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		<title>MechWarrior: Living Legends Wiki - User contributions [en]</title>
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		<updated>2026-04-29T08:07:46Z</updated>
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	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Standard_Beam_Lasers&amp;diff=4296</id>
		<title>Standard Beam Lasers</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Standard_Beam_Lasers&amp;diff=4296"/>
				<updated>2018-06-04T21:09:49Z</updated>
		
		<summary type="html">&lt;p&gt;Malcolm: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Out of date}}{{Stub}}&lt;br /&gt;
&lt;br /&gt;
The '''Standard Beam Laser''' is the most basic energy weapon available in MWLL, allowing units to operate independently of ammunition supplies unlike [[Ballistic weapons|Ballistic]] or [[Missile weapons| Missile Weapons]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
[[File:BASBL.gif|thumb|300px|[[BA|Battle Armor]] firing the BA SBL]]&lt;br /&gt;
As the name suggests, Standard Beam Lasers fire a laser beam, damaging anything the laser comes into contact with.  There is no travel time to the target and the beam can be swept across an area, damaging everything it touches, making it difficult to dodge completely.  The beam does deal damage over time, however, meaning that to obtain the full benefit of the weapon's capabilities it needs to be directed at a single target, or better yet a single location on the target, for the duration of its firing time.  Another possible pitfall is that Standard Beam Lasers (like all [[Energy weapons|Energy Weapons]]) generate comparatively large amounts of waste heat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;!-- Spacing for image --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon Stats==&lt;br /&gt;
All stats are current as of release 0.8.6.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 1px solid #88382d; text-align:center; background:#101010;&amp;quot;&lt;br /&gt;
|- class=&amp;quot;stripe_red&amp;quot; style=&amp;quot;height:50px; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10%&amp;quot; | '''Weapon'''&lt;br /&gt;
! '''Listed Range'''&lt;br /&gt;
! '''Heat'''&lt;br /&gt;
! '''Damage''' &amp;lt;!-- Total damage-per-shot for beam weapons is calculated as: (&amp;quot;overheat_time&amp;quot; / &amp;quot;tick&amp;quot;) x &amp;quot;damage&amp;quot; --&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 6%&amp;quot; | '''[[Damage types|Damage Type]]'''&lt;br /&gt;
! '''Secondary Damage'''&lt;br /&gt;
! style=&amp;quot;width: 6%&amp;quot; | '''Secondary Damage Type'''&lt;br /&gt;
! '''Splash Radius'''&lt;br /&gt;
! '''Beam Duration''' &amp;lt;!-- Listed as &amp;quot;overheat_time&amp;quot; in XMLs --&amp;gt;&lt;br /&gt;
! '''Shots/min'''&lt;br /&gt;
! '''Overheat'''&lt;br /&gt;
! '''Cooldown'''&lt;br /&gt;
! '''Mech Damage/sec'''&lt;br /&gt;
! '''Mech Damage/Heat'''&lt;br /&gt;
! '''Heat/sec'''&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | '''Notes'''&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use this template when adding new energy weapons. It should match the column format above.&lt;br /&gt;
| [[Weapon]]&lt;br /&gt;
| Listed Range&lt;br /&gt;
| Heat&lt;br /&gt;
| Damage&lt;br /&gt;
| Damage Type&lt;br /&gt;
| Secondary Damage&lt;br /&gt;
| Secondary Damage Type&lt;br /&gt;
| Splash Radius&lt;br /&gt;
| Beam Duration&lt;br /&gt;
| Shots/min&lt;br /&gt;
| Overheat&lt;br /&gt;
| Cooldown&lt;br /&gt;
| Mech Damage/sec&lt;br /&gt;
| Mech Damage/Heat&lt;br /&gt;
| Heat/sec&lt;br /&gt;
| Notes&lt;br /&gt;
|-&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| BA SBL&lt;br /&gt;
| 400m&lt;br /&gt;
| ---&lt;br /&gt;
| 349.9&lt;br /&gt;
| Energy&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 0.5s&lt;br /&gt;
| 23.9&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 139.4&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Air SBL&lt;br /&gt;
| 400m&lt;br /&gt;
| 9.32&lt;br /&gt;
| 145.53&lt;br /&gt;
| Energy-Air&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 0.5s&lt;br /&gt;
| 19.05&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 46.2&lt;br /&gt;
| 15.61&lt;br /&gt;
| 2.96&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| SBL&lt;br /&gt;
| 300m&lt;br /&gt;
| 9.32&lt;br /&gt;
| 145.53&lt;br /&gt;
| Energy&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 0.5s&lt;br /&gt;
| 19.05&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 46.2&lt;br /&gt;
| 15.61&lt;br /&gt;
| 2.96&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Air MBL&lt;br /&gt;
| 550m&lt;br /&gt;
| 39.34&lt;br /&gt;
| 260.4&lt;br /&gt;
| Energy-Air&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 0.5s&lt;br /&gt;
| 13.3&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 57.74&lt;br /&gt;
| 6.62&lt;br /&gt;
| 8.72&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| MBL&lt;br /&gt;
| 500m&lt;br /&gt;
| 39.34&lt;br /&gt;
| 260.4&lt;br /&gt;
| Energy&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 0.5s&lt;br /&gt;
| 13.3&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 57.74&lt;br /&gt;
| 6.62&lt;br /&gt;
| 8.72&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| LBL&lt;br /&gt;
| 700m&lt;br /&gt;
| 102.08&lt;br /&gt;
| 555.09&lt;br /&gt;
| Energy&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 0.5s&lt;br /&gt;
| 9.98&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 92.36&lt;br /&gt;
