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		<title>MechWarrior: Living Legends Wiki - User contributions [en]</title>
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		<updated>2026-05-02T05:23:00Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Sandbox2_Tips&amp;diff=15263</id>
		<title>Sandbox2 Tips</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Sandbox2_Tips&amp;diff=15263"/>
				<updated>2025-06-17T19:32:32Z</updated>
		
		<summary type="html">&lt;p&gt;Ouch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Saving Your Work'''&lt;br /&gt;
&lt;br /&gt;
It's important that you set up the editor to save your work, as for some unknown reason Cryengine always has a tendency to crash at the wrong times.&lt;br /&gt;
For that fact, just about all Game editors crash for one reason or another.&lt;br /&gt;
Click on Tools in the top menu bar, then Preferences, General Settings, Files. Check Backup on Save.&amp;lt;br /&amp;gt;&lt;br /&gt;
Then look at Auto Backup.&lt;br /&gt;
You can set the editor to AutoSave or to Remind you to Save. Either of these options allows you to set whatever time works for you.&amp;lt;br /&amp;gt;&lt;br /&gt;
Note on using the Remind To Save - When it does pop up on the screen save your work before time comes for it to remind you again or it may mess up a bit.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
While you are in the Preferences go to General Settings - Undo. Reduce the amount of Undo Levels from 50 down to 5 - 10, as this will conserve memory helping to reduce the crashes.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Auto Backup&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:backup.jpg]] [[File:undo settings.jpg|right]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Quick Tip'''&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:memory tip.jpg]] [[File:debug_flowgraph.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Aligning objects'''&lt;br /&gt;
&lt;br /&gt;
Although not really a hidden feature and even briefly mentioned in the official&lt;br /&gt;
CryENGINE documentation, the object alignment shortcuts are easily overlooked.&lt;br /&gt;
There are two very convenient shortcuts which will allow you to place an object&lt;br /&gt;
exactly where you want it with a single mouse click, without unnecessary adjustment&lt;br /&gt;
of position and rotation.&lt;br /&gt;
&lt;br /&gt;
  ''Those shortcuts are;   Shift + Ctrl + left-click and Shift + Ctrl + Alt + left-click.''&lt;br /&gt;
&lt;br /&gt;
With an object selected and in the object movement mode, simply keep the Shift and Ctrl keys pressed and left-click anywhere in the perspective view to place your object. This looks like a rather simple feature, but it is extremely useful when aligning objects with each other or the terrain. Let's say you have to stack a couple of crates on top of each other in your level. Doing it manually would require you to first align a crate on the x and y axes of another crate and then adjust the z axis value until it fis exactly. This is time consuming and certainly not a fun task to do. By using the object alignment shortcuts, however, you can easily stack ten or more crates on top of each other in a matter of seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The extended version of this shortcut (Shift + Ctrl + Alt) is even more useful in complex setups, since it will also align the object to the surface normal of the target object or the terrain position clicked. Placing a rock object naturally onto the side of a mountain becomes very easy when the extended alignment shortcuts are used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The pivot position of the currently selected object will be used to align it to the normal of the surface clicked. This works for terrain as well as for complex assets with a high polygon count.&lt;br /&gt;
Multiple objects easily aligned by using the alignment shortcuts. Being able to quickly align objects with each other will save you a lot of time in everyday-productive situations.&lt;br /&gt;
Object alignment: The object alignment shortcuts Shift + Ctrl + left-click   and    Shift + Ctrl + Alt + left-click make it easy to align objects to each other or with the terrain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Creating a GROUP from a series of objects for use later on another map is a time saver. The problem is all info is saved including its location on the map from which it came which may not correspond to the location you wish to place it. No need to search out the group as once you Load the Group, it is already selected, now be sure you are in the Move Mode, then while holding down the Ctrl+Shift click anywhere on the terrain and instantly it shows up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Having a hard time finding or selecting a item? With Show/Hide Helpers turned on Press the space bar this will highlight every item with a small 3d box and a name you can now click on the box for your selection. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Reset Editor'''&lt;br /&gt;
&lt;br /&gt;
This is a quick tutorial for you who can't create a river, or you can't see any shapes, or you can't get the editor looking like you want... All you need to do is to reset Editor settings.&lt;br /&gt;
&lt;br /&gt;
 Run-regedit Find Sandbox2 in delete it... All settings should be restarted &lt;br /&gt;
&lt;br /&gt;
''Computer\HKEY_CURRENT_USER\Software\Crytek\Sandbox 2''   &amp;lt;== Delete&lt;br /&gt;
 &lt;br /&gt;
Re-boot computer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Sandbox 2 Hotkeys.jpg]]&lt;/div&gt;</summary>
		<author><name>Ouch</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Sandbox2_Tips&amp;diff=15262</id>
		<title>Sandbox2 Tips</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Sandbox2_Tips&amp;diff=15262"/>
				<updated>2025-06-17T19:28:22Z</updated>
		
		<summary type="html">&lt;p&gt;Ouch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Saving Your Work'''&lt;br /&gt;
&lt;br /&gt;
It's important that you set up the editor to save your work, as for some unknown reason Cryengine always has a tendency to crash at the wrong times.&lt;br /&gt;
For that fact, just about all Game editors crash for one reason or another.&lt;br /&gt;
Click on Tools in the top menu bar, then Preferences, General Settings, Files. Check Backup on Save.&amp;lt;br /&amp;gt;&lt;br /&gt;
Then look at Auto Backup.&lt;br /&gt;
You can set the editor to AutoSave or to Remind you to Save. Either of these options allows you to set whatever time works for you.&amp;lt;br /&amp;gt;&lt;br /&gt;
Note on using the Remind To Save - When it does pop up on the screen save your work before time comes for it to remind you again or it may mess up a bit.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
While you are in the Preferences go to General Settings - Undo. Reduce the amount of Undo Levels from 50 down to 5 - 10, as this will conserve memory helping to reduce the crashes.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Auto Backup&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:backup.jpg]] [[File:undo settings.jpg|right]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Quick Tip'''&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:memory tip.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Aligning objects'''&lt;br /&gt;
&lt;br /&gt;
Although not really a hidden feature and even briefly mentioned in the official&lt;br /&gt;
CryENGINE documentation, the object alignment shortcuts are easily overlooked.&lt;br /&gt;
There are two very convenient shortcuts which will allow you to place an object&lt;br /&gt;
exactly where you want it with a single mouse click, without unnecessary adjustment&lt;br /&gt;
of position and rotation.&lt;br /&gt;
&lt;br /&gt;
  ''Those shortcuts are;   Shift + Ctrl + left-click and Shift + Ctrl + Alt + left-click.''&lt;br /&gt;
&lt;br /&gt;
With an object selected and in the object movement mode, simply keep the Shift and Ctrl keys pressed and left-click anywhere in the perspective view to place your object. This looks like a rather simple feature, but it is extremely useful when aligning objects with each other or the terrain. Let's say you have to stack a couple of crates on top of each other in your level. Doing it manually would require you to first align a crate on the x and y axes of another crate and then adjust the z axis value until it fis exactly. This is time consuming and certainly not a fun task to do. By using the object alignment shortcuts, however, you can easily stack ten or more crates on top of each other in a matter of seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The extended version of this shortcut (Shift + Ctrl + Alt) is even more useful in complex setups, since it will also align the object to the surface normal of the target object or the terrain position clicked. Placing a rock object naturally onto the side of a mountain becomes very easy when the extended alignment shortcuts are used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The pivot position of the currently selected object will be used to align it to the normal of the surface clicked. This works for terrain as well as for complex assets with a high polygon count.&lt;br /&gt;
Multiple objects easily aligned by using the alignment shortcuts. Being able to quickly align objects with each other will save you a lot of time in everyday-productive situations.&lt;br /&gt;
Object alignment: The object alignment shortcuts Shift + Ctrl + left-click   and    Shift + Ctrl + Alt + left-click make it easy to align objects to each other or with the terrain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Creating a GROUP from a series of objects for use later on another map is a time saver. The problem is all info is saved including its location on the map from which it came which may not correspond to the location you wish to place it. No need to search out the group as once you Load the Group, it is already selected, now be sure you are in the Move Mode, then while holding down the Ctrl+Shift click anywhere on the terrain and instantly it shows up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Having a hard time finding or selecting a item? With Show/Hide Helpers turned on Press the space bar this will highlight every item with a small 3d box and a name you can now click on the box for your selection. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Reset Editor'''&lt;br /&gt;
&lt;br /&gt;
This is a quick tutorial for you who can't create a river, or you can't see any shapes, or you can't get the editor looking like you want... All you need to do is to reset Editor settings.&lt;br /&gt;
&lt;br /&gt;
 Run-regedit Find Sandbox2 in delete it... All settings should be restarted &lt;br /&gt;
&lt;br /&gt;
''Computer\HKEY_CURRENT_USER\Software\Crytek\Sandbox 2''   &amp;lt;== Delete&lt;br /&gt;
 &lt;br /&gt;
Re-boot computer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Sandbox 2 Hotkeys.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:debug_flowgraph.jpg]]&lt;/div&gt;</summary>
		<author><name>Ouch</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=File:Debug_flowgraph.jpg&amp;diff=15261</id>
		<title>File:Debug flowgraph.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=File:Debug_flowgraph.jpg&amp;diff=15261"/>
				<updated>2025-06-17T19:26:44Z</updated>
		
		<summary type="html">&lt;p&gt;Ouch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ouch</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=SM1&amp;diff=15215</id>
		<title>SM1</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=SM1&amp;diff=15215"/>
				<updated>2025-05-28T21:53:09Z</updated>
		
		<summary type="html">&lt;p&gt;Ouch: /* Canon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Vehicle|&lt;br /&gt;
| Image = File:SM1.png&lt;br /&gt;
| ImageGif = File:SM1_spin.gif&lt;br /&gt;
| Class = Hovercraft&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 6&lt;br /&gt;
| Tier = 6&lt;br /&gt;
| Tonnage = 50&lt;br /&gt;
| Speed = &lt;br /&gt;
| BoostSpeed = &lt;br /&gt;
| Rotation = 15&lt;br /&gt;
| Pitch = -8° to +35°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 61 200&lt;br /&gt;
| ArmorT Prime = 26 584&lt;br /&gt;
| Engine Prime =  I.C.E&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC20]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[Heavy Flamer]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[Free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 64 700&lt;br /&gt;
| ArmorT A = 26 584&lt;br /&gt;
| Engine A = I.C.E&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;5x [[HSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 63 600&lt;br /&gt;
| ArmorT B = 26 584&lt;br /&gt;
| Engine B = I.C.E&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HAG40]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 57 600&lt;br /&gt;
| ArmorT C = 26 584&lt;br /&gt;
| Engine C = I.C.E&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLBX2]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLBX5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[AECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Hull = 3125&lt;br /&gt;
| Armor F = 5722&lt;br /&gt;
| Armor S = 4291&lt;br /&gt;
| Armor B = 4291&lt;br /&gt;
| Armor T = 4864&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.18.2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''SM1 Tank Destroyer''' is a [[Clan]] medium [[hovercraft]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
===Prime===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
&lt;br /&gt;
The Nova Cats found that their advanced BattleMech manufacturing capacity was lacking and they did not have the time or money to build up as they had done in the past. Instead, they slowly embraced the combined-arms approach that is far more popular in the Inner Sphere than the Clan homeworlds. After the success of their Shoden experiment, the Nova Cats looked to build on this accomplishment with a fast-strike vehicle. The Nova Cats worked with LAW to design an inexpensive but effective hovertank to address the Clan’s limited construction capacity. At the same time, they agreed to retool LAW’s Irece plant in exchange for a share of ownership in that facility and exclusive purchasing rights of the SM1 for the first five years of production.  To maintain control over the plant’s operations and avoid the cost of upgrading the plant to the technological level of the Clans, the Nova Cats are supplying the weaponry from their own Irece facilities rather than on-site.&lt;br /&gt;
The SM1 is easy to manufacture. The chassis of either side is a mirror image of the other while the dual “bubble” cockpits are identical and redundant. The two halves are then sandwiched around the power plant and a large ballistic weapon, while the turret is added on top and the motive system below. Unsure how the final testing would go, designers started out with the intimidating Ultra class-20 autocannon to maximize its chances for success. There was some in-house humor that they had out-blitzkrieged the Blitzkrieg. For anti-infantry and back-up functions, quad light machine guns were mounted in the turret.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Date Introduced 3068 during the Era known as &amp;quot;Clan Invasion&amp;quot; (Jihad (3068 - 3080)) - Unit Role: Striker&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/SM1 Battletech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_Clan}}&lt;/div&gt;</summary>
		<author><name>Ouch</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=JES-I&amp;diff=15214</id>
		<title>JES-I</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=JES-I&amp;diff=15214"/>
				<updated>2025-05-28T21:30:59Z</updated>
		
		<summary type="html">&lt;p&gt;Ouch: /* Canon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Vehicle|&lt;br /&gt;
| Image = File:JES-I.png&lt;br /&gt;
| ImageGif = File:JES-I_spin.gif&lt;br /&gt;
| Class = Hovercraft&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 6&lt;br /&gt;
| Tier = 6&lt;br /&gt;
| Tonnage = 50&lt;br /&gt;
| Speed = &lt;br /&gt;
| BoostSpeed = &lt;br /&gt;
| Rotation = 15&lt;br /&gt;
| Pitch = -8° to +35°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 63 200&lt;br /&gt;
| ArmorT Prime = 16 924&lt;br /&gt;
| Engine Prime = I.C.E&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[SRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[SRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[Free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 58 500&lt;br /&gt;
| ArmorT A = 16 924&lt;br /&gt;
| Engine A = I.C.E&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[SSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SSRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[NARC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[Free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 58 900&lt;br /&gt;
| ArmorT B = 19 684&lt;br /&gt;
| Engine B = I.C.E&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x [[MRM10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HMG]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SXPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[Free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 62 700&lt;br /&gt;
| ArmorT C = 16 924&lt;br /&gt;
| Engine C = I.C.E&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[TBolt5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LRM10]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[Free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5.5t [[Stealth Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Hull = 3125&lt;br /&gt;
| Armor F = 3366&lt;br /&gt;
| Armor S = 2524&lt;br /&gt;
| Armor B = 2524&lt;br /&gt;
| Armor T = 2861&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.18.2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''JES-I Tactical Missile Carrier''' is an [[Inner Sphere]] medium [[hovercraft]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
===Prime===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
Missile carriers have been a staple of the modern battlefield for centuries, and for most of that time Joint Equipment Systems (JES) has been a provider of those vehicles. The Ghost Bear conquest of Alshain and the loss of their main production facility, combined with the loss of the contracts for the upgraded SRM/LRM Carriers in the mid 3050s, nearly killed the remaining Inner Sphere branches of the company.&lt;br /&gt;
The JES I Tactical Missile Carrier is Joint Equipment Systems’ and the Federated Suns-based company’s first new offering, and while it mounts an impressive number of missile batteries, many believe that the JES engineers did so at the expense of nearly every rational design philosophy. Strong proponents of thinking outside the box, the Panpour-based JES engineering team is hoping the vehicle will stimulate new sales with its unorthodox design and construction. The reason behind JES’s design choice was quite simple; lacking the capital to invest in military-grade fusion engine facilities and with interstellar shipping heavily disrupted, JES adapted one of their civilian engine lines to produce the tiny 15-rated fusion engine used on the JES I. Although hugely inefficient, the designers felt that the ready supply of engines and their reduced cost would at atract buyers.&lt;br /&gt;
&lt;br /&gt;
Date Introduced 3068 during the Era known as &amp;quot;Clan Invasion&amp;quot; (Jihad (3068 - 3080)) - Unit Role: Striker&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/JES_I_Tactical_Missile_Carrier Battletech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_IS}}&lt;/div&gt;</summary>
		<author><name>Ouch</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Vulture&amp;diff=15127</id>
		<title>Vulture</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Vulture&amp;diff=15127"/>
				<updated>2025-04-11T10:16:06Z</updated>
		
		<summary type="html">&lt;p&gt;Ouch: /* Canon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mech|&lt;br /&gt;
| Image = File:Vulture.png&lt;br /&gt;
| ImageGif = File:Vulture_spin.gif&lt;br /&gt;
| Class = Heavy&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 9&lt;br /&gt;
| Tier = 11&lt;br /&gt;
| Tonnage = 60&lt;br /&gt;
| Speed = 86.4&lt;br /&gt;
| Rotation = 360&lt;br /&gt;
| PitchStand = -34° to +40°&lt;br /&gt;
| PitchCrouch = -34° to +50°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 88 100&lt;br /&gt;
| ArmorT Prime = 51 313&lt;br /&gt;
| Engine Prime = 300 XL&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CMPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLRM15]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 85 100&lt;br /&gt;
| ArmorT A = 55 147&lt;br /&gt;
| Engine A = 300 XL&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSRM2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;11.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 86 100&lt;br /&gt;
| ArmorT B = 51 313&lt;br /&gt;
| Engine B = 300 XL&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HML]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM9#High Explosive|ATM9 (HE)]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[B-Pod]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;7 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 82 600&lt;br /&gt;
| ArmorT C = 49 400&lt;br /&gt;
| Engine C = 300 XL&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLRM20]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLRM15]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 86 900&lt;br /&gt;
| ArmorT D = 55 147&lt;br /&gt;
| Engine D = 300 XL&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM9#Standard|ATM9 (Std)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;11.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 89 400&lt;br /&gt;
| ArmorT E = 58 661&lt;br /&gt;
| Engine E = 300 XL&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CMPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SSRM|CDSSRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;12t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 95 400&lt;br /&gt;
| ArmorT F = 51 313&lt;br /&gt;
| Engine F = 300 XL&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLBX5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[SRM|CDSRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 81 450&lt;br /&gt;
| ArmorT G = 47 484&lt;br /&gt;
| Engine G = 300 XL&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CUAC2]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLRM20]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[TAG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor LRT = 5349&lt;br /&gt;
| Armor CT = 8176&lt;br /&gt;
| Armor B = 4585&lt;br /&gt;
| Armor LRA = 3744&lt;br /&gt;
| Armor LRL = 5502&lt;br /&gt;
| Armor INT = 3301&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.17.4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Vulture''' (Clan designation '''Mad Dog''') is a [[Clan]] [[Heavy Mech]] used primarily in highly specialized fire-support roles. Normally not found on the front lines, Vultures typically circle at the fringes of the battlefield, utilizing their powerful [[Weapons|Weaponry]] to pick off stragglers and cripple stronger opponents. Its moderately heavy [[Armor|armor]] offers adequate protection against most counter-attacks, while unlimited torso rotation allows it to fire at the enemy even during retreat. &lt;br /&gt;
&lt;br /&gt;
Vultures are fairly affordable in regards to other Clan Heavy Mechs, and as such doesn't pack quite as much in terms of Weapons, [[Equipment]] or Armor. However, some Vulture variants are equipped with [[GECM]], allowing them to stalk their prey while enjoying a measure of [[Radar]] invisibility.&lt;br /&gt;
&lt;br /&gt;
Vulture pilots should be aware of the design of the Mech's side torsos. Enemy Battle Armor can land onto them and blast at the cockpit from the side, or crouch down to remain hidden from Vulture teammates trying to blast it off. Additionally, since the majority of variants mount a large portion of their weapons tonnage in the side torsos, they are obvious targets, and likely to be destroyed in the mid-fight. Expert Vulture pilots will manage to defend their lost torso while still applying damage on their foes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&lt;br /&gt;
===Prime===&lt;br /&gt;
The Vulture Prime is the most adaptable of all the Vulture variants, mounting a powerful array of [[Lasers]] backed up at long-range by Torso-mounted Missile launchers. 2 [[cLPL]]s and 2 [[cMPL]]s gives the Prime Variant potent close- to mid-range firepower, and the twin [[cLRM15]]'s give it a respectable long-range punch.  When used with [[EOptics]], the Vulture Prime can barrage foes at long-range, and accurately disable closer enemies with well-placed Laser fire. The 6 [[Double Heat Sink]]s provide barely adequate cooling for the heat generated by the Pulse Lasers, so a pilot must carefully watch his heat levels. A much more expensive alternative to Vulture Prime is the [[Madcat#Prime|Madcat Prime]] which mounts a similar array of LRMs and Lasers, but with increased armor, more equipment, and less maneuverability.&lt;br /&gt;
&lt;br /&gt;
===Variant A - ''&amp;quot;Virgin Supreme&amp;quot;''===&lt;br /&gt;
Informally known as the '''''&amp;quot;Gauss Dog&amp;quot;''''', the Vulture A variant is an excellent long-range fire support configuration.  Armed with twin [[cGauss]] Rifles and with its [[EOptics]] suite, the Vulture is a classic sniper that is capable of inflicting devastatingly precise damage at long-range.  Ideal for crippling slower [[Assault Mechs]], picking off enemy [[Asset_Roles#Missile_Boat|missile boats]]; and with steady aim- it can quickly ground enemy [[Aerospace]]. Four free tons for ammo and an extra ton of [[Armor]] give it considerable longevity on the field, but its two [[cSRM2]]s aren't enough to sustain it in a brawl- as much as to blast a landed [[Battle Armor]] and disrupt foes aim in crucial moments with Chain Fire mode. It's the enemies mistake to focus this mech's side torsos, with it's destruction only comes a loss of one measly [[cSRM2]] launcher, and any destroyed torso can be easily [[Gameplay_Tactics#Twisting_and_Damage_Spreading|hidden]] with this variants protruding center torso and 360 torso [[twist]]. Pilots of this variant should watch for foes that focus on the the real threat of this mech; it's arms- and fast [[Light Mechs]] that can dodge between Gauss shells and shrug off SRM blasts.&lt;br /&gt;
&lt;br /&gt;
===Variant B - ''&amp;quot;Buzzard&amp;quot;''===&lt;br /&gt;
This unit has enormous burst fire power. Mounting one [[CERPPC|Extended Range Particle Projection Cannon]] provides it with a 900 m reach to soften up an opponent, but also generates enormous heat. At 400 m, the twin  [[CHML|Heavy Medium Lasers]] will open up, but produce quite a bit of waste heat which must be carefully managed. Two [[ATM|ATM9 HE]]s come to life at 300m, applying continuous cockpit shake to the target due to the staggered launching pattern. This makes it almost impossible to return fire accurately during a volley. Even with 7 [[DHS|Double Heat Sinks]], one needs to keep an eye on the heat. Alpha striking is not recommended, and once this asset is within 300 m of its target, it should refrain from firing the [[CERPPC]] unless it is absolutely necessary to secure a kill. It is tempting to treat this unit like a pure DPS build, but it isn't capable of constantly applying its damage. ATM launchers with large salvo sizes have a painful delay between trigger pulls, as do [[HML]]s. A better approach is look for opportunities to fire off a salvo of ATMs with a laser burn, and to immediately break for cover in order to recycle your weapons and dissipate a bit of heat. The 360 degree torso range makes this tactic surprisingly easy, as many players will attempt to chase you after you engage, and leading them around a series of blind corners presents the Buzzard with its ideal engagement window: short and angry.&lt;br /&gt;
&lt;br /&gt;
===Variant C - ''&amp;quot;Trebuchet&amp;quot;''===&lt;br /&gt;
Formerly known as the '''''&amp;quot;Yeoman&amp;quot;''''', the '''Trebuchet'''  mounts two [[cLRM20]]'s and one [[cLRM15]], making it the most powerful heavy mech missile boat currently available. An excellent [[firesupport]] mech, the Trebuchet is capable of firing a massive volley of 55 missiles at a time. It sports 3 [[CERML]] for medium-close range firesupport. This ridiculous firepower is offset by poor heat management, sacrificing armor, as well as the close-range difficulties.  Slowly [[chain firing]] helps noticeably with the heat issues and provides a stream of missiles impacting your foe. 3 extra tons of [[cLRM]] reloads helps with sustained battlefield presence.  Another saving grace is that while the Trebuchet can't [[Gameplay Tactics#Poptarting|poptart]], it can be used in conjunction with [[NARC]]/[[TAG]] units which also helps with [[flicking]]. The 360 degree torso [[twist]] makes this a particularly mean variant on wide open maps due to ease of [[kiting]] slower heavies and assaults.&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
Good for both longer range fire support and mid-range line battles, the D variant packs a straightforward configuration of 2 [[cERLL]]s, one in each arm, and 2 torso mounted standard range [[ATM9]]s.  [[EOptics]] enhance the accuracy of the lasers, while a [[GECM]] suite provides radar cover, which allows the unit to stay active for missile locking.  An extra ton of armor and two tons of ammo for the ATM's helps extend this asset's presence on the battlefield. Exercise caution when running hot, or risk damaging the 5 [[DHS]]s when firing both lasers as a group; alternate fire is recommended. On paper, this asset cannot out shoot the standard ATM9 Ryoken. However, as a Vulture, it is graced with a 360 degree torso, which allows it to retreat while locking and firing. This allows the asset to maintain the narrow std. ATM arming window of 125-750 m, and only assets that can move faster than 86 kph can hope to close that distance.&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
Almost a brawler's dream come true, the E variant has nearly everything you could ask for in a close range variant; only missing MASC and GECM. The Vulture E carries 2 [[CMPL]]s, 2 [[CERSL]]s, and 2 [[CDSSRM6]]s.  Four tons of reloads on the SRMs allows for liberal missile fire, but the 3 [[DHS]] will struggle to manage your whole arsenal's heat production for long, though. This variant is capable of standing against many other brawler 'Mechs in its weight class and price bracket with an extra 2 tons of [[Armor]] and weaponry, and it will effortlessly bulldoze anything smaller than it in mere seconds as long as there's coolant to spare.&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
A variant capable of seriously ravaging nearly any asset in its weight bracket or lower, the Vulture F fields decent weaponry for long range engagements and absolutely devastating weaponry for close range ones. Long range firepower comes in the form of a single [[CLBX5]] and a single [[CERPPC]] - both allocated to one arm. This weapon variety allows for mixed roles of sniping, light anti-air, [[Battle Armor]] hunting, and fire-support. The F variant's main punch, however, is in its three ammo-hungry [[CDSRM6|Dual SRM 6's]], which can easily blow through armor and savage most light and medium mechs in a single pass. A single [[DHS]] proves to be hardly adequate, so chain-firing the DSRM6s is recommended to lessen the heat load. Three free tons of ammo (usually all used for the DSRM6s) provide some battlefield endurance. It is tempting to think of an SRM boat as variant reliant on splash damage, but the unguided rockets of an [[CDSRM6]] barrage track accurately to the point of aim, and allow the pilot to drill a hole into an enemy's armor. The unlimited torso [[twist]] of this asset allows it to [[Gameplay_Tactics#Twisting_and_Damage_Spreading|spread damage]] all over its body, while it focuses its own damage on a single component.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
Variant G&lt;br /&gt;
Another variation on excellent fire- and anti-air support, the new G variant carries the hallmark dual [[cLRM20]] launchers 1000m Lock Range / 1470m Max Range, supported with 3 [[cUAC2]]'s with a listed range of 1200m, offers a respectable punch. Autocannon accuracy is improved through the [[EOptics]] suite and allows for longer range passive sniping with weapons that don't trace back to their source. Beagle Active Probe or [[BAP]] boosts detection range by 200m giving it a maximum ranger of 1200m, keeping the Vulture G somewhat out of harms way. The final piece in it's arsenal is a [[TAG]] laser, allowing to pick out targets for allies and allowing pilots confident in their aim to guide missile volleys without waiting for a lock. Should a large assault catch you in close range, utilize your 360 torso to walk away while shaking their screen as much as possible with your cLRMs and try and lure them towards your teammates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
Known to its Clan designers as the Mad Dog as a	second-generation upgrade to an	earlier	Clan Coyote OmniMech design. When first seen in the Inner Sphere, however, the Kuritan MechWarriors who first encountered this powerful design saw a different totem within the Mad Dog’s bird-legged stance and narrow, angular torso, and dubbed the ’Mech the Hagetaka— widely translated as Vulture. Originally developed by the Smoke Jaguars in 2963, the Vulture is intended as a support Mech capable of delivering a missile-heavy payload to the target. Some configurations sport heavy direct-fire weaponry such as the Vulture-C, which mounts a pair of Clan Gauss Rifles, one in each arm. While the Vulture is widely produced by virtually all Clans, itis particularly favored by the Hell’s Horses and Ghost Bears.&lt;br /&gt;
&lt;br /&gt;
Notable Pilots - Floodinator - MERC, Nytmare - MERC, NekoWarrior - IS&lt;br /&gt;
&lt;br /&gt;
Date Introduced 2963 during the Era known as &amp;quot;Late Succession War - LosTech&amp;quot; (2901 - 3019) - Unit Role: Missile Boat&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Mad_Dog_%28Vulture%29 BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px style=&amp;quot;text-align:left&amp;quot;&amp;gt;&lt;br /&gt;
File:Vulture_Concept.jpg|High-poly reference model based on the MechWarrior 4 design (Pawel Czarnecki)&lt;br /&gt;
File:Vulture_Concept2.jpg|High-poly reference model based on the traditional design (Pawel Czarnecki)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>Ouch</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Vulture&amp;diff=15126</id>
		<title>Vulture</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Vulture&amp;diff=15126"/>
				<updated>2025-04-11T10:11:23Z</updated>
		
