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		<id>https://wiki.mechlivinglegends.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Evan20k</id>
		<title>MechWarrior: Living Legends Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://wiki.mechlivinglegends.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Evan20k"/>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Special:Contributions/Evan20k"/>
		<updated>2026-04-29T02:29:47Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Clan_Star_Adder&amp;diff=11748</id>
		<title>Clan Star Adder</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Clan_Star_Adder&amp;diff=11748"/>
				<updated>2021-03-18T23:12:58Z</updated>
		
		<summary type="html">&lt;p&gt;Evan20k: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Units&amp;amp;Memes|&lt;br /&gt;
| Image = Image:Clan Star Adder Black.png&lt;br /&gt;
| Image2 = Image:Clan Spurdo Adder.png&lt;br /&gt;
| Name = Clan Star Adder&lt;br /&gt;
| Tag = SA&lt;br /&gt;
| Affiliation = Clams&lt;br /&gt;
| URL forum = &lt;br /&gt;
| Servers = &lt;br /&gt;
| Members = &lt;br /&gt;
| RecruitmentStyle = Invite Only&lt;br /&gt;
| Leaders = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Carbonel&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Timezone = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Clan Shitepost Anaconda is a unit for MechWarrior: Living Legends that was started in 2018. Clan Salty Amoeba simultaneously takes the game very seriously, sometimes to the point of sweating hotdog water, yet also not seriously at all. Despite the huge variety of personalities, Clan Smug Anime is bonded by a desire for constant self-improvement and horrible memes. Recruitment to Clan Soiled Anteater is heavily curated and our leadership tends to reach out to potential talent instead of vice-versa. Despite that, Clan Small Apostrophe enjoys playing with other units and mercs on a regular basis and is always up for good-natured competition. Clan Spurdo Asp does its best to foster talent and a competitive spirit in the community, either by assimilation or providing some of the strongest competition MWLL has to offer.&lt;br /&gt;
[[Category:Community Clans and Units]]&lt;/div&gt;</summary>
		<author><name>Evan20k</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Clan_Star_Adder&amp;diff=11747</id>
		<title>Clan Star Adder</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Clan_Star_Adder&amp;diff=11747"/>
				<updated>2021-03-18T23:12:41Z</updated>
		
		<summary type="html">&lt;p&gt;Evan20k: Undo revision 11746 by Evan20k (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Units&amp;amp;Memes|&lt;br /&gt;
| Image = Image:Clan Star Adder Black.png&lt;br /&gt;
| Image2 = Image:Clan Spurdo Adder.png&lt;br /&gt;
| Name = Clan Star Adder&lt;br /&gt;
| Tag = SA&lt;br /&gt;
| Affiliation = Clams&lt;br /&gt;
| URL forum = &lt;br /&gt;
| Servers = &lt;br /&gt;
| Members = &lt;br /&gt;
| RecruitmentStyle = Invite Only&lt;br /&gt;
| Leaders = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Carbonel&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Timezone = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Clan Shitepost Anaconda is a unit for MechWarrior: Living Legends that was started in 2018. Clan Salty Amoeba simultaneously takes the game very seriously, sometimes to the point of sweating hotdog water, yet also not seriously at all. Despite the huge variety of personalities, Clan Smug Anime is bonded by a desire for constant self-improvement and horrible memes. Recruitment to Clan Soiled Anteater is heavily curated and our leadership tends to reach out to potential talent instead of vice-versa. Despite that, Clan Small Apostrophe enjoys playing with other units and mercs on a regular basis and is always up for good-natured competition. Clan Spurdo Asp does its best to foster talent and a competitive spirit in the community, either by assimilation or providing some of the strongest competition MWLL has to offer.&lt;br /&gt;
[[Category:Community Clans and Units]]&lt;/div&gt;</summary>
		<author><name>Evan20k</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Clan_Star_Adder&amp;diff=11746</id>
		<title>Clan Star Adder</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Clan_Star_Adder&amp;diff=11746"/>
				<updated>2021-03-18T23:12:02Z</updated>
		
		<summary type="html">&lt;p&gt;Evan20k: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Units&amp;amp;Memes|&lt;br /&gt;
| Image = Image:Clan Star Adder Black.png&lt;br /&gt;
| Image2 = Image:Clan Spurdo Adder.png&lt;br /&gt;
| Name = Clan Star Adder&lt;br /&gt;
| Tag = SA&lt;br /&gt;
| Affiliation = Clams&lt;br /&gt;
| URL forum = &lt;br /&gt;
| Servers = &lt;br /&gt;
| Members = &lt;br /&gt;
| RecruitmentStyle = Invite Only&lt;br /&gt;
| Leader = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Carbonel&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Timezone = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Clan Shitepost Anaconda is a unit for MechWarrior: Living Legends that was started in 2018. Clan Salty Amoeba simultaneously takes the game very seriously, sometimes to the point of sweating hotdog water, yet also not seriously at all. Despite the huge variety of personalities, Clan Smug Anime is bonded by a desire for constant self-improvement and horrible memes. Recruitment to Clan Soiled Anteater is heavily curated and our leadership tends to reach out to potential talent instead of vice-versa. Despite that, Clan Small Apostrophe enjoys playing with other units and mercs on a regular basis and is always up for good-natured competition. Clan Spurdo Asp does its best to foster talent and a competitive spirit in the community, either by assimilation or providing some of the strongest competition MWLL has to offer.&lt;br /&gt;
[[Category:Community Clans and Units]]&lt;/div&gt;</summary>
		<author><name>Evan20k</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Clan_Star_Adder&amp;diff=10225</id>
		<title>Clan Star Adder</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Clan_Star_Adder&amp;diff=10225"/>
				<updated>2020-05-15T00:30:25Z</updated>
		
		<summary type="html">&lt;p&gt;Evan20k: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Units&amp;amp;Clans|&lt;br /&gt;
| Image = Image:Clan Star Adder Black.png&lt;br /&gt;
| Image2 = Image:Clan Spurdo Adder.png&lt;br /&gt;
| Name = Clan Star Adder&lt;br /&gt;
| Tag = SA&lt;br /&gt;
| Affiliation = Clams&lt;br /&gt;
| URL forum = &lt;br /&gt;
| Servers = &lt;br /&gt;
| Members = &lt;br /&gt;
| RecruitmentStyle = Invite Only&lt;br /&gt;
| Leaders = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Carbonel&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Domkek&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[User:Evan20k|Evan20k]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Timezone = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Clan Shitepost Anaconda is a unit for MechWarrior: Living Legends that was started in 2018. Clan Salty Amoeba simultaneously takes the game very seriously, sometimes to the point of sweating hotdog water, yet also not seriously at all. Despite the huge variety of personalities, Clan Smug Anime is bonded by a desire for constant self-improvement and horrible memes. Recruitment to Clan Soiled Anteater is heavily curated and our leadership tends to reach out to potential talent instead of vice-versa. Despite that, Clan Small Apostrophe enjoys playing with other units and mercs on a regular basis and is always up for good-natured competition. Clan Spurdo Asp does its best to foster talent and a competitive spirit in the community, either by assimilation or providing some of the strongest competition MWLL has to offer.&lt;br /&gt;
[[Category:Community Clans and Units]]&lt;/div&gt;</summary>
		<author><name>Evan20k</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Clan_Star_Adder&amp;diff=10224</id>
		<title>Clan Star Adder</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Clan_Star_Adder&amp;diff=10224"/>
				<updated>2020-05-15T00:30:08Z</updated>
		
		<summary type="html">&lt;p&gt;Evan20k: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Units&amp;amp;Clans|&lt;br /&gt;
| Image = Image:Clan Star Adder Black.png&lt;br /&gt;
| Image2 = Image:Clan Spurdo Adder.png&lt;br /&gt;
| Name = Clan Star Adder&lt;br /&gt;
| Tag = SA&lt;br /&gt;
| Affiliation = Clams&lt;br /&gt;
| URL forum = &lt;br /&gt;
| Servers = Discord is invite only&lt;br /&gt;
| Members = &lt;br /&gt;
| RecruitmentStyle = Invite Only&lt;br /&gt;
| Leaders = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Carbonel&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Domkek&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[User:Evan20k|Evan20k]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Timezone = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Clan Shitepost Anaconda is a unit for MechWarrior: Living Legends that was started in 2018. Clan Salty Amoeba simultaneously takes the game very seriously, sometimes to the point of sweating hotdog water, yet also not seriously at all. Despite the huge variety of personalities, Clan Smug Anime is bonded by a desire for constant self-improvement and horrible memes. Recruitment to Clan Soiled Anteater is heavily curated and our leadership tends to reach out to potential talent instead of vice-versa. Despite that, Clan Small Apostrophe enjoys playing with other units and mercs on a regular basis and is always up for good-natured competition. Clan Spurdo Asp does its best to foster talent and a competitive spirit in the community, either by assimilation or providing some of the strongest competition MWLL has to offer.&lt;br /&gt;
[[Category:Community Clans and Units]]&lt;/div&gt;</summary>
		<author><name>Evan20k</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Clan_Star_Adder&amp;diff=10218</id>
		<title>Clan Star Adder</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Clan_Star_Adder&amp;diff=10218"/>
				<updated>2020-05-14T19:27:22Z</updated>
		
		<summary type="html">&lt;p&gt;Evan20k: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Units&amp;amp;Clans|&lt;br /&gt;
| Image = File:Happy-Snake-wiki.png&lt;br /&gt;
| Name = Clan Star Adder&lt;br /&gt;
| Tag = SA&lt;br /&gt;
| Affiliation = Clams&lt;br /&gt;
| URL forum = &lt;br /&gt;
| Servers = &lt;br /&gt;
| Members = &lt;br /&gt;
| RecruitmentStyle = Invite Only&lt;br /&gt;
| Leaders = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Carbonel&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Domkek&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[User:Evan20k|Evan20k]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Timezone = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Clan Shitepost Anaconda is a unit for MechWarrior: Living Legends that was started in 2018. Clan Salty Amoeba simultaneously takes the game very seriously, sometimes to the point of sweating hotdog water, yet also not seriously at all. Despite the huge variety of personalities, Clan Smug Anime is bonded by a desire for constant self-improvement and horrible memes. Recruitment to Clan Soiled Anteater is heavily curated and our leadership tends to reach out to potential talent instead of vice-versa. Despite that, Clan Small Apostrophe enjoys playing with other units and mercs on a regular basis and is always up for good-natured competition. Clan Spurdo Asp does its best to foster talent and a competitive spirit in the community, either by assimilation or providing some of the strongest competition MWLL has to offer.&lt;/div&gt;</summary>
		<author><name>Evan20k</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Clan_Star_Adder&amp;diff=10217</id>
		<title>Clan Star Adder</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Clan_Star_Adder&amp;diff=10217"/>
				<updated>2020-05-14T19:21:12Z</updated>
		
		<summary type="html">&lt;p&gt;Evan20k: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Units&amp;amp;Clans|&lt;br /&gt;
| Image = File:Happy-Snake-wiki.png&lt;br /&gt;
| Name = Clan Star Adder&lt;br /&gt;
| Tag = SA&lt;br /&gt;
| Affiliation = Clams&lt;br /&gt;
| URL forum = &lt;br /&gt;
| Servers = &lt;br /&gt;
| Members = &lt;br /&gt;
| RecruitmentStyle = Invite Only&lt;br /&gt;
| Leaders = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Carbonel&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Domkek&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[User:Evan20k|Evan20k]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Timezone = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Clan Shitepost Anaconda is a unit for MechWarrior: Living Legends that was started in 2018. Clan Salty Amoeba simultaneously takes the game very seriously, sometimes to the point of sweating hotdog water, yet also not seriously at all. Despite the huge variety of personalities, Clan Smug Anime is bonded by a desire for constant self-improvement and horrible memes. Recruitment to Clan Soiled Anteater is heavily curated and our leadership tends to reach out to potential talent instead of vice-versa. Despite that, Clan Small Apostrophe enjoys playing with other units and mercs on a regular basis and is always up for good-natured competition.&lt;/div&gt;</summary>
		<author><name>Evan20k</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Clan_Star_Adder&amp;diff=10214</id>
		<title>Clan Star Adder</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Clan_Star_Adder&amp;diff=10214"/>
				<updated>2020-05-14T19:16:56Z</updated>
		
		<summary type="html">&lt;p&gt;Evan20k: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Units&amp;amp;Clans|&lt;br /&gt;
| Image = File:Happy-Snake-wiki.png&lt;br /&gt;
| Name = &lt;br /&gt;
| Tag = &lt;br /&gt;
| Affiliation = &lt;br /&gt;
| URL forum = &lt;br /&gt;
| Servers = &lt;br /&gt;
| Members = &lt;br /&gt;
| RecruitmentStyle = Invite Only&lt;br /&gt;
| Leaders = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Carbonel&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Domkek&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[User:Evan20k|Evan20k]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Timezone = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Clan Shitepost Anaconda is a unit for MechWarrior: Living Legends that was started in 2018. Clan Salty Amoeba simultaneously takes the game very seriously and also not seriously at all. Despite the huge variety of personalities, Clan Smug Anime is bonded by a desire for constant self-improvement and horrible memes. Recruitment to Clan Soiled Anteater is heavily curated and our leadership tends to reach out to potential talent instead of vice-versa. Despite that, Clan Small Apostrophe enjoys playing with other units and mercs on a regular basis and is always up for good-natured competition.&lt;/div&gt;</summary>
		<author><name>Evan20k</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Marauder&amp;diff=9325</id>
		<title>Marauder</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Marauder&amp;diff=9325"/>
				<updated>2019-12-28T08:28:43Z</updated>
		
		<summary type="html">&lt;p&gt;Evan20k: Initial marauder fluff pieces.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Mech|&lt;br /&gt;
| Image = File:Marauder1.png&lt;br /&gt;
| ImageGif = File:Marauder_spin.gif&lt;br /&gt;
| Class = Heavy&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 12&lt;br /&gt;
| Tier = 13&lt;br /&gt;
| Tonnage = 75&lt;br /&gt;
| Speed = 86&lt;br /&gt;
| Rotation = 220&lt;br /&gt;
| PitchStand = -35° to +40°&lt;br /&gt;
| PitchCrouch = -35° to +50°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 98 000&lt;br /&gt;
| ArmorT Prime = 71 312&lt;br /&gt;
| Engine Prime = XL&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[ERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[AC5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;14.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 110 000&lt;br /&gt;
| ArmorT A = 67 024&lt;br /&gt;
| Engine A = XL&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Snub-Nose Thumper| SnThumper]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HMG]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;14t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 104 900&lt;br /&gt;
| ArmorT B = 71 312&lt;br /&gt;
| Engine B = XL&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[PPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[RAC2]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[ERSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;14.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 97 000&lt;br /&gt;
| ArmorT C = 67 024&lt;br /&gt;
| Engine C = XL&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[UAC20]]&lt;br /&gt;
&amp;lt;li&amp;gt;6x [[ML]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;14t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 107 300&lt;br /&gt;
| ArmorT D = 71 312&lt;br /&gt;
| Engine D = XL&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[LPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;5x [[SPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;11 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;14.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 102 000&lt;br /&gt;
| ArmorT E = 69 165&lt;br /&gt;
| Engine E = XL&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[iHGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;5x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;14t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 101 400&lt;br /&gt;
| ArmorT F = 67 024&lt;br /&gt;
| Engine F = XL&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Gauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERML]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;14t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 95 300&lt;br /&gt;
| ArmorT G = 71 312&lt;br /&gt;
| Engine G = XL&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[AC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MRM20]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;14.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Pods = RE&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor CT = 9893&lt;br /&gt;
| Armor LRT = 6431&lt;br /&gt;
| Armor B = 5936&lt;br /&gt;
| Armor LRA = 5689&lt;br /&gt;
| Armor RE = 5689&lt;br /&gt;
| Armor INT = 4274&lt;br /&gt;
| Armor LRL = 7123&lt;br /&gt;
&lt;br /&gt;
| Version = 0.11.3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Current for 0.11.3 --&amp;gt;&lt;br /&gt;
'''Marauder''' is an iconic [[Inner Sphere]] [[Heavy Mechs|Heavy Mech]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
===Prime===&lt;br /&gt;
This ferocious refit of the Marauder with 3072 tech reminds the newer generation of inner sphere pilots why their ancestors feared this beast during the Star League era. Packing twinlinked [[AC5]]s on its dorsal cannon, allowing it to put out respectable firepower out to 800m with minimal exposure, it also has a pair of [[ERPPC]]s in its arms. These ensure that the other mech has to play by your rules allowing you to screenshake it as you see fit with staggered fire limiting their ability to fight back. Finally, 4 [[ERML]] round out the package giving the Marauder a respectable followup to its initial punch and finish weakened components or BA. 6 [[DHS]] are more than suited for the task of cooling this monster of a mech.&lt;br /&gt;
&lt;br /&gt;
===Variant A - ''&amp;quot;Magnum&amp;quot;''===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant D - ''&amp;quot;ThunderHorse&amp;quot;''===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
This variant excels at applying a blistering amount of pinpoint damage for minimal exposure with its dorsal-mounted [[Gauss|Improved Heavy Gauss Rifle]]. If it's able to expose its entire frame without fear of repercussion or a close combat engagement forces its hand, 2 [[LPL]] provide respectable punch and sustain and a whopping 5 [[MGun|Machine Guns]] are eager to finish off wounded components from the huge holes this thing punches in armor. 4 [[DHS]] are overkill for ensuring this mech never yellowlines on anything but the very hottest maps. 2 tons of ammo, while seemingly ample, will run dry quickly in sustained fights. While it has a lot of armor, it's difficult to mitigate the fire the main gun takes with twisting if you don't have access to hard cover and losing it more or less ends your ability to be combat effective.&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
A facsimile of a certain popular Madcat variant, this mech puts all its eggs in one basket to deliver a brutal alpha strike and fade while cooling off. A [[Gauss Rifle]] and 2 [[ERLL]] make up the bulk of your damage, but 4 [[ERML]] add even more pinpoint punch within 600m. While there's a lot of options at this price bracket for this pinpoint damage playstyle, what sets this Marauder apart from its competitors is its [[GECM]], [[LAMS]] and ease of use with 5 [[DHS]] keeping heat within manageable levels. A single ton of ammo gives you plenty of agency to position comfortably far from supply lines, but take care not to overestimate it. Additionally, while the main gun is well armored, the explosion and combat effectiveness loss from it exploding likely means the end of the rest of the Marauder.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The '''Marauder''' was initially a canceled asset. It did not make it in time to be included in the game before the final beta 0.7.0, and only one render of Marauder 3D model was released. A new model was built and released in version 0.11.3.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The Marauder was an attack and direct support mech built in the 26th century and was modified numerous times later on. It's the best known type of mech in the galaxy. Prime variant of the Marauder was well prepared for long-range combat with it's 2 [[PPC]]s and an [[AC5|Autocannon 5]] while two [[ML|Medium Laser]]s provided additional firepower at close range. There were at least 19 variants of this common mech, differing not only in weaponry loadout but also in appearance. Between many, the MAD-6L was equipped with an [[GECM|ECM]] suite, the Stealth Armor, and a pair of Plasma Rifles.&lt;br /&gt;
&lt;br /&gt;
Date Introduced 2819 during the Era known as &amp;quot;Early Succession War&amp;quot; (2781 - 2900) - Unit Role: Sniper&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Marauder BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_IS}}&lt;/div&gt;</summary>
		<author><name>Evan20k</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Daishi&amp;diff=7727</id>
		<title>Daishi</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Daishi&amp;diff=7727"/>
				<updated>2019-08-10T06:43:57Z</updated>
		
		<summary type="html">&lt;p&gt;Evan20k: Fixed the Daishi A's outdated fluff.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mech|&lt;br /&gt;
| Image = File:Daishitemp.jpg&lt;br /&gt;
| Class = Assault&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 17&lt;br /&gt;
| Tier = 16&lt;br /&gt;
| Tonnage = 100&lt;br /&gt;
| Speed = 54&lt;br /&gt;
| Rotation = 180&lt;br /&gt;
| PitchStand = -25° to +35°&lt;br /&gt;
| PitchCrouch = -25° to +45°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 149 700&lt;br /&gt;
| ArmorT Prime = 92 394&lt;br /&gt;
| Engine Prime = Starfire 300 XL&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CMPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CUAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLRM10]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;14 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;19t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 154 100&lt;br /&gt;
| ArmorT A = 92 394&lt;br /&gt;
| Engine A = Starfire 300 XL&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CLPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM6#Extended Range|ATM6 (ER)]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CGauss]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;13 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;19t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 164 400&lt;br /&gt;
| ArmorT B = 92 394&lt;br /&gt;
| Engine B = Starfire 300 XL&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CERSBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLBX20]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[B-Pod]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;14 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;19t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 155 500&lt;br /&gt;
| ArmorT C = 89 249&lt;br /&gt;
| Engine C = Starfire 300 XL&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;8x [[CLBX2]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ArrowIV|CArrowIV]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[TAG]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;18.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 152 600&lt;br /&gt;
| ArmorT D = 92 394&lt;br /&gt;
| Engine D = Starfire 300 XL&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MG]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[SRM|CDSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CUAC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC20]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;19t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 157 700&lt;br /&gt;
| ArmorT E = 92 394&lt;br /&gt;
| Engine E = Starfire 300 XL&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HML]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLRM20]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HAG40]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;8 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;19t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 143 900&lt;br /&gt;
| ArmorT F = 92 394&lt;br /&gt;
| Engine F = Starfire 300 XL&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM9#Standard|ATM9 (Std)]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLBX5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM12#Standard|ATM12 (Std)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;7 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;19t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 152 300&lt;br /&gt;
| ArmorT G = 92 394&lt;br /&gt;
| Engine G = Starfire 300 XL&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MG]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLBX20]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLRM15]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[B-Pod]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;12 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;19t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Pods = LE&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor LRT = 9564&lt;br /&gt;
| Armor CT = 11954&lt;br /&gt;
| Armor B = 7173&lt;br /&gt;
| Armor LRA = 8069&lt;br /&gt;
| Armor LE = 5977&lt;br /&gt;
| Armor INT = 5487&lt;br /&gt;
| Armor LRL = 9145&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--Stats current for 0.11.0&lt;br /&gt;
Fluff current for 0.11.0--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Dire Wolf is one of the OmniMechs that became feared throughout the Inner Sphere during the initial Clan Invasion and rightly so. The Dire Wolf weighs in at an impressive one hundred tons and has a relatively slow cruising speed of 54 km/h provided by a 300 XL engine. Its speed and armor protection matches that of an Atlas, but it has superior potential firepower with fifty and a half tons of free pod space for weapons and equipment. It is these traits which saw the 'Mech christened Daishi (pseudo-Japanese for &amp;quot;Great Death&amp;quot;) by the criminal underbelly of the Draconis Combine, a name that would be proven grimly accurate time and time again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
===Prime===&lt;br /&gt;
Death incarnate! Sporting incredible firepower, the four [[CERLBL]]s and the [[cLRM10]] can cut down the enemy at long ranges, and if it survives the punishment, then the two [[cUAC5]]s and the battery of [[cMPL]]s can demolish whatever remains. This amazing damage potential is only hampered by the immense heat it creates, so firing discipline is required. Its also very slow and requires good piloting to make the most of its attack windows. The Prime, along with all Daishi variants, sport some of the thickest armor found in any Mech - a whopping 19 tons, granting it unparalleled durability on the battlefield.&lt;br /&gt;
&lt;br /&gt;
===Variant A - ''&amp;quot;Pain-killer&amp;quot;''===&lt;br /&gt;
This variant, known as the '''''&amp;quot;Pain-killer&amp;quot;''''', packs a trio of [[cLPL]]s, combined with a torso-mounted [[CGauss]] and pair of [[ATM6]] launchers loaded with extended range ammo. This allows the Painkiller to reach out and hit enemies at 1250 with the missiles while drilling holes in targets at 850m with its primary weapons. [[LAMS]] and [[GECM]] help keep this wolf in the fray until it can exhaust its ammo supply, of which the A is somewhat lacking with only a single free ton available. 13 [[DHS]]s help keep heat troubles at bay, although constant use of the LPLs will overwhelm them with little difficulty.&lt;br /&gt;
&lt;br /&gt;
===Variant B - ''&amp;quot;Widowmaker&amp;quot;''===&lt;br /&gt;
Adequately dubbed '''''&amp;quot;Widowmaker&amp;quot;''''' - This was the preferred variant used by Natasha Kerensky herself. Twin [[cERPPC]]'s batter distant enemies until within range to finish them off with the powerful [[CLBX20]] and a barrage of [[Lasers| Small Lasers]] and [[cSRM4]]. Two [[LAMS]] help to keep missiles at bay, and furnishing [[DHS|14 Dual Heat Sinks]] allow for continuous widow-making action. Still, as with most Daishi variants, the pilot must be cautious with their firing rate and choose shots carefully when scoring the killing blow. Single [[B-Pod]] serves to finish off any wounded [[Battle Armor]], should any fall before your warpath.&lt;br /&gt;
&lt;br /&gt;
===Variant C - ''&amp;quot;Chunky&amp;quot;''===&lt;br /&gt;
An oddity among Daishis, the &amp;quot;Chunky&amp;quot; sacrifices a large amount of direct-fire capacity to carry the long reaching, devastating [[ArrowIV|Clan Arrow IV]] missile system. Coupled with it's own [[TAG]], [[EOptics]] and [[GECM]] it can paint it's own targets with some degree of immunity from radar. It also carries duo [[CERPPC]]s for engaging heavier units and count them 8 [[CLBX2]]s for anti-air, light Mech disposal or damaging whatever they strike. Of all the Daishi variants, the &amp;quot;Chunky&amp;quot; is best kept at distance from the enemy, operating both as artillery and fire-support. 2 [[LAMS]] enable the &amp;quot;Chunky&amp;quot; to mitigate opposing LRM barrages directed at it and those around you. One [[Free ton|Free Ton of Ammo]] feed the Clan Arrow IV. Beware the Arrows and CERPPCs generate enormous amounts of heat and with only 5 [[DHS]] firing  discipline is mandatory. May the Gods of War have mercy on anything that come into the Daishi's C sights.&lt;br /&gt;
&lt;br /&gt;
===Variant D - ''&amp;quot;Dolt&amp;quot;''===&lt;br /&gt;
A born-and-bred brawler. The Daishi D is a true terror in urban combat with its two [[cUAC10]]s and a [[cUAC20]] with three dual [[cSRM4]] packs for clean-up and anti-BA duty. This Mech can, with a little pilot skill, blast an opposing Mech's head open and saturate the pilot inside with a hailstorm of SRMs. [[GECM]] and three [[Free tons | tons]] of available space give the D some staying power and enable it to ambush units when it can get into position. Like all Daishis, the D is not a fast Mech and with no weapons that have a range beyond 700m except the 4 [[MG]]s which is well suited for Aero, VTOL or putting a damaged asset down. It must rely on ECM cover and support from its teammates to get into the fray without being weakened by snipers. The D's combat endurance is also quite hampered by its over-reliance on ammo-based weapons; combined with its poor speed, reloading this Mech is often not an option.&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
Two [[cLRM20]]s and a [[HAG40]] make this a fearsome extreme range denial asset. Supported by four [[HML]]s when something does manage to get close ensures that it's more than a match for all but the mightiest brawlers in close combat as well. [[GECM]]+the pair of [[LAMS]] make locating and suppressing this Assault Mech with missile fire difficult as it can easily slip away to re-position unseen by most radar systems while serving as a mighty anchor for its team to rally around. Its heat-management is also adequate unless firing the lasers and missiles at the same time, so staggering your fire slightly is recommended. If this variant has any real drawback, it's that it has trouble dealing with heavier ASF that don't need to be scared of the HAG40 cutting through them before delivering their bomb payload. &lt;br /&gt;
&lt;br /&gt;
===Variant F - ''&amp;quot;Beehive&amp;quot;''===&lt;br /&gt;
The '''''&amp;quot;Beehive&amp;quot;''''' Daishi is an exceptionally potent mech against anything that can't close against its [[ATM12]] and dual [[ATM9]]'s minimum range or stay out of its maximum range. While the longer lock-on times of the ATMs and the heat they generate requires you to pick your engagements carefully, your [[GECM]] is the perfect tool for deciding when to strike and making the engagement on your terms. The quad [[CERMBL]] are extremely potent backup weapons either for stripping weakened components or as a deterrent if an asset gets inside your minimum range. A pair of [[cLBX5]]es further help it pressure targets when its ATMs are cooling down. Additionally, the synergy of the ATMs and LBXes make this an exceptionally potent tank-buster as they struggle to close inside your minimum range before your [[ATM|bee's]] rips them to pieces.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
The Daishi G is a bit of an oddball in that it doesn't excel in any one area, but does everything reasonably well. It has just barely enough heatsinks to make its dual [[HLL]]s viable, and can couple them with its [[CGauss]] and periodic [[cLRM15]] fire can add to the screenshake it provides to let it get a full, precise burn with its lasers. If an enemy gets close, it packs a fearsome punch with its [[CLBX20]] to deter all but the most dedicated brawl assets from engaging it. The two [[MG]]'s with their 1600 meter range are  increasing C-Bills and scoring a kill on a badly damaged asset. Should any [[Battle Armor]] be foolish enough to get too close to you, [[B-Pod]] will help with its disposal.  Since this Daishi is more of a generalist of all ranges, it's best to read the situation and pick your engagement ranges where the other team is least comfortable fighting you rather than trying to force specific engagement brackets on your terms like you typically would with other more specialized assault assets.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
The Daishi (Japanese for Great Death, and the IS codename for the Dire Wolf) is a Clan Assault Mech introduced with MWLL version 0.6.0. The first sign of this mech was a placeholder xml data accidently(?) left in the beta 0.5.2 release and found by user Come and See. The final 0.5.7 pre-release media unveiled it as a planned addition for release 0.5.7 (later renamed to 0.6.0). &lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The Dire Wolf was the brain-child of the Clan Wolf scientist caste, but was actually first produced by Clan Smoke Jaguar. Hearing rumors that Clan Wolf was developing the &amp;quot;Ultimate Assault OmniMech&amp;quot;, the Jaguars won the plans and production rights in a trial that, rumor has it, was fought dishonorably. Production commenced on Huntress in 3010. In 3019, Clan Wolf began production of the OmniMech on Strana Mechty as well; Star Colonel Ulric won a trial of possession to expand manufacture into Clan Wolf. Beyond the limited manufacture of the Dire Wolf on Outreach, all Dire Wolves outside of Clans Smoke Jaguar and Wolf (or the Wolf's Dragoons) are either gifts, isorla or were acquired through trade. The Dire Wolf is one of the OmniMechs that became feared throughout the Inner Sphere during the initial Clan Invasion and rightly so.&lt;br /&gt;
&lt;br /&gt;
Date Introduced 3010 during the Era known as &amp;quot;Late Succession War - LosTech&amp;quot; (2901 - 3019) - Unit Role: Juggernaut&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Dire_Wolf_(Daishi) BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>Evan20k</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Daishi&amp;diff=7726</id>
		<title>Daishi</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Daishi&amp;diff=7726"/>
				<updated>2019-08-10T06:41:39Z</updated>
		
