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		<updated>2026-05-01T01:17:28Z</updated>
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	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Kodiak&amp;diff=10363</id>
		<title>Kodiak</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Kodiak&amp;diff=10363"/>
				<updated>2020-05-25T19:11:57Z</updated>
		
		<summary type="html">&lt;p&gt;Drakuba: /* Variant G */ fluff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Mech|&lt;br /&gt;
| Image = File:Kodiak_new.png&lt;br /&gt;
| ImageGif = File:Kodiak_spin.gif&lt;br /&gt;
| Class = Assault&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 16&lt;br /&gt;
| Tier = 15&lt;br /&gt;
| Tonnage = 100&lt;br /&gt;
| Speed = 65&lt;br /&gt;
| Rotation = 260&lt;br /&gt;
| PitchStand = -35° to +50°&lt;br /&gt;
| PitchCrouch = -35° to +60°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 128 700&lt;br /&gt;
| ArmorT Prime = 85 734&lt;br /&gt;
| Engine Prime = 400 XL&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[UAC20]]&lt;br /&gt;
&amp;lt;li&amp;gt;6x [[cERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SRM|cDSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[B-Pod]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;9 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;17.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 131 200&lt;br /&gt;
| ArmorT A = 85 734&lt;br /&gt;
| Engine A = 400 XL&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LBX20]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[cMPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SSRM|cDSSRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;17.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 113 500&lt;br /&gt;
| ArmorT B = 85 734&lt;br /&gt;
| Engine B = 400 XL&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[cUAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[cLPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;17.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 131 700&lt;br /&gt;
| ArmorT C = 85 734&lt;br /&gt;
| Engine C = 400 XL&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[cGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[cERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[cERLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM|ATM9 (Std)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;7 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;17.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 126 700&lt;br /&gt;
| ArmorT D = 85 734&lt;br /&gt;
| Engine D = 400 XL&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;8x [[HSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM|ATM6 (HE)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;9 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;17.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 130 500&lt;br /&gt;
| ArmorT E = 85 734&lt;br /&gt;
| Engine E = 400 XL&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[cUAC2]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[cERLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[cLRM20]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[TAG]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[cNARC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[BHP]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[C3]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;17.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 133 900&lt;br /&gt;
| ArmorT F = 85 734&lt;br /&gt;
| Engine F = 400 XL&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HAG40]]&lt;br /&gt;
&amp;lt;li&amp;gt;8x [[cERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[cLRM20]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;17.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 129 100&lt;br /&gt;
| ArmorT G = 85 734&lt;br /&gt;
| Engine G = 400 XL&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[cUAC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[cERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SRM|cDSRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;6x [[SRM|cSRM2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;17.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor LRT = 9769&lt;br /&gt;
| Armor CT = 12204&lt;br /&gt;
| Armor B = 7322&lt;br /&gt;
| Armor LRA = 7017&lt;br /&gt;
| Armor INT = 5602&lt;br /&gt;
| Armor LRL = 9336&lt;br /&gt;
&lt;br /&gt;
| Version121 = 0.12.1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Kodiak''' is jump-capable [[Clan]] [[Assault Mech]]. A fast moving assault ’Mech, the Kodiak was originally designed by Clan Ghost Bear as a second-line equivalent to the Gladiator OmniMech. While the Kodiak does not go to the extremes of other Totem ’Mechs such as the Thunder Stallion or Mandrill, it nevertheless represents the epitome of Ghost Bear thinking: mostly defensive but capable of surprising speed and a devastating attack when launched.&lt;br /&gt;
The primary focus of the Kodiak is its 400-rated extralight engine, which allows the one-hundred-ton monster to exceed speeds of sixty kilometers an hour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
Almost all variants run rather hot on their weapons alone, with [[JJ|jump jets]] added to the mix, if the pilot lacks proper [[Heat|Heat management]] skills they're in for some serious trouble. Overheating and having your weapons dissabled, or even worse, shutting down in the middle of a battle, is a recipe for a disaster.&lt;br /&gt;
&lt;br /&gt;
===Prime===&lt;br /&gt;
THE Kodiak, Prime is the mech you want to be either near when brawl breaks out, or as far away as possible, depend on your team. Because [[cUAC20]] and [[cDSRM4]] cannot be ignored in any close range firefight, as well as rather terrifying reputation of Kodiaks will make Prime high priority target. 6 [[cERML]] are not backup weapon either, as they deal almost 2/3 of damage in [[Gameplay Tactics#Alpha Strike|Alpha Strike]] scenario. Standerd [[JJ|jump Jets]] offer worse mobility than improved ones, but they are sure to become handy in plenty of situations, like dodging bombs, artilery shells or disrupting aim.&amp;lt;br&amp;gt;&lt;br /&gt;
Big disadvantage is heat, as 9 [[DHS]] are barely able to handle [[cERML|Lazers]] alone, with other weapons and [[JJ]], strict [[Heat|Heat management]] is essential. 2 [[free tons]] are not good enough for prolonged engagements, as both [[cUAC20|Autocanon]] and [[cDSRM4|Dual SRM]] are ammo hungry and will chew through its onboard supply fast. Range might be problem on extremly open maps, but 700m range of [[cERML|Clan ER Medium Lasers]] offer some leeway with medium range skirmishes, as well as making life worse for heavy and assault [[ASF]] when they are picking their target, very likely Prime itself.&lt;br /&gt;
&lt;br /&gt;
===Variant A - ''&amp;quot;Nemesis&amp;quot;''===&lt;br /&gt;
More specialised CQC variant of Kodiak, with 4 [[cMPL]]'s, [[LBX20]] and [[DSSRM6]] it encourages more of an assasin-like playstyle than UNGA SMASH of Prime. But with basic trigger discipline, 7 [[DHS|double heat sinks]] are suficient to keep the mech from overheating and [[iJJ]] give it awesome mobility that will be usefull when taking out targets. 1 [[Free tons|extra ton]] of [[LBX]] and 2 [[Free tons|extra tons]] of [[DSSRM|Streaks]] will keep you decently supplied in the field. You are more likely to [[MWLL Players Slang Guide#RTB|RTB]] for repairs than reloads.&amp;lt;br&amp;gt;&lt;br /&gt;
Good pick if you have plenty of cover to close the distance to atlast 450m and to hide behind and wait for reloads, when dealing with [[Hovercraft|Hovercrafts]], nimbler [[Tanks]] or pesky [[ASF|Bombers]], but not as great at spearheading attacks like Prime.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
B for budget, BUT actually packs quite a punch. Quartet of [[cUAC5]] have the same burst damage as UAC20, but with higher rate of fire, faster projectile speed and much longer range of 800m, backed by duo of [[cLPL]]'s B can start distributing maximum hurt at respectable range. 4 [[free tons]] will keep the [[cUAC5|autocannon]]'s well suplied and 4 [[DHS]] from overheating in most cases. Lack of Jump Jets and electronics of any kind is where the budget comes to bite back, but B is meant to stand on the front lines anyway, smashing when someone dares to enter its 800m range. &amp;lt;br&amp;gt;&lt;br /&gt;
Dont be affraid to use those arms as shields when waiting for cooldowns, but try not to lose them as a lot of potential damage is there.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
C is your bear if skirmishing is the way to go, or perhaps enemy assault [[ASF]]'s are polluting the skies. [[ERLL]], [[cGauss]] and [[ERPPC]] makes it pack quite a punch up to 900m, but care needs to be taken as each weapon system have different projectile speeds, thus [[Gameplay Tactics#Alpha Strike|alpha strike]] is usefull ONLY if enemy is charging you in a straight line. Leading weapons individually is necessary. [[ATM|ATM9 (Std)]] provide additional damage if your target gets closer.ITs up to pilot if they decide to use extra damage or to keep distance.&amp;lt;br&amp;gt;&lt;br /&gt;
7 [[DHS|Double heatsinks]] are barely enough to keep you from overheating, as clan energy weapons run rather hot. 1 [[free tons|free ton]] is reserved for gauss reloads, as that will be fired more often than [[ATM]].  Standart [[JJ]] provide an additional mobility bonus, for example when dodging bombs and artilery, to get to better sniping spots, or just to spice things up in a brawl.&lt;br /&gt;
&lt;br /&gt;
===Variant D - ''&amp;quot;CandyMan&amp;quot;''===&lt;br /&gt;
Kodiak with shortest effective range, but boy is it worth it. Thanks to its brutal array of 8 [[cHSL]] and single [[cHLL]] you can extract salt with laser precision. [[cLBX10]] and [[ATM|6 HE ATM]]'s are nice additions to the collection of murderous weapon systems. Rather strict heat discipline is necessary, especially when firing [[cHLL]] for the second time during the engagement, as well as using its [[iJJ|Improved Jump Jets]] in the middle of a brawl. But the payoff is huge, as you get to watch your enemies armor melting away and their tears evaporate in the heat of [[Heavy Lasers|heavy laser]] fire and explosions of [[ATM|high explosive missiles]].&amp;lt;br&amp;gt;&lt;br /&gt;
The disadvantage is, ofcourse, short range, so if you can't close the distance on your victims you are better off with something different.&lt;br /&gt;
&lt;br /&gt;
===Variant E - ''&amp;quot;Harbinger&amp;quot;''===&lt;br /&gt;
Note that while there are variants capable of way more fire power and mobility, this unit's worth consists of mainly high end electronic warfare package. If you go in relying on its firepower alone you are certainly in for a bad surprise.&amp;lt;br&amp;gt;&lt;br /&gt;
Speaking of equipment this unit has it all - [[C3]], [[GECM]], [[BHP]], [[TAG]], [[NARC|Clan NARC]], Enhanced Optics. Aside of that, all weapons present are of long range variety, the [[UAC2]] array of three, the [[cLRM20]] and the [[cERLL]] duo - even the NARC launcher reaches further than the inner sphere standard counter part.&amp;lt;br&amp;gt;&lt;br /&gt;
However, having no [[AMS|aniti missile system]] and/or [[AECM]] nearby means this unit is both more visible on enemy radar due to its C3 radar chain equipment and more likely to attract attention of the mean prying eyes sitting in the second line, with Extreme Long Ranged Missiles and Arrows. Utmost care is to be taken not to be caught off guard and in the open field.&amp;lt;br&amp;gt;&lt;br /&gt;
The money printing capability of the [[C3]] radar chain will be strongly augmented by the occasional [[LRM20]] or [[UAC2]] array opening shot or finishing blow. Care is to be excreted not to overtax its nimble 3 [[DHS]] by too zealous use of the weapons in the heist of a battle.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: This asset has both C3 and GECM, meaning there is no benefit to using [[Radar#Passive Radar|passive radar]].&lt;br /&gt;
&lt;br /&gt;
===Variant F - ''&amp;quot;Tyrant&amp;quot;''===&lt;br /&gt;
Jack of all trades, master of 75% of it, Tyrant can do it all. With 8 [[cERSL]] you can brawl as it gives you 1600 alpha damage with very short reload speed, for anyone who dares to get too close. [[cLRM20]] with their minimal range of 20m and max lock on range of 1000m, plenty of oportunities for screen shake and extra damage.[[HAG40]] deals damage equal to 2 LBX20 shots, with range of 1200m. This array of weapons will allow you to terrorize 90% of all assets, all the time being a serious threat and not just some minor inconvenience. But thats not all, [[iJJ| improved Jump Jets]] and [[GECM| Guardian ECM]] means you can expand your reign of terror hidden and from unexpected places. Choice of what to fill your 3 [[free tons]] with depends on situation. If there is plenty of cover for your victims to hide behind it's a viable choice to take 3 tons of [[HAG]] ammo. If there are oportunities to use both [[LRM]] and [[HAG]] i's worth taking 2 [[HAG]] and 1 [[LRM]], as this option gives you 18 reloads for [[HAG]] and 18 reloads for [[LRM]].&amp;lt;br&amp;gt;&lt;br /&gt;
6 [[DHS]] are barely enough to keep you from overheating from all your weapons alone, heat management is necessary in CQC. Another drawback being that dedicated asssets will have higher damage output. OG brawlers have higher DPS in close range. Mid-range skirmishers, if they stay out of [[cERSL]] 450m range, will outdamage you easily. But, overall, a solid choice for any situation, be it pushing points, ambushes or long range support, Tyrant have the tools for it.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
This Kodiak's strengh lies in screenshake, as it is capable rocking your opponent's world. That means all 24 [[SRM]], [[cUAC10]] and [[cERPPC]] should be fired one after the other, on 3 different weapon groups. Mere 2 [[free tons]] are enough to last you 3 engagement at most, usually 2 as [[DSRM6]] is extremely ammo hungry, and [[cUAC10]] fast rate of fire will make you run out of ammo fast. 5 [[DHS]] are not enough to keep up with onslaught of constant fire and [[iJJ]] use, so use of [[Coolant]] is necessary.&amp;lt;br&amp;gt;&lt;br /&gt;
Despite its Kodiak reputation, this variant relies on screenshake to stay in fights. You will handle most assets, but might struggle with assault brawlers or if you are unable to reliably hit the same components&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[File:Kodiak.jpg|thumb|300px|Old Kodiak model]]&lt;br /&gt;
Kodiak was a '''canceled''' unit for a long time.&lt;br /&gt;
&lt;br /&gt;
A released render features a torso-mounted SRM launcher, 8 [[ERML|ER Medium Lasers]],a [[LL|Large Laser]] and the [[UAC20]].&lt;br /&gt;
&lt;br /&gt;
It did not make it in time to be released before the final beta 0.7.0. The reconstucted Kodiak was released by new development team in version 0.12.0&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
==Canon==&lt;br /&gt;
Unique for Clan Ghost Bear, the Kodiak was a fast second-line Assault Mech created mostly for medium range combat. Torso-mounted weapons, the [[SSRM6]] and the [[UAC20]] provide close-range fire, although they lack ammunition for longer fights. Above the hands one can find four [[ERMBL|ER Medium Beam Lasers]] mounted like claws which with addition of the [[LBL|Large Laser]] below the engine can provide long-lasting firepower over long-range. By the time of Clans invasion Kodiaks weren't common 'Mechs, often serving as command units for assault groups.&lt;br /&gt;
&lt;br /&gt;
Date Introduced 3001 during the Era known as &amp;quot;Late Succession War - LosTech&amp;quot; (2901 - 3019) - Unit Role: Brawler&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Kodiak BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>Drakuba</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Kodiak&amp;diff=10362</id>
		<title>Kodiak</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Kodiak&amp;diff=10362"/>
				<updated>2020-05-25T18:25:19Z</updated>
		