		<summary type="html">&lt;p&gt;Ouch: /* Canon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mech|&lt;br /&gt;
| Image = File:Vulture.png&lt;br /&gt;
| ImageGif = File:Vulture_spin.gif&lt;br /&gt;
| Class = Heavy&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 9&lt;br /&gt;
| Tier = 11&lt;br /&gt;
| Tonnage = 60&lt;br /&gt;
| Speed = 86.4&lt;br /&gt;
| Rotation = 360&lt;br /&gt;
| PitchStand = -34° to +40°&lt;br /&gt;
| PitchCrouch = -34° to +50°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 88 100&lt;br /&gt;
| ArmorT Prime = 51 313&lt;br /&gt;
| Engine Prime = 300 XL&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CMPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLRM15]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 85 100&lt;br /&gt;
| ArmorT A = 55 147&lt;br /&gt;
| Engine A = 300 XL&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSRM2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;11.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 86 100&lt;br /&gt;
| ArmorT B = 51 313&lt;br /&gt;
| Engine B = 300 XL&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HML]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM9#High Explosive|ATM9 (HE)]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[B-Pod]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;7 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 82 600&lt;br /&gt;
| ArmorT C = 49 400&lt;br /&gt;
| Engine C = 300 XL&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLRM20]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLRM15]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 86 900&lt;br /&gt;
| ArmorT D = 55 147&lt;br /&gt;
| Engine D = 300 XL&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM9#Standard|ATM9 (Std)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;11.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 89 400&lt;br /&gt;
| ArmorT E = 58 661&lt;br /&gt;
| Engine E = 300 XL&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CMPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SSRM|CDSSRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;12t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 95 400&lt;br /&gt;
| ArmorT F = 51 313&lt;br /&gt;
| Engine F = 300 XL&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLBX5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[SRM|CDSRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 81 450&lt;br /&gt;
| ArmorT G = 47 484&lt;br /&gt;
| Engine G = 300 XL&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CUAC2]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLRM20]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[TAG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor LRT = 5349&lt;br /&gt;
| Armor CT = 8176&lt;br /&gt;
| Armor B = 4585&lt;br /&gt;
| Armor LRA = 3744&lt;br /&gt;
| Armor LRL = 5502&lt;br /&gt;
| Armor INT = 3301&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.17.4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Vulture''' (Clan designation '''Mad Dog''') is a [[Clan]] [[Heavy Mech]] used primarily in highly specialized fire-support roles. Normally not found on the front lines, Vultures typically circle at the fringes of the battlefield, utilizing their powerful [[Weapons|Weaponry]] to pick off stragglers and cripple stronger opponents. Its moderately heavy [[Armor|armor]] offers adequate protection against most counter-attacks, while unlimited torso rotation allows it to fire at the enemy even during retreat. &lt;br /&gt;
&lt;br /&gt;
Vultures are fairly affordable in regards to other Clan Heavy Mechs, and as such doesn't pack quite as much in terms of Weapons, [[Equipment]] or Armor. However, some Vulture variants are equipped with [[GECM]], allowing them to stalk their prey while enjoying a measure of [[Radar]] invisibility.&lt;br /&gt;
&lt;br /&gt;
Vulture pilots should be aware of the design of the Mech's side torsos. Enemy Battle Armor can land onto them and blast at the cockpit from the side, or crouch down to remain hidden from Vulture teammates trying to blast it off. Additionally, since the majority of variants mount a large portion of their weapons tonnage in the side torsos, they are obvious targets, and likely to be destroyed in the mid-fight. Expert Vulture pilots will manage to defend their lost torso while still applying damage on their foes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&lt;br /&gt;
===Prime===&lt;br /&gt;
The Vulture Prime is the most adaptable of all the Vulture variants, mounting a powerful array of [[Lasers]] backed up at long-range by Torso-mounted Missile launchers. 2 [[cLPL]]s and 2 [[cMPL]]s gives the Prime Variant potent close- to mid-range firepower, and the twin [[cLRM15]]'s give it a respectable long-range punch.  When used with [[EOptics]], the Vulture Prime can barrage foes at long-range, and accurately disable closer enemies with well-placed Laser fire. The 6 [[Double Heat Sink]]s provide barely adequate cooling for the heat generated by the Pulse Lasers, so a pilot must carefully watch his heat levels. A much more expensive alternative to Vulture Prime is the [[Madcat#Prime|Madcat Prime]] which mounts a similar array of LRMs and Lasers, but with increased armor, more equipment, and less maneuverability.&lt;br /&gt;
&lt;br /&gt;
===Variant A - ''&amp;quot;Virgin Supreme&amp;quot;''===&lt;br /&gt;
Informally known as the '''''&amp;quot;Gauss Dog&amp;quot;''''', the Vulture A variant is an excellent long-range fire support configuration.  Armed with twin [[cGauss]] Rifles and with its [[EOptics]] suite, the Vulture is a classic sniper that is capable of inflicting devastatingly precise damage at long-range.  Ideal for crippling slower [[Assault Mechs]], picking off enemy [[Asset_Roles#Missile_Boat|missile boats]]; and with steady aim- it can quickly ground enemy [[Aerospace]]. Four free tons for ammo and an extra ton of [[Armor]] give it considerable longevity on the field, but its two [[cSRM2]]s aren't enough to sustain it in a brawl- as much as to blast a landed [[Battle Armor]] and disrupt foes aim in crucial moments with Chain Fire mode. It's the enemies mistake to focus this mech's side torsos, with it's destruction only comes a loss of one measly [[cSRM2]] launcher, and any destroyed torso can be easily [[Gameplay_Tactics#Twisting_and_Damage_Spreading|hidden]] with this variants protruding center torso and 360 torso [[twist]]. Pilots of this variant should watch for foes that focus on the the real threat of this mech; it's arms- and fast [[Light Mechs]] that can dodge between Gauss shells and shrug off SRM blasts.&lt;br /&gt;
&lt;br /&gt;
===Variant B - ''&amp;quot;Buzzard&amp;quot;''===&lt;br /&gt;
This unit has enormous burst fire power. Mounting one [[CERPPC|Extended Range Particle Projection Cannon]] provides it with a 900 m reach to soften up an opponent, but also generates enormous heat. At 400 m, the twin  [[CHML|Heavy Medium Lasers]] will open up, but produce quite a bit of waste heat which must be carefully managed. Two [[ATM|ATM9 HE]]s come to life at 300m, applying continuous cockpit shake to the target due to the staggered launching pattern. This makes it almost impossible to return fire accurately during a volley. Even with 7 [[DHS|Double Heat Sinks]], one needs to keep an eye on the heat. Alpha striking is not recommended, and once this asset is within 300 m of its target, it should refrain from firing the [[CERPPC]] unless it is absolutely necessary to secure a kill. It is tempting to treat this unit like a pure DPS build, but it isn't capable of constantly applying its damage. ATM launchers with large salvo sizes have a painful delay between trigger pulls, as do [[HML]]s. A better approach is look for opportunities to fire off a salvo of ATMs with a laser burn, and to immediately break for cover in order to recycle your weapons and dissipate a bit of heat. The 360 degree torso range makes this tactic surprisingly easy, as many players will attempt to chase you after you engage, and leading them around a series of blind corners presents the Buzzard with its ideal engagement window: short and angry.&lt;br /&gt;
&lt;br /&gt;
===Variant C - ''&amp;quot;Trebuchet&amp;quot;''===&lt;br /&gt;
Formerly known as the '''''&amp;quot;Yeoman&amp;quot;''''', the '''Trebuchet'''  mounts two [[cLRM20]]'s and one [[cLRM15]], making it the most powerful heavy mech missile boat currently available. An excellent [[firesupport]] mech, the Trebuchet is capable of firing a massive volley of 55 missiles at a time. It sports 3 [[CERML]] for medium-close range firesupport. This ridiculous firepower is offset by poor heat management, sacrificing armor, as well as the close-range difficulties.  Slowly [[chain firing]] helps noticeably with the heat issues and provides a stream of missiles impacting your foe. 3 extra tons of [[cLRM]] reloads helps with sustained battlefield presence.  Another saving grace is that while the Trebuchet can't [[Gameplay Tactics#Poptarting|poptart]], it can be used in conjunction with [[NARC]]/[[TAG]] units which also helps with [[flicking]]. The 360 degree torso [[twist]] makes this a particularly mean variant on wide open maps due to ease of [[kiting]] slower heavies and assaults.&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
Good for both longer range fire support and mid-range line battles, the D variant packs a straightforward configuration of 2 [[cERLL]]s, one in each arm, and 2 torso mounted standard range [[ATM9]]s.  [[EOptics]] enhance the accuracy of the lasers, while a [[GECM]] suite provides radar cover, which allows the unit to stay active for missile locking.  An extra ton of armor and two tons of ammo for the ATM's helps extend this asset's presence on the battlefield. Exercise caution when running hot, or risk damaging the 5 [[DHS]]s when firing both lasers as a group; alternate fire is recommended. On paper, this asset cannot out shoot the standard ATM9 Ryoken. However, as a Vulture, it is graced with a 360 degree torso, which allows it to retreat while locking and firing. This allows the asset to maintain the narrow std. ATM arming window of 125-750 m, and only assets that can move faster than 86 kph can hope to close that distance.&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
Almost a brawler's dream come true, the E variant has nearly everything you could ask for in a close range variant; only missing MASC and GECM. The Vulture E carries 2 [[CMPL]]s, 2 [[CERSL]]s, and 2 [[CDSSRM6]]s.  Four tons of reloads on the SRMs allows for liberal missile fire, but the 3 [[DHS]] will struggle to manage your whole arsenal's heat production for long, though. This variant is capable of standing against many other brawler 'Mechs in its weight class and price bracket with an extra 2 tons of [[Armor]] and weaponry, and it will effortlessly bulldoze anything smaller than it in mere seconds as long as there's coolant to spare.&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
A variant capable of seriously ravaging nearly any asset in its weight bracket or lower, the Vulture F fields decent weaponry for long range engagements and absolutely devastating weaponry for close range ones. Long range firepower comes in the form of a single [[CLBX5]] and a single [[CERPPC]] - both allocated to one arm. This weapon variety allows for mixed roles of sniping, light anti-air, [[Battle Armor]] hunting, and fire-support. The F variant's main punch, however, is in its three ammo-hungry [[CDSRM6|Dual SRM 6's]], which can easily blow through armor and savage most light and medium mechs in a single pass. A single [[DHS]] proves to be hardly adequate, so chain-firing the DSRM6s is recommended to lessen the heat load. Three free tons of ammo (usually all used for the DSRM6s) provide some battlefield endurance. It is tempting to think of an SRM boat as variant reliant on splash damage, but the unguided rockets of an [[CDSRM6]] barrage track accurately to the point of aim, and allow the pilot to drill a hole into an enemy's armor. The unlimited torso [[twist]] of this asset allows it to [[Gameplay_Tactics#Twisting_and_Damage_Spreading|spread damage]] all over its body, while it focuses its own damage on a single component.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
Variant G&lt;br /&gt;
Another variation on excellent fire- and anti-air support, the new G variant carries the hallmark dual [[cLRM20]] launchers 1000m Lock Range / 1470m Max Range, supported with 3 [[cUAC2]]'s with a listed range of 1200m, offers a respectable punch. Autocannon accuracy is improved through the [[EOptics]] suite and allows for longer range passive sniping with weapons that don't trace back to their source. Beagle Active Probe or [[BAP]] boosts detection range by 200m giving it a maximum ranger of 1200m, keeping the Vulture G somewhat out of harms way. The final piece in it's arsenal is a [[TAG]] laser, allowing to pick out targets for allies and allowing pilots confident in their aim to guide missile volleys without waiting for a lock. Should a large assault catch you in close range, utilize your 360 torso to walk away while shaking their screen as much as possible with your cLRMs and try and lure them towards your teammates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
Known to its Clan designers as the Mad Dog as a	second-generation upgrade to an	earlier	Clan Coyote OmniMech design. When first seen in the Inner Sphere, however, the Kuritan MechWarriors who first encountered this powerful design saw a different totem within the Mad Dog’s bird-legged stance and narrow, angular torso, and dubbed the ’Mech the Hagetaka— widely translated as Vulture. Originally developed by the Smoke Jaguars in 2963, the Vulture is intended as a support Mech capable of delivering a missile-heavy payload to the target. Some configurations sport heavy direct-fire weaponry such as the Vulture-C, which mounts a pair of Clan Gauss Rifles, one in each arm.&lt;br /&gt;
&lt;br /&gt;
Notable Pilots - Floodinator - MERC, Nytmare - MERC, NekoWarrior - IS&lt;br /&gt;
&lt;br /&gt;
Date Introduced 2963 during the Era known as &amp;quot;Late Succession War - LosTech&amp;quot; (2901 - 3019) - Unit Role: Missile Boat&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Mad_Dog_%28Vulture%29 BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px style=&amp;quot;text-align:left&amp;quot;&amp;gt;&lt;br /&gt;
File:Vulture_Concept.jpg|High-poly reference model based on the MechWarrior 4 design (Pawel Czarnecki)&lt;br /&gt;
File:Vulture_Concept2.jpg|High-poly reference model based on the traditional design (Pawel Czarnecki)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>Ouch</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=File:UserControlMap.png&amp;diff=15105</id>
		<title>File:UserControlMap.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=File:UserControlMap.png&amp;diff=15105"/>
				<updated>2025-03-13T16:32:57Z</updated>
		
		<summary type="html">&lt;p&gt;Ouch: Ouch uploaded a new version of File:UserControlMap.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;2018 Revision for game version 0.9.1 by ouch &amp;amp; ~SJ~fire-hound&lt;/div&gt;</summary>
		<author><name>Ouch</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=File:UserControlMap.png&amp;diff=15104</id>
		<title>File:UserControlMap.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=File:UserControlMap.png&amp;diff=15104"/>
				<updated>2025-03-13T16:25:07Z</updated>
		
		<summary type="html">&lt;p&gt;Ouch: Ouch uploaded a new version of File:UserControlMap.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;2018 Revision for game version 0.9.1 by ouch &amp;amp; ~SJ~fire-hound&lt;/div&gt;</summary>
		<author><name>Ouch</name></author>	</entry>

	<entry>
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		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Main_Page&amp;diff=15089"/>
				<updated>2025-03-02T20:52:11Z</updated>
		
		<summary type="html">&lt;p&gt;Ouch: added in game F5-F8 pic&lt;/p&gt;
&lt;hr /&gt;
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* [[Novellas]]&lt;br /&gt;
* [[Map Editing|Custom Map Making]]}}&lt;br /&gt;
{{ContentCell|25%|Additional Information|&lt;br /&gt;
* [[Troubleshooting]]&lt;br /&gt;
* [[Joystick Guide|Joystick Setup]]&lt;br /&gt;
* [[MWLL Performance Guide|Performance Guide]]&lt;br /&gt;
* [[Maps]]&lt;br /&gt;
* [[:Category:Equipment|Equipment]]&lt;br /&gt;
* [[Weapons]]&lt;br /&gt;
** [[Ballistic Weapons]]&lt;br /&gt;
** [[Missile Weapons]]&lt;br /&gt;
** [[Energy Weapons]]&lt;br /&gt;
** [[Air Weapons]]&lt;br /&gt;
** [[Automated Weapons]]&lt;br /&gt;
* [[:Category:Gameplay Concepts|Gameplay Concepts]]&lt;br /&gt;
* [[Special:AllPages|Index of All Pages]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
{{ContentCell|100%|How You Can Help|{{Template:Main Page - Editing}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ouch</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=File:Communication.jpg&amp;diff=15088</id>
		<title>File:Communication.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=File:Communication.jpg&amp;diff=15088"/>
				<updated>2025-03-02T20:42:56Z</updated>
		
		<summary type="html">&lt;p&gt;Ouch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ouch</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Sandbox2_Tips&amp;diff=15069</id>
		<title>Sandbox2 Tips</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Sandbox2_Tips&amp;diff=15069"/>
				<updated>2025-02-20T11:23:29Z</updated>
		
		<summary type="html">&lt;p&gt;Ouch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Saving Your Work'''&lt;br /&gt;
&lt;br /&gt;
It's important that you set up the editor to save your work, as for some unknown reason Cryengine always has a tendency to crash at the wrong times.&lt;br /&gt;
For that fact, just about all Game editors crash for one reason or another.&lt;br /&gt;
Click on Tools in the top menu bar, then Preferences, General Settings, Files. Check Backup on Save.&amp;lt;br /&amp;gt;&lt;br /&gt;
Then look at Auto Backup.&lt;br /&gt;
You can set the editor to AutoSave or to Remind you to Save. Either of these options allows you to set whatever time works for you.&amp;lt;br /&amp;gt;&lt;br /&gt;
Note on using the Remind To Save - When it does pop up on the screen save your work before time comes for it to remind you again or it may mess up a bit.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
While you are in the Preferences go to General Settings - Undo. Reduce the amount of Undo Levels from 50 down to 5 - 10, as this will conserve memory helping to reduce the crashes.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Auto Backup&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:backup.jpg]] [[File:undo settings.jpg|right]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Quick Tip'''&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:memory tip.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Aligning objects'''&lt;br /&gt;
&lt;br /&gt;
Although not really a hidden feature and even briefly mentioned in the official&lt;br /&gt;
CryENGINE documentation, the object alignment shortcuts are easily overlooked.&lt;br /&gt;
There are two very convenient shortcuts which will allow you to place an object&lt;br /&gt;
exactly where you want it with a single mouse click, without unnecessary adjustment&lt;br /&gt;
of position and rotation.&lt;br /&gt;
&lt;br /&gt;
  ''Those shortcuts are;   Shift + Ctrl + left-click and Shift + Ctrl + Alt + left-click.''&lt;br /&gt;
&lt;br /&gt;
With an object selected and in the object movement mode, simply keep the Shift and Ctrl keys pressed and left-click anywhere in the perspective view to place your object. This looks like a rather simple feature, but it is extremely useful when aligning objects with each other or the terrain. Let's say you have to stack a couple of crates on top of each other in your level. Doing it manually would require you to first align a crate on the x and y axes of another crate and then adjust the z axis value until it fis exactly. This is time consuming and certainly not a fun task to do. By using the object alignment shortcuts, however, you can easily stack ten or more crates on top of each other in a matter of seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The extended version of this shortcut (Shift + Ctrl + Alt) is even more useful in complex setups, since it will also align the object to the surface normal of the target object or the terrain position clicked. Placing a rock object naturally onto the side of a mountain becomes very easy when the extended alignment shortcuts are used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The pivot position of the currently selected object will be used to align it to the normal of the surface clicked. This works for terrain as well as for complex assets with a high polygon count.&lt;br /&gt;
Multiple objects easily aligned by using the alignment shortcuts. Being able to quickly align objects with each other will save you a lot of time in everyday-productive situations.&lt;br /&gt;
Object alignment: The object alignment shortcuts Shift + Ctrl + left-click   and    Shift + Ctrl + Alt + left-click make it easy to align objects to each other or with the terrain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Creating a GROUP from a series of objects for use later on another map is a time saver. The problem is all info is saved including its location on the map from which it came which may not correspond to the location you wish to place it. No need to search out the group as once you Load the Group, it is already selected, now be sure you are in the Move Mode, then while holding down the Ctrl+Shift click anywhere on the terrain and instantly it shows up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Having a hard time finding or selecting a item? With Show/Hide Helpers turned on Press the space bar this will highlight every item with a small 3d box and a name you can now click on the box for your selection. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Reset Editor'''&lt;br /&gt;
&lt;br /&gt;
This is a quick tutorial for you who can't create a river, or you can't see any shapes, or you can't get the editor looking like you want... All you need to do is to reset Editor settings.&lt;br /&gt;
&lt;br /&gt;
 Run-regedit Find Sandbox2 in delete it... All settings should be restarted &lt;br /&gt;
&lt;br /&gt;
''Computer\HKEY_CURRENT_USER\Software\Crytek\Sandbox 2''   &amp;lt;== Delete&lt;br /&gt;
 &lt;br /&gt;
Re-boot computer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Sandbox 2 Hotkeys.jpg]]&lt;/div&gt;</summary>
		<author><name>Ouch</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=File:Sandbox_2_Hotkeys.jpg&amp;diff=15068</id>
		<title>File:Sandbox 2 Hotkeys.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=File:Sandbox_2_Hotkeys.jpg&amp;diff=15068"/>
				<updated>2025-02-20T11:17:43Z</updated>
		
		<summary type="html">&lt;p&gt;Ouch: Shortcuts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shortcuts&lt;/div&gt;</summary>
		<author><name>Ouch</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Angel_ECM&amp;diff=15059</id>
		<title>Angel ECM</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Angel_ECM&amp;diff=15059"/>
				<updated>2025-02-12T11:39:34Z</updated>
		
		<summary type="html">&lt;p&gt;Ouch: /* Canon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview &amp;amp; Gameplay==&lt;br /&gt;
&lt;br /&gt;
'''AECM''', or '''Angel ECM''', is an experimental advanced version of the Guardian ECM ([[GECM]]) Suite. It does NOT protect the equipped [[asset]] itself. Instead, it provides ECM cover to all friendly units within 300m. Angel ECM slows enemy [[Radar#Lock_On|missile locks]] and reduces the [[radar signature]] of covered units by 600m, far superior to Guardian ECM's 500m reduction. &lt;br /&gt;
&lt;br /&gt;
Additionally, and critically, AECM provides NARC cover for itself and friendlies within 300m: &lt;br /&gt;
* NARCs fired on units under the umbrella will never activate&lt;br /&gt;
* An already active NARC will be ineffective while the unit it is on is under AECM cover&lt;br /&gt;
* TAG designation time might be affected&lt;br /&gt;
&lt;br /&gt;
Assets with Angel ECM don't receive any benefit from other Angel ECM assets within 300m, unless their radar is [[Passive Radar|passive]].&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
When an asset with AECM first powers up, the AECM will not appear to be on. Cycling the asset's radar to passive and then back to active will make the AECM effect appear on the user's radar. This is not necessary, however, because even if the AECM effect does not appear, so long as the radar is active, the AECM will be working.&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The Angel ECM Suite is an advanced version of the Guardian ECM Suite operating on a broader spectrum and greatly advances ECM technology on the battlefield. Development of the Angel began in the Draconis Combine shortly after the Battle of Luthien, but despite assistance from ComStar, cost overruns and internal problems within both powers kept it in its experimental stages for a long time and delayed its widespread deployment. Clan Goliath Scorpion, having learned of the Angel's development, started copying the technology to create their own version. The Angel counters Beagle and Bloodhound probes. Artemis and Streak fire-control systems, NARC missile beacons, C3 computers, the Clan Watchdog probe and Clan Targeting computers.&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Angel_ECM_Suite BattleTech reference]&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
The following assets equip AECM:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px; max-height: 500px; max-width:510px&amp;quot;&amp;gt;&lt;br /&gt;
{| class= &amp;quot;filterable sortable hoverTable statTable stickyCol stickyHead&amp;quot;&lt;br /&gt;
|- style=&amp;quot;height:70px;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unfilterable&amp;quot; style=&amp;quot;width: 160px; left:0; z-index:99999&amp;quot; | '''Asset'''&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;white-space:nowrap; width:100px&amp;quot; | '''Type''' &amp;lt;!-- filter instead of sorting--&amp;gt;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;white-space:nowrap; width:100px&amp;quot; | '''Faction''' &amp;lt;!-- filter instead of sorting--&amp;gt;&lt;br /&gt;
! class=&amp;quot;unfilterable&amp;quot; data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 70px;&amp;quot; |'''Tons'''&lt;br /&gt;
|-&lt;br /&gt;
![[Raven|Raven G ]]&lt;br /&gt;
||Mech||IS||35&lt;br /&gt;
|-&lt;br /&gt;
![[Hellhound|Hellhound B]]&lt;br /&gt;
||Mech||CL||50&lt;br /&gt;
|-&lt;br /&gt;
![[Blacklanner|Blacklanner C ]]&lt;br /&gt;
||Mech||CL||55&lt;br /&gt;
|-&lt;br /&gt;
![[Argus|Argus C ]]&lt;br /&gt;
||Mech||IS||60&lt;br /&gt;
|-&lt;br /&gt;
![[Rifleman|Rifleman D ]]&lt;br /&gt;
||Mech||IS||60&lt;br /&gt;
|-&lt;br /&gt;
![[Loki|Loki D ]]&lt;br /&gt;
||Mech||CL||65&lt;br /&gt;
|-&lt;br /&gt;
![[Loki|Loki G ]]&lt;br /&gt;
||Mech||CL||65&lt;br /&gt;
|-&lt;br /&gt;
![[Avatar|Avatar G ]]&lt;br /&gt;
||Mech||IS||70&lt;br /&gt;
|-&lt;br /&gt;
![[Masakari|Masakari B ]]&lt;br /&gt;
||Mech||CL||85&lt;br /&gt;
|-&lt;br /&gt;
![[Masakari|Masakari F ]]&lt;br /&gt;
||Mech||CL||85&lt;br /&gt;
|-&lt;br /&gt;
![[Sunder|Sunder D ]]&lt;br /&gt;
||Mech||IS||90&lt;br /&gt;
|-&lt;br /&gt;
![[Atlas|Atlas B ]]&lt;br /&gt;
||Mech||IS||100&lt;br /&gt;
|-&lt;br /&gt;
![[Hephaestus|Hephaestus Prime ]]&lt;br /&gt;
||Vehicle||CL||30&lt;br /&gt;
|-&lt;br /&gt;
![[Hephaestus|Hephaestus C ]]&lt;br /&gt;
||Vehicle||CL||30&lt;br /&gt;
|-&lt;br /&gt;
![[Chevalier|Chevalier A ]]&lt;br /&gt;
||Vehicle||IS||35&lt;br /&gt;
|-&lt;br /&gt;
![[Demolisher|Demolisher D ]]&lt;br /&gt;
||Vehicle||IS||80&lt;br /&gt;
|-&lt;br /&gt;
![[Huitzilopochtli|Huitzilopochtli F ]]&lt;br /&gt;
||Vehicle||CL||85&lt;br /&gt;
|-&lt;br /&gt;
![[Behemoth|Behemoth F ]]&lt;br /&gt;
||Vehicle||IS||100&lt;br /&gt;
|-&lt;br /&gt;
![[Mars|Mars D ]]&lt;br /&gt;
||Vehicle||CL||100&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Version tag | Width = 500px | Version143=0.14.3}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
{{Template:Navbox Equipment}}&lt;/div&gt;</summary>
		<author><name>Ouch</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Locust_IIC&amp;diff=15047</id>
		<title>Locust IIC</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Locust_IIC&amp;diff=15047"/>
				<updated>2025-01-06T10:46:35Z</updated>
		
		<summary type="html">&lt;p&gt;Ouch: /* Variant C */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mech|&lt;br /&gt;
| Image = File:LocustIIC.png&lt;br /&gt;
| ImageGif = File:LocustIIC_spin.gif&lt;br /&gt;
| Class = Light&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 2&lt;br /&gt;
| Tier = 4&lt;br /&gt;
| Tonnage = 25&lt;br /&gt;
| Speed = 130&lt;br /&gt;
| SpeedWithMasc = 181&lt;br /&gt;
| Rotation = 360&lt;br /&gt;
| PitchStand =  -9° to +35°&lt;br /&gt;
| PitchCrouch =  -9° to +45°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 35 750&lt;br /&gt;
| ArmorT Prime = 27 739&lt;br /&gt;
| Engine Prime = 200 Standard&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x [[CERSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 33 050&lt;br /&gt;
| ArmorT A = 27 739&lt;br /&gt;
| Engine A = 200 Standard&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM3|ATM3 (HE)]]&lt;br /&gt;
&amp;lt;li&amp;gt;6x [[HMG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 34 400&lt;br /&gt;
| ArmorT B = 25 779&lt;br /&gt;
| Engine B = 200 Standard&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM3|ATM3 (ER)]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[cNARC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 34 100&lt;br /&gt;
| ArmorT C = 25 779&lt;br /&gt;
| Engine C = 200 Standard&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HML]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERML]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 31 800&lt;br /&gt;
| ArmorT D = 25 779&lt;br /&gt;
| Engine D = 200 Standard&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[LRM5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 32 500&lt;br /&gt;
| ArmorT E = 23 934&lt;br /&gt;
| Engine E = 200 Standard&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x [[CSPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 33 800&lt;br /&gt;
| ArmorT F = 27 739&lt;br /&gt;
| Engine F = 200 Standard&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 35 300&lt;br /&gt;
| ArmorT G = 25 779&lt;br /&gt;
| Engine G = 200 Standard&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Pods = RE&lt;br /&gt;
| Armor H = 1380&lt;br /&gt;
| Armor CT = 3709&lt;br /&gt;
| Armor LRT = 2296&lt;br /&gt;
| Armor B = 2119&lt;br /&gt;
| Armor LRA = 1960&lt;br /&gt;
| Armor RE = 1845&lt;br /&gt;
| Armor LRL = 3179&lt;br /&gt;
| Armor INT = 1908&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.17.4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Locust IIC''' is a highly maneuverable [[Clan]] [[Light Mech]]. While it carries considerably low [[armor]] for a light mech, it makes up for this with its high movement speed, 360° Torso yaw and many hit-and-run weapon loadouts. All Locusts have standard [[engines]], which makes it possible to survive longer on the battlefield than XL engine mechs when one of the side torsos gets destroyed. Care should be taken piloting this mech from the top of a hill, one of the few occasions where the poor downward torso pitch is noticeable and renders the Locust unable to fire at enemies below it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&lt;br /&gt;
===Prime===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
The role of a striker mech is to lay down hurt to the enemy while some other friendly unit is taking the damage. Should your damage tanking mate fall victim to it, make sure to implement your escape route with haste while laying down laser fire. Having said that, let it be known that the [[CERSL|Clan Extended Range Small Laser]] has the damage profile nearly equaling that of the [[ML|standard medium laser]] (5:7 damage per hit) we see across the Inner Sphere. This in effect means, the Prime has about 3 and a half medium lasers worth of pinpoint damage which makes dismembering other light mechs its specialty. Not bad, right? Now get in the mech and ''go get'em tiger!'' The [[BAP]] will provide extra 200m of detection range and the [[iJJ]] ease hasty departures behind massive obstacles, should the need for that suddenly arise.&lt;br /&gt;
&lt;br /&gt;
===Variant A - ''&amp;quot;Al-Azif&amp;quot;''===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
Let the thunder of your 6 [[HMG|Heavy Machine Guns]] strike fear into your opponents while your [[ATM3|ATM3 - High Explosive]] missiles crash into their weakening armor without pause. An exclusive close range and very mobile brawler using its [[iJJ|Improved Jump Jets]], this high DPS Locust can seriously wreck unaware or occupied enemies. Tanks and hovercrafts are prime targets for the [[HMG]]s as they get a healthy [[Damage_Types|damage]] modifier from its light kinetic rounds. Smart use of its [[iJJ]]s allows you to hunt down wounded retreating mechs or avoiding an enemy alpha attack that would cripple your light armor. Running into an ongoing battle, aggravating larger mechs and double-backing towards friendly lines while taunting them with [[HMG]] and [[ATM|ATMHE]] fire is a favorite Al-Azif pilot tactic.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
A long range skirmisher, the wise Locust B pilot will stay far from the front-lines and engage their target at range. Sporting a [[ATM|Advanced Tactical Missile 3(ER)]] and a [[cERLL|Clan Extended Range Large Laser]], this variant can spit out missles every second punctuated by accurate long range laser shots. One advanced tactic used by the B pilot is to lock onto a target, firing and immediately [[Gameplay_Tactics#Flicking|Flicking]] your target piper as far away as possible from your target to curve the volley. The majority of the missiles will arc high above obstacles that normally would have blocked the volley, slamming successfully into your foe. To assist your teammates use your speed and agility to move in just under the 700 meter range to release a [[CNARC|Narc]] on your oppenents.&lt;br /&gt;
&lt;br /&gt;
===Variant C ===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
Equipped with energy weapons for battlefield endurance, the C variant can cut into enemy armor with its twin [[ERML|Extended Range Medium Lasers]] at range. Once the range drops, double your damage with your [[HML|Heavy Medium Laser]] to give other light mechs a wake-up call that you're packing some serious alpha punches. A steady handed pilot is required to maximize the potential of this Locust as well as using the [[JJ|jumpjets]] to help dodge incoming fire.&lt;br /&gt;
&lt;br /&gt;
===Variant D - ''&amp;quot;Daisy&amp;quot;''===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
A fire-support variant with three [[LRM|cLRM5]] Launchers. Utilize chain-fire and their rapid cycle time to deliver constant [[screenshake]]. Able to join in with brawler teammates with its 10m minimum range and twin [[CSPL|CSPLs]], but should use speed and [[JJ|jumpjets]] to maintain positioning and avoid being focused down. Not recommended against other starters, since their speed will make most LRMs miss.&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
The urgent surgeon's plan: Turn off your radar, locate your victim visually and engage [[MASC]]. Swoop down on your opponent and open up with all five [[CSPL|Clan small pulse lasers]] to accurately remove their appendages.&lt;br /&gt;
Should your skill and luck serve you well, you'll soon have to deal with a relatively (h)armless victim. Yet if overwhelmed, engage [[MASC]] and sprint away towards safety. The 2 [[DHS]] will struggle to deal with continual firing and mascing so learn your striker well. Note your escape routes as this variant lacks jumpjets and is the lightest armored Locust.&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
With moderate motion augmenting equipment in the form of [[JJ]] this unit still can traverse obstacles off limits to many vehicles short of the flying class. The [[CSRM4]] launcher provides a break from the strain the single [[DHS]] will suffer from the [[HSL|Heavy Small Laser quartet]]. Should the environment be harsh enough, splitting the lasers in two firing groups might prove both smart and wise. No spare reloads for the missile launcher means taking care that the majority of salvos count. A striker at the heart, can brawl in a pinch, but only against light opposition not prepared to meet a brawler. If in battle, rather seek departure routes instead of too many likely victims.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
Utilizing [[EOptics]] to locate your target &amp;amp; survey the field, then dash in and unleash your dual [[CSSRM|CSSRM4]] with it's high burst DPS capability, quick lock on time and fast reload or as a Jump Sniper with the [[IJJ|Improved Jump Jets]]. Two [[CERSL]] provide a punch at the same range 450m, good for finishing off crippled units and fighting off BA. Use this units speed and run in groups.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Locust IIC was added in version 0.11.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
One of the best-known BattleMechs in the Inner Sphere for its low production and operation costs, the Locust is also well known in the Clans. In 2832, Clan Mongoose unleashed an upgraded version of the venerable 'Mech on the Clans, known as the Locust IIC. The speedy design complemented Mongoose tactics, enabling them to win many Trials. When Clan Smoke Jaguar absorbed the Mongooses, they became the owners of the production line on Circe. This subsequently fell to Clan Jade Falcon following the de facto annihilation of the Jaguars. In addition to those three Clans, Clan Wolf has often used the Locust IIC as a garrison unit. Since it is a second-line unit Inner Sphere MechWarriors rarely see it in action. Notable Pilots - [CJF} Dead Salmon -MERC, ~SJ~ Red -CL, Spooky -MERC&lt;br /&gt;
&lt;br /&gt;
Date Introduced 2832 during the Era known as &amp;quot;Early Succession War&amp;quot; (2781 - 2900) - Unit Role: Stricker&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Locust_IIC BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>Ouch</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Uller&amp;diff=14941</id>
		<title>Uller</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Uller&amp;diff=14941"/>
				<updated>2024-11-30T11:54:55Z</updated>
		
		<summary type="html">&lt;p&gt;Ouch: /* Canon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mech|&lt;br /&gt;
| Image = File:Uller.png&lt;br /&gt;
| ImageGif = File:Uller_spin.gif&lt;br /&gt;
| Class = Light&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 3&lt;br /&gt;
| Tier = 4&lt;br /&gt;
| Tonnage = 30&lt;br /&gt;
| Speed = 97.2&lt;br /&gt;
| SpeedWithMasc = 136&lt;br /&gt;
| Rotation = 280&lt;br /&gt;
| PitchStand = -35° to +40°&lt;br /&gt;
| PitchCrouch = -35° to +49°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 42 400&lt;br /&gt;
| ArmorT Prime = 29 853&lt;br /&gt;
| Engine Prime = Starfire 180 XL&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLBX5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 43 500&lt;br /&gt;
| ArmorT A = 28 271&lt;br /&gt;
| Engine A = Starfire 180 XL&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[B-Pod]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 45 500&lt;br /&gt;
| ArmorT B = 29 853&lt;br /&gt;
| Engine B = Starfire 180 XL&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC20]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CERSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 45 800&lt;br /&gt;
| ArmorT C = 29 853&lt;br /&gt;
| Engine C = Starfire 180 XL&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CMPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HMG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 48 000&lt;br /&gt;
| ArmorT D = 28 271&lt;br /&gt;
| Engine D = Starfire 180 XL&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 41 700&lt;br /&gt;
| ArmorT E = 29 853&lt;br /&gt;
| Engine E = Starfire 180 XL&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CSPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CDSRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 43 000&lt;br /&gt;
| ArmorT F = 28 271&lt;br /&gt;
| Engine F = Starfire 180 XL&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSSRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSSRM2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 44 100&lt;br /&gt;
| ArmorT G = 28 271&lt;br /&gt;
| Engine G = Starfire 180 XL&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLRM15]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[B-Pod]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Armor H = 1380&lt;br /&gt;
| Armor LRT = 3071&lt;br /&gt;
| Armor CT = 4542&lt;br /&gt;
| Armor B = 2596&lt;br /&gt;
| Armor LA = 2535&lt;br /&gt;
| Armor RA = 2968&lt;br /&gt;
| Armor LRL = 3028 &lt;br /&gt;
| Armor INT = 1817&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.16.1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Uller''' ('''Kit Fox''') is a [[Clan]] [[Light Mech]] which emphasizes firepower over mobility compared to other starting and second [[Rank]] choices. Defensive torso twisting and situational awareness are the keys to maximizing its effectiveness, due to the combination of comparatively lower speed and arm-mounted weapons. A skilled Uller pilot can wreak havoc on other lights, or punch well above their weight in larger battles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gameplay Hints==&lt;br /&gt;
===Overview===&lt;br /&gt;
As a [[glass cannon]], the Uller demands cautious play. An Uller pilot needs to quickly identify winning matchups and weakened targets that can be dispatched with its massive firepower. While it's less maneuverable than most of its competitors, it remains armored and agile enough to dive in on targets of opportunity and survive. Choose your engagements wisely, and always have an escape route planned before committing to a team fight. Above all, stay on the move, or else your [[arms]] won't be attached for very long. The Uller is a great choice if you're confident in your aim and [[awareness]], offering pure performance over economy or flexibility.&lt;br /&gt;
&lt;br /&gt;
===Prime===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
Generalist capable of taking on almost any competitor. Alpha strike and twist to preserve your arms, use the SRM6 to disrupt your opponent's aim.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
Powerful sniper, devastating if fielded early. Keep your sensors passive and reposition between salvos to avoid return fire.&lt;br /&gt;
&lt;br /&gt;
===Variant B - ''&amp;quot;Badger&amp;quot;''===&lt;br /&gt;
Unmatched short-range firepower with [[Guardian ECM]] to enable risky plays. Be patient and wait for a good target, be prepared to flee as soon as your arm starts taking damage.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
Punishing [[DPS]] with [[MASC]] to facilitate [[hit-and-run]] tactics. Use your extra speed to attack vulnerable flanks and other targets of opportunity.&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
Anti-missile support with decent long-range weapons. Stay near high-value friendlies to protect them.&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
Dedicated brawler with excellent DPS. Effective counter-pick for vehicles and Battle Armor.&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
Burst damage build, thrives in urban environments. Treat the Streak SRMs as your main weapons.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
Missile support build, useful for indirect fire and defending rough terrain unsuited to an otherwise superior [[Ares]] Prime.&lt;br /&gt;
&lt;br /&gt;
==Comparisons==&lt;br /&gt;
[[Commando]] - Tougher and more agile, similar builds but with less weapon tonnage. Tricky but often favorable matchup.&lt;br /&gt;
&lt;br /&gt;
[[Anubis]], [[Owens]], [[Locust IIC]], [[Solitaire]] - Don't chase these, just shield your arms and return fire to ward them off. These pilots want to [[kite]] you forever, using their mobility to avoid return fire until your arms are removed.&lt;br /&gt;
&lt;br /&gt;
[[Osiris]], [[Raven]] - Favorable matchups, lacking distinct advantages to leverage in most cases. Beware of pilots with defensive torso twisting skills.&lt;br /&gt;
&lt;br /&gt;
[[Chevalier]] - Tougher and equally dangerous, bring [[Damage_Types|Light Kinetic]] weapons or wait for an opportunity to blast through its side armor.&lt;br /&gt;
&lt;br /&gt;
[[Harasser]], [[Hephaestus]] - Dangerous combination of weapons and speed, but even more fragile. Avoid their weapons until you can close in to guarantee a kill.&lt;br /&gt;
&lt;br /&gt;
[[Mithras]] - Equal or superior firepower, but also quite vulnerable. Approach with caution; corner it and rip through a side if possible.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px style=&amp;quot;text-align:left&amp;quot;&amp;gt;&lt;br /&gt;
File:Uller_old.jpg|Original design of the Uller (ca. 0.3.0)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The Kit Fox is a light Clan OmniMech with long-range combat as a primary focus, earning it the Inner Sphere codename of Uller, after the Norse god of archery. The Kit Fox was another light OmniMech designed by Clan Cloud Cobra, and was first produced in 2890 with the aid of new resources coming from the Tanite Worlds. Rather than emphasize speed, the Kit Fox emphasizes armor and firepower, complementary to the role of the Fire Moth.&lt;br /&gt;
&lt;br /&gt;
Date Introduced 2890 during the Era known as &amp;quot;Early Succession War&amp;quot; (2781 - 2900) - Unit Role: Sniper&lt;br /&gt;
 &lt;br /&gt;
[http://www.sarna.net/wiki/Kit_Fox BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
Notable Pilots -  Rask666, Leeko, Rogue_One, ~SJ~ Crush_Libs, OptimusShr&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>Ouch</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Hyper-Velocity_AutoCannons&amp;diff=14876</id>
		<title>Hyper-Velocity AutoCannons</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Hyper-Velocity_AutoCannons&amp;diff=14876"/>
				<updated>2024-08-26T12:41:37Z</updated>
		
