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		<id>https://wiki.mechlivinglegends.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=General+battuta</id>
		<title>MechWarrior: Living Legends Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://wiki.mechlivinglegends.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=General+battuta"/>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Special:Contributions/General_battuta"/>
		<updated>2026-04-29T12:54:01Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.29.0</generator>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Ballistic_Weapons&amp;diff=10861</id>
		<title>Ballistic Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Ballistic_Weapons&amp;diff=10861"/>
				<updated>2020-09-10T03:17:07Z</updated>
		
		<summary type="html">&lt;p&gt;General battuta: removing bad advice about AA&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Ballistic Weapons''' are [[weapons]] that fire projectiles, as opposed to [[Energy Weapons|Energy]] or [[Missiles]], and function as the basic &amp;quot;guns&amp;quot; in-game.  They have modern-day equivalents, like cannons, shotguns, sniper rifles, and machine guns, making it easier to grasp how they're supposed to be used in-game.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
Ballistic weapons differ in their usage depending on their type. Small-caliber auto cannons are good at destroying [[Battle Armor]] and damaging [[Light Mechs]]. Their high rate of fire along with their extreme range and ammo capacity make them best as harassing and sniping weapons. Higher caliber rounds have much shorter range and longer reload times, making them more suited for destroying slow and heavily armored targets. They are still effective at destroying light mechs and aircraft, but at a much shorter range.&lt;br /&gt;
&lt;br /&gt;
[[Gauss]] rifles deliver massive damage to a single pinpoint target, so they excel at destroying components on enemy mechs. They have a slow firing rate and limited ammo, but their ability to deal all their damage with a single accurate projectile makes them perfectly suited for anti-aircraft fire. Gauss rounds have a fast, but not instantaneous travel time, so they must be led against against moving targets. Like auto cannons, light Gauss Rifles have longer range and heavy Gauss Rifles have shorter range.&lt;br /&gt;
&lt;br /&gt;
==Strengths==&lt;br /&gt;
Ballistic weapons generally have low heat output and long range, though those attributes vary depending on the size and type of the round.  The largest rounds in particular have quite short range made for brawling.&lt;br /&gt;
&lt;br /&gt;
==Weaknesses==&lt;br /&gt;
Because ballistic weapons fire a projectile, there is a learning curve in establishing the correct lead on a target in order to register a hit. Ballistic rounds also consume ammo, which means that mechs either need [[free tons]] or need to return to base in order to continuously fire their weapons. Some ballistic rounds can also overheat the weapon itself (such as the auto cannons), which involves an aspect of micro-management that isn't found on [[energy weapons]] or [[missiles]].&lt;br /&gt;
&lt;br /&gt;
==Types of Ballistic Weapons in MWLL==&lt;br /&gt;
* [[AutoCannons]]&lt;br /&gt;
* [[Gauss Rifle|Gauss Rifles]]&lt;br /&gt;
* [[Hyper-Assault Gauss Rifle|Hyper-Assault Gauss Rifles]]&lt;br /&gt;
* [[Machine Gun|Machine Guns]]&lt;br /&gt;
* [[Long Tom]]&lt;br /&gt;
* [[Thumper]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Energy Weapons]]&lt;br /&gt;
*[[Missiles]]&lt;br /&gt;
[[Category:Ballistic weapons]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;{{Navbox Weapons}}&lt;/div&gt;</summary>
		<author><name>General battuta</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Angel_ECM&amp;diff=10856</id>
		<title>Angel ECM</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Angel_ECM&amp;diff=10856"/>
				<updated>2020-09-09T19:04:03Z</updated>
		
		<summary type="html">&lt;p&gt;General battuta: simplified wording further&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview &amp;amp; Gameplay==&lt;br /&gt;
&lt;br /&gt;
'''AECM''', or '''Angel ECM''', is an experimental advanced version of the Guardian ECM ([[GECM]]) Suite that provides ECM cover to all friendly units within 300m. Angel ECM slows enemy missile locks and reduces the detection radius of covered units to 300m, far superior to Guardian ECM's 500m radius. &lt;br /&gt;
&lt;br /&gt;
However, Angel ECM does NOT protect the host unit, leaving it vulnerable to ordinary detection while active. Units with Angel ECM cannot receive coverage from other Angel ECM assets unless they go passive.&lt;br /&gt;
&lt;br /&gt;
Additionally, and critically, AECM provides NARC cover for friendlies under its umbrella, including the host): &lt;br /&gt;
* NARCs fired on units under the umbrella will never activate&lt;br /&gt;
* an already active NARC will be ineffective while the unit it is on is under AECM cover&lt;br /&gt;
* TAG designation time might be affected&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
When an asset with AECM first powers up, the AECM will not appear to be on. Cycling the asset's radar to passive and then back to active will make the AECM effect appear on the user's radar. This is not necessary, however, because even if the AECM effect does not appear, so long as the radar is active, the AECM will be working.&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The Angel ECM Suite is an advanced version of the Guardian ECM Suite operating on a broader spectrum and greatly advances ECM technology on the battlefield. Development of the Angel began in the Draconis Combine shortly after the Battle of Luthien, but despite assistance from ComStar, cost overruns and internal problems within both powers kept it in its experimental stages for a long time and delayed its widespread deployment. Clan Goliath Scorpion, having learned of the Angel's development, started copying the technology to create their own version.&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Angel_ECM_Suite BattleTech reference]&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
The following assets equip AECM:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px; max-height: 500px; max-width:500px&amp;quot;&amp;gt;&lt;br /&gt;
{| class= &amp;quot;sortable hoverTable statTable stickyCol stickyHead&amp;quot;&lt;br /&gt;
|- style=&amp;quot;height:70px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 160px; left:0; z-index:99999&amp;quot; | '''Asset'''&lt;br /&gt;
! style=&amp;quot;width: 80px;&amp;quot; | '''Type''' &amp;lt;!-- filter instead of sorting--&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 80px;&amp;quot; | '''Faction''' &amp;lt;!-- filter instead of sorting--&amp;gt;&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 70px;&amp;quot; |'''Tons'''&lt;br /&gt;
|-&lt;br /&gt;
![[Raven|Raven G ]]&lt;br /&gt;
||Mech||IS||35&lt;br /&gt;
|-&lt;br /&gt;
![[Hellhound|Hellhound B]]&lt;br /&gt;
||Mech||CL||50&lt;br /&gt;
|-&lt;br /&gt;
![[Blacklanner|Blacklanner C ]]&lt;br /&gt;
||Mech||CL||55&lt;br /&gt;
|-&lt;br /&gt;
![[Argus|Argus C ]]&lt;br /&gt;
||Mech||IS||60&lt;br /&gt;
|-&lt;br /&gt;
![[Rifleman|Rifleman D ]]&lt;br /&gt;
||Mech||IS||60&lt;br /&gt;
|-&lt;br /&gt;
![[Loki|Loki D ]]&lt;br /&gt;
||Mech||CL||65&lt;br /&gt;
|-&lt;br /&gt;
![[Loki|Loki G ]]&lt;br /&gt;
||Mech||CL||65&lt;br /&gt;
|-&lt;br /&gt;
![[Avatar|Avatar G ]]&lt;br /&gt;
||Mech||IS||70&lt;br /&gt;
|-&lt;br /&gt;
![[Masakari|Masakari F ]]&lt;br /&gt;
||Mech||CL||85&lt;br /&gt;
|-&lt;br /&gt;
![[Sunder|Sunder D ]]&lt;br /&gt;
||Mech||IS||90&lt;br /&gt;
|-&lt;br /&gt;
![[Atlas|Atlas B ]]&lt;br /&gt;
||Mech||IS||100&lt;br /&gt;
|-&lt;br /&gt;
![[Hephaestus|Hephaestus Pr ]]&lt;br /&gt;
||Vehicle||CL||30&lt;br /&gt;
|-&lt;br /&gt;
![[Hephaestus|Hephaestus C ]]&lt;br /&gt;
||Vehicle||CL||30&lt;br /&gt;
|-&lt;br /&gt;
![[Chevalier|Chevalier A ]]&lt;br /&gt;
||Vehicle||IS||35&lt;br /&gt;
|-&lt;br /&gt;
![[Demolisher|Demolisher D ]]&lt;br /&gt;
||Vehicle||IS||80&lt;br /&gt;
|-&lt;br /&gt;
![[Huitzilopochtli|Huitzilopochtli F ]]&lt;br /&gt;
||Vehicle||CL||85&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Version tag | Width = 490px | Version121=0.12.1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
{{Template:Navbox Equipment}}&lt;/div&gt;</summary>
		<author><name>General battuta</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Angel_ECM&amp;diff=10855</id>
		<title>Angel ECM</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Angel_ECM&amp;diff=10855"/>
				<updated>2020-09-09T19:01:54Z</updated>
		
		<summary type="html">&lt;p&gt;General battuta: simplified wording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview &amp;amp; Gameplay==&lt;br /&gt;
&lt;br /&gt;
