The [[Tbolt|Air TBolt]] will deal heavy damage and pursue very quickly, but are slower turning than other missiles and very weak against ground targets. This is best used to hunt and kill Air targets with impunity&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
A different flavour of firepower from the A, the Corsair B Fighter trades lead and missiles for pure Wattage. Primary weapons are a quartet of [[MXPL|Air MXPL]], delivering a constant stream of energy out to 600m. Backing this up is a [[NARC]] launcher with 2 free tons, for some ground support capabilities, and [[BHP]] gives first class radar detection. While DPS is through the roof during a chase, on strafing runs performance is limited against ground targets. 4 DHS will cope with the heat in most circumstances.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
The '''''Ostrogoth''''' is an Attacker-class aircraft pairing high-power anti-air weapons with precision air-to-ground munitions making it an excellent bomber interceptor. The powerful [[LBX10|Air LBX10]] backed up with a [[SSRM6|Air SSRM6]] can savage enemy aircraft, and the triple [[ERMBL|Air ERMBL]] can take out engines at range. A pair of [[Bomb#Laser-Guided|laser guided bombs]] allow it to cripple high value ground targets, though it carries no self-guidance and must rely on allies. [[BHP]] allows it to spot inbound threats from far away. The Ostrogoth is agile enough to take on heavy aircraft like the [[Shiva]] and [[Visigoth]], but it is not suited for turn fighting with lighter aircraft or Fighters. It is most effective when supporting allied Fighters. A single free ton is available for the LBX10 or SSRM6.&lt;br /&gt;
 &lt;br /&gt;
===Variant D===&lt;br /&gt;
&lt;br /&gt;
The Corsair D Attacker-class aircraft carries area-denial weaponry; twin scatter-shot [[MRM20|Air MRM20]] launchers allow it sandblast the armor off enemy battlemechs and gib battlearmor, and twin [[Bomb#Cluster|Cluster bombs]] can damage entire formations with careful bombing. A pair of [[ERMBL|Air ERMBL]] give it some token point defense. While it is an exceptionally cheap aircraft, it is often more suited for dealing with slower targets that appear later in a match. Two free tons are available for the MRM launchers.&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
&lt;br /&gt;
===Variant H===&lt;br /&gt;
&lt;br /&gt;
===Variant I===&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
Designed by SLDF forces as an easy-to-refit aerospace fighter, the Corsair became a very common design, and a favorite medium fighter of the Federated Suns. However, its history was marked by many casualties, as the first 8 versions of the Corsair contained various flaws related to fuel tank, life support systems, and landing gear. Still, this fighter had an advantage in atmospheric combat, and an impressive load-out of energy weapons saw the Corsair enter into common service. &lt;br /&gt;
&lt;br /&gt;
The Corsair's main purpose was to engage in combat in nearly any conditions, and withstand intense battle while striking the enemy with its quad Small Beam Lasers, 2 Medium Beam Lasers and 2 Large Lasers. This load relied on 13 tons of heat sinks which allow the Corsair to constantly fire its weapons. Meanwhile, 13.5 tons of armor provided protection against [[AA]]-fire. The 50 ton Corsair reached over 18 various versions through its career, and became one of most notable Medium Fighters.&lt;br /&gt;
&amp;lt;br&amp;gt;[http://www.sarna.net/wiki/Corsair BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_IS}}&lt;/div&gt;</summary>
		<author><name>Saber15</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Turrets&amp;diff=2079</id>
		<title>Turrets</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Turrets&amp;diff=2079"/>
				<updated>2017-09-06T02:35:47Z</updated>
		
		<summary type="html">&lt;p&gt;Saber15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Turrets''' are dynamic [[structures]] found on various maps, typically around or near bases and capture points. Turrets are primarily defensive structures intended to discourage base camping or back-capping, or defender assistance during a base defense. In the [[Terrain Control]] mode, turrets can change sides depending on which team holds the base they are assigned to.&lt;br /&gt;
== Defensive Turrets ==&lt;br /&gt;
===Calliope===&lt;br /&gt;
{{Turret&lt;br /&gt;
| Image = File:Calliope.jpg&lt;br /&gt;
| Name = Calliope&lt;br /&gt;
| Weapons = &amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[MBL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 6x [[SRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt; 4x [[MGun]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Armor = 4500&lt;br /&gt;
| Range BA = 250&lt;br /&gt;
| Range Mech = 500&lt;br /&gt;
| Range Vehicle = 500&lt;br /&gt;
| Range VTOL = 700&lt;br /&gt;
| Range ASF = 700&lt;br /&gt;
}} &lt;br /&gt;
The '''Calliope''' is the most dangerous turret, found only in home bases in the [[Team Solaris Arena]] and [[Terrain Control]] game modes. They can bring devastating damage to bear on any unit careless enough to wander into their range. &amp;lt;br&amp;gt;&lt;br /&gt;
Calliope turrets are equipped with 2 [[MBL|Medium Beam Lasers]] that can deal moderate damage with high accuracy, a large number of [[SRM|Short Range Missile]] tubes that deal impressive damage even on heavy and assault sized targets, and 2 [[MG|Machine Gun]]s, that add a punch against airborne targets and any [[BA|Battle Armor]] that were lucky enough to survive the laser barrage.&amp;lt;br&amp;gt;&lt;br /&gt;
Their only weakness is the low range of most their weapons. Calliopes are unable to deal significant damage to targets that are further then 500m away, and most of their firepower only comes into play at less then 350m.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Eagle Eye===&lt;br /&gt;
{{Turret&lt;br /&gt;
| Image = File:Eagle eye.jpg&lt;br /&gt;
| Name = Eagle Eye&lt;br /&gt;
| Weapons = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[RAC2]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Armor = 3500&lt;br /&gt;
| Range BA = 150&lt;br /&gt;
| Range Mech = 0&lt;br /&gt;
| Range Vehicle = 0&lt;br /&gt;
| Range VTOL = 800&lt;br /&gt;
| Range ASF = 800&lt;br /&gt;
}}&lt;br /&gt;
The '''Eagle Eye''' is a dedicated Anti-Air turret that is found on some [[Terrain Control]] maps. &amp;lt;br&amp;gt;&lt;br /&gt;
Equipped with a powerful [[Rotary AutoCannon]], it is able to severely damage even a heavily armored [[Shiva]] in a very short time, and [[ASF]] or [[VTOL]] pilots should avoid it by all costs.&lt;br /&gt;
&lt;br /&gt;
It will not engage ground units, and has comparatively low armor, so it is easily destroyed by [[Mechs]] or [[Vehicles|Ground Vehicles]].&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
===Hawk Eye===&lt;br /&gt;
{{Turret|&lt;br /&gt;
| Image = File:HawkEye.jpg&lt;br /&gt;
| Name = Hawk Eye&lt;br /&gt;
| Weapons = &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; 1x [[MG]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Armor = 2000&lt;br /&gt;
| Range BA = 0&lt;br /&gt;
| Range Mech = 0&lt;br /&gt;
| Range Vehicle = 0&lt;br /&gt;