		<summary type="html">&lt;p&gt;Ouch: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Hyper-Velocity AutoCannon''' (HVAC) is a modernization of the standard [[AutoCannon]] line-up. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&amp;lt;!--WIP--&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;HVACs improve upon ACs of the same caliber by offering longer range and a slightly higher bullet velocity, for example, the HVAC2 has a range of 1500m, compared to the AC2's range of 1000m. Only [[Inner Sphere]] units use the HVAC weapon system.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;HVACs currently come in the /2 and /10 calibers. There is no HVAC equivalent to the AC20 in MWLL, and HVAC5 can only be found on the Behemoth &amp;quot;F&amp;quot; Tank, Orion &amp;quot;D&amp;quot; and Enfield &amp;quot;G&amp;quot; as for all others it hasn't been implemented in game due to it being redundant to the [[Light Gauss]] in role and performance.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon Stats==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class= &amp;quot;sortable hoverTable statTable stickyCol&amp;quot;&lt;br /&gt;
|- style=&amp;quot;height:70px;&amp;quot;&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 90px; position: sticky; position: -webkit-sticky; left:0; z-index: 999;&amp;quot; | '''Weapon'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 70px&amp;quot; | '''Max Range''' &amp;lt;!-- calculated and/or approximated max range to cause damage --&amp;gt;&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 70px&amp;quot; | '''Dmg Drop&amp;lt;br&amp;gt;Range'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 70px&amp;quot; | '''Dmg Drop&amp;lt;br&amp;gt;/m'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 80px&amp;quot; | '''Hit Damage&amp;lt;wbr/&amp;gt;/Shot''' &amp;lt;!-- Shot is the minimum amount of ammo/beams one can shoot--&amp;gt;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width: 100px; padding: 5px;&amp;quot; | '''[[Damage types|Damage&amp;lt;br&amp;gt;Type]]'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 80px&amp;quot; | '''Splash Damage&amp;lt;wbr/&amp;gt;/Shot''' &amp;lt;!-- Shot is the minimum amount of ammo/beams one can shoot--&amp;gt;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width: 100px; padding: 5px;&amp;quot; | '''[[Damage types|Damage&amp;lt;br&amp;gt;Type]]'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 80px&amp;quot; | '''Sec. Splash&amp;lt;br&amp;gt;Damage&amp;lt;wbr/&amp;gt;/Shot'''&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width: 100px; padding: 5px;&amp;quot; | '''Sec.&amp;lt;br&amp;gt;[[Damage types|Damage Type]]'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 100px&amp;quot; | '''Splash Radius'''&amp;lt;br&amp;gt;(prm/sec)&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 80px&amp;quot; | '''Shots&amp;lt;br&amp;gt;/min''' &amp;lt;!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) --&amp;gt;&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 70px&amp;quot; | '''Sustained&amp;lt;br&amp;gt;[[DPS]]''' &amp;lt;!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)--&amp;gt;&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 70px&amp;quot; | '''Speed&amp;lt;br&amp;gt;(m/s)'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 70px&amp;quot; | '''[[Heat]]&amp;lt;br&amp;gt;/Shot'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 70px&amp;quot; | '''Ammo&amp;lt;br&amp;gt;/ton''' &amp;lt;!-- Half ton ammo treated as one ton --&amp;gt;&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 70px&amp;quot; | '''Ammo cost&amp;lt;br&amp;gt;/ton'''&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | '''HVAC2'''&lt;br /&gt;
| ~1500m&lt;br /&gt;
| 1500m&lt;br /&gt;
| 10&lt;br /&gt;
| Data-sort-value=&amp;quot;276&amp;quot; | 12 x 23&lt;br /&gt;
| Light Kinetic&lt;br /&gt;
| Data-sort-value=&amp;quot;276&amp;quot; | 12 x 23&lt;br /&gt;
| Light Kinetic&lt;br /&gt;
| Data-sort-value=&amp;quot;60&amp;quot; | 12 x 5&lt;br /&gt;
| Frag&lt;br /&gt;
| 0.5m / 1.0m&lt;br /&gt;
| 8.8&lt;br /&gt;
| 112&lt;br /&gt;
| 3500&lt;br /&gt;
| 25&lt;br /&gt;
| 360&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | '''HVAC5'''&lt;br /&gt;
| ~1400m&lt;br /&gt;
| 1300m&lt;br /&gt;
| 10&lt;br /&gt;
| Data-sort-value=&amp;quot;480&amp;quot; | 24 x 20&lt;br /&gt;
| Light Kinetic&lt;br /&gt;
| Data-sort-value=&amp;quot;480&amp;quot; | 24 x 20&lt;br /&gt;
| Light Kinetic&lt;br /&gt;
| Data-sort-value=&amp;quot;1920&amp;quot; | 24 x 80&lt;br /&gt;
| Frag&lt;br /&gt;
| 0.8m / 2.0m&lt;br /&gt;
| 8.0&lt;br /&gt;
| 193&lt;br /&gt;
| 2800&lt;br /&gt;
| 72&lt;br /&gt;
| 480&lt;br /&gt;
| 750&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | '''HVAC10'''&lt;br /&gt;
| 955m&lt;br /&gt;
| 950m&lt;br /&gt;
| 100&lt;br /&gt;
| Data-sort-value=&amp;quot;225&amp;quot; | 225&lt;br /&gt;
| Heavy Kinetic&lt;br /&gt;
| Data-sort-value=&amp;quot;225&amp;quot; | 225&lt;br /&gt;
| Energy&lt;br /&gt;
| Data-sort-value=&amp;quot;550&amp;quot; | 550&lt;br /&gt;
| Frag&lt;br /&gt;
| 1.45m / 2.8m&lt;br /&gt;
| 22.5&lt;br /&gt;
| 199&lt;br /&gt;
| 1800&lt;br /&gt;
| 34&lt;br /&gt;
| 22&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Version tag | Width = 1820px |Version149=0.14.9}}&lt;br /&gt;
&lt;br /&gt;
==Gameplay &amp;amp; Hints==&lt;br /&gt;
&amp;lt;!--WIP--&amp;gt;&lt;br /&gt;
===HVAC2===&lt;br /&gt;
*Fires bursts of 12 projectiles dealing [[Damage Types| Light Kinetic damage]] offering bonus damage against against [[Vehicles]] and [[Aerospace]]  /  [[VTOL]] &lt;br /&gt;
*Extremely long range&lt;br /&gt;
&lt;br /&gt;
===HVAC5===&lt;br /&gt;
*Fires bursts of 24 projectiles for approximately 3 seconds dealing [[Damage Types| Light Kinetic damage]] offering bonus damage against against [[Vehicles]] and [[Aerospace]]  /  [[VTOL]] &lt;br /&gt;
*Extreme long range&lt;br /&gt;
*Found only on the [[Behemoth#Variant_F|Behemoth &amp;quot;F&amp;quot;]] Tank , [[Orion#Variant_D|Orion &amp;quot;D&amp;quot;]] and [[Enfield#Variant_G|Enfield &amp;quot;G&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
===HVAC10===&lt;br /&gt;
*Fires single high explosive projectile causing intense [[screenshake]] and [[splash damage]].&lt;br /&gt;
*Long range&lt;br /&gt;
*Good option for [[suppressing]] [[sniper]]s.&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
Hyper-Velocity Autocannons are ballistic weapons first developed by the Capellan Confederation in the 3050s based on standard Autocannons common to many Inner Sphere units. HVACs feature an extended range in comparison to standard ACs of the same calibre without sacrificing damage output. In order to carry the propellant necessary for the shells to travel so far, each HVAC round is larger than its equivalent AC counterpart, meaning that less ammo is carried per ton. This difference in the type of round required also means that HVACs are incompatible with the specialized munitions available to regular ACs such as precision or armor-piercing rounds.&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Hypervelocity_Autocannon BattleTech reference]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
The following Inner Sphere assets equip HVACs:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px; max-height: 500px; max-width:685px&amp;quot;&amp;gt;&lt;br /&gt;
{| class= &amp;quot;filterable sortable hoverTable statTable stickyCol stickyHead&amp;quot;&lt;br /&gt;
|- style=&amp;quot;height:70px;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unfilterable&amp;quot; style=&amp;quot;width: 150px; left:0; z-index:99999&amp;quot; | '''Asset'''&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;white-space:nowrap; width:90px&amp;quot;  | '''Type''' &amp;lt;!-- filter instead of sorting--&amp;gt;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;white-space:nowrap; width:90px&amp;quot;  | '''Faction''' &amp;lt;!-- filter instead of sorting--&amp;gt;&lt;br /&gt;
! class=&amp;quot;unfilterable&amp;quot; data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 60px;&amp;quot; |'''Tons'''&lt;br /&gt;
! class=&amp;quot;unfilterable&amp;quot; style=&amp;quot;width: 50px;&amp;quot; |'''HVAC2'''&lt;br /&gt;
! class=&amp;quot;unfilterable&amp;quot; style=&amp;quot;width: 50px;&amp;quot; |'''HVAC5'''&lt;br /&gt;
! class=&amp;quot;unfilterable&amp;quot; style=&amp;quot;width: 50px;&amp;quot; |'''HVAC10'''&lt;br /&gt;
|-&lt;br /&gt;
![[HollanderII|HollanderII G ]]&lt;br /&gt;
||Mech||IS||45||||||1&lt;br /&gt;
|-&lt;br /&gt;
![[Enfield|Enfield G ]]&lt;br /&gt;
||Mech||IS||50||||1||&lt;br /&gt;
|-&lt;br /&gt;
![[Bushwacker|Bushwacker Prime ]]&lt;br /&gt;
||Mech||IS||55||||||1&lt;br /&gt;
|-&lt;br /&gt;
![[Rifleman|Rifleman C ]]&lt;br /&gt;
||Mech||IS||60||2||||&lt;br /&gt;
|-&lt;br /&gt;
![[Warhammer|Warhammer B ]]&lt;br /&gt;
||Mech||IS||70||||||2&lt;br /&gt;
|-&lt;br /&gt;
![[Orion|Orion D ]]&lt;br /&gt;
||Mech||IS||75||1||1||&lt;br /&gt;
|-&lt;br /&gt;
![[Mauler|Mauler G ]]&lt;br /&gt;
||Mech||IS||90||||||2&lt;br /&gt;
|-&lt;br /&gt;
![[Regulator|Regulator Prime ]]&lt;br /&gt;
||Vehicle||IS||45||||||1&lt;br /&gt;
|-&lt;br /&gt;
![[Demolisher|Demolisher C ]]&lt;br /&gt;
||Vehicle||IS||80||||||2&lt;br /&gt;
|-&lt;br /&gt;
![[Partisan|Partisan E ]]&lt;br /&gt;
||Vehicle||IS||80||4||||&lt;br /&gt;
|-&lt;br /&gt;
![[Behemoth|Behemoth Prime ]]&lt;br /&gt;
||Vehicle||IS||100||||||2&lt;br /&gt;
|-&lt;br /&gt;
![[Behemoth|Behemoth F ]]&lt;br /&gt;
||Vehicle||IS||100||||2||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Version tag | Width = 675px | Version149=0.14.10}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox Weapons}}&lt;br /&gt;
[[Category:Ballistic weapons]]&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>Ouch</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Hyper-Velocity_AutoCannons&amp;diff=14875</id>
		<title>Hyper-Velocity AutoCannons</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Hyper-Velocity_AutoCannons&amp;diff=14875"/>
				<updated>2024-08-26T12:40:00Z</updated>
		
		<summary type="html">&lt;p&gt;Ouch: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Hyper-Velocity AutoCannon''' (HVAC) is a modernization of the standard [[AutoCannon]] line-up. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&amp;lt;!--WIP--&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;HVACs improve upon ACs of the same caliber by offering longer range and a slightly higher bullet velocity, for example, the HVAC2 has a range of 1500m, compared to the AC2's range of 1000m. Only [[Inner Sphere]] units use the HVAC weapon system.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;HVACs currently come in the /2 and /10 calibers. There is no HVAC equivalent to the AC20 in MWLL, and HVAC5 can only be found on the Behemoth &amp;quot;F&amp;quot; Tank, Orion &amp;quot;D&amp;quot; and Enfield &amp;quot;G&amp;quot; as for all others it hasn't been implemented in game due to it being redundant to the [[Light Gauss]] in role and performance.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon Stats==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class= &amp;quot;sortable hoverTable statTable stickyCol&amp;quot;&lt;br /&gt;
|- style=&amp;quot;height:70px;&amp;quot;&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 90px; position: sticky; position: -webkit-sticky; left:0; z-index: 999;&amp;quot; | '''Weapon'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 70px&amp;quot; | '''Max Range''' &amp;lt;!-- calculated and/or approximated max range to cause damage --&amp;gt;&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 70px&amp;quot; | '''Dmg Drop&amp;lt;br&amp;gt;Range'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 70px&amp;quot; | '''Dmg Drop&amp;lt;br&amp;gt;/m'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 80px&amp;quot; | '''Hit Damage&amp;lt;wbr/&amp;gt;/Shot''' &amp;lt;!-- Shot is the minimum amount of ammo/beams one can shoot--&amp;gt;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width: 100px; padding: 5px;&amp;quot; | '''[[Damage types|Damage&amp;lt;br&amp;gt;Type]]'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 80px&amp;quot; | '''Splash Damage&amp;lt;wbr/&amp;gt;/Shot''' &amp;lt;!-- Shot is the minimum amount of ammo/beams one can shoot--&amp;gt;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width: 100px; padding: 5px;&amp;quot; | '''[[Damage types|Damage&amp;lt;br&amp;gt;Type]]'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 80px&amp;quot; | '''Sec. Splash&amp;lt;br&amp;gt;Damage&amp;lt;wbr/&amp;gt;/Shot'''&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width: 100px; padding: 5px;&amp;quot; | '''Sec.&amp;lt;br&amp;gt;[[Damage types|Damage Type]]'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 100px&amp;quot; | '''Splash Radius'''&amp;lt;br&amp;gt;(prm/sec)&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 80px&amp;quot; | '''Shots&amp;lt;br&amp;gt;/min''' &amp;lt;!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) --&amp;gt;&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 70px&amp;quot; | '''Sustained&amp;lt;br&amp;gt;[[DPS]]''' &amp;lt;!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)--&amp;gt;&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 70px&amp;quot; | '''Speed&amp;lt;br&amp;gt;(m/s)'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 70px&amp;quot; | '''[[Heat]]&amp;lt;br&amp;gt;/Shot'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 70px&amp;quot; | '''Ammo&amp;lt;br&amp;gt;/ton''' &amp;lt;!-- Half ton ammo treated as one ton --&amp;gt;&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 70px&amp;quot; | '''Ammo cost&amp;lt;br&amp;gt;/ton'''&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | '''HVAC2'''&lt;br /&gt;
| ~1500m&lt;br /&gt;
| 1500m&lt;br /&gt;
| 10&lt;br /&gt;
| Data-sort-value=&amp;quot;276&amp;quot; | 12 x 23&lt;br /&gt;
| Light Kinetic&lt;br /&gt;
| Data-sort-value=&amp;quot;276&amp;quot; | 12 x 23&lt;br /&gt;
| Light Kinetic&lt;br /&gt;
| Data-sort-value=&amp;quot;60&amp;quot; | 12 x 5&lt;br /&gt;
| Frag&lt;br /&gt;
| 0.5m / 1.0m&lt;br /&gt;
| 8.8&lt;br /&gt;
| 112&lt;br /&gt;
| 3500&lt;br /&gt;
| 25&lt;br /&gt;
| 360&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | '''HVAC5'''&lt;br /&gt;
| ~1400m&lt;br /&gt;
| 1300m&lt;br /&gt;
| 10&lt;br /&gt;
| Data-sort-value=&amp;quot;480&amp;quot; | 24 x 20&lt;br /&gt;
| Light Kinetic&lt;br /&gt;
| Data-sort-value=&amp;quot;480&amp;quot; | 24 x 20&lt;br /&gt;
| Light Kinetic&lt;br /&gt;
| Data-sort-value=&amp;quot;1920&amp;quot; | 24 x 80&lt;br /&gt;
| Frag&lt;br /&gt;
| 0.8m / 2.0m&lt;br /&gt;
| 8.0&lt;br /&gt;
| 193&lt;br /&gt;
| 2800&lt;br /&gt;
| 72&lt;br /&gt;
| 480&lt;br /&gt;
| 750&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | '''HVAC10'''&lt;br /&gt;
| 955m&lt;br /&gt;
| 950m&lt;br /&gt;
| 100&lt;br /&gt;
| Data-sort-value=&amp;quot;225&amp;quot; | 225&lt;br /&gt;
| Heavy Kinetic&lt;br /&gt;
| Data-sort-value=&amp;quot;225&amp;quot; | 225&lt;br /&gt;
| Energy&lt;br /&gt;
| Data-sort-value=&amp;quot;550&amp;quot; | 550&lt;br /&gt;
| Frag&lt;br /&gt;
| 1.45m / 2.8m&lt;br /&gt;
| 22.5&lt;br /&gt;
| 199&lt;br /&gt;
| 1800&lt;br /&gt;
| 34&lt;br /&gt;
| 22&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Version tag | Width = 1820px |Version149=0.14.9}}&lt;br /&gt;
&lt;br /&gt;
==Gameplay &amp;amp; Hints==&lt;br /&gt;
&amp;lt;!--WIP--&amp;gt;&lt;br /&gt;
===HVAC2===&lt;br /&gt;
*Fires bursts of 12 projectiles dealing [[Damage Types| Light Kinetic damage]] offering bonus damage against against [[Vehicles]] and [[Aerospace]]  /  [[VTOL]] &lt;br /&gt;
*Extremely long range&lt;br /&gt;
&lt;br /&gt;
===HVAC5===&lt;br /&gt;
*Fires bursts of 24 projectiles for approximately 3 seconds dealing [[Damage Types| Light Kinetic damage]] offering bonus damage against against [[Vehicles]] and [[Aerospace]]  /  [[VTOL]] &lt;br /&gt;
*Extreme long range&lt;br /&gt;
*Found only on the [[Behemoth#Variant_F|Behemoth &amp;quot;F&amp;quot;]] Tank , [[Orion#Variant_D|Orion &amp;quot;D&amp;quot;]] and [[Enfield#Variant_G|Enfield &amp;quot;G&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
===HVAC10===&lt;br /&gt;
*Fires single high explosive projectile causing intense [[screenshake]] and [[splash damage]].&lt;br /&gt;
*Long range&lt;br /&gt;
*Good option for [[suppressing]] [[sniper]]s.&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
Hyper-Velocity Autocannons are ballistic weapons first developed by the Capellan Confederation in the 3050s based on standard Autocannons common to many Inner Sphere units. HVACs feature an extended range in comparison to standard ACs of the same calibre without sacrificing damage output. In order to carry the propellant necessary for the shells to travel so far, each HVAC round is larger than its equivalent AC counterpart, meaning that less ammo is carried per ton. This difference in the type of round required also means that HVACs are incompatible with the specialized munitions available to regular ACs such as precision or armor-piercing rounds.&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Hypervelocity_Autocannon BattleTech reference]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
The following Inner Sphere assets equip HVACs:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px; max-height: 500px; max-width:685px&amp;quot;&amp;gt;&lt;br /&gt;
{| class= &amp;quot;filterable sortable hoverTable statTable stickyCol stickyHead&amp;quot;&lt;br /&gt;
|- style=&amp;quot;height:70px;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unfilterable&amp;quot; style=&amp;quot;width: 150px; left:0; z-index:99999&amp;quot; | '''Asset'''&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;white-space:nowrap; width:90px&amp;quot;  | '''Type''' &amp;lt;!-- filter instead of sorting--&amp;gt;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;white-space:nowrap; width:90px&amp;quot;  | '''Faction''' &amp;lt;!-- filter instead of sorting--&amp;gt;&lt;br /&gt;
! class=&amp;quot;unfilterable&amp;quot; data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 60px;&amp;quot; |'''Tons'''&lt;br /&gt;
! class=&amp;quot;unfilterable&amp;quot; style=&amp;quot;width: 50px;&amp;quot; |'''HVAC2'''&lt;br /&gt;
! class=&amp;quot;unfilterable&amp;quot; style=&amp;quot;width: 50px;&amp;quot; |'''HVAC5'''&lt;br /&gt;
! class=&amp;quot;unfilterable&amp;quot; style=&amp;quot;width: 50px;&amp;quot; |'''HVAC10'''&lt;br /&gt;
|-&lt;br /&gt;
![[HollanderII|HollanderII G ]]&lt;br /&gt;
||Mech||IS||45||||||1&lt;br /&gt;
|-&lt;br /&gt;
![[Enfield|Enfield G ]]&lt;br /&gt;
||Mech||IS||50||||1||&lt;br /&gt;
|-&lt;br /&gt;
![[Bushwacker|Bushwacker Prime ]]&lt;br /&gt;
||Mech||IS||55||||||1&lt;br /&gt;
|-&lt;br /&gt;
![[Rifleman|Rifleman C ]]&lt;br /&gt;
||Mech||IS||60||2||||&lt;br /&gt;
|-&lt;br /&gt;
![[Warhammer|Warhammer B ]]&lt;br /&gt;
||Mech||IS||70||||||2&lt;br /&gt;
|-&lt;br /&gt;
![[Orion|Orion D ]]&lt;br /&gt;
||Mech||IS||75||1||1||&lt;br /&gt;
|-&lt;br /&gt;
![[Mauler|Mauler G ]]&lt;br /&gt;
||Mech||IS||90||||||2&lt;br /&gt;
|-&lt;br /&gt;
![[Regulator|Regulator Prime ]]&lt;br /&gt;
||Vehicle||IS||45||||||1&lt;br /&gt;
|-&lt;br /&gt;
![[Demolisher|Demolisher C ]]&lt;br /&gt;
||Vehicle||IS||80||||||2&lt;br /&gt;
|-&lt;br /&gt;
![[Partisan|Partisan E ]]&lt;br /&gt;
||Vehicle||IS||80||4||||&lt;br /&gt;
|-&lt;br /&gt;
![[Behemoth|Behemoth Prime ]]&lt;br /&gt;
||Vehicle||IS||100||||||2&lt;br /&gt;
|-&lt;br /&gt;
![[Behemoth|Behemoth F ]]&lt;br /&gt;
||Vehicle||IS||100||||2||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Version tag | Width = 675px | Version149=0.17.1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox Weapons}}&lt;br /&gt;
[[Category:Ballistic weapons]]&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>Ouch</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Hyper-Velocity_AutoCannons&amp;diff=14874</id>
		<title>Hyper-Velocity AutoCannons</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Hyper-Velocity_AutoCannons&amp;diff=14874"/>
				<updated>2024-08-26T12:38:33Z</updated>
		
		<summary type="html">&lt;p&gt;Ouch: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Hyper-Velocity AutoCannon''' (HVAC) is a modernization of the standard [[AutoCannon]] line-up. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&amp;lt;!--WIP--&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;HVACs improve upon ACs of the same caliber by offering longer range and a slightly higher bullet velocity, for example, the HVAC2 has a range of 1500m, compared to the AC2's range of 1000m. Only [[Inner Sphere]] units use the HVAC weapon system.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;HVACs currently come in the /2 and /10 calibers. There is no HVAC equivalent to the AC20 in MWLL, and HVAC5 can only be found on the Behemoth &amp;quot;F&amp;quot; Tank, Orion &amp;quot;D&amp;quot; and Enfield &amp;quot;G&amp;quot; as for all others it hasn't been implemented in game due to it being redundant to the [[Light Gauss]] in role and performance.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon Stats==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class= &amp;quot;sortable hoverTable statTable stickyCol&amp;quot;&lt;br /&gt;
|- style=&amp;quot;height:70px;&amp;quot;&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 90px; position: sticky; position: -webkit-sticky; left:0; z-index: 999;&amp;quot; | '''Weapon'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 70px&amp;quot; | '''Max Range''' &amp;lt;!-- calculated and/or approximated max range to cause damage --&amp;gt;&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 70px&amp;quot; | '''Dmg Drop&amp;lt;br&amp;gt;Range'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 70px&amp;quot; | '''Dmg Drop&amp;lt;br&amp;gt;/m'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 80px&amp;quot; | '''Hit Damage&amp;lt;wbr/&amp;gt;/Shot''' &amp;lt;!-- Shot is the minimum amount of ammo/beams one can shoot--&amp;gt;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width: 100px; padding: 5px;&amp;quot; | '''[[Damage types|Damage&amp;lt;br&amp;gt;Type]]'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 80px&amp;quot; | '''Splash Damage&amp;lt;wbr/&amp;gt;/Shot''' &amp;lt;!-- Shot is the minimum amount of ammo/beams one can shoot--&amp;gt;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width: 100px; padding: 5px;&amp;quot; | '''[[Damage types|Damage&amp;lt;br&amp;gt;Type]]'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 80px&amp;quot; | '''Sec. Splash&amp;lt;br&amp;gt;Damage&amp;lt;wbr/&amp;gt;/Shot'''&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width: 100px; padding: 5px;&amp;quot; | '''Sec.&amp;lt;br&amp;gt;[[Damage types|Damage Type]]'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 100px&amp;quot; | '''Splash Radius'''&amp;lt;br&amp;gt;(prm/sec)&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 80px&amp;quot; | '''Shots&amp;lt;br&amp;gt;/min''' &amp;lt;!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) --&amp;gt;&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 70px&amp;quot; | '''Sustained&amp;lt;br&amp;gt;[[DPS]]''' &amp;lt;!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)--&amp;gt;&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 70px&amp;quot; | '''Speed&amp;lt;br&amp;gt;(m/s)'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 70px&amp;quot; | '''[[Heat]]&amp;lt;br&amp;gt;/Shot'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 70px&amp;quot; | '''Ammo&amp;lt;br&amp;gt;/ton''' &amp;lt;!-- Half ton ammo treated as one ton --&amp;gt;&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 70px&amp;quot; | '''Ammo cost&amp;lt;br&amp;gt;/ton'''&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | '''HVAC2'''&lt;br /&gt;
| ~1500m&lt;br /&gt;
| 1500m&lt;br /&gt;
| 10&lt;br /&gt;
| Data-sort-value=&amp;quot;276&amp;quot; | 12 x 23&lt;br /&gt;
| Light Kinetic&lt;br /&gt;
| Data-sort-value=&amp;quot;276&amp;quot; | 12 x 23&lt;br /&gt;
| Light Kinetic&lt;br /&gt;
| Data-sort-value=&amp;quot;60&amp;quot; | 12 x 5&lt;br /&gt;
| Frag&lt;br /&gt;
| 0.5m / 1.0m&lt;br /&gt;
| 8.8&lt;br /&gt;
| 112&lt;br /&gt;
| 3500&lt;br /&gt;
| 25&lt;br /&gt;
| 360&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | '''HVAC5'''&lt;br /&gt;
| ~1400m&lt;br /&gt;
| 1300m&lt;br /&gt;
| 10&lt;br /&gt;
| Data-sort-value=&amp;quot;480&amp;quot; | 24 x 20&lt;br /&gt;
| Light Kinetic&lt;br /&gt;
| Data-sort-value=&amp;quot;480&amp;quot; | 24 x 20&lt;br /&gt;
| Light Kinetic&lt;br /&gt;
| Data-sort-value=&amp;quot;1920&amp;quot; | 24 x 80&lt;br /&gt;
| Frag&lt;br /&gt;
| 0.8m / 2.0m&lt;br /&gt;
| 8.0&lt;br /&gt;
| 193&lt;br /&gt;
| 2800&lt;br /&gt;
| 72&lt;br /&gt;
| 480&lt;br /&gt;
| 750&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | '''HVAC10'''&lt;br /&gt;
| 955m&lt;br /&gt;
| 950m&lt;br /&gt;
| 100&lt;br /&gt;
| Data-sort-value=&amp;quot;225&amp;quot; | 225&lt;br /&gt;
| Heavy Kinetic&lt;br /&gt;
| Data-sort-value=&amp;quot;225&amp;quot; | 225&lt;br /&gt;
| Energy&lt;br /&gt;
| Data-sort-value=&amp;quot;550&amp;quot; | 550&lt;br /&gt;
| Frag&lt;br /&gt;
| 1.45m / 2.8m&lt;br /&gt;
| 22.5&lt;br /&gt;
| 199&lt;br /&gt;
| 1800&lt;br /&gt;
| 34&lt;br /&gt;
| 22&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Version tag | Width = 1820px |Version149=0.14.9}}&lt;br /&gt;
&lt;br /&gt;
==Gameplay &amp;amp; Hints==&lt;br /&gt;
&amp;lt;!--WIP--&amp;gt;&lt;br /&gt;
===HVAC2===&lt;br /&gt;
*Fires bursts of 12 projectiles dealing [[Damage Types| Light Kinetic damage]] offering bonus damage against against [[Vehicles]] and [[Aerospace]]  /  [[VTOL]] &lt;br /&gt;
*Extremely long range&lt;br /&gt;
&lt;br /&gt;
===HVAC5===&lt;br /&gt;
*Fires bursts of 24 projectiles for approximately 3 seconds dealing [[Damage Types| Light Kinetic damage]] offering bonus damage against against [[Vehicles]] and [[Aerospace]]  /  [[VTOL]] &lt;br /&gt;
*Extreme long range&lt;br /&gt;
*Found only on the [[Behemoth#Variant_F|Behemoth &amp;quot;F&amp;quot;]] Tank , [[Orion#Variant_D|Orion &amp;quot;D&amp;quot;]] and [[Enfield#Variant_G|Enfield &amp;quot;G&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
===HVAC10===&lt;br /&gt;
*Fires single high explosive projectile causing intense [[screenshake]] and [[splash damage]].&lt;br /&gt;
*Long range&lt;br /&gt;
*Good option for [[suppressing]] [[sniper]]s.&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
Hyper-Velocity Autocannons are ballistic weapons first developed by the Capellan Confederation in the 3050s based on standard Autocannons common to many Inner Sphere units. HVACs feature an extended range in comparison to standard ACs of the same calibre without sacrificing damage output. In order to carry the propellant necessary for the shells to travel so far, each HVAC round is larger than its equivalent AC counterpart, meaning that less ammo is carried per ton. This difference in the type of round required also means that HVACs are incompatible with the specialized munitions available to regular ACs such as precision or armor-piercing rounds.&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Hypervelocity_Autocannon BattleTech reference]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
The following Inner Sphere assets equip HVACs:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px; max-height: 500px; max-width:685px&amp;quot;&amp;gt;&lt;br /&gt;
{| class= &amp;quot;filterable sortable hoverTable statTable stickyCol stickyHead&amp;quot;&lt;br /&gt;
|- style=&amp;quot;height:70px;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unfilterable&amp;quot; style=&amp;quot;width: 150px; left:0; z-index:99999&amp;quot; | '''Asset'''&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;white-space:nowrap; width:90px&amp;quot;  | '''Type''' &amp;lt;!-- filter instead of sorting--&amp;gt;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;white-space:nowrap; width:90px&amp;quot;  | '''Faction''' &amp;lt;!-- filter instead of sorting--&amp;gt;&lt;br /&gt;
! class=&amp;quot;unfilterable&amp;quot; data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 60px;&amp;quot; |'''Tons'''&lt;br /&gt;
! class=&amp;quot;unfilterable&amp;quot; style=&amp;quot;width: 50px;&amp;quot; |'''HVAC2'''&lt;br /&gt;
! class=&amp;quot;unfilterable&amp;quot; style=&amp;quot;width: 50px;&amp;quot; |'''HVAC5'''&lt;br /&gt;
! class=&amp;quot;unfilterable&amp;quot; style=&amp;quot;width: 50px;&amp;quot; |'''HVAC10'''&lt;br /&gt;
|-&lt;br /&gt;
![[HollanderII|HollanderII G ]]&lt;br /&gt;
||Mech||IS||45||||||1&lt;br /&gt;
|-&lt;br /&gt;
![[Enfield|Enfield G ]]&lt;br /&gt;
||Mech||IS||50||||1||&lt;br /&gt;
|-&lt;br /&gt;
![[Bushwacker|Bushwacker Prime ]]&lt;br /&gt;
||Mech||IS||55||||||1&lt;br /&gt;
|-&lt;br /&gt;
![[Rifleman|Rifleman C ]]&lt;br /&gt;
||Mech||IS||60||2||||&lt;br /&gt;
|-&lt;br /&gt;
![[Warhammer|Warhammer B ]]&lt;br /&gt;
||Mech||IS||70||||||2&lt;br /&gt;
|-&lt;br /&gt;
![[Orion|Orion D ]]&lt;br /&gt;
||Mech||IS||75||1||1||&lt;br /&gt;
|-&lt;br /&gt;
![[Mauler|Mauler G ]]&lt;br /&gt;
||Mech||IS||90||||||2&lt;br /&gt;
|-&lt;br /&gt;
![[Regulator|Regulator Prime ]]&lt;br /&gt;
||Vehicle||IS||45||||||1&lt;br /&gt;
|-&lt;br /&gt;
![[Demolisher|Demolisher C ]]&lt;br /&gt;
||Vehicle||IS||80||||||2&lt;br /&gt;
|-&lt;br /&gt;
![[Partisan|Partisan E ]]&lt;br /&gt;
||Vehicle||IS||80||4||||&lt;br /&gt;
|-&lt;br /&gt;
![[Behemoth|Behemoth Prime ]]&lt;br /&gt;
||Vehicle||IS||100||||||2&lt;br /&gt;
|-&lt;br /&gt;
![[Behemoth|Behemoth F ]]&lt;br /&gt;
||Vehicle||IS||100||||2||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Version tag | Width = 675px | Version149=0.14.9}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox Weapons}}&lt;br /&gt;
[[Category:Ballistic weapons]]&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>Ouch</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Hyper-Velocity_AutoCannons&amp;diff=14873</id>
		<title>Hyper-Velocity AutoCannons</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Hyper-Velocity_AutoCannons&amp;diff=14873"/>
				<updated>2024-08-26T12:26:33Z</updated>
		