		<summary type="html">&lt;p&gt;Evan20k: Fixed the daishi C's free tons.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mech|&lt;br /&gt;
| Image = File:Daishitemp.jpg&lt;br /&gt;
| Class = Assault&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 17&lt;br /&gt;
| Tier = 16&lt;br /&gt;
| Tonnage = 100&lt;br /&gt;
| Speed = 54&lt;br /&gt;
| Rotation = 180&lt;br /&gt;
| PitchStand = -25° to +35°&lt;br /&gt;
| PitchCrouch = -25° to +45°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 149 700&lt;br /&gt;
| ArmorT Prime = 92 394&lt;br /&gt;
| Engine Prime = Starfire 300 XL&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CMPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CUAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLRM10]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;14 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;19t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 154 100&lt;br /&gt;
| ArmorT A = 92 394&lt;br /&gt;
| Engine A = Starfire 300 XL&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CLPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM6#Extended Range|ATM6 (ER)]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CGauss]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;13 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;19t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 164 400&lt;br /&gt;
| ArmorT B = 92 394&lt;br /&gt;
| Engine B = Starfire 300 XL&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CERSBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLBX20]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[B-Pod]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;14 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;19t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 155 500&lt;br /&gt;
| ArmorT C = 89 249&lt;br /&gt;
| Engine C = Starfire 300 XL&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;8x [[CLBX2]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ArrowIV|CArrowIV]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[TAG]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;18.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 152 600&lt;br /&gt;
| ArmorT D = 92 394&lt;br /&gt;
| Engine D = Starfire 300 XL&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MG]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[SRM|CDSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CUAC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC20]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;19t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 157 700&lt;br /&gt;
| ArmorT E = 92 394&lt;br /&gt;
| Engine E = Starfire 300 XL&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HML]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLRM20]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HAG40]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;8 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;19t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 143 900&lt;br /&gt;
| ArmorT F = 92 394&lt;br /&gt;
| Engine F = Starfire 300 XL&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM9#Standard|ATM9 (Std)]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLBX5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM12#Standard|ATM12 (Std)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;7 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;19t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 152 300&lt;br /&gt;
| ArmorT G = 92 394&lt;br /&gt;
| Engine G = Starfire 300 XL&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MG]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLBX20]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLRM15]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[B-Pod]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;12 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;19t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Pods = LE&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor LRT = 9564&lt;br /&gt;
| Armor CT = 11954&lt;br /&gt;
| Armor B = 7173&lt;br /&gt;
| Armor LRA = 8069&lt;br /&gt;
| Armor LE = 5977&lt;br /&gt;
| Armor INT = 5487&lt;br /&gt;
| Armor LRL = 9145&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--Stats current for 0.11.0&lt;br /&gt;
Fluff current for 0.11.0--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Dire Wolf is one of the OmniMechs that became feared throughout the Inner Sphere during the initial Clan Invasion and rightly so. The Dire Wolf weighs in at an impressive one hundred tons and has a relatively slow cruising speed of 54 km/h provided by a 300 XL engine. Its speed and armor protection matches that of an Atlas, but it has superior potential firepower with fifty and a half tons of free pod space for weapons and equipment. It is these traits which saw the 'Mech christened Daishi (pseudo-Japanese for &amp;quot;Great Death&amp;quot;) by the criminal underbelly of the Draconis Combine, a name that would be proven grimly accurate time and time again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
===Prime===&lt;br /&gt;
Death incarnate! Sporting incredible firepower, the four [[CERLBL]]s and the [[cLRM10]] can cut down the enemy at long ranges, and if it survives the punishment, then the two [[cUAC5]]s and the battery of [[cMPL]]s can demolish whatever remains. This amazing damage potential is only hampered by the immense heat it creates, so firing discipline is required. Its also very slow and requires good piloting to make the most of its attack windows. The Prime, along with all Daishi variants, sport some of the thickest armor found in any Mech - a whopping 19 tons, granting it unparalleled durability on the battlefield.&lt;br /&gt;
&lt;br /&gt;
===Variant A - ''&amp;quot;Pain-killer&amp;quot;''===&lt;br /&gt;
This variant, known as the '''''&amp;quot;Pain-killer&amp;quot;''''', packs a trio of [[cLPL]]s in its right arm, combined with a torso-mounted [[CGauss]] and pair of [[ATM6]] launchers loaded with extended range ammo. This allows the A to induce consistent screen-shaking on an enemy while exploiting the holes in the armor with the pulse lasers. [[LAMS]] and [[GECM]] help keep this wolf in the fray until it can exhaust its ammo supply, of which the A is somewhat lacking with only a single free ton available. 13 [[DHS]]s help keep heat troubles at bay, although constant use of the LPLs will overwhelm them with little difficulty.&lt;br /&gt;
&lt;br /&gt;
===Variant B - ''&amp;quot;Widowmaker&amp;quot;''===&lt;br /&gt;
Adequately dubbed '''''&amp;quot;Widowmaker&amp;quot;''''' - This was the preferred variant used by Natasha Kerensky herself. Twin [[cERPPC]]'s batter distant enemies until within range to finish them off with the powerful [[CLBX20]] and a barrage of [[Lasers| Small Lasers]] and [[cSRM4]]. Two [[LAMS]] help to keep missiles at bay, and furnishing [[DHS|14 Dual Heat Sinks]] allow for continuous widow-making action. Still, as with most Daishi variants, the pilot must be cautious with their firing rate and choose shots carefully when scoring the killing blow. Single [[B-Pod]] serves to finish off any wounded [[Battle Armor]], should any fall before your warpath.&lt;br /&gt;
&lt;br /&gt;
===Variant C - ''&amp;quot;Chunky&amp;quot;''===&lt;br /&gt;
An oddity among Daishis, the &amp;quot;Chunky&amp;quot; sacrifices a large amount of direct-fire capacity to carry the long reaching, devastating [[ArrowIV|Clan Arrow IV]] missile system. Coupled with it's own [[TAG]], [[EOptics]] and [[GECM]] it can paint it's own targets with some degree of immunity from radar. It also carries duo [[CERPPC]]s for engaging heavier units and count them 8 [[CLBX2]]s for anti-air, light Mech disposal or damaging whatever they strike. Of all the Daishi variants, the &amp;quot;Chunky&amp;quot; is best kept at distance from the enemy, operating both as artillery and fire-support. 2 [[LAMS]] enable the &amp;quot;Chunky&amp;quot; to mitigate opposing LRM barrages directed at it and those around you. One [[Free ton|Free Ton of Ammo]] feed the Clan Arrow IV. Beware the Arrows and CERPPCs generate enormous amounts of heat and with only 5 [[DHS]] firing  discipline is mandatory. May the Gods of War have mercy on anything that come into the Daishi's C sights.&lt;br /&gt;
&lt;br /&gt;
===Variant D - ''&amp;quot;Dolt&amp;quot;''===&lt;br /&gt;
A born-and-bred brawler. The Daishi D is a true terror in urban combat with its two [[cUAC10]]s and a [[cUAC20]] with three dual [[cSRM4]] packs for clean-up and anti-BA duty. This Mech can, with a little pilot skill, blast an opposing Mech's head open and saturate the pilot inside with a hailstorm of SRMs. [[GECM]] and three [[Free tons | tons]] of available space give the D some staying power and enable it to ambush units when it can get into position. Like all Daishis, the D is not a fast Mech and with no weapons that have a range beyond 700m except the 4 [[MG]]s which is well suited for Aero, VTOL or putting a damaged asset down. It must rely on ECM cover and support from its teammates to get into the fray without being weakened by snipers. The D's combat endurance is also quite hampered by its over-reliance on ammo-based weapons; combined with its poor speed, reloading this Mech is often not an option.&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
Two [[cLRM20]]s and a [[HAG40]] make this a fearsome extreme range denial asset. Supported by four [[HML]]s when something does manage to get close ensures that it's more than a match for all but the mightiest brawlers in close combat as well. [[GECM]]+the pair of [[LAMS]] make locating and suppressing this Assault Mech with missile fire difficult as it can easily slip away to re-position unseen by most radar systems while serving as a mighty anchor for its team to rally around. Its heat-management is also adequate unless firing the lasers and missiles at the same time, so staggering your fire slightly is recommended. If this variant has any real drawback, it's that it has trouble dealing with heavier ASF that don't need to be scared of the HAG40 cutting through them before delivering their bomb payload. &lt;br /&gt;
&lt;br /&gt;
===Variant F - ''&amp;quot;Beehive&amp;quot;''===&lt;br /&gt;
The '''''&amp;quot;Beehive&amp;quot;''''' Daishi is an exceptionally potent mech against anything that can't close against its [[ATM12]] and dual [[ATM9]]'s minimum range or stay out of its maximum range. While the longer lock-on times of the ATMs and the heat they generate requires you to pick your engagements carefully, your [[GECM]] is the perfect tool for deciding when to strike and making the engagement on your terms. The quad [[CERMBL]] are extremely potent backup weapons either for stripping weakened components or as a deterrent if an asset gets inside your minimum range. A pair of [[cLBX5]]es further help it pressure targets when its ATMs are cooling down. Additionally, the synergy of the ATMs and LBXes make this an exceptionally potent tank-buster as they struggle to close inside your minimum range before your [[ATM|bee's]] rips them to pieces.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
The Daishi G is a bit of an oddball in that it doesn't excel in any one area, but does everything reasonably well. It has just barely enough heatsinks to make its dual [[HLL]]s viable, and can couple them with its [[CGauss]] and periodic [[cLRM15]] fire can add to the screenshake it provides to let it get a full, precise burn with its lasers. If an enemy gets close, it packs a fearsome punch with its [[CLBX20]] to deter all but the most dedicated brawl assets from engaging it. The two [[MG]]'s with their 1600 meter range are  increasing C-Bills and scoring a kill on a badly damaged asset. Should any [[Battle Armor]] be foolish enough to get too close to you, [[B-Pod]] will help with its disposal.  Since this Daishi is more of a generalist of all ranges, it's best to read the situation and pick your engagement ranges where the other team is least comfortable fighting you rather than trying to force specific engagement brackets on your terms like you typically would with other more specialized assault assets.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
The Daishi (Japanese for Great Death, and the IS codename for the Dire Wolf) is a Clan Assault Mech introduced with MWLL version 0.6.0. The first sign of this mech was a placeholder xml data accidently(?) left in the beta 0.5.2 release and found by user Come and See. The final 0.5.7 pre-release media unveiled it as a planned addition for release 0.5.7 (later renamed to 0.6.0). &lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The Dire Wolf was the brain-child of the Clan Wolf scientist caste, but was actually first produced by Clan Smoke Jaguar. Hearing rumors that Clan Wolf was developing the &amp;quot;Ultimate Assault OmniMech&amp;quot;, the Jaguars won the plans and production rights in a trial that, rumor has it, was fought dishonorably. Production commenced on Huntress in 3010. In 3019, Clan Wolf began production of the OmniMech on Strana Mechty as well; Star Colonel Ulric won a trial of possession to expand manufacture into Clan Wolf. Beyond the limited manufacture of the Dire Wolf on Outreach, all Dire Wolves outside of Clans Smoke Jaguar and Wolf (or the Wolf's Dragoons) are either gifts, isorla or were acquired through trade. The Dire Wolf is one of the OmniMechs that became feared throughout the Inner Sphere during the initial Clan Invasion and rightly so.&lt;br /&gt;
&lt;br /&gt;
Date Introduced 3010 during the Era known as &amp;quot;Late Succession War - LosTech&amp;quot; (2901 - 3019) - Unit Role: Juggernaut&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Dire_Wolf_(Daishi) BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>Evan20k</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Locust_IIC&amp;diff=7344</id>
		<title>Locust IIC</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Locust_IIC&amp;diff=7344"/>
				<updated>2019-08-01T17:27:20Z</updated>
		
		<summary type="html">&lt;p&gt;Evan20k: Quality control, per Dragon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- WIP --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ stub }}&lt;br /&gt;
&lt;br /&gt;
{{Mech|&lt;br /&gt;
| Image = File:LocustIIc_rotating_350px.gif&lt;br /&gt;
| Class = Light&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 3&lt;br /&gt;
| Tier = 4&lt;br /&gt;
| Tonnage = 25&lt;br /&gt;
| Speed = 130&lt;br /&gt;
| SpeedWithMasc = 181&lt;br /&gt;
| Rotation = 360&lt;br /&gt;
| PitchStand =  -9° to +35°&lt;br /&gt;
| PitchCrouch =  -9° to +45°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 34 750&lt;br /&gt;
| ArmorT Prime = 25 456&lt;br /&gt;
| Engine Prime = 200 Standard&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x [[CERSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 30 400&lt;br /&gt;
| ArmorT A = 25 456&lt;br /&gt;
| Engine A = 200 Standard&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM6|ATM6 (HE)]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MGun]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HMGun]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 31 200&lt;br /&gt;
| ArmorT B = 25 546&lt;br /&gt;
| Engine B = 200 Standard&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLRM5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 33 300&lt;br /&gt;
| ArmorT C = 25 546&lt;br /&gt;
| Engine C = 200 Standard&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM3|ATM3 (Std)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 34 100&lt;br /&gt;
| ArmorT D = 25 546&lt;br /&gt;
| Engine D = 200 Standard&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HML]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERML]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 32 500&lt;br /&gt;
| ArmorT E = 25 546&lt;br /&gt;
| Engine E = 200 Standard&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[MGun]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CSPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 32 800&lt;br /&gt;
| ArmorT F = 25 546&lt;br /&gt;
| Engine F = 200 Standard&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 36 500&lt;br /&gt;
| ArmorT G = 25 546&lt;br /&gt;
| Engine G = 200 Standard&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CNARC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CMPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Armor H = 1380&lt;br /&gt;
| Armor CT = 3208&lt;br /&gt;
| Armor LT = 2085&lt;br /&gt;
| Armor RT = 2085&lt;br /&gt;
| Armor B = 1925&lt;br /&gt;
| Armor LRA = 1845&lt;br /&gt;
| Armor LRL = 2887&lt;br /&gt;
| Armor INT = 1732&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Current for 0.11.0 --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
The '''Locust IIC''' is a [[Clan]] light mech. While it carries considerably low armor for a light mech, it makes up for this with its high movement speed clocking in at 130 km/h (181 km/h with MASC), 360° Torso yaw to see in any direction and hit-and-run weapons loadouts. A front-line unit making it a excellent anti-infantry BattleMech with capabilities to harass heavier BattleMechs. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&lt;br /&gt;
===Prime===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant A - ''&amp;quot;Al-Azif&amp;quot;''===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant C - ''&amp;quot;Hangnail&amp;quot;''===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Locust IIC released in version 0.11.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
One of the best-known BattleMechs in the Inner Sphere for its low production and operation costs, the Locust is also well known in the Clans. In 2832, Clan Mongoose unleashed an upgraded version of the venerable 'Mech on the Clans, known as the Locust IIC. The speedy design complemented Mongoose tactics, enabling them to win many Trials. When Clan Smoke Jaguar absorbed the Mongooses, they became the owners of the production line on Circe. This subsequently fell to Clan Jade Falcon following the de facto annihilation of the Jaguars. In addition to those three Clans, Clan Wolf has often used the Locust IIC as a garrison unit. Since it is a second-line unit Inner Sphere MechWarriors rarely see it in action.&lt;br /&gt;
&lt;br /&gt;
Date Introduced 2832 during the Era known as &amp;quot;Early Succession War&amp;quot; (2781 - 2900) - Unit Role: Stricker&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Locust_IIC BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>Evan20k</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Hellhound&amp;diff=7197</id>
		<title>Hellhound</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Hellhound&amp;diff=7197"/>
				<updated>2019-07-27T13:53:15Z</updated>
		
		<summary type="html">&lt;p&gt;Evan20k: /* Variant F */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ stub }}&lt;br /&gt;
&lt;br /&gt;
{{Mech|&lt;br /&gt;
| Image = File:Hellhound.png&lt;br /&gt;
| Class = Medium&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 8&lt;br /&gt;
| Tier = 8&lt;br /&gt;
| Tonnage = 50&lt;br /&gt;
| Speed = 97&lt;br /&gt;
| SpeedWithMasc = &lt;br /&gt;
| Rotation = 260&lt;br /&gt;
| PitchStand = -34° to +50°&lt;br /&gt;
| PitchCrouch = -35° to +60°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 66 000&lt;br /&gt;
| ArmorT Prime = 49 561&lt;br /&gt;
| Engine Prime = 300 STD&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERML]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 59 200&lt;br /&gt;
| ArmorT A = 48 061&lt;br /&gt;
| Engine A = 300 STD&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM3|ATM3 (HE)]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CMPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 61 000&lt;br /&gt;
| ArmorT B = 48 061&lt;br /&gt;
| Engine B = 300 STD&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CERSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 62 500&lt;br /&gt;
| ArmorT C = 50 774&lt;br /&gt;
| Engine C = 300 STD&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[HML]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CLRM5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 57 800&lt;br /&gt;
| ArmorT D = 50 774&lt;br /&gt;
| Engine D = 300 STD&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CSRM2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;10.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 59 600&lt;br /&gt;
| ArmorT E = 49 275&lt;br /&gt;
| Engine E = 300 STD&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[ATM3|ATM3 (Std)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 74 000&lt;br /&gt;
| ArmorT F = 45 348&lt;br /&gt;
| Engine F = 300 STD&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HMGun]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 65 600&lt;br /&gt;
| ArmorT G = 45 348&lt;br /&gt;
| Engine G = 300 STD&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HAG20]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor CT = 6785&lt;br /&gt;
| Armor LRT = 4410&lt;br /&gt;
| Armor B = 4071&lt;br /&gt;
| Armor LRA = 3901&lt;br /&gt;
| Armor LRL = 5190&lt;br /&gt;
| Armor INT = 3114&lt;br /&gt;
| Armor LE = 2714&lt;br /&gt;
| Armor RE = 1&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--Stats current for 0.11.0&lt;br /&gt;
Fluff current for 0.N/A--&amp;gt;&lt;br /&gt;
The '''Conjurer''' - otherwise known as the '''Hellhound''' to [[Inner Sphere]] forces - is a [[Clan]] medium mech designed for frontline combat. Speed is sacrificed for lower price and increased survivability, helped in part by the usage of a [[Engines#Standard Engine|Standard]] engine.&lt;br /&gt;
It has been confirmed for release in the upcoming 0.11.0 update.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
===Prime===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
This vicious closerange powerhouse packs 3 [[CMPL]] for precision midrange attacks and 2 [[ATM3|ATM3(HE)]] for scathing close combatants. This variant is a terror for opposing smaller assets with its ability to get into close combat, high damage when it's there, and the durability to keep it there for long periods of time. The only saving grace for the opposition is that this Hellhound often has its radar on to use its ATMs against more mobile targets meaning both teams will likely be aware of the fight making it a bad assassin brawler and more of a rank and file soldier unit for larger teamfights.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant C - ''&amp;quot;MadHouse&amp;quot;''===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant D - ''&amp;quot;G.I.&amp;quot;''===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
With a gunload resembling that of a certain popular Solitare variant, but packing substantially more armor and close range punch with its [[HMG]]s. Its [[CERPPC]] provides fearsome punch at all ranges and its [[CERSL]]s dig into wounded components nicely. This Hellhound's versatility is highlighted by its [[GECM]] and [[IJJ]] giving it tons of options for how it approaches and engages targets, making it a tricky combatant to pin down when coupled with the Hellhound's signature toughness. A powerful generalist that excels at nothing but isn't bad at anything either makes for a flexible mech capable of adapting to a dynamic engagement without need to rearm or rebuy.&lt;br /&gt;
&lt;br /&gt;
===Variant G - ''&amp;quot;Bayonet&amp;quot;''===&lt;br /&gt;
Armed with the mighty [[HAG20]], this mech is capable of putting out some serious damage in the early to mid stages of the game. However, it's true namesake and calling is paring that at close range with its array of 4 [[CHSL|Heavy Small Lasers]] which in tandem with its main gun are capable of putting serious hurt even on larger mechs. Coupled with the Hellhound's trademark survivability, it has plenty of opportunities to apply it's damage at both short and long ranges. It's only weakness is the lack of ammo, meaning you either need to play close to your supply lines or plan your fights carefully so you have a clear path to retreat when you run dry as the lasers alone likely won't be enough to ward off hungry pursuers if you're injured.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Hellhound was confirmed for release with update version 0.11.0, notably being the first Clan mech utilizing a Standard Eengine.&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The 2829 Conjurer (codenamed the Hellhound by the Inner Sphere nations) is a fast, inexpensive medium BattleMech that excels at medium to short range. As befits its status as a second-line 'Mech, the Conjurer uses a Standard engine, though it is constructed on an Endo-Steel chassis and uses eight and a half tons of Ferro-Fibrous armor. Its [[Jump Jets]] enable it to leap up to 180 meters at a time.&lt;br /&gt;
Of note is that the Conjurer is, for all intents and purposes, the Wolverine IIC and was even reported as such by ComStar in early sightings, presumably for its obvious heritage; it was designed off the WVR-7H Wolverine II variant of the original Wolverine, taking the concept and rebuilding it with advanced technology in the fashion of a IIC rebuild. However the Clans would not retain the name of the Not-Named Clan for the redesigned 'Mech. &lt;br /&gt;
&lt;br /&gt;
Year introduced: 2829, during the Early Succession Wars era (2781 - 2900)&lt;br /&gt;
&lt;br /&gt;
Unit Role: Skirmisher&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Conjurer_(Hellhound) BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>Evan20k</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Hellhound&amp;diff=7196</id>
		<title>Hellhound</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Hellhound&amp;diff=7196"/>
				<updated>2019-07-27T13:47:15Z</updated>
		
		<summary type="html">&lt;p&gt;Evan20k: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ stub }}&lt;br /&gt;
&lt;br /&gt;
{{Mech|&lt;br /&gt;
| Image = File:Hellhound.png&lt;br /&gt;
| Class = Medium&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 8&lt;br /&gt;
| Tier = 8&lt;br /&gt;
| Tonnage = 50&lt;br /&gt;
| Speed = 97&lt;br /&gt;
| SpeedWithMasc = &lt;br /&gt;
| Rotation = 260&lt;br /&gt;
| PitchStand = -34° to +50°&lt;br /&gt;
| PitchCrouch = -35° to +60°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 66 000&lt;br /&gt;
| ArmorT Prime = 49 561&lt;br /&gt;
| Engine Prime = 300 STD&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERML]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 59 200&lt;br /&gt;
| ArmorT A = 48 061&lt;br /&gt;
| Engine A = 300 STD&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM3|ATM3 (HE)]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CMPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 61 000&lt;br /&gt;
| ArmorT B = 48 061&lt;br /&gt;
| Engine B = 300 STD&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CERSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 62 500&lt;br /&gt;
| ArmorT C = 50 774&lt;br /&gt;
| Engine C = 300 STD&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[HML]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CLRM5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 57 800&lt;br /&gt;
| ArmorT D = 50 774&lt;br /&gt;
| Engine D = 300 STD&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CSRM2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;10.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 59 600&lt;br /&gt;
| ArmorT E = 49 275&lt;br /&gt;
| Engine E = 300 STD&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[ATM3|ATM3 (Std)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 74 000&lt;br /&gt;
| ArmorT F = 45 348&lt;br /&gt;
| Engine F = 300 STD&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HMGun]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 65 600&lt;br /&gt;
| ArmorT G = 45 348&lt;br /&gt;
| Engine G = 300 STD&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HAG20]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor CT = 6785&lt;br /&gt;
| Armor LRT = 4410&lt;br /&gt;
| Armor B = 4071&lt;br /&gt;
| Armor LRA = 3901&lt;br /&gt;
| Armor LRL = 5190&lt;br /&gt;
| Armor INT = 3114&lt;br /&gt;
| Armor LE = 2714&lt;br /&gt;
| Armor RE = 1&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--Stats current for 0.11.0&lt;br /&gt;
Fluff current for 0.N/A--&amp;gt;&lt;br /&gt;
The '''Conjurer''' - otherwise known as the '''Hellhound''' to [[Inner Sphere]] forces - is a [[Clan]] medium mech designed for frontline combat. Speed is sacrificed for lower price and increased survivability, helped in part by the usage of a [[Engines#Standard Engine|Standard]] engine.&lt;br /&gt;
It has been confirmed for release in the upcoming 0.11.0 update.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
===Prime===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
This vicious closerange powerhouse packs 3 [[CMPL]] for precision midrange attacks and 2 [[ATM3|ATM3(HE)]] for scathing close combatants. This variant is a terror for opposing smaller assets with its ability to get into close combat, high damage when it's there, and the durability to keep it there for long periods of time. The only saving grace for the opposition is that this Hellhound often has its radar on to use its ATMs against more mobile targets meaning both teams will likely be aware of the fight making it a bad assassin brawler and more of a rank and file soldier unit for larger teamfights.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant C - ''&amp;quot;MadHouse&amp;quot;''===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant D - ''&amp;quot;G.I.&amp;quot;''===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant G - ''&amp;quot;Bayonet&amp;quot;''===&lt;br /&gt;
Armed with the mighty [[HAG20]], this mech is capable of putting out some serious damage in the early to mid stages of the game. However, it's true namesake and calling is paring that at close range with its array of 4 [[CHSL|Heavy Small Lasers]] which in tandem with its main gun are capable of putting serious hurt even on larger mechs. Coupled with the Hellhound's trademark survivability, it has plenty of opportunities to apply it's damage at both short and long ranges. It's only weakness is the lack of ammo, meaning you either need to play close to your supply lines or plan your fights carefully so you have a clear path to retreat when you run dry as the lasers alone likely won't be enough to ward off hungry pursuers if you're injured.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Hellhound was confirmed for release with update version 0.11.0, notably being the first Clan mech utilizing a Standard Eengine.&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The 2829 Conjurer (codenamed the Hellhound by the Inner Sphere nations) is a fast, inexpensive medium BattleMech that excels at medium to short range. As befits its status as a second-line 'Mech, the Conjurer uses a Standard engine, though it is constructed on an Endo-Steel chassis and uses eight and a half tons of Ferro-Fibrous armor. Its [[Jump Jets]] enable it to leap up to 180 meters at a time.&lt;br /&gt;
Of note is that the Conjurer is, for all intents and purposes, the Wolverine IIC and was even reported as such by ComStar in early sightings, presumably for its obvious heritage; it was designed off the WVR-7H Wolverine II variant of the original Wolverine, taking the concept and rebuilding it with advanced technology in the fashion of a IIC rebuild. However the Clans would not retain the name of the Not-Named Clan for the redesigned 'Mech. &lt;br /&gt;
&lt;br /&gt;
Year introduced: 2829, during the Early Succession Wars era (2781 - 2900)&lt;br /&gt;
&lt;br /&gt;
Unit Role: Skirmisher&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Conjurer_(Hellhound) BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>Evan20k</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Hellhound&amp;diff=7195</id>
		<title>Hellhound</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Hellhound&amp;diff=7195"/>
				<updated>2019-07-27T13:46:54Z</updated>
		
		<summary type="html">&lt;p&gt;Evan20k: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ stub }}&lt;br /&gt;
&lt;br /&gt;
{{Mech|&lt;br /&gt;
| Image = File:Hellhound.png&lt;br /&gt;
| Class = Medium&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 8&lt;br /&gt;
| Tier = 8&lt;br /&gt;
| Tonnage = 50&lt;br /&gt;
| Speed = 97&lt;br /&gt;
| SpeedWithMasc = &lt;br /&gt;
| Rotation = 260&lt;br /&gt;
| PitchStand = -34° to +50°&lt;br /&gt;
| PitchCrouch = -35° to +60°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 66 000&lt;br /&gt;
| ArmorT Prime = 49 561&lt;br /&gt;
| Engine Prime = 300 STD&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERML]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 59 200&lt;br /&gt;
| ArmorT A = 48 061&lt;br /&gt;
| Engine A = 300 STD&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM3|ATM3 (HE)]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CMPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 61 000&lt;br /&gt;
| ArmorT B = 48 061&lt;br /&gt;
| Engine B = 300 STD&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CERSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 62 500&lt;br /&gt;
| ArmorT C = 50 774&lt;br /&gt;
| Engine C = 300 STD&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[HML]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CLRM5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 57 800&lt;br /&gt;
| ArmorT D = 50 774&lt;br /&gt;
| Engine D = 300 STD&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CSRM2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;10.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 59 600&lt;br /&gt;
| ArmorT E = 49 275&lt;br /&gt;
| Engine E = 300 STD&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[ATM3|ATM3 (Std)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 74 000&lt;br /&gt;
| ArmorT F = 45 348&lt;br /&gt;
| Engine F = 300 STD&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HMGun]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 65 600&lt;br /&gt;
| ArmorT G = 45 348&lt;br /&gt;
| Engine G = 300 STD&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HAG20]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor CT = 6785&lt;br /&gt;
| Armor LRT = 4410&lt;br /&gt;
| Armor B = 4071&lt;br /&gt;
| Armor LRA = 3901&lt;br /&gt;
| Armor LRL = 5190&lt;br /&gt;
| Armor INT = 3114&lt;br /&gt;
| Armor LE = 2714&lt;br /&gt;
| Armor RE = 1&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--Stats current for 0.11.0&lt;br /&gt;
Fluff current for 0.N/A--&amp;gt;&lt;br /&gt;
The '''Conjurer''' - otherwise known as the '''Hellhound''' to [[Inner Sphere]] forces - is a [[Clan]] medium mech designed for frontline combat. Speed is sacrificed for lower price and increased survivability, helped in part by the usage of a [[Engines#Standard Engine|Standard]] engine.&lt;br /&gt;
It has been confirmed for release in the upcoming 0.11.0 update.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
===Prime===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
This vicious closerange powerhouse packs 3 [[CMPL]] for precision midrange attacks and 2 [[ATM3|ATM3(HE)]] for saving close combatants. This variant is a terror for opposing smaller assets with its ability to get into close combat, high damage when it's there, and the durability to keep it there for long periods of time. The only saving grace for the opposition is that this Hellhound often has its radar on to use its ATMs against more mobile targets meaning both teams will likely be aware of the fight making it a bad assassin brawler and more of a rank and file soldier unit for larger teamfights.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant C - ''&amp;quot;MadHouse&amp;quot;''===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant D - ''&amp;quot;G.I.&amp;quot;''===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant G - ''&amp;quot;Bayonet&amp;quot;''===&lt;br /&gt;
Armed with the mighty [[HAG20]], this mech is capable of putting out some serious damage in the early to mid stages of the game. However, it's true namesake and calling is paring that at close range with its array of 4 [[CHSL|Heavy Small Lasers]] which in tandem with its main gun are capable of putting serious hurt even on larger mechs. Coupled with the Hellhound's trademark survivability, it has plenty of opportunities to apply it's damage at both short and long ranges. It's only weakness is the lack of ammo, meaning you either need to play close to your supply lines or plan your fights carefully so you have a clear path to retreat when you run dry as the lasers alone likely won't be enough to ward off hungry pursuers if you're injured.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Hellhound was confirmed for release with update version 0.11.0, notably being the first Clan mech utilizing a Standard Eengine.&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The 2829 Conjurer (codenamed the Hellhound by the Inner Sphere nations) is a fast, inexpensive medium BattleMech that excels at medium to short range. As befits its status as a second-line 'Mech, the Conjurer uses a Standard engine, though it is constructed on an Endo-Steel chassis and uses eight and a half tons of Ferro-Fibrous armor. Its [[Jump Jets]] enable it to leap up to 180 meters at a time.&lt;br /&gt;
Of note is that the Conjurer is, for all intents and purposes, the Wolverine IIC and was even reported as such by ComStar in early sightings, presumably for its obvious heritage; it was designed off the WVR-7H Wolverine II variant of the original Wolverine, taking the concept and rebuilding it with advanced technology in the fashion of a IIC rebuild. However the Clans would not retain the name of the Not-Named Clan for the redesigned 'Mech. &lt;br /&gt;
&lt;br /&gt;
Year introduced: 2829, during the Early Succession Wars era (2781 - 2900)&lt;br /&gt;
&lt;br /&gt;
Unit Role: Skirmisher&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Conjurer_(Hellhound) BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>Evan20k</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Hellhound&amp;diff=7194</id>
		<title>Hellhound</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Hellhound&amp;diff=7194"/>
				<updated>2019-07-27T13:46:42Z</updated>
		