| Range VTOL = 700&lt;br /&gt;
| Range ASF = 700&lt;br /&gt;
}} &lt;br /&gt;
The '''Hawk Eye''' turret was introduced with MWLL 0.6.0 as a lighter alternative to the Eagle Eye.&amp;lt;br&amp;gt;&lt;br /&gt;
Equipped with only a single [[MG|Machine Gun]] firing in short bursts with the ability to knock aircraft off course.&amp;lt;br&amp;gt;&lt;br /&gt;
It has replaced the Eagle Eye on most captureable bases on official [[Terrain Control]] maps.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
===Hellgiver===&lt;br /&gt;
{{Turret&lt;br /&gt;
| Image = File:Hellgiver.jpg&lt;br /&gt;
| Name = Hellgiver&lt;br /&gt;
| Weapons = &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; 1x [[ERLBL]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Armor = 1500&lt;br /&gt;
| Range BA = 250&lt;br /&gt;
| Range Mech = 800&lt;br /&gt;
| Range Vehicle = 800&lt;br /&gt;
| Range VTOL = 700&lt;br /&gt;
| Range ASF = 700&lt;br /&gt;
}} &lt;br /&gt;
The '''Hellgiver''' is a heavy defensive turret, that uses the same design as the Sentinel turret. &amp;lt;br&amp;gt;&lt;br /&gt;
Equipped with a single [[ERLBL|ER Large Beam Laser]], it is able to deal significant damage to anything up to 800m away, often enabling it to fire 2 or 3 shots before attacking forces are able to returning fire.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
===Sentinel===&lt;br /&gt;
{{Turret&lt;br /&gt;
| Image = File:Sentinel.jpg&lt;br /&gt;
| Name = Sentinel&lt;br /&gt;
| Weapons = &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; 2x [[MBL]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Armor = 1500&lt;br /&gt;
| Range BA = 250&lt;br /&gt;
| Range Mech = 500&lt;br /&gt;
| Range Vehicle = 500&lt;br /&gt;
| Range VTOL = 500&lt;br /&gt;
| Range ASF = 500&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
The '''Sentinel''' is the most common turret, found in most [[Terrain Control]] bases. &amp;lt;br&amp;gt;&lt;br /&gt;
Equipped with two [[MBL|Medium Beam Laser]]s, a single ''Sentinel'' is no big threat to anything in the medium weight category or above, but they can often be found in groups of two or more. Even a heavy 'Mech can sustain critical damage if it accidentally stumbles into the firing arc of a pack of ''Sentinels''.&lt;br /&gt;
They are also very dangerous to [[Battle Armor]] that come into range, as a single salvo will kill the BA, but fortunately they can only target them if within 250m.&lt;br /&gt;
&lt;br /&gt;
Some newer maps feature Sentinels with only a single medium laser.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Utility Turrets ==&lt;br /&gt;
===LAMS Turret===&lt;br /&gt;
The '''LAMS Turret''' is a larger, stationary version of [[LAMS]] found on some [[Mechs]]. These turrets feature much greater range than standard LAMS, and are also able to shoot down incoming and outgoing [[Long Tom Artillery]], [[Tbolt]]s and [[Bomb]]s, unlike standard, mobile version of LAMS. These turrets shoot both friendly and enemy missiles, resulting in damage to units attempting to [[Gameplay Tactics#LRM Camping|LRM camp]] from their base.&lt;br /&gt;
&lt;br /&gt;
Base LAMS turrets cannot be destroyed.&lt;br /&gt;
&lt;br /&gt;
[[File:Base lams.jpg|right|350px]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
* [[Structures]]&lt;/div&gt;</summary>
		<author><name>Saber15</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Structures&amp;diff=2078</id>
		<title>Structures</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Structures&amp;diff=2078"/>
				<updated>2017-09-06T02:33:06Z</updated>
		
		<summary type="html">&lt;p&gt;Saber15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of all the useable buildings you will find in [[MWLL]]. See the [[Turrets]] page for all turrets in the game.&lt;br /&gt;
&lt;br /&gt;
== Vehicle Related ==&lt;br /&gt;
===Big Mech Hangar===&lt;br /&gt;
[[File:Mechhangar big.jpg|350px|right|]]&lt;br /&gt;
The '''Big Mech Hangar''' that can be found in every starting base in [[Team Solaris Arena]] and [[Terrain Control]].&amp;lt;br&amp;gt;&lt;br /&gt;
It has 8 bays that are located in the sides of the main hall, so that enemies can not fire into the bays from outside the hangar.&lt;br /&gt;
You can buy ammo and new assets inside, and you can sell your old vehicle while standing in one of the bays.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Medium Mech Hangar===&lt;br /&gt;
The '''Medium Mech Hangar'' can found on many [[Terrain Control]] maps.&lt;br /&gt;
It has 4 four bays, two on each side of the main hall.&lt;br /&gt;
It provides more protection than a Small Hangar, but it often shares the same tonnage restrictions, limiting the construction to lighter vehicles.&lt;br /&gt;
&lt;br /&gt;
===Small Mech Hangar===&lt;br /&gt;
[[File:Mechhangar small.jpg|350px|right|]]&lt;br /&gt;
A '''Small Mech Hangar''' found on many [[Terrain Control]] maps. &amp;lt;br&amp;gt;&lt;br /&gt;
They only have a single bay that is closed on 3 sides, giving units on the inside more protection then a Repair Pad, but less then a Big Mech Hangar.&lt;br /&gt;
They sell ammo, you can sell your old asset inside them, and you can buy a new mech or tank there, tough their selection is often limited to lighter machines.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
===Solaris Arena Mech Hangar===&lt;br /&gt;
[[File:Mechhangar solaris.jpg|350px|right]]&lt;br /&gt;
The '''Solaris Mech Hangar''' is a special kind of hangar only found on [[Solaris_Arena]] maps.&amp;lt;br&amp;gt;&lt;br /&gt;
It is designed like a Small Mech Hangar, but with added protective doors and a small attached building that containins a spawn point. The doors can only be opened from inside (by walking/driving towards them), completely protecting the newly built asset from enemy fire. The Solaris Mech Hangar can build every ground based asset and sell ammo and [[Battle Armor]] equipment.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
===Aerospace Fighter Hangar===&lt;br /&gt;
[[File:Asf hangar.jpg|350px|right]]&lt;br /&gt;
The '''ASF hangar''' is the place where [[Aerospace Fighters]] can be bought, repaired and rearmed.&amp;lt;br&amp;gt;&lt;br /&gt;
They have 2 seperated hangar bays where [[ASF]] will spawn and at least one attached runway where landed [[ASF]] can be repaired and rearmed while standing on it.&lt;br /&gt;
[[ASF]] and [[Battle Armor Weapons]] can be bought as long as the player is placed inside one of the hangar bays or on one of the runways. They are often combined with a VTOL Pad to form a single big airfield.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
===VTOL Pad===&lt;br /&gt;
[[File:Vtol pad.jpg|350px|right]]&lt;br /&gt;
The '''VTOL pad''' is the place where [[VTOL]]s can be bought, repaired and rearmed.&amp;lt;br&amp;gt;&lt;br /&gt;
They consist of 2 landing pads where newly built [[VTOL]]s will spawn and where [[VTOL]]s can be repaired and rearmed, and a tower between those, where [[Battle Armor Weapons]] and [[VTOL]]s can be purchased. They are often combined with a ASF Hangar to form a single big airfield.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
===Repair Pad===&lt;br /&gt;
[[File:Repair pad.jpg|350px|right]]&lt;br /&gt;
