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		<updated>2026-04-28T20:14:33Z</updated>
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	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Kodiak&amp;diff=10555</id>
		<title>Kodiak</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Kodiak&amp;diff=10555"/>
				<updated>2020-08-18T09:04:02Z</updated>
		
		<summary type="html">&lt;p&gt;Haarp: how many ways of spelling standard are there?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mech|&lt;br /&gt;
| Image = File:Kodiak_new.png&lt;br /&gt;
| ImageGif = File:Kodiak_spin.gif&lt;br /&gt;
| Class = Assault&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 16&lt;br /&gt;
| Tier = 15&lt;br /&gt;
| Tonnage = 100&lt;br /&gt;
| Speed = 65&lt;br /&gt;
| Rotation = 260&lt;br /&gt;
| PitchStand = -35° to +50°&lt;br /&gt;
| PitchCrouch = -35° to +60°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 128 700&lt;br /&gt;
| ArmorT Prime = 85 734&lt;br /&gt;
| Engine Prime = 400 XL&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[UAC20]]&lt;br /&gt;
&amp;lt;li&amp;gt;6x [[cERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SRM|cDSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[B-Pod]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;9 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;17.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 131 200&lt;br /&gt;
| ArmorT A = 85 734&lt;br /&gt;
| Engine A = 400 XL&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LBX20]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[cMPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SSRM|cDSSRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;17.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 113 500&lt;br /&gt;
| ArmorT B = 85 734&lt;br /&gt;
| Engine B = 400 XL&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[cUAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[cLPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;17.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 131 700&lt;br /&gt;
| ArmorT C = 85 734&lt;br /&gt;
| Engine C = 400 XL&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[cGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[cERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[cERLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM|ATM9 (Std)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;7 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;17.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 126 700&lt;br /&gt;
| ArmorT D = 85 734&lt;br /&gt;
| Engine D = 400 XL&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;8x [[HSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM|ATM6 (HE)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;9 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;17.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 130 500&lt;br /&gt;
| ArmorT E = 85 734&lt;br /&gt;
| Engine E = 400 XL&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[cUAC2]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[cERLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[cLRM20]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[TAG]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[cNARC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[BHP]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[C3]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;17.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 133 900&lt;br /&gt;
| ArmorT F = 85 734&lt;br /&gt;
| Engine F = 400 XL&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HAG40]]&lt;br /&gt;
&amp;lt;li&amp;gt;8x [[cERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[cLRM20]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;17.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 129 100&lt;br /&gt;
| ArmorT G = 85 734&lt;br /&gt;
| Engine G = 400 XL&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[cUAC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[cERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SRM|cDSRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;6x [[SRM|cSRM2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;17.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor LRT = 9769&lt;br /&gt;
| Armor CT = 12204&lt;br /&gt;
| Armor B = 7322&lt;br /&gt;
| Armor LRA = 7017&lt;br /&gt;
| Armor INT = 5602&lt;br /&gt;
| Armor LRL = 9336&lt;br /&gt;
&lt;br /&gt;
| Version121 = 0.12.1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Kodiak''' is jump-capable [[Clan]] [[Assault Mech]]. A fast moving assault ’Mech, the Kodiak was originally designed by Clan Ghost Bear as a second-line equivalent to the Gladiator OmniMech. While the Kodiak does not go to the extremes of other Totem ’Mechs such as the Thunder Stallion or Mandrill, it nevertheless represents the epitome of Ghost Bear thinking: mostly defensive but capable of surprising speed and a devastating attack when launched.&lt;br /&gt;
The primary focus of the Kodiak is its 400-rated extralight engine, which allows the one-hundred-ton monster to exceed speeds of sixty kilometers an hour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
Almost all variants run rather hot on their weapons alone, with [[JJ|jump jets]] added to the mix, if the pilot lacks proper [[Heat|Heat management]] skills they're in for some serious trouble. Overheating and having your weapons dissabled, or even worse, shutting down in the middle of a battle, is a recipe for a disaster.&lt;br /&gt;
&lt;br /&gt;
===Prime===&lt;br /&gt;
THE Kodiak, Prime is the mech you want to be either near when brawl breaks out, or as far away as possible, depending on your team. Because [[cUAC20]] and [[cDSRM4]] cannot be ignored in any close range firefight, as well as rather terrifying reputation of Kodiaks will make Prime high priority target. 6 [[cERML]] are not backup weapon either, as they deal almost 2/3 of damage in [[Gameplay Tactics#Alpha Strike|Alpha Strike]] scenario. Standard [[JJ|jump Jets]] offer worse mobility than improved ones, but they are sure to become handy in plenty of situations, like dodging bombs, artilery shells or disrupting aim.&amp;lt;br&amp;gt;&lt;br /&gt;
Big disadvantage is heat, as 9 [[DHS]] are barely able to handle [[cERML|Lasers]] alone, with other weapons and [[JJ]], strict [[Heat|Heat management]] is essential. 2 [[free tons]] are not good enough for prolonged engagements, as both [[cUAC20|Autocanon]] and [[cDSRM4|Dual SRM]] are ammo hungry and will chew through its onboard supply fast. Range might be problem on extremely open maps, but 700m range of [[cERML|Clan ER Medium Lasers]] offer some leeway with medium range skirmishes, as well as making life worse for heavy and assault [[ASF]] when they are picking their target, which will very likely the Prime itself.&lt;br /&gt;
&lt;br /&gt;
===Variant A - ''&amp;quot;Nemesis&amp;quot;''===&lt;br /&gt;
More specialised CQC variant of Kodiak, with 4 [[cMPL]]'s, [[LBX20]] and [[DSSRM6]] it encourages more of an assasin-like playstyle than UNGA SMASH of Prime. But with basic trigger discipline, 7 [[DHS|double heat sinks]] are suficient to keep the mech from overheating and [[iJJ]] give it awesome mobility that will be usefull when taking out targets. 1 [[Free tons|extra ton]] of [[LBX]] and 2 [[Free tons|extra tons]] of [[DSSRM|Streaks]] will keep you decently supplied in the field. You are more likely to [[MWLL Players Slang Guide#RTB|RTB]] for repairs than reloads.&amp;lt;br&amp;gt;&lt;br /&gt;
Good pick if you have plenty of cover to close the distance to atlast 450m and to hide behind and wait for reloads, when dealing with [[Hovercraft|Hovercrafts]], nimbler [[Tanks]] or pesky [[ASF|Bombers]], but not as great at spearheading attacks like Prime.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
B for budget, BUT actually packs quite a punch. Quartet of [[cUAC5]] have the same burst damage as UAC20, but with higher rate of fire, faster projectile speed and much longer range of 800m, backed by duo of [[cLPL]]'s B can start distributing maximum hurt at respectable range. 4 [[free tons]] will keep the [[cUAC5|autocannon]]'s well suplied and 4 [[DHS]] from overheating in most cases. Lack of Jump Jets and electronics of any kind is where the budget comes to bite back, but B is meant to stand on the front lines anyway, smashing when someone dares to enter its 800m range. &amp;lt;br&amp;gt;&lt;br /&gt;
Dont be affraid to use those arms as shields when waiting for cooldowns, but try not to lose them as a lot of potential damage is there.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
C is your bear if skirmishing is the way to go, or perhaps enemy assault [[ASF]]'s are polluting the skies. [[ERLL]], [[cGauss]] and [[ERPPC]] makes it pack quite a punch up to 900m, but care needs to be taken as each weapon system have different projectile speeds, thus [[Gameplay Tactics#Alpha Strike|alpha strike]] is usefull ONLY if enemy is charging you in a straight line. Leading weapons individually is necessary. [[ATM|ATM9 (Std)]] provide additional damage if your target gets closer. It's up to pilot if they decide to use extra damage or to keep distance.&amp;lt;br&amp;gt;&lt;br /&gt;
7 [[DHS|Double heatsinks]] are barely enough to keep you from overheating, as clan energy weapons run rather hot. 1 [[free tons|free ton]] is reserved for gauss reloads, as that will be fired more often than [[ATM]].  Standard [[JJ]] provide an additional mobility bonus, for example when dodging bombs and artilery, to get to better sniping spots, or just to spice things up in a brawl.&lt;br /&gt;
&lt;br /&gt;
===Variant D - ''&amp;quot;CandyMan&amp;quot;''===&lt;br /&gt;
Kodiak with shortest effective range, but boy is it worth it. Thanks to its brutal array of 8 [[cHSL]] and single [[cHLL]] you can extract salt with laser precision. [[cLBX10]] and [[ATM|6 HE ATM]]'s are nice additions to the collection of murderous weapon systems. Rather strict heat discipline is necessary, especially when firing [[cHLL]] for the second time during the engagement, as well as using its [[iJJ|Improved Jump Jets]] in the middle of a brawl. But the payoff is huge, as you get to watch your enemies armor melting away and their tears evaporate in the heat of [[Heavy Lasers|heavy laser]] fire and explosions of [[ATM|high explosive missiles]].&amp;lt;br&amp;gt;&lt;br /&gt;
The disadvantage is, ofcourse, short range, so if you can't close the distance on your victims you are better off with something different.&lt;br /&gt;
&lt;br /&gt;
===Variant E - ''&amp;quot;Harbinger&amp;quot;''===&lt;br /&gt;
Note that while there are variants capable of way more fire power and mobility, this unit's worth consists of mainly high end electronic warfare package. If you go in relying on its firepower alone you are certainly in for a bad surprise.&amp;lt;br&amp;gt;&lt;br /&gt;
Speaking of equipment this unit has it all - [[C3]], [[GECM]], [[BHP]], [[TAG]], [[NARC|Clan NARC]], Enhanced Optics. Aside of that, all weapons present are of long range variety, the [[UAC2]] array of three, the [[cLRM20]] and the [[cERLL]] duo - even the NARC launcher reaches further than the inner sphere standard counter part.&amp;lt;br&amp;gt;&lt;br /&gt;
However, having no [[AMS|aniti missile system]] and/or [[AECM]] nearby means this unit is both more visible on enemy radar due to its C3 radar chain equipment and more likely to attract attention of the mean prying eyes sitting in the second line, with Extreme Long Ranged Missiles and Arrows. Utmost care is to be taken not to be caught off guard and in the open field.&amp;lt;br&amp;gt;&lt;br /&gt;
The money printing capability of the [[C3]] radar chain will be strongly augmented by the occasional [[LRM20]] or [[UAC2]] array opening shot or finishing blow. Care is to be excreted not to overtax its nimble 3 [[DHS]] by too zealous use of the weapons in the heist of a battle.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: This asset has both C3 and GECM, meaning there is no benefit to using [[Radar#Passive Radar|passive radar]].&lt;br /&gt;
&lt;br /&gt;
===Variant F - ''&amp;quot;Tyrant&amp;quot;''===&lt;br /&gt;
Jack of all trades, master of 75% of it, Tyrant can do it all. With 8 [[cERSL]] you can brawl as it gives you 1600 alpha damage with very short reload speed, for anyone who dares to get too close. [[cLRM20]] with their minimal range of 20m and max lock on range of 1000m, plenty of oportunities for screen shake and extra damage.[[HAG40]] deals damage equal to 2 LBX20 shots, with range of 1200m. This array of weapons will allow you to terrorize 90% of all assets, all the time being a serious threat and not just some minor inconvenience. But thats not all, [[iJJ| improved Jump Jets]] and [[GECM| Guardian ECM]] means you can expand your reign of terror hidden and from unexpected places. Choice of what to fill your 3 [[free tons]] with depends on situation. If there is plenty of cover for your victims to hide behind it's a viable choice to take 3 tons of [[HAG]] ammo. If there are oportunities to use both [[LRM]] and [[HAG]] i's worth taking 2 [[HAG]] and 1 [[LRM]], as this option gives you 18 reloads for [[HAG]] and 18 reloads for [[LRM]].&amp;lt;br&amp;gt;&lt;br /&gt;
6 [[DHS]] are barely enough to keep you from overheating from all your weapons alone, heat management is necessary in CQC. Another drawback being that dedicated asssets will have higher damage output. OG brawlers have higher DPS in close range. Mid-range skirmishers, if they stay out of [[cERSL]] 450m range, will outdamage you easily. But, overall, a solid choice for any situation, be it pushing points, ambushes or long range support, Tyrant have the tools for it.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
This Kodiak's strengh lies in screenshake, as it is capable rocking your opponent's world. That means all 24 [[SRM]], [[cUAC10]] and [[cERPPC]] should be fired one after the other, on 3 different weapon groups. Mere 2 [[free tons]] are enough to last you 3 engagement at most, usually 2 as [[DSRM6]] is extremely ammo hungry, and [[cUAC10]] fast rate of fire will make you run out of ammo fast. 5 [[DHS]] are not enough to keep up with onslaught of constant fire and [[iJJ]] use, so use of [[Coolant]] is necessary.&amp;lt;br&amp;gt;&lt;br /&gt;
Despite its Kodiak reputation, this variant relies on screenshake to stay in fights. You will handle most assets, but might struggle with assault brawlers or if you are unable to reliably hit the same components&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[File:Kodiak.jpg|thumb|300px|Old Kodiak model]]&lt;br /&gt;
Kodiak was a '''canceled''' unit for a long time.&lt;br /&gt;
&lt;br /&gt;
A released render features a torso-mounted SRM launcher, 8 [[ERML|ER Medium Lasers]],a [[LL|Large Laser]] and the [[UAC20]].&lt;br /&gt;
&lt;br /&gt;
It did not make it in time to be released before the final beta 0.7.0. The reconstucted Kodiak was released by new development team in version 0.12.0&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
==Canon==&lt;br /&gt;
Unique for Clan Ghost Bear, the Kodiak was a fast second-line Assault Mech created mostly for medium range combat. Torso-mounted weapons, the [[SSRM6]] and the [[UAC20]] provide close-range fire, although they lack ammunition for longer fights. Above the hands one can find four [[ERMBL|ER Medium Beam Lasers]] mounted like claws which with addition of the [[LBL|Large Laser]] below the engine can provide long-lasting firepower over long-range. By the time of Clans invasion Kodiaks weren't common 'Mechs, often serving as command units for assault groups.&lt;br /&gt;
&lt;br /&gt;
Date Introduced 3001 during the Era known as &amp;quot;Late Succession War - LosTech&amp;quot; (2901 - 3019) - Unit Role: Brawler&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Kodiak BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>Haarp</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Troubleshooting&amp;diff=10547</id>
		<title>Troubleshooting</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Troubleshooting&amp;diff=10547"/>
				<updated>2020-08-13T09:12:19Z</updated>
		
		<summary type="html">&lt;p&gt;Haarp: Add hint about newer launchers needing .net 4.7&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As with any Beta release of software, the [[MWLL]] mod does suffer from some crashing, lockups and bugs, but also Crysis itself is not perfect, and many problems come from the main game more than MWLL itself.&lt;br /&gt;
&lt;br /&gt;
This FAQ aims to provide a list of frequently encountered technical problems in MWLL. If you do not find your question on here, you can find help in the #tech_support channel in our [[Discord]]!&lt;br /&gt;
&lt;br /&gt;
=='''Setup / Install / Starting Troubleshooting'''==&lt;br /&gt;
&lt;br /&gt;
===After downloading the MWLL Installer, the MWLL Launcher asks to update but then doesn't complete the update or work properly!===&lt;br /&gt;
&lt;br /&gt;
A: Follow these steps: &lt;br /&gt;
* Make sure you're running the MWLL Installer as administrator (right-click on the MWLL Installer, run as administrator) and re-run the installer.&lt;br /&gt;
# Try changing the install location somewhere outside of windows protected folders such as &amp;quot;program files&amp;quot; or the user folders.  You could put it in c:\games\mwll as an example.&lt;br /&gt;
# Try disabling your antivirus (Windows defender or similar) and/or set an exception for the '''Installer''' [MWLL-Installer.exe] file.&lt;br /&gt;
&lt;br /&gt;
* If the Launcher still does not update properly, close it and do the following:&lt;br /&gt;
# Try disabling your antivirus (Windows defender or similar) and/or set an exception for the '''Launcher''' [MWLLLauncher.exe] file which is located in your install location (hopefully c:\games\mwll).&lt;br /&gt;
# Make sure you're running the MWLL Launcher as administrator (right-click on the MWLL Launcher icon, run as administrator) and re-run the Launcher.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===The server list is empty!===&lt;br /&gt;
&lt;br /&gt;
A: Our service needs purge and repopulate the server list at regular intervals. When this happens, it can take up to a minute until the list shows all servers again. Just give it some time!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===There are no players to play against!===&lt;br /&gt;
&lt;br /&gt;
A: You can check for the best times of day to play [https://stats.spikx.net/ here]. You can jump on the [[Discord]] and ask around if anyone would like to play. You can get on a [[12th Vegan Rangers| 12thVR server]] and type !requestbackup or !calltojohn in the in game chat to issue a Discord announcement. Or you can practice solo on one of the Training/Free Practice servers. They provide a large sum of [[Cbills]] letting you get the most powerful Assaults, Tanks, and Aircraft without having to earn them from regular gameplay. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===The installer put the files into the wrong directory!===&lt;br /&gt;
&lt;br /&gt;
A: Right click on [https://stats.spikx.net/files/remove_mwll_install_info.reg this link], then click on &amp;quot;Save As&amp;quot;, and save it to your desktop, then merge it in your registry. Then, reboot your PC and run the MWLL installer. The installer should ask you for the MWLL installation directory now. Make sure to point it to the Crysis Wars installation directory, not to the MWLL directory!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===After a recent launcher update, it fails to start!===&lt;br /&gt;
&lt;br /&gt;
A: Version 3.3 of the launcher now requires .NET Framework 4.7. If you're still running an older OS such as Windows 7, you might have to install it manually. You'll nee the [https://dotnet.microsoft.com/download/dotnet-framework/thank-you/net47-web-installer .NET 4.7 Web Installer] and, if that complains, also [https://support.microsoft.com/en-us/help/4020302/the-net-framework-4-7-installation-is-blocked-on-windows-7-windows-ser KB4019990] prior to that. Alternatively, our MWLL Installer already includes .NET 4.7 too.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===The old link to MWLL Launcher is not working anymore!===&lt;br /&gt;
&lt;br /&gt;
A: With MWLL 0.9.0, we shipped a brand new Launcher. We suggest to create a link that points to the new launcher while installing the MWLL patch. You can also navigate to the MWLL installation folder, right click on &amp;lt;code&amp;gt;MWLLLauncher&amp;lt;/code&amp;gt; and click &amp;lt;code&amp;gt;Send to&amp;lt;/code&amp;gt; -&amp;gt; &amp;lt;code&amp;gt;Desktop&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===I clicked on &amp;lt;code&amp;gt;Configure Controls&amp;lt;/code&amp;gt; on the Launcher, but nothing happens.===&lt;br /&gt;
&lt;br /&gt;
A: The Actionmapper application requires Java 32 bit to work. Click on [https://www.java.com/en/download/manual.jsp this link], then download the Windows Offline installer (not the 64 bit), and execute it.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Game doesn't start or crashes while starting===&lt;br /&gt;
&lt;br /&gt;
A: Follow these steps:&lt;br /&gt;
&lt;br /&gt;
* Make sure you installed all the redists. You find them in the installation folder of MWLL, in the &amp;lt;code&amp;gt;Redists&amp;lt;/code&amp;gt; folder. Do not attempt to install the 64 bit redistributables in 32 bit systems.&lt;br /&gt;
&lt;br /&gt;
* Click on the toolbox icon of the Launcher, check the &amp;lt;code&amp;gt;Verify Crysis Files&amp;lt;/code&amp;gt; option, then click on &amp;lt;code&amp;gt;Repair Install&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* If it crashes while launching, you might have a corrupted profile. In this case, you have to delete this folder: &amp;lt;code&amp;gt;%USERPROFILE%/Documents/My Games/Crysis Wars/Profiles/&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===When I start up MWLL, my screen goes black and nothing happens!===&lt;br /&gt;
&lt;br /&gt;
A: MWLL takes a while to start up due to the inbuilt client side cheat protection. On some machines this can give you up to 30 seconds of black screen, so give it a little while and see if it loads. If it still fails to load, try to follow these steps: &lt;br /&gt;
&lt;br /&gt;
* Make sure you installed MWLL using the new [http://mechlivinglegends.net/download/MWLL-Installer.exe Lite Installer Package] and you are using the new [https://wiki.mechlivinglegends.net/index.php/MWLL_Launcher MWLL Launcher]&lt;br /&gt;
* Try to delete this folder: &amp;lt;code&amp;gt;%USERPROFILE%/Documents/My Games/Crysis Wars/Profiles/&amp;lt;/code&amp;gt; before starting the launcher.&lt;br /&gt;
* Try to restart Windows' BFE service. An alternative to restarting the BFE service is simply to reboot your computer.&lt;br /&gt;
** Close MWLL&lt;br /&gt;
** Click Start, type services.msc and hit enter&lt;br /&gt;
** Locate and right click on the service named BFE '''(Base Filtering Engine)'''&lt;br /&gt;
** Click on Restart&lt;br /&gt;
** Close the Services prompt, and start MWLL&lt;br /&gt;
* If this still fails, try to switch to either OpenDNS or GoogleDNS. Instructions are [https://www.howtogeek.com/164981/how-to-switch-to-opendns-or-google-dns-to-speed-up-web-browsing/ here]&lt;br /&gt;
&amp;lt;!-- * If all of this still fails, you can give the [http://forum.mechlivinglegends.net/index.php?topic=20534.msg353494#msg353494 Alt. Launcher] a try. It comes with its own server browser and bypasses GameSpy/Qtracker altogether. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===When I start up MWLL, a weird console thing appears!===&lt;br /&gt;
&lt;br /&gt;
A: Just close it with tilde (~) or ESC. This is necessary to workaround an old CryEngine bug.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===MWLL won't allow me to select the correct resolution of my screen===&lt;br /&gt;
&lt;br /&gt;
A: There's a very tiny scroller on the right side of the drop down resolution list. Drag it down, and you should see all the resolution supported.&lt;br /&gt;
&lt;br /&gt;
* Crysis Wars supports resolutions up to 1920x1200. If 1920x1200 is not available, make sure to disable any multi-GPU setup, such as Nvidia Optimus if on laptop, Nvidia SLI or AMD CrossFire if on desktop. You can also force higher resolutions in the config file, which is &amp;lt;code&amp;gt;%USERPROFILE%/Documents/My Games/Crysis Wars/game.cfg&amp;lt;/code&amp;gt; The commands are &amp;lt;code&amp;gt;r_width&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;r_height&amp;lt;/code&amp;gt;, which respectively set the screen width and height resolution (in pixels)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===I am stuck on the connecting screen, after I clicked on &amp;quot;Internet game&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
A: If it works after waiting for 2 to 5 minutes, your ISP is most likely doing [https://en.wikipedia.org/wiki/DNS_hijacking DNS hijacking]. This practice is often done by ISPs in order to intercept mistyped or non-existent domain names and serve their own site instead.&lt;br /&gt;
&lt;br /&gt;
* If you are a customer of German Telekom, you can disable the [https://kundencenter.telekom.de/ &amp;quot;Navigationshilfe&amp;quot;].&lt;br /&gt;
&lt;br /&gt;
* Otherwise, the only workaround is to switch to a different DNS server, such as Google DNS or 1.1.1.1. Instructions are [https://www.howtogeek.com/164981/how-to-switch-to-opendns-or-google-dns-to-speed-up-web-browsing/ here] or [https://1.1.1.1/#setup-instructions here].&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===I get &amp;quot;ERROR: Login information not found&amp;quot;, after I clicked on &amp;quot;Internet game&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
A: If you already have restarted the game through our launcher without success, it's possible that your firewall or antivirus is blocking network communication. At least AVG is known to do this. Please add an exception for Crysis.exe to your firewall. If the game is installed in Program Files (x86) it might be a problem with the permissions that can be fixed by moving the install folder outside of Program Files (x86) to c:\games\mwll or similar.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===When I connect to a server, I get a &amp;quot;modified files&amp;quot; error and the game closes!===&lt;br /&gt;
&lt;br /&gt;
A: Just start the game again and connect normally. This is a bug that made it into 0.8 - it can happen when just having freshly installed MWLL.&lt;br /&gt;
If that doesn't solve it, you can click on &amp;lt;code&amp;gt;Verify Install&amp;lt;/code&amp;gt; on the new launcher.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=='''Game Crashes / Gameplay Troubleshooting'''==&lt;br /&gt;
&lt;br /&gt;
===My game crashes often, especially when I try to zoom!===&lt;br /&gt;
&lt;br /&gt;
A: Crashes happen. Sorry! We are working on fixing them. Here are some tweaks that could make the game more stable:&lt;br /&gt;
&lt;br /&gt;
* Crysis Wars officially supports resolution up to 1920x1200. Anything above (2k, 4k) might cause unexpected crashes (especially while zooming).&lt;br /&gt;
* Make sure you are running 64 bit mode. You can set it on the Launcher. 32 bit mode is not recommended, as it is more unstable than the 64 bit mode.&lt;br /&gt;
* Try switching to DX9 mode in the Global Configuration section on the Launcher, if it doesn't help, switch back to DX10.&lt;br /&gt;
* Try running in Windowed mode as explained [https://wiki.mechlivinglegends.net/index.php?title=Troubleshooting#How_can_I_run_the_game_in_Fullscreen-Window_.2F_Borderless-Window_mode.3F here]&lt;br /&gt;
* Disable ALL overlays! Anything that creates a pop-up or notification in-game may cause Crysis Wars to crash. Known overlay offenders are listed below:&lt;br /&gt;
** Nvidia Geforce Experience (In-Game Overlay), Radeon Adrenalin (In-Game Overlay and Toast Notifications), Steam, TeamSpeak, Discord.&lt;br /&gt;
* Disable hardware acceleration on your Discord client, if you are running it.&lt;br /&gt;
* Close your web browser.&lt;br /&gt;
* Make sure you don't run the game through Steam.&lt;br /&gt;
* If you are using a multi-GPU setup (Nvidia SLI, AMD CrossFire, or Nvidia Optimus), disable it. You don't really need much GPU power anyway.&lt;br /&gt;
* Reduce your graphical settings to medium. For details see ''[[Performance Guide]]''.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===I lost my connection/crashed and now the server tells me &amp;quot;authentication failed&amp;quot; / I'm stuck on the loading screen when I try to reconnect!===&lt;br /&gt;
&lt;br /&gt;
A: Try again in 30-60 seconds. The server still sees your player and it takes a short while until it times out.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===I have terrible ping and the game lags a lot!===&lt;br /&gt;
&lt;br /&gt;
Also known as &amp;quot;Red X&amp;quot; -- A: This can have many causes.&lt;br /&gt;
&lt;br /&gt;
* Pay attention to where in the world the server you're playing on is located. Ping will increase with distance.&lt;br /&gt;
* Are you on Windows 10? Go to '''Windows Update settings -&amp;gt; Advanced options -&amp;gt; Choose how updates are delivered and set Updates from more than one place''' and set it to '''Off''' or '''PCs on my local network'''. Also [http://winaero.com/blog/how-to-disable-telemetry-and-data-collection-in-windows-10/ disable all telemetry] that you can find. You can also use [https://forums.spybot.info/downloads.php?id=56 Spybot Anti-Beacon] for this.&lt;br /&gt;
* Do you have an overeager firewall or antivirus? Try disabling it temporarily.&lt;br /&gt;
* Some modems/routers and ISPs have problems with the UDP packet rate that CryEngine 2 produces. Modems based on Intel's Puma 5/6/7 chipset are known to be bad, see [https://www.reddit.com/r/news/comments/7fjvvt/hundreds_of_millions_of_cable_modems_affected_by/ here], [https://www.theregister.co.uk/2018/08/14/intel_puma_modem/ here] and [https://www.dslreports.com/forum/r31134484- here]. Consider changing your network hardware if possible.&lt;br /&gt;
* If nothing helps, an option might be to stick to games with smaller player populations. Players who experience these problems can usually play fine on servers with up to 18 players. A couple of &amp;quot;low-lag&amp;quot; servers have been set up for this purpose.&lt;br /&gt;
* Furthermore, large games simply stress the engine a lot and you will occasionaly feel like you're lagging or see warping vehicles. This cannot be helped.&lt;br /&gt;
&lt;br /&gt;
Consider verifying your connectivity quality to the server by running the console command net_channelstats 2 as detailed [https://wiki.mechlivinglegends.net/index.php?title=Troubleshooting#Diagnosing_MWLL_network_server_connectivity_with_the_console  here].&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===I get disconnected a lot during the game, the error reads &amp;quot;Malformed packet&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
A: It is not known where exactly this error comes from, and the dev team is looking into it with a high priority. It can happen to some players more than others. Some players report that restarting or even replacing their network router works around it.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Discord / TeamSpeak / Steam overlays don't work!===&lt;br /&gt;
&lt;br /&gt;
A: CryEngine hates overlays. Not really much to do about that. Using overlays is not advisable, because they negatively affect the game stability.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===My console becomes black when I open it, and clouds, terrain or the HUD get funny colors.===&lt;br /&gt;
&lt;br /&gt;
A: This is known as the rainbow bug or shader bug, it can be fixed by clicking the &amp;quot;clear shader cache&amp;quot; button in the MWLL launcher. You can prevent this bug from happening by opening and closing the console after you started the game. You can add the line consoleshow to your user.cfg in your My Documents/My Games/Crysis Wars/MWLL/Client/ directory to have it open automatically. The combined installer should be unaffected as it already comes with such a suitable autoexec.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===My sound is very choppy/keeps cutting out/pops.===&lt;br /&gt;
&lt;br /&gt;
A: In Windows, go to '''Control Panel -&amp;gt; Sound -&amp;gt; Select your playback device -&amp;gt; Click Properties -&amp;gt; Advanced tab'''. Problems can appear if you use a too high sample rate. Try with '''2 channel, 16 bit, 44100 Hz (CD Quality)'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===I have an high refresh rate monitor (75Hz, 120Hz, 144Hz), but when in Fullscreen mode, the screen will use a slower refresh rate (50Hz / 60Hz)===&lt;br /&gt;
&lt;br /&gt;
A: It's not possible to manually specify the refresh rate of the monitor while in Fullscreen mode, and for some reason, the game will cap the refresh rate at 50Hz / 60Hz if you do that. A solution for that is to run the game in Windowed mode. Also, remember to disable V-Sync (use &amp;lt;code&amp;gt;r_vsync=0&amp;lt;/code&amp;gt; in the console).&lt;br /&gt;
Another solution (tested only with nvidia gpu) is to go into your GPU's control panel, then go to Change Resolution.  Near the list of resolutions should be a &amp;quot;Customize&amp;quot; button.  Click that and create a custom resolution with one fewer pixel than normal (for instance, 1919x1080 instead of 1920x1080) and be sure the refresh rate is set to your desired refresh rate.  Next, use a user.cfg file to set r_width = 1919, so that it matches your new custom resolution.  Your desktop resolution does NOT need to be 1919x1080 for this to function.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===How can I run the game in Fullscreen-Window / Borderless-Window mode?===&lt;br /&gt;
&lt;br /&gt;
A: CryEngine 2 doesn't directly support that screen mode. Choose between these free third party applications that make this work:&lt;br /&gt;
* [https://github.com/Codeusa/Borderless-Gaming/releases Borderless Gaming]&lt;br /&gt;
* [http://westechsolutions.net/sites/WindowedBorderlessGaming WindowedBorderlessGaming] Working download link:[http://westechsolutions.net/sites/WindowedBorderlessGaming/WindowedBorderlessGaming_2.1.0.1.zip] &lt;br /&gt;
* Remember to set the game in Windowed mode via the Options &amp;gt; System Settings &amp;gt; Graphics section. Disable both fullscreen and VSync options. &lt;br /&gt;
* Set the game to run in DX10 mode as it usually works better for Windowed mode. The key combination Alt-Enter may work to toggle between Windowed mode and Fullscreen mode. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===My mech's torso doesn't move like it should, controls are all wonky, what's up?===&lt;br /&gt;
&lt;br /&gt;
A: Make sure you have no gamepad or controller plugged in, as this can mess with Crysis' key and mouse inputs.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===I can't get my Joystick to work!===&lt;br /&gt;
&lt;br /&gt;
A: Crysis Wars only supports XInput devices. (i.e. X360 pad, or X360 emulators).&lt;br /&gt;
&lt;br /&gt;
You can workaround this by reading [http://wiki.mechlivinglegends.net/index.php/Joystick_Setup this guide] or see the [[Joystick Setup]] page.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===How do I disable force-feedback on my joystick/gamepad?===&lt;br /&gt;
&lt;br /&gt;
A: Add this to your user.cfg: &amp;lt;code&amp;gt;i_forcefeedback = 0&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It's also a good idea to have a look at Game.log with a text editor when you're having problems. It's located in the Crysis Wars directory.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===I got my joystick/gamepad to work with MWLL, but the torso twist setup doesn't work. What's going on?===&lt;br /&gt;
&lt;br /&gt;
Unfortunately, torso/turret twist with joystick/gamepads is currently not working; this means torso and turret twist can only be operated via mouse or keyboard for the time being. We aim to have this fixed for the next release.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===What happened to my configuration (autoexec.cfg) file? It worked just a patch ago!===&lt;br /&gt;
&lt;br /&gt;
A: Patch 0.8.6 introduced a new file structure where autoexec.cfg no longer controls various settings related to MWLL. Instead, look for the user.cfg (if it doesn't exist, you can just create it) in &amp;lt;code&amp;gt;%USERPROFILE%/Documents/My Games/Crysis Wars/MWLL/Client/User.cfg&amp;lt;/code&amp;gt; and place your settings there instead.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Diagnosing MWLL network server connectivity with the console===&lt;br /&gt;
&lt;br /&gt;
Open the MWLL console with the tilde/back-quote ['''`'''] key. In the console type:&lt;br /&gt;
&lt;br /&gt;
 net_channelstats 2 &lt;br /&gt;
&lt;br /&gt;
and close the console. Watch the stats over time and compare them to this '''good''' connection snapshot:&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
||[[File:Net_channelstats2-good-28plyrs.png|link={{filepath:Net_channelstats2-good-28plyrs.png}}|638px|left]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''pktrate''' = server requested packet rate.&lt;br /&gt;
* '''cur''' = client current packet rate - should be steady and not dip below the server pktrate.&lt;br /&gt;
**A good connection will show the '''cur''' rate fluctuating by 5%.&lt;br /&gt;
**The '''cur''' rate usually doesn't go over 65, even if the server requests higher. This is fine.&lt;br /&gt;
* '''loss''' = detected packet loss - should be 0 at all times. May not record all instances of packet loss though.&lt;br /&gt;
* '''dropped''' = packets dropped - should be very low if not 0. &lt;br /&gt;
* '''pq to''' = packet timeouts - should be very low if not 0.&lt;br /&gt;
* '''pktsz''' = packet size - should be very steady and between 1000 to 1300.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The above net_channelstats 2 snapshot shows a '''good''' MWLL client connection to the server. &lt;br /&gt;
&lt;br /&gt;
The '''cur''' packet rate is '''above''' the server requested rate but not more than 40% higher.&lt;br /&gt;
&lt;br /&gt;
The number of '''dropped''' packets and '''pq to''' (packet timeouts) are '''0'''.&lt;br /&gt;
&lt;br /&gt;
The '''pktsz''' packet size is '''1272'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A bad connection snapshot:&lt;br /&gt;
{| cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
||[[File:Net_channelstats2-bad-28plyrs-2.png|link={{filepath:Net_channelstats2-bad-28plyrs-2.png}}|634px|left]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This net_channelstats 2 snapshot shows a very '''poor''' MWLL client connection to the server. &lt;br /&gt;
&lt;br /&gt;
The '''cur''' packet rate is far below the server requested rate.&lt;br /&gt;
&lt;br /&gt;
The number of '''dropped''' packets is very high vs the total number of packets received and sent.&lt;br /&gt;
&lt;br /&gt;
There are '''pq to''' (packet timeouts) occurring.&lt;br /&gt;
&lt;br /&gt;
The player would have lots of difficulty controlling the direction/speed of their asset let alone targeting and damaging enemies successfully. All assets would appear to be warping and stuttering. Other players would see this player warping as well and would not be able to successfully hit him. A generally frustrating experience for everyone!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Consider checking [https://wiki.mechlivinglegends.net/index.php?title=Troubleshooting#I_have_terrible_ping_and_the_game_lags_a_lot.21 here] for solutions to poor connectivity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To turn the stats off type:&lt;br /&gt;
&lt;br /&gt;
 net_channelstats 0&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It's also a good idea to have a look at Game.log with a text editor when you're having problems. It's located in the &amp;lt;code&amp;gt;%USERPROFILE%/Documents/My Games/Crysis Wars/MWLL/Client/&amp;lt;/code&amp;gt; directory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox Guides}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]][[Category:MWLL]]&lt;/div&gt;</summary>
		<author><name>Haarp</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Main_Page&amp;diff=4986</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Main_Page&amp;diff=4986"/>
				<updated>2018-11-05T17:15:48Z</updated>
		
		<summary type="html">&lt;p&gt;Haarp: fix date&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__[[Image:Logo MWLL.png|800px|center|link=https://mechlivinglegends.net]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;&lt;br /&gt;
Welcome to the [[MWLLWiki:About|MechWarrior: Living Legends Wiki]], the #1 source of knowledge gathered by the community of this BattleTech total conversion mod for Crysis Wars.&amp;lt;br&amp;gt;&lt;br /&gt;
There are currently [[Special:Statistics|{{NUMBEROFARTICLES}}]] articles and {{NUMBEROFFILES}} images.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Main Page - News | Version = 0.10.1 | Release = 27th October 2018 | NewVersion = 0.10.2 | NewRelease = TBD | News = 0.10.1 is here with a number of bugfixes and gameplay tweaks for the 0.10.0 release.}}&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center&amp;quot;&lt;br /&gt;
{{ContentCell|66%||MechWarrior: Living Legends (MWLL) is an award-winning total conversion mod made in CryEngine 2, continuously updated by a team of over 40 dedicated community developers and testers across the globe. MWLL aims to bring the BattleTech universe to life, featuring a multiplayer combined-arms experience including Infantry, Tank, and Air combat along with the titular Mechs.}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center&amp;quot;&lt;br /&gt;
{{ContentCell|100%|Get MechWarrior: Living Legends!|&lt;br /&gt;
'''[https://mechlivinglegends.net/ Download MWLL]'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[How to Install MWLL]]'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Launcher|MWLL Launcher Information]]'''}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
{{ContentCell|25%|'''Basics'''|&lt;br /&gt;
* [[MWLL Basics Guide]]&lt;br /&gt;
* [[A Primer for MWO Players]]&lt;br /&gt;
* [[Controls]]&lt;br /&gt;
** [[Actionmapper Guide|Configuring MWLL controls]]&lt;br /&gt;
** [[:File:UserControlMap.png|Key Map (User Controls)]]&lt;br /&gt;
* [[Starter Asset Guide]]&lt;br /&gt;
* [[Combat Guide]]&lt;br /&gt;
* [[:Category:Gameplay Concepts|Gameplay Concepts]]&lt;br /&gt;
* [[:Category:Guides|Additional MWLL Guides]]}}&lt;br /&gt;
{{ContentCell|25%|'''Assets'''|&lt;br /&gt;
* [[Battle Armor]]&lt;br /&gt;
* [[Mechs]]&lt;br /&gt;
* [[Vehicles]]&lt;br /&gt;
* [[VTOL|VTOLs]]&lt;br /&gt;
* [[Aerospace|Aerospace Fighters]]&lt;br /&gt;
* [[Structures]]&lt;br /&gt;
* [[Turrets]]}}&lt;br /&gt;
{{ContentCell|25%|'''Community'''|&lt;br /&gt;
* [[MWLL Events]]&lt;br /&gt;
** [[Chaos March]]&lt;br /&gt;
* [http://discord.me/mwll MWLL Discord Server]&lt;br /&gt;
** [[Discord|MWLL Discord Primer]]&lt;br /&gt;
* [[TeamSpeak]]&lt;br /&gt;
* [[:Category:Community Clans and Units|Active Clans and Units]]&lt;br /&gt;
* [http://forum.mechlivinglegends.net/ MWLL Forums]&lt;br /&gt;
* [https://www.reddit.com/r/MWLL/ MWLL Reddit]&lt;br /&gt;
* [https://stats.spikx.net/mwll.html Online Server Browser]&lt;br /&gt;
* [[Map Editing|Custom Map Making]]}}&lt;br /&gt;
{{ContentCell|25%|Additional Information|&lt;br /&gt;
* [[Troubleshooting]]&lt;br /&gt;
* [[Joystick Guide|Joystick Setup]]&lt;br /&gt;
* [[MWLL Performance Guide|Performance Guide]]&lt;br /&gt;
* [[Maps]]&lt;br /&gt;
* [[:Category:Equipment|Equipment]]&lt;br /&gt;
* [[Weapons]]&lt;br /&gt;
** [[Ballistic Weapons]]&lt;br /&gt;
** [[Missile Weapons]]&lt;br /&gt;
** [[Energy Weapons]]&lt;br /&gt;
** [[Air Weapons]]&lt;br /&gt;
* [[Special:AllPages|Index of All Pages]]&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
{{ContentCell|100%|How You Can Help|{{Template:Main Page - Editing}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Haarp</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Template:Main_Page_-_News&amp;diff=4967</id>
		<title>Template:Main Page - News</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Template:Main_Page_-_News&amp;diff=4967"/>
				<updated>2018-11-05T14:07:09Z</updated>
		
		<summary type="html">&lt;p&gt;Haarp: https!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{| style=&amp;quot;padding: .5em; margin-left: auto; margin-right: auto; text-align: center; width: 50%; border: 2px solid #e69710; border-radius:8px&amp;quot; &lt;br /&gt;
{{#if: {{{News|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} style=&amp;quot;font-size: 16px;&amp;quot; colspan=&amp;quot;2&amp;quot; {{!}} '''MWLL News'''&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} style=&amp;quot;padding-bottom: .5em&amp;quot; colspan=&amp;quot;2&amp;quot; {{!}} {{{News}}} |&lt;br /&gt;
|}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: 16px;&amp;quot; colspan=&amp;quot;2&amp;quot; | '''MWLL Version Information'''&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{NewVersion|}}} |&lt;br /&gt;
{{!}} style=&amp;quot;margin-left: auto; margin-right: auto; width: 50%;&amp;quot; {{!}} '''Latest Version:''' [[Mechwarrior:_Living_Legends/Versions#{{{Version}}}{{!}}{{{Version}}}]] &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt; [https://mechlivinglegends.net/ Download] {{!}}{{!}} '''Next Version:''' {{{NewVersion}}} |&lt;br /&gt;
{{!}} style=&amp;quot;margin-left: auto; margin-right: auto; width: 50%;&amp;quot; colspan=&amp;quot;2&amp;quot; {{!}} '''Latest Version:''' [[Mechwarrior: Living Legends/Versions#{{{Version}}}{{!}}{{{Version}}}]] &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt; [https://mechlivinglegends.net/ Download]&lt;br /&gt;
|}}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{NewVersion|}}} |&lt;br /&gt;
{{!}} style=&amp;quot;margin-left: auto; margin-right: auto; width: 50%;&amp;quot; {{!}} '''Release Date:''' {{{Release}}} {{!}}{{!}} '''Release Date:''' {{{NewRelease}}} |&lt;br /&gt;
{{!}} style=&amp;quot;margin-left: auto; margin-right: auto; width: 50%;&amp;quot; colspan=&amp;quot;2&amp;quot; {{!}} '''Release Date:''' {{{Release}}}&lt;br /&gt;
|}}&lt;br /&gt;
|}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Main Page - News | Version = 0.8.6 | Release = 28th July 2017 | NewVersion = 0.8.7 | NewRelease = TBD | News = News and such goes here}}&lt;br /&gt;
[[Category:Main Page Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Haarp</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Main_Page&amp;diff=4966</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Main_Page&amp;diff=4966"/>
				<updated>2018-11-05T13:58:36Z</updated>
		
		<summary type="html">&lt;p&gt;Haarp: 0.10.1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__[[Image:Logo MWLL.png|800px|center|link=https://mechlivinglegends.net]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;&lt;br /&gt;
Welcome to the [[MWLLWiki:About|MechWarrior: Living Legends Wiki]], the #1 source of knowledge gathered by the community of this BattleTech total conversion mod for Crysis Wars.&amp;lt;br&amp;gt;&lt;br /&gt;
There are currently [[Special:Statistics|{{NUMBEROFARTICLES}}]] articles and {{NUMBEROFFILES}} images.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Main Page - News | Version = 0.10.1 | Release = 19th October 2018 | NewVersion = 0.10.2 | NewRelease = TBD | News = 0.10.1 is here with a number of bugfixes and gameplay tweaks for the 0.10.0 release.}}&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center&amp;quot;&lt;br /&gt;
{{ContentCell|66%||MechWarrior: Living Legends (MWLL) is an award-winning total conversion mod made in CryEngine 2, continuously updated by a team of over 40 dedicated community developers and testers across the globe. MWLL aims to bring the BattleTech universe to life, featuring a multiplayer combined-arms experience including Infantry, Tank, and Air combat along with the titular Mechs.}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center&amp;quot;&lt;br /&gt;
{{ContentCell|100%|Get MechWarrior: Living Legends!|&lt;br /&gt;
'''[https://mechlivinglegends.net/ Download MWLL]'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[How to Install MWLL]]'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Launcher|MWLL Launcher Information]]'''}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
{{ContentCell|25%|'''Basics'''|&lt;br /&gt;
* [[MWLL Basics Guide]]&lt;br /&gt;
* [[A Primer for MWO Players]]&lt;br /&gt;
* [[Controls]]&lt;br /&gt;
** [[Actionmapper Guide|Configuring MWLL controls]]&lt;br /&gt;
** [[:File:UserControlMap.png|Key Map (User Controls)]]&lt;br /&gt;
* [[Starter Asset Guide]]&lt;br /&gt;
* [[Combat Guide]]&lt;br /&gt;
* [[:Category:Gameplay Concepts|Gameplay Concepts]]&lt;br /&gt;
* [[:Category:Guides|Additional MWLL Guides]]}}&lt;br /&gt;
{{ContentCell|25%|'''Assets'''|&lt;br /&gt;
* [[Battle Armor]]&lt;br /&gt;
* [[Mechs]]&lt;br /&gt;
* [[Vehicles]]&lt;br /&gt;
* [[VTOL|VTOLs]]&lt;br /&gt;
* [[Aerospace|Aerospace Fighters]]&lt;br /&gt;
* [[Structures]]&lt;br /&gt;
* [[Turrets]]}}&lt;br /&gt;
{{ContentCell|25%|'''Community'''|&lt;br /&gt;
* [[MWLL Events]]&lt;br /&gt;
** [[Chaos March]]&lt;br /&gt;
* [http://discord.me/mwll MWLL Discord Server]&lt;br /&gt;
** [[Discord|MWLL Discord Primer]]&lt;br /&gt;
* [[TeamSpeak]]&lt;br /&gt;
* [[:Category:Community Clans and Units|Active Clans and Units]]&lt;br /&gt;
* [http://forum.mechlivinglegends.net/ MWLL Forums]&lt;br /&gt;
* [https://www.reddit.com/r/MWLL/ MWLL Reddit]&lt;br /&gt;
* [https://stats.spikx.net/mwll.html Online Server Browser]&lt;br /&gt;
* [[Map Editing|Custom Map Making]]}}&lt;br /&gt;
{{ContentCell|25%|Additional Information|&lt;br /&gt;
* [[Troubleshooting]]&lt;br /&gt;
* [[Joystick Guide|Joystick Setup]]&lt;br /&gt;
* [[MWLL Performance Guide|Performance Guide]]&lt;br /&gt;
* [[Maps]]&lt;br /&gt;
* [[:Category:Equipment|Equipment]]&lt;br /&gt;
* [[Weapons]]&lt;br /&gt;
** [[Ballistic Weapons]]&lt;br /&gt;
** [[Missile Weapons]]&lt;br /&gt;
** [[Energy Weapons]]&lt;br /&gt;
** [[Air Weapons]]&lt;br /&gt;
* [[Special:AllPages|Index of All Pages]]&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
{{ContentCell|100%|How You Can Help|{{Template:Main Page - Editing}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Haarp</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=How_To_Get_Your_Comeback&amp;diff=4829</id>
		<title>How To Get Your Comeback</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=How_To_Get_Your_Comeback&amp;diff=4829"/>
				<updated>2018-10-05T10:32:49Z</updated>
		
		<summary type="html">&lt;p&gt;Haarp: doesn't need to be alive anymore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= Winning A Losing Fight =&lt;br /&gt;
&lt;br /&gt;
 This is a long read - MW:LL is a challenging game to win - to begin with!&lt;br /&gt;
For a newcomer to MW:LL it can seem at time the game is not only demanding and punishing, but there is simply no way for a player to overcome the tide of the battle. This is not so by chance - this is the intended game design of MW:LL.&amp;lt;br&amp;gt;&lt;br /&gt;
It is hard to win, and intentionally made so.&amp;lt;br&amp;gt;&lt;br /&gt;
But, despair not! The lone fact you are reading this, means not only that you will have a better chance by improving upon your play style, But moreover you will get there sooner and easier now.&amp;lt;br&amp;gt;&lt;br /&gt;
We MW:LL players really like any and all newcomers, and while sparing no slack at the fights, are pretty glad to bring them to speed (and skill) so they can be a more worthy challenge for even the best among us.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Losing ==&lt;br /&gt;
&lt;br /&gt;
Note one difference of MW:LL versus all other games out there - most of the veterans that play it don't really mind ''winning'' is the most important aspect of the match. It sure is rewarding, or a comfort, but ''seasoned players aim at having most fun'' over winning at any cost.&amp;lt;br&amp;gt;&lt;br /&gt;
 Have the above in mind - MW:LL is a special game and that ''special'' rules do apply due to its stringent way of development. The crew who could actually put man/hours into the game to improve upon is of limited number. And those that are doing so do it at their own expenses and their own spare time. Willing volunteers are greatly appreciated, mere rants won't help no thing.&lt;br /&gt;
The other key difference compared to other games is that the scoreboard only shows K/D ratios on both teams, while the score is shown only on ones own team, making performance comparison further complicated and harder to rely on.&amp;lt;br&amp;gt;&lt;br /&gt;
Due to this, ''some'' players have resorted to actually ''lack'' on score points and only go for K/D ratio or records. Usually, above 30 in favor of kills versus deaths is top tier, while a balanced score is a sure sign of an ascending newcomer soon to become a veteran.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
From the above facts, one can see the win or lose situation in MW:LL is quite less stringent than in other games out there, so please be somewhat more relaxed while ''ascending to the stars'' ;-)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So, you happen to be on the team that seems to be losing the game and it's not fun:&amp;lt;br&amp;gt;&lt;br /&gt;
* You can't buy but the cheapest of assets and all the others are masked, since more than five lives now.&lt;br /&gt;
* Every time you go out and find some one to fight against - as soon as you realize it you are already dead or in a dire state and dying.&lt;br /&gt;
* You actually broke off the fight, reached a repair point and can't afford  to finish off the repairs (zero c-bills).&lt;br /&gt;
* Your asset is badly damaged and '''EJECT''' is all over the screen, however as soon as you eject you get killed in no time.&lt;br /&gt;
* Even if you don't take anything and sneak around as the battle armor suit you get detected from afar and get killed in a swoop.&lt;br /&gt;
* You can't aim nor hit the flying by assets that not only annoy but deal quite much damage to you.&lt;br /&gt;
* You finally get a more powerful asset and try to duel a player in an obviously lighter one - but you get shred down just the same.&lt;br /&gt;
and the list goes on...&amp;lt;br&amp;gt;&lt;br /&gt;
''who could possibly like this game?''&amp;lt;br&amp;gt;&lt;br /&gt;
Yep, we all been there, you are in that same spot - yet don't despair! Read on:&lt;br /&gt;
&lt;br /&gt;
== Assessing the game ==&lt;br /&gt;
 '''''Never alone:'''''&amp;lt;br&amp;gt; The alone idea of making a difference by an ''solo'' conduct or effort is plain wrong in MW:LL. Even the most OP veterans rely on cooperation and team mates to thrive in MW:LL. And so should you.&lt;br /&gt;
Here a checklist what you can do without any delay or skill upgrade to try turn the tide of an battle:&lt;br /&gt;
When is it justified to ask for '''&amp;quot;teams?&amp;quot;''' rebalance:&lt;br /&gt;
* The losing team is 200 or more tickets down.&lt;br /&gt;
* The losing team is down on both player count and more than 200 tickets.&lt;br /&gt;
* There are significantly more known names on one team than the other.&lt;br /&gt;
* There is a prominent player on the wining team and the ticket lead is more than 200. Ask that player politely to switch teams.&lt;br /&gt;
* ask for team re balance early if suspecting an unbalanced game - don't delay it as it will make a good map/level last longer&lt;br /&gt;
* an ill-balanced match usually can't be saved in late game (30 minutes and on) by newcomers - just try have fun or come back after 15-30 minutes when the map is changed - no need to grief in vain.&lt;br /&gt;
* disconnects (CTDs) are commonplace in MW:LL - check the team counts often.&lt;br /&gt;
* always report AFK and ''parked'' players to the opposing team as balance issues - don't park or leave AFK without setting your nick to note so.&lt;br /&gt;
 When going AFK i set my nick to note so:&amp;lt;br&amp;gt;[`]&amp;lt;br&amp;gt;name AFK-hound&amp;lt;br&amp;gt;and leave if I intend to finish the match. I rename back as I return.&lt;br /&gt;
* report occurrences on the battlefield - use team chat or voice chat (we recommend TS3) - reporting can mean the difference of losing or winning.&lt;br /&gt;
* Look further down about '''Deathballs''', it is very important you understand deathballs.&lt;br /&gt;
* Look further below about '''Forward factory spawning''' a key tactic for terrain control&lt;br /&gt;
* Look further below for '''Back capping''' in Terrain control (a most common MW:LL game mode) back capping is the essence of the fight.&lt;br /&gt;
&lt;br /&gt;
Thus far we listed all the efforts and procedures that can be applied now on without any skill or awareness upgrade by the newcomer.&amp;lt;br&amp;gt;&lt;br /&gt;
Further advice for accessing the game would require some skill upgrading:&lt;br /&gt;
&lt;br /&gt;
* Practice moving over various terrain - most of the game assets have constraints and issues when traversing certain terrain features - use the free testing servers to improve your piloting skills and to learn the assets. There might be veterans who are willing help you further.&lt;br /&gt;
* Practice toggling the radar on and off to access the battlefield situation while avoiding to be detected or too obvious - don't just run always passive!&lt;br /&gt;
* Practice breaking off the fight while still able to survive and repair - if your HTAL indicator is mostly red, you are too late already.&lt;br /&gt;
* Learn to keep track of your heat - outperforming assets are quite taxing on the heatsinks and coolant.&lt;br /&gt;
* Teach yourself to move at all times as a part of a group - wait it out and/or rush to join.&lt;br /&gt;
* Learn the many variants of the MW:LL assets - maybe there is no mechlab, but there are many surprisingly handy assets to be uncovered and used - some make quite a difference.&lt;br /&gt;
* Practice sharp shooting - there is really no substitute for hitting the same component over and over in a duel.&lt;br /&gt;
&lt;br /&gt;
=== Deathballs ===&lt;br /&gt;
 If ''they'' &amp;quot;just stand there&amp;quot;, and you can't do no thing against them because they're so many - it's a '''deathball''' &lt;br /&gt;
Deathballing is the most effective way to fight in this game - the most efficient form is a voice chat linked deathball. Opposing it directly when you're outweighed is usually a losing proposition, but that doesn't mean you're out of options! To beat it, first you must understand how the Deathball functions:&amp;lt;br&amp;gt;&lt;br /&gt;
- It's only as fast as its slowest member,&amp;lt;br&amp;gt;&lt;br /&gt;
- Its life is constrained by the wearing of its armor and ammunition.&amp;lt;br&amp;gt;&lt;br /&gt;
- Single assets will break off to repair as soon as their damage reaches a certain threshold.&amp;lt;br&amp;gt;&lt;br /&gt;
- Most likely early break off can be forced upon an asset if you manage to cripple it's primary weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
- Try to tackle it by long range weapons, most deatballs rely on brawling and skirmishing assets - thus have close to medium range weapons the most.&amp;lt;br&amp;gt; &lt;br /&gt;
- Deathballs, once initiated, are an outstandingly effective strategy for pub games.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Deathballs are, most of times, very bad at chasing, so outpacing and evading them is easier in lighter and faster assets. Back capping bases away from the deathball, especially factories is a good way to counter it. Especially if the rest of team uses that factory to spawn on it. Deathball's most effective counter play is fast moving and aggressively capping across the map.&lt;br /&gt;
&lt;br /&gt;
=== Forward Factory Spawning ===&lt;br /&gt;
 The most frustrating situation in a TC match is to lose an forward factory for free to an back caper.&lt;br /&gt;
The most easy solution to that is to point the spawn point to it during the re-spawn time.&amp;lt;br&amp;gt;&lt;br /&gt;
Caution is to be taken not to point the spawn to a soon to be lost base, as if the timer runs out, it will reset for another run.&amp;lt;br&amp;gt;&lt;br /&gt;
Newbies usually avoid forward spawning out of fear of being easily overrun by the opponents. This is plain wrong: -always scout out the base while still dead, and only avoid it if it is already overrun by enemies - spawn in main - take a light (meaning ''fast'' asset) and try run and back cap the (usually) opposite side of the map - for free, c-bills gain and easy rank buff.&amp;lt;br&amp;gt;&lt;br /&gt;
If the timer '''turns gray'''  -you're waiting to spawn in the wrong (lost to the enemy team) base!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Back Capping ===&lt;br /&gt;
To capture back a base that belongs to the other team.&amp;lt;br&amp;gt;&lt;br /&gt;
 The best back capping assets are conveniently both the fastest and the most affordable ones.&lt;br /&gt;
There is no way you can successfully back cap and not gain rank for doing so. If you can't win duels, always resort to back capping for easier rank and asset upgrade.&lt;br /&gt;
If one can avoid being opposed by an opponent from the other team, this is the sweetest and the easiest money in the whole game. Back capping three bases in a row guarantees at least a single rank buff any time (increase).&amp;lt;br&amp;gt;&lt;br /&gt;
Even regardless of that, the sole process is of substantial value to the team in securing ticket count and game victory.&amp;lt;br&amp;gt;&lt;br /&gt;
 A newbie or a ''noob'' is recognized beyond any doubt in that he/she is refusing or missing opportunities to capture or back capture bases during a match.&lt;br /&gt;
Forward factories should be always prioritized for back capping, only the more valuable bases might have precedence over them, but not at any time or at any cost.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Winning ==&lt;br /&gt;
&lt;br /&gt;
This game/mod has been around for quite a while. And while the overall spirit is quite the same, many if not most of the assets have changed over the course of time. Yet some things did never.&lt;br /&gt;
 There is no real substitute for knowledge.&lt;br /&gt;
To illustrate this in a simple way, lets take a single map into consideration: TC_StoneRose:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
| [[File:Stomerose_minimap.png|267px]] || [[File:SR_loading.png|390px]] |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It has come to be known, that holding the forward spawn in grid E5 makes winning a match much easier.&lt;br /&gt;
&lt;br /&gt;
Tactical data like that, makes for an phenomenon that a team playing generally worse, is able to win a match despite being out skilled in man-to-man combat.&lt;br /&gt;
&lt;br /&gt;
There is ''in depth'' information that can further a team closer to the victory besides sheer skill and will. This applies not only for maps, but for general match conduct as well.&lt;br /&gt;
&lt;br /&gt;
We leave as an exercise for the reader to acquire more of such knowledge over the course of partaking in the 31st century battles in MW:LL.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Guides}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Haarp</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=File:Mwllmap.jpg&amp;diff=4722</id>
		<title>File:Mwllmap.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=File:Mwllmap.jpg&amp;diff=4722"/>
				<updated>2018-09-15T16:54:26Z</updated>
		
		<summary type="html">&lt;p&gt;Haarp: very old keyboard map for historic purposes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;very old keyboard map for historic purposes&lt;/div&gt;</summary>
		<author><name>Haarp</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Main_Page&amp;diff=4657</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Main_Page&amp;diff=4657"/>
				<updated>2018-08-26T21:20:29Z</updated>
		
