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		<id>https://wiki.mechlivinglegends.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jester+Avali</id>
		<title>MechWarrior: Living Legends Wiki - User contributions [en]</title>
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		<updated>2026-09-22T20:28:29Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Puma&amp;diff=15540</id>
		<title>Puma</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Puma&amp;diff=15540"/>
				<updated>2026-08-01T03:52:30Z</updated>
		
		<summary type="html">&lt;p&gt;Jester Avali: Summarized Puma fluff texts and added self comment boxes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mech|&lt;br /&gt;
| Image = File:Puma.png&lt;br /&gt;
| ImageGif = File:Puma_spin.gif&lt;br /&gt;
| Class = Light&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 5&lt;br /&gt;
| Tier = 6&lt;br /&gt;
| Tonnage = 35&lt;br /&gt;
| Speed = 97.2&lt;br /&gt;
| SpeedWithMasc = 136&lt;br /&gt;
| Rotation = 180&lt;br /&gt;
| PitchStand = -35° to +55°&lt;br /&gt;
| PitchCrouch = -35° to +65°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 62 150&lt;br /&gt;
| ArmorT Prime = 35 629&lt;br /&gt;
| Engine Prime = Great Father 210 XL&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Flamer]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERPPC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 50 400&lt;br /&gt;
| ArmorT A = 34 335&lt;br /&gt;
| Engine A = Great Father 210 XL&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Flamer]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 57 400&lt;br /&gt;
| ArmorT B = 34 335&lt;br /&gt;
| Engine B = Great Father 210 XL&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CERLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Flamer]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;7 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 55 900&lt;br /&gt;
| ArmorT C = 34 335&lt;br /&gt;
| Engine C = Great Father 210 XL&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;6x [[CERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Flamer]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 63 150&lt;br /&gt;
| ArmorT D = 35 629&lt;br /&gt;
| Engine D = Great Father 210 XL&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[iHLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Flamer]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;7 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 57 000&lt;br /&gt;
| ArmorT E = 34 335&lt;br /&gt;
| Engine E = Great Father 210 XL&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM12#High Explosive|ATM12 (HE)]] &lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Flamer]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 45 300&lt;br /&gt;
| ArmorT F = 34 335&lt;br /&gt;
| Engine F = Great Father 210 XL&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CUAC2]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Flamer]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 49 150&lt;br /&gt;
| ArmorT G = 32 400&lt;br /&gt;
| Engine G = Great Father 210 XL&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CUAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Flamer]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| Armor H = 1380&lt;br /&gt;
| Armor LRT = 3339&lt;br /&gt;
| Armor CT = 5779&lt;br /&gt;
| Armor B = 3082&lt;br /&gt;
| Armor LRA = 2697&lt;br /&gt;
| Armor LRL = 4161 &lt;br /&gt;
| Armor INT = 2497&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.19.1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Puma''' (Clan designation '''Adder''') is a [[Clan]] [[Light Mech]].  All Puma variants lack [[Jump Jets]] and carry a [[Flamer]], while some equip [[MASC]] giving them overall respectable maneuverability.  Most Pumas are also equipped with [[GECM]], allowing them to reduce the range at which they can be detected on [[Radar]]. Pumas do have relatively weak [[Armor|Rear Torso Armor]], so care must be applied to protect this one major weak point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
===Prime===&lt;br /&gt;
A [[cERPPC]] [[sniper]]. Engage from your maximum range and [[chain fire]] to handle the heat and cause [[screen shake]].&lt;br /&gt;
&lt;br /&gt;
{{Commentbox&lt;br /&gt;
| Comment1=This mech does not have enough [[DHS]] to support two cERPPCs, so your overall DPS is going to be pretty slow, but your burst DPS is pretty high. In a [[team fight]] it is decent at providing steady, if infrequent, [[screen shake]]. The two [[flamer]]s together are great at killing [[Battle Armor]]. It also has 0.5 tons of armor above the baseline and it comes with [[GECM]].&lt;br /&gt;
| Writer1= Willow}}&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
A [[mid range|mid]] to [[long range]] [[skirmisher]]. Focus on using your [[cUAC10]] in order to maximize your DPS. Use the cERPPC to open up engagements and to hit targets outside your UAC's range.&lt;br /&gt;
&lt;br /&gt;
{{Commentbox&lt;br /&gt;
| Comment1=This is a more sensible variant than the Prime for a similar job. It has 1 DHS and 1 free ton which is fine for the [[cUAC10]]. The [[flamer]] is good for anti-[[BA]].; &lt;br /&gt;
| Writer1= Willow}}&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
A very strong [[sniper]]. Open engagements with an [[alpha strike]], then [[chain fire]] for continued engagement. Supremely good at [[arming]] opponents.&lt;br /&gt;
&lt;br /&gt;
{{Commentbox&lt;br /&gt;
| Comment1=This mech is a better sniper than the Prime, at least in terms of DPS. It has more heat sinks and the trio of [[cERLL]] run cooler overall. It also has one [[flamer]] and [[GECM]].&lt;br /&gt;
| Writer1= Willow}}&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
Very strong [[mid range]] laser [[boat]]. [[Skirmish]] and engage between 500 and 700 meters to take full advantage of your [[GECM]]. Fire a full salvo, then alternate between firing left and right arms.&lt;br /&gt;
&lt;br /&gt;
{{Commentbox&lt;br /&gt;
| Comment1=This mech provides one of the highest laser alphas in the game, matched or bested only by a few others, and it has the heat sinks to maintain constant alternating fire between the left and right arms. I recommend ingoring the Machine Gun entirely because it does nothing more than a little tickle at the range you should be shooting at. You should also be working on getting back to cover instead of drawing fire back to you with the MG that'll give the enemy hit markers back to your location, especially since you also have a [[GECM]] that you should be taking advantage of.&lt;br /&gt;
| Writer1= Willow}}&lt;br /&gt;
&lt;br /&gt;
===Variant D - ''&amp;quot;B.M.F&amp;quot;''===&lt;br /&gt;
A [[mid range]] burst damage [[skirmisher]]. [[Poke]] from cover and [[chain fire]] your twin [[iHLL]]s to manage the heat.&lt;br /&gt;
&lt;br /&gt;
{{Commentbox&lt;br /&gt;
| Comment1=This is another mech that provides extremely high laser alpha, but at the cost of extremely high heat. This is best played poking from cover and then patiently waiting for your heat bar to decline. Also consider running from anything that tries to close with you because you don't have the DPS to handle brawlers or even mid range skirmishers who decide to brawl with you.&lt;br /&gt;
| Writer1= Willow}}&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
A powerful [[short range]] [[skirmisher]]. Close to 300 meters and engage with your [[ATM|HEATM12]]. [[MASC]] in and out of cover during the long refire of your missiles.&lt;br /&gt;
&lt;br /&gt;
{{Commentbox&lt;br /&gt;
| Comment1=Better as a [[skirmisher]], but can [[brawl]] in a pinch and even better in a team fight. &lt;br /&gt;
| Writer1= Willow}}&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
An [[extreme range]] [[sniper]]. Requires extensive staring with the [[cUAC2]]s, and is especially good vs tanks and aircraft.&lt;br /&gt;
&lt;br /&gt;
{{Commentbox&lt;br /&gt;
| Comment1=This is an extremely effective [[tank hunter]] if you can position yourself right to maximize your possible [[stare]] time. Ideally you want to stay above 900 meters to keep away from most other [[long range]] weapons. It is also good for [[anti-air]], especially against VTOLs and heavy fighters. Just avoid [[jamming]] the guns.&lt;br /&gt;
| Writer1= Willow}}&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
A [[cUAC5]] [[skirmisher]]. Engage with your full burst, but avoid jamming the guns.&lt;br /&gt;
{{Commentbox&lt;br /&gt;
| Comment1=This is a very strong mid-range skirmisher, but can struggle with the gun convergence.&lt;br /&gt;
| Writer1= Willow}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px style=&amp;quot;text-align:left&amp;quot;&amp;gt;&lt;br /&gt;
File:Puma.jpg|Puma ca. MWLL 0.3.0&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The ''Adder'', nicknamed by Inner Sphere forces as the ''Puma'', is a light and fast OmniMech which was designed to emulate the weapons configurations commonly seen on IS medium 'Mechs. As a result, it carries a far more potent load of firepower than its tonnage might suggest. Originally designed by Clan Star Adder in preparation for the invasion of the Inner Sphere, the Clan was not able to retain exclusive rights to the design, and by 3045 it had become a common design throughout the Clan military. Used primarily as a fire support unit, the ''Adder''/''Puma'' devotes nearly half its tonnage to modular weaponry, providing easy modification for a variety of roles. The prime configuration, marrying twin [[ERPPC]]s with the finesse of an advanced targeting computer, is deadly at almost any range, but has issues with overheating.&lt;br /&gt;
&lt;br /&gt;
Date Introduced 3010 during the Era known as &amp;quot;Late Succession War - LosTech&amp;quot; (2901 - 3019) - Unit Role: Sniper&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Adder_(Puma) BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>Jester Avali</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Uller&amp;diff=15539</id>
		<title>Uller</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Uller&amp;diff=15539"/>
				<updated>2026-07-30T20:18:35Z</updated>
		
		<summary type="html">&lt;p&gt;Jester Avali: added &amp;quot;mech&amp;quot; to Variant D fluff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mech|&lt;br /&gt;
| Image = File:Uller.png&lt;br /&gt;
| ImageGif = File:Uller_spin.gif&lt;br /&gt;
| Class = Light&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 3&lt;br /&gt;
| Tier = 4&lt;br /&gt;
| Tonnage = 30&lt;br /&gt;
| Speed = 97.2&lt;br /&gt;
| SpeedWithMasc = 136&lt;br /&gt;
| Rotation = 280&lt;br /&gt;
| PitchStand = -35° to +40°&lt;br /&gt;
| PitchCrouch = -35° to +49°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 42 900&lt;br /&gt;
| ArmorT Prime = 29 853&lt;br /&gt;
| Engine Prime = Starfire 180 XL&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLBX5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 43 500&lt;br /&gt;
| ArmorT A = 28 272&lt;br /&gt;
| Engine A = Starfire 180 XL&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[B-Pod]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 45 500&lt;br /&gt;
| ArmorT B = 29 853&lt;br /&gt;
| Engine B = Starfire 180 XL&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC20]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CERSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 45 800&lt;br /&gt;
| ArmorT C = 29 853&lt;br /&gt;
| Engine C = Starfire 180 XL&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CMPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HMG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 48 000&lt;br /&gt;
| ArmorT D = 28 272&lt;br /&gt;
| Engine D = Starfire 180 XL&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 41 700&lt;br /&gt;
| ArmorT E = 29 853&lt;br /&gt;
| Engine E = Starfire 180 XL&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CSPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CDSRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 43 000&lt;br /&gt;
| ArmorT F = 28 272&lt;br /&gt;
| Engine F = Starfire 180 XL&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSSRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSSRM2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 44 100&lt;br /&gt;