| 5.44&lt;br /&gt;
| 16.98&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===BA SBL===&lt;br /&gt;
Previously the default weapon of any [[BA|Battle Armour]], the BA SBL is a surprisingly powerful weapon with a higher damage and rate-of-fire than the SBL.  Although there are other, more powerful BA weapons, the BA SBL can be used against most targets effectively in skilled hands.&lt;br /&gt;
&lt;br /&gt;
===SBL and MBL===&lt;br /&gt;
Primarily short-range weapons, both the SBL and MBL generate a small enough heat load that they can often be fired without worry even in high temperature [[Maps|maps]].  In addition, their rate-of-fire is fast enough that units mounting several can keep up an almost constant stream of fire when using chain fire.  SBL's can be identified by the red color of the laser it fires, while MBL's fire a green laser.&lt;br /&gt;
&lt;br /&gt;
===LBL===&lt;br /&gt;
The heaviest Standard Beam Laser, LBLs have the longest range, deal the most damage, and also generate the most heat.  Although it has a slow rate-of-fire it makes an excellent sniping and long-range support weapon.  If a unit is firing several LBLs it should keep an eye on its heat levels or risk overheating&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ==MWLL History== --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The SBL and MBL were both introduced by the Terran Hegemony circa 2300, with the LBL to follow in 2316.  This most basic laser technology was so wide spread it managed to survive the Succession Wars, with over 50 different laser models in production by the time of the 4th Succession War.  The Medium Beam Laser is widely considered the most efficient weapon when system mass, heat, range, and damage are all taken into account.&lt;br /&gt;
&lt;br /&gt;
As with [[Standard AutoCannons|Standard AutoCannon]], the Clans ultimately phased out Standard Beam Laser technology completely in favor of [[Pulse Lasers|Pulse Laser]] and [[Extended Range Beam Lasers|ER Beam Laser]] designs.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
The following vehicles equip these weapons.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#101010; border:1px solid #303030;&amp;quot;&lt;br /&gt;
|- class=&amp;quot;stripe_red&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! SBL || MBL || LBL&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*[[Hollander II]]&lt;br /&gt;
*[[Chimera]]&lt;br /&gt;
|&lt;br /&gt;
*[[Catapult]]&lt;br /&gt;
*[[Harasser]]&lt;br /&gt;
*[[Osiris]]&lt;br /&gt;
*[[Owens]]&lt;br /&gt;
*[[Raven]]&lt;br /&gt;
*[[SparrowHawk]]&lt;br /&gt;
*[[Thanatos]]&lt;br /&gt;
*[[Chimera]]&lt;br /&gt;
*[[Uziel]]&lt;br /&gt;
*[[Fafnir]]&lt;br /&gt;
|&lt;br /&gt;
*[[Awesome]]&lt;br /&gt;
*[[Uziel]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Pulse Lasers]]&lt;br /&gt;
&lt;br /&gt;
*[[Extended Range Beam Lasers]]&lt;br /&gt;
&lt;br /&gt;
*[[Heavy Lasers]]&lt;br /&gt;
&lt;br /&gt;
*[[X-Pulse Lasers]]&lt;br /&gt;
&lt;br /&gt;
*[[Particle Projection Cannons]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Battle Armor Weapons]]&lt;br /&gt;
[[Category:Energy weapons]]&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;{{Navbox Weapons}}&lt;/div&gt;</summary>
		<author><name>Malcolm</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Particle_Projection_Cannons&amp;diff=3494</id>
		<title>Particle Projection Cannons</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Particle_Projection_Cannons&amp;diff=3494"/>
				<updated>2018-03-23T18:59:44Z</updated>
		
		<summary type="html">&lt;p&gt;Malcolm: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Particle Projection Cannons''', most commonly referred to as '''PPC'''s, are the [[Energy Weapons|energy weapon]] equivalent of a [[Gauss Rifles|Gauss rifle]].  Unlike [[Lasers]], which fire an energy beam or pulse, the PPC fires high-energy ion bolts.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Currently there are six PPC weapons in MWLL and they are all considered among the most potent weapons in the game thanks to their respectable damage and long range. In addition to the standard PPC there is an Extended Range (or ER) version as well.  Though its reach is considerably greater, the ERPPC also generates noticeably more heat, with a modest improvement to damage and longer recharge time. The CERPPC has the same range as its Inner Sphere counterpart, but does almost 50% higher damage. The Heavy PPC has a slightly shorter range than the standard IS PPC, but is capable of dealing much higher damage - twice that of a regular or Extended Range IS PPC. However, this is balanced out by the immense heat it generates, as well as longer recharge time. The BA PPC can be carried by any [[BA|Battle Armor]] and is frequently the main weapon of dedicated infantry players.&lt;br /&gt;
&lt;br /&gt;
In addition to simply dealing damage, PPCs are capable of causing certain effects. One such effect is that the unit hit will be shaken about, making it possible to throw off the enemy's aim thanks to a well-timed shot. Another effect is that any PPC weapon deals EMP damage, which can disable the affected enemy's [[night vision]], and also knocks out any attached [[NARC]] beacons. Because PPCs deal splash damage this EMP effect can be useful for removing NARCs on yourself or friendly units by standing closely next to a wall and shooting the wall, letting the splash EMP damage remove the beacon while dealing little other damage. When applying this to 'Mechs, it should be noted that the NARC beacon will be disabled or removed only if that splash damage reaches a 'Mech's torso.&lt;br /&gt;