		<summary type="html">&lt;p&gt;Evan20k: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ stub }}&lt;br /&gt;
&lt;br /&gt;
{{Mech|&lt;br /&gt;
| Image = File:Hellhound.png&lt;br /&gt;
| Class = Medium&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 8&lt;br /&gt;
| Tier = 8&lt;br /&gt;
| Tonnage = 50&lt;br /&gt;
| Speed = 97&lt;br /&gt;
| SpeedWithMasc = &lt;br /&gt;
| Rotation = 260&lt;br /&gt;
| PitchStand = -34° to +50°&lt;br /&gt;
| PitchCrouch = -35° to +60°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 66 000&lt;br /&gt;
| ArmorT Prime = 49 561&lt;br /&gt;
| Engine Prime = 300 STD&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERML]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 59 200&lt;br /&gt;
| ArmorT A = 48 061&lt;br /&gt;
| Engine A = 300 STD&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM3|ATM3 (HE)]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CMPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 61 000&lt;br /&gt;
| ArmorT B = 48 061&lt;br /&gt;
| Engine B = 300 STD&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CERSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 62 500&lt;br /&gt;
| ArmorT C = 50 774&lt;br /&gt;
| Engine C = 300 STD&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[HML]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CLRM5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 57 800&lt;br /&gt;
| ArmorT D = 50 774&lt;br /&gt;
| Engine D = 300 STD&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CSRM2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;10.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 59 600&lt;br /&gt;
| ArmorT E = 49 275&lt;br /&gt;
| Engine E = 300 STD&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[ATM3|ATM3 (Std)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 74 000&lt;br /&gt;
| ArmorT F = 45 348&lt;br /&gt;
| Engine F = 300 STD&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HMGun]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 65 600&lt;br /&gt;
| ArmorT G = 45 348&lt;br /&gt;
| Engine G = 300 STD&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HAG20]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor CT = 6785&lt;br /&gt;
| Armor LRT = 4410&lt;br /&gt;
| Armor B = 4071&lt;br /&gt;
| Armor LRA = 3901&lt;br /&gt;
| Armor LRL = 5190&lt;br /&gt;
| Armor INT = 3114&lt;br /&gt;
| Armor LE = 2714&lt;br /&gt;
| Armor RE = 1&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--Stats current for 0.11.0&lt;br /&gt;
Fluff current for 0.N/A--&amp;gt;&lt;br /&gt;
The '''Conjurer''' - otherwise known as the '''Hellhound''' to [[Inner Sphere]] forces - is a [[Clan]] medium mech designed for frontline combat. Speed is sacrificed for lower price and increased survivability, helped in part by the usage of a [[Engines#Standard Engine|Standard]] engine.&lt;br /&gt;
It has been confirmed for release in the upcoming 0.11.0 update.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
===Prime===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
This vicious closerange powerhouse packs 3 [[CMPL]] for precision midrange attacks and 2 [[[[ATM3|ATM3(HE)]] for saving close combatants. This variant is a terror for opposing smaller assets with its ability to get into close combat, high damage when it's there, and the durability to keep it there for long periods of time. The only saving grace for the opposition is that this Hellhound often has its radar on to use its ATMs against more mobile targets meaning both teams will likely be aware of the fight making it a bad assassin brawler and more of a rank and file soldier unit for larger teamfights.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant C - ''&amp;quot;MadHouse&amp;quot;''===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant D - ''&amp;quot;G.I.&amp;quot;''===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant G - ''&amp;quot;Bayonet&amp;quot;''===&lt;br /&gt;
Armed with the mighty [[HAG20]], this mech is capable of putting out some serious damage in the early to mid stages of the game. However, it's true namesake and calling is paring that at close range with its array of 4 [[CHSL|Heavy Small Lasers]] which in tandem with its main gun are capable of putting serious hurt even on larger mechs. Coupled with the Hellhound's trademark survivability, it has plenty of opportunities to apply it's damage at both short and long ranges. It's only weakness is the lack of ammo, meaning you either need to play close to your supply lines or plan your fights carefully so you have a clear path to retreat when you run dry as the lasers alone likely won't be enough to ward off hungry pursuers if you're injured.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Hellhound was confirmed for release with update version 0.11.0, notably being the first Clan mech utilizing a Standard Eengine.&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The 2829 Conjurer (codenamed the Hellhound by the Inner Sphere nations) is a fast, inexpensive medium BattleMech that excels at medium to short range. As befits its status as a second-line 'Mech, the Conjurer uses a Standard engine, though it is constructed on an Endo-Steel chassis and uses eight and a half tons of Ferro-Fibrous armor. Its [[Jump Jets]] enable it to leap up to 180 meters at a time.&lt;br /&gt;
Of note is that the Conjurer is, for all intents and purposes, the Wolverine IIC and was even reported as such by ComStar in early sightings, presumably for its obvious heritage; it was designed off the WVR-7H Wolverine II variant of the original Wolverine, taking the concept and rebuilding it with advanced technology in the fashion of a IIC rebuild. However the Clans would not retain the name of the Not-Named Clan for the redesigned 'Mech. &lt;br /&gt;
&lt;br /&gt;
Year introduced: 2829, during the Early Succession Wars era (2781 - 2900)&lt;br /&gt;
&lt;br /&gt;
Unit Role: Skirmisher&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Conjurer_(Hellhound) BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>Evan20k</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Hellhound&amp;diff=7186</id>
		<title>Hellhound</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Hellhound&amp;diff=7186"/>
				<updated>2019-07-27T00:31:47Z</updated>
		
		<summary type="html">&lt;p&gt;Evan20k: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ stub }}&lt;br /&gt;
&lt;br /&gt;
{{Mech|&lt;br /&gt;
| Image = File:Hellhound.png&lt;br /&gt;
| Class = Medium&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 8&lt;br /&gt;
| Tier = 8&lt;br /&gt;
| Tonnage = 50&lt;br /&gt;
| Speed = 97&lt;br /&gt;
| SpeedWithMasc = &lt;br /&gt;
| Rotation = 260&lt;br /&gt;
| PitchStand = -34° to +50°&lt;br /&gt;
| PitchCrouch = -35° to +60°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 66 000&lt;br /&gt;
| ArmorT Prime = 49 561&lt;br /&gt;
| Engine Prime = 300 STD&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERML]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 59 200&lt;br /&gt;
| ArmorT A = 48 061&lt;br /&gt;
| Engine A = 300 STD&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM3|ATM3 (HE)]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CMPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 61 000&lt;br /&gt;
| ArmorT B = 48 061&lt;br /&gt;
| Engine B = 300 STD&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CERSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 62 500&lt;br /&gt;
| ArmorT C = 50 774&lt;br /&gt;
| Engine C = 300 STD&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[HML]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CLRM5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 57 800&lt;br /&gt;
| ArmorT D = 50 774&lt;br /&gt;
| Engine D = 300 STD&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CSRM2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;10.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 59 600&lt;br /&gt;
| ArmorT E = 49 275&lt;br /&gt;
| Engine E = 300 STD&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[ATM3|ATM3 (Std)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 74 000&lt;br /&gt;
| ArmorT F = 45 348&lt;br /&gt;
| Engine F = 300 STD&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HMGun]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 65 600&lt;br /&gt;
| ArmorT G = 45 348&lt;br /&gt;
| Engine G = 300 STD&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HAG20]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor CT = 6785&lt;br /&gt;
| Armor LRT = 4410&lt;br /&gt;
| Armor B = 4071&lt;br /&gt;
| Armor LRA = 3901&lt;br /&gt;
| Armor LRL = 5190&lt;br /&gt;
| Armor INT = 3114&lt;br /&gt;
| Armor LE = 2714&lt;br /&gt;
| Armor RE = 1&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--Stats current for 0.11.0&lt;br /&gt;
Fluff current for 0.N/A--&amp;gt;&lt;br /&gt;
The '''Conjurer''' - otherwise known as the '''Hellhound''' to [[Inner Sphere]] forces - is a [[Clan]] medium mech designed for frontline combat. Speed is sacrificed for lower price and increased survivability, helped in part by the usage of a [[Engines#Standard Engine|Standard]] engine.&lt;br /&gt;
It has been confirmed for release in the upcoming 0.11.0 update.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
===Prime===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant C - ''&amp;quot;MadHouse&amp;quot;''===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant D - ''&amp;quot;G.I.&amp;quot;''===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant G - ''&amp;quot;Bayonet&amp;quot;''===&lt;br /&gt;
Armed with the mighty [[HAG20]], this mech is capable of putting out some serious damage in the early to mid stages of the game. However, it's true namesake and calling is paring that at close range with its array of 4 [[CHSL|Heavy Small Lasers]] which in tandem with its main gun are capable of putting serious hurt even on larger mechs. Coupled with the Hellhound's trademark survivability, it has plenty of opportunities to apply it's damage at both short and long ranges. It's only weakness is the lack of ammo, meaning you either need to play close to your supply lines or plan your fights carefully so you have a clear path to retreat when you run dry as the lasers alone likely won't be enough to ward off hungry pursuers if you're injured.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Hellhound was confirmed for release with update version 0.11.0, notably being the first Clan mech utilizing a Standard Eengine.&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The 2829 Conjurer (codenamed the Hellhound by the Inner Sphere nations) is a fast, inexpensive medium BattleMech that excels at medium to short range. As befits its status as a second-line 'Mech, the Conjurer uses a Standard engine, though it is constructed on an Endo-Steel chassis and uses eight and a half tons of Ferro-Fibrous armor. Its [[Jump Jets]] enable it to leap up to 180 meters at a time.&lt;br /&gt;
Of note is that the Conjurer is, for all intents and purposes, the Wolverine IIC and was even reported as such by ComStar in early sightings, presumably for its obvious heritage; it was designed off the WVR-7H Wolverine II variant of the original Wolverine, taking the concept and rebuilding it with advanced technology in the fashion of a IIC rebuild. However the Clans would not retain the name of the Not-Named Clan for the redesigned 'Mech. &lt;br /&gt;
&lt;br /&gt;
Year introduced: 2829, during the Early Succession Wars era (2781 - 2900)&lt;br /&gt;
&lt;br /&gt;
Unit Role: Skirmisher&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Conjurer_(Hellhound) BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>Evan20k</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=TeamSpeak&amp;diff=5796</id>
		<title>TeamSpeak</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=TeamSpeak&amp;diff=5796"/>
				<updated>2019-04-17T05:31:06Z</updated>
		
		<summary type="html">&lt;p&gt;Evan20k: Updated TS address to be current.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''TeamSpeak''' (TS) is a voice-over-IP (VoIP) voice communications program used for a more efficient means of passing information among players compared to typing in the heat of combat. It works on a server-client model, where users connect to a server hosted by another individual or rented from a company.&lt;br /&gt;
&lt;br /&gt;
While the Crytek engine comes with a rudimentary voice communication setup accessed using the F# keys, it is almost never utilized by players. As a result, many server operators choose to disable this feature to save some bandwidth overhead and prevent potential spamming. TeamSpeak is overall a better voice-comms solution in comparison, especially since the user can customize the TS client to their needs, while the in-game setup cannot be tweaked at all.&lt;br /&gt;
&lt;br /&gt;
There are two main TS servers for [[MechWarrior: Living Legends]]. The primary server can be found at '''mekmaster.com''', which is hosted by members of [[Clan Smoke Jaguar]] and is open to anyone who wishes to use it. Should this server be unavailable, a backup exists at '''wr-clan.no-ip.org''' - please use this server ''only'' if the main one is down. It is highly recommended to connect to TeamSpeak for events such as the [[Chaos March]] as it will help you understand what is happening, prevent confusion and make the event more enjoyable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
&lt;br /&gt;
You can download Teamspeak from the [http://www.teamspeak.com/downloads.html#client TeamSpeak website here]. Make sure to select the correct download for your operating system! Once you've downloaded the installer, simply run it and follow the instructions to complete installation.&lt;br /&gt;
&lt;br /&gt;
==How to Use TeamSpeak==&lt;br /&gt;
&lt;br /&gt;
This mini-guide will cover basic/essential points of using TeamSpeak. For information on more advanced features, please see the [https://support.teamspeakusa.com/index.php?/Knowledgebase/List/Index/10/english TeamSpeak FAQs here].&lt;br /&gt;
&lt;br /&gt;
[[file:teamspeak main.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Connecting to a server is quite easy. Once you have TeamSpeak running, click the Connections tab along the top of the window. From the drop-down menu, click Connect. Enter in the server address you wish to connect to, along with the nickname you want to use on that server. The other settings are for utilizing more advanced features of TeamSpeak and aren't necessary to fill in for the average user. You can also be connected to more than one server at a time by clicking the Open in New Tab button.&lt;br /&gt;
&lt;br /&gt;
* If you want to save a server address for future use, click the Bookmarks tab, then select Add to Bookmarks to create a new bookmark for the server you're currently on, or Manage Bookmarks to create new ones using the Add Bookmark button in the bottom left corner, organize existing bookmarks and edit their information, such as passwords, nicknames, etc.&lt;br /&gt;
&lt;br /&gt;
* You can adjust various settings under Tools &amp;gt; Options. Here, you can adjust global volume settings, capture/transmission methods, plugins, skins, hotkeys and more. &lt;br /&gt;
&lt;br /&gt;
* Push-to-talk is the default capture method and works well for most users. Make sure to cross-reference your push-to-talk key or button with your in-game control scheme to prevent conflicts. In order to use push-to-talk on some versions of Windows, it may be necessary to run TeamSpeak with administrator privileges, as [[MWLL]] will take priority and prevent the binding from working correctly otherwise.&lt;br /&gt;
&lt;br /&gt;
* Voice activation is best used with a headset or headphones to prevent echo from your computer's speakers. Make sure to configure the activation thresholds properly so your microphone isn't on all the time or picking up noises in your environment, such as pets or other people talking in a different room.&lt;br /&gt;
&lt;br /&gt;
* It is highly recommended to '''not''' use continuous transmission as your capture method, as it often leads to hot mic/echoing situations, especially when combined with loud speakers that your microphone picks up on. It will also use up a fair amount of bandwidth, which can cause issues on slower connections.&lt;br /&gt;
&lt;br /&gt;
* The icons below the drop-down menu ribbon allow you to, from left to right, set an away status, mute your microphone, mute your headphones, toggle subscriptions to the server, show contacts and access OverWolf.&lt;br /&gt;
&lt;br /&gt;
* OverWolf (the wolf icon) is an add-on to TeamSpeak that provides an overlay when you're in a game to see who is currently speaking and who is in the channel. Unfortunately, Cryengine does not run well with overlays from external programs, including Steam's own overlay. Use OverWolf at your own risk; it may cause [[MWLL]] to become unstable and crash frequently.&lt;br /&gt;
&lt;br /&gt;
* The main window is below the icon ribbon. The left-hand window is used to display a server's channels and structure, along with showing which users are in which channels. The right-hand window displays more info about a user or channel when they is selected via left-clicking.&lt;br /&gt;
&lt;br /&gt;
* You can move between channels by double-clicking them in the left-hand window. Some channels may have passwords or restricted access.&lt;br /&gt;
&lt;br /&gt;
* Below these two windows is the chat window. Any text messages from users, along with channel or server notifications such as new users connecting or disconnects will be shown here.&lt;br /&gt;
&lt;br /&gt;
* Below the chat window are the tabs that allow you to switch between servers via left-clicking.&lt;br /&gt;
&lt;br /&gt;
* Below the tabs is the chat input box, where you can send messages to a channel.&lt;br /&gt;
&lt;br /&gt;
* At the very bottom on the right is your current connection status/quality and whether TS has had any errors.&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]][[Category:Guides]][[Category:Software]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Guides}}&lt;/div&gt;</summary>
		<author><name>Evan20k</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Madcat&amp;diff=5780</id>
		<title>Madcat</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Madcat&amp;diff=5780"/>
				<updated>2019-04-12T22:29:21Z</updated>
		
		<summary type="html">&lt;p&gt;Evan20k: Un-firehounded the MC-G.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mech|&lt;br /&gt;
| Image = File:Madcat.jpg&lt;br /&gt;
| Class = Heavy&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 13&lt;br /&gt;
| Tier = 14&lt;br /&gt;
| Tonnage = 75&lt;br /&gt;
| Speed = 86.4&lt;br /&gt;
| Rotation = 220&lt;br /&gt;
| PitchStand = -35° to +40°&lt;br /&gt;
| PitchCrouch = -35° to +50°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 112 300&lt;br /&gt;
| ArmorT Prime = 68 367&lt;br /&gt;
| Engine Prime = Starfire XL&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLRM20]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MG]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CMPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;11 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;14t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 112 500&lt;br /&gt;
| ArmorT A = 68 367&lt;br /&gt;
| Engine A = Starfire 375 XL&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CUAC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;14t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 115 500&lt;br /&gt;
| ArmorT B = 68 367&lt;br /&gt;
| Engine B = Starfire 375 XL&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MG]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CGauss]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;10 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;14t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 113 500&lt;br /&gt;
| ArmorT C = 66 483&lt;br /&gt;
| Engine C = Starfire 375 XL&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CLBX2]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CMPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ArrowIV|CArrowIV]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[TAG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;7 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;13.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 107 100&lt;br /&gt;
| ArmorT D = 70 250&lt;br /&gt;
| Engine D = Starfire 375 XL&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLRM15]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[UAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MG]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HLL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;7 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;14.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 119 700&lt;br /&gt;
| ArmorT E = 70 250&lt;br /&gt;
| Engine E = Starfire 375 XL&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM12#Standard|ATM12 (Std)]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERPPC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;8 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;14.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 110 300&lt;br /&gt;
| ArmorT F = 70 250&lt;br /&gt;
| Engine F = Starfire 375 XL&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;6x [[Flamer]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[SSRM|CSSRM2]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC20]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM9#High Explosive|ATM9 (HE)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;10 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;14.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 109 300&lt;br /&gt;
| ArmorT G = 70 250&lt;br /&gt;
| Engine G = Starfire 375 XL&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CSPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CHML]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLBX5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLBX20]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SRM|CDSRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;14.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Pods = Both&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor LRT = 5961&lt;br /&gt;
| Armor CT = 9171&lt;br /&gt;
| Armor B = 5502&lt;br /&gt;
| Armor LRA = 5273&lt;br /&gt;
| Armor INT = 3962&lt;br /&gt;
| Armor LRL = 6603&lt;br /&gt;
| Armor RE = 3668&lt;br /&gt;
| Armor LE = 3668&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--Stats current for 0.10.3&lt;br /&gt;
Fluff current for 0.10.3 (update this comment when fluff is updated)--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''Madcat''' (Clan designation '''Timber Wolf''') is an iconic [[Clan]] [[Heavy Mech]], widely known and easily recognizable thanks to its fairly unique silhouette.  It is also hands-down one of the most powerful Heavy [[Mechs]], and its staggeringly high cost reflects this.  It is armed to the teeth with a ludicrous array of [[Weapons]], possesses unbelievable speed and maneuverability for a Heavy Mech, and is comparatively heavily armored. Perhaps its only weakness is a lack of jump jets. All the Madcat variants make use of powerful weapons, and while relatively lacking in the [[Equipment]] department, some variants mount an [[AMS]] system, giving them limited protection against enemy [[MWLL Asset Bible#LRM Boats|missile boats]].  It is important to note that the Madcat's [[Armor|Cockpit]] is relatively vulnerable, and its [[Armor|Center Torso]] can be attacked with relative ease due to its protrusion outward, as well as the fact that its arms do not provide side protection.&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
===Prime===&lt;br /&gt;
The Madcat Prime is a mighty late-game Mech, capable of dispatching even [[Assault Mechs]] with relative ease.  2 [[CLRM20]]'s give it the ability to soften targets at range, while an array of 2 [[CERLBL]]'s, 2 [[CERMBL]]'s and a [[CMPL]] allow it to pummel any target from middle- to long-range.  2 [[Mgun]]s give the Prime variant limited Anti-Air capabilities, and when coupled with the multitude of [[Lasers]] and pulse lasers, make it a frightening [[Battle Armor]] hunter.  Equipped with [[Eoptics]], the Madcat Prime can effectively engage targets at almost any range, and its speed and armor allow it to survive all but the most determined and powerful assaults.  11 [[Double Heat Sinks]] can struggle somewhat dealing with the heat generated by all its [[Energy Weapons]], so consider re-grouping and chain-firing the heavy hitter weapons. 2 extra tons for its LRMs allows the Prime's effective combat presence.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
The A variant is designed on a simple paradigm: [[CERPPC]]'s are good but hot, while Ultra Autocannons are good but not very hot.&lt;br /&gt;
The result is a frightening Heavy Mech with 2 [[CERPPC]] and 2 [[CUAC10]]. With this simple but powerful array of weaponry the Mad Cat can engage and devastate at all ranges. It only slightly suffers at long ranges, having &amp;quot;only&amp;quot; 2 [[CERPPC]] to fight with.&lt;br /&gt;
&lt;br /&gt;
However, in order to be able to fit this symmetrical weaponry, concessions had to be made. In the A's case, it was heatsinks, so it runs hot. Like the Prime, consider chain-firing the ERPPCs to better control the heat spikes. &lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
The Madcat B does away with any sort of [[Missiles|Missile]] launcher, and focuses entirely on direct-fire Weapons.  The primary punch at mid- to long-range is provided by 2 [[CERLBL]]'s and 4 [[CERMBL]]'s; additional firepower is provided by the single [[CGauss]]. It retains the 2 Mguns and the Eoptics found on the Prime variant while additionally being protected by [[LAMS]], allowing it to adapt to most situations. 10 [[DHS|double heat sinks]] can barely manage the heat from all the Lasers, firing discipline is a must. An extra free ton for CGauss ammo gives the Madcat B respectable staying power. Use the B's speed to keep the distance open and maximize the long range onslaught.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
The only Madcat to fulfill the artillery fire-support role, the C relies on [[TAG]] or [[NARC]] teamwork to bring its massive [[ArrowIV]] launcher into deadly effectiveness on the battlefield. Being able to rain down the 4 massive missiles on targets up to 3 km away can send the opposing team to scuttle from an entrenched location, breaking their firing lines up and allowing friendly assets to close on them. The Madcat C's speed allows quick repositioning under the stealthy cover of [[GECM]] while its [[TAG]] permits self-guidance of its arrows and other friendly missiles up to 1300m to the unfortunate enemy target. A quad array of [[LBX2]]s give similar ranged harassment capabilities while the pulse lasers give limited protection on enemies that close the distance. Keep the distance open at all costs!&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
The Madcat D takes more of a direct fire support role and is surprisingly effective at it. Mounting a single [[HLL|heavy large laser]], dual [[UAC5]]s and twin [[LRM15|clan LRM15s]] let the Madcat cause crippling damage to anything that isn't paying attention to it. This mech is best used with a team mate, they will have the enemy's attention while the madcat cripples it from mid range with his weapons. 4 tons of ammo keeps it in battlefield engagements for a long time, dishing out an almost constant high volume of firepower due to its sufficient cooling system. The Madcat D also comes with [[LAMS]] to provide some missile protection. This variant is best used at medium range, where it can bring all of its firepower to bear.&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
The Madcat E is a extremely potent mid to long range fighter, using [[CERPPC]]s to provide the long range punch until it can bring its twin [[ATM12]]s on the target, which can cripple most mediums and some heavies. This variant has two free tons of ammo which let it spend more time on the field, but since its damage is mostly in its ATMs, it's recommended you return for ammo when you run out. And with its damage being in the [[ATM]]s, that's the best way to counter the E; getting within 120m where the ATMs do no damage. BA would still have to be careful though as the [[ERPPC]]s do splash damage. It's also one of the rare Madcats that has [[GECM]] which can allow an initial surprise volley of 24 ATMs. With 8 [[DHS]] you should use caution when you don't chain fire your PPCs.&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
Brawling is life, brawling is love - the Madcat F's mantra. Evaluate your prey from distance, choosing the heatsink challenged ones as the most juicy targets then quickly close the distance to your victim under the cover of [[LAMS]] and terrain. Blast your way through their armor with the powerful [[UAC20]] while pelting them with a constant screen shake from the [[ATM9|ATM9 high-explosive]] and triple [[CSSRM2]]s set in chain-fire mode. Blind them at point blank range with the searing heat of six [[Flamers]] and laugh when you witness them belching overheat explosions. Just don't get too much flamer-lust and toast yourself!&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
A vicious brawler, with even more punch than the F at the expense of ability to disrupt the enemy with flamers like the F can. Its [[LBX20|Ultra heavy Lubalin autocannon]] and [[LBX5|Lubalin autocanons]] carry a fearsome punch that is not to be underestimated, especially supplemented by its [[DSSRM4]]. To pick off weakened components or tracking lighter mechs, two [[HML|Medium Heavy Lasers]] and four [[CSPL]] are more than capable of slicing through most assets. However, care must be given when using the lasers as this cat only has a paltry 5 [[DHS]]. With careful heat management, it's power is almost unrivaled in a brawl, but it struggles if it's caught at range since only its LBX5 can plink at targets from a distance. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The term &amp;quot;Madcat&amp;quot; is actually an [[Inner Sphere]] code name for the [[Clan]] Timber Wolf Omnimech.  Upon first seeing the Timber Wolf, the Inner Sphere noted its appearance as a combination of the [[Marauder]] (designated MAD) and the [[Catapult]] (designated CAT); thus, the resulting Madcat.  When the Timber Wolf first appeared on The Rock during the Clan Invasions, Inner Sphere commanders were stunned by the speed and power of the Heavy Mech, and strove to steal its secrets with limited success. The Timber Wolf is vastly more powerful than either the Marauder or the Catapult. It uses its speed and firepower to engage an enemy at the range of its choosing.&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Timberwolf BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>Evan20k</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Puma&amp;diff=5422</id>
		<title>Puma</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Puma&amp;diff=5422"/>
				<updated>2019-02-18T17:47:35Z</updated>
		
		<summary type="html">&lt;p&gt;Evan20k: Removed reference to MASC on Puma D as it no longer carries that.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mech|&lt;br /&gt;
| Image = File:Puma01.png&lt;br /&gt;
| Class = Light&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 5&lt;br /&gt;
| Tier = 6&lt;br /&gt;
| Tonnage = 35&lt;br /&gt;
| Speed = 97.2&lt;br /&gt;
| SpeedWithMasc = 136&lt;br /&gt;
| Rotation = 180&lt;br /&gt;
| PitchStand = -35° to +55°&lt;br /&gt;
| PitchCrouch = -35° to +65°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 64 150&lt;br /&gt;
| ArmorT Prime = 36 276&lt;br /&gt;
| Engine Prime = Great Father 210 XL&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Flamer]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERPPC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 51 400&lt;br /&gt;
| ArmorT A = 34 335&lt;br /&gt;
| Engine A = Great Father 210 XL&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Flamer]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 57 400&lt;br /&gt;
| ArmorT B = 34 335&lt;br /&gt;
| Engine B = Great Father 210 XL&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Flamer]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;7 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 55 900&lt;br /&gt;
| ArmorT C = 34 335&lt;br /&gt;
| Engine C = Great Father 210 XL&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;6x [[CERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Flamer]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 61 115&lt;br /&gt;
| ArmorT D = 36 276&lt;br /&gt;
| Engine D = Great Father 210 XL&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CHLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Flamer]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;7 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 57 000&lt;br /&gt;
| ArmorT E = 34 335&lt;br /&gt;
| Engine E = Great Father 210 XL&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CERSBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM12#High Explosive|ATM12 (HE)]] &lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Flamer]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 43 500&lt;br /&gt;
| ArmorT F = 34 335&lt;br /&gt;
| Engine F = Great Father 210 XL&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CUAC2]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Flamer]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 47 150&lt;br /&gt;
| ArmorT G = 32 400&lt;br /&gt;
| Engine G = Great Father 210 XL&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[Flamer]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CMPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLBX10]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| Armor H = 1380&lt;br /&gt;
| Armor LRT = 3402&lt;br /&gt;
| Armor CT = 5888&lt;br /&gt;
| Armor B = 3140&lt;br /&gt;
| Armor LRA = 2748&lt;br /&gt;
| Armor LRL = 4240 &lt;br /&gt;
| Armor INT = 2544&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Stats current for 0.10.3&lt;br /&gt;
Fluff current for 0.10.3 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Puma''' (Clan designation '''Adder''') is a [[Clan]] [[Light Mech]].  All Puma variants lack [[Jump Jets]] and carry a [[Flamer]], while some equip [[MASC]] giving them overall respectable maneuverability.  Most Pumas are also equipped with [[GECM]], allowing them to reduce the range at which they can be detected on [[Radar]]. Pumas do have relatively weak [[Armor|Rear Torso Armor]], so care must be applied to protect this one major weak point.&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
===Prime===&lt;br /&gt;
Like most Primes this is the most flexible design of the bunch due to its [[CERPPC]]s. Though prone to heat complications, chain fire should allow two and a half rounds of fire as soon as they are available. Close and long range fighting are both options due to the Window of Engagement being so short and splash damage very high. To take advantage of its strengths, hit and run tactics and a wide Staggered Approach with [[Eoptics]] are recommended to minimize danger of return fire. Also, using [[Flamer]]s to finish off heavily damaged hostiles rather than a CERPPC shot will save heat.  When facing this variant, use smaller, faster assets and close range quickly in an Angled Approach, then engage in a [[Gameplay Tactics#Circle Lock|circle lock]] and wait for it to overheat and break off, then follow behind him keeping out of his poor torso turn. Heavier assets should keep in cover and fire on the the Puma from range before it has its own chance to fire.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
This variant is a slight tweak of the Puma Prime, with one [[CERPPC]] and the [[GECM]] swapped out for a [[CUAC10]] plus [[Free_tons|one ton]] of free space at a significantly reduced c-bill cost in comparison. Heat is much easier to control in the Puma A, making it a more viable Mech on hotter maps, while reducing its vulnerability to Flamer attack. The A is weaker at extreme ranges without the second ERPPC and the Ultra AC10 has a longer travel time, making it more challenging to land shots at range. Like all Pumas, the centre torso [[Flamer]] makes short work of any [[Battle Armor]] foolish enough to attack it from the front.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
Where the Puma Prime and A use [[CERPPC]]s to dish out damage at range, the Puma B focuses on precision targeting at range with three [[CERLBL]]s, all while still being cheaper than the Prime. This setup turns the B into a well-rounded sniper, effective against Mechs, tanks and even aerospace assets. Like the Puma Prime, heat can be a problem, housing only 7 [[DHS]] if one were to alpha strike with the 3CERLBLs the heat spike generated would be 530.64, pushing your temperature to it's limit but dishing out a hell of amount of hurt. One can overcome this by using Chainfire or setting 1 CERLBL to 1MB, 2 CERLBL to 2MB, 3 CERLBL to MMB and Flamer to 4MB. The B also retains [[GECM]] and is well-protected from [[BA]] attack thanks to the [[Flamer]].&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
More of a hunter than the others, precision is needed as if you miss with even part of the beam, you will be punished with a heat spike and chain firing the lasers can lead to a long Window of Engagement and put you at risk. However, an [[Gameplay Tactics#Alpha Strike|alpha strike]] with the 6 [[CERMBL]]'s focuses a total of 2178 energy damage on point, capable of destroying most lightly-armored opponents or disabling crucial components of heavier assets in 2 or 3 well-aimed shots. A Flanking Approach at long range hidden by your [[GECM]] may allow you to destroy crucial components on much heavier assets before they realize you are there. Both when using and fighting against this Puma, keep in mind extremely close range can make it difficult to hit with the lasers.&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
Formery Close Range Assault Puma (C.R.A.P.), named so in 0.5.0, now B.M.F. The D has extremely high pin point damage thanks to its two [[CHLL]]. Despite its 7 [[DHS]] which cools you fairy fast, both [[CHLL]] dish out plenty of heat, allowing you barely one [[Gameplay_Tactics#Alpha_Strike|alpha strike]]. To complicate things further, the Window of Engagement is extremely long forcing you to face your enemy for long periods of time. As the Puma is a very wide, lightly armored chassis, this is a worst case scenario and this variant is a high risk high reward asset. It is best used with heavier asset that will draw fire away from you, where return fire is minimal. A good second strategy would be guerrilla warfare, utilizing [[GECM]] and the low profile of the chassis to hit and fade before you take too much return fire. &lt;br /&gt;
If you are caught by this Puma, quick swinging of the torso will spread the damage of the Heavy Lasers. Never look directly into this Puma's eyes for too long. However, be wary of the Puma predicting this and firing its lasers one at a time with the first acting as bait as a single heavy large still will inflict substantial damage if unmitigated.&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
Best used at short range, the E has more flexibility than the other Pumas due to its [[MASC]], the radar cover of its [[GECM]] and the homing of its [[ATM12]]s, loaded with HE ammunition and 1 [[Free_tons|extra ton]] for reload. &lt;br /&gt;
A threat to both lights and heavies if given enough time, pilots should be aware of the long dead time between missile volleys making swift decisions on staying to maximize their DPS or jumping behind cover to give their launcher time to reload. This is best used as a close-range fire support unit or to surprise and smash other light Mechs with deadly barrages of ATMs. The quad [[CERSBL]]s are excellent for following up on an ATM strike; with a good pilot at the controls, the E can easily punch above its weight.&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
The Puma F is a long range harasser with it's [[EOptics]] capable of removing components, slowing other variants in their path making them think twice about where they are heading and generating [[Cbills]] in the process. With three [[CUAC2]]s for anti-air and light Mech disposal, the Puma F can deliver eight seconds of uninterrupted fire out to 1200m. Though the output damage of each individual CUAC2 might be low, combined - and with three [[Free_tons|extra tons]] of ammo - the Puma F can really put the hurt on. Once your target steps into the 900m range, the singular [[CERLBL]] can inflict a pinpoint 692.31 points of damage at the expense of higher heat.&lt;br /&gt;
Like all Pumas, the center torso Flamer makes short work of any Battle Armor foolish enough to attack it from the front and to overheat your enemy while blocking their vision.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
The Puma G is a flamer boat on steroids. Sporting an impressive array of four(!) [[Flamer]]s, this Puma is made for overheating enemy Mechs into self-destruction. In fact, with that number of flamers it's possible for players to effectively chain or group fire their flamers so that some of them cool down while the rest still effectively overheat their victims with a non-stop stream of flames. Since forcing an enemy Mech into blowing themselves up gives the Puma G's pilot little c-bills for the effort, a [[CLBX10]] and 2x [[CMPL]] provides respectable enough firepower for the pilot to chip into the damage dealt pool and reap some of the kill money. One of the cheapest Puma, just a moderate donation outside of starting money, it's a good choice for an early game flamer boat with reliable backup weapons for the times when it can't charge into the extreme short range required to burn up the enemy. The main downside of the Puma G is that while a light Mech, it's one of the slowest ones and it doesn't have any mobility enhancing or radar masking equipment to make its approach easier. A quad of [[DHS]] is enough insurance that pilots will overheat their opponents way before they overheat themselves.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px style=&amp;quot;text-align:left&amp;quot;&amp;gt;&lt;br /&gt;
File:Puma.jpg|Puma ca. MWLL 0.3.0&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The ''Adder'', nicknamed by Inner Sphere forces as the ''Puma'', is a light and fast OmniMech which was designed to emulate the weapons configurations commonly seen on IS medium 'Mechs. As a result, it carries a far more potent load of firepower than its tonnage might suggest. Originally designed by Clan Star Adder in preparation for the invasion of the Inner Sphere, the Clan was not able to retain exclusive rights to the design, and by 3045 it had become a common design throughout the Clan military. Used primarily as a fire support unit, the ''Adder''/''Puma'' devotes nearly half its tonnage to modular weaponry, providing easy modification for a variety of roles. The prime configuration, marrying twin [[ERPPC]]s with the finesse of an advanced targeting computer, is deadly at almost any range, but has issues with overheating.&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Adder_(Puma) BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>Evan20k</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Gauss_Rifle&amp;diff=5251</id>
		<title>Gauss Rifle</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Gauss_Rifle&amp;diff=5251"/>
				<updated>2019-01-27T19:45:42Z</updated>
		