| ArmorT G = 28 272&lt;br /&gt;
| Engine G = Starfire 180 XL&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLRM15]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[B-Pod]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Armor H = 1380&lt;br /&gt;
| Armor LRT = 3071&lt;br /&gt;
| Armor CT = 4542&lt;br /&gt;
| Armor B = 2596&lt;br /&gt;
| Armor LA = 2535&lt;br /&gt;
| Armor RA = 2968&lt;br /&gt;
| Armor LRL = 3028 &lt;br /&gt;
| Armor INT = 1817&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.19.1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Uller''' ('''Kit Fox''') is a [[Clan]] [[Light Mech]] which emphasizes firepower over mobility compared to other starting and second [[Rank]] choices. Defensive torso twisting and situational awareness are the keys to maximizing its effectiveness, due to the combination of comparatively lower speed and arm-mounted weapons. A skilled Uller pilot can wreak havoc on other lights, or punch well above their weight in larger battles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gameplay Hints==&lt;br /&gt;
===Overview===&lt;br /&gt;
As a [[glass cannon]], the Uller demands cautious play. An Uller pilot needs to quickly identify winning matchups and weakened targets that can be dispatched with its massive firepower. While it's less maneuverable than most of its competitors, it remains armored and agile enough to dive in on targets of opportunity and survive. Choose your engagements wisely, and always have an escape route planned before committing to a team fight. Above all, stay on the move, or else your [[arms]] won't be attached for very long. The Uller is a great choice if you're confident in your aim and [[awareness]], offering pure performance over economy or flexibility.&lt;br /&gt;
&lt;br /&gt;
===Prime===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
A [[generalist]] focusing on [[short range]] and [[long range]] engagements.[[Alpha strike]] at close range and [[twist fighting|twist]] to preserve your arms, use the [[SRM6]] for [[screen shake]].&lt;br /&gt;
&lt;br /&gt;
{{Commentbox&lt;br /&gt;
| Comment1=Most of the Ullers have a decent amount of heavy weapons, so if you need a mech to do some long range harassment and to be able to hold its own in a brawl, this is the perfect mech for that. Play it like a fat [[skirmisher]] and make it the centerpiece of [[team fights]].&lt;br /&gt;
| Writer1= Willow}}&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
Powerful [[sniper]], devastating if fielded [[early game]]. Keep your sensors passive and reposition between salvos to avoid return fire.&lt;br /&gt;
&lt;br /&gt;
{{Commentbox&lt;br /&gt;
| Comment1=Keep engagements at 700 meters where you can engage with your [[cERML]]s, because with the addition of the gauss, you should be out-burst damaging other similar-tonned assets at that range too. Mind the health of your arms tho, that's where all your weapons are.&lt;br /&gt;
| Writer1= Willow}}&lt;br /&gt;
&lt;br /&gt;
===Variant B - ''&amp;quot;Badger&amp;quot;''===&lt;br /&gt;
Unmatched [[short range]] [[brawler]] with [[GECM]]. Try to [[skirmish]] and engagements to where you can afford to fire your [[cUAC20]] for its full duration and then get back into cover for its cooldown. Avoid jamming it in sustained brawls.&lt;br /&gt;
&lt;br /&gt;
{{Commentbox&lt;br /&gt;
| Comment1=The [[cUAC20]] in your arm is likely going to be a priority target for the enemy, so I recommend minmaxing your engagement window and playing this as a hit and run [[skirmisher]]. Move as close as you can to your target without being seen, then move out and engage as fast as possible. [[Jamming]] your gun is not usually recommended for UACs, but you will want to get out as much damage as possible before the enemy starts to focus your arm. [[Twist fighter|twist]] away as best you can when the return fire comes in. If the enemy is NOT focusing you in a [[team fight]], or if you are in a 1v1, then don't jam your gun and use the small lasers only during your gun's cooldown - you should be able to out-DPS anything at similar tonnages.&lt;br /&gt;
| Writer1= Willow}}&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
Punishing [[DPS]] with [[MASC]] to facilitate [[hit-and-run]] tactics. Use your extra speed to attack vulnerable flanks and other targets of opportunity.&lt;br /&gt;
&lt;br /&gt;
{{Commentbox&lt;br /&gt;
| Comment1=Great DPS variant. Great at hit and run, but the hitscan of the [[cMPL]]s is especially good in [[team fight]]s if you can sit at range and you can saw off [[arming|arms]] and components. This is also one of the best early mechs to do [[tank hunter|tank hunting]] with given the [[weapons#Weapon Stats|bonus damage]] and raw DPS from the [[HMG]]s. Just watch your arms, they are priority targets, but you will likely win 1v1s regardless.&lt;br /&gt;
| Writer1= Willow}}&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
Dual [[LAMS]] anti-missile [[support]] mech with decent [[long range]] weapons. Stay near high-value friendlies to protect them.&lt;br /&gt;
&lt;br /&gt;
{{Commentbox&lt;br /&gt;
| Comment1=Why does anyone take the D? 2x[[LAMS]]. That's all you need, baby. Cheapest solution for [[Arrow IV]] rain if you've got low money. Keep your radar on so that the LAMS can work, and stay behind cover or [[poke]] from [[long range]].&lt;br /&gt;
| Writer1= Willow}}&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
Dedicated [[brawler]] with excellent DPS. [[Tank hunter|Effective counter-pick]] for vehicles and [[Battle Armor]]. Expect frequent rearms.&lt;br /&gt;
&lt;br /&gt;
{{Commentbox&lt;br /&gt;
| Comment1=Pilot this bad boy like an Assault mech. Find the deepest piece of cover that you can in the cap zone and be the center of your [[team fight]]. Isolate targets to fight 1v1s and decimate them. Try [[twist fighting]] as much as you can to get the most out of your armor, or stare with your cSPLs if you know you can out-DPS your opponent. Mind the heat and mind your ammo, no spare heatsinks and no free tons.&lt;br /&gt;
| Writer1= Willow}}&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
Burst damage [[skirmisher]], thrives in urban environments. Treat the [[SSRM|Streak SRM]]s as your main weapons.&lt;br /&gt;
&lt;br /&gt;
{{Commentbox&lt;br /&gt;
| Comment1=Great upfront [[alpha strike]] with the [[HLL]] and the flurry of Streaks. [[Poke]] from cover once your heat bar can afford another alpha, or if you are in a sustained brawl, [[chainfire]] the streaks after your opening salvo to keep up the DPS and the [[screen shake]] and avoid using the HLL again until you can afford the heat. Dump coolant if you really need to use the HLL to give fleeing opponents something to remember you by.&lt;br /&gt;
| Writer1= Willow}}&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
A [[cLRM]] [[missile boat]] that is strong in the [[mid game]] against larger targets. Take advantage of your speed and agility to skirmish from [[short range|short]] to [[medium range]]. &lt;br /&gt;
&lt;br /&gt;
{{Commentbox&lt;br /&gt;
| Comment1=I think that this is actually a sleeper [[brawler]] because you've got the speed to keep things outside of your 10 meter minimum range, the LRMs can track slower targets better, and targets at close range are going to have a harder time getting behind cover. The DPS is quite considerable and so is the [[screen shake]], especially in sustained fights. Focus on using the missiles in brawls because the [[cERML]]s aren't as heat efficient, so I recommend using the lasers only if you're actually skirmishing or if you have fleeing or [[poking]] targets with tiny engagement windows. Keep your speed up. It's a budget [[Vulture]].&lt;br /&gt;
| Writer1= Willow}}&lt;br /&gt;
&lt;br /&gt;
==Comparisons==&lt;br /&gt;
[[Commando]] - Tougher and more agile, similar builds but with less weapon tonnage. Tricky but often favorable matchup.&lt;br /&gt;
&lt;br /&gt;
[[Anubis]], [[Owens]], [[Locust IIC]], [[Solitaire]] - Don't chase these, just shield your arms and return fire to ward them off. These pilots want to [[kite]] you forever, using their mobility to avoid return fire until your arms are removed.&lt;br /&gt;
&lt;br /&gt;
[[Osiris]], [[Raven]] - Favorable matchups, lacking distinct advantages to leverage in most cases. Beware of pilots with defensive torso twisting skills.&lt;br /&gt;
&lt;br /&gt;
[[Chevalier]] - Tougher and equally dangerous, bring [[Damage_Types|Light Kinetic]] weapons to whittle away its side armor, or get close and blast its surprisingly weaker front, turret, or back armor.&lt;br /&gt;
&lt;br /&gt;
[[Harasser]], [[Hephaestus]] - Dangerous combination of weapons and speed, but even more fragile. Avoid their weapons until you can close in to guarantee a kill.&lt;br /&gt;
&lt;br /&gt;
[[Mithras]] - Equal or superior firepower, but also quite vulnerable. Approach with caution; corner it and rip through a side if possible.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px style=&amp;quot;text-align:left&amp;quot;&amp;gt;&lt;br /&gt;
File:Uller_old.jpg|Original design of the Uller (ca. 0.3.0)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The Kit Fox is a light Clan OmniMech with long-range combat as a primary focus, earning it the Inner Sphere codename of Uller, after the Norse god of archery. The Kit Fox was another light OmniMech designed by Clan Cloud Cobra, and was first produced in 2890 with the aid of new resources coming from the Tanite Worlds. Rather than emphasize speed, the Kit Fox emphasizes armor and firepower, complementary to the role of the Fire Moth.&lt;br /&gt;
&lt;br /&gt;
Date Introduced 2890 during the Era known as &amp;quot;Early Succession War&amp;quot; (2781 - 2900) - Unit Role: Sniper&lt;br /&gt;
 &lt;br /&gt;
[http://www.sarna.net/wiki/Kit_Fox BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
Notable Pilots -  Rask666, Leeko, Rogue_One, ~SJ~ Crush_Libs, OptimusShr&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>Jester Avali</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Uller&amp;diff=15538</id>
		<title>Uller</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Uller&amp;diff=15538"/>
				<updated>2026-07-30T20:18:02Z</updated>
		
		<summary type="html">&lt;p&gt;Jester Avali: Added self player comments to all variants and added hyperlinks to the fluff texts mentioning linkable topics. Changed a couple fluff texts. Changed the Comparison text on the Chevalier.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mech|&lt;br /&gt;
| Image = File:Uller.png&lt;br /&gt;
| ImageGif = File:Uller_spin.gif&lt;br /&gt;
| Class = Light&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 3&lt;br /&gt;
| Tier = 4&lt;br /&gt;
| Tonnage = 30&lt;br /&gt;
| Speed = 97.2&lt;br /&gt;
| SpeedWithMasc = 136&lt;br /&gt;
| Rotation = 280&lt;br /&gt;
| PitchStand = -35° to +40°&lt;br /&gt;
| PitchCrouch = -35° to +49°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 42 900&lt;br /&gt;
| ArmorT Prime = 29 853&lt;br /&gt;
| Engine Prime = Starfire 180 XL&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLBX5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 43 500&lt;br /&gt;
| ArmorT A = 28 272&lt;br /&gt;
| Engine A = Starfire 180 XL&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[B-Pod]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 45 500&lt;br /&gt;
| ArmorT B = 29 853&lt;br /&gt;
| Engine B = Starfire 180 XL&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC20]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CERSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 45 800&lt;br /&gt;
| ArmorT C = 29 853&lt;br /&gt;
| Engine C = Starfire 180 XL&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CMPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HMG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 48 000&lt;br /&gt;
| ArmorT D = 28 272&lt;br /&gt;
| Engine D = Starfire 180 XL&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 41 700&lt;br /&gt;
| ArmorT E = 29 853&lt;br /&gt;
| Engine E = Starfire 180 XL&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CSPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CDSRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 43 000&lt;br /&gt;