&lt;br /&gt;
Although often not too useful against BA jumping in the air the PPCs are very effective against BA on the ground, where the splash damage often kills them. If not then the EMP disables their HUD, seriously hampering their ability to fight, as well as their suit's ability to protect them from damage.&lt;br /&gt;
&lt;br /&gt;
If there is one potential drawback of PPC weapons it is that their damage is not as focused as laser damage, making it difficult to target a single location for quick destruction.&lt;br /&gt;
&lt;br /&gt;
==Weapon Stats==&lt;br /&gt;
All stats are current as of release 0.9.3&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 1px solid #88382d; text-align:center; background:#101010;&amp;quot;&lt;br /&gt;
|- class=&amp;quot;stripe_red&amp;quot; style=&amp;quot;height:50px; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10%&amp;quot; | '''Weapon'''&lt;br /&gt;
! '''Listed Range'''&lt;br /&gt;
! '''Heat'''&lt;br /&gt;
! '''Damage''' &amp;lt;!-- Total damage-per-shot for beam weapons is calculated as: (&amp;quot;overheat_time&amp;quot; / &amp;quot;tick&amp;quot;) x &amp;quot;damage&amp;quot; --&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 6%&amp;quot; | '''[[Damage types|Damage Type]]'''&lt;br /&gt;
! '''Secondary Damage'''&lt;br /&gt;
! style=&amp;quot;width: 6%&amp;quot; | '''Secondary Damage Type'''&lt;br /&gt;
! '''Splash Radius'''&lt;br /&gt;
! '''Beam Duration''' &amp;lt;!-- Listed as &amp;quot;overheat_time&amp;quot; in XMLs --&amp;gt;&lt;br /&gt;
! '''Shots/min'''&lt;br /&gt;
! '''Overheat'''&lt;br /&gt;
! '''Cooldown'''&lt;br /&gt;
! '''Mech Damage/sec'''&lt;br /&gt;
! '''Mech Damage/Heat'''&lt;br /&gt;
! '''Heat/sec'''&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | '''Notes'''&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use this template when adding new energy weapons. It should match the column format above.&lt;br /&gt;
| Weapon&lt;br /&gt;
| Listed Range&lt;br /&gt;
| Heat&lt;br /&gt;
| Damage&lt;br /&gt;
| Damage Type&lt;br /&gt;
| Secondary Damage&lt;br /&gt;
| Secondary Damage Type&lt;br /&gt;
| Splash Radius&lt;br /&gt;
| Beam Duration&lt;br /&gt;
| Shots/min&lt;br /&gt;
| Overheat&lt;br /&gt;
| Cooldown&lt;br /&gt;
| Mech Damage/sec&lt;br /&gt;
| Mech Damage/Heat&lt;br /&gt;
| Heat/sec&lt;br /&gt;
| Notes&lt;br /&gt;
|-&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| BA PPC&lt;br /&gt;
| 450m&lt;br /&gt;
| ---&lt;br /&gt;
| 425.26&lt;br /&gt;
| Energy&lt;br /&gt;
| 100&lt;br /&gt;
| EMP&lt;br /&gt;
| 1.2m / 2.4m&lt;br /&gt;
| ---&lt;br /&gt;
| 10&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 87.54&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| Concussive&amp;lt;br&amp;gt;Kicks&amp;lt;br&amp;gt;Removes NARC&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| LPPC &lt;br /&gt;
| 440m&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| Energy&lt;br /&gt;
| 130&lt;br /&gt;
| EMP&lt;br /&gt;
| 0.5m / 2m&lt;br /&gt;
| ---&lt;br /&gt;
| 9.5&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 38&lt;br /&gt;
| 4.4&lt;br /&gt;
| 13&lt;br /&gt;
| Concussive&amp;lt;br&amp;gt;Removes NARC&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| PPC &lt;br /&gt;
| 700m&lt;br /&gt;
| 160.5&lt;br /&gt;
| 240&lt;br /&gt;
| Energy&lt;br /&gt;
| 230&lt;br /&gt;
| EMP&lt;br /&gt;
| 0.8m / 3m&lt;br /&gt;
| ---&lt;br /&gt;
| 7.5&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 58.75&lt;br /&gt;
| 4.4&lt;br /&gt;
| 20.1&lt;br /&gt;
| Concussive&amp;lt;br&amp;gt;Removes NARC&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| HPPC&lt;br /&gt;
| 650m&lt;br /&gt;
| 320&lt;br /&gt;
| 480&lt;br /&gt;
| Energy&lt;br /&gt;
| 460&lt;br /&gt;
| EMP&lt;br /&gt;
| 0.8m / 6m&lt;br /&gt;
| ---&lt;br /&gt;
| 5.5&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 86.17&lt;br /&gt;
| 2.94&lt;br /&gt;
| 29.33&lt;br /&gt;
| Concussive&amp;lt;br&amp;gt;Removes NARC&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| ERPPC &lt;br /&gt;
| 900m&lt;br /&gt;
| 176.07&lt;br /&gt;
| 240&lt;br /&gt;
| Energy&lt;br /&gt;
| 230&lt;br /&gt;
| EMP&lt;br /&gt;
| 0.8m / 3m&lt;br /&gt;
| ---&lt;br /&gt;
| 7.5&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 58.75&lt;br /&gt;
| 2.67&lt;br /&gt;
| 22.01&lt;br /&gt;
| Concussive&amp;lt;br&amp;gt;Removes NARC&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| CERPPC &lt;br /&gt;
| 900m&lt;br /&gt;
| 276.84&lt;br /&gt;
| 300&lt;br /&gt;
| Energy&lt;br /&gt;
| 357&lt;br /&gt;
| EMP&lt;br /&gt;
| 0.8m / 3m&lt;br /&gt;
| ---&lt;br /&gt;
| 7.5&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 82.13&lt;br /&gt;
| 2.37&lt;br /&gt;
| 34.61&lt;br /&gt;
| Concussive&amp;lt;br&amp;gt;Removes NARC&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===BA PPC===&lt;br /&gt;
The BA PPC is a dedicated infantry weapon, meaning that it cannot be taken inside any vehicle other than an APC.  However its range of 450 meters coupled with a respectable damage often make it a weapon of choice with dedicated Battle Armors.  Because the weapon throws the battle armor back when it is fired it can double as a means of transport by jumping up and firing in the direction opposite of the intended direction of travel.  In addition a well timed BA PPC shot can quickly move a BA out of harms way to avoid enemy fire.  Because of this the BA PPC is a prime sniping weapon, with the Battle Armor jumping up from behind cover, firing off a quick shot which propels them back to safety while the weapon recharges.&lt;br /&gt;