		<summary type="html">&lt;p&gt;Ouch: /* HVAC5 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Hyper-Velocity AutoCannon''' (HVAC) is a modernization of the standard [[AutoCannon]] line-up. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&amp;lt;!--WIP--&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;HVACs improve upon ACs of the same caliber by offering longer range and a slightly higher bullet velocity, for example, the HVAC2 has a range of 1500m, compared to the AC2's range of 1000m. Only [[Inner Sphere]] units use the HVAC weapon system.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;HVACs currently come in the /2 and /10 calibers. There is no HVAC equivalent to the AC20 in MWLL, and HVAC5 can only be found on the Behemoth &amp;quot;F&amp;quot; Tank, Orion &amp;quot;D&amp;quot; and Enfield &amp;quot;G&amp;quot; as for all others it hasn't been implemented in game due to it being redundant to the [[Light Gauss]] in role and performance.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon Stats==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class= &amp;quot;sortable hoverTable statTable stickyCol&amp;quot;&lt;br /&gt;
|- style=&amp;quot;height:70px;&amp;quot;&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 90px; position: sticky; position: -webkit-sticky; left:0; z-index: 999;&amp;quot; | '''Weapon'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 70px&amp;quot; | '''Max Range''' &amp;lt;!-- calculated and/or approximated max range to cause damage --&amp;gt;&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 70px&amp;quot; | '''Dmg Drop&amp;lt;br&amp;gt;Range'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 70px&amp;quot; | '''Dmg Drop&amp;lt;br&amp;gt;/m'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 80px&amp;quot; | '''Hit Damage&amp;lt;wbr/&amp;gt;/Shot''' &amp;lt;!-- Shot is the minimum amount of ammo/beams one can shoot--&amp;gt;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width: 100px; padding: 5px;&amp;quot; | '''[[Damage types|Damage&amp;lt;br&amp;gt;Type]]'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 80px&amp;quot; | '''Splash Damage&amp;lt;wbr/&amp;gt;/Shot''' &amp;lt;!-- Shot is the minimum amount of ammo/beams one can shoot--&amp;gt;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width: 100px; padding: 5px;&amp;quot; | '''[[Damage types|Damage&amp;lt;br&amp;gt;Type]]'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 80px&amp;quot; | '''Sec. Splash&amp;lt;br&amp;gt;Damage&amp;lt;wbr/&amp;gt;/Shot'''&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width: 100px; padding: 5px;&amp;quot; | '''Sec.&amp;lt;br&amp;gt;[[Damage types|Damage Type]]'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 100px&amp;quot; | '''Splash Radius'''&amp;lt;br&amp;gt;(prm/sec)&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 80px&amp;quot; | '''Shots&amp;lt;br&amp;gt;/min''' &amp;lt;!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) --&amp;gt;&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 70px&amp;quot; | '''Sustained&amp;lt;br&amp;gt;[[DPS]]''' &amp;lt;!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)--&amp;gt;&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 70px&amp;quot; | '''Speed&amp;lt;br&amp;gt;(m/s)'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 70px&amp;quot; | '''[[Heat]]&amp;lt;br&amp;gt;/Shot'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 70px&amp;quot; | '''Ammo&amp;lt;br&amp;gt;/ton''' &amp;lt;!-- Half ton ammo treated as one ton --&amp;gt;&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 70px&amp;quot; | '''Ammo cost&amp;lt;br&amp;gt;/ton'''&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | '''HVAC2'''&lt;br /&gt;
| ~1500m&lt;br /&gt;
| 1500m&lt;br /&gt;
| 10&lt;br /&gt;
| Data-sort-value=&amp;quot;276&amp;quot; | 12 x 23&lt;br /&gt;
| Light Kinetic&lt;br /&gt;
| Data-sort-value=&amp;quot;276&amp;quot; | 12 x 23&lt;br /&gt;
| Light Kinetic&lt;br /&gt;
| Data-sort-value=&amp;quot;60&amp;quot; | 12 x 5&lt;br /&gt;
| Frag&lt;br /&gt;
| 0.5m / 1.0m&lt;br /&gt;
| 8.8&lt;br /&gt;
| 112&lt;br /&gt;
| 3500&lt;br /&gt;
| 25&lt;br /&gt;
| 360&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | '''HVAC5'''&lt;br /&gt;
| ~1400m&lt;br /&gt;
| 1300m&lt;br /&gt;
| 10&lt;br /&gt;
| Data-sort-value=&amp;quot;480&amp;quot; | 24 x 20&lt;br /&gt;
| Light Kinetic&lt;br /&gt;
| Data-sort-value=&amp;quot;480&amp;quot; | 24 x 20&lt;br /&gt;
| Light Kinetic&lt;br /&gt;
| Data-sort-value=&amp;quot;1920&amp;quot; | 24 x 80&lt;br /&gt;
| Frag&lt;br /&gt;
| 0.8m / 2.0m&lt;br /&gt;
| 8.0&lt;br /&gt;
| 193&lt;br /&gt;
| 2800&lt;br /&gt;
| 72&lt;br /&gt;
| 480&lt;br /&gt;
| 750&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | '''HVAC10'''&lt;br /&gt;
| 955m&lt;br /&gt;
| 950m&lt;br /&gt;
| 100&lt;br /&gt;
| Data-sort-value=&amp;quot;225&amp;quot; | 225&lt;br /&gt;
| Heavy Kinetic&lt;br /&gt;
| Data-sort-value=&amp;quot;225&amp;quot; | 225&lt;br /&gt;
| Energy&lt;br /&gt;
| Data-sort-value=&amp;quot;550&amp;quot; | 550&lt;br /&gt;
| Frag&lt;br /&gt;
| 1.45m / 2.8m&lt;br /&gt;
| 22.5&lt;br /&gt;
| 199&lt;br /&gt;
| 1800&lt;br /&gt;
| 34&lt;br /&gt;
| 22&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Version tag | Width = 1820px |Version149=0.14.9}}&lt;br /&gt;
&lt;br /&gt;
==Gameplay &amp;amp; Hints==&lt;br /&gt;
&amp;lt;!--WIP--&amp;gt;&lt;br /&gt;
===HVAC2===&lt;br /&gt;
*Fires bursts of 12 projectiles dealing [[Damage Types| Light Kinetic damage]] offering bonus damage against against [[Vehicles]] and [[Aerospace]]  /  [[VTOL]] &lt;br /&gt;
*Extremely long range&lt;br /&gt;
&lt;br /&gt;
===HVAC5===&lt;br /&gt;
*Fires bursts of 24 projectiles for approximately 3 seconds dealing [[Damage Types| Light Kinetic damage]] offering bonus damage against against [[Vehicles]] and [[Aerospace]]  /  [[VTOL]] &lt;br /&gt;
*Extreme long range&lt;br /&gt;
*Found only on the [[Behemoth#Variant_F|Behemoth &amp;quot;F&amp;quot;]] Tank , [[Orion#Variant_D|Orion &amp;quot;D&amp;quot;]] and [[Enfield#Variant_G|Enfield &amp;quot;G&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
===HVAC10===&lt;br /&gt;
*Fires single high explosive projectile causing intense [[screenshake]] and [[splash damage]].&lt;br /&gt;
*Long range&lt;br /&gt;
*Good option for [[suppressing]] [[sniper]]s.&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
Hyper-Velocity Autocannons are ballistic weapons first developed by the Capellan Confederation in the 3050s based on standard Autocannons common to many Inner Sphere units. HVACs feature an extended range in comparison to standard ACs of the same calibre without sacrificing damage output. In order to carry the propellant necessary for the shells to travel so far, each HVAC round is larger than its equivalent AC counterpart, meaning that less ammo is carried per ton. This difference in the type of round required also means that HVACs are incompatible with the specialized munitions available to regular ACs such as precision or armor-piercing rounds.&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Hypervelocity_Autocannon BattleTech reference]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
The following Inner Sphere assets equip HVACs:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px; max-height: 500px; max-width:685px&amp;quot;&amp;gt;&lt;br /&gt;
{| class= &amp;quot;filterable sortable hoverTable statTable stickyCol stickyHead&amp;quot;&lt;br /&gt;
|- style=&amp;quot;height:70px;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unfilterable&amp;quot; style=&amp;quot;width: 150px; left:0; z-index:99999&amp;quot; | '''Asset'''&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;white-space:nowrap; width:90px&amp;quot;  | '''Type''' &amp;lt;!-- filter instead of sorting--&amp;gt;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;white-space:nowrap; width:90px&amp;quot;  | '''Faction''' &amp;lt;!-- filter instead of sorting--&amp;gt;&lt;br /&gt;
! class=&amp;quot;unfilterable&amp;quot; data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 60px;&amp;quot; |'''Tons'''&lt;br /&gt;
! class=&amp;quot;unfilterable&amp;quot; style=&amp;quot;width: 50px;&amp;quot; |'''HVAC2'''&lt;br /&gt;
! class=&amp;quot;unfilterable&amp;quot; style=&amp;quot;width: 50px;&amp;quot; |'''HVAC5'''&lt;br /&gt;
! class=&amp;quot;unfilterable&amp;quot; style=&amp;quot;width: 50px;&amp;quot; |'''HVAC10'''&lt;br /&gt;
|-&lt;br /&gt;
![[HollanderII|HollanderII G ]]&lt;br /&gt;
||Mech||IS||45||||||1&lt;br /&gt;
|-&lt;br /&gt;
![[Bushwacker|Bushwacker Prime ]]&lt;br /&gt;
||Mech||IS||55||||||1&lt;br /&gt;
|-&lt;br /&gt;
![[Rifleman|Rifleman C ]]&lt;br /&gt;
||Mech||IS||60||2||||&lt;br /&gt;
|-&lt;br /&gt;
![[Warhammer|Warhammer B ]]&lt;br /&gt;
||Mech||IS||70||||||2&lt;br /&gt;
|-&lt;br /&gt;
![[Mauler|Mauler G ]]&lt;br /&gt;
||Mech||IS||90||||||2&lt;br /&gt;
|-&lt;br /&gt;
![[Regulator|Regulator Prime ]]&lt;br /&gt;
||Vehicle||IS||45||||||1&lt;br /&gt;
|-&lt;br /&gt;
![[Demolisher|Demolisher C ]]&lt;br /&gt;
||Vehicle||IS||80||||||2&lt;br /&gt;
|-&lt;br /&gt;
![[Partisan|Partisan E ]]&lt;br /&gt;
||Vehicle||IS||80||4||||&lt;br /&gt;
|-&lt;br /&gt;
![[Behemoth|Behemoth Prime ]]&lt;br /&gt;
||Vehicle||IS||100||||||2&lt;br /&gt;
|-&lt;br /&gt;
![[Behemoth|Behemoth F ]]&lt;br /&gt;
||Vehicle||IS||100||||2||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Version tag | Width = 675px | Version149=0.14.9}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox Weapons}}&lt;br /&gt;
[[Category:Ballistic weapons]]&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>Ouch</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Hyper-Velocity_AutoCannons&amp;diff=14872</id>
		<title>Hyper-Velocity AutoCannons</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Hyper-Velocity_AutoCannons&amp;diff=14872"/>
				<updated>2024-08-26T12:23:36Z</updated>
		
		<summary type="html">&lt;p&gt;Ouch: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Hyper-Velocity AutoCannon''' (HVAC) is a modernization of the standard [[AutoCannon]] line-up. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&amp;lt;!--WIP--&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;HVACs improve upon ACs of the same caliber by offering longer range and a slightly higher bullet velocity, for example, the HVAC2 has a range of 1500m, compared to the AC2's range of 1000m. Only [[Inner Sphere]] units use the HVAC weapon system.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;HVACs currently come in the /2 and /10 calibers. There is no HVAC equivalent to the AC20 in MWLL, and HVAC5 can only be found on the Behemoth &amp;quot;F&amp;quot; Tank, Orion &amp;quot;D&amp;quot; and Enfield &amp;quot;G&amp;quot; as for all others it hasn't been implemented in game due to it being redundant to the [[Light Gauss]] in role and performance.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon Stats==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class= &amp;quot;sortable hoverTable statTable stickyCol&amp;quot;&lt;br /&gt;
|- style=&amp;quot;height:70px;&amp;quot;&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 90px; position: sticky; position: -webkit-sticky; left:0; z-index: 999;&amp;quot; | '''Weapon'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 70px&amp;quot; | '''Max Range''' &amp;lt;!-- calculated and/or approximated max range to cause damage --&amp;gt;&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 70px&amp;quot; | '''Dmg Drop&amp;lt;br&amp;gt;Range'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 70px&amp;quot; | '''Dmg Drop&amp;lt;br&amp;gt;/m'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 80px&amp;quot; | '''Hit Damage&amp;lt;wbr/&amp;gt;/Shot''' &amp;lt;!-- Shot is the minimum amount of ammo/beams one can shoot--&amp;gt;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width: 100px; padding: 5px;&amp;quot; | '''[[Damage types|Damage&amp;lt;br&amp;gt;Type]]'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 80px&amp;quot; | '''Splash Damage&amp;lt;wbr/&amp;gt;/Shot''' &amp;lt;!-- Shot is the minimum amount of ammo/beams one can shoot--&amp;gt;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width: 100px; padding: 5px;&amp;quot; | '''[[Damage types|Damage&amp;lt;br&amp;gt;Type]]'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 80px&amp;quot; | '''Sec. Splash&amp;lt;br&amp;gt;Damage&amp;lt;wbr/&amp;gt;/Shot'''&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width: 100px; padding: 5px;&amp;quot; | '''Sec.&amp;lt;br&amp;gt;[[Damage types|Damage Type]]'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 100px&amp;quot; | '''Splash Radius'''&amp;lt;br&amp;gt;(prm/sec)&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 80px&amp;quot; | '''Shots&amp;lt;br&amp;gt;/min''' &amp;lt;!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) --&amp;gt;&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 70px&amp;quot; | '''Sustained&amp;lt;br&amp;gt;[[DPS]]''' &amp;lt;!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)--&amp;gt;&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 70px&amp;quot; | '''Speed&amp;lt;br&amp;gt;(m/s)'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 70px&amp;quot; | '''[[Heat]]&amp;lt;br&amp;gt;/Shot'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 70px&amp;quot; | '''Ammo&amp;lt;br&amp;gt;/ton''' &amp;lt;!-- Half ton ammo treated as one ton --&amp;gt;&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 70px&amp;quot; | '''Ammo cost&amp;lt;br&amp;gt;/ton'''&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | '''HVAC2'''&lt;br /&gt;
| ~1500m&lt;br /&gt;
| 1500m&lt;br /&gt;
| 10&lt;br /&gt;
| Data-sort-value=&amp;quot;276&amp;quot; | 12 x 23&lt;br /&gt;
| Light Kinetic&lt;br /&gt;
| Data-sort-value=&amp;quot;276&amp;quot; | 12 x 23&lt;br /&gt;
| Light Kinetic&lt;br /&gt;
| Data-sort-value=&amp;quot;60&amp;quot; | 12 x 5&lt;br /&gt;
| Frag&lt;br /&gt;
| 0.5m / 1.0m&lt;br /&gt;
| 8.8&lt;br /&gt;
| 112&lt;br /&gt;
| 3500&lt;br /&gt;
| 25&lt;br /&gt;
| 360&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | '''HVAC5'''&lt;br /&gt;
| ~1400m&lt;br /&gt;
| 1300m&lt;br /&gt;
| 10&lt;br /&gt;
| Data-sort-value=&amp;quot;480&amp;quot; | 24 x 20&lt;br /&gt;
| Light Kinetic&lt;br /&gt;
| Data-sort-value=&amp;quot;480&amp;quot; | 24 x 20&lt;br /&gt;
| Light Kinetic&lt;br /&gt;
| Data-sort-value=&amp;quot;1920&amp;quot; | 24 x 80&lt;br /&gt;
| Frag&lt;br /&gt;
| 0.8m / 2.0m&lt;br /&gt;
| 8.0&lt;br /&gt;
| 193&lt;br /&gt;
| 2800&lt;br /&gt;
| 72&lt;br /&gt;
| 480&lt;br /&gt;
| 750&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | '''HVAC10'''&lt;br /&gt;
| 955m&lt;br /&gt;
| 950m&lt;br /&gt;
| 100&lt;br /&gt;
| Data-sort-value=&amp;quot;225&amp;quot; | 225&lt;br /&gt;
| Heavy Kinetic&lt;br /&gt;
| Data-sort-value=&amp;quot;225&amp;quot; | 225&lt;br /&gt;
| Energy&lt;br /&gt;
| Data-sort-value=&amp;quot;550&amp;quot; | 550&lt;br /&gt;
| Frag&lt;br /&gt;
| 1.45m / 2.8m&lt;br /&gt;
| 22.5&lt;br /&gt;
| 199&lt;br /&gt;
| 1800&lt;br /&gt;
| 34&lt;br /&gt;
| 22&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Version tag | Width = 1820px |Version149=0.14.9}}&lt;br /&gt;
&lt;br /&gt;
==Gameplay &amp;amp; Hints==&lt;br /&gt;
&amp;lt;!--WIP--&amp;gt;&lt;br /&gt;
===HVAC2===&lt;br /&gt;
*Fires bursts of 12 projectiles dealing [[Damage Types| Light Kinetic damage]] offering bonus damage against against [[Vehicles]] and [[Aerospace]]  /  [[VTOL]] &lt;br /&gt;
*Extremely long range&lt;br /&gt;
&lt;br /&gt;
===HVAC5===&lt;br /&gt;
*Fires bursts of 24 projectiles for approximately 3 seconds dealing [[Damage Types| Light Kinetic damage]] offering bonus damage against against [[Vehicles]] and [[Aerospace]]  /  [[VTOL]] &lt;br /&gt;
*Extreme long range&lt;br /&gt;
*Found only on the [[Behemoth#Variant_F|Behemoth &amp;quot;F&amp;quot;]] Tank and [[Orion#Variant_D|Orion &amp;quot;D&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
===HVAC10===&lt;br /&gt;
*Fires single high explosive projectile causing intense [[screenshake]] and [[splash damage]].&lt;br /&gt;
*Long range&lt;br /&gt;
*Good option for [[suppressing]] [[sniper]]s.&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
Hyper-Velocity Autocannons are ballistic weapons first developed by the Capellan Confederation in the 3050s based on standard Autocannons common to many Inner Sphere units. HVACs feature an extended range in comparison to standard ACs of the same calibre without sacrificing damage output. In order to carry the propellant necessary for the shells to travel so far, each HVAC round is larger than its equivalent AC counterpart, meaning that less ammo is carried per ton. This difference in the type of round required also means that HVACs are incompatible with the specialized munitions available to regular ACs such as precision or armor-piercing rounds.&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Hypervelocity_Autocannon BattleTech reference]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
The following Inner Sphere assets equip HVACs:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px; max-height: 500px; max-width:685px&amp;quot;&amp;gt;&lt;br /&gt;
{| class= &amp;quot;filterable sortable hoverTable statTable stickyCol stickyHead&amp;quot;&lt;br /&gt;
|- style=&amp;quot;height:70px;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unfilterable&amp;quot; style=&amp;quot;width: 150px; left:0; z-index:99999&amp;quot; | '''Asset'''&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;white-space:nowrap; width:90px&amp;quot;  | '''Type''' &amp;lt;!-- filter instead of sorting--&amp;gt;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;white-space:nowrap; width:90px&amp;quot;  | '''Faction''' &amp;lt;!-- filter instead of sorting--&amp;gt;&lt;br /&gt;
! class=&amp;quot;unfilterable&amp;quot; data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 60px;&amp;quot; |'''Tons'''&lt;br /&gt;
! class=&amp;quot;unfilterable&amp;quot; style=&amp;quot;width: 50px;&amp;quot; |'''HVAC2'''&lt;br /&gt;
! class=&amp;quot;unfilterable&amp;quot; style=&amp;quot;width: 50px;&amp;quot; |'''HVAC5'''&lt;br /&gt;
! class=&amp;quot;unfilterable&amp;quot; style=&amp;quot;width: 50px;&amp;quot; |'''HVAC10'''&lt;br /&gt;
|-&lt;br /&gt;
![[HollanderII|HollanderII G ]]&lt;br /&gt;
||Mech||IS||45||||||1&lt;br /&gt;
|-&lt;br /&gt;
![[Bushwacker|Bushwacker Prime ]]&lt;br /&gt;
||Mech||IS||55||||||1&lt;br /&gt;
|-&lt;br /&gt;
![[Rifleman|Rifleman C ]]&lt;br /&gt;
||Mech||IS||60||2||||&lt;br /&gt;
|-&lt;br /&gt;
![[Warhammer|Warhammer B ]]&lt;br /&gt;
||Mech||IS||70||||||2&lt;br /&gt;
|-&lt;br /&gt;
![[Mauler|Mauler G ]]&lt;br /&gt;
||Mech||IS||90||||||2&lt;br /&gt;
|-&lt;br /&gt;
![[Regulator|Regulator Prime ]]&lt;br /&gt;
||Vehicle||IS||45||||||1&lt;br /&gt;
|-&lt;br /&gt;
![[Demolisher|Demolisher C ]]&lt;br /&gt;
||Vehicle||IS||80||||||2&lt;br /&gt;
|-&lt;br /&gt;
![[Partisan|Partisan E ]]&lt;br /&gt;
||Vehicle||IS||80||4||||&lt;br /&gt;
|-&lt;br /&gt;
![[Behemoth|Behemoth Prime ]]&lt;br /&gt;
||Vehicle||IS||100||||||2&lt;br /&gt;
|-&lt;br /&gt;
![[Behemoth|Behemoth F ]]&lt;br /&gt;
||Vehicle||IS||100||||2||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Version tag | Width = 675px | Version149=0.14.9}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox Weapons}}&lt;br /&gt;
[[Category:Ballistic weapons]]&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>Ouch</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Karnov&amp;diff=14871</id>
		<title>Karnov</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Karnov&amp;diff=14871"/>
				<updated>2024-08-26T12:10:49Z</updated>
		
		<summary type="html">&lt;p&gt;Ouch: /* Canon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{VTOL|&lt;br /&gt;
| Image = File:Karnov_Prime.png&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 9&lt;br /&gt;
| Tier = 9&lt;br /&gt;
| Tonnage = 60&lt;br /&gt;
| Speed = 181&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 98 200&lt;br /&gt;
| ArmorT Prime = 30 130&lt;br /&gt;
| Engine Prime = I.C.E. DAV 190 Gas Turbine&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[RL10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[RAC5|Air RAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ML|Air ML]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERSL|Air ERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SRM2|Air SRM2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Infantry Bay&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[PDS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 108 900&lt;br /&gt;
| ArmorT A = 28 820&lt;br /&gt;
| Engine A = STD ??&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[RL10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SRM6|Air SRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Thumper|Snubnose Thumper]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[SXPL|Air SXPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[PDS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 84 900&lt;br /&gt;
| ArmorT B = 28 820&lt;br /&gt;
| Engine B = STD ??&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[RL10]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[MXPL|Air MXPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SRM4|Air SRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SRM6|Air SRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Ammo Bay&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[PDS]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 91 400&lt;br /&gt;
| ArmorT C = 27 509&lt;br /&gt;
| Engine C = STD ??&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[RL10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LPL|Air LPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[MG]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[TBolt10]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Ammo Bay&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[PDS]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 83 400&lt;br /&gt;
| ArmorT D = 26 201&lt;br /&gt;
| Engine D = STD ??&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[RL10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[MRM40|Air MRM40]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[RAC2|Air RAC2]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[ML|Air ML]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Ammo Bay&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[PDS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 94 150&lt;br /&gt;
| ArmorT E = 30 130&lt;br /&gt;
| Engine E = STD ??&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[RL10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[UAC10|Air UAC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[SL|Air SL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SRM2|Air SRM2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Infantry Bay&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[PDS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Stealth Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Armor B = 13941&lt;br /&gt;
| Armor LRW = 4317&lt;br /&gt;
| Armor E = 4137&lt;br /&gt;
| Armor T = 3418&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.16.3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px style=&amp;quot;text-align:left&amp;quot;&amp;gt;&lt;br /&gt;
File:Karnov.jpg|Early unfinished model&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The Karnov UR Transport is a heavy lift helicopter. It is no longer known when the Karnov first entered service, but most experts believe it is a Terran design hundreds of years old. Equally puzzling is the fact that the Karnov is currently sold by the New Earth Trading Company, NETC has no known VTOL production facilities, nor does any other firm admit to producing the Karnov on a sub-contractual basis with NETC. It is already a century since New Earth first began to offer new Karnovs for sale, however. Their sales representatives write up the orders and the Karnovs arrive on the next NETC DropShip. Whatever its origin, the Karnov has proven to be a reliable and hardy machine. All of the Successor State armed forces and many mercenary units use at least some Karnovs for supply and logistics missions. Many commercial firms also use the Karnov for local transportation of cargo and as a flying crane.&lt;br /&gt;
&lt;br /&gt;
The Karnov UR is built around a DAV 190 I.C.E. Aircraft Engine, which is known for its superior reliability and ruggedness. Centrally mounted in the top of the fuselage, the DAV connects by drive shafts that extend down the fixed wing to pylons, where the twin rotor blades are housed. The pylons are able to rotate in a 90-degree arc, which allows the Karnov UR horizontal speeds of close to 184 kph. This makes it one of the fastest heavy transport VTOLs in use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Date Introduced Unknown during the Era Unknown (2000 - 4000) - Unit Role: Striker&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Karnov BattleTech Reference]&lt;/div&gt;</summary>
		<author><name>Ouch</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Anhur&amp;diff=14870</id>
		<title>Anhur</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Anhur&amp;diff=14870"/>
				<updated>2024-08-26T12:01:39Z</updated>
		
		<summary type="html">&lt;p&gt;Ouch: /* Canon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{VTOL|&lt;br /&gt;
| Image = File:Anhur.jpg&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 10&lt;br /&gt;
| Tier = 11&lt;br /&gt;
| Tonnage = 60&lt;br /&gt;
| Speed = 181&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 101 600&lt;br /&gt;
| ArmorT Prime = 30 130&lt;br /&gt;
| Engine Prime = Fusion 100&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[AP Gauss Array]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MPL|Air MPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SSRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Infantry Bay]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[PDS]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 97 500&lt;br /&gt;
| ArmorT A = 30 130&lt;br /&gt;
| Engine A = STD ??&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[AP Gauss Array]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Gauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HSL|Air HSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM6]] (HE)&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Ammo Bay&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[PDS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 104 900&lt;br /&gt;
| ArmorT B = 31 440&lt;br /&gt;
| Engine B = STD ??&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[AP Gauss Array]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[UAC20|Air UAC20]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[ERSL|Air ERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SRM4|Air SRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Infantry Bay]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[PDS]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 94 900&lt;br /&gt;
| ArmorT C = 28 819&lt;br /&gt;
| Engine C = STD ??&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[AP Gauss Array]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SRM6|Air SRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Ammo Bay&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[PDS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 90 850&lt;br /&gt;
| ArmorT D = 30 130&lt;br /&gt;
| Engine D = STD ??&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[AP Gauss Array]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[UAC5|Air UAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[NARC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HML]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LRM15]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Ammo Bay&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[PDS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 104 550&lt;br /&gt;
| ArmorT E = 30 130&lt;br /&gt;
| Engine E = STD ??&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[AP Gauss Array]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HLL|Air HLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[TAG|Air TAG]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MG]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM9]] (Std)&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Infantry Bay]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[C3]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[PDS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Armor B = 13941&lt;br /&gt;
| Armor LRW = 4317&lt;br /&gt;
| Armor E = 4137&lt;br /&gt;
| Armor T = 3418&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.16.1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The Clans engage in short, goal-oriented military engagements whenever possible, but the need to maintain a flow of materiel and equipment to the battlefield has long been a concern, exacerbated during the Inner Sphere invasion. While DropShips serve to carry necessary equipment and supplies between worlds, their use is too expensive for on-world transport. As a practical alternative, the Clans use transport vehicles like the Anhur. One of the few designs to pre-date ilKhan Winson’s vehicle design review, the Anhur is based on the classic Star League Cobra chassis.&lt;br /&gt;
&lt;br /&gt;
Like the NETC/ComStar Karnov UR design, also based on the Cobra with a Fusion 100 Power Plant, the Anhur uses a tilt-rotor design, giving it V/STOL capabilities. Capable of taking off or landing without the benefit of a prepared runway, the vehicle is suitable for delivering supplies directly to units in the field. This role all but guarantees encounters with enemy troops, and so the Anhur carries a formidable array of weapons.  Nose-mounted extended-range and pulse lasers provide both range and volume of fire, allowing the Anhur to discourage threats on the ground and in the air. A pulse laser mounted to the rear of the airframe discourages pursuit and can provide covering fire when loading or unloading cargo.&lt;br /&gt;
&lt;br /&gt;
The cavernous cargo bay is rated for loads of up to seven tons and can carry anything from light vehicles or cargo to conventional infantry platoons. Three tons of advanced armor composites provide the crew and cargo with considerable protection against enemy fire, but the Anhur relies primarily on speed and terrain masking to avoid being seen or engaged. The vehicle’s crew, consisting of a pilot, copilot and loadmaster, specializes in ground-hugging flights. Accustomed to the violent pitching and rolling that accompanies such flights, they often appear to take a perverse pleasure in the discomfort this causes passengers. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Date Introduced 2840 during the Era Early Succession War (2781 - 2900) - Unit Role: Striker&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Anhur BattleTech Reference]&lt;/div&gt;</summary>
		<author><name>Ouch</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Anhur&amp;diff=14869</id>
		<title>Anhur</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Anhur&amp;diff=14869"/>
				<updated>2024-08-26T11:57:51Z</updated>
		
		<summary type="html">&lt;p&gt;Ouch: /* Canon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{VTOL|&lt;br /&gt;
| Image = File:Anhur.jpg&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 10&lt;br /&gt;
| Tier = 11&lt;br /&gt;
| Tonnage = 60&lt;br /&gt;
| Speed = 181&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 101 600&lt;br /&gt;
| ArmorT Prime = 30 130&lt;br /&gt;
| Engine Prime = Fusion 100&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[AP Gauss Array]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MPL|Air MPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SSRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Infantry Bay]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[PDS]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 97 500&lt;br /&gt;
| ArmorT A = 30 130&lt;br /&gt;
| Engine A = STD ??&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[AP Gauss Array]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Gauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HSL|Air HSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM6]] (HE)&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Ammo Bay&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[PDS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 104 900&lt;br /&gt;
| ArmorT B = 31 440&lt;br /&gt;
| Engine B = STD ??&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[AP Gauss Array]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[UAC20|Air UAC20]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[ERSL|Air ERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SRM4|Air SRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Infantry Bay]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[PDS]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 94 900&lt;br /&gt;
| ArmorT C = 28 819&lt;br /&gt;
| Engine C = STD ??&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[AP Gauss Array]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SRM6|Air SRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Ammo Bay&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[PDS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 90 850&lt;br /&gt;
| ArmorT D = 30 130&lt;br /&gt;
| Engine D = STD ??&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[AP Gauss Array]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[UAC5|Air UAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[NARC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HML]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LRM15]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Ammo Bay&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[PDS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 104 550&lt;br /&gt;
| ArmorT E = 30 130&lt;br /&gt;
| Engine E = STD ??&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[AP Gauss Array]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HLL|Air HLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[TAG|Air TAG]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MG]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM9]] (Std)&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Infantry Bay]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[C3]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[PDS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Armor B = 13941&lt;br /&gt;
| Armor LRW = 4317&lt;br /&gt;
| Armor E = 4137&lt;br /&gt;
| Armor T = 3418&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.16.1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The Clans engage in short, goal-oriented military engagements whenever possible, but the need to maintain a flow of materiel and equipment to the battlefield has long been a concern, exacerbated during the Inner Sphere invasion. While DropShips serve to carry necessary equipment and supplies between worlds, their use is too expensive for on-world transport. As a practical alternative, the Clans use transport vehicles like the Anhur. One of the few designs to pre-date ilKhan Winson’s vehicle design review, the Anhur is based on the classic Star League Cobra chassis.&lt;br /&gt;
&lt;br /&gt;
Like the NETC/ComStar Karnov UR design, also based on the Cobra with a Fusion 100 Power Plant, the Anhur uses a tilt-rotor design, giving it V/STOL capabilities. Capable of taking off or landing without the benefit of a prepared runway, the vehicle is suitable for delivering supplies directly to units in the field. This role all but guarantees encounters with enemy troops, and so the Anhur carries a formidable array of weapons.  Nose-mounted extended-range and pulse lasers provide both range and volume of fire, allowing the Anhur to discourage threats on the ground and in the air. A pulse laser mounted to the rear of the airframe discourages pursuit and can provide covering fire when loading or unloading cargo.&lt;br /&gt;
&lt;br /&gt;
The cavernous cargo bay is rated for loads of up to seven tons and can carry anything from light vehicles or cargo to conventional infantry platoons. Three tons of advanced armor composites provide the crew and cargo with considerable protection against enemy fi re, but the Anhur relies primarily on speed and terrain masking to avoid being seen or engaged. The vehicle’s crew, consisting of a pilot, copilot and loadmaster, specializes in ground-hugging flights. Accustomed to the violent pitching and rolling that accompanies such flights, they often appear to take a perverse pleasure in the discomfort this causes passengers. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Date Introduced 2840 during the Era Early Succession War (2781 - 2900) - Unit Role: Striker&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Anhur BattleTech Reference]&lt;/div&gt;</summary>
		<author><name>Ouch</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Anhur&amp;diff=14868</id>
		<title>Anhur</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Anhur&amp;diff=14868"/>
				<updated>2024-08-26T11:57:28Z</updated>
		
		<summary type="html">&lt;p&gt;Ouch: /* Canon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{VTOL|&lt;br /&gt;
| Image = File:Anhur.jpg&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 10&lt;br /&gt;
| Tier = 11&lt;br /&gt;
| Tonnage = 60&lt;br /&gt;
| Speed = 181&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 101 600&lt;br /&gt;
| ArmorT Prime = 30 130&lt;br /&gt;
| Engine Prime = Fusion 100&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[AP Gauss Array]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MPL|Air MPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SSRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Infantry Bay]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[PDS]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 97 500&lt;br /&gt;
| ArmorT A = 30 130&lt;br /&gt;
| Engine A = STD ??&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[AP Gauss Array]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Gauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HSL|Air HSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM6]] (HE)&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Ammo Bay&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[PDS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 104 900&lt;br /&gt;
| ArmorT B = 31 440&lt;br /&gt;
| Engine B = STD ??&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[AP Gauss Array]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[UAC20|Air UAC20]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[ERSL|Air ERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SRM4|Air SRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Infantry Bay]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[PDS]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 94 900&lt;br /&gt;
| ArmorT C = 28 819&lt;br /&gt;
| Engine C = STD ??&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[AP Gauss Array]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SRM6|Air SRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Ammo Bay&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[PDS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 90 850&lt;br /&gt;
| ArmorT D = 30 130&lt;br /&gt;
| Engine D = STD ??&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[AP Gauss Array]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[UAC5|Air UAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[NARC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HML]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LRM15]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Ammo Bay&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[PDS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 104 550&lt;br /&gt;
| ArmorT E = 30 130&lt;br /&gt;
| Engine E = STD ??&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[AP Gauss Array]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HLL|Air HLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[TAG|Air TAG]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MG]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM9]] (Std)&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Infantry Bay]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[C3]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[PDS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Armor B = 13941&lt;br /&gt;
| Armor LRW = 4317&lt;br /&gt;
| Armor E = 4137&lt;br /&gt;
| Armor T = 3418&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.16.1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The Clans engage in short, goal-oriented military engagements whenever possible, but the need to maintain a flow of materiel and equipment to the battlefield has long been a concern, exacerbated during the Inner Sphere invasion. While DropShips serve to carry necessary equipment and supplies between worlds, their use is too expensive for on-world transport. As a practical alternative, the Clans use transport vehicles like the Anhur. One of the few designs to pre-date ilKhan Winson’s vehicle design review, the Anhur is based on the classic Star League Cobra chassis.&lt;br /&gt;
&lt;br /&gt;
Like the NETC/ComStar Karnov UR design, also based on the Cobra with a Fusion 100 Power Plant, the Anhur uses a tilt-rotor design, giving it V/STOL capabilities. Capable of taking off or landing without the benefit of a prepared runway, the vehicle is suitable for delivering supplies directly to units in the field. This role all but guarantees encounters with enemy troops, and so the Anhur carries a formidable array of weapons.  Nose-mounted extended-range and pulse lasers provide both range and volume of fire, allowing the Anhur to discourage threats on the ground and in the air. A pulse laser mounted to the rear of the airframe discourages pursuit and can provide covering fire when loading or unloading cargo.&lt;br /&gt;
&lt;br /&gt;
The cavernous cargo bay is rated for loads of up to seven tons and can carry anything from light vehicles or cargo to conventional infantry platoons. Three tons of advanced armor composites provide the crew and cargo with considerable protection against enemy fi re, but the Anhur relies primarily on speed and terrain masking to avoid being seen or engaged. The vehicle’s crew, consisting of a pilot, copilot and loadmaster, specializes in ground-hugging flights. Accustomed to the violent pitching and rolling that accompanies such flights, they often appear to take a perverse pleasure in the discomfort this causes passengers. &lt;br /&gt;
&lt;br /&gt;
Date Introduced 2840 during the Era Early Succession War (2781 - 2900) - Unit Role: Striker&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Anhur BattleTech Reference]&lt;/div&gt;</summary>
		<author><name>Ouch</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Anhur&amp;diff=14867</id>
		<title>Anhur</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Anhur&amp;diff=14867"/>
				<updated>2024-08-26T11:54:13Z</updated>
		