		<summary type="html">&lt;p&gt;Evan20k: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Gauss Rifles''' are among the most deadly ballistic weapons any unit can carry.  Capable of dealing heavy damage at long range they are well suited for both assault and long range fire support roles.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
[[File:Hgauss.jpg|thumb|300px|A [[Hollander II#Variant A|Hollander II A]] firing the HGauss.]]&lt;br /&gt;
The Gauss Rifle works by propelling a projectile through the barrel using a series of powerful magnets rather than chemical propellants.  This process enables the round to reach astonishing velocities while producing very little waste heat, giving the weapon its impressive maximum range and high burst damage.  Currently there are three Gauss weapons deployed by the Inner Sphere: the LtGauss, the Gauss, and the HGauss.  In contrast the Clan only field one version, the CGauss.&lt;br /&gt;
&lt;br /&gt;
Similar to [[Standard AutoCannons]] and [[Ultra AutoCannons]], Gauss Rifles can reach targets slightly beyond their listed range.  Because of the high speed of the fired round it is actually easier to strike targets at long range with a Gauss Rifle than similarly ranged [[AutoCannons]], both because of the shorter delay between firing and the round striking the target and also because there is little noticeable drop in the round trajectory.  Gauss Rifles are also very potent anti-aircraft weapons in spite of their slow rate-of-fire and high skill-cap since a single hit will heavily damage most aircraft.&lt;br /&gt;
&lt;br /&gt;
[[File:ihgauss.jpg|thumb|300px|A [[Fafnir]] variant A fires one of its twin iHGauss]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Spacing for image --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon Stats==&lt;br /&gt;
All stats are current as of release 0.10.0&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 1px solid #62782d; text-align:center; background:#101010;&amp;quot;&lt;br /&gt;
|- class=&amp;quot;stripe_grass&amp;quot; style=&amp;quot;height:50px; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10%&amp;quot; | '''Weapon'''&lt;br /&gt;
! '''Listed Range'''&lt;br /&gt;
! '''Max Range'''&lt;br /&gt;
! '''Ammo/ton'''&lt;br /&gt;
! '''Heat'''&lt;br /&gt;
! '''Damage'''&lt;br /&gt;
! style=&amp;quot;width: 6%&amp;quot; | '''[[Damage types|Damage Type]]'''&lt;br /&gt;
! '''Shots/min'''&lt;br /&gt;
! '''Mech Damage/sec'''&lt;br /&gt;
! '''Heat/sec'''&lt;br /&gt;
! '''Ammo Cost/ton'''&lt;br /&gt;
! '''Max Damage/ton Ammo'''&lt;br /&gt;
! '''Damage Fall-off'''&lt;br /&gt;
! '''Fall-off After'''&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | '''Notes'''&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use this template when adding new ballistic weapons. It should match the column format above.&lt;br /&gt;
| Weapon&lt;br /&gt;
| Listed Range&lt;br /&gt;
| Max Range&lt;br /&gt;
| Ammo/ton&lt;br /&gt;
| Heat&lt;br /&gt;
| Damage&lt;br /&gt;
| Damage Type&lt;br /&gt;
| Shots/min&lt;br /&gt;
| Mech Damage/sec&lt;br /&gt;
| Heat/sec&lt;br /&gt;
| Ammo Cost/ton&lt;br /&gt;
| Max Damage/ton Ammo&lt;br /&gt;
| Damage Fall-off&lt;br /&gt;
| Fall-off After&lt;br /&gt;
| Notes&lt;br /&gt;
|-&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Air LtGauss&lt;br /&gt;
| 1250m&lt;br /&gt;
| 1255m&lt;br /&gt;
| 16&lt;br /&gt;
| 11.29&lt;br /&gt;
| 649.09&lt;br /&gt;
| Heavy Kinetic&lt;br /&gt;
| 13&lt;br /&gt;
| 140.64&lt;br /&gt;
| 2.45&lt;br /&gt;
| 1000&lt;br /&gt;
| 10385.45&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| LtGauss&lt;br /&gt;
| 1250m&lt;br /&gt;
| 1255m&lt;br /&gt;
| 16&lt;br /&gt;
| 11.29&lt;br /&gt;
| 649.09&lt;br /&gt;
| Heavy Kinetic&lt;br /&gt;
| 11&lt;br /&gt;
| 119&lt;br /&gt;
| 2.07&lt;br /&gt;
| 1000&lt;br /&gt;
| 10385.45&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| Fastest projectile&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Air Gauss&lt;br /&gt;
| 900m&lt;br /&gt;
| 900m&lt;br /&gt;
| 12&lt;br /&gt;
| 17.75&lt;br /&gt;
| 1230&lt;br /&gt;
| Heavy Kinetic&lt;br /&gt;
| 8.5&lt;br /&gt;
| 174.25&lt;br /&gt;
| 2.51&lt;br /&gt;
| 1850&lt;br /&gt;
| 14760&lt;br /&gt;
| -1092&lt;br /&gt;
| 900m&lt;br /&gt;
| 1-second charge-up&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Gauss&lt;br /&gt;
| 900m&lt;br /&gt;
| 900m&lt;br /&gt;
| 12&lt;br /&gt;
| 14.48&lt;br /&gt;
| 1230&lt;br /&gt;
| Heavy Kinetic&lt;br /&gt;
| 8.5&lt;br /&gt;
| 174.25&lt;br /&gt;
| 2.05&lt;br /&gt;
| 1850&lt;br /&gt;
| 14760&lt;br /&gt;
| -977.05&lt;br /&gt;
| 900m&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| CGauss&lt;br /&gt;
| 900m&lt;br /&gt;
| 900m&lt;br /&gt;
| 12&lt;br /&gt;
| 17.75&lt;br /&gt;
| 1230&lt;br /&gt;
| Heavy Kinetic&lt;br /&gt;
| 8.5&lt;br /&gt;
| 174.25&lt;br /&gt;
| 2.51&lt;br /&gt;
| 1850&lt;br /&gt;
| 14760&lt;br /&gt;
| -1092&lt;br /&gt;
| 900m&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Air HGauss&lt;br /&gt;
| 700m&lt;br /&gt;
| 700m&lt;br /&gt;
| 6&lt;br /&gt;
| 32.03&lt;br /&gt;
| 2125.2&lt;br /&gt;
| Heavy Kinetic&lt;br /&gt;
| 8.5&lt;br /&gt;
| 301.07&lt;br /&gt;
| 4.54&lt;br /&gt;
| 2000&lt;br /&gt;
| 12751.2&lt;br /&gt;
| -4.25&lt;br /&gt;
| 450m&lt;br /&gt;
| 1.5-second charge-up&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| HGauss&lt;br /&gt;
| 700m&lt;br /&gt;
| 700m&lt;br /&gt;
| 6&lt;br /&gt;
| 32.03&lt;br /&gt;
| 2125.2&lt;br /&gt;
| Heavy Kinetic&lt;br /&gt;
| 8.5&lt;br /&gt;
| 301.07&lt;br /&gt;
| 4.54&lt;br /&gt;
| 2000&lt;br /&gt;
| 12751.2&lt;br /&gt;
| -4.25&lt;br /&gt;
| 450m&lt;br /&gt;
| Slowest Gauss projectile&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Air iHGauss&lt;br /&gt;
| 800m&lt;br /&gt;
| 800m&lt;br /&gt;
| 6&lt;br /&gt;
| 29.12&lt;br /&gt;
| 1932&lt;br /&gt;
| Heavy Kinetic&lt;br /&gt;
| 8.5&lt;br /&gt;
| 273.7&lt;br /&gt;
| 4.12&lt;br /&gt;
| 2000&lt;br /&gt;
| 11592&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| 1-second charge-up&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| iHGauss&lt;br /&gt;
| 800m&lt;br /&gt;
| 800m&lt;br /&gt;
| 6&lt;br /&gt;
| 29.12&lt;br /&gt;
| 1932&lt;br /&gt;
| Heavy Kinetic&lt;br /&gt;
| 8.5&lt;br /&gt;
| 273.7&lt;br /&gt;
| 4.12&lt;br /&gt;
| 2000&lt;br /&gt;
| 11592&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| No damage fall-off&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===LtGauss===&lt;br /&gt;
A smaller version of the Gauss, the '''Light Gauss Rifle''' is portable enough that even light units, such as the [[Osiris#Variant E|Osiris E]] can carry one. It maintains the longest range of any Gauss Rifle, though this comes at a significant reduction to its damage potential. Despite a loss of hitting power, the Light Gauss can fire its smaller rounds faster, farther and with greater accuracy than a standard Gauss Rifle — factors that combine for a much-improved effective range.&lt;br /&gt;
&lt;br /&gt;
===(C)Gauss===&lt;br /&gt;
The basic [[Inner Sphere]] '''Gauss Rifle'''. It combines good burst damage and high range with almost no heat production into a weapon that is solid in every regard. The Clan version differs little, having only slightly increased heat production.&lt;br /&gt;
&lt;br /&gt;
===HGauss===&lt;br /&gt;
The '''Heavy Gauss''' is the most powerful weapon capable of being mounted upon a [[Mechs|BattleMech]], dealing double the damage of the normal Gauss and 25% more damage than the [[Lubalin Ballistics-X AutoCannons|LBX20]].  Of all the Gauss Rifles, its slug travels the slowest.  In addition the weapon's damage falls off significantly outside of 450 meters, at a rate of almost 4 dam/m, making the HGauss most effective in close quarters.  The main drawback of the HGauss is its ammunition limitations, only able to carry 6 rounds per ton.&lt;br /&gt;
&lt;br /&gt;
===iHGauss===&lt;br /&gt;
The '''Improved Heavy Gauss Rifle''' took the Heavy Gauss Rifle, and altered the ballistic properties of the projectile, resulting in a lower maximum damage, but removed the damage falloff associated with the original model, allowing it to inflict consistent damage at all ranges. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ==MWLL History== --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The first Gauss Rifle was introduced in 2590 by the Terran Hegemony, and despite its age has remained the standard all other weapons are measured against.  While the Inner Sphere lost the technology in 2865 during the Succession Wars, the Clans were only able to make moderate improvements upon the weapon; reducing both bulk and weight.  The Inner Sphere was only able to place the Gauss Rifle back in general deployment in 3040, just in time for the Clan Invasion.&lt;br /&gt;
&lt;br /&gt;
The LtGauss was developed by the Free Worlds League in an effort to duplicate the lighter, more compact Clan Gauss Rifle.  Although they succeeded in producing a weapon equal in mass to the CGauss it was only able to fire shells half as large, resulting in roughly half the damage.  The up side, however, was that these rounds were fired at very high speeds, enabling accurate targeting at longer ranges.&lt;br /&gt;
&lt;br /&gt;
It wasn't until 3061 that the HGauss was developed by the Lyran Alliance.  With their love of powerful guns the Lyrans sought to not only close the technology gap with the Clans, but to surpass them.  Although the final weapon was quite bulky and creates too much structural strain when fired to be mounted outside of the torso, the HGauss succeeded in this goal.  Unfortunately the velocity of the round dropped off significantly after being fired, requiring short range for maximum effectiveness.  In addition the weapon was powerful enough that when fired from an unbraced bipedal 'Mech the whole unit was destabilized and risked making it fall down.&lt;br /&gt;
&lt;br /&gt;
Work on the Improved Heavy Gauss Rifle began in 3061 after the Heavy Gauss Rifle entered production.[2] Though the Heavy Gauss Rifle was mostly effective, engineers thought they could improve the ballistic performance of the projectile. This would lead to a more consistent damage profile, making the Improved Heavy Gauss Rifle effective at all ranges. After four years of work, the engineers had created a weapon that occupied the same amount of space as the Heavy Gauss Rifle but was able to inflict consistent damage at all ranges. &lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Gauss_Rifle BattleTech reference]&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
The following vehicles equip these weapons.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#101010; border:1px solid #303030;&amp;quot;&lt;br /&gt;
|- class=&amp;quot;stripe_grass&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Air LtGauss || LtGauss || Air Gauss || Gauss || CGauss || Air HGauss || HGauss || Air iHgauss || iHGauss&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*[[Corsair]]&lt;br /&gt;
*[[Hawkmoth]]&lt;br /&gt;
*[[Shiva]]&lt;br /&gt;
*[[SparrowHawk]]&lt;br /&gt;
|&lt;br /&gt;
*[[Awesome]]&lt;br /&gt;
*[[Chimera]]&lt;br /&gt;
*[[Fafnir]]&lt;br /&gt;
*[[Hollander_II]]&lt;br /&gt;
*[[Mauler]]&lt;br /&gt;
*[[Osiris]]&lt;br /&gt;
*[[Uziel]]&lt;br /&gt;
*[[Rifleman]]&lt;br /&gt;
*[[Warhammer]]&lt;br /&gt;
*[[Chevalier]]&lt;br /&gt;
*[[Partisan]]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*[[Avar]]&lt;br /&gt;
*[[Shiva]]&lt;br /&gt;
*[[Rusalka]]&lt;br /&gt;
*[[Visigoth]]&lt;br /&gt;
*[[Xerxes]]&lt;br /&gt;
|&lt;br /&gt;
*[[Avatar]]&lt;br /&gt;
*[[Fafnir]]&lt;br /&gt;
*[[Hollander_II]]&lt;br /&gt;
*[[Mauler]]&lt;br /&gt;
*[[Thanatos]]&lt;br /&gt;
*[[Warhammer]]&lt;br /&gt;
*[[Demolisher]]&lt;br /&gt;
|&lt;br /&gt;
*[[Blood Asp]]&lt;br /&gt;
*[[Cauldron-Born]]&lt;br /&gt;
*[[Daishi]]&lt;br /&gt;
*[[Huitzilopochtli]]&lt;br /&gt;
*[[Loki]]&lt;br /&gt;
*[[Madcat]]&lt;br /&gt;
*[[Madcat_MKII]]&lt;br /&gt;
*[[Novacat]]&lt;br /&gt;
*[[Oro]]&lt;br /&gt;
*[[Ryoken]]&lt;br /&gt;
*[[Shadowcat]]&lt;br /&gt;
*[[Thor]]&lt;br /&gt;
*[[Uller]]&lt;br /&gt;
*[[Vulture]]&lt;br /&gt;
|&lt;br /&gt;
*[[Rusalka]]&lt;br /&gt;
*[[Shiva]]&lt;br /&gt;
|&lt;br /&gt;
*[[Atlas]]&lt;br /&gt;
*[[Avatar]]&lt;br /&gt;
*[[Fafnir]]&lt;br /&gt;
*[[Hollander_II]]&lt;br /&gt;
*[[Thanatos]]&lt;br /&gt;
*[[Rommel]]&lt;br /&gt;
|&lt;br /&gt;
*[[Shiva]]&lt;br /&gt;
|&lt;br /&gt;
*[[Fafnir]]&lt;br /&gt;
*[[Demolisher]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Standard AutoCannons]]&lt;br /&gt;
*[[Lubalin Ballistics-X AutoCannons]]&lt;br /&gt;
*[[Ultra AutoCannons]]&lt;br /&gt;
*[[Rotary AutoCannons]]&lt;br /&gt;
*[[Hyper-Velocity AutoCannons]]&lt;br /&gt;
*[[Particle Projection Cannons]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Ballistic weapons]]&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
&amp;lt;br&amp;gt;{{Navbox Weapons}}&lt;/div&gt;</summary>
		<author><name>Evan20k</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Hyper-Assault_Gauss_Rifle&amp;diff=5250</id>
		<title>Hyper-Assault Gauss Rifle</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Hyper-Assault_Gauss_Rifle&amp;diff=5250"/>
				<updated>2019-01-27T19:44:01Z</updated>
		
		<summary type="html">&lt;p&gt;Evan20k: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Hyper-Assault Gauss Rifle is a variation on the Gauss Rifle a ballistic weapon used by the Clan and Inner Sphere.&amp;lt;br&amp;gt;&lt;br /&gt;
The technology is based on a series of capacitors and launching tubes to fire a multitude of smaller-caliber Gauss slugs.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Hyper-Assault Gauss Rifle (HAG) is a high rate of fire, low damage per shot variation on the Gauss Rifle. &amp;lt;br&amp;gt; &lt;br /&gt;
With long reach 1250m, massive kinetic damage and low waste heat, the Hyper-Assault Gauss weapon is everything a warrior could want—but heavy. The weapon is especially effective against Vehicles, Battle Armor and Aircraft showering them with 900 shots per minute. Firing multiple projectiles of far lighter caliber though a battery of capacitors, it makes up for the lack of punch with an extremely high rate of fire. &amp;lt;br&amp;gt; The HAG comes in 3 sizes each having the same ammo cost per ton of 1500 cbills. Smaller HAGs have less spread, though all are exceptionally accurate at maximum range.&amp;lt;br&amp;gt;  &lt;br /&gt;
Somewhat counter-intuitively, it is always best to fire the HAG until it's energy is expelled.  Remember the projectiles increased there spread, the further out the target is. Up close they are capable of sheering of arms. &amp;lt;br&amp;gt;&lt;br /&gt;
The HAG 20 is the smallest, lightest, and most accurate of the HAG series. &amp;lt;br&amp;gt; &lt;br /&gt;
The HAG 30 is the middle class of the HAG series. &amp;lt;br&amp;gt; &lt;br /&gt;
The HAG 40 is the largest and most deadly of the HAG series.&lt;br /&gt;
&lt;br /&gt;
==Weapon Stats==&lt;br /&gt;
All stats are current as of release 0.10.0&lt;br /&gt;
The cooldown time of all HAGs is 16 seconds. Instead, the shorter jammed duration is used to calculate DPS and players are advised to fire until the weapon jams for best results.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 1px solid #62782d; text-align:center; background:#101010;&amp;quot;&lt;br /&gt;
|- class=&amp;quot;stripe_grass&amp;quot; style=&amp;quot;height:50px; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10%&amp;quot; | '''Weapon'''&lt;br /&gt;
! '''Listed Range'''&lt;br /&gt;
! '''Max Range'''&lt;br /&gt;
! '''Ammo/ton'''&lt;br /&gt;
! '''Heat per shot'''&lt;br /&gt;
! '''Damage'''&lt;br /&gt;
! style=&amp;quot;width: 6%&amp;quot; | '''[[Damage types|Damage Type]]'''&lt;br /&gt;
! '''Shots/min'''&lt;br /&gt;
! '''Overheat'''&lt;br /&gt;
! '''Recharge Time'''&lt;br /&gt;
! '''Mech Damage/sec'''&lt;br /&gt;
! '''Heat/sec'''&lt;br /&gt;
! '''Ammo Cost/ton'''&lt;br /&gt;
! '''Max Damage/ton Ammo'''&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | '''Notes'''&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use this template when adding new ballistic weapons. It should match the column format above.&lt;br /&gt;
| Weapon&lt;br /&gt;
| Listed Range&lt;br /&gt;
| Max Range&lt;br /&gt;
| Ammo/ton&lt;br /&gt;
| Heat/shot&lt;br /&gt;
| Damage&lt;br /&gt;
| Damage Type&lt;br /&gt;
| Shots/min&lt;br /&gt;
| Overheat&lt;br /&gt;
| Cooldown&lt;br /&gt;
| Mech Damage/sec&lt;br /&gt;
| Heat/sec&lt;br /&gt;
| Ammo Cost/ton&lt;br /&gt;
| Max Damage/ton Ammo&lt;br /&gt;
| Notes&lt;br /&gt;
|-&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| HAG20&lt;br /&gt;
| 1200m&lt;br /&gt;
| 1210m&lt;br /&gt;
| 240&lt;br /&gt;
| 3.2&lt;br /&gt;
| 82&lt;br /&gt;
| Kinetic&lt;br /&gt;
| 900&lt;br /&gt;
| 1.33s&lt;br /&gt;
| 6s&lt;br /&gt;
| 175.3&lt;br /&gt;
| 48&lt;br /&gt;
| 1500&lt;br /&gt;
| 19680&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| HAG30&lt;br /&gt;
| 1200m&lt;br /&gt;
| 1210m&lt;br /&gt;
| 240&lt;br /&gt;
| 3.2&lt;br /&gt;
| 82&lt;br /&gt;
| Kinetic&lt;br /&gt;
| 900&lt;br /&gt;
| 2s&lt;br /&gt;
| 8s&lt;br /&gt;
| 223.64&lt;br /&gt;
| 48&lt;br /&gt;
| 1500&lt;br /&gt;
| 19680&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| HAG40&lt;br /&gt;
| 1200m&lt;br /&gt;
| 1210m&lt;br /&gt;
| 240&lt;br /&gt;
| 3.2&lt;br /&gt;
| 82&lt;br /&gt;
| Kinetic&lt;br /&gt;
| 900&lt;br /&gt;
| 2.66s&lt;br /&gt;
| 10s&lt;br /&gt;
| 258.44&lt;br /&gt;
| 48&lt;br /&gt;
| 1500&lt;br /&gt;
| 19680&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ==MWLL History== --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The Hyper-Assault Gauss Rifle is a variation on the Gauss Rifle developed by Clan Hell's Horses in 3068. Hoping to stay ahead of the increasing technological curve, they apparently used similar design principles to the Lyran Alliance's Heavy Gauss Rifle. To compensate for Lyran Alliance's version drawbacks, Horse scientists used a series of capacitors and launching tubes to fire a multitude of smaller-caliber Gauss slugs. The resulting high rate of fire, akin almost to Rotary Autocannons, made these weapons very effective against Battle Armor, Combat Vehicles, VTOL and Aero.&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Hyper-Assault_Gauss_Rifle_20 BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
The following vehicles equip these weapons.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#101010; border:1px solid #303030;&amp;quot;&lt;br /&gt;
|- class=&amp;quot;stripe_grass&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! HAG20 || HAG30 || HAG40&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*[[Black Lanner]]&lt;br /&gt;
*[[Blood Asp]]&lt;br /&gt;
*[[Cauldron-Born]]&lt;br /&gt;
*[[Mithras]]&lt;br /&gt;
*[[Morrigu]]&lt;br /&gt;
*[[Oro]]&lt;br /&gt;
|&lt;br /&gt;
*[[Cauldron-Born]]&lt;br /&gt;
*[[Shadowcat]]&lt;br /&gt;
*[[Thor]]&lt;br /&gt;
*[[Visigoth]]&lt;br /&gt;
*[[Xerxes]]&lt;br /&gt;
|&lt;br /&gt;
*[[Daishi]]&lt;br /&gt;
*[[Huitzilopochtli]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Standard AutoCannons]]&lt;br /&gt;
*[[Lubalin Ballistics-X AutoCannons]]&lt;br /&gt;
*[[Ultra AutoCannons]]&lt;br /&gt;
*[[Rotary AutoCannons]]&lt;br /&gt;
*[[Hyper-Velocity AutoCannons]]&lt;br /&gt;
*[[Particle Projection Cannons]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;{{Navbox Weapons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
[[Category:Ballistic Weapons]]&lt;/div&gt;</summary>
		<author><name>Evan20k</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Masakari&amp;diff=4880</id>
		<title>Masakari</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Masakari&amp;diff=4880"/>
				<updated>2018-11-02T22:00:30Z</updated>
		