'''AECM''', or '''Angel ECM''', is an experimental advanced version of the Guardian ECM ([[GECM]]) Suite that provides ECM cover to all friendly units within 300m. Angel ECM slows enemy missile locks and reduces the detection radius of covered units to 300m, far superior to Guardian ECM's 500m radius. However, Angel ECM does NOT protect the host unit, leaving it vulnerable to ordinary detection while active. &lt;br /&gt;
&lt;br /&gt;
Further, assets with AECM do not provide ECM coverage to other active radar assets with AECM; both will be detected as normal.&lt;br /&gt;
&lt;br /&gt;
When there are two AECM assets next to each other, in order to enjoy the benefits of AECM, (beyond jamming NARCs), one of the AECM assets must go passive. Typically the asset with less remaining armor should be the one to go passive.&lt;br /&gt;
&lt;br /&gt;
Additionally, and critically, AECM provides NARC cover for friendlies under its umbrella, including the host): &lt;br /&gt;
* NARCs fired on units under the umbrella will never activate&lt;br /&gt;
* an already active NARC will be ineffective while the unit it is on is under AECM cover&lt;br /&gt;
* TAG designation time might be affected&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
When an asset with AECM first powers up, the AECM will not appear to be on. Cycling the asset's radar to passive and then back to active will make the AECM effect appear on the user's radar. This is not necessary, however, because even if the AECM effect does not appear, so long as the radar is active, the AECM will be working.&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The Angel ECM Suite is an advanced version of the Guardian ECM Suite operating on a broader spectrum and greatly advances ECM technology on the battlefield. Development of the Angel began in the Draconis Combine shortly after the Battle of Luthien, but despite assistance from ComStar, cost overruns and internal problems within both powers kept it in its experimental stages for a long time and delayed its widespread deployment. Clan Goliath Scorpion, having learned of the Angel's development, started copying the technology to create their own version.&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Angel_ECM_Suite BattleTech reference]&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
The following assets equip AECM:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px; max-height: 500px; max-width:500px&amp;quot;&amp;gt;&lt;br /&gt;
{| class= &amp;quot;sortable hoverTable statTable stickyCol stickyHead&amp;quot;&lt;br /&gt;
|- style=&amp;quot;height:70px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 160px; left:0; z-index:99999&amp;quot; | '''Asset'''&lt;br /&gt;
! style=&amp;quot;width: 80px;&amp;quot; | '''Type''' &amp;lt;!-- filter instead of sorting--&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 80px;&amp;quot; | '''Faction''' &amp;lt;!-- filter instead of sorting--&amp;gt;&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 70px;&amp;quot; |'''Tons'''&lt;br /&gt;
|-&lt;br /&gt;
![[Raven|Raven G ]]&lt;br /&gt;
||Mech||IS||35&lt;br /&gt;
|-&lt;br /&gt;
![[Hellhound|Hellhound B]]&lt;br /&gt;
||Mech||CL||50&lt;br /&gt;
|-&lt;br /&gt;
![[Blacklanner|Blacklanner C ]]&lt;br /&gt;
||Mech||CL||55&lt;br /&gt;
|-&lt;br /&gt;
![[Argus|Argus C ]]&lt;br /&gt;
||Mech||IS||60&lt;br /&gt;
|-&lt;br /&gt;
![[Rifleman|Rifleman D ]]&lt;br /&gt;
||Mech||IS||60&lt;br /&gt;
|-&lt;br /&gt;
![[Loki|Loki D ]]&lt;br /&gt;
||Mech||CL||65&lt;br /&gt;
|-&lt;br /&gt;
![[Loki|Loki G ]]&lt;br /&gt;
||Mech||CL||65&lt;br /&gt;
|-&lt;br /&gt;
![[Avatar|Avatar G ]]&lt;br /&gt;
||Mech||IS||70&lt;br /&gt;
|-&lt;br /&gt;
![[Masakari|Masakari F ]]&lt;br /&gt;
||Mech||CL||85&lt;br /&gt;
|-&lt;br /&gt;
![[Sunder|Sunder D ]]&lt;br /&gt;
||Mech||IS||90&lt;br /&gt;
|-&lt;br /&gt;
![[Atlas|Atlas B ]]&lt;br /&gt;
||Mech||IS||100&lt;br /&gt;
|-&lt;br /&gt;
![[Hephaestus|Hephaestus Pr ]]&lt;br /&gt;
||Vehicle||CL||30&lt;br /&gt;
|-&lt;br /&gt;
![[Hephaestus|Hephaestus C ]]&lt;br /&gt;
||Vehicle||CL||30&lt;br /&gt;
|-&lt;br /&gt;
![[Chevalier|Chevalier A ]]&lt;br /&gt;
||Vehicle||IS||35&lt;br /&gt;
|-&lt;br /&gt;
![[Demolisher|Demolisher D ]]&lt;br /&gt;
||Vehicle||IS||80&lt;br /&gt;
|-&lt;br /&gt;
![[Huitzilopochtli|Huitzilopochtli F ]]&lt;br /&gt;
||Vehicle||CL||85&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Version tag | Width = 490px | Version121=0.12.1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
{{Template:Navbox Equipment}}&lt;/div&gt;</summary>
		<author><name>General battuta</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Rusalka&amp;diff=10712</id>
		<title>Rusalka</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Rusalka&amp;diff=10712"/>
				<updated>2020-08-29T20:02:02Z</updated>
		
		<summary type="html">&lt;p&gt;General battuta: rusalka rewrites&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ASF&lt;br /&gt;
| Image = File:Rusalka.png&lt;br /&gt;
| ImageGif = File:Rusalka_spin.gif&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tonnage = 65&lt;br /&gt;
| Tickets = 9&lt;br /&gt;
| Tier = 9&lt;br /&gt;
| Class Prime = Attacker&lt;br /&gt;
| Price Prime = 95 700&lt;br /&gt;
| ArmorT Prime = 24 973&lt;br /&gt;
| Engine Prime = Hermes 325 XL&lt;br /&gt;
| Maneuver Prime = 5.3&lt;br /&gt;
| MaxSpeed Prime = 467&lt;br /&gt;
| TurnSpeed Prime = 290&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LRM10|Air LRM10]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[ERML|Air ERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Bomb#Laser-Guided|Bomb (LG)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;7 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;10.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Class A = Fighter&lt;br /&gt;
| Price A = 86 500&lt;br /&gt;
| ArmorT A = 24 973&lt;br /&gt;
| Engine A = Hermes 325 XL&lt;br /&gt;
| Maneuver A = 6.6&lt;br /&gt;
| MaxSpeed A = 488&lt;br /&gt;
| TurnSpeed A = 285&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LXPL|LXPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Thunderbolt|Air TBolt]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Class B = Attacker&lt;br /&gt;
| Price B = 100 500&lt;br /&gt;
| ArmorT B = 24 973&lt;br /&gt;
| Engine B = Hermes 325 XL&lt;br /&gt;
| Maneuver B = 5.3&lt;br /&gt;
| MaxSpeed B = 467&lt;br /&gt;
| TurnSpeed B = 290&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Gauss|Air Gauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Bomb#Cluster|Bomb (CL)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[BHP]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;10.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Class C = Fighter&lt;br /&gt;
| Price C = 82 100&lt;br /&gt;
| ArmorT C = 24 973&lt;br /&gt;
| Engine C = Hermes 325 XL&lt;br /&gt;
| Maneuver C = 6.6&lt;br /&gt;
| MaxSpeed C = 488&lt;br /&gt;
| TurnSpeed C = 285&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[RAC2|Air RAC2]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[ERSL|Air ERSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Class D = Attacker&lt;br /&gt;
| Price D = 87 500&lt;br /&gt;
| ArmorT D = 24 973&lt;br /&gt;
| Engine D = Hermes 325 XL&lt;br /&gt;
| Maneuver D = 5.3&lt;br /&gt;
| MaxSpeed D = 467&lt;br /&gt;
| TurnSpeed D = 280&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MRM30|Air MRM30]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Bomb#High Explosive|Bomb (HE)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;10.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Class E = Bomber&lt;br /&gt;
| Price E = 96 600&lt;br /&gt;
| ArmorT E = 25 888&lt;br /&gt;
| Engine E = Hermes 325 XL&lt;br /&gt;
| Maneuver E = 4.1&lt;br /&gt;
| MaxSpeed E = 448&lt;br /&gt;
| TurnSpeed E = 295&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[RAC5|Air RAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERML|Air ERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LRM20|Air LRM20]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Bomb#Laser-Guided|Bomb (LG)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;11t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Class F = Bomber&lt;br /&gt;
| Price F = 98 500&lt;br /&gt;
| ArmorT F = 25 888&lt;br /&gt;
| Engine F = Hermes 325 XL&lt;br /&gt;
| Maneuver F = 4.1&lt;br /&gt;
| MaxSpeed F = 448&lt;br /&gt;
| TurnSpeed F = 295&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HGauss|Air HGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LPL|Air LPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Bomb#Cluster|Bomb (CL)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;11t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Class G = Bomber&lt;br /&gt;
| Price G = 106 000&lt;br /&gt;
| ArmorT G = 25 888&lt;br /&gt;
| Engine G = Hermes 325 XL&lt;br /&gt;
| Maneuver G = 4.1&lt;br /&gt;
| MaxSpeed G = 448&lt;br /&gt;
| TurnSpeed G = 295&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SRM4|Air SRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[UAC20|Air UAC20]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[PPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Bomb#High Explosive|Bomb (HE)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;11t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Armor B = 9305&lt;br /&gt;