| ArmorT F = 28 272&lt;br /&gt;
| Engine F = Starfire 180 XL&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSSRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSSRM2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 44 100&lt;br /&gt;
| ArmorT G = 28 272&lt;br /&gt;
| Engine G = Starfire 180 XL&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLRM15]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[B-Pod]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Armor H = 1380&lt;br /&gt;
| Armor LRT = 3071&lt;br /&gt;
| Armor CT = 4542&lt;br /&gt;
| Armor B = 2596&lt;br /&gt;
| Armor LA = 2535&lt;br /&gt;
| Armor RA = 2968&lt;br /&gt;
| Armor LRL = 3028 &lt;br /&gt;
| Armor INT = 1817&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.19.1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Uller''' ('''Kit Fox''') is a [[Clan]] [[Light Mech]] which emphasizes firepower over mobility compared to other starting and second [[Rank]] choices. Defensive torso twisting and situational awareness are the keys to maximizing its effectiveness, due to the combination of comparatively lower speed and arm-mounted weapons. A skilled Uller pilot can wreak havoc on other lights, or punch well above their weight in larger battles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gameplay Hints==&lt;br /&gt;
===Overview===&lt;br /&gt;
As a [[glass cannon]], the Uller demands cautious play. An Uller pilot needs to quickly identify winning matchups and weakened targets that can be dispatched with its massive firepower. While it's less maneuverable than most of its competitors, it remains armored and agile enough to dive in on targets of opportunity and survive. Choose your engagements wisely, and always have an escape route planned before committing to a team fight. Above all, stay on the move, or else your [[arms]] won't be attached for very long. The Uller is a great choice if you're confident in your aim and [[awareness]], offering pure performance over economy or flexibility.&lt;br /&gt;
&lt;br /&gt;
===Prime===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
A [[generalist]] focusing on [[short range]] and [[long range]] engagements.[[Alpha strike]] at close range and [[twist fighting|twist]] to preserve your arms, use the [[SRM6]] for [[screen shake]].&lt;br /&gt;
&lt;br /&gt;
{{Commentbox&lt;br /&gt;
| Comment1=Most of the Ullers have a decent amount of heavy weapons, so if you need a mech to do some long range harassment and to be able to hold its own in a brawl, this is the perfect mech for that. Play it like a fat [[skirmisher]] and make it the centerpiece of [[team fights]].&lt;br /&gt;
| Writer1= Willow}}&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
Powerful [[sniper]], devastating if fielded [[early game]]. Keep your sensors passive and reposition between salvos to avoid return fire.&lt;br /&gt;
&lt;br /&gt;
{{Commentbox&lt;br /&gt;
| Comment1=Keep engagements at 700 meters where you can engage with your [[cERML]]s, because with the addition of the gauss, you should be out-burst damaging other similar-tonned assets at that range too. Mind the health of your arms tho, that's where all your weapons are.&lt;br /&gt;
| Writer1= Willow}}&lt;br /&gt;
&lt;br /&gt;
===Variant B - ''&amp;quot;Badger&amp;quot;''===&lt;br /&gt;
Unmatched [[short range]] [[brawler]] with [[GECM]]. Try to [[skirmish]] and engagements to where you can afford to fire your [[cUAC20]] for its full duration and then get back into cover for its cooldown. Avoid jamming it in sustained brawls.&lt;br /&gt;
&lt;br /&gt;
{{Commentbox&lt;br /&gt;
| Comment1=The [[cUAC20]] in your arm is likely going to be a priority target for the enemy, so I recommend minmaxing your engagement window and playing this as a hit and run [[skirmisher]]. Move as close as you can to your target without being seen, then move out and engage as fast as possible. [[Jamming]] your gun is not usually recommended for UACs, but you will want to get out as much damage as possible before the enemy starts to focus your arm. [[Twist fighter|twist]] away as best you can when the return fire comes in. If the enemy is NOT focusing you in a [[team fight]], or if you are in a 1v1, then don't jam your gun and use the small lasers only during your gun's cooldown - you should be able to out-DPS anything at similar tonnages.&lt;br /&gt;
| Writer1= Willow}}&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
Punishing [[DPS]] with [[MASC]] to facilitate [[hit-and-run]] tactics. Use your extra speed to attack vulnerable flanks and other targets of opportunity.&lt;br /&gt;
&lt;br /&gt;
{{Commentbox&lt;br /&gt;
| Comment1=Great DPS variant. Great at hit and run, but the hitscan of the [[cMPL]]s is especially good in [[team fight]]s if you can sit at range and you can saw off [[arming|arms]] and components. This is also one of the best early mechs to do [[tank hunter|tank hunting]] with given the [[weapons#Weapon Stats|bonus damage]] and raw DPS from the [[HMG]]s. Just watch your arms, they are priority targets, but you will likely win 1v1s regardless.&lt;br /&gt;
| Writer1= Willow}}&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
Dual [[LAMS]] anti-missile [[support]] with decent [[long range]] weapons. Stay near high-value friendlies to protect them.&lt;br /&gt;
&lt;br /&gt;
{{Commentbox&lt;br /&gt;
| Comment1=Why does anyone take the D? 2x[[LAMS]]. That's all you need, baby. Cheapest solution for [[Arrow IV]] rain if you've got low money. Keep your radar on so that the LAMS can work, and stay behind cover or [[poke]] from [[long range]].&lt;br /&gt;
| Writer1= Willow}}&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
Dedicated [[brawler]] with excellent DPS. [[Tank hunter|Effective counter-pick]] for vehicles and [[Battle Armor]]. Expect frequent rearms.&lt;br /&gt;
&lt;br /&gt;
{{Commentbox&lt;br /&gt;
| Comment1=Pilot this bad boy like an Assault mech. Find the deepest piece of cover that you can in the cap zone and be the center of your [[team fight]]. Isolate targets to fight 1v1s and decimate them. Try [[twist fighting]] as much as you can to get the most out of your armor, or stare with your cSPLs if you know you can out-DPS your opponent. Mind the heat and mind your ammo, no spare heatsinks and no free tons.&lt;br /&gt;
| Writer1= Willow}}&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
Burst damage [[skirmisher]], thrives in urban environments. Treat the [[SSRM|Streak SRM]]s as your main weapons.&lt;br /&gt;
&lt;br /&gt;
{{Commentbox&lt;br /&gt;
| Comment1=Great upfront [[alpha strike]] with the [[HLL]] and the flurry of Streaks. [[Poke]] from cover once your heat bar can afford another alpha, or if you are in a sustained brawl, [[chainfire]] the streaks after your opening salvo to keep up the DPS and the [[screen shake]] and avoid using the HLL again until you can afford the heat. Dump coolant if you really need to use the HLL to give fleeing opponents something to remember you by.&lt;br /&gt;
| Writer1= Willow}}&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
A [[cLRM]] [[missile boat]] that is strong in the [[mid game]] against larger targets. Take advantage of your speed and agility to skirmish from [[short range|short]] to [[medium range]]. &lt;br /&gt;
&lt;br /&gt;
{{Commentbox&lt;br /&gt;
| Comment1=I think that this is actually a sleeper [[brawler]] because you've got the speed to keep things outside of your 10 meter minimum range, the LRMs can track slower targets better, and targets at close range are going to have a harder time getting behind cover. The DPS is quite considerable and so is the [[screen shake]], especially in sustained fights. Focus on using the missiles in brawls because the [[cERML]]s aren't as heat efficient, so I recommend using the lasers only if you're actually skirmishing or if you have fleeing or [[poking]] targets with tiny engagement windows. Keep your speed up. It's a budget [[Vulture]].&lt;br /&gt;
| Writer1= Willow}}&lt;br /&gt;
&lt;br /&gt;
==Comparisons==&lt;br /&gt;
[[Commando]] - Tougher and more agile, similar builds but with less weapon tonnage. Tricky but often favorable matchup.&lt;br /&gt;
&lt;br /&gt;
[[Anubis]], [[Owens]], [[Locust IIC]], [[Solitaire]] - Don't chase these, just shield your arms and return fire to ward them off. These pilots want to [[kite]] you forever, using their mobility to avoid return fire until your arms are removed.&lt;br /&gt;
&lt;br /&gt;
[[Osiris]], [[Raven]] - Favorable matchups, lacking distinct advantages to leverage in most cases. Beware of pilots with defensive torso twisting skills.&lt;br /&gt;
&lt;br /&gt;
[[Chevalier]] - Tougher and equally dangerous, bring [[Damage_Types|Light Kinetic]] weapons to whittle away its side armor, or get close and blast its surprisingly weaker front, turret, or back armor.&lt;br /&gt;
&lt;br /&gt;
[[Harasser]], [[Hephaestus]] - Dangerous combination of weapons and speed, but even more fragile. Avoid their weapons until you can close in to guarantee a kill.&lt;br /&gt;
&lt;br /&gt;
[[Mithras]] - Equal or superior firepower, but also quite vulnerable. Approach with caution; corner it and rip through a side if possible.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px style=&amp;quot;text-align:left&amp;quot;&amp;gt;&lt;br /&gt;
File:Uller_old.jpg|Original design of the Uller (ca. 0.3.0)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The Kit Fox is a light Clan OmniMech with long-range combat as a primary focus, earning it the Inner Sphere codename of Uller, after the Norse god of archery. The Kit Fox was another light OmniMech designed by Clan Cloud Cobra, and was first produced in 2890 with the aid of new resources coming from the Tanite Worlds. Rather than emphasize speed, the Kit Fox emphasizes armor and firepower, complementary to the role of the Fire Moth.&lt;br /&gt;
&lt;br /&gt;
Date Introduced 2890 during the Era known as &amp;quot;Early Succession War&amp;quot; (2781 - 2900) - Unit Role: Sniper&lt;br /&gt;
 &lt;br /&gt;
[http://www.sarna.net/wiki/Kit_Fox BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
Notable Pilots -  Rask666, Leeko, Rogue_One, ~SJ~ Crush_Libs, OptimusShr&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>Jester Avali</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Solitaire&amp;diff=15537</id>
		<title>Solitaire</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Solitaire&amp;diff=15537"/>
				<updated>2026-07-30T19:02:31Z</updated>
		
		<summary type="html">&lt;p&gt;Jester Avali: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mech|&lt;br /&gt;
| Image = File:Solitaire.png&lt;br /&gt;
| ImageGif = File:Solitaire_spin.gif&lt;br /&gt;
| Class = Light&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 3&lt;br /&gt;
| Tier = 4&lt;br /&gt;
| Tonnage = 25&lt;br /&gt;
| Speed = 151.2&lt;br /&gt;
| SpeedWithMasc = 212&lt;br /&gt;
| Rotation = 190&lt;br /&gt;
| PitchStand =  -29° to +30°&lt;br /&gt;
| PitchCrouch =  -29° to +30°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 35 400&lt;br /&gt;
| ArmorT Prime = 23 968&lt;br /&gt;
| Engine Prime = Model SF-25 (XL)&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[HSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 36 900&lt;br /&gt;
| ArmorT A = 23 968&lt;br /&gt;
| Engine A = Model SF-25 (XL)&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CSRM2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 43 000&lt;br /&gt;
| ArmorT B = 23 968&lt;br /&gt;
| Engine B = Model SF-25 (XL)&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[TAG]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 35 400&lt;br /&gt;
| ArmorT C = 23 968&lt;br /&gt;
| Engine C = Model SF-25 (XL)&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CMPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM3#High Explosive|ATM3 (HE)]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[Flamer]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 32 500&lt;br /&gt;
| ArmorT D = 23 968&lt;br /&gt;
| Engine D = Model SF-25 (XL)&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 40 500&lt;br /&gt;
| ArmorT E = 23 968&lt;br /&gt;
| Engine E = Model SF-25 (XL)&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Armor H = 1380&lt;br /&gt;
| Armor CT = 3283&lt;br /&gt;