		<summary type="html">&lt;p&gt;Evan20k: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mech|&lt;br /&gt;
| Image = File:Warhawk.jpg&lt;br /&gt;
| Class = Assault&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 12&lt;br /&gt;
| Tier = 14&lt;br /&gt;
| Tonnage = 85&lt;br /&gt;
| Speed = 64.8&lt;br /&gt;
| SpeedWithMasc =&lt;br /&gt;
| Rotation = 180&lt;br /&gt;
| PitchStand = -34° to +45°&lt;br /&gt;
| PitchCrouch = -34° to +55°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 122 700&lt;br /&gt;
| ArmorT Prime = 81 073&lt;br /&gt;
| Engine Prime = General Systems 340 XL&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLRM10]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;13 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;16.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 112 550&lt;br /&gt;
| ArmorT A = 81 073&lt;br /&gt;
| Engine A = General Systems 340 XL&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HAG30]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM3#Extended Range|ATM3 (ER)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;16.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 110 300&lt;br /&gt;
| ArmorT B = 81 073&lt;br /&gt;
| Engine B = General Systems 340 XL&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[cERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM9#Extended Range|ATM9 (ER)]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM6#Standard|ATM6 (Std)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;12 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;16.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 110,900&lt;br /&gt;
| ArmorT C = 81 073&lt;br /&gt;
| Engine C = General Systems 340 XL&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLBX20]]&lt;br /&gt;
&amp;lt;li&amp;gt;6x [[HML]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM3#High Explosive|ATM3 (HE)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[SOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;9 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;16.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 108 700&lt;br /&gt;
| ArmorT D = 81 073&lt;br /&gt;
| Engine D = General Systems 340 XL&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CLPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLRM10]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;17 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;16.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 113 650&lt;br /&gt;
| ArmorT E = 81 073&lt;br /&gt;
| Engine E = General Systems 340 XL&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CMPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CDSSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CDSSRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;10 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;16.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 107 100&lt;br /&gt;
| ArmorT F = 84 847&lt;br /&gt;
| Engine F = General Systems 340 XL&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CNARC]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;6x [[CLRM5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[AECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;8 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;17.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 97 500&lt;br /&gt;
| ArmorT G = 81 073&lt;br /&gt;
| Engine G = General Systems 340 XL&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CLBX5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLRM10]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;16.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor LRT = 8356&lt;br /&gt;
| Armor CT = 10444&lt;br /&gt;
| Armor B = 6267&lt;br /&gt;
| Armor LRA = 7050&lt;br /&gt;
| Armor INT = 4794 &lt;br /&gt;
| Armor LRL = 7990&lt;br /&gt;
| Armor LE = 5222&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Stats current for 0.9.4&lt;br /&gt;
Fluff current for 0.9.4 --&amp;gt;&lt;br /&gt;
The Warhawk is powered by a massive 340 XL Engine that gave it a top speed of 64.8 km/h and mounted sixteen and a half tons of Ferro-Fibrous armor to protect itself from enemy fire. To dissipate the massive waste heat produced in its various configurations, it carries different amount of double heat sinks. Additionally, though not truly fixed equipment on the chassis, the Warhawk managed to incorporate an advanced Targeting Computer into each of its configurations, making all of its direct fire weapons extremely accurate.&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
===Prime===&lt;br /&gt;
The Prime variant is well suited to long ranged combat or support role. 4 [[CERPPC]] can provide owerwhelming firepower but the pilot must rely on chainfire to get the most out of this asset. In fact, an alpha-strike executed on a hot map can even lead to the Masakari Prime melting its own reactor down, destroying itself.&lt;br /&gt;
The [[CLRM10]] can reach up to 1000m and thus is a good support for primary armament of this asset without creating much heat issues. 14 [[DHS]] struggle to keep the design cool but provide good efficiency while unit is not forced to enter close combat and generate more heat from maneuvers. [[EOptics]] assist with making the most of every volley.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
Do you ever need to remove dezgra without risking them splattering on your beautiful clantech? This is the Omnimech for you, then! The dezgra are too savage for Zellbrigen, but there's no reason why you should remove the feeling of glory from your fellow clansmen. The warriors on the front will feel like the manliest of men, mowing through hordes of filthy freeborns while little do they know, you're Kerensky's guardian angel smiting and weakening the filth from out of their sensor range! In the event that a trashborn does get close to you, you have a battery of large and mediums lasers to turn them to slag. The heat generated by these glorious clan lasers will also melt off any bits of them that got on your mech as a bonus feature! With 3 tons of spare HAG ammo, you can stay in the fight for a long time without resupplying provided you zone the melee-combat favoring savages with your superior clan range and keep your armor fresh. Trial of Possession for a Masakari A today!&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
This Warhawk's loadout is geared more towards long-range precision fire compared to the Prime. With four [[CERLBL]]s, two in each arm, the B can rapidly cripple light and even medium Mechs with great accuracy. However, it is the B's battery of [[ATM]] launchers that make it a proper threat to heavier units - the [[ATM9]] is loaded with extended-range ammo and is well-suited to supporting the lasers. The dual [[ATM6]] launchers use standard munitions, granting more damage at closer ranges when targets close to within 700m. Unfortunately, the B's 12 [[DHS]]es will have trouble keeping up with the heat load when stressed by the lasers. This variant also has no room for additional ammo, although even when dry, this Warhawk can easily continue dishing out the pain.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
At a distance, it can be easy to mistake the Warhawk C for any of its sister variants and move in to put pressure on it. Inside 400m, the C will gladly punish anyone inattentive enough to not notice the [[CLBX20]] and six [[CHML]] setup, with two [[ATM3]] launchers carrying HE rounds. A single well-placed alpha strike (dealing around 6100 damage without the ATMs) will eviscerate every light Mech in the game and most mediums, while forcing heavier Mechs to scramble for cover in the face of the C's talons. [[GECM]] lets the C lay low on the battlefield and surprise anything that wanders into its short reach; outside of the magic 400m boundary, the Warhawk C is completely helpless. In addition, its 9 [[DHS]]es cannot cope with the heat produced by the laser battery, so group-fire is a must.&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
The Masakari D is swaps out the PPCs of the Prime for quadruple [[CLPL]]s. This changes the role of the D from a long range sniper to a medium-to-long range fire support platform, dealing high DPS if left uncontested. 17 [[DHS]] can easily manage the heat generated by the pulse lasers, and one can even cool off while still stagger-firing them. The [[CLRM10]] is almost redundant, but provides target acquisition support through the silhouette created by the lock-on, even if you don't fire it much. This Masakari shines in engagements where it can force opponents to suffer long periods of time at the edge of its pulse laser's range while minimizing their ability to return fire.&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
A cooler-running alternative to the Warhawk C, it carries four [[CMPL]]s and a series of dual [[SSRM|CSSRM]] racks. Six tons of additional space allow the E to carry more ammo than it will likely ever use. While the C carries a nasty pinpoint scalpel, the E is more of a sledgehammer foregoing the subtlety of using GECM to sneak into position and opts to just bulldoze anything within 450m! &lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
While an odd choice for a Clan mech, the F excels at it's job of mid to long range area denial. Six, count them, six [[LRM5]] might not sound like much, but careful pilots will note that this allows for a salvo of five missiles every three quarters of a second. Good for keeping lighter assets running, or pounding weak Spheroid pilots with constant cockpit shake, the LRMS are backed up by a precision set of four [[CERMBL]] for focusing down components damaged by the barrage. A [[CNARC]] can be used to direct in other friendly missiles; anyone in the Star bringing Arrows will be delighted that their foes' LAMS are overburdened by the hail of LRMS.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
This variant mounts four [[CLBX5]]es, effectively trading long-range performance and damage against heavily armored units for anti-air capability and a heightened damage profile versus light Mechs and vehicles. While the G will run much cooler than most of the Masakaris, it is important to note that the vast majority of the [[DHS]]es were removed: only three remain, which may struggle to keep heat down when continuously firing the large lasers. This variant's other selling point is that it's significantly cheaper than the rest of the Masakaris.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
The '''Warhawk''' (codenamed '''Masakari''' by [[Inner Sphere|IS]] forces) is a [[Clan]] [[Assault Mech]] released with the Final Beta 0.7.0 release.&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
Introduced by Clan Smoke Jaguar in 2999 in preparation for the anticipated return to the Inner Sphere, while the Dragoon Compromise stalled such plans, the Jaguars unleashed the powerful Warhawk on their Warden opponents to deadly effect. Deployed extensively in the Jaguar frontline forces, and often seen paired with the Dire Wolf, the design truly came to prominence as originally intended, on the battlefields of the Jaguars' Invasion Corridor and earned the code name of Masakari - a Japanese battle-axe used on medieval Terra - from warriors within the DCMS who faced it. Produced exclusively on the Clan Homeworlds, the design was one of many lost to the Inner Sphere Clans after contact with the Homeworlds ceased during the Jihad.&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Warhawk BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>Evan20k</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Masakari&amp;diff=4879</id>
		<title>Masakari</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Masakari&amp;diff=4879"/>
				<updated>2018-11-02T21:24:23Z</updated>
		
		<summary type="html">&lt;p&gt;Evan20k: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mech|&lt;br /&gt;
| Image = File:Warhawk.jpg&lt;br /&gt;
| Class = Assault&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 12&lt;br /&gt;
| Tier = 14&lt;br /&gt;
| Tonnage = 85&lt;br /&gt;
| Speed = 64.8&lt;br /&gt;
| SpeedWithMasc =&lt;br /&gt;
| Rotation = 180&lt;br /&gt;
| PitchStand = -34° to +45°&lt;br /&gt;
| PitchCrouch = -34° to +55°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 122 700&lt;br /&gt;
| ArmorT Prime = 81 073&lt;br /&gt;
| Engine Prime = General Systems 340 XL&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLRM10]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;13 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;16.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 112 550&lt;br /&gt;
| ArmorT A = 81 073&lt;br /&gt;
| Engine A = General Systems 340 XL&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HAG30]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM3#Extended Range|ATM3 (ER)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;16.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 110 300&lt;br /&gt;
| ArmorT B = 81 073&lt;br /&gt;
| Engine B = General Systems 340 XL&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[cERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM9#Extended Range|ATM9 (ER)]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM6#Standard|ATM6 (Std)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;12 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;16.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 110,900&lt;br /&gt;
| ArmorT C = 81 073&lt;br /&gt;
| Engine C = General Systems 340 XL&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLBX20]]&lt;br /&gt;
&amp;lt;li&amp;gt;6x [[HML]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM3#High Explosive|ATM3 (HE)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[SOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;9 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;16.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 108 700&lt;br /&gt;
| ArmorT D = 81 073&lt;br /&gt;
| Engine D = General Systems 340 XL&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CLPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLRM10]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;17 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;16.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 112 800&lt;br /&gt;
| ArmorT E = 81 073&lt;br /&gt;
| Engine E = General Systems 340 XL&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CMPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CDSSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CDSSRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;10 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;16.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 107 100&lt;br /&gt;
| ArmorT F = 84 847&lt;br /&gt;
| Engine F = General Systems 340 XL&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CNARC]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;6x [[CLRM5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[AECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;8 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;17.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 97 500&lt;br /&gt;
| ArmorT G = 81 073&lt;br /&gt;
| Engine G = General Systems 340 XL&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CLBX5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLRM10]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;16.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor LRT = 8356&lt;br /&gt;
| Armor CT = 10444&lt;br /&gt;
| Armor B = 6267&lt;br /&gt;
| Armor LRA = 7050&lt;br /&gt;
| Armor INT = 4794 &lt;br /&gt;
| Armor LRL = 7990&lt;br /&gt;
| Armor LE = 5222&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Stats current for 0.9.4&lt;br /&gt;
Fluff current for 0.9.4 --&amp;gt;&lt;br /&gt;
The Warhawk is powered by a massive 340 XL Engine that gave it a top speed of 64.8 km/h and mounted sixteen and a half tons of Ferro-Fibrous armor to protect itself from enemy fire. To dissipate the massive waste heat produced in its various configurations, it carries different amount of double heat sinks. Additionally, though not truly fixed equipment on the chassis, the Warhawk managed to incorporate an advanced Targeting Computer into each of its configurations, making all of its direct fire weapons extremely accurate.&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
===Prime===&lt;br /&gt;
The Prime variant is well suited to long ranged combat or support role. 4 [[CERPPC]] can provide owerwhelming firepower but the pilot must rely on chainfire to get the most out of this asset. In fact, an alpha-strike executed on a hot map can even lead to the Masakari Prime melting its own reactor down, destroying itself.&lt;br /&gt;
The [[CLRM10]] can reach up to 1000m and thus is a good support for primary armament of this asset without creating much heat issues. 14 [[DHS]] struggle to keep the design cool but provide good efficiency while unit is not forced to enter close combat and generate more heat from maneuvers. [[EOptics]] assist with making the most of every volley.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
Do you ever need to remove dezgra without risking them splattering on your beautiful clantech? This is the Omnimech for you, then! The dezgra are too savage for Zellbrigen, but there's no reason why you should remove the feeling of glory from your fellow clansmen. The warriors on the front will feel like the manliest of men, mowing through hordes of filthy freeborns while little do they know, you're Kerensky's guardian angel smiting and weakening the filth from out of their sensor range! In the event that a trashborn does get close to you, you have a battery of large and mediums lasers to turn them to slag. The heat generated by these glorious clan lasers will also melt off any bits of them that got on your mech as a bonus feature! With 3 tons of spare HAG ammo, you can stay in the fight for a long time without resupplying provided you zone the melee-combat favoring savages with your superior clan range and keep your armor fresh. Trial of Possession for a Masakari A today!&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
This Warhawk's loadout is geared more towards long-range precision fire compared to the Prime. With four [[CERLBL]]s, two in each arm, the B can rapidly cripple light and even medium Mechs with great accuracy. However, it is the B's battery of [[ATM]] launchers that make it a proper threat to heavier units - the [[ATM9]] is loaded with extended-range ammo and is well-suited to supporting the lasers. The dual [[ATM6]] launchers use standard munitions, granting more damage at closer ranges when targets close to within 700m. Unfortunately, the B's 12 [[DHS]]es will have trouble keeping up with the heat load when stressed by the lasers. This variant also has no room for additional ammo, although even when dry, this Warhawk can easily continue dishing out the pain.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
At a distance, it can be easy to mistake the Warhawk C for any of its sister variants and move in to put pressure on it. Inside 400m, the C will gladly punish anyone inattentive enough to not notice the [[CLBX20]] and six [[CHML]] setup, with two [[ATM3]] launchers carrying HE rounds. A single well-placed alpha strike (dealing around 6100 damage without the ATMs) will eviscerate every light Mech in the game and most mediums, while forcing heavier Mechs to scramble for cover in the face of the C's talons. [[GECM]] lets the C lay low on the battlefield and surprise anything that wanders into its short reach; outside of the magic 400m boundary, the Warhawk C is completely helpless. In addition, its 9 [[DHS]]es cannot cope with the heat produced by the laser battery, so group-fire is a must.&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
The Masakari D is swaps out the PPCs of the Prime for quadruple [[CLPL]]s. This changes the role of the D from a long range sniper to a medium-to-long range fire support platform, dealing high DPS if left uncontested. 17 [[DHS]] can easily manage the heat generated by the pulse lasers, and one can even cool off while still stagger-firing them. The [[CLRM10]] is almost redundant, but provides target acquisition support through the silhouette created by the lock-on, even if you don't fire it much. This Masakari shines in engagements where it can force opponents to suffer long periods of time at the edge of its pulse laser's range while minimizing their ability to return fire.&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
A cooler-running alternative to the Warhawk C, it carries four [[CMPL]]s and a series of dual [[SSRM|CSSRM]] racks. Six tons of additional space allow the E to carry more ammo than it will likely ever use. While the C carries a nasty pinpoint scalpel, the E is more of a sledgehammer foregoing the subtlety of using GECM to sneak into position and opts to just bulldoze anything within 450m! &lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
While an odd choice for a Clan mech, the F excels at it's job of mid to long range area denial. Six, count them, six [[LRM5]] might not sound like much, but careful pilots will note that this allows for a salvo of five missiles every three quarters of a second. Good for keeping lighter assets running, or pounding weak Spheroid pilots with constant cockpit shake, the LRMS are backed up by a precision set of four [[CERMBL]] for focusing down components damaged by the barrage. A [[CNARC]] can be used to direct in other friendly missiles; anyone in the Star bringing Arrows will be delighted that their foes' LAMS are overburdened by the hail of LRMS.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
This variant mounts four [[CLBX5]]es, effectively trading long-range performance and damage against heavily armored units for anti-air capability and a heightened damage profile versus light Mechs and vehicles. While the G will run much cooler than most of the Masakaris, it is important to note that the vast majority of the [[DHS]]es were removed: only three remain, which may struggle to keep heat down when continuously firing the large lasers. This variant's other selling point is that it's significantly cheaper than the rest of the Masakaris.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
The '''Warhawk''' (codenamed '''Masakari''' by [[Inner Sphere|IS]] forces) is a [[Clan]] [[Assault Mech]] released with the Final Beta 0.7.0 release.&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
Introduced by Clan Smoke Jaguar in 2999 in preparation for the anticipated return to the Inner Sphere, while the Dragoon Compromise stalled such plans, the Jaguars unleashed the powerful Warhawk on their Warden opponents to deadly effect. Deployed extensively in the Jaguar frontline forces, and often seen paired with the Dire Wolf, the design truly came to prominence as originally intended, on the battlefields of the Jaguars' Invasion Corridor and earned the code name of Masakari - a Japanese battle-axe used on medieval Terra - from warriors within the DCMS who faced it. Produced exclusively on the Clan Homeworlds, the design was one of many lost to the Inner Sphere Clans after contact with the Homeworlds ceased during the Jihad.&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Warhawk BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>Evan20k</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Solitaire&amp;diff=4841</id>
		<title>Solitaire</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Solitaire&amp;diff=4841"/>
				<updated>2018-10-12T03:36:06Z</updated>
		
		<summary type="html">&lt;p&gt;Evan20k: /* Variant G */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mech|&lt;br /&gt;
| Image = File:Solitaire.jpg&lt;br /&gt;
| Class = Light&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 2&lt;br /&gt;
| Tier = 5&lt;br /&gt;
| Tonnage = 25&lt;br /&gt;
| Speed = 151.2&lt;br /&gt;
| SpeedWithMasc = 216&lt;br /&gt;
| Rotation = 190&lt;br /&gt;
| PitchStand =  -29° to +30°&lt;br /&gt;
| PitchCrouch =  -29° to +30°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 35 400&lt;br /&gt;
| ArmorT Prime = 25 543&lt;br /&gt;
| Engine Prime = Model SF-25 (XL)&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[HSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 36 900&lt;br /&gt;
| ArmorT A = 25 543&lt;br /&gt;
| Engine A = Model SF-25 (XL)&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CSRM2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 43 000&lt;br /&gt;
| ArmorT B = 25 543&lt;br /&gt;
| Engine B = Model SF-25 (XL)&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[TAG]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 33 800&lt;br /&gt;
| ArmorT C = 25 543&lt;br /&gt;
| Engine C = Model SF-25 (XL)&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM3#High Explosive|ATM3 (HE)]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[Flamer]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 31 000&lt;br /&gt;
| ArmorT D = 29 461&lt;br /&gt;
| Engine D = Model SF-25 (XL)&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERSBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 41 500&lt;br /&gt;
| ArmorT E = 25 543&lt;br /&gt;
| Engine E = Model SF-25 (XL)&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CERSBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 44 500&lt;br /&gt;
| ArmorT F = 23 585&lt;br /&gt;
| Engine F = Model SF-25 (XL)&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERSBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CMPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;4.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 33 900&lt;br /&gt;
| ArmorT G = 23 585&lt;br /&gt;
| Engine G = Model SF-25 (XL)&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSSRM2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;4.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Armor H = 1380&lt;br /&gt;
| Armor CT = 3462&lt;br /&gt;
| Armor LT = 3116&lt;br /&gt;
| Armor RT = 2250&lt;br /&gt;
| Armor B = 2423&lt;br /&gt;
| Armor LRA = 1471&lt;br /&gt;
| Armor LRL = 3116 &lt;br /&gt;
| Armor INT = 1869&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Current for 0.9.4 --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
The Solitaire is the fastest light mech in the game, with the ability to clock out at 216KPH while using [[MASC]]. The mech however, is also the weakest in terms of armor and can easily be destroyed if the pilot is over confident. The mech is a perfect striker using its speed and hard hitting weapons too deal a blow then outrun anything before it has a chance to really fight back. The Solitaire is similar in basic concept to a [[Hollander II]] or a Hunchback, with most variants typically using one large weapon mounted in its left torso followed by much smaller weapons on the arms.&lt;br /&gt;
&lt;br /&gt;
Note:  All Solitaire variants have non-standard armor distribution for Left and Right Torsos.  Compared to the standard mirror image armor distribution, the Solitaire's right torso has sacrificed 25% of it's armor to shore up the armor of the left torso by the same amount.  Most of this additional armor, however, is drawn from the Arms. As the Solitaire mounts it's strongest weaponry in the Left Torso on all variants, it's a calculated gamble; longer staying power for the prime weapon at the cost of the arm-mounted weaponry being significantly vulnerable.&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&lt;br /&gt;
===Prime===&lt;br /&gt;
The Prime is probably one of the best Solitaires available. Its [[cHLL]] gives it a high-heat, high-exposure, high-damage medium-range punch. The Prime also mounts 3 [[cHSL]]s in its arms and side torso as backup weapons. At 4 [[DHS]]es, the highest number of any Solitaire, the Prime can only barely handle its heat. Being equipped with only heavy lasers means that the Prime is forced to face its opponent for extended periods of time denying the Prime the ability to torso twist after each volley to conceal it's main gun. The Prime works best when used in concert with other mechs that can soak up damage for it.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
The A is also a hot-running mech like the Prime. Instead of a [[cHLL]], the A is equipped with a [[cLPL]] giving it a 850m range, far beyond the Prime's 600m range. For short-range the A has 3 [[cSRM2]]s. The pin-point accuracy of the A's weapons make it excellent for shooting off arms and focusing individual components, or killing [[Battle Armor]] using the SRMs in a chain-fire configuration. Clever use of the A's [[iJJ|improved Jump Jets]] enable it to kite slow enemies until support can arrive.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
In effect the most manoeuvrable variant, if not the fastest ground unit, period, Solitaire B augments its blinding speed with [[MASC]] and [[JJ|Jump Jets]]. Using its agility to discreetly get into a spotting vantage point, it's capable of using its [[TAG]] to designate targets for friendly artillery units. Its main armament is a [[cERLBL]] capable of pinpoint strikes to 900m out, a range . Backing that up are a pair of [[cSPL]] for point defence and two [[MG|Machineguns]] for long range harassment and increased protection against BA. All in all its weaponry isn't very threatening, but it's the superior choice compared to the C variant, the only other Solitaire equipped with MASC. It's not uncommon to see it as a starter in TC, picked by players hoping to get the first cap. Its two [[DHS]] have no chance of managing the careless use all of its equipment and weaponry.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
The C variant is the flamer boat of the bunch. One of the only two Solitaires equipped with [[MASC]], it is capable of reaching the fastest land speeds in the game, leading itself well to fast initial caps, or stealthy backcap duty. Its armament consists of four [[Flamers]] meant for overheating heat intensive opponents, making some of the heavier clan assets especially attractive targets if singled out. Pilots should keep in mind that overheating enemies counts as them killing themselves, resulting in no extra points for the flamer boat. This is somewhat alleviated by the variant's pair of [[ATM|ATM3(HE)]] that allow you to lay  your claim on the damage percentage dealt on the enemy, despite not being a straight on threatening weapon. All in all this is a very situational asset, dedicated to annoying enemies by having them frantically reach for the coolant button while covering their line of sight in flames and shaking their screen with missiles.&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
What used to be a variant carrying an oversized [[LBX20]] was scaled down to keep with build rules and common sense. Solitaire D now carries a single [[LBX10]], not as powerful as its predecessor but always reliable. A pair of [[cERSBL|Small Lasers]] and two [[MG|Machineguns]] provide backup firepower for the mid to close range engagements it will find itself in, and are a collective nightmare for approaching [[BA|Battle Armour]]. Compared to the other Solitaires it generates minimal heat, but at the same time doesn't sport any heatsinks besides those supplied with its reactor. Forgoing flashy weaponry or fancy equipment it is afforded an extra ton of armour while making it the cheapest solitaire, allowing the user to donate significant sums to fellow players at game start.&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
The Solitaire E is one of the best snipers out of all light mechs. The E mounts a [[CERPPC|Clan Extended Range PPC]] and [[Jump_Jets|Standard Jump Jets]], which allow for very long range [[Gameplay Tactics#Poptarting|poptarting]].  It carries on the Solitaire tradition by mounting an array of close range weapons, including some 3 [[cERSBL]]s and 2 [[MG|Machine Guns]] for hunting battle armor.&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
This variant of the Solitaire trades direct firepower and armor for an unparalleled movement suite and the electronics to move unnoticed. Its [[cERSBL]]s and [[cMPL]]s allow it to silently remove enemy rear torsos in between bouts of sneaking onto objectives.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
While most Solitaires opt for dropping a high alpha strike and scurrying out of the fray, this one has significantly more sustain with its [[UAC5]] enabling it to have significantly higher DPS, especially coupled with its fast recycling [[SSRM2]]s assisting in close engagements. A single [[cERMBL]] keeps the Solitaire's burst alpha somewhat relevant at 700m as well.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px style=&amp;quot;text-align:left&amp;quot;&amp;gt;&lt;br /&gt;
File:Solitaire three views.jpg|Left, front, and rear views of a Solitaire sporting jungle camo (ca. 0.7.1)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
The Solitaire released with MWLL Beta 0.7.0. It was first shown in the [http://forum.mechlivinglegends.net/index.php/topic,18931.msg337466.html#msg337466 MWLL 0.7.0 New Assets forum thread] and was a complete surprise.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The Solitaire was a very fast, energy weapon-only 25-ton Mech designed by Clan Diamond Shark in 3067 using every weight-saving measure possible: ferro-fibrous armor, an endo-steel chassis and an extralight (XL) engine. This in of itself was a departure for the Clan in its design philosophies, as the Diamond Sharks were well-known for their frugality in Battlemech designs. The Solitaire made use of heavy laser technology originally developed by Clan Star Adder in 3059, mounting one heavy large laser, two mediums and a small laser. Despite its powerful bite, the Solitaire's ten double heatsinks were wholly unable to dissipate the massive waste heat generated by an alpha strike.&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Solitaire BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>Evan20k</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Solitaire&amp;diff=4840</id>
		<title>Solitaire</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Solitaire&amp;diff=4840"/>
				<updated>2018-10-11T23:59:46Z</updated>
		
		<summary type="html">&lt;p&gt;Evan20k: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mech|&lt;br /&gt;
| Image = File:Solitaire.jpg&lt;br /&gt;
| Class = Light&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 2&lt;br /&gt;
| Tier = 5&lt;br /&gt;
| Tonnage = 25&lt;br /&gt;
| Speed = 151.2&lt;br /&gt;
| SpeedWithMasc = 216&lt;br /&gt;
| Rotation = 190&lt;br /&gt;
| PitchStand =  -29° to +30°&lt;br /&gt;
| PitchCrouch =  -29° to +30°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 35 400&lt;br /&gt;
| ArmorT Prime = 25 543&lt;br /&gt;
| Engine Prime = Model SF-25 (XL)&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[HSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 36 900&lt;br /&gt;
| ArmorT A = 25 543&lt;br /&gt;
| Engine A = Model SF-25 (XL)&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CSRM2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 43 000&lt;br /&gt;
| ArmorT B = 25 543&lt;br /&gt;
| Engine B = Model SF-25 (XL)&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[TAG]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 33 800&lt;br /&gt;
| ArmorT C = 25 543&lt;br /&gt;
| Engine C = Model SF-25 (XL)&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM3#High Explosive|ATM3 (HE)]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[Flamer]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 31 000&lt;br /&gt;
| ArmorT D = 29 461&lt;br /&gt;
| Engine D = Model SF-25 (XL)&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERSBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 41 500&lt;br /&gt;
| ArmorT E = 25 543&lt;br /&gt;
| Engine E = Model SF-25 (XL)&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CERSBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 44 500&lt;br /&gt;
| ArmorT F = 23 585&lt;br /&gt;
| Engine F = Model SF-25 (XL)&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERSBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CMPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;4.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 33 900&lt;br /&gt;
| ArmorT G = 23 585&lt;br /&gt;
| Engine G = Model SF-25 (XL)&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSSRM2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;4.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Armor H = 1380&lt;br /&gt;
| Armor CT = 3462&lt;br /&gt;
| Armor LT = 3116&lt;br /&gt;
| Armor RT = 2250&lt;br /&gt;
| Armor B = 2423&lt;br /&gt;
| Armor LRA = 1471&lt;br /&gt;
| Armor LRL = 3116 &lt;br /&gt;
| Armor INT = 1869&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Current for 0.9.4 --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
The Solitaire is the fastest light mech in the game, with the ability to clock out at 216KPH while using [[MASC]]. The mech however, is also the weakest in terms of armor and can easily be destroyed if the pilot is over confident. The mech is a perfect striker using its speed and hard hitting weapons too deal a blow then outrun anything before it has a chance to really fight back. The Solitaire is similar in basic concept to a [[Hollander II]] or a Hunchback, with most variants typically using one large weapon mounted in its left torso followed by much smaller weapons on the arms.&lt;br /&gt;
&lt;br /&gt;
Note:  All Solitaire variants have non-standard armor distribution for Left and Right Torsos.  Compared to the standard mirror image armor distribution, the Solitaire's right torso has sacrificed 25% of it's armor to shore up the armor of the left torso by the same amount.  Most of this additional armor, however, is drawn from the Arms. As the Solitaire mounts it's strongest weaponry in the Left Torso on all variants, it's a calculated gamble; longer staying power for the prime weapon at the cost of the arm-mounted weaponry being significantly vulnerable.&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&lt;br /&gt;
===Prime===&lt;br /&gt;
The Prime is probably one of the best Solitaires available. Its [[cHLL]] gives it a high-heat, high-exposure, high-damage medium-range punch. The Prime also mounts 3 [[cHSL]]s in its arms and side torso as backup weapons. At 4 [[DHS]]es, the highest number of any Solitaire, the Prime can only barely handle its heat. Being equipped with only heavy lasers means that the Prime is forced to face its opponent for extended periods of time denying the Prime the ability to torso twist after each volley to conceal it's main gun. The Prime works best when used in concert with other mechs that can soak up damage for it.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
The A is also a hot-running mech like the Prime. Instead of a [[cHLL]], the A is equipped with a [[cLPL]] giving it a 850m range, far beyond the Prime's 600m range. For short-range the A has 3 [[cSRM2]]s. The pin-point accuracy of the A's weapons make it excellent for shooting off arms and focusing individual components, or killing [[Battle Armor]] using the SRMs in a chain-fire configuration. Clever use of the A's [[iJJ|improved Jump Jets]] enable it to kite slow enemies until support can arrive.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
In effect the most manoeuvrable variant, if not the fastest ground unit, period, Solitaire B augments its blinding speed with [[MASC]] and [[JJ|Jump Jets]]. Using its agility to discreetly get into a spotting vantage point, it's capable of using its [[TAG]] to designate targets for friendly artillery units. Its main armament is a [[cERLBL]] capable of pinpoint strikes to 900m out, a range . Backing that up are a pair of [[cSPL]] for point defence and two [[MG|Machineguns]] for long range harassment and increased protection against BA. All in all its weaponry isn't very threatening, but it's the superior choice compared to the C variant, the only other Solitaire equipped with MASC. It's not uncommon to see it as a starter in TC, picked by players hoping to get the first cap. Its two [[DHS]] have no chance of managing the careless use all of its equipment and weaponry.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
The C variant is the flamer boat of the bunch. One of the only two Solitaires equipped with [[MASC]], it is capable of reaching the fastest land speeds in the game, leading itself well to fast initial caps, or stealthy backcap duty. Its armament consists of four [[Flamers]] meant for overheating heat intensive opponents, making some of the heavier clan assets especially attractive targets if singled out. Pilots should keep in mind that overheating enemies counts as them killing themselves, resulting in no extra points for the flamer boat. This is somewhat alleviated by the variant's pair of [[ATM|ATM3(HE)]] that allow you to lay  your claim on the damage percentage dealt on the enemy, despite not being a straight on threatening weapon. All in all this is a very situational asset, dedicated to annoying enemies by having them frantically reach for the coolant button while covering their line of sight in flames and shaking their screen with missiles.&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
What used to be a variant carrying an oversized [[LBX20]] was scaled down to keep with build rules and common sense. Solitaire D now carries a single [[LBX10]], not as powerful as its predecessor but always reliable. A pair of [[cERSBL|Small Lasers]] and two [[MG|Machineguns]] provide backup firepower for the mid to close range engagements it will find itself in, and are a collective nightmare for approaching [[BA|Battle Armour]]. Compared to the other Solitaires it generates minimal heat, but at the same time doesn't sport any heatsinks besides those supplied with its reactor. Forgoing flashy weaponry or fancy equipment it is afforded an extra ton of armour while making it the cheapest solitaire, allowing the user to donate significant sums to fellow players at game start.&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
The Solitaire E is one of the best snipers out of all light mechs. The E mounts a [[CERPPC|Clan Extended Range PPC]] and [[Jump_Jets|Standard Jump Jets]], which allow for very long range [[Gameplay Tactics#Poptarting|poptarting]].  It carries on the Solitaire tradition by mounting an array of close range weapons, including some 3 [[cERSBL]]s and 2 [[MG|Machine Guns]] for hunting battle armor.&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
This variant of the Solitaire trades direct firepower and armor for an unparalleled movement suite and the electronics to move unnoticed. Its [[cERSBL]]s and [[cMPL]]s allow it to silently remove enemy rear torsos in between bouts of sneaking onto objectives.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
While most Solitaires opt for dropping a high alpha strike and scurrying out of the fray, this one has significantly more sustain with its [[UAC5]] enabling it to have significantly higher DPS, especially coupled with its fast recycling [[SRM2]]s assisting in close engagements. A single [[cERMBL]] keeps the Solitaire's burst alpha somewhat relevant at 700m as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px style=&amp;quot;text-align:left&amp;quot;&amp;gt;&lt;br /&gt;
File:Solitaire three views.jpg|Left, front, and rear views of a Solitaire sporting jungle camo (ca. 0.7.1)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
The Solitaire released with MWLL Beta 0.7.0. It was first shown in the [http://forum.mechlivinglegends.net/index.php/topic,18931.msg337466.html#msg337466 MWLL 0.7.0 New Assets forum thread] and was a complete surprise.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The Solitaire was a very fast, energy weapon-only 25-ton Mech designed by Clan Diamond Shark in 3067 using every weight-saving measure possible: ferro-fibrous armor, an endo-steel chassis and an extralight (XL) engine. This in of itself was a departure for the Clan in its design philosophies, as the Diamond Sharks were well-known for their frugality in Battlemech designs. The Solitaire made use of heavy laser technology originally developed by Clan Star Adder in 3059, mounting one heavy large laser, two mediums and a small laser. Despite its powerful bite, the Solitaire's ten double heatsinks were wholly unable to dissipate the massive waste heat generated by an alpha strike.&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Solitaire BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>Evan20k</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Lubalin_Ballistics-X_AutoCannons&amp;diff=4561</id>
		<title>Lubalin Ballistics-X AutoCannons</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Lubalin_Ballistics-X_AutoCannons&amp;diff=4561"/>
				<updated>2018-07-27T05:56:36Z</updated>
		