| Armor LRW = 3573&lt;br /&gt;
| Armor E = 5062&lt;br /&gt;
| Armor T = 3424&lt;br /&gt;
&lt;br /&gt;
| Version = 0.11.3&lt;br /&gt;
}}&lt;br /&gt;
The '''Rusalka''' is a [[Inner Sphere]] [[Aerospace]] dogfighter with excellent speed and armor for dueling other fighters. Capable of sustained bursts of up to five-and-a-half Gs, one of these fighters can be more than enough for an enemy to handle. Most identified configurations in Lore focus on energy weapons for maximum combat endurance, enabling this agile fighter to hang in the fight longer.&lt;br /&gt;
Note in Stats the Maneuverability / Max Speed between the 3 different classes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&lt;br /&gt;
===Prime===&lt;br /&gt;
A flexible Attacker capable of hitting most targets, though it requires long attack runs which can leave it vulnerable. A [[HPPC|Heavy PPC]] delivers splash damage (and huge heat spikes) while four [[ERML|Air ERML]] pick out specific components for destruction. The two [[LRM10]] racks are nice to have, although they alert targets to your approach and add to an already toasty per-run heat burden. Two [[Bomb|Laser Guided Bombs]] enhance the first run alpha strike or help pick off damaged foes, but beware the painfully long stare time required to guide them in—if you break off, the bombs will miss. All in all, a viable Rusalka but not one commonly seen.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
A Fighter with a strong focus on air-to-air combat. Two [[TBolt|Air TBolts]] seek out and destroy enemy fighters' engines while 2x [[LXPL|Large X-Pulse Lasers]] chew through armor. Larger fighters can't ignore you, making this a good counter to enemy [[Shiva]]s and [[Xerxes]]. But the lack of a single high-alpha damage source makes it harder to engage smaller, more nimble targets.&lt;br /&gt;
&lt;br /&gt;
===Variant B - ''&amp;quot;Morrigan&amp;quot;''===&lt;br /&gt;
A long-range Attacker with a [[BAP]] for enhanced target detection, and an [[LtGauss|Air LtGauss]] and two [[ERPPC|ERPPC]]s as long-range armament. Because the weapons don't share a travel time, they are probably best fired in separate groups. Two [[Bomb|Cluster Bomb Units]] will help soften or finish up targets if the airspace is permissive, but the Morrigan is generally a better pick for situations where you can't get close to your targets due to ground fire.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
A Fighter with plenty of ammo for its three [[RAC2|Air Rotary AutoCannon 2]]s. The spin-up on the autocannons means it's best to use them as hoses, especially against larger air targets; correct the stream of tracers onto the target. WWithin 400m, four [[ERSL|Air Small Extended Range Lasers]] add a useful hitscan alpha. Like the Rusalka A, this variant is best used to deny airspace to large enemy ASF.&lt;br /&gt;
&lt;br /&gt;
===Variant D - ''&amp;quot;Incus&amp;quot;''===&lt;br /&gt;
The premium Attacker variant, and probably the most commonly sighted Rusalka on the field, the 'Incus' is limited not by ammunition or armor but by the endurance of its heat sinks. Each attack run deals out massive splash damage and screenshake with two [[MRM30|Air MRM30s]] and an [[HPPC]], and the addition of two [[Bomb|High Explosive Bombs]] on the first pass can often secure a single-pass kill. But between weapons fire and afterburner, the Incus will probably leave each pass with heatsink damage. It's not uncommon to suicide by melting yourself by using all your weapons when your heatsinks are already damaged. Note that in a pinch the [[HPPC]] is a decent air to air weapon.&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
A Bomber variant often chosen when the other team is very good at looking up and shooting planes, the Rusalka E can strike from far out with two [[LRM20|Air LRM20s]]. If you continue the run, the [[RAC5|Air RAC5]] and 2x [[ERML|Air ERMLs]] allow you to pick and destroy a component on a damaged foe. Two [[Bomb|Laser Guided Bomb]] units will deliver massive damage; consider launching them early and guiding them in alongside the LRMs, so it's safe to break off before you pass over the enemy force. Funds permitting, the whopping 5 [[Free ton|Free Tons of Ammo]] should be used for a single ton of RAC ammo and four spare bombs.&lt;br /&gt;
&lt;br /&gt;
===Variant F - ''&amp;quot;Malleus&amp;quot;''===&lt;br /&gt;
Like its cousin the Incus, the Malleus is built around a single massive main gun—in this case, an[[HGauss|Air HGauss]]. Although technically a Bomber, the Malleus can down enemy ASF in as little as one or two hits with this weapon, and two [[LPL|Air LPLs]] are perfect for finishing off damaged rivals. As soon as you've fired the Heavy Gauss you can break off your run, but the closer you get to the target before firing the more damage it'll do, creating an interesting risk/reward tradeoff. Five free tons let you carry spare Heavy Gauss ammo as well as four reloads for your pair of [[Bomb|Cluster Bombs]], which should be used to pile area damage onto a target you've breached with your guns. Enemy ASF must respect the Malleus whenever it's present, making you a double threat to air and ground alike—but also a primary target for enemy fighters.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
A Bomber with two standard [[PPC|Particle Projection Cannons]] and an [[UAC20|Air UAC20]], which will deliver massive screenshake and damage—if you can survive the long, flat run required to use the autocannon. By the time you're on top of the target, short range missiles and [[Bomb|High Explosive Bombs]] provide followup and the chance for a one-pass kill. Four [[Free ton|Free Tons]] allow for bomb reloads. This variant is not well suited for contested airspace, but can absolutely devastate targets in more permissive environments.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
The '''Rusalka''' is an [[Inner Sphere]] [[Aerospace]] fighter. It was released in update 0.9.2, alongside the [[Anubis]] and [[Mithras]].&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The second in the Word of Blake's Spectral trio of Omnifighters, the Rusalka is among the Blakists' greatest feats of aerospace engineering. Incorporating excellent speed, maneuverability, and protection into one craft, Blakist engineers managed to make enough room to allow 33 tons of pod space. This all converges to make the Rusalka an especially deadly dogfighter, all the more augmented by the fighter's high endurance, thanks to its fixed eleven double heatsinks. The Prime - or ''Invictus'' - configuration mounts an ERPPC, an LRM-15 with Artemis IV, four ER Medium Lasers, two Medium Pulse Lasers, and an aft-mounted ER Small Laser.&lt;br /&gt;
&lt;br /&gt;
Date Introduced 3071 during the Era known as &amp;quot;Jihad&amp;quot; (3068 - 3085) - Unit Role: Fast Dogfighter&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Rusalka BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets IS}}&lt;/div&gt;</summary>
		<author><name>General battuta</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Hephaestus&amp;diff=10711</id>
		<title>Hephaestus</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Hephaestus&amp;diff=10711"/>
				<updated>2020-08-29T19:30:22Z</updated>
		
		<summary type="html">&lt;p&gt;General battuta: heph prime can't BE a starter&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vehicle|&lt;br /&gt;
| Image = File:Hephaestus.png&lt;br /&gt;
| ImageGif = File:Hephaestus_spin.gif&lt;br /&gt;
| Class = Hovercraft&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 3&lt;br /&gt;
| Tier = 4&lt;br /&gt;
| Tonnage = 30&lt;br /&gt;
| Speed = 84&lt;br /&gt;
| BoostSpeed = 126&lt;br /&gt;
| Rotation = 360&lt;br /&gt;
| Pitch = -10° to +70°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 46 100&lt;br /&gt;
| ArmorT Prime = 18 434&lt;br /&gt;
| Engine Prime = Fusion 110&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CMPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[TAG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[BHP]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[AECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[C3]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 38 500&lt;br /&gt;
| ArmorT A = 17 055&lt;br /&gt;
| Engine A = Fusion 110 &lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CMPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LRM15]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[TAG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[BHP]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;5.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 40 400&lt;br /&gt;
| ArmorT B = 21 194&lt;br /&gt;