		<summary type="html">&lt;p&gt;Haarp: fix logo size&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__[[Image:Logo MWLL.png|800px|center|link=https://mechlivinglegends.net]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;&lt;br /&gt;
Welcome to the [[MWLLWiki:About|MechWarrior: Living Legends Wiki]], the #1 source of knowledge gathered by the community of this BattleTech total conversion mod for Crysis Wars.&amp;lt;br&amp;gt;&lt;br /&gt;
There are currently [[Special:Statistics|{{NUMBEROFARTICLES}}]] articles and {{NUMBEROFFILES}} images.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Main Page - News | Version = 0.9.4 | Release = 28th April 2018 | NewVersion = 0.9.5 | NewRelease = TBA | News = After a few months of work, your devs at MechWarrior: Living Legends are back with another great update! 0.9.4 adds a number of quality-of-life improvements for both server admins and players - including kill logging and a chat mute function! This update also includes the usual pass of variant and game balance tweaks. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The recent 0.9.2 version introduced new assets like the [[Anubis]], [[Mithras]] and [[Rusalka]], as well as new equipment and many changes to maps, asset variants, and gameplay.}}&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center&amp;quot;&lt;br /&gt;
{{ContentCell|66%||MechWarrior: Living Legends (MWLL) is an award-winning total conversion mod made in CryEngine 2, continuously updated by a team of over 40 dedicated community developers and testers across the globe. MWLL aims to bring the BattleTech universe to life, featuring a multiplayer combined-arms experience including Infantry, Tank, and Air combat along with the titular Mechs.}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center&amp;quot;&lt;br /&gt;
{{ContentCell|100%|Get MechWarrior: Living Legends!|&lt;br /&gt;
'''[https://mechlivinglegends.net/ Download MWLL]'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[How to Install MWLL]]'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Launcher|MWLL Launcher Information]]'''}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
{{ContentCell|25%|'''Basics'''|&lt;br /&gt;
* [[MWLL Basics Guide]]&lt;br /&gt;
* [[A Primer for MWO Players]]&lt;br /&gt;
* [[Controls]]&lt;br /&gt;
** [[Actionmapper Guide|Configuring MWLL controls]]&lt;br /&gt;
** [[:File:UserControlMap.png|Key Map (User Controls)]]&lt;br /&gt;
* [[Starter Asset Guide]]&lt;br /&gt;
* [[Combat Guide]]&lt;br /&gt;
* [[:Category:Gameplay Concepts|Gameplay Concepts]]&lt;br /&gt;
* [[:Category:Guides|Additional MWLL Guides]]}}&lt;br /&gt;
{{ContentCell|25%|'''Assets'''|&lt;br /&gt;
* [[Battle Armor]]&lt;br /&gt;
* [[Mechs]]&lt;br /&gt;
* [[Vehicles]]&lt;br /&gt;
* [[VTOL|VTOLs]]&lt;br /&gt;
* [[Aerospace|Aerospace Fighters]]&lt;br /&gt;
* [[Structures]]&lt;br /&gt;
* [[Turrets]]}}&lt;br /&gt;
{{ContentCell|25%|'''Community'''|&lt;br /&gt;
* [[MWLL Events]]&lt;br /&gt;
** [[Chaos March]]&lt;br /&gt;
* [http://discord.me/mwll MWLL Discord Server]&lt;br /&gt;
** [[Discord|MWLL Discord Primer]]&lt;br /&gt;
* [[TeamSpeak]]&lt;br /&gt;
* [[:Category:Community Clans and Units|Active Clans and Units]]&lt;br /&gt;
* [http://forum.mechlivinglegends.net/ MWLL Forums]&lt;br /&gt;
* [https://www.reddit.com/r/MWLL/ MWLL Reddit]&lt;br /&gt;
* [https://stats.spikx.net/mwll.html Online Server Browser]&lt;br /&gt;
* [[Map Editing|Custom Map Making]]}}&lt;br /&gt;
{{ContentCell|25%|Additional Information|&lt;br /&gt;
* [[Troubleshooting]]&lt;br /&gt;
* [[Joystick Guide|Joystick Setup]]&lt;br /&gt;
* [[MWLL Performance Guide|Performance Guide]]&lt;br /&gt;
* [[Maps]]&lt;br /&gt;
* [[:Category:Equipment|Equipment]]&lt;br /&gt;
* [[Weapons]]&lt;br /&gt;
** [[Ballistic Weapons]]&lt;br /&gt;
** [[Missile Weapons]]&lt;br /&gt;
** [[Energy Weapons]]&lt;br /&gt;
** [[Air Weapons]]&lt;br /&gt;
* [[Special:AllPages|Index of All Pages]]&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
{{ContentCell|100%|How You Can Help|{{Template:Main Page - Editing}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Haarp</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=File:Logo_MWLL.png&amp;diff=4656</id>
		<title>File:Logo MWLL.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=File:Logo_MWLL.png&amp;diff=4656"/>
				<updated>2018-08-26T21:18:38Z</updated>
		
		<summary type="html">&lt;p&gt;Haarp: Haarp uploaded a new version of File:Logo MWLL.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Haarp</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Troubleshooting&amp;diff=4654</id>
		<title>Troubleshooting</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Troubleshooting&amp;diff=4654"/>
				<updated>2018-08-24T17:21:19Z</updated>
		
		<summary type="html">&lt;p&gt;Haarp: wrong link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As with any Beta release of software, the [[MWLL]] mod does suffer from some crashing, lockups and bugs, but also Crysis itself is not perfect, and many problems come from the main game more than MWLL itself.&lt;br /&gt;
&lt;br /&gt;
This FAQ aims to provide a list of frequently encountered technical problems in MWLL. If you do not find your question on here, you can find help in the #tech_support channel in our [[Discord]]!&lt;br /&gt;
&lt;br /&gt;
===The server list is empty!===&lt;br /&gt;
&lt;br /&gt;
A: Our service needs purge and repopulate the server list at regular intervals. When this happens, it can take up to a minute until the list shows all servers again. Just give it some time!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===The installer put the files into the wrong directory!===&lt;br /&gt;
&lt;br /&gt;
A: Right click on [https://stats.spikx.net/files/remove_mwll_install_info.reg this link], then click on &amp;quot;Save As&amp;quot;, and save it to your desktop, then merge it in your registry. Then, reboot your PC and run the MWLL installer. The installer should ask you for the MWLL installation directory now. Make sure to point it to the Crysis Wars installation directory, not to the MWLL directory!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===The old link to MWLL Launcher is not working anymore!===&lt;br /&gt;
&lt;br /&gt;
A: With MWLL 0.9.0, we shipped a brand new Launcher. We suggest to create a link that points to the new launcher while installing the MWLL patch. You can also navigate to the MWLL installation folder, right click on &amp;lt;code&amp;gt;MWLLLauncher&amp;lt;/code&amp;gt; and click &amp;lt;code&amp;gt;Send to&amp;lt;/code&amp;gt; -&amp;gt; &amp;lt;code&amp;gt;Desktop&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===I clicked on &amp;lt;code&amp;gt;Configure Controls&amp;lt;/code&amp;gt; on the Launcher, but nothing happens.===&lt;br /&gt;
&lt;br /&gt;
A: The Actionmapper application requires Java 32 bit to work. Click on [https://www.java.com/en/download/manual.jsp this link], then download the Windows Offline installer (not the 64 bit), and execute it.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Game doesn't start or crashes while starting===&lt;br /&gt;
&lt;br /&gt;
A: Follow these steps:&lt;br /&gt;
&lt;br /&gt;
* Make sure you installed all the redists. You find them in the installation folder of MWLL, in the &amp;lt;code&amp;gt;Redists&amp;lt;/code&amp;gt; folder. Do not attempt to install the 64 bit redistributables in 32 bit systems.&lt;br /&gt;
&lt;br /&gt;
* Click on the toolbox icon of the Launcher, check the &amp;lt;code&amp;gt;Verify Crysis Files&amp;lt;/code&amp;gt; option, then click on &amp;lt;code&amp;gt;Repair Install&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* If it crashes while launching, you might have a corrupted profile. In this case, you have to delete this folder: &amp;lt;code&amp;gt;%USERPROFILE%/Documents/My Games/Crysis Wars/Profiles/&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===When I start up MWLL, my screen goes black and nothing happens!===&lt;br /&gt;
&lt;br /&gt;
A: MWLL takes a while to start up due to the inbuilt client side cheat protection. On some machines this can give you up to 30 seconds of black screen, so give it a little while and see if it loads. If it still fails to load, try to follow these steps: &lt;br /&gt;
&lt;br /&gt;
* Make sure you installed MWLL using the new [http://mechlivinglegends.net/download/MWLL-Installer.exe Lite Installer Package] and you are using the new [https://wiki.mechlivinglegends.net/index.php/MWLL_Launcher MWLL Launcher]&lt;br /&gt;
* Try to delete this folder: &amp;lt;code&amp;gt;%USERPROFILE%/Documents/My Games/Crysis Wars/Profiles/&amp;lt;/code&amp;gt; before starting the launcher.&lt;br /&gt;
* Try to restart Windows' BFE service. An alternative to restarting the BFE service is simply to reboot your computer.&lt;br /&gt;
** Close MWLL&lt;br /&gt;
** Click Start, type services.msc and hit enter&lt;br /&gt;
** Locate and right click on the service named BFE '''(Base Filtering Engine)'''&lt;br /&gt;
** Click on Restart&lt;br /&gt;
** Close the Services prompt, and start MWLL&lt;br /&gt;
* If this still fails, try to switch to either OpenDNS or GoogleDNS. Instructions are [https://www.howtogeek.com/164981/how-to-switch-to-opendns-or-google-dns-to-speed-up-web-browsing/ here]&lt;br /&gt;
* If all of this still fails, you can give the [http://forum.mechlivinglegends.net/index.php?topic=20534.msg353494#msg353494 Alt. Launcher] a try. It comes with its own server browser and bypasses GameSpy/Qtracker altogether.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===When I start up MWLL, a weird console thing appears!===&lt;br /&gt;
&lt;br /&gt;
A: Just close it with tilde (~) or ESC. This is necessary to workaround an old CryEngine bug.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===MWLL won't allow me to select the correct resolution of my screen===&lt;br /&gt;
&lt;br /&gt;
A: There's a very tiny scroller on the right side of the drop down resolution list. Drag it down, and you should see all the resolution supported.&lt;br /&gt;
&lt;br /&gt;
* Crysis Wars supports resolutions up to 1920x1200. If 1920x1200 is not available, make sure to disable any multi-GPU setup, such as Nvidia Optimus if on laptop, Nvidia SLI or AMD CrossFire if on desktop. You can also force higher resolutions in the config file, which is &amp;lt;code&amp;gt;%USERPROFILE%/Documents/My Games/Crysis Wars/game.cfg&amp;lt;/code&amp;gt; The commands are &amp;lt;code&amp;gt;r_width&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;r_height&amp;lt;/code&amp;gt;, which respectively set the screen width and height resolution (in pixels)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===I am stuck on the connecting screen, after I clicked on &amp;quot;Internet game&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
A: If it works after waiting for 2 to 5 minutes, your ISP is most likely doing [https://en.wikipedia.org/wiki/DNS_hijacking DNS hijacking]. This practice is often done by ISPs in order to intercept mistyped or non-existent domain names and serve their own site instead.&lt;br /&gt;
&lt;br /&gt;
* If you are a customer of German Telekom, you can disable the [https://kundencenter.telekom.de/ &amp;quot;Navigationshilfe&amp;quot;].&lt;br /&gt;
&lt;br /&gt;
* Otherwise, the only workaround is to switch to a different DNS server, such as Google DNS or 1.1.1.1. Instructions are [https://www.howtogeek.com/164981/how-to-switch-to-opendns-or-google-dns-to-speed-up-web-browsing/ here] or [https://1.1.1.1/#setup-instructions here].&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===I get &amp;quot;ERROR: Login information not found&amp;quot;, after I clicked on &amp;quot;Internet game&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
A: If you already have restarted the game through our launcher without success, it's possible that your firewall or antivirus is blocking network communication. At least AVG is known to do this. Please add an exception for Crysis.exe to your firewall. If the game is installed in Program Files (x86) it might be a problem with the permissions that can be fixed by moving the install folder outside of Program Files (x86).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===When I connect to a server, I get a &amp;quot;modified files&amp;quot; error and the game closes!===&lt;br /&gt;
&lt;br /&gt;
A: Just start the game again and connect normally. This is a bug that made it into 0.8 - it can happen when just having freshly installed MWLL.&lt;br /&gt;
If that doesn't solve it, you can click on &amp;lt;code&amp;gt;Verify Install&amp;lt;/code&amp;gt; on the new launcher.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===My game crashes often, especially when I try to zoom!===&lt;br /&gt;
&lt;br /&gt;
A: Crashes happen. Sorry! We are working on fixing them. Here are some tweaks that could make the game more stable:&lt;br /&gt;
&lt;br /&gt;
* Crysis Wars officially supports resolution up to 1920x1200. Anything above (2k, 4k) might cause unexpected crashes (especially while zooming).&lt;br /&gt;
* Make sure you are running 64 bit mode. You can set it on the Launcher. 32 bit mode is not reccomended, as it is more unstable than the 64 bit mode.&lt;br /&gt;
* Crysis Wars is known to hate overlays. Many crashes are caused by them. Disabling all the overlays (Steam, TeamSpeak, Discord) will make the game more stable.&lt;br /&gt;
* Disable hardware acceleration on your Discord client, if you are running it.&lt;br /&gt;
* Close your web browser.&lt;br /&gt;
* Make sure you don't run the game through Steam.&lt;br /&gt;
* If you are using a multi-GPU setup (Nvidia SLI, AMD CrossFire, or Nvidia Optimus), disable it. You don't really need much GPU power anyway.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===I lost my connection/crashed and now the server tells me &amp;quot;authentication failed&amp;quot; / I'm stuck on the loading screen when I try to reconnect!===&lt;br /&gt;
&lt;br /&gt;
A: Try again in 30-60 seconds. The server still sees your player and it takes a a short while until it times out.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===I have terrible ping and the game lags a lot!===&lt;br /&gt;
&lt;br /&gt;
Also known as &amp;quot;Red X&amp;quot; -- A: This can have many causes.&lt;br /&gt;
&lt;br /&gt;
* Pay attention to where in the world the server you're playing on is located. Ping will increase with distance.&lt;br /&gt;
* Are you on Windows 10? Go to '''Windows Update settings -&amp;gt; Advanced options -&amp;gt; Choose how updates are delivered and set Updates from more than one place''' and set it to '''Off''' or '''PCs on my local network'''. Also [http://winaero.com/blog/how-to-disable-telemetry-and-data-collection-in-windows-10/ disable all telemetry] that you can find. You can also use [https://forums.spybot.info/downloads.php?id=56 Spybot Anti-Beacon] for this.&lt;br /&gt;
* Do you have an overeager firewall or antivirus? Try disabling it temporarily.&lt;br /&gt;
* Some modems/routers and ISPs have problems with the UDP packet rate that CryEngine 2 produces. Modems based on Intel's Puma 5/6/7 chipset are known to be bad, see [https://www.reddit.com/r/news/comments/7fjvvt/hundreds_of_millions_of_cable_modems_affected_by/ here] and [https://www.theregister.co.uk/2018/08/14/intel_puma_modem/ here]. Consider changing your network hardware if possible.&lt;br /&gt;
* If nothing helps, an option might be to stick to games with smaller player populations. Players who experience these problems can usually play fine on servers with up to 18 players. A couple of &amp;quot;low-lag&amp;quot; servers have been set up for this purpose.&lt;br /&gt;
* Furthermore, large games simply stress the engine a lot and you will occasionaly feel like you're lagging or see warping vehicles. This cannot be helped.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===I get disconnected a lot during the game, the error reads &amp;quot;Malformed packet&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
A: It is not known where exactly this error comes from, and the dev team is looking into it with a high priority. It can happen to some players more than others. Some players report that restarting or even replacing their network router works around it.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Discord / TeamSpeak / Steam overlays don't work!===&lt;br /&gt;
&lt;br /&gt;
A: CryEngine hates overlays. Not really much to do about that. Using overlays is not advisable, because they negatively affect the game stability.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===My console becomes black when I open it, and clouds, terrain or the HUD get funny colors.===&lt;br /&gt;
&lt;br /&gt;
A: This is known as the rainbow bug or shader bug, it can be fixed by clicking the &amp;quot;clear shader cache&amp;quot; button in the MWLL launcher. You can prevent this bug from happening by opening and closing the console after you started the game. You can add the line consoleshow to your user.cfg in your My Documents/My Games/Crysis Wars/MWLL/Client/ directory to have it open automatically. The combined installer should be unaffected as it already comes with such a suitable autoexec.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===My sound is very choppy/keeps cutting out/pops.===&lt;br /&gt;
&lt;br /&gt;
A: In Windows, go to '''Control Panel -&amp;gt; Sound -&amp;gt; Select your playback device -&amp;gt; Click Properties -&amp;gt; Advanced tab'''. Problems can appear if you use a too high sample rate. Try with '''2 channel, 16 bit, 44100 Hz (CD Quality)'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===I have an high refresh rate monitor (75Hz, 120Hz, 144Hz), but when in Fullscreen mode, the screen will use a slower refresh rate (50Hz / 60Hz)===&lt;br /&gt;
&lt;br /&gt;
A: It's not possible to manually specify the refresh rate of the monitor while in Fullscreen mode, and for some reason, the game will cap the refresh rate at 50Hz / 60Hz if you do that. Only solution for that is to run the game in Windowed mode. Also, remember to disable V-Sync (use &amp;lt;code&amp;gt;r_vsync=0&amp;lt;/code&amp;gt; in the console).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===How can I run the game in Fullscreen-Window / borderless-window mode?===&lt;br /&gt;
&lt;br /&gt;
A: CryEngine 2 doesn't support that screen mode. You need a third party application like [https://github.com/Codeusa/Borderless-Gaming/releases Borderless Gaming]. Remember to set the game in Windowed mode and to disable V-Sync if you want to use this.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===My mech's torso doesn't move like it should, controls are all wonky, what's up?===&lt;br /&gt;
&lt;br /&gt;
A: Make sure you have no gamepad or controller plugged in, as this can mess with Crysis' key and mouse inputs.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===I can't get my Joystick to work!===&lt;br /&gt;
&lt;br /&gt;
A: Crysis Wars only supports XInput devices. (i.e. X360 pad, or X360 emulators).&lt;br /&gt;
&lt;br /&gt;
You can workaround this by reading [http://wiki.mechlivinglegends.net/index.php/Joystick_Setup this guide] or see the [[Joystick Setup]] page.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===How do I disable force-feedback on my joystick/gamepad?===&lt;br /&gt;
&lt;br /&gt;
A: Add this to your user.cfg: &amp;lt;code&amp;gt;i_forcefeedback = 0&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It's also a good idea to have a look at Game.log with a text editor when you're having problems. It's located in the Crysis Wars directory.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===I got my joystick/gamepad to work with MWLL, but the torso twist setup doesn't work. What's going on?===&lt;br /&gt;
&lt;br /&gt;
Unfortunately, torso/turret twist with joystick/gamepads is currently not working; this means torso and turret twist can only be operated via mouse or keyboard for the time being. We aim to have this fixed for the next release.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===What happened to my configuration (autoexec.cfg) file? It worked just a patch ago!===&lt;br /&gt;
&lt;br /&gt;
A: Patch 0.8.6 introduced a new file structure where autoexec.cfg no longer controls various settings related to MWLL. Instead, look for the user.cfg (if it doesn't exist, you can just create it) in &amp;lt;code&amp;gt;%USERPROFILE%/Documents/My Games/Crysis Wars/MWLL/Client/User.cfg&amp;lt;/code&amp;gt; and place your settings there instead.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It's also a good idea to have a look at Game.log with a text editor when you're having problems. It's located in the &amp;lt;code&amp;gt;%USERPROFILE%/Documents/My Games/Crysis Wars/MWLL/Client/&amp;lt;/code&amp;gt; directory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox Guides}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]][[Category:MWLL]]&lt;/div&gt;</summary>
		<author><name>Haarp</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Troubleshooting&amp;diff=4653</id>
		<title>Troubleshooting</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Troubleshooting&amp;diff=4653"/>
				<updated>2018-08-24T17:19:53Z</updated>
		
		<summary type="html">&lt;p&gt;Haarp: more info on red x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As with any Beta release of software, the [[MWLL]] mod does suffer from some crashing, lockups and bugs, but also Crysis itself is not perfect, and many problems come from the main game more than MWLL itself.&lt;br /&gt;
&lt;br /&gt;
This FAQ aims to provide a list of frequently encountered technical problems in MWLL. If you do not find your question on here, you can find help in the #tech_support channel in our [[Discord]]!&lt;br /&gt;
&lt;br /&gt;
===The server list is empty!===&lt;br /&gt;
&lt;br /&gt;
A: Our service needs purge and repopulate the server list at regular intervals. When this happens, it can take up to a minute until the list shows all servers again. Just give it some time!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===The installer put the files into the wrong directory!===&lt;br /&gt;
&lt;br /&gt;
A: Right click on [https://stats.spikx.net/files/remove_mwll_install_info.reg this link], then click on &amp;quot;Save As&amp;quot;, and save it to your desktop, then merge it in your registry. Then, reboot your PC and run the MWLL installer. The installer should ask you for the MWLL installation directory now. Make sure to point it to the Crysis Wars installation directory, not to the MWLL directory!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===The old link to MWLL Launcher is not working anymore!===&lt;br /&gt;
&lt;br /&gt;
A: With MWLL 0.9.0, we shipped a brand new Launcher. We suggest to create a link that points to the new launcher while installing the MWLL patch. You can also navigate to the MWLL installation folder, right click on &amp;lt;code&amp;gt;MWLLLauncher&amp;lt;/code&amp;gt; and click &amp;lt;code&amp;gt;Send to&amp;lt;/code&amp;gt; -&amp;gt; &amp;lt;code&amp;gt;Desktop&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===I clicked on &amp;lt;code&amp;gt;Configure Controls&amp;lt;/code&amp;gt; on the Launcher, but nothing happens.===&lt;br /&gt;
&lt;br /&gt;
A: The Actionmapper application requires Java 32 bit to work. Click on [https://www.java.com/en/download/manual.jsp this link], then download the Windows Offline installer (not the 64 bit), and execute it.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Game doesn't start or crashes while starting===&lt;br /&gt;
&lt;br /&gt;
A: Follow these steps:&lt;br /&gt;
&lt;br /&gt;
* Make sure you installed all the redists. You find them in the installation folder of MWLL, in the &amp;lt;code&amp;gt;Redists&amp;lt;/code&amp;gt; folder. Do not attempt to install the 64 bit redistributables in 32 bit systems.&lt;br /&gt;
&lt;br /&gt;
* Click on the toolbox icon of the Launcher, check the &amp;lt;code&amp;gt;Verify Crysis Files&amp;lt;/code&amp;gt; option, then click on &amp;lt;code&amp;gt;Repair Install&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* If it crashes while launching, you might have a corrupted profile. In this case, you have to delete this folder: &amp;lt;code&amp;gt;%USERPROFILE%/Documents/My Games/Crysis Wars/Profiles/&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===When I start up MWLL, my screen goes black and nothing happens!===&lt;br /&gt;
&lt;br /&gt;
A: MWLL takes a while to start up due to the inbuilt client side cheat protection. On some machines this can give you up to 30 seconds of black screen, so give it a little while and see if it loads. If it still fails to load, try to follow these steps: &lt;br /&gt;
&lt;br /&gt;
* Make sure you installed MWLL using the new [http://mechlivinglegends.net/download/MWLL-Installer.exe Lite Installer Package] and you are using the new [https://wiki.mechlivinglegends.net/index.php/MWLL_Launcher MWLL Launcher]&lt;br /&gt;
* Try to delete this folder: &amp;lt;code&amp;gt;%USERPROFILE%/Documents/My Games/Crysis Wars/Profiles/&amp;lt;/code&amp;gt; before starting the launcher.&lt;br /&gt;
* Try to restart Windows' BFE service. An alternative to restarting the BFE service is simply to reboot your computer.&lt;br /&gt;
** Close MWLL&lt;br /&gt;
** Click Start, type services.msc and hit enter&lt;br /&gt;
** Locate and right click on the service named BFE '''(Base Filtering Engine)'''&lt;br /&gt;
** Click on Restart&lt;br /&gt;
** Close the Services prompt, and start MWLL&lt;br /&gt;
* If this still fails, try to switch to either OpenDNS or GoogleDNS. Instructions are [https://www.howtogeek.com/164981/how-to-switch-to-opendns-or-google-dns-to-speed-up-web-browsing/ here]&lt;br /&gt;
* If all of this still fails, you can give the [http://forum.mechlivinglegends.net/index.php?topic=20534.msg353494#msg353494 Alt. Launcher] a try. It comes with its own server browser and bypasses GameSpy/Qtracker altogether.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===When I start up MWLL, a weird console thing appears!===&lt;br /&gt;
&lt;br /&gt;
A: Just close it with tilde (~) or ESC. This is necessary to workaround an old CryEngine bug.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===MWLL won't allow me to select the correct resolution of my screen===&lt;br /&gt;
&lt;br /&gt;
A: There's a very tiny scroller on the right side of the drop down resolution list. Drag it down, and you should see all the resolution supported.&lt;br /&gt;
&lt;br /&gt;
* Crysis Wars supports resolutions up to 1920x1200. If 1920x1200 is not available, make sure to disable any multi-GPU setup, such as Nvidia Optimus if on laptop, Nvidia SLI or AMD CrossFire if on desktop. You can also force higher resolutions in the config file, which is &amp;lt;code&amp;gt;%USERPROFILE%/Documents/My Games/Crysis Wars/game.cfg&amp;lt;/code&amp;gt; The commands are &amp;lt;code&amp;gt;r_width&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;r_height&amp;lt;/code&amp;gt;, which respectively set the screen width and height resolution (in pixels)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===I am stuck on the connecting screen, after I clicked on &amp;quot;Internet game&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
A: If it works after waiting for 2 to 5 minutes, your ISP is most likely doing [https://en.wikipedia.org/wiki/DNS_hijacking DNS hijacking]. This practice is often done by ISPs in order to intercept mistyped or non-existent domain names and serve their own site instead.&lt;br /&gt;
&lt;br /&gt;
* If you are a customer of German Telekom, you can disable the [https://kundencenter.telekom.de/ &amp;quot;Navigationshilfe&amp;quot;].&lt;br /&gt;
&lt;br /&gt;
* Otherwise, the only workaround is to switch to a different DNS server, such as Google DNS or 1.1.1.1. Instructions are [https://www.howtogeek.com/164981/how-to-switch-to-opendns-or-google-dns-to-speed-up-web-browsing/ here] or [https://1.1.1.1/#setup-instructions here].&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===I get &amp;quot;ERROR: Login information not found&amp;quot;, after I clicked on &amp;quot;Internet game&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
A: If you already have restarted the game through our launcher without success, it's possible that your firewall or antivirus is blocking network communication. At least AVG is known to do this. Please add an exception for Crysis.exe to your firewall. If the game is installed in Program Files (x86) it might be a problem with the permissions that can be fixed by moving the install folder outside of Program Files (x86).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===When I connect to a server, I get a &amp;quot;modified files&amp;quot; error and the game closes!===&lt;br /&gt;
&lt;br /&gt;
A: Just start the game again and connect normally. This is a bug that made it into 0.8 - it can happen when just having freshly installed MWLL.&lt;br /&gt;
If that doesn't solve it, you can click on &amp;lt;code&amp;gt;Verify Install&amp;lt;/code&amp;gt; on the new launcher.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===My game crashes often, especially when I try to zoom!===&lt;br /&gt;
&lt;br /&gt;
A: Crashes happen. Sorry! We are working on fixing them. Here are some tweaks that could make the game more stable:&lt;br /&gt;
&lt;br /&gt;
* Crysis Wars officially supports resolution up to 1920x1200. Anything above (2k, 4k) might cause unexpected crashes (especially while zooming).&lt;br /&gt;
* Make sure you are running 64 bit mode. You can set it on the Launcher. 32 bit mode is not reccomended, as it is more unstable than the 64 bit mode.&lt;br /&gt;
* Crysis Wars is known to hate overlays. Many crashes are caused by them. Disabling all the overlays (Steam, TeamSpeak, Discord) will make the game more stable.&lt;br /&gt;
* Disable hardware acceleration on your Discord client, if you are running it.&lt;br /&gt;
* Close your web browser.&lt;br /&gt;
* Make sure you don't run the game through Steam.&lt;br /&gt;
* If you are using a multi-GPU setup (Nvidia SLI, AMD CrossFire, or Nvidia Optimus), disable it. You don't really need much GPU power anyway.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===I lost my connection/crashed and now the server tells me &amp;quot;authentication failed&amp;quot; / I'm stuck on the loading screen when I try to reconnect!===&lt;br /&gt;
&lt;br /&gt;
A: Try again in 30-60 seconds. The server still sees your player and it takes a a short while until it times out.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===I have terrible ping and the game lags a lot!===&lt;br /&gt;
&lt;br /&gt;
Also known as &amp;quot;Red X&amp;quot; -- A: This can have many causes.&lt;br /&gt;
&lt;br /&gt;
* Pay attention to where in the world the server you're playing on is located. Ping will increase with distance.&lt;br /&gt;
* Are you on Windows 10? Go to '''Windows Update settings -&amp;gt; Advanced options -&amp;gt; Choose how updates are delivered and set Updates from more than one place''' and set it to '''Off''' or '''PCs on my local network'''. Also [http://winaero.com/blog/how-to-disable-telemetry-and-data-collection-in-windows-10/ disable all telemetry] that you can find. You can also use [https://forums.spybot.info/downloads.php?id=56 Spybot Anti-Beacon] for this.&lt;br /&gt;
* Do you have an overeager firewall or antivirus? Try disabling it temporarily.&lt;br /&gt;
* Some modems/routers and ISPs have problems with the UDP packet rate that CryEngine 2 produces. Modems based on Intel's Puma 5/6/7 chipset are known to be bad, see [https://www.theregister.co.uk/2018/08/14/intel_puma_modem/ here] and [https://www.theregister.co.uk/2018/08/14/intel_puma_modem/ here]. Consider changing your network hardware if possible.&lt;br /&gt;
* If nothing helps, an option might be to stick to games with smaller player populations. Players who experience these problems can usually play fine on servers with up to 18 players. A couple of &amp;quot;low-lag&amp;quot; servers have been set up for this purpose.&lt;br /&gt;
* Furthermore, large games simply stress the engine a lot and you will occasionaly feel like you're lagging or see warping vehicles. This cannot be helped.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===I get disconnected a lot during the game, the error reads &amp;quot;Malformed packet&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
A: It is not known where exactly this error comes from, and the dev team is looking into it with a high priority. It can happen to some players more than others. Some players report that restarting or even replacing their network router works around it.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Discord / TeamSpeak / Steam overlays don't work!===&lt;br /&gt;
&lt;br /&gt;
A: CryEngine hates overlays. Not really much to do about that. Using overlays is not advisable, because they negatively affect the game stability.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===My console becomes black when I open it, and clouds, terrain or the HUD get funny colors.===&lt;br /&gt;
&lt;br /&gt;
A: This is known as the rainbow bug or shader bug, it can be fixed by clicking the &amp;quot;clear shader cache&amp;quot; button in the MWLL launcher. You can prevent this bug from happening by opening and closing the console after you started the game. You can add the line consoleshow to your user.cfg in your My Documents/My Games/Crysis Wars/MWLL/Client/ directory to have it open automatically. The combined installer should be unaffected as it already comes with such a suitable autoexec.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===My sound is very choppy/keeps cutting out/pops.===&lt;br /&gt;
&lt;br /&gt;
A: In Windows, go to '''Control Panel -&amp;gt; Sound -&amp;gt; Select your playback device -&amp;gt; Click Properties -&amp;gt; Advanced tab'''. Problems can appear if you use a too high sample rate. Try with '''2 channel, 16 bit, 44100 Hz (CD Quality)'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===I have an high refresh rate monitor (75Hz, 120Hz, 144Hz), but when in Fullscreen mode, the screen will use a slower refresh rate (50Hz / 60Hz)===&lt;br /&gt;
&lt;br /&gt;
A: It's not possible to manually specify the refresh rate of the monitor while in Fullscreen mode, and for some reason, the game will cap the refresh rate at 50Hz / 60Hz if you do that. Only solution for that is to run the game in Windowed mode. Also, remember to disable V-Sync (use &amp;lt;code&amp;gt;r_vsync=0&amp;lt;/code&amp;gt; in the console).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===How can I run the game in Fullscreen-Window / borderless-window mode?===&lt;br /&gt;
&lt;br /&gt;
A: CryEngine 2 doesn't support that screen mode. You need a third party application like [https://github.com/Codeusa/Borderless-Gaming/releases Borderless Gaming]. Remember to set the game in Windowed mode and to disable V-Sync if you want to use this.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===My mech's torso doesn't move like it should, controls are all wonky, what's up?===&lt;br /&gt;
&lt;br /&gt;
A: Make sure you have no gamepad or controller plugged in, as this can mess with Crysis' key and mouse inputs.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===I can't get my Joystick to work!===&lt;br /&gt;
&lt;br /&gt;
A: Crysis Wars only supports XInput devices. (i.e. X360 pad, or X360 emulators).&lt;br /&gt;
&lt;br /&gt;
You can workaround this by reading [http://wiki.mechlivinglegends.net/index.php/Joystick_Setup this guide] or see the [[Joystick Setup]] page.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===How do I disable force-feedback on my joystick/gamepad?===&lt;br /&gt;
&lt;br /&gt;
A: Add this to your user.cfg: &amp;lt;code&amp;gt;i_forcefeedback = 0&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It's also a good idea to have a look at Game.log with a text editor when you're having problems. It's located in the Crysis Wars directory.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===I got my joystick/gamepad to work with MWLL, but the torso twist setup doesn't work. What's going on?===&lt;br /&gt;
&lt;br /&gt;
Unfortunately, torso/turret twist with joystick/gamepads is currently not working; this means torso and turret twist can only be operated via mouse or keyboard for the time being. We aim to have this fixed for the next release.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===What happened to my configuration (autoexec.cfg) file? It worked just a patch ago!===&lt;br /&gt;
&lt;br /&gt;
A: Patch 0.8.6 introduced a new file structure where autoexec.cfg no longer controls various settings related to MWLL. Instead, look for the user.cfg (if it doesn't exist, you can just create it) in &amp;lt;code&amp;gt;%USERPROFILE%/Documents/My Games/Crysis Wars/MWLL/Client/User.cfg&amp;lt;/code&amp;gt; and place your settings there instead.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It's also a good idea to have a look at Game.log with a text editor when you're having problems. It's located in the &amp;lt;code&amp;gt;%USERPROFILE%/Documents/My Games/Crysis Wars/MWLL/Client/&amp;lt;/code&amp;gt; directory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox Guides}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]][[Category:MWLL]]&lt;/div&gt;</summary>
		<author><name>Haarp</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Dedicated_Server&amp;diff=3915</id>
		<title>Dedicated Server</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Dedicated_Server&amp;diff=3915"/>
				<updated>2018-05-16T07:08:04Z</updated>
		
		<summary type="html">&lt;p&gt;Haarp: Hint that http is needed for map downloads&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
This page will describe in a few easy steps to start up a dedicated server for ''MechWarrior Living Legends''. Since 0.4.0, the process for setting up a dedicated server has become much easier than it used to be.&lt;br /&gt;
&lt;br /&gt;
==Server Configuration==&lt;br /&gt;
&lt;br /&gt;
Server configuration is done entirely with the MWLL Launcher. First, select the Dedicated Server Configuration option from the launcher.&lt;br /&gt;
&lt;br /&gt;
===Map Rotation===&lt;br /&gt;
&lt;br /&gt;
Choose the maps you wish to enter into the rotation by selecting them, then clicking Add to Rotation. All the maps available to your server are categorized by game mode, so double-check that you are adding maps from the desired game mode. From there, you can click an added map and configure the settings directly for that map, including spawn timers, respawn limits, income scaling and more.&lt;br /&gt;
&lt;br /&gt;
The download URL is used for custom maps to tell the game where to download the map from when a player trying to connect to your server does not have it. You can find the main repository of maps [http://mechlivinglegends.net/maps/ here]; simply find the custom map(s) you are using, copy the link for it, replace ''https'' with ''http'' if present (!), and paste it into its download URL bar.&lt;br /&gt;
&lt;br /&gt;
[[File:Dedicated server.PNG|right|thumb|An example of a simple [[Solaris Arena]] map rotation.]]&lt;br /&gt;
&lt;br /&gt;
===General Settings===&lt;br /&gt;
&lt;br /&gt;
Under this tab, you can set the server's name, the port it will use and whether or not it is password protected. The server's capacity and auto-start limits can also be set here, along with automatic ban settings to prevent egregious teamkilling.&lt;br /&gt;
&lt;br /&gt;
While forwarding the game's port is not necessary, doing so will allow it to be visible on websites such as [https://stats.spikx.net/mwll.html Spooky's online server browser] and via the MWLL Server Beacon bot on [[Discord]].&lt;br /&gt;
&lt;br /&gt;
===Advanced Settings===&lt;br /&gt;
&lt;br /&gt;
The HTTP server options allow for the remote management of your server using an external tool as opposed to the server in-game console, which can cause some issues. Debugging has the server collect logs in case of a crash or other problem and can be used to keep chat logs.&lt;br /&gt;
&lt;br /&gt;
==Known Issues==&lt;br /&gt;
&lt;br /&gt;
*Naming the &amp;lt;code&amp;gt;levelrotation.xml&amp;lt;/code&amp;gt; file anything other than &amp;lt;code&amp;gt;levelrotation.xml&amp;lt;/code&amp;gt; and trying to load it inside the server.cfg is bound to fail. Crysis has a bug that ignores this variable, and it will subsequently load the default &amp;lt;code&amp;gt;levelrotation.xml&amp;lt;/code&amp;gt; that came with the mod.&lt;br /&gt;
&lt;br /&gt;
*Modifications made directly to the server.cfg file, found in the My Documents/My Games/Crysis Wars/MWLL/server folder will not take effect if the launcher configuration tool is used, as they will be overwritten. Always keep a backup of your server.cfg file (unless you do intend to overwrite it).&lt;br /&gt;
&lt;br /&gt;
==Unlimited Funds Testing Setup==&lt;br /&gt;
To setup a private testing server where you can have unlimited money, enter the command '''sv_leaguemode_enabled = 1''' followed by '''sv_leaguemode_givecbills = 1''' into the server console. This will enable League Mode on your server and from there, every time you press the Home key, you will receive 100,000 CBills.&lt;br /&gt;
&lt;br /&gt;
== launching ==&lt;br /&gt;
The server can be launched from the launcher, or alternatively from an custom created shortcut.&amp;lt;br&amp;gt;&lt;br /&gt;
/TODO/ put a screenshot of shortcut parameters&lt;br /&gt;
&lt;br /&gt;
== termination ==&lt;br /&gt;
If all went well, the server can be shut down by typing quit into the console too.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Guides}}&lt;br /&gt;
&lt;br /&gt;
[[Category: MWLL]]&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Haarp</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Troubleshooting&amp;diff=3906</id>
		<title>Troubleshooting</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Troubleshooting&amp;diff=3906"/>
				<updated>2018-05-14T06:35:54Z</updated>
		
		<summary type="html">&lt;p&gt;Haarp: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As with any Beta release of software, the [[MWLL]] mod does suffer from some crashing, lockups and bugs, but also Crysis itself is not perfect, and many problems come from the main game more than MWLL itself.&lt;br /&gt;
&lt;br /&gt;
This FAQ aims to provide a list of frequently encountered technical problems in MWLL. If you do not find your question on here, you can find help in the #tech_support channel in our [[Discord]]!&lt;br /&gt;
&lt;br /&gt;
===The server list is empty!===&lt;br /&gt;
&lt;br /&gt;
A: Our service needs purge and repopulate the server list at regular intervals. When this happens, it can take up to a minute until the list shows all servers again. Just give it some time!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===The installer put the files into the wrong directory!===&lt;br /&gt;
&lt;br /&gt;
A: Right click on [https://stats.spikx.net/files/remove_mwll_install_info.reg this link], then click on &amp;quot;Save As&amp;quot;, and save it to your desktop, then merge it in your registry. Then, reboot your PC and run the MWLL installer. The installer should ask you for the MWLL installation directory now. Make sure to point it to the Crysis Wars installation directory, not to the MWLL directory!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===The old link to MWLL Launcher is not working anymore!===&lt;br /&gt;
&lt;br /&gt;
A: With MWLL 0.9.0, we shipped a brand new Launcher. We suggest to create a link that points to the new launcher while installing the MWLL patch. You can also navigate to the MWLL installation folder, right click on &amp;lt;code&amp;gt;MWLLLauncher&amp;lt;/code&amp;gt; and click &amp;lt;code&amp;gt;Send to&amp;lt;/code&amp;gt; -&amp;gt; &amp;lt;code&amp;gt;Desktop&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===I clicked on &amp;lt;code&amp;gt;Configure Controls&amp;lt;/code&amp;gt; on the Launcher, but nothing happens.===&lt;br /&gt;
&lt;br /&gt;
A: The Actionmapper application requires Java 32 bit to work. Click on [https://www.java.com/en/download/manual.jsp this link], then download the Windows Offline installer (not the 64 bit), and execute it.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Game doesn't start or crashes while starting===&lt;br /&gt;
&lt;br /&gt;
A: Follow these steps:&lt;br /&gt;
&lt;br /&gt;
* Make sure you installed all the redists. You find them in the installation folder of MWLL, in the &amp;lt;code&amp;gt;Redists&amp;lt;/code&amp;gt; folder. Do not attempt to install the 64 bit redistributables in 32 bit systems.&lt;br /&gt;
&lt;br /&gt;
* Click on the toolbox icon of the Launcher, check the &amp;lt;code&amp;gt;Verify Crysis Files&amp;lt;/code&amp;gt; option, then click on &amp;lt;code&amp;gt;Repair Install&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* If it crashes while launching, you might have a corrupted profile. In this case, you have to delete this folder: &amp;lt;code&amp;gt;%USERPROFILE%/Documents/My Games/Crysis Wars/Profiles/&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===When I start up MWLL, my screen goes black and nothing happens!===&lt;br /&gt;
&lt;br /&gt;
A: MWLL takes a while to start up due to the inbuilt client side cheat protection. On some machines this can give you up to 30 seconds of black screen, so give it a little while and see if it loads. If it still fails to load, try to follow these steps: &lt;br /&gt;
&lt;br /&gt;
* Make sure you installed MWLL using the new [http://mechlivinglegends.net/download/MWLL-Installer.exe Lite Installer Package] and you are using the new [https://wiki.mechlivinglegends.net/index.php/MWLL_Launcher MWLL Launcher]&lt;br /&gt;
* Try to delete this folder: &amp;lt;code&amp;gt;%USERPROFILE%/Documents/My Games/Crysis Wars/Profiles/&amp;lt;/code&amp;gt; before starting the launcher.&lt;br /&gt;
* Try to restart Windows' BFE service. An alternative to restarting the BFE service is simply to reboot your computer.&lt;br /&gt;
** Close MWLL&lt;br /&gt;
** Click Start, type services.msc and hit enter&lt;br /&gt;
** Locate and right click on the service named BFE '''(Base Filtering Engine)'''&lt;br /&gt;
** Click on Restart&lt;br /&gt;
** Close the Services prompt, and start MWLL&lt;br /&gt;
* If this still fails, try to switch to either OpenDNS or GoogleDNS. Instructions are [https://www.howtogeek.com/164981/how-to-switch-to-opendns-or-google-dns-to-speed-up-web-browsing/ here]&lt;br /&gt;
* If all of this still fails, you can give the [http://forum.mechlivinglegends.net/index.php?topic=20534.msg353494#msg353494 Alt. Launcher] a try. It comes with its own server browser and bypasses GameSpy/Qtracker altogether.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===When I start up MWLL, a weird console thing appears!===&lt;br /&gt;
&lt;br /&gt;
A: Just close it with tilde (~) or ESC. This is necessary to workaround an old CryEngine bug.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===MWLL won't allow me to select the correct resolution of my screen===&lt;br /&gt;
&lt;br /&gt;
A: There's a very tiny scroller on the right side of the drop down resolution list. Drag it down, and you should see all the resolution supported.&lt;br /&gt;
&lt;br /&gt;
* Crysis Wars supports resolutions up to 1920x1200. If 1920x1200 is not available, make sure to disable any multi-GPU setup, such as Nvidia Optimus if on laptop, Nvidia SLI or AMD CrossFire if on desktop. You can also force higher resolutions in the config file, which is &amp;lt;code&amp;gt;%USERPROFILE%/Documents/My Games/Crysis Wars/game.cfg&amp;lt;/code&amp;gt; The commands are &amp;lt;code&amp;gt;r_width&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;r_height&amp;lt;/code&amp;gt;, which respectively set the screen width and height resolution (in pixels)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===I am stuck on the connecting screen, after I clicked on &amp;quot;Internet game&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
A: If it works after waiting for 2 to 5 minutes, your ISP is most likely doing [https://en.wikipedia.org/wiki/DNS_hijacking DNS hijacking]. This practice is often done by ISPs in order to intercept mistyped or non-existent domain names and serve their own site instead.&lt;br /&gt;
&lt;br /&gt;
* If you are a customer of German Telekom, you can disable the [https://kundencenter.telekom.de/ &amp;quot;Navigationshilfe&amp;quot;].&lt;br /&gt;
&lt;br /&gt;
* Otherwise, the only workaround is to switch to a different DNS server, such as Google DNS or 1.1.1.1. Instructions are [https://www.howtogeek.com/164981/how-to-switch-to-opendns-or-google-dns-to-speed-up-web-browsing/ here] or [https://1.1.1.1/#setup-instructions here].&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===I get &amp;quot;ERROR: Login information not found&amp;quot;, after I clicked on &amp;quot;Internet game&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
A: If you already have restarted the game through our launcher without success, it's possible that your firewall or antivirus is blocking network communication. At least AVG is known to do this. Please add an exception for Crysis.exe to your firewall.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===When I connect to a server, I get a &amp;quot;modified files&amp;quot; error and the game closes!===&lt;br /&gt;
&lt;br /&gt;
A: Just start the game again and connect normally. This is a bug that made it into 0.8 - it can happen when just having freshly installed MWLL.&lt;br /&gt;
If that doesn't solve it, you can click on &amp;lt;code&amp;gt;Verify Install&amp;lt;/code&amp;gt; on the new launcher.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===My game crashes often, especially when I try to zoom!===&lt;br /&gt;
&lt;br /&gt;
A: Crashes happen. Sorry! We are working on fixing them. Here are some tweaks that could make the game more stable:&lt;br /&gt;
&lt;br /&gt;
* Crysis Wars officially supports resolution up to 1920x1200. Anything above (2k, 4k) might cause unexpected crashes (especially while zooming).&lt;br /&gt;
* Make sure you are running 64 bit mode. You can set it on the Launcher. 32 bit mode is not reccomended, as it is more unstable than the 64 bit mode.&lt;br /&gt;
* Crysis Wars is known to hate overlays. Many crashes are caused by them. Disabling all the overlays (Steam, TeamSpeak, Discord) will make the game more stable.&lt;br /&gt;
* Disable hardware acceleration on your Discord client, if you are running it.&lt;br /&gt;
* Close your web browser.&lt;br /&gt;
* Make sure you don't run the game through Steam.&lt;br /&gt;
* If you are using a multi-GPU setup (Nvidia SLI, AMD CrossFire, or Nvidia Optimus), disable it. You don't really need much GPU power anyway.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===I lost my connection/crashed and now the server tells me &amp;quot;authentication failed&amp;quot; / I'm stuck on the loading screen when I try to reconnect!===&lt;br /&gt;
&lt;br /&gt;
A: Try again in 30-60 seconds. The server still sees your player and it takes a a short while until it times out.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===I have terrible ping and the game lags a lot!===&lt;br /&gt;
&lt;br /&gt;
Also known as &amp;quot;Red X&amp;quot; -- A: This can have many causes.&lt;br /&gt;
&lt;br /&gt;
* Pay attention to where in the world the server you're playing on is located. Ping will increase with distance.&lt;br /&gt;
* Are you on Windows 10? Go to '''Windows Update settings -&amp;gt; Advanced options -&amp;gt; Choose how updates are delivered and set Updates from more than one place''' and set it to '''Off''' or '''PCs on my local network'''. Also [http://winaero.com/blog/how-to-disable-telemetry-and-data-collection-in-windows-10/ disable all telemetry] that you can find. You can also use [https://forums.spybot.info/downloads.php?id=56 Spybot Anti-Beacon]] for this.&lt;br /&gt;
* Do you have an overeager firewall or antivirus? Try disabling it temporarily.&lt;br /&gt;
* Some modems/routers and ISPs have problems with the UDP packet spam that CryEngine 2 produces. Consider changing your network hardware if possible (avoid modems with the &amp;quot;Puma 6&amp;quot; chipset).&lt;br /&gt;
* If nothing helps, an option might be to stick to games with smaller player populations. Players who experience these problems can usually play fine on servers with up to 18 players. A couple of &amp;quot;low-lag&amp;quot; servers have been set up for this purpose.&lt;br /&gt;
* Furthermore, large games simply stress the engine a lot and you will occasionaly feel like you're lagging or see warping vehicles. This cannot be helped.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===I get disconnected a lot during the game, the error reads &amp;quot;Malformed packet&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
A: It is not known where exactly this error comes from, and the dev team is looking into it with a high priority. It can happen to some players more than others. Some players report that restarting or even replacing their network router works around it.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Discord / TeamSpeak / Steam overlays don't work!===&lt;br /&gt;
&lt;br /&gt;
A: CryEngine hates overlays. Not really much to do about that. Using overlays is not advisable, because they negatively affect the game stability.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===My console becomes black when I open it, and clouds, terrain or the HUD get funny colors.===&lt;br /&gt;
&lt;br /&gt;
A: This is known as the rainbow bug or shader bug, it can be fixed by clicking the &amp;quot;clear shader cache&amp;quot; button in the MWLL launcher. You can prevent this bug from happening by opening and closing the console after you started the game. You can add the line consoleshow to your user.cfg in your My Documents/My Games/Crysis Wars/MWLL/Client/ directory to have it open automatically. The combined installer should be unaffected as it already comes with such a suitable autoexec.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===My sound is very choppy/keeps cutting out/pops.===&lt;br /&gt;
&lt;br /&gt;
A: In Windows, go to '''Control Panel -&amp;gt; Sound -&amp;gt; Select your playback device -&amp;gt; Click Properties -&amp;gt; Advanced tab'''. Problems can appear if you use a too high sample rate. Try with '''2 channel, 16 bit, 44100 Hz (CD Quality)'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===I have an high refresh rate monitor (75Hz, 120Hz, 144Hz), but when in Fullscreen mode, the screen will use a slower refresh rate (50Hz / 60Hz)===&lt;br /&gt;
&lt;br /&gt;
A: It's not possible to manually specify the refresh rate of the monitor while in Fullscreen mode, and for some reason, the game will cap the refresh rate at 50Hz / 60Hz if you do that. Only solution for that is to run the game in Windowed mode. Also, remember to disable V-Sync (use &amp;lt;code&amp;gt;r_vsync=0&amp;lt;/code&amp;gt; in the console).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===How can I run the game in Fullscreen-Window / borderless-window mode?===&lt;br /&gt;
&lt;br /&gt;
A: CryEngine 2 doesn't support that screen mode. You need a third party application like [https://github.com/Codeusa/Borderless-Gaming/releases Borderless Gaming]. Remember to set the game in Windowed mode and to disable V-Sync if you want to use this.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===My mech's torso doesn't move like it should, controls are all wonky, what's up?===&lt;br /&gt;
&lt;br /&gt;
A: Make sure you have no gamepad or controller plugged in, as this can mess with Crysis' key and mouse inputs.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===I can't get my Joystick to work!===&lt;br /&gt;
&lt;br /&gt;
A: Crysis Wars only supports XInput devices. (i.e. X360 pad, or X360 emulators).&lt;br /&gt;
&lt;br /&gt;
You can workaround this by reading [http://wiki.mechlivinglegends.net/index.php/Joystick_Setup this guide] or see the [[Joystick Setup]] page.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===How do I disable force-feedback on my joystick/gamepad?===&lt;br /&gt;
&lt;br /&gt;
A: Add this to your user.cfg: &amp;lt;code&amp;gt;i_forcefeedback = 0&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It's also a good idea to have a look at Game.log with a text editor when you're having problems. It's located in the Crysis Wars directory.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===I got my joystick/gamepad to work with MWLL, but the torso twist setup doesn't work. What's going on?===&lt;br /&gt;
&lt;br /&gt;
Unfortunately, torso/turret twist with joystick/gamepads is currently not working; this means torso and turret twist can only be operated via mouse or keyboard for the time being. We aim to have this fixed for the next release.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===What happened to my configuration (autoexec.cfg) file? It worked just a patch ago!===&lt;br /&gt;
&lt;br /&gt;
A: Patch 0.8.6 introduced a new file structure where autoexec.cfg no longer controls various settings related to MWLL. Instead, look for the user.cfg (if it doesn't exist, you can just create it) in &amp;lt;code&amp;gt;%USERPROFILE%/Documents/My Games/Crysis Wars/MWLL/Client/User.cfg&amp;lt;/code&amp;gt; and place your settings there instead.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It's also a good idea to have a look at Game.log with a text editor when you're having problems. It's located in the &amp;lt;code&amp;gt;%USERPROFILE%/Documents/My Games/Crysis Wars/MWLL/Client/&amp;lt;/code&amp;gt; directory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox Guides}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]][[Category:MWLL]]&lt;/div&gt;</summary>
		<author><name>Haarp</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Talk:Turrets&amp;diff=3878</id>
		<title>Talk:Turrets</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Talk:Turrets&amp;diff=3878"/>
				<updated>2018-05-09T20:20:28Z</updated>
		
		<summary type="html">&lt;p&gt;Haarp: tag turret missing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The TAG turret from SA and some TC maps is missing.&lt;/div&gt;</summary>
		<author><name>Haarp</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Troubleshooting&amp;diff=3876</id>
		<title>Troubleshooting</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Troubleshooting&amp;diff=3876"/>
				<updated>2018-05-09T16:30:08Z</updated>
		
