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	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Combat_Guide&amp;diff=4331</id>
		<title>Combat Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Combat_Guide&amp;diff=4331"/>
				<updated>2018-06-09T04:29:34Z</updated>
		
		<summary type="html">&lt;p&gt;Irae: /* Chainfire */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Welcome to the MechWarrior: Living Legends Combat Guide!'''&lt;br /&gt;
&lt;br /&gt;
This tutorial will lead you through the many aspects of combat in [[MWLL]], as here you will find essential information and various hints regarding combat. This guide is intended to be a relatively general overview and will not go too deep into details of specific match-ups.&lt;br /&gt;
&lt;br /&gt;
The goal of this guide is to give you the answer to the question of &amp;quot;Can I win this fight?&amp;quot;. There is a lot of depth to combat, even when looking only at one-on-one duels, and since combat is the main activity in MWLL, knowing its ins and outs is of vital importance.&lt;br /&gt;
&lt;br /&gt;
==Know Thy Enemy==&lt;br /&gt;
&lt;br /&gt;
Knowing what your potential opponents are capable of is necessary to figuring out how to beat them. Most 'Mechs and some vehicles have visually distinct variants, so a visual identification of the exact variant a player has is often possible with some exposure to the particular silhouettes of common variants. This lets you do two things: first, it lets you understand the precise capabilities of the target. Second, you can then determine whether the target is a threat or not.&lt;br /&gt;
&lt;br /&gt;
Checking the opponent's current armor status is also very helpful, when possible. This will reveal whether they have already suffered damage and which locations you should target to secure a quick victory.&lt;br /&gt;
&lt;br /&gt;
===Staying Aware===&lt;br /&gt;
&lt;br /&gt;
Once you have an idea of what your opponent is capable of and roughly how much punishment they can sustain, you will need to determine whether they are likely alone or not, along with what is happening in the area. Should you find a heavily damaged target retreating to a forward base with a [[Structures|Mech Hangar]], it may be dangerous to charge in and engage. This is because one of their teammates may have just built a new 'Mech as you arrive, leaving you in a very difficult position facing down two hostiles instead of one.&lt;br /&gt;
&lt;br /&gt;
Conversely, if you spot a target pushing forward without any support at all and you have a clear advantage in armor and/or firepower, engage! Even if the opponent in this scenario is stronger than you are, simply tying them down and requesting support can remove the threat from the field, netting you and your teammates a healthy amount of [[CBills]] while doing so. &lt;br /&gt;
&lt;br /&gt;
Some players call this kind of awareness '''game sense'''. It takes time and practice to gain a firm grasp of it, however you will become a much better MWLL player as a result.&lt;br /&gt;
&lt;br /&gt;
==Armor &amp;amp; Damage==&lt;br /&gt;
[[File:arm off.jpg|thumb|300px|right|A [[Shadowcat#Prime|Shadowcat]] loses its arm]]&lt;br /&gt;
Nearly every target (exception being BAs and base defense turrets) have multiple components, each with separate armor. To destroy a unit at least one critical component needs to be destroyed. The critical components are:&lt;br /&gt;
* For [[Mech]]s:&lt;br /&gt;
** Center Torso and Back Torso&lt;br /&gt;
* For [[Vehicles]]:&lt;br /&gt;
** Hull (which can only be destroyed by first destroying the armor plating protecting a specific hitbox)&lt;br /&gt;
* For [[VTOL]] &amp;amp; [[Aerospace]]:&lt;br /&gt;
** Body, Engine&lt;br /&gt;
&lt;br /&gt;
All the other components play an additional role. Destroying them will weaken but not destroy the vehicle in question. Tanks can drive without a turret, though any more damage to the turret will be redirected to the hull. Aerospace with a wing shot off will typically enter an uncontrollable spin, which can be recovered from after some time. A 'Mech missing one of its legs will tumble to the ground, making it an easy target. A legged 'Mech can still rotate its torso, use [[JJ|Jump Jets]], and - should it still be facing them - shoot at its opponents. See the [[Armor]] article for further information.&lt;br /&gt;
&lt;br /&gt;
The fastest way to destroy your target is to deal as much damage as possible to one of its key components. This allows quick removal of opponents and high score rewards. If possible, aim for a 'Mech's back torso, as there is less armor than on the front and damaging/destroying the back torso will cripple your opponent, making them easier to bring down.&lt;br /&gt;
&lt;br /&gt;
When your have sustained heavy damage, go back to base and [[repair]]! You will extend the lifetime of your asset that way and let you keep the money you have already earned -- remember that if you have less money on hand than your [[rank]] would give you upon spawn, that money is lost should you die. &lt;br /&gt;
&lt;br /&gt;
===Targeting===&lt;br /&gt;
&lt;br /&gt;
In an otherwise equal match-up or even a 'mirror-match' between two identical assets, the deciding factor is almost always targeting. While improving your aim takes time and experience in-game, there are some points to keep in mind during a battle.&lt;br /&gt;
&lt;br /&gt;
Against certain assets, such as the [[Uller#Variant A|Uller A]] or [[Thanatos#Variant A|Thanatos A]], it is often a good idea to destroy the arm containing their main weapon, as such designs suffer heavily if they lose it. [[Standard Lasers|Laser]] weapons in particular are very good at precisely taking out key components. However, attacking the arms is not always a good strategy, especially against well-armored variants. In these cases, consider directing your fire at the center torso or the weakest/easiest to-hit side torso, as 'Mechs will suffer increased damage to their center torso if their side torso is damaged after it has been destroyed.&lt;br /&gt;
&lt;br /&gt;
If you find your opponent specifically targeting one area of your asset, you can try re-positioning yourself so that this damaged side is not visible to them -- this is known as ''torso'' or ''arm blocking''. For 'Mechs, this means pivoting your torso away when you are not firing to shield the damaged side, which can be difficult for variants built around delivering a constant stream of fire. In tanks, coming to a near-stop and pivoting on spot will get your damaged face out of the line of fire and bring a fresh side to bear.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
It is challenging to fight well when uncertain about what each weapon is and what it is best suited for. Take some time and read over the [[Weapons]] tables to learn more about all of the weapons available in [[MWLL]]. The testing centre servers also give you a place to see what each weapon does.&lt;br /&gt;
&lt;br /&gt;
In a nutshell, when buying an asset, knowing the advantages and disadvantages of its loadout and using it toward victory is crucial. An opponent, especially an experienced one, will try to use the disadvantages of your unit - if your main weapons are LRMs, they will try to slip within the minimum range of your missiles. Conversely, an opponent will stand back and snipe you if all your weapons are short-ranged.&lt;br /&gt;
&lt;br /&gt;
For more information about picking assets, check out either the [[MWLL Asset Bible|Asset Bible]] or the [[Starter Asset Guide]] for a more in-depth look at early-game assets.&lt;br /&gt;
&lt;br /&gt;
===Grouping &amp;amp; Fire Modes===&lt;br /&gt;
&lt;br /&gt;
The importance of configuring your weapons properly cannot be understated, especially since the default weapon groupings often put a lot of different weapons on one trigger, causing unnecessary heat buildup or a loss of potential damage. You can configure your own weapon groupings using the arrow keys to select a weapon and group, then pressing Enter or Right Control to assign/unassign that weapon from the selected group.&lt;br /&gt;
&lt;br /&gt;
Most of the time, you will want to group weapons with similar range profiles and properties together. Let's use the [[Madcat#Prime|Mad Cat Prime]] as an example:&lt;br /&gt;
&lt;br /&gt;
* On your first trigger, group both your [[ERLBL]]s on their own. They are your main precision long-range weapons and will often be used to fire on anything you see when you can handle the heat output.&lt;br /&gt;
* Next, consider grouping both your [[LRM20]] packs together. Being missile weapons, you will want to fire these only when you have lock and a clear view of your opponent.&lt;br /&gt;
* For the third group, assign both your [[ERMBL]]s. You can also put the [[MPL]] on this trigger if you want, although you will be generating a fair bit of excess heat for no reason when firing at targets beyond 500m.&lt;br /&gt;
* Last, place your two [[MG]]s on the fourth trigger. You can also assign the [[MPL]] to this group. This weapons group can be used when fighting [[Battle Armor]] or to provide additional damage in a brawl.&lt;br /&gt;
&lt;br /&gt;
Some 'Mechs with a large number of identical energy weapons, such as the [[Puma#Variant C|Puma C]] or [[Masakari#Variant C|Masakari C]] will often require two separate groups containing half of their total laser array in order to mitigate heat buildup.&lt;br /&gt;
&lt;br /&gt;
With your weapons set up, we'll take a look at fire modes next.&lt;br /&gt;
&lt;br /&gt;
===Chainfire===&lt;br /&gt;
'''Chainfire''' (default key: '''[Backspace]''') means the weapons in a group will fire sequentially, one after the other, every time the trigger is pressed. This is very helpful for controlling heat buildup or maximizing the screenshake effect of missile weapons. It can also be helpful when you're learning how to lead weapons with a travel-time; for example, your asset may have two [[PPC]]s. If you fire them both at once and miss, you may lose the chance to deal any damage at all by the time they are ready to fire again. With chainfire active, you may miss one shot but land the second after a quick aim re-adjustment.&lt;br /&gt;
&lt;br /&gt;
It is highly recommended to '''not''' chainfire low-damage-per-shot/high damage-per-second (DPS) weapons such as [[Standard Beam Lasers|small lasers]], [[Ultra AutoCannons]] or [[X-Pulse Lasers|X-Pulse lasers]] as their damage comes from being focused as a group instead of firing one at a time and from their fast recycle times. Ultimately, the decision about whether or not to employ chainfire is up to you.&lt;br /&gt;
&lt;br /&gt;
===Volley Fire===&lt;br /&gt;
'''Volley Fire''' refers to firing a weapons group all at once and is more or less the opposite of chainfire. It is best suited for weapons with fast recycle timers, or for focusing as much damage as possible on a single spot. A 'Mech like the [[Osiris#Variant F|Osiris F]] should exclusively use volley-fire on its lasers for best effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heat Management==&lt;br /&gt;
&lt;br /&gt;
Managing your [[heat]] well is a necessity on many maps for a number of assets. Some of these, such as the [[Warhawk#Prime|Warhawk Prime]], can melt themselves down very quickly without taking the proper steps to keep heat at a minimum.&lt;br /&gt;
&lt;br /&gt;
* Consider using Chainfire for weapons like [[PPC|ERPPC]]s, or group them separately from the rest of your loadout. In the case of the [[Warhawk#Prime|Warhawk Prime]], you can group your PPCs by arm, dividing the four PPCs into two groups of two. This will give the 'Mech a chance to cool a bit between volleys.&lt;br /&gt;
* Exercise firing discipline. Some weapons have poor heat-to-damage efficiency and it is simply not worth using them in certain situations.&lt;br /&gt;
* Flush coolant to rapidly disperse heat via the '''[C]''' key. Remember that coolant is limited and can be refilled when you go to [[repair]].&lt;br /&gt;
* Standing in water will aid heat dissipation. This effect increases the more submerged your asset is, ranging from a slight bonus when water reaches your ankles to a dramatic increase when fully submerged.&lt;br /&gt;
* Try to avoid taking high-heat assets on maps with a high ambient temperate ([[TC_Inferno|Inferno]]) or where heat sink efficiency is poor until you become more familiar with managing that assets' heat spikes.&lt;br /&gt;
&lt;br /&gt;
For more information, see the [[Heat#Heat Management|Heat]] article.&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
Movement and maneuvering on the battlefield is essential to survival on the battlefield. While staying still allows for better aim, your opponent will benefit from this as well. It also opens you up to being destroyed very quickly, or even headshot by veteran players.&lt;br /&gt;
&lt;br /&gt;
While under fire try to move as fast as possible, if your Mech is equipped with [[MASC]] (activated with ['''left shift''']) you can use it for quick bursts of speed as your heat allows, which is useful for throwing off your enemies' aim. If possible, do not turn your back to your enemy. A Mech's back torso has a fraction of the armor of its front. That said, attempt to shoot your enemies in ''their'' back armor whenever possible. Use terrain to your advantage - hills or rocks will cover a retreat should it be necessary. Remember that it is almost always beneficial to return to your base and [[repair]] rather than give your enemy extra Cbills from your death. Unless your weaponry is purely short range, your opponent's weapons are disadvantaged at short range (i.e. LRMs), or terrain necessitates it try not to move in a straight line toward your enemies. Keep in mind the optimal range of your own weaponry, as well.&lt;br /&gt;
&lt;br /&gt;
In many fights, two 'Mechs will try to get behind the other, resulting in a [[Gameplay Tactics#Circle Lock|circle lock]]. If there is no outside influence on the battle, usually the pilot who can get inside the other players' turning circle and has more precise gunnery will win the engagement. Sometimes, it is necessary to slow down or start turning in the opposite direction to regain positioning.&lt;br /&gt;
&lt;br /&gt;
===Cover===&lt;br /&gt;
Cover is an essential part of being able to fight effectively. Good cover can be one of many things, from a building or a hill or even a large boulder. What cover enables you to do is fire upon a target and give you a place to safely cool down or wait for your weapons to recycle. You are also more difficult to spot and are exposed for less time than if you were in the open -- as a result, seek cover during a longer-ranged firefight whenever possible.&lt;br /&gt;
&lt;br /&gt;
Conversely, if your target is in cover, you may want to either keep your crosshairs where they will emerge, letting you attack them first or try circling around to flank them by moving to a position where their cover element is no longer protecting them.&lt;br /&gt;
&lt;br /&gt;
===Radar Management===&lt;br /&gt;
With the ['''R'''] key any unit (with exception of Battle Armor) can switch to and from [[Passive Radar]]. In this mode its visibility on enemy radar is reduced by half, while the unit's own radar range is reduced to 300 meters. This has a multitude of uses, such as flanking maneuvers, ambushes, and avoiding artillery fire, and easy approach towards [[Gameplay Tactics#LRM Camping|missile campers]]. Proper use of passive radar can greatly increase your longevity in battle. Perhaps the most important use of passive radar is hiding from [[Aerospace]] and [[Long Tom Artillery Tank|Long Toms]]. Long Toms in particular usually don't visually acquire targets, so running on passive makes you nigh impossible to hit, save by luck or standing near an ally in Active Radar mode. Aerospace Fighters have [[BHP]] or [[BAP]] which allows them to detect passive targets from distance. Despite this, while flying at a safe distance they would have to be directly above a passive unit and thus would have a hard time safely attacking it without risking a crash.&lt;br /&gt;
&lt;br /&gt;
===Camo===&lt;br /&gt;
Many players, including veterans, often forget to buy camouflage before buying their asset. On some maps, this causes them to stick out like sore thumbs from their surroundings. Make it a habit to buy camo before every asset you ever purchase, unless you are pressed for time as it can be the difference-maker in being fired upon and slipping past the opposing team unseen. After all, it is 100% free!&lt;br /&gt;
&lt;br /&gt;
==Pillars of Victory==&lt;br /&gt;
To sum everything up, there are four pillars of victory:&lt;br /&gt;
* '''Knowledge''' - Know when to engage, when to wait for reinforcements and when to fall back for repairs.&lt;br /&gt;
* '''Aiming''' - Shoot your enemy's critical components to destroy them, or others to disarm or disable them.&lt;br /&gt;
* '''Weapons''' - Understand how to use them and base your tactics around the ranges your weapons and your enemy's weapons function best at.&lt;br /&gt;
* '''Mobility''' - When under fire, never stand still. Take advantage of a stationary enemy.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Guides}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Irae</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Extended_Range_Beam_Lasers&amp;diff=4322</id>
		<title>Extended Range Beam Lasers</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Extended_Range_Beam_Lasers&amp;diff=4322"/>
				<updated>2018-06-07T05:17:45Z</updated>
		
		<summary type="html">&lt;p&gt;Irae: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Out of date}}&lt;br /&gt;
'''Extended Range Beam Lasers''', or '''ERBLs''', are an upgraded version of [[Standard Beam Lasers|Standard Lasers]] and have a marked range advantage compared all other [[Lasers|laser]] weapons.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Extended Range Beam Lasers effective at greater range than Standard Lasers, however they produce noticeably more heat.  Like Standard Lasers and [[Heavy Lasers]], ERBL's deal damage over time, requiring the beam to be maintained on the target (or better, the same location on the target) for the duration of it's beam for maximum effect.  Although generally superior to Standard Lasers, the additional heat load can cause problems for units which mount many energy weapons and especially in environments with a higher ambient temperature.&lt;br /&gt;
&lt;br /&gt;
The Clan versions of ERBL's have slightly improved range and noticeably improved damage, but also produce significantly more waste heat.&lt;br /&gt;
&lt;br /&gt;
==Weapon Stats==&lt;br /&gt;
All stats are current as of release 0.8.6.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 1px solid #88382d; text-align:center; background:#101010;&amp;quot;&lt;br /&gt;
|- class=&amp;quot;stripe_red&amp;quot; style=&amp;quot;height:50px; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10%&amp;quot; | '''Weapon'''&lt;br /&gt;
! '''Listed Range'''&lt;br /&gt;
! '''Heat'''&lt;br /&gt;
! '''Damage''' &amp;lt;!-- Total damage-per-shot for beam weapons is calculated as: (&amp;quot;overheat_time&amp;quot; / &amp;quot;tick&amp;quot;) x &amp;quot;damage&amp;quot; --&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 6%&amp;quot; | '''[[Damage types|Damage Type]]'''&lt;br /&gt;
! '''Secondary Damage'''&lt;br /&gt;
! style=&amp;quot;width: 6%&amp;quot; | '''Secondary Damage Type'''&lt;br /&gt;
! '''Splash Radius'''&lt;br /&gt;
! '''Beam Duration''' &amp;lt;!-- Listed as &amp;quot;overheat_time&amp;quot; in XMLs --&amp;gt;&lt;br /&gt;
! '''Shots/min'''&lt;br /&gt;
! '''Overheat'''&lt;br /&gt;
! '''Cooldown'''&lt;br /&gt;
! '''Mech Damage/sec'''&lt;br /&gt;
! '''Mech Damage/Heat'''&lt;br /&gt;
! '''Heat/sec'''&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | '''Notes'''&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use this template when adding new energy weapons. It should match the column format above.&lt;br /&gt;
| [[Weapon]]&lt;br /&gt;
| Listed Range&lt;br /&gt;
| Heat&lt;br /&gt;
| Damage&lt;br /&gt;
| Damage Type&lt;br /&gt;
| Secondary Damage&lt;br /&gt;
| Secondary Damage Type&lt;br /&gt;
| Splash Radius&lt;br /&gt;
| Beam Duration&lt;br /&gt;
| Shots/min&lt;br /&gt;
| Overheat&lt;br /&gt;
| Cooldown&lt;br /&gt;
| Mech Damage/sec&lt;br /&gt;
| Mech Damage/Heat&lt;br /&gt;
| Heat/sec&lt;br /&gt;
| Notes&lt;br /&gt;
|-&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Air ERSBL&lt;br /&gt;
| 500m&lt;br /&gt;
| 18.65&lt;br /&gt;
| 145.53&lt;br /&gt;
| Energy-Air&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 0.5s&lt;br /&gt;
| 19.05&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 46.2&lt;br /&gt;
| 7.8&lt;br /&gt;
| 5.92&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| ERSBL&lt;br /&gt;
| 400m&lt;br /&gt;
| 18.65&lt;br /&gt;
| 145.53&lt;br /&gt;
| Energy&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 0.5s&lt;br /&gt;
| 19.05&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 46.2&lt;br /&gt;
| 7.8&lt;br /&gt;
| 5.92&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Air ERMBL&lt;br /&gt;
| 650m&lt;br /&gt;
| 46.62&lt;br /&gt;
| 260.4&lt;br /&gt;
| Energy-Air&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 0.5s&lt;br /&gt;
| 13.3&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 57.74&lt;br /&gt;
| 5.59&lt;br /&gt;
| 10.33&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| ERMBL&lt;br /&gt;
| 600m&lt;br /&gt;
| 46.62&lt;br /&gt;
| 260.4&lt;br /&gt;
| Energy&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 0.5s&lt;br /&gt;
| 13.3&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 57.74&lt;br /&gt;
| 5.59&lt;br /&gt;
| 10.33&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| ERLBL&lt;br /&gt;
| 800m&lt;br /&gt;
| 114.68&lt;br /&gt;
| 555.09&lt;br /&gt;
| Energy&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 0.5s&lt;br /&gt;
| 9.98&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 92.36&lt;br /&gt;
| 4.84&lt;br /&gt;
| 19.08&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
|- class=&amp;quot;stripe_red&amp;quot; style=&amp;quot;height:50px; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10%&amp;quot; | '''Weapon'''&lt;br /&gt;
! '''Listed Range'''&lt;br /&gt;
! '''Heat'''&lt;br /&gt;
! '''Damage''' &amp;lt;!-- Total damage-per-shot for beam weapons is calculated as: (&amp;quot;overheat_time&amp;quot; / &amp;quot;tick&amp;quot;) x &amp;quot;damage&amp;quot; --&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 6%&amp;quot; | '''[[Damage types|Damage Type]]'''&lt;br /&gt;
! '''Secondary Damage'''&lt;br /&gt;
! style=&amp;quot;width: 6%&amp;quot; | '''Secondary Damage Type'''&lt;br /&gt;
! '''Splash Radius'''&lt;br /&gt;
! '''Beam Duration''' &amp;lt;!-- Listed as &amp;quot;overheat_time&amp;quot; in XMLs --&amp;gt;&lt;br /&gt;
! '''Shots/min'''&lt;br /&gt;
! '''Overheat'''&lt;br /&gt;
! '''Cooldown'''&lt;br /&gt;
! '''Mech Damage/sec'''&lt;br /&gt;
! '''Mech Damage/Heat'''&lt;br /&gt;
! '''Heat/sec'''&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | '''Notes'''&lt;br /&gt;
|- &amp;lt;!---------------------------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Air CERSBL&lt;br /&gt;
| 550m&lt;br /&gt;
| 27.97&lt;br /&gt;
| 181.91&lt;br /&gt;
| Energy-Air&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 0.5s&lt;br /&gt;
| 19.05&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 57.75&lt;br /&gt;
| 6.5&lt;br /&gt;
| 8.88&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| CERSBL&lt;br /&gt;
| 450m&lt;br /&gt;
| 27.97&lt;br /&gt;
| 181.91&lt;br /&gt;
| Energy&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 0.5s&lt;br /&gt;
| 19.05&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 57.75&lt;br /&gt;
| 6.5&lt;br /&gt;
| 8.88&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Air CERMBL&lt;br /&gt;
| 750m&lt;br /&gt;
| 75.3&lt;br /&gt;
| 363.31&lt;br /&gt;
| Energy-Air&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 0.5s&lt;br /&gt;
| 13.3&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 80.56&lt;br /&gt;
| 4.83&lt;br /&gt;
| 16.69&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| CERMBL&lt;br /&gt;
| 700m&lt;br /&gt;
| 75.3&lt;br /&gt;
| 363.31&lt;br /&gt;
| Energy&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 0.5s&lt;br /&gt;
| 13.3&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 80.56&lt;br /&gt;
| 4.83&lt;br /&gt;
| 16.69&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| CERLBL&lt;br /&gt;
| 900m&lt;br /&gt;
| 176.88&lt;br /&gt;
| 692.31&lt;br /&gt;
| Energy&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 0.5s&lt;br /&gt;
| 9.98&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 115.19&lt;br /&gt;
| 3.92&lt;br /&gt;
| 29.42&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===(C)ERSBL and (C)ERMBL===&lt;br /&gt;
ERSBL's and ERMBL's are still best used as short to mid-range weapons, focusing damage upon a single component, or raking across critically damaged sections. The CERMBL has the range to be used in medium to longer range engagements.  The additional range and damage are a much appreciated boost, however, and even with the additional heat load the IS variants don't produce too much waste heat when fired. Additional trigger discipline is required with CERMBL, as sustained firing (despite consistent, efficient damage for their mass) produces much higher heat loads. While units packing large groups of CERMBL are frightening to face, they produce an equally frightening amount of heat to be dissipated, and such units may only get one or two bursts before nearing shutdown. Chain firing, or non-standard weapon groupings can help mitigate this.&lt;br /&gt;
&lt;br /&gt;
===(C)ERLBL===&lt;br /&gt;
The ERLBL is best used from sniping positions where a unit can safely pick away at enemy units and there is time to dissipate the intense heat generated when firing the weapon.  It is worth noticing that the CERLBL has damage similar to the [[Standard AutoCannons|AC20]] and [[Ultra AutoCannons|UAC10]] but much better range and much lower rate of fire.  Because of the long duration of the beam these weapons are not very effective in close quarters against rapidly maneuvering targets. While Inner Sphere ERLBL lack some of the range and punch of their Clan tech counterparts, they are more efficient heatwise and should not be underestimated. Likewise, few units can fire more than two CERLBL at once due to the massive heat load.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ==MWLL History== --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
Newhart Industries located on New Earth in Terran Hegemony introduced the ERLBL in 2620.  The ERLBL became the central focus of the HSR-200-D ''Hussar'' BattleMech released five years later, and the success of the 'Mech's blend of speed and its single powerful weapon entrenched Newhart Industries as one of the principle weapon manufacturers of the Terran Hegemony.&lt;br /&gt;
&lt;br /&gt;
Although the Succession Wars would cause the Inner Sphere to lose the technology in 2950, the Clans applied the concept to other laser sizes and produced the ERMBL and ERSBL during the 2820's.  Clan Smoke Jaguar would later also introduce he ER Micro Beam Laser in 3060 as part of their ProtoMech project, just before being annihilated in Operation Bulldog.&lt;br /&gt;
&lt;br /&gt;
As with all lost Star League-era technology, plans for the ERLBL were recovered in the Inner Sphere with the discovery of the Helm Core and the weapon entered wide deployment in Inner Sphere forces first with the Draconis Combine in 3037.  Later, after contact with the Clans, the Inner Sphere would also develop their own versions of the ERMBL and ERSBL, with the Free Worlds League releasing the first ones in 3058.&lt;br /&gt;
&lt;br /&gt;
Clan ER Lasers have both improved range and deal more damage then the Inner Sphere versions of the weapons.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
The following vehicles equip these weapons.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#101010; border:1px solid #303030;&amp;quot;&lt;br /&gt;
|- class=&amp;quot;stripe_red&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! (C)ERSBL || (C)ERMBL || (C)ERLBL&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*[[Loki]]&lt;br /&gt;
*[[Madcat]]&lt;br /&gt;
*[[Oro]]&lt;br /&gt;
*[[Shadowcat]]&lt;br /&gt;
*[[Uller]]&lt;br /&gt;
*[[Black Lanner]]&lt;br /&gt;
*[[Mauler]]&lt;br /&gt;
*[[Owens]]&lt;br /&gt;
*[[SparrowHawk]]&lt;br /&gt;
*[[Blood Asp]]&lt;br /&gt;
|&lt;br /&gt;
*[[Cougar]]&lt;br /&gt;
*[[Hephaestus]]&lt;br /&gt;
*[[Huitzilopochtli]]&lt;br /&gt;
*[[Loki]]&lt;br /&gt;
*[[Madcat]]&lt;br /&gt;
*[[Madcat MKII]]&lt;br /&gt;
*[[Hollander_II]]&lt;br /&gt;
*[[Puma]]&lt;br /&gt;
*[[Shadowcat]]&lt;br /&gt;
*[[Ryoken]]&lt;br /&gt;
*[[Thor]]&lt;br /&gt;
*[[Uller]]&lt;br /&gt;
*[[Bushwacker]]&lt;br /&gt;
*[[Thanatos]]&lt;br /&gt;
*[[Warhammer]]&lt;br /&gt;
*[[Fafnir]]&lt;br /&gt;
*[[Blood Asp]]&lt;br /&gt;
|&lt;br /&gt;
*[[Cougar]]&lt;br /&gt;
*[[Loki]]&lt;br /&gt;
*[[Madcat]]&lt;br /&gt;
*[[Madcat MKII]]&lt;br /&gt;
*[[Morrigu]]&lt;br /&gt;
*[[Novacat]]&lt;br /&gt;
*[[Puma]]&lt;br /&gt;
*[[Oro]]&lt;br /&gt;
*[[Shadowcat]]&lt;br /&gt;
*[[Sulla]]&lt;br /&gt;
*[[Thor]]&lt;br /&gt;
*[[Uller]]&lt;br /&gt;
*[[Uziel]]&lt;br /&gt;
*[[Vulture]]&lt;br /&gt;
*[[Awesome]]&lt;br /&gt;
*[[Bushwacker]]&lt;br /&gt;
*[[Mauler]]&lt;br /&gt;
*[[Osiris]]&lt;br /&gt;
*[[Shiva]]&lt;br /&gt;
*[[Thanatos]]&lt;br /&gt;
*[[Blood Asp]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Standard Beam Lasers]]&lt;br /&gt;
&lt;br /&gt;
*[[Pulse Lasers]]&lt;br /&gt;
&lt;br /&gt;
*[[Heavy Lasers]]&lt;br /&gt;
&lt;br /&gt;
*[[X-Pulse Lasers]]&lt;br /&gt;
&lt;br /&gt;
*[[Particle Projection Cannons]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Energy weapons]]&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
&amp;lt;br&amp;gt;{{Navbox Weapons}}&lt;/div&gt;</summary>
		<author><name>Irae</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Extended_Range_Beam_Lasers&amp;diff=4321</id>
		<title>Extended Range Beam Lasers</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Extended_Range_Beam_Lasers&amp;diff=4321"/>
				<updated>2018-06-07T05:16:45Z</updated>
		
		<summary type="html">&lt;p&gt;Irae: /* (C)ERLBL */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Out of date}}&lt;br /&gt;
'''Extended Range Beam Lasers''', or '''ERBLs''', are an upgraded version of [[Standard Beam Lasers|Standard Lasers]] and have a marked range advantage compared all other [[Lasers|laser]] weapons.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Extended Range Beam Lasers effective at greater range than Standard Lasers, however they produce noticeably more heat.  Like Standard Lasers and [[Heavy Lasers]], ERBL's deal damage over time, requiring the beam to be maintained on the target (or better, the same location on the target) for the duration of it's blast for maximum effect.  Although generally superior to Standard Lasers, the additional heat load can cause problems for units which mount many energy weapons or on maps with a higher ambient temperature.&lt;br /&gt;
&lt;br /&gt;
The Clan versions of ERBL's have slightly improved range and noticeably improved damage, but also produce significantly more waste heat.&lt;br /&gt;
&lt;br /&gt;
==Weapon Stats==&lt;br /&gt;
All stats are current as of release 0.8.6.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 1px solid #88382d; text-align:center; background:#101010;&amp;quot;&lt;br /&gt;
|- class=&amp;quot;stripe_red&amp;quot; style=&amp;quot;height:50px; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10%&amp;quot; | '''Weapon'''&lt;br /&gt;
! '''Listed Range'''&lt;br /&gt;
! '''Heat'''&lt;br /&gt;
! '''Damage''' &amp;lt;!-- Total damage-per-shot for beam weapons is calculated as: (&amp;quot;overheat_time&amp;quot; / &amp;quot;tick&amp;quot;) x &amp;quot;damage&amp;quot; --&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 6%&amp;quot; | '''[[Damage types|Damage Type]]'''&lt;br /&gt;
! '''Secondary Damage'''&lt;br /&gt;
! style=&amp;quot;width: 6%&amp;quot; | '''Secondary Damage Type'''&lt;br /&gt;
! '''Splash Radius'''&lt;br /&gt;
! '''Beam Duration''' &amp;lt;!-- Listed as &amp;quot;overheat_time&amp;quot; in XMLs --&amp;gt;&lt;br /&gt;
! '''Shots/min'''&lt;br /&gt;
! '''Overheat'''&lt;br /&gt;
! '''Cooldown'''&lt;br /&gt;
! '''Mech Damage/sec'''&lt;br /&gt;
! '''Mech Damage/Heat'''&lt;br /&gt;
! '''Heat/sec'''&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | '''Notes'''&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use this template when adding new energy weapons. It should match the column format above.&lt;br /&gt;
| [[Weapon]]&lt;br /&gt;
| Listed Range&lt;br /&gt;
| Heat&lt;br /&gt;
| Damage&lt;br /&gt;
| Damage Type&lt;br /&gt;
| Secondary Damage&lt;br /&gt;
| Secondary Damage Type&lt;br /&gt;
| Splash Radius&lt;br /&gt;
| Beam Duration&lt;br /&gt;
| Shots/min&lt;br /&gt;
| Overheat&lt;br /&gt;
| Cooldown&lt;br /&gt;
| Mech Damage/sec&lt;br /&gt;
| Mech Damage/Heat&lt;br /&gt;
| Heat/sec&lt;br /&gt;
| Notes&lt;br /&gt;
|-&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Air ERSBL&lt;br /&gt;
| 500m&lt;br /&gt;
| 18.65&lt;br /&gt;
| 145.53&lt;br /&gt;
| Energy-Air&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 0.5s&lt;br /&gt;
| 19.05&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 46.2&lt;br /&gt;
| 7.8&lt;br /&gt;
| 5.92&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| ERSBL&lt;br /&gt;
| 400m&lt;br /&gt;
| 18.65&lt;br /&gt;
| 145.53&lt;br /&gt;
| Energy&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 0.5s&lt;br /&gt;
| 19.05&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 46.2&lt;br /&gt;
| 7.8&lt;br /&gt;
| 5.92&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Air ERMBL&lt;br /&gt;
| 650m&lt;br /&gt;
| 46.62&lt;br /&gt;
| 260.4&lt;br /&gt;
| Energy-Air&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 0.5s&lt;br /&gt;
| 13.3&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 57.74&lt;br /&gt;
| 5.59&lt;br /&gt;
| 10.33&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| ERMBL&lt;br /&gt;
| 600m&lt;br /&gt;
| 46.62&lt;br /&gt;
| 260.4&lt;br /&gt;
| Energy&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 0.5s&lt;br /&gt;
| 13.3&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 57.74&lt;br /&gt;
| 5.59&lt;br /&gt;
| 10.33&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| ERLBL&lt;br /&gt;
| 800m&lt;br /&gt;
| 114.68&lt;br /&gt;
| 555.09&lt;br /&gt;
| Energy&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 0.5s&lt;br /&gt;
| 9.98&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 92.36&lt;br /&gt;
| 4.84&lt;br /&gt;
| 19.08&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
|- class=&amp;quot;stripe_red&amp;quot; style=&amp;quot;height:50px; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10%&amp;quot; | '''Weapon'''&lt;br /&gt;
! '''Listed Range'''&lt;br /&gt;
! '''Heat'''&lt;br /&gt;
! '''Damage''' &amp;lt;!-- Total damage-per-shot for beam weapons is calculated as: (&amp;quot;overheat_time&amp;quot; / &amp;quot;tick&amp;quot;) x &amp;quot;damage&amp;quot; --&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 6%&amp;quot; | '''[[Damage types|Damage Type]]'''&lt;br /&gt;
! '''Secondary Damage'''&lt;br /&gt;
! style=&amp;quot;width: 6%&amp;quot; | '''Secondary Damage Type'''&lt;br /&gt;
! '''Splash Radius'''&lt;br /&gt;
! '''Beam Duration''' &amp;lt;!-- Listed as &amp;quot;overheat_time&amp;quot; in XMLs --&amp;gt;&lt;br /&gt;
! '''Shots/min'''&lt;br /&gt;
! '''Overheat'''&lt;br /&gt;
! '''Cooldown'''&lt;br /&gt;
! '''Mech Damage/sec'''&lt;br /&gt;
! '''Mech Damage/Heat'''&lt;br /&gt;
! '''Heat/sec'''&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | '''Notes'''&lt;br /&gt;
|- &amp;lt;!---------------------------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Air CERSBL&lt;br /&gt;
| 550m&lt;br /&gt;
| 27.97&lt;br /&gt;
| 181.91&lt;br /&gt;
| Energy-Air&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 0.5s&lt;br /&gt;
| 19.05&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 57.75&lt;br /&gt;
| 6.5&lt;br /&gt;
| 8.88&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| CERSBL&lt;br /&gt;
| 450m&lt;br /&gt;
| 27.97&lt;br /&gt;
| 181.91&lt;br /&gt;
| Energy&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 0.5s&lt;br /&gt;
| 19.05&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 57.75&lt;br /&gt;
| 6.5&lt;br /&gt;
| 8.88&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Air CERMBL&lt;br /&gt;
| 750m&lt;br /&gt;
| 75.3&lt;br /&gt;
| 363.31&lt;br /&gt;
| Energy-Air&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 0.5s&lt;br /&gt;
| 13.3&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 80.56&lt;br /&gt;
| 4.83&lt;br /&gt;
| 16.69&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| CERMBL&lt;br /&gt;
| 700m&lt;br /&gt;
| 75.3&lt;br /&gt;
| 363.31&lt;br /&gt;
| Energy&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 0.5s&lt;br /&gt;
| 13.3&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 80.56&lt;br /&gt;
| 4.83&lt;br /&gt;
| 16.69&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| CERLBL&lt;br /&gt;
| 900m&lt;br /&gt;
| 176.88&lt;br /&gt;
| 692.31&lt;br /&gt;
| Energy&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 0.5s&lt;br /&gt;
| 9.98&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 115.19&lt;br /&gt;
| 3.92&lt;br /&gt;
| 29.42&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===(C)ERSBL and (C)ERMBL===&lt;br /&gt;
ERSBL's and ERMBL's are still best used as short to mid-range weapons, focusing damage upon a single component, or raking across critically damaged sections. The CERMBL has the range to be used in medium to longer range engagements.  The additional range and damage are a much appreciated boost, however, and even with the additional heat load the IS variants don't produce too much waste heat when fired. Additional trigger discipline is required with CERMBL, as sustained firing (despite consistent, efficient damage for their mass) produces much higher heat loads. While units packing large groups of CERMBL are frightening to face, they produce an equally frightening amount of heat to be dissipated, and such units may only get one or two bursts before nearing shutdown. Chain firing, or non-standard weapon groupings can help mitigate this.&lt;br /&gt;
&lt;br /&gt;
===(C)ERLBL===&lt;br /&gt;
The ERLBL is best used from sniping positions where a unit can safely pick away at enemy units and there is time to dissipate the intense heat generated when firing the weapon.  It is worth noticing that the CERLBL has damage similar to the [[Standard AutoCannons|AC20]] and [[Ultra AutoCannons|UAC10]] but much better range and much lower rate of fire.  Because of the long duration of the beam these weapons are not very effective in close quarters against rapidly maneuvering targets. While Inner Sphere ERLBL lack some of the range and punch of their Clan tech counterparts, they are more efficient heatwise and should not be underestimated. Likewise, few units can fire more than two CERLBL at once due to the massive heat load.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ==MWLL History== --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
Newhart Industries located on New Earth in Terran Hegemony introduced the ERLBL in 2620.  The ERLBL became the central focus of the HSR-200-D ''Hussar'' BattleMech released five years later, and the success of the 'Mech's blend of speed and its single powerful weapon entrenched Newhart Industries as one of the principle weapon manufacturers of the Terran Hegemony.&lt;br /&gt;
&lt;br /&gt;
Although the Succession Wars would cause the Inner Sphere to lose the technology in 2950, the Clans applied the concept to other laser sizes and produced the ERMBL and ERSBL during the 2820's.  Clan Smoke Jaguar would later also introduce he ER Micro Beam Laser in 3060 as part of their ProtoMech project, just before being annihilated in Operation Bulldog.&lt;br /&gt;
&lt;br /&gt;
As with all lost Star League-era technology, plans for the ERLBL were recovered in the Inner Sphere with the discovery of the Helm Core and the weapon entered wide deployment in Inner Sphere forces first with the Draconis Combine in 3037.  Later, after contact with the Clans, the Inner Sphere would also develop their own versions of the ERMBL and ERSBL, with the Free Worlds League releasing the first ones in 3058.&lt;br /&gt;
&lt;br /&gt;
Clan ER Lasers have both improved range and deal more damage then the Inner Sphere versions of the weapons.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
The following vehicles equip these weapons.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#101010; border:1px solid #303030;&amp;quot;&lt;br /&gt;
|- class=&amp;quot;stripe_red&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! (C)ERSBL || (C)ERMBL || (C)ERLBL&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*[[Loki]]&lt;br /&gt;
*[[Madcat]]&lt;br /&gt;
*[[Oro]]&lt;br /&gt;
*[[Shadowcat]]&lt;br /&gt;
*[[Uller]]&lt;br /&gt;
*[[Black Lanner]]&lt;br /&gt;
*[[Mauler]]&lt;br /&gt;
*[[Owens]]&lt;br /&gt;
*[[SparrowHawk]]&lt;br /&gt;
*[[Blood Asp]]&lt;br /&gt;
|&lt;br /&gt;
*[[Cougar]]&lt;br /&gt;
*[[Hephaestus]]&lt;br /&gt;
*[[Huitzilopochtli]]&lt;br /&gt;
*[[Loki]]&lt;br /&gt;
*[[Madcat]]&lt;br /&gt;
*[[Madcat MKII]]&lt;br /&gt;
*[[Hollander_II]]&lt;br /&gt;
*[[Puma]]&lt;br /&gt;
*[[Shadowcat]]&lt;br /&gt;
*[[Ryoken]]&lt;br /&gt;
*[[Thor]]&lt;br /&gt;
*[[Uller]]&lt;br /&gt;
*[[Bushwacker]]&lt;br /&gt;
*[[Thanatos]]&lt;br /&gt;
*[[Warhammer]]&lt;br /&gt;
*[[Fafnir]]&lt;br /&gt;
*[[Blood Asp]]&lt;br /&gt;
|&lt;br /&gt;
*[[Cougar]]&lt;br /&gt;
*[[Loki]]&lt;br /&gt;
*[[Madcat]]&lt;br /&gt;
*[[Madcat MKII]]&lt;br /&gt;
*[[Morrigu]]&lt;br /&gt;
*[[Novacat]]&lt;br /&gt;
*[[Puma]]&lt;br /&gt;
*[[Oro]]&lt;br /&gt;
*[[Shadowcat]]&lt;br /&gt;
*[[Sulla]]&lt;br /&gt;
*[[Thor]]&lt;br /&gt;
*[[Uller]]&lt;br /&gt;
*[[Uziel]]&lt;br /&gt;
*[[Vulture]]&lt;br /&gt;
*[[Awesome]]&lt;br /&gt;
*[[Bushwacker]]&lt;br /&gt;
*[[Mauler]]&lt;br /&gt;
*[[Osiris]]&lt;br /&gt;
*[[Shiva]]&lt;br /&gt;
*[[Thanatos]]&lt;br /&gt;
*[[Blood Asp]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Standard Beam Lasers]]&lt;br /&gt;
&lt;br /&gt;
*[[Pulse Lasers]]&lt;br /&gt;
&lt;br /&gt;
*[[Heavy Lasers]]&lt;br /&gt;
&lt;br /&gt;
*[[X-Pulse Lasers]]&lt;br /&gt;
&lt;br /&gt;
*[[Particle Projection Cannons]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Energy weapons]]&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
&amp;lt;br&amp;gt;{{Navbox Weapons}}&lt;/div&gt;</summary>
		<author><name>Irae</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Extended_Range_Beam_Lasers&amp;diff=4320</id>
		<title>Extended Range Beam Lasers</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Extended_Range_Beam_Lasers&amp;diff=4320"/>
				<updated>2018-06-07T05:16:17Z</updated>
		