| Engine B = Fusion 110 &lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CSPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM6#High Explosive|ATM6 (HE)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[C3]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 42 250&lt;br /&gt;
| ArmorT C = 17 055&lt;br /&gt;
| Engine C = Fusion 110 &lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CNARC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[AECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[C3]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;5.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 35 750&lt;br /&gt;
| ArmorT D = 18 434&lt;br /&gt;
| Engine D = Fusion 110 &lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CUAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 42 050&lt;br /&gt;
| ArmorT E = 18 434&lt;br /&gt;
| Engine E = Fusion 110 &lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HML]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CDSRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 36 300&lt;br /&gt;
| ArmorT F = 18 434&lt;br /&gt;
| Engine F = Fusion 110 &lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLBX2]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM6#Extended Range|ATM6 (ER)]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[TAG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 40 550&lt;br /&gt;
| ArmorT G = 18 434&lt;br /&gt;
| Engine G = Fusion 110 &lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM6#Standard|ATM6 (Std)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Hull = 1875&lt;br /&gt;
| Armor F = 4039&lt;br /&gt;
| Armor S = 3029&lt;br /&gt;
| Armor B = 3029&lt;br /&gt;
| Armor T = 3433&lt;br /&gt;
&lt;br /&gt;
| Version120 = 0.12.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Hephaestus''' is a [[Clan]] light scouting and spotting [[Hovercraft]] introduced with MWLL 0.4. All variants are equipped with advanced electronics packages, allowing it to spot enemies early with [[BHP]] while remaining undetected itself using [[GECM]] or providing cover for friendly units with [[AECM]]. Every Hephaestus has a infantry bay that serves as a spawn point and buy zone for [[Battle Armor]]. The Hephaestus can carry up to one [[Battle Armor]] passenger in addition to the driver. The driver, however, cannot hold any BA weapons, but can exit the vehicle and purchase weapons if needed. In the map menu, the Hephaestus appears as a small blue hexagon spawn point instead of an arrow.&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
===Prime===&lt;br /&gt;
Scout and electronics support platform with a precise mid-range sting thanks to its [[CSPL|small pulse laser]] and twin [[CMPL|medium pulse lasers]]. Needs the extra half-ton of armor, since the powerful emissions of the [[C3]] system make it easy to target even when running passive, and the [[AECM]] suite will cover nearby friendlies so the enemy sees no targets except the Hephaestus Prime. The [[BHP]]'s extreme range provides a premium intelligence take for the [[C3]] feed, but this variant is simply too undergunned and expensive to risk pushing into fights, making it a rare pick in the early game. One glaring weakness of hovercraft is their sensitivity to terrain; it's hard to keep weapons on target while moving quickly across obstacles you may not even be looking at.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
An LRM support hovercraft with a [[BHP]] for rapid lock-on and a [[TAG]] for self-spotting or team missile guidance. Two free tons for LRM reloads. A rare sight on the battlefield due to its limited firepower and inability to push into cap points.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
A ferocious brawler with an extra ton of armor and a close-range loadout. The [[GECM]] suite limits detection range to 500m, and because the [[C3]] system increases passive detection to 500m, there is no reason to ever run [[Radar#Passive Radar|passive radar]]. Gnaw on targets with small pulse lasers between salvos of high explosive ATMs, and use mobility to leave any situation where outnumbered or threatened by LBX autocannons. A powerful starter and great earner in the early game, its utility drops off once targets gain the firepower to chase it off in one or two volleys.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
Underarmored by half a ton, this is a variant of the Prime that swaps pulse lasers for longer-range ER weapons. A [[cNARC]] beacon provides missile guidance for friendlies. The single [[cERLL]] and [[cERSL]] are unimpressive. Rarely seen.&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
A powerful sniper or skirmisher with the power of two [[cUAC5]]s. Landing consistent shots on the same component requires a steady hand and some timing, but once mastered, the Hephaestus D can pick torsos and arms off enemy mechs from 800m while using its mobility to either kite away for safety or close in for the finishing blow. Battle armor, ASF, and VTOLs all have to respect the threat. The D is also cheap, meaning it's a great springboard for saving up for heavier assets, and cool-running on hot battlefields. It lacks any defensive ECM, but can run passive without sacrificing firepower.&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
Another close-range bruiser, more visibly intimidating than the B. Two [[HML]]s and a [[cDSSRM4]] launcher will melt through targets, especially rival tanks and hovercraft. [[BAP]] and [[GECM]] guarantee you have the awareness to pick fights and the stealth to get back out. An extremely popular starter and probably the easiest Hephaestus to use.&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
Although perhaps useful for sniping at much larger assets in the late game, this variant specializes in a role that is rarely effective outside of organized play scenarios. It unlikely to make a real difference in a typical Terrain Control battle.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
The favorite starter asset of community legend Proxema, the Hephaestus G is a safe, powerful mid-range attacker easily capable of carrying a canny player straight to a high-end assault mech. Inside 700m, the two [[cERML]]s provide primary firepower, targeting a single component. The single [[ATM6]] launcher provides screenshake and bursts of extra splash damage. The [[GECM]] and [[BAP]] allow you to pick fights and flee from superior foes—you can confidently tackle nearly any 1v1 fight with starter assets slower than you, but against groups, you'll need teammates as a screen. The trick to the Heph G is knowing when to get in to pursue the kill and when to get out to safety, a skill that can only be developed with experience. Battle armor and ASF may give you trouble, but your Clan medium lasers will deter if not actively destroy them. The biggest threat you'll face are fast assets with LBX autocannons rushing you down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The first Hephaestus scouting tanks left assembly in 3064. They are being produced exclusively by Clan Hells Horses. Matching its reconnessaince role, it is equipped with a fixed Active Probe and has moderate protection through five tons of armor. Five ton of weaponry allow it to defend itself against lighter opponents.&lt;br /&gt;
The prime configuration is designed for electronic warfare, carrying TAG and ECM.&lt;br /&gt;
&lt;br /&gt;
Date Introduced 3064 during the Era known as &amp;quot;Civil War&amp;quot; (3062 - 3067) - Unit Role: Scout&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Hephaestus Battletech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>General battuta</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Hephaestus&amp;diff=10710</id>
		<title>Hephaestus</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Hephaestus&amp;diff=10710"/>
				<updated>2020-08-29T19:17:26Z</updated>
		
		<summary type="html">&lt;p&gt;General battuta: made it nicer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vehicle|&lt;br /&gt;
| Image = File:Hephaestus.png&lt;br /&gt;
| ImageGif = File:Hephaestus_spin.gif&lt;br /&gt;
| Class = Hovercraft&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 3&lt;br /&gt;
| Tier = 4&lt;br /&gt;
| Tonnage = 30&lt;br /&gt;
| Speed = 84&lt;br /&gt;
| BoostSpeed = 126&lt;br /&gt;
| Rotation = 360&lt;br /&gt;
| Pitch = -10° to +70°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 46 100&lt;br /&gt;
| ArmorT Prime = 18 434&lt;br /&gt;
| Engine Prime = Fusion 110&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CMPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[TAG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[BHP]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[AECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[C3]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 38 500&lt;br /&gt;
| ArmorT A = 17 055&lt;br /&gt;