&lt;br /&gt;
Care must be taken to not hit cover while standing too close, however, as this will cause heavy damage or death in addition to disabling the BA's HUD.&lt;br /&gt;
&lt;br /&gt;
===LPPC===&lt;br /&gt;
The Light PPC is a smaller version of the standard PPC having a shorter 440 meter range while its damage is halved. It still has concussive effects that will cause screen shake on the enemy asset. With a faster re-fire rate and often grouped in pairs or even more, it becomes more effective in closer ranged combat. Setting multiple Light PPCs to chain fire mode can greatly antagonize enemy mechs by ruining their aim every few seconds. &lt;br /&gt;
&lt;br /&gt;
===PPC===&lt;br /&gt;
The PPC often ends up being the main weapon of [[Mechs|BattleMechs]] which carry it.  The 700 meter range and high damage make it a good sniping weapon.  Because of the concussion it causes in enemy units when it strikes it is also a suitable close range weapon where a well timed shot can throw off an enemy salvo.  Unfortunately low rate of fire does hamper it somewhat in close quarters, forcing a pilot to take care not to miss.&lt;br /&gt;
&lt;br /&gt;
===HPPC===&lt;br /&gt;
Effectively two regular PPCs sharing a single barrel, the Heavy PPC is slightly shorter-ranged than the standard PPC, but deals exactly twice as much damage with a doubled splash radius at the cost of twice as much heat. It also takes longer for the HPPC to recharge as well. For this reason, it is vital that every HPPC shot you fire finds its mark, as missing even once can place yourself in a very tough situation.&lt;br /&gt;
&lt;br /&gt;
===(C)ER PPC===&lt;br /&gt;
The (C)ER PPC has a 200 meter advantage over the standard PPC, but produces more heat (especially for the Clan version).  Although the firing rate of the ER PPC is identical to that of the PPC, its lower damage-per-second makes it a much more long range focused weapon.  For this reason the ER PPC is usually employed in the sniping role where the firing unit can fall back behind cover to cool off again while the weapon recharges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ==MWLL History== --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The first PPC was introduced by the Terran Hegemony in 2460 and quickly became a favorite &amp;quot;Big Gun&amp;quot; of many 'Mechs.  Although they had targeting difficulties under 90 meters, since the particle fields were deliberately inhibited at such short ranges to avoid accidental damage to the firing unit as a result of unfocused static discharge.  Because of their range, punch, and lack of dependency of ammunition they quickly became a favorite of lighter 'Mechs which couldn't fit a heavier Gauss Rifle or [[Standard AutoCannons|AC20]].&lt;br /&gt;
&lt;br /&gt;
By 2760 the Terran Hegemony had improved upon the design, releasing the ER PPC.  In addition to having an improved range this weapon also solved the minimum range problem, making it just as effective under 90 meters as it was at longer distances.  Unfortunately this came at a cost of higher heat, producing 50% more than the already hot-running PPC.  Debuting just 7 years before Stefan Amaris launched his coup on the Star League, like most advanced weapons the ER PPC was lost during the Succession Wars which would follow (in 2860) although the Clans would refine and improve on the design, eventually having it replace the standard PPC completely in 2820.&lt;br /&gt;
&lt;br /&gt;
The Draconis Combine managed to retrieve the knowledge to produce ER PPC's from the Helm Core, reintroducing them to the Inner Sphere in 3037, just in time for the war of 3039.  By the time of the Clan Invasion ER PPC had spread to the other Successor States as well and was in broad production with Ceres Arms, Defiance Industries, and Johnston Industries being the chief producers.&lt;br /&gt;
&lt;br /&gt;
More recently the Draconis Combine has introduced several new PPC variants (all in 3067).  The Heavy PPC has the range of a standard PPC, but manages to match the damage dealt by the Clan ER PPC.  This unfortunately also comes with the heat increase and also results in a heavier, more bulky weapon.  The Light PPC is a move in the opposite direction, making the standard PPC lighter and more compact, resulting in a cooler running if less powerful weapon.  Finally there is the Snub Nosed PPC, which originated as a Star League-era experiment to &amp;quot;overcharge&amp;quot; a standard PPC in order to gain the same power from a reduced weapon size.  The result was a weapon which lost effect over range and lost much of its reach, however it had a much improved minimum range envelope.&lt;br /&gt;
&lt;br /&gt;
Unlike MWLL, canon PPC's are not an EMP weapon, amounting to little more than a burst of static which harms enemy units through kinetic and thermal stressing.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
The following vehicles equip these weapons.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#101010; border:1px solid #303030;&amp;quot;&lt;br /&gt;
|- class=&amp;quot;stripe_red&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! LPPC || PPC || HPPC || ERPPC || CERPPC&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*[[Anubis]]&lt;br /&gt;