		<summary type="html">&lt;p&gt;Haarp: Improve bad-ping troubleshooting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As with any Beta release of software, the [[MWLL]] mod does suffer from some crashing, lockups and bugs, but also Crysis itself is not perfect, and many problems come from the main game more than MWLL itself.&lt;br /&gt;
&lt;br /&gt;
This FAQ aims to provide a list of frequently encountered technical problems in MWLL. If you do not find your question on here, you can find help in the #tech_support channel in our [[Discord]]!&lt;br /&gt;
&lt;br /&gt;
===The server list is empty!===&lt;br /&gt;
&lt;br /&gt;
A: Our service needs purge and repopulate the server list at regular intervals. When this happens, it can take up to a minute until the list shows all servers again. Just give it some time!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===The installer put the files into the wrong directory!===&lt;br /&gt;
&lt;br /&gt;
A: Right click on [https://stats.spikx.net/files/remove_mwll_install_info.reg this link], then click on &amp;quot;Save As&amp;quot;, and save it to your desktop, then merge it in your registry. Then, reboot your PC and run the MWLL installer. The installer should ask you for the MWLL installation directory now. Make sure to point it to the Crysis Wars installation directory, not to the MWLL directory!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===The old link to MWLL Launcher is not working anymore!===&lt;br /&gt;
&lt;br /&gt;
A: With MWLL 0.9.0, we shipped a brand new Launcher. We suggest to create a link that points to the new launcher while installing the MWLL patch. You can also navigate to the MWLL installation folder, right click on &amp;lt;code&amp;gt;MWLLLauncher&amp;lt;/code&amp;gt; and click &amp;lt;code&amp;gt;Send to&amp;lt;/code&amp;gt; -&amp;gt; &amp;lt;code&amp;gt;Desktop&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===I clicked on &amp;lt;code&amp;gt;Configure Controls&amp;lt;/code&amp;gt; on the Launcher, but nothing happens.===&lt;br /&gt;
&lt;br /&gt;
A: The Actionmapper application requires Java 32 bit to work. Click on [https://www.java.com/en/download/manual.jsp this link], then download the Windows Offline installer (not the 64 bit), and execute it.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Game doesn't start or crashes while starting===&lt;br /&gt;
&lt;br /&gt;
A: Follow these steps:&lt;br /&gt;
&lt;br /&gt;
* Make sure you installed all the redists. You find them in the installation folder of MWLL, in the &amp;lt;code&amp;gt;Redists&amp;lt;/code&amp;gt; folder. Do not attempt to install the 64 bit redistributables in 32 bit systems.&lt;br /&gt;
&lt;br /&gt;
* Click on the toolbox icon of the Launcher, check the &amp;lt;code&amp;gt;Verify Crysis Files&amp;lt;/code&amp;gt; option, then click on &amp;lt;code&amp;gt;Repair Install&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* If it crashes while launching, you might have a corrupted profile. In this case, you have to delete this folder: &amp;lt;code&amp;gt;%USERPROFILE%/Documents/My Games/Crysis Wars/Profiles/&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===When I start up MWLL, my screen goes black and nothing happens!===&lt;br /&gt;
&lt;br /&gt;
A: MWLL takes a while to start up due to the inbuilt client side cheat protection. On some machines this can give you up to 30 seconds of black screen, so give it a little while and see if it loads. If it still fails to load, try to follow these steps: &lt;br /&gt;
&lt;br /&gt;
* Make sure you installed MWLL using the new [http://mechlivinglegends.net/download/MWLL-Installer.exe Lite Installer Package] and you are using the new [https://wiki.mechlivinglegends.net/index.php/MWLL_Launcher MWLL Launcher]&lt;br /&gt;
* Try to delete this folder: &amp;lt;code&amp;gt;%USERPROFILE%/Documents/My Games/Crysis Wars/Profiles/&amp;lt;/code&amp;gt; before starting the launcher.&lt;br /&gt;
* Try to restart Windows' BFE service. An alternative to restarting the BFE service is simply to reboot your computer.&lt;br /&gt;
** Close MWLL&lt;br /&gt;
** Click Start, type services.msc and hit enter&lt;br /&gt;
** Locate and right click on the service named BFE '''(Base Filtering Engine)'''&lt;br /&gt;
** Click on Restart&lt;br /&gt;
** Close the Services prompt, and start MWLL&lt;br /&gt;
* If this still fails, try to switch to either OpenDNS or GoogleDNS. Instructions are [https://www.howtogeek.com/164981/how-to-switch-to-opendns-or-google-dns-to-speed-up-web-browsing/ here]&lt;br /&gt;
* If all of this still fails, you can give the [http://forum.mechlivinglegends.net/index.php?topic=20534.msg353494#msg353494 Alt. Launcher] a try. It comes with its own server browser and bypasses GameSpy/Qtracker altogether.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===When I start up MWLL, a weird console thing appears!===&lt;br /&gt;
&lt;br /&gt;
A: Just close it with tilde (~) or ESC. This is necessary to workaround an old CryEngine bug.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===MWLL won't allow me to select the correct resolution of my screen===&lt;br /&gt;
&lt;br /&gt;
A: There's a very tiny scroller on the right side of the drop down resolution list. Drag it down, and you should see all the resolution supported.&lt;br /&gt;
&lt;br /&gt;
* Crysis Wars supports resolutions up to 1920x1200. If 1920x1200 is not available, make sure to disable any multi-GPU setup, such as Nvidia Optimus if on laptop, Nvidia SLI or AMD CrossFire if on desktop. You can also force higher resolutions in the config file, which is &amp;lt;code&amp;gt;%USERPROFILE%/Documents/My Games/Crysis Wars/game.cfg&amp;lt;/code&amp;gt; The commands are &amp;lt;code&amp;gt;r_width&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;r_height&amp;lt;/code&amp;gt;, which respectively set the screen width and height resolution (in pixels)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===I am stuck on the connecting screen, after I clicked on &amp;quot;Internet game&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
A: If it works after waiting for 2 to 5 minutes, your ISP is most likely doing [https://en.wikipedia.org/wiki/DNS_hijacking DNS hijacking]. This practice is often done by ISPs in order to intercept mistyped or non-existent domain names and serve their own site instead.&lt;br /&gt;
&lt;br /&gt;
* If you are a customer of German Telekom, you can disable the [https://kundencenter.telekom.de/ &amp;quot;Navigationshilfe&amp;quot;].&lt;br /&gt;
&lt;br /&gt;
* Otherwise, the only workaround is to switch to a different DNS server, such as Google DNS or 1.1.1.1. Instructions are [https://www.howtogeek.com/164981/how-to-switch-to-opendns-or-google-dns-to-speed-up-web-browsing/ here] or [https://1.1.1.1/#setup-instructions here].&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===I get &amp;quot;ERROR: Login information not found&amp;quot;, after I clicked on &amp;quot;Internet game&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
A: If you already have restarted the game through our launcher without success, it's possible that your firewall or antivirus is blocking network communication. At least AVG is known to do this. Please add an exception for Crysis.exe to your firewall.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===When I connect to a server, I get a &amp;quot;modified files&amp;quot; error and the game closes!===&lt;br /&gt;
&lt;br /&gt;
A: Just start the game again and connect normally. This is a bug that made it into 0.8 - it can happen when just having freshly installed MWLL.&lt;br /&gt;
If that doesn't solve it, you can click on &amp;lt;code&amp;gt;Verify Install&amp;lt;/code&amp;gt; on the new launcher.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===My game crashes often, especially when I try to zoom!===&lt;br /&gt;
&lt;br /&gt;
A: Crashes happen. Sorry! We are working on fixing them. Here are some tweaks that could make the game more stable:&lt;br /&gt;
&lt;br /&gt;
* Crysis Wars officially supports resolution up to 1920x1200. Anything above (2k, 4k) might cause unexpected crashes (especially while zooming).&lt;br /&gt;
* Make sure you are running 64 bit mode. You can set it on the Launcher. 32 bit mode is not reccomended, as it is more unstable than the 64 bit mode.&lt;br /&gt;
* Crysis Wars is known to hate overlays. Many crashes are caused by them. Disabling all the overlays (Steam, TeamSpeak, Discord) will make the game more stable.&lt;br /&gt;
* Disable hardware acceleration on your Discord client, if you are running it.&lt;br /&gt;
* Close your web browser.&lt;br /&gt;
* Make sure you don't run the game through Steam.&lt;br /&gt;
* If you are using a multi-GPU setup (Nvidia SLI, AMD CrossFire, or Nvidia Optimus), disable it. You don't really need much GPU power anyway.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===I lost my connection/crashed and now the server tells me &amp;quot;authentication failed&amp;quot; / I'm stuck on the loading screen when I try to reconnect!===&lt;br /&gt;
&lt;br /&gt;
A: Try again in 30-60 seconds. The server still sees your player and it takes a a short while until it times out.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===I have terrible ping and the game lags a lot!===&lt;br /&gt;
&lt;br /&gt;
Also known as &amp;quot;Red X&amp;quot; -- A: This can have many causes.&lt;br /&gt;
&lt;br /&gt;
* Pay attention to where in the worldthe server you're playing on is located. Ping will increase with distance.&lt;br /&gt;
* Are you on Windows 10? Go to '''Windows Update settings -&amp;gt; Advanced options -&amp;gt; Choose how updates are delivered and set Updates from more than one place''' and set it to '''Off''' or '''PCs on my local network'''. Also [http://winaero.com/blog/how-to-disable-telemetry-and-data-collection-in-windows-10/ disable all telemetry] that you can find. You can also use [https://forums.spybot.info/downloads.php?id=56 Spybot Anti-Beacon]] for this.&lt;br /&gt;
* Do you have an overeager firewall or antivirus? Try disabling it temporarily.&lt;br /&gt;
* Some modems/routers and ISPs have problems with the UDP packet spam that CryEngine 2 produces. Consider changing your network hardware if possible (avoid modems with the &amp;quot;Puma 6&amp;quot; chipset).&lt;br /&gt;
* If nothing helps, an option might be to stick to games with smaller player populations. Players who experience these problems can usually play fine on servers with up to 18 players. A couple of &amp;quot;low-lag&amp;quot; servers have been set up for this purpose.&lt;br /&gt;
* Furthermore, large games simply stress the engine a lot and you will occasionaly feel like you're lagging or see warping vehicles. This cannot be helped.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===I get disconnected a lot during the game, the error reads &amp;quot;Malformed packet&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
A: It is not known where exactly this error comes from, and the dev team is looking into it with a high priority. It can happen to some players more than others. Some players report that restarting or even replacing their network router works around it.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Discord / TeamSpeak / Steam overlays don't work!===&lt;br /&gt;
&lt;br /&gt;
A: CryEngine hates overlays. Not really much to do about that. Using overlays is not advisable, because they negatively affect the game stability.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===My console becomes black when I open it, and clouds, terrain or the HUD get funny colors.===&lt;br /&gt;
&lt;br /&gt;
A: This is known as the rainbow bug or shader bug, it can be fixed by clicking the &amp;quot;clear shader cache&amp;quot; button in the MWLL launcher. You can prevent this bug from happening by opening and closing the console after you started the game. You can add the line consoleshow to your user.cfg in your My Documents/My Games/Crysis Wars/MWLL/Client/ directory to have it open automatically. The combined installer should be unaffected as it already comes with such a suitable autoexec.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===My sound is very choppy/keeps cutting out/pops.===&lt;br /&gt;
&lt;br /&gt;
A: In Windows, go to '''Control Panel -&amp;gt; Sound -&amp;gt; Select your playback device -&amp;gt; Click Properties -&amp;gt; Advanced tab'''. Problems can appear if you use a too high sample rate. Try with '''2 channel, 16 bit, 44100 Hz (CD Quality)'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===I have an high refresh rate monitor (75Hz, 120Hz, 144Hz), but when in Fullscreen mode, the screen will use a slower refresh rate (50Hz / 60Hz)===&lt;br /&gt;
&lt;br /&gt;
A: It's not possible to manually specify the refresh rate of the monitor while in Fullscreen mode, and for some reason, the game will cap the refresh rate at 50Hz / 60Hz if you do that. Only solution for that is to run the game in Windowed mode. Also, remember to disable V-Sync (use &amp;lt;code&amp;gt;r_vsync=0&amp;lt;/code&amp;gt; in the console).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===How can I run the game in Fullscreen-Window / borderless-window mode?===&lt;br /&gt;
&lt;br /&gt;
A: CryEngine 2 doesn't support that screen mode. You need a third party application like [https://github.com/Codeusa/Borderless-Gaming/releases Borderless Gaming]. Remember to set the game in Windowed mode and to disable V-Sync if you want to use this.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===My mech's torso doesn't move like it should, controls are all wonky, what's up?===&lt;br /&gt;
&lt;br /&gt;
A: Make sure you have no gamepad or controller plugged in, as this can mess with Crysis' key and mouse inputs.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===I can't get my Joystick to work!===&lt;br /&gt;
&lt;br /&gt;
A: Crysis Wars only supports XInput devices. (i.e. X360 pad, or X360 emulators).&lt;br /&gt;
&lt;br /&gt;
You can workaround this by reading [http://wiki.mechlivinglegends.net/index.php/Joystick_Setup this guide] or see the [[Joystick Setup]] page.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===How do I disable force-feedback on my joystick/gamepad?===&lt;br /&gt;
&lt;br /&gt;
A: Add this to your user.cfg: &amp;lt;code&amp;gt;i_forcefeedback = 0&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It's also a good idea to have a look at Game.log with a text editor when you're having problems. It's located in the Crysis Wars directory.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===I got my joystick/gamepad to work with MWLL, but the torso twist setup doesn't work. What's going on?===&lt;br /&gt;
&lt;br /&gt;
Unfortunately, torso/turret twist with joystick/gamepads is currently not working; this means torso and turret twist can only be operated via mouse or keyboard for the time being. We aim to have this fixed for the next release.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===What happened to my configuration (autoexec.cfg) file? It worked just a patch ago!===&lt;br /&gt;
&lt;br /&gt;
A: Patch 0.8.6 introduced a new file structure where autoexec.cfg no longer controls various settings related to MWLL. Instead, look for the user.cfg (if it doesn't exist, you can just create it) in &amp;lt;code&amp;gt;%USERPROFILE%/Documents/My Games/Crysis Wars/MWLL/Client/User.cfg&amp;lt;/code&amp;gt; and place your settings there instead.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It's also a good idea to have a look at Game.log with a text editor when you're having problems. It's located in the &amp;lt;code&amp;gt;%USERPROFILE%/Documents/My Games/Crysis Wars/MWLL/Client/&amp;lt;/code&amp;gt; directory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox Guides}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]][[Category:MWLL]]&lt;/div&gt;</summary>
		<author><name>Haarp</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Troubleshooting&amp;diff=3875</id>
		<title>Troubleshooting</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Troubleshooting&amp;diff=3875"/>
				<updated>2018-05-09T16:07:55Z</updated>
		
		<summary type="html">&lt;p&gt;Haarp: indicate that there's a timeout&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As with any Beta release of software, the [[MWLL]] mod does suffer from some crashing, lockups and bugs, but also Crysis itself is not perfect, and many problems come from the main game more than MWLL itself.&lt;br /&gt;
&lt;br /&gt;
This FAQ aims to provide a list of frequently encountered technical problems in MWLL. If you do not find your question on here, you can find help in the #tech_support channel in our [[Discord]]!&lt;br /&gt;
&lt;br /&gt;
===The server list is empty!===&lt;br /&gt;
&lt;br /&gt;
A: Our service needs purge and repopulate the server list at regular intervals. When this happens, it can take up to a minute until the list shows all servers again. Just give it some time!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===The installer put the files into the wrong directory!===&lt;br /&gt;
&lt;br /&gt;
A: Right click on [https://stats.spikx.net/files/remove_mwll_install_info.reg this link], then click on &amp;quot;Save As&amp;quot;, and save it to your desktop, then merge it in your registry. Then, reboot your PC and run the MWLL installer. The installer should ask you for the MWLL installation directory now. Make sure to point it to the Crysis Wars installation directory, not to the MWLL directory!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===The old link to MWLL Launcher is not working anymore!===&lt;br /&gt;
&lt;br /&gt;
A: With MWLL 0.9.0, we shipped a brand new Launcher. We suggest to create a link that points to the new launcher while installing the MWLL patch. You can also navigate to the MWLL installation folder, right click on &amp;lt;code&amp;gt;MWLLLauncher&amp;lt;/code&amp;gt; and click &amp;lt;code&amp;gt;Send to&amp;lt;/code&amp;gt; -&amp;gt; &amp;lt;code&amp;gt;Desktop&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===I clicked on &amp;lt;code&amp;gt;Configure Controls&amp;lt;/code&amp;gt; on the Launcher, but nothing happens.===&lt;br /&gt;
&lt;br /&gt;
A: The Actionmapper application requires Java 32 bit to work. Click on [https://www.java.com/en/download/manual.jsp this link], then download the Windows Offline installer (not the 64 bit), and execute it.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Game doesn't start or crashes while starting===&lt;br /&gt;
&lt;br /&gt;
A: Follow these steps:&lt;br /&gt;
&lt;br /&gt;
* Make sure you installed all the redists. You find them in the installation folder of MWLL, in the &amp;lt;code&amp;gt;Redists&amp;lt;/code&amp;gt; folder. Do not attempt to install the 64 bit redistributables in 32 bit systems.&lt;br /&gt;
&lt;br /&gt;
* Click on the toolbox icon of the Launcher, check the &amp;lt;code&amp;gt;Verify Crysis Files&amp;lt;/code&amp;gt; option, then click on &amp;lt;code&amp;gt;Repair Install&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* If it crashes while launching, you might have a corrupted profile. In this case, you have to delete this folder: &amp;lt;code&amp;gt;%USERPROFILE%/Documents/My Games/Crysis Wars/Profiles/&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===When I start up MWLL, my screen goes black and nothing happens!===&lt;br /&gt;
&lt;br /&gt;
A: MWLL takes a while to start up due to the inbuilt client side cheat protection. On some machines this can give you up to 30 seconds of black screen, so give it a little while and see if it loads. If it still fails to load, try to follow these steps: &lt;br /&gt;
&lt;br /&gt;
* Make sure you installed MWLL using the new [http://mechlivinglegends.net/download/MWLL-Installer.exe Lite Installer Package] and you are using the new [https://wiki.mechlivinglegends.net/index.php/MWLL_Launcher MWLL Launcher]&lt;br /&gt;
* Try to delete this folder: &amp;lt;code&amp;gt;%USERPROFILE%/Documents/My Games/Crysis Wars/Profiles/&amp;lt;/code&amp;gt; before starting the launcher.&lt;br /&gt;
* Try to restart Windows' BFE service. An alternative to restarting the BFE service is simply to reboot your computer.&lt;br /&gt;
** Close MWLL&lt;br /&gt;
** Click Start, type services.msc and hit enter&lt;br /&gt;
** Locate and right click on the service named BFE '''(Base Filtering Engine)'''&lt;br /&gt;
** Click on Restart&lt;br /&gt;
** Close the Services prompt, and start MWLL&lt;br /&gt;
* If this still fails, try to switch to either OpenDNS or GoogleDNS. Instructions are [https://www.howtogeek.com/164981/how-to-switch-to-opendns-or-google-dns-to-speed-up-web-browsing/ here]&lt;br /&gt;
* If all of this still fails, you can give the [http://forum.mechlivinglegends.net/index.php?topic=20534.msg353494#msg353494 Alt. Launcher] a try. It comes with its own server browser and bypasses GameSpy/Qtracker altogether.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===When I start up MWLL, a weird console thing appears!===&lt;br /&gt;
&lt;br /&gt;
A: Just close it with tilde (~) or ESC. This is necessary to workaround an old CryEngine bug.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===MWLL won't allow me to select the correct resolution of my screen===&lt;br /&gt;
&lt;br /&gt;
A: There's a very tiny scroller on the right side of the drop down resolution list. Drag it down, and you should see all the resolution supported.&lt;br /&gt;
&lt;br /&gt;
* Crysis Wars supports resolutions up to 1920x1200. If 1920x1200 is not available, make sure to disable any multi-GPU setup, such as Nvidia Optimus if on laptop, Nvidia SLI or AMD CrossFire if on desktop. You can also force higher resolutions in the config file, which is &amp;lt;code&amp;gt;%USERPROFILE%/Documents/My Games/Crysis Wars/game.cfg&amp;lt;/code&amp;gt; The commands are &amp;lt;code&amp;gt;r_width&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;r_height&amp;lt;/code&amp;gt;, which respectively set the screen width and height resolution (in pixels)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===I am stuck on the connecting screen, after I clicked on &amp;quot;Internet game&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
A: If it works after waiting for 2 to 5 minutes, your ISP is most likely doing [https://en.wikipedia.org/wiki/DNS_hijacking DNS hijacking]. This practice is often done by ISPs in order to intercept mistyped or non-existent domain names and serve their own site instead.&lt;br /&gt;
&lt;br /&gt;
* If you are a customer of German Telekom, you can disable the [https://kundencenter.telekom.de/ &amp;quot;Navigationshilfe&amp;quot;].&lt;br /&gt;
&lt;br /&gt;
* Otherwise, the only workaround is to switch to a different DNS server, such as Google DNS or 1.1.1.1. Instructions are [https://www.howtogeek.com/164981/how-to-switch-to-opendns-or-google-dns-to-speed-up-web-browsing/ here] or [https://1.1.1.1/#setup-instructions here].&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===I get &amp;quot;ERROR: Login information not found&amp;quot;, after I clicked on &amp;quot;Internet game&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
A: If you already have restarted the game through our launcher without success, it's possible that your firewall or antivirus is blocking network communication. At least AVG is known to do this. Please add an exception for Crysis.exe to your firewall.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===When I connect to a server, I get a &amp;quot;modified files&amp;quot; error and the game closes!===&lt;br /&gt;
&lt;br /&gt;
A: Just start the game again and connect normally. This is a bug that made it into 0.8 - it can happen when just having freshly installed MWLL.&lt;br /&gt;
If that doesn't solve it, you can click on &amp;lt;code&amp;gt;Verify Install&amp;lt;/code&amp;gt; on the new launcher.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===My game crashes often, especially when I try to zoom!===&lt;br /&gt;
&lt;br /&gt;
A: Crashes happen. Sorry! We are working on fixing them. Here are some tweaks that could make the game more stable:&lt;br /&gt;
&lt;br /&gt;
* Crysis Wars officially supports resolution up to 1920x1200. Anything above (2k, 4k) might cause unexpected crashes (especially while zooming).&lt;br /&gt;
* Make sure you are running 64 bit mode. You can set it on the Launcher. 32 bit mode is not reccomended, as it is more unstable than the 64 bit mode.&lt;br /&gt;
* Crysis Wars is known to hate overlays. Many crashes are caused by them. Disabling all the overlays (Steam, TeamSpeak, Discord) will make the game more stable.&lt;br /&gt;
* Disable hardware acceleration on your Discord client, if you are running it.&lt;br /&gt;
* Close your web browser.&lt;br /&gt;
* Make sure you don't run the game through Steam.&lt;br /&gt;
* If you are using a multi-GPU setup (Nvidia SLI, AMD CrossFire, or Nvidia Optimus), disable it. You don't really need much GPU power anyway.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===I lost my connection/crashed and now the server tells me &amp;quot;authentication failed&amp;quot; / I'm stuck on the loading screen when I try to reconnect!===&lt;br /&gt;
&lt;br /&gt;
A: Try again in 30-60 seconds. The server still sees your player and it takes a a short while until it times out.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===I have terrible ping and the game lags a lot!===&lt;br /&gt;
&lt;br /&gt;
A: This can have many causes. Pay attention to where the server you're playing on is located. Ping will increase with distance.&lt;br /&gt;
&lt;br /&gt;
* Are you on Windows 10? Go to '''Windows Update settings -&amp;gt; Advanced options -&amp;gt; Choose how updates are delivered and set Updates from more than one place''' and set it to '''Off''' or '''PCs on my local network'''. Also [http://winaero.com/blog/how-to-disable-telemetry-and-data-collection-in-windows-10/ disable all telemetry] that you can find. You can also use [https://forums.spybot.info/downloads.php?id=56 Spybot Anti-Beacon]] for this.&lt;br /&gt;
* Do you have an overeager firewall or something like that? Try disabling it temporarily. Some routers also have problems with the UDP spam that CryEngine produces.&lt;br /&gt;
* Consider looking into changing your networking hardware if possible -- sometimes, the modem your ISP supplies is not well-suited to working with CryEngine2's netcode.&lt;br /&gt;
* Furthermore, large games that hit the player limit simply stress the engine too much and you will feel like you're lagging occasionally, this cannot be helped.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===I get disconnected a lot during the game, the error reads &amp;quot;Malformed packet&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
A: It is not known where exactly this error comes from, and the dev team is looking into it with a high priority. It can happen to some players more than others. Some players report that restarting or even replacing their network router works around it.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Discord / TeamSpeak / Steam overlays don't work!===&lt;br /&gt;
&lt;br /&gt;
A: CryEngine hates overlays. Not really much to do about that. Using overlays is not advisable, because they negatively affect the game stability.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===My console becomes black when I open it, and clouds, terrain or the HUD get funny colors.===&lt;br /&gt;
&lt;br /&gt;
A: This is known as the rainbow bug or shader bug, it can be fixed by clicking the &amp;quot;clear shader cache&amp;quot; button in the MWLL launcher. You can prevent this bug from happening by opening and closing the console after you started the game. You can add the line consoleshow to your user.cfg in your My Documents/My Games/Crysis Wars/MWLL/Client/ directory to have it open automatically. The combined installer should be unaffected as it already comes with such a suitable autoexec.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===My sound is very choppy/keeps cutting out/pops.===&lt;br /&gt;
&lt;br /&gt;
A: In Windows, go to '''Control Panel -&amp;gt; Sound -&amp;gt; Select your playback device -&amp;gt; Click Properties -&amp;gt; Advanced tab'''. Problems can appear if you use a too high sample rate. Try with '''2 channel, 16 bit, 44100 Hz (CD Quality)'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===I have an high refresh rate monitor (75Hz, 120Hz, 144Hz), but when in Fullscreen mode, the screen will use a slower refresh rate (50Hz / 60Hz)===&lt;br /&gt;
&lt;br /&gt;
A: It's not possible to manually specify the refresh rate of the monitor while in Fullscreen mode, and for some reason, the game will cap the refresh rate at 50Hz / 60Hz if you do that. Only solution for that is to run the game in Windowed mode. Also, remember to disable V-Sync (use &amp;lt;code&amp;gt;r_vsync=0&amp;lt;/code&amp;gt; in the console).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===How can I run the game in Fullscreen-Window / borderless-window mode?===&lt;br /&gt;
&lt;br /&gt;
A: CryEngine 2 doesn't support that screen mode. You need a third party application like [https://github.com/Codeusa/Borderless-Gaming/releases Borderless Gaming]. Remember to set the game in Windowed mode and to disable V-Sync if you want to use this.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===My mech's torso doesn't move like it should, controls are all wonky, what's up?===&lt;br /&gt;
&lt;br /&gt;
A: Make sure you have no gamepad or controller plugged in, as this can mess with Crysis' key and mouse inputs.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===I can't get my Joystick to work!===&lt;br /&gt;
&lt;br /&gt;
A: Crysis Wars only supports XInput devices. (i.e. X360 pad, or X360 emulators).&lt;br /&gt;
&lt;br /&gt;
You can workaround this by reading [http://wiki.mechlivinglegends.net/index.php/Joystick_Setup this guide] or see the [[Joystick Setup]] page.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===How do I disable force-feedback on my joystick/gamepad?===&lt;br /&gt;
&lt;br /&gt;
A: Add this to your user.cfg: &amp;lt;code&amp;gt;i_forcefeedback = 0&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It's also a good idea to have a look at Game.log with a text editor when you're having problems. It's located in the Crysis Wars directory.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===I got my joystick/gamepad to work with MWLL, but the torso twist setup doesn't work. What's going on?===&lt;br /&gt;
&lt;br /&gt;
Unfortunately, torso/turret twist with joystick/gamepads is currently not working; this means torso and turret twist can only be operated via mouse or keyboard for the time being. We aim to have this fixed for the next release.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===What happened to my configuration (autoexec.cfg) file? It worked just a patch ago!===&lt;br /&gt;
&lt;br /&gt;
A: Patch 0.8.6 introduced a new file structure where autoexec.cfg no longer controls various settings related to MWLL. Instead, look for the user.cfg (if it doesn't exist, you can just create it) in &amp;lt;code&amp;gt;%USERPROFILE%/Documents/My Games/Crysis Wars/MWLL/Client/User.cfg&amp;lt;/code&amp;gt; and place your settings there instead.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It's also a good idea to have a look at Game.log with a text editor when you're having problems. It's located in the &amp;lt;code&amp;gt;%USERPROFILE%/Documents/My Games/Crysis Wars/MWLL/Client/&amp;lt;/code&amp;gt; directory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox Guides}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]][[Category:MWLL]]&lt;/div&gt;</summary>
		<author><name>Haarp</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Troubleshooting&amp;diff=3870</id>
		<title>Troubleshooting</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Troubleshooting&amp;diff=3870"/>
				<updated>2018-05-07T13:01:13Z</updated>
		
		<summary type="html">&lt;p&gt;Haarp: reorder&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As with any Beta release of software, the [[MWLL]] mod does suffer from some crashing, lockups and bugs, but also Crysis itself is not perfect, and many problems come from the main game more than MWLL itself.&lt;br /&gt;
&lt;br /&gt;
This FAQ aims to provide a list of frequently encountered technical problems in MWLL. If you do not find your question on here, you can find help in the #tech_support channel in our [[Discord]]!&lt;br /&gt;
&lt;br /&gt;
===The server list is empty!===&lt;br /&gt;
&lt;br /&gt;
A: Our service needs purge and repopulate the server list at regular intervals. When this happens, it can take up to a minute until the list shows all servers again. Just give it some time!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===The installer put the files into the wrong directory!===&lt;br /&gt;
&lt;br /&gt;
A: Right click on [https://stats.spikx.net/files/remove_mwll_install_info.reg this link], then click on &amp;quot;Save As&amp;quot;, and save it to your desktop, then merge it in your registry. Then, reboot your PC and run the MWLL installer. The installer should ask you for the MWLL installation directory now. Make sure to point it to the Crysis Wars installation directory, not to the MWLL directory!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===The old link to MWLL Launcher is not working anymore!===&lt;br /&gt;
&lt;br /&gt;
A: With MWLL 0.9.0, we shipped a brand new Launcher. We suggest to create a link that points to the new launcher while installing the MWLL patch. You can also navigate to the MWLL installation folder, right click on &amp;lt;code&amp;gt;MWLLLauncher&amp;lt;/code&amp;gt; and click &amp;lt;code&amp;gt;Send to&amp;lt;/code&amp;gt; -&amp;gt; &amp;lt;code&amp;gt;Desktop&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===I clicked on &amp;lt;code&amp;gt;Configure Controls&amp;lt;/code&amp;gt; on the Launcher, but nothing happens.===&lt;br /&gt;
&lt;br /&gt;
A: The Actionmapper application requires Java 32 bit to work. Click on [https://www.java.com/en/download/manual.jsp this link], then download the Windows Offline installer (not the 64 bit), and execute it.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Game doesn't start or crashes while starting===&lt;br /&gt;
&lt;br /&gt;
A: Follow these steps:&lt;br /&gt;
&lt;br /&gt;
* Make sure you installed all the redists. You find them in the installation folder of MWLL, in the &amp;lt;code&amp;gt;Redists&amp;lt;/code&amp;gt; folder. Do not attempt to install the 64 bit redistributables in 32 bit systems.&lt;br /&gt;
&lt;br /&gt;
* Click on the toolbox icon of the Launcher, check the &amp;lt;code&amp;gt;Verify Crysis Files&amp;lt;/code&amp;gt; option, then click on &amp;lt;code&amp;gt;Repair Install&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* If it crashes while launching, you might have a corrupted profile. In this case, you have to delete this folder: &amp;lt;code&amp;gt;%USERPROFILE%/Documents/My Games/Crysis Wars/Profiles/&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===When I start up MWLL, my screen goes black and nothing happens!===&lt;br /&gt;
&lt;br /&gt;
A: MWLL takes a while to start up due to the inbuilt client side cheat protection. On some machines this can give you up to 30 seconds of black screen, so give it a little while and see if it loads. If it still fails to load, try to follow these steps: &lt;br /&gt;
&lt;br /&gt;
* Make sure you installed MWLL using the new [http://mechlivinglegends.net/download/MWLL-Installer.exe Lite Installer Package] and you are using the new [https://wiki.mechlivinglegends.net/index.php/MWLL_Launcher MWLL Launcher]&lt;br /&gt;
* Try to delete this folder: &amp;lt;code&amp;gt;%USERPROFILE%/Documents/My Games/Crysis Wars/Profiles/&amp;lt;/code&amp;gt; before starting the launcher.&lt;br /&gt;
* Try to restart Windows' BFE service. An alternative to restarting the BFE service is simply to reboot your computer.&lt;br /&gt;
** Close MWLL&lt;br /&gt;
** Click Start, type services.msc and hit enter&lt;br /&gt;
** Locate and right click on the service named BFE '''(Base Filtering Engine)'''&lt;br /&gt;
** Click on Restart&lt;br /&gt;
** Close the Services prompt, and start MWLL&lt;br /&gt;
* If this still fails, try to switch to either OpenDNS or GoogleDNS. Instructions are [https://www.howtogeek.com/164981/how-to-switch-to-opendns-or-google-dns-to-speed-up-web-browsing/ here]&lt;br /&gt;
* If all of this still fails, you can give the [http://forum.mechlivinglegends.net/index.php?topic=20534.msg353494#msg353494 Alt. Launcher] a try. It comes with its own server browser and bypasses GameSpy/Qtracker altogether.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===When I start up MWLL, a weird console thing appears!===&lt;br /&gt;
&lt;br /&gt;
A: Just close it with tilde (~) or ESC. This is necessary to workaround an old CryEngine bug.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===MWLL won't allow me to select the correct resolution of my screen===&lt;br /&gt;
&lt;br /&gt;
A: There's a very tiny scroller on the right side of the drop down resolution list. Drag it down, and you should see all the resolution supported.&lt;br /&gt;
&lt;br /&gt;
* Crysis Wars supports resolutions up to 1920x1200. If 1920x1200 is not available, make sure to disable any multi-GPU setup, such as Nvidia Optimus if on laptop, Nvidia SLI or AMD CrossFire if on desktop. You can also force higher resolutions in the config file, which is &amp;lt;code&amp;gt;%USERPROFILE%/Documents/My Games/Crysis Wars/game.cfg&amp;lt;/code&amp;gt; The commands are &amp;lt;code&amp;gt;r_width&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;r_height&amp;lt;/code&amp;gt;, which respectively set the screen width and height resolution (in pixels)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===I am stuck on the connecting screen, after I clicked on &amp;quot;Internet game&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
A: Your ISP is most likely doing [https://en.wikipedia.org/wiki/DNS_hijacking DNS hijacking]. This practice is often done by ISPs in order to intercept mistyped or non-existent domain names and serve their own site instead.&lt;br /&gt;
&lt;br /&gt;
* If you are a customer of German Telekom, you can disable the [https://kundencenter.telekom.de/ &amp;quot;Navigationshilfe&amp;quot;].&lt;br /&gt;
&lt;br /&gt;
* Otherwise, the only workaround is to switch to a different DNS server, such as Google DNS or 1.1.1.1. Instructions are [https://www.howtogeek.com/164981/how-to-switch-to-opendns-or-google-dns-to-speed-up-web-browsing/ here] or [https://1.1.1.1/#setup-instructions here].&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===I get &amp;quot;ERROR: Login information not found&amp;quot;, after I clicked on &amp;quot;Internet game&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
A: If you already have restarted the game through our launcher without success, it's possible that your firewall or antivirus is blocking network communication. At least AVG is known to do this. Please add an exception for Crysis.exe to your firewall.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===When I connect to a server, I get a &amp;quot;modified files&amp;quot; error and the game closes!===&lt;br /&gt;
&lt;br /&gt;
A: Just start the game again and connect normally. This is a bug that made it into 0.8 - it can happen when just having freshly installed MWLL.&lt;br /&gt;
If that doesn't solve it, you can click on &amp;lt;code&amp;gt;Verify Install&amp;lt;/code&amp;gt; on the new launcher.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===My game crashes often, especially when I try to zoom!===&lt;br /&gt;
&lt;br /&gt;
A: Crashes happen. Sorry! We are working on fixing them. Here are some tweaks that could make the game more stable:&lt;br /&gt;
&lt;br /&gt;
* Crysis Wars officially supports resolution up to 1920x1200. Anything above (2k, 4k) might cause unexpected crashes (especially while zooming).&lt;br /&gt;
* Make sure you are running 64 bit mode. You can set it on the Launcher. 32 bit mode is not reccomended, as it is more unstable than the 64 bit mode.&lt;br /&gt;
* Crysis Wars is known to hate overlays. Many crashes are caused by them. Disabling all the overlays (Steam, TeamSpeak, Discord) will make the game more stable.&lt;br /&gt;
* Disable hardware acceleration on your Discord client, if you are running it.&lt;br /&gt;
* Close your web browser.&lt;br /&gt;
* Make sure you don't run the game through Steam.&lt;br /&gt;
* If you are using a multi-GPU setup (Nvidia SLI, AMD CrossFire, or Nvidia Optimus), disable it. You don't really need much GPU power anyway.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===I lost my connection/crashed and now the server tells me &amp;quot;authentication failed&amp;quot; / I'm stuck on the loading screen when I try to reconnect!===&lt;br /&gt;
&lt;br /&gt;
A: Try again in 30-60 seconds. The server still sees your player and it takes a a short while until it times out.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===I have terrible ping and the game lags a lot!===&lt;br /&gt;
&lt;br /&gt;
A: This can have many causes. Pay attention to where the server you're playing on is located. Ping will increase with distance.&lt;br /&gt;
&lt;br /&gt;
* Are you on Windows 10? Go to '''Windows Update settings -&amp;gt; Advanced options -&amp;gt; Choose how updates are delivered and set Updates from more than one place''' and set it to '''Off''' or '''PCs on my local network'''. Also [http://winaero.com/blog/how-to-disable-telemetry-and-data-collection-in-windows-10/ disable all telemetry] that you can find. You can also use [https://forums.spybot.info/downloads.php?id=56 Spybot Anti-Beacon]] for this.&lt;br /&gt;
* Do you have an overeager firewall or something like that? Try disabling it temporarily. Some routers also have problems with the UDP spam that CryEngine produces.&lt;br /&gt;
* Consider looking into changing your networking hardware if possible -- sometimes, the modem your ISP supplies is not well-suited to working with CryEngine2's netcode.&lt;br /&gt;
* Furthermore, large games that hit the player limit simply stress the engine too much and you will feel like you're lagging occasionally, this cannot be helped.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===I get disconnected a lot during the game, the error reads &amp;quot;Malformed packet&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
A: It is not known where exactly this error comes from, and the dev team is looking into it with a high priority. It can happen to some players more than others. Some players report that restarting or even replacing their network router works around it.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Discord / TeamSpeak / Steam overlays don't work!===&lt;br /&gt;
&lt;br /&gt;
A: CryEngine hates overlays. Not really much to do about that. Using overlays is not advisable, because they negatively affect the game stability.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===My console becomes black when I open it, and clouds, terrain or the HUD get funny colors.===&lt;br /&gt;
&lt;br /&gt;
A: This is known as the rainbow bug or shader bug, it can be fixed by clicking the &amp;quot;clear shader cache&amp;quot; button in the MWLL launcher. You can prevent this bug from happening by opening and closing the console after you started the game. You can add the line consoleshow to your user.cfg in your My Documents/My Games/Crysis Wars/MWLL/Client/ directory to have it open automatically. The combined installer should be unaffected as it already comes with such a suitable autoexec.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===My sound is very choppy/keeps cutting out/pops.===&lt;br /&gt;
&lt;br /&gt;
A: In Windows, go to '''Control Panel -&amp;gt; Sound -&amp;gt; Select your playback device -&amp;gt; Click Properties -&amp;gt; Advanced tab'''. Problems can appear if you use a too high sample rate. Try with '''2 channel, 16 bit, 44100 Hz (CD Quality)'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===I have an high refresh rate monitor (75Hz, 120Hz, 144Hz), but when in Fullscreen mode, the screen will use a slower refresh rate (50Hz / 60Hz)===&lt;br /&gt;
&lt;br /&gt;
A: It's not possible to manually specify the refresh rate of the monitor while in Fullscreen mode, and for some reason, the game will cap the refresh rate at 50Hz / 60Hz if you do that. Only solution for that is to run the game in Windowed mode. Also, remember to disable V-Sync (use &amp;lt;code&amp;gt;r_vsync=0&amp;lt;/code&amp;gt; in the console).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===How can I run the game in Fullscreen-Window / borderless-window mode?===&lt;br /&gt;
&lt;br /&gt;
A: CryEngine 2 doesn't support that screen mode. You need a third party application like [https://github.com/Codeusa/Borderless-Gaming/releases Borderless Gaming]. Remember to set the game in Windowed mode and to disable V-Sync if you want to use this.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===My mech's torso doesn't move like it should, controls are all wonky, what's up?===&lt;br /&gt;
&lt;br /&gt;
A: Make sure you have no gamepad or controller plugged in, as this can mess with Crysis' key and mouse inputs.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===I can't get my Joystick to work!===&lt;br /&gt;
&lt;br /&gt;
A: Crysis Wars only supports XInput devices. (i.e. X360 pad, or X360 emulators).&lt;br /&gt;
&lt;br /&gt;
You can workaround this by reading [http://wiki.mechlivinglegends.net/index.php/Joystick_Setup this guide] or see the [[Joystick Setup]] page.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===How do I disable force-feedback on my joystick/gamepad?===&lt;br /&gt;
&lt;br /&gt;
A: Add this to your user.cfg: &amp;lt;code&amp;gt;i_forcefeedback = 0&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It's also a good idea to have a look at Game.log with a text editor when you're having problems. It's located in the Crysis Wars directory.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===I got my joystick/gamepad to work with MWLL, but the torso twist setup doesn't work. What's going on?===&lt;br /&gt;
&lt;br /&gt;
Unfortunately, torso/turret twist with joystick/gamepads is currently not working; this means torso and turret twist can only be operated via mouse or keyboard for the time being. We aim to have this fixed for the next release.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===What happened to my configuration (autoexec.cfg) file? It worked just a patch ago!===&lt;br /&gt;
&lt;br /&gt;
A: Patch 0.8.6 introduced a new file structure where autoexec.cfg no longer controls various settings related to MWLL. Instead, look for the user.cfg (if it doesn't exist, you can just create it) in &amp;lt;code&amp;gt;%USERPROFILE%/Documents/My Games/Crysis Wars/MWLL/Client/User.cfg&amp;lt;/code&amp;gt; and place your settings there instead.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It's also a good idea to have a look at Game.log with a text editor when you're having problems. It's located in the &amp;lt;code&amp;gt;%USERPROFILE%/Documents/My Games/Crysis Wars/MWLL/Client/&amp;lt;/code&amp;gt; directory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox Guides}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]][[Category:MWLL]]&lt;/div&gt;</summary>
		<author><name>Haarp</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Troubleshooting&amp;diff=3869</id>
		<title>Troubleshooting</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Troubleshooting&amp;diff=3869"/>
				<updated>2018-05-07T12:59:52Z</updated>
		
		<summary type="html">&lt;p&gt;Haarp: better DNS choice, better option first&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As with any Beta release of software, the [[MWLL]] mod does suffer from some crashing, lockups and bugs, but also Crysis itself is not perfect, and many problems come from the main game more than MWLL itself.&lt;br /&gt;
&lt;br /&gt;
This FAQ aims to provide a list of frequently encountered technical problems in MWLL. If you do not find your question on here, you can find help in the #tech_support channel in our [[Discord]]!&lt;br /&gt;
&lt;br /&gt;
===The server list is empty!===&lt;br /&gt;
&lt;br /&gt;
A: Our service needs purge and repopulate the server list at regular intervals. When this happens, it can take up to a minute until the list shows all servers again. Just give it some time!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===The installer put the files into the wrong directory!===&lt;br /&gt;
&lt;br /&gt;
A: Right click on [https://stats.spikx.net/files/remove_mwll_install_info.reg this link], then click on &amp;quot;Save As&amp;quot;, and save it to your desktop, then merge it in your registry. Then, reboot your PC and run the MWLL installer. The installer should ask you for the MWLL installation directory now. Make sure to point it to the Crysis Wars installation directory, not to the MWLL directory!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===When I start the game, I get &amp;quot;ERROR: Login information not found&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
A: If you already have restarted the game through our launcher without success, it's possible that your firewall or antivirus is blocking network communication. At least AVG is known to do this. Please add an exception for Crysis.exe to your firewall.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===The old link to MWLL Launcher is not working anymore!===&lt;br /&gt;
&lt;br /&gt;
A: With MWLL 0.9.0, we shipped a brand new Launcher. We suggest to create a link that points to the new launcher while installing the MWLL patch. You can also navigate to the MWLL installation folder, right click on &amp;lt;code&amp;gt;MWLLLauncher&amp;lt;/code&amp;gt; and click &amp;lt;code&amp;gt;Send to&amp;lt;/code&amp;gt; -&amp;gt; &amp;lt;code&amp;gt;Desktop&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===I clicked on &amp;lt;code&amp;gt;Configure Controls&amp;lt;/code&amp;gt; on the Launcher, but nothing happens.===&lt;br /&gt;
&lt;br /&gt;
A: The Actionmapper application requires Java 32 bit to work. Click on [https://www.java.com/en/download/manual.jsp this link], then download the Windows Offline installer (not the 64 bit), and execute it.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Game doesn't start or crashes while starting===&lt;br /&gt;
&lt;br /&gt;
A: Follow these steps:&lt;br /&gt;
&lt;br /&gt;
* Make sure you installed all the redists. You find them in the installation folder of MWLL, in the &amp;lt;code&amp;gt;Redists&amp;lt;/code&amp;gt; folder. Do not attempt to install the 64 bit redistributables in 32 bit systems.&lt;br /&gt;
&lt;br /&gt;
* Click on the toolbox icon of the Launcher, check the &amp;lt;code&amp;gt;Verify Crysis Files&amp;lt;/code&amp;gt; option, then click on &amp;lt;code&amp;gt;Repair Install&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* If it crashes while launching, you might have a corrupted profile. In this case, you have to delete this folder: &amp;lt;code&amp;gt;%USERPROFILE%/Documents/My Games/Crysis Wars/Profiles/&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===When I start up MWLL, my screen goes black and nothing happens!===&lt;br /&gt;
&lt;br /&gt;
A: MWLL takes a while to start up due to the inbuilt client side cheat protection. On some machines this can give you up to 30 seconds of black screen, so give it a little while and see if it loads. If it still fails to load, try to follow these steps: &lt;br /&gt;
&lt;br /&gt;
* Make sure you installed MWLL using the new [http://mechlivinglegends.net/download/MWLL-Installer.exe Lite Installer Package] and you are using the new [https://wiki.mechlivinglegends.net/index.php/MWLL_Launcher MWLL Launcher]&lt;br /&gt;
* Try to delete this folder: &amp;lt;code&amp;gt;%USERPROFILE%/Documents/My Games/Crysis Wars/Profiles/&amp;lt;/code&amp;gt; before starting the launcher.&lt;br /&gt;
* Try to restart Windows' BFE service. An alternative to restarting the BFE service is simply to reboot your computer.&lt;br /&gt;
** Close MWLL&lt;br /&gt;
** Click Start, type services.msc and hit enter&lt;br /&gt;
** Locate and right click on the service named BFE '''(Base Filtering Engine)'''&lt;br /&gt;
** Click on Restart&lt;br /&gt;
** Close the Services prompt, and start MWLL&lt;br /&gt;
* If this still fails, try to switch to either OpenDNS or GoogleDNS. Instructions are [https://www.howtogeek.com/164981/how-to-switch-to-opendns-or-google-dns-to-speed-up-web-browsing/ here]&lt;br /&gt;
* If all of this still fails, you can give the [http://forum.mechlivinglegends.net/index.php?topic=20534.msg353494#msg353494 Alt. Launcher] a try. It comes with its own server browser and bypasses GameSpy/Qtracker altogether.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===When I start up MWLL, a weird console thing appears!===&lt;br /&gt;
&lt;br /&gt;
A: Just close it with tilde (~) or ESC. This is necessary to workaround an old CryEngine bug.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===MWLL won't allow me to select the correct resolution of my screen===&lt;br /&gt;
&lt;br /&gt;
A: There's a very tiny scroller on the right side of the drop down resolution list. Drag it down, and you should see all the resolution supported.&lt;br /&gt;
&lt;br /&gt;
* Crysis Wars supports resolutions up to 1920x1200. If 1920x1200 is not available, make sure to disable any multi-GPU setup, such as Nvidia Optimus if on laptop, Nvidia SLI or AMD CrossFire if on desktop. You can also force higher resolutions in the config file, which is &amp;lt;code&amp;gt;%USERPROFILE%/Documents/My Games/Crysis Wars/game.cfg&amp;lt;/code&amp;gt; The commands are &amp;lt;code&amp;gt;r_width&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;r_height&amp;lt;/code&amp;gt;, which respectively set the screen width and height resolution (in pixels)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===I am stuck on the connecting screen, after I clicked on &amp;quot;Internet game&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
A: Your ISP is most likely doing [https://en.wikipedia.org/wiki/DNS_hijacking DNS hijacking]. This practice is often done by ISPs in order to intercept mistyped or non-existent domain names and serve their own site instead.&lt;br /&gt;
&lt;br /&gt;
* If you are a customer of German Telekom, you can disable the [https://kundencenter.telekom.de/ &amp;quot;Navigationshilfe&amp;quot;].&lt;br /&gt;
&lt;br /&gt;
* Otherwise, the only workaround is to switch to a different DNS server, such as Google DNS or 1.1.1.1. Instructions are [https://www.howtogeek.com/164981/how-to-switch-to-opendns-or-google-dns-to-speed-up-web-browsing/ here] or [https://1.1.1.1/#setup-instructions here].&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===When I connect to a server, I get a &amp;quot;modified files&amp;quot; error and the game closes!===&lt;br /&gt;
&lt;br /&gt;
A: Just start the game again and connect normally. This is a bug that made it into 0.8 - it can happen when just having freshly installed MWLL.&lt;br /&gt;
If that doesn't solve it, you can click on &amp;lt;code&amp;gt;Verify Install&amp;lt;/code&amp;gt; on the new launcher.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===My game crashes often, especially when I try to zoom!===&lt;br /&gt;
&lt;br /&gt;
A: Crashes happen. Sorry! We are working on fixing them. Here are some tweaks that could make the game more stable:&lt;br /&gt;
&lt;br /&gt;
* Crysis Wars officially supports resolution up to 1920x1200. Anything above (2k, 4k) might cause unexpected crashes (especially while zooming).&lt;br /&gt;
* Make sure you are running 64 bit mode. You can set it on the Launcher. 32 bit mode is not reccomended, as it is more unstable than the 64 bit mode.&lt;br /&gt;
* Crysis Wars is known to hate overlays. Many crashes are caused by them. Disabling all the overlays (Steam, TeamSpeak, Discord) will make the game more stable.&lt;br /&gt;
* Disable hardware acceleration on your Discord client, if you are running it.&lt;br /&gt;
* Close your web browser.&lt;br /&gt;
* Make sure you don't run the game through Steam.&lt;br /&gt;
* If you are using a multi-GPU setup (Nvidia SLI, AMD CrossFire, or Nvidia Optimus), disable it. You don't really need much GPU power anyway.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===I lost my connection/crashed and now the server tells me &amp;quot;authentication failed&amp;quot; / I'm stuck on the loading screen when I try to reconnect!===&lt;br /&gt;
&lt;br /&gt;
A: Try again in 30-60 seconds. The server still sees your player and it takes a a short while until it times out.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===I have terrible ping and the game lags a lot!===&lt;br /&gt;
&lt;br /&gt;
A: This can have many causes. Pay attention to where the server you're playing on is located. Ping will increase with distance.&lt;br /&gt;
&lt;br /&gt;
* Are you on Windows 10? Go to '''Windows Update settings -&amp;gt; Advanced options -&amp;gt; Choose how updates are delivered and set Updates from more than one place''' and set it to '''Off''' or '''PCs on my local network'''. Also [http://winaero.com/blog/how-to-disable-telemetry-and-data-collection-in-windows-10/ disable all telemetry] that you can find. You can also use [https://forums.spybot.info/downloads.php?id=56 Spybot Anti-Beacon]] for this.&lt;br /&gt;
* Do you have an overeager firewall or something like that? Try disabling it temporarily. Some routers also have problems with the UDP spam that CryEngine produces.&lt;br /&gt;
* Consider looking into changing your networking hardware if possible -- sometimes, the modem your ISP supplies is not well-suited to working with CryEngine2's netcode.&lt;br /&gt;
* Furthermore, large games that hit the player limit simply stress the engine too much and you will feel like you're lagging occasionally, this cannot be helped.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===I get disconnected a lot during the game, the error reads &amp;quot;Malformed packet&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
A: It is not known where exactly this error comes from, and the dev team is looking into it with a high priority. It can happen to some players more than others. Some players report that restarting or even replacing their network router works around it.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Discord / TeamSpeak / Steam overlays don't work!===&lt;br /&gt;
&lt;br /&gt;
A: CryEngine hates overlays. Not really much to do about that. Using overlays is not advisable, because they negatively affect the game stability.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===My console becomes black when I open it, and clouds, terrain or the HUD get funny colors.===&lt;br /&gt;
&lt;br /&gt;
A: This is known as the rainbow bug or shader bug, it can be fixed by clicking the &amp;quot;clear shader cache&amp;quot; button in the MWLL launcher. You can prevent this bug from happening by opening and closing the console after you started the game. You can add the line consoleshow to your user.cfg in your My Documents/My Games/Crysis Wars/MWLL/Client/ directory to have it open automatically. The combined installer should be unaffected as it already comes with such a suitable autoexec.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===My sound is very choppy/keeps cutting out/pops.===&lt;br /&gt;
&lt;br /&gt;
A: In Windows, go to '''Control Panel -&amp;gt; Sound -&amp;gt; Select your playback device -&amp;gt; Click Properties -&amp;gt; Advanced tab'''. Problems can appear if you use a too high sample rate. Try with '''2 channel, 16 bit, 44100 Hz (CD Quality)'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===I have an high refresh rate monitor (75Hz, 120Hz, 144Hz), but when in Fullscreen mode, the screen will use a slower refresh rate (50Hz / 60Hz)===&lt;br /&gt;
&lt;br /&gt;
A: It's not possible to manually specify the refresh rate of the monitor while in Fullscreen mode, and for some reason, the game will cap the refresh rate at 50Hz / 60Hz if you do that. Only solution for that is to run the game in Windowed mode. Also, remember to disable V-Sync (use &amp;lt;code&amp;gt;r_vsync=0&amp;lt;/code&amp;gt; in the console).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===How can I run the game in Fullscreen-Window / borderless-window mode?===&lt;br /&gt;
&lt;br /&gt;
A: CryEngine 2 doesn't support that screen mode. You need a third party application like [https://github.com/Codeusa/Borderless-Gaming/releases Borderless Gaming]. Remember to set the game in Windowed mode and to disable V-Sync if you want to use this.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===My mech's torso doesn't move like it should, controls are all wonky, what's up?===&lt;br /&gt;
&lt;br /&gt;
A: Make sure you have no gamepad or controller plugged in, as this can mess with Crysis' key and mouse inputs.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===I can't get my Joystick to work!===&lt;br /&gt;
&lt;br /&gt;
A: Crysis Wars only supports XInput devices. (i.e. X360 pad, or X360 emulators).&lt;br /&gt;
&lt;br /&gt;
You can workaround this by reading [http://wiki.mechlivinglegends.net/index.php/Joystick_Setup this guide] or see the [[Joystick Setup]] page.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===How do I disable force-feedback on my joystick/gamepad?===&lt;br /&gt;
&lt;br /&gt;
A: Add this to your user.cfg: &amp;lt;code&amp;gt;i_forcefeedback = 0&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It's also a good idea to have a look at Game.log with a text editor when you're having problems. It's located in the Crysis Wars directory.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===I got my joystick/gamepad to work with MWLL, but the torso twist setup doesn't work. What's going on?===&lt;br /&gt;
&lt;br /&gt;
Unfortunately, torso/turret twist with joystick/gamepads is currently not working; this means torso and turret twist can only be operated via mouse or keyboard for the time being. We aim to have this fixed for the next release.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===What happened to my configuration (autoexec.cfg) file? It worked just a patch ago!===&lt;br /&gt;
&lt;br /&gt;
A: Patch 0.8.6 introduced a new file structure where autoexec.cfg no longer controls various settings related to MWLL. Instead, look for the user.cfg (if it doesn't exist, you can just create it) in &amp;lt;code&amp;gt;%USERPROFILE%/Documents/My Games/Crysis Wars/MWLL/Client/User.cfg&amp;lt;/code&amp;gt; and place your settings there instead.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It's also a good idea to have a look at Game.log with a text editor when you're having problems. It's located in the &amp;lt;code&amp;gt;%USERPROFILE%/Documents/My Games/Crysis Wars/MWLL/Client/&amp;lt;/code&amp;gt; directory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox Guides}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]][[Category:MWLL]]&lt;/div&gt;</summary>
		<author><name>Haarp</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Troubleshooting&amp;diff=3868</id>
		<title>Troubleshooting</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Troubleshooting&amp;diff=3868"/>
				<updated>2018-05-07T12:49:01Z</updated>
		
		<summary type="html">&lt;p&gt;Haarp: login information bug added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As with any Beta release of software, the [[MWLL]] mod does suffer from some crashing, lockups and bugs, but also Crysis itself is not perfect, and many problems come from the main game more than MWLL itself.&lt;br /&gt;
&lt;br /&gt;
This FAQ aims to provide a list of frequently encountered technical problems in MWLL. If you do not find your question on here, you can find help in the #tech_support channel in our [[Discord]]!&lt;br /&gt;
&lt;br /&gt;
===The server list is empty!===&lt;br /&gt;
&lt;br /&gt;
A: Our service needs purge and repopulate the server list at regular intervals. When this happens, it can take up to a minute until the list shows all servers again. Just give it some time!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===The installer put the files into the wrong directory!===&lt;br /&gt;
&lt;br /&gt;
A: Right click on [https://stats.spikx.net/files/remove_mwll_install_info.reg this link], then click on &amp;quot;Save As&amp;quot;, and save it to your desktop, then merge it in your registry. Then, reboot your PC and run the MWLL installer. The installer should ask you for the MWLL installation directory now. Make sure to point it to the Crysis Wars installation directory, not to the MWLL directory!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===When I start the game, I get &amp;quot;ERROR: Login information not found&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
A: If you already have restarted the game through our launcher without success, it's possible that your firewall or antivirus is blocking network communication. At least AVG is known to do this. Please add an exception for Crysis.exe to your firewall.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===The old link to MWLL Launcher is not working anymore!===&lt;br /&gt;
&lt;br /&gt;
A: With MWLL 0.9.0, we shipped a brand new Launcher. We suggest to create a link that points to the new launcher while installing the MWLL patch. You can also navigate to the MWLL installation folder, right click on &amp;lt;code&amp;gt;MWLLLauncher&amp;lt;/code&amp;gt; and click &amp;lt;code&amp;gt;Send to&amp;lt;/code&amp;gt; -&amp;gt; &amp;lt;code&amp;gt;Desktop&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===I clicked on &amp;lt;code&amp;gt;Configure Controls&amp;lt;/code&amp;gt; on the Launcher, but nothing happens.===&lt;br /&gt;
&lt;br /&gt;
A: The Actionmapper application requires Java 32 bit to work. Click on [https://www.java.com/en/download/manual.jsp this link], then download the Windows Offline installer (not the 64 bit), and execute it.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Game doesn't start or crashes while starting===&lt;br /&gt;
&lt;br /&gt;
A: Follow these steps:&lt;br /&gt;
&lt;br /&gt;
* Make sure you installed all the redists. You find them in the installation folder of MWLL, in the &amp;lt;code&amp;gt;Redists&amp;lt;/code&amp;gt; folder. Do not attempt to install the 64 bit redistributables in 32 bit systems.&lt;br /&gt;
&lt;br /&gt;
* Click on the toolbox icon of the Launcher, check the &amp;lt;code&amp;gt;Verify Crysis Files&amp;lt;/code&amp;gt; option, then click on &amp;lt;code&amp;gt;Repair Install&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* If it crashes while launching, you might have a corrupted profile. In this case, you have to delete this folder: &amp;lt;code&amp;gt;%USERPROFILE%/Documents/My Games/Crysis Wars/Profiles/&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===When I start up MWLL, my screen goes black and nothing happens!===&lt;br /&gt;
&lt;br /&gt;
A: MWLL takes a while to start up due to the inbuilt client side cheat protection. On some machines this can give you up to 30 seconds of black screen, so give it a little while and see if it loads. If it still fails to load, try to follow these steps: &lt;br /&gt;
&lt;br /&gt;
* Make sure you installed MWLL using the new [http://mechlivinglegends.net/download/MWLL-Installer.exe Lite Installer Package] and you are using the new [https://wiki.mechlivinglegends.net/index.php/MWLL_Launcher MWLL Launcher]&lt;br /&gt;
* Try to delete this folder: &amp;lt;code&amp;gt;%USERPROFILE%/Documents/My Games/Crysis Wars/Profiles/&amp;lt;/code&amp;gt; before starting the launcher.&lt;br /&gt;
* Try to restart Windows' BFE service. An alternative to restarting the BFE service is simply to reboot your computer.&lt;br /&gt;
** Close MWLL&lt;br /&gt;
** Click Start, type services.msc and hit enter&lt;br /&gt;
** Locate and right click on the service named BFE '''(Base Filtering Engine)'''&lt;br /&gt;
** Click on Restart&lt;br /&gt;
** Close the Services prompt, and start MWLL&lt;br /&gt;
* If this still fails, try to switch to either OpenDNS or GoogleDNS. Instructions are [https://www.howtogeek.com/164981/how-to-switch-to-opendns-or-google-dns-to-speed-up-web-browsing/ here]&lt;br /&gt;
* If all of this still fails, you can give the [http://forum.mechlivinglegends.net/index.php?topic=20534.msg353494#msg353494 Alt. Launcher] a try. It comes with its own server browser and bypasses GameSpy/Qtracker altogether.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===When I start up MWLL, a weird console thing appears!===&lt;br /&gt;
&lt;br /&gt;
A: Just close it with tilde (~) or ESC. This is necessary to workaround an old CryEngine bug.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===MWLL won't allow me to select the correct resolution of my screen===&lt;br /&gt;
&lt;br /&gt;
A: There's a very tiny scroller on the right side of the drop down resolution list. Drag it down, and you should see all the resolution supported.&lt;br /&gt;
&lt;br /&gt;
* Crysis Wars supports resolutions up to 1920x1200. If 1920x1200 is not available, make sure to disable any multi-GPU setup, such as Nvidia Optimus if on laptop, Nvidia SLI or AMD CrossFire if on desktop. You can also force higher resolutions in the config file, which is &amp;lt;code&amp;gt;%USERPROFILE%/Documents/My Games/Crysis Wars/game.cfg&amp;lt;/code&amp;gt; The commands are &amp;lt;code&amp;gt;r_width&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;r_height&amp;lt;/code&amp;gt;, which respectively set the screen width and height resolution (in pixels)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===I am stuck on the connecting screen, after I clicked on &amp;quot;Internet game&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
A: Your ISP is most likely doing [https://en.wikipedia.org/wiki/DNS_hijacking DNS hijacking]. This practice is often done by ISPs in order to intercept mistyped or non-existent domain names and serve their own site instead.&lt;br /&gt;
&lt;br /&gt;
* The only workaround is to switch to either OpenDNS or GoogleDNS. Instructions are [https://www.howtogeek.com/164981/how-to-switch-to-opendns-or-google-dns-to-speed-up-web-browsing/ here]&lt;br /&gt;
&lt;br /&gt;
* If you are a customer of German Telekom, the alternative is to disable the [https://kundencenter.telekom.de/ Navigationshilfe]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===When I connect to a server, I get a &amp;quot;modified files&amp;quot; error and the game closes!===&lt;br /&gt;
&lt;br /&gt;
A: Just start the game again and connect normally. This is a bug that made it into 0.8 - it can happen when just having freshly installed MWLL.&lt;br /&gt;
If that doesn't solve it, you can click on &amp;lt;code&amp;gt;Verify Install&amp;lt;/code&amp;gt; on the new launcher.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===My game crashes often, especially when I try to zoom!===&lt;br /&gt;
&lt;br /&gt;
A: Crashes happen. Sorry! We are working on fixing them. Here are some tweaks that could make the game more stable:&lt;br /&gt;
&lt;br /&gt;
* Crysis Wars officially supports resolution up to 1920x1200. Anything above (2k, 4k) might cause unexpected crashes (especially while zooming).&lt;br /&gt;
* Make sure you are running 64 bit mode. You can set it on the Launcher. 32 bit mode is not reccomended, as it is more unstable than the 64 bit mode.&lt;br /&gt;
* Crysis Wars is known to hate overlays. Many crashes are caused by them. Disabling all the overlays (Steam, TeamSpeak, Discord) will make the game more stable.&lt;br /&gt;
* Disable hardware acceleration on your Discord client, if you are running it.&lt;br /&gt;
* Close your web browser.&lt;br /&gt;
* Make sure you don't run the game through Steam.&lt;br /&gt;
* If you are using a multi-GPU setup (Nvidia SLI, AMD CrossFire, or Nvidia Optimus), disable it. You don't really need much GPU power anyway.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===I lost my connection/crashed and now the server tells me &amp;quot;authentication failed&amp;quot; / I'm stuck on the loading screen when I try to reconnect!===&lt;br /&gt;
&lt;br /&gt;
A: Try again in 30-60 seconds. The server still sees your player and it takes a a short while until it times out.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===I have terrible ping and the game lags a lot!===&lt;br /&gt;
&lt;br /&gt;
A: This can have many causes. Pay attention to where the server you're playing on is located. Ping will increase with distance.&lt;br /&gt;
&lt;br /&gt;
* Are you on Windows 10? Go to '''Windows Update settings -&amp;gt; Advanced options -&amp;gt; Choose how updates are delivered and set Updates from more than one place''' and set it to '''Off''' or '''PCs on my local network'''. Also [http://winaero.com/blog/how-to-disable-telemetry-and-data-collection-in-windows-10/ disable all telemetry] that you can find. You can also use [https://forums.spybot.info/downloads.php?id=56 Spybot Anti-Beacon]] for this.&lt;br /&gt;
* Do you have an overeager firewall or something like that? Try disabling it temporarily. Some routers also have problems with the UDP spam that CryEngine produces.&lt;br /&gt;
* Consider looking into changing your networking hardware if possible -- sometimes, the modem your ISP supplies is not well-suited to working with CryEngine2's netcode.&lt;br /&gt;
* Furthermore, large games that hit the player limit simply stress the engine too much and you will feel like you're lagging occasionally, this cannot be helped.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===I get disconnected a lot during the game, the error reads &amp;quot;Malformed packet&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
A: It is not known where exactly this error comes from, and the dev team is looking into it with a high priority. It can happen to some players more than others. Some players report that restarting or even replacing their network router works around it.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Discord / TeamSpeak / Steam overlays don't work!===&lt;br /&gt;
&lt;br /&gt;
A: CryEngine hates overlays. Not really much to do about that. Using overlays is not advisable, because they negatively affect the game stability.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===My console becomes black when I open it, and clouds, terrain or the HUD get funny colors.===&lt;br /&gt;
&lt;br /&gt;
A: This is known as the rainbow bug or shader bug, it can be fixed by clicking the &amp;quot;clear shader cache&amp;quot; button in the MWLL launcher. You can prevent this bug from happening by opening and closing the console after you started the game. You can add the line consoleshow to your user.cfg in your My Documents/My Games/Crysis Wars/MWLL/Client/ directory to have it open automatically. The combined installer should be unaffected as it already comes with such a suitable autoexec.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===My sound is very choppy/keeps cutting out/pops.===&lt;br /&gt;
&lt;br /&gt;
A: In Windows, go to '''Control Panel -&amp;gt; Sound -&amp;gt; Select your playback device -&amp;gt; Click Properties -&amp;gt; Advanced tab'''. Problems can appear if you use a too high sample rate. Try with '''2 channel, 16 bit, 44100 Hz (CD Quality)'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===I have an high refresh rate monitor (75Hz, 120Hz, 144Hz), but when in Fullscreen mode, the screen will use a slower refresh rate (50Hz / 60Hz)===&lt;br /&gt;
&lt;br /&gt;
A: It's not possible to manually specify the refresh rate of the monitor while in Fullscreen mode, and for some reason, the game will cap the refresh rate at 50Hz / 60Hz if you do that. Only solution for that is to run the game in Windowed mode. Also, remember to disable V-Sync (use &amp;lt;code&amp;gt;r_vsync=0&amp;lt;/code&amp;gt; in the console).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===How can I run the game in Fullscreen-Window / borderless-window mode?===&lt;br /&gt;
&lt;br /&gt;
A: CryEngine 2 doesn't support that screen mode. You need a third party application like [https://github.com/Codeusa/Borderless-Gaming/releases Borderless Gaming]. Remember to set the game in Windowed mode and to disable V-Sync if you want to use this.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===My mech's torso doesn't move like it should, controls are all wonky, what's up?===&lt;br /&gt;
&lt;br /&gt;
A: Make sure you have no gamepad or controller plugged in, as this can mess with Crysis' key and mouse inputs.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===I can't get my Joystick to work!===&lt;br /&gt;
&lt;br /&gt;
A: Crysis Wars only supports XInput devices. (i.e. X360 pad, or X360 emulators).&lt;br /&gt;
&lt;br /&gt;
You can workaround this by reading [http://wiki.mechlivinglegends.net/index.php/Joystick_Setup this guide] or see the [[Joystick Setup]] page.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===How do I disable force-feedback on my joystick/gamepad?===&lt;br /&gt;
&lt;br /&gt;
A: Add this to your user.cfg: &amp;lt;code&amp;gt;i_forcefeedback = 0&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It's also a good idea to have a look at Game.log with a text editor when you're having problems. It's located in the Crysis Wars directory.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===I got my joystick/gamepad to work with MWLL, but the torso twist setup doesn't work. What's going on?===&lt;br /&gt;
&lt;br /&gt;
Unfortunately, torso/turret twist with joystick/gamepads is currently not working; this means torso and turret twist can only be operated via mouse or keyboard for the time being. We aim to have this fixed for the next release.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===What happened to my configuration (autoexec.cfg) file? It worked just a patch ago!===&lt;br /&gt;
&lt;br /&gt;
A: Patch 0.8.6 introduced a new file structure where autoexec.cfg no longer controls various settings related to MWLL. Instead, look for the user.cfg (if it doesn't exist, you can just create it) in &amp;lt;code&amp;gt;%USERPROFILE%/Documents/My Games/Crysis Wars/MWLL/Client/User.cfg&amp;lt;/code&amp;gt; and place your settings there instead.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It's also a good idea to have a look at Game.log with a text editor when you're having problems. It's located in the &amp;lt;code&amp;gt;%USERPROFILE%/Documents/My Games/Crysis Wars/MWLL/Client/&amp;lt;/code&amp;gt; directory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox Guides}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]][[Category:MWLL]]&lt;/div&gt;</summary>
		<author><name>Haarp</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Troubleshooting&amp;diff=3830</id>
		<title>Troubleshooting</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Troubleshooting&amp;diff=3830"/>
				<updated>2018-05-03T22:29:06Z</updated>
		