| Engine A = Fusion 110 &lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CMPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LRM15]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[TAG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[BHP]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;5.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 40 400&lt;br /&gt;
| ArmorT B = 21 194&lt;br /&gt;
| Engine B = Fusion 110 &lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CSPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM6#High Explosive|ATM6 (HE)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[C3]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 42 250&lt;br /&gt;
| ArmorT C = 17 055&lt;br /&gt;
| Engine C = Fusion 110 &lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CNARC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[AECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[C3]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;5.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 35 750&lt;br /&gt;
| ArmorT D = 18 434&lt;br /&gt;
| Engine D = Fusion 110 &lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CUAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 42 050&lt;br /&gt;
| ArmorT E = 18 434&lt;br /&gt;
| Engine E = Fusion 110 &lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HML]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CDSRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 36 300&lt;br /&gt;
| ArmorT F = 18 434&lt;br /&gt;
| Engine F = Fusion 110 &lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLBX2]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM6#Extended Range|ATM6 (ER)]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[TAG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 40 550&lt;br /&gt;
| ArmorT G = 18 434&lt;br /&gt;
| Engine G = Fusion 110 &lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM6#Standard|ATM6 (Std)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Hull = 1875&lt;br /&gt;
| Armor F = 4039&lt;br /&gt;
| Armor S = 3029&lt;br /&gt;
| Armor B = 3029&lt;br /&gt;
| Armor T = 3433&lt;br /&gt;
&lt;br /&gt;
| Version120 = 0.12.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Hephaestus''' is a [[Clan]] light scouting and spotting [[Hovercraft]] introduced with MWLL 0.4. All variants are equipped with advanced electronics packages, allowing it to spot enemies early with [[BHP]] while remaining undetected itself using [[GECM]] or providing cover for friendly units with [[AECM]]. Every Hephaestus has a infantry bay that serves as a spawn point and buy zone for [[Battle Armor]]. The Hephaestus can carry up to one [[Battle Armor]] passenger in addition to the driver. The driver, however, cannot hold any BA weapons, but can exit the vehicle and purchase weapons if needed. In the map menu, the Hephaestus appears as a small blue hexagon spawn point instead of an arrow.&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
===Prime===&lt;br /&gt;
Scout and electronics support platform with a precise mid-range sting thanks to its [[CSPL|small pulse laser]] and twin [[CMPL|medium pulse lasers]]. Needs the extra half-ton of armor, since the powerful emissions of the [[C3]] system make it easy to target even when running passive, and the [[AECM]] suite will cover nearby friendlies so the enemy sees no targets except the Hephaestus Prime. The [[BHP]]'s extreme range provides a premium intelligence take for the [[C3]] feed, but this variant is simply too undergunned to risk pushing into fights, making it a rare pick as a starter. One glaring weakness of hovercraft is their sensitivity to terrain; it's hard to keep weapons on target while moving quickly across obstacles you may not even be looking at.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
An LRM support hovercraft with a [[BHP]] for rapid lock-on and a [[TAG]] for self-spotting or team missile guidance. Two free tons for LRM reloads. A rare sight on the battlefield due to its limited firepower and inability to push into cap points.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
A ferocious brawler with an extra ton of armor and a close-range loadout. The [[GECM]] suite limits detection range to 500m, and because the [[C3]] system increases passive detection to 500m, there is no reason to ever run [[Radar#Passive Radar|passive radar]]. Gnaw on targets with small pulse lasers between salvos of high explosive ATMs, and use mobility to leave any situation where outnumbered or threatened by LBX autocannons. A powerful starter and great earner in the early game, its utility drops off once targets gain the firepower to chase it off in one or two volleys.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
Underarmored by half a ton, this is a variant of the Prime that swaps pulse lasers for longer-range ER weapons. A [[cNARC]] beacon provides missile guidance for friendlies. The single [[cERLL]] and [[cERSL]] are unimpressive. Rarely seen.&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
A powerful sniper or skirmisher with the power of two [[cUAC5]]s. Landing consistent shots on the same component requires a steady hand and some timing, but once mastered, the Hephaestus D can pick torsos and arms off enemy mechs from 800m while using its mobility to either kite away for safety or close in for the finishing blow. Battle armor, ASF, and VTOLs all have to respect the threat. The D is also cheap, meaning it's a great springboard for saving up for heavier assets, and cool-running on hot battlefields. It lacks any defensive ECM, but can run passive without sacrificing firepower.&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
Another close-range bruiser, more visibly intimidating than the B. Two [[HML]]s and a [[cDSSRM4]] launcher will melt through targets, especially rival tanks and hovercraft. [[BAP]] and [[GECM]] guarantee you have the awareness to pick fights and the stealth to get back out. An extremely popular starter and probably the easiest Hephaestus to use.&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
Although perhaps useful for sniping at much larger assets in the late game, this variant specializes in a role that is rarely effective outside of organized play scenarios. It unlikely to make a real difference in a typical Terrain Control battle.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
The favorite starter asset of community legend Proxema, the Hephaestus G is a safe, powerful mid-range attacker easily capable of carrying a canny player straight to a high-end assault mech. Inside 700m, the two [[cERML]]s provide primary firepower, targeting a single component. The single [[ATM6]] launcher provides screenshake and bursts of extra splash damage. The [[GECM]] and [[BAP]] allow you to pick fights and flee from superior foes—you can confidently tackle nearly any 1v1 fight with starter assets slower than you, but against groups, you'll need teammates as a screen. The trick to the Heph G is knowing when to get in to pursue the kill and when to get out to safety, a skill that can only be developed with experience. Battle armor and ASF may give you trouble, but your Clan medium lasers will deter if not actively destroy them. The biggest threat you'll face are fast assets with LBX autocannons rushing you down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The first Hephaestus scouting tanks left assembly in 3064. They are being produced exclusively by Clan Hells Horses. Matching its reconnessaince role, it is equipped with a fixed Active Probe and has moderate protection through five tons of armor. Five ton of weaponry allow it to defend itself against lighter opponents.&lt;br /&gt;
The prime configuration is designed for electronic warfare, carrying TAG and ECM.&lt;br /&gt;
&lt;br /&gt;
Date Introduced 3064 during the Era known as &amp;quot;Civil War&amp;quot; (3062 - 3067) - Unit Role: Scout&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Hephaestus Battletech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>General battuta</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Angel_ECM&amp;diff=10709</id>
		<title>Angel ECM</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Angel_ECM&amp;diff=10709"/>
				<updated>2020-08-29T19:08:14Z</updated>
		
		<summary type="html">&lt;p&gt;General battuta: clarified missing words&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview &amp;amp; Gameplay==&lt;br /&gt;
&lt;br /&gt;
'''AECM''', or '''Angel ECM''', is an experimental advanced version of the Guardian ECM ([[GECM]]) Suite that provides ECM cover to nearby friendly units. The AECM suite does NOT protect the host from radar detection, but it reduces the detection radius of friendly units within 300m by 700m — 200m more than if they each mounted a standard Guardian ECM suite. Assets with AECM do not provide ECM coverage to other assets with AECM; both will be detected as normal.&lt;br /&gt;
&lt;br /&gt;
Additionally, and critically, AECM provides NARC cover for friendlies under its umbrella, including the host): &lt;br /&gt;