| Armor LT = 2955&lt;br /&gt;
| Armor RT = 2134&lt;br /&gt;
| Armor B = 1970&lt;br /&gt;
| Armor LRA = 1395&lt;br /&gt;
| Armor LRL = 2955 &lt;br /&gt;
| Armor INT = 1773&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.19.1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The 25 ton '''Solitaire''' is the fastest mech in the game, being able to reach 150 km/h speed without [[MASC]]. It has similar weapon concept to a [[Hollander II]], by typically having one large weapon mounted in its left torso followed by smaller weapons on the arms. Many Solitaire variants can be used as strikers using the speed and hard hitting weapons to deal a blow then quickly fading from the line of sight before enemy has a chance to retaliate.&lt;br /&gt;
&lt;br /&gt;
All Solitaire variants have non-standard [[armor]] distribution for Left and Right Torsos.  Compared to the standard mirror image armor distribution, the Solitaire's right torso has sacrificed 25% of it's armor to shore up the armor of the left torso by the same amount.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
===Prime===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
[[Fire-support]] mech with some ability to [[Skirmisher|skirmish]]. The long refire rate on the [[HLL]] makes [[hit-and-run]] tactics better than a head-to-head brawl.&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=The Prime can only barely handle its heat. [[Gameplay_Tactics#Twisting_and_Damage_Spreading|torso twist]] after each [[alpha strike]] to protect the left torso.&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
Better at [[poking]] than the Prime, this [[Skirmisher]] can also use [[iJJ]]s to find a good place to [[sniper|snipe]].&lt;br /&gt;
&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=The accuracy of the A's weapons make it excellent for shooting off arms and focusing individual components, or killing [[Battle Armor]] using the SRMs in a chain-fire configuration.&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
[[Supporter]], one of the best [[backcapper]]s.&lt;br /&gt;
&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=Sip [[coolant]], avoid using [[MASC]], or occasionally hold back on firing the cERLL to avoid dangerous [[heat|overheating]]. After [[backcapping]] if you have good aim and your allies have missiles, use the [[TAG]] to help acquire targets.&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
[[Supporter|Supports]] allies by distracting enemies and harassing them with [[flamers]]. Excellent [[backcapper]].&lt;br /&gt;
&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=[[overheat|Overheats]] easily. Usually has a hard time in 1-on-1 fights, it's often best to run away. Doesn't earn [[C-Bills]] or [[points]] very quickly. Works best when joining in [[late game]].&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
[[Skirmisher]] and [[tank hunter]].&lt;br /&gt;
&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=This asset is great at harassing [[tanks]]. The [[LBX10]] has a really high burst damage, so try to dart between two pieces of cover over and over while waiting to [[refire]] and focus on one tank.&lt;br /&gt;
| Writer1= - Willow}}&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
Excellent [[sniper]]. Great at [[Gameplay Tactics#Poptarting|poptarting]].&lt;br /&gt;
&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=[[overheat|Overheats]] easily, be careful not to reveal your [[radar signature]] to all your enemies, use some [[coolant]] if you are repeatedly jumping and firing the Clan [[ERPPC]].&lt;br /&gt;
| Writer1= - Warlord Kentax&lt;br /&gt;
&lt;br /&gt;
| Comment2=Great mech when joining a match late. Most enemies will be in slower assets, so use your speed to backcap and perform hit-and-run attacks. Always try to keep your throttle high—slowing down will likely mean death with your paper-thin armor, slow turn rate, and poor torso twist.&lt;br /&gt;
&lt;br /&gt;
The Echo performs well when dashing between pieces of cover. You're exposed for a minimal amount of time, and the cERPPC's [[screenshake]] should mitigate return fire while you cross.&lt;br /&gt;
&lt;br /&gt;
If slowly peaking around corners, try to do so next to tall cover. You can use your [[Jump Jets]] to quickly move back behind cover instead of slowly accelerating backwards.&lt;br /&gt;
&lt;br /&gt;
| Writer2= - Xcalibur&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- variants removed from game&lt;br /&gt;
===Variant F===&lt;br /&gt;
This variant of the Solitaire trades direct firepower and armor for an unparalleled movement suite with its [[MASC]] and the [[GECM]] to move unnoticed. Its [[cERSL]]s and [[cMPL]]s allow it to silently remove enemy rear torsos in between bouts of sneaking onto objectives.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
While most Solitaires opt for dropping a high alpha strike and scurrying out of the fray, this one has significantly more sustain with its [[UAC5]] enabling it to have significantly higher DPS, especially coupled with its fast recycling [[SSRM2]]s assisting in close engagements. A single [[cERML]] keeps the Solitaire's burst alpha somewhat relevant at 700m as well.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Solitaire released with MWLL Beta 0.7.0. It was first shown in the [http://forum.mechlivinglegends.net/index.php/topic,18931.msg337466.html#msg337466 MWLL 0.7.0 New Assets forum thread] and was a complete surprise.&lt;br /&gt;
[[File:Solitaire three views.jpg|thumb|300px|left|Left, front, and rear views of a Solitaire sporting jungle camo (ca. 0.7.1)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The Solitaire was a very fast, energy weapon-only 25-ton Mech designed by Clan Diamond Shark in 3067 using every weight-saving measure possible: ferro-fibrous armor, an endo-steel chassis and an extralight (XL) engine. This in of itself was a departure for the Clan in its design philosophies, as the Diamond Sharks were well-known for their frugality in Battlemech designs. The Solitaire made use of heavy laser technology originally developed by Clan Star Adder in 3059, mounting one heavy large laser, two mediums and a small laser. Despite its powerful bite, the Solitaire's ten double heatsinks were wholly unable to dissipate the massive waste heat generated by an alpha strike.&lt;br /&gt;
&lt;br /&gt;
Date Introduced 3064 during the Era known as &amp;quot;Civil War&amp;quot; (3062 - 3067) - Unit Role: Striker&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Solitaire BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>Jester Avali</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Solitaire&amp;diff=15536</id>
		<title>Solitaire</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Solitaire&amp;diff=15536"/>
				<updated>2026-07-30T19:01:48Z</updated>
		
		<summary type="html">&lt;p&gt;Jester Avali: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mech|&lt;br /&gt;
| Image = File:Solitaire.png&lt;br /&gt;
| ImageGif = File:Solitaire_spin.gif&lt;br /&gt;
| Class = Light&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 3&lt;br /&gt;
| Tier = 4&lt;br /&gt;
| Tonnage = 25&lt;br /&gt;
| Speed = 151.2&lt;br /&gt;
| SpeedWithMasc = 212&lt;br /&gt;
| Rotation = 190&lt;br /&gt;
| PitchStand =  -29° to +30°&lt;br /&gt;
| PitchCrouch =  -29° to +30°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 35 400&lt;br /&gt;
| ArmorT Prime = 23 968&lt;br /&gt;
| Engine Prime = Model SF-25 (XL)&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[HSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 36 900&lt;br /&gt;
| ArmorT A = 23 968&lt;br /&gt;
| Engine A = Model SF-25 (XL)&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CSRM2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 43 000&lt;br /&gt;
| ArmorT B = 23 968&lt;br /&gt;
| Engine B = Model SF-25 (XL)&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[TAG]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 35 400&lt;br /&gt;
| ArmorT C = 23 968&lt;br /&gt;
| Engine C = Model SF-25 (XL)&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CMPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM3#High Explosive|ATM3 (HE)]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[Flamer]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 32 500&lt;br /&gt;
| ArmorT D = 23 968&lt;br /&gt;
| Engine D = Model SF-25 (XL)&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 40 500&lt;br /&gt;
| ArmorT E = 23 968&lt;br /&gt;
| Engine E = Model SF-25 (XL)&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Armor H = 1380&lt;br /&gt;
| Armor CT = 3283&lt;br /&gt;
| Armor LT = 2955&lt;br /&gt;
| Armor RT = 2134&lt;br /&gt;
| Armor B = 1970&lt;br /&gt;
| Armor LRA = 1395&lt;br /&gt;
| Armor LRL = 2955 &lt;br /&gt;
| Armor INT = 1773&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.19.1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The 25 ton '''Solitaire''' is the fastest mech in the game, being able to reach 150 km/h speed without [[MASC]]. It has similar weapon concept to a [[Hollander II]], by typically having one large weapon mounted in its left torso followed by smaller weapons on the arms. Many Solitaire variants can be used as strikers using the speed and hard hitting weapons to deal a blow then quickly fading from the line of sight before enemy has a chance to retaliate.&lt;br /&gt;
&lt;br /&gt;
All Solitaire variants have non-standard [[armor]] distribution for Left and Right Torsos.  Compared to the standard mirror image armor distribution, the Solitaire's right torso has sacrificed 25% of it's armor to shore up the armor of the left torso by the same amount.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
===Prime===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
[[Fire-support]] mech with some ability to [[Skirmisher|skirmish]]. The long refire rate on the [[HLL]] makes [[hit-and-run]] tactics better than a head-to-head brawl.&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=The Prime can only barely handle its heat. [[Gameplay_Tactics#Twisting_and_Damage_Spreading|torso twist]] after each [[alpha strike]] to protect the left torso.&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
Better at [[poking]] than the Prime, this [[Skirmisher]] can also use [[iJJ]]s to find a good place to [[sniper|snipe]].&lt;br /&gt;
&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=The accuracy of the A's weapons make it excellent for shooting off arms and focusing individual components, or killing [[Battle Armor]] using the SRMs in a chain-fire configuration.&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
[[Supporter]], one of the best [[backcapper]]s.&lt;br /&gt;
&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=Sip [[coolant]], avoid using [[MASC]], or occasionally hold back on firing the cERLL to avoid dangerous [[heat|overheating]]. After [[backcapping]] if you have good aim and your allies have missiles, use the [[TAG]] to help acquire targets.&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
[[Supporter|Supports]] allies by distracting enemies and harassing them with [[flamers]]. Excellent [[backcapper]].&lt;br /&gt;
&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=[[overheat|Overheats]] easily. Usually has a hard time in 1-on-1 fights, it's often best to run away. Doesn't earn [[C-Bills]] or [[points]] very quickly. Works best when joining in [[late game]].&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
[[Skirmisher]] and [[tank hunter]].&lt;br /&gt;
&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=This asset is great at harassing [[tanks]]. The [[LBX10]] has a really high burst damage, so try to dart between two pieces of cover over and over while waiting to [[refire]] and focus on one tank.&lt;br /&gt;
| Writer1= - Willow&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
Excellent [[sniper]]. Great at [[Gameplay Tactics#Poptarting|poptarting]].&lt;br /&gt;
&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=[[overheat|Overheats]] easily, be careful not to reveal your [[radar signature]] to all your enemies, use some [[coolant]] if you are repeatedly jumping and firing the Clan [[ERPPC]].&lt;br /&gt;
| Writer1= - Warlord Kentax&lt;br /&gt;
&lt;br /&gt;