		<summary type="html">&lt;p&gt;Ouch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{VTOL|&lt;br /&gt;
| Image = File:Anhur.jpg&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 10&lt;br /&gt;
| Tier = 11&lt;br /&gt;
| Tonnage = 60&lt;br /&gt;
| Speed = 181&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 101 600&lt;br /&gt;
| ArmorT Prime = 30 130&lt;br /&gt;
| Engine Prime = Fusion 100&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[AP Gauss Array]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MPL|Air MPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SSRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Infantry Bay]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[PDS]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 97 500&lt;br /&gt;
| ArmorT A = 30 130&lt;br /&gt;
| Engine A = STD ??&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[AP Gauss Array]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Gauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HSL|Air HSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM6]] (HE)&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Ammo Bay&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[PDS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 104 900&lt;br /&gt;
| ArmorT B = 31 440&lt;br /&gt;
| Engine B = STD ??&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[AP Gauss Array]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[UAC20|Air UAC20]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[ERSL|Air ERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SRM4|Air SRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Infantry Bay]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[PDS]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 94 900&lt;br /&gt;
| ArmorT C = 28 819&lt;br /&gt;
| Engine C = STD ??&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[AP Gauss Array]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SRM6|Air SRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Ammo Bay&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[PDS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 90 850&lt;br /&gt;
| ArmorT D = 30 130&lt;br /&gt;
| Engine D = STD ??&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[AP Gauss Array]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[UAC5|Air UAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[NARC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HML]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LRM15]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Ammo Bay&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[PDS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 104 550&lt;br /&gt;
| ArmorT E = 30 130&lt;br /&gt;
| Engine E = STD ??&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[AP Gauss Array]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HLL|Air HLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[TAG|Air TAG]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MG]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM9]] (Std)&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Infantry Bay]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[C3]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[PDS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Armor B = 13941&lt;br /&gt;
| Armor LRW = 4317&lt;br /&gt;
| Armor E = 4137&lt;br /&gt;
| Armor T = 3418&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.16.1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The Clans engage in short, goal-oriented military engagements whenever possible, but the need to maintain a flow of materiel and equipment to the battlefield has long been a concern, exacerbated during the Inner Sphere invasion. While DropShips serve to carry necessary equipment and supplies between worlds, their use is too expensive for on-world transport. As a practical alternative, the Clans use transport vehicles like the Anhur. One of the few designs to pre-date ilKhan Winson’s vehicle design review, the Anhur is based on the classic Star League Cobra chassis.&lt;br /&gt;
&lt;br /&gt;
Like the NETC/ComStar Karnov UR design, also based on the Cobra, the Anhur uses a tilt-rotor design, giving it V/STOL capabilities. Capable of taking off or landing without the benefit of a prepared runway, the vehicle is suitable for delivering supplies directly to units in the field. This role all but guarantees encounters with enemy troops, and so the Anhur carries a formidable array of weapons.  Nose-mounted extended-range and pulse lasers provide both range and volume of fire, allowing the Anhur to discourage threats on the ground and in the air. A pulse laser mounted to the rear of the airframe discourages pursuit and can provide covering fire when loading or unloading cargo.&lt;br /&gt;
&lt;br /&gt;
The cavernous cargo bay is rated for loads of up to seven tons and can carry anything from light vehicles or cargo to conventional infantry platoons. Three tons of advanced armor composites provide the crew and cargo with considerable protection against enemy fi re, but the Anhur relies primarily on speed and terrain masking to avoid being seen or engaged. The vehicle’s crew, consisting of a pilot, copilot and loadmaster, specializes in ground-hugging flights. Accustomed to the violent pitching and rolling that accompanies such flights, they often appear to take a perverse pleasure in the discomfort this causes passengers. &lt;br /&gt;
&lt;br /&gt;
Date Introduced 2840 during the Era Early Succession War (2781 - 2900) - Unit Role: Striker&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Anhur BattleTech Reference]&lt;/div&gt;</summary>
		<author><name>Ouch</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Karnov&amp;diff=14866</id>
		<title>Karnov</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Karnov&amp;diff=14866"/>
				<updated>2024-08-26T11:53:26Z</updated>
		
		<summary type="html">&lt;p&gt;Ouch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{VTOL|&lt;br /&gt;
| Image = File:Karnov_Prime.png&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 9&lt;br /&gt;
| Tier = 9&lt;br /&gt;
| Tonnage = 60&lt;br /&gt;
| Speed = 181&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 98 200&lt;br /&gt;
| ArmorT Prime = 30 130&lt;br /&gt;
| Engine Prime = I.C.E. DAV 190 Gas Turbine&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[RL10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[RAC5|Air RAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ML|Air ML]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERSL|Air ERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SRM2|Air SRM2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Infantry Bay&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[PDS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 108 900&lt;br /&gt;
| ArmorT A = 28 820&lt;br /&gt;
| Engine A = STD ??&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[RL10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SRM6|Air SRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Thumper|Snubnose Thumper]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[SXPL|Air SXPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[PDS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 84 900&lt;br /&gt;
| ArmorT B = 28 820&lt;br /&gt;
| Engine B = STD ??&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[RL10]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[MXPL|Air MXPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SRM4|Air SRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SRM6|Air SRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Ammo Bay&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[PDS]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 91 400&lt;br /&gt;
| ArmorT C = 27 509&lt;br /&gt;
| Engine C = STD ??&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[RL10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LPL|Air LPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[MG]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[TBolt10]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Ammo Bay&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[PDS]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 83 400&lt;br /&gt;
| ArmorT D = 26 201&lt;br /&gt;
| Engine D = STD ??&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[RL10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[MRM40|Air MRM40]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[RAC2|Air RAC2]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[ML|Air ML]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Ammo Bay&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[PDS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 94 150&lt;br /&gt;
| ArmorT E = 30 130&lt;br /&gt;
| Engine E = STD ??&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[RL10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[UAC10|Air UAC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[SL|Air SL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SRM2|Air SRM2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Infantry Bay&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[PDS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Stealth Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Armor B = 13941&lt;br /&gt;
| Armor LRW = 4317&lt;br /&gt;
| Armor E = 4137&lt;br /&gt;
| Armor T = 3418&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.16.3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px style=&amp;quot;text-align:left&amp;quot;&amp;gt;&lt;br /&gt;
File:Karnov.jpg|Early unfinished model&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The Karnov UR Transport is a heavy lift helicopter. It is no longer known when the Karnov first entered service, but most experts believe it is a Terran design hundreds of years old. Equally puzzling is the fact that the Karnov is currently sold by the New Earth Trading Company, NETC has no known VTOL production facilities, nor does any other firm admit to producing the Karnov on a sub-contractual basis with NETC. It is already a century since New Earth first began to offer new Karnovs for sale, however. Their sales representatives write up the orders and the Karnovs arrive on the next NETC DropShip. Whatever its origin, the Karnov has proven to be a reliable and hardy machine. All of the Successor State armed forces and many mercenary units use at least some Karnovs for supply and logistics missions. Many commercial firms also use the Karnov for local transportation of cargo and as a flying crane.&lt;br /&gt;
&lt;br /&gt;
The Karnov UR is built around a DAV 190 I.C.E. aircraft engine, which is known for its superior reliability and ruggedness. Centrally mounted in the top of the fuselage, the DAV connects by drive shafts that extend down the fixed wing to pylons, where the twin rotor blades are housed. The pylons are able to rotate in a 90-degree arc, which allows the Karnov UR horizontal speeds of close to 184 kph. This makes it one of the fastest heavy transport VTOLs in use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Date Introduced Unknown during the Era Unknown (2000 - 4000) - Unit Role: Striker&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Karnov BattleTech Reference]&lt;/div&gt;</summary>
		<author><name>Ouch</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Anhur&amp;diff=14865</id>
		<title>Anhur</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Anhur&amp;diff=14865"/>
				<updated>2024-08-26T11:34:51Z</updated>
		
		<summary type="html">&lt;p&gt;Ouch: /* Canon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{VTOL|&lt;br /&gt;
| Image = File:Anhur.jpg&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 10&lt;br /&gt;
| Tier = 11&lt;br /&gt;
| Tonnage = 60&lt;br /&gt;
| Speed = 181&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 101 600&lt;br /&gt;
| ArmorT Prime = 30 130&lt;br /&gt;
| Engine Prime = STD ??&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[AP Gauss Array]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MPL|Air MPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SSRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Infantry Bay]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[PDS]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 97 500&lt;br /&gt;
| ArmorT A = 30 130&lt;br /&gt;
| Engine A = STD ??&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[AP Gauss Array]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Gauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HSL|Air HSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM6]] (HE)&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Ammo Bay&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[PDS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 104 900&lt;br /&gt;
| ArmorT B = 31 440&lt;br /&gt;
| Engine B = STD ??&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[AP Gauss Array]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[UAC20|Air UAC20]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[ERSL|Air ERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SRM4|Air SRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Infantry Bay]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[PDS]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 94 900&lt;br /&gt;
| ArmorT C = 28 819&lt;br /&gt;
| Engine C = STD ??&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[AP Gauss Array]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SRM6|Air SRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Ammo Bay&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[PDS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 90 850&lt;br /&gt;
| ArmorT D = 30 130&lt;br /&gt;
| Engine D = STD ??&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[AP Gauss Array]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[UAC5|Air UAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[NARC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HML]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LRM15]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Ammo Bay&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[PDS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 104 550&lt;br /&gt;
| ArmorT E = 30 130&lt;br /&gt;
| Engine E = STD ??&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[AP Gauss Array]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HLL|Air HLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[TAG|Air TAG]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MG]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM9]] (Std)&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Infantry Bay]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[C3]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[PDS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Armor B = 13941&lt;br /&gt;
| Armor LRW = 4317&lt;br /&gt;
| Armor E = 4137&lt;br /&gt;
| Armor T = 3418&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.16.1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The Clans engage in short, goal-oriented military engagements whenever possible, but the need to maintain a flow of materiel and equipment to the battlefield has long been a concern, exacerbated during the Inner Sphere invasion. While DropShips serve to carry necessary equipment and supplies between worlds, their use is too expensive for on-world transport. As a practical alternative, the Clans use transport vehicles like the Anhur. One of the few designs to pre-date ilKhan Winson’s vehicle design review, the Anhur is based on the classic Star League Cobra chassis.&lt;br /&gt;
&lt;br /&gt;
Like the NETC/ComStar Karnov UR design, also based on the Cobra, the Anhur uses a tilt-rotor design, giving it V/STOL capabilities. Capable of taking off or landing without the benefit of a prepared runway, the vehicle is suitable for delivering supplies directly to units in the field. This role all but guarantees encounters with enemy troops, and so the Anhur carries a formidable array of weapons.  Nose-mounted extended-range and pulse lasers provide both range and volume of fire, allowing the Anhur to discourage threats on the ground and in the air. A pulse laser mounted to the rear of the airframe discourages pursuit and can provide covering fire when loading or unloading cargo.&lt;br /&gt;
&lt;br /&gt;
The cavernous cargo bay is rated for loads of up to seven tons and can carry anything from light vehicles or cargo to conventional infantry platoons. Three tons of advanced armor composites provide the crew and cargo with considerable protection against enemy fi re, but the Anhur relies primarily on speed and terrain masking to avoid being seen or engaged. The vehicle’s crew, consisting of a pilot, copilot and loadmaster, specializes in ground-hugging flights. Accustomed to the violent pitching and rolling that accompanies such flights, they often appear to take a perverse pleasure in the discomfort this causes passengers. &lt;br /&gt;
&lt;br /&gt;
Date Introduced 2840 during the Era Early Succession War (2781 - 2900) - Unit Role: Striker&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Anhur BattleTech Reference]&lt;/div&gt;</summary>
		<author><name>Ouch</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Karnov&amp;diff=14864</id>
		<title>Karnov</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Karnov&amp;diff=14864"/>
				<updated>2024-08-26T11:31:54Z</updated>
		
		<summary type="html">&lt;p&gt;Ouch: /* Canon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{VTOL|&lt;br /&gt;
| Image = File:Karnov_Prime.png&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 9&lt;br /&gt;
| Tier = 9&lt;br /&gt;
| Tonnage = 60&lt;br /&gt;
| Speed = 181&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 98 200&lt;br /&gt;
| ArmorT Prime = 30 130&lt;br /&gt;
| Engine Prime = STD ??&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[RL10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[RAC5|Air RAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ML|Air ML]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERSL|Air ERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SRM2|Air SRM2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Infantry Bay&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[PDS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 108 900&lt;br /&gt;
| ArmorT A = 28 820&lt;br /&gt;
| Engine A = STD ??&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[RL10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SRM6|Air SRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Thumper|Snubnose Thumper]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[SXPL|Air SXPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[PDS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 84 900&lt;br /&gt;
| ArmorT B = 28 820&lt;br /&gt;
| Engine B = STD ??&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[RL10]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[MXPL|Air MXPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SRM4|Air SRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SRM6|Air SRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Ammo Bay&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[PDS]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 91 400&lt;br /&gt;
| ArmorT C = 27 509&lt;br /&gt;
| Engine C = STD ??&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[RL10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LPL|Air LPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[MG]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[TBolt10]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Ammo Bay&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[PDS]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 83 400&lt;br /&gt;
| ArmorT D = 26 201&lt;br /&gt;
| Engine D = STD ??&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[RL10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[MRM40|Air MRM40]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[RAC2|Air RAC2]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[ML|Air ML]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Ammo Bay&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[PDS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 94 150&lt;br /&gt;
| ArmorT E = 30 130&lt;br /&gt;
| Engine E = STD ??&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[RL10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[UAC10|Air UAC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[SL|Air SL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SRM2|Air SRM2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Infantry Bay&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[PDS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Stealth Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Armor B = 13941&lt;br /&gt;
| Armor LRW = 4317&lt;br /&gt;
| Armor E = 4137&lt;br /&gt;
| Armor T = 3418&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.16.3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px style=&amp;quot;text-align:left&amp;quot;&amp;gt;&lt;br /&gt;
File:Karnov.jpg|Early unfinished model&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The Karnov UR Transport is a heavy lift helicopter. It is no longer known when the Karnov first entered service, but most experts believe it is a Terran design hundreds of years old. Equally puzzling is the fact that the Karnov is currently sold by the New Earth Trading Company, NETC has no known VTOL production facilities, nor does any other firm admit to producing the Karnov on a sub-contractual basis with NETC. It is already a century since New Earth first began to offer new Karnovs for sale, however. Their sales representatives write up the orders and the Karnovs arrive on the next NETC DropShip. Whatever its origin, the Karnov has proven to be a reliable and hardy machine. All of the Successor State armed forces and many mercenary units use at least some Karnovs for supply and logistics missions. Many commercial firms also use the Karnov for local transportation of cargo and as a flying crane.&lt;br /&gt;
&lt;br /&gt;
The Karnov UR is built around a DAV 190 I.C.E. aircraft engine, which is known for its superior reliability and ruggedness. Centrally mounted in the top of the fuselage, the DAV connects by drive shafts that extend down the fixed wing to pylons, where the twin rotor blades are housed. The pylons are able to rotate in a 90-degree arc, which allows the Karnov UR horizontal speeds of close to 184 kph. This makes it one of the fastest heavy transport VTOLs in use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Date Introduced Unknown during the Era Unknown (2000 - 4000) - Unit Role: Striker&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Karnov BattleTech Reference]&lt;/div&gt;</summary>
		<author><name>Ouch</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Anhur&amp;diff=14863</id>
		<title>Anhur</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Anhur&amp;diff=14863"/>
				<updated>2024-08-26T11:31:01Z</updated>
		
		<summary type="html">&lt;p&gt;Ouch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{VTOL|&lt;br /&gt;
| Image = File:Anhur.jpg&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 10&lt;br /&gt;
| Tier = 11&lt;br /&gt;
| Tonnage = 60&lt;br /&gt;
| Speed = 181&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 101 600&lt;br /&gt;
| ArmorT Prime = 30 130&lt;br /&gt;
| Engine Prime = STD ??&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[AP Gauss Array]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MPL|Air MPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SSRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Infantry Bay]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[PDS]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 97 500&lt;br /&gt;
| ArmorT A = 30 130&lt;br /&gt;
| Engine A = STD ??&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[AP Gauss Array]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Gauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HSL|Air HSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM6]] (HE)&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Ammo Bay&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[PDS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 104 900&lt;br /&gt;
| ArmorT B = 31 440&lt;br /&gt;
| Engine B = STD ??&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[AP Gauss Array]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[UAC20|Air UAC20]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[ERSL|Air ERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SRM4|Air SRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Infantry Bay]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[PDS]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 94 900&lt;br /&gt;
| ArmorT C = 28 819&lt;br /&gt;
| Engine C = STD ??&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[AP Gauss Array]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SRM6|Air SRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Ammo Bay&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[PDS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 90 850&lt;br /&gt;
| ArmorT D = 30 130&lt;br /&gt;
| Engine D = STD ??&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[AP Gauss Array]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[UAC5|Air UAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[NARC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HML]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LRM15]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Ammo Bay&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[PDS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 104 550&lt;br /&gt;
| ArmorT E = 30 130&lt;br /&gt;
| Engine E = STD ??&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[AP Gauss Array]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HLL|Air HLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[TAG|Air TAG]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MG]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM9]] (Std)&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Infantry Bay]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[C3]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[PDS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Armor B = 13941&lt;br /&gt;
| Armor LRW = 4317&lt;br /&gt;
| Armor E = 4137&lt;br /&gt;
| Armor T = 3418&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.16.1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The Clans engage in short, goal-oriented military engagements whenever possible, but the need to maintain a flow of materiel and equipment to the battlefield has long been a concern, exacerbated during the Inner Sphere invasion. While DropShips serve to carry necessary equipment and supplies between worlds, their use is too expensive for on-world transport. As a practical alternative, the Clans use transport vehicles like the Anhur. One of the few designs to pre-date ilKhan Winson’s vehicle design review, the Anhur is based on the classic Star League Cobra chassis.&lt;br /&gt;
&lt;br /&gt;
Like the NETC/ComStar Karnov UR design, also based on the Cobra, the Anhur uses a tilt-rotor design, giving it V/STOL capabilities. Capable of taking off  or landing without the benefit of a prepared runway, the vehicle is suitable for delivering supplies directly to units in the field. This role all but guarantees encounters with enemy troops, and so the Anhur carries a formidable array of weapons.  Nose-mounted extended-range and pulse lasers provide both range and volume of fire, allowing the Anhur to discourage threats on the ground and in the air. A pulse laser mounted to the rear of the airframe discourages pursuit and can provide covering fi re when loading or unloading cargo.&lt;br /&gt;
&lt;br /&gt;
The cavernous cargo bay is rated for loads of up to seven tons and can carry anything from light vehicles or cargo to conventional infantry platoons. Three tons of advanced armor composites provide the crew and cargo with considerable protection against enemy fi re, but the Anhur relies primarily on speed and terrain masking to avoid being seen or engaged. The vehicle’s crew, consisting of a pilot, copilot and loadmaster, specializes in ground-hugging flights. Accustomed to the violent pitching and rolling that accompanies such flights, they often appear to take a perverse pleasure in the discomfort this causes passengers. &lt;br /&gt;
&lt;br /&gt;
Date Introduced 2840 during the Era Early Succession War (2781 - 2900) - Unit Role: Striker&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Anhur BattleTech Reference]&lt;/div&gt;</summary>
		<author><name>Ouch</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Karnov&amp;diff=14861</id>
		<title>Karnov</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Karnov&amp;diff=14861"/>
				<updated>2024-08-26T04:54:02Z</updated>
		
		<summary type="html">&lt;p&gt;Ouch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{VTOL|&lt;br /&gt;
| Image = File:Karnov_Prime.png&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 9&lt;br /&gt;
| Tier = 9&lt;br /&gt;
| Tonnage = 60&lt;br /&gt;
| Speed = 181&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 98 200&lt;br /&gt;
| ArmorT Prime = 30 130&lt;br /&gt;
| Engine Prime = STD ??&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[RL10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[RAC5|Air RAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ML|Air ML]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERSL|Air ERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SRM2|Air SRM2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Infantry Bay&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[PDS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 108 900&lt;br /&gt;
| ArmorT A = 28 820&lt;br /&gt;
| Engine A = STD ??&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[RL10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SRM6|Air SRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Thumper|Snubnose Thumper]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[SXPL|Air SXPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[PDS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 84 900&lt;br /&gt;
| ArmorT B = 28 820&lt;br /&gt;
| Engine B = STD ??&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[RL10]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[MXPL|Air MXPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SRM4|Air SRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SRM6|Air SRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Ammo Bay&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[PDS]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 91 400&lt;br /&gt;
| ArmorT C = 27 509&lt;br /&gt;
| Engine C = STD ??&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[RL10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LPL|Air LPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[MG]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[TBolt10]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Ammo Bay&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[PDS]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 83 400&lt;br /&gt;
| ArmorT D = 26 201&lt;br /&gt;
| Engine D = STD ??&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[RL10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[MRM40|Air MRM40]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[RAC2|Air RAC2]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[ML|Air ML]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Ammo Bay&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[PDS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 94 150&lt;br /&gt;
| ArmorT E = 30 130&lt;br /&gt;
| Engine E = STD ??&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[RL10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[UAC10|Air UAC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[SL|Air SL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SRM2|Air SRM2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Infantry Bay&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[PDS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Stealth Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Armor B = 13941&lt;br /&gt;
| Armor LRW = 4317&lt;br /&gt;
| Armor E = 4137&lt;br /&gt;
| Armor T = 3418&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.16.3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px style=&amp;quot;text-align:left&amp;quot;&amp;gt;&lt;br /&gt;
File:Karnov.jpg|Early unfinished model&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The Karnov UR Transport is a heavy lift helicopter. It is no longer known when the Karnov first entered service, but most experts believe it is a Terran design hundreds of years old. Equally puzzling is the fact that the Karnov is currently sold by the New Earth Trading Company, NETC has no known VTOL production facilities, nor does any other firm admit to producing the Karnov on a sub-contractual basis with NETC. It is already a century since New Earth first began to offer new Karnovs for sale, however. Their sales representatives write up the orders and the Karnovs arrive on the next NETC DropShip. Whatever its origin, the Karnov has proven to be a reliable and hardy machine. All of the Successor State armed forces and many mercenary units use at least some Karnovs for supply and logistics missions. Many commercial firms also use the Karnov for local transportation of cargo and as a flying crane.&lt;br /&gt;
&lt;br /&gt;
The Karnov UR is built around a DAV 190 I.C.E. aircraft engine, which is known for its superior reliability and ruggedness. Centrally mounted in the top of the fuselage, the DAV connects by drive shafts that extend down the fixed wing to pylons, where the twin rotor blades are housed. The pylons are able to rotate in a 90-degree arc, which allows the Karnov UR horizontal speeds of close to 184 kph. This makes it one of the fastest heavy transport VTOLs in use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Date Introduced Unknown  Era Unknown (2000 - 4000) - Unit Role: Striker&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Karnov BattleTech Reference]&lt;/div&gt;</summary>
		<author><name>Ouch</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Lobo&amp;diff=14825</id>
		<title>Lobo</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Lobo&amp;diff=14825"/>
				<updated>2024-08-11T06:51:23Z</updated>
		
		<summary type="html">&lt;p&gt;Ouch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Mech&lt;br /&gt;
| Image = File:Lobo.png&lt;br /&gt;
| ImageGif = File:Lobo_spin.gif&lt;br /&gt;
| ImageSize = &lt;br /&gt;
| Tonnage = 40&lt;br /&gt;
| Class = Medium&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 6&lt;br /&gt;
| Tier = 7&lt;br /&gt;
| Speed = 97&lt;br /&gt;
| SpeedWithMasc = &lt;br /&gt;
| Rotation = 220&lt;br /&gt;
| PitchStand = -30° to +35°&lt;br /&gt;
| PitchCrouch = -30° to +45°&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 58 300&lt;br /&gt;
| ArmorT Prime = 41 211&lt;br /&gt;
| Engine Prime = 240 XL&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM6 (Std)]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HML]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 61 600&lt;br /&gt;
| ArmorT A = 41 211&lt;br /&gt;
| Engine A = 240 XL&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HAG20]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSRM2]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CERML]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 58 700&lt;br /&gt;
| ArmorT B = 41 211&lt;br /&gt;
| Engine B = 240 XL&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 55 700&lt;br /&gt;
| ArmorT C = 41 211&lt;br /&gt;
| Engine C = 240 XL&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[RAC5|CRAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM6 (HE)]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM3 (HE)]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CERSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 60 400&lt;br /&gt;
| ArmorT D = 41 211&lt;br /&gt;
| Engine D = 240 XL&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLRM10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CMPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 60 600&lt;br /&gt;
| ArmorT E = 41 211&lt;br /&gt;
| Engine E = 240 XL&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CHLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSSRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HMG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 62 500&lt;br /&gt;
| ArmorT F = 41 211&lt;br /&gt;
| Engine F = 240 XL&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 65 000&lt;br /&gt;
| ArmorT G = 43 347&lt;br /&gt;
| Engine G = 240 XL&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;5x [[CSSRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[AECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Pods = Both&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor CT = 5342&lt;br /&gt;
| Armor LRT = 3472 &lt;br /&gt;
| Armor B = 3205&lt;br /&gt;
| Armor LE = 1869&lt;br /&gt;
| Armor RE = 1869&lt;br /&gt;
| Armor LRA = 3072&lt;br /&gt;
| Armor INT = 2452&lt;br /&gt;
| Armor LRL = 4087&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.17.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Lobo''' is a [[Clan]] [[Medium Mech]] introduced in update 0.17.0. The Lobo is built on a Type-A endo steel chassis, which carries a General Systems 240 XL that allows the 'Mech to move up to 97 km/h. Protection is provided by eight &amp;amp; half tons of Type-1 ferro-fibrous armor and a Shield-3 anti-missile system.&lt;br /&gt;
At long range, the Lobo makes use of its Volt-7 ER large laser. As it closes, it can make use of paired CC ATM-6s, paired General Systems heavy medium lasers and a General Systems heavy small laser. The meager heat sinks allotted to the design cannot hope to keep it cool, so MechWarriors have resorted to running the heat up to the red, then disengaging to cool off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&amp;lt;!-- Current for 0.17.0 --&amp;gt;&lt;br /&gt;
===Prime===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant B - ''&amp;quot;Bob&amp;quot;''===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant C - ''&amp;quot;Loco&amp;quot;''===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant G - ''&amp;quot;Swolo&amp;quot;''===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
For some time, Clan Wolf had been looking for a lighter companion to their highly successful Timber Wolf design—a complementing system of missiles and energy weapons. The problem was not in designing a chassis that could mount their choices, it was in the missile launcher selection. Khan Vladimir Ward did not want to bother with short-range missiles, LRMs were too heavy for a middleweight BattleMech, and the Inner Sphere’s development of Medium Range Missiles seemed a step in the wrong direction to most Clan scientists. Then Clan Coyote developed their Advanced Tactical Missile Systems, neatly solving Khan Ward’s problems. The Lobo was already on the design boards when Clan Coyote debuted their new ATMs. Winning the technology in a brief and bloody batchall, Khan Ward quickly ordered the Lobo redesigned to field test the ATM. In order to accommodate the ATMs, endo steel construction material and XL engine technology had to be used to save critical space and weight. This has placed a lot of superior technology in what is, ostensibly, a second-line ’Mech for Clan Wolf. However, if this BattleMech proves successful, Khan Ward has already vowed to order his scientists to recreate the Lobo as a new OmniMech.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Date Introduced 3060 during the Era known as &amp;quot;Clan Invasion&amp;quot; (3050 - 3061) - Unit Role: Striker&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Lobo BattleTech reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>Ouch</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Lobo&amp;diff=14824</id>
		<title>Lobo</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Lobo&amp;diff=14824"/>
				<updated>2024-08-11T06:50:28Z</updated>
		
		<summary type="html">&lt;p&gt;Ouch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Mech&lt;br /&gt;
| Image = File:Lobo.png&lt;br /&gt;
| ImageGif = File:Lobo_spin.gif&lt;br /&gt;
| ImageSize = &lt;br /&gt;
| Tonnage = 40&lt;br /&gt;
| Class = Medium&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 6&lt;br /&gt;
| Tier = 7&lt;br /&gt;
| Speed = 97&lt;br /&gt;
| SpeedWithMasc = &lt;br /&gt;
| Rotation = 220&lt;br /&gt;
| PitchStand = -30° to +35°&lt;br /&gt;
| PitchCrouch = -30° to +45°&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 58 300&lt;br /&gt;
| ArmorT Prime = 41 211&lt;br /&gt;
| Engine Prime = 240 XL&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM6 (Std)]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HML]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 61 600&lt;br /&gt;
| ArmorT A = 41 211&lt;br /&gt;
| Engine A = 240 XL&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HAG20]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSRM2]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CERML]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 58 700&lt;br /&gt;
| ArmorT B = 41 211&lt;br /&gt;
| Engine B = 240 XL&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 55 700&lt;br /&gt;
| ArmorT C = 41 211&lt;br /&gt;
| Engine C = 240 XL&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[RAC5|CRAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM6 (HE)]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM3 (HE)]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CERSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 60 400&lt;br /&gt;
| ArmorT D = 41 211&lt;br /&gt;
| Engine D = 240 XL&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLRM10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CMPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 60 600&lt;br /&gt;
| ArmorT E = 41 211&lt;br /&gt;
| Engine E = 240 XL&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CHLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSSRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HMG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 62 500&lt;br /&gt;
| ArmorT F = 41 211&lt;br /&gt;
| Engine F = 240 XL&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 65 000&lt;br /&gt;
| ArmorT G = 43 347&lt;br /&gt;
| Engine G = 240 XL&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;5x [[CSSRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[AECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Pods = Both&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor CT = 5342&lt;br /&gt;
| Armor LRT = 3472 &lt;br /&gt;
| Armor B = 3205&lt;br /&gt;
| Armor LE = 1869&lt;br /&gt;
| Armor RE = 1869&lt;br /&gt;
| Armor LRA = 3072&lt;br /&gt;
| Armor INT = 2452&lt;br /&gt;
| Armor LRL = 4087&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.17.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Lobo''' is a [[Clan]] [[Medium Mech]] introduced in update 0.17.0. The Lobo is built on a Type-A endo steel chassis, which carries a General Systems 240 XL that allows the 'Mech to move up to 97 km/h. Protection is provided by seven tons of Type-1 ferro-fibrous armor and a Shield-3 anti-missile system.&lt;br /&gt;
At long range, the Lobo makes use of its Volt-7 ER large laser. As it closes, it can make use of paired CC ATM-6s, paired General Systems heavy medium lasers and a General Systems heavy small laser. The meager heat sinks allotted to the design cannot hope to keep it cool, so MechWarriors have resorted to running the heat up to the red, then disengaging to cool off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&amp;lt;!-- Current for 0.17.0 --&amp;gt;&lt;br /&gt;
===Prime===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant B - ''&amp;quot;Bob&amp;quot;''===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant C - ''&amp;quot;Loco&amp;quot;''===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant G - ''&amp;quot;Swolo&amp;quot;''===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
For some time, Clan Wolf had been looking for a lighter companion to their highly successful Timber Wolf design—a complementing system of missiles and energy weapons. The problem was not in designing a chassis that could mount their choices, it was in the missile launcher selection. Khan Vladimir Ward did not want to bother with short-range missiles, LRMs were too heavy for a middleweight BattleMech, and the Inner Sphere’s development of Medium Range Missiles seemed a step in the wrong direction to most Clan scientists. Then Clan Coyote developed their Advanced Tactical Missile Systems, neatly solving Khan Ward’s problems. The Lobo was already on the design boards when Clan Coyote debuted their new ATMs. Winning the technology in a brief and bloody batchall, Khan Ward quickly ordered the Lobo redesigned to field test the ATM. In order to accommodate the ATMs, endo steel construction material and XL engine technology had to be used to save critical space and weight. This has placed a lot of superior technology in what is, ostensibly, a second-line ’Mech for Clan Wolf. However, if this BattleMech proves successful, Khan Ward has already vowed to order his scientists to recreate the Lobo as a new OmniMech.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Date Introduced 3060 during the Era known as &amp;quot;Clan Invasion&amp;quot; (3050 - 3061) - Unit Role: Striker&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Lobo BattleTech reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>Ouch</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Hellion&amp;diff=14823</id>
		<title>Hellion</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Hellion&amp;diff=14823"/>
				<updated>2024-08-11T06:43:30Z</updated>
		