		<summary type="html">&lt;p&gt;Irae: /* (C)ERLBL */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Out of date}}&lt;br /&gt;
'''Extended Range Beam Lasers''', or '''ERBLs''', are an upgraded version of [[Standard Beam Lasers|Standard Lasers]] and have a marked range advantage compared all other [[Lasers|laser]] weapons.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Extended Range Beam Lasers effective at greater range than Standard Lasers, however they produce noticeably more heat.  Like Standard Lasers and [[Heavy Lasers]], ERBL's deal damage over time, requiring the beam to be maintained on the target (or better, the same location on the target) for the duration of it's blast for maximum effect.  Although generally superior to Standard Lasers, the additional heat load can cause problems for units which mount many energy weapons or on maps with a higher ambient temperature.&lt;br /&gt;
&lt;br /&gt;
The Clan versions of ERBL's have slightly improved range and noticeably improved damage, but also produce significantly more waste heat.&lt;br /&gt;
&lt;br /&gt;
==Weapon Stats==&lt;br /&gt;
All stats are current as of release 0.8.6.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 1px solid #88382d; text-align:center; background:#101010;&amp;quot;&lt;br /&gt;
|- class=&amp;quot;stripe_red&amp;quot; style=&amp;quot;height:50px; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10%&amp;quot; | '''Weapon'''&lt;br /&gt;
! '''Listed Range'''&lt;br /&gt;
! '''Heat'''&lt;br /&gt;
! '''Damage''' &amp;lt;!-- Total damage-per-shot for beam weapons is calculated as: (&amp;quot;overheat_time&amp;quot; / &amp;quot;tick&amp;quot;) x &amp;quot;damage&amp;quot; --&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 6%&amp;quot; | '''[[Damage types|Damage Type]]'''&lt;br /&gt;
! '''Secondary Damage'''&lt;br /&gt;
! style=&amp;quot;width: 6%&amp;quot; | '''Secondary Damage Type'''&lt;br /&gt;
! '''Splash Radius'''&lt;br /&gt;
! '''Beam Duration''' &amp;lt;!-- Listed as &amp;quot;overheat_time&amp;quot; in XMLs --&amp;gt;&lt;br /&gt;
! '''Shots/min'''&lt;br /&gt;
! '''Overheat'''&lt;br /&gt;
! '''Cooldown'''&lt;br /&gt;
! '''Mech Damage/sec'''&lt;br /&gt;
! '''Mech Damage/Heat'''&lt;br /&gt;
! '''Heat/sec'''&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | '''Notes'''&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use this template when adding new energy weapons. It should match the column format above.&lt;br /&gt;
| [[Weapon]]&lt;br /&gt;
| Listed Range&lt;br /&gt;
| Heat&lt;br /&gt;
| Damage&lt;br /&gt;
| Damage Type&lt;br /&gt;
| Secondary Damage&lt;br /&gt;
| Secondary Damage Type&lt;br /&gt;
| Splash Radius&lt;br /&gt;
| Beam Duration&lt;br /&gt;
| Shots/min&lt;br /&gt;
| Overheat&lt;br /&gt;
| Cooldown&lt;br /&gt;
| Mech Damage/sec&lt;br /&gt;
| Mech Damage/Heat&lt;br /&gt;
| Heat/sec&lt;br /&gt;
| Notes&lt;br /&gt;
|-&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Air ERSBL&lt;br /&gt;
| 500m&lt;br /&gt;
| 18.65&lt;br /&gt;
| 145.53&lt;br /&gt;
| Energy-Air&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 0.5s&lt;br /&gt;
| 19.05&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 46.2&lt;br /&gt;
| 7.8&lt;br /&gt;
| 5.92&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| ERSBL&lt;br /&gt;
| 400m&lt;br /&gt;
| 18.65&lt;br /&gt;
| 145.53&lt;br /&gt;
| Energy&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 0.5s&lt;br /&gt;
| 19.05&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 46.2&lt;br /&gt;
| 7.8&lt;br /&gt;
| 5.92&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Air ERMBL&lt;br /&gt;
| 650m&lt;br /&gt;
| 46.62&lt;br /&gt;
| 260.4&lt;br /&gt;
| Energy-Air&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 0.5s&lt;br /&gt;
| 13.3&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 57.74&lt;br /&gt;
| 5.59&lt;br /&gt;
| 10.33&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| ERMBL&lt;br /&gt;
| 600m&lt;br /&gt;
| 46.62&lt;br /&gt;
| 260.4&lt;br /&gt;
| Energy&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 0.5s&lt;br /&gt;
| 13.3&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 57.74&lt;br /&gt;
| 5.59&lt;br /&gt;
| 10.33&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| ERLBL&lt;br /&gt;
| 800m&lt;br /&gt;
| 114.68&lt;br /&gt;
| 555.09&lt;br /&gt;
| Energy&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 0.5s&lt;br /&gt;
| 9.98&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 92.36&lt;br /&gt;
| 4.84&lt;br /&gt;
| 19.08&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
|- class=&amp;quot;stripe_red&amp;quot; style=&amp;quot;height:50px; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10%&amp;quot; | '''Weapon'''&lt;br /&gt;
! '''Listed Range'''&lt;br /&gt;
! '''Heat'''&lt;br /&gt;
! '''Damage''' &amp;lt;!-- Total damage-per-shot for beam weapons is calculated as: (&amp;quot;overheat_time&amp;quot; / &amp;quot;tick&amp;quot;) x &amp;quot;damage&amp;quot; --&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 6%&amp;quot; | '''[[Damage types|Damage Type]]'''&lt;br /&gt;
! '''Secondary Damage'''&lt;br /&gt;
! style=&amp;quot;width: 6%&amp;quot; | '''Secondary Damage Type'''&lt;br /&gt;
! '''Splash Radius'''&lt;br /&gt;
! '''Beam Duration''' &amp;lt;!-- Listed as &amp;quot;overheat_time&amp;quot; in XMLs --&amp;gt;&lt;br /&gt;
! '''Shots/min'''&lt;br /&gt;
! '''Overheat'''&lt;br /&gt;
! '''Cooldown'''&lt;br /&gt;
! '''Mech Damage/sec'''&lt;br /&gt;
! '''Mech Damage/Heat'''&lt;br /&gt;
! '''Heat/sec'''&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | '''Notes'''&lt;br /&gt;
|- &amp;lt;!---------------------------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Air CERSBL&lt;br /&gt;
| 550m&lt;br /&gt;
| 27.97&lt;br /&gt;
| 181.91&lt;br /&gt;
| Energy-Air&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 0.5s&lt;br /&gt;
| 19.05&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 57.75&lt;br /&gt;
| 6.5&lt;br /&gt;
| 8.88&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| CERSBL&lt;br /&gt;
| 450m&lt;br /&gt;
| 27.97&lt;br /&gt;
| 181.91&lt;br /&gt;
| Energy&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 0.5s&lt;br /&gt;
| 19.05&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 57.75&lt;br /&gt;
| 6.5&lt;br /&gt;
| 8.88&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Air CERMBL&lt;br /&gt;
| 750m&lt;br /&gt;
| 75.3&lt;br /&gt;
| 363.31&lt;br /&gt;
| Energy-Air&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 0.5s&lt;br /&gt;
| 13.3&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 80.56&lt;br /&gt;
| 4.83&lt;br /&gt;
| 16.69&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| CERMBL&lt;br /&gt;
| 700m&lt;br /&gt;
| 75.3&lt;br /&gt;
| 363.31&lt;br /&gt;
| Energy&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 0.5s&lt;br /&gt;
| 13.3&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 80.56&lt;br /&gt;
| 4.83&lt;br /&gt;
| 16.69&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| CERLBL&lt;br /&gt;
| 900m&lt;br /&gt;
| 176.88&lt;br /&gt;
| 692.31&lt;br /&gt;
| Energy&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 0.5s&lt;br /&gt;
| 9.98&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 115.19&lt;br /&gt;
| 3.92&lt;br /&gt;
| 29.42&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===(C)ERSBL and (C)ERMBL===&lt;br /&gt;
ERSBL's and ERMBL's are still best used as short to mid-range weapons, focusing damage upon a single component, or raking across critically damaged sections. The CERMBL has the range to be used in medium to longer range engagements.  The additional range and damage are a much appreciated boost, however, and even with the additional heat load the IS variants don't produce too much waste heat when fired. Additional trigger discipline is required with CERMBL, as sustained firing (despite consistent, efficient damage for their mass) produces much higher heat loads. While units packing large groups of CERMBL are frightening to face, they produce an equally frightening amount of heat to be dissipated, and such units may only get one or two bursts before nearing shutdown. Chain firing, or non-standard weapon groupings can help mitigate this.&lt;br /&gt;
&lt;br /&gt;
===(C)ERLBL===&lt;br /&gt;
The ERLBL is best used from sniping positions where a unit can safely pick away at enemy units and there is time to dissipate the intense heat generated when firing the weapon.  It is worth noticing that the CERLBL has damage similar to the [[Standard AutoCannons|AC20]] and [[Ultra AutoCannons|UAC10]] but much better range and much lower rate of fire.  Because of the long duration of the beam these weapons are not very effective in close quarters against rapidly maneuvering targets. While Inner Sphere ERLBL lack some of the range and punch of their Clan tech counterparts, they are more efficient and should not be underestimated. Likewise, few units can fire more than two CERLBL at once due to the massive heat load.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ==MWLL History== --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
Newhart Industries located on New Earth in Terran Hegemony introduced the ERLBL in 2620.  The ERLBL became the central focus of the HSR-200-D ''Hussar'' BattleMech released five years later, and the success of the 'Mech's blend of speed and its single powerful weapon entrenched Newhart Industries as one of the principle weapon manufacturers of the Terran Hegemony.&lt;br /&gt;
&lt;br /&gt;
Although the Succession Wars would cause the Inner Sphere to lose the technology in 2950, the Clans applied the concept to other laser sizes and produced the ERMBL and ERSBL during the 2820's.  Clan Smoke Jaguar would later also introduce he ER Micro Beam Laser in 3060 as part of their ProtoMech project, just before being annihilated in Operation Bulldog.&lt;br /&gt;
&lt;br /&gt;
As with all lost Star League-era technology, plans for the ERLBL were recovered in the Inner Sphere with the discovery of the Helm Core and the weapon entered wide deployment in Inner Sphere forces first with the Draconis Combine in 3037.  Later, after contact with the Clans, the Inner Sphere would also develop their own versions of the ERMBL and ERSBL, with the Free Worlds League releasing the first ones in 3058.&lt;br /&gt;
&lt;br /&gt;
Clan ER Lasers have both improved range and deal more damage then the Inner Sphere versions of the weapons.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
The following vehicles equip these weapons.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#101010; border:1px solid #303030;&amp;quot;&lt;br /&gt;
|- class=&amp;quot;stripe_red&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! (C)ERSBL || (C)ERMBL || (C)ERLBL&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*[[Loki]]&lt;br /&gt;
*[[Madcat]]&lt;br /&gt;
*[[Oro]]&lt;br /&gt;
*[[Shadowcat]]&lt;br /&gt;
*[[Uller]]&lt;br /&gt;
*[[Black Lanner]]&lt;br /&gt;
*[[Mauler]]&lt;br /&gt;
*[[Owens]]&lt;br /&gt;
*[[SparrowHawk]]&lt;br /&gt;
*[[Blood Asp]]&lt;br /&gt;
|&lt;br /&gt;
*[[Cougar]]&lt;br /&gt;
*[[Hephaestus]]&lt;br /&gt;
*[[Huitzilopochtli]]&lt;br /&gt;
*[[Loki]]&lt;br /&gt;
*[[Madcat]]&lt;br /&gt;
*[[Madcat MKII]]&lt;br /&gt;
*[[Hollander_II]]&lt;br /&gt;
*[[Puma]]&lt;br /&gt;
*[[Shadowcat]]&lt;br /&gt;
*[[Ryoken]]&lt;br /&gt;
*[[Thor]]&lt;br /&gt;
*[[Uller]]&lt;br /&gt;
*[[Bushwacker]]&lt;br /&gt;
*[[Thanatos]]&lt;br /&gt;
*[[Warhammer]]&lt;br /&gt;
*[[Fafnir]]&lt;br /&gt;
*[[Blood Asp]]&lt;br /&gt;
|&lt;br /&gt;
*[[Cougar]]&lt;br /&gt;
*[[Loki]]&lt;br /&gt;
*[[Madcat]]&lt;br /&gt;
*[[Madcat MKII]]&lt;br /&gt;
*[[Morrigu]]&lt;br /&gt;
*[[Novacat]]&lt;br /&gt;
*[[Puma]]&lt;br /&gt;
*[[Oro]]&lt;br /&gt;
*[[Shadowcat]]&lt;br /&gt;
*[[Sulla]]&lt;br /&gt;
*[[Thor]]&lt;br /&gt;
*[[Uller]]&lt;br /&gt;
*[[Uziel]]&lt;br /&gt;
*[[Vulture]]&lt;br /&gt;
*[[Awesome]]&lt;br /&gt;
*[[Bushwacker]]&lt;br /&gt;
*[[Mauler]]&lt;br /&gt;
*[[Osiris]]&lt;br /&gt;
*[[Shiva]]&lt;br /&gt;
*[[Thanatos]]&lt;br /&gt;
*[[Blood Asp]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Standard Beam Lasers]]&lt;br /&gt;
&lt;br /&gt;
*[[Pulse Lasers]]&lt;br /&gt;
&lt;br /&gt;
*[[Heavy Lasers]]&lt;br /&gt;
&lt;br /&gt;
*[[X-Pulse Lasers]]&lt;br /&gt;
&lt;br /&gt;
*[[Particle Projection Cannons]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Energy weapons]]&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
&amp;lt;br&amp;gt;{{Navbox Weapons}}&lt;/div&gt;</summary>
		<author><name>Irae</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Extended_Range_Beam_Lasers&amp;diff=4319</id>
		<title>Extended Range Beam Lasers</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Extended_Range_Beam_Lasers&amp;diff=4319"/>
				<updated>2018-06-07T05:13:46Z</updated>
		
		<summary type="html">&lt;p&gt;Irae: /* (C)ERSBL and (C)ERMBL */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Out of date}}&lt;br /&gt;
'''Extended Range Beam Lasers''', or '''ERBLs''', are an upgraded version of [[Standard Beam Lasers|Standard Lasers]] and have a marked range advantage compared all other [[Lasers|laser]] weapons.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Extended Range Beam Lasers effective at greater range than Standard Lasers, however they produce noticeably more heat.  Like Standard Lasers and [[Heavy Lasers]], ERBL's deal damage over time, requiring the beam to be maintained on the target (or better, the same location on the target) for the duration of it's blast for maximum effect.  Although generally superior to Standard Lasers, the additional heat load can cause problems for units which mount many energy weapons or on maps with a higher ambient temperature.&lt;br /&gt;
&lt;br /&gt;
The Clan versions of ERBL's have slightly improved range and noticeably improved damage, but also produce significantly more waste heat.&lt;br /&gt;
&lt;br /&gt;
==Weapon Stats==&lt;br /&gt;
All stats are current as of release 0.8.6.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 1px solid #88382d; text-align:center; background:#101010;&amp;quot;&lt;br /&gt;
|- class=&amp;quot;stripe_red&amp;quot; style=&amp;quot;height:50px; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10%&amp;quot; | '''Weapon'''&lt;br /&gt;
! '''Listed Range'''&lt;br /&gt;
! '''Heat'''&lt;br /&gt;
! '''Damage''' &amp;lt;!-- Total damage-per-shot for beam weapons is calculated as: (&amp;quot;overheat_time&amp;quot; / &amp;quot;tick&amp;quot;) x &amp;quot;damage&amp;quot; --&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 6%&amp;quot; | '''[[Damage types|Damage Type]]'''&lt;br /&gt;
! '''Secondary Damage'''&lt;br /&gt;
! style=&amp;quot;width: 6%&amp;quot; | '''Secondary Damage Type'''&lt;br /&gt;
! '''Splash Radius'''&lt;br /&gt;
! '''Beam Duration''' &amp;lt;!-- Listed as &amp;quot;overheat_time&amp;quot; in XMLs --&amp;gt;&lt;br /&gt;
! '''Shots/min'''&lt;br /&gt;
! '''Overheat'''&lt;br /&gt;
! '''Cooldown'''&lt;br /&gt;
! '''Mech Damage/sec'''&lt;br /&gt;
! '''Mech Damage/Heat'''&lt;br /&gt;
! '''Heat/sec'''&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | '''Notes'''&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use this template when adding new energy weapons. It should match the column format above.&lt;br /&gt;
| [[Weapon]]&lt;br /&gt;
| Listed Range&lt;br /&gt;
| Heat&lt;br /&gt;
| Damage&lt;br /&gt;
| Damage Type&lt;br /&gt;
| Secondary Damage&lt;br /&gt;
| Secondary Damage Type&lt;br /&gt;
| Splash Radius&lt;br /&gt;
| Beam Duration&lt;br /&gt;
| Shots/min&lt;br /&gt;
| Overheat&lt;br /&gt;
| Cooldown&lt;br /&gt;
| Mech Damage/sec&lt;br /&gt;
| Mech Damage/Heat&lt;br /&gt;
| Heat/sec&lt;br /&gt;
| Notes&lt;br /&gt;
|-&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Air ERSBL&lt;br /&gt;
| 500m&lt;br /&gt;
| 18.65&lt;br /&gt;
| 145.53&lt;br /&gt;
| Energy-Air&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 0.5s&lt;br /&gt;
| 19.05&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 46.2&lt;br /&gt;
| 7.8&lt;br /&gt;
| 5.92&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| ERSBL&lt;br /&gt;
| 400m&lt;br /&gt;
| 18.65&lt;br /&gt;
| 145.53&lt;br /&gt;
| Energy&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 0.5s&lt;br /&gt;
| 19.05&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 46.2&lt;br /&gt;
| 7.8&lt;br /&gt;
| 5.92&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Air ERMBL&lt;br /&gt;
| 650m&lt;br /&gt;
| 46.62&lt;br /&gt;
| 260.4&lt;br /&gt;
| Energy-Air&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 0.5s&lt;br /&gt;
| 13.3&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 57.74&lt;br /&gt;
| 5.59&lt;br /&gt;
| 10.33&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| ERMBL&lt;br /&gt;
| 600m&lt;br /&gt;
| 46.62&lt;br /&gt;
| 260.4&lt;br /&gt;
| Energy&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 0.5s&lt;br /&gt;
| 13.3&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 57.74&lt;br /&gt;
| 5.59&lt;br /&gt;
| 10.33&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| ERLBL&lt;br /&gt;
| 800m&lt;br /&gt;
| 114.68&lt;br /&gt;
| 555.09&lt;br /&gt;
| Energy&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 0.5s&lt;br /&gt;
| 9.98&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 92.36&lt;br /&gt;
| 4.84&lt;br /&gt;
| 19.08&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
|- class=&amp;quot;stripe_red&amp;quot; style=&amp;quot;height:50px; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10%&amp;quot; | '''Weapon'''&lt;br /&gt;
! '''Listed Range'''&lt;br /&gt;
! '''Heat'''&lt;br /&gt;
! '''Damage''' &amp;lt;!-- Total damage-per-shot for beam weapons is calculated as: (&amp;quot;overheat_time&amp;quot; / &amp;quot;tick&amp;quot;) x &amp;quot;damage&amp;quot; --&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 6%&amp;quot; | '''[[Damage types|Damage Type]]'''&lt;br /&gt;
! '''Secondary Damage'''&lt;br /&gt;
! style=&amp;quot;width: 6%&amp;quot; | '''Secondary Damage Type'''&lt;br /&gt;
! '''Splash Radius'''&lt;br /&gt;
! '''Beam Duration''' &amp;lt;!-- Listed as &amp;quot;overheat_time&amp;quot; in XMLs --&amp;gt;&lt;br /&gt;
! '''Shots/min'''&lt;br /&gt;
! '''Overheat'''&lt;br /&gt;
! '''Cooldown'''&lt;br /&gt;
! '''Mech Damage/sec'''&lt;br /&gt;
! '''Mech Damage/Heat'''&lt;br /&gt;
! '''Heat/sec'''&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | '''Notes'''&lt;br /&gt;
|- &amp;lt;!---------------------------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Air CERSBL&lt;br /&gt;
| 550m&lt;br /&gt;
| 27.97&lt;br /&gt;
| 181.91&lt;br /&gt;
| Energy-Air&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 0.5s&lt;br /&gt;
| 19.05&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 57.75&lt;br /&gt;
| 6.5&lt;br /&gt;
| 8.88&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| CERSBL&lt;br /&gt;
| 450m&lt;br /&gt;
| 27.97&lt;br /&gt;
| 181.91&lt;br /&gt;
| Energy&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 0.5s&lt;br /&gt;
| 19.05&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 57.75&lt;br /&gt;
| 6.5&lt;br /&gt;
| 8.88&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Air CERMBL&lt;br /&gt;
| 750m&lt;br /&gt;
| 75.3&lt;br /&gt;
| 363.31&lt;br /&gt;
| Energy-Air&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 0.5s&lt;br /&gt;
| 13.3&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 80.56&lt;br /&gt;
| 4.83&lt;br /&gt;
| 16.69&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| CERMBL&lt;br /&gt;
| 700m&lt;br /&gt;
| 75.3&lt;br /&gt;
| 363.31&lt;br /&gt;
| Energy&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 0.5s&lt;br /&gt;
| 13.3&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 80.56&lt;br /&gt;
| 4.83&lt;br /&gt;
| 16.69&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| CERLBL&lt;br /&gt;
| 900m&lt;br /&gt;
| 176.88&lt;br /&gt;
| 692.31&lt;br /&gt;
| Energy&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 0.5s&lt;br /&gt;
| 9.98&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 115.19&lt;br /&gt;
| 3.92&lt;br /&gt;
| 29.42&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===(C)ERSBL and (C)ERMBL===&lt;br /&gt;
ERSBL's and ERMBL's are still best used as short to mid-range weapons, focusing damage upon a single component, or raking across critically damaged sections. The CERMBL has the range to be used in medium to longer range engagements.  The additional range and damage are a much appreciated boost, however, and even with the additional heat load the IS variants don't produce too much waste heat when fired. Additional trigger discipline is required with CERMBL, as sustained firing (despite consistent, efficient damage for their mass) produces much higher heat loads. While units packing large groups of CERMBL are frightening to face, they produce an equally frightening amount of heat to be dissipated, and such units may only get one or two bursts before nearing shutdown. Chain firing, or non-standard weapon groupings can help mitigate this.&lt;br /&gt;
&lt;br /&gt;
===(C)ERLBL===&lt;br /&gt;
The ERLBL is best used from sniping positions where a unit can safely pick away at enemy units and there is time to dissipate the intense heat generated when firing the weapon.  It is worth noticing that the CERLBL has damage similar to the [[Standard AutoCannons|AC20]] and [[Ultra AutoCannons|UAC20]] but much better range and much lower rate of fire.  Because of the long duration of the beam these weapons are not very effective in close quarters against rapidly maneuvering targets.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ==MWLL History== --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
Newhart Industries located on New Earth in Terran Hegemony introduced the ERLBL in 2620.  The ERLBL became the central focus of the HSR-200-D ''Hussar'' BattleMech released five years later, and the success of the 'Mech's blend of speed and its single powerful weapon entrenched Newhart Industries as one of the principle weapon manufacturers of the Terran Hegemony.&lt;br /&gt;
&lt;br /&gt;
Although the Succession Wars would cause the Inner Sphere to lose the technology in 2950, the Clans applied the concept to other laser sizes and produced the ERMBL and ERSBL during the 2820's.  Clan Smoke Jaguar would later also introduce he ER Micro Beam Laser in 3060 as part of their ProtoMech project, just before being annihilated in Operation Bulldog.&lt;br /&gt;
&lt;br /&gt;
As with all lost Star League-era technology, plans for the ERLBL were recovered in the Inner Sphere with the discovery of the Helm Core and the weapon entered wide deployment in Inner Sphere forces first with the Draconis Combine in 3037.  Later, after contact with the Clans, the Inner Sphere would also develop their own versions of the ERMBL and ERSBL, with the Free Worlds League releasing the first ones in 3058.&lt;br /&gt;
&lt;br /&gt;
Clan ER Lasers have both improved range and deal more damage then the Inner Sphere versions of the weapons.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
The following vehicles equip these weapons.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#101010; border:1px solid #303030;&amp;quot;&lt;br /&gt;
|- class=&amp;quot;stripe_red&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! (C)ERSBL || (C)ERMBL || (C)ERLBL&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*[[Loki]]&lt;br /&gt;
*[[Madcat]]&lt;br /&gt;
*[[Oro]]&lt;br /&gt;
*[[Shadowcat]]&lt;br /&gt;
*[[Uller]]&lt;br /&gt;
*[[Black Lanner]]&lt;br /&gt;
*[[Mauler]]&lt;br /&gt;
*[[Owens]]&lt;br /&gt;
*[[SparrowHawk]]&lt;br /&gt;
*[[Blood Asp]]&lt;br /&gt;
|&lt;br /&gt;
*[[Cougar]]&lt;br /&gt;
*[[Hephaestus]]&lt;br /&gt;
*[[Huitzilopochtli]]&lt;br /&gt;
*[[Loki]]&lt;br /&gt;
*[[Madcat]]&lt;br /&gt;
*[[Madcat MKII]]&lt;br /&gt;
*[[Hollander_II]]&lt;br /&gt;
*[[Puma]]&lt;br /&gt;
*[[Shadowcat]]&lt;br /&gt;
*[[Ryoken]]&lt;br /&gt;
*[[Thor]]&lt;br /&gt;
*[[Uller]]&lt;br /&gt;
*[[Bushwacker]]&lt;br /&gt;
*[[Thanatos]]&lt;br /&gt;
*[[Warhammer]]&lt;br /&gt;
*[[Fafnir]]&lt;br /&gt;
*[[Blood Asp]]&lt;br /&gt;
|&lt;br /&gt;
*[[Cougar]]&lt;br /&gt;
*[[Loki]]&lt;br /&gt;
*[[Madcat]]&lt;br /&gt;
*[[Madcat MKII]]&lt;br /&gt;
*[[Morrigu]]&lt;br /&gt;
*[[Novacat]]&lt;br /&gt;
*[[Puma]]&lt;br /&gt;
*[[Oro]]&lt;br /&gt;
*[[Shadowcat]]&lt;br /&gt;
*[[Sulla]]&lt;br /&gt;
*[[Thor]]&lt;br /&gt;
*[[Uller]]&lt;br /&gt;
*[[Uziel]]&lt;br /&gt;
*[[Vulture]]&lt;br /&gt;
*[[Awesome]]&lt;br /&gt;
*[[Bushwacker]]&lt;br /&gt;
*[[Mauler]]&lt;br /&gt;
*[[Osiris]]&lt;br /&gt;
*[[Shiva]]&lt;br /&gt;
*[[Thanatos]]&lt;br /&gt;
*[[Blood Asp]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Standard Beam Lasers]]&lt;br /&gt;
&lt;br /&gt;
*[[Pulse Lasers]]&lt;br /&gt;
&lt;br /&gt;
*[[Heavy Lasers]]&lt;br /&gt;
&lt;br /&gt;
*[[X-Pulse Lasers]]&lt;br /&gt;
&lt;br /&gt;
*[[Particle Projection Cannons]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Energy weapons]]&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
&amp;lt;br&amp;gt;{{Navbox Weapons}}&lt;/div&gt;</summary>
		<author><name>Irae</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=X-Pulse_Lasers&amp;diff=4318</id>
		<title>X-Pulse Lasers</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=X-Pulse_Lasers&amp;diff=4318"/>
				<updated>2018-06-07T04:54:57Z</updated>
		
		<summary type="html">&lt;p&gt;Irae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Out of date}}&lt;br /&gt;
'''X-Pulse Lasers''', or '''XPL'''s, are improved versions of regular [[Pulse Lasers]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
X-Pulse Lasers work in much the same way as standard Pulse Lasers with one major difference: they do effectively do not require a cool down time and thus can be fired indefinitely, making them effective brawling weapons since their high rate of fire gives them an impressive DPS.  In addition, the X-Pulse Lasers have a slightly higher range than [[Standard Beam Lasers]], giving them a slight edge in range as well.  Because of the high rate of fire, X-Pulse Lasers can even be competent anti-[[BA|Battle Armor]] weapons.&lt;br /&gt;
&lt;br /&gt;
In general terms an X-Pulse Laser is more powerful than both a Pulse Laser or a Standard Beam Laser of similar type.  The main problem with X-Pulse Lasers is that it is very easy to generate dangerous heat levels with sustained firing -- something that is especially tempting during intense fire fights.  When heavily used it is best to keep an eye on the unit's heat, and to switch to controlled bursts when nearing red line. Another common problem is that while they can provide blistering pinpoint suppressive fire, that also requires that one stay out of cover, or worse yet when brawling, to not rotate armor faces in order to actually use it. The long engagement times required for effective use also make taking down air units difficult.&lt;br /&gt;
&lt;br /&gt;
Only Inner Sphere units mount X-Pulse Lasers.&lt;br /&gt;
&lt;br /&gt;
==Weapon Stats==&lt;br /&gt;
All stats are current as of release 0.8.6.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 1px solid #88382d; text-align:center; background:#101010;&amp;quot;&lt;br /&gt;
|- class=&amp;quot;stripe_red&amp;quot; style=&amp;quot;height:50px; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10%&amp;quot; | '''Weapon'''&lt;br /&gt;
! '''Listed Range'''&lt;br /&gt;
! '''Heat'''&lt;br /&gt;
! '''Damage''' &amp;lt;!-- Total damage-per-shot for beam weapons is calculated as: (&amp;quot;overheat_time&amp;quot; / &amp;quot;tick&amp;quot;) x &amp;quot;damage&amp;quot; --&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 6%&amp;quot; | '''[[Damage types|Damage Type]]'''&lt;br /&gt;
! '''Secondary Damage'''&lt;br /&gt;
! style=&amp;quot;width: 6%&amp;quot; | '''Secondary Damage Type'''&lt;br /&gt;
! '''Splash Radius'''&lt;br /&gt;
! '''Beam Duration''' &amp;lt;!-- Listed as &amp;quot;overheat_time&amp;quot; in XMLs --&amp;gt;&lt;br /&gt;
! '''Shots/min'''&lt;br /&gt;
! '''Overheat'''&lt;br /&gt;
! '''Cooldown'''&lt;br /&gt;
! '''Mech Damage/sec'''&lt;br /&gt;
! '''Mech Damage/Heat'''&lt;br /&gt;
! '''Heat/sec'''&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | '''Notes'''&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use this template when adding new energy weapons. It should match the column format above.&lt;br /&gt;
| [[Weapon]]&lt;br /&gt;
| Listed Range&lt;br /&gt;
| Heat&lt;br /&gt;
| Damage&lt;br /&gt;
| Damage Type&lt;br /&gt;
| Secondary Damage&lt;br /&gt;
| Secondary Damage Type&lt;br /&gt;
| Splash Radius&lt;br /&gt;
| Beam Duration&lt;br /&gt;
| Shots/min&lt;br /&gt;
| Overheat&lt;br /&gt;
| Cooldown&lt;br /&gt;
| Mech Damage/sec&lt;br /&gt;
| Mech Damage/Heat&lt;br /&gt;
| Heat/sec&lt;br /&gt;
| Notes&lt;br /&gt;
|-&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Air SXPL&lt;br /&gt;
| 450m&lt;br /&gt;
| 1.94&lt;br /&gt;
| 14.23&lt;br /&gt;
| Energy-Air&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 0.06s&lt;br /&gt;
| 279.07&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 66.16&lt;br /&gt;
| 7.33&lt;br /&gt;
| 9.02&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| SXPL&lt;br /&gt;
| 300m&lt;br /&gt;
| 1.94&lt;br /&gt;
| 14.23&lt;br /&gt;
| Energy&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 0.06s&lt;br /&gt;
| 279.07&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 66.16&lt;br /&gt;
| 7.33&lt;br /&gt;
| 9.02&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Air MXPL&lt;br /&gt;
| 600m&lt;br /&gt;
| 3.88&lt;br /&gt;
| 28.45&lt;br /&gt;
| Energy-Air&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 0.06s&lt;br /&gt;
| 279.07&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 132.34&lt;br /&gt;
| 7.33&lt;br /&gt;
| 18.05&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| MXPL &lt;br /&gt;
| 500m&lt;br /&gt;
| 3.88&lt;br /&gt;
| 28.45&lt;br /&gt;
| Energy&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 0.06s&lt;br /&gt;
| 279.07&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 132.34&lt;br /&gt;
| 7.33&lt;br /&gt;
| 18.05&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| LXPL&lt;br /&gt;
| 700m&lt;br /&gt;
| 8.42&lt;br /&gt;
| 47.42&lt;br /&gt;
| Energy&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 0.06s&lt;br /&gt;
| 279.07&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 220.56&lt;br /&gt;
| 5.63&lt;br /&gt;
| 39.16&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===SXPL and MXPL===&lt;br /&gt;
Both the SXPL and MXPL are prime brawling weapons.  When used in a brawl extra care should be taken to avoid over-heating as such close-range confrontations tend to be very sharp with heavy exchanges of fire.  Use of [[Coolant]] may be unavoidable. While they both have impressive damage, applying it consistently to a single component can be difficult. Note as well that your enemy can also rotate armor facings, you cannot while making full use of their damage.&lt;br /&gt;
&lt;br /&gt;
===LXPL===&lt;br /&gt;
With a 750 meter range, the Large X-Pulse Laser is a prime medium-range weapon.  When combined with a good firing position that provides cover to hide behind while dissipating heat the LXPL is a powerful sniping weapon that also proves its worth when the range closes.  As with all Large Lasers heat can quickly become an issue. The LXPL also shares the engagement time difficulties as other XPL. An enemy with high burst damage weapons closing can quickly prove problematic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ==MWLL History== --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
In 3055 the Federated Commonwealth started research on the X-Pulse Laser, with the first Prototypes entering production in 3057.  Although the project was derailed by the FedCom Civil War it didn't stop the deployment of the prototypes.  Effectively amounting to modified Inner Sphere pulse lasers, the X-Pulse weapons could cycle faster and discharge with greater power -- although with the cost of significantly greater waste heat.  The Clans have no equivalent of the weapon, though the Clan Pulse Lasers maintain a healthy range and moderate damage advantage over the IS X-Pulse.&lt;br /&gt;
&lt;br /&gt;
In CBT the X-Pulse falls under the Experimental Rules Level, and is not part of the core game.&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Laser#Pulse_Lasers  BattleTech reference]&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
The following vehicles equip these weapons.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#101010; border:1px solid #303030;&amp;quot;&lt;br /&gt;
|- class=&amp;quot;stripe_red&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! SXPL || MXPL || LXPL&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*[[Anubis]]&lt;br /&gt;
*[[Catapult]]&lt;br /&gt;
*[[Uziel]]&lt;br /&gt;
*[[Mauler]]&lt;br /&gt;
*[[Uziel]]&lt;br /&gt;
*[[Chevalier]]&lt;br /&gt;
*[[Harasser]]&lt;br /&gt;
*[[Hawkmoth]]&lt;br /&gt;
*[[Rusalka]]&lt;br /&gt;
|&lt;br /&gt;
*[[Avatar]]&lt;br /&gt;
*[[Bushwacker]]&lt;br /&gt;
*[[Fafnir]]&lt;br /&gt;
*[[Catapult]]&lt;br /&gt;
*[[Osiris]]&lt;br /&gt;
*[[Raven]]&lt;br /&gt;
*[[Rifleman]]&lt;br /&gt;
*[[Catapult]]&lt;br /&gt;
*[[Uziel]]&lt;br /&gt;
*[[Harasser]]&lt;br /&gt;
*[[Partisan]]&lt;br /&gt;
*[[Rusalka]]&lt;br /&gt;
*[[SparrowHawk]]&lt;br /&gt;
|&lt;br /&gt;
*[[Bushwacker]]&lt;br /&gt;
*[[Uziel]]&lt;br /&gt;
*[[Chevalier]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Standard Beam Lasers]]&lt;br /&gt;
&lt;br /&gt;
*[[Extended Range Beam Lasers]]&lt;br /&gt;
&lt;br /&gt;
*[[Pulse Lasers]]&lt;br /&gt;
&lt;br /&gt;
*[[Heavy Lasers]]&lt;br /&gt;
&lt;br /&gt;
*[[Particle Projection Cannons]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Energy weapons]]&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
&amp;lt;br&amp;gt;{{Navbox Weapons}}&lt;/div&gt;</summary>
		<author><name>Irae</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Pulse_Lasers&amp;diff=4317</id>
		<title>Pulse Lasers</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Pulse_Lasers&amp;diff=4317"/>
				<updated>2018-06-07T04:42:54Z</updated>
		
		<summary type="html">&lt;p&gt;Irae: /* (C)LPL */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Out of date}}&lt;br /&gt;
'''Pulse Lasers''' differ from [[Standard Beam Lasers|Beam Lasers]] by delivering their damage through rapid-cycling, high-energy laser pulses generating the [[Energy weapons|energy weapon]] equivalent to machine gun fire.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
[[File:LPL.png|thumb|300px|Schematic of a Large Pulse Laser]]&lt;br /&gt;
Although a Pulse Laser's individual laser pulse is less powerful than the beam created by a Beam Laser, this is more than made up for by the higher rate-of-fire and the fact that the high energy pulses do not require that the laser be held on the target to achieve full damage.  Unlike [[X-Pulse Lasers]] a standard Pulse Laser cannot maintain its fire indefinitely and requires a short cool down time between firings.  Clan versions have slightly increased damage output but also generate more heat, but otherwise function identically to their Inner Sphere counterparts.&lt;br /&gt;
&lt;br /&gt;
Compared to Standard Beam Lasers a Pulse Laser has two main drawbacks.  First, the higher rate of fire naturally translates into more heat.  Second, Pulse Lasers have a shorter range.  This makes designs which rely Pulse Lasers engage at medium-short range and forces them to watch their heat closely or risk taking damage from overheating.&lt;br /&gt;
&lt;br /&gt;
==Weapon Stats==&lt;br /&gt;
All stats are current as of release 0.9.0.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 1px solid #88382d; text-align:center; background:#101010;&amp;quot;&lt;br /&gt;
|- class=&amp;quot;stripe_red&amp;quot; style=&amp;quot;height:50px; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10%&amp;quot; | '''Weapon'''&lt;br /&gt;
! '''Listed Range'''&lt;br /&gt;
! '''Heat'''&lt;br /&gt;
! '''Total Damage''' &amp;lt;!-- Total damage-per-shot for beam weapons is calculated as: (&amp;quot;overheat_time&amp;quot; / &amp;quot;tick&amp;quot;) x &amp;quot;damage&amp;quot; --&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 6%&amp;quot; | '''[[Damage types|Damage Type]]'''&lt;br /&gt;
! '''Beam Duration''' &amp;lt;!-- Listed as &amp;quot;overheat_time&amp;quot; in XMLs --&amp;gt;&lt;br /&gt;
! '''Shots/min'''&lt;br /&gt;
! '''Mech Damage/sec'''&lt;br /&gt;
! '''Mech Damage/Heat'''&lt;br /&gt;
! '''Heat/sec'''&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | '''Notes'''&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use this template when adding new energy weapons. It should match the column format above.&lt;br /&gt;
| Weapon&lt;br /&gt;
| Listed Range&lt;br /&gt;
| Heat&lt;br /&gt;
| Damage&lt;br /&gt;
| Damage Type&lt;br /&gt;
| Beam Duration&lt;br /&gt;
| Shots/min&lt;br /&gt;
| Mech Damage/sec&lt;br /&gt;
| Mech Damage/Heat&lt;br /&gt;
| Heat/sec&lt;br /&gt;
| Notes&lt;br /&gt;
|-&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Air SPL&lt;br /&gt;
| 400m&lt;br /&gt;
| 23.88&lt;br /&gt;
| 147.17&lt;br /&gt;
| Energy-Air&lt;br /&gt;
| 6x 0.06s&lt;br /&gt;
| 26.32&lt;br /&gt;
| 64.55&lt;br /&gt;
| 6.16&lt;br /&gt;
| 10.48&lt;br /&gt;
| Fires six pulses&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| SPL&lt;br /&gt;
| 250m&lt;br /&gt;
| 23.88&lt;br /&gt;
| 147.17&lt;br /&gt;
| Energy&lt;br /&gt;
| 6x 0.06s&lt;br /&gt;
| 26.32&lt;br /&gt;
| 64.55&lt;br /&gt;
| 6.16&lt;br /&gt;
| 10.48&lt;br /&gt;
| Fires six pulses&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Air MPL&lt;br /&gt;
| 500m&lt;br /&gt;
| 23.93&lt;br /&gt;
| 178.11&lt;br /&gt;
| Energy-Air&lt;br /&gt;
| 2x 0.06s&lt;br /&gt;
| 34.09&lt;br /&gt;
| 101.2&lt;br /&gt;
| 7.44&lt;br /&gt;
| 13.6&lt;br /&gt;
| Fires two pulses&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| MPL&lt;br /&gt;
| 400m&lt;br /&gt;
| 23.93&lt;br /&gt;
| 178.11&lt;br /&gt;
| Energy&lt;br /&gt;
| 2x 0.06s&lt;br /&gt;
| 34.09&lt;br /&gt;
| 101.2&lt;br /&gt;
| 7.44&lt;br /&gt;
| 13.6&lt;br /&gt;
| Fires two pulses&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Air LPL&lt;br /&gt;
| 700m&lt;br /&gt;
| 102.50&lt;br /&gt;
| 667.93&lt;br /&gt;
| Energy&lt;br /&gt;
| 5x 0.06s&lt;br /&gt;
| 13.64&lt;br /&gt;
| 151.8&lt;br /&gt;
| 6.52&lt;br /&gt;
| 23.30&lt;br /&gt;
| Fires five pulses&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| LPL&lt;br /&gt;
| 650m&lt;br /&gt;
| 41.00&lt;br /&gt;
| 267.17&lt;br /&gt;
| Energy&lt;br /&gt;
| 2x 0.06s&lt;br /&gt;
| 34.09&lt;br /&gt;
| 151.8&lt;br /&gt;
| 6.52&lt;br /&gt;
| 23.30&lt;br /&gt;
| Fires two pulses&lt;br /&gt;
|- &amp;lt;!---------------------------------------&amp;gt;&lt;br /&gt;
|- class=&amp;quot;stripe_red&amp;quot; style=&amp;quot;height:50px; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10%&amp;quot; | '''Weapon'''&lt;br /&gt;
! '''Listed Range'''&lt;br /&gt;
! '''Heat'''&lt;br /&gt;
! '''Total Damage''' &amp;lt;!-- Total damage-per-shot for beam weapons is calculated as: (&amp;quot;overheat_time&amp;quot; / &amp;quot;tick&amp;quot;) x &amp;quot;damage&amp;quot; --&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 6%&amp;quot; | '''[[Damage types|Damage Type]]'''&lt;br /&gt;
! '''Beam Duration''' &amp;lt;!-- Listed as &amp;quot;overheat_time&amp;quot; in XMLs --&amp;gt;&lt;br /&gt;
! '''Shots/min'''&lt;br /&gt;
! '''Mech Damage/sec'''&lt;br /&gt;
! '''Mech Damage/Heat'''&lt;br /&gt;
! '''Heat/sec'''&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | '''Notes'''&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Air Clan SPL&lt;br /&gt;
| 450m&lt;br /&gt;
| 23.88&lt;br /&gt;
| 147.17&lt;br /&gt;
| Energy-Air&lt;br /&gt;
| 6x 0.06s&lt;br /&gt;
| 26.32&lt;br /&gt;
| 64.55&lt;br /&gt;
| 6.16&lt;br /&gt;
| 10.48&lt;br /&gt;
| Fires six pulses&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Clan SPL&lt;br /&gt;
| 350m&lt;br /&gt;
| 23.88&lt;br /&gt;
| 147.17&lt;br /&gt;
| Energy&lt;br /&gt;
| 6x 0.06s&lt;br /&gt;
| 26.32&lt;br /&gt;
| 64.55&lt;br /&gt;
| 6.16&lt;br /&gt;
| 10.48&lt;br /&gt;
| Fires six pulses&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Air Clan MPL&lt;br /&gt;
| 600m&lt;br /&gt;
| 27.91&lt;br /&gt;
| 207.5&lt;br /&gt;
| Energy-Air&lt;br /&gt;
| 2x 0.06s&lt;br /&gt;
| 34.09&lt;br /&gt;
| 117.9&lt;br /&gt;
| 7.43&lt;br /&gt;
| 15.86&lt;br /&gt;
| Fires two pulses&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Clan MPL&lt;br /&gt;
| 500m&lt;br /&gt;
| 27.9&lt;br /&gt;
| 207.5&lt;br /&gt;
| Energy&lt;br /&gt;
| 2x 0.06s&lt;br /&gt;
| 34.1&lt;br /&gt;
| 117.9&lt;br /&gt;
| 7.43&lt;br /&gt;
| 15.86&lt;br /&gt;
| Fires two pulses&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Air Clan LPL&lt;br /&gt;
| 850m&lt;br /&gt;
| 59.81&lt;br /&gt;
| 742.14&lt;br /&gt;
| Energy&lt;br /&gt;
| 5x 0.06s&lt;br /&gt;
| 13.64&lt;br /&gt;
| 168.67&lt;br /&gt;
| 4.96&lt;br /&gt;
| 33.98&lt;br /&gt;
| Fires five pulses&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Clan LPL&lt;br /&gt;
| 850m&lt;br /&gt;
| 59.81&lt;br /&gt;
| 296.86&lt;br /&gt;
| Energy&lt;br /&gt;
| 2x 0.06s&lt;br /&gt;
| 34.09&lt;br /&gt;
| 168.67&lt;br /&gt;
| 4.96&lt;br /&gt;
| 33.98&lt;br /&gt;
| Fires two pulses&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===(C)SPL and (C)MPL===&lt;br /&gt;
Both '''Small Pulse Lasers''' and '''Medium Pulse Lasers''' are reasonably heat-efficient for the damage they cause, but their range limitations make them strictly short-range weapons making them most at home on brawler type units.  Often they are used to keep a steady stream of fire on an enemy while more powerful weapons are recycling.  Their high rate-of-fire also makes them competent anti-[[BA|Battle Armor]] weapons.  Units which get the most use out of these two systems either have a high speed, enabling them to close the range to target quickly, or operate in locations where it is difficult to take advantage of their short range. Note that the Clan Small Pulse laser has nearly the range of an IS Medium Pulse, and that the Clan Medium Pulse range advantage puts it in skirmishing range. While the extra hundred meters with the Clan tech may not seem like much, the range can make a larger than expected difference in combat. The additional heat output of the Clan lasers must be accounted for, lest a pilot used to IS tech overload their heat sinks in a new Clan asset.&lt;br /&gt;
&lt;br /&gt;
===(C)LPL===&lt;br /&gt;
With a range of 650-850m (Inner Sphere and Clan tech, respectively), the '''Large Pulse Lasers''' are qualify as medium to long range weapons.  Their high rate of fire and respectable damage make them respectably powerful.  Because of their similar ranges and different capabilities, LPLs make a good match for the [[Standard AutoCannons|AC10]], [[Ultra AutoCannons|UAC10]], or [[Lubalin Ballistics-X AutoCannons|LBX10]], with the LPL maintaining pressure on the target while the heavier ballistic weapon inflicts heavy damage upon it.  While Clan tech LPL are excellent precision ranged weapons, making short work of individual components, or aircraft wings, the much hotter nature of Clan tech makes itself extremely apparent quickly. Likewise, Inner Sphere LPLs may lack the range to truly snipe, they still deliver precision damage at skirmishing range. The lower heat load and lower rate of fire (though with more pulses per trigger pull) allow IS assets to keep up the fire for longer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ==MWLL History== --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
Pulse Lasers (of all types) were introduced in 2609 by the Terran Hegemony and were able to deal heavier damage upon a target because the staggered pulses gave ablative protection in armor a chance to disperse before the next hit was delivered.  The rapid rate of fire also made it easier to strike targets, although the weapons proved to have shorter range than either ER or Standard Lasers.&lt;br /&gt;
&lt;br /&gt;
As with all advanced technology, the Inner Sphere lost the ability to produce Pulse Lasers in 2950 during the Succession Wars, but the technology was later recovered by the Draconis Combine in 3037 with the discovery of the Helm Core.  The Clans, meanwhile, continued to refine existing Pulse Laser technology, improving its range and power (at a cost of increased heat) while making them more compact.  Clan Smoke Jaguar also produced a Micro Pulse Laser in 3060 before being annihilated in Operation Bulldog.&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Laser#Pulse_Lasers  BattleTech reference]&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
The following vehicles equip these weapons.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#101010; border:1px solid #303030;&amp;quot;&lt;br /&gt;
|- class=&amp;quot;stripe_red&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! (C)SPL || (C)MPL || (C)LPL&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*[[Puma]]&lt;br /&gt;
*[[Bushwacker]]&lt;br /&gt;
*[[Hollander II]]&lt;br /&gt;
*[[Owens]]&lt;br /&gt;
*[[Raven]]&lt;br /&gt;
*[[Ryoken]]&lt;br /&gt;
*[[Thanatos]]&lt;br /&gt;
*[[Warhammer]]&lt;br /&gt;
*[[Mauler]]&lt;br /&gt;
*[[Fafnir]]&lt;br /&gt;
*[[Ares]]&lt;br /&gt;
*[[Chevalier]]&lt;br /&gt;
*[[Hephaestus]]&lt;br /&gt;
*[[Oro]]&lt;br /&gt;
|&lt;br /&gt;
*[[Hephaestus]]&lt;br /&gt;
*[[Madcat]]&lt;br /&gt;
*[[Uller]]&lt;br /&gt;
*[[Chimera]]&lt;br /&gt;
*[[Vulture]]&lt;br /&gt;
*[[Atlas]]&lt;br /&gt;
*[[Catapult]]&lt;br /&gt;
*[[Osiris]]&lt;br /&gt;
*[[Raven]]&lt;br /&gt;
*[[Thanatos]]&lt;br /&gt;
*[[Warhammer]]&lt;br /&gt;
*[[Fafnir]]&lt;br /&gt;
*[[Blood Asp]]&lt;br /&gt;
*[[Uziel]]&lt;br /&gt;
|&lt;br /&gt;
*[[Cougar]]&lt;br /&gt;
*[[Ares]]&lt;br /&gt;
*[[Huitzilopochtli]]&lt;br /&gt;
*[[Morrigu]]&lt;br /&gt;
*[[Novacat]]&lt;br /&gt;
*[[Oro]]&lt;br /&gt;
*[[Thor]]&lt;br /&gt;
*[[Vulture]]&lt;br /&gt;
*[[Awesome]]&lt;br /&gt;
*[[Uziel]]&lt;br /&gt;
*[[Avatar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Standard Beam Lasers]]&lt;br /&gt;
&lt;br /&gt;
*[[Extended Range Beam Lasers]]&lt;br /&gt;
&lt;br /&gt;
*[[Heavy Lasers]]&lt;br /&gt;
&lt;br /&gt;
*[[X-Pulse Lasers]]&lt;br /&gt;
&lt;br /&gt;
*[[Particle Projection Cannons]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Energy weapons]]&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
&amp;lt;br&amp;gt;{{Navbox Weapons}}&lt;/div&gt;</summary>
		<author><name>Irae</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Pulse_Lasers&amp;diff=4316</id>
		<title>Pulse Lasers</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Pulse_Lasers&amp;diff=4316"/>
				<updated>2018-06-07T04:42:41Z</updated>
		