'''Repair Pads''' can be found on many [[Terrain Control]] bases.&amp;lt;br&amp;gt;&lt;br /&gt;
They allow you to [[repair]] damaged vehicles, but you can not buy any ammo or new units there, and due to their open nature enemies can fire at repairing units from all directions. They are also located near the center of [[Solaris_Arena]] maps, where they have an indestructible neutral [[APC]] nearby that allows buying ammo while standing on the pad.&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures|#]]&lt;/div&gt;</summary>
		<author><name>Saber15</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Battle_Armor&amp;diff=2077</id>
		<title>Battle Armor</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Battle_Armor&amp;diff=2077"/>
				<updated>2017-09-06T02:28:17Z</updated>
		
		<summary type="html">&lt;p&gt;Saber15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Battle Armor''' (abbreviated '''BA''') is a powered armor that the player spawns in. For the [[Inner Sphere]] it is the '''Longinus''', and for the [[Clan]] it is the '''Elemental'''.&lt;br /&gt;
&lt;br /&gt;
==Notes on Battle Armor==&lt;br /&gt;
Battlearmor are extreme high risk, high reward units. A single full blast from a medium laser can end them, but they are also the single most agile asset in the game, allowing them to weave between an enemy's feet, hide in urban areas, and even hitch rides on allies - and enemies. Battlearmor are particularly suited for harassing slow targets, and delaying enemy advances as they can be very difficult to root out from positions. &lt;br /&gt;
&lt;br /&gt;
As a single battlearmor actually represents ''five'' battlearmor from the Battletech boardgame, their weapon firepower is significantly boosted - a BA AC/2 can (briefly) out-DPS a full mech-sized [[AC20]] - though they can only fire their weapons one-at-a-time like a standard first person shooter, compared to a mech's ability to fire any weapon at any time, making their overall DPS quite low. The bulk of their damage potential comes from their C8 satchel charges, which require them to get in sneezing range of mechs.&lt;br /&gt;
&lt;br /&gt;
Despite a hefty point multiplier for using them, it can be difficult generate score and rank up when using them, and their slow running speed means that they are often rooted to a small area, leaving your team down a player.&lt;br /&gt;
&lt;br /&gt;
Currently the Battle Armor has:&lt;br /&gt;
* Health Regen when moving: 60 seconds for full health &lt;br /&gt;
* 125 Total Health&lt;br /&gt;
* Infinite Ammo for Weapons (not for grenades)&lt;br /&gt;
* Speed and Maneuverability&lt;br /&gt;
* Small Size&lt;br /&gt;
* Low Radar Profile&lt;br /&gt;
* Varied Weapon Options&lt;br /&gt;
* Varied Equipment Options&lt;br /&gt;
&lt;br /&gt;
===BA Weapon Options===&lt;br /&gt;
'''[[:Category:Battle Armor Weapons|BA weapons]]''' are essentially scaled down versions of standard Mech weapons.  The BA is equipped with a [[Rotary AutoCannons#BA Bear AC|BA Bear AC]] as a primary weapon and an [[SRM|SRM2]] pack secondary weapon by default, but also can purchase one other Primary Weapon. Primary Weapons can be dropped by pressing '''[J]''' and can be picked up by any BA with an empty primary weapon slot. When killed, the BA will drop whatever primary weapon it was currently using. You will also lose your primary weapon upon getting in a Mech or Vehicle with the exception of the default [[Rotary AutoCannons#BA Bear AC|BA Bear AC]]. Additionally Battle Armor can use '''[[:Category:Grenade weapons|Grenades]]''' which are throw-able weapons capable of sticking to enemy unit. Their explosion is several times as powerful as regular weapons, but they are much more difficult in usage and the number of them BA can have at a time is limited to 3 of any given type. Grenades can be thrown with '''[Right Mouse Button]''' and their type is switched with '''[Mouse Button 3(Wheel Click)]''' by default. &lt;br /&gt;
&lt;br /&gt;
===BA Equipment===&lt;br /&gt;
Battle Armor are equipped in three default features: [[Jump Jets]] (mount in backpack of Longinus and legs of Elemental) allowing it to fly for limited time, [[Standard Optics]] allowing them to zoom-in for more accurate fire, and the [[Night Vision]] for night operations.&lt;br /&gt;
&lt;br /&gt;
===BA Vector Thrusting===&lt;br /&gt;
In low gravity environments BAs are able to change their thrust vector by looking up or down, and by using the 'X' (rotate left) or 'C' (rotate right) -- these allow the BA to rotate freely, and the jump jet thrust will always be directed down towards the feet. For example, flipping upside down will allow a BA to jet towards the ground (note that they do not take damage from impact).&lt;br /&gt;
&lt;br /&gt;
==Elemental==&lt;br /&gt;
{{BA&lt;br /&gt;
| Image= File:Elemental.jpg&lt;br /&gt;
| Name = Elemental&lt;br /&gt;
| Class = Battle Armor&lt;br /&gt;
| Faction= Clan&lt;br /&gt;
| Tickets= 2&lt;br /&gt;
| Default = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[Bear AutoCannon]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2 [[SSRM]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[Jump Jets]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[Standard Optics]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[Night Vision]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| DefaultPrice = &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2500 CBills&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Weapons = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[AC2 Arm-Mounted Cannon|AC2 Arm-Mounted&amp;lt;br&amp;gt;Cannon]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[Micro Heavy Laser]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[Man Pack PPC]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[BA Flamer]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[TAG]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[BASBL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| WeaponsPrices = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5500 CBills&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;10250 CBills&lt;br /&gt;
&amp;lt;li&amp;gt;7500 CBills&lt;br /&gt;
&amp;lt;li&amp;gt;1750 CBills&lt;br /&gt;
&amp;lt;li&amp;gt;3500 CBills&lt;br /&gt;
&amp;lt;li&amp;gt;3000 CBills&lt;br /&gt;
| Deployables = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[C8]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[Inferno Charge]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[NARC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| DeployablesPrices = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2000 CBills&lt;br /&gt;
&amp;lt;li&amp;gt;1000 CBills&lt;br /&gt;
&amp;lt;li&amp;gt;500 CBills&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Elemental''' is the default [[Battle Armor]] for [[Clan]] players. Functionally, it is currently no different than the [[Inner Sphere]] [[Longinus]].&lt;br /&gt;
&lt;br /&gt;
===Canon===&lt;br /&gt;
&lt;br /&gt;