*[[Hollander_II]]&lt;br /&gt;
*[[Uziel]]&lt;br /&gt;
|&lt;br /&gt;
*[[Atlas]]&lt;br /&gt;
*[[Awesome]]&lt;br /&gt;
*[[Bushwacker]]&lt;br /&gt;
*[[Catapult]]&lt;br /&gt;
*[[Osiris]]&lt;br /&gt;
*[[Shiva]]&lt;br /&gt;
*[[Uziel]]&lt;br /&gt;
*[[Warhammer]]&lt;br /&gt;
|&lt;br /&gt;
*[[Rommel]]&lt;br /&gt;
*[[Argus]]&lt;br /&gt;
*[[Bushwacker]]&lt;br /&gt;
|&lt;br /&gt;
*[[Atlas]]&lt;br /&gt;
*[[Awesome]]&lt;br /&gt;
*[[Mauler]]&lt;br /&gt;
*[[Raven]]&lt;br /&gt;
*[[Warhammer]]&lt;br /&gt;
|&lt;br /&gt;
*[[Cougar]]&lt;br /&gt;
*[[Loki]]&lt;br /&gt;
*[[Madcat]]&lt;br /&gt;
*[[Morrigu]]&lt;br /&gt;
*[[Novacat]]&lt;br /&gt;
*[[Oro]]&lt;br /&gt;
*[[Puma]]&lt;br /&gt;
*[[Shadowcat]]&lt;br /&gt;
*[[Ryoken]]&lt;br /&gt;
*[[Thor]]&lt;br /&gt;
*[[Uller]]&lt;br /&gt;
*[[Blood Asp]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Standard Beam Lasers]]&lt;br /&gt;
&lt;br /&gt;
*[[Pulse Lasers]]&lt;br /&gt;
&lt;br /&gt;
*[[Extended Range Beam Lasers]]&lt;br /&gt;
&lt;br /&gt;
*[[Heavy Lasers]]&lt;br /&gt;
&lt;br /&gt;
*[[X-Pulse Lasers]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Battle Armor Weapons]]&lt;br /&gt;
[[Category:Energy weapons]]&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
&amp;lt;br&amp;gt;{{Navbox Weapons}}&lt;/div&gt;</summary>
		<author><name>Malcolm</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Mithras&amp;diff=3493</id>
		<title>Mithras</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Mithras&amp;diff=3493"/>
				<updated>2018-03-23T18:47:50Z</updated>
		
		<summary type="html">&lt;p&gt;Malcolm: /* Prime */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vehicle&lt;br /&gt;
| Image = File: mithras.png&lt;br /&gt;
| ImageSize = &lt;br /&gt;
| Tonnage = 25&lt;br /&gt;
| Class = Tank&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 2&lt;br /&gt;
| Tier = 4&lt;br /&gt;
| Speed = 74&lt;br /&gt;
| BoostSpeed = 104&lt;br /&gt;
| Rotation = 360°&lt;br /&gt;
| Pitch = -24° to +44°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 35 500&lt;br /&gt;
| ArmorT Prime = 21 871&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Price A = 43 200&lt;br /&gt;
| ArmorT A = 21 871&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CSPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Price B = 34 700&lt;br /&gt;
| ArmorT B = 21 871&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM3#High Explosive|ATM3 (HE)]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLBX5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Price C = 40 300&lt;br /&gt;
| ArmorT C = 21 871&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CMPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CSPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Price D = 41 000&lt;br /&gt;
| ArmorT D = 21 871&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM3#Standard|ATM3 (Std)]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERSBL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Price E = 33 000&lt;br /&gt;
| ArmorT E = 21 871&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Price F = 38 200&lt;br /&gt;
| ArmorT F = 21 871&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSSRM2]]&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Price G = 43 000&lt;br /&gt;
| ArmorT G = 21 871&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HAG20]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Hull = 2000&lt;br /&gt;
| Armor T = 3974&lt;br /&gt;
| Armor F = 4239&lt;br /&gt;
| Armor S = 4504&lt;br /&gt;
| Armor B = 2650&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&lt;br /&gt;
===Prime===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An excellent scout tank available with starting C-bills its dual ER-Medium Lasers and the CUAC-5 can deal respectable pinpoint damage to light 'mechs. However the rate of fire is sub-par, and the autocannon can jam easily with repeat firing. The Prime is better suited to cutting off weaker components such as arms or legs, or already damaged torso pieces. 1v1 engagements should be avoided, as at best it will only be an even fight. Rather, use your speed to capture undefended bases, and engage targets alongside your comrades making sure to use them to protect your very light armour. A free ton for an extra magazine of UAC5 ammo allows for greater freedom with the trigger, though can be careful to avoid a jam.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
&amp;lt;br&amp;gt;[http://www.sarna.net/wiki/Mithras Battletech Reference] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_Clan}}&lt;/div&gt;</summary>
		<author><name>Malcolm</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Mithras&amp;diff=3492</id>
		<title>Mithras</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Mithras&amp;diff=3492"/>
				<updated>2018-03-23T18:47:40Z</updated>
		
		<summary type="html">&lt;p&gt;Malcolm: /* Prime */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vehicle&lt;br /&gt;
| Image = File: mithras.png&lt;br /&gt;
| ImageSize = &lt;br /&gt;
| Tonnage = 25&lt;br /&gt;
| Class = Tank&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 2&lt;br /&gt;
| Tier = 4&lt;br /&gt;
| Speed = 74&lt;br /&gt;
| BoostSpeed = 104&lt;br /&gt;
| Rotation = 360°&lt;br /&gt;
| Pitch = -24° to +44°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 35 500&lt;br /&gt;
| ArmorT Prime = 21 871&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Price A = 43 200&lt;br /&gt;