		<summary type="html">&lt;p&gt;Haarp: Add entry about Gamespy restart&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As with any Beta release of software, the [[MWLL]] mod does suffer from some crashing, lockups and bugs, but also Crysis itself is not perfect, and many problems come from the main game more than MWLL itself.&lt;br /&gt;
&lt;br /&gt;
This FAQ aims to provide a list of frequently encountered technical problems in MWLL. If you do not find your question on here, you can find help in the #tech_support channel in our [[Discord]]!&lt;br /&gt;
&lt;br /&gt;
===The server list is empty!===&lt;br /&gt;
&lt;br /&gt;
A: Our service needs purge and repopulate the server list at regular intervals. When this happens, it can take up to a minute until the list shows all servers again. Just give it some time!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===The installer put the files into the wrong directory!===&lt;br /&gt;
&lt;br /&gt;
A: Right click on [https://stats.spikx.net/files/remove_mwll_install_info.reg this link], then click on &amp;quot;Save As&amp;quot;, and save it to your desktop, then merge it in your registry. Then, reboot your PC and run the MWLL installer. The installer should ask you for the MWLL installation directory now. Make sure to point it to the Crysis Wars installation directory, not to the MWLL directory!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===The old link to MWLL Launcher is not working anymore!===&lt;br /&gt;
&lt;br /&gt;
A: With MWLL 0.9.0, we shipped a brand new Launcher. We suggest to create a link that points to the new launcher while installing the MWLL patch. You can also navigate to the MWLL installation folder, right click on &amp;lt;code&amp;gt;MWLLLauncher&amp;lt;/code&amp;gt; and click &amp;lt;code&amp;gt;Send to&amp;lt;/code&amp;gt; -&amp;gt; &amp;lt;code&amp;gt;Desktop&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===I clicked on &amp;lt;code&amp;gt;Configure Controls&amp;lt;/code&amp;gt; on the Launcher, but nothing happens.===&lt;br /&gt;
&lt;br /&gt;
A: The Actionmapper application requires Java 32 bit to work. Click on [https://www.java.com/en/download/manual.jsp this link], then download the Windows Offline installer (not the 64 bit), and execute it.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Game doesn't start or crashes while starting===&lt;br /&gt;
&lt;br /&gt;
A: Follow these steps:&lt;br /&gt;
&lt;br /&gt;
* Make sure you installed all the redists. You find them in the installation folder of MWLL, in the &amp;lt;code&amp;gt;Redists&amp;lt;/code&amp;gt; folder. Do not attempt to install the 64 bit redistributables in 32 bit systems.&lt;br /&gt;
&lt;br /&gt;
* Click on the toolbox icon of the Launcher, check the &amp;lt;code&amp;gt;Verify Crysis Files&amp;lt;/code&amp;gt; option, then click on &amp;lt;code&amp;gt;Repair Install&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* If it crashes while launching, you might have a corrupted profile. In this case, you have to delete this folder: &amp;lt;code&amp;gt;%USERPROFILE%/Documents/My Games/Crysis Wars/Profiles/&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===When I start up MWLL, my screen goes black and nothing happens!===&lt;br /&gt;
&lt;br /&gt;
A: MWLL takes a while to start up due to the inbuilt client side cheat protection. On some machines this can give you up to 30 seconds of black screen, so give it a little while and see if it loads. If it still fails to load, try to follow these steps: &lt;br /&gt;
&lt;br /&gt;
* Make sure you installed MWLL using the new [http://mechlivinglegends.net/download/MWLL-Installer.exe Lite Installer Package] and you are using the new [https://wiki.mechlivinglegends.net/index.php/MWLL_Launcher MWLL Launcher]&lt;br /&gt;
* Try to delete this folder: &amp;lt;code&amp;gt;%USERPROFILE%/Documents/My Games/Crysis Wars/Profiles/&amp;lt;/code&amp;gt; before starting the launcher.&lt;br /&gt;
* Try to restart Windows' BFE service. An alternative to restarting the BFE service is simply to reboot your computer.&lt;br /&gt;
** Close MWLL&lt;br /&gt;
** Click Start, type services.msc and hit enter&lt;br /&gt;
** Locate and right click on the service named BFE '''(Base Filtering Engine)'''&lt;br /&gt;
** Click on Restart&lt;br /&gt;
** Close the Services prompt, and start MWLL&lt;br /&gt;
* If this still fails, try to switch to either OpenDNS or GoogleDNS. Instructions are [https://www.howtogeek.com/164981/how-to-switch-to-opendns-or-google-dns-to-speed-up-web-browsing/ here]&lt;br /&gt;
* If all of this still fails, you can give the [http://forum.mechlivinglegends.net/index.php?topic=20534.msg353494#msg353494 Alt. Launcher] a try. It comes with its own server browser and bypasses GameSpy/Qtracker altogether.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===When I start up MWLL, a weird console thing appears!===&lt;br /&gt;
&lt;br /&gt;
A: Just close it with tilde (~) or ESC. This is necessary to workaround an old CryEngine bug.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===MWLL won't allow me to select the correct resolution of my screen===&lt;br /&gt;
&lt;br /&gt;
A: There's a very tiny scroller on the right side of the drop down resolution list. Drag it down, and you should see all the resolution supported.&lt;br /&gt;
&lt;br /&gt;
* Crysis Wars supports resolutions up to 1920x1200. If 1920x1200 is not available, make sure to disable any multi-GPU setup, such as Nvidia Optimus if on laptop, Nvidia SLI or AMD CrossFire if on desktop. You can also force higher resolutions in the config file, which is &amp;lt;code&amp;gt;%USERPROFILE%/Documents/My Games/Crysis Wars/game.cfg&amp;lt;/code&amp;gt; The commands are &amp;lt;code&amp;gt;r_width&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;r_height&amp;lt;/code&amp;gt;, which respectively set the screen width and height resolution (in pixels)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===I am stuck on the connecting screen, after I clicked on &amp;quot;Internet game&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
A: Your ISP is most likely doing [https://en.wikipedia.org/wiki/DNS_hijacking DNS hijacking]. This practice is often done by ISPs in order to intercept mistyped or non-existent domain names and serve their own site instead.&lt;br /&gt;
&lt;br /&gt;
* The only workaround is to switch to either OpenDNS or GoogleDNS. Instructions are [https://www.howtogeek.com/164981/how-to-switch-to-opendns-or-google-dns-to-speed-up-web-browsing/ here]&lt;br /&gt;
&lt;br /&gt;
* If you are a customer of German Telekom, the alternative is to disable the [https://kundencenter.telekom.de/ Navigationshilfe]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===When I connect to a server, I get a &amp;quot;modified files&amp;quot; error and the game closes!===&lt;br /&gt;
&lt;br /&gt;
A: Just start the game again and connect normally. This is a bug that made it into 0.8 - it can happen when just having freshly installed MWLL.&lt;br /&gt;
If that doesn't solve it, you can click on &amp;lt;code&amp;gt;Verify Install&amp;lt;/code&amp;gt; on the new launcher.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===My game crashes often, especially when I try to zoom!===&lt;br /&gt;
&lt;br /&gt;
A: Crashes happen. Sorry! We are working on fixing them. Here are some tweaks that could make the game more stable:&lt;br /&gt;
&lt;br /&gt;
* Crysis Wars officially supports resolution up to 1920x1200. Anything above (2k, 4k) might cause unexpected crashes (especially while zooming).&lt;br /&gt;
* Make sure you are running 64 bit mode. You can set it on the Launcher. 32 bit mode is not reccomended, as it is more unstable than the 64 bit mode.&lt;br /&gt;
* Crysis Wars is known to hate overlays. Many crashes are caused by them. Disabling all the overlays (Steam, TeamSpeak, Discord) will make the game more stable.&lt;br /&gt;
* Disable hardware acceleration on your Discord client, if you are running it.&lt;br /&gt;
* Close your web browser.&lt;br /&gt;
* Make sure you don't run the game through Steam.&lt;br /&gt;
* If you are using a multi-GPU setup (Nvidia SLI, AMD CrossFire, or Nvidia Optimus), disable it. You don't really need much GPU power anyway.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===I lost my connection/crashed and now the server tells me &amp;quot;authentication failed&amp;quot; / I'm stuck on the loading screen when I try to reconnect!===&lt;br /&gt;
&lt;br /&gt;
A: Try again in 30-60 seconds. The server still sees your player and it takes a a short while until it times out.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===I have terrible ping and the game lags a lot!===&lt;br /&gt;
&lt;br /&gt;
A: This can have many causes. Pay attention to where the server you're playing on is located. Ping will increase with distance.&lt;br /&gt;
&lt;br /&gt;
* Are you on Windows 10? Go to '''Windows Update settings -&amp;gt; Advanced options -&amp;gt; Choose how updates are delivered and set Updates from more than one place''' and set it to '''Off''' or '''PCs on my local network'''. Also [http://winaero.com/blog/how-to-disable-telemetry-and-data-collection-in-windows-10/ disable all telemetry] that you can find. You can also use [https://forums.spybot.info/downloads.php?id=56 Spybot Anti-Beacon]] for this.&lt;br /&gt;
* Do you have an overeager firewall or something like that? Try disabling it temporarily. Some routers also have problems with the UDP spam that CryEngine produces.&lt;br /&gt;
* Consider looking into changing your networking hardware if possible -- sometimes, the modem your ISP supplies is not well-suited to working with CryEngine2's netcode.&lt;br /&gt;
* Furthermore, large games that hit the player limit simply stress the engine too much and you will feel like you're lagging occasionally, this cannot be helped.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===I get disconnected a lot during the game, the error reads &amp;quot;Malformed packet&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
A: It is not known where exactly this error comes from, and the dev team is looking into it with a high priority. It can happen to some players more than others. Some players report that restarting or even replacing their network router works around it.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Discord / TeamSpeak / Steam overlays don't work!===&lt;br /&gt;
&lt;br /&gt;
A: CryEngine hates overlays. Not really much to do about that. Using overlays is not advisable, because they negatively affect the game stability.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===My console becomes black when I open it, and clouds, terrain or the HUD get funny colors.===&lt;br /&gt;
&lt;br /&gt;
A: This is known as the rainbow bug or shader bug, it can be fixed by clicking the &amp;quot;clear shader cache&amp;quot; button in the MWLL launcher. You can prevent this bug from happening by opening and closing the console after you started the game. You can add the line consoleshow to your user.cfg in your My Documents/My Games/Crysis Wars/MWLL/Client/ directory to have it open automatically. The combined installer should be unaffected as it already comes with such a suitable autoexec.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===My sound is very choppy/keeps cutting out/pops.===&lt;br /&gt;
&lt;br /&gt;
A: In Windows, go to '''Control Panel -&amp;gt; Sound -&amp;gt; Select your playback device -&amp;gt; Click Properties -&amp;gt; Advanced tab'''. Problems can appear if you use a too high sample rate. Try with '''2 channel, 16 bit, 44100 Hz (CD Quality)'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===I have an high refresh rate monitor (75Hz, 120Hz, 144Hz), but when in Fullscreen mode, the screen will use a slower refresh rate (50Hz / 60Hz)===&lt;br /&gt;
&lt;br /&gt;
A: It's not possible to manually specify the refresh rate of the monitor while in Fullscreen mode, and for some reason, the game will cap the refresh rate at 50Hz / 60Hz if you do that. Only solution for that is to run the game in Windowed mode. Also, remember to disable V-Sync (use &amp;lt;code&amp;gt;r_vsync=0&amp;lt;/code&amp;gt; in the console).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===How can I run the game in Fullscreen-Window / borderless-window mode?===&lt;br /&gt;
&lt;br /&gt;
A: CryEngine 2 doesn't support that screen mode. You need a third party application like [https://github.com/Codeusa/Borderless-Gaming/releases Borderless Gaming]. Remember to set the game in Windowed mode and to disable V-Sync if you want to use this.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===My mech's torso doesn't move like it should, controls are all wonky, what's up?===&lt;br /&gt;
&lt;br /&gt;
A: Make sure you have no gamepad or controller plugged in, as this can mess with Crysis' key and mouse inputs.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===I can't get my Joystick to work!===&lt;br /&gt;
&lt;br /&gt;
A: Crysis Wars only supports XInput devices. (i.e. X360 pad, or X360 emulators).&lt;br /&gt;
&lt;br /&gt;
You can workaround this by reading [http://wiki.mechlivinglegends.net/index.php/Joystick_Setup this guide] or see the [[Joystick Setup]] page.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===How do I disable force-feedback on my joystick/gamepad?===&lt;br /&gt;
&lt;br /&gt;
A: Add this to your user.cfg: &amp;lt;code&amp;gt;i_forcefeedback = 0&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It's also a good idea to have a look at Game.log with a text editor when you're having problems. It's located in the Crysis Wars directory.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===I got my joystick/gamepad to work with MWLL, but the torso twist setup doesn't work. What's going on?===&lt;br /&gt;
&lt;br /&gt;
Unfortunately, torso/turret twist with joystick/gamepads is currently not working; this means torso and turret twist can only be operated via mouse or keyboard for the time being. We aim to have this fixed for the next release.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===What happened to my configuration (autoexec.cfg) file? It worked just a patch ago!===&lt;br /&gt;
&lt;br /&gt;
A: Patch 0.8.6 introduced a new file structure where autoexec.cfg no longer controls various settings related to MWLL. Instead, look for the user.cfg (if it doesn't exist, you can just create it) in &amp;lt;code&amp;gt;%USERPROFILE%/Documents/My Games/Crysis Wars/MWLL/Client/User.cfg&amp;lt;/code&amp;gt; and place your settings there instead.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It's also a good idea to have a look at Game.log with a text editor when you're having problems. It's located in the &amp;lt;code&amp;gt;%USERPROFILE%/Documents/My Games/Crysis Wars/MWLL/Client/&amp;lt;/code&amp;gt; directory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox Guides}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]][[Category:MWLL]]&lt;/div&gt;</summary>
		<author><name>Haarp</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Main_Page&amp;diff=3477</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Main_Page&amp;diff=3477"/>
				<updated>2018-03-20T12:11:36Z</updated>
		
		<summary type="html">&lt;p&gt;Haarp: https&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__[[Image:Logo MWLL.png|center|link=https://mechlivinglegends.net]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;&lt;br /&gt;
Welcome to the [[MWLLWiki:About|MechWarrior: Living Legends Wiki]], the #1 source of knowledge gathered by the community of this BattleTech total conversion mod for Crysis Wars.&amp;lt;br&amp;gt;&lt;br /&gt;
There are currently [[Special:Statistics|{{NUMBEROFARTICLES}}]] articles and {{NUMBEROFFILES}} images.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Main Page - News | Version = 0.9.3 | Release = 10th March 2018 | NewVersion = 0.9.4 | NewRelease = TBD | News = Update 0.9.3 is out with a hotfix for network issues related to 0.9.2.&amp;lt;br&amp;gt;Version 0.9.2 has introduced new assets like the [[Anubis]], [[Mithras]] and [[Rusalka]], as well as new equipment and many changes to maps, asset variants, and gameplay!}}&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center&amp;quot;&lt;br /&gt;
{{ContentCell|66%||MechWarrior: Living Legends (MWLL) is an award-winning total conversion mod made in CryEngine 2, continuously updated by a team of over 40 dedicated community developers and testers across the globe. MWLL aims to bring the BattleTech universe to life, featuring a multiplayer combined-arms experience including Infantry, Tank, and Air combat along with the titular Mechs.}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center&amp;quot;&lt;br /&gt;
{{ContentCell|100%|Get MechWarrior: Living Legends!|&lt;br /&gt;
'''[https://mechlivinglegends.net/ Download MWLL]'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[How to Install MWLL]]'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Launcher|MWLL Launcher Information]]'''}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
{{ContentCell|25%|'''Basics'''|&lt;br /&gt;
* [[MWLL Basics Guide]]&lt;br /&gt;
* [[A Primer for MWO Players]]&lt;br /&gt;
* [[Controls]]&lt;br /&gt;
** [[Actionmapper Guide|Configuring MWLL controls]]&lt;br /&gt;
** [[:File:UserControlMap.png|Key Map (updated)]]&lt;br /&gt;
* [[Starter Asset Guide]]&lt;br /&gt;
* [[Combat Guide]]&lt;br /&gt;
* [[Gameplay Tactics]]&lt;br /&gt;
* [[:Category:Guides|Additional MWLL Guides]]}}&lt;br /&gt;
{{ContentCell|25%|'''Assets'''|&lt;br /&gt;
* [[Battle Armor]]&lt;br /&gt;
* [[Mechs]]&lt;br /&gt;
* [[Vehicles]]&lt;br /&gt;
* [[VTOL|VTOLs]]&lt;br /&gt;
* [[Aerospace|Aerospace Fighters]]&lt;br /&gt;
* [[Structures]]&lt;br /&gt;
* [[Turrets]]}}&lt;br /&gt;
{{ContentCell|25%|'''Community'''|&lt;br /&gt;
* [[MWLL Events]]&lt;br /&gt;
** [[Chaos March]]&lt;br /&gt;
* [http://discord.me/mwll MWLL Discord Server]&lt;br /&gt;
** [[Discord|MWLL Discord Primer]]&lt;br /&gt;
* [[TeamSpeak]]&lt;br /&gt;
* [[:Category:Community Clans and Units|Active Clans and Units]]&lt;br /&gt;
* [http://forum.mechlivinglegends.net/ MWLL Forums]&lt;br /&gt;
* [https://www.reddit.com/r/MWLL/ MWLL Reddit]&lt;br /&gt;
* [https://stats.spikx.net/mwll.html Online Server Browser]}}&lt;br /&gt;
{{ContentCell|25%|Additional Information|&lt;br /&gt;
* [[Troubleshooting]]&lt;br /&gt;
* [[Joystick Guide|Joystick Setup]]&lt;br /&gt;
* [[MWLL Performance Guide|Performance Guide]]&lt;br /&gt;
* [[Maps]]&lt;br /&gt;
* [[:Category:Equipment|Equipment]]&lt;br /&gt;
* [[Weapons]]&lt;br /&gt;
** [[Ballistic Weapons]]&lt;br /&gt;
** [[Missile Weapons]]&lt;br /&gt;
** [[Energy Weapons]]&lt;br /&gt;
** [[Air Weapons]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
{{ContentCell|100%|How You Can Help|{{Template:Main Page - Editing}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Haarp</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Combat_Guide&amp;diff=2974</id>
		<title>Combat Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Combat_Guide&amp;diff=2974"/>
				<updated>2018-01-13T22:49:17Z</updated>
		
		<summary type="html">&lt;p&gt;Haarp: /* Chainfire */ it's backslash, not forward slash&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Welcome to the MechWarrior: Living Legends Combat Guide!'''&lt;br /&gt;
&lt;br /&gt;
This tutorial will lead you through the many aspects of combat in [[MWLL]], as here you will find essential information and various hints regarding combat. This guide is intended to be a relatively general overview and will not go too deep into details of specific match-ups.&lt;br /&gt;
&lt;br /&gt;
The goal of this guide is to give you the answer to the question of &amp;quot;Can I win this fight?&amp;quot;. There is a lot of depth to combat, even when looking only at one-on-one duels, and since combat is the main activity in MWLL, knowing its ins and outs is of vital importance.&lt;br /&gt;
&lt;br /&gt;
==Know Thy Enemy==&lt;br /&gt;
&lt;br /&gt;
Knowing what your potential opponents are capable of is necessary to figuring out how to beat them. Most 'Mechs and some vehicles have visually distinct variants, so a visual identification of the exact variant a player has is often possible with some exposure to the particular silhouettes of common variants. This lets you do two things: first, it lets you understand the precise capabilities of the target. Second, you can then determine whether the target is a threat or not.&lt;br /&gt;
&lt;br /&gt;
Checking the opponent's current armor status is also very helpful, when possible. This will reveal whether they have already suffered damage and which locations you should target to secure a quick victory.&lt;br /&gt;
&lt;br /&gt;
===Staying Aware===&lt;br /&gt;
&lt;br /&gt;
Once you have an idea of what your opponent is capable of and roughly how much punishment they can sustain, you will need to determine whether they are likely alone or not, along with what is happening in the area. Should you find a heavily damaged target retreating to a forward base with a [[Structures|Mech Hangar]], it may be dangerous to charge in and engage. This is because one of their teammates may have just built a new 'Mech as you arrive, leaving you in a very difficult position facing down two hostiles instead of one.&lt;br /&gt;
&lt;br /&gt;
Conversely, if you spot a target pushing forward without any support at all and you have a clear advantage in armor and/or firepower, engage! Even if the opponent in this scenario is stronger than you are, simply tying them down and requesting support can remove the threat from the field, netting you and your teammates a healthy amount of [[CBills]] while doing so. &lt;br /&gt;
&lt;br /&gt;
Some players call this kind of awareness '''game sense'''. It takes time and practice to gain a firm grasp of it, however you will become a much better MWLL player as a result.&lt;br /&gt;
&lt;br /&gt;
==Armor &amp;amp; Damage==&lt;br /&gt;
[[File:arm off.jpg|thumb|300px|right|A [[Shadowcat#Prime|Shadowcat]] loses its arm]]&lt;br /&gt;
Nearly every target (exception being BAs and base defense turrets) have multiple components, each with separate armor. To destroy a unit at least one critical component needs to be destroyed. The critical components are:&lt;br /&gt;
* For [[Mech]]s:&lt;br /&gt;
** Center Torso and Back Torso&lt;br /&gt;
* For [[Vehicles]]:&lt;br /&gt;
** Hull (which can only be destroyed by first destroying the armor plating protecting a specific hitbox)&lt;br /&gt;
* For [[VTOL]] &amp;amp; [[Aerospace]]:&lt;br /&gt;
** Body, Engine&lt;br /&gt;
&lt;br /&gt;
All the other components play an additional role. Destroying them will weaken but not destroy the vehicle in question. Tanks can drive without a turret, though any more damage to the turret will be redirected to the hull. Aerospace with a wing shot off will typically enter an uncontrollable spin, which can be recovered from after some time. A 'Mech missing one of its legs will tumble to the ground, making it an easy target. A legged 'Mech can still rotate its torso, use [[JJ|Jump Jets]], and - should it still be facing them - shoot at its opponents. See the [[Armor]] article for further information.&lt;br /&gt;
&lt;br /&gt;
The fastest way to destroy your target is to deal as much damage as possible to one of its key components. This allows quick removal of opponents and high score rewards. If possible, aim for a 'Mech's back torso, as there is less armor than on the front and damaging/destroying the back torso will cripple your opponent, making them easier to bring down.&lt;br /&gt;
&lt;br /&gt;
When your have sustained heavy damage, go back to base and [[repair]]! You will extend the lifetime of your asset that way and let you keep the money you have already earned -- remember that if you have less money on hand than your [[rank]] would give you upon spawn, that money is lost should you die. &lt;br /&gt;
&lt;br /&gt;
===Targeting===&lt;br /&gt;
&lt;br /&gt;
In an otherwise equal match-up or even a 'mirror-match' between two identical assets, the deciding factor is almost always targeting. While improving your aim takes time and experience in-game, there are some points to keep in mind during a battle.&lt;br /&gt;
&lt;br /&gt;
Against certain assets, such as the [[Uller#Variant A|Uller A]] or [[Thanatos#Variant A|Thanatos A]], it is often a good idea to destroy the arm containing their main weapon, as such designs suffer heavily if they lose it. [[Standard Lasers|Laser]] weapons in particular are very good at precisely taking out key components. However, attacking the arms is not always a good strategy, especially against well-armored variants. In these cases, consider directing your fire at the center torso or the weakest/easiest to-hit side torso, as 'Mechs will suffer increased damage to their center torso if their side torso is damaged after it has been destroyed.&lt;br /&gt;
&lt;br /&gt;
If you find your opponent specifically targeting one area of your asset, you can try re-positioning yourself so that this damaged side is not visible to them -- this is known as ''torso'' or ''arm blocking''. For 'Mechs, this means pivoting your torso away when you are not firing to shield the damaged side, which can be difficult for variants built around delivering a constant stream of fire. In tanks, coming to a near-stop and pivoting on spot will get your damaged face out of the line of fire and bring a fresh side to bear.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
It is challenging to fight well when uncertain about what each weapon is and what it is best suited for. Take some time and read over the [[Weapons]] tables to learn more about all of the weapons available in [[MWLL]]. The testing centre servers also give you a place to see what each weapon does.&lt;br /&gt;
&lt;br /&gt;
In a nutshell, when buying an asset, knowing the advantages and disadvantages of its loadout and using it toward victory is crucial. An opponent, especially an experienced one, will try to use the disadvantages of your unit - if your main weapons are LRMs, they will try to slip within the minimum range of your missiles. Conversely, an opponent will stand back and snipe you if all your weapons are short-ranged.&lt;br /&gt;
&lt;br /&gt;
For more information about picking assets, check out either the [[MWLL Asset Bible|Asset Bible]] or the [[Starter Asset Guide]] for a more in-depth look at early-game assets.&lt;br /&gt;
&lt;br /&gt;
===Grouping &amp;amp; Fire Modes===&lt;br /&gt;
&lt;br /&gt;
The importance of configuring your weapons properly cannot be understated, especially since the default weapon groupings often put a lot of different weapons on one trigger, causing unnecessary heat buildup or a loss of potential damage. You can configure your own weapon groupings using the arrow keys to select a weapon and group, then pressing Enter or Right Control to assign/unassign that weapon from the selected group.&lt;br /&gt;
&lt;br /&gt;
Most of the time, you will want to group weapons with similar range profiles and properties together. Let's use the [[Madcat#Prime|Mad Cat Prime]] as an example:&lt;br /&gt;
&lt;br /&gt;
* On your first trigger, group both your [[ERLBL]]s on their own. They are your main precision long-range weapons and will often be used to fire on anything you see when you can handle the heat output.&lt;br /&gt;
* Next, consider grouping both your [[LRM20]] packs together. Being missile weapons, you will want to fire these only when you have lock and a clear view of your opponent.&lt;br /&gt;
* For the third group, assign both your [[ERMBL]]s. You can also put the [[MPL]] on this trigger if you want, although you will be generating a fair bit of excess heat for no reason when firing at targets beyond 500m.&lt;br /&gt;
* Last, place your two [[MG]]s on the fourth trigger. You can also assign the [[MPL]] to this group. This weapons group can be used when fighting [[Battle Armor]] or to provide additional damage in a brawl.&lt;br /&gt;
&lt;br /&gt;
Some 'Mechs with a large number of identical energy weapons, such as the [[Puma#Variant C|Puma C]] or [[Masakari#Variant C|Masakari C]] will often require two separate groups containing half of their total laser array in order to mitigate heat buildup.&lt;br /&gt;
&lt;br /&gt;
With your weapons set up, we'll take a look at fire modes next.&lt;br /&gt;
&lt;br /&gt;
===Chainfire===&lt;br /&gt;
'''Chainfire''' (default key: '''[\]''') means the weapons in a group will fire sequentially, one after the other, every time the trigger is pressed. This is very helpful for controlling heat buildup or maximizing the screenshake effect of missile weapons. It can also be helpful when you're learning how to lead weapons with a travel-time; for example, your asset may have two [[PPC]]s. If you fire them both at once and miss, you may lose the chance to deal any damage at all by the time they are ready to fire again. With chainfire active, you may miss one shot but land the second after a quick aim re-adjustment.&lt;br /&gt;
&lt;br /&gt;
It is highly recommended to '''not''' chainfire low-damage-per-shot/high damage-per-second (DPS) weapons such as [[Standard Beam Lasers|small lasers]], [[Ultra AutoCannons]] or [[X-Pulse Lasers|X-Pulse lasers]] as their damage comes from being focused as a group instead of firing one at a time and from their fast recycle times. Ultimately, the decision about whether or not to employ chainfire is up to you.&lt;br /&gt;
&lt;br /&gt;
===Volley Fire===&lt;br /&gt;
'''Volley Fire''' refers to firing a weapons group all at once and is more or less the opposite of chainfire. It is best suited for weapons with fast recycle timers, or for focusing as much damage as possible on a single spot. A 'Mech like the [[Osiris#Variant F|Osiris F]] should exclusively use volley-fire on its lasers for best effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heat Management==&lt;br /&gt;
&lt;br /&gt;
Managing your [[heat]] well is a necessity on many maps for a number of assets. Some of these, such as the [[Warhawk#Prime|Warhawk Prime]], can melt themselves down very quickly without taking the proper steps to keep heat at a minimum.&lt;br /&gt;
&lt;br /&gt;
* Consider using Chainfire for weapons like [[PPC|ERPPC]]s, or group them separately from the rest of your loadout. In the case of the [[Warhawk#Prime|Warhawk Prime]], you can group your PPCs by arm, dividing the four PPCs into two groups of two. This will give the 'Mech a chance to cool a bit between volleys.&lt;br /&gt;
* Exercise firing discipline. Some weapons have poor heat-to-damage efficiency and it is simply not worth using them in certain situations.&lt;br /&gt;
* Flush coolant to rapidly disperse heat via the '''[C]''' key. Remember that coolant is limited and can be refilled when you go to [[repair]].&lt;br /&gt;
* Standing in water will aid heat dissipation. This effect increases the more submerged your asset is, ranging from a slight bonus when water reaches your ankles to a dramatic increase when fully submerged.&lt;br /&gt;
* Try to avoid taking high-heat assets on maps with a high ambient temperate ([[TC_Inferno|Inferno]]) or where heat sink efficiency is poor until you become more familiar with managing that assets' heat spikes.&lt;br /&gt;
&lt;br /&gt;
For more information, see the [[Heat#Heat Management|Heat]] article.&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
Movement and maneuvering on the battlefield is essential to survival on the battlefield. While staying still allows for better aim, your opponent will benefit from this as well. It also opens you up to being destroyed very quickly, or even headshot by veteran players.&lt;br /&gt;
&lt;br /&gt;
While under fire try to move as fast as possible, if your Mech is equipped with [[MASC]] (activated with ['''left shift''']) you can use it for quick bursts of speed as your heat allows, which is useful for throwing off your enemies' aim. If possible, do not turn your back to your enemy. A Mech's back torso has a fraction of the armor of its front. That said, attempt to shoot your enemies in ''their'' back armor whenever possible. Use terrain to your advantage - hills or rocks will cover a retreat should it be necessary. Remember that it is almost always beneficial to return to your base and [[repair]] rather than give your enemy extra Cbills from your death. Unless your weaponry is purely short range, your opponent's weapons are disadvantaged at short range (i.e. LRMs), or terrain necessitates it try not to move in a straight line toward your enemies. Keep in mind the optimal range of your own weaponry, as well.&lt;br /&gt;
&lt;br /&gt;
In many fights, two 'Mechs will try to get behind the other, resulting in a [[Gameplay Tactics#Circle Lock|circle lock]]. If there is no outside influence on the battle, usually the pilot who can get inside the other players' turning circle and has more precise gunnery will win the engagement. Sometimes, it is necessary to slow down or start turning in the opposite direction to regain positioning.&lt;br /&gt;
&lt;br /&gt;
===Cover===&lt;br /&gt;
Cover is an essential part of being able to fight effectively. Good cover can be one of many things, from a building or a hill or even a large boulder. What cover enables you to do is fire upon a target and give you a place to safely cool down or wait for your weapons to recycle. You are also more difficult to spot and are exposed for less time than if you were in the open -- as a result, seek cover during a longer-ranged firefight whenever possible.&lt;br /&gt;
&lt;br /&gt;
Conversely, if your target is in cover, you may want to either keep your crosshairs where they will emerge, letting you attack them first or try circling around to flank them by moving to a position where their cover element is no longer protecting them.&lt;br /&gt;
&lt;br /&gt;
===Radar Management===&lt;br /&gt;
With the ['''R'''] key any unit (with exception of Battle Armor) can switch to and from [[Passive Radar]]. In this mode its visibility on enemy radar is reduced by half, while the unit's own radar range is reduced to 300 meters. This has a multitude of uses, such as flanking maneuvers, ambushes, and avoiding artillery fire, and easy approach towards [[Gameplay Tactics#LRM Camping|missile campers]]. Proper use of passive radar can greatly increase your longevity in battle. Perhaps the most important use of passive radar is hiding from [[Aerospace]] and [[Long Tom Artillery Tank|Long Toms]]. Long Toms in particular usually don't visually acquire targets, so running on passive makes you nigh impossible to hit, save by luck or standing near an ally in Active Radar mode. Aerospace Fighters have [[BHP]] or [[BAP]] which allows them to detect passive targets from distance. Despite this, while flying at a safe distance they would have to be directly above a passive unit and thus would have a hard time safely attacking it without risking a crash.&lt;br /&gt;
&lt;br /&gt;
===Camo===&lt;br /&gt;
Many players, including veterans, often forget to buy camouflage before buying their asset. On some maps, this causes them to stick out like sore thumbs from their surroundings. Make it a habit to buy camo before every asset you ever purchase, unless you are pressed for time as it can be the difference-maker in being fired upon and slipping past the opposing team unseen. After all, it is 100% free!&lt;br /&gt;
&lt;br /&gt;
==Pillars of Victory==&lt;br /&gt;
To sum everything up, there are four pillars of victory:&lt;br /&gt;
* '''Knowledge''' - Know when to engage, when to wait for reinforcements and when to fall back for repairs.&lt;br /&gt;
* '''Aiming''' - Shoot your enemy's critical components to destroy them, or others to disarm or disable them.&lt;br /&gt;
* '''Weapons''' - Understand how to use them and base your tactics around the ranges your weapons and your enemy's weapons function best at.&lt;br /&gt;
* '''Mobility''' - When under fire, never stand still. Take advantage of a stationary enemy.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Guides}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Haarp</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=MWLL_Basics_Guide&amp;diff=2973</id>
		<title>MWLL Basics Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=MWLL_Basics_Guide&amp;diff=2973"/>
				<updated>2018-01-13T22:19:21Z</updated>
		
		<summary type="html">&lt;p&gt;Haarp: Cleanups&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the '''Mechwarrior: Living Legends Basics Guide'''!&lt;br /&gt;
&lt;br /&gt;
Here you will be able to familiarize yourself with the basics of [[Mechwarrior: Living Legends]] after installing the mod and joining a game. If you'd rather watch a video first, check out some of the [[MWLL Tutorial Videos|tutorial videos here]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''If you're new to the mod, it is &amp;lt;u&amp;gt;highly recommended&amp;lt;/u&amp;gt; to join one of the Free Testing servers available (such as Huntress|C|Free Testing Centre), so you can get familiar with the basics on your own time and try out different assets right away.'''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Buying the Mech==&lt;br /&gt;
{| cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
| [[File:Guide basic buying new.png|350px]] || We'll begin with '''familiarizing you with the starting HUD''', as well as '''utilizing the Buy Menu'''. Each player starts the game in [[Battle Armor]] (abbreviated BA) - a suit that affords light protection, limited radar, BA-exclusive weapons, and [[Jump Jets]]. The interface you'll see at the beginning of the game will be similar to the image to the left. Let's see what elements we have on it:&lt;br /&gt;
# BA [[Radar]] - All friendly units are shown in blue, enemy units are red and neutral units white. Each Battle Armor has a Radar range of 300 meters.&lt;br /&gt;
# Battle Armor Status - This displays both your Armor's health (external layer), and your personal health (the Human silhouette). Health will regenerate over time if you take damage, and note that the BA is far more resistant to damage than yourself; if your Armor is depleted, it is unlikely you'll survive another hit.&lt;br /&gt;
# Timer - Displays the amount of time left in the current match.&lt;br /&gt;
# Buy Indicator - When it's visible, you can access the buy menu with the '''[,]''' ''(comma)'' key.&lt;br /&gt;
# Buy Menu - After pressing '''[,]''' ''(comma)'', the buy menu will appear on the right-hand side of your screen. From here, you will be able to buy Mechs, Vehicles and BA Equipment. You can also buy Aerospace Fighters or VTOLs if you've spawned at an airbase. At the top of the buy menu are tabs which indicate what type of unit or equipment is available for purchase. Within each tab, items you can afford will be highlighted, while items you cannot afford will be faded; mousing over an item will show further details about it in the &amp;quot;Selected Asset&amp;quot; box to the left. To purchase any item, simply click on it once. For the purposes of this guide, we're going to buy an [[Osiris#Prime|Osiris Prime]].&lt;br /&gt;
After purchasing the Mech, there will be an audible confirmation message, as well as a brief text prompt that will appear in the upper-left corner on your HUD; this prompt will indicate that your ordered Mech is on the way. Once it is built, it will tell you which bay your new Mech is in. You'll have to move out of the spawn area and down into the hangar proper to access the various Mech Bays. When your Mech is completed, an indicator will appear on your HUD, directing you to it; to enter the Mech, press '''[F]''' while you're close to and level with its cockpit - you can accomplish this either by running off the catwalk behind it or jumping toward it (tap or hold '''[space]''' to use Jump Jets).&lt;br /&gt;
|}&lt;br /&gt;
==Inside the Mech==&lt;br /&gt;
{| cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
| [[File:Guide basic interface labeled R2.png|350px]] || Welcome inside your first Mech! Controlling the Mech is relatively easy - accelerate with '''[w]''' key, slow down with '''[s]''' key, turn with '''[a]''' and '''[d]''', stop with '''[x]''' key, aim and rotate your torso with the '''mouse''', fire selected weapon group with '''left mouse button''', fire second weapon group with your '''right mouse button''', fire third weapon group with your '''third mouse button'''. You may want to check the full map of user [[Controls|controls]], but for this tutorial let's focus on the basics.&lt;br /&gt;
# Crosshair - indicates range to target (green text directly below crosshair), heading (rotation, below), elevation (left), and status of weapons group (around with numbers - green means ready to fire)&lt;br /&gt;
# Mech Armor status - indicates remaining armor of your Mech parts, changes colors along with damage taken. [[Armor|Read more about armor...]]&lt;br /&gt;
# Radar and status indicators&lt;br /&gt;
## Main radar and vital systems' indicators&lt;br /&gt;
## Equipment indicators&lt;br /&gt;
## Long-range radar and tactical map&lt;br /&gt;
# Weapon list and groups - here you may assign weapons to groups (and by this to mouse buttons) by moving the indicator with '''arrows''' and selecting/deselecting it with the '''[Enter]''' or '''[Right Ctrl]''' key (depending on control mappings, with the former being from pre-0.8.0 configurations). Each weapon is presented in order as follows: Activated weapon groups (1,2,3,4,5,6), Name, Reload status (yellow - reloading, green - ready to fire), Maximum range, and Ammunition (Osiris Prime carries a mix of Medium Lasers and Short Range Missiles, which means the lasers have unlimited ammunition, while the missiles actually require ammo).&lt;br /&gt;
## Heat/Charge/Capacity Bar - An additional feature of the weapons list, which won't be shown in the Osiris Prime, is individual weapon heat or charge, represented by a green bar behind its respective weapon's name. Certain weapons - often ballistics such as [[Rotary AutoCannons]] or [[Machine Gun]]s - feature this trait. It essentially shows the pilot how much heat the weapon in use is producing, and how many shots before it overheats and becomes unusable or jammed. For some air-exclusive weapons (namely Missiles) this bar also represents how many salvos a pilot can fire before that weapon's &amp;quot;clip&amp;quot; is reloaded.&lt;br /&gt;
# Ammunition supply - some units using Ballistic and Missile Weapons can buy additional ammunition (by pressing '''[,]''' ''(comma)'' and going to the Ammo tab).&lt;br /&gt;
# [[CBills]] counter - displays money currently available.&lt;br /&gt;
# Buy indicator - we are still in the hangar so we may buy some things, like ammo.&lt;br /&gt;
For training let's re-arrange the weapon groups. It's always good to have weapons spread between the groups on energy-based Mechs, like this variant of Osiris, to avoid [[Heat#Heat Management|overheating]] which can power down your mech or even damage it! Use the arrow up/down keys to select different weapons, while using  left and right arrow keys to move between a weapon group. You can tell what is currently selected by the box surrounding the current weapon or grouping column. To assign a weapon to a group, pick the weapon and group using the arrow keys, then hit Enter. The number for that group along the weapon's row will turn '''white''', indicating it is now bound to that group. To un-group a weapon, simply select and hit Enter again. The number will go dark to reflect the change.&lt;br /&gt;
&lt;br /&gt;
Many players group their weapons based on range or travel time. In the [[Osiris#Prime|Osiris&amp;amp;nbsp;Prime]], keep your ER Medium Lasers on one group and your SRM6 rack on the other. Placing them all on one trigger can be confusing, especially when you only want to fire the lasers at a target outside the SRM's maximum range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Understanding Indicators===&lt;br /&gt;
Now, let's review the various status indicators:&lt;br /&gt;
{| cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
| [[File:Basics_Guide_HUD_Indicators_Vertical.png|350px]] ||Throughout your HUD, you can find several important indicators, among them the radar and heat management systems:&lt;br /&gt;
# Long-range radar and tactical map - The radar circle on the top left of your HUD (displayed here on the left portion of the image) displays a more general overview of the battlefield. It tells us the location of the Mech in terms of its grid coordinates (also displayed in small green text in the bottom-left corner), tacmap display range (displayed in the same manner as grid location), our mech's radar range (displayed in blue text and dependent on the mech's selected radar mode), and our current orientation. Long-range radar also makes it easier to see some additional radar contacts outside your own radar that are shared via [[C3]].&lt;br /&gt;
# Short-range [[Radar|radar]] - Displays the location of nearby units, as well as the current torso and leg orientation - the former being marked by the green line (along with view-angle, which is outlined by the thicker green lines), and the latter being marked by the brown line (covered by the green one when the torso faces exactly the same angle as the legs do). Short-range radar only displays contacts up to one kilometer away when in Active mode, and up to 300m away when in Passive mode.&lt;br /&gt;
# Throttle - The thick green line displays assigned speed, while the green fill below it shows actual speed of forward movement. Red symbolizes reverse movement.&lt;br /&gt;
# [[JJ|Jump Jets]] - displays status of your Jump Jets - these will refuel over time when not in use. Not all of Mechs have Jump Jets - look at the buy menu (or mech variant information on the wiki) for &amp;quot;JJ&amp;quot; in the equipment section for each Mech.&lt;br /&gt;
# [[Heat]] - This bar displays the current Mech core temperature. If it goes above the yellow line, the mech will warn you of rising heat levels and may sustain some light to moderate damage; if our core temperature will reach or surpass the red line then the Mech will begin to sustain serious damage from overheating - and will likely be destroyed if the heat isn't exhausted quickly enough. The higher the temperature, the higher the damage (so firing most weapons while above the yellow line is a bad idea, and above the red line even more so). Also to the right there are three small indicators - Core temperature (number value for the heat bar), Exterior temperature (low on ice planets, but high on volcanic planets) and Cooldown rate (higher when cooling in water, lower when cooling while moving, zero while there's no need to cool anything anymore). All temperatures are displayed in Celsius.&lt;br /&gt;
# [[Coolant]] - Indicates percentage of remaining coolant, which may be flushed by tapping or holding the '''[c]''' key to significantly decrease Mech core temperature. Coolant can be refilled in a hangar bay while [[Repairing|repairing]].&lt;br /&gt;
# Power, Crouch, and Radar mode indicators. Power can be toggled with the '''[p]''' key, while crouching can be toggled with the left '''[ctrl]''' key. Radar mode can be toggled with the '''[r]''' key. Passive radar makes it more difficult to detect you, but at the cost of decreased radar range (up to 300m).&lt;br /&gt;
# Equipment indicators - Here you will be notified if your mech has additional equipment such as [[EOptics|Enhanced Optics]], Jump Jets, [[MASC]], or any of the various electronics (e.g. [[GECM]], [[BAP]], C3). The [[Osiris#Prime|Osiris&amp;amp;nbsp;Prime]] doesn't have any electronics, but does feature [[JJ#Improved Jump Jets|Improved Jump Jets]] and [[Standard Optics]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Check before you go==&lt;br /&gt;
Before you buy your next Mech, open the Buy menu and click on the Paint tab. Here, you can choose the camouflage your new Mech will have. This ranges from solid colours, to striped patterns and environment-specific designs. The paint you select '''only applies ''before'' buying a new asset'''.&lt;br /&gt;
&lt;br /&gt;
You should always remember to check the following things before moving away from hangar:&lt;br /&gt;
* '''Weapon groups arrangement''' - spread weapons between first two or three weapon groups (maybe between more if your mouse has additional buttons)&lt;br /&gt;
* '''Your current weapon group is 1''' - when pressing first mouse button your active group will fire, so it is good if the active one is the first&lt;br /&gt;
* '''You bought ammunition''' - some Mechs have [[free tons]] you can use for additional ammo. Always buy as much as you can before leaving the base.&lt;br /&gt;
&lt;br /&gt;
==Basics of Combat==&lt;br /&gt;
[[File:Critical.jpg|300px|right|thumb|Hint: If a destroyed Mech starts to glow - run away! It will explode, destroying everything nearby!]]&lt;br /&gt;
Mechwarrior: Living Legends is built around the [[Combined Arms]] doctrine - this means that coordinated strikes of various kinds of units is required to achieve victory, or in another way: a single, powerful unit without the support of other complementary forces is not nearly as effective as it could be. One team of experienced but disorganized players can be defeated through coordinated attacks by newer players working together. So it is very essential to stay close to your teammates, escort heavier Mechs, and use teamchat ( '''[u]''' ) for better coordination - you may read more about this more in the [[Teamwork Guide]].&lt;br /&gt;
&lt;br /&gt;
While engaging enemy units you have to target an enemy ('''[e]''' for nearest opponent, '''[t]''' to cycle through enemy contacts visible on radar, and '''[q]''' to target the asset that's in your crosshairs) in order to see its armor status on the lower left area of your HUD. From there, you can '''try to destroy one of its components''' (like an arm on a Mech, or a tank's turret) to earn credits. Destroying a Mech's center torso is one of the fastest way to earn a lot of money, as that will completely destroy the Mech, which also earns you bonus credits. At the same time, assisting a friendly player in taking an opponent out will give you plenty of CBills as well. You should also note that most direct-fire weapons - like [[AutoCannon|ACs]], [[PPC]]s or [[Gauss]] - may require some lead when firing at a moving target due to projectile travel time. Leading your shots generally makes it difficult to hit a specific, desired component on an enemy unit.&lt;br /&gt;
&lt;br /&gt;
Other than shooting at single part of an enemy unit instead of spreading damage all over, it is also essential to stay mobile. While moving you are a far more difficult target for everyone around, and you increase the chances of getting behind an enemy Mech. '''A Mech's back armor is very fragile''': it has about three times less armor than the front, so destroying an enemy mech by shooting it in the back is a very fast and efficient way to take down an opponent. In addition, an opponent that sustains heavy back damage will have their speed and heat dissipation reduced significantly as a result of engine damage, severely crippling their ability to fight back.&lt;br /&gt;
&lt;br /&gt;
For more details about combat, check out the [[Combat Guide]].&lt;br /&gt;
&lt;br /&gt;
==Common problems==&lt;br /&gt;
* You hit the enemy but he hasn't received any damage - most likely either your ping is too high or you are desynced. Pick a server with ping lower than 100. Note that some minor deviation from where your projectile '''appears''' to hit and where the game '''thinks''' it hit is normal. Best judge by the hit sound instead.&lt;br /&gt;
* You cannot move but still can aim - your Mech is crouching - press '''[Left Ctrl]''' to stand back up.&lt;br /&gt;
* Your Mech's head has been destroyed (is black instead of green) - this happens after ejecting, by double-tapping '''[F]''', without powering down the mech first with '''[P]'''. To fix this, return to a bay inside a hangar or go into a repair bay, stand in the middle of it, power down, wait a couple seconds, and power back up. (see also: [[repairing]])&lt;br /&gt;
&lt;br /&gt;
==Useful keys==&lt;br /&gt;
* '''[F1]''' locks the arms to your torso (make mechs behave more like an FPS)&lt;br /&gt;
* '''[K]''' to change the throttle mode (represents MWO mode more)&lt;br /&gt;
* With your mech or vehicle inside a hangar bay, '''[J]'''  will sell it. The amount of money you receive will be based on the condition of your Mech or vehicle, to a maximum 50% of buy price.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
This guide led you through basics of the user interface and some pointers about combat. To explore other aspects of the game, continue browsing the Wiki or read some of the articles listed below.&lt;br /&gt;
&lt;br /&gt;
* The [[MWLL Asset Bible]] covers basic asset categories and the things to keep in mind when choosing your next purchase.&lt;br /&gt;
* The [[Starter Asset Guide]] goes into some depth on all the assets available to you at the start of a typical match and provides some recommendations for starter assets.&lt;br /&gt;
* The [[Terrain Control Guide]], which outlines the way [[Terrain Control]] matches play out and is very helpful for learning the ropes of [[MWLL]]'s most popular game type.&lt;br /&gt;
* If you're coming from ''MechWarrior Online'', have a look at the [[A Primer for MWO Players|Primer for MWO Players]] to figure out what you can expect from [[MWLL]].&lt;br /&gt;
* The [[MWLL Players Slang Guide|Slang Glossary]], a handy resource if you're new to BattleTech games so you can become familiar with the various words and abbreviations used in-game and on the wiki.&lt;br /&gt;
* If you're a visual learner, have a look at some of the [[MWLL Tutorial Videos]].&lt;br /&gt;
* [https://docs.google.com/document/d/131pcY01x-O0IS-vHmLlqzSsrXpr8EGHMCG5WgRh_0Fg/edit?usp=sharing The Proving Grounds] offers players the opportunity to learn more about a wide variety of topics from veteran mentors, while building a couple friendships along the way.&lt;br /&gt;
* Come join the community on [[Discord]] or [[TeamSpeak]]!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox Guides}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Haarp</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=MWLL_Basics_Guide&amp;diff=2972</id>
		<title>MWLL Basics Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=MWLL_Basics_Guide&amp;diff=2972"/>
				<updated>2018-01-13T22:01:41Z</updated>
		