* NARCs fired on units under the umbrella will never activate&lt;br /&gt;
* an already active NARC will be ineffective while the unit it is on is under AECM cover&lt;br /&gt;
* TAG designation time might be affected&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
When an asset with AECM first powers up, the AECM will not appear to be on. Cycling the asset's radar to passive and then back to active will make the AECM effect appear on the user's radar. This is not necessary, however, because even if the AECM effect does not appear, so long as the radar is active, the AECM will be working.&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The Angel ECM Suite is an advanced version of the Guardian ECM Suite operating on a broader spectrum and greatly advances ECM technology on the battlefield. Development of the Angel began in the Draconis Combine shortly after the Battle of Luthien, but despite assistance from ComStar, cost overruns and internal problems within both powers kept it in its experimental stages for a long time and delayed its widespread deployment. Clan Goliath Scorpion, having learned of the Angel's development, started copying the technology to create their own version.&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Angel_ECM_Suite BattleTech reference]&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
The following assets equip AECM:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px; max-height: 500px; max-width:500px&amp;quot;&amp;gt;&lt;br /&gt;
{| class= &amp;quot;sortable hoverTable statTable stickyCol stickyHead&amp;quot;&lt;br /&gt;
|- style=&amp;quot;height:70px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 160px; left:0; z-index:99999&amp;quot; | '''Asset'''&lt;br /&gt;
! style=&amp;quot;width: 80px;&amp;quot; | '''Type''' &amp;lt;!-- filter instead of sorting--&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 80px;&amp;quot; | '''Faction''' &amp;lt;!-- filter instead of sorting--&amp;gt;&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 70px;&amp;quot; |'''Tons'''&lt;br /&gt;
|-&lt;br /&gt;
![[Raven|Raven G ]]&lt;br /&gt;
||Mech||IS||35&lt;br /&gt;
|-&lt;br /&gt;
![[Hellhound|Hellhound B]]&lt;br /&gt;
||Mech||CL||50&lt;br /&gt;
|-&lt;br /&gt;
![[Blacklanner|Blacklanner C ]]&lt;br /&gt;
||Mech||CL||55&lt;br /&gt;
|-&lt;br /&gt;
![[Argus|Argus C ]]&lt;br /&gt;
||Mech||IS||60&lt;br /&gt;
|-&lt;br /&gt;
![[Rifleman|Rifleman D ]]&lt;br /&gt;
||Mech||IS||60&lt;br /&gt;
|-&lt;br /&gt;
![[Loki|Loki D ]]&lt;br /&gt;
||Mech||CL||65&lt;br /&gt;
|-&lt;br /&gt;
![[Loki|Loki G ]]&lt;br /&gt;
||Mech||CL||65&lt;br /&gt;
|-&lt;br /&gt;
![[Avatar|Avatar G ]]&lt;br /&gt;
||Mech||IS||70&lt;br /&gt;
|-&lt;br /&gt;
![[Masakari|Masakari F ]]&lt;br /&gt;
||Mech||CL||85&lt;br /&gt;
|-&lt;br /&gt;
![[Sunder|Sunder D ]]&lt;br /&gt;
||Mech||IS||90&lt;br /&gt;
|-&lt;br /&gt;
![[Atlas|Atlas B ]]&lt;br /&gt;
||Mech||IS||100&lt;br /&gt;
|-&lt;br /&gt;
![[Hephaestus|Hephaestus Pr ]]&lt;br /&gt;
||Vehicle||CL||30&lt;br /&gt;
|-&lt;br /&gt;
![[Hephaestus|Hephaestus C ]]&lt;br /&gt;
||Vehicle||CL||30&lt;br /&gt;
|-&lt;br /&gt;
![[Chevalier|Chevalier A ]]&lt;br /&gt;
||Vehicle||IS||35&lt;br /&gt;
|-&lt;br /&gt;
![[Demolisher|Demolisher D ]]&lt;br /&gt;
||Vehicle||IS||80&lt;br /&gt;
|-&lt;br /&gt;
![[Huitzilopochtli|Huitzilopochtli F ]]&lt;br /&gt;
||Vehicle||CL||85&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Version tag | Width = 490px | Version121=0.12.1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
{{Template:Navbox Equipment}}&lt;/div&gt;</summary>
		<author><name>General battuta</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Hephaestus&amp;diff=10708</id>
		<title>Hephaestus</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Hephaestus&amp;diff=10708"/>
				<updated>2020-08-29T18:21:46Z</updated>
		
		<summary type="html">&lt;p&gt;General battuta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vehicle|&lt;br /&gt;
| Image = File:Hephaestus.png&lt;br /&gt;
| ImageGif = File:Hephaestus_spin.gif&lt;br /&gt;
| Class = Hovercraft&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 3&lt;br /&gt;
| Tier = 4&lt;br /&gt;
| Tonnage = 30&lt;br /&gt;
| Speed = 84&lt;br /&gt;
| BoostSpeed = 126&lt;br /&gt;
| Rotation = 360&lt;br /&gt;
| Pitch = -10° to +70°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 46 100&lt;br /&gt;
| ArmorT Prime = 18 434&lt;br /&gt;
| Engine Prime = Fusion 110&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CMPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[TAG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[BHP]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[AECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[C3]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 38 500&lt;br /&gt;
| ArmorT A = 17 055&lt;br /&gt;
| Engine A = Fusion 110 &lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CMPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LRM15]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[TAG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[BHP]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;5.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 40 400&lt;br /&gt;
| ArmorT B = 21 194&lt;br /&gt;
| Engine B = Fusion 110 &lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CSPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM6#High Explosive|ATM6 (HE)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[C3]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 42 250&lt;br /&gt;
| ArmorT C = 17 055&lt;br /&gt;
| Engine C = Fusion 110 &lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CNARC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[AECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[C3]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;5.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 35 750&lt;br /&gt;
| ArmorT D = 18 434&lt;br /&gt;
| Engine D = Fusion 110 &lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CUAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 42 050&lt;br /&gt;
| ArmorT E = 18 434&lt;br /&gt;
| Engine E = Fusion 110 &lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HML]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CDSRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 36 300&lt;br /&gt;
| ArmorT F = 18 434&lt;br /&gt;
| Engine F = Fusion 110 &lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLBX2]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM6#Extended Range|ATM6 (ER)]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[TAG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 40 550&lt;br /&gt;
| ArmorT G = 18 434&lt;br /&gt;
| Engine G = Fusion 110 &lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM6#Standard|ATM6 (Std)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Hull = 1875&lt;br /&gt;
| Armor F = 4039&lt;br /&gt;
| Armor S = 3029&lt;br /&gt;
| Armor B = 3029&lt;br /&gt;
| Armor T = 3433&lt;br /&gt;
&lt;br /&gt;
| Version120 = 0.12.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Hephaestus''' is a [[Clan]] light scouting and spotting [[Hovercraft]] introduced with MWLL 0.4. All variants are equipped with advanced electronics packages, allowing it to spot enemies early with [[BHP]] while remaining undetected itself using [[GECM]] or providing cover for friendly units with [[AECM]]. Every Hephaestus has a infantry bay that serves as a spawn point and buy zone for [[Battle Armor]]. The Hephaestus can carry up to one [[Battle Armor]] passenger in addition to the driver. The driver, however, cannot hold any BA weapons, but can exit the vehicle and purchase weapons if needed. In the map menu, the Hephaestus appears as a small blue hexagon spawn point instead of an arrow.&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
===Prime===&lt;br /&gt;
Scout and electronics support platform with a precise mid-range sting thanks to its [[CSPL|small pulse laser]] and twin [[CMPL|medium pulse lasers]]. Needs the extra half-ton of armor, since the powerful emissions of the [[C3]] system make it easy to target even when running passive, and the [[AECM]] suite will cover nearby friendlies so the enemy sees no targets except the Hephaestus Prime. The [[BHP]]'s extreme range provides a premium intelligence take for the [[C3]] feed, but this variant is simply too undergunned to risk pushing into fights, making it a rare pick as a starter. One glaring weakness of hovercraft is their sensitivity to terrain; it's hard to keep weapons on target while moving quickly across obstacles you may not even be looking at.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
An LRM support hovercraft with a [[BHP]] for rapid lock-on and a [[TAG]] for self-spotting or team missile guidance. Two free tons for LRM reloads. A rare sight on the battlefield due to its limited firepower and inability to push into cap points.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