The Elemental was first introduced by Clan Wolf in 2868 against Clan Nova Cat. It was praised for being able in groups to take down mechs while coming out unscathed. The canon Elemental only has one shot of SRM2, unlike the unlimited amount that the MWLL Beta Elemental has.&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Elemental_%28battle_armor%29 BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Longinus==&lt;br /&gt;
{{BA&lt;br /&gt;
| Image= File:Longinus.jpg&lt;br /&gt;
| Name = Longinus&lt;br /&gt;
| Class = Battle Armor&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 2&lt;br /&gt;
| Default = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[Bear AutoCannon]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2 [[SSRM]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[Jump Jets]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[Standard Optics]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[Night Vision]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| DefaultPrice = &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2500 CBills&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Weapons = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[AC2 Arm-Mounted Cannon|AC2 Arm-Mounted&amp;lt;br&amp;gt;Cannon]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[Micro Heavy Laser]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[Man Pack PPC]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[BA Flamer]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[TAG]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[BASBL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| WeaponsPrices = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 5500 CBills&lt;br /&gt;
&amp;lt;li&amp;gt; 10250&lt;br /&gt;
&amp;lt;li&amp;gt; 7500 CBills&lt;br /&gt;
&amp;lt;li&amp;gt; 1750 CBills&lt;br /&gt;
&amp;lt;li&amp;gt; 3500 CBills&lt;br /&gt;
&amp;lt;li&amp;gt; 3000 CBills&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Deployables = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[C8]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[Inferno Charge]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[NARC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| DeployablesPrices = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2000 CBills&lt;br /&gt;
&amp;lt;li&amp;gt; 1000 CBills&lt;br /&gt;
&amp;lt;li&amp;gt; 500 CBills&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Longinus''' is the default [[Battle Armor]] for [[Inner Sphere]] players. Functionally, it is currently no different than the [[Clan]] [[Elemental]].&lt;br /&gt;
&lt;br /&gt;
===Canon===&lt;br /&gt;
&lt;br /&gt;
The Longinus Battle Armor was developed in 3058 by the Free Worlds League to attempt to duplicate the functionality of the [[Elemental]]. Unlike the MWLL version, the canon Longinus has a one shot SRM2 pack as opposed to an unlimited SRM2 pack.&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Longinus BattleTech Reference]&lt;/div&gt;</summary>
		<author><name>Saber15</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Harasser&amp;diff=2076</id>
		<title>Harasser</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Harasser&amp;diff=2076"/>
				<updated>2017-09-06T02:14:06Z</updated>
		
		<summary type="html">&lt;p&gt;Saber15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vehicle|&lt;br /&gt;
| Image = File:Harasser.jpg&lt;br /&gt;
| Class = Hovercraft&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 1&lt;br /&gt;
| Speed = 109&lt;br /&gt;
| Rotation = 360&lt;br /&gt;
| Pitch = -10° to +70°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 42 200&lt;br /&gt;
| ArmorT Prime = 15 049&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SSRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[Free tons]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 39 500&lt;br /&gt;
| ArmorT A = 15 049&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LRM10]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 35 800&lt;br /&gt;
| ArmorT B = 15 049&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MXPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 45 150&lt;br /&gt;
| ArmorT C = 17 809&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;6x [[SXPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;+1t Armor&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 37 100&lt;br /&gt;
| ArmorT D = 16 430&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;6x [[Flamers]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 33 500&lt;br /&gt;
| ArmorT E = 15 049&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[AC2]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LBX5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 44 000&lt;br /&gt;
| ArmorT F = 15 049&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[TBolt5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[NARC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 37 500&lt;br /&gt;
| ArmorT G = 15 049&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[RAC2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Commenting out due to armour display being unavailable currently&lt;br /&gt;
| Hull = 1250&lt;br /&gt;
| Armor T = 2861&lt;br /&gt;
| Armor F = 3366&lt;br /&gt;
| Armor S = 2524&lt;br /&gt;
| Armor B = 2524&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--Stats current for 0.8.6&lt;br /&gt;
Fluff current for 0.7.0--&amp;gt;&lt;br /&gt;
The '''Harasser''' is an [[Inner Sphere]] light [[hovercraft]]. It has weak armor but helps compensate for this with a [[GECM]] to mask its movements, and a [[BAP]] to locate foes at a distance. When an enemy is detected the Harasser may outrun enemy thanks to its high speed and acceleration. A Harasser is the fastest ground unit available, giving it a chance to choose when and how to fight - by the time it is noticed, it may have already fired and flitted away. The Harasser combines its speed with very nimble handling, capable of out-turning the [[Owens]]. However, it suffers greatly on rough terrain, as the Harasser's high center of mass causes it to behave erratically and flip over easily.&lt;br /&gt;
&lt;br /&gt;
The unique feature of Harasser is it's speed - unlike any other unit Harasser &amp;quot;boost&amp;quot; function does not create additional heat, giving it one additional ''gear''. This was made for easier control of this speed beast, as players were known to have difficult times controlling Harasser with its speed set to current boost level. Because of this player can move up to 116km/h of regular speed, and up to 163km/h with the ''6th gear'' for the cost of reduced turning rate. Careful use of the boost function can allow Harasser pilots to drive up extremely steep terrain.&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
===Prime===&lt;br /&gt;
The Prime variant is used for Mech support, packing twin [[SSRM6]] launchers backed up with a [[GECM]] package. Well suited for open terrain, this variant works best at circling the enemy, pumping SSRM fire into the enemy to shake them up. A skilled pilot can arc the SSRMs over cover, fire on the retreat, and use the Harasser's body itself to set up optimal firing solutions. As with all Harassers, it is an fragile asset and will melt under return fire; pilots should strive to be unnoticed.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