		<summary type="html">&lt;p&gt;Drakuba: /* Variant C */ fluff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Mech|&lt;br /&gt;
| Image = File:Kodiak_new.png&lt;br /&gt;
| ImageGif = File:Kodiak_spin.gif&lt;br /&gt;
| Class = Assault&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 16&lt;br /&gt;
| Tier = 15&lt;br /&gt;
| Tonnage = 100&lt;br /&gt;
| Speed = 65&lt;br /&gt;
| Rotation = 260&lt;br /&gt;
| PitchStand = -35° to +50°&lt;br /&gt;
| PitchCrouch = -35° to +60°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 128 700&lt;br /&gt;
| ArmorT Prime = 85 734&lt;br /&gt;
| Engine Prime = 400 XL&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[UAC20]]&lt;br /&gt;
&amp;lt;li&amp;gt;6x [[cERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SRM|cDSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[B-Pod]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;9 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;17.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 131 200&lt;br /&gt;
| ArmorT A = 85 734&lt;br /&gt;
| Engine A = 400 XL&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LBX20]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[cMPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SSRM|cDSSRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;17.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 113 500&lt;br /&gt;
| ArmorT B = 85 734&lt;br /&gt;
| Engine B = 400 XL&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[cUAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[cLPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;17.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 131 700&lt;br /&gt;
| ArmorT C = 85 734&lt;br /&gt;
| Engine C = 400 XL&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[cGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[cERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[cERLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM|ATM9 (Std)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;7 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;17.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 126 700&lt;br /&gt;
| ArmorT D = 85 734&lt;br /&gt;
| Engine D = 400 XL&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;8x [[HSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM|ATM6 (HE)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;9 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;17.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 130 500&lt;br /&gt;
| ArmorT E = 85 734&lt;br /&gt;
| Engine E = 400 XL&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[cUAC2]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[cERLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[cLRM20]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[TAG]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[cNARC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[BHP]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[C3]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;17.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 133 900&lt;br /&gt;
| ArmorT F = 85 734&lt;br /&gt;
| Engine F = 400 XL&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HAG40]]&lt;br /&gt;
&amp;lt;li&amp;gt;8x [[cERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[cLRM20]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;17.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 129 100&lt;br /&gt;
| ArmorT G = 85 734&lt;br /&gt;
| Engine G = 400 XL&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[cUAC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[cERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SRM|cDSRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;6x [[SRM|cSRM2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;17.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor LRT = 9769&lt;br /&gt;
| Armor CT = 12204&lt;br /&gt;
| Armor B = 7322&lt;br /&gt;
| Armor LRA = 7017&lt;br /&gt;
| Armor INT = 5602&lt;br /&gt;
| Armor LRL = 9336&lt;br /&gt;
&lt;br /&gt;
| Version121 = 0.12.1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Kodiak''' is jump-capable [[Clan]] [[Assault Mech]]. A fast moving assault ’Mech, the Kodiak was originally designed by Clan Ghost Bear as a second-line equivalent to the Gladiator OmniMech. While the Kodiak does not go to the extremes of other Totem ’Mechs such as the Thunder Stallion or Mandrill, it nevertheless represents the epitome of Ghost Bear thinking: mostly defensive but capable of surprising speed and a devastating attack when launched.&lt;br /&gt;
The primary focus of the Kodiak is its 400-rated extralight engine, which allows the one-hundred-ton monster to exceed speeds of sixty kilometers an hour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
Almost all variants run rather hot on their weapons alone, with [[JJ|jump jets]] added to the mix, if the pilot lacks proper [[Heat|Heat management]] skills they're in for some serious trouble. Overheating and having your weapons dissabled, or even worse, shutting down in the middle of a battle, is a recipe for a disaster.&lt;br /&gt;
&lt;br /&gt;
===Prime===&lt;br /&gt;
THE Kodiak, Prime is the mech you want to be either near when brawl breaks out, or as far away as possible, depend on your team. Because [[cUAC20]] and [[cDSRM4]] cannot be ignored in any close range firefight, as well as rather terrifying reputation of Kodiaks will make Prime high priority target. 6 [[cERML]] are not backup weapon either, as they deal almost 2/3 of damage in [[Gameplay Tactics#Alpha Strike|Alpha Strike]] scenario. Standerd [[JJ|jump Jets]] offer worse mobility than improved ones, but they are sure to become handy in plenty of situations, like dodging bombs, artilery shells or disrupting aim.&amp;lt;br&amp;gt;&lt;br /&gt;
Big disadvantage is heat, as 9 [[DHS]] are barely able to handle [[cERML|Lazers]] alone, with other weapons and [[JJ]], strict [[Heat|Heat management]] is essential. 2 [[free tons]] are not good enough for prolonged engagements, as both [[cUAC20|Autocanon]] and [[cDSRM4|Dual SRM]] are ammo hungry and will chew through its onboard supply fast. Range might be problem on extremly open maps, but 700m range of [[cERML|Clan ER Medium Lasers]] offer some leeway with medium range skirmishes, as well as making life worse for heavy and assault [[ASF]] when they are picking their target, very likely Prime itself.&lt;br /&gt;
&lt;br /&gt;
===Variant A - ''&amp;quot;Nemesis&amp;quot;''===&lt;br /&gt;
More specialised CQC variant of Kodiak, with 4 [[cMPL]]'s, [[LBX20]] and [[DSSRM6]] it encourages more of an assasin-like playstyle than UNGA SMASH of Prime. But with basic trigger discipline, 7 [[DHS|double heat sinks]] are suficient to keep the mech from overheating and [[iJJ]] give it awesome mobility that will be usefull when taking out targets. 1 [[Free tons|extra ton]] of [[LBX]] and 2 [[Free tons|extra tons]] of [[DSSRM|Streaks]] will keep you decently supplied in the field. You are more likely to [[MWLL Players Slang Guide#RTB|RTB]] for repairs than reloads.&amp;lt;br&amp;gt;&lt;br /&gt;
Good pick if you have plenty of cover to close the distance to atlast 450m and to hide behind and wait for reloads, when dealing with [[Hovercraft|Hovercrafts]], nimbler [[Tanks]] or pesky [[ASF|Bombers]], but not as great at spearheading attacks like Prime.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
B for budget, BUT actually packs quite a punch. Quartet of [[cUAC5]] have the same burst damage as UAC20, but with higher rate of fire, faster projectile speed and much longer range of 800m, backed by duo of [[cLPL]]'s B can start distributing maximum hurt at respectable range. 4 [[free tons]] will keep the [[cUAC5|autocannon]]'s well suplied and 4 [[DHS]] from overheating in most cases. Lack of Jump Jets and electronics of any kind is where the budget comes to bite back, but B is meant to stand on the front lines anyway, smashing when someone dares to enter its 800m range. &amp;lt;br&amp;gt;&lt;br /&gt;
Dont be affraid to use those arms as shields when waiting for cooldowns, but try not to lose them as a lot of potential damage is there.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
C is your bear if skirmishing is the way to go, or perhaps enemy assault [[ASF]]'s are polluting the skies. [[ERLL]], [[cGauss]] and [[ERPPC]] makes it pack quite a punch up to 900m, but care needs to be taken as each weapon system have different projectile speeds, thus [[Gameplay Tactics#Alpha Strike|alpha strike]] is usefull ONLY if enemy is charging you in a straight line. Leading weapons individually is necessary. [[ATM|ATM9 (Std)]] provide additional damage if your target gets closer.ITs up to pilot if they decide to use extra damage or to keep distance.&amp;lt;br&amp;gt;&lt;br /&gt;
7 [[DHS|Double heatsinks]] are barely enough to keep you from overheating, as clan energy weapons run rather hot. 1 [[free tons|free ton]] is reserved for gauss reloads, as that will be fired more often than [[ATM]].  Standart [[JJ]] provide an additional mobility bonus, for example when dodging bombs and artilery, to get to better sniping spots, or just to spice things up in a brawl.&lt;br /&gt;
&lt;br /&gt;
===Variant D - ''&amp;quot;CandyMan&amp;quot;''===&lt;br /&gt;
Kodiak with shortest effective range, but boy is it worth it. Thanks to its brutal array of 8 [[cHSL]] and single [[cHLL]] you can extract salt with laser precision. [[cLBX10]] and [[ATM|6 HE ATM]]'s are nice additions to the collection of murderous weapon systems. Rather strict heat discipline is necessary, especially when firing [[cHLL]] for the second time during the engagement, as well as using its [[iJJ|Improved Jump Jets]] in the middle of a brawl. But the payoff is huge, as you get to watch your enemies armor melting away and their tears evaporate in the heat of [[Heavy Lasers|heavy laser]] fire and explosions of [[ATM|high explosive missiles]].&amp;lt;br&amp;gt;&lt;br /&gt;
The disadvantage is, ofcourse, short range, so if you can't close the distance on your victims you are better off with something different.&lt;br /&gt;
&lt;br /&gt;
===Variant E - ''&amp;quot;Harbinger&amp;quot;''===&lt;br /&gt;
Note that while there are variants capable of way more fire power and mobility, this unit's worth consists of mainly high end electronic warfare package. If you go in relying on its firepower alone you are certainly in for a bad surprise.&amp;lt;br&amp;gt;&lt;br /&gt;
Speaking of equipment this unit has it all - [[C3]], [[GECM]], [[BHP]], [[TAG]], [[NARC|Clan NARC]], Enhanced Optics. Aside of that, all weapons present are of long range variety, the [[UAC2]] array of three, the [[cLRM20]] and the [[cERLL]] duo - even the NARC launcher reaches further than the inner sphere standard counter part.&amp;lt;br&amp;gt;&lt;br /&gt;
However, having no [[AMS|aniti missile system]] and/or [[AECM]] nearby means this unit is both more visible on enemy radar due to its C3 radar chain equipment and more likely to attract attention of the mean prying eyes sitting in the second line, with Extreme Long Ranged Missiles and Arrows. Utmost care is to be taken not to be caught off guard and in the open field.&amp;lt;br&amp;gt;&lt;br /&gt;
The money printing capability of the [[C3]] radar chain will be strongly augmented by the occasional [[LRM20]] or [[UAC2]] array opening shot or finishing blow. Care is to be excreted not to overtax its nimble 3 [[DHS]] by too zealous use of the weapons in the heist of a battle.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: This asset has both C3 and GECM, meaning there is no benefit to using [[Radar#Passive Radar|passive radar]].&lt;br /&gt;
&lt;br /&gt;
===Variant F - ''&amp;quot;Tyrant&amp;quot;''===&lt;br /&gt;
Jack of all trades, master of 75% of it, Tyrant can do it all. With 8 [[cERSL]] you can brawl as it gives you 1600 alpha damage with very short reload speed, for anyone who dares to get too close. [[cLRM20]] with their minimal range of 20m and max lock on range of 1000m, plenty of oportunities for screen shake and extra damage.[[HAG40]] deals damage equal to 2 LBX20 shots, with range of 1200m. This array of weapons will allow you to terrorize 90% of all assets, all the time being a serious threat and not just some minor inconvenience. But thats not all, [[iJJ| improved Jump Jets]] and [[GECM| Guardian ECM]] means you can expand your reign of terror hidden and from unexpected places. Choice of what to fill your 3 [[free tons]] with depends on situation. If there is plenty of cover for your victims to hide behind it's a viable choice to take 3 tons of [[HAG]] ammo. If there are oportunities to use both [[LRM]] and [[HAG]] i's worth taking 2 [[HAG]] and 1 [[LRM]], as this option gives you 18 reloads for [[HAG]] and 18 reloads for [[LRM]].&amp;lt;br&amp;gt;&lt;br /&gt;
6 [[DHS]] are barely enough to keep you from overheating from all your weapons alone, heat management is necessary in CQC. Another drawback being that dedicated asssets will have higher damage output. OG brawlers have higher DPS in close range. Mid-range skirmishers, if they stay out of [[cERSL]] 450m range, will outdamage you easily. But, overall, a solid choice for any situation, be it pushing points, ambushes or long range support, Tyrant have the tools for it.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
{{fluff}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[File:Kodiak.jpg|thumb|300px|Old Kodiak model]]&lt;br /&gt;
Kodiak was a '''canceled''' unit for a long time.&lt;br /&gt;
&lt;br /&gt;
A released render features a torso-mounted SRM launcher, 8 [[ERML|ER Medium Lasers]],a [[LL|Large Laser]] and the [[UAC20]].&lt;br /&gt;
&lt;br /&gt;
It did not make it in time to be released before the final beta 0.7.0. The reconstucted Kodiak was released by new development team in version 0.12.0&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
==Canon==&lt;br /&gt;
Unique for Clan Ghost Bear, the Kodiak was a fast second-line Assault Mech created mostly for medium range combat. Torso-mounted weapons, the [[SSRM6]] and the [[UAC20]] provide close-range fire, although they lack ammunition for longer fights. Above the hands one can find four [[ERMBL|ER Medium Beam Lasers]] mounted like claws which with addition of the [[LBL|Large Laser]] below the engine can provide long-lasting firepower over long-range. By the time of Clans invasion Kodiaks weren't common 'Mechs, often serving as command units for assault groups.&lt;br /&gt;
&lt;br /&gt;
Date Introduced 3001 during the Era known as &amp;quot;Late Succession War - LosTech&amp;quot; (2901 - 3019) - Unit Role: Brawler&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Kodiak BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>Drakuba</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Jade_falcon&amp;diff=10245</id>
		<title>Jade falcon</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Jade_falcon&amp;diff=10245"/>
				<updated>2020-05-15T19:40:59Z</updated>
		
		<summary type="html">&lt;p&gt;Drakuba: Redirected page to Clan jade falcon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Clan jade falcon]]&lt;/div&gt;</summary>
		<author><name>Drakuba</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=CJF&amp;diff=10244</id>
		<title>CJF</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=CJF&amp;diff=10244"/>
				<updated>2020-05-15T19:40:24Z</updated>
		
		<summary type="html">&lt;p&gt;Drakuba: Redirected page to Clan jade falcon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Clan jade falcon]]&lt;/div&gt;</summary>
		<author><name>Drakuba</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Clan_Jade_Falcon&amp;diff=10243</id>
		<title>Clan Jade Falcon</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Clan_Jade_Falcon&amp;diff=10243"/>
				<updated>2020-05-15T19:38:24Z</updated>
		
		<summary type="html">&lt;p&gt;Drakuba: derp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Units&amp;amp;Clans|&lt;br /&gt;
| Image =  File:CJF.png|300px&lt;br /&gt;
| Name = Clan Jade Falcon&lt;br /&gt;
| Tag = [CJF]&lt;br /&gt;
| Affiliation = Clans&lt;br /&gt;
| Website = Discord server - invite only&lt;br /&gt;
| RecruitmentInfo =  &amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li&amp;gt; Recruitment section on main MWLL disord server&lt;br /&gt;
&amp;lt;li&amp;gt; DM one of the bellow mentioned members&lt;br /&gt;
| Members = 10-20 Members&lt;br /&gt;
| RecruitmentStyle = Accepting cadets&lt;br /&gt;
| Leaders = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Leeko (Khan), &lt;br /&gt;
&amp;lt;li&amp;gt;DireWolf2K (Keshiki) &lt;br /&gt;
| Timezone  = UTC+2 (EU) to UTC-5 (US East)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''We are Jade Falcon, great among the Clans. We are warriors who fight with the strength of the falcon's claw and ascend to the heavens on the wings of the same. ''We remember with the clarity of falcon-sight the words of Kerensky. Through the smoke of time he speaks to us, his chosen, and urges us onward with the promise ''of Eden. We will retake what is ours by right - that shining jewel Terra. Not the vastness of space nor the Wolf’s obstinate howl will stay us from our ''righteous goal. We are Crusaders and will trample all who stand in our way!&lt;br /&gt;
&lt;br /&gt;
- MechWarrior 2: 31st Century Combat&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jade Falcon''' is a Living Legends unit founded by longtime community member Leeko in mid-2017. Jade Falcon pilots and their distinctive green assets have been formidable presences in the community ever since.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
CJF's membership has expanded steadily since its inception, and although individual member activity fluctuates the unit usually maintains a full Binary of active pilots any given time. Membership is split roughly evenly across the Atlantic - approximately half in the Americas, half in Europe and the Middle East. The Falcons value diverse skillsets and strategic flexibility, and that manifests in the Touman's affinities for combined-arms and objective-oriented play. The unit aims to elevate public and competitive levels of play, and accordingly its members are often happy to serve as leaders, mentors, and community organizers. CJF continues to seek new recruits and new challengers looking to test their mettle or improve their play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Canon ==&lt;br /&gt;
Clan Jade Falcon is one of the original twenty Clans created by Nicholas Kerensky. It was named for the Jade Falcon, a genetically engineered mix of peregrine and gyrfalcon, which the Clan's founding Khan Elizabeth Hazen was the first to tame. A strictly traditionalist and ardent Crusader Clan, the Jade Falcons long viewed Clan Wolf as their most hated rival for their strength, ideological position, and (most of all) possession of the coveted Kerensky Bloodname. The Jade Falcons participated in the initial invasion of the Inner Sphere and seized many Lyran worlds from the Federated Commonwealth. They were the first Clan to taste defeat at the hands of Inner Sphere forces, losing on Twycross in 3050. Achieving a draw with the ComGuards in the Battle of Tukayyid, they later schemed and plotted to undo the resulting Truce. They were nearly destroyed by their Refusal War with the Wolves in an attempt to do just that, losing many warriors in the fight and both of their Khans in subsequent politicking. Their new Khan launched a daring strike at Coventry in the Lyran Alliance and managed to restore the Jade Falcons' strength by winning possession of other Crusader units in the Harvest Trials. The Jade Falcons beat the ComGuards during the Great Refusal on Strana Mechty and then pushed the Steel Vipers out of their Occupation Zone; after that, they seized (and lost) several more Lyran worlds during the FedCom Civil War. They still eye Terra and have not given up hope of claiming it. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Activities==&lt;br /&gt;
*Public Play &lt;br /&gt;
*Trial of Position&lt;br /&gt;
*Inter-Clan/Unit Matches (challenge us)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[https://www.sarna.net/wiki/Clan_Jade_Falcon Clan Jade Falcon entry at Battletech Wiki]&lt;br /&gt;
&lt;br /&gt;
[[Category:Community Clans and Units]]&lt;/div&gt;</summary>
		<author><name>Drakuba</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Clan_Jade_Falcon&amp;diff=10241</id>
		<title>Clan Jade Falcon</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Clan_Jade_Falcon&amp;diff=10241"/>
				<updated>2020-05-15T19:27:34Z</updated>
		
		<summary type="html">&lt;p&gt;Drakuba: infobox shenanigans&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Units&amp;amp;Clans|&lt;br /&gt;
| Image =  File:CJF.png|300px&lt;br /&gt;
| Name = Clan Jade Falcon&lt;br /&gt;
| Tag = [CJF]&lt;br /&gt;
| Affiliation = Clans&lt;br /&gt;
| Website = Discord server - invite only&lt;br /&gt;
| RecruitmentInfo =  &amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li&amp;gt; Recruitment section on main MWLL disord server&lt;br /&gt;
&amp;lt;li&amp;gt; DM one of the bellow mentioned members&lt;br /&gt;
| Members = 10-20 Members&lt;br /&gt;
| RecruitmentStyle = Accepting cadets&lt;br /&gt;
| Leaders = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Leeko (Khan), &lt;br /&gt;
&amp;lt;li&amp;gt;Tigrex (Keshiki) &lt;br /&gt;
&amp;lt;li&amp;gt;DireWolf2K (Keshiki) &lt;br /&gt;
&amp;lt;li&amp;gt;Fluffy Destroyer (Keshiki)  &lt;br /&gt;
| Timezone  = UTC+2 (EU) to UTC-5 (US East)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''We are Jade Falcon, great among the Clans. We are warriors who fight with the strength of the falcon's claw and ascend to the heavens on the wings of the same. ''We remember with the clarity of falcon-sight the words of Kerensky. Through the smoke of time he speaks to us, his chosen, and urges us onward with the promise ''of Eden. We will retake what is ours by right - that shining jewel Terra. Not the vastness of space nor the Wolf’s obstinate howl will stay us from our ''righteous goal. We are Crusaders and will trample all who stand in our way!&lt;br /&gt;
&lt;br /&gt;
- MechWarrior 2: 31st Century Combat&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jade Falcon''' is a Living Legends unit founded by longtime community member Leeko in mid-2017. Jade Falcon pilots and their distinctive green assets have been formidable presences in the community ever since.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
CJF's membership has expanded steadily since its inception, and although individual member activity fluctuates the unit usually maintains a full Binary of active pilots any given time. Membership is split roughly evenly across the Atlantic - approximately half in the Americas, half in Europe and the Middle East. The Falcons value diverse skillsets and strategic flexibility, and that manifests in the Touman's affinities for combined-arms and objective-oriented play. The unit aims to elevate public and competitive levels of play, and accordingly its members are often happy to serve as leaders, mentors, and community organizers. CJF continues to seek new recruits and new challengers looking to test their mettle or improve their play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Canon ==&lt;br /&gt;
Clan Jade Falcon is one of the original twenty Clans created by Nicholas Kerensky. It was named for the Jade Falcon, a genetically engineered mix of peregrine and gyrfalcon, which the Clan's founding Khan Elizabeth Hazen was the first to tame. A strictly traditionalist and ardent Crusader Clan, the Jade Falcons long viewed Clan Wolf as their most hated rival for their strength, ideological position, and (most of all) possession of the coveted Kerensky Bloodname. The Jade Falcons participated in the initial invasion of the Inner Sphere and seized many Lyran worlds from the Federated Commonwealth. They were the first Clan to taste defeat at the hands of Inner Sphere forces, losing on Twycross in 3050. Achieving a draw with the ComGuards in the Battle of Tukayyid, they later schemed and plotted to undo the resulting Truce. They were nearly destroyed by their Refusal War with the Wolves in an attempt to do just that, losing many warriors in the fight and both of their Khans in subsequent politicking. Their new Khan launched a daring strike at Coventry in the Lyran Alliance and managed to restore the Jade Falcons' strength by winning possession of other Crusader units in the Harvest Trials. The Jade Falcons beat the ComGuards during the Great Refusal on Strana Mechty and then pushed the Steel Vipers out of their Occupation Zone; after that, they seized (and lost) several more Lyran worlds during the FedCom Civil War. They still eye Terra and have not given up hope of claiming it. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Activities==&lt;br /&gt;
*Public Play &lt;br /&gt;
*Trial of Position&lt;br /&gt;
*Inter-Clan/Unit Matches (challenge us)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[https://www.sarna.net/wiki/Clan_Jade_Falcon Clan Jade Falcon entry at Battletech Wiki]&lt;br /&gt;
&lt;br /&gt;
[[Category:Community Clans and Units]]&lt;/div&gt;</summary>
		<author><name>Drakuba</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Clan_Jade_Falcon&amp;diff=10239</id>
		<title>Clan Jade Falcon</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Clan_Jade_Falcon&amp;diff=10239"/>
				<updated>2020-05-15T19:18:44Z</updated>
		