		<summary type="html">&lt;p&gt;Evan20k: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Lubalin Ballistics-X AutoCannon''', or '''LBX''' (also written LB-X), are a development that builds upon the [[Standard AutoCannons|Standard AutoCannon]] by turning it into the BattleMech equivalent of a shotgun.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
[[File:LBX AC Generic.jpg|thumb|300px|Schematic of an LBX AutoCannon]]&lt;br /&gt;
Rather than firing a single slug the LBX fires a cluster of pellets at the target which spread out and have the potential to strike multiple areas on the target.  While their rate-of-fire is significantly lower than that of a standard AutoCannon, their burst damage is significantly enhanced.  In addition, the larger LBX weapons (the LBX10 and LBX20) have improved range compared to standard AutoCannon.  One important factor to note is that LBX weapons carry fewer rounds per ton, something that is acutely noticed if they are fired too liberally.&lt;br /&gt;
&lt;br /&gt;
Currently it appears there is no difference between Inner Sphere and Clan versions of the Lubalin Ballistics-X AutoCannon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;  &amp;lt;!-- Spacing for the image --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon Stats==&lt;br /&gt;
All stats are current as of release 0.9.4.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 1px solid #62782d; text-align:center; background:#101010;&amp;quot;&lt;br /&gt;
|- class=&amp;quot;stripe_grass&amp;quot; style=&amp;quot;height:50px; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10%&amp;quot; | '''Weapon'''&lt;br /&gt;
! '''Listed Range'''&lt;br /&gt;
! '''Max Range'''&lt;br /&gt;
! '''Ammo/ton'''&lt;br /&gt;
! '''Heat'''&lt;br /&gt;
! '''Damage'''&lt;br /&gt;
! style=&amp;quot;width: 6%&amp;quot; | '''[[Damage types|Damage Type]]'''&lt;br /&gt;
! '''Shots/min'''&lt;br /&gt;
! '''Mech Damage/sec'''&lt;br /&gt;
! '''Heat/sec'''&lt;br /&gt;
! '''Ammo Cost/ton'''&lt;br /&gt;
! '''Max Damage/ton Ammo'''&lt;br /&gt;
! '''Damage Fall-off'''&lt;br /&gt;
! '''Fall-off After'''&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | '''Notes'''&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use this template when adding new ballistic weapons. It should match the column format above.&lt;br /&gt;
| Weapon&lt;br /&gt;
| Listed Range&lt;br /&gt;
| Max Range&lt;br /&gt;
| Ammo/ton&lt;br /&gt;
| Heat&lt;br /&gt;
| Damage&lt;br /&gt;
| Damage Type&lt;br /&gt;
| Shots/min&lt;br /&gt;
| Mech Damage/sec&lt;br /&gt;
| Heat/sec&lt;br /&gt;
| Ammo Cost/ton&lt;br /&gt;
| Max Damage/ton Ammo&lt;br /&gt;
| Damage Fall-off&lt;br /&gt;
| Fall-off After&lt;br /&gt;
| Notes&lt;br /&gt;
|-&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| (C)LBX2&lt;br /&gt;
| 1300m&lt;br /&gt;
| 1328m&lt;br /&gt;
| 60&lt;br /&gt;
| 7.2&lt;br /&gt;
| 2x 81.31&lt;br /&gt;
| Light Kinetic&lt;br /&gt;
| 20&lt;br /&gt;
| 54.2&lt;br /&gt;
| 2.4&lt;br /&gt;
| 125&lt;br /&gt;
| 9756&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| (C)LBX5&lt;br /&gt;
| 900m&lt;br /&gt;
| 899m&lt;br /&gt;
| 48&lt;br /&gt;
| 9.6&lt;br /&gt;
| 5x 81.31&lt;br /&gt;
| Light Kinetic&lt;br /&gt;
| 15&lt;br /&gt;
| 101.63&lt;br /&gt;
| 2.4&lt;br /&gt;
| 500&lt;br /&gt;
| 19512&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| (C)LBX10&lt;br /&gt;
| 700m&lt;br /&gt;
| 698m&lt;br /&gt;
| 24&lt;br /&gt;
| 24&lt;br /&gt;
| 10x 81.31&lt;br /&gt;
| Light Kinetic&lt;br /&gt;
| 12&lt;br /&gt;
| 162.62&lt;br /&gt;
| 4.8&lt;br /&gt;
| 950&lt;br /&gt;
| 19514.88&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| (C)LBX20&lt;br /&gt;
| 450m&lt;br /&gt;
| 450m&lt;br /&gt;
| 12&lt;br /&gt;
| 76.4&lt;br /&gt;
| 20x 81.3&lt;br /&gt;
| Light Kinetic&lt;br /&gt;
| 10&lt;br /&gt;
| 271.04&lt;br /&gt;
| 12.73&lt;br /&gt;
| 1350&lt;br /&gt;
| 19514.88&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| IS: Autofire; Shotgun&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===(C)LBX2 and (C)LBX5===&lt;br /&gt;
Oddly, the '''LBX AutoCannon-2''' and '''LBX AutoCannon-5''' do not have the improvement in range seen in the larger LBX AutoCannon - in fact, the LBX2 has shorter range. Their rate-of-fire remains acceptable for anti-aircraft duties, however, aided by the shot spread and increased weapon damage. The shot spread also makes them useful against [[BA|Battle Armor]] and [[vehicles]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===(C)LBX10 and (C)LBX20===&lt;br /&gt;
The '''LBX AutoCannon-10''' and '''LBX AutoCannon-20''' take one of the most attractive elements of the AC10 and AC20, their high damage per shot, and improve it further. In addition they both get a much appreciated range boost (though the LBX20 still has a frustratingly short range of just 450 meters).  Unfortunately this comes at the cost of further reduction to their rate-of-fire, making the time between shots slow enough that hitting nimble targets can be difficult.&lt;br /&gt;
&lt;br /&gt;
One thing to keep in mind is that the shot spread makes it difficult to focus fire on a single location when firing at range, instead spreading the damage out across the unit.  On the flip side this means that if an enemy location is already heavily damaged they are more likely to deal at least some damage to the area.  At close range the pellets have less time to spread out, resulting in more concentrated damage, making the LBX10 and LBX20 especially dangerous in close quarters combat.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ==MWLL History== --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
Lubalin Ballistics-X AutoCannon was initially intended to expand the weapon's role into anti-vehicle and anti-infantry duties.  Initially developed in 2595 by the Terran Hegemony (LBX10 only), it featured the ability to fire either slugs for concentrated damage or cluster munitions that had a better chance of finding a chink in the target's armor (and also made it better able to engage aircraft).&lt;br /&gt;
&lt;br /&gt;
While the Inner Sphere lost LBX technology in 2840 during the Succession Wars the Clans would go on to introduce the LBX2, LBX5 and LBX20 during the 2820's.  Later the Inner Sphere would rediscover the LBX10 in 3035 thanks to the Helm Core, and introduce the other LBX classes in 3058 in response to the Clan Invasion.&lt;br /&gt;
&lt;br /&gt;
In Classic BattleTech the CLBX2 and CLBX5 have improved range over their Inner Sphere counterparts.  In addition all CLBX weapons are more compact and weigh less than Inner Sphere LBX weapons.&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Lubalin_Ballistics BattleTech reference]&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
The following Variants equip these weapons.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#101010; border:1px solid #303030;&amp;quot;&lt;br /&gt;
|- class=&amp;quot;stripe_grass&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! (C)LBX2 || LBX2 || (C)LBX5 || LBX5 || (C)LBX10 || LBX10 || (C)LBX20 || LBX20&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|  &lt;br /&gt;
*[[Blood Asp]]&lt;br /&gt;
*[[Daishi]]&lt;br /&gt;
*[[Loki]]&lt;br /&gt;
*[[Madcat]]&lt;br /&gt;
*[[Madcat MKII]]&lt;br /&gt;
*[[Masakari]]&lt;br /&gt;
*[[Shadowcat]]&lt;br /&gt;
*[[Thor]]&lt;br /&gt;
*[[Ares]]&lt;br /&gt;
*[[Hephaestus]]&lt;br /&gt;
*[[Huitzilopochtli]]&lt;br /&gt;
*[[Oro]]&lt;br /&gt;
*[[Sulla]]&lt;br /&gt;
|&lt;br /&gt;
*[[Anubis]]&lt;br /&gt;
*[[Argus]]&lt;br /&gt;
*[[Atlas]]&lt;br /&gt;
*[[Bushwacker]]&lt;br /&gt;
*[[Fafnir]]&lt;br /&gt;
*[[Hollander II]]&lt;br /&gt;
*[[Mauler]]&lt;br /&gt;
*[[Thanatos]]&lt;br /&gt;
*[[Warhammer]]&lt;br /&gt;
*[[Chevalier]]&lt;br /&gt;
*[[Demolisher]]&lt;br /&gt;
*[[Rommel]]&lt;br /&gt;
*[[Rusalka]]&lt;br /&gt;
*[[Shiva]]&lt;br /&gt;
*[[SparrowHawk]]&lt;br /&gt;
|  &lt;br /&gt;
*[[Cauldron-Born]]&lt;br /&gt;
*[[Daishi]]&lt;br /&gt;
*[[Madcat]]&lt;br /&gt;
*[[Masakari]]&lt;br /&gt;
*[[Puma]]&lt;br /&gt;
*[[Uller]]&lt;br /&gt;
*[[Vulture]]&lt;br /&gt;
*[[Avar]]&lt;br /&gt;
*[[Mithras]]&lt;br /&gt;
|&lt;br /&gt;
*[[Thanatos]]&lt;br /&gt;
*[[Harasser]]&lt;br /&gt;
*[[Partisan]]&lt;br /&gt;
|  &lt;br /&gt;
*[[Blood Asp]]&lt;br /&gt;
*[[Cauldron-Born]]&lt;br /&gt;
*[[Loki]]&lt;br /&gt;
*[[Novacat]]&lt;br /&gt;
*[[Solitaire]]&lt;br /&gt;
*[[Ryoken]]&lt;br /&gt;
*[[Thor]]&lt;br /&gt;
*[[Uller]]&lt;br /&gt;
*[[Epona]]&lt;br /&gt;
*[[Ares]]&lt;br /&gt;
*[[Donar ]]&lt;br /&gt;
*[[Sulla]]&lt;br /&gt;
*[[Visigoth]]&lt;br /&gt;
*[[Xerxes]]&lt;br /&gt;
|&lt;br /&gt;
*[[Avatar]]&lt;br /&gt;
*[[Awesome]]&lt;br /&gt;
*[[Bushwacker]]&lt;br /&gt;
*[[Fafnir]]&lt;br /&gt;
*[[Raven]]&lt;br /&gt;
*[[Rifleman]]&lt;br /&gt;
*[[Thanatos]]&lt;br /&gt;
*[[Chevalier]]&lt;br /&gt;
*[[Regulator]]&lt;br /&gt;
*[[Corsair]]&lt;br /&gt;
|  &lt;br /&gt;
*[[Blood Asp]]&lt;br /&gt;
*[[Daishi]]&lt;br /&gt;
*[[Loki]]&lt;br /&gt;
*[[Madcat]]&lt;br /&gt;
*[[Madcat MKII]]&lt;br /&gt;
*[[Shadowcat]]&lt;br /&gt;
*[[Thor]]&lt;br /&gt;
*[[Oro ]]&lt;br /&gt;
*[[Vulture]]&lt;br /&gt;
*[[Avar]]&lt;br /&gt;
*[[Mithras]]&lt;br /&gt;
|&lt;br /&gt;
*[[Atlas]]&lt;br /&gt;
*[[Bushwacker]]&lt;br /&gt;
*[[Fafnir]]&lt;br /&gt;
*[[Hollander II]]&lt;br /&gt;
*[[Mauler]]&lt;br /&gt;
*[[Thanatos]]&lt;br /&gt;
*[[Warhammer]]&lt;br /&gt;
*[[Rommel]]&lt;br /&gt;
*[[Rusalka]]&lt;br /&gt;
*[[Shiva]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Standard AutoCannons]]&lt;br /&gt;
&lt;br /&gt;
*[[Ultra AutoCannons]]&lt;br /&gt;
&lt;br /&gt;
*[[Rotary AutoCannons]]&lt;br /&gt;
&lt;br /&gt;
*[[Hyper-Velocity AutoCannons]]&lt;br /&gt;
&lt;br /&gt;
*[[Gauss Rifles]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Ballistic weapons]]&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
&amp;lt;br&amp;gt;{{Navbox Weapons}}&lt;/div&gt;</summary>
		<author><name>Evan20k</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Lubalin_Ballistics-X_AutoCannons&amp;diff=4560</id>
		<title>Lubalin Ballistics-X AutoCannons</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Lubalin_Ballistics-X_AutoCannons&amp;diff=4560"/>
				<updated>2018-07-27T05:55:47Z</updated>
		
		<summary type="html">&lt;p&gt;Evan20k: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Lubalin Ballistics-X AutoCannon''', or '''LBX''' (also written LB-X), are a development that builds upon the [[Standard AutoCannons|Standard AutoCannon]] by turning it into the BattleMech equivalent of a shotgun.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
[[File:LBX AC Generic.jpg|thumb|300px|Schematic of an LBX AutoCannon]]&lt;br /&gt;
Rather than firing a single slug the LBX fires a cluster of pellets at the target which spread out and have the potential to strike multiple areas on the target.  While their rate-of-fire is significantly lower than that of a standard AutoCannon, their burst damage is significantly enhanced.  In addition, the larger LBX weapons (the LBX10 and LBX20) have improved range compared to standard AutoCannon.  One important factor to note is that LBX weapons carry fewer rounds per ton, something that is acutely noticed if they are fired too liberally.&lt;br /&gt;
&lt;br /&gt;
Currently it appears there is no difference between Inner Sphere and Clan versions of the Lubalin Ballistics-X AutoCannon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;  &amp;lt;!-- Spacing for the image --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon Stats==&lt;br /&gt;
All stats are current as of release 0.9.4.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 1px solid #62782d; text-align:center; background:#101010;&amp;quot;&lt;br /&gt;
|- class=&amp;quot;stripe_grass&amp;quot; style=&amp;quot;height:50px; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10%&amp;quot; | '''Weapon'''&lt;br /&gt;
! '''Listed Range'''&lt;br /&gt;
! '''Max Range'''&lt;br /&gt;
! '''Ammo/ton'''&lt;br /&gt;
! '''Heat'''&lt;br /&gt;
! '''Damage'''&lt;br /&gt;
! style=&amp;quot;width: 6%&amp;quot; | '''[[Damage types|Damage Type]]'''&lt;br /&gt;
! '''Shots/min'''&lt;br /&gt;
! '''Mech Damage/sec'''&lt;br /&gt;
! '''Heat/sec'''&lt;br /&gt;
! '''Ammo Cost/ton'''&lt;br /&gt;
! '''Max Damage/ton Ammo'''&lt;br /&gt;
! '''Damage Fall-off'''&lt;br /&gt;
! '''Fall-off After'''&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | '''Notes'''&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use this template when adding new ballistic weapons. It should match the column format above.&lt;br /&gt;
| Weapon&lt;br /&gt;
| Listed Range&lt;br /&gt;
| Max Range&lt;br /&gt;
| Ammo/ton&lt;br /&gt;
| Heat&lt;br /&gt;
| Damage&lt;br /&gt;
| Damage Type&lt;br /&gt;
| Shots/min&lt;br /&gt;
| Mech Damage/sec&lt;br /&gt;
| Heat/sec&lt;br /&gt;
| Ammo Cost/ton&lt;br /&gt;
| Max Damage/ton Ammo&lt;br /&gt;
| Damage Fall-off&lt;br /&gt;
| Fall-off After&lt;br /&gt;
| Notes&lt;br /&gt;
|-&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| (C)LBX2&lt;br /&gt;
| 1300m&lt;br /&gt;
| 1328m&lt;br /&gt;
| 60&lt;br /&gt;
| 7.2&lt;br /&gt;
| 2x 81.31&lt;br /&gt;
| Light Kinetic&lt;br /&gt;
| 20&lt;br /&gt;
| 54.2&lt;br /&gt;
| 2.4&lt;br /&gt;
| 125&lt;br /&gt;
| 9756&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| (C)LBX5&lt;br /&gt;
| 800m&lt;br /&gt;
| 899m&lt;br /&gt;
| 48&lt;br /&gt;
| 9.6&lt;br /&gt;
| 5x 81.31&lt;br /&gt;
| Light Kinetic&lt;br /&gt;
| 15&lt;br /&gt;
| 101.63&lt;br /&gt;
| 2.4&lt;br /&gt;
| 500&lt;br /&gt;
| 19512&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| (C)LBX10&lt;br /&gt;
| 700m&lt;br /&gt;
| 698m&lt;br /&gt;
| 24&lt;br /&gt;
| 24&lt;br /&gt;
| 10x 81.31&lt;br /&gt;
| Light Kinetic&lt;br /&gt;
| 12&lt;br /&gt;
| 162.62&lt;br /&gt;
| 4.8&lt;br /&gt;
| 950&lt;br /&gt;
| 19514.88&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| (C)LBX20&lt;br /&gt;
| 450m&lt;br /&gt;
| 450m&lt;br /&gt;
| 12&lt;br /&gt;
| 76.4&lt;br /&gt;
| 20x 81.3&lt;br /&gt;
| Light Kinetic&lt;br /&gt;
| 10&lt;br /&gt;
| 271.04&lt;br /&gt;
| 12.73&lt;br /&gt;
| 1350&lt;br /&gt;
| 19514.88&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| IS: Autofire; Shotgun&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===(C)LBX2 and (C)LBX5===&lt;br /&gt;
Oddly, the '''LBX AutoCannon-2''' and '''LBX AutoCannon-5''' do not have the improvement in range seen in the larger LBX AutoCannon - in fact, the LBX2 has shorter range. Their rate-of-fire remains acceptable for anti-aircraft duties, however, aided by the shot spread and increased weapon damage. The shot spread also makes them useful against [[BA|Battle Armor]] and [[vehicles]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===(C)LBX10 and (C)LBX20===&lt;br /&gt;
The '''LBX AutoCannon-10''' and '''LBX AutoCannon-20''' take one of the most attractive elements of the AC10 and AC20, their high damage per shot, and improve it further. In addition they both get a much appreciated range boost (though the LBX20 still has a frustratingly short range of just 450 meters).  Unfortunately this comes at the cost of further reduction to their rate-of-fire, making the time between shots slow enough that hitting nimble targets can be difficult.&lt;br /&gt;
&lt;br /&gt;
One thing to keep in mind is that the shot spread makes it difficult to focus fire on a single location when firing at range, instead spreading the damage out across the unit.  On the flip side this means that if an enemy location is already heavily damaged they are more likely to deal at least some damage to the area.  At close range the pellets have less time to spread out, resulting in more concentrated damage, making the LBX10 and LBX20 especially dangerous in close quarters combat.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ==MWLL History== --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
Lubalin Ballistics-X AutoCannon was initially intended to expand the weapon's role into anti-vehicle and anti-infantry duties.  Initially developed in 2595 by the Terran Hegemony (LBX10 only), it featured the ability to fire either slugs for concentrated damage or cluster munitions that had a better chance of finding a chink in the target's armor (and also made it better able to engage aircraft).&lt;br /&gt;
&lt;br /&gt;
While the Inner Sphere lost LBX technology in 2840 during the Succession Wars the Clans would go on to introduce the LBX2, LBX5 and LBX20 during the 2820's.  Later the Inner Sphere would rediscover the LBX10 in 3035 thanks to the Helm Core, and introduce the other LBX classes in 3058 in response to the Clan Invasion.&lt;br /&gt;
&lt;br /&gt;
In Classic BattleTech the CLBX2 and CLBX5 have improved range over their Inner Sphere counterparts.  In addition all CLBX weapons are more compact and weigh less than Inner Sphere LBX weapons.&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Lubalin_Ballistics BattleTech reference]&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
The following Variants equip these weapons.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#101010; border:1px solid #303030;&amp;quot;&lt;br /&gt;
|- class=&amp;quot;stripe_grass&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! (C)LBX2 || LBX2 || (C)LBX5 || LBX5 || (C)LBX10 || LBX10 || (C)LBX20 || LBX20&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|  &lt;br /&gt;
*[[Blood Asp]]&lt;br /&gt;
*[[Daishi]]&lt;br /&gt;
*[[Loki]]&lt;br /&gt;
*[[Madcat]]&lt;br /&gt;
*[[Madcat MKII]]&lt;br /&gt;
*[[Masakari]]&lt;br /&gt;
*[[Shadowcat]]&lt;br /&gt;
*[[Thor]]&lt;br /&gt;
*[[Ares]]&lt;br /&gt;
*[[Hephaestus]]&lt;br /&gt;
*[[Huitzilopochtli]]&lt;br /&gt;
*[[Oro]]&lt;br /&gt;
*[[Sulla]]&lt;br /&gt;
|&lt;br /&gt;
*[[Anubis]]&lt;br /&gt;
*[[Argus]]&lt;br /&gt;
*[[Atlas]]&lt;br /&gt;
*[[Bushwacker]]&lt;br /&gt;
*[[Fafnir]]&lt;br /&gt;
*[[Hollander II]]&lt;br /&gt;
*[[Mauler]]&lt;br /&gt;
*[[Thanatos]]&lt;br /&gt;
*[[Warhammer]]&lt;br /&gt;
*[[Chevalier]]&lt;br /&gt;
*[[Demolisher]]&lt;br /&gt;
*[[Rommel]]&lt;br /&gt;
*[[Rusalka]]&lt;br /&gt;
*[[Shiva]]&lt;br /&gt;
*[[SparrowHawk]]&lt;br /&gt;
|  &lt;br /&gt;
*[[Cauldron-Born]]&lt;br /&gt;
*[[Daishi]]&lt;br /&gt;
*[[Madcat]]&lt;br /&gt;
*[[Masakari]]&lt;br /&gt;
*[[Puma]]&lt;br /&gt;
*[[Uller]]&lt;br /&gt;
*[[Vulture]]&lt;br /&gt;
*[[Avar]]&lt;br /&gt;
*[[Mithras]]&lt;br /&gt;
|&lt;br /&gt;
*[[Thanatos]]&lt;br /&gt;
*[[Harasser]]&lt;br /&gt;
*[[Partisan]]&lt;br /&gt;
|  &lt;br /&gt;
*[[Blood Asp]]&lt;br /&gt;
*[[Cauldron-Born]]&lt;br /&gt;
*[[Loki]]&lt;br /&gt;
*[[Novacat]]&lt;br /&gt;
*[[Solitaire]]&lt;br /&gt;
*[[Ryoken]]&lt;br /&gt;
*[[Thor]]&lt;br /&gt;
*[[Uller]]&lt;br /&gt;
*[[Epona]]&lt;br /&gt;
*[[Ares]]&lt;br /&gt;
*[[Donar ]]&lt;br /&gt;
*[[Sulla]]&lt;br /&gt;
*[[Visigoth]]&lt;br /&gt;
*[[Xerxes]]&lt;br /&gt;
|&lt;br /&gt;
*[[Avatar]]&lt;br /&gt;
*[[Awesome]]&lt;br /&gt;
*[[Bushwacker]]&lt;br /&gt;
*[[Fafnir]]&lt;br /&gt;
*[[Raven]]&lt;br /&gt;
*[[Rifleman]]&lt;br /&gt;
*[[Thanatos]]&lt;br /&gt;
*[[Chevalier]]&lt;br /&gt;
*[[Regulator]]&lt;br /&gt;
*[[Corsair]]&lt;br /&gt;
|  &lt;br /&gt;
*[[Blood Asp]]&lt;br /&gt;
*[[Daishi]]&lt;br /&gt;
*[[Loki]]&lt;br /&gt;
*[[Madcat]]&lt;br /&gt;
*[[Madcat MKII]]&lt;br /&gt;
*[[Shadowcat]]&lt;br /&gt;
*[[Thor]]&lt;br /&gt;
*[[Oro ]]&lt;br /&gt;
*[[Vulture]]&lt;br /&gt;
*[[Avar]]&lt;br /&gt;
*[[Mithras]]&lt;br /&gt;
|&lt;br /&gt;
*[[Atlas]]&lt;br /&gt;
*[[Bushwacker]]&lt;br /&gt;
*[[Fafnir]]&lt;br /&gt;
*[[Hollander II]]&lt;br /&gt;
*[[Mauler]]&lt;br /&gt;
*[[Thanatos]]&lt;br /&gt;
*[[Warhammer]]&lt;br /&gt;
*[[Rommel]]&lt;br /&gt;
*[[Rusalka]]&lt;br /&gt;
*[[Shiva]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Standard AutoCannons]]&lt;br /&gt;
&lt;br /&gt;
*[[Ultra AutoCannons]]&lt;br /&gt;
&lt;br /&gt;
*[[Rotary AutoCannons]]&lt;br /&gt;
&lt;br /&gt;
*[[Hyper-Velocity AutoCannons]]&lt;br /&gt;
&lt;br /&gt;
*[[Gauss Rifles]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Ballistic weapons]]&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
&amp;lt;br&amp;gt;{{Navbox Weapons}}&lt;/div&gt;</summary>
		<author><name>Evan20k</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Masakari&amp;diff=4286</id>
		<title>Masakari</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Masakari&amp;diff=4286"/>
				<updated>2018-06-04T02:45:36Z</updated>
		
		<summary type="html">&lt;p&gt;Evan20k: /* Variant G */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mech|&lt;br /&gt;
| Image = File:Warhawk.jpg&lt;br /&gt;
| Class = Assault&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 12&lt;br /&gt;
| Tier = 14&lt;br /&gt;
| Speed = 64.8&lt;br /&gt;
| SpeedWithMasc =&lt;br /&gt;
| Rotation = 180&lt;br /&gt;
| PitchStand = -34° to +45°&lt;br /&gt;
| PitchCrouch = -34° to +55°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 122 700&lt;br /&gt;
| ArmorT Prime = 81 073&lt;br /&gt;
| Engine Prime = General Systems 340 XL&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLRM10]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;13 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;16.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 112 550&lt;br /&gt;
| ArmorT A = 81 073&lt;br /&gt;
| Engine A = General Systems 340 XL&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HAG30]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM3#Extended Range|ATM3 (ER)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;16.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 110 300&lt;br /&gt;
| ArmorT B = 81 073&lt;br /&gt;
| Engine B = General Systems 340 XL&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[cERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM9#Extended Range|ATM9 (ER)]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM6#Standard|ATM6 (Std)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;12 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;16.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 110,900&lt;br /&gt;
| ArmorT C = 81 073&lt;br /&gt;
| Engine C = General Systems 340 XL&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLBX20]]&lt;br /&gt;
&amp;lt;li&amp;gt;6x [[HML]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM3#High Explosive|ATM3 (HE)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[SOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;9 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;16.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 108 700&lt;br /&gt;
| ArmorT D = 81 073&lt;br /&gt;
| Engine D = General Systems 340 XL&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CLPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLRM10]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;17 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;16.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 119 800&lt;br /&gt;
| ArmorT E = 81 073&lt;br /&gt;
| Engine E = General Systems 340 XL&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CMPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CDSSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CDSSRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;9 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;16.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 107 100&lt;br /&gt;
| ArmorT F = 84 847&lt;br /&gt;
| Engine F = General Systems 340 XL&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CNARC]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;6x [[CLRM5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[AECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;8 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;17.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 97 500&lt;br /&gt;
| ArmorT G = 81 073&lt;br /&gt;
| Engine G = General Systems 340 XL&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CLBX5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLRM10]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;16.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor LRT = 8356&lt;br /&gt;
| Armor CT = 10444&lt;br /&gt;
| Armor B = 6267&lt;br /&gt;
| Armor LRA = 7050&lt;br /&gt;
| Armor INT = 4794 &lt;br /&gt;
| Armor LRL = 7990&lt;br /&gt;
| Armor LE = 5222&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Stats current for 0.9.4&lt;br /&gt;
Fluff current for 0.9.4 --&amp;gt;&lt;br /&gt;
The Warhawk is powered by a massive 340 XL Engine that gave it a top speed of 64.8 km/h and mounted sixteen and a half tons of Ferro-Fibrous armor to protect itself from enemy fire. To dissipate the massive waste heat produced in its various configurations, it carries different amount of double heat sinks. Additionally, though not truly fixed equipment on the chassis, the Warhawk managed to incorporate an advanced Targeting Computer into each of its configurations, making all of its direct fire weapons extremely accurate.&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
===Prime===&lt;br /&gt;
The Prime variant is well suited to long ranged combat or support role. 4 [[CERPPC]] can provide owerwhelming firepower but the pilot must rely on chainfire to get the most out of this asset. In fact, an alpha-strike executed on a hot map can even lead to the Masakari Prime melting its own reactor down, destroying itself.&lt;br /&gt;
The [[CLRM10]] can reach up to 1000m and thus is a good support for primary armament of this asset without creating much heat issues. 14 [[DHS]] struggle to keep the design cool but provide good efficiency while unit is not forced to enter close combat and generate more heat from maneuvers. [[EOptics]] assist with making the most of every volley.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
Do you ever need to remove dezgra without risking them splattering on your beautiful clantech? This is the Omnimech for you, then! The dezgra are too savage for Zellbrigen, but there's no reason why you should remove the feeling of glory from your fellow clansmen. The warriors on the front will feel like the manliest of men, mowing through hordes of filthy freeborns while little do they know, you're Kerensky's guardian angel smiting and weakening the filth from out of their sensor range! In the event that a trashborn does get close to you, you have a battery of large and mediums lasers to turn them to slag. The heat generated by these glorious clan lasers will also melt off any bits of them that got on your mech as a bonus feature! With 3 tons of spare HAG ammo, you can stay in the fight for a long time without resupplying provided you zone the melee-combat favoring savages with your superior clan range and keep your armor fresh. Trial of Possession for a Masakari A today!&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
This Warhawk's loadout is geared more towards long-range precision fire compared to the Prime. With four [[CERLBL]]s, two in each arm, the B can rapidly cripple light and even medium Mechs with great accuracy. However, it is the B's battery of [[ATM]] launchers that make it a proper threat to heavier units - the [[ATM9]] is loaded with extended-range ammo and is well-suited to supporting the lasers. The dual [[ATM6]] launchers use standard munitions, granting more damage at closer ranges when targets close to within 700m. Unfortunately, the B's 12 [[DHS]]es will have trouble keeping up with the heat load when stressed by the lasers. This variant also has no room for additional ammo, although even when dry, this Warhawk can easily continue dishing out the pain.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
At a distance, it can be easy to mistake the Warhawk C for any of its sister variants and move in to put pressure on it. Inside 400m, the C will gladly punish anyone inattentive enough to not notice the [[CLBX20]] and six [[CHML]] setup, with two [[ATM3]] launchers carrying HE rounds. A single well-placed alpha strike (dealing around 6100 damage without the ATMs) will eviscerate every light Mech in the game and most mediums, while forcing heavier Mechs to scramble for cover in the face of the C's talons. [[GECM]] lets the C lay low on the battlefield and surprise anything that wanders into its short reach; outside of the magic 400m boundary, the Warhawk C is completely helpless. In addition, its 9 [[DHS]]es cannot cope with the heat produced by the laser battery, so group-fire is a must.&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
The Masakari D is swaps out the PPCs of the Prime for quadruple [[CLPL]]s. This changes the role of the D from a long range sniper to a medium-to-long range fire support platform, dealing high DPS if left uncontested. 17 [[DHS]] can easily manage the heat generated by the pulse lasers, and one can even cool off while still stagger-firing them. The [[CLRM10]] is almost redundant, but provides target acquisition support through the silhouette created by the lock-on, even if you don't fire it much. This Masakari shines in engagements where it can force opponents to suffer long periods of time at the edge of its pulse laser's range while minimizing their ability to return fire.&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
A cooler-running alternative to the Warhawk C, the E maintains one [[CERPPC]], backed instead by four [[CMPL]]s and a series of dual [[SSRM|CSSRM]] racks. Three tons of additional space allow the E to carry more ammo than it will likely ever use.&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
While an odd choice for a Clan mech, the F excels at it's job of mid to long range area denial. Six, count them, six [[LRM5]] might not sound like much, but careful pilots will note that this allows for a salvo of five missiles every three quarters of a second. Good for keeping lighter assets running, or pounding weak Spheroid pilots with constant cockpit shake, the LRMS are backed up by a precision set of four [[CERMBL]] for focusing down components damaged by the barrage. A [[CNARC]] can be used to direct in other friendly missiles; anyone in the Star bringing Arrows will be delighted that their foes' LAMS are overburdened by the hail of LRMS.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
This variant mounts four [[CLBX5]]es, effectively trading long-range performance and damage against heavily armored units for anti-air capability and a heightened damage profile versus light Mechs and vehicles. While the G will run much cooler than most of the Masakaris, it is important to note that the vast majority of the [[DHS]]es were removed: only three remain, which may struggle to keep heat down when continuously firing the large lasers. This variant's other selling point is that it's significantly cheaper than the rest of the Masakaris.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
The '''Warhawk''' (codenamed '''Masakari''' by [[Inner Sphere|IS]] forces) is a [[Clan]] [[Assault Mech]] released with the Final Beta 0.7.0 release.&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
Introduced by Clan Smoke Jaguar in 2999 in preparation for the anticipated return to the Inner Sphere, while the Dragoon Compromise stalled such plans, the Jaguars unleashed the powerful Warhawk on their Warden opponents to deadly effect. Deployed extensively in the Jaguar frontline forces, and often seen paired with the Dire Wolf, the design truly came to prominence as originally intended, on the battlefields of the Jaguars' Invasion Corridor and earned the code name of Masakari - a Japanese battle-axe used on medieval Terra - from warriors within the DCMS who faced it. Produced exclusively on the Clan Homeworlds, the design was one of many lost to the Inner Sphere Clans after contact with the Homeworlds ceased during the Jihad.&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Warhawk BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>Evan20k</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Daishi&amp;diff=4283</id>
		<title>Daishi</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Daishi&amp;diff=4283"/>
				<updated>2018-06-03T15:21:11Z</updated>
		