The A variant is used for long range support. It's double [[LRM10]]s are able to inflict damage at significant range, while its very high speed protects it from nearly any attempt of an attack. The best method to destroy it is to approach stealthily on passive radar until 900m, and then to attack with long-range direct-fire weapons such as [[Gauss]] or [[ERPPC]].&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
Featuring 2 [[MXPL]] and 2 [[MBL]], this variant is suited to sitting on the sidelines, slicing off limbs. Damage drops off when mobile, however, as the Harasser is exceptionally difficult to keep steady.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
The new Harasser C, 'Sparkle', is essentially a poor man's [[Epona]]. Surpassing some of the more expensive Clan hovercraft in raw firepower, 6 [[SXPL]]s firing continuously will easily core the most heavily armored of enemies. Sparkle will readily toe it with any light, most mediums, and, in the hands of an experienced pilot, is entirely capable of feeling any Heavy or Assault mech. This, combined with GECM(?), and enough heat sinks to fire for a good half a minute without pause, the Harasser C spells shiny red doom for its enemies. It is a significant improvement over the old Harasser C, which had a [[LtGauss|Light Gauss]] and twin [[MGun|Machine Guns]].&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
The [[Harasser]] D (nicknamed Toast&amp;amp;Go for obvious reasons) comes with more high-risk than other variants because it mounts 6 extremely close range [[flamers]] which can easily shut down any mech that does not have plenty of heat sinks, and can even cause mechs to overheat and explode. Traveling in pairs enables them to completely shut down a mech. These units are hyper-lethal and should be focus-fired from extreme range, though its [[GECM]] often leaves precious little warning of its approach.&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
A budget anti-air tank. A pair of [[AC2]]s and a single [[LBX5]] allows it to reach out and touch enemies from extreme range, and it can swat battlearmor out of the sky. The unit's speed allows it to chase after fleeing [[VTOL]]s. As with other precision Harassers, it often needs to deploy to get a steady shot.&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
One of the earliest NARC assets that you can bring into the field, it's potential is only limited by the lack of [[LRM]]s in the early game. However, with a bit of coordination, this can turn into a more or less viable tactic. During the later parts of the battle, it is still a viable choice for NARCing target; however, by then, there are better vehicles available to offer guidance support for you LRM boats.&lt;br /&gt;
Ironically, [[TBolt5]] cannot make use of the NARC, making this a rather odd choice of weapons.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
2 [[RAC2]]s bring a lot of firepower to the field, especially early on. Held back by only one free ton of ammunition, and demanding of strict weapon management, this variant can still lay down serious pain over a long range. Especially early light mechs react allergic to a constant stream of AC2s fired at them; those that are otherwise distracted will often meet the fate of a destroyed CT. You will, however, need to return to base often for resupplies and repairs.&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_IS}}&lt;/div&gt;</summary>
		<author><name>Saber15</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Harasser&amp;diff=2075</id>
		<title>Harasser</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Harasser&amp;diff=2075"/>
				<updated>2017-09-06T02:07:23Z</updated>
		
		<summary type="html">&lt;p&gt;Saber15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vehicle|&lt;br /&gt;
| Image = File:Harasser.jpg&lt;br /&gt;
| Class = Hovercraft&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 1&lt;br /&gt;
| Speed = 109&lt;br /&gt;
| Rotation = 360&lt;br /&gt;
| Pitch = -10° to +70°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 42 200&lt;br /&gt;
| ArmorT Prime = 15 049&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SSRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[Free tons]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 39 500&lt;br /&gt;
| ArmorT A = 15 049&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LRM10]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 35 800&lt;br /&gt;
| ArmorT B = 15 049&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MXPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 45 150&lt;br /&gt;
| ArmorT C = 17 809&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;6x [[SXPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;+1t Armor&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 37 100&lt;br /&gt;
| ArmorT D = 16 430&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;6x [[Flamers]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 33 500&lt;br /&gt;
| ArmorT E = 15 049&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[AC2]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LBX5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 44 000&lt;br /&gt;
| ArmorT F = 15 049&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[TBolt5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[NARC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 37 500&lt;br /&gt;
| ArmorT G = 15 049&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[RAC2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Commenting out due to armour display being unavailable currently&lt;br /&gt;
| Hull = 1250&lt;br /&gt;
| Armor T = 2861&lt;br /&gt;
| Armor F = 3366&lt;br /&gt;
| Armor S = 2524&lt;br /&gt;
| Armor B = 2524&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--Stats current for 0.8.6&lt;br /&gt;
Fluff current for 0.7.0--&amp;gt;&lt;br /&gt;
The '''Harasser''' is an [[Inner Sphere]] light [[hovercraft]]. It has weak armor but helps compensate for this with a [[GECM]] to mask its movements, and a [[BAP]] to locate foes at a distance. When an enemy is detected the Harasser may outrun enemy thanks to its high speed and acceleration. A Harasser is the fastest ground unit available, giving it a chance to choose when and how to fight - by the time it is noticed, it may have already fired and flitted away. The Harasser combines its speed with very nimble handling, capable of out-turning the [[Owens]]. However, it suffers greatly on rough terrain, as the Harasser's high center of mass causes it to behave erratically and flip over easily.&lt;br /&gt;
&lt;br /&gt;
The unique feature of Harasser is it's speed - unlike any other unit Harasser &amp;quot;boost&amp;quot; function does not create additional heat, giving it one additional ''gear''. This was made for easier control of this speed beast, as players were known to have difficult times controlling Harasser with its speed set to current boost level. Because of this player can move up to 116km/h of regular speed, and up to 163km/h with the ''6th gear'' for the cost of reduced turning rate. Careful use of the boost function can allow Harasser pilots to drive up extremely steep terrain.&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