		<summary type="html">&lt;p&gt;Irae: /* (C)LPL */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Out of date}}&lt;br /&gt;
'''Pulse Lasers''' differ from [[Standard Beam Lasers|Beam Lasers]] by delivering their damage through rapid-cycling, high-energy laser pulses generating the [[Energy weapons|energy weapon]] equivalent to machine gun fire.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
[[File:LPL.png|thumb|300px|Schematic of a Large Pulse Laser]]&lt;br /&gt;
Although a Pulse Laser's individual laser pulse is less powerful than the beam created by a Beam Laser, this is more than made up for by the higher rate-of-fire and the fact that the high energy pulses do not require that the laser be held on the target to achieve full damage.  Unlike [[X-Pulse Lasers]] a standard Pulse Laser cannot maintain its fire indefinitely and requires a short cool down time between firings.  Clan versions have slightly increased damage output but also generate more heat, but otherwise function identically to their Inner Sphere counterparts.&lt;br /&gt;
&lt;br /&gt;
Compared to Standard Beam Lasers a Pulse Laser has two main drawbacks.  First, the higher rate of fire naturally translates into more heat.  Second, Pulse Lasers have a shorter range.  This makes designs which rely Pulse Lasers engage at medium-short range and forces them to watch their heat closely or risk taking damage from overheating.&lt;br /&gt;
&lt;br /&gt;
==Weapon Stats==&lt;br /&gt;
All stats are current as of release 0.9.0.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 1px solid #88382d; text-align:center; background:#101010;&amp;quot;&lt;br /&gt;
|- class=&amp;quot;stripe_red&amp;quot; style=&amp;quot;height:50px; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10%&amp;quot; | '''Weapon'''&lt;br /&gt;
! '''Listed Range'''&lt;br /&gt;
! '''Heat'''&lt;br /&gt;
! '''Total Damage''' &amp;lt;!-- Total damage-per-shot for beam weapons is calculated as: (&amp;quot;overheat_time&amp;quot; / &amp;quot;tick&amp;quot;) x &amp;quot;damage&amp;quot; --&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 6%&amp;quot; | '''[[Damage types|Damage Type]]'''&lt;br /&gt;
! '''Beam Duration''' &amp;lt;!-- Listed as &amp;quot;overheat_time&amp;quot; in XMLs --&amp;gt;&lt;br /&gt;
! '''Shots/min'''&lt;br /&gt;
! '''Mech Damage/sec'''&lt;br /&gt;
! '''Mech Damage/Heat'''&lt;br /&gt;
! '''Heat/sec'''&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | '''Notes'''&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use this template when adding new energy weapons. It should match the column format above.&lt;br /&gt;
| Weapon&lt;br /&gt;
| Listed Range&lt;br /&gt;
| Heat&lt;br /&gt;
| Damage&lt;br /&gt;
| Damage Type&lt;br /&gt;
| Beam Duration&lt;br /&gt;
| Shots/min&lt;br /&gt;
| Mech Damage/sec&lt;br /&gt;
| Mech Damage/Heat&lt;br /&gt;
| Heat/sec&lt;br /&gt;
| Notes&lt;br /&gt;
|-&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Air SPL&lt;br /&gt;
| 400m&lt;br /&gt;
| 23.88&lt;br /&gt;
| 147.17&lt;br /&gt;
| Energy-Air&lt;br /&gt;
| 6x 0.06s&lt;br /&gt;
| 26.32&lt;br /&gt;
| 64.55&lt;br /&gt;
| 6.16&lt;br /&gt;
| 10.48&lt;br /&gt;
| Fires six pulses&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| SPL&lt;br /&gt;
| 250m&lt;br /&gt;
| 23.88&lt;br /&gt;
| 147.17&lt;br /&gt;
| Energy&lt;br /&gt;
| 6x 0.06s&lt;br /&gt;
| 26.32&lt;br /&gt;
| 64.55&lt;br /&gt;
| 6.16&lt;br /&gt;
| 10.48&lt;br /&gt;
| Fires six pulses&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Air MPL&lt;br /&gt;
| 500m&lt;br /&gt;
| 23.93&lt;br /&gt;
| 178.11&lt;br /&gt;
| Energy-Air&lt;br /&gt;
| 2x 0.06s&lt;br /&gt;
| 34.09&lt;br /&gt;
| 101.2&lt;br /&gt;
| 7.44&lt;br /&gt;
| 13.6&lt;br /&gt;
| Fires two pulses&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| MPL&lt;br /&gt;
| 400m&lt;br /&gt;
| 23.93&lt;br /&gt;
| 178.11&lt;br /&gt;
| Energy&lt;br /&gt;
| 2x 0.06s&lt;br /&gt;
| 34.09&lt;br /&gt;
| 101.2&lt;br /&gt;
| 7.44&lt;br /&gt;
| 13.6&lt;br /&gt;
| Fires two pulses&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Air LPL&lt;br /&gt;
| 700m&lt;br /&gt;
| 102.50&lt;br /&gt;
| 667.93&lt;br /&gt;
| Energy&lt;br /&gt;
| 5x 0.06s&lt;br /&gt;
| 13.64&lt;br /&gt;
| 151.8&lt;br /&gt;
| 6.52&lt;br /&gt;
| 23.30&lt;br /&gt;
| Fires five pulses&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| LPL&lt;br /&gt;
| 650m&lt;br /&gt;
| 41.00&lt;br /&gt;
| 267.17&lt;br /&gt;
| Energy&lt;br /&gt;
| 2x 0.06s&lt;br /&gt;
| 34.09&lt;br /&gt;
| 151.8&lt;br /&gt;
| 6.52&lt;br /&gt;
| 23.30&lt;br /&gt;
| Fires two pulses&lt;br /&gt;
|- &amp;lt;!---------------------------------------&amp;gt;&lt;br /&gt;
|- class=&amp;quot;stripe_red&amp;quot; style=&amp;quot;height:50px; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10%&amp;quot; | '''Weapon'''&lt;br /&gt;
! '''Listed Range'''&lt;br /&gt;
! '''Heat'''&lt;br /&gt;
! '''Total Damage''' &amp;lt;!-- Total damage-per-shot for beam weapons is calculated as: (&amp;quot;overheat_time&amp;quot; / &amp;quot;tick&amp;quot;) x &amp;quot;damage&amp;quot; --&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 6%&amp;quot; | '''[[Damage types|Damage Type]]'''&lt;br /&gt;
! '''Beam Duration''' &amp;lt;!-- Listed as &amp;quot;overheat_time&amp;quot; in XMLs --&amp;gt;&lt;br /&gt;
! '''Shots/min'''&lt;br /&gt;
! '''Mech Damage/sec'''&lt;br /&gt;
! '''Mech Damage/Heat'''&lt;br /&gt;
! '''Heat/sec'''&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | '''Notes'''&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Air Clan SPL&lt;br /&gt;
| 450m&lt;br /&gt;
| 23.88&lt;br /&gt;
| 147.17&lt;br /&gt;
| Energy-Air&lt;br /&gt;
| 6x 0.06s&lt;br /&gt;
| 26.32&lt;br /&gt;
| 64.55&lt;br /&gt;
| 6.16&lt;br /&gt;
| 10.48&lt;br /&gt;
| Fires six pulses&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Clan SPL&lt;br /&gt;
| 350m&lt;br /&gt;
| 23.88&lt;br /&gt;
| 147.17&lt;br /&gt;
| Energy&lt;br /&gt;
| 6x 0.06s&lt;br /&gt;
| 26.32&lt;br /&gt;
| 64.55&lt;br /&gt;
| 6.16&lt;br /&gt;
| 10.48&lt;br /&gt;
| Fires six pulses&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Air Clan MPL&lt;br /&gt;
| 600m&lt;br /&gt;
| 27.91&lt;br /&gt;
| 207.5&lt;br /&gt;
| Energy-Air&lt;br /&gt;
| 2x 0.06s&lt;br /&gt;
| 34.09&lt;br /&gt;
| 117.9&lt;br /&gt;
| 7.43&lt;br /&gt;
| 15.86&lt;br /&gt;
| Fires two pulses&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Clan MPL&lt;br /&gt;
| 500m&lt;br /&gt;
| 27.9&lt;br /&gt;
| 207.5&lt;br /&gt;
| Energy&lt;br /&gt;
| 2x 0.06s&lt;br /&gt;
| 34.1&lt;br /&gt;
| 117.9&lt;br /&gt;
| 7.43&lt;br /&gt;
| 15.86&lt;br /&gt;
| Fires two pulses&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Air Clan LPL&lt;br /&gt;
| 850m&lt;br /&gt;
| 59.81&lt;br /&gt;
| 742.14&lt;br /&gt;
| Energy&lt;br /&gt;
| 5x 0.06s&lt;br /&gt;
| 13.64&lt;br /&gt;
| 168.67&lt;br /&gt;
| 4.96&lt;br /&gt;
| 33.98&lt;br /&gt;
| Fires five pulses&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Clan LPL&lt;br /&gt;
| 850m&lt;br /&gt;
| 59.81&lt;br /&gt;
| 296.86&lt;br /&gt;
| Energy&lt;br /&gt;
| 2x 0.06s&lt;br /&gt;
| 34.09&lt;br /&gt;
| 168.67&lt;br /&gt;
| 4.96&lt;br /&gt;
| 33.98&lt;br /&gt;
| Fires two pulses&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===(C)SPL and (C)MPL===&lt;br /&gt;
Both '''Small Pulse Lasers''' and '''Medium Pulse Lasers''' are reasonably heat-efficient for the damage they cause, but their range limitations make them strictly short-range weapons making them most at home on brawler type units.  Often they are used to keep a steady stream of fire on an enemy while more powerful weapons are recycling.  Their high rate-of-fire also makes them competent anti-[[BA|Battle Armor]] weapons.  Units which get the most use out of these two systems either have a high speed, enabling them to close the range to target quickly, or operate in locations where it is difficult to take advantage of their short range. Note that the Clan Small Pulse laser has nearly the range of an IS Medium Pulse, and that the Clan Medium Pulse range advantage puts it in skirmishing range. While the extra hundred meters with the Clan tech may not seem like much, the range can make a larger than expected difference in combat. The additional heat output of the Clan lasers must be accounted for, lest a pilot used to IS tech overload their heat sinks in a new Clan asset.&lt;br /&gt;
&lt;br /&gt;
===(C)LPL===&lt;br /&gt;
{{Section out of date|0.9.0}}&lt;br /&gt;
With a range of 650-850m (Inner Sphere and Clan tech, respectively), the '''Large Pulse Lasers''' are qualify as medium to long range weapons.  Their high rate of fire and respectable damage make them respectably powerful.  Because of their similar ranges and different capabilities, LPLs make a good match for the [[Standard AutoCannons|AC10]], [[Ultra AutoCannons|UAC10]], or [[Lubalin Ballistics-X AutoCannons|LBX10]], with the LPL maintaining pressure on the target while the heavier ballistic weapon inflicts heavy damage upon it.  While Clan tech LPL are excellent precision ranged weapons, making short work of individual components, or aircraft wings, the much hotter nature of Clan tech makes itself extremely apparent quickly. Likewise, Inner Sphere LPLs may lack the range to truly snipe, they still deliver precision damage at skirmishing range. The lower heat load and lower rate of fire (though with more pulses per trigger pull) allow IS assets to keep up the fire for longer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ==MWLL History== --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
Pulse Lasers (of all types) were introduced in 2609 by the Terran Hegemony and were able to deal heavier damage upon a target because the staggered pulses gave ablative protection in armor a chance to disperse before the next hit was delivered.  The rapid rate of fire also made it easier to strike targets, although the weapons proved to have shorter range than either ER or Standard Lasers.&lt;br /&gt;
&lt;br /&gt;
As with all advanced technology, the Inner Sphere lost the ability to produce Pulse Lasers in 2950 during the Succession Wars, but the technology was later recovered by the Draconis Combine in 3037 with the discovery of the Helm Core.  The Clans, meanwhile, continued to refine existing Pulse Laser technology, improving its range and power (at a cost of increased heat) while making them more compact.  Clan Smoke Jaguar also produced a Micro Pulse Laser in 3060 before being annihilated in Operation Bulldog.&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Laser#Pulse_Lasers  BattleTech reference]&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
The following vehicles equip these weapons.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#101010; border:1px solid #303030;&amp;quot;&lt;br /&gt;
|- class=&amp;quot;stripe_red&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! (C)SPL || (C)MPL || (C)LPL&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*[[Puma]]&lt;br /&gt;
*[[Bushwacker]]&lt;br /&gt;
*[[Hollander II]]&lt;br /&gt;
*[[Owens]]&lt;br /&gt;
*[[Raven]]&lt;br /&gt;
*[[Ryoken]]&lt;br /&gt;
*[[Thanatos]]&lt;br /&gt;
*[[Warhammer]]&lt;br /&gt;
*[[Mauler]]&lt;br /&gt;
*[[Fafnir]]&lt;br /&gt;
*[[Ares]]&lt;br /&gt;
*[[Chevalier]]&lt;br /&gt;
*[[Hephaestus]]&lt;br /&gt;
*[[Oro]]&lt;br /&gt;
|&lt;br /&gt;
*[[Hephaestus]]&lt;br /&gt;
*[[Madcat]]&lt;br /&gt;
*[[Uller]]&lt;br /&gt;
*[[Chimera]]&lt;br /&gt;
*[[Vulture]]&lt;br /&gt;
*[[Atlas]]&lt;br /&gt;
*[[Catapult]]&lt;br /&gt;
*[[Osiris]]&lt;br /&gt;
*[[Raven]]&lt;br /&gt;
*[[Thanatos]]&lt;br /&gt;
*[[Warhammer]]&lt;br /&gt;
*[[Fafnir]]&lt;br /&gt;
*[[Blood Asp]]&lt;br /&gt;
*[[Uziel]]&lt;br /&gt;
|&lt;br /&gt;
*[[Cougar]]&lt;br /&gt;
*[[Ares]]&lt;br /&gt;
*[[Huitzilopochtli]]&lt;br /&gt;
*[[Morrigu]]&lt;br /&gt;
*[[Novacat]]&lt;br /&gt;
*[[Oro]]&lt;br /&gt;
*[[Thor]]&lt;br /&gt;
*[[Vulture]]&lt;br /&gt;
*[[Awesome]]&lt;br /&gt;
*[[Uziel]]&lt;br /&gt;
*[[Avatar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Standard Beam Lasers]]&lt;br /&gt;
&lt;br /&gt;
*[[Extended Range Beam Lasers]]&lt;br /&gt;
&lt;br /&gt;
*[[Heavy Lasers]]&lt;br /&gt;
&lt;br /&gt;
*[[X-Pulse Lasers]]&lt;br /&gt;
&lt;br /&gt;
*[[Particle Projection Cannons]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Energy weapons]]&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
&amp;lt;br&amp;gt;{{Navbox Weapons}}&lt;/div&gt;</summary>
		<author><name>Irae</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Pulse_Lasers&amp;diff=4315</id>
		<title>Pulse Lasers</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Pulse_Lasers&amp;diff=4315"/>
				<updated>2018-06-07T04:34:50Z</updated>
		
		<summary type="html">&lt;p&gt;Irae: /* (C)SPL and (C)MPL */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Out of date}}&lt;br /&gt;
'''Pulse Lasers''' differ from [[Standard Beam Lasers|Beam Lasers]] by delivering their damage through rapid-cycling, high-energy laser pulses generating the [[Energy weapons|energy weapon]] equivalent to machine gun fire.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
[[File:LPL.png|thumb|300px|Schematic of a Large Pulse Laser]]&lt;br /&gt;
Although a Pulse Laser's individual laser pulse is less powerful than the beam created by a Beam Laser, this is more than made up for by the higher rate-of-fire and the fact that the high energy pulses do not require that the laser be held on the target to achieve full damage.  Unlike [[X-Pulse Lasers]] a standard Pulse Laser cannot maintain its fire indefinitely and requires a short cool down time between firings.  Clan versions have slightly increased damage output but also generate more heat, but otherwise function identically to their Inner Sphere counterparts.&lt;br /&gt;
&lt;br /&gt;
Compared to Standard Beam Lasers a Pulse Laser has two main drawbacks.  First, the higher rate of fire naturally translates into more heat.  Second, Pulse Lasers have a shorter range.  This makes designs which rely Pulse Lasers engage at medium-short range and forces them to watch their heat closely or risk taking damage from overheating.&lt;br /&gt;
&lt;br /&gt;
==Weapon Stats==&lt;br /&gt;
All stats are current as of release 0.9.0.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 1px solid #88382d; text-align:center; background:#101010;&amp;quot;&lt;br /&gt;
|- class=&amp;quot;stripe_red&amp;quot; style=&amp;quot;height:50px; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10%&amp;quot; | '''Weapon'''&lt;br /&gt;
! '''Listed Range'''&lt;br /&gt;
! '''Heat'''&lt;br /&gt;
! '''Total Damage''' &amp;lt;!-- Total damage-per-shot for beam weapons is calculated as: (&amp;quot;overheat_time&amp;quot; / &amp;quot;tick&amp;quot;) x &amp;quot;damage&amp;quot; --&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 6%&amp;quot; | '''[[Damage types|Damage Type]]'''&lt;br /&gt;
! '''Beam Duration''' &amp;lt;!-- Listed as &amp;quot;overheat_time&amp;quot; in XMLs --&amp;gt;&lt;br /&gt;
! '''Shots/min'''&lt;br /&gt;
! '''Mech Damage/sec'''&lt;br /&gt;
! '''Mech Damage/Heat'''&lt;br /&gt;
! '''Heat/sec'''&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | '''Notes'''&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use this template when adding new energy weapons. It should match the column format above.&lt;br /&gt;
| Weapon&lt;br /&gt;
| Listed Range&lt;br /&gt;
| Heat&lt;br /&gt;
| Damage&lt;br /&gt;
| Damage Type&lt;br /&gt;
| Beam Duration&lt;br /&gt;
| Shots/min&lt;br /&gt;
| Mech Damage/sec&lt;br /&gt;
| Mech Damage/Heat&lt;br /&gt;
| Heat/sec&lt;br /&gt;
| Notes&lt;br /&gt;
|-&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Air SPL&lt;br /&gt;
| 400m&lt;br /&gt;
| 23.88&lt;br /&gt;
| 147.17&lt;br /&gt;
| Energy-Air&lt;br /&gt;
| 6x 0.06s&lt;br /&gt;
| 26.32&lt;br /&gt;
| 64.55&lt;br /&gt;
| 6.16&lt;br /&gt;
| 10.48&lt;br /&gt;
| Fires six pulses&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| SPL&lt;br /&gt;
| 250m&lt;br /&gt;
| 23.88&lt;br /&gt;
| 147.17&lt;br /&gt;
| Energy&lt;br /&gt;
| 6x 0.06s&lt;br /&gt;
| 26.32&lt;br /&gt;
| 64.55&lt;br /&gt;
| 6.16&lt;br /&gt;
| 10.48&lt;br /&gt;
| Fires six pulses&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Air MPL&lt;br /&gt;
| 500m&lt;br /&gt;
| 23.93&lt;br /&gt;
| 178.11&lt;br /&gt;
| Energy-Air&lt;br /&gt;
| 2x 0.06s&lt;br /&gt;
| 34.09&lt;br /&gt;
| 101.2&lt;br /&gt;
| 7.44&lt;br /&gt;
| 13.6&lt;br /&gt;
| Fires two pulses&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| MPL&lt;br /&gt;
| 400m&lt;br /&gt;
| 23.93&lt;br /&gt;
| 178.11&lt;br /&gt;
| Energy&lt;br /&gt;
| 2x 0.06s&lt;br /&gt;
| 34.09&lt;br /&gt;
| 101.2&lt;br /&gt;
| 7.44&lt;br /&gt;
| 13.6&lt;br /&gt;
| Fires two pulses&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Air LPL&lt;br /&gt;
| 700m&lt;br /&gt;
| 102.50&lt;br /&gt;
| 667.93&lt;br /&gt;
| Energy&lt;br /&gt;
| 5x 0.06s&lt;br /&gt;
| 13.64&lt;br /&gt;
| 151.8&lt;br /&gt;
| 6.52&lt;br /&gt;
| 23.30&lt;br /&gt;
| Fires five pulses&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| LPL&lt;br /&gt;
| 650m&lt;br /&gt;
| 41.00&lt;br /&gt;
| 267.17&lt;br /&gt;
| Energy&lt;br /&gt;
| 2x 0.06s&lt;br /&gt;
| 34.09&lt;br /&gt;
| 151.8&lt;br /&gt;
| 6.52&lt;br /&gt;
| 23.30&lt;br /&gt;
| Fires two pulses&lt;br /&gt;
|- &amp;lt;!---------------------------------------&amp;gt;&lt;br /&gt;
|- class=&amp;quot;stripe_red&amp;quot; style=&amp;quot;height:50px; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10%&amp;quot; | '''Weapon'''&lt;br /&gt;
! '''Listed Range'''&lt;br /&gt;
! '''Heat'''&lt;br /&gt;
! '''Total Damage''' &amp;lt;!-- Total damage-per-shot for beam weapons is calculated as: (&amp;quot;overheat_time&amp;quot; / &amp;quot;tick&amp;quot;) x &amp;quot;damage&amp;quot; --&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 6%&amp;quot; | '''[[Damage types|Damage Type]]'''&lt;br /&gt;
! '''Beam Duration''' &amp;lt;!-- Listed as &amp;quot;overheat_time&amp;quot; in XMLs --&amp;gt;&lt;br /&gt;
! '''Shots/min'''&lt;br /&gt;
! '''Mech Damage/sec'''&lt;br /&gt;
! '''Mech Damage/Heat'''&lt;br /&gt;
! '''Heat/sec'''&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | '''Notes'''&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Air Clan SPL&lt;br /&gt;
| 450m&lt;br /&gt;
| 23.88&lt;br /&gt;
| 147.17&lt;br /&gt;
| Energy-Air&lt;br /&gt;
| 6x 0.06s&lt;br /&gt;
| 26.32&lt;br /&gt;
| 64.55&lt;br /&gt;
| 6.16&lt;br /&gt;
| 10.48&lt;br /&gt;
| Fires six pulses&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Clan SPL&lt;br /&gt;
| 350m&lt;br /&gt;
| 23.88&lt;br /&gt;
| 147.17&lt;br /&gt;
| Energy&lt;br /&gt;
| 6x 0.06s&lt;br /&gt;
| 26.32&lt;br /&gt;
| 64.55&lt;br /&gt;
| 6.16&lt;br /&gt;
| 10.48&lt;br /&gt;
| Fires six pulses&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Air Clan MPL&lt;br /&gt;
| 600m&lt;br /&gt;
| 27.91&lt;br /&gt;
| 207.5&lt;br /&gt;
| Energy-Air&lt;br /&gt;
| 2x 0.06s&lt;br /&gt;
| 34.09&lt;br /&gt;
| 117.9&lt;br /&gt;
| 7.43&lt;br /&gt;
| 15.86&lt;br /&gt;
| Fires two pulses&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Clan MPL&lt;br /&gt;
| 500m&lt;br /&gt;
| 27.9&lt;br /&gt;
| 207.5&lt;br /&gt;
| Energy&lt;br /&gt;
| 2x 0.06s&lt;br /&gt;
| 34.1&lt;br /&gt;
| 117.9&lt;br /&gt;
| 7.43&lt;br /&gt;
| 15.86&lt;br /&gt;
| Fires two pulses&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Air Clan LPL&lt;br /&gt;
| 850m&lt;br /&gt;
| 59.81&lt;br /&gt;
| 742.14&lt;br /&gt;
| Energy&lt;br /&gt;
| 5x 0.06s&lt;br /&gt;
| 13.64&lt;br /&gt;
| 168.67&lt;br /&gt;
| 4.96&lt;br /&gt;
| 33.98&lt;br /&gt;
| Fires five pulses&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Clan LPL&lt;br /&gt;
| 850m&lt;br /&gt;
| 59.81&lt;br /&gt;
| 296.86&lt;br /&gt;
| Energy&lt;br /&gt;
| 2x 0.06s&lt;br /&gt;
| 34.09&lt;br /&gt;
| 168.67&lt;br /&gt;
| 4.96&lt;br /&gt;
| 33.98&lt;br /&gt;
| Fires two pulses&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===(C)SPL and (C)MPL===&lt;br /&gt;
Both '''Small Pulse Lasers''' and '''Medium Pulse Lasers''' are reasonably heat-efficient for the damage they cause, but their range limitations make them strictly short-range weapons making them most at home on brawler type units.  Often they are used to keep a steady stream of fire on an enemy while more powerful weapons are recycling.  Their high rate-of-fire also makes them competent anti-[[BA|Battle Armor]] weapons.  Units which get the most use out of these two systems either have a high speed, enabling them to close the range to target quickly, or operate in locations where it is difficult to take advantage of their short range. Note that the Clan Small Pulse laser has nearly the range of an IS Medium Pulse, and that the Clan Medium Pulse range advantage puts it in skirmishing range. While the extra hundred meters with the Clan tech may not seem like much, the range can make a larger than expected difference in combat. The additional heat output of the Clan lasers must be accounted for, lest a pilot used to IS tech overload their heat sinks in a new Clan asset.&lt;br /&gt;
&lt;br /&gt;
===(C)LPL===&lt;br /&gt;
{{Section out of date|0.9.0}}&lt;br /&gt;
With a range of 700m, the '''Large Pulse Lasers''' are just able to qualify as medium-range weapons.  Their high rate of fire and respectable damage make them respectably powerful.  Because of their similar ranges and different capabilities, LPLs make a good match for the [[Standard AutoCannons|AC10]], [[Ultra AutoCannons|UAC10]], or [[Lubalin Ballistics-X AutoCannons|LBX10]], with the LPL maintaining pressure on the target while the heavier ballistic weapon inflicts heavy damage upon it.  Sustained fire of LPL's will almost certainly overheat a unit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ==MWLL History== --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
Pulse Lasers (of all types) were introduced in 2609 by the Terran Hegemony and were able to deal heavier damage upon a target because the staggered pulses gave ablative protection in armor a chance to disperse before the next hit was delivered.  The rapid rate of fire also made it easier to strike targets, although the weapons proved to have shorter range than either ER or Standard Lasers.&lt;br /&gt;
&lt;br /&gt;
As with all advanced technology, the Inner Sphere lost the ability to produce Pulse Lasers in 2950 during the Succession Wars, but the technology was later recovered by the Draconis Combine in 3037 with the discovery of the Helm Core.  The Clans, meanwhile, continued to refine existing Pulse Laser technology, improving its range and power (at a cost of increased heat) while making them more compact.  Clan Smoke Jaguar also produced a Micro Pulse Laser in 3060 before being annihilated in Operation Bulldog.&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Laser#Pulse_Lasers  BattleTech reference]&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
The following vehicles equip these weapons.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#101010; border:1px solid #303030;&amp;quot;&lt;br /&gt;
|- class=&amp;quot;stripe_red&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! (C)SPL || (C)MPL || (C)LPL&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*[[Puma]]&lt;br /&gt;
*[[Bushwacker]]&lt;br /&gt;
*[[Hollander II]]&lt;br /&gt;
*[[Owens]]&lt;br /&gt;
*[[Raven]]&lt;br /&gt;
*[[Ryoken]]&lt;br /&gt;
*[[Thanatos]]&lt;br /&gt;
*[[Warhammer]]&lt;br /&gt;
*[[Mauler]]&lt;br /&gt;
*[[Fafnir]]&lt;br /&gt;
*[[Ares]]&lt;br /&gt;
*[[Chevalier]]&lt;br /&gt;
*[[Hephaestus]]&lt;br /&gt;
*[[Oro]]&lt;br /&gt;
|&lt;br /&gt;
*[[Hephaestus]]&lt;br /&gt;
*[[Madcat]]&lt;br /&gt;
*[[Uller]]&lt;br /&gt;
*[[Chimera]]&lt;br /&gt;
*[[Vulture]]&lt;br /&gt;
*[[Atlas]]&lt;br /&gt;
*[[Catapult]]&lt;br /&gt;
*[[Osiris]]&lt;br /&gt;
*[[Raven]]&lt;br /&gt;
*[[Thanatos]]&lt;br /&gt;
*[[Warhammer]]&lt;br /&gt;
*[[Fafnir]]&lt;br /&gt;
*[[Blood Asp]]&lt;br /&gt;
*[[Uziel]]&lt;br /&gt;
|&lt;br /&gt;
*[[Cougar]]&lt;br /&gt;
*[[Ares]]&lt;br /&gt;
*[[Huitzilopochtli]]&lt;br /&gt;
*[[Morrigu]]&lt;br /&gt;
*[[Novacat]]&lt;br /&gt;
*[[Oro]]&lt;br /&gt;
*[[Thor]]&lt;br /&gt;
*[[Vulture]]&lt;br /&gt;
*[[Awesome]]&lt;br /&gt;
*[[Uziel]]&lt;br /&gt;
*[[Avatar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Standard Beam Lasers]]&lt;br /&gt;
&lt;br /&gt;
*[[Extended Range Beam Lasers]]&lt;br /&gt;
&lt;br /&gt;
*[[Heavy Lasers]]&lt;br /&gt;
&lt;br /&gt;
*[[X-Pulse Lasers]]&lt;br /&gt;
&lt;br /&gt;
*[[Particle Projection Cannons]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Energy weapons]]&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
&amp;lt;br&amp;gt;{{Navbox Weapons}}&lt;/div&gt;</summary>
		<author><name>Irae</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Pulse_Lasers&amp;diff=4314</id>
		<title>Pulse Lasers</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Pulse_Lasers&amp;diff=4314"/>
				<updated>2018-06-07T04:34:36Z</updated>
		
		<summary type="html">&lt;p&gt;Irae: /* (C)SPL and (C)MPL */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Out of date}}&lt;br /&gt;
'''Pulse Lasers''' differ from [[Standard Beam Lasers|Beam Lasers]] by delivering their damage through rapid-cycling, high-energy laser pulses generating the [[Energy weapons|energy weapon]] equivalent to machine gun fire.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
[[File:LPL.png|thumb|300px|Schematic of a Large Pulse Laser]]&lt;br /&gt;
Although a Pulse Laser's individual laser pulse is less powerful than the beam created by a Beam Laser, this is more than made up for by the higher rate-of-fire and the fact that the high energy pulses do not require that the laser be held on the target to achieve full damage.  Unlike [[X-Pulse Lasers]] a standard Pulse Laser cannot maintain its fire indefinitely and requires a short cool down time between firings.  Clan versions have slightly increased damage output but also generate more heat, but otherwise function identically to their Inner Sphere counterparts.&lt;br /&gt;
&lt;br /&gt;
Compared to Standard Beam Lasers a Pulse Laser has two main drawbacks.  First, the higher rate of fire naturally translates into more heat.  Second, Pulse Lasers have a shorter range.  This makes designs which rely Pulse Lasers engage at medium-short range and forces them to watch their heat closely or risk taking damage from overheating.&lt;br /&gt;
&lt;br /&gt;
==Weapon Stats==&lt;br /&gt;
All stats are current as of release 0.9.0.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 1px solid #88382d; text-align:center; background:#101010;&amp;quot;&lt;br /&gt;
|- class=&amp;quot;stripe_red&amp;quot; style=&amp;quot;height:50px; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10%&amp;quot; | '''Weapon'''&lt;br /&gt;
! '''Listed Range'''&lt;br /&gt;
! '''Heat'''&lt;br /&gt;
! '''Total Damage''' &amp;lt;!-- Total damage-per-shot for beam weapons is calculated as: (&amp;quot;overheat_time&amp;quot; / &amp;quot;tick&amp;quot;) x &amp;quot;damage&amp;quot; --&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 6%&amp;quot; | '''[[Damage types|Damage Type]]'''&lt;br /&gt;
! '''Beam Duration''' &amp;lt;!-- Listed as &amp;quot;overheat_time&amp;quot; in XMLs --&amp;gt;&lt;br /&gt;
! '''Shots/min'''&lt;br /&gt;
! '''Mech Damage/sec'''&lt;br /&gt;
! '''Mech Damage/Heat'''&lt;br /&gt;
! '''Heat/sec'''&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | '''Notes'''&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use this template when adding new energy weapons. It should match the column format above.&lt;br /&gt;
| Weapon&lt;br /&gt;
| Listed Range&lt;br /&gt;
| Heat&lt;br /&gt;
| Damage&lt;br /&gt;
| Damage Type&lt;br /&gt;
| Beam Duration&lt;br /&gt;
| Shots/min&lt;br /&gt;
| Mech Damage/sec&lt;br /&gt;
| Mech Damage/Heat&lt;br /&gt;
| Heat/sec&lt;br /&gt;
| Notes&lt;br /&gt;
|-&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Air SPL&lt;br /&gt;
| 400m&lt;br /&gt;
| 23.88&lt;br /&gt;
| 147.17&lt;br /&gt;
| Energy-Air&lt;br /&gt;
| 6x 0.06s&lt;br /&gt;
| 26.32&lt;br /&gt;
| 64.55&lt;br /&gt;
| 6.16&lt;br /&gt;
| 10.48&lt;br /&gt;
| Fires six pulses&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| SPL&lt;br /&gt;
| 250m&lt;br /&gt;
| 23.88&lt;br /&gt;
| 147.17&lt;br /&gt;
| Energy&lt;br /&gt;
| 6x 0.06s&lt;br /&gt;
| 26.32&lt;br /&gt;
| 64.55&lt;br /&gt;
| 6.16&lt;br /&gt;
| 10.48&lt;br /&gt;
| Fires six pulses&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Air MPL&lt;br /&gt;
| 500m&lt;br /&gt;
| 23.93&lt;br /&gt;
| 178.11&lt;br /&gt;
| Energy-Air&lt;br /&gt;
| 2x 0.06s&lt;br /&gt;
| 34.09&lt;br /&gt;
| 101.2&lt;br /&gt;
| 7.44&lt;br /&gt;
| 13.6&lt;br /&gt;
| Fires two pulses&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| MPL&lt;br /&gt;
| 400m&lt;br /&gt;
| 23.93&lt;br /&gt;
| 178.11&lt;br /&gt;
| Energy&lt;br /&gt;
| 2x 0.06s&lt;br /&gt;
| 34.09&lt;br /&gt;
| 101.2&lt;br /&gt;
| 7.44&lt;br /&gt;
| 13.6&lt;br /&gt;
| Fires two pulses&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Air LPL&lt;br /&gt;
| 700m&lt;br /&gt;
| 102.50&lt;br /&gt;
| 667.93&lt;br /&gt;
| Energy&lt;br /&gt;
| 5x 0.06s&lt;br /&gt;
| 13.64&lt;br /&gt;
| 151.8&lt;br /&gt;
| 6.52&lt;br /&gt;
| 23.30&lt;br /&gt;
| Fires five pulses&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| LPL&lt;br /&gt;
| 650m&lt;br /&gt;
| 41.00&lt;br /&gt;
| 267.17&lt;br /&gt;
| Energy&lt;br /&gt;
| 2x 0.06s&lt;br /&gt;
| 34.09&lt;br /&gt;
| 151.8&lt;br /&gt;
| 6.52&lt;br /&gt;
| 23.30&lt;br /&gt;
| Fires two pulses&lt;br /&gt;
|- &amp;lt;!---------------------------------------&amp;gt;&lt;br /&gt;
|- class=&amp;quot;stripe_red&amp;quot; style=&amp;quot;height:50px; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10%&amp;quot; | '''Weapon'''&lt;br /&gt;
! '''Listed Range'''&lt;br /&gt;
! '''Heat'''&lt;br /&gt;
! '''Total Damage''' &amp;lt;!-- Total damage-per-shot for beam weapons is calculated as: (&amp;quot;overheat_time&amp;quot; / &amp;quot;tick&amp;quot;) x &amp;quot;damage&amp;quot; --&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 6%&amp;quot; | '''[[Damage types|Damage Type]]'''&lt;br /&gt;
! '''Beam Duration''' &amp;lt;!-- Listed as &amp;quot;overheat_time&amp;quot; in XMLs --&amp;gt;&lt;br /&gt;
! '''Shots/min'''&lt;br /&gt;
! '''Mech Damage/sec'''&lt;br /&gt;
! '''Mech Damage/Heat'''&lt;br /&gt;
! '''Heat/sec'''&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | '''Notes'''&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Air Clan SPL&lt;br /&gt;
| 450m&lt;br /&gt;
| 23.88&lt;br /&gt;
| 147.17&lt;br /&gt;
| Energy-Air&lt;br /&gt;
| 6x 0.06s&lt;br /&gt;
| 26.32&lt;br /&gt;
| 64.55&lt;br /&gt;
| 6.16&lt;br /&gt;
| 10.48&lt;br /&gt;
| Fires six pulses&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Clan SPL&lt;br /&gt;
| 350m&lt;br /&gt;
| 23.88&lt;br /&gt;
| 147.17&lt;br /&gt;
| Energy&lt;br /&gt;
| 6x 0.06s&lt;br /&gt;
| 26.32&lt;br /&gt;
| 64.55&lt;br /&gt;
| 6.16&lt;br /&gt;
| 10.48&lt;br /&gt;
| Fires six pulses&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Air Clan MPL&lt;br /&gt;
| 600m&lt;br /&gt;
| 27.91&lt;br /&gt;
| 207.5&lt;br /&gt;
| Energy-Air&lt;br /&gt;
| 2x 0.06s&lt;br /&gt;
| 34.09&lt;br /&gt;
| 117.9&lt;br /&gt;
| 7.43&lt;br /&gt;
| 15.86&lt;br /&gt;
| Fires two pulses&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Clan MPL&lt;br /&gt;
| 500m&lt;br /&gt;
| 27.9&lt;br /&gt;
| 207.5&lt;br /&gt;
| Energy&lt;br /&gt;
| 2x 0.06s&lt;br /&gt;
| 34.1&lt;br /&gt;
| 117.9&lt;br /&gt;
| 7.43&lt;br /&gt;
| 15.86&lt;br /&gt;
| Fires two pulses&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Air Clan LPL&lt;br /&gt;
| 850m&lt;br /&gt;
| 59.81&lt;br /&gt;
| 742.14&lt;br /&gt;
| Energy&lt;br /&gt;
| 5x 0.06s&lt;br /&gt;
| 13.64&lt;br /&gt;
| 168.67&lt;br /&gt;
| 4.96&lt;br /&gt;
| 33.98&lt;br /&gt;
| Fires five pulses&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Clan LPL&lt;br /&gt;
| 850m&lt;br /&gt;
| 59.81&lt;br /&gt;
| 296.86&lt;br /&gt;
| Energy&lt;br /&gt;
| 2x 0.06s&lt;br /&gt;
| 34.09&lt;br /&gt;
| 168.67&lt;br /&gt;
| 4.96&lt;br /&gt;
| 33.98&lt;br /&gt;
| Fires two pulses&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===(C)SPL and (C)MPL===&lt;br /&gt;
{{Section out of date|0.9.0}}&lt;br /&gt;
Both '''Small Pulse Lasers''' and '''Medium Pulse Lasers''' are reasonably heat-efficient for the damage they cause, but their range limitations make them strictly short-range weapons making them most at home on brawler type units.  Often they are used to keep a steady stream of fire on an enemy while more powerful weapons are recycling.  Their high rate-of-fire also makes them competent anti-[[BA|Battle Armor]] weapons.  Units which get the most use out of these two systems either have a high speed, enabling them to close the range to target quickly, or operate in locations where it is difficult to take advantage of their short range. Note that the Clan Small Pulse laser has nearly the range of an IS Medium Pulse, and that the Clan Medium Pulse range advantage puts it in skirmishing range. While the extra hundred meters with the Clan tech may not seem like much, the range can make a larger than expected difference in combat. The additional heat output of the Clan lasers must be accounted for, lest a pilot used to IS tech overload their heat sinks in a new Clan asset.&lt;br /&gt;
&lt;br /&gt;
===(C)LPL===&lt;br /&gt;
{{Section out of date|0.9.0}}&lt;br /&gt;
With a range of 700m, the '''Large Pulse Lasers''' are just able to qualify as medium-range weapons.  Their high rate of fire and respectable damage make them respectably powerful.  Because of their similar ranges and different capabilities, LPLs make a good match for the [[Standard AutoCannons|AC10]], [[Ultra AutoCannons|UAC10]], or [[Lubalin Ballistics-X AutoCannons|LBX10]], with the LPL maintaining pressure on the target while the heavier ballistic weapon inflicts heavy damage upon it.  Sustained fire of LPL's will almost certainly overheat a unit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ==MWLL History== --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
Pulse Lasers (of all types) were introduced in 2609 by the Terran Hegemony and were able to deal heavier damage upon a target because the staggered pulses gave ablative protection in armor a chance to disperse before the next hit was delivered.  The rapid rate of fire also made it easier to strike targets, although the weapons proved to have shorter range than either ER or Standard Lasers.&lt;br /&gt;
&lt;br /&gt;
As with all advanced technology, the Inner Sphere lost the ability to produce Pulse Lasers in 2950 during the Succession Wars, but the technology was later recovered by the Draconis Combine in 3037 with the discovery of the Helm Core.  The Clans, meanwhile, continued to refine existing Pulse Laser technology, improving its range and power (at a cost of increased heat) while making them more compact.  Clan Smoke Jaguar also produced a Micro Pulse Laser in 3060 before being annihilated in Operation Bulldog.&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Laser#Pulse_Lasers  BattleTech reference]&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
The following vehicles equip these weapons.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#101010; border:1px solid #303030;&amp;quot;&lt;br /&gt;
|- class=&amp;quot;stripe_red&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! (C)SPL || (C)MPL || (C)LPL&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*[[Puma]]&lt;br /&gt;
*[[Bushwacker]]&lt;br /&gt;
*[[Hollander II]]&lt;br /&gt;
*[[Owens]]&lt;br /&gt;
*[[Raven]]&lt;br /&gt;
*[[Ryoken]]&lt;br /&gt;
*[[Thanatos]]&lt;br /&gt;
*[[Warhammer]]&lt;br /&gt;
*[[Mauler]]&lt;br /&gt;
*[[Fafnir]]&lt;br /&gt;
*[[Ares]]&lt;br /&gt;
*[[Chevalier]]&lt;br /&gt;
*[[Hephaestus]]&lt;br /&gt;
*[[Oro]]&lt;br /&gt;
|&lt;br /&gt;
*[[Hephaestus]]&lt;br /&gt;
*[[Madcat]]&lt;br /&gt;
*[[Uller]]&lt;br /&gt;
*[[Chimera]]&lt;br /&gt;
*[[Vulture]]&lt;br /&gt;
*[[Atlas]]&lt;br /&gt;
*[[Catapult]]&lt;br /&gt;
*[[Osiris]]&lt;br /&gt;
*[[Raven]]&lt;br /&gt;
*[[Thanatos]]&lt;br /&gt;
*[[Warhammer]]&lt;br /&gt;
*[[Fafnir]]&lt;br /&gt;
*[[Blood Asp]]&lt;br /&gt;
*[[Uziel]]&lt;br /&gt;
|&lt;br /&gt;
*[[Cougar]]&lt;br /&gt;
*[[Ares]]&lt;br /&gt;
*[[Huitzilopochtli]]&lt;br /&gt;
*[[Morrigu]]&lt;br /&gt;
*[[Novacat]]&lt;br /&gt;
*[[Oro]]&lt;br /&gt;
*[[Thor]]&lt;br /&gt;
*[[Vulture]]&lt;br /&gt;
*[[Awesome]]&lt;br /&gt;
*[[Uziel]]&lt;br /&gt;
*[[Avatar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Standard Beam Lasers]]&lt;br /&gt;
&lt;br /&gt;
*[[Extended Range Beam Lasers]]&lt;br /&gt;
&lt;br /&gt;
*[[Heavy Lasers]]&lt;br /&gt;
&lt;br /&gt;
*[[X-Pulse Lasers]]&lt;br /&gt;
&lt;br /&gt;
*[[Particle Projection Cannons]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Energy weapons]]&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
&amp;lt;br&amp;gt;{{Navbox Weapons}}&lt;/div&gt;</summary>
		<author><name>Irae</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Standard_Beam_Lasers&amp;diff=4313</id>
		<title>Standard Beam Lasers</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Standard_Beam_Lasers&amp;diff=4313"/>
				<updated>2018-06-07T04:19:40Z</updated>
		
		<summary type="html">&lt;p&gt;Irae: Added some more Laser fluff. The tables are difficult to update on my laptop, I may leave those for later/someone else.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Out of date}}{{Stub}}&lt;br /&gt;
&lt;br /&gt;
The '''Standard Beam Laser''' is the most basic energy weapon available in MWLL, allowing units to operate independently of ammunition supplies unlike [[Ballistic weapons|Ballistic]] or [[Missile weapons| Missile Weapons]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
[[File:BASBL.gif|thumb|300px|[[BA|Battle Armor]] firing the BA SBL]]&lt;br /&gt;
As the name suggests, Standard Beam Lasers fire a laser beam, damaging anything the laser comes into contact with.  There is no travel time to the target and the beam can be swept across an area, damaging everything it touches, making it difficult to dodge completely.  The beam does deal damage over time, however, meaning that to obtain the full benefit of the weapon's capabilities it needs to be directed at a single target, or better yet a single location on the target, for the duration of its firing time.  Another possible pitfall is that Standard Beam Lasers (like all [[Energy weapons|Energy Weapons]]) generate comparatively large amounts of waste heat. It should be noted however, that Inner Sphere lasers output much less waste heat than their Clan counterparts, though with mildly less damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;!-- Spacing for image --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon Stats==&lt;br /&gt;
All stats are current as of release 0.8.6.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 1px solid #88382d; text-align:center; background:#101010;&amp;quot;&lt;br /&gt;
|- class=&amp;quot;stripe_red&amp;quot; style=&amp;quot;height:50px; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10%&amp;quot; | '''Weapon'''&lt;br /&gt;
! '''Listed Range'''&lt;br /&gt;
! '''Heat'''&lt;br /&gt;
! '''Damage''' &amp;lt;!-- Total damage-per-shot for beam weapons is calculated as: (&amp;quot;overheat_time&amp;quot; / &amp;quot;tick&amp;quot;) x &amp;quot;damage&amp;quot; --&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 6%&amp;quot; | '''[[Damage types|Damage Type]]'''&lt;br /&gt;
! '''Secondary Damage'''&lt;br /&gt;
! style=&amp;quot;width: 6%&amp;quot; | '''Secondary Damage Type'''&lt;br /&gt;
! '''Splash Radius'''&lt;br /&gt;
! '''Beam Duration''' &amp;lt;!-- Listed as &amp;quot;overheat_time&amp;quot; in XMLs --&amp;gt;&lt;br /&gt;
! '''Shots/min'''&lt;br /&gt;
! '''Overheat'''&lt;br /&gt;
! '''Cooldown'''&lt;br /&gt;
! '''Mech Damage/sec'''&lt;br /&gt;
! '''Mech Damage/Heat'''&lt;br /&gt;
! '''Heat/sec'''&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | '''Notes'''&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use this template when adding new energy weapons. It should match the column format above.&lt;br /&gt;
| [[Weapon]]&lt;br /&gt;
| Listed Range&lt;br /&gt;
| Heat&lt;br /&gt;
| Damage&lt;br /&gt;
| Damage Type&lt;br /&gt;
| Secondary Damage&lt;br /&gt;
| Secondary Damage Type&lt;br /&gt;
| Splash Radius&lt;br /&gt;
| Beam Duration&lt;br /&gt;
| Shots/min&lt;br /&gt;
| Overheat&lt;br /&gt;
| Cooldown&lt;br /&gt;
| Mech Damage/sec&lt;br /&gt;
| Mech Damage/Heat&lt;br /&gt;
| Heat/sec&lt;br /&gt;
| Notes&lt;br /&gt;
|-&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| BA SBL&lt;br /&gt;
| 400m&lt;br /&gt;
| ---&lt;br /&gt;
| 349.9&lt;br /&gt;
| Energy&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 0.5s&lt;br /&gt;
| 23.9&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 139.4&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Air SBL&lt;br /&gt;
| 400m&lt;br /&gt;
| 9.32&lt;br /&gt;
| 145.53&lt;br /&gt;
| Energy-Air&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 0.5s&lt;br /&gt;
| 19.05&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 46.2&lt;br /&gt;
| 15.61&lt;br /&gt;
| 2.96&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| SBL&lt;br /&gt;
| 300m&lt;br /&gt;
| 9.32&lt;br /&gt;
| 145.53&lt;br /&gt;
| Energy&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 0.5s&lt;br /&gt;
| 19.05&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 46.2&lt;br /&gt;
| 15.61&lt;br /&gt;
| 2.96&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Air MBL&lt;br /&gt;
| 550m&lt;br /&gt;
| 39.34&lt;br /&gt;
| 260.4&lt;br /&gt;
| Energy-Air&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 0.5s&lt;br /&gt;
| 13.3&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 57.74&lt;br /&gt;
| 6.62&lt;br /&gt;
| 8.72&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| MBL&lt;br /&gt;
| 500m&lt;br /&gt;
| 39.34&lt;br /&gt;
| 260.4&lt;br /&gt;
| Energy&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 0.5s&lt;br /&gt;
| 13.3&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 57.74&lt;br /&gt;
| 6.62&lt;br /&gt;
| 8.72&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| LBL&lt;br /&gt;
| 700m&lt;br /&gt;
| 102.08&lt;br /&gt;
| 555.09&lt;br /&gt;
| Energy&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 0.5s&lt;br /&gt;
| 9.98&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 92.36&lt;br /&gt;
| 5.44&lt;br /&gt;
| 16.98&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===BA SBL===&lt;br /&gt;
Previously the default weapon of any [[BA|Battle Armour]], the BA SBL is a surprisingly powerful weapon with a higher damage and rate-of-fire than the SBL.  Although there are other, more powerful BA weapons, the BA SBL can be used against most targets effectively in skilled hands. While the damage is lower than the BA Micro Heavy Laser, the BASBL is a much quieter weapon, able to be confused with any other small laser when seen on the battlefield. This can give the user much more time without being noticed by hostiles.&lt;br /&gt;
&lt;br /&gt;
===SBL and MBL===&lt;br /&gt;
Primarily short-range weapons, both the SBL and MBL generate a small enough heat load that they can often be fired without worry even in high temperature [[Maps|maps]].  In addition, their rate-of-fire is fast enough that units mounting several can keep up an almost constant stream of fire when using chain fire.  SBL's can be identified by the red color of the laser it fires, while MBL's fire a green laser. Small and medium lasers are easy to underestimate, yet in groups or against already damaged components easily apply damage over time. The relatively low heat load and pinpoint damage is also excellent for dealing with hostile Battle Armor.&lt;br /&gt;
&lt;br /&gt;
===LBL===&lt;br /&gt;
The heaviest Standard Beam Laser, LBLs have the longest range, deal the most damage, and also generate the most heat.  Although it has a slow rate-of-fire it makes an excellent sniping and long-range support weapon.  If a unit is firing several LBLs it should keep an eye on its heat levels or risk overheating. While Inner Sphere LBLs do lack some of the damage of their Clan counterparts, they are still not to be underestimated. Additionally, the much lower heat load, combined with the generally heavier armor of Inner Sphere assets can allow for surprising amounts of suppressing fire.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ==MWLL History== --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The SBL and MBL were both introduced by the Terran Hegemony circa 2300, with the LBL to follow in 2316.  This most basic laser technology was so wide spread it managed to survive the Succession Wars, with over 50 different laser models in production by the time of the 4th Succession War.  The Medium Beam Laser is widely considered the most efficient weapon when system mass, heat, range, and damage are all taken into account.&lt;br /&gt;
&lt;br /&gt;
As with [[Standard AutoCannons|Standard AutoCannon]], the Clans ultimately phased out Standard Beam Laser technology completely in favor of [[Pulse Lasers|Pulse Laser]] and [[Extended Range Beam Lasers|ER Beam Laser]] designs.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
The following vehicles equip these weapons.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#101010; border:1px solid #303030;&amp;quot;&lt;br /&gt;
|- class=&amp;quot;stripe_red&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! SBL || MBL || LBL&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*[[Hollander II]]&lt;br /&gt;
*[[Chimera]]&lt;br /&gt;
|&lt;br /&gt;
*[[Catapult]]&lt;br /&gt;
*[[Harasser]]&lt;br /&gt;
*[[Osiris]]&lt;br /&gt;
*[[Owens]]&lt;br /&gt;
*[[Raven]]&lt;br /&gt;
*[[SparrowHawk]]&lt;br /&gt;
*[[Thanatos]]&lt;br /&gt;
*[[Chimera]]&lt;br /&gt;
*[[Uziel]]&lt;br /&gt;
*[[Fafnir]]&lt;br /&gt;
|&lt;br /&gt;
*[[Awesome]]&lt;br /&gt;
*[[Uziel]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Pulse Lasers]]&lt;br /&gt;
&lt;br /&gt;
*[[Extended Range Beam Lasers]]&lt;br /&gt;
&lt;br /&gt;
*[[Heavy Lasers]]&lt;br /&gt;
&lt;br /&gt;
*[[X-Pulse Lasers]]&lt;br /&gt;
&lt;br /&gt;
*[[Particle Projection Cannons]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Battle Armor Weapons]]&lt;br /&gt;
[[Category:Energy weapons]]&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;{{Navbox Weapons}}&lt;/div&gt;</summary>
		<author><name>Irae</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Ares&amp;diff=4274</id>
		<title>Ares</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Ares&amp;diff=4274"/>
				<updated>2018-06-02T16:19:22Z</updated>
		