		<summary type="html">&lt;p&gt;Haarp: Clarify lagshooting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the '''Mechwarrior: Living Legends Basics Guide'''!&lt;br /&gt;
&lt;br /&gt;
Here you will be able to familiarize yourself with the basics of [[Mechwarrior: Living Legends]] after installing the mod and joining a game. If you'd rather watch a video first, check out some of the [[MWLL Tutorial Videos|tutorial videos here]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''If you're new to the mod, it is &amp;lt;u&amp;gt;highly recommended&amp;lt;/u&amp;gt; to join one of the Free Testing servers available (such as Huntress|C|Free Testing Centre), so you can get familiar with the basics on your own time and try out different assets right away.'''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Buying the Mech==&lt;br /&gt;
{| cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
| [[File:Guide basic buying new.png|350px]] || We'll begin with '''familiarizing you with the starting HUD''', as well as '''utilizing the Buy Menu'''. Each player starts the game in [[Battle Armor]] (abbreviated BA) - a suit that affords light protection, limited radar, BA-exclusive weapons, and [[Jump Jets]]. The interface you'll see at the beginning of the game will be similar to the image to the left. Let's see what elements we have on it:&lt;br /&gt;
# BA [[Radar]] - All friendly units are shown in blue, enemy units are red and neutral units white. Each Battle Armor has a Radar range of 300 meters.&lt;br /&gt;
# Battle Armor Status - This displays both your Armor's health (external layer), and your personal health (the Human silhouette). Health will regenerate over time if you take damage, and note that the BA is far more resistant to damage than yourself; if your Armor is depleted, it is unlikely you'll survive another hit.&lt;br /&gt;
# Timer - Displays the amount of time left in the current match.&lt;br /&gt;
# Buy Indicator - When it's visible, you can access the buy menu with the '''[,]''' ''(comma)'' key.&lt;br /&gt;
# Buy Menu - After pressing '''[,]''' ''(comma)'', the buy menu will appear on the right-hand side of your screen. From here, you will be able to buy Mechs, Vehicles and BA Equipment. You can also buy Aerospace Fighters or VTOLs if you've spawned at an airbase. At the top of the buy menu are tabs which indicate what type of unit or equipment is available for purchase. Within each tab, items you can afford will be highlighted, while items you cannot afford will be faded; mousing over an item will show further details about it in the &amp;quot;Selected Asset&amp;quot; box to the left. To purchase any item, simply click on it once. For the purposes of this guide, we're going to buy an [[Osiris#Prime|Osiris Prime]].&lt;br /&gt;
After purchasing the Mech, there will be an audible confirmation message, as well as a brief text prompt that will appear in the upper-left corner on your HUD; this prompt will indicate that your ordered Mech is on the way. Once it is built, it will tell you which bay your new Mech is in. You'll have to move out of the spawn area and down into the hangar proper to access the various Mech Bays. When your Mech is completed, an indicator will appear on your HUD, directing you to it; to enter the Mech, press '''[F]''' while you're close to and level with its cockpit - you can accomplish this either by running off the catwalk behind it or jumping toward it (tap or hold '''[space]''' to use Jump Jets).&lt;br /&gt;
|}&lt;br /&gt;
==Inside the Mech==&lt;br /&gt;
{| cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
| [[File:Guide basic interface labeled R2.png|350px]] || Welcome inside your first Mech! Controlling the Mech is relatively easy - accelerate with '''[w]''' key, slow down with '''[s]''' key, turn with '''[a]''' and '''[d]''', stop with '''[x]''' key, aim and rotate your torso with the '''mouse''', fire selected weapon group with '''left mouse button''', fire second weapon group with your '''right mouse button''', fire third weapon group with your '''third mouse button'''. You may want to check the full map of user [[Controls|controls]], but for this tutorial let's focus on the basics.&lt;br /&gt;
# Crosshair - indicates range to target (green text directly below crosshair), heading (rotation, below), elevation (left), and status of weapons group (around with numbers - green means ready to fire)&lt;br /&gt;
# Mech Armor status - indicates remaining armor of your Mech parts, changes colors along with damage taken. [[Armor|Read more about armor...]]&lt;br /&gt;
# Radar and status indicators&lt;br /&gt;
## Main radar and vital systems' indicators&lt;br /&gt;
## Equipment indicators&lt;br /&gt;
## Long-range radar and tactical map&lt;br /&gt;
# Weapon list and groups - here you may assign weapons to groups (and by this to mouse buttons) by moving the indicator with '''arrows''' and selecting/deselecting it with the '''[Enter]''' or '''[Right Ctrl]''' key (depending on control mappings, with the former being from pre-0.8.0 configurations). Each weapon is presented in order as follows: Activated weapon groups (1,2,3,4,5,6), Name, Reload status (yellow - reloading, green - ready to fire), Maximum range, and Ammunition (Osiris Prime carries a mix of Medium Lasers and Short Range Missiles, which means the lasers have unlimited ammunition, while the missiles actually require ammo).&lt;br /&gt;
## Heat/Charge/Capacity Bar - An additional feature of the weapons list, which won't be shown in the Osiris Prime, is individual weapon heat or charge, represented by a green bar behind its respective weapon's name. Certain weapons - often ballistics such as [[Rotary AutoCannons]] or [[Machine Gun]]s - feature this trait. It essentially shows the pilot how much heat the weapon in use is producing, and how many shots before it overheats and becomes unusable or jammed. For some air-exclusive weapons (namely Missiles) this bar also represents how many salvos a pilot can fire before that weapon's &amp;quot;clip&amp;quot; is reloaded.&lt;br /&gt;
# Ammunition supply - some units using Ballistic and Missile Weapons can buy additional ammunition (by pressing '''[,]''' ''(comma)'' and going to the Ammo tab).&lt;br /&gt;
# [[CBills]] counter - displays money currently available.&lt;br /&gt;
# Buy indicator - we are still in the hangar so we may buy some things, like ammo.&lt;br /&gt;
For training let's re-arrange the weapon groups. It's always good to have weapons spread between the groups on energy-based Mechs, like this variant of Osiris, to avoid [[Heat#Heat Management|overheating]] which can power down your mech or even damage it! Use the arrow up/down keys to select different weapons, while using  left and right arrow keys to move between a weapon group. You can tell what is currently selected by the box surrounding the current weapon or grouping column. To assign a weapon to a group, pick the weapon and group using the arrow keys, then hit Enter. The number for that group along the weapon's row will turn '''white''', indicating it is now bound to that group. To un-group a weapon, simply select and hit Enter again. The number will go dark to reflect the change.&lt;br /&gt;
&lt;br /&gt;
Many players group their weapons based on range or travel time. In the [[Osiris#Prime|Osiris&amp;amp;nbsp;Prime]], keep your ER Medium Lasers on one group and your SRM6 rack on the other. Placing them all on one trigger can be confusing, especially when you only want to fire the lasers at a target outside the SRM's maximum range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Understanding Indicators===&lt;br /&gt;
Now, let's review the various status indicators:&lt;br /&gt;
{| cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
| [[File:Basics_Guide_HUD_Indicators_Vertical.png|350px]] ||Throughout your HUD, you can find several important indicators, among them the radar and heat management systems:&lt;br /&gt;
# Long-range radar and tactical map - The radar circle on the top left of your HUD (displayed here on the left portion of the image) displays a more general overview of the battlefield. It tells us the location of the Mech in terms of its grid coordinates (also displayed in small green text in the bottom-left corner), tacmap display range (displayed in the same manner as grid location), our mech's radar range (displayed in blue text and dependent on the mech's selected radar mode), and our current orientation. Long-range radar also makes it easier to see some additional radar contacts outside your own radar that are shared via [[C3]].&lt;br /&gt;
# Short-range [[Radar|radar]] - Displays the location of nearby units, as well as the current torso and leg orientation - the former being marked by the green line (along with view-angle, which is outlined by the thicker green lines), and the latter being marked by the brown line (covered by the green one when the torso faces exactly the same angle as the legs do). Short-range radar only displays contacts up to one kilometer away when in Active mode, and up to 300m away when in Passive mode.&lt;br /&gt;
# Throttle - The thick green line displays assigned speed, while the green fill below it shows actual speed of forward movement. Red symbolizes reverse movement.&lt;br /&gt;
# [[JJ|Jump Jets]] - displays status of your Jump Jets - these will refuel over time when not in use. Not all of Mechs have Jump Jets - look at the buy menu (or mech variant information on the wiki) for &amp;quot;JJ&amp;quot; in the equipment section for each Mech.&lt;br /&gt;
# [[Heat]] - This bar displays the current Mech core temperature. If it goes above the yellow line, the mech will warn you of rising heat levels and may sustain some light to moderate damage; if our core temperature will reach or surpass the red line then the Mech will begin to sustain serious damage from overheating - and will likely be destroyed if the heat isn't exhausted quickly enough. The higher the temperature, the higher the damage (so firing most weapons while above the yellow line is a bad idea, and above the red line even more so). Also to the right there are three small indicators - Core temperature (number value for the heat bar), Exterior temperature (low on ice planets, but high on volcanic planets) and Cooldown rate (higher when cooling in water, lower when cooling while moving, zero while there's no need to cool anything anymore). All temperatures are displayed in Celsius.&lt;br /&gt;
# [[Coolant]] - Indicates percentage of remaining coolant, which may be flushed by tapping or holding the '''[c]''' key to significantly decrease Mech core temperature. Coolant can be refilled in a hangar bay while [[Repairing|repairing]].&lt;br /&gt;
# Power, Crouch, and Radar mode indicators. Power can be toggled with the '''[p]''' key, while crouching can be toggled with the left '''[ctrl]''' key. Radar mode can be toggled with the '''[r]''' key. Passive radar makes it more difficult to detect you, but at the cost of decreased radar range (up to 300m).&lt;br /&gt;
# Equipment indicators - Here you will be notified if your mech has additional equipment such as [[EOptics|Enhanced Optics]], Jump Jets, [[MASC]], or any of the various electronics (e.g. [[GECM]], [[BAP]], C3). The [[Osiris#Prime|Osiris&amp;amp;nbsp;Prime]] doesn't have any electronics, but does feature [[JJ#Improved Jump Jets|Improved Jump Jets]] and [[Standard Optics]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Check before you go==&lt;br /&gt;
Before you buy your next Mech, open the Buy menu and click on the Paint tab. Here, you can choose the camouflage your new Mech will have. This ranges from solid colours, to striped patterns and environment-specific designs. The paint you select '''only applies ''before'' buying a new asset'''.&lt;br /&gt;
&lt;br /&gt;
You should always remember to check the following things before moving away from hangar:&lt;br /&gt;
* '''Weapon groups arrangement''' - spread weapons between first two or three weapon groups (maybe between more if your mouse has additional buttons)&lt;br /&gt;
* '''Your current weapon group is 1''' - when pressing first mouse button your active group will fire, so it is good if the active one is the first&lt;br /&gt;
* '''You bought ammunition''' - some Mechs have [[free tons]] you can use for additional ammo. Always buy as much as you can before leaving the base.&lt;br /&gt;
&lt;br /&gt;
==Basics of Combat==&lt;br /&gt;
[[File:Critical.jpg|300px|right|thumb|Hint: If a destroyed Mech starts to glow - run away! It will explode, destroying everything nearby!]]&lt;br /&gt;
Mechwarrior: Living Legends is built around the [[Combined Arms]] doctrine - this means that coordinated strikes of various kinds of units is required to achieve victory, or in another way: a single, powerful unit without the support of other complementary forces is not nearly as effective as it could be. One team of experienced but disorganized players can be defeated through coordinated attacks by newer players working together. So it is very essential to stay close to your teammates, escort heavier Mechs, and use teamchat ( '''[u]''' ) for better coordination - you may read more about this more in the [[Teamwork Guide]].&lt;br /&gt;
&lt;br /&gt;
While engaging enemy units you have to target an enemy ('''[e]''' for nearest opponent, '''[t]''' to cycle through enemy contacts visible on radar, and '''[q]''' to target the asset that's in your crosshairs) in order to see its armor status on the lower left area of your HUD. From there, you can '''try to destroy one of its components''' (like an arm on a Mech, or a tank's turret) to earn credits. Destroying a Mech's center torso is one of the fastest way to earn a lot of money, as that will completely destroy the Mech, which also earns you bonus credits. At the same time, assisting a friendly player in taking an opponent out will give you plenty of CBills as well. You should also note that most direct-fire weapons - like [[AutoCannon|ACs]], [[PPC]]s or [[Gauss]] - may require some lead when firing at a moving target due to projectile travel time. Leading your shots generally makes it difficult to hit a specific, desired component on an enemy unit.&lt;br /&gt;
&lt;br /&gt;
Other than shooting at single part of an enemy unit instead of spreading damage all over, it is also essential to stay mobile. While moving you are a far more difficult target for everyone around, and you increase the chances of getting behind an enemy Mech. '''A Mech's back armor is very fragile''': it has about three times less armor than the front, so destroying an enemy mech by shooting it in the back is a very fast and efficient way to take down an opponent. In addition, an opponent that sustains heavy back damage will have their speed and heat dissipation reduced significantly as a result of engine damage, severely crippling their ability to fight back.&lt;br /&gt;
&lt;br /&gt;
For more details about combat, check out the [[Combat Guide]].&lt;br /&gt;
&lt;br /&gt;
==Common problems==&lt;br /&gt;
* You hit the enemy but he hasn't received any damage - most likely either your ping is too high or you are desynced. Pick a server with ping lower than 100. Note that some minor deviation from where your projectile *appears* to hit and where the game *thinks* it hit is normal. Best judge by the hit sound instead.&lt;br /&gt;
* You cannot move but still can aim - your Mech is crouching - press '''[left ctrl]''' to stand back up.&lt;br /&gt;
* Your Mech's head has been destroyed (is black instead of green) - this happens after ejecting, by double-tapping '''[f]''', without powering down the mech first with '''[p]'''. To fix this, return to a bay inside a hangar or go into a repair bay, stand in the middle of it, power down, wait a couple seconds, and power back up. (see also: [[repairing]])&lt;br /&gt;
* You can '''sell''' your Mech or vehicle by going into a main hanger bay and pressing '''[j]'''.  The amount you receive will be based on the condition of your Mech or vehicle, to a maximum 50% of normal buy price.&lt;br /&gt;
&lt;br /&gt;
==Useful keys==&lt;br /&gt;
In addition to basic movement and combat, you can tweak the game somewhat to your preferences and make it easier for you.&lt;br /&gt;
* Press K to change the throttle mode (represents MWO mode more)&lt;br /&gt;
* Press F1 to lock the arms to your torso (make mechs behave more like an FPS)&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
This guide led you through basics of the user interface and some pointers about combat. To explore other aspects of the game, continue browsing the Wiki or read some of the articles listed below.&lt;br /&gt;
&lt;br /&gt;
* The [[MWLL Asset Bible]] covers basic asset categories and the things to keep in mind when choosing your next purchase.&lt;br /&gt;
* The [[Starter Asset Guide]] goes into some depth on all the assets available to you at the start of a typical match and provides some recommendations for starter assets.&lt;br /&gt;
* The [[Terrain Control Guide]], which outlines the way [[Terrain Control]] matches play out and is very helpful for learning the ropes of [[MWLL]]'s most popular game type.&lt;br /&gt;
* If you're coming from ''MechWarrior Online'', have a look at the [[A Primer for MWO Players|Primer for MWO Players]] to figure out what you can expect from [[MWLL]].&lt;br /&gt;
* The [[MWLL Players Slang Guide|Slang Glossary]], a handy resource if you're new to BattleTech games so you can become familiar with the various words and abbreviations used in-game and on the wiki.&lt;br /&gt;
* If you're a visual learner, have a look at some of the [[MWLL Tutorial Videos]].&lt;br /&gt;
* [https://docs.google.com/document/d/131pcY01x-O0IS-vHmLlqzSsrXpr8EGHMCG5WgRh_0Fg/edit?usp=sharing The Proving Grounds] offers players the opportunity to learn more about a wide variety of topics from veteran mentors, while building a couple friendships along the way.&lt;br /&gt;
* Come join the community on [[Discord]] or [[TeamSpeak]]!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox Guides}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Haarp</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=MWLL_Basics_Guide&amp;diff=2971</id>
		<title>MWLL Basics Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=MWLL_Basics_Guide&amp;diff=2971"/>
				<updated>2018-01-13T22:00:22Z</updated>
		
		<summary type="html">&lt;p&gt;Haarp: Add useful keys, as I have witnessed these being SUPER DUPER appreciated by new pubbers.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the '''Mechwarrior: Living Legends Basics Guide'''!&lt;br /&gt;
&lt;br /&gt;
Here you will be able to familiarize yourself with the basics of [[Mechwarrior: Living Legends]] after installing the mod and joining a game. If you'd rather watch a video first, check out some of the [[MWLL Tutorial Videos|tutorial videos here]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''If you're new to the mod, it is &amp;lt;u&amp;gt;highly recommended&amp;lt;/u&amp;gt; to join one of the Free Testing servers available (such as Huntress|C|Free Testing Centre), so you can get familiar with the basics on your own time and try out different assets right away.'''&lt;br /&gt;
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&lt;br /&gt;
==Buying the Mech==&lt;br /&gt;
{| cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
| [[File:Guide basic buying new.png|350px]] || We'll begin with '''familiarizing you with the starting HUD''', as well as '''utilizing the Buy Menu'''. Each player starts the game in [[Battle Armor]] (abbreviated BA) - a suit that affords light protection, limited radar, BA-exclusive weapons, and [[Jump Jets]]. The interface you'll see at the beginning of the game will be similar to the image to the left. Let's see what elements we have on it:&lt;br /&gt;
# BA [[Radar]] - All friendly units are shown in blue, enemy units are red and neutral units white. Each Battle Armor has a Radar range of 300 meters.&lt;br /&gt;
# Battle Armor Status - This displays both your Armor's health (external layer), and your personal health (the Human silhouette). Health will regenerate over time if you take damage, and note that the BA is far more resistant to damage than yourself; if your Armor is depleted, it is unlikely you'll survive another hit.&lt;br /&gt;
# Timer - Displays the amount of time left in the current match.&lt;br /&gt;
# Buy Indicator - When it's visible, you can access the buy menu with the '''[,]''' ''(comma)'' key.&lt;br /&gt;
# Buy Menu - After pressing '''[,]''' ''(comma)'', the buy menu will appear on the right-hand side of your screen. From here, you will be able to buy Mechs, Vehicles and BA Equipment. You can also buy Aerospace Fighters or VTOLs if you've spawned at an airbase. At the top of the buy menu are tabs which indicate what type of unit or equipment is available for purchase. Within each tab, items you can afford will be highlighted, while items you cannot afford will be faded; mousing over an item will show further details about it in the &amp;quot;Selected Asset&amp;quot; box to the left. To purchase any item, simply click on it once. For the purposes of this guide, we're going to buy an [[Osiris#Prime|Osiris Prime]].&lt;br /&gt;
After purchasing the Mech, there will be an audible confirmation message, as well as a brief text prompt that will appear in the upper-left corner on your HUD; this prompt will indicate that your ordered Mech is on the way. Once it is built, it will tell you which bay your new Mech is in. You'll have to move out of the spawn area and down into the hangar proper to access the various Mech Bays. When your Mech is completed, an indicator will appear on your HUD, directing you to it; to enter the Mech, press '''[F]''' while you're close to and level with its cockpit - you can accomplish this either by running off the catwalk behind it or jumping toward it (tap or hold '''[space]''' to use Jump Jets).&lt;br /&gt;
|}&lt;br /&gt;
==Inside the Mech==&lt;br /&gt;
{| cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
| [[File:Guide basic interface labeled R2.png|350px]] || Welcome inside your first Mech! Controlling the Mech is relatively easy - accelerate with '''[w]''' key, slow down with '''[s]''' key, turn with '''[a]''' and '''[d]''', stop with '''[x]''' key, aim and rotate your torso with the '''mouse''', fire selected weapon group with '''left mouse button''', fire second weapon group with your '''right mouse button''', fire third weapon group with your '''third mouse button'''. You may want to check the full map of user [[Controls|controls]], but for this tutorial let's focus on the basics.&lt;br /&gt;
# Crosshair - indicates range to target (green text directly below crosshair), heading (rotation, below), elevation (left), and status of weapons group (around with numbers - green means ready to fire)&lt;br /&gt;
# Mech Armor status - indicates remaining armor of your Mech parts, changes colors along with damage taken. [[Armor|Read more about armor...]]&lt;br /&gt;
# Radar and status indicators&lt;br /&gt;
## Main radar and vital systems' indicators&lt;br /&gt;
## Equipment indicators&lt;br /&gt;
## Long-range radar and tactical map&lt;br /&gt;
# Weapon list and groups - here you may assign weapons to groups (and by this to mouse buttons) by moving the indicator with '''arrows''' and selecting/deselecting it with the '''[Enter]''' or '''[Right Ctrl]''' key (depending on control mappings, with the former being from pre-0.8.0 configurations). Each weapon is presented in order as follows: Activated weapon groups (1,2,3,4,5,6), Name, Reload status (yellow - reloading, green - ready to fire), Maximum range, and Ammunition (Osiris Prime carries a mix of Medium Lasers and Short Range Missiles, which means the lasers have unlimited ammunition, while the missiles actually require ammo).&lt;br /&gt;
## Heat/Charge/Capacity Bar - An additional feature of the weapons list, which won't be shown in the Osiris Prime, is individual weapon heat or charge, represented by a green bar behind its respective weapon's name. Certain weapons - often ballistics such as [[Rotary AutoCannons]] or [[Machine Gun]]s - feature this trait. It essentially shows the pilot how much heat the weapon in use is producing, and how many shots before it overheats and becomes unusable or jammed. For some air-exclusive weapons (namely Missiles) this bar also represents how many salvos a pilot can fire before that weapon's &amp;quot;clip&amp;quot; is reloaded.&lt;br /&gt;
# Ammunition supply - some units using Ballistic and Missile Weapons can buy additional ammunition (by pressing '''[,]''' ''(comma)'' and going to the Ammo tab).&lt;br /&gt;
# [[CBills]] counter - displays money currently available.&lt;br /&gt;
# Buy indicator - we are still in the hangar so we may buy some things, like ammo.&lt;br /&gt;
For training let's re-arrange the weapon groups. It's always good to have weapons spread between the groups on energy-based Mechs, like this variant of Osiris, to avoid [[Heat#Heat Management|overheating]] which can power down your mech or even damage it! Use the arrow up/down keys to select different weapons, while using  left and right arrow keys to move between a weapon group. You can tell what is currently selected by the box surrounding the current weapon or grouping column. To assign a weapon to a group, pick the weapon and group using the arrow keys, then hit Enter. The number for that group along the weapon's row will turn '''white''', indicating it is now bound to that group. To un-group a weapon, simply select and hit Enter again. The number will go dark to reflect the change.&lt;br /&gt;
&lt;br /&gt;
Many players group their weapons based on range or travel time. In the [[Osiris#Prime|Osiris&amp;amp;nbsp;Prime]], keep your ER Medium Lasers on one group and your SRM6 rack on the other. Placing them all on one trigger can be confusing, especially when you only want to fire the lasers at a target outside the SRM's maximum range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Understanding Indicators===&lt;br /&gt;
Now, let's review the various status indicators:&lt;br /&gt;
{| cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
| [[File:Basics_Guide_HUD_Indicators_Vertical.png|350px]] ||Throughout your HUD, you can find several important indicators, among them the radar and heat management systems:&lt;br /&gt;
# Long-range radar and tactical map - The radar circle on the top left of your HUD (displayed here on the left portion of the image) displays a more general overview of the battlefield. It tells us the location of the Mech in terms of its grid coordinates (also displayed in small green text in the bottom-left corner), tacmap display range (displayed in the same manner as grid location), our mech's radar range (displayed in blue text and dependent on the mech's selected radar mode), and our current orientation. Long-range radar also makes it easier to see some additional radar contacts outside your own radar that are shared via [[C3]].&lt;br /&gt;
# Short-range [[Radar|radar]] - Displays the location of nearby units, as well as the current torso and leg orientation - the former being marked by the green line (along with view-angle, which is outlined by the thicker green lines), and the latter being marked by the brown line (covered by the green one when the torso faces exactly the same angle as the legs do). Short-range radar only displays contacts up to one kilometer away when in Active mode, and up to 300m away when in Passive mode.&lt;br /&gt;
# Throttle - The thick green line displays assigned speed, while the green fill below it shows actual speed of forward movement. Red symbolizes reverse movement.&lt;br /&gt;
# [[JJ|Jump Jets]] - displays status of your Jump Jets - these will refuel over time when not in use. Not all of Mechs have Jump Jets - look at the buy menu (or mech variant information on the wiki) for &amp;quot;JJ&amp;quot; in the equipment section for each Mech.&lt;br /&gt;
# [[Heat]] - This bar displays the current Mech core temperature. If it goes above the yellow line, the mech will warn you of rising heat levels and may sustain some light to moderate damage; if our core temperature will reach or surpass the red line then the Mech will begin to sustain serious damage from overheating - and will likely be destroyed if the heat isn't exhausted quickly enough. The higher the temperature, the higher the damage (so firing most weapons while above the yellow line is a bad idea, and above the red line even more so). Also to the right there are three small indicators - Core temperature (number value for the heat bar), Exterior temperature (low on ice planets, but high on volcanic planets) and Cooldown rate (higher when cooling in water, lower when cooling while moving, zero while there's no need to cool anything anymore). All temperatures are displayed in Celsius.&lt;br /&gt;
# [[Coolant]] - Indicates percentage of remaining coolant, which may be flushed by tapping or holding the '''[c]''' key to significantly decrease Mech core temperature. Coolant can be refilled in a hangar bay while [[Repairing|repairing]].&lt;br /&gt;
# Power, Crouch, and Radar mode indicators. Power can be toggled with the '''[p]''' key, while crouching can be toggled with the left '''[ctrl]''' key. Radar mode can be toggled with the '''[r]''' key. Passive radar makes it more difficult to detect you, but at the cost of decreased radar range (up to 300m).&lt;br /&gt;
# Equipment indicators - Here you will be notified if your mech has additional equipment such as [[EOptics|Enhanced Optics]], Jump Jets, [[MASC]], or any of the various electronics (e.g. [[GECM]], [[BAP]], C3). The [[Osiris#Prime|Osiris&amp;amp;nbsp;Prime]] doesn't have any electronics, but does feature [[JJ#Improved Jump Jets|Improved Jump Jets]] and [[Standard Optics]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Check before you go==&lt;br /&gt;
Before you buy your next Mech, open the Buy menu and click on the Paint tab. Here, you can choose the camouflage your new Mech will have. This ranges from solid colours, to striped patterns and environment-specific designs. The paint you select '''only applies ''before'' buying a new asset'''.&lt;br /&gt;
&lt;br /&gt;
You should always remember to check the following things before moving away from hangar:&lt;br /&gt;
* '''Weapon groups arrangement''' - spread weapons between first two or three weapon groups (maybe between more if your mouse has additional buttons)&lt;br /&gt;
* '''Your current weapon group is 1''' - when pressing first mouse button your active group will fire, so it is good if the active one is the first&lt;br /&gt;
* '''You bought ammunition''' - some Mechs have [[free tons]] you can use for additional ammo. Always buy as much as you can before leaving the base.&lt;br /&gt;
&lt;br /&gt;
==Basics of Combat==&lt;br /&gt;
[[File:Critical.jpg|300px|right|thumb|Hint: If a destroyed Mech starts to glow - run away! It will explode, destroying everything nearby!]]&lt;br /&gt;
Mechwarrior: Living Legends is built around the [[Combined Arms]] doctrine - this means that coordinated strikes of various kinds of units is required to achieve victory, or in another way: a single, powerful unit without the support of other complementary forces is not nearly as effective as it could be. One team of experienced but disorganized players can be defeated through coordinated attacks by newer players working together. So it is very essential to stay close to your teammates, escort heavier Mechs, and use teamchat ( '''[u]''' ) for better coordination - you may read more about this more in the [[Teamwork Guide]].&lt;br /&gt;
&lt;br /&gt;
While engaging enemy units you have to target an enemy ('''[e]''' for nearest opponent, '''[t]''' to cycle through enemy contacts visible on radar, and '''[q]''' to target the asset that's in your crosshairs) in order to see its armor status on the lower left area of your HUD. From there, you can '''try to destroy one of its components''' (like an arm on a Mech, or a tank's turret) to earn credits. Destroying a Mech's center torso is one of the fastest way to earn a lot of money, as that will completely destroy the Mech, which also earns you bonus credits. At the same time, assisting a friendly player in taking an opponent out will give you plenty of CBills as well. You should also note that most direct-fire weapons - like [[AutoCannon|ACs]], [[PPC]]s or [[Gauss]] - may require some lead when firing at a moving target due to projectile travel time. Leading your shots generally makes it difficult to hit a specific, desired component on an enemy unit.&lt;br /&gt;
&lt;br /&gt;
Other than shooting at single part of an enemy unit instead of spreading damage all over, it is also essential to stay mobile. While moving you are a far more difficult target for everyone around, and you increase the chances of getting behind an enemy Mech. '''A Mech's back armor is very fragile''': it has about three times less armor than the front, so destroying an enemy mech by shooting it in the back is a very fast and efficient way to take down an opponent. In addition, an opponent that sustains heavy back damage will have their speed and heat dissipation reduced significantly as a result of engine damage, severely crippling their ability to fight back.&lt;br /&gt;
&lt;br /&gt;
For more details about combat, check out the [[Combat Guide]].&lt;br /&gt;
&lt;br /&gt;
==Common problems==&lt;br /&gt;
* You hit the enemy but he hasn't received any damage - most likely either your ping is too high or you are desynced. Pick a server with ping lower than 100.&lt;br /&gt;
* You cannot move but still can aim - your Mech is crouching - press '''[left ctrl]''' to stand back up.&lt;br /&gt;
* Your Mech's head has been destroyed (is black instead of green) - this happens after ejecting, by double-tapping '''[f]''', without powering down the mech first with '''[p]'''. To fix this, return to a bay inside a hangar or go into a repair bay, stand in the middle of it, power down, wait a couple seconds, and power back up. (see also: [[repairing]])&lt;br /&gt;
* You can '''sell''' your Mech or vehicle by going into a main hanger bay and pressing '''[j]'''.  The amount you receive will be based on the condition of your Mech or vehicle, to a maximum 50% of normal buy price.&lt;br /&gt;
&lt;br /&gt;
==Useful keys==&lt;br /&gt;
In addition to basic movement and combat, you can tweak the game somewhat to your preferences and make it easier for you.&lt;br /&gt;
* Press K to change the throttle mode (represents MWO mode more)&lt;br /&gt;
* Press F1 to lock the arms to your torso (make mechs behave more like an FPS)&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
This guide led you through basics of the user interface and some pointers about combat. To explore other aspects of the game, continue browsing the Wiki or read some of the articles listed below.&lt;br /&gt;
&lt;br /&gt;
* The [[MWLL Asset Bible]] covers basic asset categories and the things to keep in mind when choosing your next purchase.&lt;br /&gt;
* The [[Starter Asset Guide]] goes into some depth on all the assets available to you at the start of a typical match and provides some recommendations for starter assets.&lt;br /&gt;
* The [[Terrain Control Guide]], which outlines the way [[Terrain Control]] matches play out and is very helpful for learning the ropes of [[MWLL]]'s most popular game type.&lt;br /&gt;
* If you're coming from ''MechWarrior Online'', have a look at the [[A Primer for MWO Players|Primer for MWO Players]] to figure out what you can expect from [[MWLL]].&lt;br /&gt;
* The [[MWLL Players Slang Guide|Slang Glossary]], a handy resource if you're new to BattleTech games so you can become familiar with the various words and abbreviations used in-game and on the wiki.&lt;br /&gt;
* If you're a visual learner, have a look at some of the [[MWLL Tutorial Videos]].&lt;br /&gt;
* [https://docs.google.com/document/d/131pcY01x-O0IS-vHmLlqzSsrXpr8EGHMCG5WgRh_0Fg/edit?usp=sharing The Proving Grounds] offers players the opportunity to learn more about a wide variety of topics from veteran mentors, while building a couple friendships along the way.&lt;br /&gt;
* Come join the community on [[Discord]] or [[TeamSpeak]]!&lt;br /&gt;
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{{Navbox Guides}}&lt;br /&gt;
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[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Haarp</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=MechWarrior:_Living_Legends&amp;diff=2958</id>
		<title>MechWarrior: Living Legends</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=MechWarrior:_Living_Legends&amp;diff=2958"/>
				<updated>2018-01-07T22:58:48Z</updated>
		
		<summary type="html">&lt;p&gt;Haarp: Update links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''MechWarrior: Living Legends''' ('''MWLL''') is a total conversion mod for Crysis Wars. We have already assembled a dedicated team of over 40+ members from various gaming development backgrounds, all of whom either eagerly await projects or are currently hard at work on all the assets that are to be imported into the game; from BattleMechs to player models, a ''LOT'' is always happening with the MWLL team.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
The main reason for making this mod was that there had not been an updated &amp;quot;MechWarrior&amp;quot; game for at least 5 years, and that there is a HUGE MechWarrior fan base out there just waiting for a quality title to be released!&lt;br /&gt;
&lt;br /&gt;
To give a bit of history, The Team here at MechWarrior: Living Legends started with just four members in early December 2006. Initially, we were building the mod to be used with the Doom 3 engine; however, with the introduction of the Crytek2 engine, we decided that if we are going to do wide, sweeping environments with really high attention to detail, the Crytek2 engine would be far more suited to what we would need. Since then, our team has grown very quickly as the BattleTech community felt the need for a new and improved MechWarrior title!  We finally launched the site in February, and have been blown away over the amount of interest that has already been generated!&lt;br /&gt;
&lt;br /&gt;
We have recently been featured on the very popular Quake Wars and MechWarrior fan-sites, and have also entered into partnerships with the software developer for “GeoControl” and Total Quake Wars. We have also entered into a mutually beneficial partnership with the alternative rock band &amp;quot;PlusminusX&amp;quot;, who will be doing the soundtrack for MWLL. We have also been featured in the popular French PC gaming magazine &amp;quot;Vossey Mag&amp;quot;, and have done several interviews for BattleTech and Quake Wars fansites alike.&lt;br /&gt;
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In addition to all of this, we have received full sponsorship from two very large Game service providers, namely, MyInternetService (http://www.myinternetservices.com) and ClanWarz (http://www.clanwarz.com)&lt;br /&gt;
&lt;br /&gt;
Many hardcore BattleTech fans have asked, &amp;quot;How accurately will you stick to the BattleTech rules/artworks and so on? The MechWarrior series from Microsoft, which was thought to be the computer game for the original board game, introduced a lot of new Mechs, rules, and weapons. Together, with its arcade-like gameplay, it became pretty unpopular to &amp;quot;real&amp;quot; BattleTech players because it didn't have much in common with the novels, source books, and rules of the board game.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This issue is an extremely important factor to the entire team; we are truly staying as faithful to the classic Battletech rules/system as we can whilst maintaining a modern outlook on the concepts. A good example is that all the infantry weapons have come from the Battletech technical readouts, and that the Mech weapons will be balanced using Classic BattleTech rules; however, the vehicles will be slightly less specific and more well rounded. One thing that is important to note is that since we are doing something using the BattleTech universe that has never been done before, it is almost impossible to implement everything from classic BattleTech, so we are forced to pick and choose some of the more exciting and fun components over the more mundane, slower ones. As far as which gameplay genre, it will be a combination of first person shooter and simulation...very similar to the ET:QW and Battlefield 2 style of play. Since we are integrating infantry, Mechs, tanks, and air vehicles all onto one map, you will get a choice on how YOU want to play rather than it being pre-determined for you. Rest assured though that the Mech movement will be far more realistic than it was in previous Mech games; most of the team really disliked MechAssault because frankly, a 70 ton machine needs to move like a 70 ton machine!&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Mechwarrior: Living Legends/Versions|Versions History]]&lt;br /&gt;
* [[Mechwarrior: Living Legends/Team|Mechwarrior: Living Legends team]]&lt;br /&gt;
* [[MWLLWiki:About|Mechwarrior Living Legends Wiki]]&lt;br /&gt;
&lt;br /&gt;
==Legacy Links==&lt;br /&gt;
* [[Mechwarrior: Living Legends/Legacy Team|The former team of ''Wandering Samurai Studios'']]&lt;br /&gt;
* [[Mechwarrior Living Legends Wiki:Community Interview|Community Interview with MWLL developers]], May 2010 (prior the 0.3.0 release)&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://mechlivinglegends.net/ Official website]&lt;br /&gt;
* [https://forum.mechlivinglegends.net/ Official forum]&lt;br /&gt;
* [https://www.youtube.com/watch?v=QtpHZdtUYTs A live interview with Kamikaze, Serpentus and Star_Wraith hosted by Shivaxi from February 2017]&lt;br /&gt;
&lt;br /&gt;
==Source==&lt;br /&gt;
* [http://old.forum.mechlivinglegends.net/index.php/topic,332.0.html MWLL Forum]&lt;br /&gt;
&lt;br /&gt;
[[Category:MWLL]]&lt;/div&gt;</summary>
		<author><name>Haarp</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=File:MWLL_logo_large.png&amp;diff=2690</id>
		<title>File:MWLL logo large.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=File:MWLL_logo_large.png&amp;diff=2690"/>
				<updated>2017-11-18T15:27:09Z</updated>
		
		<summary type="html">&lt;p&gt;Haarp: Haarp uploaded a new version of File:MWLL logo large.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Haarp</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=File:MWLL-_logo180.png&amp;diff=2689</id>
		<title>File:MWLL- logo180.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=File:MWLL-_logo180.png&amp;diff=2689"/>
				<updated>2017-11-17T19:44:01Z</updated>
		
		<summary type="html">&lt;p&gt;Haarp: Haarp uploaded a new version of File:MWLL- logo180.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Haarp</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=File:MWLL-_logo180.png&amp;diff=2688</id>
		<title>File:MWLL- logo180.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=File:MWLL-_logo180.png&amp;diff=2688"/>
				<updated>2017-11-17T19:05:59Z</updated>
		
		<summary type="html">&lt;p&gt;Haarp: &lt;/p&gt;
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		<author><name>Haarp</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Main_Page&amp;diff=2687</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Main_Page&amp;diff=2687"/>
				<updated>2017-11-17T18:38:16Z</updated>
		
		<summary type="html">&lt;p&gt;Haarp: https for us&lt;/p&gt;
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&lt;div&gt;__NOTOC__[[Image:Logo MWLL.png|center|link=https://mechlivinglegends.net]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;&lt;br /&gt;
Welcome to the [[MWLLWiki:About|MechWarrior: Living Legends Wiki]], the #1 source of knowledge gathered by the community of this BattleTech total conversion mod for Crysis Wars.&amp;lt;br&amp;gt;&lt;br /&gt;
There are currently [[Special:Statistics|{{NUMBEROFARTICLES}}]] articles and {{NUMBEROFFILES}} images.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Main Page - News | Version = 0.9.1 | Release = 28th October 2017 | NewVersion = 0.9.2 | NewRelease = TBD | News = Update 0.9.0 has launched, bringing with it new sound effects, new weapons, and new assets like the [[Cauldron Born]] and [[Argus]]!}}&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center&amp;quot;&lt;br /&gt;
{{ContentCell|66%||MechWarrior: Living Legends (MWLL) is an award-winning total conversion mod made in CryEngine 2, continuously updated by a team of over 40 dedicated community developers and testers across the globe. MWLL aims to bring the BattleTech universe to life, featuring a multiplayer combined-arms experience including Infantry, Tank, and Air combat along with the titular Mechs.}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: center&amp;quot;&lt;br /&gt;
{{ContentCell|100%|Get MechWarrior: Living Legends!|&lt;br /&gt;
'''[http://mechlivinglegends.net/ Download MWLL]'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[How to Install MWLL]]'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Launcher|MWLL Launcher Information]]'''}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
{{ContentCell|25%|'''Basics'''|&lt;br /&gt;
* [[MWLL Basics Guide]]&lt;br /&gt;
* [[A Primer for MWO Players]]&lt;br /&gt;
* [[Controls]]&lt;br /&gt;
** [[Actionmapper Guide|Configuring MWLL controls]]&lt;br /&gt;
** [[:File:UserControlMap.png|Key Map (old)]]&lt;br /&gt;
* [[Starter Asset Guide]]&lt;br /&gt;
* [[Combat Guide]]&lt;br /&gt;
* [[Gameplay Tactics]]&lt;br /&gt;
* [[:Category:Guides|Additional MWLL Guides]]}}&lt;br /&gt;
{{ContentCell|25%|'''Assets'''|&lt;br /&gt;
* [[Battle Armor]]&lt;br /&gt;
* [[Mechs]]&lt;br /&gt;
* [[Vehicles]]&lt;br /&gt;
* [[VTOL|VTOLs]]&lt;br /&gt;
* [[Aerospace|Aerospace Fighters]]&lt;br /&gt;
* [[Structures]]&lt;br /&gt;
* [[Turrets]]}}&lt;br /&gt;
{{ContentCell|25%|'''Community'''|&lt;br /&gt;
* [[Chaos March]]&lt;br /&gt;
* [http://discord.me/mwll MWLL Discord Server]&lt;br /&gt;
** [[Discord|MWLL Discord Primer]]&lt;br /&gt;
* [[TeamSpeak]]&lt;br /&gt;
* [[:Category:Community Clans and Units|Active Clans and Units]]&lt;br /&gt;
* [http://forum.mechlivinglegends.net/index.php MWLL Forums]&lt;br /&gt;
* [https://www.reddit.com/r/MWLL/ MWLL Reddit]&lt;br /&gt;
* [https://stats.spikx.net/mwll.html Online Server Browser]}}&lt;br /&gt;
{{ContentCell|25%|Additional Information|&lt;br /&gt;
* [[Troubleshooting]]&lt;br /&gt;
* [[Joystick Guide|Joystick Setup]]&lt;br /&gt;
* [[MWLL Performance Guide|Performance Guide]]&lt;br /&gt;
* [[Maps]]&lt;br /&gt;
* [[:Category:Equipment|Equipment]]&lt;br /&gt;
* [[Weapons]]&lt;br /&gt;
** [[Ballistic Weapons]]&lt;br /&gt;
** [[Missile Weapons]]&lt;br /&gt;
** [[Energy Weapons]]&lt;br /&gt;
** [[Air Weapons]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
{{ContentCell|100%|How You Can Help|{{Template:Main Page - Editing}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Haarp</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=File:MWLL_NOSTALGIA.png&amp;diff=2686</id>
		<title>File:MWLL NOSTALGIA.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=File:MWLL_NOSTALGIA.png&amp;diff=2686"/>
				<updated>2017-11-17T17:25:08Z</updated>
		
		<summary type="html">&lt;p&gt;Haarp: Haarp uploaded a new version of File:MWLL NOSTALGIA.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Haarp</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=File:MWLL_NOSTALGIA.png&amp;diff=2685</id>
		<title>File:MWLL NOSTALGIA.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=File:MWLL_NOSTALGIA.png&amp;diff=2685"/>
				<updated>2017-11-17T17:22:22Z</updated>
		
		<summary type="html">&lt;p&gt;Haarp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Haarp</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=File:MWLL-_logo.png&amp;diff=2684</id>
		<title>File:MWLL- logo.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=File:MWLL-_logo.png&amp;diff=2684"/>
				<updated>2017-11-17T17:21:58Z</updated>
		
		<summary type="html">&lt;p&gt;Haarp: &lt;/p&gt;
&lt;hr /&gt;
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		<author><name>Haarp</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Mechwarrior:_Living_Legends/Versions&amp;diff=2345</id>
		<title>Mechwarrior: Living Legends/Versions</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Mechwarrior:_Living_Legends/Versions&amp;diff=2345"/>
				<updated>2017-10-20T20:59:22Z</updated>
		