{{Section out of date|0.8.6}}&lt;br /&gt;
===Prime===&lt;br /&gt;
The Prime variant is used for Mech support. Short-range attacks with fast approaches striking at a targets weaker back armor make it capable of distracting and lowering the accuracy of any ground unit. The pilot of this variant, however, must watch carefully that none of the enemy units take aim on the Harasser, as a single alpha strike from well-armed Mech can destroy this fragile unit.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
The A variant is used for long range support. It's double [[LRM10]]s are able to inflict damage at significant range, while its very high speed protects it from nearly any attempt of an attack. The best method to destroy it is to approach stealthily on passive radar until 900m, and then to attack with long-range direct-fire weapons such as [[Gauss]] or [[ERPPC]].&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
Featuring 2 [[MXPL]] and 2 [[MBL]], this variant is suited to sitting on the sidelines, slicing off limbs. Damage drops off when mobile, however, as the Harasser is exceptionally difficult to keep steady.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
The new Harasser C, 'Sparkle', is essentially a poor man's [[Epona]]. Surpassing some of the more expensive Clan hovercraft in raw firepower, 6 [[SXPL]]s firing continuously will easily core the most heavily armored of enemies. Sparkle will readily toe it with any light, most mediums, and, in the hands of an experienced pilot, is entirely capable of feeling any Heavy or Assault mech. This, combined with GECM(?), and enough heat sinks to fire for a good half a minute without pause, the Harasser C spells shiny red doom for its enemies. It is a significant improvement over the old Harasser C, which had a [[LtGauss|Light Gauss]] and twin [[MGun|Machine Guns]].&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
The [[Harasser]] D (nicknamed Toast&amp;amp;Go for obvious reasons) comes with more high-risk than other variants because it mounts 6 extremely close range [[flamers]] which can easily shut down any mech that does not have plenty of heat sinks, and can even cause mechs to overheat and explode. Traveling in pairs enables them to completely shut down a mech. These units are hyper-lethal and should be focus-fired from extreme range, though its [[GECM]] often leaves precious little warning of its approach.&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
A budget anti-air tank. A pair of [[AC2]]s and a single [[LBX5]] allows it to reach out and touch enemies from extreme range, and it can swat battlearmor out of the sky. The unit's speed allows it to chase after fleeing [[VTOL]]s. As with other precision Harassers, it often needs to deploy to get a steady shot.&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
One of the earliest NARC assets that you can bring into the field, it's potential is only limited by the lack of [[LRM]]s in the early game. However, with a bit of coordination, this can turn into a more or less viable tactic. During the later parts of the battle, it is still a viable choice for NARCing target; however, by then, there are better vehicles available to offer guidance support for you LRM boats.&lt;br /&gt;
Ironically, [[TBolt5]] cannot make use of the NARC, making this a rather odd choice of weapons.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
2 [[RAC2]]s bring a lot of firepower to the field, especially early on. Held back by only one free ton of ammunition, and demanding of strict weapon management, this variant can still lay down serious pain over a long range. Especially early light mechs react allergic to a constant stream of AC2s fired at them; those that are otherwise distracted will often meet the fate of a destroyed CT. You will, however, need to return to base often for resupplies and repairs.&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_IS}}&lt;/div&gt;</summary>
		<author><name>Saber15</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Harasser&amp;diff=2074</id>
		<title>Harasser</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Harasser&amp;diff=2074"/>
				<updated>2017-09-06T01:56:59Z</updated>
		
		<summary type="html">&lt;p&gt;Saber15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vehicle|&lt;br /&gt;
| Image = File:Harasser.jpg&lt;br /&gt;
| Class = Hovercraft&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 1&lt;br /&gt;
| Speed = 109&lt;br /&gt;
| Rotation = 360&lt;br /&gt;
| Pitch = -10° to +70°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 42 200&lt;br /&gt;
| ArmorT Prime = 15 049&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SSRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[Free tons]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 39 500&lt;br /&gt;
| ArmorT A = 15 049&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LRM10]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 35 800&lt;br /&gt;
| ArmorT B = 15 049&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MXPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 45 150&lt;br /&gt;
| ArmorT C = 17 809&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;6x [[SXPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;+1t Armor&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 37 100&lt;br /&gt;
| ArmorT D = 16 430&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;6x [[Flamers]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 33 500&lt;br /&gt;
| ArmorT E = 15 049&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[AC2]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LBX5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 44 000&lt;br /&gt;
| ArmorT F = 15 049&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[TBolt5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[NARC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 37 500&lt;br /&gt;
| ArmorT G = 15 049&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[RAC2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Commenting out due to armour display being unavailable currently&lt;br /&gt;
| Hull = 1250&lt;br /&gt;
| Armor T = 2861&lt;br /&gt;
| Armor F = 3366&lt;br /&gt;
| Armor S = 2524&lt;br /&gt;
| Armor B = 2524&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--Stats current for 0.8.6&lt;br /&gt;
Fluff current for 0.7.0--&amp;gt;&lt;br /&gt;
The '''Harasser''' is an [[Inner Sphere]] light [[hovercraft]]. It has weak armor but helps compensate for this with a [[GECM]] to mask its movements, and a [[BAP]] to locate foes at a distance. When an enemy is detected the Harasser may outrun enemy thanks to its high speed and acceleration. A Harasser is the fastest ground unit available, giving it a chance to choose when and how to fight - by the time it is noticed, it may have already fired and flitted away. The Harasser combines its speed with very nimble handling, capable of out-turning the [[Owens]]. However, it suffers greatly on rough terrain, as the Harasser's high center of mass causes it to behave erratically and flip over easily.&lt;br /&gt;
&lt;br /&gt;