		<summary type="html">&lt;p&gt;Drakuba: Created page with &amp;quot;{{Units&amp;amp;Clans| | Image =  File:CJF.png|300px | Name = Clan Jade Falcon | Tag = [CJF] | Affiliation = Clans | Website =  | Forums =  | RecruitmentInfo =  | Servers = &amp;lt;ul&amp;gt; &amp;lt;li&amp;gt;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Units&amp;amp;Clans|&lt;br /&gt;
| Image =  File:CJF.png|300px&lt;br /&gt;
| Name = Clan Jade Falcon&lt;br /&gt;
| Tag = [CJF]&lt;br /&gt;
| Affiliation = Clans&lt;br /&gt;
| Website = &lt;br /&gt;
| Forums = &lt;br /&gt;
| RecruitmentInfo = &lt;br /&gt;
| Servers = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
| Members = 10-20 Members&lt;br /&gt;
| RecruitmentStyle = Open&lt;br /&gt;
| Leader &amp;amp; Keshik = Leeko (Khan), Tigrex, DireWolf2K, Fluffy Destroyer  &lt;br /&gt;
| Timezone  = UTC+2 (EU) to UTC-5 (US East)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''We are Jade Falcon, great among the Clans. We are warriors who fight with the strength of the falcon's claw and ascend to the heavens on the wings of the same. ''We remember with the clarity of falcon-sight the words of Kerensky. Through the smoke of time he speaks to us, his chosen, and urges us onward with the promise ''of Eden. We will retake what is ours by right - that shining jewel Terra. Not the vastness of space nor the Wolf’s obstinate howl will stay us from our ''righteous goal. We are Crusaders and will trample all who stand in our way!&lt;br /&gt;
&lt;br /&gt;
- MechWarrior 2: 31st Century Combat&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jade Falcon''' is a Living Legends unit founded by longtime community member Leeko in mid-2017. Jade Falcon pilots and their distinctive green assets have been formidable presences in the community ever since.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
CJF's membership has expanded steadily since its inception, and although individual member activity fluctuates the unit usually maintains a full Binary of active pilots any given time. Membership is split roughly evenly across the Atlantic - approximately half in the Americas, half in Europe and the Middle East. The Falcons value diverse skillsets and strategic flexibility, and that manifests in the Touman's affinities for combined-arms and objective-oriented play. The unit aims to elevate public and competitive levels of play, and accordingly its members are often happy to serve as leaders, mentors, and community organizers. CJF continues to seek new recruits and new challengers looking to test their mettle or improve their play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Canon ==&lt;br /&gt;
Clan Jade Falcon is one of the original twenty Clans created by Nicholas Kerensky. It was named for the Jade Falcon, a genetically engineered mix of peregrine and gyrfalcon, which the Clan's founding Khan Elizabeth Hazen was the first to tame. A strictly traditionalist and ardent Crusader Clan, the Jade Falcons long viewed Clan Wolf as their most hated rival for their strength, ideological position, and (most of all) possession of the coveted Kerensky Bloodname. The Jade Falcons participated in the initial invasion of the Inner Sphere and seized many Lyran worlds from the Federated Commonwealth. They were the first Clan to taste defeat at the hands of Inner Sphere forces, losing on Twycross in 3050. Achieving a draw with the ComGuards in the Battle of Tukayyid, they later schemed and plotted to undo the resulting Truce. They were nearly destroyed by their Refusal War with the Wolves in an attempt to do just that, losing many warriors in the fight and both of their Khans in subsequent politicking. Their new Khan launched a daring strike at Coventry in the Lyran Alliance and managed to restore the Jade Falcons' strength by winning possession of other Crusader units in the Harvest Trials. The Jade Falcons beat the ComGuards during the Great Refusal on Strana Mechty and then pushed the Steel Vipers out of their Occupation Zone; after that, they seized (and lost) several more Lyran worlds during the FedCom Civil War. They still eye Terra and have not given up hope of claiming it. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Activities==&lt;br /&gt;
*Public Play &lt;br /&gt;
*Trial of Position&lt;br /&gt;
*Inter-Clan/Unit Matches (challenge us)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[https://www.sarna.net/wiki/Clan_Jade_Falcon Clan Jade Falcon entry at Battletech Wiki]&lt;br /&gt;
&lt;br /&gt;
[[Category:Community Clans and Units]]&lt;/div&gt;</summary>
		<author><name>Drakuba</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=File:CJF.png&amp;diff=10236</id>
		<title>File:CJF.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=File:CJF.png&amp;diff=10236"/>
				<updated>2020-05-15T19:12:42Z</updated>
		
		<summary type="html">&lt;p&gt;Drakuba: ers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ers&lt;/div&gt;</summary>
		<author><name>Drakuba</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=B-Pod&amp;diff=10077</id>
		<title>B-Pod</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=B-Pod&amp;diff=10077"/>
				<updated>2020-04-25T15:44:28Z</updated>
		
		<summary type="html">&lt;p&gt;Drakuba: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&amp;lt;!--[[File:bpod.gif|480px|thumb|right|concept by: Ouch]]--&amp;gt;&lt;br /&gt;
The ''Anti-Battle Armor Pod'' (or ''B-Pod'') is a single-use explosive that detonates in two omnidirectional blasts with a range of 20 meters. &amp;lt;br&amp;gt;&lt;br /&gt;
While easily ignored by any mech or vehicle, the blast damages any nearby [[Battle Armor]] by up to 80% of its armor and health. It is perfect for finishing off any lightly wounded [[Battle Armor]] dancing below your field of view. As the B-Pod can be used only once, it can't take field reloads off spare [[free tons]], and thus can only be replenished when in a ammo buy zone. It takes about 20 seconds to reload.&lt;br /&gt;
&lt;br /&gt;
==Weapon Stats==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class= &amp;quot;sortable hoverTable statTable stickyCol&amp;quot;&lt;br /&gt;
|- style=&amp;quot;height:70px;&amp;quot;&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 90px; position: sticky; position: -webkit-sticky; left:0; z-index: 999;&amp;quot; | '''Weapon'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 85px&amp;quot; | '''Splash Damage&amp;lt;wbr/&amp;gt;/Shot''' &amp;lt;!-- Shot is the minimum amount of ammo/beams one can shoot--&amp;gt;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width: 110px; padding: 5px;&amp;quot; | '''[[Damage types|Damage&amp;lt;br&amp;gt;Type]]'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 80px&amp;quot; | '''Sec. Splash&amp;lt;br&amp;gt;Damage&amp;lt;wbr/&amp;gt;/Shot'''&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width: 100px; padding: 5px;&amp;quot; | '''Sec.&amp;lt;br&amp;gt;[[Damage types|Damage Type]]'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 100px&amp;quot; | '''Splash Radius'''&amp;lt;br&amp;gt;(prm/sec)&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 70px&amp;quot; | '''[[Heat]]&amp;lt;br&amp;gt;/Shot'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 70px&amp;quot; | '''Ammo&amp;lt;br&amp;gt;/ton''' &amp;lt;!-- Half ton ammo treated as one ton --&amp;gt;&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 70px&amp;quot; | '''Ammo cost&amp;lt;br&amp;gt;/ton'''&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! '''B-Pod'''&lt;br /&gt;
| Data-sort-value=&amp;quot;280&amp;quot; | 280&lt;br /&gt;
| Frag&lt;br /&gt;
| Data-sort-value=&amp;quot;280&amp;quot; | 280&lt;br /&gt;
| Frag&lt;br /&gt;
| 20m / 20m&lt;br /&gt;
| ---&lt;br /&gt;
| 1&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Version tag | Width = 1000px}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Omae wa mou shindeiru.gif|480px|thumb|right|concept by: Drakuba]]&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
With battle armor designs growing in number and diversity on all sides, various factions attempted adaptation of the Anti-Infantry explosive A-Pods for use against battle armored-troops. Clan Wolf-in-Exile succeeded in 3068, followed shortly thereafter by the Jade Falcons. Now spreading throughout Inner Sphere and Clan technical circles (Spheroid makers include Skobel on Terra, Defiance of Furillo and IrTech), this defensive armament — available to BattleMechs and vehicles — works like A-Pods, but hurls a cloud of explosive bomblets rather than shrapnel to blast through the more hardened armor of swarming battlesuits.&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Anti-Battle_Armor_Pod BattleTech reference]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
The following mechs equip B-Pod:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:table; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 30px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 0px; margin-bottom: 0px;&amp;quot;&amp;gt;&lt;br /&gt;
{| cellpadding=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;3&amp;quot; style=&amp;quot;border:2px solid #e69710; border-radius: 8px; padding:0px 2px 10px 1px; white-space: nowrap; margin-bottom:3px&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center; font-size:14px; background:#2E2E2E;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 650px&amp;quot; | B&amp;amp;#8209;Pod&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 50%;; padding-left:40px&amp;quot; | &amp;lt;div style=&amp;quot;margin-top: 0.5em;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''Inner&amp;amp;nbsp;Sphere'''&amp;lt;/div&amp;gt;&lt;br /&gt;
*[[Chimera|Chimera C]]&lt;br /&gt;
*[[Chimera|Chimera F]]&lt;br /&gt;
*[[Bushwacker|Bushwacker D]]&lt;br /&gt;
*[[Bushwacker|Bushwacker E]]&lt;br /&gt;
*[[Argus|Argus Pr]]&lt;br /&gt;
*[[Argus|Argus D]]&lt;br /&gt;
*[[Rifleman|Rifleman D]]&lt;br /&gt;
*[[Rifleman|Rifleman F]]&lt;br /&gt;
*[[Catapult|Catapult Pr]]&lt;br /&gt;
*[[Catapult|Catapult F]]&lt;br /&gt;
*[[Avatar|Avatar Pr]]&lt;br /&gt;
*[[Avatar|Avatar F]]&lt;br /&gt;
*[[Warhammer|Warhammer B]]&lt;br /&gt;
*[[Warhammer|Warhammer G]]&lt;br /&gt;
*[[Awesome|Awesome Pr]]&lt;br /&gt;
*[[Awesome|Awesome G]]&lt;br /&gt;
*[[Mauler|Mauler A]]&lt;br /&gt;
*[[Mauler|Mauler C]]&lt;br /&gt;
*[[Sunder|Sunder Pr]]&lt;br /&gt;
*[[Sunder|Sunder F]]&lt;br /&gt;
*[[Atlas|Atlas Pr]]&lt;br /&gt;
*[[Atlas|Atlas B]]&lt;br /&gt;
*[[Fafnir|Fafnir Pr]]&lt;br /&gt;
*[[Fafnir|Fafnir E]]&lt;br /&gt;
| style=&amp;quot;width: 50%;; padding-left:40px; padding-right:40px;&amp;quot; | &amp;lt;div style=&amp;quot;margin-top: 0.5em;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''Clan'''&amp;lt;/div&amp;gt;&lt;br /&gt;
*[[Uller|Uller A]]&lt;br /&gt;
*[[Uller|Uller G]]&lt;br /&gt;
*[[Cougar|Cougar Pr]]&lt;br /&gt;
*[[Cougar|Cougar D]]&lt;br /&gt;
*[[Stormcrow|Stormcrow D]]&lt;br /&gt;
*[[Stormcrow|Stormcrow E]]&lt;br /&gt;
*[[Vulture|Vulture B]]&lt;br /&gt;
*[[Cauldronborn|Cauldron-Born Pr]]&lt;br /&gt;
*[[Loki|Loki Pr]]&lt;br /&gt;
*[[Loki|Loki F]]&lt;br /&gt;
*[[Novacat|Novacat E]]&lt;br /&gt;
*[[Novacat|Novacat F]]&lt;br /&gt;
*[[Thor|Thor C]]&lt;br /&gt;
*[[Thor|Thor D]]&lt;br /&gt;
*[[Masakari|Masakari G]]&lt;br /&gt;
*[[MadCatMKII|MadCat MKII B]]&lt;br /&gt;
*[[MadCatMKII|MadCat MKII E]]&lt;br /&gt;
*[[Daishi|Daishi B]]&lt;br /&gt;
*[[Daishi|Daishi G]]&lt;br /&gt;
*[[Kodiak|Kodiak Pr]]&lt;br /&gt;
*[[Kodiak|Kodiak C]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Version tag | What = lists | Version120=0.12.0}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox Weapons}}&lt;/div&gt;</summary>
		<author><name>Drakuba</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Kodiak&amp;diff=10027</id>
		<title>Kodiak</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Kodiak&amp;diff=10027"/>
				<updated>2020-04-22T17:30:22Z</updated>
		