		<summary type="html">&lt;p&gt;Ouch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Mech&lt;br /&gt;
| Image = File:Hellion.png&lt;br /&gt;
| ImageGif = File:Hellion_spin.gif&lt;br /&gt;
| ImageSize = &lt;br /&gt;
| Tonnage = 30&lt;br /&gt;
| Class = Light&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 3&lt;br /&gt;
| Tier = 5&lt;br /&gt;
| Speed = 119&lt;br /&gt;
| SpeedWithMasc = 166&lt;br /&gt;
| Rotation = 220&lt;br /&gt;
| PitchStand = -29° to +45°&lt;br /&gt;
| PitchCrouch = -30° to +44°&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 41 900&lt;br /&gt;
| ArmorT Prime = 30 400&lt;br /&gt;
| Engine Prime = 210 XL&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM6|ATM6 (Std)]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERML]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 42 900&lt;br /&gt;
| ArmorT A = 30 400&lt;br /&gt;
| Engine A = 210 XL&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLRM10]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 40 900&lt;br /&gt;
| ArmorT B = 30 400&lt;br /&gt;
| Engine B = 210 XL&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CLBX2]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[Flamer]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 38 300&lt;br /&gt;
| ArmorT C = 28 795&lt;br /&gt;
| Engine C = 210 XL&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CMPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSSRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 43 800&lt;br /&gt;
| ArmorT D = 30 400&lt;br /&gt;
| Engine D = 210 XL&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HML]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HMG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 43 800&lt;br /&gt;
| ArmorT E = 30 400&lt;br /&gt;
| Engine E = 210 XL&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM3 (HE)]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[TAG]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLRM5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MG]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[C3]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 41 100&lt;br /&gt;
| ArmorT F = 30 400&lt;br /&gt;
| Engine F = 210 XL&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSSRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CERSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 45 900&lt;br /&gt;
| ArmorT G = 30 400&lt;br /&gt;
| Engine G = 210 XL&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSRM2]]&lt;br /&gt;
&amp;lt;li&amp;gt;6x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor CT = 4254&lt;br /&gt;
| Armor LRT = 2871&lt;br /&gt;
| Armor B = 2552&lt;br /&gt;
| Armor LRA = 2340&lt;br /&gt;
| Armor INT = 1952&lt;br /&gt;
| Armor LRL = 3254&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.17.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Hellion''' is a [[Clan]] [[Light Mech]] introduced in update 0.17.0. The Hellion is a product of Clan Ice Hellion and their philosophy that espouses speed above all else. Based on the Mist Lynx, the Hellion is a fast OmniMech that has respectable firepower. This light 'Mech is rather difficult to kill, incorporating six tons of ferro-fibrous armor. To save weight, the Hellion also uses an endo steel chassis. While it is not especially fast for its size, the Hellion does use MASC to allow for bursts of additional speed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&amp;lt;!-- Current for 0.17.0 --&amp;gt;&lt;br /&gt;
===Prime===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The Hellion is the direct result of Clan Ice Hellion’s philosophy of swift warfare. Using a heavier version of the Mist Lynx chassis, the Ice Hellions have created an effective blend of speed, armor and firepower. A fast and capable fighter, the Hellion can enter a battlefield, approach and strike a target before being touched. The Hellion was designed to balance speed and firepower on the battlefield. Though slower than heavier models such as the Ice Ferret and Viper, it supports more pod space than either of them. The ’Mech can also outpace lighter models that can mount a larger weapons array, especially when its myomer acceleration signal circuitry (MASC) is engaged. With both long- and short-range punch, the primary configuration can hold its own on any ground. The four medium lasers and trio of Streak 2-packs also make it a potent headhunter’ Mech.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Date Introduced 3059 during the Era known as &amp;quot;Clan Invasion&amp;quot; (3050 - 3061) - Unit Role: Striker&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Hellion BattleTech reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>Ouch</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Hellion&amp;diff=14822</id>
		<title>Hellion</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Hellion&amp;diff=14822"/>
				<updated>2024-08-11T06:38:37Z</updated>
		
		<summary type="html">&lt;p&gt;Ouch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Mech&lt;br /&gt;
| Image = File:Hellion.png&lt;br /&gt;
| ImageGif = File:Hellion_spin.gif&lt;br /&gt;
| ImageSize = &lt;br /&gt;
| Tonnage = 30&lt;br /&gt;
| Class = Light&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 3&lt;br /&gt;
| Tier = 5&lt;br /&gt;
| Speed = 119&lt;br /&gt;
| SpeedWithMasc = 166&lt;br /&gt;
| Rotation = 220&lt;br /&gt;
| PitchStand = -29° to +45°&lt;br /&gt;
| PitchCrouch = -30° to +44°&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 41 900&lt;br /&gt;
| ArmorT Prime = 30 400&lt;br /&gt;
| Engine Prime = 210 XL&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM6|ATM6 (Std)]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERML]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 42 900&lt;br /&gt;
| ArmorT A = 30 400&lt;br /&gt;
| Engine A = 210 XL&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLRM10]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 40 900&lt;br /&gt;
| ArmorT B = 30 400&lt;br /&gt;
| Engine B = 210 XL&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CLBX2]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[Flamer]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 38 300&lt;br /&gt;
| ArmorT C = 28 795&lt;br /&gt;
| Engine C = 210 XL&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CMPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSSRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 43 800&lt;br /&gt;
| ArmorT D = 30 400&lt;br /&gt;
| Engine D = 210 XL&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HML]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HMG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 43 800&lt;br /&gt;
| ArmorT E = 30 400&lt;br /&gt;
| Engine E = 210 XL&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM3 (HE)]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[TAG]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLRM5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MG]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[C3]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 41 100&lt;br /&gt;
| ArmorT F = 30 400&lt;br /&gt;
| Engine F = 210 XL&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSSRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CERSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 45 900&lt;br /&gt;
| ArmorT G = 30 400&lt;br /&gt;
| Engine G = 210 XL&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSRM2]]&lt;br /&gt;
&amp;lt;li&amp;gt;6x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor CT = 4254&lt;br /&gt;
| Armor LRT = 2871&lt;br /&gt;
| Armor B = 2552&lt;br /&gt;
| Armor LRA = 2340&lt;br /&gt;
| Armor INT = 1952&lt;br /&gt;
| Armor LRL = 3254&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.17.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Hellion''' is a [[Clan]] [[Light Mech]] introduced in update 0.17.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&amp;lt;!-- Current for 0.17.0 --&amp;gt;&lt;br /&gt;
===Prime===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The Hellion is the direct result of Clan Ice Hellion’s philosophy of swift warfare. Using a heavier version of the Mist Lynx chassis, the Ice Hellions have created an effective blend of speed, armor and firepower. A fast and capable fighter, the Hellion can enter a battlefield, approach and strike a target before being touched. The Hellion was designed to balance speed and firepower on the battlefield. Though slower than heavier models such as the Ice Ferret and Viper, it supports more pod space than either of them. The ’Mech can also outpace lighter models that can mount a larger weapons array, especially when its myomer acceleration signal circuitry (MASC) is engaged. With both long- and short-range punch, the primary configuration can hold its own on any ground. The four medium lasers and trio of Streak 2-packs also make it a potent headhunter’ Mech.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Date Introduced 3059 during the Era known as &amp;quot;Clan Invasion&amp;quot; (3050 - 3061) - Unit Role: Striker&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Hellion BattleTech reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>Ouch</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Lobo&amp;diff=14821</id>
		<title>Lobo</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Lobo&amp;diff=14821"/>
				<updated>2024-08-11T06:26:28Z</updated>
		
		<summary type="html">&lt;p&gt;Ouch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Mech&lt;br /&gt;
| Image = File:Lobo.png&lt;br /&gt;
| ImageGif = File:Lobo_spin.gif&lt;br /&gt;
| ImageSize = &lt;br /&gt;
| Tonnage = 40&lt;br /&gt;
| Class = Medium&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 6&lt;br /&gt;
| Tier = 7&lt;br /&gt;
| Speed = 97&lt;br /&gt;
| SpeedWithMasc = &lt;br /&gt;
| Rotation = 220&lt;br /&gt;
| PitchStand = -30° to +35°&lt;br /&gt;
| PitchCrouch = -30° to +45°&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 58 300&lt;br /&gt;
| ArmorT Prime = 41 211&lt;br /&gt;
| Engine Prime = 240 XL&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM6 (Std)]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HML]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 61 600&lt;br /&gt;
| ArmorT A = 41 211&lt;br /&gt;
| Engine A = 240 XL&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HAG20]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSRM2]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CERML]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 58 700&lt;br /&gt;
| ArmorT B = 41 211&lt;br /&gt;
| Engine B = 240 XL&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 55 700&lt;br /&gt;
| ArmorT C = 41 211&lt;br /&gt;
| Engine C = 240 XL&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[RAC5|CRAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM6 (HE)]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM3 (HE)]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CERSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 60 400&lt;br /&gt;
| ArmorT D = 41 211&lt;br /&gt;
| Engine D = 240 XL&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLRM10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CMPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 60 600&lt;br /&gt;
| ArmorT E = 41 211&lt;br /&gt;
| Engine E = 240 XL&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CHLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSSRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HMG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 62 500&lt;br /&gt;
| ArmorT F = 41 211&lt;br /&gt;
| Engine F = 240 XL&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 65 000&lt;br /&gt;
| ArmorT G = 43 347&lt;br /&gt;
| Engine G = 240 XL&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;5x [[CSSRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[AECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Pods = Both&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor CT = 5342&lt;br /&gt;
| Armor LRT = 3472 &lt;br /&gt;
| Armor B = 3205&lt;br /&gt;
| Armor LE = 1869&lt;br /&gt;
| Armor RE = 1869&lt;br /&gt;
| Armor LRA = 3072&lt;br /&gt;
| Armor INT = 2452&lt;br /&gt;
| Armor LRL = 4087&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.17.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Lobo''' is a [[Clan]] [[Medium Mech]] introduced in update 0.17.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&amp;lt;!-- Current for 0.17.0 --&amp;gt;&lt;br /&gt;
===Prime===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant B - ''&amp;quot;Bob&amp;quot;''===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant C - ''&amp;quot;Loco&amp;quot;''===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant G - ''&amp;quot;Swolo&amp;quot;''===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
For some time, Clan Wolf had been looking for a lighter companion to their highly successful Timber Wolf design—a complementing system of missiles and energy weapons. The problem was not in designing a chassis that could mount their choices, it was in the missile launcher selection. Khan Vladimir Ward did not want to bother with short-range missiles, LRMs were too heavy for a middleweight BattleMech, and the Inner Sphere’s development of Medium Range Missiles seemed a step in the wrong direction to most Clan scientists. Then Clan Coyote developed their Advanced Tactical Missile Systems, neatly solving Khan Ward’s problems. The Lobo was already on the design boards when Clan Coyote debuted their new ATMs. Winning the technology in a brief and bloody batchall, Khan Ward quickly ordered the Lobo redesigned to field test the ATM. In order to accommodate the ATMs, endo steel construction material and XL engine technology had to be used to save critical space and weight. This has placed a lot of superior technology in what is, ostensibly, a second-line ’Mech for Clan Wolf. However, if this BattleMech proves successful, Khan Ward has already vowed to order his scientists to recreate the Lobo as a new OmniMech.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Date Introduced 3060 during the Era known as &amp;quot;Clan Invasion&amp;quot; (3050 - 3061) - Unit Role: Striker&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Lobo BattleTech reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>Ouch</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Lobo&amp;diff=14820</id>
		<title>Lobo</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Lobo&amp;diff=14820"/>
				<updated>2024-08-11T06:21:53Z</updated>
		
		<summary type="html">&lt;p&gt;Ouch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Mech&lt;br /&gt;
| Image = File:Lobo.png&lt;br /&gt;
| ImageGif = File:Lobo_spin.gif&lt;br /&gt;
| ImageSize = &lt;br /&gt;
| Tonnage = 40&lt;br /&gt;
| Class = Medium&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 6&lt;br /&gt;
| Tier = 7&lt;br /&gt;
| Speed = 97&lt;br /&gt;
| SpeedWithMasc = &lt;br /&gt;
| Rotation = 220&lt;br /&gt;
| PitchStand = -30° to +35°&lt;br /&gt;
| PitchCrouch = -30° to +45°&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 58 300&lt;br /&gt;
| ArmorT Prime = 41 211&lt;br /&gt;
| Engine Prime = 240 XL&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM6 (Std)]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HML]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 61 600&lt;br /&gt;
| ArmorT A = 41 211&lt;br /&gt;
| Engine A = 240 XL&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HAG20]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSRM2]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CERML]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 58 700&lt;br /&gt;
| ArmorT B = 41 211&lt;br /&gt;
| Engine B = 240 XL&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 55 700&lt;br /&gt;
| ArmorT C = 41 211&lt;br /&gt;
| Engine C = 240 XL&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[RAC5|CRAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM6 (HE)]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM3 (HE)]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CERSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 60 400&lt;br /&gt;
| ArmorT D = 41 211&lt;br /&gt;
| Engine D = 240 XL&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLRM10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CMPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 60 600&lt;br /&gt;
| ArmorT E = 41 211&lt;br /&gt;
| Engine E = 240 XL&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CHLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSSRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HMG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 62 500&lt;br /&gt;
| ArmorT F = 41 211&lt;br /&gt;
| Engine F = 240 XL&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 65 000&lt;br /&gt;
| ArmorT G = 43 347&lt;br /&gt;
| Engine G = 240 XL&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;5x [[CSSRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[AECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Pods = Both&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor CT = 5342&lt;br /&gt;
| Armor LRT = 3472 &lt;br /&gt;
| Armor B = 3205&lt;br /&gt;
| Armor LE = 1869&lt;br /&gt;
| Armor RE = 1869&lt;br /&gt;
| Armor LRA = 3072&lt;br /&gt;
| Armor INT = 2452&lt;br /&gt;
| Armor LRL = 4087&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.17.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Lobo''' is a [[Clan]] [[Medium Mech]] introduced in update 0.17.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&amp;lt;!-- Current for 0.17.0 --&amp;gt;&lt;br /&gt;
===Prime===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant B - ''&amp;quot;Bob&amp;quot;''===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant C - ''&amp;quot;Loco&amp;quot;''===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant G - ''&amp;quot;Swolo&amp;quot;''===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
For some time, Clan Wolf had been looking for a lighter companion to their highly successful Timber Wolf design—a complementing system of missiles and energy weapons. The problem was not in designing a chassis that could mount their choices, it was in the missile launcher selection. Khan Vladimir Ward did not want to bother with short-range missiles, LRMs were too heavy for a middleweight BattleMech, and the Inner Sphere’s development of Medium Range Missiles seemed a step in the wrong direction to most Clan scientists. Then Clan Coyote developed their Advanced Tactical Missile Systems, neatly solving Khan Ward’s problems.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Date Introduced 3060 during the Era known as &amp;quot;Clan Invasion&amp;quot; (3050 - 3061) - Unit Role: Striker&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Lobo BattleTech reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>Ouch</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Enfield&amp;diff=14819</id>
		<title>Enfield</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Enfield&amp;diff=14819"/>
				<updated>2024-08-11T06:01:53Z</updated>
		
		<summary type="html">&lt;p&gt;Ouch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Mech&lt;br /&gt;
| Image = File:Enfield.png&lt;br /&gt;
| ImageGif = File:Enfield_spin.gif&lt;br /&gt;
| ImageSize = &lt;br /&gt;
| Tonnage = 50&lt;br /&gt;
| Class = Medium&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 7&lt;br /&gt;
| Tier = 7&lt;br /&gt;
| Speed = 86&lt;br /&gt;
| SpeedWithMasc = 121&lt;br /&gt;
| Rotation = 260&lt;br /&gt;
| PitchStand = -35° to +50°&lt;br /&gt;
| PitchCrouch = -33° to +61°&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 58 600&lt;br /&gt;
| ArmorT Prime = 49 623&lt;br /&gt;
| Engine Prime = Magna 250 XL&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERML]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 65 300&lt;br /&gt;
| ArmorT A = 49 623&lt;br /&gt;
| Engine A = Magna 250 XL&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[SRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[AC2]]&lt;br /&gt;
&amp;lt;li&amp;gt;5x [[HMG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 58 900&lt;br /&gt;
| ArmorT B = 49 623&lt;br /&gt;
| Engine B = Magna 250 XL&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[AC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;6x [[ERSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 73 500&lt;br /&gt;
| ArmorT C = 49 623&lt;br /&gt;
| Engine C = Magna 250 XL&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;8 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Stealth Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 66 200&lt;br /&gt;
| ArmorT D = 49 623&lt;br /&gt;
| Engine D = Magna 250 XL&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[RAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[ERML]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 65 300&lt;br /&gt;
| ArmorT E = 49 623&lt;br /&gt;
| Engine E = Magna 250 XL&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LXPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MXPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SSRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 61 500&lt;br /&gt;
| ArmorT F = 47 822&lt;br /&gt;
| Engine F = Magna 250 XL&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[MRM20]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Standard_AutoCannons#Light_AC2_and_AC5|LAC5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 61 000&lt;br /&gt;
| ArmorT G = 49 623&lt;br /&gt;
| Engine G = Magna 250 XL&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HVAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LRM5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor CT = 7212&lt;br /&gt;
| Armor LRT = 4688 &lt;br /&gt;
| Armor B = 4327&lt;br /&gt;
| Armor LRA = 4147&lt;br /&gt;
| Armor INT = 3310&lt;br /&gt;
| Armor LRL = 5517&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.17.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Enfield''' is an [[Inner Sphere]] [[Medium Mech]] introduced in update 0.17.0. A close-fire support design, the Enfield carries every sort of advanced construction material available for full production. Endo steel, StarGuard III armor with CASE, and an extra-light engine free up enough weight to mount an impressive amount of firepower while maintaining maximum armor protection and a cruising speed in line with other designs of lesser firepower and armor. If the Enfield lacks anything, it is jump jets to keep it mobile in built-up or urban battlefields, and it often must rely on competent lance mates to keep it from being flanked by enemy forces. If the Enfield lacks anything, it is jump jets to keep it mobile in built-up or urban battle fields, and it often must rely on competent lance mates to keep it from being flanked by enemy forces.&lt;br /&gt;
In the category of firepower, however, its payload is impressive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&amp;lt;!-- Current for 0.17.0 --&amp;gt;&lt;br /&gt;
===Prime===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant A - ''&amp;quot;Larry&amp;quot;''===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant B - ''&amp;quot;Lobster&amp;quot;''===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant G - ''&amp;quot;G.I.&amp;quot;''===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
Discovered nearly two centuries ago by Davion soldiers in the system of Achernar, the plans for the ’Mech dubbed the Enfield were for a medium urban ’Mech designed to replace the aging Wyvern.&lt;br /&gt;
Enthusiastic about having such an advanced design, the Federated Suns kept the plans hidden until they had the technology to finally begin development of the design in the early 3050s. Looking for a companion to the highly popular Enforcer, NAIS (New Avalon Institute of Science) made some changes to the aesthetics and load out to make it more compatible. In 3055, Blackstone BattleMechs, Ltd. was licensed to produce the design, and Blackstone began shipping to units to the Clan border and to any Federated Commonwealth-employed mercenary units. Ironically very few Enfield's made it to Davion units since production started; the Lyran Alliance broke away before full production could begin. While some Enfield's went to Davion troops, all of them belonged to loyalist units. But those Davion units that received the Enfield immediately assigned it to a lance with a accompanying Enforcer and began evaluation of the combination.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Date Introduced 3055 during the Era known as &amp;quot;Clan Invasion&amp;quot; (3050 - 3061) - Unit Role: Skirmisher&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Enfield BattleTech reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets IS}}&lt;/div&gt;</summary>
		<author><name>Ouch</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Enfield&amp;diff=14796</id>
		<title>Enfield</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Enfield&amp;diff=14796"/>
				<updated>2024-07-20T13:16:59Z</updated>
		
		<summary type="html">&lt;p&gt;Ouch: /* Canon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Mech&lt;br /&gt;
| Image = File:Enfield.png&lt;br /&gt;
| ImageGif = File:Enfield_spin.gif&lt;br /&gt;
| ImageSize = &lt;br /&gt;
| Tonnage = 50&lt;br /&gt;
| Class = Medium&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 7&lt;br /&gt;
| Tier = 7&lt;br /&gt;
| Speed = 86&lt;br /&gt;
| SpeedWithMasc = 121&lt;br /&gt;
| Rotation = 260&lt;br /&gt;
| PitchStand = -35° to +50°&lt;br /&gt;
| PitchCrouch = -33° to +61°&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 58 600&lt;br /&gt;
| ArmorT Prime = 49 623&lt;br /&gt;
| Engine Prime = Magna 250 XL&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERML]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 65 300&lt;br /&gt;
| ArmorT A = 49 623&lt;br /&gt;
| Engine A = Magna 250 XL&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[SRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[AC2]]&lt;br /&gt;
&amp;lt;li&amp;gt;5x [[HMG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 58 900&lt;br /&gt;
| ArmorT B = 49 623&lt;br /&gt;
| Engine B = Magna 250 XL&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[AC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;6x [[ERSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 73 500&lt;br /&gt;
| ArmorT C = 49 623&lt;br /&gt;
| Engine C = Magna 250 XL&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;8 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Stealth Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 66 200&lt;br /&gt;
| ArmorT D = 49 623&lt;br /&gt;
| Engine D = Magna 250 XL&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[RAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[ERML]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 65 300&lt;br /&gt;
| ArmorT E = 49 623&lt;br /&gt;
| Engine E = Magna 250 XL&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LXPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MXPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SSRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 61 500&lt;br /&gt;
| ArmorT F = 47 822&lt;br /&gt;
| Engine F = Magna 250 XL&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[MRM20]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LAC5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 61 000&lt;br /&gt;
| ArmorT G = 49 623&lt;br /&gt;
| Engine G = Magna 250 XL&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HVAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LRM5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor CT = 7212&lt;br /&gt;
| Armor LRT = 4688 &lt;br /&gt;
| Armor B = 4327&lt;br /&gt;
| Armor LRA = 4147&lt;br /&gt;
| Armor INT = 3310&lt;br /&gt;
| Armor LRL = 5517&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.17.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Enfield''' is an [[Inner Sphere]] [[Medium Mech]] introduced in update 0.17.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&amp;lt;!-- Current for 0.17.0 --&amp;gt;&lt;br /&gt;
===Prime===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant A - ''&amp;quot;Larry&amp;quot;''===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant B - ''&amp;quot;Lobster&amp;quot;''===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant G - ''&amp;quot;G.I.&amp;quot;''===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
Discovered nearly two centuries ago by Davion soldiers in the system of Achernar, the plans for the ’Mech dubbed the Enfield were for a medium urban ’Mech designed to replace the aging Wyvern.&lt;br /&gt;
Enthusiastic about having such an advanced design, the Federated Suns kept the plans hidden until they had the technology to finally begin development of the design in the early 3050s. Looking for a companion to the highly popular Enforcer, NAIS (New Avalon Institute of Science) made some changes to the aesthetics and load out to make it more compatible. In 3055, Blackstone BattleMechs, Ltd. was licensed to produce the design, and Blackstone began shipping to units to the Clan border and to any Federated Commonwealth-employed mercenary units. Ironically very few Enfields made it to Davion units since production started; the Lyran Alliance broke away before full production could begin.While some Enfields went to Davion troops, all of them belonged to loyalist units. But those Davion units that received the Enfield immediately assigned it to a lance with a accompanying Enforcer and began evaluation of the combination.&lt;br /&gt;
&lt;br /&gt;
A close-fire support design, the Enfield carries every sort of advanced construction material available for full production. Endo steel, CASE, and an extra-light engine free up enough weight to mount an impressive amount of firepower while maintaining maximum armor protection and a cruising speed in line with other designs of lesser firepower and armor. If the Enfield lacks anything, it is jump jets to keep it mobile in builtup or urban battlefields, and it often must rely on competent lance mates to keep it from being flanked by enemy forces.&lt;br /&gt;
&lt;br /&gt;
Date Introduced 3055 during the Era known as &amp;quot;Clan Invasion&amp;quot; (3050 - 3061) - Unit Role: Skirmisher&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Enfield BattleTech reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets IS}}&lt;/div&gt;</summary>
		<author><name>Ouch</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Enfield&amp;diff=14795</id>
		<title>Enfield</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Enfield&amp;diff=14795"/>
				<updated>2024-07-20T13:08:00Z</updated>
		
		<summary type="html">&lt;p&gt;Ouch: /* Canon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Mech&lt;br /&gt;
| Image = File:Enfield.png&lt;br /&gt;
| ImageGif = File:Enfield_spin.gif&lt;br /&gt;
| ImageSize = &lt;br /&gt;
| Tonnage = 50&lt;br /&gt;
| Class = Medium&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 7&lt;br /&gt;
| Tier = 7&lt;br /&gt;
| Speed = 86&lt;br /&gt;
| SpeedWithMasc = 121&lt;br /&gt;
| Rotation = 260&lt;br /&gt;
| PitchStand = -35° to +50°&lt;br /&gt;
| PitchCrouch = -33° to +61°&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 58 600&lt;br /&gt;
| ArmorT Prime = 49 623&lt;br /&gt;
| Engine Prime = Magna 250 XL&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERML]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 65 300&lt;br /&gt;
| ArmorT A = 49 623&lt;br /&gt;
| Engine A = Magna 250 XL&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[SRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[AC2]]&lt;br /&gt;
&amp;lt;li&amp;gt;5x [[HMG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 58 900&lt;br /&gt;
| ArmorT B = 49 623&lt;br /&gt;
| Engine B = Magna 250 XL&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[AC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;6x [[ERSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 73 500&lt;br /&gt;
| ArmorT C = 49 623&lt;br /&gt;
| Engine C = Magna 250 XL&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;8 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Stealth Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 66 200&lt;br /&gt;
| ArmorT D = 49 623&lt;br /&gt;
| Engine D = Magna 250 XL&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[RAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[ERML]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 65 300&lt;br /&gt;
| ArmorT E = 49 623&lt;br /&gt;
| Engine E = Magna 250 XL&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LXPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MXPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SSRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 61 500&lt;br /&gt;
| ArmorT F = 47 822&lt;br /&gt;
| Engine F = Magna 250 XL&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[MRM20]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LAC5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 61 000&lt;br /&gt;
| ArmorT G = 49 623&lt;br /&gt;
| Engine G = Magna 250 XL&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HVAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LRM5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor CT = 7212&lt;br /&gt;
| Armor LRT = 4688 &lt;br /&gt;
| Armor B = 4327&lt;br /&gt;
| Armor LRA = 4147&lt;br /&gt;
| Armor INT = 3310&lt;br /&gt;
| Armor LRL = 5517&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.17.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Enfield''' is an [[Inner Sphere]] [[Medium Mech]] introduced in update 0.17.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&amp;lt;!-- Current for 0.17.0 --&amp;gt;&lt;br /&gt;
===Prime===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant A - ''&amp;quot;Larry&amp;quot;''===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant B - ''&amp;quot;Lobster&amp;quot;''===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant G - ''&amp;quot;G.I.&amp;quot;''===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
Discovered nearly two centuries ago by Davion soldiers in the system of Achernar, the plans for the ’Mech dubbed the Enfield were for a medium urban ’Mech designed to replace the aging Wyvern.&lt;br /&gt;
Enthusiastic about having such an advanced design, the Federated Suns kept the plans hidden until they had the technology to finally begin development of the design in the early 3050s. Looking for a companion to the highly popular Enforcer, NAIS (New Avalon Institute of Science) made some changes to the aesthetics and load out to make it more compatible. In 3055, Blackstone BattleMechs, Ltd. was licensed to produce the design, and Blackstone began shipping to units to the Clan border and to any Federated Commonwealth-employed mercenary units. Ironically very few Enfields made it to Davion units since production started; the Lyran Alliance broke away before full production could begin.While some Enfields went to Davion troops, all of them belonged to loyalist units. But those Davion units that received the Enfield immediately assigned it to a lance with a accompanying Enforcer and began evaluation of the combination.&lt;br /&gt;
A close-fire support design, the Enfield carries every sort of advanced construction material available for full production. Endo steel, CASE, and an extra-light engine free up enough weight to mount an impressive amount of firepower while maintaining maximum armor protection and a cruising speed in line with other designs of lesser firepower and armor. If the Enfield lacks anything, it is jump jets to keep it mobile in builtup or urban battlefields, and it often must rely on competent lance mates to keep it from being flanked by enemy forces.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Enfield BattleTech reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets IS}}&lt;/div&gt;</summary>
		<author><name>Ouch</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Engines&amp;diff=14768</id>
		<title>Engines</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Engines&amp;diff=14768"/>
				<updated>2024-07-01T22:46:15Z</updated>
		
		<summary type="html">&lt;p&gt;Ouch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= Engines =&lt;br /&gt;
Fusion Engines are the most common type of BattleMech and aerospace power plant in the BattleTech Universe. Fusion engines can supply great quantities of power, enough to power massive vehicles and all of their weapon systems, including directed energy weapons common on the modern battlefield. Yet when no thrust is generated, fusion engines are so efficient, they practically never need refueling. If properly ventilated, controlled fusion reactions generate little heat. There are several sub-types of fusion engines available as well, each trading bulk for mass of the components.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot; style=&amp;quot;width:auto; margin-left:auto; margin-right:auto;&amp;quot;&amp;gt;'''Engine Damage Transfer Quick Reference'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:table; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 30px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 0px; margin-bottom: 0px;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot;text-align:center; font-size:13px; margin:auto; margin-bottom:2px; border:2px solid #e69710; border-radius: 8px; white-space:nowrap&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;font-size:14px; background:#2E2E2E; height:60px; width:100px&amp;quot;|'''Engine'''&lt;br /&gt;
! style=&amp;quot;font-size:14px; background:#2E2E2E;width:200px&amp;quot; |'''Side Torso &amp;lt;br&amp;gt; Damage Transfer to CT'''&lt;br /&gt;
! style=&amp;quot;font-size:14px; background:#2E2E2E;width:200px&amp;quot; |'''Back Torso &amp;lt;br&amp;gt; Damage Transfer to CT'''&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; style=&amp;quot;font-size:14px; background:#2E2E2E;&amp;quot;|'''[[Engines#Standard_Engine|Standard]]'''&lt;br /&gt;
| +0%&lt;br /&gt;
| +50%&lt;br /&gt;
|- style=&amp;quot;background:#3E3E3E&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; style=&amp;quot;font-size:14px; background:#2E2E2E;&amp;quot;|'''[[Engines#Extra_Light_Engine|IS XL]]'''&lt;br /&gt;
| +100%&lt;br /&gt;
| +200%&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#3E3E3E&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; style=&amp;quot;font-size:14px; background:#2E2E2E;&amp;quot;|'''[[Engines#Light_Fusion_Engine|IS Light Fusion]]'''&lt;br /&gt;
| +50%&lt;br /&gt;
| +100%&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#3E3E3E&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; style=&amp;quot;font-size:14px; background:#2E2E2E;&amp;quot;|'''[[Engines#Extra_Light_Engine|Clan XL]]'''&lt;br /&gt;
| +66%&lt;br /&gt;
| +200%&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#3E3E3E&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; style=&amp;quot;font-size:14px; background:#2E2E2E;&amp;quot;|'''[[Engines#Compact_Fusion_Engine|Compact Fusion]]'''&lt;br /&gt;
| -34%&lt;br /&gt;
| +0%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
In classic Battletech there are multiple types of power plants. ''In MW:LL we use following:''&lt;br /&gt;
&lt;br /&gt;
== Standard Engine ==&lt;br /&gt;
[[File:Fusion_engine.png|thumb|270px|Fusion Engine]]&lt;br /&gt;
This is the most common fusion engine found all over the Inner Sphere. It is considered the standard of military grade equipment from the space faring ships down to the light scouting vehicles and tools. Military Fusion (Standard) Engines are mounted in the Center Torso.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Due to the location, '''Mech center torso does not receive extra damage from blown side torsos.''' Also STD engine have reduced damage transfer rate from destroyed back torso from 3× to 1.5×. This makes mechs equipped with standard engines considerably more resilient to grievous damage.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Some [[tanks]], like the [[Partisan#Variant F|Partisan F]] or the [[Mars]], have fusion engines.&amp;lt;br&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
[[Mechs]] with a standard engine lose 15% of their top speed when when their [[back torso]] has lost 80% of its armor. Once their back torso has lost all of its armor, an additional 10% of their top speed is lost (for a total of -25%).&lt;br /&gt;
&lt;br /&gt;
Mechs using standard engines:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:table; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 30px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 0px; margin-bottom: 0px;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot;text-align:center; font-size:13px; margin:auto; margin-bottom:2px; border:2px solid #e69710; border-radius: 8px; white-space:nowrap&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;font-size:14px; background:#2E2E2E; height:60px; width:100px&amp;quot;|'''Faction'''&lt;br /&gt;
! style=&amp;quot;font-size:14px; background:#2E2E2E;width:200px&amp;quot; |'''Chassis'''&lt;br /&gt;
! style=&amp;quot;font-size:14px; background:#2E2E2E;width:200px&amp;quot; |'''Variant'''&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;font-size:14px; background:#2E2E2E;&amp;quot;|'''Inner&amp;lt;br&amp;gt;Sphere'''&lt;br /&gt;
| [[Warhammer]]&lt;br /&gt;
| Prime&lt;br /&gt;
|- style=&amp;quot;background:#3E3E3E&amp;quot;&lt;br /&gt;
| [[Atlas]]&lt;br /&gt;
| All&lt;br /&gt;
|-&lt;br /&gt;
| [[Fafnir]]&lt;br /&gt;
| A,D,F,G&lt;br /&gt;
|- style=&amp;quot;background:#3E3E3E&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:14px; background:#2E2E2E;&amp;quot;|'''Clan'''&lt;br /&gt;
| [[Locust IIC]]&lt;br /&gt;
| All&lt;br /&gt;
|-&lt;br /&gt;
| [[Hellhound]]&lt;br /&gt;
| Prime,A,C,E,F,G&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Version tag | width: 100%| Version147=0.14.7}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Extra Light Engine ==&lt;br /&gt;
[[File:Damage_transfer.png|thumb|200px|Damage Transfer]]&lt;br /&gt;
Better known as the '''XL Engine''', it's a technological leap lost to the fog of war. The XL engines are lighter, more expensive and prone to more easy undergo critical destruction than the STD counterparts. Other than that, they share the same power rating as the other engine types.&amp;lt;br&amp;gt;&lt;br /&gt;
*Clan require 10 slots (6 in center torso; 2 per side torso) - '''1.6x''' damage multiplier is applied due to blown side torsos and when overheating.&lt;br /&gt;
*IS require 12 slots (6 in center torso; 3 per side torso) - '''2.0x''' damage multiplier is applied due to blown side torsos and when overheating.&lt;br /&gt;
*Damage Transfers from the ''Arms to Side Torso, Side Torso to the Center Torso and Legs to Side Torso'' (see [[Damage Types]])&lt;br /&gt;
Most Mechs in MW:LL use XL engines, only exceptions being the STD engine variants (see table above)&lt;br /&gt;
&lt;br /&gt;
[[Mechs]] with an XL engine lose 34% of their top speed when when their [[back torso]] has lost 80% of its armor. Once their back torso has lost all of its armor, an additional 26% of their top speed is lost (for a total of -60%).&lt;br /&gt;
&lt;br /&gt;
== Light Fusion Engine ==&lt;br /&gt;
Designed to mimic the compact profile and light weight of Clan-tech XL engines, the light fusion engine weighs only 75% of a standard fusion engine. While not as dramatic as the 50% weight saving of an XL Engine, the real benefit of the light fusion engine is that while it intrudes into the side torsos of a BattleMech, it takes up the same amount of space as a Clan extra-light engine, allowing a light fusion engine-equipped 'Mech to receive less damage transfer from destroyed side [[torso]]s, only a '''1.4x''' damage multiplier. 'Mechs with light fusion engines also take less damage from their back torso, only '''2x''' damage instead of 3x damage.&lt;br /&gt;
&lt;br /&gt;
== Compact Fusion Engine ==&lt;br /&gt;
&lt;br /&gt;
Currently only available on the [[Archangel]] and the [[Orion#Prime|Orion Prime]], the Compact Fusion Engine is very durable with a side torso damage transfer modifier of x0.66, back torso modifier x1.0, less speed loss from engine damage.&lt;br /&gt;
&lt;br /&gt;
Compact engines emerged in 3068. Once again developed by Lyran engineers, this engine type was apparently an alternative approach to the “smaller, harder-to-kill engine” problem initially authorized by General Nondi Steiner during the FedCom Civil War. The compact engine has 1/2 the physical size of the standard fusion plant, but weighs 50% more through the use of denser shielding and a smaller, high-density fusion bottle. One benefit of this arrangement is that penetrating hits are less likely to hit the smaller profile of the compact fusion engine than they would a bulkier standard fusion engine. A relatively new concept, few base variant 'Mechs utilize this engine. Among BattleMechs that use the compact fusion engine are the Word of Blake's '''''[[Archangel]]''''' and the Draconis Combine's '''''Wight'''''. In the face of the Blakist Jihad, General of the Armies Adam Steiner shared this technology with ComStar and—through them—other nominal Lyran allies, including the FedSuns and the Combine. Since then, sadly, Word of Blake Robes have managed to capture and reverse-engineer the technology as well.&lt;br /&gt;
&lt;br /&gt;
== Internal Combustion Engine ==&lt;br /&gt;
[[File:ICE.png|thumb|200px|Internal Combustion Engine aka ICE]]&lt;br /&gt;
On the periphery and in the dire times elsewhere, the ICE engines find their use in not only utility vehicles and mechs, but also in some main battle tanks and even some rare battle mechs. Its power output is less than a fusion engine of similar mass, meaning an I.C.E. needs to be heavier in order to have the same engine rating of a fusion engine. Internal Combustion Engines cannot power energy weapons without power amplifiers, unlike fusion engines. Many I.C.E.s can use practically any combustible material as viable fuel. ICE Engines are used due to the extremely low cost and abundance of fuel everywhere.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fusion Engine Explosions==&lt;br /&gt;
''an urban legend that won’t die'' &amp;lt;br&amp;gt;&lt;br /&gt;
And you protest, “But I saw a ’Mech explode on the news in a blinding flash of light! It had to be a nuke!” Or is it, “Well, what about that MechWarrior that buried a bunch of Clanners in a canyon with his exploding reactor?” Or would you ask, “Well, what about Tharkad City?” Okay…&lt;br /&gt;
&lt;br /&gt;
Fusion reactors do occasionally die in spectacular manners. But most of the time, the fireworks are not actually from an exploding reactor. What typically happens is that some heavy weapon manages to puncture the reactor itself. Since the reactor interior&lt;br /&gt;
is a vacuum, air would get sucked in and mix with the plasma, stopping the fusion reaction. Kilograms of cold air mixing with&lt;br /&gt;
a tiny mass of plasma… And, no, there’s not enough hydrogen in the reactor to really explode with the oxygen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''That puff of hot green gas you see occasionally coming from the back of a fusion engine.'' &lt;br /&gt;
&lt;br /&gt;
The fusion reactions in a BattleMech’s fusion engine occur only under very narrow conditions of temperature and pressure. Generally, the hotter and higher the pressure, the faster the reactions, and below a certain minimum, fusion simply ceases.&lt;br /&gt;
If you remember your ideal gas laws from chemistry…eh…the condensed version is that when you heat up a gas, it wants to&lt;br /&gt;
expand. If it can’t expand, its pressure increases. When a gas expands, its temperature drops. Remember those rules of thumb. &lt;br /&gt;
Fusion reactions drop when they get cooler. There are ways for the plasma to cool other than expansion.&lt;br /&gt;
One way is when the plasma touches the relatively frigid walls of the reaction chamber. If they do, the plasma will chill so rapidly&lt;br /&gt;
that fusion ceases instantly. That only leaves you with a puff of hot gas, with no continuing source to damage the reactor walls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
from: TechManual.pdf&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
http://www.sarna.net/wiki/Fusion_Engine&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.sarna.net/wiki/Fusion_Engine_-_XL&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.sarna.net/wiki/Fusion_Engine_-_Compact&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.sarna.net/wiki/Internal_Combustion_Engine&lt;/div&gt;</summary>
		<author><name>Ouch</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Sandbox2_Tips&amp;diff=14692</id>
		<title>Sandbox2 Tips</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Sandbox2_Tips&amp;diff=14692"/>
				<updated>2024-04-16T12:35:21Z</updated>
		