The unique feature of Harasser is it's speed - unlike any other unit Harasser &amp;quot;boost&amp;quot; function does not create additional heat, giving it one additional ''gear''. This was made for easier control of this speed beast, as players were known to have difficult times controlling Harasser with its speed set to current boost level. Because of this player can move up to 116km/h of regular speed, and up to 163km/h with the ''6th gear'' for the cost of reduced turning rate. Careful use of the boost function can allow Harasser pilots to drive up extremely steep terrain.&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
{{Section out of date|0.8.6}}&lt;br /&gt;
===Prime===&lt;br /&gt;
The Prime variant is used for Mech support. Short-range attacks with fast approaches striking at a targets weaker back armor make it capable of distracting and lowering the accuracy of any ground unit. The pilot of this variant, however, must watch carefully that none of the enemy units take aim on the Harasser, as a single alpha strike from well-armed Mech can destroy this fragile unit.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
The A variant is used for long range support. It's double [[LRM10]]s are able to inflict damage at significant range, while its very high speed protects it from nearly any attempt of an attack. The best method to destroy it is to approach stealthily on passive radar until 900m, and then to attack with long-range direct-fire weapons such as [[Gauss]] or [[ERPPC]].&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
Featuring 2 [[MXPL]] and 2 [[MBL]], this variant is suited to sitting on the sidelines, slicing off limbs. Damage drops off when mobile, however, as the Harasser is exceptionally difficult to keep steady.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
The new Harasser C, 'Sparkle', is essentially a poor man's [[Epona]]. Surpassing some of the more expensive Clan hovercraft in raw firepower, 6 [[SXPL]]s firing continuously will easily core the most heavily armored of enemies. Sparkle will readily toe it with any light, most mediums, and, in the hands of an experienced pilot, is entirely capable of feeling any Heavy or Assault mech. This, combined with GECM(?), and enough heat sinks to fire for a good half a minute without pause, the Harasser C spells shiny red doom for its enemies. It is a significant improvement over the old Harasser C, which had a [[LtGauss|Light Gauss]] and twin [[MGun|Machine Guns]].&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
The [[Harasser]] D (nicknamed Toast&amp;amp;Go for obvious reasons) comes with more high-risk than other variants because it mounts 6 extremely close range [[flamers]] which can easily shut down any mech that does not have plenty of heat sinks. Best used in groups this unit mounts [[BHP]] and [[GECM]] which lets it find a target at extreme ranges and decide the best route to flank it. A group of two or more of these units can be a real pain for any unit that gets jumped as their is not much chance of surviving once you flush your coolant even if you kill one or two. The only proper way to deal with this unit is to hit it at long range while it's trying to close the distance or simply have a teammate or two with you to counter any possible numbers the hovercraft might bring. It is still extremely paper thin though being a [[harasser]] so even if it's at close range any hit from a heavy weapon ([[LBX20]], [[UAC20]], or [[HGauss]]) can quickly make the driver change his mind if not he will simply explode right there.&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
One of the earliest NARC assets that you can bring into the field, it's potential is only limited by the lack of [[LRM]]s in the early game. However, with a bit of coordination, this can turn into a more or less viable tactic. During the later parts of the battle, it is still a viable choice for NARCing target; however, by then, there are better vehicles available to offer guidance support for you LRM boats.&lt;br /&gt;
Ironically, [[TBolt5]] cannot make use of the NARC, making this a rather odd choice of weapons.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
2 [[RAC2]]s bring a lot of firepower to the field, especially early on. Held back by only one free ton of ammunition, and demanding of strict weapon management, this variant can still lay down serious pain over a long range. Especially early light mechs react allergic to a constant stream of AC2s fired at them; those that are otherwise distracted will often meet the fate of a destroyed CT. You will, however, need to return to base often for resupplies and repairs.&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_IS}}&lt;/div&gt;</summary>
		<author><name>Saber15</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Corsair&amp;diff=2073</id>
		<title>Corsair</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Corsair&amp;diff=2073"/>
				<updated>2017-09-06T00:41:12Z</updated>
		
		<summary type="html">&lt;p&gt;Saber15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ASF|&lt;br /&gt;
| Image = File:Corsair.jpg&lt;br /&gt;
| Name = Corsair&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Class = Medium&lt;br /&gt;
| Tickets = 6&lt;br /&gt;
| Speed = 375&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 62 400&lt;br /&gt;
| ArmorT Prime = 21 000&lt;br /&gt;
| Class Prime = Fighter&lt;br /&gt;
| Maneuver Prime = 9.1&lt;br /&gt;
| MaxSpeed Prime = 442&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERSBL|Air ERSBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERMBL|Air ERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERLBL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM|Air GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 63 250&lt;br /&gt;
| ArmorT A = 21 000&lt;br /&gt;
| Class A = Fighter&lt;br /&gt;
| Maneuver A = 9.1&lt;br /&gt;
| MaxSpeed A = 442&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Tbolt|Air TBolt]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[RAC2|Air RAC2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 59 000&lt;br /&gt;
| ArmorT B = 21 000&lt;br /&gt;
| Class B = Fighter&lt;br /&gt;
| Maneuver B = 9.1&lt;br /&gt;
| MaxSpeed B = 442&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MXPL|Air MXPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[NARC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[BHP]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 74 400&lt;br /&gt;
| ArmorT C = 19 000&lt;br /&gt;
| Class C = Attacker&lt;br /&gt;
| Maneuver C = 7.6&lt;br /&gt;
| MaxSpeed C = 424&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[ERMBL|Air ERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SSRM6|Air SSRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Bomb#Laser-Guided|Bomb (LG)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[BHP]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 57 600&lt;br /&gt;
| ArmorT D = 19 000&lt;br /&gt;
| Class D = Attacker&lt;br /&gt;
| Maneuver D = 7.6&lt;br /&gt;
| MaxSpeed D = 424&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MRM20|Air MRM20]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERMBL|Air ERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Bomb#Cluster|Bomb (CL)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 72 500&lt;br /&gt;