| ArmorT A = 21 871&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CSPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Price B = 34 700&lt;br /&gt;
| ArmorT B = 21 871&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM3#High Explosive|ATM3 (HE)]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLBX5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Price C = 40 300&lt;br /&gt;
| ArmorT C = 21 871&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CMPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CSPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Price D = 41 000&lt;br /&gt;
| ArmorT D = 21 871&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM3#Standard|ATM3 (Std)]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERSBL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Price E = 33 000&lt;br /&gt;
| ArmorT E = 21 871&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Price F = 38 200&lt;br /&gt;
| ArmorT F = 21 871&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSSRM2]]&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Price G = 43 000&lt;br /&gt;
| ArmorT G = 21 871&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HAG20]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Hull = 2000&lt;br /&gt;
| Armor T = 3974&lt;br /&gt;
| Armor F = 4239&lt;br /&gt;
| Armor S = 4504&lt;br /&gt;
| Armor B = 2650&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&lt;br /&gt;
===Prime===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An excellent scout tank available with starting C-bills its dual ER-Medium Lasers and the CUAC-5 can deal respectable pinpoint damage to light 'mechs. However the rate of fire is sub-par, and the autocannon can jam easily with repeat firing. The Prime is better suited to cutting off weaker components such as arms or legs, or already damaged torso pieces. 1v1 engagements should be avoided, as at best it will only be an even fight. Rather, use your speed to capture undefended bases, and engage targets alongside your comrades making sure to use them to protect your very light armour. A free ton for an extra magazine of UAC5 ammo allows for greater freedom with the trigger, though can be careful to avoid a jam.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
&amp;lt;br&amp;gt;[http://www.sarna.net/wiki/Mithras Battletech Reference] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_Clan}}&lt;/div&gt;</summary>
		<author><name>Malcolm</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Rommel&amp;diff=2331</id>
		<title>Rommel</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Rommel&amp;diff=2331"/>
				<updated>2017-10-19T01:03:05Z</updated>
		
		<summary type="html">&lt;p&gt;Malcolm: /* Prime */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vehicle&lt;br /&gt;
| Image = File:Rommel.png&lt;br /&gt;
| ImageSize = &lt;br /&gt;
| Class = Tank&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 7&lt;br /&gt;
| Speed = 74&lt;br /&gt;
| Rotation = 360&lt;br /&gt;
| Pitch = -4° to +35°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 60 000&lt;br /&gt;
| ArmorT Prime = 40 159&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[SBL]]s&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[LRM5]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[AC20]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; ?t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 80 500&lt;br /&gt;
| ArmorT A = 38 320&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[Thumper]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[BHP]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; ?t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 64 900&lt;br /&gt;
| ArmorT B = 38 320&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[MPL]]s&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[SRM2]]s&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[LPL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[SRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 4 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; ?t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 60 500&lt;br /&gt;
| ArmorT C = 38 320&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[ERSBL]]s&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[SRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[UAC20]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt; ?t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 67 800&lt;br /&gt;
| ArmorT D = 38 320&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[SPL]]s&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[SRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[LBX20]]&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt; ?t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 72 200&lt;br /&gt;
| ArmorT E = 38 320&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[ERSBL]]s&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[HPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[SSRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 3 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; ?t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 63 500&lt;br /&gt;
| ArmorT F = 38 320&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[SBL]]s&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[HGauss]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; ?t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 68 100&lt;br /&gt;