		<summary type="html">&lt;p&gt;Ouch: added 2 tips&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Saving Your Work'''&lt;br /&gt;
&lt;br /&gt;
It's important that you set up the editor to save your work, as for some unknown reason Cryengine always has a tendency to crash at the wrong times.&lt;br /&gt;
For that fact, just about all Game editors crash for one reason or another.&lt;br /&gt;
Click on Tools in the top menu bar, then Preferences, General Settings, Files. Check Backup on Save.&amp;lt;br /&amp;gt;&lt;br /&gt;
Then look at Auto Backup.&lt;br /&gt;
You can set the editor to AutoSave or to Remind you to Save. Either of these options allows you to set whatever time works for you.&amp;lt;br /&amp;gt;&lt;br /&gt;
Note on using the Remind To Save - When it does pop up on the screen save your work before time comes for it to remind you again or it may mess up a bit.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
While you are in the Preferences go to General Settings - Undo. Reduce the amount of Undo Levels from 50 down to 5 - 10, as this will conserve memory helping to reduce the crashes.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Auto Backup&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:backup.jpg]] [[File:undo settings.jpg|right]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Quick Tip'''&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:memory tip.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Aligning objects'''&lt;br /&gt;
&lt;br /&gt;
Although not really a hidden feature and even briefly mentioned in the official&lt;br /&gt;
CryENGINE documentation, the object alignment shortcuts are easily overlooked.&lt;br /&gt;
There are two very convenient shortcuts which will allow you to place an object&lt;br /&gt;
exactly where you want it with a single mouse click, without unnecessary adjustment&lt;br /&gt;
of position and rotation.&lt;br /&gt;
&lt;br /&gt;
  ''Those shortcuts are;   Shift + Ctrl + left-click and Shift + Ctrl + Alt + left-click.''&lt;br /&gt;
&lt;br /&gt;
With an object selected and in the object movement mode, simply keep the Shift and Ctrl keys pressed and left-click anywhere in the perspective view to place your object. This looks like a rather simple feature, but it is extremely useful when aligning objects with each other or the terrain. Let's say you have to stack a couple of crates on top of each other in your level. Doing it manually would require you to first align a crate on the x and y axes of another crate and then adjust the z axis value until it fis exactly. This is time consuming and certainly not a fun task to do. By using the object alignment shortcuts, however, you can easily stack ten or more crates on top of each other in a matter of seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The extended version of this shortcut (Shift + Ctrl + Alt) is even more useful in complex setups, since it will also align the object to the surface normal of the target object or the terrain position clicked. Placing a rock object naturally onto the side of a mountain becomes very easy when the extended alignment shortcuts are used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The pivot position of the currently selected object will be used to align it to the normal of the surface clicked. This works for terrain as well as for complex assets with a high polygon count.&lt;br /&gt;
Multiple objects easily aligned by using the alignment shortcuts. Being able to quickly align objects with each other will save you a lot of time in everyday-productive situations.&lt;br /&gt;
Object alignment: The object alignment shortcuts Shift + Ctrl + left-click   and    Shift + Ctrl + Alt + left-click make it easy to align objects to each other or with the terrain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Creating a GROUP from a series of objects for use later on another map is a time saver. The problem is all info is saved including its location on the map from which it came which may not correspond to the location you wish to place it. No need to search out the group as once you Load the Group, it is already selected, now be sure you are in the Move Mode, then while holding down the Ctrl+Shift click anywhere on the terrain and instantly it shows up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Having a hard time finding or selecting a item? With Show/Hide Helpers turned on Press the space bar this will highlight every item with a small 3d box and a name you can now click on the box for your selection. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Reset Editor'''&lt;br /&gt;
&lt;br /&gt;
This is a quick tutorial for you who can't create a river or you can't see any shapes or you can't get the editor looking like you want... All you need to do is to reset Editor settings.&lt;br /&gt;
&lt;br /&gt;
 Run-regedit Find Sandbox2 in delete it... All settings should be restarted &lt;br /&gt;
&lt;br /&gt;
''Computer\HKEY_CURRENT_USER\Software\Crytek\Sandbox 2''   &amp;lt;== Delete&lt;br /&gt;
 &lt;br /&gt;
Re-boot computer&lt;/div&gt;</summary>
		<author><name>Ouch</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Battle_Armor&amp;diff=14623</id>
		<title>Battle Armor</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Battle_Armor&amp;diff=14623"/>
				<updated>2024-01-29T21:56:40Z</updated>
		
		<summary type="html">&lt;p&gt;Ouch: /* Elemental */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Battle Armor''' (abbreviated '''BA''') is a powered armor that the player spawns in. For the [[Inner Sphere]] it is the '''Longinus''', and for the [[Clan]] it is the '''Elemental'''. &lt;br /&gt;
&lt;br /&gt;
Battle Armor are extreme high risk, high reward units. A single full blast from a medium laser can end them, but they are also the single most agile asset in the game, allowing them to weave between an enemy's feet, hide in urban areas, and even hitch rides on allies - and enemies. Battle Armor are particularly suited for harassing slow targets, protecting bases, and delaying enemy advances as they can be very difficult to root out from positions. &lt;br /&gt;
&lt;br /&gt;
As a single Battle Armor actually represents ''Five'' Battle Armor from the Battletech board game, their weapon firepower has been significantly boosted. Unlike mechs, who can fire all of their weapons simultaneously, BA can only fire one weapon at a time. To maximize damage output, BA must juggle their weapons between weapon 1, weapon 2, and SRM all while using their jump jet fuel sparingly to avoid running out, but enough to avoid getting shot.&lt;br /&gt;
&lt;br /&gt;
Despite a hefty [[Points|point multiplier]] for using a 2 ticket unit, it can be difficult for new pilots to generate score and rank up when using them. While nimble within a small area, they truly suffer traversing the large distances between points; severely reducing their map presence unless coordinated with their team.&lt;br /&gt;
.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:APCwpoint.jpg|500px|thumb|right|Point of Elemental BAs with an [[APC]]]]&lt;br /&gt;
==Notes on Battle Armor==&lt;br /&gt;
Currently the Battle Armor has:&lt;br /&gt;
* Health Regen (6 points/sec) after 10 seconds of taking no damage- regen rate can be doubled if the BA stops moving or crouches.&lt;br /&gt;
* 400 Total Health&lt;br /&gt;
* Infinite Ammo for Weapons (''Not for SRM'')&lt;br /&gt;
* Speed and Maneuverability&lt;br /&gt;
* Small Size&lt;br /&gt;
* Low [[Radar|Radar Profile]] &lt;br /&gt;
* Varied [[Battle Armor Weapons|Weapon Options]]&lt;br /&gt;
&lt;br /&gt;
===[[Battle Armor Weapons]]===&lt;br /&gt;
'''[[:Category:Battle Armor Weapons|BA weapons]]''' are essentially scaled down versions of standard Mech weapons.&lt;br /&gt;
&lt;br /&gt;
The BA is equipped with a [[Battle Armor Weapons#Small Laser|Small Laser]] as a primary weapon and a secondary [[Light Machine Gun]]. '''[Right Click]''' to fire the Light Machine Gun.&lt;br /&gt;
&lt;br /&gt;
If the BA enters another [[asset]], all weapons besides the Light Machine Gun and up to 2 [[Battle Armor Weapons#SRM-2|SRM-2]] Missiles, will be dropped. The only exceptions to this are all the seats in an [[APC]], and the secondary seats in the [[Hephaestus]] and [[Goblin]].&lt;br /&gt;
&lt;br /&gt;
Other weapons like [[Battle Armor Weapons#SRM-2|SRM-2]] missiles, [[BA TAG]], [[Grenade Launcher]], etc can be purchased. Note: BA SRM-2 must be dry-fired one time to trigger a reload. After purchasing BA SRM-2, use the '''[scroll wheel]]'' or press the '''[3]''' key to switch to missile mode. Use '''[Left Click]''' twice to begin reloading both SRM-2 tubes. This also allows the player to purchase two more SRM-2 missiles.&lt;br /&gt;
&lt;br /&gt;
Weapon Selection: [[BA Small Pulse Laser]], [[BA Small Laser]], [[Micro Heavy Laser]], [[Light Machine Gun]], [[Medium Machine Gun]], [[Recoilless Rifle]], [[Grenade Launcher]], [[BA SRM-2]], [[Man Pack PPC]], [[BA Flamer]] and [[BA TAG Laser]].&lt;br /&gt;
&lt;br /&gt;
===Battle Armor Equipment===&lt;br /&gt;
Battle Armor are equipped in three default features: &lt;br /&gt;
*[[Jump Jets]] Allow Battle Armor it to fly for limited time, or cover great distances quickly in bursts ''(Like 'mechs, Battle armor suffer no falling damage)''&lt;br /&gt;
By using '''[space]''' and '''[wasd]''' at the same time, BA can vector their jump jet thrust similarly to mechs.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By [[fluttering]] their JJs ''(pressing '''[space]''' intermittently)'' BA can suspend themselves in the air, or by holding '''[w]''' at the same time, the BA can cover great distances.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In low gravity environments, BA are able to change their thrust vector by aiming up and down, and roll left or right ('''[X]''' and '''[C]''' keys by default). This allows the battle armor a disorientingly extreme amount of control and maneuverability.&lt;br /&gt;
*[[Standard Optics]] allowing them to zoom-in for more accurate fire&lt;br /&gt;
*[[Night Vision]] for night operations&lt;br /&gt;
In addition to this equipment, Battle Armor are able to sprint using the (by default) ''Left Shift'' key, similar to a Battlemech equipped with [[MASC]], except that you cannot fire while sprinting.&lt;br /&gt;
&lt;br /&gt;
===Infantry Bay===&lt;br /&gt;
Some [[assets]], such as the [[APC]], [[Hephaestus]], and [[Goblin]] and some variants of the [[Karnov]], and [[Anhur]] have an '''Infantry Bay''' providing BA with a mobile [[spawn point]] as well as access to [[BA Weapons]]. The infantry bay does not allow the pilot to hold BA weapons while in the cockpit, but the pilot can exit the asset in order to purchase BA weapons and leave the asset behind.&lt;br /&gt;
&lt;br /&gt;
==Elemental==&lt;br /&gt;
[[File:Elemental.jpg|350px|thumb|right|Clan's Elemental Battle Armor]]&lt;br /&gt;
The '''Elemental''' is the default [[Battle Armor]] for [[Clan]] players. Functionally, it is currently no different than the other [[BA]], the [[Inner Sphere]] [[Longinus]].&lt;br /&gt;
&lt;br /&gt;
===Canon===&lt;br /&gt;
The standard against which all Battle Armor is measured, the Elemental Battle Armor was first introduced in 2868 by Clan Wolf in a Trial of Possession against the Nova Cats. It was a marvel of Clan engineering that allowed a small group of operators to take down large 'Mechs and survive the encounter. The canon Elemental only has one shot of SRM2, whereas the MWLL Elemental mounts two.&lt;br /&gt;
&lt;br /&gt;
Notable pilots include: [CJF] Bolter - CL, Stories from onlookers have been told, that he annihilates anything in his path.&lt;br /&gt;
&lt;br /&gt;
Date Introduced 2868 during the Era known as &amp;quot;Early Succession War&amp;quot; (2781 - 2900) - Unit Role: Infantry - Battle Armor&lt;br /&gt;
&lt;br /&gt;
[https://www.sarna.net/wiki/Elemental_(Battle_Armor) BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Longinus==&lt;br /&gt;
[[File:Longinus.jpg|350px|thumb|right|Inner Sphere Longinus Battle Armor]]&lt;br /&gt;
The '''Longinus''' is the default [[Battle Armor]] for [[Inner Sphere]] players. Functionally, it is currently no different than the other [[BA]], the [[Clan]] [[Elemental]].&lt;br /&gt;
&lt;br /&gt;
===Canon===&lt;br /&gt;
The Longinus Battle Armor was developed in 3058 by the Free Worlds League to attempt to duplicate the functionality of the [[Elemental]]. Though they were unable to match the original Clan-tech machine, the Longinus came the closest of any Inner Sphere attempt at the time, thanks in part to the help of the Word of Blake.&lt;br /&gt;
&lt;br /&gt;
The canon Longinus has a one shot SRM2 pack, whereas the MWLL Longinus mounts two.&lt;br /&gt;
&lt;br /&gt;
Notable pilots include: =KoS= Saber15 - IS (Why Contain It), Known for raining fear &amp;amp; terror throughout all of the known worlds. When word of his arrival on your plant reaches you - Run.&lt;br /&gt;
&lt;br /&gt;
Date Introduced 3057 during the Era known as &amp;quot;Clan Invasion&amp;quot; (3050 - 3061) - Unit Role: Infantry - Battle Armor&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Longinus BattleTech Reference]&lt;br /&gt;
{{Clear}}&lt;/div&gt;</summary>
		<author><name>Ouch</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Warhammer&amp;diff=14550</id>
		<title>Warhammer</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Warhammer&amp;diff=14550"/>
				<updated>2023-10-12T12:50:46Z</updated>
		
		<summary type="html">&lt;p&gt;Ouch: /* Canon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mech|&lt;br /&gt;
| Image = File:Warhammer.png&lt;br /&gt;
| ImageGif = File:Warhammer_spin.gif&lt;br /&gt;
| Class = Heavy&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 8&lt;br /&gt;
| Tier = 10&lt;br /&gt;
| Tonnage = 70&lt;br /&gt;
| Speed = 64&lt;br /&gt;
| SpeedWithMasc = &lt;br /&gt;
| Rotation = 260&lt;br /&gt;
| PitchStand = -33° to +41°&lt;br /&gt;
| PitchCrouch = -33° to +51°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 67 900&lt;br /&gt;
| ArmorT Prime = 64 474&lt;br /&gt;
| Engine Prime = VOX 280 STD&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[PPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ML]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;13t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 89 200&lt;br /&gt;
| ArmorT A = 61 312&lt;br /&gt;
| Engine A = VOX 280 XL&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[LPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SSRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;8 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;12.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 77 500&lt;br /&gt;
| ArmorT B = 61 312&lt;br /&gt;
| Engine B = VOX 280 XL&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HVAC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HMG]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[B-Pod]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;12.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 89 150&lt;br /&gt;
| ArmorT C = 64 474&lt;br /&gt;
| Engine C = VOX 280 XL&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LBX20]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[LPPC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;13t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 78 500&lt;br /&gt;
| ArmorT D = 64 474&lt;br /&gt;
| Engine D = VOX 280 XL&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[UAC20]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[TBolt5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;13t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 75 000&lt;br /&gt;
| ArmorT E = 64 474&lt;br /&gt;
| Engine E = VOX 280 XL&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[AC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;13t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 79 250&lt;br /&gt;
| ArmorT F = 64 474&lt;br /&gt;
| Engine F = VOX 280 XL&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[RAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[MRM30]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[Flamer]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;13t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 77 500&lt;br /&gt;
| ArmorT G = 61 312&lt;br /&gt;
| Engine G = VOX 280 XL&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ELRM15]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[AC2]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[B-Pod]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;12.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Pods = RE&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor CT = 9138&lt;br /&gt;
| Armor LRT = 5939&lt;br /&gt;
| Armor B = 5483&lt;br /&gt;
| Armor LRA = 5254&lt;br /&gt;
| Armor RE = 3655&lt;br /&gt;
| Armor LRL = 6579&lt;br /&gt;
| Armor INT = 3947&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.16.1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Warhammer''' is a slow, well-[[armor|armored]] heavy 'mech with a diverse set of loadouts including [[brawlers]], [[skirmishers]], [[generalist]]s, and [[sniper]]s. Generally a good choice for [[tanking]].&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
===Prime===&lt;br /&gt;
Uniquely excellent [[C-Bill|Inexpensive]] [[twist fighter]] and [[tanker]]. Good at [[Asset_Roles#Brawler|pushing and holding objectives]].&lt;br /&gt;
&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=Only Warhammer with a [[Standard engine]], giving low [[damage transfer]]. [[Chain fire]] PPCs to improve its already decent [[heat capacity]] or to spread out [[screen shake]]. Can operate for a long time without [[rearm|ammo resupply]].&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
[[Fire-support]] [[asset]]. Prone to [[staring]], dependent on allies to [[tank]] and distract enemies at [[medium-range]], dependent on [[screen shake]] when staring in [[close-combat]].&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=[[Group-fire]] the [[LPL]]s until the [[yellow line]], then using a second [[weapon group]], [[chain-fire]] them to avoid [[overheat]]. [[Chain-fire]] the [[SSRM]]s to maximize [[screen-shake]] and conserve its limited [[ammo]] in [[close combat]].&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
Good [[sniper]] effective at [[screen shake|suppressing]] other snipers in open terrain. Can lead a [[push]] onto an [[objective]] if needed.&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=[[Chain-fire]] the [[HVAC10]]s to suppress enemies more effectively. [[Buy]] HVAC10 ammo for all 4 [[free tons]].&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
Somewhat [[GECM|stealthy]], good at pushing and holding [[objective]]s. Offers better [[screen-shake|Screen Shaking]], [[LAMS|anti-LRM]] and [[scouting]] [[support]] capabilities, and [[battlefield awareness]] than similar [[brawlers]].&lt;br /&gt;
&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=[[Chain-fire]] the [[LPPC]]s to increase [[screen shake]]. Even though the &amp;quot;C&amp;quot; has [[GECM]], go [[passive]] in order to turn off the [[LAMS]] if you really need to [[hide]]&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
Excellent [[generalist]]. Good at both [[brawling]] and [[skirmishing]].&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=Prepare an extra mouse button for [[chain-firing]] the [[LL]]s when in [[close-combat]] or on hot [[map]]s. Remember to [[lead]] the [[TBolt]] shots in close-combat.&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
Operates best as a [[skirmisher]]. [[Burst damage]]-focused with [[damage spreading]] capabilities. Good at targeting individual [[component]]s like [[arming|arms]].&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1= Good [[damage multiplier]]s against [[tank]]s.&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
Terrifying [[brawler]], highly effective at [[overheating]] or distracting enemies and eliminating [[BA]]. &lt;br /&gt;
&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=Works best between 60-150m. Watch out for enemies coming within the [[MRM30]]'s [[minimum range]]. Buy 1 ton of [[MRM]] [[ammo]] and 2 tons of [[RAC]] ammo.&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
Dedicated [[sniper]]. Poor performance at [[close-range]]. Good choice for wide-open [[maps]].&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=[[Chain-fire]] the [[ERPPC]]s to prevent [[overheating]]. Prepare a second button for chain-firing the [[AC2]]s for fighting [[BA]].&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The Warhammer BattleMech was introduced by StarCorps Industries in 2515 to be &amp;quot;a mobile 'Mech with enough firepower to destroy or severely damage any 'Mech of the same weight class or lower.&amp;quot; In the mission it was designed for, the Warhammer proved to be a very capable 'Mech, and for centuries practically defined the entire class of heavy 'Mechs. Boasting incredible firepower and respectable armoring, the Warhammer served prominently in the Star League Defense Force and was one of the premier 'Mechs in the Gunslinger Program. Indeed, many of the greatest MechWarriors in history were Warhammer pilots.&lt;br /&gt;
Being more lightly armored then other mechs of its class, the Warhammer preferred to stay at range where its weaponry was most effective. In addition to PPCs, SRMs, and Lasers, it had two machine guns for defense against infantry.&lt;br /&gt;
&lt;br /&gt;
The Warhammer Armor:&lt;br /&gt;
Durallex Ballistic-Reinforced Armor, was developed by the Draconis Combine in 3131 as a response to autocannon and missile weapons. The armor is a combination of Hardened and Reactive Armor that reduce damage taken from ballistic and missile weapons. The armor is also known as &amp;quot;reinforced&amp;quot; armor, but many techs use the term &amp;quot;hardened light&amp;quot; to describe it. A thinner version of hardened armor is backed by cable mesh that warps and traps missile and ballistic ammunition.&lt;br /&gt;
&lt;br /&gt;
Date Introduced 2515 during the Era known as &amp;quot;Age of War&amp;quot; (2005 - 2570) - Unit Role: Brawler&lt;br /&gt;
&lt;br /&gt;
Amongst BT fans, the Warhammer, along with other Mechs designed for the ''Macross'' Anime series, is referred as the ''Unseen''. Another ''Unseen'' Mech (which was originally planned to appear in MWLL) is the [[Marauder]].&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Warhammer BattleTech Reference]&lt;br /&gt;
{{Template:Navbox_Assets_IS}}&lt;/div&gt;</summary>
		<author><name>Ouch</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Black_Lanner&amp;diff=14549</id>
		<title>Black Lanner</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Black_Lanner&amp;diff=14549"/>
				<updated>2023-10-11T06:54:35Z</updated>
		
		<summary type="html">&lt;p&gt;Ouch: /* Variant B - &amp;quot;SunnyD&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mech|&lt;br /&gt;
| Image = File:Black_Lanner.png&lt;br /&gt;
| ImageGif = File:Black_Lanner_spin.gif&lt;br /&gt;
| Class = Medium&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 10&lt;br /&gt;
| Tier = 10&lt;br /&gt;
| Tonnage = 55&lt;br /&gt;
| Speed = 119&lt;br /&gt;
| SpeedWithMasc = 166&lt;br /&gt;
| Rotation = 360&lt;br /&gt;
| PitchStand = -30° to +50°&lt;br /&gt;
| PitchCrouch = -30° to +60°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 79 600&lt;br /&gt;
| ArmorT Prime = 48 019&lt;br /&gt;
| Engine Prime = 385 JF Extralight&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLRM10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 76 200&lt;br /&gt;
| ArmorT A = 48 019&lt;br /&gt;
| Engine A = 385 JF Extralight&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLRM5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Eoptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;7 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 75 200&lt;br /&gt;
| ArmorT B = 48 019&lt;br /&gt;
| Engine B = 385 JF Extralight&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;6x [[HSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HML]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM6#High Explosive|ATM6 (HE)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[C3]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 73 800&lt;br /&gt;
| ArmorT C = 48 019&lt;br /&gt;
| Engine C = 385 JF Extralight&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CDSSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[AECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 75 600&lt;br /&gt;
| ArmorT D = 46 092&lt;br /&gt;
| Engine D = 385 JF Extralight&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CMPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM6#High Explosive|ATM6 (HE)]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLRM15]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CNARC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 73 300&lt;br /&gt;
| ArmorT E = 48 019&lt;br /&gt;
| Engine E = 385 JF Extralight&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MG]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM3#Extended Range|ATM3 (ER)]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HAG20]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 71 300&lt;br /&gt;
| ArmorT F = 48 019&lt;br /&gt;
| Engine F = 385 JF Extralight&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HML]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 83 050&lt;br /&gt;
| ArmorT G = 49 943&lt;br /&gt;
| Engine G = 385 JF Extralight&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CDSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[Flamer]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[TAG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor CT = 6999&lt;br /&gt;
| Armor LRT = 4550&lt;br /&gt;
| Armor B = 4200&lt;br /&gt;
| Armor LRA = 4025&lt;br /&gt;
| Armor LRL = 5284&lt;br /&gt;
| Armor INT = 3171&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.16.1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The '''Black Lanner''' (aka &amp;quot;Blanner&amp;quot;) is a fast medium OmniMech built by the [[Clans]] with [[MASC]] installed on all chassis, excelling at harassment and scouting. The weapons loadout may seem disappointing compared to similar mechs in its weightclass- but that limited firepower is devastating in the hands of a pilot who can leverage this mech's incredible mobility.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
===Prime===&lt;br /&gt;
Being quite fast and sporting a diverse array of weapons, the Prime version is a great harasser unit, damaging enemies from long range with the [[LRM10]] and the [[cERLL|ER Large Laser]], but also able to somewhat defend itself at shorter distances with twin [[cERML|ER Medium Lasers]] and the [[SRM6]]. Its a proficient scout, with a [[GECM]] suite that makes detection difficult and, like all Black Lanners, a [[MASC]] for quick tactical repositioning.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
The best harasser among the Black Lanner variants, it has long range, and it can use its speed to perform hit-and-run tactics. Its equipped with a [[cERPPC]] amd twin [[cLRM5]]s. Two [[cERML|extended range medium lasers]] can be used for short-range defense and medium to long range attacking, 7 Double Heatsinks help to keep some of the heat in check. In packs or along with other similar-equipped 'Mechs it can cause serious damage.&lt;br /&gt;
&lt;br /&gt;
===Variant B - ''&amp;quot;SunnyD&amp;quot;''===&lt;br /&gt;
The SunnyD is an [[Energy_Weapons|energy]]-focused Black Lanner that wants to come in close and personal. With 7 [[Double Heat Sinks]], the SunnyD can run quickly for longer than nearly any other Black Lanner when using [[MASC]] making it an excellent [[back capper]]. It is quite fast and generally well-suited for [[seek-and-destroy]] missions, except that it can't do so very stealthily because its [[c3]] unit creates a stronger [[radar signature]] when the SunnyD is in [[Passive Radar]] mode. Under hot conditions, the SunnyD should focus on using its [[ATM6|ATM 6 High Explosive]] since it is the SunnyD's more heat-efficient weapon. During the beginning of combat, so long as the SunnyD wasn't already running hot from using MASC, the SunnyD can afford to [[group fire]] all of its six [[cHSL|Heavy Small Lasers]] and one [[cHML|Heavy Medium Laser]], but after that, the SunnyD typically performs best using [[chain fire]] in order to spread out the heat&lt;br /&gt;
&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=The SunnyD is the most evil mech in the game. It's the best [[back capping|back capper]] because it is the second fastest Black Lanner since it has only one fewer heatsink than the Black Lanner A and enough weapons to challenge nearly any medium or heavy mech for a post in Terrain control. Sure, its not the stealthiest choice of a Black Lanner, the Prime or one of the brawler Lanners is a better choice for stealth, but the SunnyD doesn't really need stealth with how much speed it can put out. Thanks to the the Lanner's 360 torso and the flexible nature of having 7 Heavy Lasers as well as a high [[splash damage]] HEATM6 finisher, The SunnyD can also easily switch between a group fire twist-fight or a max DPS stare mode as long as the pilot has enough weapon groups set up. During a group fire twist fight, any moment that the enemy isn't exposing whatever component the pilot has chosen to target, is a moment that the SunnyD can cool down, waiting for the perfect moment to unleash all of its heavy lasers.&lt;br /&gt;
| Writer1= - Warlord Kentax }}&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
A multirole support variant, this unit comes equipped with [[AECM]] which obfuscates nearby allies. An [[UAC5|Ultra Autocannon 5]] in the right arm provides precise, long-range burst damage that remains functional in close quarters while a [[cDSSRM4|Dual Streak SRM4 launcher]] mounted in the left torso grants this variant a potent close-range punch. A quartet of [[Extended Range Lasers|small lasers]] spread across the right torso and left arm round out this variant's loadout with a backup weapon system. 2 free tons are available for storing extra reloads.&lt;br /&gt;
&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=The main selling point of this variant is the AECM, and it is very much dependent on having good coordination with your team mates. It is only able to reliably win 1-on-1 brawls with assets smaller than itself.&lt;br /&gt;
When moving with a group of allies, slow down and make sure everyone is in your AECM bubble. The UAC5 allows you to plink at enemies to either force them into cover, or just add insult to injury if your allies have long range loadouts. As you close in on enemies, you should exploit its high speed and MASC to break formation and charge right behind your enemies. With any luck, they'd be caught off guard by your allies who will hopefully arrive shortly.&lt;br /&gt;
&lt;br /&gt;
Due to the high ammo consumption of both of its hard-hitting weapons, even extra reloads can be burnt through rapidly. Users should be mindful of their current ammo and rearm often.&lt;br /&gt;
&lt;br /&gt;
The sheer mobility afforded by the Black Lanner's chassis means that you should always try to stay behind your target when brawling. &lt;br /&gt;
&lt;br /&gt;
| Writer1= - Toriate/Jingaku &lt;br /&gt;
&lt;br /&gt;
| Comment2=&lt;br /&gt;
The fastest AECM unit in the game! Perfect for rapid flanks and for bringing popup ambush capability to any point on the map, no matter how slow or heavy your teammates may be. A cool AECM tactic that your mobility plays to is initiating a brawl while slightly apart from your teammates in the AECM bubble - keep your teammates in the bubble as your group approaches, but towards the edge relative to you. The enemy may start tracking you instead of the real firepower, leaving them open to a flank. You'll be fast enough to run to your allies for safety when the shooting starts, but you're not just a radar bubble. Your AECM cover is your most important contribution to a fight and staying alive should be your top priority, but your kit does a significant amount of damage over time and you should leverage it whenever possible. The Charlie's DSSRM4 does a lot of damage and splash but chews through ammo exceptionally quickly, so it's usually worth spending both of your spare tons on it if you're planning on running in with your team (which you should!). Don't neglect the four CERSLs, too - each does about equivalent DPS to an IS medium laser, and the four together deal considerably more DPS than your UAC5! &lt;br /&gt;
&lt;br /&gt;
| Writer2= - [CJF] DireWolf2K&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
{{Section out of date|0.16.1}}&lt;br /&gt;
The ultimate drive-by support mech housing [[EOptics]] &amp;amp; 5 [[DHS]]. The tip of the spear is the [[NARC|CNARC]] launcher, allowing allied missile boats to engage out of the enemy line of fire, making this Black Lanner an important support asset. Offensively, it mounts a single [[CLRM10]], 2 [[CMPL]]s, and a single [[CLPL]], giving it a moderate amount of firepower. Although it can intercept and run down most mechs, it can't dish out enough damage in a prolonged combat. Pilots are urged to use the extra ton of ammo for the NARC launcher.&lt;br /&gt;
&lt;br /&gt;
===Variant E - ''&amp;quot;Airsoft&amp;quot;''===&lt;br /&gt;
Newly remodeled, the Black Lanner E variant now mounts a good one-two ultra long range punch with twin [[ATM3#Extended_Range|ATM3 (ER)]] and a [[HAG20]], reaching over 1200m. When caught in close range, it can utilize MASC to break distance, and resume long range offensive operations. Four [[Mgun|Machine guns]] give the mech some anti-Battlearmor and anti-aircraft utility. The E variant also fully uses [[EOptics]], allowing for greater accuracy at long ranges.&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
Operating at medium range, the Black Lanner F is able to bring a [[cUAC10|Ultra Autocannon 10]] and twin [[cHML|heavy medium lasers]]. At close range, a single [[cSRM4|SRM4]] launcher can help dispatch battlearmor with its splash damage. Being the least expensive Black Lanner, it does best when keeping its opponents at medium range, maximizing its survival chance by being a more difficult target to hit due to its high speed.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
The Black Lanner G is a unique Black Lanner in that it comes with an extra half ton of [[armor]] and is the only Black Lanner with support for allied missile guidance in the form of [[TAG]]. The G was born to [[brawl]], with absolutely no weaponry reaching beyond 350m. Terrifying on the battlefield, the G can easily [[heat|heat up]], melt, or shut down most other ground assets with its three [[Flamers]]. Then with a frighteningly powerful [[alpha strike]], the G can unload its staggering 22 SRM missile tubes from two [[cDSRM4]] and one [[cSRM6]]. Despite its ammo-hungry build, the G has quite a bit of staying power thanks to three [[free tons]] of ammo.&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The Black Lanner is a fast medium OmniMech that can take on a variety of roles. It first saw action during the Trials in the run up to the Clan Invasion, but the Inner Sphere first saw it during the Battle of Tukayyid. The front-line 'Mech makes use of all weight-saving technology available to the Clan Jade Falcon scientists who used it, including an XL Engine, Endo Steel, and eight tons of Ferro-Fibrous armor. The Black Lanner includes a MASC system on the base chassis that enables it to run up to 151 km/h in bursts.&lt;br /&gt;
&lt;br /&gt;
Notable Pilots -  Mechthild - CL, Mechwarrior - MERC, ~SJ~ Red - CL&lt;br /&gt;
&lt;br /&gt;
Date Introduced 3052 during the Era known as &amp;quot;Clan Invasion&amp;quot; (3050 - 3061) - Unit Role: Skirmisher&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Black_Lanner BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>Ouch</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Marauder&amp;diff=14548</id>
		<title>Marauder</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Marauder&amp;diff=14548"/>
				<updated>2023-10-04T07:07:54Z</updated>
		