| Comment2=Great mech when joining a match late. Most enemies will be in slower assets, so use your speed to backcap and perform hit-and-run attacks. Always try to keep your throttle high—slowing down will likely mean death with your paper-thin armor, slow turn rate, and poor torso twist.&lt;br /&gt;
&lt;br /&gt;
The Echo performs well when dashing between pieces of cover. You're exposed for a minimal amount of time, and the cERPPC's [[screenshake]] should mitigate return fire while you cross.&lt;br /&gt;
&lt;br /&gt;
If slowly peaking around corners, try to do so next to tall cover. You can use your [[Jump Jets]] to quickly move back behind cover instead of slowly accelerating backwards.&lt;br /&gt;
&lt;br /&gt;
| Writer2= - Xcalibur&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- variants removed from game&lt;br /&gt;
===Variant F===&lt;br /&gt;
This variant of the Solitaire trades direct firepower and armor for an unparalleled movement suite with its [[MASC]] and the [[GECM]] to move unnoticed. Its [[cERSL]]s and [[cMPL]]s allow it to silently remove enemy rear torsos in between bouts of sneaking onto objectives.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
While most Solitaires opt for dropping a high alpha strike and scurrying out of the fray, this one has significantly more sustain with its [[UAC5]] enabling it to have significantly higher DPS, especially coupled with its fast recycling [[SSRM2]]s assisting in close engagements. A single [[cERML]] keeps the Solitaire's burst alpha somewhat relevant at 700m as well.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Solitaire released with MWLL Beta 0.7.0. It was first shown in the [http://forum.mechlivinglegends.net/index.php/topic,18931.msg337466.html#msg337466 MWLL 0.7.0 New Assets forum thread] and was a complete surprise.&lt;br /&gt;
[[File:Solitaire three views.jpg|thumb|300px|left|Left, front, and rear views of a Solitaire sporting jungle camo (ca. 0.7.1)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The Solitaire was a very fast, energy weapon-only 25-ton Mech designed by Clan Diamond Shark in 3067 using every weight-saving measure possible: ferro-fibrous armor, an endo-steel chassis and an extralight (XL) engine. This in of itself was a departure for the Clan in its design philosophies, as the Diamond Sharks were well-known for their frugality in Battlemech designs. The Solitaire made use of heavy laser technology originally developed by Clan Star Adder in 3059, mounting one heavy large laser, two mediums and a small laser. Despite its powerful bite, the Solitaire's ten double heatsinks were wholly unable to dissipate the massive waste heat generated by an alpha strike.&lt;br /&gt;
&lt;br /&gt;
Date Introduced 3064 during the Era known as &amp;quot;Civil War&amp;quot; (3062 - 3067) - Unit Role: Striker&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Solitaire BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>Jester Avali</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Commando&amp;diff=15535</id>
		<title>Commando</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Commando&amp;diff=15535"/>
				<updated>2026-07-30T18:57:31Z</updated>
		
		<summary type="html">&lt;p&gt;Jester Avali: Added a tiny bit to Commando A's fluff text and removed the fluff text warning block&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mech&lt;br /&gt;
| Image = File:Commando.png&lt;br /&gt;
| ImageGif = File:Commando_spin.gif&lt;br /&gt;
| ImageSize = &lt;br /&gt;
| Tonnage = 25&lt;br /&gt;
| Class = Light&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 2&lt;br /&gt;
| Tier = 1&lt;br /&gt;
| Speed = 97&lt;br /&gt;
| SpeedWithMasc = 136&lt;br /&gt;
| Rotation = 220&lt;br /&gt;
| PitchStand = -29° to +30°&lt;br /&gt;
| PitchCrouch = -30° to +29°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 33 300&lt;br /&gt;
| ArmorT Prime = 25 689&lt;br /&gt;
| Engine Prime = GM 150 XL&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SRM2]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ML]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 34 500&lt;br /&gt;
| ArmorT A = 25 689&lt;br /&gt;
| Engine A = GM 150 XL&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LXPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;6x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 34 700&lt;br /&gt;
| ArmorT B = 25 689&lt;br /&gt;
| Engine B = GM 150 XL&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Standard_AutoCannons#Light_AC2_and_AC5|LAC2]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[UAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[MXPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 33 400&lt;br /&gt;
| ArmorT C = 25 689&lt;br /&gt;
| Engine C = GM 150 XL&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;6x [[SXPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free ton]]s&lt;br /&gt;
&amp;lt;li&amp;gt;5.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 35 800&lt;br /&gt;
| ArmorT D = 25 689&lt;br /&gt;
| Engine D = GM 150 XL&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[MRM10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HMG]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 34 800&lt;br /&gt;
| ArmorT E = 25 689&lt;br /&gt;
| Engine E = GM 150 XL&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[PPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Standard AutoCannons#Light_AC2_and_AC5|LAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SRM2]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[SL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 30 500&lt;br /&gt;
| ArmorT F = 25 689&lt;br /&gt;
| Engine F = GM 150 XL&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[TBolt10]]&lt;br /&gt;
&amp;lt;li&amp;gt;6x [[SL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;5.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 33 500&lt;br /&gt;
| ArmorT G = 25 689&lt;br /&gt;
| Engine G = GM 150 XL&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ML]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Armor H = 1380&lt;br /&gt;
| Armor CT = 3538&lt;br /&gt;
| Armor LRT = 2229 &lt;br /&gt;
| Armor B = 2123&lt;br /&gt;
| Armor LRA = 2282&lt;br /&gt;
| Armor INT = 1805&lt;br /&gt;
| Armor LRL = 3008&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.19.1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The most lightweight [[IS]] mech, the '''Commando''' is surprisingly [[tanking|tanky]] due to its small figure and hitboxes. Having the lowest possible [[tier]] helps gathering [[Cbills]] when the Commando damages higher tier assets. All Commando variants are available for the starting [[rank]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
===Prime===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
Good [[brawler]] and somewhat functional [[skirmisher]] by using [[iJJ]]s. Best [[alpha strike]] of all Commandos.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
[[Fire-support]] mech. Its [[Mgun]]s have a good [[Damage_Types|damage multiplier]] against air, making the Commando A useful as [[AA]] against early [[VTOL]]s, but mind having to lead your target. Use the [[LXPL]]'s higher DPS and hitscan against moving targets. Don't try to [[jump snipe]], the Commando A uses its [[iJJ]]s to find good firing positions or to escape combat.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
[[Generalist]]. When [[brawling]], [[group fire]] the [[MXPL]] with the [[Mgun]]s to reduce the number of total weapon groups from four to three. Can [[poke]].&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
Dedicated [[brawler]]. [[Overheat]]s easily, prioritize the [[SSRM4]] when overheating because it is a more heat-efficient weapon. Good at [[arming]] and destroying individual [[component]]s. Excellent [[DPS]]. Works best in [[team fights]] where it might go unnoticed.&lt;br /&gt;
&lt;br /&gt;
===Variant D - ''&amp;quot;RealToughGuy&amp;quot;''===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
Primarily a [[brawler]]. Watch out for the [[minimum range]] with the [[MRM10]].&lt;br /&gt;
&lt;br /&gt;
===Variant E - ''&amp;quot;Enoch&amp;quot;''===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
Effective [[mid range|mid-range]] [[skirmisher]] with some ability to [[brawl]]. Has great burst damage.&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
The Commando F may not look like a [[generalist]], but it's ability to fight in [[close range]], [[jump snipe]] at [[medium range]], and shoot [[NARC]]ed and [[TAG]]ed targets at [[long range]], make it more than capable of filling the role.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
A [[skirmisher]] able to get in and out of combat quickly. Good at cutting off individual [[component]]s by using [[group fire]]. Good at [[backcapping]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Commando was originally a ''canceled'' [[Inner Sphere]] [[Light Mech]], under development by Wandering Samurai Studios. It was announced as planned even before the 0.1.0 release, but no renders or images were ever released. It was unknown when and if it was still being developed until it was officially announced canceled on November 1st in 2012.&lt;br /&gt;
&lt;br /&gt;
With version 0.11.0, the Commando was confirmed for release and finally saw the light of day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
Coventry Defense Conglomerate produced the Commando as one of the Commonwealth's first home-grown entries into the newly created industry of BattleMech design and manufacture.&lt;br /&gt;
By the time of the [[Clans|Clan]] Invasion (3050–3061), this renaissance man, the 'Commando' had gone through many versions &amp;amp; was a nearly 600-year-old design for an early reconnaissance 'Mech. Despite its age, it was still an impressive unit with its [[SRM6]] and [[SRM4]] missile launchers supported by a single [[ML|Medium Laser]]. With 4 tons of armor (a half-ton less than the [[Raven]]), it could run up to 97 km/h. One of the first Mechs designed for Reconnaissance, then upgraded to Stricker. Variants of the Commando were created even after the invasion, proving the success and popularity of this design.&lt;br /&gt;
&lt;br /&gt;
Date Introduced 2463 during the Era known as &amp;quot;Age of War&amp;quot; (2005 - 2570) - Unit Role: Reconnaissance, then in 2486 upgraded to Striker&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Commando BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets IS}}&lt;/div&gt;</summary>
		<author><name>Jester Avali</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Orion&amp;diff=15531</id>
		<title>Orion</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Orion&amp;diff=15531"/>
				<updated>2026-07-22T22:55:15Z</updated>
		
		<summary type="html">&lt;p&gt;Jester Avali: Summarized Orion variants and added self player comments&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mech|&lt;br /&gt;
| Image = File:Orion.png&lt;br /&gt;
| ImageGif = &lt;br /&gt;
| Class = Heavy&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 10&lt;br /&gt;
| Tier = 11&lt;br /&gt;
| Tonnage = 75&lt;br /&gt;
| Speed = 65&lt;br /&gt;
| Rotation = 250&lt;br /&gt;
| PitchStand = -28° to +31°&lt;br /&gt;
| PitchCrouch = -28° to +41°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 85 900&lt;br /&gt;
| ArmorT Prime = 70 257&lt;br /&gt;
| Engine Prime = Light Fusion Vlar 300&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[UAC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[ERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LRM20]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[NARC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[B-Pod]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;14.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 90 750&lt;br /&gt;
| ArmorT A = 70 257&lt;br /&gt;
| Engine A = Light Fusion Vlar 300&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[Standard AutoCannons|LAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[PPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[TBolt5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[B-Pod]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;14.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 87 900&lt;br /&gt;