		<summary type="html">&lt;p&gt;Haarp: joystick guide link fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Mechwarrior: Living Legends''' was first released on 27 December 2009. Since then several versions were released. This page covers the Mod changelogs for each release.&lt;br /&gt;
&lt;br /&gt;
==Versions history==&lt;br /&gt;
===0.9.0===&lt;br /&gt;
'''Release date:''' 15 October 2017&amp;lt;br&amp;gt;&lt;br /&gt;
'''Standalone:''' Yes&amp;lt;br&amp;gt;&lt;br /&gt;
'''Changelog:'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;Version 0.9.0&lt;br /&gt;
-------------&lt;br /&gt;
&lt;br /&gt;
--- KNOWN ISSUES ---&lt;br /&gt;
&lt;br /&gt;
GAME SYSTEMS&lt;br /&gt;
	- At the first launch, the game might give you a warning for modified files, and therefore crash. Workaround is just to restart the game.&lt;br /&gt;
&lt;br /&gt;
LAUNCHER&lt;br /&gt;
	- All the manual changes made to Server.cfg will be lost if you use the Sever Configuration prompt of the Launcher.&lt;br /&gt;
&lt;br /&gt;
GAMEPLAY&lt;br /&gt;
	- Pulse lasers occasionally fire an additional laser pulse&lt;br /&gt;
	- &amp;quot;Pilot Splat Syndrome&amp;quot;: Sometimes, when you're landing, the pilot will die, leaving the asset intact. This, unlike the (now fixed) Runway Fireball Syndrome, though, happens very rarely.&lt;br /&gt;
	- In the Coupled Unlocked mode, when the reticle is very close to the center of the screen, the torso will stop moving, but the reticle will keep trying to recenter&lt;br /&gt;
&lt;br /&gt;
HUD&lt;br /&gt;
	- Certain HUD elements might overlap other UI elements&lt;br /&gt;
&lt;br /&gt;
CONTROLS&lt;br /&gt;
	- DirectInput Joystick support has been removed due to instability. You can continue using your joystick by following this guide: https://wiki.mechlivinglegends.net/index.php/Joystick_Setup&lt;br /&gt;
&lt;br /&gt;
------ BUG FIXES ------&lt;br /&gt;
&lt;br /&gt;
	- Fix for disappearing Vtols and ASF on radar when they run passive.&lt;br /&gt;
	- Corrected some variant prices on the Thor, Bloodasp, and MKII not taking into account armor.&lt;br /&gt;
	- LAMS now correctly fire upon Tbolts&lt;br /&gt;
	- Atlas now loses torso weapons normally at 100% damage instead of 90%&lt;br /&gt;
	- Fixed multiplier errors in the armor.xml that resulted in side torsos having more armor than center torsos on the Hollander and Solitaire, which was illegal.&lt;br /&gt;
	- Fixed multiplier error in armor.xml which resulted in the solitaire having more back torso armor than allowed.&lt;br /&gt;
	- Fixed camo materials issues on the Ryoken's arms and on the Awesome's Legs&lt;br /&gt;
	- Corrected all the buymenu descriptions&lt;br /&gt;
&lt;br /&gt;
--- LAUNCHER ---&lt;br /&gt;
&lt;br /&gt;
With 0.9.0 we introduced a brand new launcher (version 3.0), which includes a delta patcher and a build verification and repair functionality!&lt;br /&gt;
The launcher will automatically detect any game update, and will automatically download all the new files, and delete the outdated ones.&lt;br /&gt;
It can also repair the Cysis Wars build&lt;br /&gt;
&lt;br /&gt;
--- CONTROLS ---&lt;br /&gt;
&lt;br /&gt;
        - New key binding to drop a reserve ammo ton&lt;br /&gt;
        - New key binding to force a reload of a partially spent ammo ton&lt;br /&gt;
        - Existing throttle decay/ramping throttle binding now also works for Mechs&lt;br /&gt;
&lt;br /&gt;
--- ASSETS ---&lt;br /&gt;
&lt;br /&gt;
NEW&lt;br /&gt;
	- Clan Cauldron-Born (Ebon Jaguar) Heavy Mech (65t)&lt;br /&gt;
	- InnerSphere Rommel Tank (65t)&lt;br /&gt;
	- InnerSphere Argus Heavy Mech (60t)&lt;br /&gt;
	- InnerSphere Regulator Medium Hovercraft (45t)&lt;br /&gt;
&lt;br /&gt;
UPDATES&lt;br /&gt;
	- Rifleman LAMS support&lt;br /&gt;
	- Catapult and Rifleman turn rate increased&lt;br /&gt;
	- Huit and Partisan tanks now deploy and undeploy instantly (from 1 second)&lt;br /&gt;
	- Reduced Maxmimum upward pitch on the Bloodasp to 60 degrees from 70 degrees&lt;br /&gt;
	- Increased engine power on Attackers and Bombers for the Sparrowhawk and Avar&lt;br /&gt;
	- Avatar returned to 75 kph&lt;br /&gt;
	- The usual tweaks to various underperforming variants&lt;br /&gt;
&lt;br /&gt;
--- NEW WEAPONS ---&lt;br /&gt;
&lt;br /&gt;
	- Clan Hyper Assault Gauss (HAG) 20/30/40 weapons&lt;br /&gt;
	- IS Heavy PPC weapon&lt;br /&gt;
 	- Air version for LPLs (increased burst shots to 5 from 2, increased burst cooldown time by 250%)&lt;br /&gt;
	- Air version of HLL (5% less damage, 10% less heat, +50m Range)&lt;br /&gt;
	- ATM launchers now have unique Art&lt;br /&gt;
	- Thumper Artillery Cannon on the Rommel A variant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--- BUILD RULES CHANGES ---&lt;br /&gt;
&lt;br /&gt;
	- LBX-2, SSRM2 and SRM2 both Clan and IS versions are now loaded with half-tons of ammo, these can be reloaded but extra tons for them cannot be purchased.&lt;br /&gt;
	- IS and Clan LBX2s now 2.5 tons from 3&lt;br /&gt;
	- IS SSRM2 now 2 tons from 3&lt;br /&gt;
	- IS SRM2 now 1.5 tons from 2&lt;br /&gt;
	- Atlas F and G use XL engines&lt;br /&gt;
	- The Shadowcat now has fixed ImprovedJumpjets at the weight and cost of StandardJumpJets&lt;br /&gt;
	- The Raven now has C3 built in for free.&lt;br /&gt;
	- The two fixed lasers on the Avatar now count at 50% tonnage&lt;br /&gt;
	- Avar and Sparrowhawk now allowed heavier weapons&lt;br /&gt;
	- Swapped out Air_SSRMs on Vtols to ground version SSRMs&lt;br /&gt;
&lt;br /&gt;
--- GAMEPLAY CHANGES ---&lt;br /&gt;
&lt;br /&gt;
	- Air_LRMs HP increased against LAMS, matched explosion pressure with their ground counterparts&lt;br /&gt;
	- Reduced cluster bombs from 25 to 15 and condensed their damage.&lt;br /&gt;
	- Slight explosion radius increase for HE and LG bombs.&lt;br /&gt;
	- Air_SRMs now fire in a quick burst like their ground counterparts&lt;br /&gt;
	- Air_SSRMs fire rate decreased by ~66%&lt;br /&gt;
	- HVAC2 burst size doubled, slightly increased their clipsize.&lt;br /&gt;
	- Increased Long range LT fire rate to match standard range.&lt;br /&gt;
	- Increased Light kinetic modifier against VTOL and Light/medium ASFs to 2.0x from 1.75x&lt;br /&gt;
	- Increased Light Kinetic modifier against Tanks to 1.15x&lt;br /&gt;
	- Increased Light Kinetic modifier against Tank Interal Structure to 1.3x&lt;br /&gt;
	- UAC5/ AC2 / AC5 convered to Light kinetic modifier for AA purposes.&lt;br /&gt;
	- Air versions of Gauss, Hgauss and iHgauss have all had their charge times reduced and normalized to 1 second.&lt;br /&gt;
	- Air Lightgauss no longer requies a charge and fires a bit faster than the ground version.&lt;br /&gt;
	- UAC2 and Clan UAC2 damage increased from 9 to 13&lt;br /&gt;
	- IS LPL heat ~12% heat reduction&lt;br /&gt;
	- Increased Lock on time for ATM [STD] to 1/1.3/1.6/2 seconds respectively for the ATM3/6/9/12 from 1/1/1/1 seconds&lt;br /&gt;
	- Increased Lock on time for ATM [ER] to 1/1.2/1.4/1.6 seconds respectively for the ATM3/6/9/12 from 1/1/1/1 seconds&lt;br /&gt;
	- Doubled Burst ROF on the UAC5, Halved bursts until overheat from 6 to 3.&lt;br /&gt;
	- Increased turn rate on Tbolts&lt;br /&gt;
	- All Aircraft based guided missiles lock time normalized to 1 second regardless of type or launcher size.&lt;br /&gt;
	- Slight reduction to heat generation from using afterburners on ASF&lt;br /&gt;
	- Bomb prices reduced and normalized to 2000 per ton for all three types&lt;br /&gt;
	- Reduced MXPL heat by 13%&lt;br /&gt;
	- Reduced Air_MRM explosion radius by ~30%&lt;br /&gt;
	- Small and Medium Lasers both standard, ER, and Clan ER, damage per shot increased by 9% (to bring them closer to correct damage ratios when compared to the Large Lasers per CBT)&lt;br /&gt;
	- HVAC10 max range to 950m from 900m.&lt;br /&gt;
	- UAC10 Max range to 650m from 600m.&lt;br /&gt;
	- Increased projectile speed, increased ROF, and decreased time to overheat on the UAC10.&lt;br /&gt;
	- Tightened the spread on the LBX2/LBX10/LBX20 to match LBX5 spread at their stated max ranges.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--- GAMEFLOW CHANGES ---&lt;br /&gt;
&lt;br /&gt;
	- Maximum return for selling an asset reduced from 70% to 50%.&lt;br /&gt;
	- Increased the cost of Medium ASF Fighters.&lt;br /&gt;
	- Partisan heavy tank moved to forward spawn bases to provide in field AA&lt;br /&gt;
	- XP requirements for top ranks increased { Rank 9 (98k Cbills)   : 38.4k-&amp;gt; 46k XP}&lt;br /&gt;
						  { Rank 10 (105k Cbills) : 46.4k-&amp;gt; 60k XP}&lt;br /&gt;
						  { Rank 11 (113k Cbills) : 54.4k-&amp;gt; 72k XP}&lt;br /&gt;
						  { Rank 12 (128k Cbills) : 67.2k-&amp;gt; 91k XP}&lt;br /&gt;
&lt;br /&gt;
	- Warhammer Base Chassis cost decreased by 3k&lt;br /&gt;
	- Rifleman Base Chassis cost decreased by 4k&lt;br /&gt;
	- Madcat Base Chassis cost increased by 5k&lt;br /&gt;
	- Novacat Base Chassis cost decreased by 3k&lt;br /&gt;
	- Modified Chevalier chassis cost and tweaked variants to increase average cost per variant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
	- Tier system for Cbill modifier updates: { Solitaire tier 1-&amp;gt;2 }&lt;br /&gt;
						  { Regulator tier 4 }&lt;br /&gt;
						  { Madcat tier 6-&amp;gt;7 }&lt;br /&gt;
						  { Novacat tier 6-&amp;gt;5 }&lt;br /&gt;
						  { Rommel tier 4}&lt;br /&gt;
						  { Thanatos tier 5-&amp;gt;6 }&lt;br /&gt;
                                                  { Argus tier 5 }&lt;br /&gt;
						  { Cauldron-Born tier 5 }&lt;br /&gt;
&lt;br /&gt;
	- Ticket Values for some assets tweaked : { Solitaire 1-&amp;gt;2 }    { Sparrowhawk 4-&amp;gt;2 }&lt;br /&gt;
						  { Owens 2-&amp;gt;3 }	{ Avar 5-&amp;gt;4 }&lt;br /&gt;
						  { Madcat 12-&amp;gt;13 }	{ Hephaestus 1-&amp;gt;2 }&lt;br /&gt;
   						  { Novacat 11-&amp;gt;10 }	{ Epona 8-&amp;gt;7 }&lt;br /&gt;
						  { Catapult 8-&amp;gt;7 }	{ Regulator 7 }&lt;br /&gt;
						  { Rifleman 8-&amp;gt;7 }	{ Rommel 7 }&lt;br /&gt;
						  { Warhammer 9-&amp;gt;8 }    { Cauldron-Born 10 }&lt;br /&gt;
						  { Argus 8 }&lt;br /&gt;
						  { MKII 13-&amp;gt;14 }&lt;br /&gt;
						  { BloodAsp 15-&amp;gt;16 }&lt;br /&gt;
						  { Atlas 13-&amp;gt;14 }&lt;br /&gt;
						  { Fafnir 15-&amp;gt;16 }&lt;br /&gt;
&lt;br /&gt;
--- MAP UPDATES ---&lt;br /&gt;
&lt;br /&gt;
	- New map: TC Oasis&lt;br /&gt;
	- TC Wildlands: redesigned the F5 base, it should not be possible to suppress the mechbay from safe enemy positions anymore; increased the draw distance on the background vegetation a bit&lt;br /&gt;
	- TC ValleyForge update: Improved architecture; airfields added; added more sounds&lt;br /&gt;
	- TC ThunderRift: VTOLs! fixed a mechtrap&lt;br /&gt;
	- TC Altay: attempt to increase performance by adjusting light sources, fixed the pit under D3 base&lt;br /&gt;
	- TC Bogs: attempt to increase performance by toning down particle effects&lt;br /&gt;
	- TC Dustbowl: fixed mechtraps&lt;br /&gt;
	- TC Deathvalley: added base weights to minimap, new meteor impact sound&lt;br /&gt;
	- TC IvoryTower: removed curbs from airfields to help takeoffs&lt;br /&gt;
	- TC Inferno: changed the structures near the airfields to help takeoffs&lt;br /&gt;
&lt;br /&gt;
--- AUDIO CHANGES ---&lt;br /&gt;
&lt;br /&gt;
	- Explosion sounds improved&lt;br /&gt;
        - HVAC 2 new sound&lt;br /&gt;
        - new AC and HAG impact sounds&lt;br /&gt;
        - Large Pulse Laser firing sound improved&lt;br /&gt;
        - LRM impact sounds improved&lt;br /&gt;
        - Weapon and run sound volumes overall slightly reduced&lt;br /&gt;
        - New weapon sounds for HAG, Thumper and Heavy PPC&lt;br /&gt;
        - PPC and ER PPC have improved sounds&lt;br /&gt;
        - New sound for critical explosion&lt;br /&gt;
	- Ground UAC2, all air UACs, all RACs switched to performance saving loops with drop-off tails&lt;br /&gt;
        - Correct spin up and spin down now playing for all RACs&lt;br /&gt;
        - Mobile Long Tom improved with new deploy, impact and shell whine sounds.&lt;br /&gt;
        - Overheat/low charge alarm when a rapid fire weapon is about to stop firing&lt;br /&gt;
        - Signal beeps for when rapid fire weapons are ready again.&lt;br /&gt;
        - New ICE engine sounds for Demolisher, Partisan and Mobile Long Tom.&lt;br /&gt;
        - New fusion engine sound for Chevalier&lt;br /&gt;
        - New hovercraft engine sound for Regulator&lt;br /&gt;
        - New meteor impact sound for TC Deathvalley&lt;br /&gt;
        - Ducan Fisher voice clips updated with stadium PA effect.&lt;br /&gt;
&lt;br /&gt;
--- VISUAL EFFECTS CHANGES ---&lt;br /&gt;
&lt;br /&gt;
        - All vehicle projectiles now play surface appropriate impact effects&lt;br /&gt;
	- All impact effects heavily optimized for performance&lt;br /&gt;
        - Minor optimizations to critical explosion effect to reduce performance impact&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===0.8.6===&lt;br /&gt;
'''Release date:''' 28 July 2017&amp;lt;br&amp;gt;&lt;br /&gt;
'''Standalone:''' No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Changelog:'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Version 0.8.6 - GAMESPY FIX&lt;br /&gt;
-----------------------------&lt;br /&gt;
&lt;br /&gt;
------ KNOWN ISSUES ------&lt;br /&gt;
&lt;br /&gt;
GAME SYSTEMS&lt;br /&gt;
	- At the first launch, the game might give you a warning for modified files, and therefore crash. Workaround is just to restart the game.		&lt;br /&gt;
	- Switching profile might trigger a profile logout, making you unable to see the server list. Workaround is just to restart the game&lt;br /&gt;
&lt;br /&gt;
LAUNCHER&lt;br /&gt;
	- All the manual changes made to Server.cfg will be lost if you use the Sever Configuration prompt of the Launcher.&lt;br /&gt;
	&lt;br /&gt;
GAMEPLAY&lt;br /&gt;
	- Pulse lasers occasionally fire an additional laser pulse&lt;br /&gt;
	- &amp;quot;Pilot Splat Syndrome&amp;quot;: Sometimes, when you're landing, the pilot will die, leaving the asset intact. This, unlike the (now fixed) Runway Fireball Syndrome, though, happens very rarely.&lt;br /&gt;
	- In the Coupled Unlocked mode, when the reticle is very close to the center of the screen, the torso will stop moving, but the reticle will keep trying to recenter&lt;br /&gt;
&lt;br /&gt;
HUD&lt;br /&gt;
	- Certain HUD elements might overlap other UI elements&lt;br /&gt;
&lt;br /&gt;
SOUND&lt;br /&gt;
	- Ballistic and missile weapons readiness sounds play also when the weapon is empty&lt;br /&gt;
	- Ballistic and missile readiness sounds will also play on the reload of an ammo ton and may overlap the ammo reload sound&lt;br /&gt;
	- Laser readiness sounds will even play when you leave your asset&lt;br /&gt;
	- Playback of reload sounds may fail on auto-reload and are outright broken on MRMs for the MRM to function correctly as a weapon&lt;br /&gt;
	&lt;br /&gt;
CONTROLS&lt;br /&gt;
	- DirectInput Joystick support has been removed due to instability. You can continue using your joystick by following this guide: https://www.reddit.com/r/MWLL/wiki/082joystickguide&lt;br /&gt;
&lt;br /&gt;
----- GAME SYSTEMS -----&lt;br /&gt;
&lt;br /&gt;
- Switched to our own custom master server list / GameSpy Login service provider&lt;br /&gt;
&lt;br /&gt;
- We moved to a better folder structure for the handling of the game data&lt;br /&gt;
&lt;br /&gt;
	- In order to do this change, the installer will replace your current &amp;quot;autoexec.cfg&amp;quot; with our custom version, and will delete &amp;quot;server.cfg&amp;quot; and &amp;quot;levelrotation.xml&amp;quot; from the MWLL installation folder. Be aware that modifying this new autoexec file might cause issues.&lt;br /&gt;
	- You can use your custom autoexec by renaming it as &amp;quot;user.cfg&amp;quot; and moving to the new client data folder.&lt;br /&gt;
	- You can use your custom server configuration by backing it up and moving it to the new server data folder.&lt;br /&gt;
&lt;br /&gt;
	- Client data folder is now My Documents/Crysis Wars/MWLL/Client  &lt;br /&gt;
		- This implies that, if you want to use a custom cfg configuration file, you must rename it as &amp;quot;User.cfg&amp;quot;, and store it in that folder.&lt;br /&gt;
		- This will also be the location of the client logs (not the crash logs)&lt;br /&gt;
&lt;br /&gt;
	- Server data folder is now My Documents/Crysis Wars/MWLL/Server&lt;br /&gt;
		- The configuration files (server.cfg, levelrotation.xml) will be loaded from that folder now (unless you start the server using a custom bat script)&lt;br /&gt;
&lt;br /&gt;
	- Due to this new system, changing the user.cfg will no longer affect the actionmapper axis inversion setting.&lt;br /&gt;
		- The Actionmapper settings will be saved in Actionmapper.cfg&lt;br /&gt;
&lt;br /&gt;
----- LAUNCHER -----&lt;br /&gt;
&lt;br /&gt;
- The Launcher will log you in automatically now. There is no need to register / log in to Qtracker / Gamespy anymore.&lt;br /&gt;
- Fixed Launcher unable to recognize Debug / Release DLLs&lt;br /&gt;
- 64 bit mode is the default one&lt;br /&gt;
- The Launcher is now able to detect broken profiles and warn you before launching the game&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===0.8.5===&lt;br /&gt;
'''Release date:''' 23 May 2017&amp;lt;br&amp;gt;&lt;br /&gt;
'''Standalone:''' No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Changelog:'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Version 0.8.5&lt;br /&gt;
-----------------------------&lt;br /&gt;
&lt;br /&gt;
------ KNOWN ISSUES ------&lt;br /&gt;
&lt;br /&gt;
GAME SYSTEMS&lt;br /&gt;
	- At the first launch, the game might give you a warning for modified files, and therefore crash.&lt;br /&gt;
		Workaround is just to restart the game.&lt;br /&gt;
&lt;br /&gt;
LAUNCHER&lt;br /&gt;
	- All the manual changes made to Server.cfg will be lost if you use the Server Configuration prompt of the Launcher.&lt;br /&gt;
	&lt;br /&gt;
GAMEPLAY&lt;br /&gt;
	- Pulse lasers occasionally fire an additional laser pulse&lt;br /&gt;
	- &amp;quot;Pilot Splat Syndrome&amp;quot;: Sometimes, when you're landing, the pilot will die, leaving the asset intact. This, unlike the (now fixed) Runway Fireball Syndrome, though, happens very rarely.&lt;br /&gt;
	- In the Coupled Unlocked Reticle mode, when the reticle is very close to the center of the screen, the torso will stop moving, but the reticle will keep trying to recenter&lt;br /&gt;
&lt;br /&gt;
HUD&lt;br /&gt;
	- Certain HUD elements might overlap other UI elements&lt;br /&gt;
&lt;br /&gt;
SOUND&lt;br /&gt;
	- Ballistic and missile weapons readiness sounds play also when the weapon is empty&lt;br /&gt;
	- Ballistic and missile readiness sounds will also play on the reload of an ammo ton and may overlap the ammo reload sound&lt;br /&gt;
	- Laser readiness sounds will even play when you leave your asset&lt;br /&gt;
	- Playback of reload sounds may fail on auto-reload and are outright broken on MRMs for the MRM to function correctly as a weapon&lt;br /&gt;
	&lt;br /&gt;
CONTROLS&lt;br /&gt;
	- DirectInput Joystick support has been removed due to instability. You can continue using your joystick by following this guide: https://www.reddit.com/r/MWLL/wiki/082joystickguide&lt;br /&gt;
&lt;br /&gt;
------ BUG FIXES ------&lt;br /&gt;
&lt;br /&gt;
STABILITY&lt;br /&gt;
	- Fixed a certain number of crashes to desktop caused by particle effects&lt;br /&gt;
	&lt;br /&gt;
GAMEPLAY&lt;br /&gt;
	- Fixed wrong Sulla damage modifiers&lt;br /&gt;
&lt;br /&gt;
--- GAMEPLAY CHANGES ---	&lt;br /&gt;
	&lt;br /&gt;
- Added sensitivity modifier for the floating reticle while zooming&lt;br /&gt;
- Base AMS now will shoot down bombs&lt;br /&gt;
- Corsair C variant updated&lt;br /&gt;
- Hawkmoth G variant updated&lt;br /&gt;
- Long Tom Short Range ammo area of blast decreased by 33%&lt;br /&gt;
- Long Tom Long Range ammo area of blast increased by 33%&lt;br /&gt;
- Air medium and small lasers now have a 1.3x damage modifier against other aircraft&lt;br /&gt;
- Air RAC5 spread decrease&lt;br /&gt;
	&lt;br /&gt;
--- AUDIO ---&lt;br /&gt;
&lt;br /&gt;
- Replaced reload beep with a less aggressive one-shot&lt;br /&gt;
- Fixed PPC / ERPPPC readiness sounds&lt;br /&gt;
&lt;br /&gt;
--- NETWORK ---&lt;br /&gt;
	&lt;br /&gt;
- Corrected network scheduling for various assets to improve performance&lt;br /&gt;
&lt;br /&gt;
--- CAMO ---&lt;br /&gt;
&lt;br /&gt;
- Enhancement to Green, Red, Yellow and Exotic camos	&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===0.8.4===&lt;br /&gt;
'''Release date:''' 14 May 2017&amp;lt;br&amp;gt;&lt;br /&gt;
'''Standalone:''' No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Changelog:'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
-----------------------------&lt;br /&gt;
&lt;br /&gt;
------ KNOWN ISSUES ------&lt;br /&gt;
&lt;br /&gt;
GAME SYSTEMS&lt;br /&gt;
	- At the first launch, the game might give you a warning for modified files, and therefore crash.&lt;br /&gt;
		Workaround is just to restart the game.&lt;br /&gt;
&lt;br /&gt;
LAUNCHER&lt;br /&gt;
	- All the manual changes made to Server.cfg will be lost if you use the Sever Configuration prompt of the Launcher.&lt;br /&gt;
	&lt;br /&gt;
GAMEPLAY&lt;br /&gt;
	- Pulse lasers occasionally fire an additional laser pulse&lt;br /&gt;
	- &amp;quot;Pilot Splat Syndrome&amp;quot;: Sometimes, when you're landing, the pilot will die, leaving the asset intact. This, unlike the (now fixed) Runway Fireball Syndrome, though, happens very rarely.&lt;br /&gt;
	- Arrow IV Artillery launcher won't lock on some ASFs and VTOLs&lt;br /&gt;
	- In the Coupled Unlocked mode, when the reticle is very close to the center of the screen, the torso will stop moving, but the reticle will keep trying to recenter&lt;br /&gt;
&lt;br /&gt;
HUD&lt;br /&gt;
	- Certain HUD elements might overlap other UI elements&lt;br /&gt;
&lt;br /&gt;
SOUND&lt;br /&gt;
	- Ballistic and missile weapons readiness sounds play also when the weapon is empty&lt;br /&gt;
	- Ballistic and missile readiness sounds will also play on the reload of an ammo ton and may overlap the ammo reload sound&lt;br /&gt;
	- Laser readiness sounds will even play when you leave your asset&lt;br /&gt;
	- Playback of reload sounds may fail on auto-reload and are outright broken on MRMs for the MRM to function correctly as a weapon&lt;br /&gt;
	&lt;br /&gt;
CONTROLS&lt;br /&gt;
	- DirectInput Joystick support has been removed due to instability. You can continue using your joystick by following this guide: https://www.reddit.com/r/MWLL/wiki/082joystickguide&lt;br /&gt;
&lt;br /&gt;
------ BUG FIXES ------&lt;br /&gt;
&lt;br /&gt;
GAMEPLAY&lt;br /&gt;
	- Fixed a crash caused by getting a missile lock on an asset protected by AECM&lt;br /&gt;
	- Tweaked Harasser hover height&lt;br /&gt;
	&lt;br /&gt;
------ VFX ------&lt;br /&gt;
&lt;br /&gt;
- Performance optimization pass on the new laser impact VFXs and Bomb explosions&lt;br /&gt;
&lt;br /&gt;
--------- GAMEPLAY CHANGES ----------&lt;br /&gt;
&lt;br /&gt;
- LAMS no longer targets Laser-Guided Bombs&lt;br /&gt;
- Laser-Guided Bombs arming distance reduced to 100m from 200m&lt;br /&gt;
- Improved turn speed of Air_SSRMs&lt;br /&gt;
- Decreased ASF base chassis price across the board&lt;br /&gt;
- Reduced tracking laziness on T-bolts&lt;br /&gt;
- Reduced spread and slightly increased splash on Air_UAC5&lt;br /&gt;
- Air_RAC2 moved to lightkinetic type&lt;br /&gt;
- Bomber Engine power increased on the Sulla, Corsair, Avar, and Sparrowhawk. &lt;br /&gt;
- Ramming damage decreased on ASF and Vtols.&lt;br /&gt;
&lt;br /&gt;
------ GAME SYSTEMS ------&lt;br /&gt;
&lt;br /&gt;
AUTOEXEC&lt;br /&gt;
	- Autoexec moved from Crysis installation dir to MWLL mod dir.&lt;br /&gt;
		This change was needed because the Crysis autoexec gets ignored if an Autoexec.cfg file is found in the MWLL mod directory&lt;br /&gt;
		&lt;br /&gt;
------ LAUNCHER ------&lt;br /&gt;
&lt;br /&gt;
NEW LAUNCHER FEATURES&lt;br /&gt;
	- MWLL update notification&lt;br /&gt;
	- Installation integrity verification&lt;br /&gt;
&lt;br /&gt;
------ SOUND ------&lt;br /&gt;
&lt;br /&gt;
- Increased pitch on readiness and reload sounds to mitigate volume spike on multiple simultaneous reloads&lt;br /&gt;
- Removed mistimed air Thunderbolt readiness sound	&lt;br /&gt;
&lt;br /&gt;
------ CONTROLS ------	&lt;br /&gt;
	&lt;br /&gt;
ACTIONMAPPER&lt;br /&gt;
	- Fixed an issue where changes made to the aircraft inversion control settings would have no effect if the &amp;quot;autoexec.cfg&amp;quot; file was placed in /Mods/MWLL/ directory&lt;br /&gt;
	&lt;br /&gt;
------ CAMOS ------&lt;br /&gt;
&lt;br /&gt;
- Improvement to the Smoke Jaguar camo&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===0.8.3===&lt;br /&gt;
'''Release date:''' 9 May 2017&amp;lt;br&amp;gt;&lt;br /&gt;
'''Standalone:''' No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Changelog:'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
------ KNOWN ISSUES ------&lt;br /&gt;
&lt;br /&gt;
LAUNCHER&lt;br /&gt;
	- In the Server Configuration prompt, you might get warned about a setting that is not being recognized in the server configuration file. The warning can be skipped.&lt;br /&gt;
	- The Repair and Check-for-updates buttons in the launcher are broken&lt;br /&gt;
&lt;br /&gt;
GAMEPLAY&lt;br /&gt;
	- Pulse lasers occasionally fire an additional laser pulse&lt;br /&gt;
	- &amp;quot;Pilot Splat Syndrome&amp;quot;: Sometimes, when you're landing, the pilot will die, leaving the asset intact. This, unlike the (now fixed) Runway Fireball Syndrome, though, happens very rarely.&lt;br /&gt;
	- Arrow IV Artillery launcher won't lock on some ASFs and VTOLs&lt;br /&gt;
	- In the Coupled Unlocked mode, when the reticle is very close to the center of the screen, the torso will stop moving, but the reticle will keep trying to recenter&lt;br /&gt;
&lt;br /&gt;
HUD&lt;br /&gt;
	- Certain HUD elements might overlap other UI elements&lt;br /&gt;
&lt;br /&gt;
SOUND&lt;br /&gt;
	- Ballistic and missile weapons readiness sounds play also when the weapon is empty&lt;br /&gt;
	- Ballistic and missile readiness sounds will also play on the reload of an ammo ton and may overlap the ammo reload sound&lt;br /&gt;
	- Laser readiness sounds will even play when you leave your asset&lt;br /&gt;
	- Playback of reload sounds may fail on auto-reload and are outright broken on MRMs for the MRM to function correctly as a weapon&lt;br /&gt;
&lt;br /&gt;
ACTIONMAPPER&lt;br /&gt;
	- Any change made to the aircraft control inversion settings will have no effect if you have an &amp;quot;autoexec.cfg&amp;quot; file placed in /Mods/MWLL/ directory&lt;br /&gt;
		Workaround is to move the &amp;quot;autoexec.cfg&amp;quot; file outside from the /Mods/MWLL/ dir and place it into the Crysis Wars installation directory&lt;br /&gt;
&lt;br /&gt;
------ BUG FIXES ------&lt;br /&gt;
&lt;br /&gt;
ASSETS&lt;br /&gt;
	- Runway fireball syndrome has been fixed. You can land safely with your ASFs, now.&lt;br /&gt;
	- Camo is always applying to all the assets now&lt;br /&gt;
	- Harasser made more stable, particularly when entering and exiting water.&lt;br /&gt;
	- Partisan suspension loosened, should now get stuck less often.&lt;br /&gt;
	- Black Lanner fixes to collusion proxy and component proxies.&lt;br /&gt;
	- Armor distribution on Solitaire corrected, large side torso now correctly protected as is the back torso.&lt;br /&gt;
	- Corsair now correctly sells.&lt;br /&gt;
&lt;br /&gt;
HUD&lt;br /&gt;
	- Fixed a bug where the server list would not use all the available space for listing the servers&lt;br /&gt;
	- Fixed scoreboard showing a square instead of a minus sign when a team's score is below 0&lt;br /&gt;
	- Fixed missing Improved Heavy Gauss ammo icon not showing up in the buy menu&lt;br /&gt;
	- Fixed a bug where the ASF bomb sight would not be recalculated according to the zoom level&lt;br /&gt;
	- Fixed a bug where the ASF bomb sight would behave weirdly when upside down&lt;br /&gt;
	- Fixed precision issues in all the map / radar scopes&lt;br /&gt;
	- Fixed a bug where the contact icons in the BA radar would squeeze while rotating&lt;br /&gt;
	- Fixed target's health bars not rescaling after the target repaired&lt;br /&gt;
	- Fixed Heatsink damage indicators not updating after repairs&lt;br /&gt;
	- Fixed other players' names tag not showing up on Corsair and on the Huitzilopochtli&lt;br /&gt;
&lt;br /&gt;
WEAPONS&lt;br /&gt;
	- Fixed NARC being out of sync across clients&lt;br /&gt;
	- LAMS performance remedied. Any LAMS should perform equally well when moving and twisting as when standing still. Rebalanced missile health and added more missile types for the LAMS to fire at.&lt;br /&gt;
	- MRMs now ignore narc beacons&lt;br /&gt;
&lt;br /&gt;
AUDIO&lt;br /&gt;
	- Fixed Improved Heavy Gauss impact sound not playing&lt;br /&gt;
&lt;br /&gt;
MAPS&lt;br /&gt;
	- TC Taiga&lt;br /&gt;
		Fixed some more flying trees&lt;br /&gt;
		Fixed misleading mech icon at airfields&lt;br /&gt;
&lt;br /&gt;
	- TC Wildlands&lt;br /&gt;
		Fixed an issue when hovers stuck in forward hangars&lt;br /&gt;
		Fixed minor glitches&lt;br /&gt;
		Fixed known invisible walls&lt;br /&gt;
&lt;br /&gt;
CONTROLS&lt;br /&gt;
&lt;br /&gt;
    - Fixed DirectInput support not working&lt;br /&gt;
		This means joystick support has been fixed&lt;br /&gt;
&lt;br /&gt;
    - Fixed various inversion inconsistencies with VTOL / ASF axis&lt;br /&gt;
		This implies you might have to recheck your inversion settings via the Actionmapper&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--- ASSETS ---&lt;br /&gt;
&lt;br /&gt;
NEW&lt;br /&gt;
	- Clan Avar Light Aerospace (35t)&lt;br /&gt;
	- Clan Xerxes Heavy Aerospace (85t)&lt;br /&gt;
&lt;br /&gt;
UPDATES&lt;br /&gt;
	- New cockpit for the Puma&lt;br /&gt;
	- Updated model for the Uller&lt;br /&gt;
&lt;br /&gt;
--- NEW WEAPONS ---&lt;br /&gt;
&lt;br /&gt;
- High Explosive Bomb: A single, high explosive unguided bomb.&lt;br /&gt;
- Laser Guided Bomb: A single guided bomb. Does not lock on targets. Requires a TAG for guidance.&lt;br /&gt;
- Cluster bombs: A cluster of 25 bombs. Meant for carpet bombing.&lt;br /&gt;
&lt;br /&gt;
--- GAMEPLAY CHANGES ---&lt;br /&gt;
&lt;br /&gt;
FOV&lt;br /&gt;
	- Increased FOV from 60 to 70&lt;br /&gt;
&lt;br /&gt;
WEAPONS&lt;br /&gt;
	- Changed unguided splash damage weapons (AC10/20, Hvac10, PPCs) from rocket code to new &amp;quot;explosive bullet&amp;quot; code. This should improve hit detection and may improve detection at high server loads.&lt;br /&gt;
	- AC Flak removed.&lt;br /&gt;
	- Tightened spread on STD and ER ATMs to prevent random misses against even stationary targets.&lt;br /&gt;
	- increased UAC2 and HVAC2 projectile speed to 3500 from 2500&lt;br /&gt;
	- HE ATM behavior reworked. 3/6/9/12 fire 1/2/3/4 missiles at a time respectively. Readjusted cone spread and decreased lock on time to 1 second.&lt;br /&gt;
	- Tightened burst speed for UAC10&lt;br /&gt;
	- Compacted AC5 and UAC5 burst length from 4 bullets to 3.&lt;br /&gt;
	- Small Pulse Lasers reworked. Burst increased to 6 shots from 2 and damage increased. Increased range of CSPL.&lt;br /&gt;
	- HVAC10 ROF increased to 20 from 17&lt;br /&gt;
	- Removed manual tracking on SSRMs to prevent odd star pattern at close ranges.&lt;br /&gt;
	- Increased ROF on Tbolts to match LRMs.&lt;br /&gt;
	- Long tom Ammos normalized to LongtomFar speed, uses gravity instead for ranges.&lt;br /&gt;
	- 8% Damage increase to all X-Pulse classes&lt;br /&gt;
	- Removed second laser on Medium laser base defense turrets.&lt;br /&gt;
	- ROF of RAC2 on EagleEye reduced to actual RAC2 ROF.&lt;br /&gt;
&lt;br /&gt;
VEHICLES&lt;br /&gt;
	- Huit hitboxes reshaped to be more in line with other tanks (harder to hit sides from front)&lt;br /&gt;
	- Increased Huit max speed by ~9kph, max reverse speed increased to 33kph from 8kph. Decreased engine penalty for rear armor damage.&lt;br /&gt;
	- Slowed transfer rate from front armor to internals on all tanks.&lt;br /&gt;
	- Relocated armor from Oro front to Oro turret.&lt;br /&gt;
	- Increased reverse max speed of Partisan.&lt;br /&gt;
	- Avatar original canon 64KPH engine returned so that its full armor could be restored. No more squishy Avatars.&lt;br /&gt;
	- Small armor redistribution on Uziel from side torsos towards Arms and CT.&lt;br /&gt;
	- Uller model tweaked, hitboxes reformed, and armor redistributed.&lt;br /&gt;
	- Puma Cockpit art added. Hitboxes reworked on Puma to add survivability.&lt;br /&gt;
&lt;br /&gt;
RETICLE&lt;br /&gt;
	- Free reticle re-enabled by default (Coupled Unlocked mode)&lt;br /&gt;
	- Coupled Unlocked mode has been reworked for increased smoothness&lt;br /&gt;
	- Increased responsiveness and torso speed while in Coupled Interactive mode&lt;br /&gt;
&lt;br /&gt;
AEROSPACE&lt;br /&gt;
	- Flight model overhaul&lt;br /&gt;
		Now the maneuverability of each asset is dynamically calculated. The maneuverability decreases at low and at very high speeds. This means each asset has its own optimal turning speed&lt;br /&gt;
		Landing dynamic is more realistic. You'll end up landing with your nose pointed up, like real planes.&lt;br /&gt;
&lt;br /&gt;
	- ASF Taxiing update: If you keep Decrease Throttle pressed, you'll be able to reverse the thrust and move backwards&lt;br /&gt;
		Pitching up is not possible anymore when taxiing at low speeds&lt;br /&gt;
		Notice that Decrease Throttle works also as an actual brake while landing on a runway.&lt;br /&gt;
&lt;br /&gt;
	- ASF Classes&lt;br /&gt;
		The variants of each ASF come in 3 different classes, now:&lt;br /&gt;
			- Fighter (unavailable for Shiva and Xerxes): high maneuverability, high armor, high electronics, low price, small weapons. Unable to carry bombs.&lt;br /&gt;
			- Attacker: medium maneuverability, medium armor, medium price, medium weapons. Can carry bombs WITHOUT reloads&lt;br /&gt;
				This means that buying additional bomb ammos on attackers is not possible, even if you still have free tons available&lt;br /&gt;
			- Bomber: low maneuverability, low / medium armor, high price, heavy weapons. Can carry bombs with reloads&lt;br /&gt;
&lt;br /&gt;
	- AirGECM now increases missile lockontime by 2.75x to give VTOLs and low flying ASF some counter against missiles spam.&lt;br /&gt;
	- UACs entirely redesigned for superior strafing performance.&lt;br /&gt;
	- Gauss charge time for Aircraft (ground are still fire on demand)&lt;br /&gt;
	- Missile weapons redesigned for aircraft performance and balance.&lt;br /&gt;
	- Small and medium laser classes maxrange increased for aircraft.&lt;br /&gt;
&lt;br /&gt;
VTOLS&lt;br /&gt;
	- VTOLs will lose maneuverability while boosting&lt;br /&gt;
	- Removed extra damage modifier for missiles and energy weapons against VTOLs.&lt;br /&gt;
	- Increased extra damage modifier for Gauss and LBX against VTOLs.&lt;br /&gt;
&lt;br /&gt;
LEAGUE MODE&lt;br /&gt;
	- Implemented a new command for league play: C-Bill Button&lt;br /&gt;
		This command works only if &amp;quot;sv_leaguemode_givecbills&amp;quot; AND &amp;quot;sv_leaguemode_enable&amp;quot; are BOTH set to 1&lt;br /&gt;
		The way it works is that any player who presses the &amp;quot;Home&amp;quot; key in the default key bindings (or types &amp;quot;givemecbills&amp;quot; in the game console and presses enter) will receive 100000 cbills IF the conditions mentioned above are satisfied&lt;br /&gt;
		The command will produce a message in the center of the screen, that will be visible only to the player who requested the command if the cvar &amp;quot;sv_cbillmessage_broadcast&amp;quot; will be set to 0 (default value). If &amp;quot;sv_cbillmessage_broadcast&amp;quot;, the message will be visible to every player connected on the server.&lt;br /&gt;
		Whether &amp;quot;sv_cbillmessage_broadcast&amp;quot; is set to 0 or 1, the usage of the command by any player will always be logged in the server console (if the league setting is enabled)&lt;br /&gt;
&lt;br /&gt;
--- GAMEFLOW CHANGES ---&lt;br /&gt;
&lt;br /&gt;
- Scat base chassis price decreased.&lt;br /&gt;
- Single HS prices decreased&lt;br /&gt;
- Huit Base chassis price decreased.&lt;br /&gt;
&lt;br /&gt;
--- HUD CHANGES ---&lt;br /&gt;
&lt;br /&gt;
BUY MENU&lt;br /&gt;
	- ASF silhouettes are now shown from above&lt;br /&gt;
	- The menu will now show the selected paint&lt;br /&gt;
	- The menu will now show the available c-bill amount&lt;br /&gt;
	- Scrolling via mouse wheel made a bit faster&lt;br /&gt;
&lt;br /&gt;
GENERAL&lt;br /&gt;
	- Chat window has been squeezed in order to make it less obstructive&lt;br /&gt;
	- Paperdolls will still be visible even if the targeted contact won't be in line-of-sight&lt;br /&gt;
		In this case, an &amp;quot;OUTDATED&amp;quot; writing will show up, meaning that the displayed information is outdated.&lt;br /&gt;
&lt;br /&gt;
	- Target brackets redesigned&lt;br /&gt;
		Now it will show the name of the player (if identified) and the distance&lt;br /&gt;
&lt;br /&gt;
	- Battle Armor paperdoll for target displays added&lt;br /&gt;
	- Tuned down brightness of IR vision&lt;br /&gt;
&lt;br /&gt;
BATTLE ARMOR&lt;br /&gt;
	- Now shows the target grid location&lt;br /&gt;
	- Added proper compass with target markers&lt;br /&gt;
	- Reworked crosshair&lt;br /&gt;
		Removed stock Crysis crosshair that was obstructing the view&lt;br /&gt;
		The crosshair won't show the power status of the vehicle you're looking at anymore&lt;br /&gt;
&lt;br /&gt;
VEHICLE&lt;br /&gt;
	- Aiming reticle revamped&lt;br /&gt;
		Now works consistently between different asset types&lt;br /&gt;
		TAG and NARC indicator have been added near the crosshair reticle&lt;br /&gt;
		Lockon indicator has been reworked for better visibility&lt;br /&gt;
		Weapon group markers redesigned and resorted&lt;br /&gt;
			- Group 1,3,5 at the left, group 2,4,6 at the right. Lower numbers at the top, higher at the bottom.&lt;br /&gt;
&lt;br /&gt;
	- FOF (Friend or Foe) indicator now will detect an enemy only in ACTIVE radar mode. The behavior while facing an ally has not been changed.&lt;br /&gt;
		This means the reticle won't turn red while facing an enemy if the radar is in PASSIVE mode&lt;br /&gt;
&lt;br /&gt;
	- Long Tom HUD has been revamped&lt;br /&gt;
		Standard reticle is no longer shown in the Long Tom HUD interface&lt;br /&gt;
		Weapon groups indicators have been removed in favor of a single weapon status indicator&lt;br /&gt;
		Radar and map scope will now show the Long Tom impact PIP (predicted impact point)&lt;br /&gt;
		Tank status added (in position, not deployed, ready to deploy)&lt;br /&gt;
		Trajectory indicator redesigned&lt;br /&gt;
&lt;br /&gt;
	- Pitch indicator has been added to all ground vehicles&lt;br /&gt;
		It shows absolute pitch, not relative&lt;br /&gt;
		On the Long Tom, it shows the pitch of the cannon, not of the camera&lt;br /&gt;
&lt;br /&gt;
	- Torso / turret twist indicator has been added to all ground vehicles&lt;br /&gt;
		Upper arrow indicates the twist of the turret relative to the main body of the vehicle&lt;br /&gt;
&lt;br /&gt;
	- Updated mech external / back torso damage readouts&lt;br /&gt;
		Will show the proper external position now (left / right), as well as properly sized health bars&lt;br /&gt;
&lt;br /&gt;
	- The behavior of the Mech throttle is now consistent with the one of other HUDs: the thin horizontal bar represents the requested throttle (W / S change it on default key bindings), the vertical bar represents the actual engine throttle of the mech&lt;br /&gt;
&lt;br /&gt;
	- Make heat warning bars on the heat gauge for Mech and Tank HUDs more visible&lt;br /&gt;
	- Changed heatsink damage indicators to make them better visible&lt;br /&gt;
&lt;br /&gt;
ASF HUD&lt;br /&gt;
	- Reworked the logic of the bomb calculation PIP&lt;br /&gt;
		This should increase a lot the overall accuracy of the PIP&lt;br /&gt;
		It won't be shown anymore when facing upside down&lt;br /&gt;
&lt;br /&gt;
	- Added proper compass with target markers&lt;br /&gt;
	- Added proper horizon indicator&lt;br /&gt;
	- Added proper altimeter / speedometer&lt;br /&gt;
	- Added PULL UP warning (triggers at 40m)&lt;br /&gt;
	- Added STALL warning (triggers when the ASF is reaching the point of no control)&lt;br /&gt;
	- STALL and PULL UP warning will not work when the landing gears are deployed&lt;br /&gt;
	- Added Landing gear deploy indicator&lt;br /&gt;
	- Added Heatsink damage indicator&lt;br /&gt;
&lt;br /&gt;
MISC&lt;br /&gt;
	- New tips added to the loading screen&lt;br /&gt;
	- Removed non-relevant info in the server list screen&lt;br /&gt;
&lt;br /&gt;
--- SOUND ---&lt;br /&gt;
&lt;br /&gt;
WEAPONS&lt;br /&gt;
	- Machinegun, AC 2, AC 5, AC 10, AC 20,HVAC 2, HVAC 10, LBX 2, LBX 5, LBX 10, LBX 20, RAC 5, UAC2, UAC5, UAC20 sounds have been replaced&lt;br /&gt;
	- PPC edited, ERPPC sound replaced&lt;br /&gt;
	- Gauss Rifle, Light Gauss Rifle, Heavy Gauss Rifle, Improved Heavy Gauss Rifle sounds have been expanded on.&lt;br /&gt;
	- Arrow IV launcher sound has been replaced&lt;br /&gt;
	- Long Tom cannon sound has been replaced&lt;br /&gt;
	- Introduction of readiness sounds for all weapons to indicate when the weapon is ready to fire again.&lt;br /&gt;
	- Impact sounds for PPC, ERPPC and Gauss Rifles sounds have been replaced&lt;br /&gt;
	- Added Ammo depleted reload sound&lt;br /&gt;
&lt;br /&gt;
VEHICLES&lt;br /&gt;
	- New missile warning sound&lt;br /&gt;
	- Oro and Ares tanks have new engine sound&lt;br /&gt;
	- Demolisher and Partisan tank tread sounds volume increased.&lt;br /&gt;
	- LongTom, Partisan and Huit tread squeaks no longer play in standstill&lt;br /&gt;
	- New heavy mech footfall sound&lt;br /&gt;
&lt;br /&gt;
AIR WEAPONS&lt;br /&gt;
	- Charge up sounds for Air Gauss Rifles&lt;br /&gt;
	- Added Air UAC 2, UAC 5, UAC 20 sounds&lt;br /&gt;
&lt;br /&gt;
AIRCRAFTS&lt;br /&gt;
	- New startup sound for Xerxes Aerospace fighter&lt;br /&gt;
	- New engine sounds for Xerxes and Avar Aerospace fighters.&lt;br /&gt;
	- New afterburner sound for all Aerospace fighters&lt;br /&gt;
	- All Aerospace fighters now have fusion engine sounds&lt;br /&gt;
&lt;br /&gt;
--- MAPS ---&lt;br /&gt;
&lt;br /&gt;
UPDATES&lt;br /&gt;
&lt;br /&gt;
	- SA Jungle&lt;br /&gt;
		attempt to fix the clipping through the hangar bay issue.&lt;br /&gt;
&lt;br /&gt;
	- TC Altay&lt;br /&gt;
		Added two repair bays to the side bases.&lt;br /&gt;
&lt;br /&gt;
	- TC Enkeladus&lt;br /&gt;
		Tweaked base icons&lt;br /&gt;
		Added on more factories to the corner bases&lt;br /&gt;
		Hovers should be able to leave the forward factories without getting stuck&lt;br /&gt;
		Decreased base defenses&lt;br /&gt;
&lt;br /&gt;
	- TC Harvest&lt;br /&gt;
		Decreased the view distance of the tank traps in the bocages so they will be displayed only when the surrounding vegetation is already rendered&lt;br /&gt;
&lt;br /&gt;
	- TC IvoryTower&lt;br /&gt;
		Replaced the bugged 4 bay factories with the 8 bay versions&lt;br /&gt;
&lt;br /&gt;
	- TC Marshes&lt;br /&gt;
		Base weight tweaks based on 8.2 gameplay experience&lt;br /&gt;
		NW and NE base weight increased from 1 to 1.5&lt;br /&gt;
		Added 8 bay factory to North base.&lt;br /&gt;
&lt;br /&gt;
	- TC Taiga&lt;br /&gt;
		Decreased base weights&lt;br /&gt;
		Removed one MLaser turret from the center base&lt;br /&gt;
		The lowest parts of the map are not out of bounds anymore&lt;br /&gt;
		Main bases are not displayed as capable anymore&lt;br /&gt;
&lt;br /&gt;
	- TC Wildlands&lt;br /&gt;
		Improved textures and lighting&lt;br /&gt;
		Tweaked vegetation&lt;br /&gt;
		Added destructible pine trees&lt;br /&gt;
		Removed small rocks which caused vehicles to stuck&lt;br /&gt;
		Added environmental sounds&lt;br /&gt;
		Added some hills in front of southern forward mech base so shooting at it from far will be more difficult&lt;br /&gt;
		Sorted out the icons on the minimap&lt;br /&gt;
&lt;br /&gt;
	- TSA Clearcut&lt;br /&gt;
		Repositioned some objects&lt;br /&gt;
&lt;br /&gt;
NEW MAPS&lt;br /&gt;
&lt;br /&gt;
	- TC Bogs (stormy version of TSA marshes)&lt;br /&gt;
&lt;br /&gt;
	- TC Dune - Changes vs. the community version:&lt;br /&gt;
		Forward bases can only build assets up to 65t&lt;br /&gt;
		Decreased center base weight from 1.5 to 0.5&lt;br /&gt;
		Added beacons to help identify possible flanking routes&lt;br /&gt;
&lt;br /&gt;
	- TC Forsaken - Changes vs. the community version&lt;br /&gt;
		Added some more details&lt;br /&gt;
		Center base weight decreased from 3 to 2&lt;br /&gt;
&lt;br /&gt;
	- TC ValleyForge - Changes vs. the community version&lt;br /&gt;
		Minor changes&lt;br /&gt;
&lt;br /&gt;
--- VFX ---&lt;br /&gt;
&lt;br /&gt;
- Replaced PPC and Laser impact VFXs&lt;br /&gt;
&lt;br /&gt;
--- NETWORK ---&lt;br /&gt;
&lt;br /&gt;
- Increased the server internal update rate from 30hz to 60hz&lt;br /&gt;
&lt;br /&gt;
--- ACTIONMAPPER -----&lt;br /&gt;
&lt;br /&gt;
- Improved profile handling&lt;br /&gt;
	No need to save / activate profiles anymore. The new configs are saved as soon as the changes are made&lt;br /&gt;
	Profiles can be changed with the &amp;quot;File&amp;quot; -&amp;gt; &amp;quot;Switch Profile&amp;quot; option.&lt;br /&gt;
	Any change will produce a snapshot of the previous configuration file in the /backup/ subfolder of the selected profile's dir&lt;br /&gt;
&lt;br /&gt;
- Added support for new key bindings:&lt;br /&gt;
	Spectator Minimum Mode&lt;br /&gt;
	C-Bill Button&lt;br /&gt;
	Free Reticle Switch on/off&lt;br /&gt;
&lt;br /&gt;
--- DEFAULT KEY BINDINGS CHANGES -----&lt;br /&gt;
&lt;br /&gt;
- Spacebar: Pitch UP in Aircrafts&lt;br /&gt;
- Left CTRL: Pitch DOWN in Aircrafts&lt;br /&gt;
- Left Alt: Level out in Aircraft&lt;br /&gt;
- F1: Free Reticle switch (on/off)&lt;br /&gt;
- F2: Arm Coupling On/Off&lt;br /&gt;
	Triggering any of the reticle switches will force the reticle to recenter, to avoid reticle being offset when switching to fixed mode&lt;br /&gt;
- Right Alt: change spectator mode&lt;br /&gt;
- Right shift: Toggle Spectator Minimum Mode (Will show only player names while spectating)&lt;br /&gt;
- Left control: Move camera down (spectator mode)&lt;br /&gt;
- Now it's possible to use the mouse thumb buttons (if available) to quickly switch weapons in the Battle Armor (mouse4 and mouse5)&lt;br /&gt;
	mouse4 switches between the 2 direct-fire weapons that any BA can carry&lt;br /&gt;
	mouse5 switches to the BA-SRM2 Pack&lt;br /&gt;
- &amp;quot;Home&amp;quot; key: Get 100,000 C-Bills (if the related league mode setting has been enabled on the server)&lt;br /&gt;
&lt;br /&gt;
--- CAMOS ---&lt;br /&gt;
&lt;br /&gt;
- Increased camo saturation. Standard camos should be less transparent now&lt;br /&gt;
- New color combinations available for vanity camos&lt;br /&gt;
- Dazzle pattern added&lt;br /&gt;
- Removed gold camos&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===0.8.2===&lt;br /&gt;
'''Release date:''' 16 December 2016&amp;lt;br&amp;gt;&lt;br /&gt;
'''Standalone:''' No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Changelog:'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Removed unintended PPC heat damage.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===0.8.1===&lt;br /&gt;
'''Release date:''' 02 December 2016&amp;lt;br&amp;gt;&lt;br /&gt;
'''Standalone:''' No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Changelog:'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
------ KNOWN PROBLEMS ------&lt;br /&gt;
&lt;br /&gt;
- The Repair and Check-for-updates buttons in the launcher are broken&lt;br /&gt;
- Pulse lasers occasionally fire a third pulse&lt;br /&gt;
- Camo system won't work for the Corsair&lt;br /&gt;
- The reticle modes sometimes get messy when you die, and switch back to the 0.7.1 default modes. If that happens, just press F4 and it will go back to normal&lt;br /&gt;
- The buy menu is a bit inconsistent and might not show free tons&lt;br /&gt;
- Certian HUD elements might overlap other UI elements&lt;br /&gt;
&lt;br /&gt;
------ BUG FIXES ------&lt;br /&gt;
&lt;br /&gt;
Assets&lt;br /&gt;
	- Fixed radar not working properly on Hephaestus G&lt;br /&gt;
	- Fixed iNARC ammo not buyable on Thanatos&lt;br /&gt;
	- Phantom MPL on the vulture F removed&lt;br /&gt;
	- Fixed WH Prime incorrectly having DHS.&lt;br /&gt;
	- Various buy menu corrections.&lt;br /&gt;
Misc&lt;br /&gt;
	- Fixed an issue that was making the Crysis Sandbox Editor crash while opening any .cry file	&lt;br /&gt;
	- Fixed the PPC/ERPPC not flying to their stated range.&lt;br /&gt;
	- Fixed the AC2flak losing all of its damage past 900m.&lt;br /&gt;
	- Fix for weird jumpjet bug on Osiris for 32bit Dlls.&lt;br /&gt;
&lt;br /&gt;
Major bugs&lt;br /&gt;
	- Fixed cheat protection triggering on custom maps. &lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
------ MAP UPDATES ------&lt;br /&gt;
&lt;br /&gt;
Added TC_Wildlands&lt;br /&gt;
Added TC_Harvest	&lt;br /&gt;
	&lt;br /&gt;
--- GAMEPLAY CHANGES ---&lt;br /&gt;
	&lt;br /&gt;
Variants&lt;br /&gt;
	- SparrowHawk D now has 2 ERLL&lt;br /&gt;
   	- Corsair E now has 2 ERPPCs and 2 MLs instead of Gauss + ERLL&lt;br /&gt;
    	- Sulla I now has ERPPC + Gauss instead of LBX5 + Gauss&lt;br /&gt;
	- Hawkmoth has been moved to Tier 2&lt;br /&gt;
	- Donar A has 2 less heatsinks and 2 more tons of armor&lt;br /&gt;
	- Vulture A SSRM2-&amp;gt;SRM2 + 2 free tons.&lt;br /&gt;
	- Osiris C changed to  1 PPC | 2 SXPL | 1 SRM6; I-JJ | 3 DHS&lt;br /&gt;
	- Solitaire C changed to  1 ATM3 [HE] | 1 LBX2 | 4 Flamer; MASC | 2 DHS&lt;br /&gt;
	- Bushwacker F changed to  1 ERLL | 2 ERML | 2 ERSL | 2 LRM10; 1 LAMS | 6 DHS &lt;br /&gt;
	- Reenabled camera pitch on Longtom to a limited degree (max 15 degrees).&lt;br /&gt;
	- Raven G - 1 RAC2, -1 Mgun, -1 Freeton -&amp;gt; +1 PPC, +BAP, + .5 T armor&lt;br /&gt;
	- Raven A - 2MPXL, 2MBL, BAP, 1 T armor-&amp;gt;+2 LPL(experiment)&lt;br /&gt;
	- Raven B - -1 AC10, -ACEM, -TAG-&amp;gt; +1 UAC10 +GECM&lt;br /&gt;
	- Owens G 2 LL-&amp;gt; 1 ERLL+ 1 LL&lt;br /&gt;
	- Chevalier B UAC2, Free ton-&amp;gt; ERLL + 2 HS&lt;br /&gt;
	- Warhammer C 2 SSRM6 -&amp;gt; 2 SSRM4 + 2 Free tons&lt;br /&gt;
	- Harasser A BAP -&amp;gt; GECM&lt;br /&gt;
&lt;br /&gt;
Assets&lt;br /&gt;
	- Added some armor onto Rifleman arms.&lt;br /&gt;
	- Awesome now has 90 degree rotation limit from 80.&lt;br /&gt;
	- Uller gained some armor onto CT.&lt;br /&gt;
	- Reverted RAC5 placement on bushwacker A after internal discussion.&lt;br /&gt;
	- Warhammer Prime had 8 DHS in the code, fixed to the correct 8 HS&lt;br /&gt;
	- Added 1 DHS to all Black Lanners in exhange for 1 ton of armor&lt;br /&gt;
&lt;br /&gt;
HUD&lt;br /&gt;
    Turned night vision into IR-like&lt;br /&gt;
    - Pros:&lt;br /&gt;
      - Can be used in super dark maps&lt;br /&gt;
      - Can be used in slight dark maps as well (Enkeladus, Thunder Rift)&lt;br /&gt;
    - Cons:&lt;br /&gt;
      - Graining and fog will make long range engagements a bit difficult&lt;br /&gt;
      - No colors, only black and white&lt;br /&gt;
&lt;br /&gt;
Weapons&lt;br /&gt;
		- RAC2 nerfs rolled back a bit. Overheat time back to 6 seconds, spinup time to 550 from 700 (was 400 in 0.7), max spread reduced to the midpoint between 0.7.0 and 0.8.0.&lt;br /&gt;
		- iNARC beacon time reduced to 38 seconds from 45.&lt;br /&gt;
		- UAC20 reverted to 2 shots per burst from 3, was too difficult even for good players to use.&lt;br /&gt;
		- Slight decrease to SSRM spread.&lt;br /&gt;
		- Decreased HEATM lockon time from 1.75 to 1.25 seconds&lt;br /&gt;
		- Decreased SRM cone of fire spread so that only one should sometimes miss the target at closer ranges rather than two or three.&lt;br /&gt;
		- Arrow IVs now have 16 second manual lock time, resulting in 4 second crouched/deploy lockon time making them virtually impossible to use on the move without spotter support.&lt;br /&gt;
Gameflow&lt;br /&gt;
		- Score requirement for ranks 3 through 12 reduced by 20%&lt;br /&gt;
		- Score requirement for rank 2 reduced by 40%&lt;br /&gt;
		- Reduced ticket cost of all starter assets:&lt;br /&gt;
			Osiris 3-&amp;gt;1&lt;br /&gt;
			Solitaire 4-&amp;gt;1&lt;br /&gt;
			Uller 4-&amp;gt;2&lt;br /&gt;
			Owens 4-&amp;gt;2&lt;br /&gt;
			APC 3-&amp;gt;2&lt;br /&gt;
			Harasser 2-&amp;gt;1&lt;br /&gt;
			Hephaestus 4-&amp;gt;1&lt;br /&gt;
			Chevalier 3-&amp;gt;2&lt;br /&gt;
			Partisan 5-&amp;gt;4&lt;br /&gt;
			Ares 5-&amp;gt;3&lt;br /&gt;
		&lt;br /&gt;
		- Cbill bonus for Kills reduced by 25%&lt;br /&gt;
		- Cbill reward for C3 reduced by 50%&lt;br /&gt;
		- Cbill and score reward for capturing bases in TC increased by 30%&lt;br /&gt;
		- Decreased Shadowcat base chassis cost by 4000.&lt;br /&gt;
		- Increased Blacklanner base chassis cost by 2000.&lt;br /&gt;
		- Decreased Raven base chassis cost by 2000.&lt;br /&gt;
		- Decreased Hephaestus base chassis cost by 2000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===0.8.0 Community Edition===&lt;br /&gt;
'''Release date:''' 28 October 2016&amp;lt;br&amp;gt;&lt;br /&gt;
'''Standalone:''' No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Changelog:'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
------ BUG FIXES ------&lt;br /&gt;
&lt;br /&gt;
Assets&lt;br /&gt;
	- Ares now shows up as a tank on radar rather than a light mech&lt;br /&gt;
	- Solitaire with ammo based weapons should no longer instantly lose its side torso when hit by splash&lt;br /&gt;
&lt;br /&gt;
HUD&lt;br /&gt;
	- The weapon list does not contain a phantom entry below the last weapon anymore&lt;br /&gt;
	- Fixed an issue where the distance to target in the longtom HUD was always 0&lt;br /&gt;
	- Random color component bug at 75%, 50% and 25% status is gone&lt;br /&gt;
	- Zooming in won't leave parts of the HUD cut off screen anymore&lt;br /&gt;
	&lt;br /&gt;
	&lt;br /&gt;
--- GAMEPLAY CHANGES ---&lt;br /&gt;
&lt;br /&gt;
We have 2 reticle modes now accessible by default&lt;br /&gt;
- The default one will be the &amp;quot;Coupled Fixed&amp;quot; mode, where arm and torso will always be locked in the center of the screen&lt;br /&gt;
- Pressing Left Alt will switch to &amp;quot;Coupled Interactive&amp;quot; mode, an enhanced version of the old &amp;quot;Torso Follow mode&amp;quot;&lt;br /&gt;
  In this mode, the torso will start following the reticle as soon as you move it away from the center of the screen&lt;br /&gt;
	&lt;br /&gt;
	&lt;br /&gt;
--- DEFAULT KEYBINDINGS CHANGES -----&lt;br /&gt;
&lt;br /&gt;
- VTOL and AeroSpace Fighters now have the same controls:&lt;br /&gt;
  Pitch up / down : mouse down / up&lt;br /&gt;
  Yaw left / right : mouse left /right&lt;br /&gt;
  Roll left / right :  A / D keys&lt;br /&gt;
- CBill donation confirm has been moved to &amp;quot;enter&amp;quot;&lt;br /&gt;
- Cbill donation menu has been moved to &amp;quot;right shift&amp;quot;&lt;br /&gt;
- Chain fire switch has been moved to &amp;quot;backspace&amp;quot;&lt;br /&gt;
- Weapon group assign has been moved to &amp;quot;right control&amp;quot; &lt;br /&gt;
- Left Alt now switches your reticle modes&lt;br /&gt;
- Crysis VOIP button has been removed, we don't use it anymore.&lt;br /&gt;
- &amp;quot;Show Objectives&amp;quot; keybinding is an actual switch, you don't have to keep it pressed anymore&lt;br /&gt;
- Auto Shutdown has been moved to H&lt;br /&gt;
- Left mouse button won't fire the selected weapon group anymore, it fires Weapon Group 1 now&lt;br /&gt;
&lt;br /&gt;
------ MISC ------&lt;br /&gt;
&lt;br /&gt;
- The height a mech needs to jump from before it stops after touching down has been increased dramatically. Note that this does not affect jumpjets.&lt;br /&gt;
- More than 40 camos available for all the ground assets!&lt;br /&gt;
- The meaning of cl_free_reticle_independent has been inverted. 0 (default) locks the reticule to the torso, 1 allows independent arm movement&lt;br /&gt;
- g_revivetime may now be freely set by the server. It is still advisable that admins keep it above 15 seconds. especially in TC.&lt;br /&gt;
- The cheat protection has been improved and the game loading time should be much better now&lt;br /&gt;
- Even better loading times thanks to the recompression of PAK files&lt;br /&gt;
  This will also save a lot of drive space&lt;br /&gt;
- Clients may now set g_commentator to 0 to disable Duncan Fisher commentary during SA &amp;amp; LMS game modes. sv_leaguemode_commentator has subsequently been removed&lt;br /&gt;
- Dead players can now chat to the living and vice-versa. This will be disabled if league mode is enabled&lt;br /&gt;
&lt;br /&gt;
------ MAP UPDATES ------&lt;br /&gt;
&lt;br /&gt;
TC_ThunderRift:&lt;br /&gt;
- lowered the ceiling near the forward factories to prevent LT-ing from base&lt;br /&gt;
- modified the forward factories: now they support assets only until 65 tons&lt;br /&gt;
&lt;br /&gt;
TC_Marshes:&lt;br /&gt;
- various small modification/fixes (fixed some clipping object, aligned round fuel tanks near airfield, smoothed terrain on north spawnpoint, modified the position of some smaller buildings etc)&lt;br /&gt;
- Center base fix: removed the ground factories and most of the turrets. Two turrets, the two repair bays, and VTOL pad remain. Base weight: 0.5&lt;br /&gt;
- Northern central cap point: Added two ground factories with the following assets: light/med/heavy mechs, hovers and tanks (no assaults and LT). No repairs here. Base weight: 0.5&lt;br /&gt;
- North east and north west cap points: fixed the behaviour of the turrets, new base weight: 1&lt;br /&gt;
- South east and west cap points: new base weight: 1.5&lt;br /&gt;
- The base values are shown on the minimap&lt;br /&gt;
&lt;br /&gt;
TC_Taiga:&lt;br /&gt;
- Map out of bounds timer increased to 30sec&lt;br /&gt;
- Main bases are not capturable anymore&lt;br /&gt;
- Center cap area fixed (it was much smaller than the others)&lt;br /&gt;
- Small adjustments in cap areas overall&lt;br /&gt;
- &amp;quot;Glassy&amp;quot; textures improved - you can still see this odd effect on the textures, but it is not so noticeable now.&lt;br /&gt;
- Cappable factories can only build assets up to 65tons&lt;br /&gt;
- Removed spawn points, factory and repair bays from center cap point - new base weight: 1.5&lt;br /&gt;
- Added a second rep bay to the Western base, it has now two, just like the Eastern base. New base weights for both: 0.75&lt;br /&gt;
- Fixed floating bridges&lt;br /&gt;
- Base weights displayed on minimap&lt;br /&gt;
- Fences removed&lt;br /&gt;
&lt;br /&gt;
TC_Altay:&lt;br /&gt;
- Repair bay in the infamous center base is gone. Center mechbay can build only hovers and lights hovers.&lt;br /&gt;
- Updated minimap with base weights&lt;br /&gt;
- Changed the cooling factor on the map: now it is 100% (default), previously it was 200%.&lt;br /&gt;
- Changed the weight of the center base from 1.5 to 0.5 - backcap should be more viable now&lt;br /&gt;
- Smoothed the terrain near the first southern cap point, so it is easier to use the mountains there as an alternate route.&lt;br /&gt;
- fixed the holes in terrain/rocks near SouthWest base&lt;br /&gt;
- further cleared the SW base area, so there is more space to move and climb the hills&lt;br /&gt;
- turrets added: AA mgun turrets to SW and NE bases, LLaser to center&lt;br /&gt;
- fixed the behaviour of the turrets in cap points&lt;br /&gt;
- fixed mechtraps&lt;br /&gt;
&lt;br /&gt;
TC_Kagoshima:&lt;br /&gt;
- Removed LT and Tanks from the forward bases.&lt;br /&gt;
- Decreased the base weight of the forward factories - they had twice the weight than the other bases, now every base has the same weight.&lt;br /&gt;
- modified the capzone at the forward factories&lt;br /&gt;
&lt;br /&gt;
TC_Mirage&lt;br /&gt;
- Map out of bounds timer increased from 10sec to 25sec&lt;br /&gt;
- LLaser turrets replaced with Camera turrets&lt;br /&gt;
- There were 2-2 Mlaser turrets at NW and SE direction form the center area - one of the Mlaser turrets are replaced with Camera turrets at each location.&lt;br /&gt;
- Extended the playable area near airbases&lt;br /&gt;
&lt;br /&gt;
------ WEAPON CHANGES ------&lt;br /&gt;
&lt;br /&gt;
Pulse Lasers&lt;br /&gt;
	- All Standard Pulse lasers shots per burst reduced from 3 to 2 with heat and damage compacted into those 2 shots. (Note: the stray extra pulse is still present and is a complicated issue)&lt;br /&gt;
	- Large Pulse laser, Large X Pulse Laser, Clan Large Pulse Laser, range increased to 650, 750, and 850 respectively.&lt;br /&gt;
	- Heat on entire large pulse laser class has been decreased, more for LPL and XLPL, less so on CLPL.&lt;br /&gt;
&lt;br /&gt;
PPCs&lt;br /&gt;
	- All PPC class functionally reworked. Instead of a single damage source spread evenly across a 3 meter radius, there are now two separate damage sources.&lt;br /&gt;
	  First damage source is primary hit location damage (0.5 meter radius) and is 66% of the damage of the shot.&lt;br /&gt;
	  Secondary damage source is the final 33% of the damage spread over 3 meters including the hit location.&lt;br /&gt;
	  Full damage of 0.7.1 CERPPC was roughly 2600 damage all told, corrected damage is now about 1550 all told, slightly more than a Gauss shot with a little bonus splash mixed in.&lt;br /&gt;
	  PPC particle effect now has a refraction trail.&lt;br /&gt;
&lt;br /&gt;
SRM&lt;br /&gt;
	- SRMs now have a cone of fire effect rather than all firing perfectly straight forward, the cone will adjust to your approximate distance to target (tighter when far away, more spread out when closer up)&lt;br /&gt;
	- SRMs are now vulnerable to LAMS.&lt;br /&gt;
	- Damage slightly increased.&lt;br /&gt;
&lt;br /&gt;
SSRM&lt;br /&gt;
	- SSRM tracking improved.&lt;br /&gt;
	- CSSRM now locks and flies to 450m from 350m.&lt;br /&gt;
	- SSRMs are now vulnerable to LAMS.&lt;br /&gt;
	- Damage normalized with SRMs.&lt;br /&gt;
&lt;br /&gt;
MRM&lt;br /&gt;
	- MRM damage increased to match LRM damage per missile on a 1 to 1 ratio.&lt;br /&gt;
	- MRM launcher fire rate now tied to launcher size like LRMs are, smaller launchers will fire quicker.&lt;br /&gt;
	- MRMs are now vulnerable to LAMS.&lt;br /&gt;
&lt;br /&gt;
LRM&lt;br /&gt;
	- Clan LRM now fires directly at a shallow angle (0.5m cruise altitude). Minimum arming range is ~25m (matching MRMs). CLRMs are now excellent all around closing weapons but inferior at providing support at range, particularly over cover, as per clan doctrine.&lt;br /&gt;
	- Decreased tracking ability on CLRM slightly.&lt;br /&gt;
	- Lock on time is now tied to launcher size, smaller launchers will lock quicker.&lt;br /&gt;
	- Increased lifetime on ELRMs so that they don't explode prematurely when making course corrections near their max range anymore.&lt;br /&gt;
&lt;br /&gt;
Arrow IV&lt;br /&gt;
	- Arrows reworked entirely.&lt;br /&gt;
	  They are no longer single large damage missiles superior at tracking single targets.&lt;br /&gt;
	  Each salvo now fires 4 individual smaller missiles that will spread and blanket a small area around their target.&lt;br /&gt;
	  Arrows now come in at a steeper angle and fly higher to circumvent cover better, this has functionally increased their minimum range from ~300m to ~500m.&lt;br /&gt;
	  Arrow damage per ton doubled.&lt;br /&gt;
	  Exposed Arrow launchers (on mechs) will now explode for heavy damage if destroyed.&lt;br /&gt;
	  Single smaller faster targets will now be able to dodge arrows much easier, tightly packed groups will now take much more damage from arrows as they function more like artillery support now.&lt;br /&gt;
&lt;br /&gt;
ATMs&lt;br /&gt;
	Standard&lt;br /&gt;
	- Fire rate decreased to give lighter assets better chance to dodge them.&lt;br /&gt;
	- Slightly increased health vs LAMS.&lt;br /&gt;
    - Now identified as ATM (STD)&lt;br /&gt;
    Extended&lt;br /&gt;
	- Slightly increased health vs LAMS.&lt;br /&gt;
	- Higher fire rate compared to Standard. Now on ground assets.&lt;br /&gt;
	- Fastest lock time.&lt;br /&gt;
    - Now identified as ATM (ER)&lt;br /&gt;
	High Explosive (New)&lt;br /&gt;
	- Very slow fire rate but very high damage and large explosion.&lt;br /&gt;
	- Very vulnerable to LAMS.&lt;br /&gt;
	- 300m lifetime and lockon range.&lt;br /&gt;
	- Slowest lock time.&lt;br /&gt;
    - Now identified as ATM (HE)&lt;br /&gt;
	HE ammo is superior at single target suppression but massed SSRMs will do more damage quicker.&lt;br /&gt;
&lt;br /&gt;
Gauss&lt;br /&gt;
	- Gauss now explode in mechs with more consistency, only the Fafnir torsos are completely immune to explosions.&lt;br /&gt;
	- Increased shots per ton from 10 to 12&lt;br /&gt;
    Heavy Gauss&lt;br /&gt;
	- Decreased reload time to normalize with Gauss.&lt;br /&gt;
	- Now Requires bulky siege pod if ever in a mech arm (Thanatos)&lt;br /&gt;
    Improved Heavy Gauss&lt;br /&gt;
	- Decreased reload time to normalize with Gauss&lt;br /&gt;
	- Increased shots per ton to 6 from 5.&lt;br /&gt;
    Light Gauss&lt;br /&gt;
	- Now explodes when destroyed (smaller explosion and less damage than Gauss explosion).&lt;br /&gt;
&lt;br /&gt;
UAC20&lt;br /&gt;
	- Now fires 3 shots instead of 2, damage per burst remains the same, adjusted shots per ton accordingly.&lt;br /&gt;
&lt;br /&gt;
UAC10&lt;br /&gt;
	- Now fire 2 shots instead of 3, damage per burst remains the same, increased shots per ton slightly.&lt;br /&gt;
&lt;br /&gt;
AC10&lt;br /&gt;
	- Reworked, again!&lt;br /&gt;
	  Now fires a shell with same splash radius and 75% of damage of an AC20 shot but fires 1.5x slower than an AC20. This should finally give it the umph required.&lt;br /&gt;
&lt;br /&gt;
AC5/UAC5&lt;br /&gt;
	- Reworked, again!&lt;br /&gt;
	  Tightened up burst from 6 shots to 4 shots.&lt;br /&gt;
	  Increased damage significantly and slowed down fire rate significantly.&lt;br /&gt;
	  Removed all inherent spread.&lt;br /&gt;
	  AC5 now deals high damage but has long refire rate (5 second cooldown) this allows it to function as a long range skirmishing weapon akin to a Large laser.&lt;br /&gt;
	  UAC5 functions identically but has half the refire rate (2.5 second cooldown).&lt;br /&gt;
&lt;br /&gt;
AC2&lt;br /&gt;
	- Reworked to match the AC5.&lt;br /&gt;
	  Damage sits more at an AC2.5 than true AC2.&lt;br /&gt;
	  Tightened up burst from 8 shots to 6.&lt;br /&gt;
	  Now excels as long range sniper weapon but makes inferior AA.&lt;br /&gt;
	  Counts as 3 tons from 3.5 tons in build rules.&lt;br /&gt;
&lt;br /&gt;
UAC2&lt;br /&gt;
	- Reworked to function uniquely from the rest of the UACs.&lt;br /&gt;
	  Now fires a constant stream of bullets making it superior AA and good at wearing down targets caught in the open.&lt;br /&gt;
	  Damage close to a UAC3 than true UAC2.&lt;br /&gt;
	  Good support weapon but requires time to do damage so poor at skirmishing or brawling.&lt;br /&gt;
	  Damage per ton increased.&lt;br /&gt;
&lt;br /&gt;
HVAC2&lt;br /&gt;
	- Unique weapon to the Mauler.&lt;br /&gt;
	- Functions identically to AC2 but travels to 1500m+ with less shots per ton.&lt;br /&gt;
&lt;br /&gt;
HVAC10&lt;br /&gt;
	- Similar damage profile to AC10, slightly less splash damage.&lt;br /&gt;
	- Flies faster than an AC10 shot.&lt;br /&gt;
	- Max range ~900m.&lt;br /&gt;
	- Fewer shots per ton.&lt;br /&gt;
&lt;br /&gt;
Mgun&lt;br /&gt;
	- Now has unlimited ammo. (INFINITE POWER!)&lt;br /&gt;
	- Will now overheat after 12 seconds of continuous fire and need to cooldown.&lt;br /&gt;
&lt;br /&gt;
LBX&lt;br /&gt;
	- LBX2, 5, 10 spread slightly increased to match LBX20 spread at their max ranges.&lt;br /&gt;
&lt;br /&gt;
Thunderbolts&lt;br /&gt;
	- Reworked, added some splash damage to fix the weird hit detection issues.&lt;br /&gt;
	- Can now lock on manually from 750m, flight lifetime at 1000m.&lt;br /&gt;
	- Now on select ground assets.&lt;br /&gt;
	- The missiles will track, however they are quite lazy following narc and locks so do not expect to hit a fast target with them unless you are very close or very far.&lt;br /&gt;
&lt;br /&gt;
TAG&lt;br /&gt;
	- Increased Vehicle based TAG range to 1300m.&lt;br /&gt;
&lt;br /&gt;
NARC&lt;br /&gt;
	- Improved tracking ability and flight pattern of narc missiles.&lt;br /&gt;
    - iNARC now last longer&lt;br /&gt;
&lt;br /&gt;
Longtom Artillery overhaul&lt;br /&gt;
	- Camera won't pitch up/down anymore, so the predicted impact point will be always visible, no matter how high is the pitch of the cannon&lt;br /&gt;
	- There are now three longtom variants, the Prime uses standard ammo, which behaves unchanged from 0.7.1.&lt;br /&gt;
	- The A variant now uses short range ammo, which can only fly to ~1200m max and moves slower but creates less heat and chambers faster.&lt;br /&gt;
	- The B variant now uses long range ammo, which can now fly to ~2500m max range and moves quicker but creates more heat, chambers slower, and is harder to aim at closer targets.&lt;br /&gt;
	- Slightly increased Min/Max pitch angle of cannon by 1 degree.&lt;br /&gt;
&lt;br /&gt;
RAC2&lt;br /&gt;
	- Increased max spread.&lt;br /&gt;
	- Normalized spinup time with RAC5.&lt;br /&gt;
	- Normalized reload time with RAC5.&lt;br /&gt;
&lt;br /&gt;
RAC5&lt;br /&gt;
	- Slightly decreased spinup time.&lt;br /&gt;
&lt;br /&gt;
Flak AC2&lt;br /&gt;
	- New weapon, high good damage vs aircraft but low damage vs ground forces.&lt;br /&gt;
	- 1200m range, functions similarly to fast firing LBX for maximum efficiency against aircraft.&lt;br /&gt;
&lt;br /&gt;
Flak AC5&lt;br /&gt;
	- New weapon, functionally similar to AC2 but better damage. 900m range.&lt;br /&gt;
&lt;br /&gt;
Flamer&lt;br /&gt;
	- Increased time needed to reach overheat allowing for MOAR BURNINATION.&lt;br /&gt;
	- Increased splash damage and area significantly, should allow for increased performance against BA on or near the ground or hiding in cover.&lt;br /&gt;
	- Added impact particle.&lt;br /&gt;
&lt;br /&gt;
------ ASSET VARIANT CHANGES ------&lt;br /&gt;
&lt;br /&gt;
	- All of em!&lt;br /&gt;
	- Infamous Shiva A and Donar A have been replaced&lt;br /&gt;
&lt;br /&gt;
------ ASSET CHANGES ------&lt;br /&gt;
&lt;br /&gt;
MECHS&lt;br /&gt;
	- Armor redistributed from legs towards the rest of the mech on all assault, heavy, medium, and stumpy legged lights (Uller, Puma, Cougar).&lt;br /&gt;
	- Armor and internal weights refactored and inconsistencies fixed. This was causing some mechs like the Thanatos, Black lanner, and Blood Asp to be squishier than needed.&lt;br /&gt;
	- Fibro Fiborous armor bonus protection honoured where applicable. Many of the lighter mechs were built off the technology and were squisher than needed.&lt;br /&gt;
	- Standard Jump jets now have better forward thrust.&lt;br /&gt;
&lt;br /&gt;
ASF&lt;br /&gt;
	- Overhaul of ASF flight model.&lt;br /&gt;
	  Top speed of all ASFs has been increased.&lt;br /&gt;
	  Maneuverability has been tweaked to make flight model less twitchy and smoother.&lt;br /&gt;
	  Afterburner is way more powerful now, but it also heat up your asset faster&lt;br /&gt;
	  Maneuverability has been rebalanced. Sparrowhawk isn't the supreme air king anymore, and Shiva feels more like an 85T bomber rather than a 1kg RC plane.&lt;br /&gt;
	- Sulla A and D have 350XL instead of the default 315XL engine mounted in the other variants. This makes them more suitable for dogfights against Corsairs and SparrowHawks&lt;br /&gt;
	- ASF and VTOLs now have a default active radar range of 1500m and passive radar of 1000m, this applies both to their own radar and what range they can be detected at from the ground.&lt;br /&gt;
	- ASF/VTOL can no longer detect BA on their radar without the help of a ground based C3 relaying it to them.&lt;br /&gt;
	- GECM on aircraft makes them detectable at 999m from the ground rather than 1500m when active, however they are still detectable by other aircraft out to 1500m. (this is an issue with how GECM behaves in the code)&lt;br /&gt;
&lt;br /&gt;
Shiva&lt;br /&gt;
	- Materials have been updated; Shiva doesn't look like a mirror anymore.&lt;br /&gt;
&lt;br /&gt;
VTOL&lt;br /&gt;
    - Slight tweak of the flight model.&lt;br /&gt;
	  Changed mass values and moved the center of the mass to make the flight model smoother and less twitchy&lt;br /&gt;
	  Yaw/pitch/roll speeds are unchanged from 0.7.1&lt;br /&gt;
&lt;br /&gt;
Ryoken (Stormcrow)&lt;br /&gt;
	- Fix for physicalized weapons (like Gauss) passing through the &amp;quot;cheeks&amp;quot; of the torso.&lt;br /&gt;
	- Hit boxes tweaked so that most of the cockpit canopy is CT instead of being thinly sliced between RT, CT, and LT.&lt;br /&gt;
	- Some variants now have LAMS.&lt;br /&gt;
&lt;br /&gt;
Chevalier&lt;br /&gt;
	- Adjusted splash damage modifiers and transfer rates to counteract sudden death syndrome.&lt;br /&gt;
&lt;br /&gt;
Harasser&lt;br /&gt;
	- Adjusted splash damage modifiers and transfer rates to counteract sudden death syndrome.&lt;br /&gt;
&lt;br /&gt;
Hephaestus&lt;br /&gt;
	- Adjusted splash damage modifiers and transfer rates to counteract sudden death syndrome.&lt;br /&gt;
&lt;br /&gt;
Warhammer&lt;br /&gt;
	- Prime variant now uses a Fusion engine and is the original variant, substantially decreasing its price, it also has lower side torso transfer rates.&lt;br /&gt;
&lt;br /&gt;
Catapult&lt;br /&gt;
	- Prime variant now uses a Fusion engine and is the original variant, substantially decreasing its price, it also has lower side torso transfer rates.&lt;br /&gt;
&lt;br /&gt;
Solitaire&lt;br /&gt;
	- Improved turn rate.&lt;br /&gt;
&lt;br /&gt;
Avatar&lt;br /&gt;
	- Armor redistributed from arms towards side torsos and CT.&lt;br /&gt;
	- Now has 360 torso twist.&lt;br /&gt;
&lt;br /&gt;
Uziel&lt;br /&gt;
	- Armor further distributed from arms towards side torsos and CT.&lt;br /&gt;
&lt;br /&gt;
Mauler&lt;br /&gt;
	- Armor redistributed from arms towards side torsos and CT.&lt;br /&gt;
&lt;br /&gt;
Owens&lt;br /&gt;
	- BAP, C3, and TAG are now fixed to the chassis and will always be present on all variants.&lt;br /&gt;
&lt;br /&gt;
Shadowcat&lt;br /&gt;
	- MASC and JJs are now fixed to the chassis and will always be present on all variants.&lt;br /&gt;
&lt;br /&gt;
Rifleman&lt;br /&gt;
	- Armor redistributed from arms towards side torsos and CT.&lt;br /&gt;
&lt;br /&gt;
Puma&lt;br /&gt;
	- Armor redistributed from arms towards side torsos and CT.&lt;br /&gt;
&lt;br /&gt;
Vulture&lt;br /&gt;
	- Armor redistributed from arms towards side torsos and CT.&lt;br /&gt;
&lt;br /&gt;
Huit&lt;br /&gt;
	- LAMS added to the chassis.&lt;br /&gt;
	- Huit now has correctly sized Fusion engine based off podspace and speed. This resulted in the loss of 5.5 tons of podspace and nearly half the speed. (The Huit was WAY too fast before, sorry)&lt;br /&gt;
&lt;br /&gt;
Longtom&lt;br /&gt;
	- Now has correct armor and internals.&lt;br /&gt;
	- Drastically reduced boost heat buildup.&lt;br /&gt;
&lt;br /&gt;
Partisan&lt;br /&gt;
	- Added LAMS to turret&lt;br /&gt;
	- Partisan &amp;quot;F&amp;quot; has Fusion engine to achieve superior speed, its base chassis price is substantially higher.&lt;br /&gt;
&lt;br /&gt;
Oro&lt;br /&gt;
	- Increased max pitch value to 65 degrees. The Oro was originally an AA tank for the clans in CBT, this should help it with that.&lt;br /&gt;
&lt;br /&gt;
Awesome&lt;br /&gt;
	- Increased turn rate.&lt;br /&gt;
&lt;br /&gt;
------ GAME FLOW CHANGES ------&lt;br /&gt;
&lt;br /&gt;
	- Counted armor into base chassis price rather than as independent value to avoid weird prices.&lt;br /&gt;
	- There are now 8 C-bill modifiers instead of 4, instead of a 20% +/- modifier to cbills earned it is now 10%.&lt;br /&gt;
	  The tiers are as follows:&lt;br /&gt;
	   Harasser=1, Hephaestus=1, Hawkmoth=1, SparrowHawk=1, Apc=1, Osiris=1, Solitaire=1,&lt;br /&gt;
	   Chevalier=2, Donar=2, Raven=2, Owens=2, Uller=2, Chimera=2, Ares=2&lt;br /&gt;
	   Puma=3, Cougar=3, Partisan=3, Corsair=3, Sulla=3, HollanderII=3, Uziel=3,&lt;br /&gt;
           Blacklanner=4, Bushwacker=4, Shadowcat=4, Epona=4, Rifleman=4, Catapult=4, Oro=4, BA=4&lt;br /&gt;
	   Ryoken=5, Thor=5, Loki=5, Vulture=5, Warhammer=5, Thanatos=5, Visigoth=5 ,Avatar=5,&lt;br /&gt;
	   Madcat=6, Novacat=6, Demolisher=6, Awesome=6, Shiva=6, Mauler=6, Huitzilopochtli=6,&lt;br /&gt;
	   Masakari=7, Morrigu=7, Atlas=7, MadcatMKII=7,&lt;br /&gt;
	   LongTom=8, Fafnir=8, Daishi=8, Bloodasp=8&lt;br /&gt;
&lt;br /&gt;
	- Increased BA death ticket cost from 1 to 2.&lt;br /&gt;
	- Revamped equipment and chassis costs, whereas before it was around 20% chassis and 80% equipment it is now closer to 50/50.&lt;br /&gt;
	- Restructured rank money to provide new assets in a smoother and more logical manner.&lt;br /&gt;
	- Increased rank requirements across the board to prevent ranks being skipped entirely.&lt;br /&gt;
	- Moved the Rifleman, Catapult, Loki, and Vulture to medium mech build bays, anywhere you can build mediums you can now build these.&lt;br /&gt;
	- Moved the Chevalier, Ares, and APC to hovercraft build bays, anywhere you can build hovercraft you can now build these.&lt;br /&gt;
&lt;br /&gt;
------ HUD CHANGES ------&lt;br /&gt;
&lt;br /&gt;
HUD&lt;br /&gt;
	- Night vision is an actual night vision now. It's green, and amplifies light way better than before.&lt;br /&gt;
    - Paperdolls V2: the internal and the armor paperdolls have been merged in a single big paperdoll&lt;br /&gt;
	  The big external one shows the armor status of each component&lt;br /&gt;
	  The internal one is a bit smaller, and it shows internal status of each component (internal system is currently implemented only for mech legs)&lt;br /&gt;
	- Health bars have been merged as well, in the same way as the paperdolls.&lt;br /&gt;
	- Consistent L / R component inversion of damage readuts: always inverted for targets, always uninverted for self damage readout&lt;br /&gt;
    - Crosshairs are actual crosses now, no more weird symbols around&lt;br /&gt;
    - Remove some other useless weird symbols and useless lines around the HUDs&lt;br /&gt;
    - Moved heading and pitch indicator on the top of the aiming reticles&lt;br /&gt;
	- Weapons naming in asset HUDs have been changed in order to achieve better readability (Dual Streak SRM-6 instead of DSSRM6, LB 10-X AC instead of    LBX10 etc..)&lt;br /&gt;
	- &amp;quot;HEAT LEVEL CRITICAL&amp;quot; message has been moved above the aiming reticle for better readability&lt;br /&gt;
	- &amp;quot;HEAT LEVEL CRITICAL&amp;quot; message now will appear as soon as the heat gauge goes over the yellow line, not the red one&lt;br /&gt;
	- Damage readouts of the components in tank HUDs have appropriate colors (green at 100% and yellow at about 70%, as in the mech HUD)&lt;br /&gt;
&lt;br /&gt;
BA HUD&lt;br /&gt;