A ferocious brawler with an extra ton of armor and a close-range loadout. The [[GECM]] suite limits detection range to 500m, and because the [[C3]] system increases passive detection to 500m, there is no reason to ever run [[Radar#Passive Radar|passive radar]]. Gnaw on targets with small pulse lasers between salvos of high explosive ATMs, and use mobility to leave any situation where outnumbered or threatened by LBX autocannons. A powerful starter and great earner in the early game, its utility drops off once targets gain the firepower to chase it off in one or two volleys.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
Underarmored by half a ton, this is a variant of the Prime that swaps pulse lasers for longer-range ER weapons. A [[cNARC]] beacon provides missile guidance for friendlies. The single [[cERLL]] and [[cERSL]] are unimpressive. Rarely seen.&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
A powerful sniper or skirmisher with the power of two [[cUAC5]]s. Landing consistent shots on the same component requires a steady hand and some timing, but once mastered, the Hephaestus D can pick torsos and arms off enemy mechs from 800m while using its mobility to either kite away for safety or close in for the finishing blow. Battle armor, ASF, and VTOLs all have to respect the threat. The D is also cheap, meaning it's a great springboard for saving up for heavier assets, and cool-running on hot battlefields. It lacks any defensive ECM, but can run passive without sacrificing firepower.&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
Another close-range bruiser, more visibly intimidating than the B. Two [[HML]]s and a [[cDSSRM4]] launcher will melt through targets, especially rival tanks and hovercraft. [[BAP]] and [[GECM]] guarantee you have the awareness to pick fights and the stealth to get back out. An extremely popular starter and probably the easiest Hephaestus to use.&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
One of those variants with multiple small-caliber LBX autocannons that you'll just wish were a HAG. Although perhaps useful for sniping at much larger assets in the late game, this is, by and large, a coward's asset, unlikely to make a real difference in the battle.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
The favorite starter asset of community legend Proxema, the Hephaestus G is a safe, powerful mid-range attacker easily capable of carrying a canny player straight to a high-end assault mech. Inside 700m, the two [[cERML]]s provide primary firepower, targeting a single component. The single [[ATM6]] launcher provides screenshake and bursts of extra splash damage. The [[GECM]] and [[BAP]] allow you to pick fights and flee from superior foes—you can confidently tackle nearly any 1v1 fight with starter assets slower than you, but against groups, you'll need teammates as a screen. The trick to the Heph G is knowing when to get in to pursue the kill and when to get out to safety, a skill that can only be developed with experience. Battle armor and ASF may give you trouble, but your Clan medium lasers will deter if not actively destroy them. The biggest threat you'll face are fast assets with LBX autocannons rushing you down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The first Hephaestus scouting tanks left assembly in 3064. They are being produced exclusively by Clan Hells Horses. Matching its reconnessaince role, it is equipped with a fixed Active Probe and has moderate protection through five tons of armor. Five ton of weaponry allow it to defend itself against lighter opponents.&lt;br /&gt;
The prime configuration is designed for electronic warfare, carrying TAG and ECM.&lt;br /&gt;
&lt;br /&gt;
Date Introduced 3064 during the Era known as &amp;quot;Civil War&amp;quot; (3062 - 3067) - Unit Role: Scout&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Hephaestus Battletech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>General battuta</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Hephaestus&amp;diff=10707</id>
		<title>Hephaestus</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Hephaestus&amp;diff=10707"/>
				<updated>2020-08-29T18:20:00Z</updated>
		
		<summary type="html">&lt;p&gt;General battuta: heph G variant description overhaul&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vehicle|&lt;br /&gt;
| Image = File:Hephaestus.png&lt;br /&gt;
| ImageGif = File:Hephaestus_spin.gif&lt;br /&gt;
| Class = Hovercraft&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 3&lt;br /&gt;
| Tier = 4&lt;br /&gt;
| Tonnage = 30&lt;br /&gt;
| Speed = 84&lt;br /&gt;
| BoostSpeed = 126&lt;br /&gt;
| Rotation = 360&lt;br /&gt;
| Pitch = -10° to +70°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 46 100&lt;br /&gt;
| ArmorT Prime = 18 434&lt;br /&gt;
| Engine Prime = Fusion 110&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CMPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[TAG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[BHP]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[AECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[C3]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 38 500&lt;br /&gt;
| ArmorT A = 17 055&lt;br /&gt;
| Engine A = Fusion 110 &lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CMPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LRM15]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[TAG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[BHP]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;5.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 40 400&lt;br /&gt;
| ArmorT B = 21 194&lt;br /&gt;
| Engine B = Fusion 110 &lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CSPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM6#High Explosive|ATM6 (HE)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[C3]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 42 250&lt;br /&gt;
| ArmorT C = 17 055&lt;br /&gt;
| Engine C = Fusion 110 &lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CNARC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[AECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[C3]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;5.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 35 750&lt;br /&gt;
| ArmorT D = 18 434&lt;br /&gt;
| Engine D = Fusion 110 &lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CUAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 42 050&lt;br /&gt;
| ArmorT E = 18 434&lt;br /&gt;
| Engine E = Fusion 110 &lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HML]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CDSRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 36 300&lt;br /&gt;
| ArmorT F = 18 434&lt;br /&gt;
| Engine F = Fusion 110 &lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLBX2]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM6#Extended Range|ATM6 (ER)]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[TAG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 40 550&lt;br /&gt;
| ArmorT G = 18 434&lt;br /&gt;
| Engine G = Fusion 110 &lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM6#Standard|ATM6 (Std)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Hull = 1875&lt;br /&gt;
| Armor F = 4039&lt;br /&gt;
| Armor S = 3029&lt;br /&gt;
| Armor B = 3029&lt;br /&gt;
| Armor T = 3433&lt;br /&gt;
&lt;br /&gt;
| Version120 = 0.12.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Hephaestus''' is a [[Clan]] light scouting and spotting [[Hovercraft]] introduced with MWLL 0.4. All variants are equipped with advanced electronics packages, allowing it to spot enemies early with [[BHP]] while remaining undetected itself using [[GECM]] or providing cover for friendly units with [[AECM]]. Every Hephaestus has a infantry bay that serves as a spawn point and buy zone for [[Battle Armor]]. The Hephaestus can carry up to one [[Battle Armor]] passenger in addition to the driver. The driver, however, cannot hold any BA weapons, but can exit the vehicle and purchase weapons if needed. In the map menu, the Hephaestus appears as a small blue hexagon spawn point instead of an arrow.&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
===Prime===&lt;br /&gt;
Scout and electronics support platform with a precise mid-range sting thanks to its [[CSPL|small pulse laser]] and twin [[CMPL|medium pulse lasers]]. Needs the extra half-ton of armor, since the powerful emissions of the [[C3]] system make it easy to target even when running passive, and the [[AECM]] suite will cover nearby friendlies so the enemy sees no targets except the Hephaestus Prime. The [[BHP]]'s extreme range provides a premium intelligence take for the [[C3]] feed, but this variant is simply too undergunned to risk pushing into fights, making it a rare pick as a starter. One glaring weakness of hovercraft is their sensitivity to terrain; it's hard to keep weapons on target while moving quickly across obstacles you may not even be looking at.&lt;br /&gt;