| ArmorT B = 68 456&lt;br /&gt;
| Engine B = Hermes 340 XL&lt;br /&gt;
| AltSpeed B = 76&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[RAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SRM2]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;14t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 92 000&lt;br /&gt;
| ArmorT C = 70 257&lt;br /&gt;
| Engine C = Hermes 340 XL&lt;br /&gt;
| AltSpeed C = 76&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Blazer]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MRM10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Mgun]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[B-Pod]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;14.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 85 750&lt;br /&gt;
| ArmorT D = 70 257&lt;br /&gt;
| Engine D = Hermes 340 XL&lt;br /&gt;
| AltSpeed D = 76&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HVAC2]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HVAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LRM15]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[TAG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;14.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 94 900&lt;br /&gt;
| ArmorT E = 65 434&lt;br /&gt;
| Engine E = Hermes 340 XL&lt;br /&gt;
| AltSpeed E = 76&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LBX20]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SSRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;13.5t [[Stealth Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 92 400&lt;br /&gt;
| ArmorT F = 70 257&lt;br /&gt;
| Engine F = Hermes 300 XL&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Gauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[Standard_AutoCannons|LAC2]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[B-Pod]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;14.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 87 550&lt;br /&gt;
| ArmorT G = 68 456&lt;br /&gt;
| Engine G = Light Fusion Vlar 300&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[DSRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[AC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[SL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[B-Pod]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[C3]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;14t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor CT = 10387&lt;br /&gt;
| Armor LRT = 6752&lt;br /&gt;
| Armor B = 6232&lt;br /&gt;
| Armor LRA = 5973&lt;br /&gt;
| Armor LRL = 7946&lt;br /&gt;
| Armor INT = 4768&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.19.1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Orion''' is [[Inner Sphere]] [[Heavy Mechs|Heavy Mech]]. Though in production for well over 500 years, the Orion remains a mainstay of the Free World’s heavy ’Mech forces, as its mix of firepower and resilience appeals to a wide range of MechWarriors. Over the centuries countless thousands have poured off the production line, but the last two decades have seen something of a renaissance for the Orion as the inclusion of recovered technologies has allowed the design to push its way to the forefront of the FWLM’s military exports. The Orion is a dependable workhorse design that can handle almost any combat role, thanks to its mix of long and short-range weaponry and its Valiant Lamellor armor. Unlike other Mechs that have diverse [[engine]] options, the Orion actually has different max speeds based on which engine each [[variant]] is equipped with. Orions with the more common XL engines travel at 76 km/h, the F Variant carries a smaller XL engine and travels at 65 km/h, while Orions with the less common light fusion engine also travel more slowly at 65 km/h, but benefit from greater survivability. Between the engine options and the Orion's 14.5 tons of armor (tied for the highest armor of any [[Inner Sphere]] heavy Mech) the Orion is a very durable Mech.&lt;br /&gt;
&lt;br /&gt;
Note: Only the variants with a [[Engines#Light_Fusion_Engine|light fusion engine]] (Prime, A, F, and G) can be bought at forward factories.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
===Prime===&lt;br /&gt;
A [[mid range]] [[generalist]] with self-[[NARC]]ing capabilities. Strongest when fighting with your team. &lt;br /&gt;
&lt;br /&gt;
{{Commentbox&lt;br /&gt;
| Comment1=This is a strong teamplay mech, but weak on its own. Try to take a [[mid range]] position and skirmish with your weapons. Punish targets in the open with your [[UAC10]]. If you manage to score a hit with the [[NARC]], stay behind cover and let your [[LRM]]s do the work. Beware that this thing can easily be overrun by most [[brawler]]s, even some lighter ones.&lt;br /&gt;
| Writer1= Willow}}&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
A [[mid range]] [[skirmisher]]. [[Alpha strike]] from cover, or [[chain fire]] in open field engagements.&lt;br /&gt;
&lt;br /&gt;
{{Commentbox&lt;br /&gt;
| Comment1=A versitile [[poking]] mech. [[Alpha strike]] your [[LAC5]]s and your [[PPC]]s together and then [[twist fighter|twist]] and back into cover to wait for heat and [[refire]] times. Your weapons also cause great [[screen shake]] so [[chain fire]] them to support your team or when moving between cover. &lt;br /&gt;
| Writer1= Willow}}&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
A great DPS [[brawler]] with a [[poking]] option. Focus on [[close range]] engagements and isolated targets.&lt;br /&gt;
&lt;br /&gt;
{{Commentbox&lt;br /&gt;
| Comment1=The [[HPPC]] is an interesting addition on what would otherwise be a cool-running [[brawler]], but it does give it some amazing versatility. You have 6 [[DHS]], so on colder maps it's possible to fire it once to open an a brawl, or you can use it as a skirmishing weapon to soften up targets before switching tactics to brawling. Otherwise, look for flat terrain and situations that affords you long engagement windows where you can [[stare]] with your [[RAC5]]s. Try to get as close as you can to mitigate their convergence issues, and also and also don't jam them. Fire the [[SRM]]s between cooldowns to cause [[screen shake]]. &lt;br /&gt;
| Writer1= Willow}}&lt;br /&gt;
&lt;br /&gt;
===Variant C - ''&amp;quot;Imperator-6&amp;quot;''===&lt;br /&gt;
A [[mid range]] [[skirmisher]] with strong [[poke]] weapons. Great for defending control points and then retreating before an incoming push.&lt;br /&gt;
&lt;br /&gt;
{{Commentbox&lt;br /&gt;
| Comment1=I think this is a good [[tank hunter]] because the [[Blazer]] does [[Weapons#Weapon_Stats|bonus vehicle damage]] and the [[MRM]]s can easily hit some of the larger [[tanks]]. It's also a good heavy mech to take for its [[HGauss]] because it is torso mounted and therefore cannot permanently loose it.&lt;br /&gt;
| Writer1= Willow}}&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
[[LRM boat]] and ballistic [[sniper]] with a [[TAG]]. Expect frequent rearms.&lt;br /&gt;
&lt;br /&gt;
{{Commentbox&lt;br /&gt;
| Comment1=Try to find elevated positions for this mech because as a sniper, it struggles due to the low mounts of its guns. Prioritize [[tanks]] because the [[HVAC2]] and [[HVAC5]] can deal some [[Weapons#Weapon_Stats|bonus vehicle damage]]. You can also fire the [[LRM15]]s without a lock and surprise some enemies without a missile warning tone by guiding them in with the [[TAG]]. &lt;br /&gt;
| Writer1= Willow}}&lt;br /&gt;
&lt;br /&gt;
===Variant E - ''&amp;quot;Tiberius&amp;quot;''===&lt;br /&gt;
A stealthy ambusher and [[twist fighter]]. Comes with [[stealth armor]] and [[iJJ]] to make the most of its [[short range]] weapons and weaker armor.&lt;br /&gt;
&lt;br /&gt;
{{Commentbox&lt;br /&gt;
| Comment1=Focus on surprising isolated enemies. Chain fire the [[SSRM]]s to cause as much screen shake as possible during the fight. [[Twist fighter|Twist]] to mitigate damage in between volleys. I think the two small lasers are there for emotional support and would probably be better off melted down into an additional heatsink for generous [[iJJ]] usage or for more armor. Be aware that you have no coolant because of stealth armor, and that you have less armor than the other Orions plus an XL engine, but perfect ambushes should mitigate those issues.&lt;br /&gt;
| Writer1= Willow}}&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
A strong [[sniper]] with extremely high burst DPS.&lt;br /&gt;
&lt;br /&gt;
{{Commentbox&lt;br /&gt;
| Comment1=[[Poke]] from cover with this mech because most opponents aren't going to be able to compete with your [[alpha strike|alpha]], even some assaults. [[Chain fire]] the [[ERPPC]]s after your first alpha for extended engagements and for [[screen shake]]. Don't bother chain firing the other weapons, but just try to keep them all grouped with the ERPPC in order to minimize your exposure time.&lt;br /&gt;
| Writer1= Willow}}&lt;br /&gt;
&lt;br /&gt;
===Variant G - ''&amp;quot;Tacitus&amp;quot;''===&lt;br /&gt;
Outstanding [[support]] mech with a heavy electronic warfare suite. Focus on causing [[screen shake]] from [[mid range]]. Expect frequent rearming.&lt;br /&gt;
&lt;br /&gt;
Note: This asset has both [[C3]] and [[GECM]], meaning there is no benefit to using [[Radar#Passive Radar|passive radar]] except when covered by allied [[AECM]].&lt;br /&gt;
&lt;br /&gt;
{{Commentbox&lt;br /&gt;
| Comment1=This is the premier electronic warfare support mech to take in the [[late game]]. It can spawn from forward factories and instantly bring [[BAP]], [[C3]], [[GECM]], and insane amounts of [[screen shake]] to the table. Fire the [[DSRM6]] in between AC/10 volleys in order to keep up the screen shake, or fire the AC/10s one at a time. Remember that you can jam the AC/10s and you won't suffer any DPS loss, unlike some other jammable weapons. No free tons, so try to save the DSRM6 for good opportunities or for emergencies.&lt;br /&gt;
| Writer1= Willow}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
As the folklore has been told:&amp;lt;br&amp;gt;&lt;br /&gt;
Since his time of conception into the world of Mechwarrior, Invictus has felt the calling to battle with one of the most formidable mechs ever...&lt;br /&gt;
Thus the Orion was gifted to the project director to be included into MWLL.&lt;br /&gt;
&lt;br /&gt;
According to CW/Γ Andrew co-director the reality is.&lt;br /&gt;
&amp;quot;let me change this up a little: thus in october of 2019 CW/Γ Andrew started Project Orion together with [SA] Bird_Thing™ and [CJF] Leeko. Previous active artists (Nighthawk, Chezzar, Pajama Boy and Nathan) consulted and created the mech secretly over a time frame of roughly 2 and a half years. When it was ready it was gifted to project director invictus.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An as they say the rest is History!&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
[[File:liberation_of_terra.jpg|212px|topM=20px|leftM=40px|right]]&lt;br /&gt;
Sometimes called “a poor man’s Atlas” since the introduction of that behemoth, the Orion is a venerable, general-duty heavy ’Mech—and a famous one. Everyone has seen the images of Aleksandr Kerensky storming Amaris’ last defenses on Terra, making the Orion one of the best known ’Mechs in history. Commissioned by the Terran Hegemony in response to improving ’Mech designs used by other Houses, the Orion is nearly half a millennium old. The roomy chassis has allowed it to be readily upgraded and maintained over the centuries. The Orion remains a mainstay of the Free World’s heavy ’Mech forces, as its mix of firepower and resilience appeals to a wide range of MechWarriors.&lt;br /&gt;
Like the Marauder, the Orion's armor is Valiant Lamellor, less massive and better able to distribute heat and kinetic energy than other armor types, though the secret of its manufacture has been lost to time.&lt;br /&gt;
&lt;br /&gt;
Date Introduced 2453 during the Era known as &amp;quot;Era Age of War&amp;quot; (2005 - 2570) - Unit Role: Brawler&lt;br /&gt;
&lt;br /&gt;
[https://www.sarna.net/wiki/Orion BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_IS}}&lt;/div&gt;</summary>
		<author><name>Jester Avali</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Locust_IIC&amp;diff=15530</id>