		<summary type="html">&lt;p&gt;Drakuba: /* Roles and Gameplay Hints */ prime fluff + wording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Mech|&lt;br /&gt;
| Image = File:Kodiak_new.png&lt;br /&gt;
| ImageGif = File:Kodiak_spin.gif&lt;br /&gt;
| Class = Assault&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 16&lt;br /&gt;
| Tier = 15&lt;br /&gt;
| Tonnage = 100&lt;br /&gt;
| Speed = 65&lt;br /&gt;
| Rotation = 260&lt;br /&gt;
| PitchStand = -35° to +50°&lt;br /&gt;
| PitchCrouch = -35° to +60°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 125 700&lt;br /&gt;
| ArmorT Prime = 85 734&lt;br /&gt;
| Engine Prime = 400 XL&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[UAC20]]&lt;br /&gt;
&amp;lt;li&amp;gt;6x [[cERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SRM|cDSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[B-Pod]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;9 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;17.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 123 200&lt;br /&gt;
| ArmorT A = 85 734&lt;br /&gt;
| Engine A = 400 XL&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LBX20]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[cMPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SSRM|cDSSRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;7 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;17.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 110 500&lt;br /&gt;
| ArmorT B = 85 734&lt;br /&gt;
| Engine B = 400 XL&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[cUAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[cLPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;17.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 124 100&lt;br /&gt;
| ArmorT C = 85 734&lt;br /&gt;
| Engine C = 400 XL&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[LBX2]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[cGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[cERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM|ATM12 (Std)]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[B-Pod]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;17.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 123 700&lt;br /&gt;
| ArmorT D = 85 734&lt;br /&gt;
| Engine D = 400 XL&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;8x [[HSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM|ATM6 (HE)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;9 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;17.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 127 500&lt;br /&gt;
| ArmorT E = 85 734&lt;br /&gt;
| Engine E = 400 XL&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[cUAC2]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[cERLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[cLRM20]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[TAG]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[cNARC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[BHP]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[C3]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;17.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 129 900&lt;br /&gt;
| ArmorT F = 85 734&lt;br /&gt;
| Engine F = 400 XL&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HAG40]]&lt;br /&gt;
&amp;lt;li&amp;gt;8x [[cERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[cLRM20]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;17.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 125 100&lt;br /&gt;
| ArmorT G = 85 734&lt;br /&gt;
| Engine G = 400 XL&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[cUAC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[cERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SRM|cDSRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;6x [[SRM|cSRM2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;17.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor LRT = 9769&lt;br /&gt;
| Armor CT = 12204&lt;br /&gt;
| Armor B = 7322&lt;br /&gt;
| Armor LRA = 7017&lt;br /&gt;
| Armor INT = 5602&lt;br /&gt;
| Armor LRL = 9336&lt;br /&gt;
&lt;br /&gt;
| Version120 = 0.12.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Kodiak''' is jump-capable [[Clan]] [[Assault Mech]]. A fast moving assault ’Mech, the Kodiak was originally designed by Clan Ghost Bear as a second-line equivalent to the Gladiator OmniMech. While the Kodiak does not go to the extremes of other Totem ’Mechs such as the Thunder Stallion or Mandrill, it nevertheless represents the epitome of Ghost Bear thinking: mostly defensive but capable of surprising speed and a devastating attack when launched.&lt;br /&gt;
The primary focus of the Kodiak is its 400-rated extralight engine, which allows the one-hundred-ton monster to exceed speeds of sixty kilometers an hour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
Almost all variants run rather hot on their weapons alone, with [[JJ|jump jets]] added to the mix, if the pilot lacks proper [[Heat|Heat management]] skills they're in for some serious trouble. Overheating and having your weapons dissabled, or even worse, shutting down in the middle of a battle, is a recipe for a disaster.&lt;br /&gt;
&lt;br /&gt;
===Prime===&lt;br /&gt;
THE Kodiak, Prime is the mech you want to be either near when brawl breaks out, or as far away as possible, depend on your team. Because [[cUAC20]] and [[cDSRM4]] cannot be ignored in any close range firefight, as well as rather terrifying reputation of Kodiaks will make Prime high priority target. 6 [[cERML]] are not backup weapon either, as they deal almost 2/3 of damage in [[Gameplay Tactics#Alpha Strike|Alpha Strike]] scenario. Standerd [[JJ|jump Jets]] offer worse mobility than improved ones, but they are sure to become handy in plenty of situations, like dodging bombs, artilery shells or disrupting aim.&amp;lt;br&amp;gt;&lt;br /&gt;
Big disadvantage is heat, as 9 [[DHS]] are barely able to handle [[cERML|Lazers]] alone, with other weapons and [[JJ]], strict [[Heat|Heat management]] is essential. 2 [[free tons]] are not good enough for prolonged engagements, as both [[cUAC20|Autocanon]] and [[cDSRM4|Dual SRM]] are ammo hungry and will chew through its onboard supply fast. Range might be problem on extremly open maps, but 700m range of [[cERML|Clan ER Medium Lasers]] offer some leeway with medium range skirmishes, as well as making life worse for heavy and assault [[ASF]] when they are picking their target, very likely Prime itself.&lt;br /&gt;
&lt;br /&gt;
===Variant A - ''&amp;quot;Nemesis&amp;quot;''===&lt;br /&gt;
More specialised CQC variant of Kodiak, with 4 [[cMPL]]'s, [[LBX20]] and [[DSSRM6]] it encourages more of an assasin-like playstyle than UNGA SMASH of Prime. But with basic trigger discipline, 7 [[DHS|double heat sinks]] are suficient to keep the mech from overheating and [[iJJ]] give it awesome mobility that will be usefull when taking out targets. 1 [[Free tons|extra ton]] of [[LBX]] and 2 [[Free tons|extra tons]] of [[DSSRM|Streaks]] will keep you decently supplied in the field. You are more likely to [[MWLL Players Slang Guide#RTB|RTB]] for repairs than reloads.&amp;lt;br&amp;gt;&lt;br /&gt;
Good pick if you have plenty of cover to close the distance to atlast 450m and to hide behind and wait for reloads, when dealing with [[Hovercraft|Hovercrafts]], nimbler [[Tanks]] or pesky [[ASF|Bombers]], but not as great at spearheading attacks like Prime.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
B for budget, BUT actually packs quite a punch. Quartet of [[cUAC5]] have the same burst damage as UAC20, but with higher rate of fire, faster projectile speed and much longer range of 800m, backed by duo of [[cLPL]]'s B can start distributing maximum hurt at respectable range. 4 [[free tons]] will keep the [[cUAC5|autocannon]]'s well suplied and 4 [[DHS]] from overheating in most cases. Lack of Jump Jets and electronics of any kind is where the budget comes to bite back, but B is meant to stand on the front lines anyway, smashing when someone dares to enter its 800m range. &amp;lt;br&amp;gt;&lt;br /&gt;
Dont be affraid to use those arms as shields when waiting for cooldowns, but try not to lose them as a lot of potential damage is there.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
{{fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant D - ''&amp;quot;CandyMan&amp;quot;''===&lt;br /&gt;
Kodiak with shortest effective range, but boy is it worth it. Thanks to its brutal array of 8 [[cHSL]] and single [[cHLL]] you can extract salt with laser precision. [[cLBX10]] and [[ATM|6 HE ATM]]'s are nice additions to the collection of murderous weapon systems. Rather strict heat discipline is necessary, especially when firing [[cHLL]] for the second time during the engagement, as well as using its [[iJJ|Improved Jump Jets]] in the middle of a brawl. But the payoff is huge, as you get to watch your enemies armor melting away and their tears evaporate in the heat of [[Heavy Lasers|heavy laser]] fire and explosions of [[ATM|high explosive missiles]].&amp;lt;br&amp;gt;&lt;br /&gt;
The disadvantage is, ofcourse, short range, so if you can't close the distance on your victims you are better off with something different.&lt;br /&gt;
&lt;br /&gt;
===Variant E - ''&amp;quot;Harbinger&amp;quot;''===&lt;br /&gt;
Note that while there are variants capable of way more fire power and mobility, this unit's worth consists of mainly high end electronic warfare package. If you go in relying on its firepower alone you are certainly in for a bad surprise.&amp;lt;br&amp;gt;&lt;br /&gt;
Speaking of equipment this unit has it all - [[C3]], [[GECM]], [[BHP]], [[TAG]], [[NARC|Clan NARC]], Enhanced Optics. Aside of that, all weapons present are of long range variety, the [[UAC2]] array of three, the [[cLRM20]] and the [[cERLL]] duo - even the NARC launcher reaches further than the inner sphere standard counter part.&amp;lt;br&amp;gt;&lt;br /&gt;
However, having no [[AMS|aniti missile system]] and/or [[AECM]] nearby means this unit is both more visible on enemy radar due to its C3 radar chain equipment and more likely to attract attention of the mean prying eyes sitting in the second line, with Extreme Long Ranged Missiles and Arrows. Utmost care is to be taken not to be caught off guard and in the open field.&amp;lt;br&amp;gt;&lt;br /&gt;
The money printing capability of the [[C3]] radar chain will be strongly augmented by the occasional [[LRM20]] or [[UAC2]] array opening shot or finishing blow. Care is to be excreted not to overtax its nimble 3 [[DHS]] by too zealous use of the weapons in the heist of a battle.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variant F - ''&amp;quot;Tyrant&amp;quot;''===&lt;br /&gt;
Jack of all trades, master of 75% of it, Tyrant can do it all. With 8 [[cERSL]] you can brawl as it gives you 1600 alpha damage with very short reload speed, for anyone who dares to get too close. [[cLRM20]] with their minimal range of 20m and max lock on range of 1000m, plenty of oportunities for screen shake and extra damage.[[HAG40]] deals damage equal to 2 LBX20 shots, with range of 1200m. This array of weapons will allow you to terrorize 90% of all assets, all the time being a serious threat and not just some minor inconvenience. But thats not all, [[iJJ| improved Jump Jets]] and [[GECM| Guardian ECM]] means you can expand your reign of terror hidden and from unexpected places. Choice of what to fill your 3 [[free tons]] with depends on situation. If there is plenty of cover for your victims to hide behind it's a viable choice to take 3 tons of [[HAG]] ammo. If there are oportunities to use both [[LRM]] and [[HAG]] i's worth taking 2 [[HAG]] and 1 [[LRM]], as this option gives you 18 reloads for [[HAG]] and 18 reloads for [[LRM]].&amp;lt;br&amp;gt;&lt;br /&gt;
6 [[DHS]] are barely enough to keep you from overheating from all your weapons alone, heat management is necessary in CQC. Another drawback being that dedicated asssets will have higher damage output. OG brawlers have higher DPS in close range. Mid-range skirmishers, if they stay out of [[cERSL]] 450m range, will outdamage you easily. But, overall, a solid choice for any situation, be it pushing points, ambushes or long range support, Tyrant have the tools for it.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
{{fluff}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[File:Kodiak.jpg|thumb|300px|Old Kodiak model]]&lt;br /&gt;
Kodiak was a '''canceled''' unit for a long time.&lt;br /&gt;
&lt;br /&gt;
A released render features a torso-mounted SRM launcher, 8 [[ERML|ER Medium Lasers]],a [[LL|Large Laser]] and the [[UAC20]].&lt;br /&gt;
&lt;br /&gt;
It did not make it in time to be released before the final beta 0.7.0. The reconstucted Kodiak was released by new development team in version 0.12.0&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
==Canon==&lt;br /&gt;
Unique for Clan Ghost Bear, the Kodiak was a fast second-line Assault Mech created mostly for medium range combat. Torso-mounted weapons, the [[SSRM6]] and the [[UAC20]] provide close-range fire, although they lack ammunition for longer fights. Above the hands one can find four [[ERMBL|ER Medium Beam Lasers]] mounted like claws which with addition of the [[LBL|Large Laser]] below the engine can provide long-lasting firepower over long-range. By the time of Clans invasion Kodiaks weren't common 'Mechs, often serving as command units for assault groups.&lt;br /&gt;
&lt;br /&gt;
Date Introduced 3001 during the Era known as &amp;quot;Late Succession War - LosTech&amp;quot; (2901 - 3019) - Unit Role: Brawler&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Kodiak BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>Drakuba</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=User:Drakuba&amp;diff=10014</id>
		<title>User:Drakuba</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=User:Drakuba&amp;diff=10014"/>
				<updated>2020-04-19T18:44:05Z</updated>
		
		<summary type="html">&lt;p&gt;Drakuba: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;prdel&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
https://wiki.mechlivinglegends.net/index.php?title=Category:Maintenance_templates&lt;br /&gt;
{{WIP}}&lt;br /&gt;
{{ stub }}&lt;br /&gt;
{{fluff}}&lt;br /&gt;
&lt;br /&gt;
https://wiki.mechlivinglegends.net/index.php?title=MWLL_Asset_Bible&lt;br /&gt;
https://wiki.mechlivinglegends.net/index.php?title=Gameplay_Tactics&lt;/div&gt;</summary>
		<author><name>Drakuba</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Kodiak&amp;diff=10013</id>
		<title>Kodiak</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Kodiak&amp;diff=10013"/>
				<updated>2020-04-19T18:38:09Z</updated>
		
		<summary type="html">&lt;p&gt;Drakuba: /* Roles and Gameplay Hints */ F fluff + overall chassis tip&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Mech|&lt;br /&gt;
| Image = File:Kodiak_new.png&lt;br /&gt;
| ImageGif = File:Kodiak_spin.gif&lt;br /&gt;
| Class = Assault&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 16&lt;br /&gt;
| Tier = 15&lt;br /&gt;
| Tonnage = 100&lt;br /&gt;
| Speed = 65&lt;br /&gt;
| Rotation = 260&lt;br /&gt;
| PitchStand = -35° to +50°&lt;br /&gt;
| PitchCrouch = -35° to +60°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 125 700&lt;br /&gt;
| ArmorT Prime = 85 734&lt;br /&gt;
| Engine Prime = 400 XL&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[UAC20]]&lt;br /&gt;
&amp;lt;li&amp;gt;6x [[cERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SRM|cDSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[B-Pod]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;9 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;17.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 123 200&lt;br /&gt;
| ArmorT A = 85 734&lt;br /&gt;
| Engine A = 400 XL&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LBX20]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[cMPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SSRM|cDSSRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;7 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;17.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 110 500&lt;br /&gt;
| ArmorT B = 85 734&lt;br /&gt;
| Engine B = 400 XL&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[cUAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[cLPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;17.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 124 100&lt;br /&gt;
| ArmorT C = 85 734&lt;br /&gt;
| Engine C = 400 XL&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[LBX2]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[cGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[cERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM|ATM12 (Std)]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[B-Pod]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;17.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 123 700&lt;br /&gt;
| ArmorT D = 85 734&lt;br /&gt;
| Engine D = 400 XL&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;8x [[HSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM|ATM6 (HE)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;9 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;17.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 127 500&lt;br /&gt;
| ArmorT E = 85 734&lt;br /&gt;
| Engine E = 400 XL&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[cUAC2]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[cERLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[cLRM20]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[TAG]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[cNARC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[BHP]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[C3]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;17.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 129 900&lt;br /&gt;
| ArmorT F = 85 734&lt;br /&gt;
| Engine F = 400 XL&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HAG40]]&lt;br /&gt;
&amp;lt;li&amp;gt;8x [[cERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[cLRM20]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;17.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 125 100&lt;br /&gt;
| ArmorT G = 85 734&lt;br /&gt;
| Engine G = 400 XL&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[cUAC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[cERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SRM|cDSRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;6x [[SRM|cSRM2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;17.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor LRT = 9769&lt;br /&gt;
| Armor CT = 12204&lt;br /&gt;
| Armor B = 7322&lt;br /&gt;
| Armor LRA = 7017&lt;br /&gt;
| Armor INT = 5602&lt;br /&gt;
| Armor LRL = 9336&lt;br /&gt;
&lt;br /&gt;
| Version120 = 0.12.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Kodiak''' is jump-capable [[Clan]] [[Assault Mech]]. A fast moving assault ’Mech, the Kodiak was originally designed by Clan Ghost Bear as a second-line equivalent to the Gladiator OmniMech. While the Kodiak does not go to the extremes of other Totem ’Mechs such as the Thunder Stallion or Mandrill, it nevertheless represents the epitome of Ghost Bear thinking: mostly defensive but capable of surprising speed and a devastating attack when launched.&lt;br /&gt;
The primary focus of the Kodiak is its 400-rated extralight engine, which allows the one-hundred-ton monster to exceed speeds of sixty kilometers an hour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
Almost all variants run rather hot on their weapons alone, with [[JJ|jump jets]] added to the mix, if pilot lack propper [[Heat|Heat management]] skills you're in for some serious trouble. Overheating in the midle of a battle and having your weapons dissabled, or even worse, shutting down is a recipe for a disaster&lt;br /&gt;
&lt;br /&gt;
===Prime===&lt;br /&gt;
{{fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant A - ''&amp;quot;Nemesis&amp;quot;''===&lt;br /&gt;
More specialised CQC variant of Kodiak, with 4 [[cMPL]]'s, [[LBX20]] and [[DSSRM6]] it encourages more of an assasin-like playstyle than UNGA SMASH of Prime. But with basic trigger discipline, 7 [[DHS|double heat sinks]] are suficient to keep the mech from overheating and [[iJJ]] give it awesome mobility that will be usefull when taking out targets. 1 [[Free tons|extra ton]] of [[LBX]] and 2 [[Free tons|extra tons]] of [[DSSRM|Streaks]] will keep you decently supplied in the field. You are more likely to [[MWLL Players Slang Guide#RTB|RTB]] for repairs than reloads.&amp;lt;br&amp;gt;&lt;br /&gt;
Good pick if you have plenty of cover to close the distance to atlast 450m and to hide behind and wait for reloads, or when dealing with [[Tanks]] or pesky [[ASF|Bombers]], but not as great at spearheading attacks like Prime.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
B for budget, BUT actually packs quite a punch. Quartet of [[cUAC5]] have the same burst damage as UAC20, but with higher rate of fire, faster projectile speed and much longer range of 800m, backed by duo of [[cLPL]]'s B can start distributing maximum hurt at respectable range. 4 [[free tons]] will keep the [[cUAC5|autocannon]] well suplied and 4 [[DHS]] from overheating in most cases. Lack of Jump Jets and electronics of any kind is where the budget comes to bite back, but B is meant to stand on the front lines anyway, smashing when someone dares to enter its 800m range. &amp;lt;br&amp;gt;Dont be affraid to use those arms as shields when waiting for cooldowns, but try not to lose them as a lot of potential damage is there.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
{{fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant D - ''&amp;quot;CandyMan&amp;quot;''===&lt;br /&gt;
Kodiak with shortest effective range, but boy is it worth it. Thanks to its brutal array of 8 [[cHSL]] and single [[cHLL]] you can extract salt with laser precision. [[cLBX10]] and [[ATM|6 HE ATM]]'s are nice additions to the collection of murderous weapon systems. Rather strict heat discipline is necessary, especially when firing [[cHLL]] for the second time during the engagement, as well as using its [[iJJ|Improved Jump Jets]] in the middle of a brawl. But the payoff is huge, as you get to watch your enemies armor melting away and their tears evaporate in the heat of [[Heavy Lasers|heavy laser]] fire and explosions of [[ATM|high explosive missiles]].&amp;lt;br&amp;gt;&lt;br /&gt;
The disadvantage is, ofcourse, short range, so if you can't close the distance on your victims you are better off with different asset.&lt;br /&gt;
&lt;br /&gt;
===Variant E - ''&amp;quot;Harbinger&amp;quot;''===&lt;br /&gt;
Note that while there are variants capable of way more fire power and mobility, this unit's worth consists of mainly high end electronic warfare package. If you go in relying on its firepower alone you are certainly in for a bad surprise.&amp;lt;br&amp;gt;&lt;br /&gt;
Speaking of equipment this unit has it all - [[C3]], [[GECM]], [[BHP]], [[TAG]], [[NARC|Clan NARC]], Enhanced Optics. Aside of that, all weapons present are of long range variety, the [[UAC2]] array of three, the [[cLRM20]] and the [[cERLL]] duo - even the NARC launcher reaches further than the inner sphere standard counter part.&amp;lt;br&amp;gt;&lt;br /&gt;
However, having no [[AMS|aniti missile system]] and/or [[AECM]] nearby means this unit is both more visible on enemy radar due to its C3 radar chain equipment and more likely to attract attention of the mean prying eyes sitting in the second line, with Extreme Long Ranged Missiles and Arrows. Utmost care is to be taken not to be caught off guard and in the open field.&amp;lt;br&amp;gt;&lt;br /&gt;
The money printing capability of the [[C3]] radar chain will be strongly augmented by the occasional [[LRM20]] or [[UAC2]] array opening shot or finishing blow. Care is to be excreted not to overtax its nimble 3 [[DHS]] by too zealous use of the weapons in the heist of a battle.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variant F - ''&amp;quot;Tyrant&amp;quot;''===&lt;br /&gt;
Jack of all trades, master of 75% of it, Tyrant can do it all. With 8 [[cERSL]] you can brawl as it gives you 1600 alpha damage with very short reload speed, for anyone who dares to get too close. [[cLRM20]] with their minimal range of 20m and max lock on range of 1000m, plenty of oportunities for screen shake and extra damage.[[HAG40]] deals damage equal to 2 LBX20 shots, with range of 1200m. This array of weapons will allow you to terrorize 90% of all assets, all the time being a serious threat and not just some minor inconvenience. But thats not all, [[iJJ| improved Jump Jets]] and [[GECM| Guardian ECM]] means you can expand your reign of terror hidden and from unexpected places. Choice of what to fill your 3 [[free tons]] with depends on situation. If there is plenty of cover for your victims to hide behind it's a viable choice to take 3 tons of [[HAG]] ammo. If there are oportunities to use both [[LRM]] and [[HAG]] it might be worth taking 2 [[HAG]] and 1 [[LRM]] reload, as this option gives you 18 reloads for [[HAG]] and 18 reloads for [[LRM]].&amp;lt;br&amp;gt;&lt;br /&gt;
6 [[DHS]] are barely enough to keep you from overheating from all your weapons alone, basic heat management is necessary in CQC. Another drawback being that dedicated asssets will have higher damage output. OG brawlers have higher DPS in close range. Mid-range skirmishers, if they stay out of [[cERSL]] 450m range, will outdamage you easily. But, overall, a solid choice for any situation, be it pushing points, ambushes or long range support, Tyrant have the tools for it.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
{{fluff}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[File:Kodiak.jpg|thumb|300px|Old Kodiak model]]&lt;br /&gt;
Kodiak was a '''canceled''' unit for a long time.&lt;br /&gt;
&lt;br /&gt;
A released render features a torso-mounted SRM launcher, 8 [[ERML|ER Medium Lasers]],a [[LL|Large Laser]] and the [[UAC20]].&lt;br /&gt;
&lt;br /&gt;
It did not make it in time to be released before the final beta 0.7.0. The reconstucted Kodiak was released by new development team in version 0.12.0&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
==Canon==&lt;br /&gt;
Unique for Clan Ghost Bear, the Kodiak was a fast second-line Assault Mech created mostly for medium range combat. Torso-mounted weapons, the [[SSRM6]] and the [[UAC20]] provide close-range fire, although they lack ammunition for longer fights. Above the hands one can find four [[ERMBL|ER Medium Beam Lasers]] mounted like claws which with addition of the [[LBL|Large Laser]] below the engine can provide long-lasting firepower over long-range. By the time of Clans invasion Kodiaks weren't common 'Mechs, often serving as command units for assault groups.&lt;br /&gt;
&lt;br /&gt;
Date Introduced 3001 during the Era known as &amp;quot;Late Succession War - LosTech&amp;quot; (2901 - 3019) - Unit Role: Brawler&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Kodiak BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>Drakuba</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Asset_Roles&amp;diff=10009</id>
		<title>Asset Roles</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Asset_Roles&amp;diff=10009"/>
				<updated>2020-04-19T16:17:30Z</updated>
		