		<summary type="html">&lt;p&gt;Evan20k: /* Variant G */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mech|&lt;br /&gt;
| Image = File:Daishitemp.jpg&lt;br /&gt;
| Class = Assault&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 17&lt;br /&gt;
| Tier = 16&lt;br /&gt;
| Speed = 54&lt;br /&gt;
| Rotation = 180&lt;br /&gt;
| PitchStand = -24° to +35°&lt;br /&gt;
| PitchCrouch = -24° to +45°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 149 700&lt;br /&gt;
| ArmorT Prime = 92 394&lt;br /&gt;
| Engine Prime = Starfire 300 XL&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CMPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CUAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLRM10]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;14 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;19t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 154 100&lt;br /&gt;
| ArmorT A = 92 394&lt;br /&gt;
| Engine A = Starfire 300 XL&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CLPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM6#Standard|ATM6 (Std)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;13 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;19t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 162 500&lt;br /&gt;
| ArmorT B = 92 394&lt;br /&gt;
| Engine B = Starfire 300 XL&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC20]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CERSBL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;14 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;19t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 147 500&lt;br /&gt;
| ArmorT C = 92 394&lt;br /&gt;
| Engine C = Starfire 300 XL&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CUAC2]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ArrowIV|CArrowIV]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;19t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 148 600&lt;br /&gt;
| ArmorT D = 92 394&lt;br /&gt;
| Engine D = Starfire 300 XL&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CUAC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC20]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[SRM|CDSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;19t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 157 700&lt;br /&gt;
| ArmorT E = 92 394&lt;br /&gt;
| Engine E = Starfire 300 XL&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HML]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HAG40]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLRM20]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;7 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;19t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 143 900&lt;br /&gt;
| ArmorT F = 92 394&lt;br /&gt;
| Engine F = Starfire 300 XL&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM9#Standard|ATM9 (Std)]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM12#Standard|ATM12 (Std)]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLBX5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;7 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;19t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 152 300&lt;br /&gt;
| ArmorT G = 92 394&lt;br /&gt;
| Engine G = Starfire 300 XL&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[HLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[CGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[CLBX20]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[CLRM15]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;12 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;19t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor LRT = 9564&lt;br /&gt;
| Armor CT = 11954&lt;br /&gt;
| Armor B = 7173&lt;br /&gt;
| Armor LRA = 8069&lt;br /&gt;
| Armor LE = 5977&lt;br /&gt;
| Armor INT = 5487&lt;br /&gt;
| Armor LRL = 9145&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--Stats current for 0.9.4&lt;br /&gt;
Fluff current for 0.9.4--&amp;gt;&lt;br /&gt;
The Dire Wolf is one of the OmniMechs that became feared throughout the Inner Sphere during the initial Clan Invasion and rightly so. The Dire Wolf weighs in at an impressive one hundred tons and has a relatively slow cruising speed of 54 km/h provided by a 300 XL engine. Its speed and armor protection matches that of an Atlas, but it has superior potential firepower with fifty and a half tons of free pod space for weapons and equipment. It is these traits which saw the 'Mech christened Daishi (pseudo-Japanese for &amp;quot;Great Death&amp;quot;) by the criminal underbelly of the Draconis Combine, a name that would be proven grimly accurate time and time again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
{{Section out of date|0.9.3}}&lt;br /&gt;
===Prime===&lt;br /&gt;
Death incarnate! Sporting incredible firepower, the four [[CERLBL]]s and the [[CLRM10]] can cut down the enemy at long ranges, and if it survives the punishment, then the two [[CUAC5]]s and the battery of [[CMPL]]s can demolish whatever remains. This amazing damage potential is only hampered by the immense heat it creates, so firing discipline is required. Its also very slow and requires good piloting to make the most of its attack windows. The Prime, along with all Daishi variants, sport some of the thickest armor found in any Mech - a whopping 19.5 tons, granting it unparalleled durability on the battlefield.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
This variant, known as the &amp;quot;Pain-killer&amp;quot;, packs a trio of [[CLPL]]s in its right arm, combined with a torso-mounted [[CGauss]] and pair of [[ATM6]] launchers loaded with standard ammo. This allows the A to induce consistent screen-shaking on an enemy while exploiting the holes in the armor with the pulse lasers. [[LAMS]] and [[GECM]] help keep this wolf in the fray until it can exhaust its ammo supply, of which the A is somewhat lacking with only a single free ton available. 13 [[DHS]]es help keep heat troubles at bay, although constant use of the LPLs will overwhelm them with little difficulty.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
The Widowmaker! This was the preferred variant used by Natasha Kerensky herself. It uses twin [[CERPPC]]s to harass distant enemies, and then crushes whatever remains with the powerfull [[CUAC20]] and the heat-intensive battery of lasers. Two [[LAMS]] help to keep missiles at bay, and the 14 additional [[DHS]]es allow some heat control. Still, as with most Daishi variants, the pilot must be cautious with their firing rate and choose shots carefully when scoring the killing blow.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
An oddity among Daishis, the C sacrifices a large amount of direct-fire capacity to carry a [[ArrowIV|Clan Arrow IV]] missile system. It also carries two [[CERPPC]]s for engaging heavier units and four [[CUAC2]]s for anti-air and light Mech disposal. Of all the Daishi variants, the C is best kept at distance from the enemy, operating both as artillery and fire-support, especially when [[TAG]] or [[NARC]] painting is available. [[GECM]] and [[LAMS]] enable the C to mitigate opposing LRM barrages directed at it.&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
A born-and-bred brawler. The Daishi D is a true terror in urban combat with its two [[CUAC10]]s and a [[CUAC20]] with three dual [[CSRM4]] packs for clean-up and anti-BA duty. This Mech can, with a little pilot skill, blast an opposing Mech's head open and saturate the pilot inside with a hailstorm of SRMs. [[GECM]] and three tons of available space give the D some staying power and enable it to ambush units when it can get into position. Like all Daishis, the D is not a fast Mech and with no weapons that have a range beyond 700m, it must rely on ECM cover and support from its teammates to get into the fray without being weakened by snipers. The D's combat endurance is also quite hampered by its over-reliance on ammo-based weapons; combined with its poor speed, reloading this Mech is often not an option.&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
Two [[CLRM20]]s and a [[HAG40]] make this a fearsome extreme range denial asset. Supported by four [[CHML]]s when something does manage to get close ensures that it's more than a match for all but the mightiest brawlers in close combat as well. [[GECM]]+the pair of [[LAMS]] make locating and suppressing this Assault Mech with missile fire difficult as it can easily slip away to re-position unseen by most radar systems while serving as a mighty anchor for its team to rally around. Its heat-management is also adequate unless firing the lasers and missiles at the same time, so staggering your fire slightly is recommended. If this variant has any real drawback, it's that it has trouble dealing with heavier ASF that don't need to be scared of the HAG40 cutting through them before delivering their bomb payload. &lt;br /&gt;
===Variant F===&lt;br /&gt;
The &amp;quot;Beehive&amp;quot; Daishi is an exceptionally potent mech against anything that can't close against its [[ATM12]] and dual [[ATM9]]'s minimum range or stay out of its maximum range. While the longer lock-on times of the ATMs and the heat they generate requires you to pick your engagements carefully, your [[GECM]] is the perfect tool for deciding when to strike and making the engagement on your terms. The quad [[ERMBL]] are extremely potent backup weapons either for stripping weakened components or as a deterrent if an asset gets inside your minimum range. A pair of [[CLBX5]]es further help it pressure targets when its ATMs are cooling down. Additionally, the synergy of the ATMs and LBXes make this an exceptionally potent tank-buster as they struggle to close inside your minimum range before the Daishi rips them to pieces.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
The Daishi G is a bit of an oddball in that it doesn't excel in any one area, but does everything reasonably well. It has just barely enough heatsinks to make its dual [[CHLL]]s viable, and can couple them with its [[CGauss]] and periodic [[CLRM15]] fire can add to the screenshake it provides to let it get a full, precise burn with its lasers. If an enemy gets close, it packs a fearsome punch with its [[CLBX20]] to deter all but the most dedicated brawl assets from engaging it. Since this Daishi is more of a generalist of all ranges, it's best to read the situation and pick your engagement ranges where the other team is least comfortable fighting you rather than trying to force specific engagement brackets on your terms like you typically would with other more specialized assault assets.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
The Daishi (Japanese for Great Death, and the IS codename for the Dire Wolf) is a Clan Assault Mech introduced with MWLL version 0.6.0. The first sign of this mech was a placeholder xml data accidently(?) left in the beta 0.5.2 release and found by user Come and See. The final 0.5.7 pre-release media unveiled it as a planned addition for release 0.5.7 (later renamed to 0.6.0). &lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The Dire Wolf was the brain-child of the Clan Wolf scientist caste, but was actually first produced by Clan Smoke Jaguar. Hearing rumors that Clan Wolf was developing the &amp;quot;Ultimate Assault OmniMech&amp;quot;, the Jaguars won the plans and production rights in a trial that, rumor has it, was fought dishonorably. Production commenced on Huntress in 3010. In 3019, Clan Wolf began production of the OmniMech on Strana Mechty as well; Star Colonel Ulric won a trial of possession to expand manufacture into Clan Wolf. Beyond the limited manufacture of the Dire Wolf on Outreach, all Dire Wolves outside of Clans Smoke Jaguar and Wolf (or the Wolf's Dragoons) are either gifts, isorla or were acquired through trade. The Dire Wolf is one of the OmniMechs that became feared throughout the Inner Sphere during the initial Clan Invasion and rightly so.&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Dire_Wolf_(Daishi) BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>Evan20k</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Masakari&amp;diff=3797</id>
		<title>Masakari</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Masakari&amp;diff=3797"/>
				<updated>2018-04-29T21:20:46Z</updated>
		
		<summary type="html">&lt;p&gt;Evan20k: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mech|&lt;br /&gt;
| Image = File:Warhawk.jpg&lt;br /&gt;
| Class = Assault&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 12&lt;br /&gt;
| Tier = 14&lt;br /&gt;
| Speed = 64.8&lt;br /&gt;
| SpeedWithMasc =&lt;br /&gt;
| Rotation = 180&lt;br /&gt;
| PitchStand = -34° to +45°&lt;br /&gt;
| PitchCrouch = -34° to +55°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 122 700&lt;br /&gt;
| ArmorT Prime = 81 073&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLRM10]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;13 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;16.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 112 550&lt;br /&gt;
| ArmorT A = 81 073&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HAG30]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM3#Extended Range|ATM3 (ER)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;16.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 110 300&lt;br /&gt;
| ArmorT B = 81 073&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[cERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM9#Extended Range|ATM9 (ER)]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM6#Standard|ATM6 (Std)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;12 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;16.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 110,900&lt;br /&gt;
| ArmorT C = 81 073&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLBX20]]&lt;br /&gt;
&amp;lt;li&amp;gt;6x [[HML]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM3#High Explosive|ATM3 (HE)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[SOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;9 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;16.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 108 700&lt;br /&gt;
| ArmorT D = 81 073&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CLPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLRM10]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;17 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;16.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 119 800&lt;br /&gt;
| ArmorT E = 81&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CMPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CDSSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CDSSRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;9 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;16.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 107 100&lt;br /&gt;
| ArmorT F = 84 847&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CNARC]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;6x [[CLRM5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[AECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;8 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;17.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 97 500&lt;br /&gt;
| ArmorT G = 81 073&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CLBX5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLRM10]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;16.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor LRT = 8356&lt;br /&gt;
| Armor CT = 10444&lt;br /&gt;
| Armor B = 6267&lt;br /&gt;
| Armor LRA = 7050&lt;br /&gt;
| Armor INT = 4794 &lt;br /&gt;
| Armor LRL = 7990&lt;br /&gt;
| Armor LE = 5222&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Stats current for 0.9.3&lt;br /&gt;
Fluff current for 0.8.2 --&amp;gt;&lt;br /&gt;
The '''Warhawk''' (codenamed '''Masakari''' by [[Inner Sphere|IS]] forces) is a [[Clan]] [[Assault Mech]] released with the Final Beta 0.7.0 release.&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
{{Section out of date|0.9.3}}&lt;br /&gt;
===Prime===&lt;br /&gt;
The Prime variant is well suited to long ranged combat or support role. 4 [[CERPPC]] can provide owerwhelming firepower but the pilot must rely on chainfire to get the most out of this asset. In fact, an alpha-strike executed on a hot map can even lead to the Masakari Prime melting its own reactor down, destroying itself.&lt;br /&gt;
The [[CLRM10]] can reach up to 1000m and thus is a good support for primary armament of this asset without creating much heat issues. 14 [[DHS]] struggle to keep the design cool but provide good efficiency while unit is not forced to enter close combat and generate more heat from maneuvers. [[EOptics]] assist with making the most of every volley.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
Do you ever need to remove dezgra without risking them splattering on your beautiful clantech? This is the Omnimech for you, then! The dezgra are too savage for Zellbrigen, but there's no reason why you should remove the feeling of glory from your fellow clansmen. The warriors on the front will feel like the manliest of men, mowing through hordes of filthy freeborns while little do they know, you're Kerensky's guardian angel smiting and weakening the filth from out of their sensor range! In the event that a trashborn does get close to you, you have a battery of large and mediums lasers to turn them to slag. The heat generated by these glorious clan lasers will also melt off any bits of them that got on your mech as a bonus feature! With 3 tons of spare HAG ammo, you can stay in the fight for a long time without resupplying provided you zone the melee-combat favoring savages with your superior clan range and keep your armor fresh. Trial of Possession for a Masakari A today!&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
This Warhawk's loadout is geared more towards long-range precision fire compared to the Prime. With four [[CERLBL]]s, two in each arm, the B can rapidly cripple light and even medium Mechs with great accuracy. However, it is the B's battery of [[ATM]] launchers that make it a proper threat to heavier units - the [[ATM9]] is loaded with extended-range ammo and is well-suited to supporting the lasers. The dual [[ATM6]] launchers use standard munitions, granting more damage at closer ranges when targets close to within 700m. Unfortunately, the B's 12 [[DHS]]es will have trouble keeping up with the heat load when stressed by the lasers. This variant also has no room for additional ammo, although even when dry, this Warhawk can easily continue dishing out the pain.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
At a distance, it can be easy to mistake the Warhawk C for any of its sister variants and move in to put pressure on it. Inside 400m, the C will gladly punish anyone inattentive enough to not notice the [[CLBX20]] and six [[CHML]] setup, with two [[ATM3]] launchers carrying HE rounds. A single well-placed alpha strike (dealing around 6100 damage without the ATMs) will eviscerate every light Mech in the game and most mediums, while forcing heavier Mechs to scramble for cover in the face of the C's talons. [[GECM]] lets the C lay low on the battlefield and surprise anything that wanders into its short reach; outside of the magic 400m boundary, the Warhawk C is completely helpless. In addition, its 9 [[DHS]]es cannot cope with the heat produced by the laser battery, so group-fire is a must.&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
The Masakari D is swaps out the PPCs of the Prime for quadruple [[CLPL]]s. This changes the role of the D from a long range sniper to a medium-to-long range fire support platform, dealing high DPS if left uncontested. 17 [[DHS]] can easily manage the heat generated by the pulse lasers, and one can even cool off while still stagger-firing them. The [[CLRM10]] is almost redundant, but provides target acquisition support through the silhouette created by the lock-on, even if you don't fire it much. This Masakari shines in engagements where it can force opponents to suffer long periods of time at the edge of its pulse laser's range while minimizing their ability to return fire.&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
A cooler-running alternative to the Warhawk C, the E maintains one [[CERPPC]], backed instead by four [[CMPL]]s and a series of dual [[SSRM|CSSRM]] racks. Three tons of additional space allow the E to carry more ammo than it will likely ever use.&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
{{Fluff|0.9.3}}&lt;br /&gt;
A [[CUAC10]] and [[ATM12]] with standard rounds form the backbone of the Warhawk F's loadout. A trio of [[CERMBL]]s and [[CERSBL]]s provide accurate damage when it matters. This variant differs from other Warhawks in that it carries an [[AECM]] suite, placing it firmly in a fire support role, where it can stand-off with the Ultra/10, ERMBLs and ATMs to drive the enemy back whilst granting ECM cover to allies nearby.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
This modification of the Warhawk A replaces two [[CERLBL]]s with four [[CLBX5]]es, effectively trading long-range performance and damage against heavily armored units for anti-air capability and a heightened damage profile versus light Mechs and vehicles. While the G will run much cooler than the A, it is important to note that the vast majority of the [[DHS]]es were removed: only three remain, which may struggle to keep heat down when continuously firing the large lasers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
Developed by Clan Smoke Jaguar, the Warhawk was known for its deadly accuracy, thanks to a built-in targeting computer common to all variants. With four [[ERPPC]]s this mech is capable of hammering enemy units with a stream of precision fire. The only drawbacks of this mech are short-range combat and problems with heat control, especially in the Prime variant. Because of this, the Smoke Jaguars often paired Warhawks with a Dire Wolf (Daishi) to provide cover.&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Warhawk BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>Evan20k</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Masakari&amp;diff=3796</id>
		<title>Masakari</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Masakari&amp;diff=3796"/>
				<updated>2018-04-29T21:04:08Z</updated>
		
		<summary type="html">&lt;p&gt;Evan20k: Masakari C .94 change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mech|&lt;br /&gt;
| Image = File:Warhawk.jpg&lt;br /&gt;
| Class = Assault&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 12&lt;br /&gt;
| Tier = 14&lt;br /&gt;
| Speed = 64.8&lt;br /&gt;
| SpeedWithMasc =&lt;br /&gt;
| Rotation = 180&lt;br /&gt;
| PitchStand = -34° to +45°&lt;br /&gt;
| PitchCrouch = -34° to +55°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 122 700&lt;br /&gt;
| ArmorT Prime = 81 073&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLRM10]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;13 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;16.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 112 550&lt;br /&gt;
| ArmorT A = 81 073&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HAG30]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM3#Extended Range|ATM3 (ER)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;16.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 110 300&lt;br /&gt;
| ArmorT B = 81 073&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[cERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM9#Extended Range|ATM9 (ER)]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM6#Standard|ATM6 (Std)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;12 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;16.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 111 400&lt;br /&gt;
| ArmorT C = 81 073&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLBX20]]&lt;br /&gt;
&amp;lt;li&amp;gt;6x [[HML]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM3#High Explosive|ATM3 (HE)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[SOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;9 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;16.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 108 700&lt;br /&gt;
| ArmorT D = 81 073&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CLPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLRM10]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;17 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;16.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 119 800&lt;br /&gt;
| ArmorT E = 81&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CMPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CDSSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CDSSRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;9 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;16.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 107 100&lt;br /&gt;
| ArmorT F = 84 847&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CNARC]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;6x [[CLRM5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[AECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;8 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;17.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 97 500&lt;br /&gt;
| ArmorT G = 81 073&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CLBX5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLRM10]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;16.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor LRT = 8356&lt;br /&gt;
| Armor CT = 10444&lt;br /&gt;
| Armor B = 6267&lt;br /&gt;
| Armor LRA = 7050&lt;br /&gt;
| Armor INT = 4794 &lt;br /&gt;
| Armor LRL = 7990&lt;br /&gt;
| Armor LE = 5222&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Stats current for 0.9.3&lt;br /&gt;
Fluff current for 0.8.2 --&amp;gt;&lt;br /&gt;
The '''Warhawk''' (codenamed '''Masakari''' by [[Inner Sphere|IS]] forces) is a [[Clan]] [[Assault Mech]] released with the Final Beta 0.7.0 release.&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
{{Section out of date|0.9.3}}&lt;br /&gt;
===Prime===&lt;br /&gt;
The Prime variant is well suited to long ranged combat or support role. 4 [[CERPPC]] can provide owerwhelming firepower but the pilot must rely on chainfire to get the most out of this asset. In fact, an alpha-strike executed on a hot map can even lead to the Masakari Prime melting its own reactor down, destroying itself.&lt;br /&gt;
The [[CLRM10]] can reach up to 1000m and thus is a good support for primary armament of this asset without creating much heat issues. 14 [[DHS]] struggle to keep the design cool but provide good efficiency while unit is not forced to enter close combat and generate more heat from maneuvers. [[EOptics]] assist with making the most of every volley.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
Do you ever need to remove dezgra without risking them splattering on your beautiful clantech? This is the Omnimech for you, then! The dezgra are too savage for Zellbrigen, but there's no reason why you should remove the feeling of glory from your fellow clansmen. The warriors on the front will feel like the manliest of men, mowing through hordes of filthy freeborns while little do they know, you're Kerensky's guardian angel smiting and weakening the filth from out of their sensor range! In the event that a trashborn does get close to you, you have a battery of large and mediums lasers to turn them to slag. The heat generated by these glorious clan lasers will also melt off any bits of them that got on your mech as a bonus feature! With 3 tons of spare HAG ammo, you can stay in the fight for a long time without resupplying provided you zone the melee-combat favoring savages with your superior clan range and keep your armor fresh. Trial of Possession for a Masakari A today!&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
This Warhawk's loadout is geared more towards long-range precision fire compared to the Prime. With four [[CERLBL]]s, two in each arm, the B can rapidly cripple light and even medium Mechs with great accuracy. However, it is the B's battery of [[ATM]] launchers that make it a proper threat to heavier units - the [[ATM9]] is loaded with extended-range ammo and is well-suited to supporting the lasers. The dual [[ATM6]] launchers use standard munitions, granting more damage at closer ranges when targets close to within 700m. Unfortunately, the B's 12 [[DHS]]es will have trouble keeping up with the heat load when stressed by the lasers. This variant also has no room for additional ammo, although even when dry, this Warhawk can easily continue dishing out the pain.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
At a distance, it can be easy to mistake the Warhawk C for any of its sister variants and move in to put pressure on it. Inside 400m, the C will gladly punish anyone inattentive enough to not notice the [[CLBX20]] and six [[CHML]] setup, with two [[ATM3]] launchers carrying HE rounds. A single well-placed alpha strike (dealing around 6100 damage without the ATMs) will eviscerate every light Mech in the game and most mediums, while forcing heavier Mechs to scramble for cover in the face of the C's talons. [[GECM]] lets the C lay low on the battlefield and surprise anything that wanders into its short reach; outside of the magic 400m boundary, the Warhawk C is completely helpless. In addition, its 9 [[DHS]]es cannot cope with the heat produced by the laser battery, so group-fire is a must.&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
The Masakari D is swaps out the PPCs of the Prime for quadruple [[CLPL]]s. This changes the role of the D from a long range sniper to a medium-to-long range fire support platform, dealing high DPS if left uncontested. 17 [[DHS]] can easily manage the heat generated by the pulse lasers, and one can even cool off while still stagger-firing them. The [[CLRM10]] is almost redundant, but provides target acquisition support through the silhouette created by the lock-on, even if you don't fire it much. This Masakari shines in engagements where it can force opponents to suffer long periods of time at the edge of its pulse laser's range while minimizing their ability to return fire.&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
A cooler-running alternative to the Warhawk C, the E maintains one [[CERPPC]], backed instead by four [[CMPL]]s and a series of dual [[SSRM|CSSRM]] racks. Three tons of additional space allow the E to carry more ammo than it will likely ever use.&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
{{Fluff|0.9.3}}&lt;br /&gt;
A [[CUAC10]] and [[ATM12]] with standard rounds form the backbone of the Warhawk F's loadout. A trio of [[CERMBL]]s and [[CERSBL]]s provide accurate damage when it matters. This variant differs from other Warhawks in that it carries an [[AECM]] suite, placing it firmly in a fire support role, where it can stand-off with the Ultra/10, ERMBLs and ATMs to drive the enemy back whilst granting ECM cover to allies nearby.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
This modification of the Warhawk A replaces two [[CERLBL]]s with four [[CLBX5]]es, effectively trading long-range performance and damage against heavily armored units for anti-air capability and a heightened damage profile versus light Mechs and vehicles. While the G will run much cooler than the A, it is important to note that the vast majority of the [[DHS]]es were removed: only three remain, which may struggle to keep heat down when continuously firing the large lasers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
Developed by Clan Smoke Jaguar, the Warhawk was known for its deadly accuracy, thanks to a built-in targeting computer common to all variants. With four [[ERPPC]]s this mech is capable of hammering enemy units with a stream of precision fire. The only drawbacks of this mech are short-range combat and problems with heat control, especially in the Prime variant. Because of this, the Smoke Jaguars often paired Warhawks with a Dire Wolf (Daishi) to provide cover.&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Warhawk BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>Evan20k</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Masakari&amp;diff=3720</id>
		<title>Masakari</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Masakari&amp;diff=3720"/>
				<updated>2018-04-13T01:12:48Z</updated>
		
		<summary type="html">&lt;p&gt;Evan20k: /* Variant D */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mech|&lt;br /&gt;
| Image = File:Warhawk.jpg&lt;br /&gt;
| Class = Assault&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 12&lt;br /&gt;
| Tier = 14&lt;br /&gt;
| Speed = 64.8&lt;br /&gt;
| SpeedWithMasc =&lt;br /&gt;
| Rotation = 180&lt;br /&gt;
| PitchStand = -34° to +45°&lt;br /&gt;
| PitchCrouch = -34° to +55°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 122 700&lt;br /&gt;
| ArmorT Prime = 81 073&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLRM10]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;13 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;16.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 112 550&lt;br /&gt;
| ArmorT A = 81 073&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HAG30]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM3#Extended Range|ATM3 (ER)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;16.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 110 300&lt;br /&gt;
| ArmorT B = 81 073&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[cERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM9#Extended Range|ATM9 (ER)]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM6#Standard|ATM6 (Std)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;12 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;16.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 113 400&lt;br /&gt;
| ArmorT C = 81 073&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLBX20]]&lt;br /&gt;
&amp;lt;li&amp;gt;6x [[HML]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM3#High Explosive|ATM3 (HE)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;9 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;16.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 108 700&lt;br /&gt;
| ArmorT D = 81 073&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CLPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLRM10]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;17 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;16.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 119 800&lt;br /&gt;
| ArmorT E = 81&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CMPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CDSSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CDSSRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;9 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;16.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 107 100&lt;br /&gt;
| ArmorT F = 84 847&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CNARC]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;6x [[CLRM5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[AECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;8 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;17.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 97 500&lt;br /&gt;
| ArmorT G = 81 073&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CLBX5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLRM10]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;16.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor LRT = 8356&lt;br /&gt;
| Armor CT = 10444&lt;br /&gt;
| Armor B = 6267&lt;br /&gt;
| Armor LRA = 7050&lt;br /&gt;
| Armor INT = 4794 &lt;br /&gt;
| Armor LRL = 7990&lt;br /&gt;
| Armor LE = 5222&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Stats current for 0.9.3&lt;br /&gt;
Fluff current for 0.8.2 --&amp;gt;&lt;br /&gt;
The '''Warhawk''' (codenamed '''Masakari''' by [[Inner Sphere|IS]] forces) is a [[Clan]] [[Assault Mech]] released with the Final Beta 0.7.0 release.&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
{{Section out of date|0.9.3}}&lt;br /&gt;
===Prime===&lt;br /&gt;
The Prime variant is well suited to long ranged combat or support role. 4 [[CERPPC]] can provide owerwhelming firepower but the pilot must rely on chainfire to get the most out of this asset. In fact, an alpha-strike executed on a hot map can even lead to the Masakari Prime melting its own reactor down, destroying itself.&lt;br /&gt;
The [[CLRM10]] can reach up to 1000m and thus is a good support for primary armament of this asset without creating much heat issues. 14 [[DHS]] struggle to keep the design cool but provide good efficiency while unit is not forced to enter close combat and generate more heat from maneuvers. [[EOptics]] assist with making the most of every volley.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
Do you ever need to remove dezgra without risking them splattering on your beautiful clantech? This is the Omnimech for you, then! The dezgra are too savage for Zellbrigen, but there's no reason why you should remove the feeling of glory from your fellow clansmen. The warriors on the front will feel like the manliest of men, mowing through hordes of filthy freeborns while little do they know, you're Kerensky's guardian angel smiting and weakening the filth from out of their sensor range! In the event that a trashborn does get close to you, you have a battery of large and mediums lasers to turn them to slag. The heat generated by these glorious clan lasers will also melt off any bits of them that got on your mech as a bonus feature! With 3 tons of spare HAG ammo, you can stay in the fight for a long time without resupplying provided you zone the melee-combat favoring savages with your superior clan range and keep your armor fresh. Trial of Possession for a Masakari A today!&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
This Warhawk's loadout is geared more towards long-range precision fire compared to the Prime. With four [[CERLBL]]s, two in each arm, the B can rapidly cripple light and even medium Mechs with great accuracy. However, it is the B's battery of [[ATM]] launchers that make it a proper threat to heavier units - the [[ATM9]] is loaded with extended-range ammo and is well-suited to supporting the lasers. The dual [[ATM6]] launchers use standard munitions, granting more damage at closer ranges when targets close to within 700m. Unfortunately, the B's 12 [[DHS]]es will have trouble keeping up with the heat load when stressed by the lasers. This variant also has no room for additional ammo, although even when dry, this Warhawk can easily continue dishing out the pain.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
At a distance, it can be easy to mistake the Warhawk C for any of its sister variants and move in to put pressure on it. Inside 400m, the C will gladly punish anyone inattentive enough to not notice the [[CLBX20]] and six [[CHML]] setup, with two [[ATM3]] launchers carrying HE rounds. A single well-placed alpha strike (dealing around 6100 damage without the ATMs) will eviscerate every light Mech in the game and most mediums, while forcing heavier Mechs to scramble for cover in the face of the C's talons. [[GECM]] lets the C lay low on the battlefield and surprise anything that wanders into its short reach; outside of the magic 400m boundary, the Warhawk C is completely helpless. In addition, its 9 [[DHS]]es cannot cope with the heat produced by the laser battery, so group-fire is a must.&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
The Masakari D is swaps out the PPCs of the Prime for quadruple [[CLPL]]s. This changes the role of the D from a long range sniper to a medium-to-long range fire support platform, dealing high DPS if left uncontested. 17 [[DHS]] can easily manage the heat generated by the pulse lasers, and one can even cool off while still stagger-firing them. The [[CLRM10]] is almost redundant, but provides target acquisition support through the silhouette created by the lock-on, even if you don't fire it much. This Masakari shines in engagements where it can force opponents to suffer long periods of time at the edge of its pulse laser's range while minimizing their ability to return fire.&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
A cooler-running alternative to the Warhawk C, the E maintains one [[CERPPC]], backed instead by four [[CMPL]]s and a series of dual [[SSRM|CSSRM]] racks. Three tons of additional space allow the E to carry more ammo than it will likely ever use.&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
{{Fluff|0.9.3}}&lt;br /&gt;
A [[CUAC10]] and [[ATM12]] with standard rounds form the backbone of the Warhawk F's loadout. A trio of [[CERMBL]]s and [[CERSBL]]s provide accurate damage when it matters. This variant differs from other Warhawks in that it carries an [[AECM]] suite, placing it firmly in a fire support role, where it can stand-off with the Ultra/10, ERMBLs and ATMs to drive the enemy back whilst granting ECM cover to allies nearby.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
This modification of the Warhawk A replaces two [[CERLBL]]s with four [[CLBX5]]es, effectively trading long-range performance and damage against heavily armored units for anti-air capability and a heightened damage profile versus light Mechs and vehicles. While the G will run much cooler than the A, it is important to note that the vast majority of the [[DHS]]es were removed: only three remain, which may struggle to keep heat down when continuously firing the large lasers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
Developed by Clan Smoke Jaguar, the Warhawk was known for its deadly accuracy, thanks to a built-in targeting computer common to all variants. With four [[ERPPC]]s this mech is capable of hammering enemy units with a stream of precision fire. The only drawbacks of this mech are short-range combat and problems with heat control, especially in the Prime variant. Because of this, the Smoke Jaguars often paired Warhawks with a Dire Wolf (Daishi) to provide cover.&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Warhawk BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>Evan20k</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Daishi&amp;diff=3719</id>
		<title>Daishi</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Daishi&amp;diff=3719"/>
				<updated>2018-04-13T00:54:12Z</updated>
		