A &lt;br /&gt;
===Variant A===&lt;br /&gt;
An LRM support hovercraft with a [[BHP]] for rapid lock-on and a [[TAG]] for self-spotting or team missile guidance. Two free tons for LRM reloads. A rare sight on the battlefield due to its limited firepower and inability to push into cap points.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
A ferocious brawler with an extra ton of armor and a close-range loadout. The [[GECM]] suite limits detection range to 500m, and because the [[C3]] system increases passive detection to 500m, there is no reason to ever run [[Radar#Passive Radar|passive radar]]. Gnaw on targets with small pulse lasers between salvos of high explosive ATMs, and use mobility to leave any situation where outnumbered or threatened by LBX autocannons. A powerful starter and great earner in the early game, its utility drops off once targets gain the firepower to chase it off in one or two volleys.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
Underarmored by half a ton, this is a variant of the Prime that swaps pulse lasers for longer-range ER weapons. A [[cNARC]] beacon provides missile guidance for friendlies. The single [[cERLL]] and [[cERSL]] are unimpressive. Rarely seen.&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
A powerful sniper or skirmisher with the power of two [[cUAC5]]s. Landing consistent shots on the same component requires a steady hand and some timing, but once mastered, the Hephaestus D can pick torsos and arms off enemy mechs from 800m while using its mobility to either kite away for safety or close in for the finishing blow. Battle armor, ASF, and VTOLs all have to respect the threat. The D is also cheap, meaning it's a great springboard for saving up for heavier assets, and cool-running on hot battlefields. It lacks any defensive ECM, but can run passive without sacrificing firepower.&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
Another close-range bruiser, more visibly intimidating than the B. Two [[HML]]s and a [[cDSSRM4]] launcher will melt through targets, especially rival tanks and hovercraft. [[BAP]] and [[GECM]] guarantee you have the awareness to pick fights and the stealth to get back out. An extremely popular starter and probably the easiest Hephaestus to use.&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
One of those variants with multiple small-caliber LBX autocannons that you'll just wish were a HAG. Although perhaps useful for sniping at much larger assets in the late game, this is, by and large, a coward's asset, unlikely to make a real difference in the battle.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
The favorite starter asset of community legend Proxema, the Hephaestus G is a safe, powerful mid-range attacker easily capable of carrying a canny player straight to a high-end assault mech. Inside 700m, the two [[cERML]]s provide primary firepower, targeting a single component. The single [[ATM6]] launcher provides screenshake and bursts of extra splash damage. The [[GECM]] and [[BAP]] allow you to pick fights and flee from superior foes—you can confidently tackle nearly any 1v1 fight with starter assets slower than you, but against groups, you'll need teammates as a screen. The trick to the Heph G is knowing when to get in to pursue the kill and when to get out to safety, a skill that can only be developed with experience. Battle armor and ASF may give you trouble, but your Clan medium lasers will deter if not actively destroy them. The biggest threat you'll face are fast assets with LBX autocannons rushing you down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The first Hephaestus scouting tanks left assembly in 3064. They are being produced exclusively by Clan Hells Horses. Matching its reconnessaince role, it is equipped with a fixed Active Probe and has moderate protection through five tons of armor. Five ton of weaponry allow it to defend itself against lighter opponents.&lt;br /&gt;
The prime configuration is designed for electronic warfare, carrying TAG and ECM.&lt;br /&gt;
&lt;br /&gt;
Date Introduced 3064 during the Era known as &amp;quot;Civil War&amp;quot; (3062 - 3067) - Unit Role: Scout&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Hephaestus Battletech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>General battuta</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Angel_ECM&amp;diff=10706</id>
		<title>Angel ECM</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Angel_ECM&amp;diff=10706"/>
				<updated>2020-08-29T17:47:52Z</updated>
		
		<summary type="html">&lt;p&gt;General battuta: Clarified AECM description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview &amp;amp; Gameplay==&lt;br /&gt;
&lt;br /&gt;
'''AECM''', or '''Angel ECM''', is an experimental advanced version of the Guardian ECM ([[GECM]]) Suite that provides ECM cover to nearby friendly units. The AECM suite does NOT protect the host from radar detection, but it reduces the detection radius of friendly units within 300m by 700m — 200m than a standard Guardian ECM suite. Assets with AECM do not provide ECM coverage to other assets with AECM; both will be detected as normal.&lt;br /&gt;
&lt;br /&gt;
Additionally, and critically, AECM provides NARC cover for friendlies under its umbrella, including the host): &lt;br /&gt;
* NARCs fired on units under the umbrella will never activate&lt;br /&gt;
* an already active NARC will be ineffective while the unit it is on is under AECM cover&lt;br /&gt;
* TAG designation time might be affected&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
When an asset with AECM first powers up, the AECM will not appear to be on. Cycling the asset's radar to passive and then back to active will make the AECM effect appear on the user's radar. This is not necessary, however, because even if the AECM effect does not appear, so long as the radar is active, the AECM will be working.&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The Angel ECM Suite is an advanced version of the Guardian ECM Suite operating on a broader spectrum and greatly advances ECM technology on the battlefield. Development of the Angel began in the Draconis Combine shortly after the Battle of Luthien, but despite assistance from ComStar, cost overruns and internal problems within both powers kept it in its experimental stages for a long time and delayed its widespread deployment. Clan Goliath Scorpion, having learned of the Angel's development, started copying the technology to create their own version.&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Angel_ECM_Suite BattleTech reference]&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
The following assets equip AECM:&lt;br /&gt;
&lt;br /&gt;
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{| class= &amp;quot;sortable hoverTable statTable stickyCol stickyHead&amp;quot;&lt;br /&gt;
|- style=&amp;quot;height:70px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 160px; left:0; z-index:99999&amp;quot; | '''Asset'''&lt;br /&gt;
! style=&amp;quot;width: 80px;&amp;quot; | '''Type''' &amp;lt;!-- filter instead of sorting--&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 80px;&amp;quot; | '''Faction''' &amp;lt;!-- filter instead of sorting--&amp;gt;&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 70px;&amp;quot; |'''Tons'''&lt;br /&gt;
|-&lt;br /&gt;
![[Raven|Raven G ]]&lt;br /&gt;
||Mech||IS||35&lt;br /&gt;
|-&lt;br /&gt;
![[Hellhound|Hellhound B]]&lt;br /&gt;
||Mech||CL||50&lt;br /&gt;
|-&lt;br /&gt;
![[Blacklanner|Blacklanner C ]]&lt;br /&gt;
||Mech||CL||55&lt;br /&gt;
|-&lt;br /&gt;
![[Argus|Argus C ]]&lt;br /&gt;
||Mech||IS||60&lt;br /&gt;
|-&lt;br /&gt;
![[Rifleman|Rifleman D ]]&lt;br /&gt;
||Mech||IS||60&lt;br /&gt;
|-&lt;br /&gt;
![[Loki|Loki D ]]&lt;br /&gt;
||Mech||CL||65&lt;br /&gt;
|-&lt;br /&gt;
![[Loki|Loki G ]]&lt;br /&gt;
||Mech||CL||65&lt;br /&gt;
|-&lt;br /&gt;
![[Avatar|Avatar G ]]&lt;br /&gt;
||Mech||IS||70&lt;br /&gt;
|-&lt;br /&gt;
![[Masakari|Masakari F ]]&lt;br /&gt;
||Mech||CL||85&lt;br /&gt;
|-&lt;br /&gt;
![[Sunder|Sunder D ]]&lt;br /&gt;
||Mech||IS||90&lt;br /&gt;
|-&lt;br /&gt;
![[Atlas|Atlas B ]]&lt;br /&gt;
||Mech||IS||100&lt;br /&gt;
|-&lt;br /&gt;
![[Hephaestus|Hephaestus Pr ]]&lt;br /&gt;
||Vehicle||CL||30&lt;br /&gt;
|-&lt;br /&gt;
![[Hephaestus|Hephaestus C ]]&lt;br /&gt;
||Vehicle||CL||30&lt;br /&gt;
|-&lt;br /&gt;
![[Chevalier|Chevalier A ]]&lt;br /&gt;
||Vehicle||IS||35&lt;br /&gt;
|-&lt;br /&gt;
![[Demolisher|Demolisher D ]]&lt;br /&gt;
||Vehicle||IS||80&lt;br /&gt;
|-&lt;br /&gt;
![[Huitzilopochtli|Huitzilopochtli F ]]&lt;br /&gt;
||Vehicle||CL||85&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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[[Category:Equipment]]&lt;br /&gt;
{{Template:Navbox Equipment}}&lt;/div&gt;</summary>
		<author><name>General battuta</name></author>	</entry>

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