		<summary type="html">&lt;p&gt;Irae: /* Variant F */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vehicle|&lt;br /&gt;
| Image = File:Ares.png&lt;br /&gt;
| Class = Tank&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 3&lt;br /&gt;
| Tier = 5&lt;br /&gt;
| Speed = 86&lt;br /&gt;
| Rotation = 360&lt;br /&gt;
| Pitch = -5° to +75°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 48 300&lt;br /&gt;
| ArmorT Prime = 25 279&lt;br /&gt;
| Engine Prime = PlasmaStar 270 &lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLRM15]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERLBL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 42 000&lt;br /&gt;
| ArmorT A = 25 279&lt;br /&gt;
| Engine A = PlasmaStar 270&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLRM5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CUAC2]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 53 100&lt;br /&gt;
| ArmorT B = 25 279&lt;br /&gt;
| Engine B = PlasmaStar 270&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CHLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSSRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 51 900&lt;br /&gt;
| ArmorT C = 25 279&lt;br /&gt;
| Engine C = PlasmaStar 270&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM6#Standard|ATM6 (Std)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 47 500&lt;br /&gt;
| ArmorT D = 25 279&lt;br /&gt;
| Engine D = PlasmaStar 270&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CUAC5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 51 800&lt;br /&gt;
| ArmorT E = 25 279&lt;br /&gt;
| Engine E = PlasmaStar 270&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 49 600&lt;br /&gt;
| ArmorT F = 27 199&lt;br /&gt;
| Engine F = PlasmaStar 270&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM12#Extended Range|ATM12 (ER)]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLBX2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 45 400&lt;br /&gt;
| ArmorT G = 27 199&lt;br /&gt;
| Engine G = PlasmaStar 270&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM6#High Explosive|ATM6 (HE)]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CSPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Commenting out due to armour display being unavailable currently&lt;br /&gt;
| Hull = 3200&lt;br /&gt;
| Armor F = 5018&lt;br /&gt;
| Armor S = 4265&lt;br /&gt;
| Armor B = 2509&lt;br /&gt;
| Armor T = 6022&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!--Stats current for 0.9.4--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The '''Ares''' is a [[Clan]] Tank, and was among the last assets to be incorporated into [[MWLL]] in the 0.7.0 patch. Due to engine limitations, its model contains some modifications that distinguish it from its BattleTech inspiration; missile launchers have been re-factored to fit the MWLL models, the cockpit has been moved from the front of the hull to the turret, and lastly the tracks have been remodeled to avoid ground collision issues.&lt;br /&gt;
&lt;br /&gt;
The Ares was the first Medium Tank added into MWLL.&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&lt;br /&gt;
===Prime===&lt;br /&gt;
A long range missile support unit, the Ares Prime mounts a  [[CERLBL|Clan ER Large laser]]  for pinpoint ranged fire. Two [[LRM15]] make up the majority of this asset's damage. Able to pin down hostiles with hails of missiles every four seconds, this asset does best against heavy, slow moving assets. While it's three heatsinks can deal with the heat of the occasional burst from the CERBL and missiles, it doesn't carry any extra reloads.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
A generic long range support asset, the A keeps the [[CERLBL]] of the Prime, and trades the LRM15 launchers for a single [[LRM5]], and two [[UAC2]]'s. A trio of machine guns can provide extra damage and annoyance to enemy hovercraft and air units. While one of the first assets available to new pilots, this asset is best used while joining a battle in progress. The LRM5 can annoy slower assets, or overload their LAMS. The machine guns and UAC2's provide constant, frustrating damage as well.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
Cousin to the E, the B is a short to mid range support tank. The main weapon is a [[CHLL]], bringing heavy damage with accurate fire. Two [[CSSRM6]] back up the Heavy laser at shorter ranges. Especially effective in cooler climates, three heat sinks bring some relief to the heat load of the Heavy Large laser, but trigger discipline will still be required. With an energy weapon as it's main firepower, and two free tons of reload space for the Streak launchers, B can stay in the fight longer than the E.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
Similar to the D, this is a longer range support asset. However, the C deals more damage but less focused. Two [[ATM6#Standard|ATM6 (Std)]] deal the majority of this asset's damage, and a [[CERPPC]] brings more direct firepower. While exceptionally deadly to distracted lighter assets, pilots should be wary of anything that can quickly close the distance as the PPC is the only short range weapon this variant has, and it runs hot. The C is best used in conjunction with it's teammates to soften or finish slower or distracted hostiles.&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
Focusing on precision mid to long range support, or light anti aircraft duties, the D fields a [[CLPL]] backed up with two [[UAC5]]. The D can quickly exploit holes in enemy armor to deadly effect. While dangerous at range, this variant has a long engagement time on it's own. Pilots are advised to use the Ares native speed to their advantage when enemies close. That being said, already damaged enemies can be in for a surprise when a weakened arm, or better yet, weakened torso section is suddenly breached by a pilot with steady aim.&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
Sometimes known as the &amp;quot;Pocket Assault&amp;quot; the E is another short to mid range brawler. Two [[SRM6]] bring a hail of cockpit shake to the enemy, allowing it to land hits with it's [[UAC10]]. While it can bring brutal damage to lights, it is best used against mediums and lighter heavies. Faster, lighter enemies can prove problematic in open terrain as both the SRMs and UAC10 can be difficult to lead effectively.  A [[GECM]] suite helps it give a nasty surprise to foes, and a spare ton of reload space is usually reserved for the UAC10.&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
An even longer ranged cousin to the A, the F focuses on extreme range support. The [[CERLBL]] is the shortest range weapon, strange in a Clan asset. A [[ATM12#Extended Range|ATM12 (ER)]] brings punishing splash damage to any hostile within 1250 meters. Two [[CLBX2]] provide additional splash damage to anything at the same range. While it may be tempting for new Clan pilots to rush to this asset, it is best used when the dezgra Spheroids attempt to use their cursed ELRMS and HVAC to stay at extreme range.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
Similar to an Uller E, this variant is a short range brawler. It's main weapon is a [[LBX10]]. While it can reach out to hostiles at 750 M, pilots are advised to let their teammates deal with ranged foes and close as there are no spare tons for reloads. The LBX is supported by an [[ATM6#High Explosive|ATM6 (HE)]] for knocking enemy pilots off balance, and three SPL for exploiting any holes punched by the LBX10.  A half ton extra armor than the Prime help it get into range.&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The 40 ton Ares was used mostly as an escort unit for [[APC]]s and transports in Clan Wolf and Clan Coyote, being deployed also to the garrison forces since the Refusal War in 3057. Its three-man crew is protected by 4.5 tons of Ferro-Fibrous armor spread nearly equally around the hull, being quite unusual as most of tanks tend to trade rear armor for better protection up front. The tank commander sits in the bulletproof cockpit while the rest of the crew relies on cameras and periscopes to monitor the tank's surrounding environment.&lt;br /&gt;
&lt;br /&gt;
The tank's primary weapon is a single turret-mounted [[CERLBL|ER Large Beam Laser]], giving it respectable direct-fire capability. Two Artemis IV-enhanced LRM launchers - one [[LRM15]] and one [[LRM10]] - provide indirect fire against targets obstructed from view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; [http://www.sarna.net/wiki/Ares_(Combat_Vehicle) BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>Irae</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Ares&amp;diff=4272</id>
		<title>Ares</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Ares&amp;diff=4272"/>
				<updated>2018-06-02T07:30:55Z</updated>
		
		<summary type="html">&lt;p&gt;Irae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vehicle|&lt;br /&gt;
| Image = File:Ares.png&lt;br /&gt;
| Class = Tank&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 3&lt;br /&gt;
| Tier = 5&lt;br /&gt;
| Speed = 86&lt;br /&gt;
| Rotation = 360&lt;br /&gt;
| Pitch = -5° to +75°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 48 300&lt;br /&gt;
| ArmorT Prime = 25 279&lt;br /&gt;
| Engine Prime = PlasmaStar 270 &lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLRM15]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERLBL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 42 000&lt;br /&gt;
| ArmorT A = 25 279&lt;br /&gt;
| Engine A = PlasmaStar 270&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLRM5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CUAC2]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 53 100&lt;br /&gt;
| ArmorT B = 25 279&lt;br /&gt;
| Engine B = PlasmaStar 270&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CHLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSSRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 51 900&lt;br /&gt;
| ArmorT C = 25 279&lt;br /&gt;
| Engine C = PlasmaStar 270&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM6#Standard|ATM6 (Std)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 47 500&lt;br /&gt;
| ArmorT D = 25 279&lt;br /&gt;
| Engine D = PlasmaStar 270&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CUAC5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 51 800&lt;br /&gt;
| ArmorT E = 25 279&lt;br /&gt;
| Engine E = PlasmaStar 270&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 49 600&lt;br /&gt;
| ArmorT F = 27 199&lt;br /&gt;
| Engine F = PlasmaStar 270&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM12#Extended Range|ATM12 (ER)]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLBX2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 45 400&lt;br /&gt;
| ArmorT G = 27 199&lt;br /&gt;
| Engine G = PlasmaStar 270&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM6#High Explosive|ATM6 (HE)]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CSPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Commenting out due to armour display being unavailable currently&lt;br /&gt;
| Hull = 3200&lt;br /&gt;
| Armor F = 5018&lt;br /&gt;
| Armor S = 4265&lt;br /&gt;
| Armor B = 2509&lt;br /&gt;
| Armor T = 6022&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!--Stats current for 0.9.4--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The '''Ares''' is a [[Clan]] Tank, and was among the last assets to be incorporated into [[MWLL]] in the 0.7.0 patch. Due to engine limitations, its model contains some modifications that distinguish it from its BattleTech inspiration; missile launchers have been re-factored to fit the MWLL models, the cockpit has been moved from the front of the hull to the turret, and lastly the tracks have been remodeled to avoid ground collision issues.&lt;br /&gt;
&lt;br /&gt;
The Ares was the first Medium Tank added into MWLL.&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&lt;br /&gt;
===Prime===&lt;br /&gt;
A long range missile support unit, the Ares Prime mounts a Clan ER Large laser for pinpoint ranged fire. Two [[LRM15]] make up the majority of this asset's damage. Able to pin down hostiles with hails of missiles every four seconds, this asset does best against heavy, slow moving assets. While it's three heatsinks can deal with the heat of the occasional burst from the CERBL and missiles, it doesn't carry any extra reloads.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
A generic long range support asset, the A keeps the [[CERLBL]] of the Prime, and trades the LRM15 launchers for a single [[LRM5]], and two [[UAC2]]'s. A trio of machine guns can provide extra damage and annoyance to enemy hovercraft and air units. While one of the first assets available to new pilots, this asset is best used while joining a battle in progress. The LRM5 can annoy slower assets, or overload their LAMS. The machine guns and UAC2's provide constant, frustrating damage as well.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
Cousin to the E, the B is a short to mid range support tank. The main weapon is a [[CHLL]], bringing heavy damage with accurate fire. Two [[CSSRM6]] back up the Heavy laser at shorter ranges. Especially effective in cooler climates, three heat sinks bring some relief to the heat load of the Heavy Large laser, but trigger discipline will still be required. With an energy weapon as it's main firepower, and two free tons of reload space for the Streak launchers, B can stay in the fight longer than the E.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
Similar to the D, this is a longer range support asset. However, the C deals more damage but less focused. Two [[ATM6#Standard|ATM6 (Std)]] deal the majority of this asset's damage, and a [[CERPPC]] brings more direct firepower. While exceptionally deadly to distracted lighter assets, pilots should be wary of anything that can quickly close the distance as the PPC is the only short range weapon this variant has, and it runs hot. The C is best used in conjunction with it's teammates to soften or finish slower or distracted hostiles.&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
Focusing on precision mid to long range support, or light anti aircraft duties, the D fields a [[CLPL]] backed up with two [[UAC5]]. The D can quickly exploit holes in enemy armor to deadly effect. While dangerous at range, this variant has a long engagement time on it's own. Pilots are advised to use the Ares native speed to their advantage when enemies close. That being said, already damaged enemies can be in for a surprise when a weakened arm, or better yet, weakened torso section is suddenly breached by a pilot with steady aim.&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
Sometimes known as the &amp;quot;Pocket Assault&amp;quot; the E is another short to mid range brawler. Two [[SRM6]] bring a hail of cockpit shake to the enemy, allowing it to land hits with it's [[UAC10]]. While it can bring brutal damage to lights, it is best used against mediums and lighter heavies. Faster, lighter enemies can prove problematic in open terrain as both the SRMs and UAC10 can be difficult to lead effectively.  A [[GECM]] suite helps it give a nasty surprise to foes, and a spare ton of reload space is usually reserved for the UAC10.&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
An even longer ranged cousin to the A, the F focuses on extreme range support. The [[CERLBL]] is the shortest range weapon, strange in a Clan asset. A [[ATM12#Extended Range|ATM12 (ER)]] brings punishing splash damage to any hostile within 1250 meters. Two LBX-2 provide additional splash damage to anything at the same range. While it may be tempting for new Clan pilots to rush to this asset, it is best used when the Spheroids attempt to use their cursed ELRMS and HVAC to stay at extreme range. &lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
Similar to an Uller E, this variant is a short range brawler. It's main weapon is a [[LBX10]]. While it can reach out to hostiles at 750 M, pilots are advised to let their teammates deal with ranged foes and close as there are no spare tons for reloads. The LBX is supported by an [[ATM6#High Explosive|ATM6 (HE)]] for knocking enemy pilots off balance, and three SPL for exploiting any holes punched by the LBX10.  A half ton extra armor than the Prime help it get into range.&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The 40 ton Ares was used mostly as an escort unit for [[APC]]s and transports in Clan Wolf and Clan Coyote, being deployed also to the garrison forces since the Refusal War in 3057. Its three-man crew is protected by 4.5 tons of Ferro-Fibrous armor spread nearly equally around the hull, being quite unusual as most of tanks tend to trade rear armor for better protection up front. The tank commander sits in the bulletproof cockpit while the rest of the crew relies on cameras and periscopes to monitor the tank's surrounding environment.&lt;br /&gt;
&lt;br /&gt;
The tank's primary weapon is a single turret-mounted [[CERLBL|ER Large Beam Laser]], giving it respectable direct-fire capability. Two Artemis IV-enhanced LRM launchers - one [[LRM15]] and one [[LRM10]] - provide indirect fire against targets obstructed from view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; [http://www.sarna.net/wiki/Ares_(Combat_Vehicle) BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>Irae</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Ares&amp;diff=4271</id>
		<title>Ares</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Ares&amp;diff=4271"/>
				<updated>2018-06-02T07:30:24Z</updated>
		
		<summary type="html">&lt;p&gt;Irae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vehicle|&lt;br /&gt;
| Image = File:Ares.png&lt;br /&gt;
| Class = Tank&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 3&lt;br /&gt;
| Tier = 5&lt;br /&gt;
| Speed = 86&lt;br /&gt;
| Rotation = 360&lt;br /&gt;
| Pitch = -5° to +75°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 48 300&lt;br /&gt;
| ArmorT Prime = 25 279&lt;br /&gt;
| Engine Prime = PlasmaStar 270 &lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLRM15]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERLBL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 42 000&lt;br /&gt;
| ArmorT A = 25 279&lt;br /&gt;
| Engine A = PlasmaStar 270&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLRM5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CUAC2]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 53 100&lt;br /&gt;
| ArmorT B = 25 279&lt;br /&gt;
| Engine B = PlasmaStar 270&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CHLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSSRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 51 900&lt;br /&gt;
| ArmorT C = 25 279&lt;br /&gt;
| Engine C = PlasmaStar 270&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM6#Standard|ATM6 (Std)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 47 500&lt;br /&gt;
| ArmorT D = 25 279&lt;br /&gt;
| Engine D = PlasmaStar 270&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CUAC5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 51 800&lt;br /&gt;
| ArmorT E = 25 279&lt;br /&gt;
| Engine E = PlasmaStar 270&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 49 600&lt;br /&gt;
| ArmorT F = 27 199&lt;br /&gt;
| Engine F = PlasmaStar 270&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM12#Extended Range|ATM12 (ER)]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLBX2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 45 400&lt;br /&gt;
| ArmorT G = 27 199&lt;br /&gt;
| Engine G = PlasmaStar 270&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM6#High Explosive|ATM6 (HE)]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CSPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Commenting out due to armour display being unavailable currently&lt;br /&gt;
| Hull = 3200&lt;br /&gt;
| Armor F = 5018&lt;br /&gt;
| Armor S = 4265&lt;br /&gt;
| Armor B = 2509&lt;br /&gt;
| Armor T = 6022&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!--Stats current for 0.9.4--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The '''Ares''' is a [[Clan]] Tank, and was among the last assets to be incorporated into [[MWLL]] in the 0.7.0 patch. Due to engine limitations, its model contains some modifications that distinguish it from its BattleTech inspiration; missile launchers have been re-factored to fit the MWLL models, the cockpit has been moved from the front of the hull to the turret, and lastly the tracks have been remodeled to avoid ground collision issues.&lt;br /&gt;
&lt;br /&gt;
The Ares was the first Medium Tank added into MWLL.&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&lt;br /&gt;
===Prime===&lt;br /&gt;
A long range missile support unit, the Ares Prime mounts a Clan ER Large laser for pinpoint ranged fire. Two [[LRM15]] make up the majority of this asset's damage. Able to pin down hostiles with hails of missiles every four seconds, this asset does best against heavy, slow moving assets. While it's three heatsinks can deal with the heat of the occasional burst from the CERBL and missiles, it doesn't carry any extra reloads.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
A generic long range support asset, the A keeps the [[CERLBL]] of the Prime, and trades the LRM15 launchers for a single [[LRM5]], and two [[UAC2]]'s. A trio of machine guns can provide extra damage and annoyance to enemy hovercraft and air units. While one of the first assets available to new pilots, this asset is best used while joining a battle in progress. The LRM5 can annoy slower assets, or overload their LAMS. The machine guns and UAC2's provide constant, frustrating damage as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
Cousin to the E, the B is a short to mid range support tank. The main weapon is a [[CHLL]], bringing heavy damage with accurate fire. Two [[CSSRM6]] back up the Heavy laser at shorter ranges. Especially effective in cooler climates, three heat sinks bring some relief to the heat load of the Heavy Large laser, but trigger discipline will still be required. With an energy weapon as it's main firepower, and two free tons of reload space for the Streak launchers, B can stay in the fight longer than the E.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
Similar to the D, this is a longer range support asset. However, the C deals more damage but less focused. Two [[ATM6#Standard|ATM6 (Std)]] deal the majority of this asset's damage, and a [[CERPPC]] brings more direct firepower. While exceptionally deadly to distracted lighter assets, pilots should be wary of anything that can quickly close the distance as the PPC is the only short range weapon this variant has, and it runs hot. The C is best used in conjunction with it's teammates to soften or finish slower or distracted hostiles.&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
Focusing on precision mid to long range support, or light anti aircraft duties, the D fields a [[CLPL]] backed up with two [[UAC5]]. The D can quickly exploit holes in enemy armor to deadly effect. While dangerous at range, this variant has a long engagement time on it's own. Pilots are advised to use the Ares native speed to their advantage when enemies close. That being said, already damaged enemies can be in for a surprise when a weakened arm, or better yet, weakened torso section is suddenly breached by a pilot with steady aim.&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
Sometimes known as the &amp;quot;Pocket Assault&amp;quot; the E is another short to mid range brawler. Two [[SRM6]] bring a hail of cockpit shake to the enemy, allowing it to land hits with it's [[UAC10]]. While it can bring brutal damage to lights, it is best used against mediums and lighter heavies. Faster, lighter enemies can prove problematic in open terrain as both the SRMs and UAC10 can be difficult to lead effectively.  A [[GECM]] suite helps it give a nasty surprise to foes, and a spare ton of reload space is usually reserved for the UAC10.&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
An even longer ranged cousin to the A, the F focuses on extreme range support. The [[CERLBL]] is the shortest range weapon, strange in a Clan asset. A [[ATM12#Extended Range|ATM12 (ER)]] brings punishing splash damage to any hostile within 1250 meters. Two LBX-2 provide additional splash damage to anything at the same range. While it may be tempting for new Clan pilots to rush to this asset, it is best used when the Spheroids attempt to use their cursed ELRMS and HVAC to stay at extreme range. &lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
Similar to an Uller E, this variant is a short range brawler. It's main weapon is a [[LBX10]]. While it can reach out to hostiles at 750 M, pilots are advised to let their teammates deal with ranged foes and close as there are no spare tons for reloads. The LBX is supported by an [[ATM6#High Explosive|ATM6 (HE)]] for knocking enemy pilots off balance, and three SPL for exploiting any holes punched by the LBX10.  A half ton extra armor than the Prime help it get into range.&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The 40 ton Ares was used mostly as an escort unit for [[APC]]s and transports in Clan Wolf and Clan Coyote, being deployed also to the garrison forces since the Refusal War in 3057. Its three-man crew is protected by 4.5 tons of Ferro-Fibrous armor spread nearly equally around the hull, being quite unusual as most of tanks tend to trade rear armor for better protection up front. The tank commander sits in the bulletproof cockpit while the rest of the crew relies on cameras and periscopes to monitor the tank's surrounding environment.&lt;br /&gt;
&lt;br /&gt;
The tank's primary weapon is a single turret-mounted [[CERLBL|ER Large Beam Laser]], giving it respectable direct-fire capability. Two Artemis IV-enhanced LRM launchers - one [[LRM15]] and one [[LRM10]] - provide indirect fire against targets obstructed from view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; [http://www.sarna.net/wiki/Ares_(Combat_Vehicle) BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>Irae</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Ares&amp;diff=4270</id>
		<title>Ares</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Ares&amp;diff=4270"/>
				<updated>2018-06-02T07:29:46Z</updated>
		
		<summary type="html">&lt;p&gt;Irae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vehicle|&lt;br /&gt;
| Image = File:Ares.png&lt;br /&gt;
| Class = Tank&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 3&lt;br /&gt;
| Tier = 5&lt;br /&gt;
| Speed = 86&lt;br /&gt;
| Rotation = 360&lt;br /&gt;
| Pitch = -5° to +75°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 48 300&lt;br /&gt;
| ArmorT Prime = 25 279&lt;br /&gt;
| Engine Prime = PlasmaStar 270 &lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLRM15]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERLBL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 42 000&lt;br /&gt;
| ArmorT A = 25 279&lt;br /&gt;
| Engine A = PlasmaStar 270&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLRM5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CUAC2]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 53 100&lt;br /&gt;
| ArmorT B = 25 279&lt;br /&gt;
| Engine B = PlasmaStar 270&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CHLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSSRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 51 900&lt;br /&gt;
| ArmorT C = 25 279&lt;br /&gt;
| Engine C = PlasmaStar 270&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM6#Standard|ATM6 (Std)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 47 500&lt;br /&gt;
| ArmorT D = 25 279&lt;br /&gt;
| Engine D = PlasmaStar 270&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CUAC5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 51 800&lt;br /&gt;
| ArmorT E = 25 279&lt;br /&gt;
| Engine E = PlasmaStar 270&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 49 600&lt;br /&gt;
| ArmorT F = 27 199&lt;br /&gt;
| Engine F = PlasmaStar 270&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM12#Extended Range|ATM12 (ER)]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLBX2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 45 400&lt;br /&gt;
| ArmorT G = 27 199&lt;br /&gt;
| Engine G = PlasmaStar 270&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM6#High Explosive|ATM6 (HE)]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CSPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Commenting out due to armour display being unavailable currently&lt;br /&gt;
| Hull = 3200&lt;br /&gt;
| Armor F = 5018&lt;br /&gt;
| Armor S = 4265&lt;br /&gt;
| Armor B = 2509&lt;br /&gt;
| Armor T = 6022&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!--Stats current for 0.9.4--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
The '''Ares''' is a [[Clan]] Tank, and was among the last assets to be incorporated into [[MWLL]] in the 0.7.0 patch. Due to engine limitations, its model contains some modifications that distinguish it from its BattleTech inspiration; missile launchers have been re-factored to fit the MWLL models, the cockpit has been moved from the front of the hull to the turret, and lastly the tracks have been remodeled to avoid ground collision issues.&lt;br /&gt;
&lt;br /&gt;
The Ares was the first Medium Tank added into MWLL.&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&lt;br /&gt;
===Prime===&lt;br /&gt;
A long range missile support unit, the Ares Prime mounts a Clan ER Large laser for pinpoint ranged fire. Two [[LRM15]] make up the majority of this asset's damage. Able to pin down hostiles with hails of missiles every four seconds, this asset does best against heavy, slow moving assets. While it's three heatsinks can deal with the heat of the occasional burst from the CERBL and missiles, it doesn't carry any extra reloads.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
A generic long range support asset, the A keeps the [[CERLBL]] of the Prime, and trades the LRM15 launchers for a single [[LRM5]], and two [[UAC2]]'s. A trio of machine guns can provide extra damage and annoyance to enemy hovercraft and air units. While one of the first assets available to new pilots, this asset is best used while joining a battle in progress. The LRM5 can annoy slower assets, or overload their LAMS. The machine guns and UAC2's provide constant, frustrating damage as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
Cousin to the E, the B is a short to mid range support tank. The main weapon is a [[CHLL]], bringing heavy damage with accurate fire. Two [[CSSRM6]] back up the Heavy laser at shorter ranges. Especially effective in cooler climates, three heat sinks bring some relief to the heat load of the Heavy Large laser, but trigger discipline will still be required. With an energy weapon as it's main firepower, and two free tons of reload space for the Streak launchers, B can stay in the fight longer than the E.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
Similar to the D, this is a longer range support asset. However, the C deals more damage but less focused. Two [[ATM6#Standard|ATM6 (Std)]] deal the majority of this asset's damage, and a [[CERPPC]] brings more direct firepower. While exceptionally deadly to distracted lighter assets, pilots should be wary of anything that can quickly close the distance as the PPC is the only short range weapon this variant has, and it runs hot. The C is best used in conjunction with it's teammates to soften or finish slower or distracted hostiles.&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
Focusing on precision mid to long range support, or light anti aircraft duties, the D fields a [[CLPL]] backed up with two [[UAC5]]. The D can quickly exploit holes in enemy armor to deadly effect. While dangerous at range, this variant has a long engagement time on it's own. Pilots are advised to use the Ares native speed to their advantage when enemies close. That being said, already damaged enemies can be in for a surprise when a weakened arm, or better yet, weakened torso section is suddenly breached by a pilot with steady aim.&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
Sometimes known as the &amp;quot;Pocket Assault&amp;quot; the E is another short to mid range brawler. Two [[SRM6]] bring a hail of cockpit shake to the enemy, allowing it to land hits with it's [[UAC10]]. While it can bring brutal damage to lights, it is best used against mediums and lighter heavies. Faster, lighter enemies can prove problematic in open terrain as both the SRMs and UAC10 can be difficult to lead effectively.  A [[GECM]] suite helps it give a nasty surprise to foes, and a spare ton of reload space is usually reserved for the UAC10.&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
An even longer ranged cousin to the A, the F focuses on extreme range support. The [[CERLBL]] is the shortest range weapon, strange in a Clan asset. A [[ATM12#Extended Range|ATM12 (ER)]] brings punishing splash damage to any hostile within 1250 meters. Two LBX-2 provide additional splash damage to anything at the same range. While it may be tempting for new Clan pilots to rush to this asset, it is best used when the Spheroids attempt to use their cursed ELRMS and HVAC to stay at extreme range. &lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
Similar to an Uller E, this variant is a short range brawler. It's main weapon is a [[LBX10]]. While it can reach out to hostiles at 750 M, pilots are advised to let their teammates deal with ranged foes and close as there are no spare tons for reloads. The LBX is supported by an [[ATM6#High Explosive|ATM6 (HE)]] for knocking enemy pilots off balance, and three SPL for exploiting any holes punched by the LBX10.  A half ton extra armor than the Prime help it get into range.&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The 40 ton Ares was used mostly as an escort unit for [[APC]]s and transports in Clan Wolf and Clan Coyote, being deployed also to the garrison forces since the Refusal War in 3057. Its three-man crew is protected by 4.5 tons of Ferro-Fibrous armor spread nearly equally around the hull, being quite unusual as most of tanks tend to trade rear armor for better protection up front. The tank commander sits in the bulletproof cockpit while the rest of the crew relies on cameras and periscopes to monitor the tank's surrounding environment.&lt;br /&gt;
&lt;br /&gt;
The tank's primary weapon is a single turret-mounted [[CERLBL|ER Large Beam Laser]], giving it respectable direct-fire capability. Two Artemis IV-enhanced LRM launchers - one [[LRM15]] and one [[LRM10]] - provide indirect fire against targets obstructed from view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; [http://www.sarna.net/wiki/Ares_(Combat_Vehicle) BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>Irae</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Ares&amp;diff=4269</id>
		<title>Ares</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Ares&amp;diff=4269"/>
				<updated>2018-06-02T02:37:57Z</updated>
		
		<summary type="html">&lt;p&gt;Irae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vehicle|&lt;br /&gt;
| Image = File:Ares.png&lt;br /&gt;
| Class = Tank&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 3&lt;br /&gt;
| Tier = 5&lt;br /&gt;
| Speed = 86&lt;br /&gt;
| Rotation = 360&lt;br /&gt;
| Pitch = -5° to +75°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 48 300&lt;br /&gt;
| ArmorT Prime = 25 279&lt;br /&gt;
| Engine Prime = PlasmaStar 270 &lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLRM15]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERLBL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 42 000&lt;br /&gt;
| ArmorT A = 25 279&lt;br /&gt;
| Engine A = PlasmaStar 270&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLRM5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CUAC2]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 53 100&lt;br /&gt;
| ArmorT B = 25 279&lt;br /&gt;
| Engine B = PlasmaStar 270&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CHLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSSRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 51 900&lt;br /&gt;
| ArmorT C = 25 279&lt;br /&gt;
| Engine C = PlasmaStar 270&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM6#Standard|ATM6 (Std)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 47 500&lt;br /&gt;
| ArmorT D = 25 279&lt;br /&gt;
| Engine D = PlasmaStar 270&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CUAC5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 51 800&lt;br /&gt;
| ArmorT E = 25 279&lt;br /&gt;
| Engine E = PlasmaStar 270&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 49 600&lt;br /&gt;
| ArmorT F = 27 199&lt;br /&gt;
| Engine F = PlasmaStar 270&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM12#Extended Range|ATM12 (ER)]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLBX2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 45 400&lt;br /&gt;
| ArmorT G = 27 199&lt;br /&gt;
| Engine G = PlasmaStar 270&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM6#High Explosive|ATM6 (HE)]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CSPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Commenting out due to armour display being unavailable currently&lt;br /&gt;
| Hull = 3200&lt;br /&gt;
| Armor F = 5018&lt;br /&gt;
| Armor S = 4265&lt;br /&gt;
| Armor B = 2509&lt;br /&gt;
| Armor T = 6022&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!--Stats current for 0.9.4--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
The '''Ares''' is a [[Clan]] Tank, and was among the last assets to be incorporated into [[MWLL]] in the 0.7.0 patch. Due to engine limitations, its model contains some modifications that distinguish it from its BattleTech inspiration; missile launchers have been re-factored to fit the MWLL models, the cockpit has been moved from the front of the hull to the turret, and lastly the tracks have been remodeled to avoid ground collision issues.&lt;br /&gt;
&lt;br /&gt;
The Ares was the first Medium Tank added into MWLL.&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&lt;br /&gt;
===Prime===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
Cousin to the E, the B is a short to mid range support tank. The main weapon is a [[CHLL]], bringing heavy damage with accurate fire. Two [[CSSRM6]] back up the Heavy laser at shorter ranges. Especially effective in cooler climates, three heat sinks bring some relief to the heat load of the Heavy Large laser, but trigger discipline will still be required. With an energy weapon as it's main firepower, and two free tons of reload space for the Streak launchers, B can stay in the fight longer than the E.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
Similar to the D, this is a longer range support asset. However, the C deals more damage but less focused. Two [[ATM6#Standard|ATM6 (Std)]] deal the majority of this asset's damage, and a [[CERPPC]] brings more direct firepower. While exceptionally deadly to distracted lighter assets, pilots should be wary of anything that can quickly close the distance as the PPC is the only short range weapon this variant has, and it runs hot. The C is best used in conjunction with it's teammates to soften or finish slower or distracted hostiles.&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
Focusing on precision mid to long range support, or light anti aircraft duties, the D fields a [[CLPL]] backed up with two [[UAC5]]. The D can quickly exploit holes in enemy armor to deadly effect. While dangerous at range, this variant has a long engagement time on it's own. Pilots are advised to use the Ares native speed to their advantage when enemies close. That being said, already damaged enemies can be in for a surprise when a weakened arm, or better yet, weakened torso section is suddenly breached by a pilot with steady aim.&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
Sometimes known as the &amp;quot;Pocket Assault&amp;quot; the E is another short to mid range brawler. Two [[SRM6]] bring a hail of cockpit shake to the enemy, allowing it to land hits with it's [[UAC10]]. While it can bring brutal damage to lights, it is best used against mediums and lighter heavies. Faster, lighter enemies can prove problematic in open terrain as both the SRMs and UAC10 can be difficult to lead effectively.  A [[GECM]] suite helps it give a nasty surprise to foes, and a spare ton of reload space is usually reserved for the UAC10.&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
Similar to an Uller E, this variant is a short range brawler. It's main weapon is a [[LBX10]]. While it can reach out to hostiles at 750 M, pilots are advised to let their teammates deal with ranged foes and close as there are no spare tons for reloads. The LBX is supported by an [[ATM6#High Explosive|ATM6 (HE)]] for knocking enemy pilots off balance, and three SPL for exploiting any holes punched by the LBX10.  A half ton extra armor than the Prime help it get into range.&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The 40 ton Ares was used mostly as an escort unit for [[APC]]s and transports in Clan Wolf and Clan Coyote, being deployed also to the garrison forces since the Refusal War in 3057. Its three-man crew is protected by 4.5 tons of Ferro-Fibrous armor spread nearly equally around the hull, being quite unusual as most of tanks tend to trade rear armor for better protection up front. The tank commander sits in the bulletproof cockpit while the rest of the crew relies on cameras and periscopes to monitor the tank's surrounding environment.&lt;br /&gt;
&lt;br /&gt;
The tank's primary weapon is a single turret-mounted [[CERLBL|ER Large Beam Laser]], giving it respectable direct-fire capability. Two Artemis IV-enhanced LRM launchers - one [[LRM15]] and one [[LRM10]] - provide indirect fire against targets obstructed from view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; [http://www.sarna.net/wiki/Ares_(Combat_Vehicle) BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>Irae</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Cauldron-Born&amp;diff=4218</id>
		<title>Cauldron-Born</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Cauldron-Born&amp;diff=4218"/>
				<updated>2018-06-01T05:57:13Z</updated>
		
		<summary type="html">&lt;p&gt;Irae: /* Variant E */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mech&lt;br /&gt;
| Image = File:Cauldron-Born.png&lt;br /&gt;
| ImageSize = &lt;br /&gt;
| Tonnage = 65&lt;br /&gt;
| Class = Heavy&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 10&lt;br /&gt;
| Tier = 12&lt;br /&gt;
| Speed = 86&lt;br /&gt;
| SpeedWithMasc = 120&lt;br /&gt;
| Rotation = 200&lt;br /&gt;
| PitchStand = -29° to +35°&lt;br /&gt;
| PitchCrouch = -30° to +44°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 87 500&lt;br /&gt;
| ArmorT Prime = 61 462&lt;br /&gt;
| Engine Prime = 325 XL Fusion&lt;br /&gt;
| Weapons Prime =  &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[CERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[CGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[CLBX5]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[CLRM10]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[CSRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt; 12.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 89 900&lt;br /&gt;
| ArmorT A = 61 462&lt;br /&gt;
| Engine A = 325 XL Fusion&lt;br /&gt;
| Weapons A =  &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[CERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[CSPL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[CUAC20]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[CSRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt; 12.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 104 400&lt;br /&gt;
| ArmorT B = 61 462&lt;br /&gt;
| Engine B = 325 XL Fusion&lt;br /&gt;
| Weapons B =  &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[CLPL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[CSSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[CNARC]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[TAG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[BHP]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 6 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; 12.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 90 100&lt;br /&gt;
| ArmorT C = 59 577&lt;br /&gt;
| Engine C = 325 XL Fusion&lt;br /&gt;
| Weapons C =  &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 3x [[CMPL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[ATM6#Standard|ATM6 (Std)]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[HAG30]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt; 12t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 87 600&lt;br /&gt;
| ArmorT D = 61 462&lt;br /&gt;
| Engine D = 325 XL Fusion&lt;br /&gt;
| Weapons D =  &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 3x [[CLRM10]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[CLBX10]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt; 12.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 89 900&lt;br /&gt;
| ArmorT E = 63 342&lt;br /&gt;
| Engine E = 325 XL Fusion&lt;br /&gt;
| Weapons E =  &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 4x [[CSRM2]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[HML]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[HLL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[CUAC10]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 7 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt; 13t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 98 900&lt;br /&gt;
| ArmorT F = 63 342&lt;br /&gt;
| Engine F = 325 XL Fusion&lt;br /&gt;
| Weapons F =  &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 3x [[CSSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[CSPL]]s&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[HAG20]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 4 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt; 13t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 94 600&lt;br /&gt;
| ArmorT G = 63 342&lt;br /&gt;
| Engine G = 325 XL Fusion&lt;br /&gt;
| Weapons G =  &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[CSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[HML]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[CMPL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[ATM9#High Explosive|ATM9 (HE)]]&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt; 8 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt; 13t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor CT = 8205&lt;br /&gt;
| Armor LT = 5334&lt;br /&gt;
| Armor RT = 5334&lt;br /&gt;
| Armor B = 4923&lt;br /&gt;
| Armor LRA = 4718&lt;br /&gt;
| Armor INT = 3545&lt;br /&gt;
| Armor LRL = 5908&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Current for 0.9.3 --&amp;gt;&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
By Operation BULLDOG the Cauldron-Born made up a large proportion of the heavy 'Mechs of the rebuilding Smoke Jaguars, and following their Annihilation the design proliferated the remaining Clans, save the Jade Falcons Wolves and Coyotes who continued to favour the Hellbringer.  Following the Wars of Reaving the Ebon Jaguar had finally supplanted the Hellbringer in most Homeworld Clans save the Coyotes who remained loyal to redeeming the honor of their design&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&lt;br /&gt;
===Prime===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
Focusing on precision medium range skirmishing, the C variant packs a [[HAG30]] for long range deterrence or shorter range component removal. Two [[ATM6]] bring splash damage and cockpit shake inside 750 meters. Once shorter distances have been achieved, a trio of [[CMPL]] rapidly exploit the holes punched by the HAG and ATMS. This variant shines at the 400-600 meter range, preferably using cover to approach to bring all three weapon types to bear. The single spare ton of ammo rack space should always be dedicated to the HAG as it is deadly at any distance.&lt;br /&gt;
&lt;br /&gt;
Care must be taken that opponents do not get inside the ATM-6's 125 meter arming range, though careful pilots can use the HAG to devastating effect at short distances.&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
A precision focused brawler, the E fields a wide array of short to medium range weaponry. From 600 meters out, both a [[CHLL]] and [[CUAC10]] can provide heavy damage, though are best used independently against smaller targets due to the long duration of the Heavy Laser and flight time of the Autocannon shells. Opponents that close further face two Heavy Medium lasers, and four [[CSRM2]]'s. The four SRM2's are best chain fired approximately every second for maximum cockpit shake. Precision targeting must be used due to the differing lead times of the four weapon systems, though careful pilots are rewarded with consistent, heavy damage. While the E can pack a punch, care must be taken as the Heavy lasers and [[UAC10]] both generate copious heat. Long engagement times can also prove problematic due to the chassis's large torso; pilots are advised to rotate armor when possible lest they fall to the same precision fire required to utilize this variant.&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
A sibling to the [[Vulture#Variant E|Vulture E]], this 'Mech is also an [[SSRM]]-boat. It trades the two [[DSSRM6]] racks of the Vulture for a trio of [[DSSRM4]]s, giving slightly more shots before requiring a reload, while trading the [[MPL]]s and [[ERSBL]]s for a [[HAG20]] and two [[SPL]]s. Generally, this Cauldron Born will perform slightly better in a brawl due to the additional screenshake and burst capability of the HAG. It pays for that in having inferior mobility in comparison, slightly less ammo and for being more expensive.&lt;br /&gt;
&lt;br /&gt;
Overall, the F will give you slightly more durability and greater punch for a similar heat profile to the Vulture E, provided you can afford it.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
This variant is relatively unique among heavy 'Mechs -- it carries both [[MASC]] and [[GECM]], giving it incredible submerged mobility and is one of the best 'striker' 'Mechs available. Combined with its short-ranged loadout featuring two [[MPL]]s, two [[HML]]s, a pair of [[SRM4]]s and a shoulder-mounted [[ATM9]] with HE rounds, the G can rapidly flank opponents, run down fleeing targets or charge into a battle from an unexpected angle. With eight [[DHS]]es, a pilot can maintain MASC for extended periods of time or lean on their weapons almost continuously -- skilled pilots can run this variant right on the brink of overheating, wringing as much performance as possible with judicious use of coolant when needed.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the G will fare poorly when placed against a dedicated brawler in its price bracket and like most Cauldron Borns, the poor turning radius can be very problematic in a circle-strafe situation. It is also not well-suited to fighting from behind cover in a more static combat scenario. Use your speed with MASC to fall back if you stumble into more resistance than you expected.&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
Introduced in 3049 to address flaws in the venerable Hellbringer, by Operation REVIVAL the Ebon Jaguar had only just started to spread through the Jaguar's touman with the Inner Sphere first encountering the design during the Battle of Luthien. Facing it for the first time when engaging the First Jaguar Guards Cluster in the Kado-Guchi Valley, the 'Mech's ability to take damage and remain operational led the Inner Sphere warriors who fought it to call it the Cauldron-Born after the unstoppable zombies of Irish myth. Paradoxically many of the other Clans also used the Inner Sphere Cauldron-Born reporting name, having first learned detailed information of the design from Inner Sphere sources&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Ebon_Jaguar_(Cauldron-Born) Battletech Reference] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_Clan}}&lt;/div&gt;</summary>
		<author><name>Irae</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Cauldron-Born&amp;diff=4217</id>
		<title>Cauldron-Born</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Cauldron-Born&amp;diff=4217"/>
				<updated>2018-06-01T05:56:35Z</updated>
		
		<summary type="html">&lt;p&gt;Irae: /* Variant E */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mech&lt;br /&gt;
| Image = File:Cauldron-Born.png&lt;br /&gt;
| ImageSize = &lt;br /&gt;
| Tonnage = 65&lt;br /&gt;
| Class = Heavy&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 10&lt;br /&gt;
| Tier = 12&lt;br /&gt;
| Speed = 86&lt;br /&gt;
| SpeedWithMasc = 120&lt;br /&gt;
| Rotation = 200&lt;br /&gt;
| PitchStand = -29° to +35°&lt;br /&gt;
| PitchCrouch = -30° to +44°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 87 500&lt;br /&gt;
| ArmorT Prime = 61 462&lt;br /&gt;
| Engine Prime = 325 XL Fusion&lt;br /&gt;
| Weapons Prime =  &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[CERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[CGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[CLBX5]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[CLRM10]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[CSRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt; 12.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 89 900&lt;br /&gt;
| ArmorT A = 61 462&lt;br /&gt;
| Engine A = 325 XL Fusion&lt;br /&gt;
| Weapons A =  &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[CERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[CSPL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[CUAC20]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[CSRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt; 12.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 104 400&lt;br /&gt;
| ArmorT B = 61 462&lt;br /&gt;
| Engine B = 325 XL Fusion&lt;br /&gt;
| Weapons B =  &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[CLPL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[CSSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[CNARC]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[TAG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[BHP]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 6 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; 12.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 90 100&lt;br /&gt;
| ArmorT C = 59 577&lt;br /&gt;
| Engine C = 325 XL Fusion&lt;br /&gt;
| Weapons C =  &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 3x [[CMPL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[ATM6#Standard|ATM6 (Std)]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[HAG30]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt; 12t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 87 600&lt;br /&gt;
| ArmorT D = 61 462&lt;br /&gt;
| Engine D = 325 XL Fusion&lt;br /&gt;
| Weapons D =  &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 3x [[CLRM10]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[CLBX10]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt; 12.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 89 900&lt;br /&gt;
| ArmorT E = 63 342&lt;br /&gt;
| Engine E = 325 XL Fusion&lt;br /&gt;
| Weapons E =  &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 4x [[CSRM2]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[HML]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[HLL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[CUAC10]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 7 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt; 13t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 98 900&lt;br /&gt;
| ArmorT F = 63 342&lt;br /&gt;
| Engine F = 325 XL Fusion&lt;br /&gt;
| Weapons F =  &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 3x [[CSSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[CSPL]]s&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[HAG20]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 4 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt; 13t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 94 600&lt;br /&gt;
| ArmorT G = 63 342&lt;br /&gt;
| Engine G = 325 XL Fusion&lt;br /&gt;
| Weapons G =  &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[CSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[HML]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[CMPL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[ATM9#High Explosive|ATM9 (HE)]]&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt; 8 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt; 13t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor CT = 8205&lt;br /&gt;
| Armor LT = 5334&lt;br /&gt;
| Armor RT = 5334&lt;br /&gt;
| Armor B = 4923&lt;br /&gt;
| Armor LRA = 4718&lt;br /&gt;
| Armor INT = 3545&lt;br /&gt;
| Armor LRL = 5908&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Current for 0.9.3 --&amp;gt;&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
By Operation BULLDOG the Cauldron-Born made up a large proportion of the heavy 'Mechs of the rebuilding Smoke Jaguars, and following their Annihilation the design proliferated the remaining Clans, save the Jade Falcons Wolves and Coyotes who continued to favour the Hellbringer.  Following the Wars of Reaving the Ebon Jaguar had finally supplanted the Hellbringer in most Homeworld Clans save the Coyotes who remained loyal to redeeming the honor of their design&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&lt;br /&gt;
===Prime===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
Focusing on precision medium range skirmishing, the C variant packs a [[HAG30]] for long range deterrence or shorter range component removal. Two [[ATM6]] bring splash damage and cockpit shake inside 750 meters. Once shorter distances have been achieved, a trio of [[CMPL]] rapidly exploit the holes punched by the HAG and ATMS. This variant shines at the 400-600 meter range, preferably using cover to approach to bring all three weapon types to bear. The single spare ton of ammo rack space should always be dedicated to the HAG as it is deadly at any distance.&lt;br /&gt;
&lt;br /&gt;
Care must be taken that opponents do not get inside the ATM-6's 125 meter arming range, though careful pilots can use the HAG to devastating effect at short distances.&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
A precision focused brawler, the E fields a wide array of short to medium range weaponry. From 600 meters out, both a [[CHLL]] and [[CUAC10]] can provide heavy damage, though are best used independently due to the long duration of the Heavy Laser and flight time of the Autocannon shells. Opponents that close further face two Heavy Medium lasers, and four [[CSRM2]]'s. The four SRM2's are best chain fired approximately every second for maximum cockpit shake. Precision targeting must be used due to the differing lead times of the four weapon systems, though careful pilots are rewarded with consistent, heavy damage. While the E can pack a punch, care must be taken as the Heavy lasers and [[UAC10]] both generate copious heat. Long engagement times can also prove problematic due to the chassis's large torso; pilots are advised to rotate armor when possible lest they fall to the same precision fire required to utilize this variant.&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
A sibling to the [[Vulture#Variant E|Vulture E]], this 'Mech is also an [[SSRM]]-boat. It trades the two [[DSSRM6]] racks of the Vulture for a trio of [[DSSRM4]]s, giving slightly more shots before requiring a reload, while trading the [[MPL]]s and [[ERSBL]]s for a [[HAG20]] and two [[SPL]]s. Generally, this Cauldron Born will perform slightly better in a brawl due to the additional screenshake and burst capability of the HAG. It pays for that in having inferior mobility in comparison, slightly less ammo and for being more expensive.&lt;br /&gt;
&lt;br /&gt;
Overall, the F will give you slightly more durability and greater punch for a similar heat profile to the Vulture E, provided you can afford it.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
This variant is relatively unique among heavy 'Mechs -- it carries both [[MASC]] and [[GECM]], giving it incredible submerged mobility and is one of the best 'striker' 'Mechs available. Combined with its short-ranged loadout featuring two [[MPL]]s, two [[HML]]s, a pair of [[SRM4]]s and a shoulder-mounted [[ATM9]] with HE rounds, the G can rapidly flank opponents, run down fleeing targets or charge into a battle from an unexpected angle. With eight [[DHS]]es, a pilot can maintain MASC for extended periods of time or lean on their weapons almost continuously -- skilled pilots can run this variant right on the brink of overheating, wringing as much performance as possible with judicious use of coolant when needed.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the G will fare poorly when placed against a dedicated brawler in its price bracket and like most Cauldron Borns, the poor turning radius can be very problematic in a circle-strafe situation. It is also not well-suited to fighting from behind cover in a more static combat scenario. Use your speed with MASC to fall back if you stumble into more resistance than you expected.&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
Introduced in 3049 to address flaws in the venerable Hellbringer, by Operation REVIVAL the Ebon Jaguar had only just started to spread through the Jaguar's touman with the Inner Sphere first encountering the design during the Battle of Luthien. Facing it for the first time when engaging the First Jaguar Guards Cluster in the Kado-Guchi Valley, the 'Mech's ability to take damage and remain operational led the Inner Sphere warriors who fought it to call it the Cauldron-Born after the unstoppable zombies of Irish myth. Paradoxically many of the other Clans also used the Inner Sphere Cauldron-Born reporting name, having first learned detailed information of the design from Inner Sphere sources&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Ebon_Jaguar_(Cauldron-Born) Battletech Reference] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_Clan}}&lt;/div&gt;</summary>
		<author><name>Irae</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Cauldron-Born&amp;diff=4216</id>
		<title>Cauldron-Born</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Cauldron-Born&amp;diff=4216"/>
				<updated>2018-06-01T05:56:13Z</updated>
		