| ArmorT G = 38 320&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 3x [[LRM5]]s&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[ERMBL]]s&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[ERPPC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; ?t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Commenting out due to armour display being unavailable currently&lt;br /&gt;
| Hull = 5200&lt;br /&gt;
| Armor F = 8444&lt;br /&gt;
| Armor S = 6080&lt;br /&gt;
| Armor B = 4222&lt;br /&gt;
| Armor T = 10133&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&lt;br /&gt;
===Prime===&lt;br /&gt;
&lt;br /&gt;
Armed with the close range punch of an AC20 the Rommel Prime is a brutal mid range fighter in the early game. The mobility and resilience of a 74km/h top speed and 9.5 tons of armor keep it in the fight against light and medium assets, though focused heavy fire will take it down before long. Its LRM-5 allows it to soften up light and medium targets as they close range before opening them up with the main gun. For back up damage and anti-infantry work, a pair of SBLs give the Rommel some security from being harassed by BA. 2 free tons also allow the Prime to be less resupply reliant for the ammo hungry AC20, which will likely require both tons as the LRM-5 should be used sparingly for backup. A LAMS system also takes some of the bite out of enemy missile barrages against it and allies. At only 60,000 C-Bills, the Rommel is an excellent upgrade from a light-mech in the early game before all of the enemy are able to field heavier assets.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_IS}}&lt;/div&gt;</summary>
		<author><name>Malcolm</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Rommel&amp;diff=2330</id>
		<title>Rommel</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Rommel&amp;diff=2330"/>
				<updated>2017-10-19T00:45:33Z</updated>
		
		<summary type="html">&lt;p&gt;Malcolm: /* Prime */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vehicle&lt;br /&gt;
| Image = File:Rommel.png&lt;br /&gt;
| ImageSize = &lt;br /&gt;
| Class = Tank&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 7&lt;br /&gt;
| Speed = 74&lt;br /&gt;
| Rotation = 360&lt;br /&gt;
| Pitch = -4° to +35°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 60 000&lt;br /&gt;
| ArmorT Prime = 40 159&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[SBL]]s&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[LRM5]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[AC20]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; ?t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 80 500&lt;br /&gt;
| ArmorT A = 38 320&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[Thumper]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[BHP]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; ?t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 64 900&lt;br /&gt;
| ArmorT B = 38 320&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[MPL]]s&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[SRM2]]s&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[LPL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[SRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 4 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; ?t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 60 500&lt;br /&gt;
| ArmorT C = 38 320&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[ERSBL]]s&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[SRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[UAC20]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt; ?t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 67 800&lt;br /&gt;
| ArmorT D = 38 320&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[SPL]]s&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[SRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[LBX20]]&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt; ?t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 72 200&lt;br /&gt;
| ArmorT E = 38 320&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[ERSBL]]s&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[HPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[SSRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 3 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; ?t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 63 500&lt;br /&gt;
| ArmorT F = 38 320&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[SBL]]s&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[HGauss]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; ?t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 68 100&lt;br /&gt;
| ArmorT G = 38 320&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 3x [[LRM5]]s&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[ERMBL]]s&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[ERPPC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; ?t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Commenting out due to armour display being unavailable currently&lt;br /&gt;
| Hull = 5200&lt;br /&gt;
| Armor F = 8444&lt;br /&gt;
| Armor S = 6080&lt;br /&gt;
| Armor B = 4222&lt;br /&gt;
| Armor T = 10133&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&lt;br /&gt;
===Prime===&lt;br /&gt;
&lt;br /&gt;