		<title>Locust IIC</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Locust_IIC&amp;diff=15530"/>
				<updated>2026-07-22T00:05:46Z</updated>
		
		<summary type="html">&lt;p&gt;Jester Avali: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mech|&lt;br /&gt;
| Image = File:LocustIIC.png&lt;br /&gt;
| ImageGif = File:LocustIIC_spin.gif&lt;br /&gt;
| Class = Light&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 2&lt;br /&gt;
| Tier = 4&lt;br /&gt;
| Tonnage = 25&lt;br /&gt;
| Speed = 130&lt;br /&gt;
| SpeedWithMasc = 181&lt;br /&gt;
| Rotation = 360&lt;br /&gt;
| PitchStand =  -9° to +35°&lt;br /&gt;
| PitchCrouch =  -9° to +45°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 35 750&lt;br /&gt;
| ArmorT Prime = 27 739&lt;br /&gt;
| Engine Prime = 200 Standard&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x [[CERSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 33 050&lt;br /&gt;
| ArmorT A = 27 739&lt;br /&gt;
| Engine A = 200 Standard&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM3|ATM3 (HE)]]&lt;br /&gt;
&amp;lt;li&amp;gt;6x [[HMG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 34 400&lt;br /&gt;
| ArmorT B = 25 779&lt;br /&gt;
| Engine B = 200 Standard&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM3|ATM3 (ER)]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[cNARC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 34 100&lt;br /&gt;
| ArmorT C = 25 779&lt;br /&gt;
| Engine C = 200 Standard&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HML]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERML]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 31 800&lt;br /&gt;
| ArmorT D = 25 779&lt;br /&gt;
| Engine D = 200 Standard&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[LRM5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 32 500&lt;br /&gt;
| ArmorT E = 23 934&lt;br /&gt;
| Engine E = 200 Standard&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x [[CSPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 36 300&lt;br /&gt;
| ArmorT F = 27 739&lt;br /&gt;
| Engine F = 200 Standard&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Heavy Flamer]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[iHSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 35 300&lt;br /&gt;
| ArmorT G = 25 779&lt;br /&gt;
| Engine G = 200 Standard&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Pods = RE&lt;br /&gt;
| Armor H = 1380&lt;br /&gt;
| Armor CT = 3709&lt;br /&gt;
| Armor LRT = 2296&lt;br /&gt;
| Armor B = 2119&lt;br /&gt;
| Armor LRA = 1960&lt;br /&gt;
| Armor RE = 1845&lt;br /&gt;
| Armor LRL = 3179&lt;br /&gt;
| Armor INT = 1908&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.19.1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Locust IIC''' is a highly maneuverable [[Clan]] [[Light Mech]]. While it carries considerably low [[armor]] for a light mech, it makes up for this with its high movement speed, 360° Torso yaw and many hit-and-run weapon loadouts. All Locusts have standard [[engines]], which makes it possible to survive longer on the battlefield than XL engine mechs when one of the side torsos gets destroyed. Care should be taken piloting this mech from the top of a hill, one of the few occasions where the poor downward torso pitch is noticeable and renders the Locust unable to fire at enemies below it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&lt;br /&gt;
===Prime===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
A [[short range]] [[support]] [[skirmisher]]. Best played [[poking]] from cover and focusing on [[arming]] targets.&lt;br /&gt;
&lt;br /&gt;
{{Commentbox&lt;br /&gt;
| Comment1=The Locust IIC is a simple [[starter]] sporting 5 [[cERSL]]s, plus a [[BAP]] can sniff out hidden enemies. It has a standard engine which makes it extremely tanky while [[twist fighting]]. The Prime is a bit of a one trick pony, but I have seen it draw some serious fire away from bigger pushes by jetting around like a runaway balloon with its [[iJJ]].&lt;br /&gt;
| Writer1= Willow}}&lt;br /&gt;
&lt;br /&gt;
===Variant A - ''&amp;quot;Al-Azif&amp;quot;''===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
A DPS [[brawler]]. Focus fire on vehicles first in order to take advantage of the 6 [[HMG]]'s [[tank hunter|bonus damage]] to vehicles and air assets. One [[HEATM3]] contributes good [[screen shake]]. &lt;br /&gt;
&lt;br /&gt;
{{Commentbox&lt;br /&gt;
| Comment1=This is a very strong brawler because it can out-DPS most other assets at the same tonnage, plus the standard engine gives it more durability. Do not jam the HMGs because the jam duration is longer than the cooldown duration. [[Twist fighting|Twist]] when you are not able to keep firing, and use the [[HEATM3]] for [[screen shake]]. Use your [[MASC]] to pursue or escape from targets.&lt;br /&gt;
| Writer1= Willow}}&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
[[Support]] mech with a [[NARC]] and no free tons for it.&lt;br /&gt;
&lt;br /&gt;
{{Commentbox&lt;br /&gt;
| Comment1=I have never taken this asset and I can't see myself using it. It has incredibly low DPS. It doesn't even have [[jump jets]] to [[poptart]] with the [[NARC]]. I would recommend a [[Hephaestus]] over this thing, but if you're playing puretech and you need a clan [[NARC]] on legs from the start, this is the mech to take.&lt;br /&gt;
| Writer1= Willow}}&lt;br /&gt;
&lt;br /&gt;
===Variant C ===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
A [[mid range]] [[skirmisher]] with a high [[alpha strike]]. [[Poke]] from cover as much as you can, and use the iJJ to reposition.&lt;br /&gt;
&lt;br /&gt;
{{Commentbox&lt;br /&gt;
| Comment1=A mid-range skirmisher. 2 [[cERML]]s reach out to 700 meters while the HML reaches out to 400. Half of your [[alpha]] is dealt by the HML. Try playing this from 350 meters.&lt;br /&gt;
| Writer1= Willow}}&lt;br /&gt;
&lt;br /&gt;
===Variant D - ''&amp;quot;Daisy&amp;quot;''===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
Extremely weak [[LRM]] [[missile boat]] in the [[early game]] (because faster assets will outrun missiles), but is stronger in the [[mid game]]. [[Chainfire]] to extend the [[cLRM]]'s [[screen shake]].&lt;br /&gt;
&lt;br /&gt;
{{Commentbox&lt;br /&gt;
| Comment1=A popular noob trap and extremely weak in the early game, but a surprisingly flexible brawler in the mid game due to the [[cSPL]]s and the [[cLRM]]'s tiny minimum range. Keep your speed up and use the and 360 [[torso twist]] to keep enemies within optimal range at all times.&lt;br /&gt;
| Writer1= Willow}}&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
Powerful and speedy [[cSPL]] [[brawler]] with [[MASC]]. Focus on [[arming]] targets. Great at hit and runs, but suffers from lighter armor.&lt;br /&gt;
&lt;br /&gt;
{{Commentbox&lt;br /&gt;
| Comment1=This is an interesting mech because the 5 [[cSPL]]s implies brawler, but the lighter armor makes a considerable difference for the tonnage. Use the MASC only in emergencies because two DHS won't be able to cool you down fast enough before a fight breaks out, and you're going to want all of your heat bar to dump lasers into the enemy.&lt;br /&gt;
| Writer1= Willow}}&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
A [[brawling]] [[support]] mech. Prioritize using the [[Heavy Flamer]]s to distract targets during big team battles.&lt;br /&gt;
&lt;br /&gt;
{{Commentbox&lt;br /&gt;
| Comment1=This is a surprisingly weak 1v1 mech, so I would recommend using this specifically in team fights. The [[iHSL]]s do not have the DPS nor the heat to win very many battles on their own, plus you have to lead your target in order to use the Heavy Flamer so you can't even use both at the same time. You are also likely to overheat very quickly if you try.&lt;br /&gt;
| Writer1= Willow}}&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
A [[SSRM|Streak SRM]] [[missile boat]]. Prioritize using the [[cSSRM4]]s and use the [[iJJ]] to draw fire.&lt;br /&gt;
&lt;br /&gt;
{{Commentbox&lt;br /&gt;
| Comment1=This can be a decent streak boat to pick, especially if you use your [[iJJ]] to be the first to open an engagement and draw the first volley away from your team while also giving you an opportunity to fire back accurately with the lock-on. Hide to cool down, and then continue engaging. Go to second line if your armor gets low, but stick around to cause more [[screen shake]]. Mind your heat because it has no heatsinks. &lt;br /&gt;
| Writer1= Willow}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Locust IIC was added in version 0.11.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
One of the best-known BattleMechs in the Inner Sphere for its low production and operation costs, the Locust is also well known in the Clans. In 2832, Clan Mongoose unleashed an upgraded version of the venerable 'Mech on the Clans, known as the Locust IIC. The speedy design complemented Mongoose tactics, enabling them to win many Trials. When Clan Smoke Jaguar absorbed the Mongooses, they became the owners of the production line on Circe. This subsequently fell to Clan Jade Falcon following the de facto annihilation of the Jaguars. In addition to those three Clans, Clan Wolf has often used the Locust IIC as a garrison unit. Since it is a second-line unit Inner Sphere MechWarriors rarely see it in action. Notable Pilots - [CJF} Dead Salmon -MERC, ~SJ~ Red -CL, Spooky -MERC&lt;br /&gt;
&lt;br /&gt;
Date Introduced 2832 during the Era known as &amp;quot;Early Succession War&amp;quot; (2781 - 2900) - Unit Role: Stricker&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Locust_IIC BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>Jester Avali</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Raven&amp;diff=15529</id>
		<title>Raven</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Raven&amp;diff=15529"/>
				<updated>2026-07-21T05:51:06Z</updated>
		
		<summary type="html">&lt;p&gt;Jester Avali: Summarized each raven variant and added my own player comments&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mech|&lt;br /&gt;
| Image = File:RavenPrime.png&lt;br /&gt;
| ImageGif = File:Raven_spin.gif&lt;br /&gt;
| Class = Light&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 4&lt;br /&gt;
| Tier = 4&lt;br /&gt;
| Tonnage = 35&lt;br /&gt;
| Speed = 97.2&lt;br /&gt;
| SpeedWithMasc = 136&lt;br /&gt;
| Rotation = 360&lt;br /&gt;
| PitchStand = -35° to +45°&lt;br /&gt;
| PitchCrouch = -35° to +55°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 50 200&lt;br /&gt;
| ArmorT Prime = 27 142&lt;br /&gt;
| Engine Prime = Hermes 210 XL&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[ML]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[SSRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[iNARC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[BHP]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[C3]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt; 5.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 54 500&lt;br /&gt;
| ArmorT A = 30 748&lt;br /&gt;
| Engine A = Hermes 210 XL&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[LPL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[TAG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[BHP]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[C3]]&lt;br /&gt;
&amp;lt;li&amp;gt; 3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; 6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 42 950&lt;br /&gt;
| ArmorT B = 34 352&lt;br /&gt;
| Engine B = Hermes 210 XL&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 3x [[SPL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[LBX10]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[C3]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; 7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 53 100&lt;br /&gt;
| ArmorT C = 27 142&lt;br /&gt;
| Engine C = Hermes 210 XL&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[ERML]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[ERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[TAG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[BHP]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[C3]]&lt;br /&gt;