		<summary type="html">&lt;p&gt;Evan20k: /* Variant F */ Fluff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mech|&lt;br /&gt;
| Image = File:Daishitemp.jpg&lt;br /&gt;
| Class = Assault&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 17&lt;br /&gt;
| Tier = 16&lt;br /&gt;
| Speed = 54&lt;br /&gt;
| Rotation = 180&lt;br /&gt;
| PitchStand = -24° to +35°&lt;br /&gt;
| PitchCrouch = -24° to +45°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 149 700&lt;br /&gt;
| ArmorT Prime = 92 394&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CMPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CUAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLRM10]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;14 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;19t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 154 100&lt;br /&gt;
| ArmorT A = 92 394&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CLPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM6#Standard|ATM6 (Std)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;13 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;19t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 162 500&lt;br /&gt;
| ArmorT B = 92 394&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC20]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CERSBL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;14 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;19t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 147 500&lt;br /&gt;
| ArmorT C = 92 394&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CUAC2]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ArrowIV|CArrowIV]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;19t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 148 600&lt;br /&gt;
| ArmorT D = 92 394&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CUAC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC20]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[SRM|CDSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;19t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 157 700&lt;br /&gt;
| ArmorT E = 92 394&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HML]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HAG40]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLRM20]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;7 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;19t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 143 900&lt;br /&gt;
| ArmorT F = 92 394&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM9#Standard|ATM9 (Std)]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM12#Standard|ATM12 (Std)]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLBX5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;7 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;19t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 152 300&lt;br /&gt;
| ArmorT G = 92 394&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[HLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[CGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[CLBX20]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[CLRM15]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;12 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;19t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor LRT = 9564&lt;br /&gt;
| Armor CT = 11954&lt;br /&gt;
| Armor B = 7173&lt;br /&gt;
| Armor LRA = 8069&lt;br /&gt;
| Armor LE = 5977&lt;br /&gt;
| Armor INT = 5487&lt;br /&gt;
| Armor LRL = 9145&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--Stats current for 0.9.3&lt;br /&gt;
Fluff current for 0.8.2--&amp;gt;&lt;br /&gt;
The '''Daishi''' (Japanese for '''Great Death''', and the [[IS]] codename for the '''Dire Wolf''') is a [[Clan]] [[Assault Mech]] introduced with MWLL version 0.6.0. The first sign of this mech was a placeholder xml data accidently(?) left in the beta 0.5.2 release and found by user ''Come and See''. The [http://www.mechlivinglegends.net/2012-06/mechwarrior-living-legends-0-5-7-final-pre-release-media/ final 0.5.7 pre-release media] unveiled it as a planned addition for release 0.5.7 (later renamed to 0.6.0).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
{{Section out of date|0.9.3}}&lt;br /&gt;
===Prime===&lt;br /&gt;
Death incarnate! Sporting incredible firepower, the four [[CERLBL]]s and the [[CLRM10]] can cut down the enemy at long ranges, and if it survives the punishment, then the two [[CUAC5]]s and the battery of [[CMPL]]s can demolish whatever remains. This amazing damage potential is only hampered by the immense heat it creates, so firing discipline is required. Its also very slow and requires good piloting to make the most of its attack windows. The Prime, along with all Daishi variants, sport some of the thickest armor found in any Mech - a whopping 19.5 tons, granting it unparalleled durability on the battlefield.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
This variant, known as the &amp;quot;Pain-killer&amp;quot;, packs a trio of [[CLPL]]s in its right arm, combined with a torso-mounted [[CGauss]] and pair of [[ATM6]] launchers loaded with standard ammo. This allows the A to induce consistent screen-shaking on an enemy while exploiting the holes in the armor with the pulse lasers. [[LAMS]] and [[GECM]] help keep this wolf in the fray until it can exhaust its ammo supply, of which the A is somewhat lacking with only a single free ton available. 13 [[DHS]]es help keep heat troubles at bay, although constant use of the LPLs will overwhelm them with little difficulty.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
The Widowmaker! This was the preferred variant used by Natasha Kerensky herself. It uses twin [[CERPPC]]s to harass distant enemies, and then crushes whatever remains with the powerfull [[CUAC20]] and the heat-intensive battery of lasers. Two [[LAMS]] help to keep missiles at bay, and the 14 additional [[DHS]]es allow some heat control. Still, as with most Daishi variants, the pilot must be cautious with their firing rate and choose shots carefully when scoring the killing blow.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
An oddity among Daishis, the C sacrifices a large amount of direct-fire capacity to carry a [[ArrowIV|Clan Arrow IV]] missile system. It also carries two [[CERPPC]]s for engaging heavier units and four [[CUAC2]]s for anti-air and light Mech disposal. Of all the Daishi variants, the C is best kept at distance from the enemy, operating both as artillery and fire-support, especially when [[TAG]] or [[NARC]] painting is available. [[GECM]] and [[LAMS]] enable the C to mitigate opposing LRM barrages directed at it.&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
A born-and-bred brawler. The Daishi D is a true terror in urban combat with its two [[CUAC10]]s and a [[CUAC20]] with three dual [[CSRM4]] packs for clean-up and anti-BA duty. This Mech can, with a little pilot skill, blast an opposing Mech's head open and saturate the pilot inside with a hailstorm of SRMs. [[GECM]] and three tons of available space give the D some staying power and enable it to ambush units when it can get into position. Like all Daishis, the D is not a fast Mech and with no weapons that have a range beyond 700m, it must rely on ECM cover and support from its teammates to get into the fray without being weakened by snipers. The D's combat endurance is also quite hampered by its over-reliance on ammo-based weapons; combined with its poor speed, reloading this Mech is often not an option.&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
Two [[CLRM20]]s and a [[HAG40]] make this a fearsome extreme range denial asset. Supported by four [[CHML]]s when something does manage to get close ensures that it's more than a match for all but the mightiest brawlers in close combat as well. [[GECM]]+the pair of [[LAMS]] make locating and suppressing this Assault Mech with missile fire difficult as it can easily slip away to re-position unseen by most radar systems while serving as a mighty anchor for its team to rally around. Its heat-management is also adequate unless firing the lasers and missiles at the same time, so staggering your fire slightly is recommended. If this variant has any real drawback, it's that it has trouble dealing with heavier ASF that don't need to be scared of the HAG40 cutting through them before delivering their bomb payload. &lt;br /&gt;
===Variant F===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
The &amp;quot;Beehive&amp;quot; Daishi is an exceptionally potent mech against anything that can't close against its [[ATM12]] and dual [[ATM9]]'s minimum range or stay out of its maximum range. While the longer lock-on times of the ATMs and the heat they generate requires you to pick your engagements carefully, your [[GECM]] is the perfect tool for deciding when to strike and making the engagement on your terms. The quad [[ERMBL]] are extremely potent backup weapons either for stripping weakened components or as a deterrent if an asset gets inside your minimum range. A pair of [[CLBX5]]es further help it pressure targets when its ATMs are cooling down. Additionally, the synergy of the ATMs and LBXes make this an exceptionally potent tank-buster as they struggle to close inside your minimum range before the Daishi rips them to pieces.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The Daishi was developed by Clan Wolf scientists and lost to Clan Smoke Jaguar through trials even before being completed.&lt;br /&gt;
It was first produced on Huntress in 3010 exclusively for the Jaguars, but in year 3017 Clan Wolf had finally aquired the rights to commence production themselves.&lt;br /&gt;
It was one of the first mechs spotted by IS troops, and has time and again proven to be one of the most dangerous assets a warrior could possibly face.&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Dire_Wolf_(Daishi) BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>Evan20k</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Daishi&amp;diff=3718</id>
		<title>Daishi</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Daishi&amp;diff=3718"/>
				<updated>2018-04-13T00:41:01Z</updated>
		
		<summary type="html">&lt;p&gt;Evan20k: Daishi E fluff.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mech|&lt;br /&gt;
| Image = File:Daishitemp.jpg&lt;br /&gt;
| Class = Assault&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 17&lt;br /&gt;
| Tier = 16&lt;br /&gt;
| Speed = 54&lt;br /&gt;
| Rotation = 180&lt;br /&gt;
| PitchStand = -24° to +35°&lt;br /&gt;
| PitchCrouch = -24° to +45°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 149 700&lt;br /&gt;
| ArmorT Prime = 92 394&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CMPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CUAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLRM10]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;14 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;19t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 154 100&lt;br /&gt;
| ArmorT A = 92 394&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CLPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM6#Standard|ATM6 (Std)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;13 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;19t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 162 500&lt;br /&gt;
| ArmorT B = 92 394&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC20]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CERSBL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;14 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;19t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 147 500&lt;br /&gt;
| ArmorT C = 92 394&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CUAC2]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ArrowIV|CArrowIV]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;19t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 148 600&lt;br /&gt;
| ArmorT D = 92 394&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CUAC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC20]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[SRM|CDSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;19t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 157 700&lt;br /&gt;
| ArmorT E = 92 394&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HML]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HAG40]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLRM20]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;7 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;19t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 143 900&lt;br /&gt;
| ArmorT F = 92 394&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM9#Standard|ATM9 (Std)]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM12#Standard|ATM12 (Std)]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLBX5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;7 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;19t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 152 300&lt;br /&gt;
| ArmorT G = 92 394&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[HLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[CGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[CLBX20]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[CLRM15]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;12 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;19t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor LRT = 9564&lt;br /&gt;
| Armor CT = 11954&lt;br /&gt;
| Armor B = 7173&lt;br /&gt;
| Armor LRA = 8069&lt;br /&gt;
| Armor LE = 5977&lt;br /&gt;
| Armor INT = 5487&lt;br /&gt;
| Armor LRL = 9145&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--Stats current for 0.9.3&lt;br /&gt;
Fluff current for 0.8.2--&amp;gt;&lt;br /&gt;
The '''Daishi''' (Japanese for '''Great Death''', and the [[IS]] codename for the '''Dire Wolf''') is a [[Clan]] [[Assault Mech]] introduced with MWLL version 0.6.0. The first sign of this mech was a placeholder xml data accidently(?) left in the beta 0.5.2 release and found by user ''Come and See''. The [http://www.mechlivinglegends.net/2012-06/mechwarrior-living-legends-0-5-7-final-pre-release-media/ final 0.5.7 pre-release media] unveiled it as a planned addition for release 0.5.7 (later renamed to 0.6.0).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
{{Section out of date|0.9.3}}&lt;br /&gt;
===Prime===&lt;br /&gt;
Death incarnate! Sporting incredible firepower, the four [[CERLBL]]s and the [[CLRM10]] can cut down the enemy at long ranges, and if it survives the punishment, then the two [[CUAC5]]s and the battery of [[CMPL]]s can demolish whatever remains. This amazing damage potential is only hampered by the immense heat it creates, so firing discipline is required. Its also very slow and requires good piloting to make the most of its attack windows. The Prime, along with all Daishi variants, sport some of the thickest armor found in any Mech - a whopping 19.5 tons, granting it unparalleled durability on the battlefield.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
This variant, known as the &amp;quot;Pain-killer&amp;quot;, packs a trio of [[CLPL]]s in its right arm, combined with a torso-mounted [[CGauss]] and pair of [[ATM6]] launchers loaded with standard ammo. This allows the A to induce consistent screen-shaking on an enemy while exploiting the holes in the armor with the pulse lasers. [[LAMS]] and [[GECM]] help keep this wolf in the fray until it can exhaust its ammo supply, of which the A is somewhat lacking with only a single free ton available. 13 [[DHS]]es help keep heat troubles at bay, although constant use of the LPLs will overwhelm them with little difficulty.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
The Widowmaker! This was the preferred variant used by Natasha Kerensky herself. It uses twin [[CERPPC]]s to harass distant enemies, and then crushes whatever remains with the powerfull [[CUAC20]] and the heat-intensive battery of lasers. Two [[LAMS]] help to keep missiles at bay, and the 14 additional [[DHS]]es allow some heat control. Still, as with most Daishi variants, the pilot must be cautious with their firing rate and choose shots carefully when scoring the killing blow.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
An oddity among Daishis, the C sacrifices a large amount of direct-fire capacity to carry a [[ArrowIV|Clan Arrow IV]] missile system. It also carries two [[CERPPC]]s for engaging heavier units and four [[CUAC2]]s for anti-air and light Mech disposal. Of all the Daishi variants, the C is best kept at distance from the enemy, operating both as artillery and fire-support, especially when [[TAG]] or [[NARC]] painting is available. [[GECM]] and [[LAMS]] enable the C to mitigate opposing LRM barrages directed at it.&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
A born-and-bred brawler. The Daishi D is a true terror in urban combat with its two [[CUAC10]]s and a [[CUAC20]] with three dual [[CSRM4]] packs for clean-up and anti-BA duty. This Mech can, with a little pilot skill, blast an opposing Mech's head open and saturate the pilot inside with a hailstorm of SRMs. [[GECM]] and three tons of available space give the D some staying power and enable it to ambush units when it can get into position. Like all Daishis, the D is not a fast Mech and with no weapons that have a range beyond 700m, it must rely on ECM cover and support from its teammates to get into the fray without being weakened by snipers. The D's combat endurance is also quite hampered by its over-reliance on ammo-based weapons; combined with its poor speed, reloading this Mech is often not an option.&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
Two [[CLRM20]]s and a [[HAG40]] make this a fearsome extreme range denial asset. Supported by four [[CHML]]s when something does manage to get close ensures that it's more than a match for all but the mightiest brawlers in close combat as well. [[GECM]]+the pair of [[LAMS]] make locating and suppressing this Assault Mech with missile fire difficult as it can easily slip away to re-position unseen by most radar systems while serving as a mighty anchor for its team to rally around. Its heat-management is also adequate unless firing the lasers and missiles at the same time, so staggering your fire slightly is recommended. If this variant has any real drawback, it's that it has trouble dealing with heavier ASF that don't need to be scared of the HAG40 cutting through them before delivering their bomb payload. &lt;br /&gt;
===Variant F===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The Daishi was developed by Clan Wolf scientists and lost to Clan Smoke Jaguar through trials even before being completed.&lt;br /&gt;
It was first produced on Huntress in 3010 exclusively for the Jaguars, but in year 3017 Clan Wolf had finally aquired the rights to commence production themselves.&lt;br /&gt;
It was one of the first mechs spotted by IS troops, and has time and again proven to be one of the most dangerous assets a warrior could possibly face.&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Dire_Wolf_(Daishi) BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>Evan20k</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Vulture&amp;diff=3709</id>
		<title>Vulture</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Vulture&amp;diff=3709"/>
				<updated>2018-04-12T09:14:44Z</updated>
		
		<summary type="html">&lt;p&gt;Evan20k: Fixed some out of date information on Vult G and gave some less terrible advice on what to do when you're caught out.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mech|&lt;br /&gt;
| Image = File:Vulture.jpg&lt;br /&gt;
| Class = Heavy&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 9&lt;br /&gt;
| Tier = 11&lt;br /&gt;
| Speed = 86.4&lt;br /&gt;
| Rotation = 360&lt;br /&gt;
| PitchStand = -34° to +40°&lt;br /&gt;
| PitchCrouch = -34° to +50°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 87 100&lt;br /&gt;
| ArmorT Prime = 51 315&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CMPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLRM15]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 85 100&lt;br /&gt;
| ArmorT A = 55 148&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSRM2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;11.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 87 100&lt;br /&gt;
| ArmorT B = 51 315&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HML]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM9#High Explosive|ATM9 (HE)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;7 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 82 150&lt;br /&gt;
| ArmorT C = 47 482&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLRM20]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLRM15]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 86 900&lt;br /&gt;
| ArmorT D = 55 148&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM9#Standard|ATM9 (Std)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;11.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 89 400&lt;br /&gt;
| ArmorT E = 58 979&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CMPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERSBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SSRM|CDSSRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;12t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 96 100&lt;br /&gt;
| ArmorT F = 51 315&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLBX5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[SRM|CDSRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 79 300&lt;br /&gt;
| ArmorT G = 51 315&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[CUAC2]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[CLRM20]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[TAG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[BHP]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor LRT = 5158&lt;br /&gt;
| Armor CT = 8024&lt;br /&gt;
| Armor B = 4585&lt;br /&gt;
| Armor LRA = 4012&lt;br /&gt;
| Armor INT = 3301&lt;br /&gt;
| Armor LRL = 5502&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--Stats current for 0.9.3&lt;br /&gt;
Fluff current for 0.8.2 (Update this comment when fluff is up-to-date)--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''Vulture''' (Clan designation '''Mad Dog''') is a [[Clan]] [[Heavy Mech]] used primarily in highly specialized fire-support roles. Normally not found on the front lines, Vultures typically circle at the fringes of the battlefield, utilizing their powerful [[Weapons|Weaponry]] to pick off stragglers and cripple stronger opponents. Its moderately heavy [[Armor|armor]] offers adequate protection against most counter-attacks, while unlimited torso rotation allows it to fire at the enemy even during retreat. &lt;br /&gt;
&lt;br /&gt;
Vultures are fairly affordable in regards to other Clan Heavy Mechs, and as such doesn't pack quite as much in terms of Weapons, [[Equipment]] or Armor. However, some Vulture variants are equipped with [[GECM]], allowing them to stalk their prey while enjoying a measure of [[Radar]] invisibility.&lt;br /&gt;
&lt;br /&gt;
Vulture pilots should be aware of the design of the Mech's side torsos. Enemy Battle Armor can land onto them and blast at the cockpit from the side, or crouch down to remain hidden from Vulture teammates trying to blast it off.&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
{{Section out of date|0.9.3}}&lt;br /&gt;
===Prime===&lt;br /&gt;
The Vulture Prime is the most adaptable of all the Vulture variants, mounting a powerful array of [[Lasers]] backed up at long-range by Torso-mounted Missile launchers. 2 [[cLPL]]s and 2 [[cMPL]]s gives the Prime Variant potent close- to mid-range firepower, and the twin [[cLRM15]]'s give it a respectable long-range punch.  When used with [[EOptics]], the Vulture Prime can barrage foes at long-range, and accurately disable closer enemies with well-placed Laser fire. The five [[Double Heat Sink]]s provide inadequate cooling for the heat generated by the Pulse Lasers, so a pilot must carefully watch his heat levels. A much more expensive alternative to Vulture Prime is the [[Madcat#Prime|Madcat Prime]] which mounts a similar array of LRMs and Lasers, but with increased armor, more equipment, and less maneuverability.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
Informally known as the &amp;quot;Gauss Dog&amp;quot;, the Vulture A variant is an excellent long-range fire support configuration.  Armed with twin [[cGauss]] Rifles and a [[GECM]] suite for stealth, this combined with its [[EOptics]] suite, the Vulture is a classic sniper that is capable of inflicting devastatingly precise damage at long-range.  Ideal for crippling slower [[Assault Mechs]] as well as picking off enemy [[MWLL Asset Bible#LRM Boats|missile boats]]. When used with skill, it is also capable of destroying light Mechs with ease. Two free tons for ammo give it considerable potency in drawn-out encounters, however its only backup weapons are two [[cSRM2]]s, which is inadequate for killing anything except Battle Armor making the mistake of standing still.  That being said, staggered chain fire with these can be fairly disruptive against foes who's weapons require good aim.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
This unit has enormous fire power. Mounting one [[CERPPC]] Extended Range Particle Projection Cannon provides a 900m reach to soften up your opponent but also generates noticeably more heat and longer recharge time than standard PPC's. At 400m the twin Clan Heavy Lasers [[CHML]]s will start slicing off your opponents arms but produce quite a bit of waste heat which must be carefully managed to prevent overheating. Two Advanced Tactical High Explosive Missile Launchers [[ATM9 HE]] come to life at 300m with a 1 second lock time causing your opponent continuous shaking due to the staggered launching pattern making it almost impossible for them to return fire. Even with 7 Double Heat Sinks [[DHS]] one needs to keep an strong eye on the temperature range.  Alpha strike is not recommended. When hunting with this unit, stay with your pack.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
Also known as the '''''Yeoman''''', the Vulture C mounts two [[cLRM20]]'s and two [[cLRM15]]'s, making it the most powerful ground-based missile boat currently available. It is capable of firing a massive volley of 70 missiles at a time - more LRMs than any other unit.  This ridiculous firepower is offset by poor heat management, a lack of extra tons for ammo, sacrificing 1 ton of armor, as well as the inherent close-range difficulties normally associated with LRM's and Missile Boats.  Slowly chain firing helps noticeably with the heat issues and provides a never ending stream of missiles impacting your foe.   Another saving grace is that it can't [[Gameplay Tactics#Poptarting|poptart]], however that can be largely negated if this variant is used in conjunction with [[NARC]]/[[TAG]] units.  The 360 degree torso twist makes this a particularly mean variant on wide open maps due to ease of kiting slower heavies and assaults.&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
Good for both longer range fire support and anti air roles, the D variant packs a straightforward configuration of 2 [[cERLBL]]s, one in each arm, and 2 torso mounted [[ATM9]]s.  [[EOptics]] enhance the accuracy of the lasers, while a [[GECM]] suite provides radar cover which allows the unit to stay active for missile locking.  An extra ton of armor and two tons of ammo for the ATM's helps to provide for an extended stay in the field.  Care must be taken when running hot so as not to damage the five [[DHS]] when firing both lasers at the same time, as they generate a huge spike in heat; alternate fire is recommended.&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
A brawling dream, the E variant has everything you could ask for in a close range variant with the exception of MASC and GECM. The Vulture E carries 2 [[CMPL]]s, 2 [[CERSBL]]s, and 2 [[CDSSRM6]]s.  Four tons of reloads on the SRMs allows for liberal missile fire, 7 [[DHS]] manage heat nicely, and an impressive 2 extra tons of armor rounds the package out nicely. This variant is capable of standing against many other brawler 'Mechs in its weight and price class as a result of the thicker armor, while it will effortlessly bulldoze smaller assets with constant SSRM barrages.&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
A variant capable of seriously ravaging nearly any asset in its weight bracket or lower, the Vulture F fields decent weaponry for long range engagements and absolutely devastating weaponry for close range ones. Long range firepower comes in the form of a single [[CLBX5]] and a single [[CERPPC]] - each allocated to an arm. This weapon variety allows for mixed roles of sniping, light anti-air, [[Battle Armor]] hunting, and fire-support. The F variant's main punch, however, is in its three ammo-hungry [[CDSRM6|Dual SRM 6's]], which can easily blow through armor and savage most light and medium mechs in a single pass. A single additional DHS often proves to be hardly adequate in managing heat from aggressive weapons use, so chain-firing the DSRM6s is recommended to lessen the heat load. Three free tons of ammo (usually all used for the DSRM6s) provide some battlefield endurance.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
Variant G&lt;br /&gt;
Another variation on excellent fire- and anti-air support, the new G variant carries the hallmark dual [[cLRM20]] launchers 1000m Lock Range / 1470m Max Range, supported with 2 [[cUAC2]]'s with a listed range of 1200m. Autocannon accuracy is improved through the [[EOptics]] suite and allows for longer range passive sniping with weapons that don't trace back to their source. Bloodhound Active Probe or [[BHP]] boosts detection range by 400m giving it a maximum ranger of 1400m, keeping the Vulture G well out of harms way. The final piece in it's arsenal is a [[TAG]] laser, allowing to pick out targets for allies and allowing pilots confident in their aim to guide missile volleys without waiting for a lock. Should a large assault catch you in close range, utilize your 360 torso to walk away while shaking their screen as much as possible with your cLRMs and try and lure them towards your teammates.&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
Known to its Clan designers as the Mad Dog, it was given the moniker of Vulture amongst the Inner Sphere because of its hunched-looking shoulders and protruding torso. Originally developed by the Smoke Jaguars in 2963, the Vulture is intended as a support Mech capable of delivering a missile-heavy payload to the target. Some configurations sport heavy direct-fire weaponry such as the Vulture-C, which mounts a pair of Clan Gauss Rifles, one in each arm.&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Mad_Dog_%28Vulture%29 BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>Evan20k</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Oro&amp;diff=3553</id>
		<title>Oro</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Oro&amp;diff=3553"/>
				<updated>2018-03-27T03:55:32Z</updated>
		
		<summary type="html">&lt;p&gt;Evan20k: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vehicle|&lt;br /&gt;
| Image = File:Oro.jpg&lt;br /&gt;
| Class = Tank&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 7&lt;br /&gt;
| Tier = 9&lt;br /&gt;
| Speed = 66&lt;br /&gt;
| Rotation = 360&lt;br /&gt;
| Pitch = -5° to +45°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 62 900&lt;br /&gt;
| ArmorT Prime = 33 941&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERSBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLBX20]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;10.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 70 400&lt;br /&gt;
| ArmorT A = 30 260&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERSBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;9.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 64 100&lt;br /&gt;
| ArmorT B = 30 260&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CDSSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC20]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 62 000&lt;br /&gt;
| ArmorT C = 33 941&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[CLBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[CLBX20]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[Flamer]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;9.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 65 100&lt;br /&gt;
| ArmorT D = 28 420&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MG]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HLL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 71 750&lt;br /&gt;
| ArmorT E = 37 620&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERSBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERPPC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;10 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 67 000&lt;br /&gt;
| ArmorT F = 30 260&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[UAC2]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HAG20]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 60 200&lt;br /&gt;
| ArmorT G = 30 260&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[UAC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM12#High Explosive|ATM12 (HE)]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERSBL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Commenting out due to armour display being unavailable currently&lt;br /&gt;
| Hull = 4500&lt;br /&gt;
| Armor F = 5689&lt;br /&gt;
| Armor S = 5120&lt;br /&gt;
| Armor B = 3556&lt;br /&gt;
| Armor T = 9956&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Stats current for 0.8.6&lt;br /&gt;
Fluff current for 0.6.1--&amp;gt;&lt;br /&gt;
The '''Oro''' is a [[Clan]] main battle [[tank]] build to maintain one big gun along with secondary and support weapons. It has well-rounded armor, though very large turret, taking nearly entire top part of the tank, make it very vulnerable to the enemy fire, being one of the most risky tanks to take. Price-wise it's between Medium and Heavy Mechs, packing slightly more weapons than Mediums for the cost of much less armor (half of what some of Medium Mechs take) and lower speed. Most of its variants are similar to the [[Shadow Cat]] variants, though it carries more support weaponry.&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
{{Section out of date|0.8.6}}&lt;br /&gt;
===Prime===&lt;br /&gt;
A medium-to-short range brawler, the Oro Prime is usually found as generic support. However, its [[LBX20]] is great for close range, and its array of lasers can add additional firepower to bear quickly and accurately. Additional ammunition lets it stay long on the battlefield while good heat management make it useful even on most hot maps.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
This long range variant is surprisingly efficient. Enhanced optics allows it to find targets in passive mode, delivering its Gauss Rifle round and PPC with great accuracy. It keeps its signature 2 Small Beam Lasers, which do an adequate job of Anti-BA support. It's capable of staying long on the battlefield, and even if the Gauss ammunition is depleted, it's still a formable opponent.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
Variant B is similar to the Prime, but geared more for midrange combat. The variant's primary weapon is a [[CUAC20]], which offers extreme firepower at short to medium range, backed up with a [[CERLBL]] for long range damage. Two [[CERSBL]]s offer minor close range damage. This variant is very effective against mechs and tanks, but suffers against airborne units and [[BA]]. Two tons of ammunition for the UAC20 offers good staying power.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
Variant C tries to sandpaper armor off targets. With an [[LBX20]] and an [[LBX10]], it delivers quite a close range punch. Also best used as a support to heavy mechs, this is one very dangerous variant by itself. It trades its twin [[CERSBL]] for flamers for added capability of crippling the opponent. It's relatively low price makes and strong weaponry it an attractive early alternative choice.&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
New to the Oro variant arsenal, the D excels in mid to long range combat with it's pairing of a heavy laser and gauss rifle.  An extra ton for gauss ammo helps keep the Oro on the field for a decent amount of time.  The variant also uses 2 machine guns to help ward off battle armors. There are some draw backs however.  Even with 5 double heat sinks, the [[CHLL]] still generate significant heat which will force pilots to choose the timing of shots carefully. &lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
The Oro E is a excellent long range support tank, able to use its E optics to accurately aim and fire its two [[CERPPC]]s which pack a wallop for anyone who gets hit by them. This variant also runs pretty cool thanks to its 7DHS. This tank also can make good use of its small profile and dark color on night maps, being able to hide out in the open on a dark map like marshes or on a map with plenty of hiding places for the oro to hide in with its small profile and peak out to shoot. If this tank does get shot its durable enough to shrug off the hit and fire back or run back to cover. If any Ba happen to try and shoot at it this variant still keeps its trade mark two small [[CERSBL]]s for defense. As a added bonus with it being all energy weapon based it doesn't need to return for ammo. Allowing it to keep watch over key areas for extended periods of time.&lt;br /&gt;
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===Variant F===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
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===Variant G===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
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==Canon==&lt;br /&gt;
The Oro is a 60 ton Heavy Tank designed by Clan Steel Viper as a counter to Clan Snow Raven's airpower. Its LBX20 was a fearsome weapon against any Aerospace that would come in range, though it was also very suitable for anti-Mech duty thanks to ability to shoot regular rounds instead of cluster. The cost of mounting such a big gun was great, and the Oro takes barely 10 rounds of ammunition total. Still, its [[CLPL]] and [[CERMBL]] provides firepower independent of ammunition. Typical of Clan tanks, it is less armored than comparable Inner Sphere units - only 5.5 tons of Ferro-Fibrous armor, with a relatively low top speed of 65 km/h.&lt;br /&gt;
&amp;lt;br&amp;gt;[http://www.sarna.net/wiki/Oro BattleTech Reference]&lt;br /&gt;
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{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>Evan20k</name></author>	</entry>

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