		<summary type="html">&lt;p&gt;Irae: Variant E fluff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mech&lt;br /&gt;
| Image = File:Cauldron-Born.png&lt;br /&gt;
| ImageSize = &lt;br /&gt;
| Tonnage = 65&lt;br /&gt;
| Class = Heavy&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 10&lt;br /&gt;
| Tier = 12&lt;br /&gt;
| Speed = 86&lt;br /&gt;
| SpeedWithMasc = 120&lt;br /&gt;
| Rotation = 200&lt;br /&gt;
| PitchStand = -29° to +35°&lt;br /&gt;
| PitchCrouch = -30° to +44°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 87 500&lt;br /&gt;
| ArmorT Prime = 61 462&lt;br /&gt;
| Engine Prime = 325 XL Fusion&lt;br /&gt;
| Weapons Prime =  &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[CERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[CGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[CLBX5]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[CLRM10]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[CSRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt; 12.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 89 900&lt;br /&gt;
| ArmorT A = 61 462&lt;br /&gt;
| Engine A = 325 XL Fusion&lt;br /&gt;
| Weapons A =  &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[CERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[CSPL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[CUAC20]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[CSRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt; 12.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 104 400&lt;br /&gt;
| ArmorT B = 61 462&lt;br /&gt;
| Engine B = 325 XL Fusion&lt;br /&gt;
| Weapons B =  &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[CLPL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[CSSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[CNARC]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[TAG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[BHP]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 6 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; 12.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 90 100&lt;br /&gt;
| ArmorT C = 59 577&lt;br /&gt;
| Engine C = 325 XL Fusion&lt;br /&gt;
| Weapons C =  &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 3x [[CMPL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[ATM6#Standard|ATM6 (Std)]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[HAG30]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt; 12t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 87 600&lt;br /&gt;
| ArmorT D = 61 462&lt;br /&gt;
| Engine D = 325 XL Fusion&lt;br /&gt;
| Weapons D =  &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 3x [[CLRM10]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[CLBX10]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt; 12.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 89 900&lt;br /&gt;
| ArmorT E = 63 342&lt;br /&gt;
| Engine E = 325 XL Fusion&lt;br /&gt;
| Weapons E =  &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 4x [[CSRM2]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[HML]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[HLL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[CUAC10]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 7 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt; 13t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 98 900&lt;br /&gt;
| ArmorT F = 63 342&lt;br /&gt;
| Engine F = 325 XL Fusion&lt;br /&gt;
| Weapons F =  &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 3x [[CSSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[CSPL]]s&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[HAG20]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 4 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt; 13t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 94 600&lt;br /&gt;
| ArmorT G = 63 342&lt;br /&gt;
| Engine G = 325 XL Fusion&lt;br /&gt;
| Weapons G =  &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[CSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[HML]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[CMPL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[ATM9#High Explosive|ATM9 (HE)]]&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt; 8 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt; 13t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor CT = 8205&lt;br /&gt;
| Armor LT = 5334&lt;br /&gt;
| Armor RT = 5334&lt;br /&gt;
| Armor B = 4923&lt;br /&gt;
| Armor LRA = 4718&lt;br /&gt;
| Armor INT = 3545&lt;br /&gt;
| Armor LRL = 5908&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Current for 0.9.3 --&amp;gt;&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
By Operation BULLDOG the Cauldron-Born made up a large proportion of the heavy 'Mechs of the rebuilding Smoke Jaguars, and following their Annihilation the design proliferated the remaining Clans, save the Jade Falcons Wolves and Coyotes who continued to favour the Hellbringer.  Following the Wars of Reaving the Ebon Jaguar had finally supplanted the Hellbringer in most Homeworld Clans save the Coyotes who remained loyal to redeeming the honor of their design&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&lt;br /&gt;
===Prime===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
Focusing on precision medium range skirmishing, the C variant packs a [[HAG30]] for long range deterrence or shorter range component removal. Two [[ATM6]] bring splash damage and cockpit shake inside 750 meters. Once shorter distances have been achieved, a trio of [[CMPL]] rapidly exploit the holes punched by the HAG and ATMS. This variant shines at the 400-600 meter range, preferably using cover to approach to bring all three weapon types to bear. The single spare ton of ammo rack space should always be dedicated to the HAG as it is deadly at any distance.&lt;br /&gt;
&lt;br /&gt;
Care must be taken that opponents do not get inside the ATM-6's 125 meter arming range, though careful pilots can use the HAG to devastating effect at short distances.&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
A precision focused brawler, the E fields a wide array of short to medium range weaponry. From 600 meters out, both a [[CHLL]] and [[CUAC10]] can provide heavy damage, though are best used independently due to the long duration of the Heavy Laser. Opponents that close further face two Heavy Medium lasers, and four [[CSRM2]]'s. The four SRM2's are best chain fired approximately every second for maximum cockpit shake. Precision targeting must be used due to the differing lead times of the four weapon systems, though careful pilots are rewarded with consistent, heavy damage. While the E can pack a punch, care must be taken as the Heavy lasers and [[UAC10]] both generate copious heat. Long engagement times can also prove problematic due to the chassis's large torso; pilots are advised to rotate armor when possible lest they fall to the same precision fire required to utilize this variant.&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
A sibling to the [[Vulture#Variant E|Vulture E]], this 'Mech is also an [[SSRM]]-boat. It trades the two [[DSSRM6]] racks of the Vulture for a trio of [[DSSRM4]]s, giving slightly more shots before requiring a reload, while trading the [[MPL]]s and [[ERSBL]]s for a [[HAG20]] and two [[SPL]]s. Generally, this Cauldron Born will perform slightly better in a brawl due to the additional screenshake and burst capability of the HAG. It pays for that in having inferior mobility in comparison, slightly less ammo and for being more expensive.&lt;br /&gt;
&lt;br /&gt;
Overall, the F will give you slightly more durability and greater punch for a similar heat profile to the Vulture E, provided you can afford it.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
This variant is relatively unique among heavy 'Mechs -- it carries both [[MASC]] and [[GECM]], giving it incredible submerged mobility and is one of the best 'striker' 'Mechs available. Combined with its short-ranged loadout featuring two [[MPL]]s, two [[HML]]s, a pair of [[SRM4]]s and a shoulder-mounted [[ATM9]] with HE rounds, the G can rapidly flank opponents, run down fleeing targets or charge into a battle from an unexpected angle. With eight [[DHS]]es, a pilot can maintain MASC for extended periods of time or lean on their weapons almost continuously -- skilled pilots can run this variant right on the brink of overheating, wringing as much performance as possible with judicious use of coolant when needed.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the G will fare poorly when placed against a dedicated brawler in its price bracket and like most Cauldron Borns, the poor turning radius can be very problematic in a circle-strafe situation. It is also not well-suited to fighting from behind cover in a more static combat scenario. Use your speed with MASC to fall back if you stumble into more resistance than you expected.&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
Introduced in 3049 to address flaws in the venerable Hellbringer, by Operation REVIVAL the Ebon Jaguar had only just started to spread through the Jaguar's touman with the Inner Sphere first encountering the design during the Battle of Luthien. Facing it for the first time when engaging the First Jaguar Guards Cluster in the Kado-Guchi Valley, the 'Mech's ability to take damage and remain operational led the Inner Sphere warriors who fought it to call it the Cauldron-Born after the unstoppable zombies of Irish myth. Paradoxically many of the other Clans also used the Inner Sphere Cauldron-Born reporting name, having first learned detailed information of the design from Inner Sphere sources&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Ebon_Jaguar_(Cauldron-Born) Battletech Reference] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_Clan}}&lt;/div&gt;</summary>
		<author><name>Irae</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Cauldron-Born&amp;diff=4215</id>
		<title>Cauldron-Born</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Cauldron-Born&amp;diff=4215"/>
				<updated>2018-06-01T05:30:49Z</updated>
		
		<summary type="html">&lt;p&gt;Irae: /* Variant C */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mech&lt;br /&gt;
| Image = File:Cauldron-Born.png&lt;br /&gt;
| ImageSize = &lt;br /&gt;
| Tonnage = 65&lt;br /&gt;
| Class = Heavy&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 10&lt;br /&gt;
| Tier = 12&lt;br /&gt;
| Speed = 86&lt;br /&gt;
| SpeedWithMasc = 120&lt;br /&gt;
| Rotation = 200&lt;br /&gt;
| PitchStand = -29° to +35°&lt;br /&gt;
| PitchCrouch = -30° to +44°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 87 500&lt;br /&gt;
| ArmorT Prime = 61 462&lt;br /&gt;
| Engine Prime = 325 XL Fusion&lt;br /&gt;
| Weapons Prime =  &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[CERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[CGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[CLBX5]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[CLRM10]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[CSRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt; 12.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 89 900&lt;br /&gt;
| ArmorT A = 61 462&lt;br /&gt;
| Engine A = 325 XL Fusion&lt;br /&gt;
| Weapons A =  &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[CERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[CSPL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[CUAC20]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[CSRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt; 12.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 104 400&lt;br /&gt;
| ArmorT B = 61 462&lt;br /&gt;
| Engine B = 325 XL Fusion&lt;br /&gt;
| Weapons B =  &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[CLPL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[CSSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[CNARC]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[TAG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[BHP]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 6 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; 12.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 90 100&lt;br /&gt;
| ArmorT C = 59 577&lt;br /&gt;
| Engine C = 325 XL Fusion&lt;br /&gt;
| Weapons C =  &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 3x [[CMPL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[ATM6#Standard|ATM6 (Std)]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[HAG30]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt; 12t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 87 600&lt;br /&gt;
| ArmorT D = 61 462&lt;br /&gt;
| Engine D = 325 XL Fusion&lt;br /&gt;
| Weapons D =  &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 3x [[CLRM10]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[CLBX10]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt; 12.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 89 900&lt;br /&gt;
| ArmorT E = 63 342&lt;br /&gt;
| Engine E = 325 XL Fusion&lt;br /&gt;
| Weapons E =  &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 4x [[CSRM2]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[HML]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[HLL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[CUAC10]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 7 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt; 13t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 98 900&lt;br /&gt;
| ArmorT F = 63 342&lt;br /&gt;
| Engine F = 325 XL Fusion&lt;br /&gt;
| Weapons F =  &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 3x [[CSSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[CSPL]]s&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[HAG20]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 4 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt; 13t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 94 600&lt;br /&gt;
| ArmorT G = 63 342&lt;br /&gt;
| Engine G = 325 XL Fusion&lt;br /&gt;
| Weapons G =  &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[CSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[HML]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[CMPL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[ATM9#High Explosive|ATM9 (HE)]]&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt; 8 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt; 13t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor CT = 8205&lt;br /&gt;
| Armor LT = 5334&lt;br /&gt;
| Armor RT = 5334&lt;br /&gt;
| Armor B = 4923&lt;br /&gt;
| Armor LRA = 4718&lt;br /&gt;
| Armor INT = 3545&lt;br /&gt;
| Armor LRL = 5908&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Current for 0.9.3 --&amp;gt;&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
By Operation BULLDOG the Cauldron-Born made up a large proportion of the heavy 'Mechs of the rebuilding Smoke Jaguars, and following their Annihilation the design proliferated the remaining Clans, save the Jade Falcons Wolves and Coyotes who continued to favour the Hellbringer.  Following the Wars of Reaving the Ebon Jaguar had finally supplanted the Hellbringer in most Homeworld Clans save the Coyotes who remained loyal to redeeming the honor of their design&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&lt;br /&gt;
===Prime===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
Focusing on precision medium range skirmishing, the C variant packs a [[HAG30]] for long range deterrence or shorter range component removal. Two [[ATM6]] bring splash damage and cockpit shake inside 750 meters. Once shorter distances have been achieved, a trio of [[CMPL]] rapidly exploit the holes punched by the HAG and ATMS. This variant shines at the 400-600 meter range, preferably using cover to approach to bring all three weapon types to bear. The single spare ton of ammo rack space should always be dedicated to the HAG as it is deadly at any distance.&lt;br /&gt;
&lt;br /&gt;
Care must be taken that opponents do not get inside the ATM-6's 125 meter arming range, though careful pilots can use the HAG to devastating effect at short distances.&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
A sibling to the [[Vulture#Variant E|Vulture E]], this 'Mech is also an [[SSRM]]-boat. It trades the two [[DSSRM6]] racks of the Vulture for a trio of [[DSSRM4]]s, giving slightly more shots before requiring a reload, while trading the [[MPL]]s and [[ERSBL]]s for a [[HAG20]] and two [[SPL]]s. Generally, this Cauldron Born will perform slightly better in a brawl due to the additional screenshake and burst capability of the HAG. It pays for that in having inferior mobility in comparison, slightly less ammo and for being more expensive.&lt;br /&gt;
&lt;br /&gt;
Overall, the F will give you slightly more durability and greater punch for a similar heat profile to the Vulture E, provided you can afford it.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
This variant is relatively unique among heavy 'Mechs -- it carries both [[MASC]] and [[GECM]], giving it incredible submerged mobility and is one of the best 'striker' 'Mechs available. Combined with its short-ranged loadout featuring two [[MPL]]s, two [[HML]]s, a pair of [[SRM4]]s and a shoulder-mounted [[ATM9]] with HE rounds, the G can rapidly flank opponents, run down fleeing targets or charge into a battle from an unexpected angle. With eight [[DHS]]es, a pilot can maintain MASC for extended periods of time or lean on their weapons almost continuously -- skilled pilots can run this variant right on the brink of overheating, wringing as much performance as possible with judicious use of coolant when needed.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the G will fare poorly when placed against a dedicated brawler in its price bracket and like most Cauldron Borns, the poor turning radius can be very problematic in a circle-strafe situation. It is also not well-suited to fighting from behind cover in a more static combat scenario. Use your speed with MASC to fall back if you stumble into more resistance than you expected.&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
Introduced in 3049 to address flaws in the venerable Hellbringer, by Operation REVIVAL the Ebon Jaguar had only just started to spread through the Jaguar's touman with the Inner Sphere first encountering the design during the Battle of Luthien. Facing it for the first time when engaging the First Jaguar Guards Cluster in the Kado-Guchi Valley, the 'Mech's ability to take damage and remain operational led the Inner Sphere warriors who fought it to call it the Cauldron-Born after the unstoppable zombies of Irish myth. Paradoxically many of the other Clans also used the Inner Sphere Cauldron-Born reporting name, having first learned detailed information of the design from Inner Sphere sources&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Ebon_Jaguar_(Cauldron-Born) Battletech Reference] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_Clan}}&lt;/div&gt;</summary>
		<author><name>Irae</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Cauldron-Born&amp;diff=4214</id>
		<title>Cauldron-Born</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Cauldron-Born&amp;diff=4214"/>
				<updated>2018-06-01T05:30:09Z</updated>
		
		<summary type="html">&lt;p&gt;Irae: Variant C fluff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mech&lt;br /&gt;
| Image = File:Cauldron-Born.png&lt;br /&gt;
| ImageSize = &lt;br /&gt;
| Tonnage = 65&lt;br /&gt;
| Class = Heavy&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 10&lt;br /&gt;
| Tier = 12&lt;br /&gt;
| Speed = 86&lt;br /&gt;
| SpeedWithMasc = 120&lt;br /&gt;
| Rotation = 200&lt;br /&gt;
| PitchStand = -29° to +35°&lt;br /&gt;
| PitchCrouch = -30° to +44°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 87 500&lt;br /&gt;
| ArmorT Prime = 61 462&lt;br /&gt;
| Engine Prime = 325 XL Fusion&lt;br /&gt;
| Weapons Prime =  &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[CERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[CGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[CLBX5]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[CLRM10]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[CSRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt; 12.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 89 900&lt;br /&gt;
| ArmorT A = 61 462&lt;br /&gt;
| Engine A = 325 XL Fusion&lt;br /&gt;
| Weapons A =  &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[CERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[CSPL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[CUAC20]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[CSRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt; 12.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 104 400&lt;br /&gt;
| ArmorT B = 61 462&lt;br /&gt;
| Engine B = 325 XL Fusion&lt;br /&gt;
| Weapons B =  &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[CLPL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[CSSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[CNARC]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[TAG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[BHP]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 6 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; 12.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 90 100&lt;br /&gt;
| ArmorT C = 59 577&lt;br /&gt;
| Engine C = 325 XL Fusion&lt;br /&gt;
| Weapons C =  &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 3x [[CMPL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[ATM6#Standard|ATM6 (Std)]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[HAG30]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt; 12t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 87 600&lt;br /&gt;
| ArmorT D = 61 462&lt;br /&gt;
| Engine D = 325 XL Fusion&lt;br /&gt;
| Weapons D =  &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 3x [[CLRM10]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[CLBX10]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt; 12.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 89 900&lt;br /&gt;
| ArmorT E = 63 342&lt;br /&gt;
| Engine E = 325 XL Fusion&lt;br /&gt;
| Weapons E =  &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 4x [[CSRM2]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[HML]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[HLL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[CUAC10]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 7 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt; 13t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 98 900&lt;br /&gt;
| ArmorT F = 63 342&lt;br /&gt;
| Engine F = 325 XL Fusion&lt;br /&gt;
| Weapons F =  &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 3x [[CSSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[CSPL]]s&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[HAG20]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 4 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt; 13t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 94 600&lt;br /&gt;
| ArmorT G = 63 342&lt;br /&gt;
| Engine G = 325 XL Fusion&lt;br /&gt;
| Weapons G =  &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[CSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[HML]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[CMPL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[ATM9#High Explosive|ATM9 (HE)]]&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt; 8 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt; 13t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor CT = 8205&lt;br /&gt;
| Armor LT = 5334&lt;br /&gt;
| Armor RT = 5334&lt;br /&gt;
| Armor B = 4923&lt;br /&gt;
| Armor LRA = 4718&lt;br /&gt;
| Armor INT = 3545&lt;br /&gt;
| Armor LRL = 5908&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Current for 0.9.3 --&amp;gt;&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
By Operation BULLDOG the Cauldron-Born made up a large proportion of the heavy 'Mechs of the rebuilding Smoke Jaguars, and following their Annihilation the design proliferated the remaining Clans, save the Jade Falcons Wolves and Coyotes who continued to favour the Hellbringer.  Following the Wars of Reaving the Ebon Jaguar had finally supplanted the Hellbringer in most Homeworld Clans save the Coyotes who remained loyal to redeeming the honor of their design&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&lt;br /&gt;
===Prime===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
Focusing on precision medium range skirmishing, the C variant packs a [[HAG30]] for long range deterrence or shorter range component removal. Two [[ATM6]] bring splash damage and cockpit shake inside 750 meters. Once shorter distances have been achieved, a trio of [[CMPL]] rapidly exploit the holes punched by the HAG and ATMS. This variant shines at the 400-600 meter range, preferably using cover to approach to bring all three weapon types to bear. The single spare ton of ammo rack space should always be dedicated to the HAG as it is deadly at any distance.&lt;br /&gt;
Care must be taken that opponents do not get inside the ATM-6's 125 meter arming range, though careful pilots can use the HAG to devastating effect at short distances.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
A sibling to the [[Vulture#Variant E|Vulture E]], this 'Mech is also an [[SSRM]]-boat. It trades the two [[DSSRM6]] racks of the Vulture for a trio of [[DSSRM4]]s, giving slightly more shots before requiring a reload, while trading the [[MPL]]s and [[ERSBL]]s for a [[HAG20]] and two [[SPL]]s. Generally, this Cauldron Born will perform slightly better in a brawl due to the additional screenshake and burst capability of the HAG. It pays for that in having inferior mobility in comparison, slightly less ammo and for being more expensive.&lt;br /&gt;
&lt;br /&gt;
Overall, the F will give you slightly more durability and greater punch for a similar heat profile to the Vulture E, provided you can afford it.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
This variant is relatively unique among heavy 'Mechs -- it carries both [[MASC]] and [[GECM]], giving it incredible submerged mobility and is one of the best 'striker' 'Mechs available. Combined with its short-ranged loadout featuring two [[MPL]]s, two [[HML]]s, a pair of [[SRM4]]s and a shoulder-mounted [[ATM9]] with HE rounds, the G can rapidly flank opponents, run down fleeing targets or charge into a battle from an unexpected angle. With eight [[DHS]]es, a pilot can maintain MASC for extended periods of time or lean on their weapons almost continuously -- skilled pilots can run this variant right on the brink of overheating, wringing as much performance as possible with judicious use of coolant when needed.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the G will fare poorly when placed against a dedicated brawler in its price bracket and like most Cauldron Borns, the poor turning radius can be very problematic in a circle-strafe situation. It is also not well-suited to fighting from behind cover in a more static combat scenario. Use your speed with MASC to fall back if you stumble into more resistance than you expected.&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
Introduced in 3049 to address flaws in the venerable Hellbringer, by Operation REVIVAL the Ebon Jaguar had only just started to spread through the Jaguar's touman with the Inner Sphere first encountering the design during the Battle of Luthien. Facing it for the first time when engaging the First Jaguar Guards Cluster in the Kado-Guchi Valley, the 'Mech's ability to take damage and remain operational led the Inner Sphere warriors who fought it to call it the Cauldron-Born after the unstoppable zombies of Irish myth. Paradoxically many of the other Clans also used the Inner Sphere Cauldron-Born reporting name, having first learned detailed information of the design from Inner Sphere sources&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Ebon_Jaguar_(Cauldron-Born) Battletech Reference] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_Clan}}&lt;/div&gt;</summary>
		<author><name>Irae</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Masakari&amp;diff=4213</id>
		<title>Masakari</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Masakari&amp;diff=4213"/>
				<updated>2018-06-01T05:06:00Z</updated>
		
		<summary type="html">&lt;p&gt;Irae: Variant F fluff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mech|&lt;br /&gt;
| Image = File:Warhawk.jpg&lt;br /&gt;
| Class = Assault&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 12&lt;br /&gt;
| Tier = 14&lt;br /&gt;
| Speed = 64.8&lt;br /&gt;
| SpeedWithMasc =&lt;br /&gt;
| Rotation = 180&lt;br /&gt;
| PitchStand = -34° to +45°&lt;br /&gt;
| PitchCrouch = -34° to +55°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 122 700&lt;br /&gt;
| ArmorT Prime = 81 073&lt;br /&gt;
| Engine Prime = General Systems 340 XL&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLRM10]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;13 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;16.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 112 550&lt;br /&gt;
| ArmorT A = 81 073&lt;br /&gt;
| Engine A = General Systems 340 XL&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HAG30]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM3#Extended Range|ATM3 (ER)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;16.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 110 300&lt;br /&gt;
| ArmorT B = 81 073&lt;br /&gt;
| Engine B = General Systems 340 XL&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[cERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM9#Extended Range|ATM9 (ER)]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM6#Standard|ATM6 (Std)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;12 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;16.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 110,900&lt;br /&gt;
| ArmorT C = 81 073&lt;br /&gt;
| Engine C = General Systems 340 XL&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLBX20]]&lt;br /&gt;
&amp;lt;li&amp;gt;6x [[HML]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM3#High Explosive|ATM3 (HE)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[SOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;9 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;16.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 108 700&lt;br /&gt;
| ArmorT D = 81 073&lt;br /&gt;
| Engine D = General Systems 340 XL&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CLPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLRM10]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;17 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;16.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 119 800&lt;br /&gt;
| ArmorT E = 81 073&lt;br /&gt;
| Engine E = General Systems 340 XL&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CMPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CDSSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CDSSRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;9 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;16.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 107 100&lt;br /&gt;
| ArmorT F = 84 847&lt;br /&gt;
| Engine F = General Systems 340 XL&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CNARC]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;6x [[CLRM5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[AECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;8 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;17.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 97 500&lt;br /&gt;
| ArmorT G = 81 073&lt;br /&gt;
| Engine G = General Systems 340 XL&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CLBX5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLRM10]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;16.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor LRT = 8356&lt;br /&gt;
| Armor CT = 10444&lt;br /&gt;
| Armor B = 6267&lt;br /&gt;
| Armor LRA = 7050&lt;br /&gt;
| Armor INT = 4794 &lt;br /&gt;
| Armor LRL = 7990&lt;br /&gt;
| Armor LE = 5222&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Stats current for 0.9.4&lt;br /&gt;
Fluff current for 0.9.4 --&amp;gt;&lt;br /&gt;
The Warhawk is powered by a massive 340 XL Engine that gave it a top speed of 64.8 km/h and mounted sixteen and a half tons of Ferro-Fibrous armor to protect itself from enemy fire. To dissipate the massive waste heat produced in its various configurations, it carries different amount of double heat sinks. Additionally, though not truly fixed equipment on the chassis, the Warhawk managed to incorporate an advanced Targeting Computer into each of its configurations, making all of its direct fire weapons extremely accurate.&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
{{Section out of date|0.9.3}}&lt;br /&gt;
===Prime===&lt;br /&gt;
The Prime variant is well suited to long ranged combat or support role. 4 [[CERPPC]] can provide owerwhelming firepower but the pilot must rely on chainfire to get the most out of this asset. In fact, an alpha-strike executed on a hot map can even lead to the Masakari Prime melting its own reactor down, destroying itself.&lt;br /&gt;
The [[CLRM10]] can reach up to 1000m and thus is a good support for primary armament of this asset without creating much heat issues. 14 [[DHS]] struggle to keep the design cool but provide good efficiency while unit is not forced to enter close combat and generate more heat from maneuvers. [[EOptics]] assist with making the most of every volley.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
Do you ever need to remove dezgra without risking them splattering on your beautiful clantech? This is the Omnimech for you, then! The dezgra are too savage for Zellbrigen, but there's no reason why you should remove the feeling of glory from your fellow clansmen. The warriors on the front will feel like the manliest of men, mowing through hordes of filthy freeborns while little do they know, you're Kerensky's guardian angel smiting and weakening the filth from out of their sensor range! In the event that a trashborn does get close to you, you have a battery of large and mediums lasers to turn them to slag. The heat generated by these glorious clan lasers will also melt off any bits of them that got on your mech as a bonus feature! With 3 tons of spare HAG ammo, you can stay in the fight for a long time without resupplying provided you zone the melee-combat favoring savages with your superior clan range and keep your armor fresh. Trial of Possession for a Masakari A today!&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
This Warhawk's loadout is geared more towards long-range precision fire compared to the Prime. With four [[CERLBL]]s, two in each arm, the B can rapidly cripple light and even medium Mechs with great accuracy. However, it is the B's battery of [[ATM]] launchers that make it a proper threat to heavier units - the [[ATM9]] is loaded with extended-range ammo and is well-suited to supporting the lasers. The dual [[ATM6]] launchers use standard munitions, granting more damage at closer ranges when targets close to within 700m. Unfortunately, the B's 12 [[DHS]]es will have trouble keeping up with the heat load when stressed by the lasers. This variant also has no room for additional ammo, although even when dry, this Warhawk can easily continue dishing out the pain.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
At a distance, it can be easy to mistake the Warhawk C for any of its sister variants and move in to put pressure on it. Inside 400m, the C will gladly punish anyone inattentive enough to not notice the [[CLBX20]] and six [[CHML]] setup, with two [[ATM3]] launchers carrying HE rounds. A single well-placed alpha strike (dealing around 6100 damage without the ATMs) will eviscerate every light Mech in the game and most mediums, while forcing heavier Mechs to scramble for cover in the face of the C's talons. [[GECM]] lets the C lay low on the battlefield and surprise anything that wanders into its short reach; outside of the magic 400m boundary, the Warhawk C is completely helpless. In addition, its 9 [[DHS]]es cannot cope with the heat produced by the laser battery, so group-fire is a must.&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
The Masakari D is swaps out the PPCs of the Prime for quadruple [[CLPL]]s. This changes the role of the D from a long range sniper to a medium-to-long range fire support platform, dealing high DPS if left uncontested. 17 [[DHS]] can easily manage the heat generated by the pulse lasers, and one can even cool off while still stagger-firing them. The [[CLRM10]] is almost redundant, but provides target acquisition support through the silhouette created by the lock-on, even if you don't fire it much. This Masakari shines in engagements where it can force opponents to suffer long periods of time at the edge of its pulse laser's range while minimizing their ability to return fire.&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
A cooler-running alternative to the Warhawk C, the E maintains one [[CERPPC]], backed instead by four [[CMPL]]s and a series of dual [[SSRM|CSSRM]] racks. Three tons of additional space allow the E to carry more ammo than it will likely ever use.&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
While an odd choice for a Clan mech, the F excels at it's job of mid to long range area denial. Six, count them, six [[LRM5]] might not sound like much, but careful pilots will note that this allows for a salvo of five missiles every three quarters of a second. Good for keeping lighter assets running, or pounding weak Spheroid pilots with constant cockpit shake, the LRMS are backed up by a precision set of four [[CERMBL]] for focusing down components damaged by the barrage. A [[CNARC]] can be used to direct in other friendly missiles; anyone in the Star bringing Arrows will be delighted that their foes' LAMS are overburdened by the hail of LRMS.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
This modification of the Warhawk A replaces two [[CERLBL]]s with four [[CLBX5]]es, effectively trading long-range performance and damage against heavily armored units for anti-air capability and a heightened damage profile versus light Mechs and vehicles. While the G will run much cooler than the A, it is important to note that the vast majority of the [[DHS]]es were removed: only three remain, which may struggle to keep heat down when continuously firing the large lasers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
The '''Warhawk''' (codenamed '''Masakari''' by [[Inner Sphere|IS]] forces) is a [[Clan]] [[Assault Mech]] released with the Final Beta 0.7.0 release.&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
Introduced by Clan Smoke Jaguar in 2999 in preparation for the anticipated return to the Inner Sphere, while the Dragoon Compromise stalled such plans, the Jaguars unleashed the powerful Warhawk on their Warden opponents to deadly effect. Deployed extensively in the Jaguar frontline forces, and often seen paired with the Dire Wolf, the design truly came to prominence as originally intended, on the battlefields of the Jaguars' Invasion Corridor and earned the code name of Masakari - a Japanese battle-axe used on medieval Terra - from warriors within the DCMS who faced it.&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Warhawk BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>Irae</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Partisan&amp;diff=4166</id>
		<title>Partisan</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Partisan&amp;diff=4166"/>
				<updated>2018-05-31T07:11:10Z</updated>
		
		<summary type="html">&lt;p&gt;Irae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vehicle|&lt;br /&gt;
| Image = File:Partisan.jpg&lt;br /&gt;
| Class = Tank&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 4&lt;br /&gt;
| Tier = 5&lt;br /&gt;
| Tonnage = 80&lt;br /&gt;
| Speed = 63&lt;br /&gt;
| Rotation = 360&lt;br /&gt;
| Pitch = -5° to +90°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 53 500&lt;br /&gt;
| ArmorT Prime = 37 681&lt;br /&gt;
| Engine Prime = GM SuperLoad 240 I.C.E.&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[AC5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 50 500&lt;br /&gt;
| ArmorT A = 28 480&lt;br /&gt;
| Engine A = GM SuperLoad 240 I.C.E.&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[LBX5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 59 600&lt;br /&gt;
| ArmorT B = 28 480&lt;br /&gt;
| Engine B = GM SuperLoad 240 I.C.E.&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[RAC2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 52 600&lt;br /&gt;
| ArmorT C = 30 320&lt;br /&gt;
| Engine C = GM SuperLoad 240 I.C.E.&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ELRM20]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 53 500&lt;br /&gt;
| ArmorT D = 37 681&lt;br /&gt;
| Engine D = GM SuperLoad 240 I.C.E.&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[MRM30]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LBL]]&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 40 500&lt;br /&gt;
| ArmorT E = 28 480&lt;br /&gt;
| Engine E = GM SuperLoad 240 I.C.E.&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[UAC2]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MGun]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Eoptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 69 900&lt;br /&gt;
| ArmorT F = 37 681&lt;br /&gt;
| Engine F = GM SuperLoad 240 I.C.E.&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[RAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[MXPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;9 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 53 900&lt;br /&gt;
| ArmorT G = 28 480&lt;br /&gt;
| Engine G = GM SuperLoad 240 I.C.E.&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[DSSRM6]]&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Commenting out due to armour display being unavailable currently&lt;br /&gt;
| Hull = 6000&lt;br /&gt;
| Armor T = 5333&lt;br /&gt;
| Armor F = 4444&lt;br /&gt;
| Armor S = 3200&lt;br /&gt;
| Armor B = 2222&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Stats current for 0.9.4&lt;br /&gt;
Fluff current for 0.9.4 --&amp;gt;&lt;br /&gt;
The '''Partisan''' is an [[Inner Sphere]] [[tank]], specialized for [[AA|anti-aircraft]] roles. It is lightly armored and moves slowly, but its weapons allow it to sit behind the main battle line to perform its main function. With great turret rotation range and equipment, it excels at taking down aircraft. Its secondary roll is to provide an inexpensive but quite effective fire support platform. &lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&lt;br /&gt;
===Prime===&lt;br /&gt;
The Partisan Prime's light ACs allow it to rip into aircraft at fairly long range, and its enhanced optics and radar probe allow the driver to spot aircraft easily. It is also a fantastic [[BA]] killer: two hits will usually take one out. It can also be effective against other ground light assets, in part because its weapons outrange many other weapons. [[GECM]] and [[LAMS]] equipment gives the Prime much needed protection from enemy radar and missiles.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
This variant carries 4 [[Lubalin_Ballistics-X_AutoCannons|LBX5s]] which reach up to 800m range. It is very dangerous to hostile aircraft that wander within range. Furthermore, it'll fill the air with buckshot while staying hidden from enemy radar by its [[GECM]] equipment. This tank shines at destroying light and medium Mechs: two shots of all cannons, if all projectiles connect, will destroy the rear armor of any of these Mechs. One particularly devious tactic is to drive in the path of an enemy Mech circling another in a brawl- this may stop it entirely, allowing you to get a good shot at a component as well as helping your teammate.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
This variant mounts 4 [[RAC2]]s, giving it a frightening rate of fire. It will devastate any BA that it encounters, and once in range can take down aircraft easily (there is a lot of spread, so it will burn through ammo quickly when firing at distant targets) as well as light Mechs. Its damage output is generally insufficient for larger targets, however.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
This is a simple but effective extreme range missile boat, with no close combat abilities. Eoptics and BHP allow it to pick targets from a good distance. While more expensive than other early- to mid-game assets with ELRMs, it packs more punch with its [[ELRM20]]s and can carry some extra ammo.&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
Nicknamed &amp;quot;Redbeard&amp;quot;, the Partisan D lays down the hurt at medium to close range. The 2 [[ERMBL]]s and [[LBL]] can snipe targets out to 600m and 700m respectively. The [[MRM30]] functions as a versatile take-down weapon, able to dish out serious damage at close range in a shotgun-esque manner, or land blows on slow, immobile or oblivious targets out to 650m. The unit has 1 ton to spare for its MRM30, as well as [[GECM]] to remain relatively hidden. It also has an extra ton of armor and [[LAMS]] for increased protection.&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
The variant E, as the cheapest of all ''Partisans'' mounts 4 [[UAC2]]s. Those give it a high damage potential, only surpassed by the ''B variant'', and the highest possible range for non-missile and non-artillery units. It also mounts 2 [[MG]]s as secondary weapons, that are best used to add additional firepower against air units, or as your main weapon against [[BA]], as the [[UAC2]]s ammo is far to sparse for usage against them. Its greatest disadvantage is that the [[UAC2|Ultra Autocannon]]s are very ammo inefficient, and only 2 spare tons of ammo are not nearly enough to keep the Partisan supplied, so it can never stray far from a friendly base or [[APC]].&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
Being the most pricey variant, the F is suited for close to medium range battles. Mounting the [[RAC5|Rotary AutoCannon 5]] and three [[MXPL|X-Pulse Lasers]], this Partisan can chew into opponent's armor quickly with sustained firepower supported by a good 9 [[DHS|Heatsinks]]. Both weapons will reach up to 500m, but the RAC5's will be best used at closer range to tear off specific components. 1 ton of ammo is insufficient for extended battles though, potentially hindering its deployment range. Unlike the other variants, this one has a full two tons of extra armor which allows it to ''tank'' far longer than expected, surprising many enemy pilots.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
A pure brawler, the Partisan G mounts twin [[DSSRM6|Dual SSRM6]] launchers as its only weapons. Within 350m, enemies can expect either an alphastrike wall of 24 tracking missiles or a constant screen-shaking barrage of 12 tracking missiles launching every 2 seconds. With 6 free tons of ammo, the G will be able to stay in the battle for quite a while. Pilots should be wary of its limited engagement range as it is too slow to chase down all but the slowest opponents.&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
Designed as a counterpart to Clan air superiority, Partisan was dedicated air defense tank. This 80 ton tank was deployed in 3057 as a first unit in Federated Commonwealth to incorporate [[C3]] computer. This allowed tanks to concentrate firepower quickly and efficiently, while all tanks had best available targeting data, making an efficient mobile anti-air defense. In between many successes of these tanks one can count crippling the Blakist Triumph-class Troop Carrier of total weight 5,600 tons. Typical Partisan is armed with twin [[LBX10]] and two [[AC2]] which could take advantage of precision-guided or armor-piercing rounds. 4 spare tons of ammunition were devoted mostly to LBX rounds. Maximum speed of tank was 54 km/h, while it's armor protection reached 8 tons&lt;br /&gt;
&amp;lt;br&amp;gt;[http://www.sarna.net/wiki/Partisan Battletech Reference]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_IS}}&lt;/div&gt;</summary>
		<author><name>Irae</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Points&amp;diff=4165</id>
		<title>Points</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Points&amp;diff=4165"/>
				<updated>2018-05-31T04:17:56Z</updated>
		
		<summary type="html">&lt;p&gt;Irae: Didn't change asset tiers after all, want confirmation before moving BA.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Points''' are part of the scoring system used in [[MWLL]] to determine [[CBill]] gain and [[rank]] progression. &lt;br /&gt;
Points are earned in matches in a number of different ways:&lt;br /&gt;
&lt;br /&gt;
# Dealing damage to an opposing player or unmanned asset. This is by far the most common way of earning points.&lt;br /&gt;
# Getting a kill. This by itself does not earn as many points as doing damage does.&lt;br /&gt;
# Capturing areas in [[Terrain Control]].&lt;br /&gt;
# Spotting opposing players and relaying that information using [[C3]].&lt;br /&gt;
# From guiding your teammates' missiles to opposing players via [[NARC]] beacons or [[TAG]] lasers.&lt;br /&gt;
&lt;br /&gt;
As you gain points, you will progress through the [[ranks]], enabling you to have more [[CBills]] available when you respawn. Your current point total is displayed on the scoreboard, which can be viewed by pressing ''Tab'' with the default controls. It is important to note that points are displayed in per thousands for the sake of clarity.&lt;br /&gt;
&lt;br /&gt;
== Asset Tiers ==&lt;br /&gt;
All assets belong to a numerical tier (i.e. tier 1, tier 2, etc.). When earning points through damage, you will gain more by damaging a higher tier asset when piloting a lower tier one. This mechanic helps late-joiners catch up to other players more quickly than they otherwise could. An asset damaging another, higher-tiered asset will receive a 5% cash bonus for every tier level difference. Likewise, an asset damaging another of lower tier will receive a 5% cash reduction for every tier level difference. This is calculated in-game by 1.0+(tierDifference*0.1), where tierDifference is from the perspective of the attacking asset - this value can be negative if the attacked asset is lower tier. Below is a listing of all assets and their respective tiers:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;float:left; margin-right: 10px; text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#2a2a2a;&amp;quot; | Tier&lt;br /&gt;
! style=&amp;quot;background:#2a2a2a;&amp;quot; | Asset&lt;br /&gt;
! style=&amp;quot;background:#2a2a2a;&amp;quot; | Class&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;background:#383838;&amp;quot; | [[APC]]&lt;br /&gt;
| Tank&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#383838;&amp;quot; | [[Harasser]]&lt;br /&gt;
| Hovercraft&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#383838;&amp;quot; | [[Osiris]]&lt;br /&gt;
| Light Mech&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot;| 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| None&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 3&lt;br /&gt;
| style=&amp;quot;background:#383838;&amp;quot; | [[Avar]]&lt;br /&gt;
| Aerospace Fighter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#383838;&amp;quot; | [[Sparrowhawk]]&lt;br /&gt;
| Aerospace Fighter&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot;| 4&lt;br /&gt;
| style=&amp;quot;background:#383838;&amp;quot; | [[Chevalier]]&lt;br /&gt;
| Tank&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#383838;&amp;quot; | [[Donar]]&lt;br /&gt;
| VTOL&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#383838;&amp;quot; | [[Elemental]]&lt;br /&gt;
| Battle Armor&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#383838;&amp;quot; | [[Hawkmoth]]&lt;br /&gt;
| VTOL&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#383838;&amp;quot; | [[Hephaestus]]&lt;br /&gt;
| Hovercraft&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#383838;&amp;quot; | [[Longinus]]&lt;br /&gt;
| Battle Armor&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#383838;&amp;quot; | [[Mithras]]&lt;br /&gt;
| Tank&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#383838;&amp;quot; | [[Raven]]&lt;br /&gt;
| Light Mech&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#383838;&amp;quot; | [[Uller]]&lt;br /&gt;
| Light Mech&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;float:left; margin-right: 10px; text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#2a2a2a;&amp;quot; | Tier&lt;br /&gt;
! style=&amp;quot;background:#2a2a2a;&amp;quot; | Asset&lt;br /&gt;
! style=&amp;quot;background:#2a2a2a;&amp;quot; | Class&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| 5&lt;br /&gt;
| style=&amp;quot;background:#383838;&amp;quot; | [[Anubis]]&lt;br /&gt;
| Light Mech&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#383838;&amp;quot; | [[Ares]]&lt;br /&gt;
| Tank&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#383838;&amp;quot; | [[Chimera]]&lt;br /&gt;
| Medium Mech&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#383838;&amp;quot; | [[Hollander II]]&lt;br /&gt;
| Medium Mech&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#383838;&amp;quot; | [[Partisan]]&lt;br /&gt;
| Tank&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#383838;&amp;quot; | [[Solitaire]]&lt;br /&gt;
| Light Mech&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| 6&lt;br /&gt;
| style=&amp;quot;background:#383838;&amp;quot; | [[Cougar]]&lt;br /&gt;
| Light Mech&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#383838;&amp;quot; | [[Epona]]&lt;br /&gt;
| Hovercraft&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#383838;&amp;quot; | [[Owens]]&lt;br /&gt;
| Light Mech&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#383838;&amp;quot; | [[Puma]]&lt;br /&gt;
| Light Mech&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#383838;&amp;quot; | [[Regulator]]&lt;br /&gt;
| Hovercraft&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#383838;&amp;quot; | [[Uziel]]&lt;br /&gt;
| Medium Mech&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;| 7&lt;br /&gt;
| style=&amp;quot;background:#383838;&amp;quot; | [[Bushwacker]]&lt;br /&gt;
| Medium Mech&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#383838;&amp;quot; | [[Corsair]]&lt;br /&gt;
| Aerospace Fighter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#383838;&amp;quot; | [[Shadowcat]]&lt;br /&gt;
| Medium Mech&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#383838;&amp;quot; | [[Sulla]]&lt;br /&gt;
| Aerospace Fighter&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot;| 8&lt;br /&gt;
| style=&amp;quot;background:#383838;&amp;quot; | [[Rifleman]]&lt;br /&gt;
| Heavy Mech&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;float:left; margin-right: 10px; text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#2a2a2a;&amp;quot; | Tier&lt;br /&gt;
! style=&amp;quot;background:#2a2a2a;&amp;quot; | Asset&lt;br /&gt;
! style=&amp;quot;background:#2a2a2a;&amp;quot; | Class&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot;| 9&lt;br /&gt;
| style=&amp;quot;background:#383838;&amp;quot; | [[Black Lanner]]&lt;br /&gt;
| Medium Mech&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#383838;&amp;quot; | [[Catapult]]&lt;br /&gt;
| Heavy Mech&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#383838;&amp;quot; | [[Oro]]&lt;br /&gt;
| Tank&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#383838;&amp;quot; | [[Rommel]]&lt;br /&gt;
| Tank&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#383838;&amp;quot; | [[Visigoth]]&lt;br /&gt;
| Aerospace Fighter&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| 10&lt;br /&gt;
| style=&amp;quot;background:#383838;&amp;quot; | [[Loki]]&lt;br /&gt;
| Heavy Mech&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#383838;&amp;quot; | [[Ryoken]]&lt;br /&gt;
| Medium Mech&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#383838;&amp;quot; | [[Warhammer]]&lt;br /&gt;
| Heavy Mech&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot;| 11&lt;br /&gt;
| style=&amp;quot;background:#383838;&amp;quot; | [[Argus]]&lt;br /&gt;
| Heavy Mech&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#383838;&amp;quot; | [[Avatar]]&lt;br /&gt;
| Heavy Mech&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#383838;&amp;quot; | [[Demolisher]]&lt;br /&gt;
| Tank&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#383838;&amp;quot; | [[Mauler]]&lt;br /&gt;
| Assault Mech&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#383838;&amp;quot; | [[Novacat]]&lt;br /&gt;
| Heavy Mech&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#383838;&amp;quot; | [[Thor]]&lt;br /&gt;
| Heavy Mech&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#383838;&amp;quot; | [[Vulture]]&lt;br /&gt;
| Heavy Mech&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| 12&lt;br /&gt;
| style=&amp;quot;background:#383838;&amp;quot; | [[Cauldron-Born]]&lt;br /&gt;
| Heavy Mech&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#383838;&amp;quot; | [[Huitzilopochtli]]&lt;br /&gt;
| Tank&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#383838;&amp;quot; | [[Thanatos]]&lt;br /&gt;
| Heavy Mech&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;float:left; margin-right: 10px; text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#2a2a2a;&amp;quot; | Tier&lt;br /&gt;
! style=&amp;quot;background:#2a2a2a;&amp;quot; | Asset&lt;br /&gt;
! style=&amp;quot;background:#2a2a2a;&amp;quot; | Class&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 13&lt;br /&gt;
| style=&amp;quot;background:#383838;&amp;quot; | [[Awesome]]&lt;br /&gt;
| Assault Mech&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#383838;&amp;quot; | [[Shiva]]&lt;br /&gt;
| Aerospace Fighter&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 14&lt;br /&gt;
| style=&amp;quot;background:#383838;&amp;quot; | [[Madcat]]&lt;br /&gt;
| Heavy Mech&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#383838;&amp;quot; | [[Masakari]]&lt;br /&gt;
| Assault Mech&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;| 15&lt;br /&gt;
| style=&amp;quot;background:#383838;&amp;quot; | [[Atlas]]&lt;br /&gt;
| Assault Mech&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#383838;&amp;quot; | [[Madcat MKII]]&lt;br /&gt;
| Assault Mech&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#383838;&amp;quot; | [[Morrigu]]&lt;br /&gt;
| Tank&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#383838;&amp;quot; | [[Xerxes]]&lt;br /&gt;
| Aerospace Fighter&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;| 16&lt;br /&gt;
| style=&amp;quot;background:#383838;&amp;quot; | [[Blood Asp]]&lt;br /&gt;
| Assault Mech&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#383838;&amp;quot; | [[Daishi]]&lt;br /&gt;
| Assault Mech&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#383838;&amp;quot; | [[Fafnir]]&lt;br /&gt;
| Assault Mech&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#383838;&amp;quot; | [[Mobile Long Tom]]&lt;br /&gt;
| Tank&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Navbox Gameplay Concepts}}&lt;br /&gt;
[[Category:Gameplay Concepts]]&lt;/div&gt;</summary>
		<author><name>Irae</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Rommel&amp;diff=4164</id>
		<title>Rommel</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Rommel&amp;diff=4164"/>
				<updated>2018-05-31T03:59:00Z</updated>
		