		<summary type="html">&lt;p&gt;Drakuba: more to come (i hope)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
'''Welcome to the MWLL Asset Bible!'''&lt;br /&gt;
&lt;br /&gt;
One of the biggest problems many new players run into is trying to decide what asset to pick for their current strategic situation. A number of factors need to be taken into account in order to make an informed choice as to what asset to bring and when.&lt;br /&gt;
&lt;br /&gt;
This guide is designed to remedy this problem through providing a brief overview of roles an asset can play, providing some examples to get you started, and a run-down on the thought process that goes into choosing the right asset for you.&lt;br /&gt;
&lt;br /&gt;
For a more in-depth look at assets available '''at the start of the game''', check out the [[Starter Asset Guide]].&lt;br /&gt;
&lt;br /&gt;
==Types of Assets==&lt;br /&gt;
Assets can be sorted in many different ways, but these are the most common:&lt;br /&gt;
* Weapon Range&lt;br /&gt;
* Unit Type (Armor, VTOL, Aerospace, Mech)&lt;br /&gt;
* Unit Class (Examples: Main Battle Tank, Lights, Mediums, Heavies, and Assaults, Light Tanks, Hovercraft)&lt;br /&gt;
* Price Category (cheap, early-game or expensive, late-game)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sorted by Weapon Range==&lt;br /&gt;
Weapon Range is usually the easiest way to sort assets, as tells you the most about an asset's basic combat capabilities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Brawlers (Point-Blank to Close Range)===&lt;br /&gt;
For those of you who like to get cuddly with your opponents, Brawling Assets are for you. Brawlers are armed to the teeth with short-range weapons, and are either a wall of armor, or are so ridiculously fast that they don't need armor. The effective range of Brawlers reach from 0m-400m, but this of course varies based on weapon loadout. Brawlers get their firepower, heavy armor, and blinding speed due to range being heavily weighted in the BattleTech universe.&lt;br /&gt;
&lt;br /&gt;
Examples of Brawlers include:&lt;br /&gt;
&lt;br /&gt;
Mech: [[Uller|Uller B]], [[Osiris|Osiris Prime, A and F]], [[Shadow Cat|Shadow Cats A and B]], [[Ryoken|Ryoken B]] and [[Bushwacker|Bushwackers A and G]].&amp;lt;br&amp;gt;&lt;br /&gt;
Vehicle: [[Hephaestus]], [[Harasser|Harasser Prime]], most [[Demolisher]]s&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skirmishers (Close-Medium Range)===&lt;br /&gt;
Skirmishers are the work-horses of any army. They flit from cover, use [[Electronic Warfare]] as a crippling advantage, and are at an advantage in situations where various tactics, such as Ambushes, Line Combat and Flanking, are valid means of winning an engagement. The armoring of a Skirmisher can vary greatly, ranging from the paper-thin plating of the [[Uller]], to walls of armor such as the [[Warhammer]], [[Bushwacker]] and the dreaded [[Daishi]]. Skirmishers are most often slower than brawlers, and usually trade any MASC for a set of Jump Jets, where applicable. As for armaments, Skirmishers are outfitted with a variety of ranged weaponry, usually focusing on burst damage and short windows of engagement. The range of skirmishers range from 400-700m, sometimes reaching out to 900 or 1000m at a stretch.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Glass Cannons(Short-Long Range)===&lt;br /&gt;
Glass Cannons are fire-support assets, mounting the biggest, baddest guns C-bills can buy. These weapons are most often [[Autocannons]] and their variants, having both incredible DPS and burst damage. Anything with abnormally large amounts of guns for it's weight class, however, is a Glass Cannon. These types of assets come in two flavours, both of which skimp on armor. The first type is slow and sluggish, but has a serious battlefield presence. The [[Rifleman]] and the [[Huit]] are ideal examples of this kind of asset, mounting enough gun to turn most Heavies to cheesecloth in a matter of seconds. The second kind of glass cannon is fast and stealthy; [[Black Lanner]]s and [[Solitaire]]s fall into this category. They either follow a pattern of getting in, dishing out pain, and getting out (often overlapping roles with the scout, but more damage-focused), or engaging foes from just outside their maximum effective range.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Snipers (Long-Extreme range)===&lt;br /&gt;
Usually mounting primary weapons designed for 700m+ engagement, Snipers are built around maintaining a range advantage, which in many cases is the only advantage of a Sniper. Snipers vary in speed based on their purpose, for example, the Puma or the Avatar can be considered fast, but not as fast as Brawlers and some Skirmishers. The only reason for a Sniper to have a speed advantage is if it is designed to kite it's opponents. There are a variety of different types of snipers, to accommodate for the large variety of long-range weapons and engagement styles featured in MWLL.&lt;br /&gt;
&lt;br /&gt;
====The LRM Boat====&lt;br /&gt;
This unit mounts some sort of guided long-range missile, thin armor and often a lot of free tons for ammo. LRM Boats usually engage from their maximum range (1000m) or outwards to 1500m when used in conjunction with a NARC or TAG. They are capable in many roles such as AA, precision attacks, area denial and rage-generation.&lt;br /&gt;
&lt;br /&gt;
'Mechs like the [[Uller|Uller G]], [[Uziel|Uziel F]], [[Catapult|Catapult Prime]] and [[Vulture|Vulture C]] are the most common dedicated LRM Boats found in [[MWLL]].&lt;br /&gt;
&lt;br /&gt;
====The Artillery Piece====&lt;br /&gt;
This category is reserved for assets that utilize the [[Arrow IV]] missile system and the [[Long Tom Artillery Tank]]. These assets take the LRM Boat theme to the extreme; with NARCs, TAG and/or C3 on the field, these assets can devastate the enemy team. However, these assets are absolutely helpless if engaged in conventional combat and require protection from teammates in order to function properly. Artillery Pieces are also very vulnerable to harassment from air units, especially VTOLs.&lt;br /&gt;
&lt;br /&gt;
The [[Catapult|Catapult C]], [[Madcat MKII|Mad Cat MKII C]], [[Demolisher|Demolisher C]] and the [[Long Tom]] are the quintessential artillery assets of [[MWLL]].&lt;br /&gt;
&lt;br /&gt;
====The JumpSniper====&lt;br /&gt;
A popular variant of the Sniper, the JumpSniper is taking the great idea of extreme range advantage, and putting rocket thrusters on it. [[Gameplay Tactics#Poptarting|Poptarting]] can create unpredictable engagement windows, and while it isn't particularly easy in MWLL, it is effective when done correctly. Any Aerospace or VTOL with Sniper weapons counts as one of these due to the nature of how they engage targets.&lt;br /&gt;
&lt;br /&gt;
The [[Solitaire|Solitaire E]], [[Uziel|Uziels Prime and A]], [[Shadow Cat|Shadow Cat C]], [[Thor|Thor E]] and [[Avatar|Avatar B]] showcase the concept of JumpSnipers in 'Mech form.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===General Purpose===&lt;br /&gt;
Some Assets have weapon loadouts designed to allow them to be effective at all ranges, and while this may reduce their effectiveness at specific ranges, it ensures that they are always able to engage enemies. This kind of war machine is very rare in the BattleTech universe, as they are ineffective compared to specialized assets. Unless all their weapon ranges overlap, which requires a specific engagement range which isn't always possible, resulting in the general purpose asset being disadvantaged.&lt;br /&gt;
&lt;br /&gt;
====The Scout====&lt;br /&gt;
A Scout is a role-specific sub-variant of the Brawler, Scouts are the speed-demons, mounting a disproportionate engine and a plethora of electronics. Their primary purpose is to keep the team supplied with information, and keep the enemy team on their feet, with annoying, attention-grabbing attacks. A single scout mech can turn the tide of battle, keeping artillery supplied with live information, distracting and antagonizing dangerous enemies, and hammering lightly armored enemy mechs.&lt;br /&gt;
&lt;br /&gt;
An important piece of equipment for a scout is the [[C3]] module, and [[BHP]] or [[BAP]] radar enhancements. The C3 shares radar data between other friendlies within 1000m and earns you C-bills, and keeps a large team connected and updated with enemy contact info.&lt;br /&gt;
&lt;br /&gt;
Most of the [[Raven]]'s variants fit into this category. Many [[Owens]], the [[Hephaestus]] Prime/B/C, and the [[Chevalier]] A/B are also cheap valid early scout choices.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====The Supporter====&lt;br /&gt;
A number of assets are built for aiding and assisting your team in various ways:&lt;br /&gt;
&lt;br /&gt;
*Anti-Air: Many [[Partisan]]s and [[Huit]]s are designed to function as Anti-Air platforms, where they park behind their team and work to drive off any opposing air assets. &lt;br /&gt;
&lt;br /&gt;
*Ammo: [[APC]]s can be deployed and left for the rest of the battle in places to allow for teammates to reload ammo and provide friendly [[Battle Armor]] a place to spawn closer to the front. &lt;br /&gt;
&lt;br /&gt;
*Marking Targets: Units with [[NARC]] rounds paint targets for other friendlies, allowing for all friendly missiles to seek without lock. [[Battle Armor]] using [[TAG]] also fit here, helping to spot for any Artillery Pieces on their team. &lt;br /&gt;
&lt;br /&gt;
*Team ECM: [[AECM]] is also helpful to a team, it partially hides friendly units within 150m from [[radar]], and temporarily disables enemy [[NARC]] beacons within that range, possibly saving the life of a teammate being hammered by missiles. Many scout units and some more support-oriented units carry this equipment, like the [[Raven|Raven G]] or [[Black Lanner|Black Lanner C]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How do I know what asset to pick, when?==&lt;br /&gt;
&lt;br /&gt;
There's a lot of factors that go into this process and you will want to answer a few questions when looking at assets, such as:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''What is the map like? Is it flat and open, or filled with cover and very tight?'''&lt;br /&gt;
&lt;br /&gt;
This determines whether you will want to bring a Brawler or a Sniper. Also, LRM Boats do not work well on maps that contain a lot of cover, even if there is enough room to work with as your targets will hide from your barrages or JumpSnipe you. Hovercraft like the [[Hephaestus]] and [[Harasser]] tend to be better choices on open, flat maps such as [[TC_DeathValley]] as there are less obstacles to get stuck on.&lt;br /&gt;
&lt;br /&gt;
Also, large maps will typically favour faster assets, in order to get to the front line more quickly. Hotter maps will demand cooler-running assets, while cold maps allow for a wider asset selection.&lt;br /&gt;
&lt;br /&gt;
When playing on an unfamiliar map, take a moment before spawning in and look around. You can also see some of the assets other players have picked, and this will help inform your choice once you spawn in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''What game mode am I playing?'''&lt;br /&gt;
&lt;br /&gt;
[[Terrain Control]] (TC) maps tend to call for a different approach than [[Team Solaris Arena]] (TSA) matches; since TC maps require attacking capture zones, they are often more close-quarters focused than TSA maps, even on large wide-open maps like [[TC_Frostbite]]. When playing TSA, the objective is to kill without being killed - long-range assets become more important, even on a small map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''What can I currently afford?'''&lt;br /&gt;
&lt;br /&gt;
Keep in mind that vehicles are more cost-effective than 'Mechs in the same category, so when on a budget and in need of armor and/or firepower, consider a tank instead.&lt;br /&gt;
&lt;br /&gt;
For example, the [[Oro|Oro B]] carries more firepower and ammo than a [[Shadow Cat|Shadow Cat A]] for a full 2000 CBills less despite both assets being based around the same weapon, the [[UAC20]]. In a base defense situation, the Oro will likely be the better choice, since it can hold the line better than the 'Mech can by virtue of its heavier armor. The Oro is also much less vulnerable to being disarmed, as its main gun cannot be destroyed - the Shadow Cat, on the other hand, will often have its autocannon arm removed by a wily opponent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''What assets am I comfortable using?'''&lt;br /&gt;
&lt;br /&gt;
Not everyone is OK with flying a [[VTOL]], playing as a [[Battle Armor]] or driving a painfully slow [[Demolisher]] into battle. If you're playing in a match you want to win, then by all means stick to what you're comfortable with.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''What's the current strategic situation?'''&lt;br /&gt;
&lt;br /&gt;
Your team's situation is also a factor. If your team is being harassed by aircraft or VTOLs, you may want to help them out by taking an asset good at anti-air duties. Giving your team the support they need can turn the tide in your favour; a good example of this is supporting a teammate that has [[Arrow IV]]s by taking an asset carrying [[NARC]]s and designating targets for them to vaporize. Conversely, avoid taking assets that do not aid your team's current state - buying an [[ELRM]] asset may be a poor idea when your team is having difficulty dealing with Jump Snipers or Brawlers breaking through the lines.&lt;br /&gt;
&lt;br /&gt;
When in doubt, ask your team what is needed!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Am I spawning at my team's main base, or at a forward base?'''&lt;br /&gt;
&lt;br /&gt;
Forward bases often have tonnage limitations, and will only allow you to purchase assets at or below a certain tonnage. This again will narrow down your choices.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Are ammo reloads readily available?'''&lt;br /&gt;
&lt;br /&gt;
If there are no places to reload, such as friendly APCs, 'Mech hangars or other map locations, consider avoiding assets with shallow ammo bins. Nothing is worse than running out of ammo at the turning point in a battle and being forced to retreat or dying as a result.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While this seems like a lot of things to keep in mind, the selection process will get quicker and more informed as you play more [[MWLL]] matches. Ultimately, experience is the best teacher for determining asset selection; take the time to experiment on the Free Testing servers and see what fits with your playstyle, then try a 'trial by fire' in a team game.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Guides}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Drakuba</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=User:Drakuba&amp;diff=10008</id>
		<title>User:Drakuba</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=User:Drakuba&amp;diff=10008"/>
				<updated>2020-04-19T16:16:43Z</updated>
		
		<summary type="html">&lt;p&gt;Drakuba: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;prdel&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{WIP}}&lt;br /&gt;
{{ stub }}&lt;br /&gt;
{{fluff}}&lt;br /&gt;
&lt;br /&gt;
https://wiki.mechlivinglegends.net/index.php?title=MWLL_Asset_Bible&lt;br /&gt;
https://wiki.mechlivinglegends.net/index.php?title=Gameplay_Tactics&lt;/div&gt;</summary>
		<author><name>Drakuba</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=User:Drakuba&amp;diff=10007</id>
		<title>User:Drakuba</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=User:Drakuba&amp;diff=10007"/>
				<updated>2020-04-19T16:11:46Z</updated>
		
		<summary type="html">&lt;p&gt;Drakuba: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;prdel&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ stub }}&lt;br /&gt;
{{fluff}}&lt;br /&gt;
&lt;br /&gt;
https://wiki.mechlivinglegends.net/index.php?title=MWLL_Asset_Bible&lt;br /&gt;
https://wiki.mechlivinglegends.net/index.php?title=Gameplay_Tactics&lt;/div&gt;</summary>
		<author><name>Drakuba</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=User:Drakuba&amp;diff=10006</id>
		<title>User:Drakuba</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=User:Drakuba&amp;diff=10006"/>
				<updated>2020-04-19T15:57:32Z</updated>
		
		<summary type="html">&lt;p&gt;Drakuba: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;prdel&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ stub }}&lt;br /&gt;
{{fluff}}&lt;/div&gt;</summary>
		<author><name>Drakuba</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Kodiak&amp;diff=9987</id>
		<title>Kodiak</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Kodiak&amp;diff=9987"/>
				<updated>2020-04-18T21:54:02Z</updated>
		