Armed with the close range punch of an AC20 and the mobility and resilience of a 74km/h top speed and 9.5 tons of armor, the Rommel Prime is a brutal mid range fighter in the early game. Its LRM-5 allows it to soften up light and medium targets as they close range before opening them up with the main gun. For back up damage and anti-infantry work, a pair of SBLs give the Rommel some security from being harassed by BA. 2 free tons also allow the Prime to be less resupply reliant for the ammo hungry AC20, which will likely require both tons as the LRM-5 should be used sparingly for backup. A LAMS system also takes some of the bite out of enemy missile barrages against it and allies. At only 60,000 C-Bills, the Rommel is an excellent upgrade from a light-mech in the early game before all of the enemy are able to field heavier assets.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_IS}}&lt;/div&gt;</summary>
		<author><name>Malcolm</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Rommel&amp;diff=2329</id>
		<title>Rommel</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Rommel&amp;diff=2329"/>
				<updated>2017-10-19T00:45:16Z</updated>
		
		<summary type="html">&lt;p&gt;Malcolm: /* Prime */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vehicle&lt;br /&gt;
| Image = File:Rommel.png&lt;br /&gt;
| ImageSize = &lt;br /&gt;
| Class = Tank&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 7&lt;br /&gt;
| Speed = 74&lt;br /&gt;
| Rotation = 360&lt;br /&gt;
| Pitch = -4° to +35°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 60 000&lt;br /&gt;
| ArmorT Prime = 40 159&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[SBL]]s&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[LRM5]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[AC20]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; ?t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 80 500&lt;br /&gt;
| ArmorT A = 38 320&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[Thumper]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[BHP]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; ?t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 64 900&lt;br /&gt;
| ArmorT B = 38 320&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[MPL]]s&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[SRM2]]s&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[LPL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[SRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 4 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; ?t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 60 500&lt;br /&gt;
| ArmorT C = 38 320&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[ERSBL]]s&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[SRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[UAC20]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt; ?t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 67 800&lt;br /&gt;
| ArmorT D = 38 320&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[SPL]]s&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[SRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[LBX20]]&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt; ?t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 72 200&lt;br /&gt;
| ArmorT E = 38 320&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[ERSBL]]s&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[HPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[SSRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 3 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; ?t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 63 500&lt;br /&gt;
| ArmorT F = 38 320&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[SBL]]s&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[HGauss]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; ?t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 68 100&lt;br /&gt;
| ArmorT G = 38 320&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 3x [[LRM5]]s&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[ERMBL]]s&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[ERPPC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; ?t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Commenting out due to armour display being unavailable currently&lt;br /&gt;
| Hull = 5200&lt;br /&gt;
| Armor F = 8444&lt;br /&gt;
| Armor S = 6080&lt;br /&gt;
| Armor B = 4222&lt;br /&gt;
| Armor T = 10133&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&lt;br /&gt;
===Prime===&lt;br /&gt;
&lt;br /&gt;
Armed with the close range punch of an AC20 and the mobility and resilience of a 74km/h top speed and 9.5 tons of armor, the Rommel Prime is a brutal mid range fighter in the early game. Its LRM-5 allows it to soften up light and medium targets as they close range before opening them up with the main gun. For back up damage and anti-infantry work, a pair of SBLs give the Rommel some security from being harassed by BA. 2 free tons also allow the Prime to be less resupply reliant for the ammo hungry AC20, which will likely require both tons as the LRM-5 should be used sparingly for backup. A LAMS system also takes some of the bite out of enemy missile barrages against it and allies. At only 60,000 C-Bills, the Rommel is an excellent upgrade from a light-mech in the early game before all of the enemy are able to field heavies.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_IS}}&lt;/div&gt;</summary>
		<author><name>Malcolm</name></author>	</entry>

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