	- Battle Armor pilots, now you finally can enjoy having a compass!&lt;br /&gt;
	- Improved visibility for BA SRM2 reloading status&lt;br /&gt;
&lt;br /&gt;
Misc HUD&lt;br /&gt;
	- There is no &amp;quot;Clan&amp;quot; writing for Clan weapons anymore because it's obvious. We do not allow mixtech, so if you are in a Clan asset, you are using Clan weapons.&lt;br /&gt;
	- Buy Menu HUD is showing tonnage, weight class and tech for each asset now&lt;br /&gt;
	- Loadout menu shows available camos by categories now&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===0.7.1===&lt;br /&gt;
'''Release date:'''  27 January 2013&amp;lt;br&amp;gt;&lt;br /&gt;
'''Standalone:''' No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Changelog:'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
New Content:&lt;br /&gt;
- Added TC_Enkeladus&lt;br /&gt;
- Added orange line to Aerospace heat indicator&lt;br /&gt;
&lt;br /&gt;
Balance&lt;br /&gt;
- Adjusted free reticule &amp;amp; torso pitch values on all Mechs&lt;br /&gt;
- Reduced crouch pitch bonus to +10‹ (was +20‹)&lt;br /&gt;
- Adjusted Mech/Tank HUDs to be more legible&lt;br /&gt;
- Increased firebomb reload time&lt;br /&gt;
- Corrected cNarc lockon range&lt;br /&gt;
- Added new engine sounds for Ares&lt;br /&gt;
- Added Uller, Warhammer, Loki, Thor, Madcat MkII, Blood Asp F &amp;amp; G variants&lt;br /&gt;
- Clan Large Pulse Laser -10% heat per shot&lt;br /&gt;
- Firebomb fire rate interval increased to 5 seconds from 3&lt;br /&gt;
- Global cbill accumulation slowdown changed to -10% (from -20% in 0.7.0)&lt;br /&gt;
- Small optimization pass on TC_IvoryTower, TC_Frostbite&lt;br /&gt;
- Removed several laser turrets from TC_IvoryTower&lt;br /&gt;
- TC_Altay: Added repair pad to D3 base, removed Mech hangar's repair ability&lt;br /&gt;
- TC_Altay: Moved spawngroup entity of easternmost base to VTOL tower to make spawn location more obvious to players&lt;br /&gt;
- TC_Taiga: Moved OOB area lower to fix OOB warning when inside deep lakes&lt;br /&gt;
&lt;br /&gt;
Bugfixes:&lt;br /&gt;
- Fixed Solaris Arena rankings not appearing&lt;br /&gt;
- Fixed Thanatos spawning off-map&lt;br /&gt;
- Fixed Long Tom HUD bug&lt;br /&gt;
- Radar bug fixed on several variants&lt;br /&gt;
- Fixed missing camos for several Mechs &amp;amp; weapon pods&lt;br /&gt;
- Corrected buy menu mouse scrolling speed&lt;br /&gt;
- Fixed several incorrect/inconsistent buy menu descriptions&lt;br /&gt;
- Fixed collision proxy in Avatar torso&lt;br /&gt;
- Fixed Chimera exploding from splash damage when mounting LRM-type weapons&lt;br /&gt;
- Fixed Bushwacker, Shadowcat, Black Lanner torsos disappearing upon destruction&lt;br /&gt;
- Fixed (c)UAC10/20 display names for consistency&lt;br /&gt;
- Fixed AC10 &amp;amp; AC20 impact sounds not playing&lt;br /&gt;
- Fixed PPC shots spawning double particles &amp;amp; sounds&lt;br /&gt;
- Modified PPC impact properties (Slightly better performance)&lt;br /&gt;
- Fixed HVAC ammo in buy menu&lt;br /&gt;
- Fixed BA Bear MG not automatically being replaced upon buying new BA weapons&lt;br /&gt;
- Fixed APC only available to Clans in puretech&lt;br /&gt;
- Fixed top-mounted weapon convergence issues on Bushwacker, Catapult, Daishi, Loki, Masakari, Ryoken, Warhammer&lt;br /&gt;
- Fixed sounds for Solitaire not working&lt;br /&gt;
- Adjusted Uller hitbox proxies&lt;br /&gt;
- Fixed Atlas movement bug when moving forward while pitching down&lt;br /&gt;
- Fixed Atlas shooting self (e.g. Hitting self with NARC when pitched/twisted at certain angles)&lt;br /&gt;
- Removed Ares 3rd person&lt;br /&gt;
- Removed audio from radio messages&lt;br /&gt;
- Heatsinks properly repair when asset is repaired (damage warning does not disappear from HUD)&lt;br /&gt;
- Adjusted heat properties of several maps to be more inline with more punishing heat system (hot maps less hot, cold maps less cold)&lt;br /&gt;
- TC_Altay: Fixed missing objects&lt;br /&gt;
- TC_Altay: Light optimization pass&lt;br /&gt;
- TC_Marshes: Fixed dips in ground around northern base; fixed light post in middle of repair pad&lt;br /&gt;
- TC_Marshes: Fixed floating lights in middle base&lt;br /&gt;
- TC_Marshes: Fixed untextured trees&lt;br /&gt;
- TC_Taiga: Fixed invisible terrain inside easternmost base&lt;br /&gt;
- TC_Taiga: Fixed missing dam objects&lt;br /&gt;
- TC_Taiga: Fixed CL aero runway's broken buyzone&lt;br /&gt;
- TC_Taiga: Fixed IS VTOL hanger floating when hit with C8&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===0.7.0===&lt;br /&gt;
'''Release date:'''  16 January 2013&amp;lt;br&amp;gt;&lt;br /&gt;
'''Standalone:''' No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Changelog:'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
New Features:&lt;br /&gt;
- Free Reticle&lt;br /&gt;
- New Tank Hud&lt;br /&gt;
- New Mech Hud&lt;br /&gt;
- The ejection key has to be tapped twice now to trigger the ejection&lt;br /&gt;
- 4 new mech camos&lt;br /&gt;
- Camo for tanks and hovercrafts is now partly supported&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New Content:&lt;br /&gt;
- Added Chimera Mech&lt;br /&gt;
- Added Ares Tank&lt;br /&gt;
- Added Masakari Mech&lt;br /&gt;
- Added Solitare Mech&lt;br /&gt;
- New Map: TC_Altay&lt;br /&gt;
- New Map: TC_Taiga&lt;br /&gt;
&lt;br /&gt;
Bug Fixes:&lt;br /&gt;
- Fixed crash when shooting at destructable trees with pulse lasers&lt;br /&gt;
- Fixed crash in arm animation code&lt;br /&gt;
- Fixed reticle showing red on friendly mech legs&lt;br /&gt;
- Fixed not getting rewards for narced tareget getting damage&lt;br /&gt;
- Fixed granades not working before opening map&lt;br /&gt;
&lt;br /&gt;
Balance Changes:&lt;br /&gt;
- Complete Rebalance&lt;br /&gt;
- Tons of new variants&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===0.6.1===&lt;br /&gt;
'''Release date:'''  26 July 2012&amp;lt;br&amp;gt;&lt;br /&gt;
'''Standalone:''' No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Changelog:'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Bug Fixes:&lt;br /&gt;
&lt;br /&gt;
- Fixed crash due to dying as BA while recently thrown c8 is in mid air&lt;br /&gt;
- Fixed distance display not correctly showing max range when looking at the sky in non mech assets&lt;br /&gt;
- Fixed c-bill transfer&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===0.6.0===&lt;br /&gt;
'''Release date:'''  26 July 2012&amp;lt;br&amp;gt;&lt;br /&gt;
'''Standalone:''' Yes&amp;lt;br&amp;gt;&lt;br /&gt;
'''Changelog:'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Bug Fixes:&lt;br /&gt;
- Fixed wrong scoreboard ordering in TSA and TC&lt;br /&gt;
- Fixed “mass crash” and another crash due to multiple issues in synced storage&lt;br /&gt;
- Fixes two crashes in laser code&lt;br /&gt;
- Rewrote laser net code to make lasers more precise for observing clients&lt;br /&gt;
- Added relative shooting to increase precision for client spawn projectiles&lt;br /&gt;
- Fixed memory leak in radar code&lt;br /&gt;
- Fixed radar still working while dead&lt;br /&gt;
- Optimized net code for TC, results in less bandwidth usage in TC games&lt;br /&gt;
- Fixed vehicles still repairing while powering up&lt;br /&gt;
- Improved the stickiness of C4&lt;br /&gt;
- Fixed LOD issues with turret towers on TSA_Sandblasted&lt;br /&gt;
&lt;br /&gt;
New Features:&lt;br /&gt;
- Clan Black Lanner Medium Mech&lt;br /&gt;
- Clan Ryoken Medium Mech&lt;br /&gt;
- Inner Sphere Avatar Heavy Mech&lt;br /&gt;
- Clan Daishi Assault Mech&lt;br /&gt;
- Clan Donar Attack VTOL&lt;br /&gt;
- Inner Sphere Corsair Aerospace Fighter&lt;br /&gt;
- Clan Visigoth Aerospace Fighter&lt;br /&gt;
- Inner Sphere Chevalier Light Scout Tank&lt;br /&gt;
- New Map : TC_Dustbowl&lt;br /&gt;
- New Map : TC_Frostbite&lt;br /&gt;
- New Map : TC_Inferno&lt;br /&gt;
- New Map : TC_IvoryTower&lt;br /&gt;
- Procedular animations for mech arms&lt;br /&gt;
- Weapon convergence on target (visually through rotating arms and other parts)&lt;br /&gt;
- Changed behaviour of the TAG-Laser. The target will stay tagged if you deviate off it for a short mount of time. TAG also creates a beacon in the same manner as NARC.&lt;br /&gt;
- Mech Paints. You can select them before buying a mech in the Loadout tab of the Buy Menu&lt;br /&gt;
- Added barrel geometry to Warhammer “B”, “C”, and “D” variants&lt;br /&gt;
- Added damage penalties to hovercrafts/tanks for turret/rear sections&lt;br /&gt;
- Resized Harasser model&lt;br /&gt;
- Removed Mauler’s obstructive cockpit bar&lt;br /&gt;
&lt;br /&gt;
Balance Changes:&lt;br /&gt;
- Uziel – revised “Prime”, “B”, “C”, “D”, and “E” variants&lt;br /&gt;
- Buchwacker “B” – removed GECM, added spare ton for ammo&lt;br /&gt;
- Vulture “Prime” – removed 2 CLRM20, added 2 CLRM15, 4 DHS&lt;br /&gt;
- Blood Asp “D” – removed ATM6, LAMS, added CDSRM6, 1 DHS&lt;br /&gt;
- Blood Asp “E” – removed 2 DHS&lt;br /&gt;
- AC10/UAC10/CUAC10 ammunition increased to 50 per ton&lt;br /&gt;
- Lowered light kinetic/kinetic modifiers against VTOLs/aerospace&lt;br /&gt;
- Increased light kinetic modifier against hovercraft&lt;br /&gt;
- Initial capture of a point in TC is twice as slow as normal&lt;br /&gt;
- Initial capture of a point in TC no longer results in getting all attached assets at the beginning of the capture process&lt;br /&gt;
- Added leg internals to further balance the legging mechanic&lt;br /&gt;
&lt;br /&gt;
Texture and Model Optimizations:&lt;br /&gt;
- Blood Asp textures&lt;br /&gt;
- Awesome textures&lt;br /&gt;
- Raven cockpit textures&lt;br /&gt;
- All tank tread textures&lt;br /&gt;
- Longtom textures&lt;br /&gt;
- Harasser textures&lt;br /&gt;
- Various environmental assets&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===0.5.6===&lt;br /&gt;
'''Release date:'''  23 April 2012&amp;lt;br&amp;gt;&lt;br /&gt;
'''Standalone:''' No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Changelog:'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Bug Fixes:&lt;br /&gt;
 - Fixed AC10, UAC10, CUAC10 round falloff rate to match stated range.&lt;br /&gt;
 - Fixed pricing on Mgun and _rot weapons&lt;br /&gt;
 - Possible fix for missing turret rotation sounds in release beta&lt;br /&gt;
&lt;br /&gt;
New Features:&lt;br /&gt;
 - Complete revised TC_Mirage map&lt;br /&gt;
 - Clan Epona 50 ton Hovercraft&lt;br /&gt;
&lt;br /&gt;
Balance Changes:&lt;br /&gt;
 - Increased Hephaestus base chassis pricing&lt;br /&gt;
 - Added auto_fire attribute to CLBX2 and CLBX5&lt;br /&gt;
 - Sulla “Prime” – changed BHP to BAP&lt;br /&gt;
 - Sulla “A” – changed BHP to BAP&lt;br /&gt;
 - Sulla “B” – removed BAP&lt;br /&gt;
 - Sulla “C” – removed 2x MG, removed extra 0.5 ton armour&lt;br /&gt;
 - Sulla “D” – removed 1 ton armour&lt;br /&gt;
 - Sulla “E” – changed variant to ATM6, ATM9, 2x CLBX2&lt;br /&gt;
 - Shiva “Prime” – 2x UAC5, 2x Gauss, BAP&lt;br /&gt;
 - Shiva “A” 2x HeavyGauss, 2x ERLBL, BAP, 2 DHS&lt;br /&gt;
 - Shiva “B” 2x LRM20, 2x ELRM15, NARC, BAP, 8 DHS&lt;br /&gt;
 - Shiva “C” 4x Firebomb, GECM, BHP&lt;br /&gt;
 - Shiva “D” 4x RAC5, 2x RAC2, GECM&lt;br /&gt;
 - Shiva “E” 2x LBX20, 2x LBX10, reduced armour&lt;br /&gt;
&lt;br /&gt;
Known Issues:&lt;br /&gt;
- laser impact sounds to do not play for all impacts&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===0.5.5===&lt;br /&gt;
'''Release date:'''  6 February 2012&amp;lt;br&amp;gt;&lt;br /&gt;
'''Standalone:''' No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Changelog:'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Bug Fixes:&lt;br /&gt;
- Harasser hitbox values adjusted for legacy asset size&lt;br /&gt;
- Fixed Mk2 &amp;quot;C&amp;quot; being able to fire left arm Arrow IV missile after being destroyed&lt;br /&gt;
- fixed &amp;quot;block&amp;quot; font for targeted enemies and build messages&lt;br /&gt;
&lt;br /&gt;
New Features:&lt;br /&gt;
- Passive assets no longer receive incoming missile warnings (visual or audible)&lt;br /&gt;
&lt;br /&gt;
Balance Changes:&lt;br /&gt;
- Fafnir, Blood Asp base chassis prices increased&lt;br /&gt;
- Atlas base chassis price decreased&lt;br /&gt;
- Atlas LT/RT damage transfer multiplier decreased to 1.2&lt;br /&gt;
- Awesome LT/RT damage transfer multiplier decreased to 1.2&lt;br /&gt;
- Decreased Fafnir maximum torso pitch by 10 degrees&lt;br /&gt;
- Increased maximum c-bill transfer ceiling/minute to 10,000&lt;br /&gt;
- Rescaled ticket values for all assets for ticket-based game modes&lt;br /&gt;
- DHS cost now independent of standard HS cost, 1350 per unit&lt;br /&gt;
- AC10/UAC10/CUAC10 projectile speed increased from 900m/s to 1100m/s&lt;br /&gt;
- AC10/UAC10/CUAC10 primary/secondary damage increased 12%&lt;br /&gt;
- CUAC10/CUAC20 heat-per-shot increased by 5%&lt;br /&gt;
- NARC rounds-per-ton increased from 4 to 6&lt;br /&gt;
- Mgun multiplier increased from 0.3 to 0.7 for all tanks, hovercraft and 'Mechs&lt;br /&gt;
- Blood Asp &amp;quot;Prime&amp;quot; - changed 2x CERMBL to 2x CMPL, removed GECM, decreased armour&lt;br /&gt;
- Blood Asp &amp;quot;B&amp;quot; - removed GECM, decreased armour&lt;br /&gt;
- Blood Asp &amp;quot;C&amp;quot; - removed 2x CERSBL, decreased armour&lt;br /&gt;
- Blood Asp &amp;quot;D&amp;quot; - removed AMS, decreased armour&lt;br /&gt;
- Blood Asp &amp;quot;E&amp;quot; - new configuration: 2x CHLL, 2x CHML, 6x CHSL, 22DHS&lt;br /&gt;
- Madcat Mk2 &amp;quot;Prime&amp;quot; - decreased armour&lt;br /&gt;
- Madcat Mk2 &amp;quot;D&amp;quot; - removed 2x CERSBL, decreased armour, removed 1 DHS and 2 free tons&lt;br /&gt;
- Puma &amp;quot;Prime&amp;quot; - removed Crusader pods, replaced with Assault Basic pods on arms for size rule compliance, Flamers moved to chin mounts&lt;br /&gt;
- Shadowcat &amp;quot;A&amp;quot; - changed 1x CERMBL to 2x CERSBL to preserve free tonnage, decreased armour&lt;br /&gt;
- Shadowcat &amp;quot;C&amp;quot; - removed Barrage pod, replaced with Assault Basic pod for ClanGauss mount for size rule compliance&lt;br /&gt;
- Shadowcat &amp;quot;E&amp;quot; - new configuration: 3x CMPL, 1x CHLL 6 DHS, MASC, additional armour&lt;br /&gt;
- Thor &amp;quot;C&amp;quot; - changed BAP to BHP and added 1 DHS&lt;br /&gt;
- Atlas &amp;quot;C&amp;quot; - removed 2x SRM6, reduced free tons to 3&lt;br /&gt;
- Bushwacker &amp;quot;Prime&amp;quot; -  removed BAP, reduced free tons to 1&lt;br /&gt;
- Bushwacker &amp;quot;A&amp;quot; - changed pods for RAC5 to Assault Basic Pod for size rule compliance&lt;br /&gt;
- Catapult &amp;quot;A&amp;quot; - added 1x HS, increased armour&lt;br /&gt;
- Catapult &amp;quot;B&amp;quot; - added 1x HS&lt;br /&gt;
- Catapult &amp;quot;C&amp;quot; - upgraded BAP to BHP, increased armour&lt;br /&gt;
- Fafnir &amp;quot;A&amp;quot; - reduced free tons to 4&lt;br /&gt;
- Fafnir &amp;quot;E&amp;quot; - removed all free tons&lt;br /&gt;
- Hollander &amp;quot;A&amp;quot; - removed 2 free tons&lt;br /&gt;
- Owens &amp;quot;A&amp;quot; - removed Flamer&lt;br /&gt;
- Owens &amp;quot;B&amp;quot; - BHP downgraded to BAP&lt;br /&gt;
- Owens &amp;quot;C&amp;quot; - removed single HS&lt;br /&gt;
- Raven &amp;quot;Prime&amp;quot; - downgraded BHP to BAP&lt;br /&gt;
- Raven &amp;quot;C&amp;quot; - removed 1 HS&lt;br /&gt;
- Thanatos &amp;quot;D&amp;quot; - decreased armour&lt;br /&gt;
- Uziel &amp;quot;Prime&amp;quot; - changed 2x MG to 2x ERSBL&lt;br /&gt;
- Uziel &amp;quot;B&amp;quot; - added GECM, reduced armour&lt;br /&gt;
- Uziel &amp;quot;C&amp;quot; - changed SSRM6 to SRM6&lt;br /&gt;
- Uziel &amp;quot;D&amp;quot; - removed BAP, added GECM&lt;br /&gt;
- Uziel &amp;quot;E&amp;quot; - removed free tons&lt;br /&gt;
- Warhammer &amp;quot;Prime&amp;quot; - added 1 HS, increased armour&lt;br /&gt;
- Warhammer &amp;quot;B&amp;quot; and &amp;quot;C&amp;quot; - decreased armour&lt;br /&gt;
- Harasser &amp;quot;Prime&amp;quot; - removed BAP&lt;br /&gt;
- Harasser &amp;quot;A&amp;quot; - removed GECM&lt;br /&gt;
- Harasser &amp;quot;B&amp;quot; - removed BAP&lt;br /&gt;
- Harasser &amp;quot;C&amp;quot; - removed BAP&lt;br /&gt;
- Harasser &amp;quot;D&amp;quot; - removed armour, removed BHP, increased HS count to 5&lt;br /&gt;
- Harasser &amp;quot;E&amp;quot; - removed 1 free ton&lt;br /&gt;
- Hephaestus &amp;quot;Prime&amp;quot; - added 2 DHS&lt;br /&gt;
- Hephaestus &amp;quot;A&amp;quot; - increased armour&lt;br /&gt;
- Hephaestus &amp;quot;B&amp;quot; - increased armour&lt;br /&gt;
- Hephaestus &amp;quot;C&amp;quot; - decreased armour, downgraded BHP &amp;gt; BAP&lt;br /&gt;
- Oro &amp;quot;B&amp;quot; - added armour&lt;br /&gt;
- Oro &amp;quot;E&amp;quot; - reduced armour&lt;br /&gt;
- Demolisher &amp;quot;C&amp;quot; - removed 2 free tons&lt;br /&gt;
- Sparrowhawk &amp;quot;Prime&amp;quot; - increased armour&lt;br /&gt;
- Sparrowhawk &amp;quot;C&amp;quot; - removed 1 free ton&lt;br /&gt;
- Shiva &amp;quot;A&amp;quot; - variant refactored to 2x ERPPC, 2x HeavyGauss, 4 DHS, BHP, 4 tons free&lt;br /&gt;
&lt;br /&gt;
Known Issues:&lt;br /&gt;
- AC10/UAC10/CUAC10 exceeds stated range slightly (present in 0.5.4)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===0.5.4===&lt;br /&gt;
'''Release date:'''  20 December 2011&amp;lt;br&amp;gt;&lt;br /&gt;
'''Standalone:''' No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Changelog:'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Bug Fixes:&lt;br /&gt;
- Fixed Thor shooting from the hip&lt;br /&gt;
- Improved Loki texture&lt;br /&gt;
&lt;br /&gt;
New Features:&lt;br /&gt;
- Crash reporting is now enabled in the release dlls (without a performance penalty)&lt;br /&gt;
&lt;br /&gt;
Balance Changes:&lt;br /&gt;
- Changed tank armor distribution&lt;br /&gt;
&lt;br /&gt;
New Content:&lt;br /&gt;
- New ‘Mech:  Inner Sphere Fafnir&lt;br /&gt;
- New ‘Mech:  Clan Blood Asp&lt;br /&gt;
- New weapon:  Improved Heavy Gauss Rifle&lt;br /&gt;
&lt;br /&gt;
Other Changes:&lt;br /&gt;
- Resized Inner Sphere Uziel to be in line with the other medium ‘Mechs&lt;br /&gt;
- Various small changes and fixes to TC_Thunderrift, TC_Marshes, TC_Kagoshima, TSA_Inferno, TSA_Marshes&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===0.5.3===&lt;br /&gt;
'''Release date:'''  1 November 2011&amp;lt;br&amp;gt;&lt;br /&gt;
'''Standalone:''' No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Changelog:'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Bug Fixes&lt;br /&gt;
&lt;br /&gt;
- Fixed VTOL spawning in aero hangar&lt;br /&gt;
- Switched to static linking for the vc runtime (this will stop the need to install redistributables on player machines)&lt;br /&gt;
- Improved morrigu driving behaviour&lt;br /&gt;
- Fixed shiva variant with clan weapons&lt;br /&gt;
- Fixed wrong naming for Clan arrow IVs&lt;br /&gt;
- Fixed stuck spots and other problems for the following maps: TSA_Extremity, TSA_Sandblasted, TSA_Inferno, SA_BrokenVista, TC_Sandblasted&lt;br /&gt;
&lt;br /&gt;
Other Changes:&lt;br /&gt;
- Thor now meets art quality and baseline performance standards.- Loki legs have been tweaked.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===0.5.2===&lt;br /&gt;
'''Release date:'''  19 October 2011&amp;lt;br&amp;gt;&lt;br /&gt;
'''Standalone:''' No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Changelog:'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
New Features&lt;br /&gt;
&lt;br /&gt;
-added sv_leaguemode_commentator to disable the commentator in SA/LMS leaguemode &lt;br /&gt;
-Crash reporter now sends sv_servername as the player name if it is a server no profile name is set or the profile name is &amp;quot;default&amp;quot; &lt;br /&gt;
-Added a server messages system&lt;br /&gt;
-Added server-side ban system&lt;br /&gt;
-Added high-ping-kick system&lt;br /&gt;
-added server side command to list connected players and their gamespyid&lt;br /&gt;
-toggleIntCvar command to ease keybindings&lt;br /&gt;
-added Server option to log chat (sv_logChat).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bug Fixes&lt;br /&gt;
&lt;br /&gt;
-Spectators and dead players are now displayed correctly in SA&lt;br /&gt;
-Active ejection disabled in SA&lt;br /&gt;
-Repairs stop when under fire&lt;br /&gt;
-Fire group chain fire states are saved&lt;br /&gt;
-Fixed player getting a score reward for suiciding in LMS&lt;br /&gt;
-Scoreboard in LMS and SA is now sorted by score and then by kills&lt;br /&gt;
-Fixed various flash console spam&lt;br /&gt;
-Fixed a crash in the chat log display&lt;br /&gt;
-Fixed physics drain from tank wheels.&lt;br /&gt;
-Fixed some actionmaps still lead to weapon group input on cbill menu actions&lt;br /&gt;
-Aerospace Colision multipliers on wings dropped in an effort to make them land at least slightly easier without exploding&lt;br /&gt;
-Fixed crash caused by jump jet sound playback&lt;br /&gt;
-Fix possible crash on map change.&lt;br /&gt;
-Fixed confusing sv_leaguemode_ams handling - now 1 is AMS on, 0 is off&lt;br /&gt;
-Possible fix for server-side crash&lt;br /&gt;
-Fix Duncan talking thousands of lines at once after being tabbed out of the game for a while.&lt;br /&gt;
-Possible fix for autodownloader issue on Windows XP&lt;br /&gt;
-Fix auto-join by moving the team picking to the server-side.&lt;br /&gt;
-Fixed Scrolling on the map as BA throws C8.&lt;br /&gt;
-improved spritesheet on laser impact&lt;br /&gt;
-Fixed major performance sink in stats tracking code&lt;br /&gt;
-Attempts to improve overall tracked vehicle movement params, particularly for hill climbing performance, neutral turning and low-speed turning.&lt;br /&gt;
-Fixed various stuck spots and glitches in SA_Glory, TC_DeathValley, TC_Kagoshima, TC_Marshes, TC_Sandblasted&lt;br /&gt;
-Performance optimizations for various particle effects&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Balancing&lt;br /&gt;
&lt;br /&gt;
-Address &amp;quot;Repair Tanking&amp;quot; exploit for repair frames and hangars adds a 10s delay after enemy hits until repairs start.&lt;br /&gt;
-Uziel A has now two tons of ammo, BAP and no LRM5&lt;br /&gt;
-Gauss rifles fixed. They no longer do any damage past 901m, even though they're somehow travelling past that.&lt;br /&gt;
-Shadowcat max reverse speed reduced to something normal.&lt;br /&gt;
-Tightened up LBX10 spread by 26% Also decreased damage-drop-per-meter&lt;br /&gt;
-Increased LBX10 and LBX20 weapon C-Bill costs to reflect relative effectiveness of the weapon.&lt;br /&gt;
-modified Raven D: removed SXPL and one heatsink and changed medium lasers to ER medium lasers.&lt;br /&gt;
-Fixed ammo count for AC20 (12 -&amp;gt; 16) &lt;br /&gt;
-Shifting armour values for larger torsos on Cougar and Uziel.&lt;br /&gt;
-Naming consistency for Clan Small Pulse Laser, was &amp;quot;Clan ER Small Pulse Laser&amp;quot;&lt;br /&gt;
-Limited C-Bill transfers to 5k per minute&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New Content&lt;br /&gt;
&lt;br /&gt;
-New Solaris Arena Map SA_Vista&lt;br /&gt;
-Completely redone huit. greatly improves performance and fixes huit crash&lt;br /&gt;
-new laser impact fireball sprite&lt;br /&gt;
-new AC2/5 particle effect&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Actionmapper&lt;br /&gt;
&lt;br /&gt;
-fixed conflict detection within actions in the same scope (e.g. spectator, cbill menu)&lt;br /&gt;
-removed coolant and radar key conflicts with aero/vtol specific controls&lt;br /&gt;
-added conflict detection across tabs for actions that can overlap (e.g. Vehicle over Mech/Tank?/etc)+&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===0.5.1===&lt;br /&gt;
'''Release date:'''  29 May 2011&amp;lt;br&amp;gt;&lt;br /&gt;
'''Standalone:''' No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Changelog:'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
New Features&lt;br /&gt;
&lt;br /&gt;
- Limit SA to 16 players&lt;br /&gt;
- Disabled ejection in SA&lt;br /&gt;
&lt;br /&gt;
Bug Fixes&lt;br /&gt;
&lt;br /&gt;
- SA maps can not be used in TSA anymore which was not intended&lt;br /&gt;
- Enabled BAP in Uziel &amp;quot;D&amp;quot;&lt;br /&gt;
- Fix in Actionmapper to detect joystick buttons &amp;gt; 38&lt;br /&gt;
- Fix for AC20 shells jumping&lt;br /&gt;
- Fix freezes when Duncan starts to talk&lt;br /&gt;
- Fixed ammo buyzones for APC on SA Maps&lt;br /&gt;
&lt;br /&gt;
Optimizations&lt;br /&gt;
&lt;br /&gt;
- Improved performance on AC10/20 muzzle flash&lt;br /&gt;
- Removed physics on RAC shells&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===0.5.0===&lt;br /&gt;
'''Release date:''' 27 May 2011&amp;lt;br&amp;gt;&lt;br /&gt;
'''Standalone:''' Yes&amp;lt;br&amp;gt;&lt;br /&gt;
'''Changelog:'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;overflow: auto; height: 150px;&amp;quot;&amp;gt;&lt;br /&gt;
New Features &lt;br /&gt;
&lt;br /&gt;
- new game mode : Solaris Arena &lt;br /&gt;
- new game mode : Last Man Standing &lt;br /&gt;
- SA/LMS custom scoring &amp;amp; awards system &lt;br /&gt;
- Crysis Wars HUD system implemented &lt;br /&gt;
- map auto-downloader system enabled with custom z-lib extractor library &lt;br /&gt;
- new award indicators on HUD for award types &lt;br /&gt;
- chainfire now supported for all weapon groups individually &lt;br /&gt;
- Cbill rewards will now be shown below the cbill display with a icon indicating the reason for the reward &lt;br /&gt;
- New League Mode cvar sv_leaguemode_ams to disable AMS turrets &lt;br /&gt;
- Console command to dump the MWLL asset and weapon prices ( dumpMwllPrices ) &lt;br /&gt;
- TC maps can be used for TSA and TOS for scrims &lt;br /&gt;
- add cvar hud_spec_minimumMode, hiding the &amp;quot;Spectating&amp;quot; message and &lt;br /&gt;
  camera lense flash effect in spectator modes for a cleaner image when set to 1 &lt;br /&gt;
- add 3 new actionsmaps for spectator z-axis movement, specmoveup (bound to 'r'), specmovedown (bound to 'f'), &lt;br /&gt;
- specmovez (bound to joystick_z) without current Actionmapper support &lt;br /&gt;
&lt;br /&gt;
New Content &lt;br /&gt;
&lt;br /&gt;
- new variants for Mechs and vehicles &lt;br /&gt;
- new Map : TC_Sandblasted &lt;br /&gt;
- new Map : SA_Glory &lt;br /&gt;
- new Map : SA_HelsGate &lt;br /&gt;
- new Map : SA_Jungle &lt;br /&gt;
- Duncan Fisher Solaris Arena Announcer audio &lt;br /&gt;
- single bay 'Mech hangar prefab &lt;br /&gt;
- SA stadium model &amp;amp; crowd texture &lt;br /&gt;
- SA camtower model &lt;br /&gt;
- SA promotional posters &lt;br /&gt;
- SA clan recruitment posters &lt;br /&gt;
- replaced multiple particle effects (better visual and performance) &lt;br /&gt;
&lt;br /&gt;
Balancing &lt;br /&gt;
&lt;br /&gt;
- lowered per-missile damage for ATMs &lt;br /&gt;
- Pulse Lasers now have different ranges based on Clan/IS version &lt;br /&gt;
- increased Clan Pulse Laser C-Bill costs, reduced cost of IS version &lt;br /&gt;
- AC10/UAC10 now have faster projectile speed &lt;br /&gt;
- AC10/UAC10 primary and secondary damage improved &lt;br /&gt;
- lowered tonnage for Clan Medium and Large Heavy Lasers &lt;br /&gt;
- LBX2/5 (for both Clan and IS) now refire faster and have DPS more inline with series set forth by LBX10/20 &lt;br /&gt;
- new Uziel &amp;quot;D&amp;quot; and &amp;quot;E&amp;quot; variants &lt;br /&gt;
- corrected Sparrowhawk variants &lt;br /&gt;
- laser weapons now make audible impact sounds &lt;br /&gt;
- screen shake from SRM/SSRM/ATM reduced &lt;br /&gt;
- aerospace must land to rearm by default (can be overriden by League Mode cvar) &lt;br /&gt;
- aerospace rearm at APCs is disabled (can be overriden by League Mode cvar) &lt;br /&gt;
- hitboxes improved for all ground vehicles &lt;br /&gt;
- hitboxes improved for Mk2, Madcat &lt;br /&gt;
- BA TAG range increased to 550m &lt;br /&gt;
- Removed UAC &amp;quot;double jeopardy&amp;quot; cooldown penalty &lt;br /&gt;
- Sparrowhawk flight parameters adjusted so it's not as &amp;quot;clunky&amp;quot;, but still more manouverable then the Sulla &lt;br /&gt;
&lt;br /&gt;
Optimisation &lt;br /&gt;
&lt;br /&gt;
- heavily optimised TC_DeathValley map to reduce drawcalls and texture memory usage &lt;br /&gt;
- bulletimpacts system corrected &lt;br /&gt;
- class based sound channel calling system for vehicles &lt;br /&gt;
- various Oneshot and MaxChannels issues resolved with sound palette &lt;br /&gt;
- tracked vehicle handling improved globally, less slip on inclined surfaces &lt;br /&gt;
&lt;br /&gt;
Bug Fixes &lt;br /&gt;
&lt;br /&gt;
- Fixed streak srms getting stuck in mid air &lt;br /&gt;
- turret pitch locking for tracked vehicles when going over rapidly varying terrain resolved &lt;br /&gt;
- coolant refill bug resolved &lt;br /&gt;
- Aecm fixed &lt;br /&gt;
- fixed ammo quick buy behaving incorrectly sometimes &lt;br /&gt;
- fixed a crash caused by the respawn timer getting loaded and unloaded on every spawn &lt;br /&gt;
- Disabled firegroup input while cbill sharing menu is open if there are key conflicts &lt;br /&gt;
- Removed UAC &amp;quot;double jeopardy&amp;quot; cooldown penalty &lt;br /&gt;
- Fixed partial ammo reload costing price of full ton &lt;br /&gt;
- Fixed stuck buy zones from APC &lt;br /&gt;
- Fixed not being able to buy additional ammo for Harasser E if ammo was depleted &lt;br /&gt;
- Fixed corrupted display of coordinates specifier in the map display for non-english versions of Crysis Wars &lt;br /&gt;
- Fixed MRMs 10 and 20 so that they don't have missiles flying off at a stupid angle &lt;br /&gt;
- Fixed SSRMs and RACs to not have recoil on non-mechs &lt;br /&gt;
- Tweaked PPCs and RACs so that their visual effects should be more accurate to their damaging effects &lt;br /&gt;
&lt;br /&gt;
Other changes &lt;br /&gt;
&lt;br /&gt;
- support for standard Crysis has been removed &lt;br /&gt;
- more robust cheat protection system implemented for both client and server &lt;br /&gt;
- extraneous start menu options have been removed for greater clarity &lt;br /&gt;
- menu CONFIG option now invokes included Actionmapper utility &lt;br /&gt;
&lt;br /&gt;
Actionmapper &lt;br /&gt;
&lt;br /&gt;
- new look and feel, icons for key panel, short descriptions for each action when selected &lt;br /&gt;
- moved aero/vtol invert actions close to the actions they belong to &lt;br /&gt;
- fix provided for bug where you had to click twice on an action to get it to properly update the key selection UI panels &lt;br /&gt;
- added code to preserve autoexec.cfg comments and formatting when writing out &lt;br /&gt;
- corrected XI fire action to be onPress instead of onRelease in the default actionmaps &lt;br /&gt;
- fixed issue where infinite loop of popups would occur when there's only one profile with no actionmaps.xml file present &lt;br /&gt;
&lt;br /&gt;
Installer &lt;br /&gt;
&lt;br /&gt;
- more verbose pre-installation instructions provided &lt;br /&gt;
- installer support for standard Crysis has been removed &lt;br /&gt;
&lt;br /&gt;
Auto Updater &lt;br /&gt;
&lt;br /&gt;
- Fixed download size terminology (thanks to WhiteZero for reporting) &lt;br /&gt;
- Updates for the Auto Updater, Beta Launcher or Crash Reporter now called  'MWLL Tools' &lt;br /&gt;
- Fixed a bug that caused updates for the Auto Updater not to be installed before any other MWLL updates &lt;br /&gt;
- Detect if Beta Launcher is running fixing various crashes related to this &lt;br /&gt;
- When the Auto Updater fails to install a file, it will prompt the user with a Retry-Cancel dialog instead of terminating the update &lt;br /&gt;
- A new 'Settings' button was added to the update window, clicking on it will pause the update and show the settings dialog. &lt;br /&gt;
- Added options to limit the upload and download speed (thanks to ~SJ~ Darthbob for the idea) &lt;br /&gt;
- Settings are now global and persistent across updates &lt;br /&gt;
- Fixed a crash when multiple instances of the application was attempted to be started &lt;br /&gt;
- A 'Retry' option was added to the error dialog when the Auto Updater has failed to check for updates &lt;br /&gt;
- Improved the update selection logics to prefer smaller-scale updates &lt;br /&gt;
- Fixed a serious bug in the update download and post-installation logics &lt;br /&gt;
- All log files and data files are now stored in My Games\Crysis Wars\MWLL\Launcher &lt;br /&gt;
&lt;br /&gt;
Beta Launcher  &lt;br /&gt;
&lt;br /&gt;
- Now will automatically exit in most cases when the Auto Updater is beginning to download an update. &lt;br /&gt;
- Fixed a bug in the server level rotation generator that caused Test of Strength game mode not to be working properly &lt;br /&gt;
- Fixed a crash when multiple instances of the application was attempted to be started &lt;br /&gt;
&lt;br /&gt;
Known Issues &lt;br /&gt;
&lt;br /&gt;
- Thor footsteps do not play &lt;br /&gt;
- if a lock-on missile system in a LT/RT is destroyed while the system is acquiring a lock the lock-on tone will play continuously &lt;br /&gt;
- repairs are not halted when damage is taken, will be addressed in 0.5.1 &lt;br /&gt;
- MWLL logo in main menu does not support custom menu skin colour (known issue, will not fix) &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===0.4.9===&lt;br /&gt;
'''Release date:''' 16 February 2011&amp;lt;br&amp;gt;&lt;br /&gt;
'''Standalone:''' No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Changelog:'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;overflow: auto; height: 150px;&amp;quot;&amp;gt;&lt;br /&gt;
Debugging&lt;br /&gt;
&lt;br /&gt;
- Debug DLLs now properly catch fatal engine crashes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Balancing&lt;br /&gt;
&lt;br /&gt;
- LRMs : reduced clip size to 180 from 240&lt;br /&gt;
- LRMs : reduced reload time between volleys depending on LRM size&lt;br /&gt;
	* LRM5  : + 100%&lt;br /&gt;
	* LRM10 : +  33%&lt;br /&gt;
	* LRM15 : +  11%&lt;br /&gt;
	* LRM20 : unchanged&lt;br /&gt;
- MGUNs now carry 1000 bullets instead of 800&lt;br /&gt;
- Clan UAC10/20 and UAC10/20 have their secondaryDamage (vs. BA) added&lt;br /&gt;
- Repairing at home base is now cheaper&lt;br /&gt;
- Eagle Eye Turret not longer shooting at BA at long range&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Variants&lt;br /&gt;
&lt;br /&gt;
- Modified Hawkmoth E&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Particle Effects&lt;br /&gt;
&lt;br /&gt;
- new RAC tracer effect&lt;br /&gt;
- changed RAC impact effect&lt;br /&gt;
- optimized mPPC trail&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bug fixes&lt;br /&gt;
&lt;br /&gt;
- Fixed : broken rank names in Test of Strength gamemode&lt;br /&gt;
- Fix for a server crash&lt;br /&gt;
- Fixed : Scoreboard always showing TC mode scoring&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Other Changes&lt;br /&gt;
&lt;br /&gt;
- Vehicles now can only be sold if they stand still&lt;br /&gt;
- Updates to actionmapper&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===0.4.8===&lt;br /&gt;
'''Release date:''' 03 February 2011&amp;lt;br&amp;gt;&lt;br /&gt;
'''Standalone:''' No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Changelog:'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;overflow: auto; height: 150px;&amp;quot;&amp;gt;&lt;br /&gt;
- Fixed a server crash caused by the ticket end timer&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===0.4.7===&lt;br /&gt;
'''Release date:''' 02 February 2011&amp;lt;br&amp;gt;&lt;br /&gt;
'''Standalone:''' No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Changelog:'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;overflow: auto; height: 150px;&amp;quot;&amp;gt;&lt;br /&gt;
Bug fixes&lt;br /&gt;
&lt;br /&gt;
- Reverted Loki legs to non-crashing version addressing issues with both Loki and Thor crashing clients&lt;br /&gt;
- Fixed PPC particle effect which caused clients to crash&lt;br /&gt;
- Fixed some buy menu entries&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===0.4.6===&lt;br /&gt;
'''Release date:''' 01 February 2011&amp;lt;br&amp;gt;&lt;br /&gt;
'''Standalone:''' No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Changelog:'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;overflow: auto; height: 150px;&amp;quot;&amp;gt;&lt;br /&gt;
Bug fixes&lt;br /&gt;
&lt;br /&gt;
- Added missing Partisan D &amp;amp; E for conditional testing (was missed in 0.4.5)&lt;br /&gt;
- Added missing files to enable client side cvars&lt;br /&gt;
- Fixed Thor A buy menu entry&lt;br /&gt;
- possible fixes for Huit and Morrigu crashing&lt;br /&gt;
- fixed debugging dlls causing crashes&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===0.4.5===&lt;br /&gt;
'''Release date:''' 31 January 2011&amp;lt;br&amp;gt;&lt;br /&gt;
'''Standalone:''' No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Changelog:'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;overflow: auto; height: 150px;&amp;quot;&amp;gt;&lt;br /&gt;
Balance&lt;br /&gt;
&lt;br /&gt;
- Lowered Light Kinetic, Kinetic and Energy multipliers for Hawkmoth chassis&lt;br /&gt;
- Lowered aerospace and VTOL detection radius for Hellgiver turret from 800m to 700m&lt;br /&gt;
&lt;br /&gt;
Bug fixes&lt;br /&gt;
&lt;br /&gt;
- cvars v_invertAeroPitch/Roll/YawControl and v_invertoVTOLPitch/Roll/YawControl now modifiable&lt;br /&gt;
- Vehicle aiming: fixed turret rotation getting stuck until backed off&lt;br /&gt;
- Corrected Buy Menu descriptions for several variants to match actual implemented equipment&lt;br /&gt;
- Fixed Hawkmoth C3 implementation&lt;br /&gt;
- Morrigu handling improved, reduced slip&lt;br /&gt;
&lt;br /&gt;
Other changes&lt;br /&gt;
&lt;br /&gt;
- Vehicle aiming: stripped away most of the inertia and ‘mouse queue’&lt;br /&gt;
- Vehicle aiming: now affected by cl_sensitivity (the mouse slider in options)&lt;br /&gt;
- Vehicle aiming: additional cvar cl_turretsensitivity&lt;br /&gt;
- Added Partisan “D” and “E” variants for conditional testing&lt;br /&gt;
- Better debugging facilities&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===0.4.4===&lt;br /&gt;
'''Release date:''' 26 January 2011&amp;lt;br&amp;gt;&lt;br /&gt;
'''Standalone:''' No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Changelog:'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;overflow: auto; height: 150px;&amp;quot;&amp;gt;&lt;br /&gt;
Note&lt;br /&gt;
 &lt;br /&gt;
The Auto Updater will reset your Actionmaps when installing this update.&lt;br /&gt;
This is required to activate the new bindings for vehicle controls.&lt;br /&gt;
 &lt;br /&gt;
Balance&lt;br /&gt;
 &lt;br /&gt;
- changed allocation of armour for Hollander to improve Right Torso durability&lt;br /&gt;
- reallocated the armour distribution for tanks to remove a small amount from the turret&lt;br /&gt;
- decreased armour factor for tanks by 6.7%&lt;br /&gt;
- heavy laser balance set: increased cost by 5%, decreased damage by 5%, increased heat-per-shot by 7%&lt;br /&gt;
- TSA_Palisades AMS turrets added in IS and Clan bases&lt;br /&gt;
- TC_DeathValley AA turrets added into capture bases&lt;br /&gt;
- TC_ThunderRift extra turrets added into capturable bases, starting base turrets overhauled and tuned&lt;br /&gt;
- Changed variants of: Loki, Madcat, Thor, Shadowcat, MKII, Cougar, Shiva&lt;br /&gt;
- All mountable weapon damage Reduced by 6.7%, Damage dropoffs changed significantly.&lt;br /&gt;
 &lt;br /&gt;
Bug fixes&lt;br /&gt;
 &lt;br /&gt;
- Mech braking while holding (w) or (S) affected heat and acceleration&lt;br /&gt;
- TSA_Frostbite calliope turrets fixed and working&lt;br /&gt;
- TSA_ThunderRift map fixed and working&lt;br /&gt;
- TC_ThunderRift numerous stuck spots fixed&lt;br /&gt;
- TSA_Palisades numerous stuck spots fixed&lt;br /&gt;
- TC_DeathValley base capture areas no longer extend beyond base walls, plus numerous other fixes&lt;br /&gt;
- TC_Marshes fixed numerous user reported bugs&lt;br /&gt;
- TC_Kagoshima fixed numerous user reported bugs&lt;br /&gt;
- All Maps have had repair bay entites tweaked to help with getting stuck&lt;br /&gt;
- fixed various models that were missing from some maps&lt;br /&gt;
- Fixed Harsser and Hephaestus so they can't push heavy tanks around so much&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
Other changes&lt;br /&gt;
 &lt;br /&gt;
- Points from kills are now awarded based on damage dealt&lt;br /&gt;
- made Mech turning less lumbering; some other adjustments&lt;br /&gt;
- Mechs: using brake and then throttling in opposite direction will brake to zero before accelerating&lt;br /&gt;
 &lt;br /&gt;
Known Issues&lt;br /&gt;
 &lt;br /&gt;
- some ladders on some maps will not function correctly&lt;br /&gt;
- some Tanks may get stuck on repair bays under certain circumstances&lt;br /&gt;
- single bay mech hangers will allow build when occupied&lt;br /&gt;
- single bay mech hangers will allow repair under certain circumstances&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===0.4.3===&lt;br /&gt;
'''Release date:''' 02 January 2011&amp;lt;br&amp;gt;&lt;br /&gt;
'''Standalone:''' No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Changelog:'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;overflow: auto; height: 150px;&amp;quot;&amp;gt;&lt;br /&gt;
Bug Fixes:&lt;br /&gt;
 &lt;br /&gt;
- fixed: crash in synchronized storage&lt;br /&gt;
- fixed: race condition in debug dll&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===0.4.2===&lt;br /&gt;
'''Release date:''' 31 December 2010&amp;lt;br&amp;gt;&lt;br /&gt;
'''Standalone:''' No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Changelog:'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;overflow: auto; height: 150px;&amp;quot;&amp;gt;&lt;br /&gt;
Balance&lt;br /&gt;
&lt;br /&gt;
- pricing for the RAC2/RAC5 was increased to reflect its usefulness&lt;br /&gt;
&lt;br /&gt;
Bug Fixes&lt;br /&gt;
&lt;br /&gt;
- ﻿﻿﻿fixed: crash due to overheat damage&lt;br /&gt;
- fixed: crash on connect&lt;br /&gt;
- fixed: joystick handler looking for the joystick.cfg in the wrong place when using Wars&lt;br /&gt;
- buy menu icon for Thor not displaying correctly&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===0.4.1===&lt;br /&gt;
'''Release date:''' 29 December 2010&amp;lt;br&amp;gt;&lt;br /&gt;
'''Standalone:''' No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Changelog:'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;overflow: auto; height: 50px;&amp;quot;&amp;gt;&lt;br /&gt;
Bug Fixes&lt;br /&gt;
&lt;br /&gt;
- fixed the issue with a corrupted Sounds.pak&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===0.4.0===&lt;br /&gt;
'''Release date:''' 29 December 2010&amp;lt;br&amp;gt;&lt;br /&gt;
'''Standalone:''' Yes&amp;lt;br&amp;gt;&lt;br /&gt;
'''Changelog:'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;overflow: auto; height: 250px;&amp;quot;&amp;gt;&lt;br /&gt;
Balance&lt;br /&gt;
&lt;br /&gt;
- AC10/20s no longer overheat while shooting&lt;br /&gt;
- (U)AC10/20, LBX10/20, RAC5: now have increased damage at shorter range&lt;br /&gt;
- reduced the explosive force of SRMs and SSRMs. (less explosive knockaround)&lt;br /&gt;
- decreased heat produced by (U)AC10/20&lt;br /&gt;
- new pricing schema for 'Mechs, vehicles and weapons&lt;br /&gt;
- mPPC is now a dedicated Battle Armour weapon and cannot be take into/purchased in vehicles&lt;br /&gt;
- repairing 'Mechs now takes longer and is more expensive&lt;br /&gt;
- repairing Aerospace now takes much longer and is more expensive&lt;br /&gt;
- repairing tracked and hover vehicles is less expensive&lt;br /&gt;
- aerospace now have a specific engine component vulnerability&lt;br /&gt;
- killing BA now rewards the player depending on the rank of the enemy and equipment carried&lt;br /&gt;
- minimum possible revive time is now 30 seconds. As this is a group spawn timer the average respawn time will be 15 seconds&lt;br /&gt;
- double heatsinks now cost double the amount and have been given to selected Inner Sphere Mech variants&lt;br /&gt;
- added support for seeing enemy NARC beacons with C3. Team can now remove NARC beacons with EMP damage (PPC or critical explosion)&lt;br /&gt;
&lt;br /&gt;
Bug Fixes&lt;br /&gt;
&lt;br /&gt;
- fixed : Bug which could be exploited to load unlimited amounts of ammo into a Mech or vehicle&lt;br /&gt;
- fixed : Stuck MASC on shutdown&lt;br /&gt;
- fixed : Grenade switching locking keys and firing primary weapon&lt;br /&gt;
- fixed : ASF boost not turning off when shutting down&lt;br /&gt;
- fixed : Team colors not being displayed when spectating&lt;br /&gt;
- fixed : Bug in Test of Strength which caused C-Bills to be reset on server restart&lt;br /&gt;
- fixed : Base turrets not working on Mirage&lt;br /&gt;
- fixed : Revive timer not disappearing sometimes&lt;br /&gt;
- fixed : Bug which caused a crash when buying BA weapons&lt;br /&gt;
- complete replacement of Novacat leg rig and animations, fixes common Novacat crashes (bounding box crash)&lt;br /&gt;
- attempted to fix aiming being tied to framerate&lt;br /&gt;
- refactored explosion handling to improve server performance&lt;br /&gt;
- improved 'Mech control, for example throttle is not reset to 0 after a fall&lt;br /&gt;
- improved Flamer heat-imparted serialisation to moving targets&lt;br /&gt;
- refactored repair mechanism for better server performance&lt;br /&gt;
- added solids to 8-bay hanger to address the fall through hangar bugs&lt;br /&gt;
- removed unintended Flash traces to console&lt;br /&gt;
- added missing buy menu icons for Mechs and Tanks (Osiris, Novacat, Long Tom, etc.)&lt;br /&gt;
- various console error spam issues resolved&lt;br /&gt;
- fixed lasers shooting through objects and terrain if target is visible for the recutile&lt;br /&gt;
&lt;br /&gt;
New Features&lt;br /&gt;
&lt;br /&gt;
- initial release of dual-platform support for Crysis and Crysis Wars&lt;br /&gt;
- cheat protection enabled serverside&lt;br /&gt;
- new game mode : Terrain Control&lt;br /&gt;
- enabled Beta DLL logging and provided facility to upload crashlogs &lt;br /&gt;
- added server command : sv_say_center&lt;br /&gt;
- new Weapons : X-Pulse Lasers (Inner Sphere)&lt;br /&gt;
- new Weapons : Heavy Beam Lasers (Clan)&lt;br /&gt;
- new Weapon : ATM (Advanced Tactical Missile) (Clan)&lt;br /&gt;
- added gameplay hints display during map loading process&lt;br /&gt;
- league mode cvars to alter certain gameplay aspects (see League Mode documentation)&lt;br /&gt;
- league API for additional League Server Setup support&lt;br /&gt;
- league mode HUD notification message&lt;br /&gt;
- turret AI now has different detection distances for BA/Mech/Aero/Tank etc.&lt;br /&gt;
- modified screen overlay indicators for targets and bases&lt;br /&gt;
- Battle Armour now loses HUD upon EMP damage&lt;br /&gt;
- IS has now its own rank names in TSA&lt;br /&gt;
- enhanced sv_is_vs_clan CVar: 0 = all assets, 1 = IS vs. Clan, 2 = IS vs. IS, 3 = Clan vs. Clan&lt;br /&gt;
- new firebomb particle and sound, increased visual/audible range&lt;br /&gt;
- Hit indicator sound now plays for gauss weapons too&lt;br /&gt;
&lt;br /&gt;
New Content&lt;br /&gt;
&lt;br /&gt;
- new variants for Mechs and vehicles&lt;br /&gt;
- new Battle Armour HUD&lt;br /&gt;
- new Map : TSA_Palisades&lt;br /&gt;
- new Map : TC_DeathValley&lt;br /&gt;
- new Map : TC_Kagoshima&lt;br /&gt;
- TC version of Thunder Rift&lt;br /&gt;
- TC version of Marshes&lt;br /&gt;
- TC version of Mirage&lt;br /&gt;
- new sounds for RAC2 and RAC5&lt;br /&gt;
- new turrets: Sentinel and Hellgiver&lt;br /&gt;
- single repair bay for field use&lt;br /&gt;
- single bay 'Mech hanger for field use&lt;br /&gt;
- new destructible tree models&lt;br /&gt;
- new Clan light hovercraft : Hephaestus&lt;br /&gt;
- new Clan assault tank : Morrigu&lt;br /&gt;
- new Clan heavy 'Mech : Thor&lt;br /&gt;
- new MRM sound&lt;br /&gt;
- new icons for weapons and ammunition&lt;br /&gt;
- 'Mech reactor sounds are now dynamic with speed&lt;br /&gt;
- Betty audio notification system for TC game mode&lt;br /&gt;
&lt;br /&gt;
Optimizations&lt;br /&gt;
&lt;br /&gt;
- particle effects support variable performance settings (from Crysis presets)&lt;br /&gt;
- cleanup and optimization of all sounds, numerous sound channels saved in heavy fights&lt;br /&gt;
- optimization of buy menu&lt;br /&gt;
&lt;br /&gt;
Other Changes&lt;br /&gt;
&lt;br /&gt;
- Solaris Arena has been renamed to Team Solaris Arena&lt;br /&gt;
- doubled spectator zoom distance (when rotating around a mech)&lt;br /&gt;
&lt;br /&gt;
External Tools&lt;br /&gt;
&lt;br /&gt;
- numerous reliability, performance improvements, and bug fixes. All known issues with the Beta Launcher or the Auto Updater have been addressed&lt;br /&gt;
&lt;br /&gt;
Auto Updater&lt;br /&gt;
&lt;br /&gt;
- added new functionality to allow release of updates for the external tools (Launcher, Auto Updater, etc.) only. Allows fo rapid hot-fix deployment&lt;br /&gt;
- with the above change, versioning of these applications are now detached from that of the MWLL codebase; with MWLL 0.4.0 comes the 0.8 series&lt;br /&gt;
- Auto Updater can now download and install full MWLL builds in addition to updates. All future deployments are intended to be distributed via the Auto Updater&lt;br /&gt;
- The application now can be minimized to the system tray, where it will keep providing information about the update status&lt;br /&gt;
&lt;br /&gt;
Beta Launcher&lt;br /&gt;
&lt;br /&gt;
- Added option to enable/disable automatic check for updates.&lt;br /&gt;
- Now capable of verifying and repairing potentially corrupted game builds (missing/altered/corrupted files). This feature still has a few limitations, but should be able to fix most of the game file corruption issues&lt;br /&gt;
&lt;br /&gt;
Known issues&lt;br /&gt;
&lt;br /&gt;
- Grenades get stuck on Inferno upon buying NARC after spawn from APC and trying to switch them. Selected Inferno cannot be thrown nor changed&lt;br /&gt;
- Terrain Control: Cbills are not returned when construction is canceled due to base being captured by enemy&lt;br /&gt;
- Firing SSRMs from Aerospace may cause it to jump unintentionally&lt;br /&gt;
- New hovercrafts are missing 'blast' effect (blow from below it)&lt;br /&gt;
- Aerospace may not crash under water&lt;br /&gt;
- Shiva might get stuck in hangar while parking it for repairs&lt;br /&gt;
- Spectators can destroy fences&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===0.3.2===&lt;br /&gt;
'''Release date:''' 12 July 2010&amp;lt;br&amp;gt;&lt;br /&gt;
'''Standalone:''' No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Changelog:'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;overflow: auto; height: 250px;&amp;quot;&amp;gt;&lt;br /&gt;
Balance&lt;br /&gt;
&lt;br /&gt;
- increased minimal falling height to 3.0m&lt;br /&gt;
- +8% damage for kinetic weapons against aeros&lt;br /&gt;
- increased flight speed of ppcs and AC2/AC5&lt;br /&gt;
- decreased fire bomb damage by 8%&lt;br /&gt;
&lt;br /&gt;
Bug Fixes&lt;br /&gt;
&lt;br /&gt;
- fixed bug which caused server crash&lt;br /&gt;
- fixed Team Tickets display&lt;br /&gt;
- fixed weapon reload HUD indicator&lt;br /&gt;
- fixed invisible grid locations on maps with bright minimap&lt;br /&gt;
- fixed Elemental health Flash error&lt;br /&gt;
- fixed spectator overlay&lt;br /&gt;
- fixed unnecessary trace commands&lt;br /&gt;
- fixed lockon tone for vehicles despite no SRM/LRM present&lt;br /&gt;
- increased time after a mech is sold to prevent teleport bug&lt;br /&gt;
- fixed bug which caused billing of the original owner when repairing a stolen mech&lt;br /&gt;
- fixed Test of Strength not changing map after round end&lt;br /&gt;
- fixed phantom MASC&lt;br /&gt;
- fixed rank not being restored after reconnect to a server&lt;br /&gt;
- optimized particle effects for better performance during heavy firefights&lt;br /&gt;
&lt;br /&gt;
New Features&lt;br /&gt;
- added artificial horizon for VTOLs / Aerospace&lt;br /&gt;
- new color in reload indicator when a weapon is empty&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===0.3.1===&lt;br /&gt;
'''Release date:''' 23 June 2010&amp;lt;br&amp;gt;&lt;br /&gt;
'''Standalone:''' No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Changelog:'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;overflow: auto; height: 250px;&amp;quot;&amp;gt;&lt;br /&gt;
Bugs&lt;br /&gt;
- resolved scoring and ranking issues due to order-of-magnitude changes&lt;br /&gt;
- damage rewards increased per unit damage&lt;br /&gt;
- resolved flashing/intermittent HUD indicators for MISSILE, NARC, TAG&lt;br /&gt;
- revamped HUD indicators for ECM, Active Probes, LAMS and C3 to fit with existing aesthetic&lt;br /&gt;
- C3 rewards are now appropriate&lt;br /&gt;
- BA myomer sound decreased by 2dB&lt;br /&gt;
- hit feedback sound increased by 10x&lt;br /&gt;
- change Betty destroyed notification weightings to favour &amp;quot;DESTROYED&amp;quot; more, improved intelligibility&lt;br /&gt;
- resolved client-side entity spawn crash&lt;br /&gt;
 &lt;br /&gt;
Actionmapper&lt;br /&gt;
- Added window title information including the actionmaps name currently being viewed/edited, along with tags for if its been modified or is active&lt;br /&gt;
- Added Next/Prev Weapons group actions to Vehicle tab&lt;br /&gt;
- Added &amp;quot;Deploy&amp;quot; action to tank tab (used for Long Tom)&lt;br /&gt;
- Added &amp;quot;Sell Vehicle&amp;quot; action to Vehicle tab&lt;br /&gt;
- Added digital roll left/right actions for VTOL and Aero tabs&lt;br /&gt;
- Added additional &amp;quot;XI&amp;quot; axis to Mech/Tank/VTOL/Aero tabs&lt;br /&gt;
- Added &amp;quot;New Actionmaps&amp;quot; and &amp;quot;Set Active&amp;quot; buttons to top of screen for better new user visibility&lt;br /&gt;
- Added &amp;quot;Left or Right&amp;quot; selection dialog when Shift, Control, or Alt keys are pressed since detection library can't determine by itself&lt;br /&gt;
- Added helpful text when clicking on an action marked with &amp;quot;?&amp;quot; to let user know they need to create a New Actionmaps to map it&lt;br /&gt;
- Restructured VTOL and Aerospace tab actions&lt;br /&gt;
- Fixed using &amp;quot;Set Active&amp;quot; on unsaved actionmaps could lead to unsaved changes not getting saved&lt;br /&gt;
- Fixed Player tab &amp;quot;Jump&amp;quot;/&amp;quot;Jump Jet&amp;quot; rebinding since Player BA needs both set to same key&lt;br /&gt;
- Fixed issue with &amp;quot;XI Fire&amp;quot; actions by showing them in the Vehicle tab in case of conflicts&lt;br /&gt;
 &lt;br /&gt;
Launcher&lt;br /&gt;
- fixed numerous crashes&lt;br /&gt;
- the profiles backup/restore can no longer result in data loss or data corruption: upon error, the original state of the folder will be restored&lt;br /&gt;
 &lt;br /&gt;
Exploit fixes&lt;br /&gt;
- fix for buying vehicle, suiciding, boarding vehicle and reselling, 2 minute &amp;quot;sell vehicle&amp;quot; cooldown timer, timer is bound to vehicle not player&lt;br /&gt;
 &lt;br /&gt;
Logging&lt;br /&gt;
- improved server-side logging feature for debug&lt;br /&gt;
 &lt;br /&gt;
Maps&lt;br /&gt;
- SA_Frostbite, particle performance improved, night &amp;quot;blizzard&amp;quot; effect&lt;br /&gt;
- SA_Frostbite now supports Test of Strength mode&lt;br /&gt;
- SA_Marshes, particle performance improved, ToD issues&lt;br /&gt;
- SA_Mirage, night/day cycle improved&lt;br /&gt;
 &lt;br /&gt;
Balance&lt;br /&gt;
- BA Micro Beam Laser, decreased damage and increased refire interval (5.5 seconds)&lt;br /&gt;
- buy menu now prevents purchase of BA Micro Beam Laser in vehicles&lt;br /&gt;
- BA AC2 weapon damage adjusted, no longer one-shot kill, damage to vehicles is appropriate&lt;br /&gt;
- AC10/AC20 damage increased&lt;br /&gt;
- variant change for MadCat B, removed LAMS, added 2x DHS, no longer causes global warming&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===0.3.0===&lt;br /&gt;
'''Release date:''' 12 June 2010&amp;lt;br&amp;gt;&lt;br /&gt;
'''Standalone:''' Yes&amp;lt;br&amp;gt;&lt;br /&gt;
'''Changelog:'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;overflow: auto; height: 250px;&amp;quot;&amp;gt;&lt;br /&gt;
Balance&lt;br /&gt;
- Almost every weapon has been rebalanced using the new internal balacing tools.&lt;br /&gt;
- Armor across all vehicles has been rebalanced as well.&lt;br /&gt;
- All vehicle variants adjusted to match perfectly to improved tonnage rules. Be warned these are not CBT, but are now strictly adhered to.&lt;br /&gt;
- Prices on weapons tweaked, more to come later.&lt;br /&gt;
- AC10's and AC20's are now automatic firing weapons.&lt;br /&gt;
- Ultra AC's now have a significant jam penalty when overheated.&lt;br /&gt;
- All tank's have had the their movement params tweaked.&lt;br /&gt;
- AMS now only focuses on 1 salvo of missiles at a time.&lt;br /&gt;
- AC10's and AC20's now explode after a certain range&lt;br /&gt;
- Increased repair costs.&lt;br /&gt;
- Increased maximum flight ceiling of aerospace to 1500m.&lt;br /&gt;
- Damage has been tweaked across the board to increase average combat time.&lt;br /&gt;
- Reduced order of magnitude on scores.&lt;br /&gt;
- Slightly reduced C-Bill accrual rate.&lt;br /&gt;
- Cockpit now shakes significantly when jump jetting in a Mech.&lt;br /&gt;
- BA view screen shakes slightly when jump jetting.&lt;br /&gt;
- Gauss projectile speeds increased.&lt;br /&gt;
- PPC projectile speeds slightly decreased.&lt;br /&gt;
- AC2/AC5 ranges slightly decreased, now inccur linear damage drop off after stated max range.&lt;br /&gt;
- AC10/AC20 inccur damage drop off after stated max range.&lt;br /&gt;
- Hawkmoth B reconfigured to hunter killer loadout.&lt;br /&gt;
- More than we could possibly listed here.&lt;br /&gt;
&lt;br /&gt;
Bug Fixes&lt;br /&gt;
- Fixes for most Light Mech leg animations.&lt;br /&gt;
- Fixed out of combat area ceiling height on Inferno.&lt;br /&gt;
- If buying ammo for a partially empty weapon the player is only billed for the missing rounds (partial tons).&lt;br /&gt;
- AMS is now repairable.&lt;br /&gt;
- Aerospace manuverability is no longer frame dependent.&lt;br /&gt;
- Fixed vehicle heat damage behaviour.&lt;br /&gt;
- Fixed ejector seat not disabling after use for owner of the vehicle.&lt;br /&gt;
- Improved joystick support.&lt;br /&gt;
- Buying at an APC now also works when connecting to the server after the APC was spawned.&lt;br /&gt;
- Hovercrafts now have functioning boost with no overheat effect.&lt;br /&gt;
- AMS now stays on one Arrow IV if multiple missile instances are inbound.&lt;br /&gt;
- Fixed Mech landing sounds sometimes not playing.&lt;br /&gt;
- Fixed destructible trees demanding too much performance.&lt;br /&gt;
- Fixed pilot positions in a few mechs.&lt;br /&gt;
- C-Bill transfer dialogue and controls do not change weapon group assignments.&lt;br /&gt;
- Fixed Test of Strength prices.&lt;br /&gt;
- Fixed bug in BA jumpjet effect that caused a CDT.&lt;br /&gt;
- Fixed bug which caused weapon reloading not to be correctly displayed on the client.&lt;br /&gt;
- Improved Novacat leg animation &amp;amp; performance, *not final version.&lt;br /&gt;
- Fixed extra ton of ammo exploit.&lt;br /&gt;
- Bomb sight is now more accurate, lateral momentum still not accounted for.&lt;br /&gt;
- Fixed bug which caused a VTOL/aerospace to be stuck in hangar structure after spawn.&lt;br /&gt;
- Fixed a bug which caused the Harrasser to be stuck in water sometimes.&lt;br /&gt;
- Fixed bug which caused damage not to be transfered from the backtorso to torso when backtorso was destroyed.&lt;br /&gt;
- Fixed text on HUD grenade indicators and in Buy menus.&lt;br /&gt;
- Fix for NARC beacon not being removed after destorying a target.&lt;br /&gt;
- Fixed jumpjet percentage indicator.&lt;br /&gt;
- Players are not longer able to enter enemy APCs.&lt;br /&gt;
- Fixed BA drowning to death after 2 minutes.&lt;br /&gt;
- Wire guided weapons such as MRMs actually travel where they say they do now. Still affected by TAG &amp;amp; NARC.&lt;br /&gt;
- More than we could possibly listed here.&lt;br /&gt;
&lt;br /&gt;
New Features&lt;br /&gt;
- Changed behaviour of ammo quick buy key.&lt;br /&gt;
  1. Buy ammo for all empty / partially empty weapons&lt;br /&gt;
  2. If there is only one weapon that needs ammo, that ammo has purchase priority.&lt;br /&gt;
  3. If there are multiple weapons that need ammo, buy ammo for that weapon selected in the firegroup manager.&lt;br /&gt;
- Added possibility to limit player / team respawns with Tickets in Solaris Arena and Test of Strength modes.&lt;br /&gt;
- Added HUD display for player / team tickets (if team tickets are inactive the ticket display is used for regular team score).&lt;br /&gt;
- Added server variable so that limits teams to IS and Clan assets only (aka &amp;quot;IS vs Clan&amp;quot; mode).&lt;br /&gt;
- C-Bill transfer disabled during combat (damage taken), 2 minutes after suicides and reconnections.&lt;br /&gt;
- APC owners are now rewarded with 5000 C-Bills for every BA that spawns at their APC.&lt;br /&gt;
- ECM and passive radar now increase lock time for missiles (passive and ECM delay effects will stack)&lt;br /&gt;
- Added three state radar detection:&lt;br /&gt;
  1. First state (between 60% and 100% with no line of sight): You only have a blip indicating a valid target and distance.&lt;br /&gt;
  2. Second state (less than 60% radar range while active with no line of sight): You gain knowledge of the target's class.&lt;br /&gt;
  3. Third State (less than 80% radar range with line of sight): You have all available information.&lt;br /&gt;
- Radar information is cached (but not updated) if you go out of range while targeting.&lt;br /&gt;
- Cached target data will show as &amp;quot;Outdated&amp;quot;.&lt;br /&gt;
- Refactored LUA/HUD code to allow for easy implementation of new game modes.&lt;br /&gt;
- C3 broadcasters now receive money for transmitting new targeting information to team mates.&lt;br /&gt;
- Now possible to sell vehicles back at the Mech bay / aerospace hangar / VTOL pad, aero hangar. Default key 'J' while still in vehicle.&lt;br /&gt;
- When first repairing and then selling your mech you only get the C-Bills for the value of the Mech prior to repairing as it would otherwise be an exploit otherwise.&lt;br /&gt;
- Added posibility to limit buy options for a factory (not currently implemented).&lt;br /&gt;
- You can now repair aerospace on the runway.&lt;br /&gt;
- Betty events are now queued and no longer overlap each other.&lt;br /&gt;
- Non-destroyed Mechs without pilot now stay a lot longer on the battlefield.&lt;br /&gt;
- Improved landing performance for aerospace units with a &amp;quot;flatten glide path&amp;quot; feature, default key is 'L-CTRL'.&lt;br /&gt;
- When crouching, Mechs gain a higher pitch elevation limit to aim at airborn units. Four Mechs receive a base additional elevation bonus and are AA mechs.&lt;br /&gt;
- The firegroup manager now remembers the firgroup assignments depending on vehicle and variant. No need to reset them all the time anymore.&lt;br /&gt;
- Added crouch, shutdown, AMS, overheat, deploy and C3 indicators to Mech HUD.&lt;br /&gt;
- Changed night vision shader with custom configuration.&lt;br /&gt;
- Long Tom has now to be deployed before it is able to shoot. Deployed via 'L-CTRL' as default.&lt;br /&gt;
- When buying a second BA weapon and the BA small beam laser is still in the inventory, the BA small beam laser is automatically dropped.&lt;br /&gt;
- New chat system &amp;amp; killog font.&lt;br /&gt;
- New Spectator HUD overlay.&lt;br /&gt;
- New damage display icon for tanks,VTOLs and aerospace.&lt;br /&gt;
- Internal structure for the Uziel.&lt;br /&gt;
- New HUD indicator when overheating.&lt;br /&gt;
- Radar ranges and active / passive / GECM state is now shown for friendly units on the overview map as ring indicator.&lt;br /&gt;
- Legend on overview map to distinguish all the new symbols.&lt;br /&gt;
- Streak SRMs now have more unique firing pattern.&lt;br /&gt;
- Heat warnings in HUD overlay.&lt;br /&gt;
- Numerous other small features you may or may not notice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New Content&lt;br /&gt;
- Uziel IS 50-ton Medium Mech added.&lt;br /&gt;
- Loki CL 65-ton Heavy Mech added.&lt;br /&gt;
- Aerospace IS Sparrowhawk added.&lt;br /&gt;
- Added AMS turrets for bases. These are neutral and will fire and enemy and friendly shells/missiles.&lt;br /&gt;
- Added sounds and effects to Long Tom tank and Long Tom shells.&lt;br /&gt;
- Added a library of betty sound warnings.&lt;br /&gt;
- Completely reworked SA_Frostbite map layout.&lt;br /&gt;
- Reworked SA_Extremity map with new assets and improved terrain layout.&lt;br /&gt;
- Tweaks to SA_Sandblasted map.&lt;br /&gt;
- Tweaks to SA_Marshes map time of day, added AMS/anti-LT turrets.&lt;br /&gt;
- Tweaks to SA_Clearcut map, trees should perform better than 0.2.0.&lt;br /&gt;
- New map SA_Mirage map.&lt;br /&gt;
- New map SA_ThunderRift map.&lt;br /&gt;
- Added Actionmapper input/controls utility accessible from new beta launcher.&lt;br /&gt;
- New Beta launcher, providing GUI for server configuration (including level rotation), giving you more advanced options for launching (32/64 Bit, force DirectX 9) and allowing for quick access to various configuration tools (Joystick.exe, Actionmapper).&lt;br /&gt;
- New Beta launcher has support for embedded update (future use).&lt;br /&gt;
- Added new BA footstep sounds.&lt;br /&gt;
- Added new BA gear sound (myomer approximation).&lt;br /&gt;
- Added limited library of impact sounds for weapons fire.&lt;br /&gt;
- New Long Tom tank model.&lt;br /&gt;
- New Long Tom deployment/undeploy animation.&lt;br /&gt;
- New Flamer effect.&lt;br /&gt;
- Updated PPC effect.&lt;br /&gt;
- New laser impact effect particle.&lt;br /&gt;
- Added missile models to most missile types.&lt;br /&gt;
- New BA weapon Micro Heavy Laser.&lt;br /&gt;
- New loading screens for all maps.&lt;br /&gt;
- New D/E variants for Shiva and Harasser.&lt;br /&gt;
- New sounds effects for certain weapons like the Gauss and UAC lines.&lt;br /&gt;
- Extensive Betty audio notification library added&lt;br /&gt;
- Betty target status announcements added&lt;br /&gt;
- Betty game state announcements added&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optimizations&lt;br /&gt;
- Optimized bandwith usage of Mech legs.&lt;br /&gt;
- Basic bandwidth improvements over 0.2.0&lt;br /&gt;
- Improved particle effect performance for many effects.&lt;br /&gt;
- Improved sound channel performance for several sounds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
- Inverting the joyaxis_y on vehicles does not work.&lt;br /&gt;
- Implemented impact sound library is only valid for LOD0 detail (only plays out to about 20m) but is sufficient for first person damage impactor notification.&lt;br /&gt;
- Impact libary will not play for impacts to Mech legs, tanks, aerospace or VTOLs, will be fixed in a later version.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===0.2.0===&lt;br /&gt;
'''Release date:''' 25 February 2010&amp;lt;br&amp;gt;&lt;br /&gt;
'''Standalone:''' Yes&amp;lt;br&amp;gt;&lt;br /&gt;
'''Changelog:'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;overflow: auto; height: 250px;&amp;quot;&amp;gt;&lt;br /&gt;
Balance&lt;br /&gt;
- Can now use cbill transfer manager while inside a vehicle&lt;br /&gt;
- Reduced NARC lock on range from 1000m to 800m.&lt;br /&gt;
- Owens now has C3 on all variants.&lt;br /&gt;
- Owens now have MASC on B and C variants.&lt;br /&gt;
- Warhammer speed has been increased slightly.&lt;br /&gt;
- Increased refire rate on SRMs.&lt;br /&gt;
- Increased refire rate on StreakSRMs.&lt;br /&gt;
- Increased LBX5/10 damage.&lt;br /&gt;
- Increased price of most ammo types.&lt;br /&gt;
- Decreased MASC speed increase from 50% to 40%.&lt;br /&gt;
- Tweaked control performance of all aerospace.&lt;br /&gt;
- Greatly increased AC/RAC damage against BA and aerospace.&lt;br /&gt;
- Slightly increased spread on RAC2/5s.&lt;br /&gt;
- Increased RAC overheat time.&lt;br /&gt;
- Rebalanced Rank salaries including starting salary.&lt;br /&gt;
- Rebalanced accleration factors on mechs.&lt;br /&gt;
- Increased height threshold for applying fall animations on mechs.&lt;br /&gt;
- Firebomb and TBolt reload times greatly increased.&lt;br /&gt;
- Decreased gauss damage agaisnt aerospace, to prevent guarenteed one shot kills.&lt;br /&gt;
- Increased damage and heat of Clan ERPPC.&lt;br /&gt;
- Increased speed on both Sulla and Shiva.&lt;br /&gt;
- Updated Warhammer configurations.&lt;br /&gt;
- Updated Puma configuration.&lt;br /&gt;
- Updated Hawkmoth configurations.&lt;br /&gt;
- Updated Shiva C configuration.&lt;br /&gt;
&lt;br /&gt;
Bug Fixes&lt;br /&gt;
- Stumps on destructible trees are now destructible.&lt;br /&gt;
- BA flamer now functions correctly.&lt;br /&gt;
- LRM/Streak offsets are now applied when unlocked or guided by tag/narc.&lt;br /&gt;
- Reticule targeting now reliable.&lt;br /&gt;
- Calliope turrets now properly fire all visual effects on remote clients.&lt;br /&gt;
- Fixed multiple ammo reload bugs.&lt;br /&gt;
- Laser orientation on remote clients fixed. Vehicle TAG laser now works as intended.&lt;br /&gt;
- Tracers orientation on remote clients fixed.&lt;br /&gt;
- Missle trails now align to physics direction correctly.&lt;br /&gt;
- Fixed ghost MASC sounds on cougar.&lt;br /&gt;
- LRMs now adjust descend distance based on height to target.&lt;br /&gt;
- Ejector seat is now one shot for both original owner and thieves.&lt;br /&gt;
- Mechs do not instantly stop on ejection anymore.&lt;br /&gt;
- Joystick x-axis now properly supported.&lt;br /&gt;
- Joystick sliders now properly supported.&lt;br /&gt;
- Joystick POV switches now properly supported.&lt;br /&gt;
- Joystick throttle on mechs now behaves sanely.&lt;br /&gt;
- New joystick commands for each axis 'raw' and 'invraw' to send joystick commands without sensitivity.&lt;br /&gt;
- When using a joystick, game writes Joystick.cfg file to active profile.&lt;br /&gt;
- New min and max variables per joystick axis that allow users to map custom ranges into -1.0 to 1.0 range.&lt;br /&gt;
- Fixed corruption of vehicle hud when hitting ESC to go to the main menu.&lt;br /&gt;
&lt;br /&gt;
New Features&lt;br /&gt;
- Cheat protection system added.&lt;br /&gt;
- Current release uses new installer.&lt;br /&gt;
- Prices on all vehicles are now calculated based on chasis, equipment, weapons, and armor.&lt;br /&gt;
- C3 computers will now chain together to give even more range.&lt;br /&gt;
- Main menu now displays mod version.&lt;br /&gt;
- Directional indicator on hud for nearest tag/narc.&lt;br /&gt;
- Terrain intelligent bomb sight.&lt;br /&gt;
- LongTom projection system.&lt;br /&gt;
- Improvements to aerospace controls to allow both percision and speed.&lt;br /&gt;
- Rank/Score/Income now scales with how many players are on the server.&lt;br /&gt;
- Manpack PPC now has some serious kick to it.&lt;br /&gt;
- Lock on cone reduced.&lt;br /&gt;
- Lock on timer added which allows you to break line of sight for a short period of time.&lt;br /&gt;
- Friendly NARCs and TAGs now show up on the radar/map.&lt;br /&gt;
- Added command invertMousePitch to invert pitch on aerospace in game.&lt;br /&gt;
- Added analog control of leg turning for relevant devices.&lt;br /&gt;
- Added more formal support for gamepads like the xbox360 controller.&lt;br /&gt;
- Default actionmap includes mapped functionos for gamepads.&lt;br /&gt;
- VTOL booster now angled to move player forward in most situations.&lt;br /&gt;
&lt;br /&gt;
New Content&lt;br /&gt;
- Added Osiris to Inner Sphere mechs.&lt;br /&gt;
- Added Novacat to Clan mechs.&lt;br /&gt;
- Added Thanatos to Inner Sphere mechs.&lt;br /&gt;
- Added APC.&lt;br /&gt;
- Added Longtom to Innersphere tanks.&lt;br /&gt;
- Added MRM20, MRM30, MRM40 missile launchers.&lt;br /&gt;
- Added laser based anti-missle system.&lt;br /&gt;
- Added Frostbite map.&lt;br /&gt;
- Updated Extremity.&lt;br /&gt;
- Updated Clearcut.&lt;br /&gt;
- Updated Inferno.&lt;br /&gt;
- Updated Sandblasted.&lt;br /&gt;
- New RAC5 sound.&lt;br /&gt;
- New RAC2 sound.&lt;br /&gt;
- New sounds for Sulla.&lt;br /&gt;
- New nuke particle effect.&lt;br /&gt;
&lt;br /&gt;
Optimizations&lt;br /&gt;
- Performance optimizations on desturctible trees.&lt;br /&gt;
- Optimized server performance on laser guided missiles.&lt;br /&gt;
- Optimized server performance on explosions.&lt;br /&gt;
- Optimized server performance on vehicle flamers.&lt;br /&gt;
- Optimized RAC sound channel usage.&lt;br /&gt;
- Optimized LBL sound channel usage.&lt;br /&gt;
- Various map optimizations.&lt;br /&gt;
&lt;br /&gt;
Known Issues:&lt;br /&gt;
 - Inferno currently has a misplaced killzone at 500 m height which kills VTOL pilots.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===0.1.0===&lt;br /&gt;
'''Release date:''' 16 January 2010&amp;lt;br&amp;gt;&lt;br /&gt;
'''Standalone:''' No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Changelog:'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;overflow: auto; height: 250px;&amp;quot;&amp;gt;&lt;br /&gt;
Balance&lt;br /&gt;
&lt;br /&gt;
- Damage drop off added to Heavy Gauss after 300m.&lt;br /&gt;
- Increased damage of all Gauss (except Heavy Gauss).&lt;br /&gt;
- Increased Gauss and Clan Gauss ammo per ton from 8 to 12.&lt;br /&gt;
- Increased LRM ammo per ton from 120 to 240.&lt;br /&gt;
- Decreased SRM ammo per ton from 240 to 120. Increased radius of splash damage.&lt;br /&gt;
- Decreased NARC ammo per ton from 6 to 4.&lt;br /&gt;
- NARCs no longer emit a signal if they attach to the ground.&lt;br /&gt;
- Decreased Medium and Large Pulse Lasers damage.&lt;br /&gt;
- Increased damage of all Beam Lasers. Lowered heat of ERLBL.&lt;br /&gt;
- Decreased Clan ERPPC heat and increased PPC heat. Increased heat transferred to targets for all PPCs.&lt;br /&gt;
- Decreased heat transferred to targets by Flamers.&lt;br /&gt;
- Increased RAC2 and RAC5 Damage.&lt;br /&gt;
- Increased accuracy of AC2 and AC5. Increased damage to light armor (Battle Armor, hovercraft, VTOL, aerospace). Decreased damage to heavy armor.&lt;br /&gt;
- Decreased turn rate of Arrow IV.&lt;br /&gt;
- Decreased Battle Armor health regen when moving (from 40 seconds for full health to 60 seconds).&lt;br /&gt;
- Decreased Battle Armor health from 150 health to 125 health.&lt;br /&gt;
- Inferno charges now add heat to vehicles they detonate on.&lt;br /&gt;
- A mech's back torso can now be repaired once destroyed.&lt;br /&gt;
- Improved Harasser drivability.&lt;br /&gt;
- Changed Harasser C weapon loadout.&lt;br /&gt;
- Slightly decreased Partisan armor.&lt;br /&gt;
- Decreased Huitzilopochtli heat efficiency and increased price.&lt;br /&gt;
- Increased price of Sulla B.&lt;br /&gt;
- Increased price of Shiva C.&lt;br /&gt;
- Increased MASC speed boost amount.&lt;br /&gt;
- Increased mech turn rate.&lt;br /&gt;
- Increased Owens and Uller top speed.&lt;br /&gt;
- Increased price of Hollander II. Changed weapon loadouts of Hollander II B and C.&lt;br /&gt;
- Changed weapon loadout of the Vulture B.&lt;br /&gt;
- Changed weapon loadouts and improved heat efficiency of MadCat A, B, and C.&lt;br /&gt;
- Changed weapon loadouts of Mauler A and C. Improved heat efficiency of Mauler A, B, and C.&lt;br /&gt;
- Changed weapon loadout of MadCat MKII B.&lt;br /&gt;
- Changed weapon loadouts of Atlas A, B, and C&lt;br /&gt;
- Increased point requirements for every rank.&lt;br /&gt;
- Increased CBill rewards for damage.&lt;br /&gt;
- Increased rewards for killing Battle Armor.&lt;br /&gt;
&lt;br /&gt;
Bug Fixes&lt;br /&gt;
- Fixed several crashes.&lt;br /&gt;
- Fixed bug where NARC and TAG gave extremely large rewards.&lt;br /&gt;
- Fixed bug where your rank and cbills were not saved after reconnecting.&lt;br /&gt;
- Fixed bug that allowed tanks to greatly increase their speed.&lt;br /&gt;
- Fixed being able to fire some weapons while shutdown.&lt;br /&gt;
- Fixed LBX being able to reload a shot higher than max.&lt;br /&gt;
- Fixed bug where shooting pulse lasers into the sky would cause much higher heat than normal.&lt;br /&gt;
- Fixed bug where pulse lasers could shoot multiple bursts at a time.&lt;br /&gt;
- Missiles no longer explode on contact with water.&lt;br /&gt;
- Mechs no longer play their fall animation for short falls.&lt;br /&gt;
- Fixed turrets firing randomly after firing once.&lt;br /&gt;
- Aerospace can now buy SRM ammo.&lt;br /&gt;
- Mechs no longer shutdown after the pilots ejects.&lt;br /&gt;
- Brake now works on vehicles with ramping throttle.&lt;br /&gt;
- Fixed some of the arm parts on the Shadowcat not falling off.&lt;br /&gt;
- Fixed bug where a mech's shutdown sound would loop.&lt;br /&gt;
- Fixed PPC third person effect.&lt;br /&gt;
- Fixed player name display in the target box.&lt;br /&gt;
- Fixed TAG graphic display at certain distances.&lt;br /&gt;
- Ammo display now hides empty ammo types.&lt;br /&gt;
- Fixed ammo count displays in buy menu.&lt;br /&gt;
- Removed some of the console debug messages.&lt;br /&gt;
&lt;br /&gt;
New Features&lt;br /&gt;
- Aerospace equipped with fire bombs now have a bomb sight to assist in aiming.&lt;br /&gt;
- Added Aerospace altimeter.&lt;br /&gt;
- Added new C3 equipment, which allows a mech to upload their radar data to friendlies within a certain radius. Available on the Raven and Cougar.&lt;br /&gt;
- New radar icons for turrets and Battle Armor.&lt;br /&gt;
- Friendlies and detected radar entities are displayed on the overview minimap.&lt;br /&gt;
- Added a random chance for parts to blow off when a mech or vehicle explodes.&lt;br /&gt;
- Kills, deaths, and score are now tracked if you disconnect and reconnect during the same game.&lt;br /&gt;
&lt;br /&gt;
Optimizations&lt;br /&gt;
- Reduced server network and cpu usage, especially during large fights.&lt;br /&gt;
- Heavily optimized usage of sound channels.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Beta Hotfix 1===&lt;br /&gt;
'''Release date:''' 29 December 2009&amp;lt;br&amp;gt;&lt;br /&gt;
'''Standalone:''' No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Changelog:'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;overflow: auto;&amp;quot;&amp;gt;&lt;br /&gt;
* various crash fixes&lt;br /&gt;
* improved network performance&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Beta 1.0===&lt;br /&gt;
'''Release date:''' 27 December 2009&amp;lt;br&amp;gt;&lt;br /&gt;
'''Standalone:''' Yes&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: MWLL]]&lt;/div&gt;</summary>
		<author><name>Haarp</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Talk:Warhammer&amp;diff=2208</id>
		<title>Talk:Warhammer</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Talk:Warhammer&amp;diff=2208"/>
				<updated>2017-09-27T09:09:23Z</updated>
		