		<summary type="html">&lt;p&gt;Ouch: /* Variant G */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mech|&lt;br /&gt;
| Image = File:Marauder1.png&lt;br /&gt;
| ImageGif = File:Marauder_spin.gif&lt;br /&gt;
| Class = Heavy&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 12&lt;br /&gt;
| Tier = 13&lt;br /&gt;
| Tonnage = 75&lt;br /&gt;
| Speed = 86&lt;br /&gt;
| Rotation = 220&lt;br /&gt;
| PitchStand = -35° to +40°&lt;br /&gt;
| PitchCrouch = -35° to +50°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 101 500&lt;br /&gt;
| ArmorT Prime = 67 400&lt;br /&gt;
| Engine Prime = Vlar 300XL&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[ERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[AC5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;14t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 114 000&lt;br /&gt;
| ArmorT A = 67 400&lt;br /&gt;
| Engine A = Vlar 300XL&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Thumper Artillery| SnThumper]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HMG]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;14t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 106 400&lt;br /&gt;
| ArmorT B = 67 400&lt;br /&gt;
| Engine B = Vlar 300XL&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[PPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[RAC2]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[ERSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;14t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 101 000&lt;br /&gt;
| ArmorT C = 67 400&lt;br /&gt;
| Engine C = Vlar 300XL&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[UAC20]]&lt;br /&gt;
&amp;lt;li&amp;gt;5x [[ML]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Flamer]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;14t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 110 300&lt;br /&gt;
| ArmorT D = 67 400&lt;br /&gt;
| Engine D = Vlar 300XL&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[LPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;5x [[SPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;11 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;14t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 113 500&lt;br /&gt;
| ArmorT E = 67 400&lt;br /&gt;
| Engine E = Vlar 300XL&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[iHGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;5x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;14t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 104 400&lt;br /&gt;
| ArmorT F = 67 400&lt;br /&gt;
| Engine F = Vlar 300XL&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Gauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[ERML]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;14t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 97 500&lt;br /&gt;
| ArmorT G = 67 400&lt;br /&gt;
| Engine G = Vlar 300XL&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[AC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MRM20]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;14t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Pods = RE&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor CT = 9329&lt;br /&gt;
| Armor LRT = 6064&lt;br /&gt;
| Armor B = 5597&lt;br /&gt;
| Armor LRA = 5364&lt;br /&gt;
| Armor RE = 5364&lt;br /&gt;
| Armor LRL = 6717&lt;br /&gt;
| Armor INT = 4030&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.16.1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Marauder''' is an iconic [[Inner Sphere]] [[Heavy Mechs|Heavy Mech]].&lt;br /&gt;
It is such an advanced, forward-thinking design that hundreds of years after it was first introduced, it can still hold its own against the newest mechs.&lt;br /&gt;
&lt;br /&gt;
The Marauder’s profile is so sleek that targeting it is easier said than done. It is far different from the lumbering hulks of other mechs in its class. Its only known weakness is its legs, and its lack of jump capability.&lt;br /&gt;
&lt;br /&gt;
Its twin PPC arrangement is reminiscent of more traditional 'Mechs such as the Rifleman and the Warhammer, the Marauder's unique, more versatile ball-and-socket arm joints give it a faster traverse rate and a greater field of fire.&lt;br /&gt;
&lt;br /&gt;
The Valiant Lamellor armor is another of the Marauder's singular features. Less massive and better able to distribute heat and kinetic energy than other armor types, though the secret of its manufacture has been lost. In the present era, the Marauder is one of the few 'Mechs to use it. As blasted patches have to be replaced with conventional armor, some Marauders now resemble metallic patchwork quilts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
===Prime===&lt;br /&gt;
This ferocious refit of the Marauder with 3072 tech reminds the newer generation of inner sphere pilots why their ancestors feared this beast during the Star League era. Packing twin-linked [[AC5]]s on its dorsal cannon, allowing it to put out respectable firepower out to 800m with minimal exposure, it also has a pair of [[ERPPC]]s in its arms. These ensure that the other mech has to play by your rules allowing you to screen shake it as you see fit with staggered fire limiting their ability to fight back. Finally, 4 [[ERML]] round out the package giving the Marauder a respectable follow up to its initial punch and finish weakened components or BA. 6 [[DHS]] are more than suited for the task of cooling this monster of a mech.&lt;br /&gt;
&lt;br /&gt;
===Variant A - ''&amp;quot;Magnum&amp;quot;''===&lt;br /&gt;
The one and only mech to field the diminutive [[Snub-Nose Thumper]] [[artillery]] cannon, this variant performs best at under 400m due to the somewhat steep parabolic trajectory of its main gun, which does not require deployment to fire. [[ERLL|ER Large Laser]]s in each arm can aid in sniping, assuming the pilot has mastered the art of aiming the stubby artillery cannon at beyond brawling range. [[SRM4]]s on the side torsos give it a reasonable amount of extra damage output at close range, and a quartet of [[HMG|Heavy Machine Guns]] provides a constant symphony of whittling fire, capable of shearing off components damaged by the incredible splash radius of its main cannon.&lt;br /&gt;
&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=&lt;br /&gt;
Picture yourself piloting the Magnum with your radar set to passive on the high bridges of Zoetermeer while carefully flanking a slow moving enemy deathball that's busy trading shots with your team below. Exposing only the tip of your high-mounted snub-nose Thumper to possible counter-fire, you mash the fire button and immediately turn away, breaking line-of-sight while your shell satisfyingly impacts seconds later. Your hapless target will be rocked by the massive concussive force, desperately looking for their tormentor. But you'll already be repositioning yourself for the next shot, again using partial cover to your advantage. You might get lucky and get a couple more shells off but don't push it - choose to break off. Chances are that at least some of the enemies with jump jets will come hunting for you and they'll know that your overall sustained DPS isn't the greatest. So ping your radar, quickly cycle through the targets, call out damaged assets to your teammates and only jump down into the fray below if you think you'll be able to finish off a higher value asset than yourself with your close ranged weapons.&lt;br /&gt;
&lt;br /&gt;
You'll also have to recognize that leading your relatively slow moving shells to land on mechs past 300m that can dodge is quite difficult! You can lean on your twin ER large lasers somewhat for medium to long range engagements but they'll overheat you quickly when used with the Thumper so be ready to tap that coolant key to avoid unnecessary damage.&lt;br /&gt;
&lt;br /&gt;
The Magnum performs best in urban environments that offer lots of cover. Its ability to unleash a devastating alpha attack with all of its weapons at close ranges, quickly torso twist away from counter fire and seek cover at a fast 86 KPH can shock even the hardiest assaults. Don't get too eager as one missed Thumper shot can leave you in a world of pain!&lt;br /&gt;
&lt;br /&gt;
| Writer1= - {12thVR}RickHunter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
Although its weapon loadout appears to be somewhat eccentric at first glance, this variant excels in a variety of roles. A duet of [[PPC]]s and a trio of [[RAC2]]s provides the Marauder B with a formidable long ranged ensemble capable of expositing a hard hitting shock before recapitulating with an orchestra of autocannon shells. This also gives it a rudimentary amount of suppression capability against poptarters and hillpokers.&lt;br /&gt;
At close range, the RAC2s are very capable of blowing off arms in mere seconds, especially when aided by the [[ERSL|4 Extended Range Small Lasers]] . The PPCs are best used sparingly purely to induce screenshake when brawling in order to keep [[heat]] under control. It should be noted that the performance of the RACs will be severely limited if the pilot cannot focus fire on a single component, as this would spread all of its damage potential across multiple parts.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
A plain and simple variant meant purely for brawling, it is capable of coring out most mechs in mere seconds, but its lack of range is its Achilles' Heel. Any asset capable of [[kiting]] and shooting it beyond 350m is more than likely able to defeat it swiftly. The dorsal [[UAC20]] can relentlessly slam targets while the pair of [[SRM6]]s softens their [[armor]] and provide some amount of screenshake. Five plain [[Medium laser]]s then provide an incredible amount of pinpoint damage, which is perfect for delimbing operations. It should be noted that the UAC20 on this variant is less liable to be shot off or otherwise disabled as compared to most other assets mounting UAC20s, as the dorsal mount has its own hitbox and a formidable amount of armor to get through. One [[Free tons|Free Ton]] of ammo for the UAC20 and two [[Flamers]] to use as needed.&lt;br /&gt;
&lt;br /&gt;
===Variant D - ''&amp;quot;ThunderHorse&amp;quot;''===&lt;br /&gt;
Mounting eleven [[DHS|Double Heat Sinks]] for good reason, as the D is equipped with a single [[HPPC|Heavy Particle Projection Cannon]] producing enormous hit/splash damage every 10.9 seconds backed up by no less than four [[LPPC|Light Particle Projection Cannons]] chainfired to keep your opponent rocking until you can close the range to use the five [[SPL|Small Pulse Lasers]].&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
This variant excels at applying a blistering amount of pinpoint damage for minimal exposure with its dorsal-mounted [[Gauss|Improved Heavy Gauss Rifle]]. If it's able to expose its entire frame without fear of repercussion or a close combat engagement forces its hand, 2 [[LPL]] provide respectable punch and sustain. A whopping 5 [[MGun|Machine Guns]] are eager to finish off wounded components from the huge holes this thing punches in armor. 3 [[DHS]] are overkill for ensuring this mech never yellowlines on anything but the very hottest maps. 2 tons of ammo, while seemingly ample, will run dry quickly in steady fights. While it has a lot of armor, it's difficult to mitigate the fire the main gun takes with twisting if you don't have access to hard cover and losing it more or less ends your ability to be combat effective.&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
A facsimile of a certain popular Madcat variant, this mech puts all its eggs in one basket to deliver a brutal alpha strike and fade while cooling off. A [[Gauss Rifle]] and 2 [[ERLL]] make up the bulk of your damage, but 4 [[ERML]] add even more pinpoint punch within 600m. While there's a lot of options at this price bracket for this pinpoint damage playstyle, what sets this Marauder apart from its competitors is its [[GECM]], [[LAMS]] and ease of use with 5 [[DHS]] keeping heat within manageable levels. A single ton of ammo gives you plenty of agency to position comfortably far from supply lines, but take care not to overestimate it. Additionally, while the main gun is well armored, the explosion and combat effectiveness loss from it exploding likely means the end of the rest of the Marauder.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
The G is a medium / close unit with a [[AC10|AutoCannon 10]] and two banks of [[MRM20|Medium Range Missles 20]] that can begin battering foes at 650m, and four [[MPL|Medium Pulse Lasers]] can start drilling at 400m. Battering is the key word here, considering the tremendous screenshake potential the trio of the AC10 and MRM20's have to offer, this variant excels at punching up to heavier assets, scrambling more expensive gunboats, and ablating larger mechs with MRM - all mounted on a chassis fast and strong enough to remain a persistent thorn in their side.&lt;br /&gt;
&lt;br /&gt;
The [[GECM]] helps cover your approach and slows down enemy missile locks - an extra welcome feature considering the 650m gunload is relatively short-ranged in the late-game when you'll need this mech the most. Three [[free ton|Free Tons of Ammo]] is enough to keep the AC10 and MRM20s topped up in sync with your repair cycles.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The '''Marauder''' was initially a canceled asset. It did not make it in time to be included in the game before the final beta 0.7.0, and only one render of Marauder 3D model was released. A new model was built and released in version 0.11.3.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The Marauder was an attack and direct support mech built in the 26th century and was modified numerous times later on. It's the best known type of mech in the galaxy. Prime variant of the Marauder was well prepared for long-range combat with its 2 [[PPC]]s and an [[AC5|Autocannon 5]] while two [[ML|Medium Laser]]s provided additional firepower at close range. There were at least 19 variants of this common mech, differing not only in weaponry loadout but also in appearance. Between many, the MAD-6L was equipped with an [[GECM|ECM]] suite, the Stealth Armor, and a pair of Plasma Rifles.&lt;br /&gt;
&lt;br /&gt;
Date Introduced 2819 during the Era known as &amp;quot;Early Succession War&amp;quot; (2781 - 2900) - Unit Role: Sniper&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Marauder BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_IS}}&lt;/div&gt;</summary>
		<author><name>Ouch</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Warhammer&amp;diff=14521</id>
		<title>Warhammer</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Warhammer&amp;diff=14521"/>
				<updated>2023-09-27T11:49:23Z</updated>
		
		<summary type="html">&lt;p&gt;Ouch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mech|&lt;br /&gt;
| Image = File:Warhammer.png&lt;br /&gt;
| ImageGif = File:Warhammer_spin.gif&lt;br /&gt;
| Class = Heavy&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 8&lt;br /&gt;
| Tier = 10&lt;br /&gt;
| Tonnage = 70&lt;br /&gt;
| Speed = 64&lt;br /&gt;
| SpeedWithMasc = &lt;br /&gt;
| Rotation = 260&lt;br /&gt;
| PitchStand = -33° to +41°&lt;br /&gt;
| PitchCrouch = -33° to +51°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 67 900&lt;br /&gt;
| ArmorT Prime = 64 474&lt;br /&gt;
| Engine Prime = VOX 280 STD&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[PPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ML]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;13t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 89 200&lt;br /&gt;
| ArmorT A = 61 312&lt;br /&gt;
| Engine A = VOX 280 XL&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[LPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SSRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;8 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;12.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 77 500&lt;br /&gt;
| ArmorT B = 61 312&lt;br /&gt;
| Engine B = VOX 280 XL&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HVAC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HMG]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[B-Pod]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;12.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 89 150&lt;br /&gt;
| ArmorT C = 64 474&lt;br /&gt;
| Engine C = VOX 280 XL&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LBX20]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[LPPC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;13t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 78 500&lt;br /&gt;
| ArmorT D = 64 474&lt;br /&gt;
| Engine D = VOX 280 XL&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[UAC20]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[TBolt5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;13t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 75 000&lt;br /&gt;
| ArmorT E = 64 474&lt;br /&gt;
| Engine E = VOX 280 XL&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[AC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;13t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 79 250&lt;br /&gt;
| ArmorT F = 64 474&lt;br /&gt;
| Engine F = VOX 280 XL&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[RAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[MRM30]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[Flamer]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;13t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 77 500&lt;br /&gt;
| ArmorT G = 61 312&lt;br /&gt;
| Engine G = VOX 280 XL&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ELRM15]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[AC2]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[B-Pod]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;12.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Pods = RE&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor CT = 9138&lt;br /&gt;
| Armor LRT = 5939&lt;br /&gt;
| Armor B = 5483&lt;br /&gt;
| Armor LRA = 5254&lt;br /&gt;
| Armor RE = 3655&lt;br /&gt;
| Armor LRL = 6579&lt;br /&gt;
| Armor INT = 3947&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.16.1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Warhammer''' is a slow, well-[[armor|armored]] heavy 'mech with a diverse set of loadouts including [[brawlers]], [[skirmishers]], [[generalist]]s, and [[sniper]]s. Generally a good choice for [[tanking]].&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
===Prime===&lt;br /&gt;
Uniquely excellent [[C-Bill|Inexpensive]] [[twist fighter]] and [[tanker]]. Good at [[Asset_Roles#Brawler|pushing and holding objectives]].&lt;br /&gt;
&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=Only Warhammer with a [[Standard engine]], giving low [[damage transfer]]. [[Chain fire]] PPCs to improve its already decent [[heat capacity]] or to spread out [[screen shake]]. Can operate for a long time without [[rearm|ammo resupply]].&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
[[Fire-support]] [[asset]]. Prone to [[staring]], dependent on allies to [[tank]] and distract enemies at [[medium-range]], dependent on [[screen shake]] when staring in [[close-combat]].&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=[[Group-fire]] the [[LPL]]s until the [[yellow line]], then using a second [[weapon group]], [[chain-fire]] them to avoid [[overheat]]. [[Chain-fire]] the [[SSRM]]s to maximize [[screen-shake]] and conserve its limited [[ammo]] in [[close combat]].&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
Good [[sniper]] effective at [[screen shake|suppressing]] other snipers in open terrain. Can lead a [[push]] onto an [[objective]] if needed.&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=[[Chain-fire]] the [[HVAC10]]s to suppress enemies more effectively. [[Buy]] HVAC10 ammo for all 4 [[free tons]].&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
Somewhat [[GECM|stealthy]], good at pushing and holding [[objective]]s. Offers better [[screen-shake|Screen Shaking]], [[LAMS|anti-LRM]] and [[scouting]] [[support]] capabilities, and [[battlefield awareness]] than similar [[brawlers]].&lt;br /&gt;
&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=[[Chain-fire]] the [[LPPC]]s to increase [[screen shake]]. Even though the &amp;quot;C&amp;quot; has [[GECM]], go [[passive]] in order to turn off the [[LAMS]] if you really need to [[hide]]&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
Excellent [[generalist]]. Good at both [[brawling]] and [[skirmishing]].&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=Prepare an extra mouse button for [[chain-firing]] the [[LL]]s when in [[close-combat]] or on hot [[map]]s. Remember to [[lead]] the [[TBolt]] shots in close-combat.&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
Operates best as a [[skirmisher]]. [[Burst damage]]-focused with [[damage spreading]] capabilities. Good at targeting individual [[component]]s like [[arming|arms]].&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1= Good [[damage multiplier]]s against [[tank]]s.&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
Terrifying [[brawler]], highly effective at [[overheating]] or distracting enemies and eliminating [[BA]]. &lt;br /&gt;
&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=Works best between 60-150m. Watch out for enemies coming within the [[MRM30]]'s [[minimum range]]. Buy 1 ton of [[MRM]] [[ammo]] and 2 tons of [[RAC]] ammo.&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
Dedicated [[sniper]]. Poor performance at [[close-range]]. Good choice for wide-open [[maps]].&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=[[Chain-fire]] the [[ERPPC]]s to prevent [[overheating]]. Prepare a second button for chain-firing the [[AC2]]s for fighting [[BA]].&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The Warhammer BattleMech was introduced by StarCorps Industries in 2515 to be &amp;quot;a mobile 'Mech with enough firepower to destroy or severely damage any 'Mech of the same weight class or lower.&amp;quot; In the mission it was designed for, the Warhammer proved to be a very capable 'Mech, and for centuries practically defined the entire class of heavy 'Mechs. Boasting incredible firepower and respectable armoring, the Warhammer served prominently in the Star League Defense Force and was one of the premier 'Mechs in the Gunslinger Program. Indeed, many of the greatest MechWarriors in history were Warhammer pilots.&lt;br /&gt;
Being more lightly armored then other mechs of its class, the Warhammer preferred to stay at range where its weaponry was most effective. In addition to PPCs, SRMs, and Lasers, it had two machine guns for defense against infantry.&lt;br /&gt;
&lt;br /&gt;
Date Introduced 2515 during the Era known as &amp;quot;Age of War&amp;quot; (2005 - 2570) - Unit Role: Brawler&lt;br /&gt;
&lt;br /&gt;
Amongst BT fans, the Warhammer, along with other Mechs designed for the ''Macross'' Anime series, is referred as the ''Unseen''. Another ''Unseen'' Mech (which was originally planned to appear in MWLL) is the [[Marauder]].&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Warhammer BattleTech Reference]&lt;br /&gt;
{{Template:Navbox_Assets_IS}}&lt;/div&gt;</summary>
		<author><name>Ouch</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Sandbox2_Tips&amp;diff=14153</id>
		<title>Sandbox2 Tips</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Sandbox2_Tips&amp;diff=14153"/>
				<updated>2023-07-02T16:55:16Z</updated>
		
		<summary type="html">&lt;p&gt;Ouch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Saving Your Work'''&lt;br /&gt;
&lt;br /&gt;
It's important that you set up the editor to save your work, as for some unknown reason Cryengine always has a tendency to crash at the wrong times.&lt;br /&gt;
For that fact, just about all Game editors crash for one reason or another.&lt;br /&gt;
Click on Tools in the top menu bar, then Preferences, General Settings, Files. Check Backup on Save.&amp;lt;br /&amp;gt;&lt;br /&gt;
Then look at Auto Backup.&lt;br /&gt;
You can set the editor to AutoSave or to Remind you to Save. Either of these options allows you to set whatever time works for you.&amp;lt;br /&amp;gt;&lt;br /&gt;
Note on using the Remind To Save - When it does pop up on the screen save your work before time comes for it to remind you again or it may mess up a bit.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
While you are in the Preferences go to General Settings - Undo. Reduce the amount of Undo Levels from 50 down to 5 - 10, as this will conserve memory helping to reduce the crashes.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Auto Backup&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:backup.jpg]] [[File:undo settings.jpg|right]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Quick Tip'''&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:memory tip.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Aligning objects'''&lt;br /&gt;
&lt;br /&gt;
Although not really a hidden feature and even briefly mentioned in the official&lt;br /&gt;
CryENGINE documentation, the object alignment shortcuts are easily overlooked.&lt;br /&gt;
There are two very convenient shortcuts which will allow you to place an object&lt;br /&gt;
exactly where you want it with a single mouse click, without unnecessary adjustment&lt;br /&gt;
of position and rotation.&lt;br /&gt;
&lt;br /&gt;
  ''Those shortcuts are;   Shift + Ctrl + left-click and Shift + Ctrl + Alt + left-click.''&lt;br /&gt;
&lt;br /&gt;
With an object selected and in the object movement mode, simply keep the Shift and Ctrl keys pressed and left-click anywhere in the perspective view to place your object. This looks like a rather simple feature, but it is extremely useful when aligning objects with each other or the terrain. Let's say you have to stack a couple of crates on top of each other in your level. Doing it manually would require you to first align a crate on the x and y axes of another crate and then adjust the z axis value until it fis exactly. This is time consuming and certainly not a fun task to do. By using the object alignment shortcuts, however, you can easily stack ten or more crates on top of each other in a matter of seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The extended version of this shortcut (Shift + Ctrl + Alt) is even more useful in complex setups, since it will also align the object to the surface normal of the target object or the terrain position clicked. Placing a rock object naturally onto the side of a mountain becomes very easy when the extended alignment shortcuts are used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The pivot position of the currently selected object will be used to align it to the normal of the surface clicked. This works for terrain as well as for complex assets with a high polygon count.&lt;br /&gt;
Multiple objects easily aligned by using the alignment shortcuts. Being able to quickly align objects with each other will save you a lot of time in everyday-productive situations.&lt;br /&gt;
Object alignment: The object alignment shortcuts Shift + Ctrl + left-click   and    Shift + Ctrl + Alt + left-click make it easy to align objects to each other or with the terrain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Reset Editor'''&lt;br /&gt;
&lt;br /&gt;
This is a quick tutorial for you who can't create a river or you can't see any shapes or you can't get the editor looking like you want... All you need to do is to reset Editor settings.&lt;br /&gt;
&lt;br /&gt;
 Run-regedit Find Sandbox2 in delete it... All settings should be restarted &lt;br /&gt;
&lt;br /&gt;
''Computer\HKEY_CURRENT_USER\Software\Crytek\Sandbox 2''   &amp;lt;== Delete&lt;br /&gt;
 &lt;br /&gt;
Re-boot computer&lt;/div&gt;</summary>
		<author><name>Ouch</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Sandbox2_Tips&amp;diff=14152</id>
		<title>Sandbox2 Tips</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Sandbox2_Tips&amp;diff=14152"/>
				<updated>2023-07-02T16:44:02Z</updated>
		
		<summary type="html">&lt;p&gt;Ouch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Saving Your Work'''&lt;br /&gt;
&lt;br /&gt;
It's important that you set up the editor to save your work, as for some unknown reason Cryengine always has a tendency to crash at the wrong times.&lt;br /&gt;
For that fact, just about all Game editors crash for one reason or another.&lt;br /&gt;
Click on Tools in the top menu bar, then Preferences, General Settings, Files. Check Backup on Save.&amp;lt;br /&amp;gt;&lt;br /&gt;
Then look at Auto Backup.&lt;br /&gt;
You can set the editor to AutoSave or to Remind you to Save. Either of these options allows you to set whatever time works for you.&amp;lt;br /&amp;gt;&lt;br /&gt;
Note on using the Remind To Save - When it does pop up on the screen save your work before time comes for it to remind you again or it may mess up a bit.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
While you are in the Preferences go to General Settings - Undo. Reduce the amount of Undo Levels from 50 down to 5 - 10, as this will conserve memory helping to reduce the crashes.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Auto Backup&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:backup.jpg]] [[File:undo settings.jpg|right]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Quick Tip'''&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:memory tip.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Aligning objects'''&lt;br /&gt;
&lt;br /&gt;
Although not really a hidden feature and even briefly mentioned in the official&lt;br /&gt;
CryENGINE documentation, the object alignment shortcuts are easily overlooked.&lt;br /&gt;
There are two very convenient shortcuts which will allow you to place an object&lt;br /&gt;
exactly where you want it with a single mouse click, without unnecessary adjustment&lt;br /&gt;
of position and rotation.&lt;br /&gt;
&lt;br /&gt;
''Those shortcuts are;   Shift + Ctrl + left-click and Shift + Ctrl + Alt + left-click.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With an object selected and in the object movement mode, simply keep the Shift and Ctrl keys pressed and left-click anywhere in the perspective view to place your object. This looks like a rather simple feature, but it is extremely useful when aligning objects with each other or the terrain. Let's say you have to stack a couple of crates on top of each other in your level. Doing it manually would require you to first align a crate on the x and y axes of another crate and then adjust the z axis value until it fis exactly. This is time consuming and certainly not a fun task to do. By using the object alignment shortcuts, however, you can easily stack ten or more crates on top of each other in a matter of seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The extended version of this shortcut (Shift + Ctrl + Alt) is even more useful in complex setups, since it will also align the object to the surface normal of the target object or the terrain position clicked. Placing a rock object naturally onto the side of a mountain becomes very easy when the extended alignment shortcuts are used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The pivot position of the currently selected object will be used to align it to the normal of the surface clicked. This works for terrain as well as for complex assets with a high polygon count.&lt;br /&gt;
Multiple objects easily aligned by using the alignment shortcuts. Being able to quickly align objects with each other will save you a lot of time in everyday-productive situations.&lt;br /&gt;
Object alignment: The object alignment shortcuts Shift + Ctrl + left-click   and    Shift + Ctrl + Alt + left-click make it easy to align objects to each other or with the terrain.&lt;/div&gt;</summary>
		<author><name>Ouch</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Cougar&amp;diff=14144</id>
		<title>Cougar</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Cougar&amp;diff=14144"/>
				<updated>2023-05-21T22:47:55Z</updated>
		
		<summary type="html">&lt;p&gt;Ouch: /* Variant D */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mech|&lt;br /&gt;
| Image = File:Cougar.png&lt;br /&gt;
| ImageGif = File:Cougar_spin.gif&lt;br /&gt;
| Class = Light&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 4&lt;br /&gt;
| Tier = 5&lt;br /&gt;
| Tonnage = 35&lt;br /&gt;
| Speed = 86.4&lt;br /&gt;
| SpeedWithMasc = 120&lt;br /&gt;
| Rotation = 280&lt;br /&gt;
| PitchStand = -35° to +40°&lt;br /&gt;
| PitchCrouch = -35° to +50°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 49 900&lt;br /&gt;
| ArmorT Prime = 34 335&lt;br /&gt;
| Engine Prime = 175 JF Extralight&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLRM5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[B-Pod]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 52 300&lt;br /&gt;
| ArmorT A = 34 335&lt;br /&gt;
| Engine A = 175 JF Extralight&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CMPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLRM15]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CDSRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 51 200&lt;br /&gt;
| ArmorT B = 32 400&lt;br /&gt;
| Engine B = 175 JF Extralight&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLBX5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[C3]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 51 800&lt;br /&gt;
| ArmorT C = 32 400&lt;br /&gt;
| Engine C = 175 JF Extralight&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLRM15]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CNARC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 58 000&lt;br /&gt;
| ArmorT D = 34 335&lt;br /&gt;
| Engine D = 175 JF Extralight&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CDSSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CHML]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[B-Pod]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 49 300&lt;br /&gt;
| ArmorT E = 32 400&lt;br /&gt;
| Engine E = 175 JF Extralight&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM6#Standard|ATM6 (Std)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 55 350&lt;br /&gt;
| ArmorT F = 34 335&lt;br /&gt;
| Engine F = 175 JF Extralight&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x [[CSPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CDSRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 51 300&lt;br /&gt;
| ArmorT G = 32 400&lt;br /&gt;
| Engine G = 175 JF Extralight&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM6#Extended Range ATM|ATM6 ER]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| Armor H = 1380&lt;br /&gt;
| Armor LRT = 3213&lt;br /&gt;
| Armor CT = 5561&lt;br /&gt;
| Armor B = 2966&lt;br /&gt;
| Armor LRA = 2595&lt;br /&gt;
| Armor LRL = 4004 &lt;br /&gt;
| Armor INT = 2402 &lt;br /&gt;
&lt;br /&gt;
| Version140 = 0.14.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Most '''Cougars''' are [[fire support]] 'mechs. Cougars have substantial [[armor]] and lots of [[weapons]]. Unfortunately, Cougars have large [[hitboxes]] and slow speed for a light 'mech, often making them an easy target. Most Cougars function best at [[long-range]]. For those Cougars with short-range weapons, it is important to stay close to allies.&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
===Prime===&lt;br /&gt;
An [[early-game]] [[long-range]] [[fire support]] 'mech. Can also [[twist fight]]. Good at [[Gameplay_Tactics#Arming.2C_Externaling.2C_and_Winging|cutting off individual components]].&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=[[Group fire]] the [[cLPL]]s except against [[BA]] or when [[heat|hot]]. [[Twist fight]]ing makes the [[cLRM5]]s useless except at close range where they can be [[dumb-fired]].&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
An [[early-game]] [[generalist]], but works best as a [[brawler]]. Struggles against fast-moving Light 'mechs.&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=Works best within 350m. Good choice against enemy [[LRM boat]]s. Have a second [[cMPL]] button for [[chain-firing]] to manage [[heat]]. If the heat gets too bad, don't fire the cMPLs at all. The [[free ton]] of ammo should almost always be for the [[DSRM6]].&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment2=The A variant is a very capable all around jack of all trades. [[Fire Support]], [[Skirmisher]], [[Brawler]], [[Support]]. All of these typical battlefield roles are ones that the A can fill at least in some capacity. The Cougar A is armed with a [[cLRM15]], a [[cDSRM6]] and two [[cMPL]]s allowing it to handle threats from long-[[range]] to short-range. The A typically has most success between 10 and 350m, because the [[Weapons#Ranges|minimum arming range]] of [[cLRM]]s is 10m. Fitted with [[iJJ|Improved Jump Jets]], the A can move around the battlefield quickly. Pilots would do well to take advantage of the iJJs [[vector|vectoring]] capabilities. Jump forward to get the SRMs in range. Jump backwards to get outside of the LRMs minimum range. Jump to the side to get behind cover. When it comes to [[heat]], the A can run a little hot when constantly firing its weapons '''and'' using its JJs. If one has enough buttons on their mouse, it is advised that pilots assign an extra [[chain fire]] button to the MPLs to better spread out the damage. If things are just too hot in general, the MPLs should be the weapon that is withheld as they are the least heat-efficient weapon in the A's arsenal. Rounding out the A as a true jack of all trades, is a [[LAMS]] giving the A a limited [[support]] role. Depending on the pilot's desired role, the A's one [[free ton]] of ammo should generally be used for SRMs (as they run out the most quickly), or LRMs in the case that the pilot expects to operate, primarily, at long-range.&lt;br /&gt;
| Writer2= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
Dedicated [[jump sniper]] with limited [[scout|scouting]] capabilities. &lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=Use [[passive radar]] and stay at [[long-range]] when solo. At [[short-range]] and in [[team fights]], use [[active radar]] to [[c3|share radar contacts]].&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
[[Fire support]] [[LRM Boat]] with [[self-NARC]]ing capabilities and extremely limited [[ammo]]. Strong against slow enemies. Very weak against fast enemies.&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=After [[NARC]]ing a target, [[flick]] the [[LRM]]s. [[Chain fire]] the LRMs for [[heat]] management. Use on open maps with [[ammo base]]s or with allied [[APC]]s. &lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
[[GECM|Stealthy]] [[skirmisher]] and [[brawler]]. Best on [[maps]] with [[rough terrain]] and short- to mid-[[range]] sight-lines.&lt;br /&gt;
&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=[[Chain fire]] the [[SSRM]]s to spread out [[screen shake]]. Runs a bit [[C-Bills|expensive]] for a Cougar, best purchased when [[jump jets]] are needed and a [[Hellhound]] or [[Shadowcat]] are just a little too pricey.&lt;br /&gt;
| Writer1= - Warlord Kentax&lt;br /&gt;
| Comment2=[[rough terrain]] ''page does not exist''&lt;br /&gt;
| Writer2= - aibot}}&lt;br /&gt;
&lt;br /&gt;
===Variant E=== &lt;br /&gt;
[[Early game]] [[upgrade]]. Excellent [[fire-support]], great choice on cold maps.&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=Create a second [[weapon group]] for [[chain fire|chain firing]] the [[cERML]]s to better manage [[heat]]. Watch out for the [[minimum range]] on the [[ATM6]]s.&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
===Variant F=== &lt;br /&gt;
Extremely powerful [[brawler]], one of the best for its tonnage. A go-to &amp;quot;starter&amp;quot; for [[Solaris Arena]].&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=Have a second [[weapon group]] for both the [[cSPL]]s and [[cDSRM4]]s to help deal with [[heat]] and more quickly kill [[BA]]. High [[alpha]] makes the F good at [[seek-and-destroy]] tactics as well as capturing heavily defended [[objectives]].&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
===Variant G=== &lt;br /&gt;
Extreme long-[[range]] [[fire support]] 'Mech. Best on open maps and with [[NARC]] or [[TAG]] support.&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=[[Chain fire]] all weapons in order to better manage [[heat]]. Can use [[Jump Jets]] to get to an excellent [[LRM camping]] vantage point, but struggles with limited [[ammo]].&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
After the Refusal War with Clan Wolf, Falcon Khan Marthe Pryde decided to upgrade the 'Mechs her Clan fielded as they rebuilt. Rather than waste precious resources designing a new OmniMech from the ground up, she instructed her scientists to improve upon existing designs. The design the scientists chose to modify was the Adder. Though the two 'Mechs are visually similar and share the same weight, the Falcon Cougar is slower and better armed, though it only has six and a half tons of Ferro-Fibrous armor. This process enabled the Falcon scientists to produce a new design in roughly half the time it would have taken them otherwise.&lt;br /&gt;
&lt;br /&gt;
Date Introduced 3058 during the Era known as &amp;quot;Clan Invasion&amp;quot; (3050 - 3061) - Unit Role: Sniper&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Cougar BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>Ouch</name></author>	</entry>

	</feed>