		<summary type="html">&lt;p&gt;Irae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vehicle&lt;br /&gt;
| Image = File:Rommel.png&lt;br /&gt;
| ImageSize = &lt;br /&gt;
| Tonnage = 65&lt;br /&gt;
| Class = Tank&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 7&lt;br /&gt;
| Tier = 9&lt;br /&gt;
| Speed = 74&lt;br /&gt;
| BoostSpeed = 84&lt;br /&gt;
| Rotation = 360&lt;br /&gt;
| Pitch = -4° to +35°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 62 500&lt;br /&gt;
| ArmorT Prime = 43 840&lt;br /&gt;
| Engine Prime = 260 Fusion &lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[SBL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[TBolt5]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[AC20]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; 9.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 83 500&lt;br /&gt;
| ArmorT A = 38 320&lt;br /&gt;
| Engine A = 260 Fusion&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[Thumper]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[BHP]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; 9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 63 200&lt;br /&gt;
| ArmorT B = 38 320&lt;br /&gt;
| Engine B = 260 Fusion&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[MPL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[SRM2]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[LPL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[SRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 5 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; 9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 63 000&lt;br /&gt;
| ArmorT C = 38 320&lt;br /&gt;
| Engine C = 260 Fusion&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[ERSBL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[SRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[UAC20]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt; 9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 67 800&lt;br /&gt;
| ArmorT D = 38 320&lt;br /&gt;
| Engine D = 260 Fusion&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[SPL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[SRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[LBX20]]&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt; 9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 69 700&lt;br /&gt;
| ArmorT E = 38 320&lt;br /&gt;
| Engine E = 260 Fusion&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[ERSBL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[HPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[SSRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 3 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; 9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 63 500&lt;br /&gt;
| ArmorT F = 38 320&lt;br /&gt;
| Engine F = 260 Fusion&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[SBL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[HGauss]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; 9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 68 100&lt;br /&gt;
| ArmorT G = 38 320&lt;br /&gt;
| Engine G = 260 Fusion&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 3x [[LRM5]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[ERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[ERPPC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; 9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Commenting out due to armour display being unavailable currently&lt;br /&gt;
| Hull = 5200&lt;br /&gt;
| Armor F = 8444&lt;br /&gt;
| Armor S = 6080&lt;br /&gt;
| Armor B = 4222&lt;br /&gt;
| Armor T = 10133&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&lt;br /&gt;
===Prime===&lt;br /&gt;
Armed with the close range punch of an AC20 the Rommel Prime is a brutal mid range fighter in the early game. The mobility and resilience of a 74km/h top speed and 9.5 tons of armor keep it in the fight against light and medium assets, though focused heavy fire will take it down before long. Its Thunderbolt-5 allows it to soften up targets as they close range before opening them up with the main gun. For back up damage and anti-infantry work, a pair of SBLs give the Rommel some security from being harassed by BA. 2 free tons also allow the Prime to be less resupply reliant for the ammo hungry AC20, which will likely require both tons as the TBolt-5 should be used sparingly for backup. A LAMS system also takes some of the bite out of enemy missile barrages against it and allies. At only 60,000 C-Bills, the Rommel is an excellent upgrade from a light-mech in the early game before all of the enemy are able to field heavier assets.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
The Rommel A, also known as a Thumper, is the only unit to carry the [[Thumper]], a direct fire artillery piece. The unit must be anchored down to fire like a [[MobileLongTom]], but it can scoot about much more readily when undeployed, and can change states very quickly. Mastering the Thumper takes time as it lacks the Long Tom's targeting computer, but the rapid rate of fire and nigh-infinite range allow it to repeatedly blast approaching enemies. The cannon can also be used at point blank, though its sustained damage-per-second is fairly mediocre. Three free tons are available for reloads.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
An often overlooked short to mid range support tank, the B carries a Large Pulse laser, backed up by two Medium Pulse lasers. The [[LPL]] can harass units out to 650 meters, but the bulk of the tank's firepower is in the 400 meter and lower range. Once past 350 meters, the B can bring it's two SRM-2 and SRM-4 to bear, keeping enemy pilots disoriented with cockpit shake. While it doesn't carry spare room for ammo, the cooler nature of IS lasers and 5 heat sinks keep the tank in battle. The B may lack the direct burst damage of other variants, but it can steadily pick through the armor of it's foes, and use it's armor to stay in the fight even against heavier units.&lt;br /&gt;
 &lt;br /&gt;
===Variant C===&lt;br /&gt;
Cousin to the Prime, the C trades combat longevity for raw short range burst damage. It trades the AC20, a half ton of armor, and one of it's spare tons of rack space for a [[UAC20]]. Instead of a [[TBolt5]], this variant brings an [[SRM4]] to the field, for even more cockpit shake. The two SBL are upgraded to ER variants as well. Pilots should keep in mind that their entire arsenal has a range of 350-450 meters, and care is required to not overheat the UAC20 or waste it's precious ammo.&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
A potent midgame brawler, the Rommel D can strip mechs down with lethal precision. An accurate [[LBX20]] shotgun allows it to swat aircraft out of the sky and blast holes in enemy armor, while its [[SRM6]] gives it screen-shake and some battlearmor defense. A pair of token [[SPL]] can lay down minor damage while its main cannon is reloading. The high ground speed and [[GECM]] makes it an excellent flanker, and allows it to maneuever behind enemies to strip out their engines. One free ton is available for ammo. This Rommel excels at cockpit kills.&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
The E is a fearsome mid range support unit, bringing a Heavy PPC into battle. Able to do massive damage to nearly all of a light or medium asset, the E also excels at finishing off weaker enemies due to the heavy  splash damage from the [[HPPC]]. A Streak SRM 6 pack hammers additional splash damage into anything closer than 450 meters, and two [[ERSBL]] help deal with Battle Armor or to put additional pressure on damaged components. The long recharge rate of the [[HPPC]] demands precision targetting, assisted by E-Optics. While this variant does pack an additional spare ton of ammo for the Streak pack, it's three heatsinks can't cope with sustained firing for very long. Pilots are advised to use cover to get the most out of this variant.&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
Comparable to the [[Hollander]] A variant, this Rommel trades the Hollander's speed for raw armor. The turret-mounted [[HGauss]] is immune to critical explosions making it significantly more durable than the Hollander, but it loses some firepower in that it only mounts two [[SBL]] compared to the Hollander's four. Two free tons are available for spare ammo, giving it a maximum of 18 shots.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
A long-range harassment unit, the Rommel G can be an infuriating enemy on open terrain with its array of accurate screenshaking weapons. A [[ERPPC]] and a trio of [[LRM5]] allow it to sand the armor off enemies at long range, while a pair of [[ERMBL]] gives it some mid-range punch. [[GECM]] allows it to move into position and slink away from battle without being detected. However, a dearth of heatsinks means that one must pull back to cool off after a few salvos.&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
&amp;lt;br&amp;gt;[http://www.sarna.net/wiki/Rommel Battletech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_IS}}&lt;/div&gt;</summary>
		<author><name>Irae</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Rommel&amp;diff=4163</id>
		<title>Rommel</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Rommel&amp;diff=4163"/>
				<updated>2018-05-31T03:05:14Z</updated>
		
		<summary type="html">&lt;p&gt;Irae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vehicle&lt;br /&gt;
| Image = File:Rommel.png&lt;br /&gt;
| ImageSize = &lt;br /&gt;
| Tonnage = 65&lt;br /&gt;
| Class = Tank&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 7&lt;br /&gt;
| Tier = 9&lt;br /&gt;
| Speed = 74&lt;br /&gt;
| BoostSpeed = 84&lt;br /&gt;
| Rotation = 360&lt;br /&gt;
| Pitch = -4° to +35°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 62 500&lt;br /&gt;
| ArmorT Prime = 43 840&lt;br /&gt;
| Engine Prime = 260 Fusion &lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[SBL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[TBolt5]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[AC20]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; 9.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 83 500&lt;br /&gt;
| ArmorT A = 38 320&lt;br /&gt;
| Engine A = 260 Fusion&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[Thumper]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[BHP]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; 9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 63 200&lt;br /&gt;
| ArmorT B = 38 320&lt;br /&gt;
| Engine B = 260 Fusion&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[MPL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[SRM2]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[LPL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[SRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 5 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; 9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 63 000&lt;br /&gt;
| ArmorT C = 38 320&lt;br /&gt;
| Engine C = 260 Fusion&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[ERSBL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[SRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[UAC20]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt; 9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 67 800&lt;br /&gt;
| ArmorT D = 38 320&lt;br /&gt;
| Engine D = 260 Fusion&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[SPL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[SRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[LBX20]]&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt; 9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 69 700&lt;br /&gt;
| ArmorT E = 38 320&lt;br /&gt;
| Engine E = 260 Fusion&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[ERSBL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[HPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[SSRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 3 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; 9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 63 500&lt;br /&gt;
| ArmorT F = 38 320&lt;br /&gt;
| Engine F = 260 Fusion&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[SBL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[HGauss]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; 9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 68 100&lt;br /&gt;
| ArmorT G = 38 320&lt;br /&gt;
| Engine G = 260 Fusion&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 3x [[LRM5]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[ERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[ERPPC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; 9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Commenting out due to armour display being unavailable currently&lt;br /&gt;
| Hull = 5200&lt;br /&gt;
| Armor F = 8444&lt;br /&gt;
| Armor S = 6080&lt;br /&gt;
| Armor B = 4222&lt;br /&gt;
| Armor T = 10133&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&lt;br /&gt;
===Prime===&lt;br /&gt;
Armed with the close range punch of an AC20 the Rommel Prime is a brutal mid range fighter in the early game. The mobility and resilience of a 74km/h top speed and 9.5 tons of armor keep it in the fight against light and medium assets, though focused heavy fire will take it down before long. Its Thunderbolt-5 allows it to soften up targets as they close range before opening them up with the main gun. For back up damage and anti-infantry work, a pair of SBLs give the Rommel some security from being harassed by BA. 2 free tons also allow the Prime to be less resupply reliant for the ammo hungry AC20, which will likely require both tons as the TBolt-5 should be used sparingly for backup. A LAMS system also takes some of the bite out of enemy missile barrages against it and allies. At only 60,000 C-Bills, the Rommel is an excellent upgrade from a light-mech in the early game before all of the enemy are able to field heavier assets.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
The Rommel A, also known as a Thumper, is the only unit to carry the [[Thumper]], a direct fire artillery piece. The unit must be anchored down to fire like a [[MobileLongTom]], but it can scoot about much more readily when undeployed, and can change states very quickly. Mastering the Thumper takes time as it lacks the Long Tom's targeting computer, but the rapid rate of fire and nigh-infinite range allow it to repeatedly blast approaching enemies. The cannon can also be used at point blank, though its sustained damage-per-second is fairly mediocre. Three free tons are available for reloads.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
An often overlooked short to mid range support tank, the B carries a Large Pulse laser, backed up by two Medium Pulse lasers. The [[LPL]] can harass units out to 650 meters, but the bulk of the tank's firepower is in the 400 meter and lower range. Once past 350 meters, the B can bring it's two SRM-2 and SRM-4 to bear, keeping enemy pilots disoriented with cockpit shake. While it doesn't carry spare room for ammo, the cooler nature of IS lasers and 5 heat sinks keep the tank in battle. The B may lack the direct burst damage of other variants, but it can steadily pick through the armor of it's foes, and use it's armor to stay in the fight even against heavier units.&lt;br /&gt;
 &lt;br /&gt;
===Variant C===&lt;br /&gt;
Cousin to the Prime, the C trades combat longevity for raw short range burst damage. It trades the AC20, a half ton of armor, and one of it's spare tons of rack space for a [[UAC20]]. Instead of a [[TBolt5]], this variant brings an [[SRM4]] to the field, for even more cockpit shake. The two SBL are upgraded to ER variants as well. Pilots should keep in mind that their entire arsenal has a range of 350-450 meters, and care is required to not overheat the UAC20 or waste it's precious ammo.&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
A potent midgame brawler, the Rommel D can strip mechs down with lethal precision. An accurate [[LBX20]] shotgun allows it to swat aircraft out of the sky and blast holes in enemy armor, while its [[SRM6]] gives it screen-shake and some battlearmor defense. A pair of token [[SPL]] can lay down minor damage while its main cannon is reloading. The high ground speed and [[GECM]] makes it an excellent flanker, and allows it to maneuever behind enemies to strip out their engines. One free ton is available for ammo. This Rommel excels at cockpit kills.&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
Comparable to the [[Hollander]] A variant, this Rommel trades the Hollander's speed for raw armor. The turret-mounted [[HGauss]] is immune to critical explosions making it significantly more durable than the Hollander, but it loses some firepower in that it only mounts two [[SBL]] compared to the Hollander's four. Two free tons are available for spare ammo, giving it a maximum of 18 shots.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
A long-range harassment unit, the Rommel G can be an infuriating enemy on open terrain with its array of accurate screenshaking weapons. A [[ERPPC]] and a trio of [[LRM5]] allow it to sand the armor off enemies at long range, while a pair of [[ERMBL]] gives it some mid-range punch. [[GECM]] allows it to move into position and slink away from battle without being detected. However, a dearth of heatsinks means that one must pull back to cool off after a few salvos.&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
&amp;lt;br&amp;gt;[http://www.sarna.net/wiki/Rommel Battletech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_IS}}&lt;/div&gt;</summary>
		<author><name>Irae</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Rommel&amp;diff=4162</id>
		<title>Rommel</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Rommel&amp;diff=4162"/>
				<updated>2018-05-31T02:57:59Z</updated>
		
		<summary type="html">&lt;p&gt;Irae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vehicle&lt;br /&gt;
| Image = File:Rommel.png&lt;br /&gt;
| ImageSize = &lt;br /&gt;
| Tonnage = 65&lt;br /&gt;
| Class = Tank&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 7&lt;br /&gt;
| Tier = 9&lt;br /&gt;
| Speed = 74&lt;br /&gt;
| BoostSpeed = 84&lt;br /&gt;
| Rotation = 360&lt;br /&gt;
| Pitch = -4° to +35°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 62 500&lt;br /&gt;
| ArmorT Prime = 43 840&lt;br /&gt;
| Engine Prime = 260 Fusion &lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[SBL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[TBolt5]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[AC20]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; 9.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 83 500&lt;br /&gt;
| ArmorT A = 38 320&lt;br /&gt;
| Engine A = 260 Fusion&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[Thumper]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[BHP]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; 9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 63 200&lt;br /&gt;
| ArmorT B = 38 320&lt;br /&gt;
| Engine B = 260 Fusion&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[MPL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[SRM2]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[LPL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[SRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 5 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; 9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 63 000&lt;br /&gt;
| ArmorT C = 38 320&lt;br /&gt;
| Engine C = 260 Fusion&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[ERSBL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[SRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[UAC20]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt; 9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 67 800&lt;br /&gt;
| ArmorT D = 38 320&lt;br /&gt;
| Engine D = 260 Fusion&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[SPL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[SRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[LBX20]]&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt; 9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 69 700&lt;br /&gt;
| ArmorT E = 38 320&lt;br /&gt;
| Engine E = 260 Fusion&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[ERSBL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[HPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[SSRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 3 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; 9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 63 500&lt;br /&gt;
| ArmorT F = 38 320&lt;br /&gt;
| Engine F = 260 Fusion&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[SBL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[HGauss]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; 9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 68 100&lt;br /&gt;
| ArmorT G = 38 320&lt;br /&gt;
| Engine G = 260 Fusion&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 3x [[LRM5]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[ERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[ERPPC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; 9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Commenting out due to armour display being unavailable currently&lt;br /&gt;
| Hull = 5200&lt;br /&gt;
| Armor F = 8444&lt;br /&gt;
| Armor S = 6080&lt;br /&gt;
| Armor B = 4222&lt;br /&gt;
| Armor T = 10133&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&lt;br /&gt;
===Prime===&lt;br /&gt;
Armed with the close range punch of an AC20 the Rommel Prime is a brutal mid range fighter in the early game. The mobility and resilience of a 74km/h top speed and 9.5 tons of armor keep it in the fight against light and medium assets, though focused heavy fire will take it down before long. Its Thunderbolt-5 allows it to soften up light and medium targets as they close range before opening them up with the main gun. For back up damage and anti-infantry work, a pair of SBLs give the Rommel some security from being harassed by BA. 2 free tons also allow the Prime to be less resupply reliant for the ammo hungry AC20, which will likely require both tons as the TBolt-5 should be used sparingly for backup. A LAMS system also takes some of the bite out of enemy missile barrages against it and allies. At only 60,000 C-Bills, the Rommel is an excellent upgrade from a light-mech in the early game before all of the enemy are able to field heavier assets.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
The Rommel A, also known as a Thumper, is the only unit to carry the [[Thumper]], a direct fire artillery piece. The unit must be anchored down to fire like a [[MobileLongTom]], but it can scoot about much more readily when undeployed, and can change states very quickly. Mastering the Thumper takes time as it lacks the Long Tom's targeting computer, but the rapid rate of fire and nigh-infinite range allow it to repeatedly blast approaching enemies. The cannon can also be used at point blank, though its sustained damage-per-second is fairly mediocre. Three free tons are available for reloads.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
An often overlooked short to mid range support tank, the B carries a Large Pulse laser, backed up by two Medium Pulse lasers. The [[LPL]] can harass units out to 650 meters, but the bulk of the tank's firepower is in the 400 meter and lower range. Once past 350 meters, the B can bring it's two SRM-2 and SRM-4 to bear, keeping enemy pilots disoriented with cockpit shake. While it doesn't carry spare room for ammo, the cooler nature of IS lasers and 5 heat sinks keep the tank in battle. The B may lack the direct burst damage of other variants, but it can steadily pick through the armor of it's foes, and use it's armor to stay in the fight even against heavier units.&lt;br /&gt;
 &lt;br /&gt;
===Variant C===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
A potent midgame brawler, the Rommel D can strip mechs down with lethal precision. An accurate [[LBX20]] shotgun allows it to swat aircraft out of the sky and blast holes in enemy armor, while its [[SRM6]] gives it screen-shake and some battlearmor defense. A pair of token [[SPL]] can lay down minor damage while its main cannon is reloading. The high ground speed and [[GECM]] makes it an excellent flanker, and allows it to maneuever behind enemies to strip out their engines. One free ton is available for ammo. This Rommel excels at cockpit kills.&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
Comparable to the [[Hollander]] A variant, this Rommel trades the Hollander's speed for raw armor. The turret-mounted [[HGauss]] is immune to critical explosions making it significantly more durable than the Hollander, but it loses some firepower in that it only mounts two [[SBL]] compared to the Hollander's four. Two free tons are available for spare ammo, giving it a maximum of 18 shots.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
A long-range harassment unit, the Rommel G can be an infuriating enemy on open terrain with its array of accurate screenshaking weapons. A [[ERPPC]] and a trio of [[LRM5]] allow it to sand the armor off enemies at long range, while a pair of [[ERMBL]] gives it some mid-range punch. [[GECM]] allows it to move into position and slink away from battle without being detected. However, a dearth of heatsinks means that one must pull back to cool off after a few salvos.&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
&amp;lt;br&amp;gt;[http://www.sarna.net/wiki/Rommel Battletech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_IS}}&lt;/div&gt;</summary>
		<author><name>Irae</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Rommel&amp;diff=4161</id>
		<title>Rommel</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Rommel&amp;diff=4161"/>
				<updated>2018-05-31T02:42:35Z</updated>
		
		<summary type="html">&lt;p&gt;Irae: /* Prime */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vehicle&lt;br /&gt;
| Image = File:Rommel.png&lt;br /&gt;
| ImageSize = &lt;br /&gt;
| Tonnage = 65&lt;br /&gt;
| Class = Tank&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 7&lt;br /&gt;
| Tier = 9&lt;br /&gt;
| Speed = 74&lt;br /&gt;
| BoostSpeed = 84&lt;br /&gt;
| Rotation = 360&lt;br /&gt;
| Pitch = -4° to +35°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 62 500&lt;br /&gt;
| ArmorT Prime = 43 840&lt;br /&gt;
| Engine Prime = 260 Fusion &lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[SBL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[TBolt5]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[AC20]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; 9.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 83 500&lt;br /&gt;
| ArmorT A = 38 320&lt;br /&gt;
| Engine A = 260 Fusion&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[Thumper]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[BHP]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; 9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 63 200&lt;br /&gt;
| ArmorT B = 38 320&lt;br /&gt;
| Engine B = 260 Fusion&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[MPL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[SRM2]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[LPL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[SRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 5 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; 9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 63 000&lt;br /&gt;
| ArmorT C = 38 320&lt;br /&gt;
| Engine C = 260 Fusion&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[ERSBL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[SRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[UAC20]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt; 9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 67 800&lt;br /&gt;
| ArmorT D = 38 320&lt;br /&gt;
| Engine D = 260 Fusion&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[SPL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[SRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[LBX20]]&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt; 9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 69 700&lt;br /&gt;
| ArmorT E = 38 320&lt;br /&gt;
| Engine E = 260 Fusion&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[ERSBL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[HPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[SSRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 3 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; 9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 63 500&lt;br /&gt;
| ArmorT F = 38 320&lt;br /&gt;
| Engine F = 260 Fusion&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[SBL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[HGauss]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; 9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 68 100&lt;br /&gt;
| ArmorT G = 38 320&lt;br /&gt;
| Engine G = 260 Fusion&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 3x [[LRM5]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[ERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[ERPPC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; 9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Commenting out due to armour display being unavailable currently&lt;br /&gt;
| Hull = 5200&lt;br /&gt;
| Armor F = 8444&lt;br /&gt;
| Armor S = 6080&lt;br /&gt;
| Armor B = 4222&lt;br /&gt;
| Armor T = 10133&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&lt;br /&gt;
===Prime===&lt;br /&gt;
Armed with the close range punch of an AC20 the Rommel Prime is a brutal mid range fighter in the early game. The mobility and resilience of a 74km/h top speed and 9.5 tons of armor keep it in the fight against light and medium assets, though focused heavy fire will take it down before long. Its Thunderbolt-5 allows it to soften up light and medium targets as they close range before opening them up with the main gun. For back up damage and anti-infantry work, a pair of SBLs give the Rommel some security from being harassed by BA. 2 free tons also allow the Prime to be less resupply reliant for the ammo hungry AC20, which will likely require both tons as the TBolt-5 should be used sparingly for backup. A LAMS system also takes some of the bite out of enemy missile barrages against it and allies. At only 60,000 C-Bills, the Rommel is an excellent upgrade from a light-mech in the early game before all of the enemy are able to field heavier assets.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
The Rommel A, also known as a Thumper, is the only unit to carry the [[Thumper]], a direct fire artillery piece. The unit must be anchored down to fire like a [[MobileLongTom]], but it can scoot about much more readily when undeployed, and can change states very quickly. Mastering the Thumper takes time as it lacks the Long Tom's targeting computer, but the rapid rate of fire and nigh-infinite range allow it to repeatedly blast approaching enemies. The cannon can also be used at point blank, though its sustained damage-per-second is fairly mediocre. Three free tons are available for reloads.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
A potent midgame brawler, the Rommel D can strip mechs down with lethal precision. An accurate [[LBX20]] shotgun allows it to swat aircraft out of the sky and blast holes in enemy armor, while its [[SRM6]] gives it screen-shake and some battlearmor defense. A pair of token [[SPL]] can lay down minor damage while its main cannon is reloading. The high ground speed and [[GECM]] makes it an excellent flanker, and allows it to maneuever behind enemies to strip out their engines. One free ton is available for ammo. This Rommel excels at cockpit kills.&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
Comparable to the [[Hollander]] A variant, this Rommel trades the Hollander's speed for raw armor. The turret-mounted [[HGauss]] is immune to critical explosions making it significantly more durable than the Hollander, but it loses some firepower in that it only mounts two [[SBL]] compared to the Hollander's four. Two free tons are available for spare ammo, giving it a maximum of 18 shots.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
A long-range harassment unit, the Rommel G can be an infuriating enemy on open terrain with its array of accurate screenshaking weapons. A [[ERPPC]] and a trio of [[LRM5]] allow it to sand the armor off enemies at long range, while a pair of [[ERMBL]] gives it some mid-range punch. [[GECM]] allows it to move into position and slink away from battle without being detected. However, a dearth of heatsinks means that one must pull back to cool off after a few salvos.&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
&amp;lt;br&amp;gt;[http://www.sarna.net/wiki/Rommel Battletech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_IS}}&lt;/div&gt;</summary>
		<author><name>Irae</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Ares&amp;diff=4157</id>
		<title>Ares</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Ares&amp;diff=4157"/>
				<updated>2018-05-29T02:44:15Z</updated>
		
		<summary type="html">&lt;p&gt;Irae: Variant fluff for B, E, G&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vehicle|&lt;br /&gt;
| Image = File:Ares.png&lt;br /&gt;
| Class = Tank&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 3&lt;br /&gt;
| Tier = 5&lt;br /&gt;
| Speed = 86&lt;br /&gt;
| Rotation = 360&lt;br /&gt;
| Pitch = -5° to +75°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 48 300&lt;br /&gt;
| ArmorT Prime = 25 279&lt;br /&gt;
| Engine Prime = PlasmaStar 270 &lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLRM15]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERLBL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 42 000&lt;br /&gt;
| ArmorT A = 25 279&lt;br /&gt;
| Engine A = PlasmaStar 270&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLRM5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CUAC2]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 53 100&lt;br /&gt;
| ArmorT B = 25 279&lt;br /&gt;
| Engine B = PlasmaStar 270&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CHLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSSRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 51 900&lt;br /&gt;
| ArmorT C = 25 279&lt;br /&gt;
| Engine C = PlasmaStar 270&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM6#Standard|ATM6 (Std)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 47 500&lt;br /&gt;
| ArmorT D = 25 279&lt;br /&gt;
| Engine D = PlasmaStar 270&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CUAC5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 51 800&lt;br /&gt;
| ArmorT E = 25 279&lt;br /&gt;
| Engine E = PlasmaStar 270&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 49 600&lt;br /&gt;
| ArmorT F = 27 199&lt;br /&gt;
| Engine F = PlasmaStar 270&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM12#Extended Range|ATM12 (ER)]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLBX2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 45 400&lt;br /&gt;
| ArmorT G = 27 199&lt;br /&gt;
| Engine G = PlasmaStar 270&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM6#High Explosive|ATM6 (HE)]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CSPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Commenting out due to armour display being unavailable currently&lt;br /&gt;
| Hull = 3200&lt;br /&gt;
| Armor F = 5018&lt;br /&gt;
| Armor S = 4265&lt;br /&gt;
| Armor B = 2509&lt;br /&gt;
| Armor T = 6022&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!--Stats current for 0.9.4--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
The '''Ares''' is a [[Clan]] Tank, and was among the last assets to be incorporated into [[MWLL]] in the 0.7.0 patch. Due to engine limitations, its model contains some modifications that distinguish it from its BattleTech inspiration; missile launchers have been re-factored to fit the MWLL models, the cockpit has been moved from the front of the hull to the turret, and lastly the tracks have been remodeled to avoid ground collision issues.&lt;br /&gt;
&lt;br /&gt;
The Ares was the first Medium Tank added into MWLL.&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&lt;br /&gt;
===Prime===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
Cousin to the E, the B is a short to mid range support tank. The main weapon is a [[CHLL]], bringing heavy damage with accurate fire. Two [[CSSRM6]] back up the Heavy laser at shorter ranges. Especially effective in cooler climates, three heat sinks bring some relief to the heat load of the Heavy Large laser, but trigger discipline will still be required. With an energy weapon as it's main firepower, and two free tons of reload space for the Streak launchers, B can stay in the fight longer than the E.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
Sometimes known as the &amp;quot;Pocket Assault&amp;quot; the E is another short to mid range brawler. Two [[SRM6]] bring a hail of cockpit shake to the enemy, allowing it to land hits with it's [[UAC10]]. While it can bring brutal damage to lights, it is best used against mediums and lighter heavies. Faster, lighter enemies can prove problematic in open terrain as both the SRMs and UAC10 can be difficult to lead effectively.  A [[GECM]] suite helps it give a nasty surprise to foes, and a spare ton of reload space is usually reserved for the UAC10.&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
Similar to an Uller E, this variant is a short range brawler. It's main weapon is a [[LBX10]]. While it can reach out to hostiles at 750 M, pilots are advised to let their teammates deal with ranged foes and close as there are no spare tons for reloads. The LBX is supported by an [[ATM6#High Explosive|ATM6 (HE)]] for knocking enemy pilots off balance, and three SPL for exploiting any holes punched by the LBX10.  A half ton extra armor than the Prime help it get into range.&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The 40 ton Ares was used mostly as an escort unit for [[APC]]s and transports in Clan Wolf and Clan Coyote, being deployed also to the garrison forces since the Refusal War in 3057. Its three-man crew is protected by 4.5 tons of Ferro-Fibrous armor spread nearly equally around the hull, being quite unusual as most of tanks tend to trade rear armor for better protection up front. The tank commander sits in the bulletproof cockpit while the rest of the crew relies on cameras and periscopes to monitor the tank's surrounding environment.&lt;br /&gt;
&lt;br /&gt;
The tank's primary weapon is a single turret-mounted [[CERLBL|ER Large Beam Laser]], giving it respectable direct-fire capability. Two Artemis IV-enhanced LRM launchers - one [[LRM15]] and one [[LRM10]] - provide indirect fire against targets obstructed from view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; [http://www.sarna.net/wiki/Ares_(Combat_Vehicle) BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>Irae</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Epona&amp;diff=4107</id>
		<title>Epona</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Epona&amp;diff=4107"/>
				<updated>2018-05-28T07:31:03Z</updated>
		
		<summary type="html">&lt;p&gt;Irae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vehicle|&lt;br /&gt;
| Image = File:Epona.jpg&lt;br /&gt;
| Class = Hovercraft&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 8&lt;br /&gt;
| Tier = 6&lt;br /&gt;
| Speed = 99&lt;br /&gt;
| Rotation = 360&lt;br /&gt;
| Pitch = -10° to +70°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 64 400&lt;br /&gt;
| ArmorT Prime = 22 997&lt;br /&gt;
| Engine Prime = Fusion 215&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CMPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSSRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 61 800&lt;br /&gt;
| ArmorT A = 22 997&lt;br /&gt;
| Engine A = Fusion 215&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLRM20]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 67 600&lt;br /&gt;
| ArmorT B = 22 997&lt;br /&gt;
| Engine B = Fusion 215&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLRM5]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CERSBL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 64 600&lt;br /&gt;
| ArmorT C = 22 997&lt;br /&gt;
| Engine C = Fusion 215&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CERMBL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 65 100&lt;br /&gt;
| ArmorT D = 22 997&lt;br /&gt;
| Engine D = Fusion 215&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[HML]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;7 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 69 500&lt;br /&gt;
| ArmorT E = 22 997&lt;br /&gt;
| Engine E = Fusion 215&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HAG20]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLRM10]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;7.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 67 300&lt;br /&gt;
| ArmorT F = 22 997&lt;br /&gt;
| Engine F = Fusion 215&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSSRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;7.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 58 100&lt;br /&gt;
| ArmorT G = 22 997&lt;br /&gt;
| Engine G = Fusion 215&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[Flamer]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;7.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Commenting out due to armour display being unavailable currently&lt;br /&gt;
| Hull = 2500&lt;br /&gt;
| Armor T = 4005&lt;br /&gt;
| Armor F = 4712&lt;br /&gt;
| Armor S = 3534&lt;br /&gt;
| Armor B = 3534&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Stats current for 0.9.4&lt;br /&gt;
Fluff current for 0.9.4--&amp;gt;&lt;br /&gt;
The '''Epona''' is a [[Clan]] [[Hovercraft]] released with the [[Mechwarrior: Living Legends/Versions#0.5.6|Beta 0.5.6]] update. It is a very agile hovercraft that sports heavy weaponry and good armor for a vehicle of its size. Like the other hovercraft it has a '6th gear' that raises its maximum speed to impressive 150km/h, at the cost of turning rate.&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&lt;br /&gt;
The Epona features extreme mobility, even more so then the other [[Hovercraft]], and relatively good armor for a vehicle of its size, giving a good pilot immense staying power. All variants have a high damage output, usually consisting of many small sized weapons combined. As the name &amp;quot;pursuit tank&amp;quot; suggests, it is near impossible to flee from an Epona that is set to destroy a wounded target. By the same token, this unit can easily flee a target if the battle seems to be turning south in favor of the enemy being attacked. Care must be taken when driving over uneven hilly ground to ensure that the craft stay upright. Unlike the [[Hephaestus|Hephaestus]], its turret is largely compact, without any of the weapons sticking significantly far enough out of it to provide a good tool for flipping oneself upright.  &amp;lt;br&amp;gt;&lt;br /&gt;
Its main disadvantages include the rather weak turret armor that gives a good marksman the possibility to destroy the Epona through a component that it can't really protect or hide, and the bad performance in a direct stand-up firefight with similar priced assets, where it lacks the raw burst damage most other assets have. The Epona thrives in being able to circle around an enemy, disallowing any return fire unless the unit can get turned around to face the unit; because of this, this can be exploited by destroying the turret, hampering the typical tactic used.&lt;br /&gt;
===Prime===&lt;br /&gt;
The Epona prime is a classic hit and run hover craft that mounts enough firepower and ammo to the already well armored chassis to allow it hunt down and kill any already wounded enemy or inflict enough damage before it has to retreat that the enemy unit can be killed easily or force them to go back to base. In order to do its job as a hunter the Epona mounts 4 [[CMPL]]s backed up by a [[CSSRM4]] as a secondary weapon fed by 3 tons of ammo which is more then enough for the Epona (You will run out of HP way before you run out of ammo). The hovercraft mounts 8 double heat sinks which allow the tank to keep its heat levels in check while its attacking. This Epona also gets the pleasure of having the most armor out of any other Epona variant (A side from the E variant).&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
The Epona A is a mobile [[LRM]] platform allowing it to easily sit on a hill, fire a volley, and slip behind cover before an enemy barrage hits it. While equipped with the normal Epona speed, this variant especially must be careful that it doesn't flip as the smaller LRM box turret leaves it nearly impossible to right itself.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
The Epona B is a bit of a odd load out. Mainly meant for long range it mounts a [[CERPPC]] and [[LRM5]].. Using its [[CERPPC]] to strike at long range and dashing behind cover to cool down or hide from return fire is able to strike quickly. Its four [[CERSBL]] spell death for any battle armor that chooses to pick on this variant, and give it some self defense from other assets. Six heatsinks allow it to stay in the fight.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
The Epona C is similar to the prime variant as it is a great hunter and chaser. Unlike the prime, this variant has a single [[ATM6]], backed up with four [[Extended Range Beam Lasers|Clan ER Medium Beam Lasers]]. To help dissipate heat, it includes six [[HS|Heat Sinks]]. It also chooses to do away with any extra electronics. This variant can quickly move into [[Advanced Tactical Missiles|ATM]] range, and unload on a target. This variant is a solid middle-range asset that can help pull AA duty against VTOLs. The [[Advanced Tactical Missiles|ATM]]'s speed are useful in this regard. &lt;br /&gt;
Thanks to its four [[CERMBL]]s it can comfortably sit at medium range and deal pin point damage to enemy units before moving into for the kill or flee due to return fire.&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
The Epona D appears to be a hover equivalent to the [[Puma]] D, trading a [[Heavy Lasers|Heavy Small Laser]] for a [[Heavy Lasers|Heavy Medium Laser]]. When combining the maneuverability with the 360° turret rotation, the job of landing a Heavy Laser on the same spot repeatedly is made that much easier. The usual problem surrounding the short range of the lasers is somewhat dampened due to the speed of the Epona chassis that they are mounted to.&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
A long to extreme range variant, the E's main weapon is a [[HAG20]]. Four [[MG]] give it harassment potential against air units and enemy hovercraft, as well as BA repellent. The HAG is backed up by a [[LRM10]], providing harassment against anything in range. While it packs an additional ton of ammo bin space, it has to rely on it's speed if anything gets close.&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
A hybrid between the Prime and C, the Epona F is as at home at medium range as it is at short. Two [[ERMBL]] and a [[UAC5]] give it substantial precision firepower out to 800 meters. Anything that chooses to close or lets the F shorten the range will have to deal with two [[CSSRM4]]. Pilots familiar with the IS Rommel B variant may find the two field similar weapon loadouts. Clan pilots will find that the F's much greater speed can more than make up for the two tons of armor on the Rommel.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
The G is especially useful against energy weapon heavy assets. Four [[Flamers]] combined with the Epona's usual speed can cause severe heat issues. A [[UAC10]] backs up the flamers to punch holes in overheating reactors. Given that the flamers generate a decent amount of heat for the Epona itself, pilots need to be especially careful of their own reactor temperature.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The Epona Pursuit Tank is a 50 ton Omni Hovercraft very unique to Clans, build on heaviest chassis possible for combat hover. It's prime configuration is build around very strong attack potential - 4 [[CMPL|Medium Pulse Lasers]] supported by [[SSRM4]] launcher and 6 heat sinks give it massive hitting power for it's weight, though the armor is relatively weak for a 50 ton vehicle - barely 5 tons of protection. Still though as an hovercraft Epona rarely has to relay on every single ton of it's armor - cursing speed of 97km/h with flanking speed of 150km/h allow it to outrun almost any opponent. Epona was used by most elite warriors as a frontline unit deployed exclusively by the Clan Hell's Horses.&lt;br /&gt;
&amp;lt;br&amp;gt;[http://www.sarna.net/wiki/Epona Battletech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>Irae</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Epona&amp;diff=4106</id>
		<title>Epona</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Epona&amp;diff=4106"/>
				<updated>2018-05-28T07:27:27Z</updated>
		
		<summary type="html">&lt;p&gt;Irae: Updated fluff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vehicle|&lt;br /&gt;
| Image = File:Epona.jpg&lt;br /&gt;
| Class = Hovercraft&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 8&lt;br /&gt;
| Tier = 6&lt;br /&gt;
| Speed = 99&lt;br /&gt;
| Rotation = 360&lt;br /&gt;
| Pitch = -10° to +70°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 64 400&lt;br /&gt;
| ArmorT Prime = 22 997&lt;br /&gt;
| Engine Prime = Fusion 215&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CMPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSSRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 61 800&lt;br /&gt;
| ArmorT A = 22 997&lt;br /&gt;
| Engine A = Fusion 215&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLRM20]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 67 600&lt;br /&gt;
| ArmorT B = 22 997&lt;br /&gt;
| Engine B = Fusion 215&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLRM5]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CERSBL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 64 600&lt;br /&gt;
| ArmorT C = 22 997&lt;br /&gt;
| Engine C = Fusion 215&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CERMBL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 65 100&lt;br /&gt;
| ArmorT D = 22 997&lt;br /&gt;
| Engine D = Fusion 215&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[HML]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;7 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 69 500&lt;br /&gt;
| ArmorT E = 22 997&lt;br /&gt;
| Engine E = Fusion 215&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HAG20]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLRM10]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;7.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 67 300&lt;br /&gt;
| ArmorT F = 22 997&lt;br /&gt;
| Engine F = Fusion 215&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSSRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;7.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 58 100&lt;br /&gt;
| ArmorT G = 22 997&lt;br /&gt;
| Engine G = Fusion 215&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[Flamer]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;7.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Commenting out due to armour display being unavailable currently&lt;br /&gt;
| Hull = 2500&lt;br /&gt;
| Armor T = 4005&lt;br /&gt;
| Armor F = 4712&lt;br /&gt;
| Armor S = 3534&lt;br /&gt;
| Armor B = 3534&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Stats current for 0.8.6&lt;br /&gt;
Fluff current for 0.7.0--&amp;gt;&lt;br /&gt;
The '''Epona''' is a [[Clan]] [[Hovercraft]] released with the [[Mechwarrior: Living Legends/Versions#0.5.6|Beta 0.5.6]] update. It is a very agile hovercraft that sports heavy weaponry and good armor for a vehicle of its size. Like the other hovercraft it has a '6th gear' that raises its maximum speed to impressive 150km/h, at the cost of turning rate.&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
{{Section out of date|0.8.6}}&lt;br /&gt;
The Epona features extreme mobility, even more so then the other [[Hovercraft]], and relatively good armor for a vehicle of its size, giving a good pilot immense staying power. All variants have a high damage output, usually consisting of many small sized weapons combined. As the name &amp;quot;pursuit tank&amp;quot; suggests, it is near impossible to flee from an Epona that is set to destroy a wounded target. By the same token, this unit can easily flee a target if the battle seems to be turning south in favor of the enemy being attacked. Care must be taken when driving over uneven hilly ground to ensure that the craft stay upright. Unlike the [[Hephaestus|Hephaestus]], its turret is largely compact, without any of the weapons sticking significantly far enough out of it to provide a good tool for flipping oneself upright.  &amp;lt;br&amp;gt;&lt;br /&gt;
Its main disadvantages include the rather weak turret armor that gives a good marksman the possibility to destroy the Epona through a component that it can't really protect or hide, and the bad performance in a direct stand-up firefight with similar priced assets, where it lacks the raw burst damage most other assets have. The Epona thrives in being able to circle around an enemy, disallowing any return fire unless the unit can get turned around to face the unit; because of this, this can be exploited by destroying the turret, hampering the typical tactic used.&lt;br /&gt;
===Prime===&lt;br /&gt;
The Epona prime is a classic hit and run hover craft that mounts enough firepower and ammo to the already well armored chassis to allow it hunt down and kill any already wounded enemy or inflict enough damage before it has to retreat that the enemy unit can be killed easily or force them to go back to base. In order to do its job as a hunter the Epona mounts 4 [[CMPL]]s backed up by a [[CSSRM4]] as a secondary weapon fed by 3 tons of ammo which is more then enough for the Epona (You will run out of HP way before you run out of ammo). The hovercraft mounts 8 double heat sinks which allow the tank to keep its heat levels in check while its attacking. This Epona also gets the pleasure of having the most armor out of any other Epona variant (A side from the E variant).&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
The Epona A is a mobile [[LRM]] platform allowing it to easily sit on a hill, fire a volley, and slip behind cover before an enemy barrage hits it. While equipped with the normal Epona speed, this variant especially must be careful that it doesn't flip as the smaller LRM box turret leaves it nearly impossible to right itself.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
The Epona B is a bit of a odd load out. Mainly meant for long range it mounts a [[CERPPC]] and [[LRM5]].. Using its [[CERPPC]] to strike at long range and dashing behind cover to cool down or hide from return fire is able to strike quickly. Its four [[CERSBL]] spell death for any battle armor that chooses to pick on this variant, and give it some self defense from other assets. Six heatsinks allow it to stay in the fight.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
The Epona C is similar to the prime variant as it is a great hunter and chaser. Unlike the prime, this variant has a single [[ATM6]], backed up with four [[Extended Range Beam Lasers|Clan ER Medium Beam Lasers]]. To help dissipate heat, it includes six [[HS|Heat Sinks]]. It also chooses to do away with any extra electronics. This variant can quickly move into [[Advanced Tactical Missiles|ATM]] range, and unload on a target. This variant is a solid middle-range asset that can help pull AA duty against VTOLs. The [[Advanced Tactical Missiles|ATM]]'s speed are useful in this regard. &lt;br /&gt;
Thanks to its four [[CERMBL]]s it can comfortably sit at medium range and deal pin point damage to enemy units before moving into for the kill or flee due to return fire.&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
The Epona D appears to be a hover equivalent to the [[Puma]] D, trading a [[Heavy Lasers|Heavy Small Laser]] for a [[Heavy Lasers|Heavy Medium Laser]]. When combining the maneuverability with the 360° turret rotation, the job of landing a Heavy Laser on the same spot repeatedly is made that much easier. The usual problem surrounding the short range of the lasers is somewhat dampened due to the speed of the Epona chassis that they are mounted to.&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
A long to extreme range variant, the E's main weapon is a [[HAG20]]. Four [[MG]] give it harassment potential against air units and enemy hovercraft, as well as BA repellent. The HAG is backed up by a [[LRM10]], providing harassment against anything in range. While it packs an additional ton of ammo bin space, it has to rely on it's speed if anything gets close.&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
A hybrid between the Prime and C, the Epona F is as at home at medium range as it is at short. Two [[ERMBL]] and a [[UAC5]] give it substantial precision firepower out to 800 meters. Anything that chooses to close or lets the F shorten the range will have to deal with two [[CSSRM4]]. Pilots familiar with the IS Rommel B variant may find the two field similar weapon loadouts. Clan pilots will find that the F's much greater speed can more than make up for the two tons of armor on the Rommel.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
The G is especially useful against energy weapon heavy assets. Four [[Flamers]] combined with the Epona's usual speed can cause severe heat issues. A [[UAC10]] backs up the flamers to punch holes in overheating reactors. Given that the flamers generate a decent amount of heat for the Epona itself, pilots need to be especially careful of their own reactor temperature.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The Epona Pursuit Tank is a 50 ton Omni Hovercraft very unique to Clans, build on heaviest chassis possible for combat hover. It's prime configuration is build around very strong attack potential - 4 [[CMPL|Medium Pulse Lasers]] supported by [[SSRM4]] launcher and 6 heat sinks give it massive hitting power for it's weight, though the armor is relatively weak for a 50 ton vehicle - barely 5 tons of protection. Still though as an hovercraft Epona rarely has to relay on every single ton of it's armor - cursing speed of 97km/h with flanking speed of 150km/h allow it to outrun almost any opponent. Epona was used by most elite warriors as a frontline unit deployed exclusively by the Clan Hell's Horses.&lt;br /&gt;
&amp;lt;br&amp;gt;[http://www.sarna.net/wiki/Epona Battletech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>Irae</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Oro&amp;diff=4105</id>
		<title>Oro</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Oro&amp;diff=4105"/>
				<updated>2018-05-28T06:40:59Z</updated>
		
		<summary type="html">&lt;p&gt;Irae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vehicle|&lt;br /&gt;
| Image = File:Oro.jpg&lt;br /&gt;
| Class = Tank&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 7&lt;br /&gt;
| Tier = 9&lt;br /&gt;
| Speed = 66&lt;br /&gt;
| Rotation = 360&lt;br /&gt;
| Pitch = -5° to +45°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 67 900&lt;br /&gt;
| ArmorT Prime = 44 544&lt;br /&gt;
| Engine Prime = Fusion 240&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERSBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLBX20]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;10.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 75 400&lt;br /&gt;
| ArmorT A = 40 128&lt;br /&gt;
| Engine A = Fusion 240&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERSBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;9.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 69 100&lt;br /&gt;
| ArmorT B = 35 712&lt;br /&gt;
| Engine B = Fusion 240&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CDSSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC20]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 67 000&lt;br /&gt;
| ArmorT C = 40 128&lt;br /&gt;
| Engine C = Fusion 240&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[CLBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[CLBX20]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[Flamer]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;9.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 70 100&lt;br /&gt;
| ArmorT D = 37 920&lt;br /&gt;
| Engine D = Fusion 240&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MG]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HLL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 76 750&lt;br /&gt;
| ArmorT E = 40 128&lt;br /&gt;
| Engine E = Fusion 240&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERSBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERPPC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;10 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 72 000&lt;br /&gt;
| ArmorT F = 35 712&lt;br /&gt;
| Engine F = Fusion 240&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[UAC2]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HAG20]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 65 200&lt;br /&gt;
| ArmorT G = 30 260&lt;br /&gt;
| Engine G = Fusion 240&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[UAC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM12#High Explosive|ATM12 (HE)]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERSBL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Commenting out due to armour display being unavailable currently&lt;br /&gt;
| Hull = 4500&lt;br /&gt;
| Armor F = 5689&lt;br /&gt;
| Armor S = 5120&lt;br /&gt;
| Armor B = 3556&lt;br /&gt;
| Armor T = 9956&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Stats current for 0.9.4&lt;br /&gt;
Fluff current for 0.9.4--&amp;gt;&lt;br /&gt;
The '''Oro''' is a [[Clan]] main battle [[tank]] build to maintain one big gun along with secondary and support weapons. It has well-rounded armor, though very large turret, taking nearly entire top part of the tank, make it very vulnerable to the enemy fire, being one of the most risky tanks to take. Price-wise it's between Medium and Heavy Mechs, packing slightly more weapons than Mediums for the cost of much less armor (half of what some of Medium Mechs take) and lower speed. Most of its variants are similar to the [[Shadow Cat]] variants, though it carries more support weaponry.&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
===Prime===&lt;br /&gt;
A medium-to-short range brawler, the Oro Prime is usually found as generic support. However, its [[LBX20]] is great for close range, and its array of lasers can add additional firepower to bear quickly and accurately. Additional ammunition lets it stay long on the battlefield while good heat management make it useful even on most hot maps.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
This long range variant is surprisingly efficient. Enhanced optics allows it to find targets in passive mode, delivering its Gauss Rifle round and PPC with great accuracy. It keeps its signature 2 Small Beam Lasers, which do an adequate job of Anti-BA support. It's capable of staying long on the battlefield, and even if the Gauss ammunition is depleted, it's still a formable opponent.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
Variant B is similar to the Prime, but geared more for midrange combat. The variant's primary weapon is a [[CUAC20]], which offers extreme firepower at short to medium range, backed up with a [[CERLBL]] for long range damage. Two [[CERSBL]]s offer minor close range damage. This variant is very effective against mechs and tanks, but suffers against airborne units and [[BA]]. Two tons of ammunition for the UAC20 offers good staying power.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
Variant C tries to sandpaper armor off targets. With an [[LBX20]] and an [[LBX10]], it delivers quite a close range punch. Also best used as a support to heavy mechs, this is one very dangerous variant by itself. It trades its twin [[CERSBL]] for flamers for added capability of crippling the opponent. It's relatively low price makes and strong weaponry it an attractive early alternative choice.&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
New to the Oro variant arsenal, the D excels in mid to long range combat with it's pairing of a heavy laser and gauss rifle.  An extra ton for gauss ammo helps keep the Oro on the field for a decent amount of time.  The variant also uses 2 machine guns to help ward off battle armors. There are some draw backs however.  Even with 5 double heat sinks, the [[CHLL]] still generate significant heat which will force pilots to choose the timing of shots carefully. &lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
The Oro E is a excellent long range support tank, able to use its E optics to accurately aim and fire its two [[CERPPC]]s which pack a wallop for anyone who gets hit by them. This variant also runs pretty cool thanks to its 7DHS. This tank also can make good use of its small profile and dark color on night maps, being able to hide out in the open on a dark map like marshes or on a map with plenty of hiding places for the oro to hide in with its small profile and peak out to shoot. If this tank does get shot its durable enough to shrug off the hit and fire back or run back to cover. If any Ba happen to try and shoot at it this variant still keeps its trademark two small [[CERSBL]]s for defense. As a added bonus of being energy weapon based it doesn't need to return for ammo, allowing it to keep watch over key areas for extended periods of time.&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
Focusing on ranged support, the Oro F uses it's [[CERLBL]] and [[HAG20]] to wear down arms and components. Two [[UAC2]] back the main weapons up with additional harassement and Anti-BA duties. Three spare tons of ammo space give it decent combat longevity, though the HAG will eat through spare racks quickly. This variant suffers from a long engagement times however, and must rely heavily on it's teammates for cover when enemies get close.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
A fearsome short to medium range brawler, the G brings a [[UAC10]] to the battle. Any foes who close with it will find themselves much worse off, as they will then have to deal with massive cockpit shake and splash damage from the [[ATM12#High Explosive|ATM12 (HE)]]. Two tons of ammo rack space leave pilots with a choice between keeping two ammo hungry weapons stocked. While fearsome, this variant has two full tons less armor than the Prime, so pilots need to exercise some caution.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The Oro is a 60 ton Heavy Tank designed by Clan Steel Viper as a counter to Clan Snow Raven's airpower. Its LBX20 was a fearsome weapon against any Aerospace that would come in range, though it was also very suitable for anti-Mech duty thanks to ability to shoot regular rounds instead of cluster. The cost of mounting such a big gun was great, and the Oro takes barely 10 rounds of ammunition total. Still, its [[CLPL]] and [[CERMBL]] provides firepower independent of ammunition. Typical of Clan tanks, it is less armored than comparable Inner Sphere units - only 5.5 tons of Ferro-Fibrous armor, with a relatively low top speed of 65 km/h.&lt;br /&gt;
&amp;lt;br&amp;gt;[http://www.sarna.net/wiki/Oro BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>Irae</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Oro&amp;diff=4104</id>
		<title>Oro</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Oro&amp;diff=4104"/>
				<updated>2018-05-28T06:40:31Z</updated>
		