| ArmorT E = 19 000&lt;br /&gt;
| Class E = Attacker&lt;br /&gt;
| Maneuver E = 7.6&lt;br /&gt;
| MaxSpeed E = 424&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[UAC5|Air UAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SSRM6|Air SSRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Bomb#High Explosive|Bomb (HE)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 71 400&lt;br /&gt;
| ArmorT F = 17 000&lt;br /&gt;
| Class F = Bomber&lt;br /&gt;
| Maneuver F = 5.8&lt;br /&gt;
| MaxSpeed F = 408&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SRM6|Air SRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[PPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Bomb#High Explosive|Bomb (HE)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 73 000&lt;br /&gt;
| ArmorT G = 17 000&lt;br /&gt;
| Class G = Bomber&lt;br /&gt;
| Maneuver G = 5.8&lt;br /&gt;
| MaxSpeed G = 408&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LXPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MXPL|Air MXPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[UAC10|Air UAC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Bomb#Cluster|Bomb (CL)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price H = 70 000&lt;br /&gt;
| ArmorT H = 17 000&lt;br /&gt;
| Class H = Bomber&lt;br /&gt;
| Maneuver H = 5.8&lt;br /&gt;
| MaxSpeed H = 408&lt;br /&gt;
| Weapons H = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LRM10|Air LRM10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[iNARC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LtGauss|Air LtGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Bomb#Laser-Guided|Bomb (LG)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip H = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Commenting out due to armour display being unavailable currently&lt;br /&gt;
| Armor B = 7412&lt;br /&gt;
| Armor LRW = 3088&lt;br /&gt;
| Armor E = 4324&lt;br /&gt;
| Armor T = 3088&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--Stats current for 0.8.6&lt;br /&gt;
Fluff current for 0.8.2--&amp;gt;&lt;br /&gt;
{{Stub}}&lt;br /&gt;
The '''Corsair''' is a 50 ton [[Inner Sphere]] [[Aerospace]] fighter that was released with MWLL version 0.6.0. &lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
{{Section out of date|0.8.6}}&lt;br /&gt;
===Prime===&lt;br /&gt;
The Corsair Prime variant is a capable Fighter, with one of the most dazzling arrays of Energy weapons in the skies. Lasers abound, starting at 800m with a pair of [[ERLBL]], for longest range poking. Next come a pair of [[ERMBL|Air ERMBL]] for 500m engagement and more efficiency. Finishing off, a pair of tiny [[ERSBL|Air ERSBL]] provide quick refresh at short range. This is a high accuracy Fighter that gets steadily more dangerous as it closes in, but only the  [[ERMBL|Air ERMBL]] and [[ERLBL]] are safe to use against ground targets without risk of collision. [[GECM|Air GECM]] keeps a low profile, but 6 DHS will struggle to handle alpha strikes.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
The A Variant of the Corsair is an even more dedicated Fighter platform, but sacrifices almost all Air to Ground capability. Its primary weapons are a pair of [[RAC2|Air RAC2]], spitting a wall of lead out to 800M. Backing this up are two heavy hitting [[Tbolt|Air TBolt]] launchers, and 2 free tons of ammo. [[BAP]] helps lock faster and keep the eyes open for assets far away. The [[Tbolt|Air TBolt]] will deal heavy damage and pursue very quickly, but are slower turning than other missiles and very weak against ground targets. This is best used to hunt and kill Air targets with impunity&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
A different flavour of firepower from the A, the Corsair B Fighter trades lead and missiles for pure Wattage. Primary weapons are a quartet of [[MXPL|Air MXPL]], delivering a constant stream of energy out to 600m. Backing this up is a [[NARC]] launcher with 2 free tons, for some ground support capabilities, and [[BHP]] gives first class radar detection. While DPS is through the roof during a chase, on strafing runs performance is limited against ground targets. 4 DHS will cope with the heat in most circumstances.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
The '''''Ostrogoth''''' is an Attacker-class aircraft pairing high-power anti-air weapons with precision air-to-ground munitions making it an excellent bomber interceptor. The powerful [[LBX10|Air LBX10]] backed up with a [[SSRM6|Air SSRM6]] can savage enemy aircraft, and the triple [[ERMBL|Air ERMBL]] can take out engines at range. A pair of [[Bomb#Laser-Guided|laser guided bombs]] allow it to cripple high value ground targets, though it carries no self-guidance and must rely on allies. [[BHP]] allows it to spot inbound threats from far away. The Ostrogoth is agile enough to take on heavy aircraft like the [[Shiva]] and [[Visigoth]], but it is not suited for turn fighting with lighter aircraft or Fighters. It is most effective when supporting allied Fighters. A single free ton is available for the LBX10 or SSRM6.&lt;br /&gt;
 &lt;br /&gt;
===Variant D===&lt;br /&gt;
&lt;br /&gt;
The Corsair D Attacker-class aircraft carries area-denial weaponry; twin scatter-shot [[MRM20|Air MRM20]] launchers allow it sandblast the armor off enemy battlemechs and gib battlearmor, and twin [[Bomb#Cluster|Cluster bombs]] can damage entire formations with careful bombing. A pair of [[ERMBL|Air ERMBL]] give it some token point defense. While it is an exceptionally cheap aircraft, it is often more suited for dealing with slower targets that appear later in a match. Two free tons are available for the MRM launchers.&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
&lt;br /&gt;
===Variant H===&lt;br /&gt;
&lt;br /&gt;
===Variant I===&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
Designed by SLDF forces as an easy-to-refit aerospace fighter, the Corsair became a very common design, and a favorite medium fighter of the Federated Suns. However, its history was marked by many casualties, as the first 8 versions of the Corsair contained various flaws related to fuel tank, life support systems, and landing gear. Still, this fighter had an advantage in atmospheric combat, and an impressive load-out of energy weapons saw the Corsair enter into common service. &lt;br /&gt;
&lt;br /&gt;
The Corsair's main purpose was to engage in combat in nearly any conditions, and withstand intense battle while striking the enemy with its quad Small Beam Lasers, 2 Medium Beam Lasers and 2 Large Lasers. This load relied on 13 tons of heat sinks which allow the Corsair to constantly fire its weapons. Meanwhile, 13.5 tons of armor provided protection against [[AA]]-fire. The 50 ton Corsair reached over 18 various versions through its career, and became one of most notable Medium Fighters.&lt;br /&gt;
&amp;lt;br&amp;gt;[http://www.sarna.net/wiki/Corsair BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_IS}}&lt;/div&gt;</summary>
		<author><name>Saber15</name></author>	</entry>

	</feed>