		<summary type="html">&lt;p&gt;Drakuba: /* Variant D - &amp;quot;CandyMan&amp;quot; */ flUwuff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Mech|&lt;br /&gt;
| Image = File:Kodiak_new.png&lt;br /&gt;
| ImageGif = File:Kodiak_spin.gif&lt;br /&gt;
| Class = Assault&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 16&lt;br /&gt;
| Tier = 15&lt;br /&gt;
| Tonnage = 100&lt;br /&gt;
| Speed = 65&lt;br /&gt;
| Rotation = 260&lt;br /&gt;
| PitchStand = -35° to +50°&lt;br /&gt;
| PitchCrouch = -35° to +60°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 125 700&lt;br /&gt;
| ArmorT Prime = 85 734&lt;br /&gt;
| Engine Prime = 400 XL&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[UAC20]]&lt;br /&gt;
&amp;lt;li&amp;gt;6x [[cERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SRM|cDSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[B-Pod]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;9 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;17.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 123 200&lt;br /&gt;
| ArmorT A = 85 734&lt;br /&gt;
| Engine A = 400 XL&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LBX20]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[cMPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SSRM|cDSSRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;7 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;17.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 110 500&lt;br /&gt;
| ArmorT B = 85 734&lt;br /&gt;
| Engine B = 400 XL&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[cUAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[cLPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;17.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 124 100&lt;br /&gt;
| ArmorT C = 85 734&lt;br /&gt;
| Engine C = 400 XL&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[LBX2]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[cGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[cERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM|ATM12 (Std)]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[B-Pod]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;17.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 123 700&lt;br /&gt;
| ArmorT D = 85 734&lt;br /&gt;
| Engine D = 400 XL&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;8x [[HSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM|ATM6 (HE)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;9 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;17.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 127 500&lt;br /&gt;
| ArmorT E = 85 734&lt;br /&gt;
| Engine E = 400 XL&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[cUAC2]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[cERLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[cLRM20]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[TAG]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[cNARC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[BHP]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[C3]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;17.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 129 900&lt;br /&gt;
| ArmorT F = 85 734&lt;br /&gt;
| Engine F = 400 XL&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HAG40]]&lt;br /&gt;
&amp;lt;li&amp;gt;8x [[cERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[cLRM20]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;17.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 125 100&lt;br /&gt;
| ArmorT G = 85 734&lt;br /&gt;
| Engine G = 400 XL&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[cUAC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[cERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SRM|cDSRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;6x [[SRM|cSRM2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;17.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor LRT = 9769&lt;br /&gt;
| Armor CT = 12204&lt;br /&gt;
| Armor B = 7322&lt;br /&gt;
| Armor LRA = 7017&lt;br /&gt;
| Armor INT = 5602&lt;br /&gt;
| Armor LRL = 9336&lt;br /&gt;
&lt;br /&gt;
| Version120 = 0.12.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Kodiak''' is jump-capable [[Clan]] [[Assault Mech]]. A fast moving assault ’Mech, the Kodiak was originally designed by Clan Ghost Bear as a second-line equivalent to the Gladiator OmniMech. While the Kodiak does not go to the extremes of other Totem ’Mechs such as the Thunder Stallion or Mandrill, it nevertheless represents the epitome of Ghost Bear thinking: mostly defensive but capable of surprising speed and a devastating attack when launched.&lt;br /&gt;
The primary focus of the Kodiak is its 400-rated extralight engine, which allows the one-hundred-ton monster to exceed speeds of sixty kilometers an hour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
===Prime===&lt;br /&gt;
{{fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant A - ''&amp;quot;Nemesis&amp;quot;''===&lt;br /&gt;
More specialised CQC variant of Kodiak, with 4 [[cMPL]]'s, [[LBX20]] and [[DSSRM6]] it encourages more of an assasin-like playstyle than UNGA SMASH of Prime. But with basic trigger discipline, 7 [[DHS|double heat sinks]] are suficient to keep the mech from overheating and [[iJJ]] give it awesome mobility that will be usefull when taking out targets. 1 [[Free tons|extra ton]] of [[LBX]] and 2 [[Free tons|extra tons]] of [[DSSRM|Streaks]] will keep you decently supplied in the field. You are more likely to [[MWLL Players Slang Guide#RTB|RTB]] for repairs than reloads.&amp;lt;br&amp;gt;&lt;br /&gt;
Good pick if you have plenty of cover to close the distance to atlast 450m and to hide behind and wait for reloads, or when dealing with [[Tanks]] or pesky [[ASF|Bombers]], but not as great at spearheading attacks like Prime.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
B for budget, BUT actually packs quite a punch. Quartet of [[cUAC5]] have the same burst damage as UAC20, but with higher rate of fire, faster projectile speed and much longer range of 800m, backed by duo of [[cLPL]]'s B can start distributing maximum hurt at respectable range. 4 [[free tons]] will keep the [[cUAC5|autocannon]] well suplied and 4 [[DHS]] from overheating in most cases. Lack of Jump Jets and electronics of any kind is where the budget comes to bite back, but B is meant to stand on the front lines anyway, smashing when someone dares to enter its 800m range. &amp;lt;br&amp;gt;Dont be affraid to use those arms as shields when waiting for cooldowns, but try not to loose them as a lot of potential damage is there.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
{{fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant D - ''&amp;quot;CandyMan&amp;quot;''===&lt;br /&gt;
Kodiak with shortest effective range, but boy is it worth it. Thanks to its brutal array of 8 [[cHSL]] and single [[cHLL]] you can extract salt with laser precision. [[cLBX10]] and [[ATM|6 HE ATM]]'s are nice additions to the collection of murderous weapon systems. Rather strict heat discipline is necessary, especially when firing [[cHLL]] for the second time during the engagement, as well as using its [[iJJ|Improved Jump Jets]] in the middle of a brawl. But the payoff is huge, as you get to watch your enemies armor melting away and their tears evaporate in the heat of [[Heavy Lasers|heavy laser]] fire and explosions of [[ATM|high explosive missiles]].&amp;lt;br&amp;gt;&lt;br /&gt;
The disadvantage is, ofcourse, short range, so if you can't close the distance on your victims you are better off with different asset.&lt;br /&gt;
&lt;br /&gt;
===Variant E - ''&amp;quot;Harbinger&amp;quot;''===&lt;br /&gt;
Note that while there are variants capable of way more fire power and mobility, this unit's worth consists of mainly high end electronic warfare package. If you go in relying on it's firepower alone you are certainly in for a bad surprise.&amp;lt;br&amp;gt;&lt;br /&gt;
Speaking of equipment this unit has it all - [[C3]], [[GECM]], [[BHP]], [[TAG]], [[NARC|Clan NARC]], Enhanced Optics. Aside of that, all weapons present are of long range variety, the [[UAC2]] array of three, the [[cLRM20]] and the [[cERLL]] duo - even the NARC launcher reaches further than the inner sphere standard counter part.&amp;lt;br&amp;gt;&lt;br /&gt;
However, having no [[AMS|aniti missile system]] and/or [[AECM]] nearby means this unit is both more visible on enemy radar due to its C3 radar chain equipment and more likely to attract attention of the mean prying eyes sitting in the second line, with Extreme Long Ranged Missiles and Arrows. Utmost care is to be taken not to be caught off guard and in the open field.&amp;lt;br&amp;gt;&lt;br /&gt;
The money printing capability of the [[C3]] radar chain will be strongly augmented by the occasional [[LRM20]] or [[UAC2]] array opening shot or finishing blow. Care is to be excreted not to overtax it's nimble 3 [[DHS]] by to zealous use of the weapons in the heist of a battle.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variant F - ''&amp;quot;Tyrant&amp;quot;''===&lt;br /&gt;
{{fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
{{fluff}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
==History==&lt;br /&gt;
[[File:Kodiak.jpg|thumb|300px|Old Kodiak model]]&lt;br /&gt;
Kodiak was a '''canceled''' unit for a long time.&lt;br /&gt;
&lt;br /&gt;
A released render features a torso-mounted SRM launcher, 8 [[ERML|ER Medium Lasers]],a [[LL|Large Laser]] and the [[UAC20]].&lt;br /&gt;
&lt;br /&gt;
It did not make it in time to be released before the final beta 0.7.0. The reconstucted Kodiak was released by new development team in version 0.12.0&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
==Canon==&lt;br /&gt;
Unique for Clan Ghost Bear, the Kodiak was a fast second-line Assault Mech created mostly for medium range combat. Torso-mounted weapons, the [[SSRM6]] and the [[UAC20]] provide close-range fire, although they lack ammunition for longer fights. Above the hands one can find four [[ERMBL|ER Medium Beam Lasers]] mounted like claws which with addition of the [[LBL|Large Laser]] below the engine can provide long-lasting firepower over long-range. By the time of Clans invasion Kodiaks weren't common 'Mechs, often serving as command units for assault groups.&lt;br /&gt;
&lt;br /&gt;
Date Introduced 3001 during the Era known as &amp;quot;Late Succession War - LosTech&amp;quot; (2901 - 3019) - Unit Role: Brawler&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Kodiak BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>Drakuba</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Kodiak&amp;diff=9986</id>
		<title>Kodiak</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Kodiak&amp;diff=9986"/>
				<updated>2020-04-18T16:53:56Z</updated>
		
		<summary type="html">&lt;p&gt;Drakuba: /* Variant B */ fluff UwU&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Mech|&lt;br /&gt;
| Image = File:Kodiak_new.png&lt;br /&gt;
| ImageGif = File:Kodiak_spin.gif&lt;br /&gt;
| Class = Assault&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 16&lt;br /&gt;
| Tier = 15&lt;br /&gt;
| Tonnage = 100&lt;br /&gt;
| Speed = 65&lt;br /&gt;
| Rotation = 260&lt;br /&gt;
| PitchStand = -35° to +50°&lt;br /&gt;
| PitchCrouch = -35° to +60°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 125 700&lt;br /&gt;
| ArmorT Prime = 85 734&lt;br /&gt;
| Engine Prime = 400 XL&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[UAC20]]&lt;br /&gt;
&amp;lt;li&amp;gt;6x [[cERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SRM|cDSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[B-Pod]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;9 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;17.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 123 200&lt;br /&gt;
| ArmorT A = 85 734&lt;br /&gt;
| Engine A = 400 XL&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LBX20]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[cMPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SSRM|cDSSRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;7 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;17.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 110 500&lt;br /&gt;
| ArmorT B = 85 734&lt;br /&gt;
| Engine B = 400 XL&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[cUAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[cLPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;17.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 124 100&lt;br /&gt;
| ArmorT C = 85 734&lt;br /&gt;
| Engine C = 400 XL&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[LBX2]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[cGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[cERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM|ATM12 (Std)]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[B-Pod]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;17.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 123 700&lt;br /&gt;
| ArmorT D = 85 734&lt;br /&gt;
| Engine D = 400 XL&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;8x [[HSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM|ATM6 (HE)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;9 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;17.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 127 500&lt;br /&gt;
| ArmorT E = 85 734&lt;br /&gt;
| Engine E = 400 XL&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[cUAC2]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[cERLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[cLRM20]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[TAG]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[cNARC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[BHP]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[C3]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;17.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 129 900&lt;br /&gt;
| ArmorT F = 85 734&lt;br /&gt;
| Engine F = 400 XL&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HAG40]]&lt;br /&gt;
&amp;lt;li&amp;gt;8x [[cERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[cLRM20]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;17.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 125 100&lt;br /&gt;
| ArmorT G = 85 734&lt;br /&gt;
| Engine G = 400 XL&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[cUAC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[cERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SRM|cDSRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;6x [[SRM|cSRM2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;17.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor LRT = 9769&lt;br /&gt;
| Armor CT = 12204&lt;br /&gt;
| Armor B = 7322&lt;br /&gt;
| Armor LRA = 7017&lt;br /&gt;
| Armor INT = 5602&lt;br /&gt;
| Armor LRL = 9336&lt;br /&gt;
&lt;br /&gt;
| Version120 = 0.12.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Kodiak''' is jump-capable [[Clan]] [[Assault Mech]]. A fast moving assault ’Mech, the Kodiak was originally designed by Clan Ghost Bear as a second-line equivalent to the Gladiator OmniMech. While the Kodiak does not go to the extremes of other Totem ’Mechs such as the Thunder Stallion or Mandrill, it nevertheless represents the epitome of Ghost Bear thinking: mostly defensive but capable of surprising speed and a devastating attack when launched.&lt;br /&gt;
The primary focus of the Kodiak is its 400-rated extralight engine, which allows the one-hundred-ton monster to exceed speeds of sixty kilometers an hour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
===Prime===&lt;br /&gt;
{{fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant A - ''&amp;quot;Nemesis&amp;quot;''===&lt;br /&gt;
More specialised CQC variant of Kodiak, with 4 [[cMPL]]'s, [[LBX20]] and [[DSSRM6]] it encourages more of an assasin-like playstyle than UNGA SMASH of Prime. But with basic trigger discipline, 7 [[DHS|double heat sinks]] are suficient to keep the mech from overheating and [[iJJ]] give it awesome mobility that will be usefull when taking out targets. 1 [[Free tons|extra ton]] of [[LBX]] and 2 [[Free tons|extra tons]] of [[DSSRM|Streaks]] will keep you decently supplied in the field. You are more likely to [[MWLL Players Slang Guide#RTB|RTB]] for repairs than reloads.&amp;lt;br&amp;gt;&lt;br /&gt;
Good pick if you have plenty of cover to close the distance to atlast 450m and to hide behind and wait for reloads, or when dealing with [[Tanks]] or pesky [[ASF|Bombers]], but not as great at spearheading attacks like Prime.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
B for budget, BUT actually packs quite a punch. Quartet of [[cUAC5]] have the same burst damage as UAC20, but with higher rate of fire, faster projectile speed and much longer range of 800m, backed by duo of [[cLPL]]'s B can start distributing maximum hurt at respectable range. 4 [[free tons]] will keep the [[cUAC5|autocannon]] well suplied and 4 [[DHS]] from overheating in most cases. Lack of Jump Jets and electronics of any kind is where the budget comes to bite back, but B is meant to stand on the front lines anyway, smashing when someone dares to enter its 800m range. &amp;lt;br&amp;gt;Dont be affraid to use those arms as shields when waiting for cooldowns, but try not to loose them as a lot of potential damage is there.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
{{fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant D - ''&amp;quot;CandyMan&amp;quot;''===&lt;br /&gt;
{{fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant E - ''&amp;quot;Harbinger&amp;quot;''===&lt;br /&gt;
Note that while there are variants capable of way more fire power and mobility, this unit's worth consists of mainly high end electronic warfare package. If you go in relying on it's firepower alone you are certainly in for a bad surprise.&amp;lt;br&amp;gt;&lt;br /&gt;
Speaking of equipment this unit has it all - [[C3]], [[GECM]], [[BHP]], [[TAG]], [[NARC|Clan NARC]], Enhanced Optics. Aside of that, all weapons present are of long range variety, the [[UAC2]] array of three, the [[cLRM20]] and the [[cERLL]] duo - even the NARC launcher reaches further than the inner sphere standard counter part.&amp;lt;br&amp;gt;&lt;br /&gt;
However, having no [[AMS|aniti missile system]] and/or [[AECM]] nearby means this unit is both more visible on enemy radar due to its C3 radar chain equipment and more likely to attract attention of the mean prying eyes sitting in the second line, with Extreme Long Ranged Missiles and Arrows. Utmost care is to be taken not to be caught off guard and in the open field.&amp;lt;br&amp;gt;&lt;br /&gt;
The money printing capability of the [[C3]] radar chain will be strongly augmented by the occasional [[LRM20]] or [[UAC2]] array opening shot or finishing blow. Care is to be excreted not to overtax it's nimble 3 [[DHS]] by to zealous use of the weapons in the heist of a battle.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variant F - ''&amp;quot;Tyrant&amp;quot;''===&lt;br /&gt;
{{fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
{{fluff}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
==History==&lt;br /&gt;
[[File:Kodiak.jpg|thumb|300px|Old Kodiak model]]&lt;br /&gt;
Kodiak was a '''canceled''' unit for a long time.&lt;br /&gt;
&lt;br /&gt;
A released render features a torso-mounted SRM launcher, 8 [[ERML|ER Medium Lasers]],a [[LL|Large Laser]] and the [[UAC20]].&lt;br /&gt;
&lt;br /&gt;
It did not make it in time to be released before the final beta 0.7.0. The reconstucted Kodiak was released by new development team in version 0.12.0&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
==Canon==&lt;br /&gt;
Unique for Clan Ghost Bear, the Kodiak was a fast second-line Assault Mech created mostly for medium range combat. Torso-mounted weapons, the [[SSRM6]] and the [[UAC20]] provide close-range fire, although they lack ammunition for longer fights. Above the hands one can find four [[ERMBL|ER Medium Beam Lasers]] mounted like claws which with addition of the [[LBL|Large Laser]] below the engine can provide long-lasting firepower over long-range. By the time of Clans invasion Kodiaks weren't common 'Mechs, often serving as command units for assault groups.&lt;br /&gt;
&lt;br /&gt;
Date Introduced 3001 during the Era known as &amp;quot;Late Succession War - LosTech&amp;quot; (2901 - 3019) - Unit Role: Brawler&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Kodiak BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>Drakuba</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Kodiak&amp;diff=9985</id>
		<title>Kodiak</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Kodiak&amp;diff=9985"/>
				<updated>2020-04-18T16:06:58Z</updated>
		