		<summary type="html">&lt;p&gt;Irae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vehicle|&lt;br /&gt;
| Image = File:Oro.jpg&lt;br /&gt;
| Class = Tank&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 7&lt;br /&gt;
| Tier = 9&lt;br /&gt;
| Speed = 66&lt;br /&gt;
| Rotation = 360&lt;br /&gt;
| Pitch = -5° to +45°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 67 900&lt;br /&gt;
| ArmorT Prime = 44 544&lt;br /&gt;
| Engine Prime = Fusion 240&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERSBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLBX20]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;10.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 75 400&lt;br /&gt;
| ArmorT A = 40 128&lt;br /&gt;
| Engine A = Fusion 240&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERSBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;9.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 69 100&lt;br /&gt;
| ArmorT B = 35 712&lt;br /&gt;
| Engine B = Fusion 240&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CDSSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC20]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 67 000&lt;br /&gt;
| ArmorT C = 40 128&lt;br /&gt;
| Engine C = Fusion 240&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[CLBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[CLBX20]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[Flamer]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;9.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 70 100&lt;br /&gt;
| ArmorT D = 37 920&lt;br /&gt;
| Engine D = Fusion 240&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MG]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HLL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 76 750&lt;br /&gt;
| ArmorT E = 40 128&lt;br /&gt;
| Engine E = Fusion 240&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERSBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERPPC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;10 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 72 000&lt;br /&gt;
| ArmorT F = 35 712&lt;br /&gt;
| Engine F = Fusion 240&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[UAC2]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HAG20]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 65 200&lt;br /&gt;
| ArmorT G = 30 260&lt;br /&gt;
| Engine G = Fusion 240&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[UAC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM12#High Explosive|ATM12 (HE)]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERSBL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Commenting out due to armour display being unavailable currently&lt;br /&gt;
| Hull = 4500&lt;br /&gt;
| Armor F = 5689&lt;br /&gt;
| Armor S = 5120&lt;br /&gt;
| Armor B = 3556&lt;br /&gt;
| Armor T = 9956&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Stats current for 0.9.4&lt;br /&gt;
Fluff current for 0.9.4--&amp;gt;&lt;br /&gt;
The '''Oro''' is a [[Clan]] main battle [[tank]] build to maintain one big gun along with secondary and support weapons. It has well-rounded armor, though very large turret, taking nearly entire top part of the tank, make it very vulnerable to the enemy fire, being one of the most risky tanks to take. Price-wise it's between Medium and Heavy Mechs, packing slightly more weapons than Mediums for the cost of much less armor (half of what some of Medium Mechs take) and lower speed. Most of its variants are similar to the [[Shadow Cat]] variants, though it carries more support weaponry.&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
{{Section out of date|0.8.6}}&lt;br /&gt;
===Prime===&lt;br /&gt;
A medium-to-short range brawler, the Oro Prime is usually found as generic support. However, its [[LBX20]] is great for close range, and its array of lasers can add additional firepower to bear quickly and accurately. Additional ammunition lets it stay long on the battlefield while good heat management make it useful even on most hot maps.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
This long range variant is surprisingly efficient. Enhanced optics allows it to find targets in passive mode, delivering its Gauss Rifle round and PPC with great accuracy. It keeps its signature 2 Small Beam Lasers, which do an adequate job of Anti-BA support. It's capable of staying long on the battlefield, and even if the Gauss ammunition is depleted, it's still a formable opponent.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
Variant B is similar to the Prime, but geared more for midrange combat. The variant's primary weapon is a [[CUAC20]], which offers extreme firepower at short to medium range, backed up with a [[CERLBL]] for long range damage. Two [[CERSBL]]s offer minor close range damage. This variant is very effective against mechs and tanks, but suffers against airborne units and [[BA]]. Two tons of ammunition for the UAC20 offers good staying power.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
Variant C tries to sandpaper armor off targets. With an [[LBX20]] and an [[LBX10]], it delivers quite a close range punch. Also best used as a support to heavy mechs, this is one very dangerous variant by itself. It trades its twin [[CERSBL]] for flamers for added capability of crippling the opponent. It's relatively low price makes and strong weaponry it an attractive early alternative choice.&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
New to the Oro variant arsenal, the D excels in mid to long range combat with it's pairing of a heavy laser and gauss rifle.  An extra ton for gauss ammo helps keep the Oro on the field for a decent amount of time.  The variant also uses 2 machine guns to help ward off battle armors. There are some draw backs however.  Even with 5 double heat sinks, the [[CHLL]] still generate significant heat which will force pilots to choose the timing of shots carefully. &lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
The Oro E is a excellent long range support tank, able to use its E optics to accurately aim and fire its two [[CERPPC]]s which pack a wallop for anyone who gets hit by them. This variant also runs pretty cool thanks to its 7DHS. This tank also can make good use of its small profile and dark color on night maps, being able to hide out in the open on a dark map like marshes or on a map with plenty of hiding places for the oro to hide in with its small profile and peak out to shoot. If this tank does get shot its durable enough to shrug off the hit and fire back or run back to cover. If any Ba happen to try and shoot at it this variant still keeps its trademark two small [[CERSBL]]s for defense. As a added bonus of being energy weapon based it doesn't need to return for ammo, allowing it to keep watch over key areas for extended periods of time.&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
Focusing on ranged support, the Oro F uses it's [[CERLBL]] and [[HAG20]] to wear down arms and components. Two [[UAC2]] back the main weapons up with additional harassement and Anti-BA duties. Three spare tons of ammo space give it decent combat longevity, though the HAG will eat through spare racks quickly. This variant suffers from a long engagement times however, and must rely heavily on it's teammates for cover when enemies get close.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
A fearsome short to medium range brawler, the G brings a [[UAC10]] to the battle. Any foes who close with it will find themselves much worse off, as they will then have to deal with massive cockpit shake and splash damage from the [[ATM12#High Explosive|ATM12 (HE)]]. Two tons of ammo rack space leave pilots with a choice between keeping two ammo hungry weapons stocked. While fearsome, this variant has two full tons less armor than the Prime, so pilots need to exercise some caution.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The Oro is a 60 ton Heavy Tank designed by Clan Steel Viper as a counter to Clan Snow Raven's airpower. Its LBX20 was a fearsome weapon against any Aerospace that would come in range, though it was also very suitable for anti-Mech duty thanks to ability to shoot regular rounds instead of cluster. The cost of mounting such a big gun was great, and the Oro takes barely 10 rounds of ammunition total. Still, its [[CLPL]] and [[CERMBL]] provides firepower independent of ammunition. Typical of Clan tanks, it is less armored than comparable Inner Sphere units - only 5.5 tons of Ferro-Fibrous armor, with a relatively low top speed of 65 km/h.&lt;br /&gt;
&amp;lt;br&amp;gt;[http://www.sarna.net/wiki/Oro BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>Irae</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Oro&amp;diff=4103</id>
		<title>Oro</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Oro&amp;diff=4103"/>
				<updated>2018-05-28T04:19:29Z</updated>
		
		<summary type="html">&lt;p&gt;Irae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vehicle|&lt;br /&gt;
| Image = File:Oro.jpg&lt;br /&gt;
| Class = Tank&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 7&lt;br /&gt;
| Tier = 9&lt;br /&gt;
| Speed = 66&lt;br /&gt;
| Rotation = 360&lt;br /&gt;
| Pitch = -5° to +45°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 67 900&lt;br /&gt;
| ArmorT Prime = 44 544&lt;br /&gt;
| Engine Prime = Fusion 240&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERSBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLBX20]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;10.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 75 400&lt;br /&gt;
| ArmorT A = 40 128&lt;br /&gt;
| Engine A = Fusion 240&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERSBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;9.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 69 100&lt;br /&gt;
| ArmorT B = 35 712&lt;br /&gt;
| Engine B = Fusion 240&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CDSSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC20]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 67 000&lt;br /&gt;
| ArmorT C = 40 128&lt;br /&gt;
| Engine C = Fusion 240&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[CLBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[CLBX20]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[Flamer]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;9.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 70 100&lt;br /&gt;
| ArmorT D = 37 920&lt;br /&gt;
| Engine D = Fusion 240&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MG]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HLL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 76 750&lt;br /&gt;
| ArmorT E = 40 128&lt;br /&gt;
| Engine E = Fusion 240&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERSBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERPPC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;10 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 72 000&lt;br /&gt;
| ArmorT F = 35 712&lt;br /&gt;
| Engine F = Fusion 240&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[UAC2]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HAG20]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 65 200&lt;br /&gt;
| ArmorT G = 30 260&lt;br /&gt;
| Engine G = Fusion 240&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[UAC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM12#High Explosive|ATM12 (HE)]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERSBL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Commenting out due to armour display being unavailable currently&lt;br /&gt;
| Hull = 4500&lt;br /&gt;
| Armor F = 5689&lt;br /&gt;
| Armor S = 5120&lt;br /&gt;
| Armor B = 3556&lt;br /&gt;
| Armor T = 9956&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Stats current for 0.8.6&lt;br /&gt;
Fluff current for 0.6.1--&amp;gt;&lt;br /&gt;
The '''Oro''' is a [[Clan]] main battle [[tank]] build to maintain one big gun along with secondary and support weapons. It has well-rounded armor, though very large turret, taking nearly entire top part of the tank, make it very vulnerable to the enemy fire, being one of the most risky tanks to take. Price-wise it's between Medium and Heavy Mechs, packing slightly more weapons than Mediums for the cost of much less armor (half of what some of Medium Mechs take) and lower speed. Most of its variants are similar to the [[Shadow Cat]] variants, though it carries more support weaponry.&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
{{Section out of date|0.8.6}}&lt;br /&gt;
===Prime===&lt;br /&gt;
A medium-to-short range brawler, the Oro Prime is usually found as generic support. However, its [[LBX20]] is great for close range, and its array of lasers can add additional firepower to bear quickly and accurately. Additional ammunition lets it stay long on the battlefield while good heat management make it useful even on most hot maps.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
This long range variant is surprisingly efficient. Enhanced optics allows it to find targets in passive mode, delivering its Gauss Rifle round and PPC with great accuracy. It keeps its signature 2 Small Beam Lasers, which do an adequate job of Anti-BA support. It's capable of staying long on the battlefield, and even if the Gauss ammunition is depleted, it's still a formable opponent.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
Variant B is similar to the Prime, but geared more for midrange combat. The variant's primary weapon is a [[CUAC20]], which offers extreme firepower at short to medium range, backed up with a [[CERLBL]] for long range damage. Two [[CERSBL]]s offer minor close range damage. This variant is very effective against mechs and tanks, but suffers against airborne units and [[BA]]. Two tons of ammunition for the UAC20 offers good staying power.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
Variant C tries to sandpaper armor off targets. With an [[LBX20]] and an [[LBX10]], it delivers quite a close range punch. Also best used as a support to heavy mechs, this is one very dangerous variant by itself. It trades its twin [[CERSBL]] for flamers for added capability of crippling the opponent. It's relatively low price makes and strong weaponry it an attractive early alternative choice.&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
New to the Oro variant arsenal, the D excels in mid to long range combat with it's pairing of a heavy laser and gauss rifle.  An extra ton for gauss ammo helps keep the Oro on the field for a decent amount of time.  The variant also uses 2 machine guns to help ward off battle armors. There are some draw backs however.  Even with 5 double heat sinks, the [[CHLL]] still generate significant heat which will force pilots to choose the timing of shots carefully. &lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
The Oro E is a excellent long range support tank, able to use its E optics to accurately aim and fire its two [[CERPPC]]s which pack a wallop for anyone who gets hit by them. This variant also runs pretty cool thanks to its 7DHS. This tank also can make good use of its small profile and dark color on night maps, being able to hide out in the open on a dark map like marshes or on a map with plenty of hiding places for the oro to hide in with its small profile and peak out to shoot. If this tank does get shot its durable enough to shrug off the hit and fire back or run back to cover. If any Ba happen to try and shoot at it this variant still keeps its trademark two small [[CERSBL]]s for defense. As a added bonus of being energy weapon based it doesn't need to return for ammo, allowing it to keep watch over key areas for extended periods of time.&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
Focusing on ranged support, the Oro F uses it's [[CERLBL]] and [[HAG20]] to wear down arms and components. Two [[UAC2]] back the main weapons up with additional harassement and Anti-BA duties. Three spare tons of ammo space give it decent combat longevity, though the HAG will eat through spare racks quickly. This variant suffers from a long engagement times however, and must rely heavily on it's teammates for cover when enemies get close.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
A fearsome short to medium range brawler, the G brings a [[UAC10]] to the battle. Any foes who close with it will find themselves much worse off, as they will then have to deal with massive cockpit shake and splash damage from the [[ATM12#High Explosive|ATM12 (HE)]]. Two tons of ammo rack space leave pilots with a choice between keeping two ammo hungry weapons stocked. While fearsome, this variant has two full tons less armor than the Prime, so pilots need to exercise some caution.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The Oro is a 60 ton Heavy Tank designed by Clan Steel Viper as a counter to Clan Snow Raven's airpower. Its LBX20 was a fearsome weapon against any Aerospace that would come in range, though it was also very suitable for anti-Mech duty thanks to ability to shoot regular rounds instead of cluster. The cost of mounting such a big gun was great, and the Oro takes barely 10 rounds of ammunition total. Still, its [[CLPL]] and [[CERMBL]] provides firepower independent of ammunition. Typical of Clan tanks, it is less armored than comparable Inner Sphere units - only 5.5 tons of Ferro-Fibrous armor, with a relatively low top speed of 65 km/h.&lt;br /&gt;
&amp;lt;br&amp;gt;[http://www.sarna.net/wiki/Oro BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>Irae</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Oro&amp;diff=4102</id>
		<title>Oro</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Oro&amp;diff=4102"/>
				<updated>2018-05-28T03:59:26Z</updated>
		
		<summary type="html">&lt;p&gt;Irae: /* Variant E */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vehicle|&lt;br /&gt;
| Image = File:Oro.jpg&lt;br /&gt;
| Class = Tank&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 7&lt;br /&gt;
| Tier = 9&lt;br /&gt;
| Speed = 66&lt;br /&gt;
| Rotation = 360&lt;br /&gt;
| Pitch = -5° to +45°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 67 900&lt;br /&gt;
| ArmorT Prime = 44 544&lt;br /&gt;
| Engine Prime = Fusion 240&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERSBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLBX20]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;10.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 75 400&lt;br /&gt;
| ArmorT A = 40 128&lt;br /&gt;
| Engine A = Fusion 240&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERSBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;9.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 69 100&lt;br /&gt;
| ArmorT B = 35 712&lt;br /&gt;
| Engine B = Fusion 240&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CDSSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC20]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 67 000&lt;br /&gt;
| ArmorT C = 40 128&lt;br /&gt;
| Engine C = Fusion 240&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[CLBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[CLBX20]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[Flamer]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;9.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 70 100&lt;br /&gt;
| ArmorT D = 37 920&lt;br /&gt;
| Engine D = Fusion 240&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MG]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HLL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 76 750&lt;br /&gt;
| ArmorT E = 40 128&lt;br /&gt;
| Engine E = Fusion 240&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERSBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERPPC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;10 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 72 000&lt;br /&gt;
| ArmorT F = 35 712&lt;br /&gt;
| Engine F = Fusion 240&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[UAC2]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HAG20]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 65 200&lt;br /&gt;
| ArmorT G = 30 260&lt;br /&gt;
| Engine G = Fusion 240&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[UAC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM12#High Explosive|ATM12 (HE)]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERSBL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Commenting out due to armour display being unavailable currently&lt;br /&gt;
| Hull = 4500&lt;br /&gt;
| Armor F = 5689&lt;br /&gt;
| Armor S = 5120&lt;br /&gt;
| Armor B = 3556&lt;br /&gt;
| Armor T = 9956&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Stats current for 0.8.6&lt;br /&gt;
Fluff current for 0.6.1--&amp;gt;&lt;br /&gt;
The '''Oro''' is a [[Clan]] main battle [[tank]] build to maintain one big gun along with secondary and support weapons. It has well-rounded armor, though very large turret, taking nearly entire top part of the tank, make it very vulnerable to the enemy fire, being one of the most risky tanks to take. Price-wise it's between Medium and Heavy Mechs, packing slightly more weapons than Mediums for the cost of much less armor (half of what some of Medium Mechs take) and lower speed. Most of its variants are similar to the [[Shadow Cat]] variants, though it carries more support weaponry.&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
{{Section out of date|0.8.6}}&lt;br /&gt;
===Prime===&lt;br /&gt;
A medium-to-short range brawler, the Oro Prime is usually found as generic support. However, its [[LBX20]] is great for close range, and its array of lasers can add additional firepower to bear quickly and accurately. Additional ammunition lets it stay long on the battlefield while good heat management make it useful even on most hot maps.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
This long range variant is surprisingly efficient. Enhanced optics allows it to find targets in passive mode, delivering its Gauss Rifle round and PPC with great accuracy. It keeps its signature 2 Small Beam Lasers, which do an adequate job of Anti-BA support. It's capable of staying long on the battlefield, and even if the Gauss ammunition is depleted, it's still a formable opponent.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
Variant B is similar to the Prime, but geared more for midrange combat. The variant's primary weapon is a [[CUAC20]], which offers extreme firepower at short to medium range, backed up with a [[CERLBL]] for long range damage. Two [[CERSBL]]s offer minor close range damage. This variant is very effective against mechs and tanks, but suffers against airborne units and [[BA]]. Two tons of ammunition for the UAC20 offers good staying power.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
Variant C tries to sandpaper armor off targets. With an [[LBX20]] and an [[LBX10]], it delivers quite a close range punch. Also best used as a support to heavy mechs, this is one very dangerous variant by itself. It trades its twin [[CERSBL]] for flamers for added capability of crippling the opponent. It's relatively low price makes and strong weaponry it an attractive early alternative choice.&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
New to the Oro variant arsenal, the D excels in mid to long range combat with it's pairing of a heavy laser and gauss rifle.  An extra ton for gauss ammo helps keep the Oro on the field for a decent amount of time.  The variant also uses 2 machine guns to help ward off battle armors. There are some draw backs however.  Even with 5 double heat sinks, the [[CHLL]] still generate significant heat which will force pilots to choose the timing of shots carefully. &lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
The Oro E is a excellent long range support tank, able to use its E optics to accurately aim and fire its two [[CERPPC]]s which pack a wallop for anyone who gets hit by them. This variant also runs pretty cool thanks to its 7DHS. This tank also can make good use of its small profile and dark color on night maps, being able to hide out in the open on a dark map like marshes or on a map with plenty of hiding places for the oro to hide in with its small profile and peak out to shoot. If this tank does get shot its durable enough to shrug off the hit and fire back or run back to cover. If any Ba happen to try and shoot at it this variant still keeps its trademark two small [[CERSBL]]s for defense. As a added bonus of being energy weapon based it doesn't need to return for ammo, allowing it to keep watch over key areas for extended periods of time.&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The Oro is a 60 ton Heavy Tank designed by Clan Steel Viper as a counter to Clan Snow Raven's airpower. Its LBX20 was a fearsome weapon against any Aerospace that would come in range, though it was also very suitable for anti-Mech duty thanks to ability to shoot regular rounds instead of cluster. The cost of mounting such a big gun was great, and the Oro takes barely 10 rounds of ammunition total. Still, its [[CLPL]] and [[CERMBL]] provides firepower independent of ammunition. Typical of Clan tanks, it is less armored than comparable Inner Sphere units - only 5.5 tons of Ferro-Fibrous armor, with a relatively low top speed of 65 km/h.&lt;br /&gt;
&amp;lt;br&amp;gt;[http://www.sarna.net/wiki/Oro BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>Irae</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Regulator&amp;diff=4070</id>
		<title>Regulator</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Regulator&amp;diff=4070"/>
				<updated>2018-05-26T07:35:22Z</updated>
		
		<summary type="html">&lt;p&gt;Irae: /* Variant D */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vehicle&lt;br /&gt;
| Image = File:Regulator.png&lt;br /&gt;
| ImageSize = &lt;br /&gt;
| Tonnage = 45&lt;br /&gt;
| Class = Hovercraft&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 7&lt;br /&gt;
| Tier = 6&lt;br /&gt;
| Speed = 100&lt;br /&gt;
| BoostSpeed = 150&lt;br /&gt;
| Rotation = 360&lt;br /&gt;
| Pitch = -25° to 65°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 55 500&lt;br /&gt;
| ArmorT Prime = 21 374&lt;br /&gt;
| Engine Prime = GM 170 Fusion&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[Gauss]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; 7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 62 100&lt;br /&gt;
| ArmorT A = 24 133&lt;br /&gt;
| Engine A = GM 170 Fusion &lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 3x [[SSRM2]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[RAC5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; 8t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 53 600&lt;br /&gt;
| ArmorT B = 22 751&lt;br /&gt;
| Engine B = GM 170 Fusion &lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[LBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[ERMBL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; 7.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 53 400&lt;br /&gt;
| ArmorT C = 21 374&lt;br /&gt;
| Engine C = GM 170 Fusion &lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[ERSBL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[MRM40]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; 7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 59 900&lt;br /&gt;
| ArmorT D = 21 374&lt;br /&gt;
| Engine D = GM 170 Fusion &lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[SBL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[TBolt20]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[TAG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; 7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 57 000&lt;br /&gt;
| ArmorT E = 21 374&lt;br /&gt;
| Engine E = GM 170 Fusion &lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[ERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[LRM20]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; 7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 56 200&lt;br /&gt;
| ArmorT F = 21 374&lt;br /&gt;
| Engine F = GM 170 Fusion &lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 3x [[ERLBL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; 7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 54 500&lt;br /&gt;
| ArmorT G = 21 374&lt;br /&gt;
| Engine G = GM 170 Fusion &lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[ArrowIV]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; 7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Commenting out due to armour display being unavailable currently&lt;br /&gt;
| Hull = 2700&lt;br /&gt;
| Armor F = 4376&lt;br /&gt;
| Armor S = 3282&lt;br /&gt;
| Armor B = 3282&lt;br /&gt;
| Armor T = 3719&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
An Inner Sphere counterpart to the Clan Epona, the Regulator focuses more on less but larger weapons. Many of the variants focus around ranged weapons and supporting roles. The two short range combat variants feature terrifying speed combined with firepower. While the tank itself can bring withering supporting fire to a fight, most of it's weapons require precision targeting, and doing so while keeping the vehicle agile and upright is difficult. With the smallest turret of any of the hovercraft, the Regulator is nearly impossible to right on it's own. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&lt;br /&gt;
===Prime===&lt;br /&gt;
This variant mounts only a Gauss. Able to deliver large pinpoint damage at any range, the Prime is capable of darting in and out of combat, or retreating quickly out of range while returning fire. Wary pilots will mind the reload time, as a missed shot in close range combat can be devastating. Two tons of reload space give it plenty of combat longevity.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
The most aggressive of the two short range variants, the A focuses on keeping it's target suppressed with a [[RAC5]]. Three SSRM2 provide additional cockpit shake. A GECM suite and the asset's low profile help this variant get into combat without the enemy getting wind of it. Careful pilots will use cover to let the main weapon cool down, as the three SSRM2 will not provide enough supressing fire on their own. A single spare ton for it's ammo bin can keep this variant in combat for a while, but pilots will find themselves returning to base for reloads quite often.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
A mid range combat asset, the B relies on an LBX10 as it's main weapon, with two ERMBL to support. At home both at medium range and short range, this variant can provide both  short range burst damage to single components, or more suppressing fire at medium range. While the two Medium Lasers don't produce much heat, the LBX10 does not have any reloads.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
This variant brings a massive short range barrage to bear with an [[MRM40]]. Due to the nature of the launcher, it excels in hit and run combat, unloading it's missile load on unwary targets then retreating to cover to reload. Two ERSBL provide some additional power at very low heat loads. If it must retreat, the MRM40 can still deliver heavy damage with steady aim out to 600 meters. Precise fire with this variant is critical, as even with two spare tons of ammo, the MRM40 only has 18 missile barrages before it must reload.&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
The Regulator D is best used with a teammate TAGing or NARCing. On it's own, the TBolt class 40 brings Gauss rifle damage to bear with some splash. However, with a teammate directing missiles in, this variant can do so around corners or even over cover. Thunderbolt missiles have an absurd range against painted targets, however communication and teamwork is essential. With a maximum of twelve missiles onboard, pilots are advised to use them when they're sure of a target. Two SBL provide some defense against Battle Armor, and a TAG laser can paint targets for it's own missiles or for teammates.&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
The E is a designated support asset. Able to provide area denial out to one kilometer with both an LRM20 and ERPPC, the E lacks accurate damage to smaller components. Beware warmer climates and shorter ranges, as the ERPPC and LRM20 both generate a lot of heat, and are of limited utility at shorter ranges. While it does have an extra ton of LRM20 ammo, it does not have any additional heat dissipation.&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
The F brings precision firepower to the field with three ERLBL. At home at medium to long range, the F is able to either surgically remove components and arms, or keep near constant pressure on enemies. With two Heat sinks, and the ERLBL producing less heat then Clan tech, the F only ever has to return to base for repairs. While not incapable of defending itself at short range, pilots are advised to use the asset's speed to escape short range encounters. &lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
Bringing an Arrow IV onto the field for the least amount of cash, the G is a long range support vehicle. Two tons of reloads allow it some longevity as it provides heavy splash damage and LAMS saturation on it's foes. However, the Arrow launcher is it's only weapons system, and the asset's speed it's only defense against anything that can close the distance. While it can work on it's own, this variant is most dependent upon it's teamwork for both defense and efficient targeting with as TAG or NARC.&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
&amp;lt;br&amp;gt;[http://www.sarna.net/wiki/Regulator Battletech Reference]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_IS}}&lt;/div&gt;</summary>
		<author><name>Irae</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Regulator&amp;diff=4069</id>
		<title>Regulator</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Regulator&amp;diff=4069"/>
				<updated>2018-05-26T06:20:35Z</updated>
		
		<summary type="html">&lt;p&gt;Irae: Fluff on variants.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vehicle&lt;br /&gt;
| Image = File:Regulator.png&lt;br /&gt;
| ImageSize = &lt;br /&gt;
| Tonnage = 45&lt;br /&gt;
| Class = Hovercraft&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 7&lt;br /&gt;
| Tier = 6&lt;br /&gt;
| Speed = 100&lt;br /&gt;
| BoostSpeed = 150&lt;br /&gt;
| Rotation = 360&lt;br /&gt;
| Pitch = -25° to 65°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 55 500&lt;br /&gt;
| ArmorT Prime = 21 374&lt;br /&gt;
| Engine Prime = GM 170 Fusion&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[Gauss]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; 7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 62 100&lt;br /&gt;
| ArmorT A = 24 133&lt;br /&gt;
| Engine A = GM 170 Fusion &lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 3x [[SSRM2]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[RAC5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; 8t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 53 600&lt;br /&gt;
| ArmorT B = 22 751&lt;br /&gt;
| Engine B = GM 170 Fusion &lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[LBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[ERMBL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; 7.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 53 400&lt;br /&gt;
| ArmorT C = 21 374&lt;br /&gt;
| Engine C = GM 170 Fusion &lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[ERSBL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[MRM40]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; 7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 59 900&lt;br /&gt;
| ArmorT D = 21 374&lt;br /&gt;
| Engine D = GM 170 Fusion &lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[SBL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[TBolt20]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[TAG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; 7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 57 000&lt;br /&gt;
| ArmorT E = 21 374&lt;br /&gt;
| Engine E = GM 170 Fusion &lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[ERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[LRM20]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; 7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 56 200&lt;br /&gt;
| ArmorT F = 21 374&lt;br /&gt;
| Engine F = GM 170 Fusion &lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 3x [[ERLBL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; 7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 54 500&lt;br /&gt;
| ArmorT G = 21 374&lt;br /&gt;
| Engine G = GM 170 Fusion &lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[ArrowIV]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; 7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Commenting out due to armour display being unavailable currently&lt;br /&gt;
| Hull = 2700&lt;br /&gt;
| Armor F = 4376&lt;br /&gt;
| Armor S = 3282&lt;br /&gt;
| Armor B = 3282&lt;br /&gt;
| Armor T = 3719&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
An Inner Sphere counterpart to the Clan Epona, the Regulator focuses more on less but larger weapons. Many of the variants focus around ranged weapons and supporting roles. The two short range combat variants feature terrifying speed combined with firepower. While the tank itself can bring withering supporting fire to a fight, most of it's weapons require precision targeting, and doing so while keeping the vehicle agile and upright is difficult. With the smallest turret of any of the hovercraft, the Regulator is nearly impossible to right on it's own. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&lt;br /&gt;
===Prime===&lt;br /&gt;
This variant mounts only a Gauss. Able to deliver large pinpoint damage at any range, the Prime is capable of darting in and out of combat, or retreating quickly out of range while returning fire. Wary pilots will mind the reload time, as a missed shot in close range combat can be devastating. Two tons of reload space give it plenty of combat longevity.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
The most aggressive of the two short range variants, the A focuses on keeping it's target suppressed with a [[RAC5]]. Three SSRM2 provide additional cockpit shake. A GECM suite and the asset's low profile help this variant get into combat without the enemy getting wind of it. Careful pilots will use cover to let the main weapon cool down, as the three SSRM2 will not provide enough supressing fire on their own. A single spare ton for it's ammo bin can keep this variant in combat for a while, but pilots will find themselves returning to base for reloads quite often.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
A mid range combat asset, the B relies on an LBX10 as it's main weapon, with two ERMBL to support. At home both at medium range and short range, this variant can provide both  short range burst damage to single components, or more suppressing fire at medium range. While the two Medium Lasers don't produce much heat, the LBX10 does not have any reloads.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
This variant brings a massive short range barrage to bear with an [[MRM40]]. Due to the nature of the launcher, it excels in hit and run combat, unloading it's missile load on unwary targets then retreating to cover to reload. Two ERSBL provide some additional power at very low heat loads. If it must retreat, the MRM40 can still deliver heavy damage with steady aim out to 600 meters. Precise fire with this variant is critical, as even with two spare tons of ammo, the MRM40 only has 18 missile barrages before it must reload.&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
The Regulator D is best used with a teammate TAGing or NARCing. On it's own, the TBolt class 40 brings Gauss rifle damage to bear with some splash. However, with a teammate directing missiles in, this variant can do so around corners or even over cover. Thunderbolt missiles have an absurd range when doing so, however communication and teamwork is essential. With a maximum of twelve missiles onboard, pilots are advised to use them when they're sure of a target. Two SBL provide some defense against Battle Armor, and a TAG laser can paint targets for it's own missiles or for teammates.&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
The E is a designated support asset. Able to provide area denial out to one kilometer with both an LRM20 and ERPPC, the E lacks accurate damage to smaller components. Beware warmer climates and shorter ranges, as the ERPPC and LRM20 both generate a lot of heat, and are of limited utility at shorter ranges. While it does have an extra ton of LRM20 ammo, it does not have any additional heat dissipation.&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
The F brings precision firepower to the field with three ERLBL. At home at medium to long range, the F is able to either surgically remove components and arms, or keep near constant pressure on enemies. With two Heat sinks, and the ERLBL producing less heat then Clan tech, the F only ever has to return to base for repairs. While not incapable of defending itself at short range, pilots are advised to use the asset's speed to escape short range encounters. &lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
Bringing an Arrow IV onto the field for the least amount of cash, the G is a long range support vehicle. Two tons of reloads allow it some longevity as it provides heavy splash damage and LAMS saturation on it's foes. However, the Arrow launcher is it's only weapons system, and the asset's speed it's only defense against anything that can close the distance. While it can work on it's own, this variant is most dependent upon it's teamwork for both defense and efficient targeting with as TAG or NARC.&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
&amp;lt;br&amp;gt;[http://www.sarna.net/wiki/Regulator Battletech Reference]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_IS}}&lt;/div&gt;</summary>
		<author><name>Irae</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Chevalier&amp;diff=3978</id>
		<title>Chevalier</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Chevalier&amp;diff=3978"/>
				<updated>2018-05-24T04:31:46Z</updated>
		
		<summary type="html">&lt;p&gt;Irae: /* Prime */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vehicle|&lt;br /&gt;
| Image = File:Chevalier.jpg&lt;br /&gt;
| Class = Tank&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 2&lt;br /&gt;
| Tier = 4&lt;br /&gt;
| Speed = 112&lt;br /&gt;
| Rotation = 360&lt;br /&gt;
| Pitch = -12° to +40°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 40 800&lt;br /&gt;
| ArmorT Prime = 30 400&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LXPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 41 300&lt;br /&gt;
| ArmorT A = 30 225&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[PPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[SXPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[AECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 47 750&lt;br /&gt;
| ArmorT B = 26 720&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[AC2]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[TAG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[C3]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[BHP]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 35 350&lt;br /&gt;
| ArmorT C = 26 720&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LXPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[UAC5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 42 000&lt;br /&gt;
| ArmorT D = 26 720&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LtGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ELRM5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 41 100&lt;br /&gt;
| ArmorT E = 30 400&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[AC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[SPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 38 400&lt;br /&gt;
| ArmorT F = 26 720&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 40 800&lt;br /&gt;
| ArmorT G = 28 560&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[LBX2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Commenting out due to armour display being unavailable currently&lt;br /&gt;
| Hull = 2625&lt;br /&gt;
| Armor T = 5520&lt;br /&gt;
| Armor F = 5888&lt;br /&gt;
| Armor S = 6256&lt;br /&gt;
| Armor B = 3680&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Stats current for 0.8.6&lt;br /&gt;
Fluff current for 0.6.1--&amp;gt;&lt;br /&gt;
The '''Chevalier''' is an [[Inner Sphere]] tank introduced with MWLL 0.6.0. It is notable because it is the first non-hover light tank, as well as the first wheeled tank.&amp;lt;br&amp;gt;&lt;br /&gt;
The Chevalier is very well armored for its speed, though its firepower is light to moderate; sitting somewhere between a [[Harasser]] and an [[Osiris]].&lt;br /&gt;
&lt;br /&gt;
As it is a wheeled vehicle, it cannot turn on its own axis like a treaded or hover tank. The Chevalier becomes more agile the faster it is moving, so pilots should always be lead-footed in combat.&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay hints==&lt;br /&gt;
{{Section out of date|0.8.6}}&lt;br /&gt;
&lt;br /&gt;
===Prime===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
&lt;br /&gt;
This is a rather powerful support unit for its price tag, bringing an Angel ECM suite onto the field to provide radar cover to it's teammates. It's main weapon is a PPC, best used to find holes in already weakened enemy armor. Once the AECM has been use to spring the trap, it has 3 Small X-Pulse lasers it can bring to bear as well. Sustainted use of both the PPC and SXPL will put significant strain on it's 3 heat sinks.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
A long range support unit, the C excels at harassing heavier foes with it's Large X Pulse laser and UAC5. One heat sink allows for nearly a minute of uninterrupted fire from the LXPL, and it's spare ton for the autocannon give it plenty of time in combat. While it is the least expensive variant, using it against agile fast assets is questionable as both the LXPL and UAC5 both take time to apply their damage.&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
A potent early game brawler, the E can punch units out to 600 meters using it's AC10. Once it closes to within 250 meters, the 3 Small Pulse Lasers provide additional pinpoint firepower to put holes in enemy armor. While it does not have additional heat, it does carry a spare ton for autocannon ammo for combat longevity. GECM helps it get into range to use the SPL.&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
Another potent short range unit, the F trades the AC10 for an LBX10. It sheds a half ton of armor, and the ECM suite to mount an SRM6 for more close range firepower. That being said, it only has a single spare ton for reloads. Pilots who prepare for the wrong kind of combat will find themselves retreating with low LBX or SRM bins.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
&amp;lt;br&amp;gt;[http://www.sarna.net/wiki/Chevalier Battletech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_IS}}&lt;/div&gt;</summary>
		<author><name>Irae</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Chevalier&amp;diff=3977</id>
		<title>Chevalier</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Chevalier&amp;diff=3977"/>
				<updated>2018-05-24T04:31:24Z</updated>
		
		<summary type="html">&lt;p&gt;Irae: /* Prime */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vehicle|&lt;br /&gt;
| Image = File:Chevalier.jpg&lt;br /&gt;
| Class = Tank&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 2&lt;br /&gt;
| Tier = 4&lt;br /&gt;
| Speed = 112&lt;br /&gt;
| Rotation = 360&lt;br /&gt;
| Pitch = -12° to +40°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 40 800&lt;br /&gt;
| ArmorT Prime = 30 400&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LXPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 41 300&lt;br /&gt;
| ArmorT A = 30 225&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[PPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[SXPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[AECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 47 750&lt;br /&gt;
| ArmorT B = 26 720&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[AC2]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[TAG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[C3]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[BHP]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 35 350&lt;br /&gt;
| ArmorT C = 26 720&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LXPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[UAC5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 42 000&lt;br /&gt;
| ArmorT D = 26 720&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LtGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ELRM5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 41 100&lt;br /&gt;
| ArmorT E = 30 400&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[AC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[SPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 38 400&lt;br /&gt;
| ArmorT F = 26 720&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 40 800&lt;br /&gt;
| ArmorT G = 28 560&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[LBX2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Commenting out due to armour display being unavailable currently&lt;br /&gt;
| Hull = 2625&lt;br /&gt;
| Armor T = 5520&lt;br /&gt;
| Armor F = 5888&lt;br /&gt;
| Armor S = 6256&lt;br /&gt;
| Armor B = 3680&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Stats current for 0.8.6&lt;br /&gt;
Fluff current for 0.6.1--&amp;gt;&lt;br /&gt;
The '''Chevalier''' is an [[Inner Sphere]] tank introduced with MWLL 0.6.0. It is notable because it is the first non-hover light tank, as well as the first wheeled tank.&amp;lt;br&amp;gt;&lt;br /&gt;
The Chevalier is very well armored for its speed, though its firepower is light to moderate; sitting somewhere between a [[Harasser]] and an [[Osiris]].&lt;br /&gt;
&lt;br /&gt;
As it is a wheeled vehicle, it cannot turn on its own axis like a treaded or hover tank. The Chevalier becomes more agile the faster it is moving, so pilots should always be lead-footed in combat.&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay hints==&lt;br /&gt;
{{Section out of date|0.8.6}}&lt;br /&gt;
&lt;br /&gt;
===Prime===&lt;br /&gt;
[[Fluff]]&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
&lt;br /&gt;
This is a rather powerful support unit for its price tag, bringing an Angel ECM suite onto the field to provide radar cover to it's teammates. It's main weapon is a PPC, best used to find holes in already weakened enemy armor. Once the AECM has been use to spring the trap, it has 3 Small X-Pulse lasers it can bring to bear as well. Sustainted use of both the PPC and SXPL will put significant strain on it's 3 heat sinks.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
A long range support unit, the C excels at harassing heavier foes with it's Large X Pulse laser and UAC5. One heat sink allows for nearly a minute of uninterrupted fire from the LXPL, and it's spare ton for the autocannon give it plenty of time in combat. While it is the least expensive variant, using it against agile fast assets is questionable as both the LXPL and UAC5 both take time to apply their damage.&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
A potent early game brawler, the E can punch units out to 600 meters using it's AC10. Once it closes to within 250 meters, the 3 Small Pulse Lasers provide additional pinpoint firepower to put holes in enemy armor. While it does not have additional heat, it does carry a spare ton for autocannon ammo for combat longevity. GECM helps it get into range to use the SPL.&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
Another potent short range unit, the F trades the AC10 for an LBX10. It sheds a half ton of armor, and the ECM suite to mount an SRM6 for more close range firepower. That being said, it only has a single spare ton for reloads. Pilots who prepare for the wrong kind of combat will find themselves retreating with low LBX or SRM bins.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
&amp;lt;br&amp;gt;[http://www.sarna.net/wiki/Chevalier Battletech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_IS}}&lt;/div&gt;</summary>
		<author><name>Irae</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Chevalier&amp;diff=3976</id>
		<title>Chevalier</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Chevalier&amp;diff=3976"/>
				<updated>2018-05-24T04:25:34Z</updated>
		
		<summary type="html">&lt;p&gt;Irae: /* Variant C */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vehicle|&lt;br /&gt;
| Image = File:Chevalier.jpg&lt;br /&gt;
| Class = Tank&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 2&lt;br /&gt;
| Tier = 4&lt;br /&gt;
| Speed = 112&lt;br /&gt;
| Rotation = 360&lt;br /&gt;
| Pitch = -12° to +40°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 40 800&lt;br /&gt;
| ArmorT Prime = 30 400&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LXPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 41 300&lt;br /&gt;
| ArmorT A = 30 225&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[PPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[SXPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[AECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 47 750&lt;br /&gt;
| ArmorT B = 26 720&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[AC2]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[TAG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[C3]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[BHP]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 35 350&lt;br /&gt;
| ArmorT C = 26 720&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LXPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[UAC5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 42 000&lt;br /&gt;
| ArmorT D = 26 720&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LtGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ELRM5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 41 100&lt;br /&gt;
| ArmorT E = 30 400&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[AC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[SPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 38 400&lt;br /&gt;
| ArmorT F = 26 720&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 40 800&lt;br /&gt;
| ArmorT G = 28 560&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[LBX2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Commenting out due to armour display being unavailable currently&lt;br /&gt;
| Hull = 2625&lt;br /&gt;
| Armor T = 5520&lt;br /&gt;
| Armor F = 5888&lt;br /&gt;
| Armor S = 6256&lt;br /&gt;
| Armor B = 3680&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Stats current for 0.8.6&lt;br /&gt;
Fluff current for 0.6.1--&amp;gt;&lt;br /&gt;
The '''Chevalier''' is an [[Inner Sphere]] tank introduced with MWLL 0.6.0. It is notable because it is the first non-hover light tank, as well as the first wheeled tank.&amp;lt;br&amp;gt;&lt;br /&gt;
The Chevalier is very well armored for its speed, though its firepower is light to moderate; sitting somewhere between a [[Harasser]] and an [[Osiris]].&lt;br /&gt;
&lt;br /&gt;
As it is a wheeled vehicle, it cannot turn on its own axis like a treaded or hover tank. The Chevalier becomes more agile the faster it is moving, so pilots should always be lead-footed in combat.&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay hints==&lt;br /&gt;
{{Section out of date|0.8.6}}&lt;br /&gt;
&lt;br /&gt;
===Prime===&lt;br /&gt;
&lt;br /&gt;
A fast and cheap all-around unit, the Chevalier prime can punch holes with the PPC and then exploit them with the SRM-4 launcher. A good ECM suit helps increase survivability.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
&lt;br /&gt;
This is a rather powerful support unit for its price tag, bringing an Angel ECM suite onto the field to provide radar cover to it's teammates. It's main weapon is a PPC, best used to find holes in already weakened enemy armor. Once the AECM has been use to spring the trap, it has 3 Small X-Pulse lasers it can bring to bear as well. Sustainted use of both the PPC and SXPL will put significant strain on it's 3 heat sinks.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
A long range support unit, the C excels at harassing heavier foes with it's Large X Pulse laser and UAC5. One heat sink allows for nearly a minute of uninterrupted fire from the LXPL, and it's spare ton for the autocannon give it plenty of time in combat. While it is the least expensive variant, using it against agile fast assets is questionable as both the LXPL and UAC5 both take time to apply their damage.&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
A potent early game brawler, the E can punch units out to 600 meters using it's AC10. Once it closes to within 250 meters, the 3 Small Pulse Lasers provide additional pinpoint firepower to put holes in enemy armor. While it does not have additional heat, it does carry a spare ton for autocannon ammo for combat longevity. GECM helps it get into range to use the SPL.&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
Another potent short range unit, the F trades the AC10 for an LBX10. It sheds a half ton of armor, and the ECM suite to mount an SRM6 for more close range firepower. That being said, it only has a single spare ton for reloads. Pilots who prepare for the wrong kind of combat will find themselves retreating with low LBX or SRM bins.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
&amp;lt;br&amp;gt;[http://www.sarna.net/wiki/Chevalier Battletech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_IS}}&lt;/div&gt;</summary>
		<author><name>Irae</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Chevalier&amp;diff=3975</id>
		<title>Chevalier</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Chevalier&amp;diff=3975"/>
				<updated>2018-05-24T04:18:58Z</updated>
		
		<summary type="html">&lt;p&gt;Irae: /* Variant F */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vehicle|&lt;br /&gt;
| Image = File:Chevalier.jpg&lt;br /&gt;
| Class = Tank&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 2&lt;br /&gt;
| Tier = 4&lt;br /&gt;
| Speed = 112&lt;br /&gt;
| Rotation = 360&lt;br /&gt;
| Pitch = -12° to +40°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 40 800&lt;br /&gt;
| ArmorT Prime = 30 400&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LXPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 41 300&lt;br /&gt;
| ArmorT A = 30 225&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[PPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[SXPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[AECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 47 750&lt;br /&gt;
| ArmorT B = 26 720&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[AC2]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[TAG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[C3]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[BHP]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 35 350&lt;br /&gt;
| ArmorT C = 26 720&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LXPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[UAC5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 42 000&lt;br /&gt;
| ArmorT D = 26 720&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LtGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ELRM5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 41 100&lt;br /&gt;
| ArmorT E = 30 400&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[AC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[SPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 38 400&lt;br /&gt;
| ArmorT F = 26 720&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 40 800&lt;br /&gt;
| ArmorT G = 28 560&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[LBX2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Commenting out due to armour display being unavailable currently&lt;br /&gt;
| Hull = 2625&lt;br /&gt;
| Armor T = 5520&lt;br /&gt;
| Armor F = 5888&lt;br /&gt;
| Armor S = 6256&lt;br /&gt;
| Armor B = 3680&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Stats current for 0.8.6&lt;br /&gt;
Fluff current for 0.6.1--&amp;gt;&lt;br /&gt;
The '''Chevalier''' is an [[Inner Sphere]] tank introduced with MWLL 0.6.0. It is notable because it is the first non-hover light tank, as well as the first wheeled tank.&amp;lt;br&amp;gt;&lt;br /&gt;
The Chevalier is very well armored for its speed, though its firepower is light to moderate; sitting somewhere between a [[Harasser]] and an [[Osiris]].&lt;br /&gt;
&lt;br /&gt;
As it is a wheeled vehicle, it cannot turn on its own axis like a treaded or hover tank. The Chevalier becomes more agile the faster it is moving, so pilots should always be lead-footed in combat.&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay hints==&lt;br /&gt;
{{Section out of date|0.8.6}}&lt;br /&gt;
&lt;br /&gt;
===Prime===&lt;br /&gt;
&lt;br /&gt;
A fast and cheap all-around unit, the Chevalier prime can punch holes with the PPC and then exploit them with the SRM-4 launcher. A good ECM suit helps increase survivability.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
&lt;br /&gt;
This is a rather powerful support unit for its price tag, bringing an Angel ECM suite onto the field to provide radar cover to it's teammates. It's main weapon is a PPC, best used to find holes in already weakened enemy armor. Once the AECM has been use to spring the trap, it has 3 Small X-Pulse lasers it can bring to bear as well. Sustainted use of both the PPC and SXPL will put significant strain on it's 3 heat sinks.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
A potent early game brawler, the E can punch units out to 600 meters using it's AC10. Once it closes to within 250 meters, the 3 Small Pulse Lasers provide additional pinpoint firepower to put holes in enemy armor. While it does not have additional heat, it does carry a spare ton for autocannon ammo for combat longevity. GECM helps it get into range to use the SPL.&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
Another potent short range unit, the F trades the AC10 for an LBX10. It sheds a half ton of armor, and the ECM suite to mount an SRM6 for more close range firepower. That being said, it only has a single spare ton for reloads. Pilots who prepare for the wrong kind of combat will find themselves retreating with low LBX or SRM bins.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
&amp;lt;br&amp;gt;[http://www.sarna.net/wiki/Chevalier Battletech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_IS}}&lt;/div&gt;</summary>
		<author><name>Irae</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Chevalier&amp;diff=3974</id>
		<title>Chevalier</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Chevalier&amp;diff=3974"/>
				<updated>2018-05-24T04:12:33Z</updated>
		