&amp;lt;li&amp;gt; 3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; 5.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 44 800&lt;br /&gt;
| ArmorT D = 28 946&lt;br /&gt;
| Engine D = Hermes 210 XL&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[AC5]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[ERLL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[ERML]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[NARC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[BHP]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[C3]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt; 6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 42 050&lt;br /&gt;
| ArmorT E = 34 352&lt;br /&gt;
| Engine E = Hermes 210 XL&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[MPL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[MRM20]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[Flamer]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[C3]]&lt;br /&gt;
&amp;lt;li&amp;gt; 3 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt; 7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 43 500&lt;br /&gt;
| ArmorT F = 27 142&lt;br /&gt;
| Engine F = Hermes 210 XL&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[AC2]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[ELRM15]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[TAG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[BHP]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[C3]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; 5.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 49 750&lt;br /&gt;
| ArmorT G = 32 550&lt;br /&gt;
| Engine G = Hermes 210 XL&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 3x [[SXPL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[RAC5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G= &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[AECM]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[C3]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt; 6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Armor H = 2070&lt;br /&gt;
| Armor CT = 3859&lt;br /&gt;
| Armor LRT = 2536&lt;br /&gt;
| Armor B = 2205&lt;br /&gt;
| Armor LRA = 2205&lt;br /&gt;
| Armor LRL = 2977&lt;br /&gt;
| Armor INT = 1786 &lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.19.1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Raven''' is an [[Inner Sphere]] [[Light Mech]]. Most [[variants]] are [[scout]]s or [[supporter]]s. Well-[[Armor|Armored]] and 360 degree [[torso rotation]] for [[damage spreading]] and [[kiting]]. &lt;br /&gt;
&lt;br /&gt;
Note: With the exception of the Raven G, all Ravens have both [[C3]] and [[GECM]], meaning there is no benefit to using [[Radar#Passive Radar|passive radar]] with the Prime, A, B, C, D, E, or F variants except when covered by allied [[AECM]].&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
===Prime===&lt;br /&gt;
A weak [[brawling]] [[scout]] mech. Use the [[iNARC]] to spot for [[LRM]]s and [[ATM]]s.&lt;br /&gt;
&lt;br /&gt;
Note: This asset has both [[C3]] and [[GECM]], meaning there is no benefit to using [[Radar#Passive Radar|passive radar]] except when covered by allied [[AECM]].&lt;br /&gt;
&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=This mech lacks the armor and the range to participate in many fights, but it does have MASC to perform some hit-and-runs. It's main selling point is the [[iNARC]]. It can mark targets up to 900m away while you stay outside of most [[Radar#Detection range|radar]] detection gear except for another [[BHP#Bloodhound Active Probe|BHP]] equipped asset. Hide behind cover to increase your longevity while the iNARCs are doing their work. The iNARC is not good at directing [[Arrow IV|Arrows]] because the explosion will kill the iNARC and you will have to re-narc your target every time (and same if it's hit by a [[Mobile Long Tom|Long Tom]]). Also be especially aware of enemy [[AECM]] which will immediately destroy your iNARC if it impacts a target within the bubble. If that happens, call out that they have ACEM and find targets outside the bubble or consider other options in the moment.&lt;br /&gt;
| Writer1= Willow}}&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
A strong [[direct fire]] [[scout]] throughout an entire game. Use the [[TAG]] to spot targets, especially for [[Arrow IV]]s.&lt;br /&gt;
&lt;br /&gt;
Note: This asset has both [[C3]] and [[GECM]], meaning there is no benefit to using [[Radar#Passive Radar|passive radar]] except when covered by allied [[AECM]].&lt;br /&gt;
&lt;br /&gt;
{{Commentbox&lt;br /&gt;
| Comment1=The main feature of this mech is its [[TAG|TAG Laser]]. It's great at providing guidance for Arrows, and can overcome [[AECM]] that [[NARC]]s cannot. Plus this mech also has higher [[armor]] than baseline, and the [[LPL]]s are great at slicing away components at the same time that you are [[staring]] with the TAG. This is also my preferred choice for directing [[Mobile Long Tom|Long Tom]] artillery, although any [[C3]] asset can do the job given that the LT comes with a [[C3 Master]].&lt;br /&gt;
| Writer1= Willow}}&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
One of the most popular [[starter]]s. A fairly good [[brawler]], a great [[tank hunter]], and a great [[scout]].&lt;br /&gt;
&lt;br /&gt;
Note: This asset has both [[C3]] and [[GECM]], meaning there is no benefit to using [[Radar#Passive Radar|passive radar]] except when covered by allied [[AECM]].&lt;br /&gt;
&lt;br /&gt;
{{Commentbox&lt;br /&gt;
| Comment1=This Raven has some of the heaviest [[armor]] available for a [[starter]] mech at 7 tons. The cycle time on the LBX10 is very long, so it can be advantageous to use its 360 [[torso rotation|torso twist]] to do some [[twist fighting]].&lt;br /&gt;
| Writer1= Willow}}&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
A [[sniping]] [[scout]] mech. Comes with a [[TAG]].&lt;br /&gt;
&lt;br /&gt;
Note: This asset has both [[C3]] and [[GECM]], meaning there is no benefit to using [[Radar#Passive Radar|passive radar]] except when covered by allied [[AECM]].&lt;br /&gt;
&lt;br /&gt;
{{Commentbox&lt;br /&gt;
| Comment1=This is a rare sight on the battlefield. Two [[ERML]] and single [[ERPPC]] gives it some strong [[poke|poking]] ability and some [[screen shake]], but the [[TAG]] demands [[staring]] at the target to be effective.&lt;br /&gt;
| Writer1= Willow}}&lt;br /&gt;
&lt;br /&gt;
===Variant D - ''&amp;quot;Muninn&amp;quot;''===&lt;br /&gt;
A [[long range]] [[scout]]. Good for [[poking]]. Comes with a [[NARC]].&lt;br /&gt;
&lt;br /&gt;
Note: This asset has both [[C3]] and [[GECM]], meaning there is no benefit to using [[Radar#Passive Radar|passive radar]] except when covered by allied [[AECM]].&lt;br /&gt;
&lt;br /&gt;
{{Commentbox&lt;br /&gt;
| Comment1=The main draw is going to be the [[NARC]]. You can be annoying and poke with all three of your weapons and deal some extra damage vs vehicles with the AC/5, which compliments your ability to poke and hide along with firing your NARC. I take this from time to time when there are missiles hungry for guidance and for that sweet smidgen of [[Gameplay_Tactics#Tank_Hunting|extra vehicle damage]] from its [[AC5]].&lt;br /&gt;
| Writer1= Willow}}&lt;br /&gt;
&lt;br /&gt;
===Variant E - ''&amp;quot;Huginn&amp;quot;''===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
Not good in the [[early game]] (fast targets are hard to hit). Good [[fire-support]] and [[supporter]] [[starter]] for the [[mid game]] (Large targets make the [[MRM20]] more effective). Use the [[flamer]] to distract enemies and kill [[BA]].&lt;br /&gt;
&lt;br /&gt;
Note: This asset has both [[C3]] and [[GECM]], meaning there is no benefit to using [[Radar#Passive Radar|passive radar]] except when covered by allied [[AECM]].&lt;br /&gt;
&lt;br /&gt;
{{Commentbox&lt;br /&gt;
| Comment1=This is a great [[mid game]] pick if you've just joined because there are likely to be bigger and slower targets for your [[MRM20]], and you'll rack up the [[C-Bills]] with your [[tier]] difference plus your C3. It also has 7 tons of [[armor]] to take extra hits. It can also support in team fights by maintaining good DPS with its [[MPL]]s and deter [[BA]] with its [[Flamer]]. Do note that this is the only Raven without any sort of [[Active_Radar_Probes|probe]].&lt;br /&gt;
| Writer1= Willow}}&lt;br /&gt;
&lt;br /&gt;
===Variant F - ''&amp;quot;RoadRunner&amp;quot;''===&lt;br /&gt;
An [[extreme range]] [[scout]] mech, but the [[TAG]] forces it to close to 900m. Great at softening up vehicles and directing [[Arrow IV]]s.&lt;br /&gt;
&lt;br /&gt;
{{Commentbox&lt;br /&gt;
| Comment1=A seemingly popular pick amongst new pilots. None of its weapons have the DPS earn fast money nor to secure kills, but it can use all its weapons at the [[TAG|TAG's]] maximum range. I would suggest keeping it on the flanks and move it within TAG range at first, then move it out of range if it grabs attention, and then use its 360 [[torso rotation|torso twist]] to keep engaging while dragging enemies away. The [[AC2]]s and [[ELRM]]s can be effective at softening up vehicles because they are big targets, and the standard autocannons will do [[tank hunter|bonus vehicle damage]], and it can also deter some [[ASF]]s with just how persistent ELRMs can be despite their slow speed.&lt;br /&gt;
| Writer1= Willow}}&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
A high DPS [[brawling]] [[support]] mech with a heavy electronic warfare suite including [[AECM]] and [[LAMS]]. Stick with your teammates to utilize your AECM and to participate in front-line brawls.&lt;br /&gt;
&lt;br /&gt;
{{Commentbox&lt;br /&gt;
| Comment1=This is an amazing brawl mech! It comes with 6.5 tons of [[armor]] to survive brawls and give you time to use your [[stare]] weapons. I would focus on using the [[RAC]] first and then use the [[SXPL]]s when the RAC is on cooldown. If you have an opportunity to use both the RAC and SXPLs at the same time, remember to carefully sip on [[coolant]] in order to maximize your DPS. It will print money like crazy. Plus the [[BAP]] and [[C3]] at the front will help scan for hidden enemies, plus spot BA for nearby VTOLs to shoot. If your armor runs low, move to second line or behind cover and just continue to provide AECM as best you can until you win or are forced to retreat. A loss of your mech will only cost 4 tickets, so it could be worth the risk to stick around for longer than other AECM assets, especially in [[late game]] fights.&lt;br /&gt;
| Writer1= Willow}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
The Raven - as a chassis - has built-in C3, meaning every variant will have C3 that takes up no extra tonnage. While this frees up some weight, it still affects each variant's total price. This trait was introduced with update 0.9.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px style=&amp;quot;text-align:left&amp;quot;&amp;gt;&lt;br /&gt;
File:Raven_Concept.jpg|Pre-alpha high-poly concept model&lt;br /&gt;
File:Raven.jpg|An earlier version of the Raven Prime (ca. 0.3.0)&lt;br /&gt;
File:Raven three views.jpg|Left, front, and rear views of a Raven sporting desert camo (ca. 0.7.1)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The ''Raven'' was designed by the Capellan Confederation and saw its first taste of combat when it was rushed into production during the Fourth Succession War. During that conflict, it won praise from commanders on both sides, and many wrecks were salvaged by Davion technical crews and brought home for reverse-engineering. With the addition of previously lost Star League-era technologies in the 3030s and 3040s, by the time of the Clan Invasion in 3050, the ''Raven'' was one of the best dedicated scouting platforms the Inner Sphere had to offer. Notable Pilots - [FRR] Erazzmus - IS, SilverShark[Lil'] - IS, Skynet_Harry - IS&lt;br /&gt;
&lt;br /&gt;
Date Introduced 3048 during the Era known as &amp;quot;Late Succession War - Renaissance&amp;quot; (3020 - 3049) - Unit Role: Striker&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Raven BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_IS}}&lt;/div&gt;</summary>
		<author><name>Jester Avali</name></author>	</entry>

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