		<summary type="html">&lt;p&gt;Drakuba: /* Variant A - &amp;quot;Nemesis&amp;quot; */ fluff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Mech|&lt;br /&gt;
| Image = File:Kodiak_new.png&lt;br /&gt;
| ImageGif = File:Kodiak_spin.gif&lt;br /&gt;
| Class = Assault&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 16&lt;br /&gt;
| Tier = 15&lt;br /&gt;
| Tonnage = 100&lt;br /&gt;
| Speed = 65&lt;br /&gt;
| Rotation = 260&lt;br /&gt;
| PitchStand = -35° to +50°&lt;br /&gt;
| PitchCrouch = -35° to +60°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 125 700&lt;br /&gt;
| ArmorT Prime = 85 734&lt;br /&gt;
| Engine Prime = 400 XL&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[UAC20]]&lt;br /&gt;
&amp;lt;li&amp;gt;6x [[cERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SRM|cDSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[B-Pod]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;9 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;17.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 123 200&lt;br /&gt;
| ArmorT A = 85 734&lt;br /&gt;
| Engine A = 400 XL&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LBX20]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[cMPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SSRM|cDSSRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;7 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;17.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 110 500&lt;br /&gt;
| ArmorT B = 85 734&lt;br /&gt;
| Engine B = 400 XL&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[cUAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[cLPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;17.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 124 100&lt;br /&gt;
| ArmorT C = 85 734&lt;br /&gt;
| Engine C = 400 XL&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[LBX2]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[cGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[cERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM|ATM12 (Std)]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[B-Pod]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;17.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 123 700&lt;br /&gt;
| ArmorT D = 85 734&lt;br /&gt;
| Engine D = 400 XL&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;8x [[HSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM|ATM6 (HE)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;9 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;17.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 127 500&lt;br /&gt;
| ArmorT E = 85 734&lt;br /&gt;
| Engine E = 400 XL&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[cUAC2]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[cERLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[cLRM20]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[TAG]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[cNARC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[BHP]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[C3]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;17.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 129 900&lt;br /&gt;
| ArmorT F = 85 734&lt;br /&gt;
| Engine F = 400 XL&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HAG40]]&lt;br /&gt;
&amp;lt;li&amp;gt;8x [[cERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[cLRM20]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;17.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 125 100&lt;br /&gt;
| ArmorT G = 85 734&lt;br /&gt;
| Engine G = 400 XL&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[cUAC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[cERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SRM|cDSRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;6x [[SRM|cSRM2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;17.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor LRT = 9769&lt;br /&gt;
| Armor CT = 12204&lt;br /&gt;
| Armor B = 7322&lt;br /&gt;
| Armor LRA = 7017&lt;br /&gt;
| Armor INT = 5602&lt;br /&gt;
| Armor LRL = 9336&lt;br /&gt;
&lt;br /&gt;
| Version120 = 0.12.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Kodiak''' is jump-capable [[Clan]] [[Assault Mech]]. A fast moving assault ’Mech, the Kodiak was originally designed by Clan Ghost Bear as a second-line equivalent to the Gladiator OmniMech. While the Kodiak does not go to the extremes of other Totem ’Mechs such as the Thunder Stallion or Mandrill, it nevertheless represents the epitome of Ghost Bear thinking: mostly defensive but capable of surprising speed and a devastating attack when launched.&lt;br /&gt;
The primary focus of the Kodiak is its 400-rated extralight engine, which allows the one-hundred-ton monster to exceed speeds of sixty kilometers an hour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
===Prime===&lt;br /&gt;
{{fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant A - ''&amp;quot;Nemesis&amp;quot;''===&lt;br /&gt;
More specialised CQC variant of Kodiak, with 4 [[cMPL]]'s, [[LBX20]] and [[DSSRM6]] it encourages more of an assasin-like playstyle than UNGA SMASH of Prime. But with basic trigger discipline, 7 [[DHS|double heat sinks]] are suficient to keep the mech from overheating and [[iJJ]] give it awesome mobility that will be usefull when taking out targets. 1 [[Free tons|extra ton]] of [[LBX]] and 2 [[Free tons|extra tons]] of [[DSSRM|Streaks]] will keep you decently supplied in the field. You are more likely to [[MWLL Players Slang Guide#RTB|RTB]] for repairs than reloads.&amp;lt;br&amp;gt;&lt;br /&gt;
Good pick if you have plenty of cover to close the distance to atlast 450m and to hide behind and wait for reloads, or when dealing with [[Tanks]] or pesky [[ASF|Bombers]], but not as great at spearheading attacks like Prime.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
{{fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
{{fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant D - ''&amp;quot;CandyMan&amp;quot;''===&lt;br /&gt;
{{fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant E - ''&amp;quot;Harbinger&amp;quot;''===&lt;br /&gt;
Note that while there are variants capable of way more fire power and mobility, this unit's worth consists of mainly high end electronic warfare package. If you go in relying on it's firepower alone you are certainly in for a bad surprise.&amp;lt;br&amp;gt;&lt;br /&gt;
Speaking of equipment this unit has it all - [[C3]], [[GECM]], [[BHP]], [[TAG]], [[NARC|Clan NARC]], Enhanced Optics. Aside of that, all weapons present are of long range variety, the [[UAC2]] array of three, the [[cLRM20]] and the [[cERLL]] duo - even the NARC launcher reaches further than the inner sphere standard counter part.&amp;lt;br&amp;gt;&lt;br /&gt;
However, having no [[AMS|aniti missile system]] and/or [[AECM]] nearby means this unit is both more visible on enemy radar due to its C3 radar chain equipment and more likely to attract attention of the mean prying eyes sitting in the second line, with Extreme Long Ranged Missiles and Arrows. Utmost care is to be taken not to be caught off guard and in the open field.&amp;lt;br&amp;gt;&lt;br /&gt;
The money printing capability of the [[C3]] radar chain will be strongly augmented by the occasional [[LRM20]] or [[UAC2]] array opening shot or finishing blow. Care is to be excreted not to overtax it's nimble 3 [[DHS]] by to zealous use of the weapons in the heist of a battle.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variant F - ''&amp;quot;Tyrant&amp;quot;''===&lt;br /&gt;
{{fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
{{fluff}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
==History==&lt;br /&gt;
[[File:Kodiak.jpg|thumb|300px|Old Kodiak model]]&lt;br /&gt;
Kodiak was a '''canceled''' unit for a long time.&lt;br /&gt;
&lt;br /&gt;
A released render features a torso-mounted SRM launcher, 8 [[ERML|ER Medium Lasers]],a [[LL|Large Laser]] and the [[UAC20]].&lt;br /&gt;
&lt;br /&gt;
It did not make it in time to be released before the final beta 0.7.0. The reconstucted Kodiak was released by new development team in version 0.12.0&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
==Canon==&lt;br /&gt;
Unique for Clan Ghost Bear, the Kodiak was a fast second-line Assault Mech created mostly for medium range combat. Torso-mounted weapons, the [[SSRM6]] and the [[UAC20]] provide close-range fire, although they lack ammunition for longer fights. Above the hands one can find four [[ERMBL|ER Medium Beam Lasers]] mounted like claws which with addition of the [[LBL|Large Laser]] below the engine can provide long-lasting firepower over long-range. By the time of Clans invasion Kodiaks weren't common 'Mechs, often serving as command units for assault groups.&lt;br /&gt;
&lt;br /&gt;
Date Introduced 3001 during the Era known as &amp;quot;Late Succession War - LosTech&amp;quot; (2901 - 3019) - Unit Role: Brawler&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Kodiak BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>Drakuba</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Rifleman&amp;diff=9903</id>
		<title>Rifleman</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Rifleman&amp;diff=9903"/>
				<updated>2020-04-14T04:27:46Z</updated>
		
		<summary type="html">&lt;p&gt;Drakuba: /* Variant C */  0.12.0 update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mech|&lt;br /&gt;
| Image = File:Rifleman.png&lt;br /&gt;
| ImageGif = File:Rifleman_spin.gif&lt;br /&gt;
| Class = Heavy&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 7&lt;br /&gt;
| Tier = 8&lt;br /&gt;
| Tonnage = 60&lt;br /&gt;
| Speed = 64&lt;br /&gt;
| SpeedWithMasc = 91&lt;br /&gt;
| Rotation = 360&lt;br /&gt;
| PitchStand = -33° to +96°&lt;br /&gt;
| PitchCrouch = -33° to +96°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 72 100&lt;br /&gt;
| ArmorT Prime = 56 623&lt;br /&gt;
| Engine Prime = Pitban 240 XL&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[UAC5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;11.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 68 300&lt;br /&gt;
| ArmorT A = 45 532&lt;br /&gt;
| Engine A = Pitban 240 XL&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[AC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SSRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 67 700&lt;br /&gt;
| ArmorT B = 50 282&lt;br /&gt;
| Engine B = Pitban 240 XL&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[ERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LBX10]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 67 500&lt;br /&gt;
| ArmorT C = 42 363&lt;br /&gt;
| Engine C = Pitban 240 XL&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LtGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HVAC2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 78 500&lt;br /&gt;
| ArmorT D = 50 282&lt;br /&gt;
| Engine D = Pitban 240 XL&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[RAC2]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[B-Pod]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[AECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 76 500&lt;br /&gt;
| ArmorT E = 53 453&lt;br /&gt;
| Engine E = Pitban 240 XL&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[ERLL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[BHP]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;9 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;11t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 64 500&lt;br /&gt;
| ArmorT F = 45 532&lt;br /&gt;
| Engine F = Pitban 240 XL&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[AC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[PPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[B-Pod]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 78 500&lt;br /&gt;
| ArmorT G = 51 870&lt;br /&gt;
| Engine G = Pitban 240 XL&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;6x [[MXPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;10 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor CT = 8034&lt;br /&gt;
| Armor LRT = 5624&lt;br /&gt;
| Armor B = 4821&lt;br /&gt;
| Armor LRA = 5624&lt;br /&gt;
| Armor INT = 3471&lt;br /&gt;
| Armor LRL = 5785&lt;br /&gt;
&lt;br /&gt;
| Version120 = 0.12.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Fluff current for 0.11.0 --&amp;gt;&lt;br /&gt;
The Rifleman is an [[Inner Sphere]] [[Heavy Mech]] and was added with the 0.6.0 update as a surprise.&amp;lt;br&amp;gt;&lt;br /&gt;
As it is intended primarily as an anti-air mech it sports only moderate speed and armor, but it has the best torso pitch and rotation of any mech, as it can look almost straight up while rotating 360 degrees.&lt;br /&gt;
&lt;br /&gt;
All variants are equipped for anti-aircraft duty and are therefore somewhat efficient against [[BA]], [[VTOL]] and light, medium and some heavy [[ASF]]. However, their performance against mechs or tanks of similar weight is poor, and Rifleman pilots might find themselves getting easily overwhelmed by medium or even few light assets due to its huge size and poor armor.&lt;br /&gt;
&lt;br /&gt;
Thats why Riflemans mostly serve as direct fire support, since they sacrificed speed and armor in favor of weapons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
===Prime===&lt;br /&gt;
The Rifleman Prime is a well-balanced [[AA]] mech. Despite its 2 [[DHS]] the Prime runs very hot, as it boasts 2 [[ERLL]]s and 2 [[ERML]]s. These energy weapons are complemented by 2 [[UAC5]]s, making the Prime an good all-round mech. The fact that the Prime is the most armored rifleman with its 11.5t of armor and is mostly an energy-based mech, give it decent staying power. The Prime has [[EOptics]] that all Rifleman variants carry, allow it to spot and effectively engage threats at range, aerospace or otherwise. 2 [[LAMS]] are attached to fend off missile attacks.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
The Rifleman A is a mid-range firesupport meant to be in second line. 4 [[AC5]] autocannon's can deal a good amount of damage up to 800m, and them being [[Damage Types| Light Kinetic]] weapon means extra damage against tanks and ASF. Despite 2 [[SSRM4]] launchers, A is not meant for front lines and [[SSRM]] are there for an extra punch and screenshake should opponent gets too close, as 9.5 t of [[armor]] are not enough to go face to face with brawlers. One method would be using its 360° torso twist and running away at full speed, while softening target that is in pursuit of Rifleman A, and if he gets too close for [[SSRM]] to be locked on, you better hope it has been softened enough. [[GECM]] will be a huge help staying undetected, while [[AC5]] can still reach its target. Despite no extra [[heat sink|heatsinks]], A will not overheat under normal circumstances.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
A variant designed for mid range engagements, a relative rarity among Riflemen, the Rifleman B packs the meanest alpha of the bunch. Two [[LBX10]] can engage targets from 700m, but the spread of the pellets means the closer the target the more drastic the results, while a battery of four [[ERML]]s deals a pinpoint blow to the weakened components. Make no mistake though, despite its relatively short reach, the hitscan nature of its lasers and the spread of its Autocannons allow it to punish aircraft that enter its range. Like the Prime this unit also carries 2 LAMS to fend off missile attacks and 2 [[DHS]] which are more than enough for the Laser Battery.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
While other Rifleman variants rely on putting up a wall of projectiles or a laser show to deter enemy aerospace, the Rifleman C trusts in the cool killing power of the [[Gauss Rifle| Light Gauss Rifle]]. Two [[HVAC2]]s provide some additional damage and 250m of range, but their main purpose is to help calculate the lead of the two [[LtGauss]] rifles, as the two weapons have nearly the same projectile speed. The Rifleman C carries no other equipment, only [[EOptics]] and only 8.5t of [[armor]], it should be even more wary of close combat with other ground assets than other Rifleman variants. 2 [[Free tons | Free tons]] will keep the gauss fed for a while, but ocasional ressuply will be necessary.&lt;br /&gt;
&lt;br /&gt;
===Variant D - ''&amp;quot;Patriot&amp;quot;''===&lt;br /&gt;
Though the Rifleman D has the same four [[RAC2]] armament as the much cheaper Partisan B, it still has its own niche. The D variant is meant as a group support mech, intended to shield its lance-mates from both radar and aerospace alike while keeping up with them over rough or uneven terrain. An [[AECM]] unit gives nearby friendlies radar cover, the 2 [[LAMS]] protect from missiles, while a [[BAP]] helps the Rifleman D sniff out incoming air or ground assets. Enemy aerospace will have to deal with the hailstorm of RAC2 rounds sent their way, and enemy mech assets will stumble into your lance, expecting only a single heavy mech to deal with. Four [[Free tons | Extra Tons]] of ammo and 2 [[DHS]] round out this package.&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
The Rifleman E brings a frightening light show of four [[ERLL]]s to the fight. Though the resulting heat spike from firing all four lasers at once can be worrying, the immense amount of heat dissipation provided by the 9 [[DHS]] it carries means that it's possible to start to overheat after intense fighting. With a steady enough hand, the Rifleman E can quickly deal death to any enemy aerospace that is unwise enough to linger inside its 800m range, and can strip enemy mechs of weapons or armor from the relative safety of the second line. A [[BHP]] gives even further radar range than most Rifleman variants, preventing most enemies from coming up on it unawares. Double [[LAMS]] for protection against missiles, all rounded up by 11t of armor gives E decent battlefield presence.&lt;br /&gt;
&lt;br /&gt;
===Variant F - ''&amp;quot;Aftershock&amp;quot;''===&lt;br /&gt;
The F variant is somewhat of an oddball. Theoretically, its armament of two [[AC10]]s and two [[PPC]]s can deal a great amount of damage to anything it manages to hit. However, the fairly slow projectile speed of each, coupled with their restrictive (for anti-aero work) ranges of 550m and 700m, respectively, means that the Rifleman F will have a hard time landing hits on aerospace with either weapon. Rather, the Rifleman F is meant as a direct fire-support mech, intended to sit behind the front lines and pound away at otherwise distracted targets. Unlike other Rifleman variants, the F carries no active probes, and must thus be careful it isn't caught alone. Though its armaments can cause a significant amount of damage, its slow speed and light armor of only 9.5t mean that any assets in its own weight class will easily overpower it. [[EOptics]] almost seem wasted on this unit and having only 1 [[DHS]] pilots must keep an eye on their temps. [[B-Pod]] provides some help with [[Battle Armor]] ambushes.&lt;br /&gt;
&lt;br /&gt;
===Variant G - ''&amp;quot;Boogie&amp;quot;''===&lt;br /&gt;
Instead of running from engagements like other fire support Riflemans, the G rushes in with a blistering array of 6 [[MXPL]]s at 279 shots/min, 28.5 damage per shot - capable of removing arms and melting armor off opponents that make the mistake of underestimating the G's power. 10 [[DHS]] is  enough to handle the heat under normal fire, but keeping an eye on you temperature is well advised. Rushing in at 91 km/h with [[MASC]], it's a good idea to give this mech a few seconds to cool down before opening fire. [[GECM]] will keep you under cover right up until your firing range so utilizing the [[EOptics]] will help you determine the battle assessment while closing in.&lt;br /&gt;
&lt;br /&gt;
Bear in mind that any Rifleman is still a Rifleman, with its huge size and inadequate armor for a heavy mech. But if the G travels with an ally who will draw fire away, the G is open to unload plenty of damage.&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The definitive anti-aircraft 'Mech, the Rifleman was first fielded in 2505, making it amont the first 'Mechs ever built. Its combination of long-ranged weaponry, including rapid-fire autocannons and it's excellent targeting and tracking system ensured it would remain a viable battlefield unit through half a millennium of combat. The Rifleman's focus on anti-aircraft work dictated a heavy load of long-range weapons to the exclusion of everything else. The 'Mech's heat sinks are grossly inadequate for constant fire, but in an anti-aircraft role, the Rifleman is expected to have time to dissipate heat while the target aircraft turns for its next pass. &lt;br /&gt;
&lt;br /&gt;
Notable pilots include: Gray Noton  &amp;quot;Legend-Killer&amp;quot;, Conner Rhys-Monroe &amp;quot;Former Knight of the Sphere&amp;quot;, John &amp;quot;Gentleman Johnny&amp;quot; Clavell, and Davis McCall of the Gray Death Legion.&lt;br /&gt;
&lt;br /&gt;
Date Introduced 2770 during the Era known as &amp;quot;Star League&amp;quot; (2571 - 2780) - Unit Role: Sniper&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Rifleman BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_IS}}&lt;/div&gt;</summary>
		<author><name>Drakuba</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Rifleman&amp;diff=9902</id>
		<title>Rifleman</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Rifleman&amp;diff=9902"/>
				<updated>2020-04-14T03:19:53Z</updated>
		