		<summary type="html">&lt;p&gt;Irae: /* Variant B */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vehicle|&lt;br /&gt;
| Image = File:Chevalier.jpg&lt;br /&gt;
| Class = Tank&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 2&lt;br /&gt;
| Tier = 4&lt;br /&gt;
| Speed = 112&lt;br /&gt;
| Rotation = 360&lt;br /&gt;
| Pitch = -12° to +40°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 40 800&lt;br /&gt;
| ArmorT Prime = 30 400&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LXPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 41 300&lt;br /&gt;
| ArmorT A = 30 225&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[PPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[SXPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[AECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 47 750&lt;br /&gt;
| ArmorT B = 26 720&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[AC2]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[TAG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[C3]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[BHP]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 35 350&lt;br /&gt;
| ArmorT C = 26 720&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LXPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[UAC5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 42 000&lt;br /&gt;
| ArmorT D = 26 720&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LtGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ELRM5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 41 100&lt;br /&gt;
| ArmorT E = 30 400&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[AC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[SPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 38 400&lt;br /&gt;
| ArmorT F = 26 720&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 40 800&lt;br /&gt;
| ArmorT G = 28 560&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[LBX2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Commenting out due to armour display being unavailable currently&lt;br /&gt;
| Hull = 2625&lt;br /&gt;
| Armor T = 5520&lt;br /&gt;
| Armor F = 5888&lt;br /&gt;
| Armor S = 6256&lt;br /&gt;
| Armor B = 3680&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Stats current for 0.8.6&lt;br /&gt;
Fluff current for 0.6.1--&amp;gt;&lt;br /&gt;
The '''Chevalier''' is an [[Inner Sphere]] tank introduced with MWLL 0.6.0. It is notable because it is the first non-hover light tank, as well as the first wheeled tank.&amp;lt;br&amp;gt;&lt;br /&gt;
The Chevalier is very well armored for its speed, though its firepower is light to moderate; sitting somewhere between a [[Harasser]] and an [[Osiris]].&lt;br /&gt;
&lt;br /&gt;
As it is a wheeled vehicle, it cannot turn on its own axis like a treaded or hover tank. The Chevalier becomes more agile the faster it is moving, so pilots should always be lead-footed in combat.&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay hints==&lt;br /&gt;
{{Section out of date|0.8.6}}&lt;br /&gt;
&lt;br /&gt;
===Prime===&lt;br /&gt;
&lt;br /&gt;
A fast and cheap all-around unit, the Chevalier prime can punch holes with the PPC and then exploit them with the SRM-4 launcher. A good ECM suit helps increase survivability.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
&lt;br /&gt;
This is a rather powerful support unit for its price tag, bringing an Angel ECM suite onto the field to provide radar cover to it's teammates. It's main weapon is a PPC, best used to find holes in already weakened enemy armor. Once the AECM has been use to spring the trap, it has 3 Small X-Pulse lasers it can bring to bear as well. Sustainted use of both the PPC and SXPL will put significant strain on it's 3 heat sinks.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
A potent early game brawler, the E can punch units out to 600 meters using it's AC10. Once it closes to within 250 meters, the 3 Small Pulse Lasers provide additional pinpoint firepower to put holes in enemy armor. While it does not have additional heat, it does carry a spare ton for autocannon ammo for combat longevity. GECM helps it get into range to use the SPL.&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
&amp;lt;br&amp;gt;[http://www.sarna.net/wiki/Chevalier Battletech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_IS}}&lt;/div&gt;</summary>
		<author><name>Irae</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Chevalier&amp;diff=3973</id>
		<title>Chevalier</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Chevalier&amp;diff=3973"/>
				<updated>2018-05-24T04:10:00Z</updated>
		
		<summary type="html">&lt;p&gt;Irae: /* Variant A */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vehicle|&lt;br /&gt;
| Image = File:Chevalier.jpg&lt;br /&gt;
| Class = Tank&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 2&lt;br /&gt;
| Tier = 4&lt;br /&gt;
| Speed = 112&lt;br /&gt;
| Rotation = 360&lt;br /&gt;
| Pitch = -12° to +40°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 40 800&lt;br /&gt;
| ArmorT Prime = 30 400&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LXPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 41 300&lt;br /&gt;
| ArmorT A = 30 225&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[PPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[SXPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[AECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 47 750&lt;br /&gt;
| ArmorT B = 26 720&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[AC2]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[TAG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[C3]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[BHP]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 35 350&lt;br /&gt;
| ArmorT C = 26 720&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LXPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[UAC5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 42 000&lt;br /&gt;
| ArmorT D = 26 720&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LtGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ELRM5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 41 100&lt;br /&gt;
| ArmorT E = 30 400&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[AC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[SPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 38 400&lt;br /&gt;
| ArmorT F = 26 720&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 40 800&lt;br /&gt;
| ArmorT G = 28 560&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[LBX2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Commenting out due to armour display being unavailable currently&lt;br /&gt;
| Hull = 2625&lt;br /&gt;
| Armor T = 5520&lt;br /&gt;
| Armor F = 5888&lt;br /&gt;
| Armor S = 6256&lt;br /&gt;
| Armor B = 3680&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Stats current for 0.8.6&lt;br /&gt;
Fluff current for 0.6.1--&amp;gt;&lt;br /&gt;
The '''Chevalier''' is an [[Inner Sphere]] tank introduced with MWLL 0.6.0. It is notable because it is the first non-hover light tank, as well as the first wheeled tank.&amp;lt;br&amp;gt;&lt;br /&gt;
The Chevalier is very well armored for its speed, though its firepower is light to moderate; sitting somewhere between a [[Harasser]] and an [[Osiris]].&lt;br /&gt;
&lt;br /&gt;
As it is a wheeled vehicle, it cannot turn on its own axis like a treaded or hover tank. The Chevalier becomes more agile the faster it is moving, so pilots should always be lead-footed in combat.&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay hints==&lt;br /&gt;
{{Section out of date|0.8.6}}&lt;br /&gt;
&lt;br /&gt;
===Prime===&lt;br /&gt;
&lt;br /&gt;
A fast and cheap all-around unit, the Chevalier prime can punch holes with the PPC and then exploit them with the SRM-4 launcher. A good ECM suit helps increase survivability.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
&lt;br /&gt;
This is a rather powerful support unit for its price tag, bringing an Angel ECM suite onto the field to provide radar cover to it's teammates. It's main weapon is a PPC, best used to find holes in already weakened enemy armor. Once the AECM has been use to spring the trap, it has 3 Small X-Pulse lasers it can bring to bear as well. Sustainted use of both the PPC and SXPL will put significant strain on it's 3 heat sinks.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
&lt;br /&gt;
A prime scout variant. The LBX and the Small Beam Lasers provide impressive short-range&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
A potent early game brawler, the E can punch units out to 600 meters using it's AC10. Once it closes to within 250 meters, the 3 Small Pulse Lasers provide additional pinpoint firepower to put holes in enemy armor. While it does not have additional heat, it does carry a spare ton for autocannon ammo for combat longevity. GECM helps it get into range to use the SPL.&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
&amp;lt;br&amp;gt;[http://www.sarna.net/wiki/Chevalier Battletech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_IS}}&lt;/div&gt;</summary>
		<author><name>Irae</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Chevalier&amp;diff=3972</id>
		<title>Chevalier</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Chevalier&amp;diff=3972"/>
				<updated>2018-05-24T04:01:35Z</updated>
		
		<summary type="html">&lt;p&gt;Irae: /* Variant E */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vehicle|&lt;br /&gt;
| Image = File:Chevalier.jpg&lt;br /&gt;
| Class = Tank&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 2&lt;br /&gt;
| Tier = 4&lt;br /&gt;
| Speed = 112&lt;br /&gt;
| Rotation = 360&lt;br /&gt;
| Pitch = -12° to +40°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 40 800&lt;br /&gt;
| ArmorT Prime = 30 400&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LXPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 41 300&lt;br /&gt;
| ArmorT A = 30 225&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[PPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[SXPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[AECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 47 750&lt;br /&gt;
| ArmorT B = 26 720&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[AC2]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[TAG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[C3]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[BHP]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 35 350&lt;br /&gt;
| ArmorT C = 26 720&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LXPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[UAC5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 42 000&lt;br /&gt;
| ArmorT D = 26 720&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LtGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ELRM5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 41 100&lt;br /&gt;
| ArmorT E = 30 400&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[AC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[SPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 38 400&lt;br /&gt;
| ArmorT F = 26 720&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 40 800&lt;br /&gt;
| ArmorT G = 28 560&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[LBX2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Commenting out due to armour display being unavailable currently&lt;br /&gt;
| Hull = 2625&lt;br /&gt;
| Armor T = 5520&lt;br /&gt;
| Armor F = 5888&lt;br /&gt;
| Armor S = 6256&lt;br /&gt;
| Armor B = 3680&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Stats current for 0.8.6&lt;br /&gt;
Fluff current for 0.6.1--&amp;gt;&lt;br /&gt;
The '''Chevalier''' is an [[Inner Sphere]] tank introduced with MWLL 0.6.0. It is notable because it is the first non-hover light tank, as well as the first wheeled tank.&amp;lt;br&amp;gt;&lt;br /&gt;
The Chevalier is very well armored for its speed, though its firepower is light to moderate; sitting somewhere between a [[Harasser]] and an [[Osiris]].&lt;br /&gt;
&lt;br /&gt;
As it is a wheeled vehicle, it cannot turn on its own axis like a treaded or hover tank. The Chevalier becomes more agile the faster it is moving, so pilots should always be lead-footed in combat.&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay hints==&lt;br /&gt;
{{Section out of date|0.8.6}}&lt;br /&gt;
&lt;br /&gt;
===Prime===&lt;br /&gt;
&lt;br /&gt;
A fast and cheap all-around unit, the Chevalier prime can punch holes with the PPC and then exploit them with the SRM-4 launcher. A good ECM suit helps increase survivability.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
&lt;br /&gt;
This is a rather powerful fire-support unit for its price tag. The Light Gauss has extreme range and excels as a sniper weapon on the right hands. The LRM-5 dishes additional damage. The Bloodhound Active Probe helps in finding both threats and targets.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
&lt;br /&gt;
A prime scout variant. The LBX and the Small Beam Lasers provide impressive short-range&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
A potent early game brawler, the E can punch units out to 600 meters using it's AC10. Once it closes to within 250 meters, the 3 Small Pulse Lasers provide additional pinpoint firepower to put holes in enemy armor. While it does not have additional heat, it does carry a spare ton for autocannon ammo for combat longevity. GECM helps it get into range to use the SPL.&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
&amp;lt;br&amp;gt;[http://www.sarna.net/wiki/Chevalier Battletech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_IS}}&lt;/div&gt;</summary>
		<author><name>Irae</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Harasser&amp;diff=3943</id>
		<title>Harasser</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Harasser&amp;diff=3943"/>
				<updated>2018-05-21T06:37:27Z</updated>
		
		<summary type="html">&lt;p&gt;Irae: /* Variant E */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vehicle|&lt;br /&gt;
| Image = File:Harasser.jpg&lt;br /&gt;
| Class = Hovercraft&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 1&lt;br /&gt;
| Tier = 1&lt;br /&gt;
| Speed = 109&lt;br /&gt;
| Rotation = 360&lt;br /&gt;
| Pitch = -10° to +70°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 42 200&lt;br /&gt;
| ArmorT Prime = 15 364&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SSRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[Free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 39 500&lt;br /&gt;
| ArmorT A = 15 364&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LRM10]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 35 800&lt;br /&gt;
| ArmorT B = 15 364&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MXPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 45 150&lt;br /&gt;
| ArmorT C = 18 124&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;6x [[SXPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 37 100&lt;br /&gt;
| ArmorT D = 16 745&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;6x [[Flamers]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 36 500&lt;br /&gt;
| ArmorT E = 15 364&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LBX5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 42 000&lt;br /&gt;
| ArmorT F = 15 364&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[TBolt5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[NARC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 37 500&lt;br /&gt;
| ArmorT G = 15 364&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[RAC2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Commenting out due to armour display being unavailable currently&lt;br /&gt;
| Hull = 1250&lt;br /&gt;
| Armor T = 2861&lt;br /&gt;
| Armor F = 3366&lt;br /&gt;
| Armor S = 2524&lt;br /&gt;
| Armor B = 2524&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--Stats current for 0.8.6&lt;br /&gt;
Fluff current for 0.7.0--&amp;gt;&lt;br /&gt;
The '''Harasser''' is an [[Inner Sphere]] light [[hovercraft]]. It has weak armor but helps compensate for this with a [[GECM]] to mask its movements, and a [[BAP]] to locate foes at a distance. When an enemy is detected the Harasser may outrun enemy thanks to its high speed and acceleration. A Harasser is the fastest ground unit available, giving it a chance to choose when and how to fight - by the time it is noticed, it may have already fired and flitted away. The Harasser combines its speed with very nimble handling, capable of out-turning the [[Owens]]. However, it suffers greatly on rough terrain, as the Harasser's high center of mass causes it to behave erratically and flip over easily.&lt;br /&gt;
&lt;br /&gt;
The unique feature of Harasser is it's speed - unlike any other unit Harasser &amp;quot;boost&amp;quot; function does not create additional heat, giving it one additional ''gear''. This was made for easier control of this speed beast, as players were known to have difficult times controlling Harasser with its speed set to current boost level. Because of this player can move up to 116km/h of regular speed, and up to 163km/h with the ''6th gear'' for the cost of reduced turning rate. Careful use of the boost function can allow Harasser pilots to drive up extremely steep terrain.&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
===Prime===&lt;br /&gt;
The Prime variant is used for Mech support, packing twin [[SSRM6]] launchers backed up with a [[GECM]] package. Well suited for open terrain, this variant works best at circling the enemy, pumping SSRM fire into the enemy to shake them up. A skilled pilot can arc the SSRMs over cover, fire on the retreat, and use the Harasser's body itself to set up optimal firing solutions. As with all Harassers, it is an fragile asset and will melt under return fire; pilots should strive to be unnoticed.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
The A variant is used for long range support. It's double [[LRM10]]s are able to inflict damage at significant range, while its very high speed protects it from nearly any attempt of an attack. The best method to destroy it is to approach stealthily on passive radar until 900m, and then to attack with long-range direct-fire weapons such as [[Gauss]] or [[ERPPC]].&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
Featuring 2 [[MXPL]] and 2 [[MBL]], this variant is suited to sitting on the sidelines, slicing off limbs. Damage drops off when mobile, however, as the Harasser is exceptionally difficult to keep steady.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
The new Harasser C, 'Sparkle', is essentially a poor man's [[Epona]]. Surpassing some of the more expensive Clan hovercraft in raw firepower, 6 [[SXPL]]s firing continuously will easily core the most heavily armored of enemies. Sparkle will readily toe it with any light, most mediums, and, in the hands of an experienced pilot, is entirely capable of feeling any Heavy or Assault mech. This, combined with GECM(?), and enough heat sinks to fire for a good half a minute without pause, the Harasser C spells shiny red doom for its enemies. It is a significant improvement over the old Harasser C, which had a [[LtGauss|Light Gauss]] and twin [[MGun|Machine Guns]].&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
The [[Harasser]] D (nicknamed Toast&amp;amp;Go for obvious reasons) comes with more high-risk than other variants because it mounts 6 extremely close range [[flamers]] which can easily shut down any mech that does not have plenty of heat sinks, and can even cause mechs to overheat and explode. Traveling in pairs enables them to completely shut down a mech. These units are hyper-lethal and should be focus-fired from extreme range, though its [[GECM]] often leaves precious little warning of its approach.&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
A budget early game supporting brawling unit, best used in conjunction with teammates. A pair of [[LPPC]]s and a single [[LBX5]] allows it live up to it's name at short range, and pester other units from extreme range. The screenshake induced from the [[LPPC]]s can hinder precision fire.&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
One of the earliest NARC assets that you can bring into the field, it's potential is only limited by the lack of [[LRM]]s in the early game. However, with a bit of coordination, this can turn into a more or less viable tactic. During the later parts of the battle, it is still a viable choice for NARCing target; however, by then, there are better vehicles available to offer guidance support for you LRM boats.&lt;br /&gt;
Ironically, [[TBolt5]] cannot make use of the NARC, making this a rather odd choice of weapons.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
2 [[RAC2]]s bring a lot of firepower to the field, especially early on. Held back by only one free ton of ammunition, and demanding of strict weapon management, this variant can still lay down serious pain over a long range. Especially early light mechs react allergic to a constant stream of AC2s fired at them; those that are otherwise distracted will often meet the fate of a destroyed CT. You will, however, need to return to base often for resupplies and repairs.&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
&amp;lt;br&amp;gt;[http://www.sarna.net/wiki/Harasser Battletech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_IS}}&lt;/div&gt;</summary>
		<author><name>Irae</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Mobile_Long_Tom&amp;diff=3942</id>
		<title>Mobile Long Tom</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Mobile_Long_Tom&amp;diff=3942"/>
				<updated>2018-05-21T06:29:14Z</updated>
		
		<summary type="html">&lt;p&gt;Irae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vehicle|&lt;br /&gt;
| Image = File:Long Tom Artillery Tank.jpg&lt;br /&gt;
| Class = Tank&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 9&lt;br /&gt;
| Tier = 16&lt;br /&gt;
| Speed = 80&lt;br /&gt;
| Rotation = 140&lt;br /&gt;
| Pitch = +7° to +80°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 84 750&lt;br /&gt;
| ArmorT Prime = 20 421&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Long Tom Artillery]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 87 500&lt;br /&gt;
| ArmorT A = 20 421&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Long Tom Artillery|Long Tom Artillery (Short Range)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 85 500&lt;br /&gt;
| ArmorT B = 20 421&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Long Tom Artillery|Long Tom Artillery (Long Range)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[BHP]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Commenting out due to armour display being unavailable currently&lt;br /&gt;
| Hull = 4875&lt;br /&gt;
| Armor T = 4267&lt;br /&gt;
| Armor F = 3556&lt;br /&gt;
| Armor S = 2560&lt;br /&gt;
| Armor B = 1778&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Out of date}}&lt;br /&gt;
&amp;lt;!--Stats current for 0.9.4&lt;br /&gt;
Fluff current for 0.6.1--&amp;gt;&lt;br /&gt;
The '''Long Tom Artillery Tank''' (abbreviated '''LT''' or '''LTA''') is an [[Inner Sphere]] mobile artillery platform that brings to bear the deadliest weapon in the game: its namesake, [[Long Tom Artillery]]. Despite having very low acceleration, weak armor, and a somewhat high price, it is capable of inflicting devastating damage from far behind friendly lines.&lt;br /&gt;
&lt;br /&gt;
LT users should generally stay behind the front line, covered by an [[AA]] unit when required, firing upon high-value targets such as [[Assault Mech]]s, any groups of enemy units or [[Gameplay Tactics#LRM Camping|LRM campers]]. Because of the significant projectile flight time it is often necessary to lead the target by a few seconds, although direct hits are not required to do crippling damage due to the significant splash of its shells. To aim the weapon, one may use the distance to the target indication displayed below the enemy damage readout, and the turret rotation indicator visible above the radar.&lt;br /&gt;
&lt;br /&gt;
Long Toms need to be deployed in order to fire. To do so, the pilot must stop the vehicle on flat ground and when HUD indicator on the minimap shows up press the crouch/deploy key - ['''Left Ctrl'''] by default. A Long Tom won't deploy on bumpy terrain or a slope, or while the tank is still moving. In order to move again, the pilot will need to undeploy it using the same key.&lt;br /&gt;
&lt;br /&gt;
Perhaps the greatest threat to Long Toms are [[Aerospace|Aerospace Fighters]]. Because of their very slow acceleration, low armor, immobility while firing, and inability to defend themselves from air threats, the Long Toms must rely upon other units for air defense, or hope to remain undetected by using [[Radar#Passive Radar|passive radar]]. When dealing with hostile LT when Aerospace is not an option, other tactics needs to be applied. Approach on passive radar while concealed; a close-range unit can quickly destroy a Long Tom, especially when focusing on its very weak back armor. Alternatively, the LT can be carefully engaged with long-range options. For example, closing to within 1000m with a [[Vulture#Variant C|Yeoman Vulture]] and loosing a full barrage of missiles can destroy or heavily damage the LT. Yet in most cases small, hard-hitting units with high speed can take down the Long Tom alone, most notable killer being the [[Shadowcat]] which mixes very high speed (especially [[MASC]] variants) with significant firepower.&lt;br /&gt;
&lt;br /&gt;
==Terrain==&lt;br /&gt;
Terrain can become an important factor when piloting a Long Tom. A map that consists of rolling hills like [[TSA_Marshes]] is one where the terrain will not pose as much of a problem, whereas a map like [[TC_Mirage]] will be much more challenging. There are benefits to terrain differences. For example, The range of the [[Long Tom Artillery]] is listed as 1500m, though it can commonly reach longer. If a Long Tom is positioned at a higher elevation than where its rounds would land, this effectively, increases the round's maximum range.&lt;br /&gt;
&lt;br /&gt;
If the terrain of a map includes steep cliffs, this will complicate effective artillery. This has a number of detriments, including cliffs getting in the way of the flight-path of the round being fired, and needing to use the 45+° angles on the LT. The map [[TC_ThunderRift]] is a great example of how the role of a Long Tom is severely limited by terrain. For more open maps, consider asking teammates to watch for where your rounds land, to determine if they are getting caught up on a bit of terrain.&lt;br /&gt;
&lt;br /&gt;
Lastly, for 45+° angle shots, the flight time is roughly doubled of an equivalent shot at a sub 45° angle. This limits your minimum range, and complicates the alignment of a target as a small change in rotation of the turret can sometimes lead to a more pronouced effect on where the round will actually land. For this reason, and the reason above, rugged terrain can put a serious damper on Long Tom support, but will not completely rule it out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When dealing with artillery, it is important to consider a few things:&lt;br /&gt;
*An artillery unit cannot effectively engage an enemy that it does not know about. Running primarily under [[Radar#Passive Radar|passive radar]] or with [[ECM]] may save your life.&lt;br /&gt;
*Conversely, a [[C3]]-equipped unit can significantly boost the effectiveness of any in-range, appropriately-positioned allied artillery (as could, hypothetically, a spotter, possibly with a [[TAG]], operating in tandem with an expert artillery operator).&lt;br /&gt;
*It is more challenging to hit a rapidly-moving target than a stationary target, especially if the target is moving inconsistently; the greater the range and speed, the greater the challenge.&lt;br /&gt;
*Artillery will have a difficult time effectively striking the leeward side of a hill (relative to the trajectory of the artillery), as the slope of the hill will be closer to parallel with the trajectory of a falling artillery round, making the round more likely to strike the top or base of the hill.&lt;br /&gt;
*In that same vein, take great caution when approaching a deployed Long Tom over a hill. If it sees you coming, one last desperate point-blank shot will end your attack.&lt;br /&gt;
*When lacking a radar signature to target, range to target can also be found by moving the targeting reticule over the target or something nearby.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* The Long Tom was first introduced in version 0.2.0, and was originally a modification of the [[Partisan]] tank chassis.&lt;br /&gt;
* In version 0.3.0 the Long Tom received the Deploy feature along with a remodel of the entire unit, new texture work, and new animations. Related sounds and HUD effects were also added.&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
Mobile Long Tom Artillery was made of six tracked transport working to support, move, and store ammunition for the great cannon. The main cannon transport weighed 55 tons, while the unit as a whole weighed 95 tons. Maximum speed was barely 32 km/h and was often limited to paved roads as on rough terrain it could easily get stuck.&lt;br /&gt;
&lt;br /&gt;
Typically Mobile Long Toms operate in groups of up to six guns and their attendant support craft, heavily guarded by tanks and anti-air units. As the cannon carries only four tons of standard armor it cannot withstand any stronger attack, so extensive security is required. Long Toms are also stationed near the key cities of more important planets, with one or two assigned to garrisons. &lt;br /&gt;
&lt;br /&gt;
The Long Tom is an uncommon weapon with origins reaching the Star League. Many attackers choose to withdraw rather than facing he devastating firepower of multiple cannons working in tandem. One such example took place during a House Marik assault on Loric in 3002. Thinking that they faced 3 Long Tom batteries, the FWL troops withdrew without inflicting damage on the Lyran defenders. Usually even the most damaged Long Toms are repaired instead of being stripped for parts, as happens with many other non-'Mech units.&lt;br /&gt;
&amp;lt;br&amp;gt;[http://www.sarna.net/wiki/Mobile_Long_Tom Battletech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets IS}}&lt;/div&gt;</summary>
		<author><name>Irae</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Mobile_Long_Tom&amp;diff=3941</id>
		<title>Mobile Long Tom</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Mobile_Long_Tom&amp;diff=3941"/>
				<updated>2018-05-21T06:28:36Z</updated>
		
		<summary type="html">&lt;p&gt;Irae: Updated armor for .94&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vehicle|&lt;br /&gt;
| Image = File:Long Tom Artillery Tank.jpg&lt;br /&gt;
| Class = Tank&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 9&lt;br /&gt;
| Tier = 16&lt;br /&gt;
| Speed = 80&lt;br /&gt;
| Rotation = 140&lt;br /&gt;
| Pitch = +7° to +80°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 84 750&lt;br /&gt;
| ArmorT Prime = 20 421&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Long Tom Artillery]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 87 500&lt;br /&gt;
| ArmorT A = 20 421&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Long Tom Artillery|Long Tom Artillery (Short Range)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 85 500&lt;br /&gt;
| ArmorT B = 20 421&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Long Tom Artillery|Long Tom Artillery (Long Range)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[BHP]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Commenting out due to armour display being unavailable currently&lt;br /&gt;
| Hull = 4875&lt;br /&gt;
| Armor T = 4267&lt;br /&gt;
| Armor F = 3556&lt;br /&gt;
| Armor S = 2560&lt;br /&gt;
| Armor B = 1778&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Out of date}}&lt;br /&gt;
&amp;lt;!--Stats current for 0.8.6&lt;br /&gt;
Fluff current for 0.6.1--&amp;gt;&lt;br /&gt;
The '''Long Tom Artillery Tank''' (abbreviated '''LT''' or '''LTA''') is an [[Inner Sphere]] mobile artillery platform that brings to bear the deadliest weapon in the game: its namesake, [[Long Tom Artillery]]. Despite having very low acceleration, weak armor, and a somewhat high price, it is capable of inflicting devastating damage from far behind friendly lines.&lt;br /&gt;
&lt;br /&gt;
LT users should generally stay behind the front line, covered by an [[AA]] unit when required, firing upon high-value targets such as [[Assault Mech]]s, any groups of enemy units or [[Gameplay Tactics#LRM Camping|LRM campers]]. Because of the significant projectile flight time it is often necessary to lead the target by a few seconds, although direct hits are not required to do crippling damage due to the significant splash of its shells. To aim the weapon, one may use the distance to the target indication displayed below the enemy damage readout, and the turret rotation indicator visible above the radar.&lt;br /&gt;
&lt;br /&gt;
Long Toms need to be deployed in order to fire. To do so, the pilot must stop the vehicle on flat ground and when HUD indicator on the minimap shows up press the crouch/deploy key - ['''Left Ctrl'''] by default. A Long Tom won't deploy on bumpy terrain or a slope, or while the tank is still moving. In order to move again, the pilot will need to undeploy it using the same key.&lt;br /&gt;
&lt;br /&gt;
Perhaps the greatest threat to Long Toms are [[Aerospace|Aerospace Fighters]]. Because of their very slow acceleration, low armor, immobility while firing, and inability to defend themselves from air threats, the Long Toms must rely upon other units for air defense, or hope to remain undetected by using [[Radar#Passive Radar|passive radar]]. When dealing with hostile LT when Aerospace is not an option, other tactics needs to be applied. Approach on passive radar while concealed; a close-range unit can quickly destroy a Long Tom, especially when focusing on its very weak back armor. Alternatively, the LT can be carefully engaged with long-range options. For example, closing to within 1000m with a [[Vulture#Variant C|Yeoman Vulture]] and loosing a full barrage of missiles can destroy or heavily damage the LT. Yet in most cases small, hard-hitting units with high speed can take down the Long Tom alone, most notable killer being the [[Shadowcat]] which mixes very high speed (especially [[MASC]] variants) with significant firepower.&lt;br /&gt;
&lt;br /&gt;
==Terrain==&lt;br /&gt;
Terrain can become an important factor when piloting a Long Tom. A map that consists of rolling hills like [[TSA_Marshes]] is one where the terrain will not pose as much of a problem, whereas a map like [[TC_Mirage]] will be much more challenging. There are benefits to terrain differences. For example, The range of the [[Long Tom Artillery]] is listed as 1500m, though it can commonly reach longer. If a Long Tom is positioned at a higher elevation than where its rounds would land, this effectively, increases the round's maximum range.&lt;br /&gt;
&lt;br /&gt;
If the terrain of a map includes steep cliffs, this will complicate effective artillery. This has a number of detriments, including cliffs getting in the way of the flight-path of the round being fired, and needing to use the 45+° angles on the LT. The map [[TC_ThunderRift]] is a great example of how the role of a Long Tom is severely limited by terrain. For more open maps, consider asking teammates to watch for where your rounds land, to determine if they are getting caught up on a bit of terrain.&lt;br /&gt;
&lt;br /&gt;
Lastly, for 45+° angle shots, the flight time is roughly doubled of an equivalent shot at a sub 45° angle. This limits your minimum range, and complicates the alignment of a target as a small change in rotation of the turret can sometimes lead to a more pronouced effect on where the round will actually land. For this reason, and the reason above, rugged terrain can put a serious damper on Long Tom support, but will not completely rule it out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When dealing with artillery, it is important to consider a few things:&lt;br /&gt;
*An artillery unit cannot effectively engage an enemy that it does not know about. Running primarily under [[Radar#Passive Radar|passive radar]] or with [[ECM]] may save your life.&lt;br /&gt;
*Conversely, a [[C3]]-equipped unit can significantly boost the effectiveness of any in-range, appropriately-positioned allied artillery (as could, hypothetically, a spotter, possibly with a [[TAG]], operating in tandem with an expert artillery operator).&lt;br /&gt;
*It is more challenging to hit a rapidly-moving target than a stationary target, especially if the target is moving inconsistently; the greater the range and speed, the greater the challenge.&lt;br /&gt;
*Artillery will have a difficult time effectively striking the leeward side of a hill (relative to the trajectory of the artillery), as the slope of the hill will be closer to parallel with the trajectory of a falling artillery round, making the round more likely to strike the top or base of the hill.&lt;br /&gt;
*In that same vein, take great caution when approaching a deployed Long Tom over a hill. If it sees you coming, one last desperate point-blank shot will end your attack.&lt;br /&gt;
*When lacking a radar signature to target, range to target can also be found by moving the targeting reticule over the target or something nearby.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* The Long Tom was first introduced in version 0.2.0, and was originally a modification of the [[Partisan]] tank chassis.&lt;br /&gt;
* In version 0.3.0 the Long Tom received the Deploy feature along with a remodel of the entire unit, new texture work, and new animations. Related sounds and HUD effects were also added.&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
Mobile Long Tom Artillery was made of six tracked transport working to support, move, and store ammunition for the great cannon. The main cannon transport weighed 55 tons, while the unit as a whole weighed 95 tons. Maximum speed was barely 32 km/h and was often limited to paved roads as on rough terrain it could easily get stuck.&lt;br /&gt;
&lt;br /&gt;
Typically Mobile Long Toms operate in groups of up to six guns and their attendant support craft, heavily guarded by tanks and anti-air units. As the cannon carries only four tons of standard armor it cannot withstand any stronger attack, so extensive security is required. Long Toms are also stationed near the key cities of more important planets, with one or two assigned to garrisons. &lt;br /&gt;
&lt;br /&gt;
The Long Tom is an uncommon weapon with origins reaching the Star League. Many attackers choose to withdraw rather than facing he devastating firepower of multiple cannons working in tandem. One such example took place during a House Marik assault on Loric in 3002. Thinking that they faced 3 Long Tom batteries, the FWL troops withdrew without inflicting damage on the Lyran defenders. Usually even the most damaged Long Toms are repaired instead of being stripped for parts, as happens with many other non-'Mech units.&lt;br /&gt;
&amp;lt;br&amp;gt;[http://www.sarna.net/wiki/Mobile_Long_Tom Battletech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets IS}}&lt;/div&gt;</summary>
		<author><name>Irae</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Mobile_Long_Tom&amp;diff=3940</id>
		<title>Mobile Long Tom</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Mobile_Long_Tom&amp;diff=3940"/>
				<updated>2018-05-21T06:26:44Z</updated>
		
		<summary type="html">&lt;p&gt;Irae: Minor change to the phrase on splash radius&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vehicle|&lt;br /&gt;
| Image = File:Long Tom Artillery Tank.jpg&lt;br /&gt;
| Class = Tank&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 9&lt;br /&gt;
| Tier = 16&lt;br /&gt;
| Speed = 80&lt;br /&gt;
| Rotation = 140&lt;br /&gt;
| Pitch = +7° to +80°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 84 750&lt;br /&gt;
| ArmorT Prime = 19 596&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Long Tom Artillery]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 87 500&lt;br /&gt;
| ArmorT A = 19 596&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Long Tom Artillery|Long Tom Artillery (Short Range)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 85 500&lt;br /&gt;
| ArmorT B = 19 596&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Long Tom Artillery|Long Tom Artillery (Long Range)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[BHP]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Commenting out due to armour display being unavailable currently&lt;br /&gt;
| Hull = 4875&lt;br /&gt;
| Armor T = 4267&lt;br /&gt;
| Armor F = 3556&lt;br /&gt;
| Armor S = 2560&lt;br /&gt;
| Armor B = 1778&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Out of date}}&lt;br /&gt;
&amp;lt;!--Stats current for 0.8.6&lt;br /&gt;
Fluff current for 0.6.1--&amp;gt;&lt;br /&gt;
The '''Long Tom Artillery Tank''' (abbreviated '''LT''' or '''LTA''') is an [[Inner Sphere]] mobile artillery platform that brings to bear the deadliest weapon in the game: its namesake, [[Long Tom Artillery]]. Despite having very low acceleration, weak armor, and a somewhat high price, it is capable of inflicting devastating damage from far behind friendly lines.&lt;br /&gt;
&lt;br /&gt;
LT users should generally stay behind the front line, covered by an [[AA]] unit when required, firing upon high-value targets such as [[Assault Mech]]s, any groups of enemy units or [[Gameplay Tactics#LRM Camping|LRM campers]]. Because of the significant projectile flight time it is often necessary to lead the target by a few seconds, although direct hits are not required to do crippling damage due to the significant splash of its shells. To aim the weapon, one may use the distance to the target indication displayed below the enemy damage readout, and the turret rotation indicator visible above the radar.&lt;br /&gt;
&lt;br /&gt;
Long Toms need to be deployed in order to fire. To do so, the pilot must stop the vehicle on flat ground and when HUD indicator on the minimap shows up press the crouch/deploy key - ['''Left Ctrl'''] by default. A Long Tom won't deploy on bumpy terrain or a slope, or while the tank is still moving. In order to move again, the pilot will need to undeploy it using the same key.&lt;br /&gt;
&lt;br /&gt;
Perhaps the greatest threat to Long Toms are [[Aerospace|Aerospace Fighters]]. Because of their very slow acceleration, low armor, immobility while firing, and inability to defend themselves from air threats, the Long Toms must rely upon other units for air defense, or hope to remain undetected by using [[Radar#Passive Radar|passive radar]]. When dealing with hostile LT when Aerospace is not an option, other tactics needs to be applied. Approach on passive radar while concealed; a close-range unit can quickly destroy a Long Tom, especially when focusing on its very weak back armor. Alternatively, the LT can be carefully engaged with long-range options. For example, closing to within 1000m with a [[Vulture#Variant C|Yeoman Vulture]] and loosing a full barrage of missiles can destroy or heavily damage the LT. Yet in most cases small, hard-hitting units with high speed can take down the Long Tom alone, most notable killer being the [[Shadowcat]] which mixes very high speed (especially [[MASC]] variants) with significant firepower.&lt;br /&gt;
&lt;br /&gt;
==Terrain==&lt;br /&gt;
Terrain can become an important factor when piloting a Long Tom. A map that consists of rolling hills like [[TSA_Marshes]] is one where the terrain will not pose as much of a problem, whereas a map like [[TC_Mirage]] will be much more challenging. There are benefits to terrain differences. For example, The range of the [[Long Tom Artillery]] is listed as 1500m, though it can commonly reach longer. If a Long Tom is positioned at a higher elevation than where its rounds would land, this effectively, increases the round's maximum range.&lt;br /&gt;
&lt;br /&gt;
If the terrain of a map includes steep cliffs, this will complicate effective artillery. This has a number of detriments, including cliffs getting in the way of the flight-path of the round being fired, and needing to use the 45+° angles on the LT. The map [[TC_ThunderRift]] is a great example of how the role of a Long Tom is severely limited by terrain. For more open maps, consider asking teammates to watch for where your rounds land, to determine if they are getting caught up on a bit of terrain.&lt;br /&gt;
&lt;br /&gt;
Lastly, for 45+° angle shots, the flight time is roughly doubled of an equivalent shot at a sub 45° angle. This limits your minimum range, and complicates the alignment of a target as a small change in rotation of the turret can sometimes lead to a more pronouced effect on where the round will actually land. For this reason, and the reason above, rugged terrain can put a serious damper on Long Tom support, but will not completely rule it out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When dealing with artillery, it is important to consider a few things:&lt;br /&gt;
*An artillery unit cannot effectively engage an enemy that it does not know about. Running primarily under [[Radar#Passive Radar|passive radar]] or with [[ECM]] may save your life.&lt;br /&gt;
*Conversely, a [[C3]]-equipped unit can significantly boost the effectiveness of any in-range, appropriately-positioned allied artillery (as could, hypothetically, a spotter, possibly with a [[TAG]], operating in tandem with an expert artillery operator).&lt;br /&gt;
*It is more challenging to hit a rapidly-moving target than a stationary target, especially if the target is moving inconsistently; the greater the range and speed, the greater the challenge.&lt;br /&gt;
*Artillery will have a difficult time effectively striking the leeward side of a hill (relative to the trajectory of the artillery), as the slope of the hill will be closer to parallel with the trajectory of a falling artillery round, making the round more likely to strike the top or base of the hill.&lt;br /&gt;
*In that same vein, take great caution when approaching a deployed Long Tom over a hill. If it sees you coming, one last desperate point-blank shot will end your attack.&lt;br /&gt;
*When lacking a radar signature to target, range to target can also be found by moving the targeting reticule over the target or something nearby.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* The Long Tom was first introduced in version 0.2.0, and was originally a modification of the [[Partisan]] tank chassis.&lt;br /&gt;
* In version 0.3.0 the Long Tom received the Deploy feature along with a remodel of the entire unit, new texture work, and new animations. Related sounds and HUD effects were also added.&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
Mobile Long Tom Artillery was made of six tracked transport working to support, move, and store ammunition for the great cannon. The main cannon transport weighed 55 tons, while the unit as a whole weighed 95 tons. Maximum speed was barely 32 km/h and was often limited to paved roads as on rough terrain it could easily get stuck.&lt;br /&gt;
&lt;br /&gt;
Typically Mobile Long Toms operate in groups of up to six guns and their attendant support craft, heavily guarded by tanks and anti-air units. As the cannon carries only four tons of standard armor it cannot withstand any stronger attack, so extensive security is required. Long Toms are also stationed near the key cities of more important planets, with one or two assigned to garrisons. &lt;br /&gt;
&lt;br /&gt;
The Long Tom is an uncommon weapon with origins reaching the Star League. Many attackers choose to withdraw rather than facing he devastating firepower of multiple cannons working in tandem. One such example took place during a House Marik assault on Loric in 3002. Thinking that they faced 3 Long Tom batteries, the FWL troops withdrew without inflicting damage on the Lyran defenders. Usually even the most damaged Long Toms are repaired instead of being stripped for parts, as happens with many other non-'Mech units.&lt;br /&gt;
&amp;lt;br&amp;gt;[http://www.sarna.net/wiki/Mobile_Long_Tom Battletech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets IS}}&lt;/div&gt;</summary>
		<author><name>Irae</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Harasser&amp;diff=3939</id>
		<title>Harasser</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Harasser&amp;diff=3939"/>
				<updated>2018-05-20T07:05:35Z</updated>
		
		<summary type="html">&lt;p&gt;Irae: Updatated data grid for 0.9.4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vehicle|&lt;br /&gt;
| Image = File:Harasser.jpg&lt;br /&gt;
| Class = Hovercraft&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 1&lt;br /&gt;
| Tier = 1&lt;br /&gt;
| Speed = 109&lt;br /&gt;
| Rotation = 360&lt;br /&gt;
| Pitch = -10° to +70°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 42 200&lt;br /&gt;
| ArmorT Prime = 15 364&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SSRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[Free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 39 500&lt;br /&gt;
| ArmorT A = 15 364&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LRM10]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 35 800&lt;br /&gt;
| ArmorT B = 15 364&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MXPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 45 150&lt;br /&gt;
| ArmorT C = 18 124&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;6x [[SXPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 37 100&lt;br /&gt;
| ArmorT D = 16 745&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;6x [[Flamers]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 36 500&lt;br /&gt;
| ArmorT E = 15 364&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LBX5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 42 000&lt;br /&gt;
| ArmorT F = 15 364&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[TBolt5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[NARC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 37 500&lt;br /&gt;
| ArmorT G = 15 364&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[RAC2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Commenting out due to armour display being unavailable currently&lt;br /&gt;
| Hull = 1250&lt;br /&gt;
| Armor T = 2861&lt;br /&gt;
| Armor F = 3366&lt;br /&gt;
| Armor S = 2524&lt;br /&gt;
| Armor B = 2524&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--Stats current for 0.8.6&lt;br /&gt;
Fluff current for 0.7.0--&amp;gt;&lt;br /&gt;
The '''Harasser''' is an [[Inner Sphere]] light [[hovercraft]]. It has weak armor but helps compensate for this with a [[GECM]] to mask its movements, and a [[BAP]] to locate foes at a distance. When an enemy is detected the Harasser may outrun enemy thanks to its high speed and acceleration. A Harasser is the fastest ground unit available, giving it a chance to choose when and how to fight - by the time it is noticed, it may have already fired and flitted away. The Harasser combines its speed with very nimble handling, capable of out-turning the [[Owens]]. However, it suffers greatly on rough terrain, as the Harasser's high center of mass causes it to behave erratically and flip over easily.&lt;br /&gt;
&lt;br /&gt;
The unique feature of Harasser is it's speed - unlike any other unit Harasser &amp;quot;boost&amp;quot; function does not create additional heat, giving it one additional ''gear''. This was made for easier control of this speed beast, as players were known to have difficult times controlling Harasser with its speed set to current boost level. Because of this player can move up to 116km/h of regular speed, and up to 163km/h with the ''6th gear'' for the cost of reduced turning rate. Careful use of the boost function can allow Harasser pilots to drive up extremely steep terrain.&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
===Prime===&lt;br /&gt;
The Prime variant is used for Mech support, packing twin [[SSRM6]] launchers backed up with a [[GECM]] package. Well suited for open terrain, this variant works best at circling the enemy, pumping SSRM fire into the enemy to shake them up. A skilled pilot can arc the SSRMs over cover, fire on the retreat, and use the Harasser's body itself to set up optimal firing solutions. As with all Harassers, it is an fragile asset and will melt under return fire; pilots should strive to be unnoticed.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
The A variant is used for long range support. It's double [[LRM10]]s are able to inflict damage at significant range, while its very high speed protects it from nearly any attempt of an attack. The best method to destroy it is to approach stealthily on passive radar until 900m, and then to attack with long-range direct-fire weapons such as [[Gauss]] or [[ERPPC]].&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
Featuring 2 [[MXPL]] and 2 [[MBL]], this variant is suited to sitting on the sidelines, slicing off limbs. Damage drops off when mobile, however, as the Harasser is exceptionally difficult to keep steady.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
The new Harasser C, 'Sparkle', is essentially a poor man's [[Epona]]. Surpassing some of the more expensive Clan hovercraft in raw firepower, 6 [[SXPL]]s firing continuously will easily core the most heavily armored of enemies. Sparkle will readily toe it with any light, most mediums, and, in the hands of an experienced pilot, is entirely capable of feeling any Heavy or Assault mech. This, combined with GECM(?), and enough heat sinks to fire for a good half a minute without pause, the Harasser C spells shiny red doom for its enemies. It is a significant improvement over the old Harasser C, which had a [[LtGauss|Light Gauss]] and twin [[MGun|Machine Guns]].&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
The [[Harasser]] D (nicknamed Toast&amp;amp;Go for obvious reasons) comes with more high-risk than other variants because it mounts 6 extremely close range [[flamers]] which can easily shut down any mech that does not have plenty of heat sinks, and can even cause mechs to overheat and explode. Traveling in pairs enables them to completely shut down a mech. These units are hyper-lethal and should be focus-fired from extreme range, though its [[GECM]] often leaves precious little warning of its approach.&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
A budget anti-air tank. A pair of [[AC2]]s and a single [[LBX5]] allows it to reach out and touch enemies from extreme range, and it can swat battlearmor out of the sky. The unit's speed allows it to chase after fleeing [[VTOL]]s. As with other precision Harassers, it often needs to deploy to get a steady shot.&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
One of the earliest NARC assets that you can bring into the field, it's potential is only limited by the lack of [[LRM]]s in the early game. However, with a bit of coordination, this can turn into a more or less viable tactic. During the later parts of the battle, it is still a viable choice for NARCing target; however, by then, there are better vehicles available to offer guidance support for you LRM boats.&lt;br /&gt;
Ironically, [[TBolt5]] cannot make use of the NARC, making this a rather odd choice of weapons.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
2 [[RAC2]]s bring a lot of firepower to the field, especially early on. Held back by only one free ton of ammunition, and demanding of strict weapon management, this variant can still lay down serious pain over a long range. Especially early light mechs react allergic to a constant stream of AC2s fired at them; those that are otherwise distracted will often meet the fate of a destroyed CT. You will, however, need to return to base often for resupplies and repairs.&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
&amp;lt;br&amp;gt;[http://www.sarna.net/wiki/Harasser Battletech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_IS}}&lt;/div&gt;</summary>
		<author><name>Irae</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Rommel&amp;diff=3938</id>
		<title>Rommel</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Rommel&amp;diff=3938"/>
				<updated>2018-05-20T06:46:06Z</updated>
		
		<summary type="html">&lt;p&gt;Irae: /* Prime */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vehicle&lt;br /&gt;
| Image = File:Rommel.png&lt;br /&gt;
| ImageSize = &lt;br /&gt;
| Tonnage = 65&lt;br /&gt;
| Class = Tank&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 7&lt;br /&gt;
| Tier = 9&lt;br /&gt;
| Speed = 74&lt;br /&gt;
| BoostSpeed = 84&lt;br /&gt;
| Rotation = 360&lt;br /&gt;
| Pitch = -4° to +35°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 62 500&lt;br /&gt;
| ArmorT Prime = 43 840&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[SBL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[TBolt5]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[AC20]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; 9.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 83 500&lt;br /&gt;
| ArmorT A = 38 320&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[Thumper]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[BHP]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; 9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 63 200&lt;br /&gt;
| ArmorT B = 38 320&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[MPL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[SRM2]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[LPL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[SRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 5 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; 9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 63 000&lt;br /&gt;
| ArmorT C = 38 320&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[ERSBL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[SRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[UAC20]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt; 9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 67 800&lt;br /&gt;
| ArmorT D = 38 320&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[SPL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[SRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[LBX20]]&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt; 9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 69 700&lt;br /&gt;
| ArmorT E = 38 320&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[ERSBL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[HPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[SSRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 3 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; 9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 63 500&lt;br /&gt;
| ArmorT F = 38 320&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[SBL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[HGauss]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; 9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 68 100&lt;br /&gt;
| ArmorT G = 38 320&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 3x [[LRM5]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[ERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[ERPPC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; 9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Commenting out due to armour display being unavailable currently&lt;br /&gt;
| Hull = 5200&lt;br /&gt;
| Armor F = 8444&lt;br /&gt;
| Armor S = 6080&lt;br /&gt;
| Armor B = 4222&lt;br /&gt;
| Armor T = 10133&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&lt;br /&gt;
===Prime===&lt;br /&gt;
Armed with the close range punch of an AC20 the Rommel Prime is a brutal mid range fighter in the early game. The mobility and resilience of a 74km/h top speed and 9.5 tons of armor keep it in the fight against light and medium assets, though focused heavy fire will take it down before long. Its Thunderbolt-5 allows it to soften up light and medium targets as they close range before opening them up with the main gun. For back up damage and anti-infantry work, a pair of SBLs give the Rommel some security from being harassed by BA. 2 free tons also allow the Prime to be less resupply reliant for the ammo hungry AC20, which will likely require both tons as the LRM-5 should be used sparingly for backup. A LAMS system also takes some of the bite out of enemy missile barrages against it and allies. At only 60,000 C-Bills, the Rommel is an excellent upgrade from a light-mech in the early game before all of the enemy are able to field heavier assets.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
The Rommel A, also known as a Thumper, is the only unit to carry the [[Thumper]], a direct fire artillery piece. The unit must be anchored down to fire like a [[MobileLongTom]], but it can scoot about much more readily when undeployed, and can change states very quickly. Mastering the Thumper takes time as it lacks the Long Tom's targeting computer, but the rapid rate of fire and nigh-infinite range allow it to repeatedly blast approaching enemies. The cannon can also be used at point blank, though its sustained damage-per-second is fairly mediocre. Three free tons are available for reloads.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
A potent midgame brawler, the Rommel D can strip mechs down with lethal precision. An accurate [[LBX20]] shotgun allows it to swat aircraft out of the sky and blast holes in enemy armor, while its [[SRM6]] gives it screen-shake and some battlearmor defense. A pair of token [[SPL]] can lay down minor damage while its main cannon is reloading. The high ground speed and [[GECM]] makes it an excellent flanker, and allows it to maneuever behind enemies to strip out their engines. One free ton is available for ammo. This Rommel excels at cockpit kills.&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
Comparable to the [[Hollander]] A variant, this Rommel trades the Hollander's speed for raw armor. The turret-mounted [[HGauss]] is immune to critical explosions making it significantly more durable than the Hollander, but it loses some firepower in that it only mounts two [[SBL]] compared to the Hollander's four. Two free tons are available for spare ammo, giving it a maximum of 18 shots.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
A long-range harassment unit, the Rommel G can be an infuriating enemy on open terrain with its array of accurate screenshaking weapons. A [[ERPPC]] and a trio of [[LRM5]] allow it to sand the armor off enemies at long range, while a pair of [[ERMBL]] gives it some mid-range punch. [[GECM]] allows it to move into position and slink away from battle without being detected. However, a dearth of heatsinks means that one must pull back to cool off after a few salvos.&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
&amp;lt;br&amp;gt;[http://www.sarna.net/wiki/Rommel Battletech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_IS}}&lt;/div&gt;</summary>
		<author><name>Irae</name></author>	</entry>

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