		<summary type="html">&lt;p&gt;Haarp: Created page with &amp;quot;Picture needs a long-barrel update.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Picture needs a long-barrel update.&lt;/div&gt;</summary>
		<author><name>Haarp</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Talk:Mechs&amp;diff=2207</id>
		<title>Talk:Mechs</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Talk:Mechs&amp;diff=2207"/>
				<updated>2017-09-27T09:08:10Z</updated>
		
		<summary type="html">&lt;p&gt;Haarp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Can we make it so the images link the corresponding page instead of the picture?&lt;br /&gt;
&lt;br /&gt;
Same for other overview pages.&lt;/div&gt;</summary>
		<author><name>Haarp</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Talk:Mechs&amp;diff=2206</id>
		<title>Talk:Mechs</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Talk:Mechs&amp;diff=2206"/>
				<updated>2017-09-27T09:07:56Z</updated>
		
		<summary type="html">&lt;p&gt;Haarp: Created page with &amp;quot;Can we make it so the images link the corresponding page instead of the picture?&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Can we make it so the images link the corresponding page instead of the picture?&lt;/div&gt;</summary>
		<author><name>Haarp</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=MediaWiki:Vector.css&amp;diff=1979</id>
		<title>MediaWiki:Vector.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=MediaWiki:Vector.css&amp;diff=1979"/>
				<updated>2017-08-30T05:30:35Z</updated>
		
		<summary type="html">&lt;p&gt;Haarp: I think these fixes are not needed anymore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will affect users of the Vector skin */&lt;br /&gt;
&lt;br /&gt;
/* BattleTech font! */&lt;br /&gt;
@font-face {&lt;br /&gt;
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    src: url(&amp;quot;/images/6/6b/BTLogo_old.ttf&amp;quot;);&lt;br /&gt;
}&lt;br /&gt;
h1 {&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
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div.body ul li{line-height:1.125em;margin:0;padding:.25em 0;font-size:.75em;word-wrap:break-word}div#mw-panel div.portal div.body ul li a{color:#e69710}div#mw-panel div.portal div.body ul li a:visited{color:#8a7f6c}div#mw-panel div.portal.first{background-image:none;margin-top:0}div#mw-panel div.portal.first h3{display:none}div#mw-panel div.portal.first div.body{margin-left:.5em}div#footer{margin-left:10em;margin-top:0;padding:.75em;direction:ltr}div#footer ul{list-style-type:none;list-style-image:none;margin:0;padding:0}div#footer ul li{margin:0;padding:0;padding-top:.5em;padding-bottom:.5em;color:#333;font-size:.7em}div#footer #footer-icons{float:right}div#footer #footer-icons li{float:left;margin-left:.5em;line-height:2em;text-align:right}div#footer #footer-info li{line-height:1.4em}div#footer #footer-places li{float:left;margin-right:1em;line-height:2em}body.ltr div#footer #footer-places{float:left}.mw-body .external{background-position:center right;background-repeat:no-repeat;background-image:url('skins/Vector/images/external-link-ltr-icon.png');background-image:-webkit-linear-gradient(transparent, transparent),/* @embed */ url('skins/Vector/images/external-link-ltr-icon.svg');background-image:linear-gradient(transparent, transparent),/* @embed */ url('skins/Vector/images/external-link-ltr-icon.svg');padding-right:13px}&lt;/div&gt;</summary>
		<author><name>Haarp</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=MediaWiki:Vector.css&amp;diff=1756</id>
		<title>MediaWiki:Vector.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=MediaWiki:Vector.css&amp;diff=1756"/>
				<updated>2017-08-17T22:27:20Z</updated>
		
		<summary type="html">&lt;p&gt;Haarp: Fix sort arrows in tables&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will affect users of the Vector skin */&lt;br /&gt;
&lt;br /&gt;
/* BattleTech font! */&lt;br /&gt;
@font-face {&lt;br /&gt;
    font-family: &amp;quot;BattleTech&amp;quot;;&lt;br /&gt;
    src: url(&amp;quot;/images/6/6b/BTLogo_old.ttf&amp;quot;);&lt;br /&gt;
}&lt;br /&gt;
h1 {&lt;br /&gt;
    font-family: &amp;quot;BattleTech&amp;quot; !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Fix expander arrows on &amp;quot;Recent changes&amp;quot; page */&lt;br /&gt;
.mw-collapsible-arrow.mw-collapsible-toggle-collapsed {&lt;br /&gt;
    background-image: url(/resources/src/mediawiki/images/arrow-collapsed-ltr.png?20324) !important;&lt;br /&gt;
}&lt;br /&gt;
.mw-collapsible-arrow.mw-collapsible-toggle-expanded {&lt;br /&gt;
    background-image: url(/resources/src/mediawiki/images/arrow-expanded.png?0888e) !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Fix sort arrows in tables */&lt;br /&gt;
th.headerSort {     background-image: url(/resources/src/jquery/images/sort_both.png?8b01b) !important; }&lt;br /&gt;
th.headerSortUp {   background-image: url(/resources/src/jquery/images/sort_up.png?76242) !important; }&lt;br /&gt;
th.headerSortDown { background-image: url(/resources/src/jquery/images/sort_down.png?3f399) !important; }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* https://www.mediawiki.org/wiki/Skin:Vector-DarkCSS */&lt;br /&gt;
/* Override Vector colour scheme to make it dark (compiled from modified LESS code) */&lt;br /&gt;
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li.selected,td.diff-context{background-color:inherit;color:inherit}#pagehistory li{border:0}ul.mw-gallery-packed-hover li.gallerybox:hover div.gallerytextwrapper,ul.mw-gallery-packed-overlay li.gallerybox div.gallerytextwrapper,ul.mw-gallery-packed-hover li.gallerybox.mw-gallery-focused div.gallerytextwrapper{background-color:rgba(0,0,0,0.8)}#left-navigation div.vectorTabs,#right-navigation div.vectorTabs{background-image:inherit;background-color:#250b2d}#left-navigation div.vectorTabs ul,#right-navigation div.vectorTabs ul{background-color:#250b2d}#left-navigation div.vectorTabs ul li,#right-navigation div.vectorTabs ul li{background-color:#222;background-image:-moz-linear-gradient(top, #2e2e2e 20%, #222 100%);background-image:-webkit-gradient(linear, left top, left bottom, color-stop(20%, #2e2e2e), color-stop(100%, #222));background-image:-webkit-linear-gradient(top, #2e2e2e 20%, #222 100%);background-image:linear-gradient(#2e2e2e 20%, #222 100%)}#left-navigation div.vectorTabs li.new a,#right-navigation div.vectorTabs li.new a,#left-navigation div.vectorTabs li.new a:visited,#right-navigation div.vectorTabs li.new a:visited{color:#d44}#left-navigation div.vectorTabs li.selected,#right-navigation div.vectorTabs li.selected{background-color:#333;background-image:-moz-linear-gradient(top, #e69710 0, #333 10%);background-image:-webkit-gradient(linear, left top, left bottom, color-stop(0, #e69710), color-stop(10%, #333));background-image:-webkit-linear-gradient(top, #e69710 0, #333 10%);background-image:linear-gradient(#e69710 0, #333 10%)}#left-navigation div.vectorTabs li.selected a,#right-navigation div.vectorTabs li.selected a,#left-navigation div.vectorTabs li.selected a:visited,#right-navigation div.vectorTabs li.selected a:visited{color:#8a7f6c}#left-navigation div.vectorTabs li a,#right-navigation div.vectorTabs li a{color:#e69710}#left-navigation div.vectorTabs span,#right-navigation div.vectorTabs span{background:transparent}div#mw-head #right-navigation div.vectorMenu h3{background:inherit}div#mw-head div.vectorMenu h3 span{color:#e69710}div.vectorMenu h3 a{background:inherit}div.vectorMenu ul{background-color:black;border:solid 1px #0c0c0c}div.vectorMenu li a{color:#e69710}div.vectorMenu li.selected a,div.vectorMenu li.selected a:visited{color:#8a7f6c;text-decoration:none}div.vectorMenu#p-cactions div.menu{border-color:#666}div.vectorMenu#p-cactions ul{border:0;background-color:#4c4c4c}#mw-navigation div#mw-panel div.portal{background-image:none;border-top:1px solid #4c4c4c}#mw-navigation div#mw-panel div.portal#p-logo,#mw-navigation div#mw-panel div.portal#p-navigation{border-top:none}html{font-size:100%}html,body{height:100%;margin:0;padding:0;font-family:sans-serif}body{background-color:#2a2a2a}.mw-body{margin-left:10em;padding:1em;border:1px solid #250b2d;border-right-width:0;margin-top:-1px;background-color:#333;color:#c1c1c1;direction:ltr}.mw-body .mw-editsection,.mw-body 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right;background-repeat:no-repeat;background-image:url('skins/Vector/images/external-link-ltr-icon.png');background-image:-webkit-linear-gradient(transparent, transparent),/* @embed */ url('skins/Vector/images/external-link-ltr-icon.svg');background-image:linear-gradient(transparent, transparent),/* @embed */ url('skins/Vector/images/external-link-ltr-icon.svg');padding-right:13px}&lt;/div&gt;</summary>
		<author><name>Haarp</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Template:Section_out_of_date&amp;diff=1716</id>
		<title>Template:Section out of date</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Template:Section_out_of_date&amp;diff=1716"/>
				<updated>2017-08-17T16:48:18Z</updated>
		
		<summary type="html">&lt;p&gt;Haarp: remove newline, maybe?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Template for articles that need updating for the current release.&amp;lt;br&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Message box&lt;br /&gt;
| backgroundcolor = #4c4c4c&lt;br /&gt;
| heading = Section Out of Date&lt;br /&gt;
| message = This section contains out-of-date {{#if:{{{1|}}}| information since the release of version {{{1}}}.|information.}} &lt;br /&gt;
You may help MWLL Wiki by logging in and [{{SERVER}}{{localurl:{{NAMESPACE}}:{{PAGENAME}}|action=edit}} updating it].&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Articles requiring update]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
'''&amp;lt;nowiki&amp;gt;{{Section out of date}}&amp;lt;/nowiki&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;nowiki&amp;gt;{{Section out of date|Version number}}&amp;lt;/nowiki&amp;gt;'''&lt;br /&gt;
[[Category:Maintenance templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Haarp</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Team_Solaris_Arena&amp;diff=691</id>
		<title>Team Solaris Arena</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Team_Solaris_Arena&amp;diff=691"/>
				<updated>2017-08-03T17:40:06Z</updated>
		
		<summary type="html">&lt;p&gt;Haarp: mention ticket-based tsa&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameMode|&lt;br /&gt;
| Name =Team Solaris Arena&lt;br /&gt;
| Team Based = Yes&lt;br /&gt;
| Money = [[Rank]]&lt;br /&gt;
| Winning = [[Score]], [[Tickets]]&lt;br /&gt;
| RecPlayers = 6+&lt;br /&gt;
| Uses maps = [[TSA]], [[TC]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Team Solaris Arena''' or '''TSA''' is a game mode based on the struggle of two teams against each other, where players can earn [[CBills]] by damaging or destroying enemy units. Two opposing teams, the [[Inner Sphere]] and [[Clan|Clans]] fight as long as the map timer is set for. In score-based TSA, the team with the highest score wins the match. In ticket-based TSA, the team with more ticket wins. A game may also end early if one team runs out of tickets before the timer is up. This game mode resembles the Team Deathmatch game mode in most First Person Shooter multiplayer games.&lt;br /&gt;
&lt;br /&gt;
In the TSA Mode players have to earn score to gain the next [[rank]], which gives more starting CBills on respawns, but he/she may also collect CBills during gameplay, by various activities, such as providing [[TAG]], [[NARC]] or [[C3]] support. If the ammount of earned money is greater than amount of respawn CBills, than the player will keep his/her higher ammount, otherwise they will be stocked up to the minimum of the players given rank.&lt;br /&gt;
&lt;br /&gt;
Prior to version 0.4, this game mode was called 'Solaris Arena'. It was then renamed to 'Team Solaris Arena', and the game mode 'Free For All' which was later added in 0.5.0 was named [[Solaris Arena]].&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The planet of Solaris VII is a world that is home to the most Battlemech Arenas anywhere in the [[Inner Sphere]]. The Mech fights there are the subject of many bets where fortunes are made and lost daily. Every arena has a different theme and layout, everything from a decrepit factory to a holographic stadium.&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Solaris Battletech Reference]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Modes]]&lt;/div&gt;</summary>
		<author><name>Haarp</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=File:Impacted.ttf&amp;diff=360</id>
		<title>File:Impacted.ttf</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=File:Impacted.ttf&amp;diff=360"/>
				<updated>2017-08-02T08:20:28Z</updated>
		
		<summary type="html">&lt;p&gt;Haarp: MechWarrior: Living Legends main font&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MechWarrior: Living Legends main font&lt;/div&gt;</summary>
		<author><name>Haarp</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=File:Bt_new_italic.ttf&amp;diff=359</id>
		<title>File:Bt new italic.ttf</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=File:Bt_new_italic.ttf&amp;diff=359"/>
				<updated>2017-08-02T08:19:52Z</updated>
		
		<summary type="html">&lt;p&gt;Haarp: new style BattleTech font&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;new style BattleTech font&lt;/div&gt;</summary>
		<author><name>Haarp</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Template:Main_Page_-_Contents&amp;diff=358</id>
		<title>Template:Main Page - Contents</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Template:Main_Page_-_Contents&amp;diff=358"/>
				<updated>2017-08-02T07:57:28Z</updated>
		
		<summary type="html">&lt;p&gt;Haarp: fix link to key map&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;floatright&amp;quot; style=&amp;quot;width:50%;&amp;quot;&amp;gt;&lt;br /&gt;
'''Quick Navigation'''&lt;br /&gt;
* [[Special:AllPages|See All Pages]]&lt;br /&gt;
* [[Special:Random|Lucky Shot!]]&lt;br /&gt;
* [[Special:Newimages|New Images]]&lt;br /&gt;
* [[Special:Categories|Categories]]&lt;br /&gt;
&lt;br /&gt;
'''MWLL Support'''&lt;br /&gt;
* [[Troubleshooting]]&lt;br /&gt;
* [[Joystick Setup]]&lt;br /&gt;
*'''Installing and Running MWLL'''&lt;br /&gt;
** [http://www.clanjadewolf.net/mwll Download MWLL]&lt;br /&gt;
** [[:File:UserControlMap.png|Key Map]]&lt;br /&gt;
** [http://www.mechlivinglegends.net/forum/index.php/topic,6162.0.html Advanced Tips for Gameplay]&lt;br /&gt;
** [[MWLL Performance guide]]&lt;br /&gt;
&lt;br /&gt;
'''Editing'''&lt;br /&gt;
* [[Help:Contents|Wiki Help and Guidelines]]&lt;br /&gt;
* [[Help:How to edit|How to Edit?]]&lt;br /&gt;
* [[Help:Sandbox|Sandbox - Test your Edits]]&lt;br /&gt;
* [[Mechwarrior Living Legends Wiki:Community Portal|Community Portal]]&lt;br /&gt;
* [http://www.mechlivinglegends.net/forum/index.php/board,89.0.html Wiki Forum]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:50%;&amp;quot;&amp;gt;&lt;br /&gt;
'''Basics'''&lt;br /&gt;
* [[How to Install MWLL]]&lt;br /&gt;
* [[MWLL Basics Guide]]&lt;br /&gt;
* [[Configuring controls - Actionmapper Guide|Configuring MWLL controls]]&lt;br /&gt;
* [[:Category:Guides|Other MWLL Guides]]&lt;br /&gt;
* [[Mechwarrior: Living Legends|About Mechwarrior: Living Legends]]&lt;br /&gt;
* [[MWLLWiki:About|About the MWLL Wiki]]&lt;br /&gt;
*'''Community'''&lt;br /&gt;
** [[Chaos March]]&lt;br /&gt;
** [[Discord]]&lt;br /&gt;
** [[TeamSpeak]]&lt;br /&gt;
** [[:Category:Community Clans and Units|Active Clans and Units]]&lt;br /&gt;
** [http://forum.mechlivinglegends.net/index.php MWLL Forums]&lt;br /&gt;
** [https://www.reddit.com/r/MWLL/ MWLL Reddit]&lt;br /&gt;
&lt;br /&gt;
'''Units'''&lt;br /&gt;
* [[Battle Armor]]&lt;br /&gt;
* [[Mechs]]&lt;br /&gt;
* [[Vehicles]]&lt;br /&gt;
* [[VTOL]]s&lt;br /&gt;
* [[Aerospace|Aerospace Fighters]]&lt;br /&gt;
* [[Structures]]&lt;br /&gt;
&lt;br /&gt;
'''Other'''&lt;br /&gt;
* [[Maps]]&lt;br /&gt;
* [[Gameplay Tactics]]&lt;br /&gt;
* [[:Category:Equipment|Equipment]]&lt;br /&gt;
* [[Weapons]]&lt;br /&gt;
** [[Ballistic Weapons]]&lt;br /&gt;
** [[Missile Weapons]]&lt;br /&gt;
** [[Energy Weapons]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;noinclude&amp;gt;[[Category:Main Page Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Haarp</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=File:UserControlMap.png&amp;diff=357</id>
		<title>File:UserControlMap.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=File:UserControlMap.png&amp;diff=357"/>
				<updated>2017-08-02T07:48:17Z</updated>
		
		<summary type="html">&lt;p&gt;Haarp: Initial upload (but it's outdated, isn't it?)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Initial upload (but it's outdated, isn't it?)&lt;/div&gt;</summary>
		<author><name>Haarp</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=File:MWLL_logo_large.png&amp;diff=356</id>
		<title>File:MWLL logo large.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=File:MWLL_logo_large.png&amp;diff=356"/>
				<updated>2017-08-02T07:09:37Z</updated>
		
		<summary type="html">&lt;p&gt;Haarp: Haarp uploaded a new version of File:MWLL logo large.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Haarp</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=File:MWLL_logo_large.png&amp;diff=355</id>
		<title>File:MWLL logo large.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=File:MWLL_logo_large.png&amp;diff=355"/>
				<updated>2017-08-02T07:02:47Z</updated>
		
		<summary type="html">&lt;p&gt;Haarp: Haarp uploaded a new version of File:MWLL logo large.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Haarp</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=User_talk:DragonGod004&amp;diff=354</id>
		<title>User talk:DragonGod004</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=User_talk:DragonGod004&amp;diff=354"/>
				<updated>2017-08-02T06:55:13Z</updated>
		
		<summary type="html">&lt;p&gt;Haarp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I think I made [[Module:Navbox]] work? Give it a whirl&lt;br /&gt;
- haarp&lt;br /&gt;
&lt;br /&gt;
Gotcha. ParserFunctions enabled. I only enable extensions that are actually needed, so let me know if anything else is required in the future.&lt;br /&gt;
- haarp&lt;br /&gt;
&lt;br /&gt;
Expander arrows also fixed.&lt;br /&gt;
- haarp&lt;/div&gt;</summary>
		<author><name>Haarp</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=MediaWiki:Vector.css&amp;diff=353</id>
		<title>MediaWiki:Vector.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=MediaWiki:Vector.css&amp;diff=353"/>
				<updated>2017-08-02T06:53:50Z</updated>
		
		<summary type="html">&lt;p&gt;Haarp: i hate css&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will affect users of the Vector skin */&lt;br /&gt;
&lt;br /&gt;
/* BattleTech font! */&lt;br /&gt;
@font-face {&lt;br /&gt;
    font-family: &amp;quot;BattleTech&amp;quot;;&lt;br /&gt;
    src: url(&amp;quot;/images/6/6b/BTLogo_old.ttf&amp;quot;);&lt;br /&gt;
}&lt;br /&gt;
h1 {&lt;br /&gt;
    font-family: &amp;quot;BattleTech&amp;quot; !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
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right;background-repeat:no-repeat;background-image:url('skins/Vector/images/external-link-ltr-icon.png');background-image:-webkit-linear-gradient(transparent, transparent),/* @embed */ url('skins/Vector/images/external-link-ltr-icon.svg');background-image:linear-gradient(transparent, transparent),/* @embed */ url('skins/Vector/images/external-link-ltr-icon.svg');padding-right:13px}&lt;/div&gt;</summary>
		<author><name>Haarp</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=MediaWiki:Vector.css&amp;diff=352</id>
		<title>MediaWiki:Vector.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=MediaWiki:Vector.css&amp;diff=352"/>
				<updated>2017-08-02T06:52:14Z</updated>
		
		<summary type="html">&lt;p&gt;Haarp: no typos and proper definitions help&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will affect users of the Vector skin */&lt;br /&gt;
&lt;br /&gt;
/* BattleTech font! */&lt;br /&gt;
@font-face {&lt;br /&gt;
    font-family: &amp;quot;BattleTech&amp;quot;;&lt;br /&gt;
    src: url(&amp;quot;/images/6/6b/BTLogo_old.ttf&amp;quot;);&lt;br /&gt;
}&lt;br /&gt;
h1 {&lt;br /&gt;
    font-family: &amp;quot;BattleTech&amp;quot; !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Fix expander arrows on &amp;quot;Recent changes&amp;quot; page */&lt;br /&gt;
.mw-icon-arrow-collapsed {&lt;br /&gt;
    background-image: url(/resources/src/mediawiki/images/arrow-collapsed-ltr.png?20324) !important;&lt;br /&gt;
}&lt;br /&gt;
.mw-icon-arrow-expanded {&lt;br /&gt;
    background-image: url(/resources/src/mediawiki/images/arrow-expanded.png?0888e) !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* https://www.mediawiki.org/wiki/Skin:Vector-DarkCSS */&lt;br /&gt;
/* Override Vector colour scheme to make it dark (compiled from modified LESS code) */&lt;br /&gt;
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		<author><name>Haarp</name></author>	</entry>

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