		<summary type="html">&lt;p&gt;Drakuba: /* Variant A */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mech|&lt;br /&gt;
| Image = File:Rifleman.png&lt;br /&gt;
| ImageGif = File:Rifleman_spin.gif&lt;br /&gt;
| Class = Heavy&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 7&lt;br /&gt;
| Tier = 8&lt;br /&gt;
| Tonnage = 60&lt;br /&gt;
| Speed = 64&lt;br /&gt;
| SpeedWithMasc = 91&lt;br /&gt;
| Rotation = 360&lt;br /&gt;
| PitchStand = -33° to +96°&lt;br /&gt;
| PitchCrouch = -33° to +96°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 72 100&lt;br /&gt;
| ArmorT Prime = 56 623&lt;br /&gt;
| Engine Prime = Pitban 240 XL&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[UAC5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;11.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 68 300&lt;br /&gt;
| ArmorT A = 45 532&lt;br /&gt;
| Engine A = Pitban 240 XL&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[AC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SSRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 67 700&lt;br /&gt;
| ArmorT B = 50 282&lt;br /&gt;
| Engine B = Pitban 240 XL&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[ERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LBX10]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 67 500&lt;br /&gt;
| ArmorT C = 42 363&lt;br /&gt;
| Engine C = Pitban 240 XL&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LtGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HVAC2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 78 500&lt;br /&gt;
| ArmorT D = 50 282&lt;br /&gt;
| Engine D = Pitban 240 XL&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[RAC2]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[B-Pod]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[AECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 76 500&lt;br /&gt;
| ArmorT E = 53 453&lt;br /&gt;
| Engine E = Pitban 240 XL&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[ERLL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[BHP]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;9 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;11t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 64 500&lt;br /&gt;
| ArmorT F = 45 532&lt;br /&gt;
| Engine F = Pitban 240 XL&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[AC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[PPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[B-Pod]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 78 500&lt;br /&gt;
| ArmorT G = 51 870&lt;br /&gt;
| Engine G = Pitban 240 XL&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;6x [[MXPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;10 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor CT = 8034&lt;br /&gt;
| Armor LRT = 5624&lt;br /&gt;
| Armor B = 4821&lt;br /&gt;
| Armor LRA = 5624&lt;br /&gt;
| Armor INT = 3471&lt;br /&gt;
| Armor LRL = 5785&lt;br /&gt;
&lt;br /&gt;
| Version120 = 0.12.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Fluff current for 0.11.0 --&amp;gt;&lt;br /&gt;
The Rifleman is an [[Inner Sphere]] [[Heavy Mech]] and was added with the 0.6.0 update as a surprise.&amp;lt;br&amp;gt;&lt;br /&gt;
As it is intended primarily as an anti-air mech it sports only moderate speed and armor, but it has the best torso pitch and rotation of any mech, as it can look almost straight up while rotating 360 degrees.&lt;br /&gt;
&lt;br /&gt;
All variants are equipped for anti-aircraft duty and are therefore somewhat efficient against [[BA]], [[VTOL]] and light, medium and some heavy [[ASF]]. However, their performance against mechs or tanks of similar weight is poor, and Rifleman pilots might find themselves getting easily overwhelmed by medium or even few light assets due to its huge size and poor armor.&lt;br /&gt;
&lt;br /&gt;
Thats why Riflemans mostly serve as direct fire support, since they sacrificed speed and armor in favor of weapons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
===Prime===&lt;br /&gt;
The Rifleman Prime is a well-balanced [[AA]] mech. Despite its 2 [[DHS]] the Prime runs very hot, as it boasts 2 [[ERLL]]s and 2 [[ERML]]s. These energy weapons are complemented by 2 [[UAC5]]s, making the Prime an good all-round mech. The fact that the Prime is the most armored rifleman with its 11.5t of armor and is mostly an energy-based mech, give it decent staying power. The Prime has [[EOptics]] that all Rifleman variants carry, allow it to spot and effectively engage threats at range, aerospace or otherwise. 2 [[LAMS]] are attached to fend off missile attacks.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
The Rifleman A is a mid-range firesupport meant to be in second line. 4 [[AC5]] autocannon's can deal a good amount of damage up to 800m, and them being [[Damage Types| Light Kinetic]] weapon means extra damage against tanks and ASF. Despite 2 [[SSRM4]] launchers, A is not meant for front lines and [[SSRM]] are there for an extra punch and screenshake should opponent gets too close, as 9.5 t of [[armor]] are not enough to go face to face with brawlers. One method would be using its 360° torso twist and running away at full speed, while softening target that is in pursuit of Rifleman A, and if he gets too close for [[SSRM]] to be locked on, you better hope it has been softened enough. [[GECM]] will be a huge help staying undetected, while [[AC5]] can still reach its target. Despite no extra [[heat sink|heatsinks]], A will not overheat under normal circumstances.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
A variant designed for mid range engagements, a relative rarity among Riflemen, the Rifleman B packs the meanest alpha of the bunch. Two [[LBX10]] can engage targets from 700m, but the spread of the pellets means the closer the target the more drastic the results, while a battery of four [[ERML]]s deals a pinpoint blow to the weakened components. Make no mistake though, despite its relatively short reach, the hitscan nature of its lasers and the spread of its Autocannons allow it to punish aircraft that enter its range. Like the Prime this unit also carries 2 LAMS to fend off missile attacks and 2 [[DHS]] which are more than enough for the Laser Battery.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
{{fluff}}&lt;br /&gt;
While other Rifleman variants rely on putting up a wall of projectiles or a laser show to deter enemy aerospace, the Rifleman C trusts in the cool killing power of the [[Gauss Rifle| Light Gauss Rifle]]. Two [[UAC2]]s provide some additional damage, but their main purpose is to help calculate the lead of the two [[LtGauss]] rifles in order to send enemy aerospace hurtling to earth. As the two weapons have nearly the same projectile speed, pulling enough lead to start landing hits with the [[UAC2]]s ensures that any following light gauss shots will land right on target. The Rifleman C carries the standard [[BAP]] and [[EOptics]] as well, though like all Rifleman variants it should be wary of close combat with other ground assets. Four [[Free tons | Free tons]] of ammo keep the 2 LtGauss well supplied.&lt;br /&gt;
&lt;br /&gt;
===Variant D - ''&amp;quot;Patriot&amp;quot;''===&lt;br /&gt;
Though the Rifleman D has the same four [[RAC2]] armament as the much cheaper Partisan B, it still has its own niche. The D variant is meant as a group support mech, intended to shield its lance-mates from both radar and aerospace alike while keeping up with them over rough or uneven terrain. An [[AECM]] unit gives nearby friendlies radar cover, the 2 [[LAMS]] protect from missiles, while a [[BAP]] helps the Rifleman D sniff out incoming air or ground assets. Enemy aerospace will have to deal with the hailstorm of RAC2 rounds sent their way, and enemy mech assets will stumble into your lance, expecting only a single heavy mech to deal with. Four [[Free tons | Extra Tons]] of ammo and 2 [[DHS]] round out this package.&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
The Rifleman E brings a frightening light show of four [[ERLL]]s to the fight. Though the resulting heat spike from firing all four lasers at once can be worrying, the immense amount of heat dissipation provided by the 9 [[DHS]] it carries means that it's possible to start to overheat after intense fighting. With a steady enough hand, the Rifleman E can quickly deal death to any enemy aerospace that is unwise enough to linger inside its 800m range, and can strip enemy mechs of weapons or armor from the relative safety of the second line. A [[BHP]] gives even further radar range than most Rifleman variants, preventing most enemies from coming up on it unawares. Double [[LAMS]] for protection against missiles, all rounded up by 11t of armor gives E decent battlefield presence.&lt;br /&gt;
&lt;br /&gt;
===Variant F - ''&amp;quot;Aftershock&amp;quot;''===&lt;br /&gt;
The F variant is somewhat of an oddball. Theoretically, its armament of two [[AC10]]s and two [[PPC]]s can deal a great amount of damage to anything it manages to hit. However, the fairly slow projectile speed of each, coupled with their restrictive (for anti-aero work) ranges of 550m and 700m, respectively, means that the Rifleman F will have a hard time landing hits on aerospace with either weapon. Rather, the Rifleman F is meant as a direct fire-support mech, intended to sit behind the front lines and pound away at otherwise distracted targets. Unlike other Rifleman variants, the F carries no active probes, and must thus be careful it isn't caught alone. Though its armaments can cause a significant amount of damage, its slow speed and light armor of only 9.5t mean that any assets in its own weight class will easily overpower it. [[EOptics]] almost seem wasted on this unit and having only 1 [[DHS]] pilots must keep an eye on their temps. [[B-Pod]] provides some help with [[Battle Armor]] ambushes.&lt;br /&gt;
&lt;br /&gt;
===Variant G - ''&amp;quot;Boogie&amp;quot;''===&lt;br /&gt;
Instead of running from engagements like other fire support Riflemans, the G rushes in with a blistering array of 6 [[MXPL]]s at 279 shots/min, 28.5 damage per shot - capable of removing arms and melting armor off opponents that make the mistake of underestimating the G's power. 10 [[DHS]] is  enough to handle the heat under normal fire, but keeping an eye on you temperature is well advised. Rushing in at 91 km/h with [[MASC]], it's a good idea to give this mech a few seconds to cool down before opening fire. [[GECM]] will keep you under cover right up until your firing range so utilizing the [[EOptics]] will help you determine the battle assessment while closing in.&lt;br /&gt;
&lt;br /&gt;
Bear in mind that any Rifleman is still a Rifleman, with its huge size and inadequate armor for a heavy mech. But if the G travels with an ally who will draw fire away, the G is open to unload plenty of damage.&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The definitive anti-aircraft 'Mech, the Rifleman was first fielded in 2505, making it amont the first 'Mechs ever built. Its combination of long-ranged weaponry, including rapid-fire autocannons and it's excellent targeting and tracking system ensured it would remain a viable battlefield unit through half a millennium of combat. The Rifleman's focus on anti-aircraft work dictated a heavy load of long-range weapons to the exclusion of everything else. The 'Mech's heat sinks are grossly inadequate for constant fire, but in an anti-aircraft role, the Rifleman is expected to have time to dissipate heat while the target aircraft turns for its next pass. &lt;br /&gt;
&lt;br /&gt;
Notable pilots include: Gray Noton  &amp;quot;Legend-Killer&amp;quot;, Conner Rhys-Monroe &amp;quot;Former Knight of the Sphere&amp;quot;, John &amp;quot;Gentleman Johnny&amp;quot; Clavell, and Davis McCall of the Gray Death Legion.&lt;br /&gt;
&lt;br /&gt;
Date Introduced 2770 during the Era known as &amp;quot;Star League&amp;quot; (2571 - 2780) - Unit Role: Sniper&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Rifleman BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_IS}}&lt;/div&gt;</summary>
		<author><name>Drakuba</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Standard_AutoCannons&amp;diff=9901</id>
		<title>Standard AutoCannons</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Standard_AutoCannons&amp;diff=9901"/>
				<updated>2020-04-14T02:54:09Z</updated>
		
		<summary type="html">&lt;p&gt;Drakuba: /* Usage */  ac5 **ONLY**- cata F changed for Rifleman A&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Standard AutoCannon''' ('''AC''' for shorthand) are the most basic ballistic weapon systems in [[Mechwarrior: Living Legends]].  They represent various auto-loading burst-fire and single shot ballistic weapons.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
[[File:AC10.jpg|thumb|300px|Old [[Warhammer]] variant firing an AC10]]&lt;br /&gt;
Standard AutoCannons deliver damage by firing ballistic high explosive kinetic shells at varying rate-of-fire. There are four classes of Standard AutoCannon: AC2, AC5, AC10, and AC20. The arbitrary number system roughly indicates the respective damage-dealing capabilities; larger numbers (AC20's) will deal much greater damage per ammo than smaller numbers (AC2's). Conversely, the weapon range drops for larger numbered AutoCannons. Because of the explosive nature of the AC shells, the splash damage can damage adjacent components of the hit asset.&lt;br /&gt;
&lt;br /&gt;
In MWLL setting only [[Inner Sphere]] units still use standard AutoCannons, [[Clan]]ners have replaced them with [[Ultra AutoCannons]] and [[Lubalin Ballistics-X AutoCannons]].&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
==Weapon Stats==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class= &amp;quot;sortable hoverTable statTable stickyCol&amp;quot;&lt;br /&gt;
|- style=&amp;quot;height:70px;&amp;quot;&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 90px; position: sticky; position: -webkit-sticky; left:0; z-index: 999;&amp;quot; | '''Weapon'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 70px&amp;quot; | '''Max Range''' &amp;lt;!-- calculated and/or approximated max range to cause damage --&amp;gt;&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 70px&amp;quot; | '''Dmg Drop&amp;lt;br&amp;gt;Range'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 70px&amp;quot; | '''Dmg Drop&amp;lt;br&amp;gt;/m'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 80px&amp;quot; | '''Hit Damage&amp;lt;wbr/&amp;gt;/Shot''' &amp;lt;!-- Shot is the minimum amount of ammo/beams one can shoot--&amp;gt;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width: 100px; padding: 5px;&amp;quot; | '''[[Damage types|Damage&amp;lt;br&amp;gt;Type]]'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 80px&amp;quot; | '''Splash Damage&amp;lt;wbr/&amp;gt;/Shot''' &amp;lt;!-- Shot is the minimum amount of ammo/beams one can shoot--&amp;gt;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width: 100px; padding: 5px;&amp;quot; | '''[[Damage types|Damage&amp;lt;br&amp;gt;Type]]'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 80px&amp;quot; | '''Sec. Splash&amp;lt;br&amp;gt;Damage&amp;lt;wbr/&amp;gt;/Shot'''&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width: 100px; padding: 5px;&amp;quot; | '''Sec.&amp;lt;br&amp;gt;[[Damage types|Damage Type]]'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 100px&amp;quot; | '''Splash Radius'''&amp;lt;br&amp;gt;(prm/sec)&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 80px&amp;quot; | '''Shots&amp;lt;br&amp;gt;/min''' &amp;lt;!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) --&amp;gt;&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 70px&amp;quot; | '''Sustained&amp;lt;br&amp;gt; [[DPS]]''' &amp;lt;!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)--&amp;gt;&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 70px&amp;quot; | '''Speed&amp;lt;br&amp;gt;(m/s)'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 70px&amp;quot; | '''[[Heat]]&amp;lt;br&amp;gt;/Shot'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 70px&amp;quot; | '''Ammo&amp;lt;br&amp;gt;/ton''' &amp;lt;!-- Half ton ammo treated as one ton --&amp;gt;&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 70px&amp;quot; | '''Ammo cost&amp;lt;br&amp;gt;/ton'''&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | '''AC2'''&lt;br /&gt;
| 1200m&lt;br /&gt;
| 1200m&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 10&lt;br /&gt;
| Data-sort-value=&amp;quot;138&amp;quot; | 6 x 23&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;padding-left:3px; padding-right:3px&amp;quot; | Light Kinetic&lt;br /&gt;
| Data-sort-value=&amp;quot;138&amp;quot; | 6 x 23&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;padding-left:3px; padding-right:3px&amp;quot; | Light Kinetic&lt;br /&gt;
| Data-sort-value=&amp;quot;30&amp;quot; | 6 x 5&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Frag&lt;br /&gt;
| 1m / 1.5m&lt;br /&gt;
| 11.8&lt;br /&gt;
| 75&lt;br /&gt;
| 2500&lt;br /&gt;
| 9&lt;br /&gt;
| 360&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | '''AC5'''&lt;br /&gt;
| 795m&lt;br /&gt;
| 800m&lt;br /&gt;
| Data-sort-value=&amp;quot;225&amp;quot; | 3 x 75&lt;br /&gt;
| Data-sort-value=&amp;quot;225&amp;quot; | 3 x 75&lt;br /&gt;
| Data-sort-value=&amp;quot;150&amp;quot; | 3 x 50&lt;br /&gt;
| 1.3m / 2.5m&lt;br /&gt;
| 10.7&lt;br /&gt;
| 112&lt;br /&gt;
| 1800&lt;br /&gt;
| 9&lt;br /&gt;
| 128&lt;br /&gt;
| 450&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | '''AC10'''&lt;br /&gt;
| 710m&lt;br /&gt;
| 650m&lt;br /&gt;
| 1.5&lt;br /&gt;
| Data-sort-value=&amp;quot;225&amp;quot; | 225&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;padding-left:3px; padding-right:3px&amp;quot; | Heavy Kinetic&lt;br /&gt;
| Data-sort-value=&amp;quot;225&amp;quot; | 225&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Energy&lt;br /&gt;
| Data-sort-value=&amp;quot;500&amp;quot; | 500&lt;br /&gt;
| 1.6m / 2.8m&lt;br /&gt;
| 17.7&lt;br /&gt;
| 156&lt;br /&gt;
| 1200&lt;br /&gt;
| 15&lt;br /&gt;
| 28&lt;br /&gt;
| 750&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | '''AC20'''&lt;br /&gt;
| 345m&lt;br /&gt;
| 350m&lt;br /&gt;
| 20&lt;br /&gt;
| Data-sort-value=&amp;quot;300&amp;quot; | 300&lt;br /&gt;
| Data-sort-value=&amp;quot;300&amp;quot; | 300&lt;br /&gt;
| Data-sort-value=&amp;quot;600&amp;quot; | 600&lt;br /&gt;
| 1.6m / 3.2m&lt;br /&gt;
| 26.6&lt;br /&gt;
| 310&lt;br /&gt;
| 900&lt;br /&gt;
| 38&lt;br /&gt;
| 22&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Version tag | Width = 1820px | Version120=0.12.0}}&lt;br /&gt;
&lt;br /&gt;
==Gameplay &amp;amp; Hints==&lt;br /&gt;
&amp;lt;!--WIP--&amp;gt;&lt;br /&gt;
===AC2 and AC5===&lt;br /&gt;
*Burst firing '''AutoCannon-2''' and '''AutoCannon-5''' both deal primarily [[Damage Types| Light Kinetic damage]] which is effective against [[Vehicles]] and Air units&lt;br /&gt;
&lt;br /&gt;
*Long range makes them suitable for direct fire support weapons, aiding friendly brawler units from a safe distance&lt;br /&gt;
&lt;br /&gt;
===AC10 and AC20===&lt;br /&gt;
*'''AutoCannon-10''' and '''AutoCannon-20''' shoot high explosive shells that cause hit unit to shake violently, disturbing their aim (screenshake)&lt;br /&gt;
&lt;br /&gt;
*[[Damage Types| Heavy Kinetic damage]] does additional damage against air units, but the mid-short range somewhat limits their use as effective AA&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ==MWLL History== --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
[[File:Autocannon.png|thumb|250px|Standard Autocannon]]&lt;br /&gt;
The first Standard AutoCannon was an AC5 introduced in 2250 by the Terran Alliance, and would be followed by the AC2 in 2300 (Terran Alliance), the AC10 in 2500 (Terran Hegemony), and the AC20 in 2500 (Lyran Commonwealth).  The weapons represent a wide range of heavy ballistic cannon with varying rates-of-fire and calibers ranging from 30 millimeters at the lightest up to larger than 200 millimeters.&lt;br /&gt;
&lt;br /&gt;
Among the Clans the Standard AutoCannon was phased out sometime around 2820 in favor of the newer [[Lubalin Ballistics-X AutoCannons]] and [[Ultra AutoCannons]].  Even in the Inner Sphere the standard AC only continues to remain in use due to lower cost of production and the introduction of specialty munitions which are usable only by these weapons.&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Autocannon BattleTech reference]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
==Usage==&lt;br /&gt;
The following Inner Sphere assets equip Standard AutoCannons:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;&amp;quot;&amp;gt;&lt;br /&gt;
{| cellpadding=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;3&amp;quot; style=&amp;quot;border:2px solid #e69710; border-radius: 8px; padding:0px 2px 10px 1px; margin-bottom:3px; white-space:nowrap&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center; font-size:14px; background:#2E2E2E;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px&amp;quot; | AC2&lt;br /&gt;
! style=&amp;quot;width: 150px&amp;quot; | AC5&lt;br /&gt;
! style=&amp;quot;width: 150px&amp;quot; | AC10&lt;br /&gt;
! style=&amp;quot;width: 150px&amp;quot; | AC20&lt;br /&gt;
|- style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%; padding-left:10px; padding-right:10px&amp;quot; | &amp;lt;div style=&amp;quot;margin-top: 0.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*[[Commando#Variant G |Commando (G)]]&lt;br /&gt;
*[[Osiris#Variant G |Osiris (G)]]&lt;br /&gt;
*[[Raven#Variant F |Raven (F)]]&lt;br /&gt;
*[[Hollander_II#Variant D |Hollander&amp;amp;nbsp;II&amp;amp;nbsp;(D)]]&lt;br /&gt;
*[[Catapult#Variant E |Catapult (E)]]&lt;br /&gt;
*[[Warhammer#Variant G |Warhammer (G)]]&lt;br /&gt;
*[[Mauler#Variant E |Mauler (E)]]&lt;br /&gt;
*[[Fafnir#Variant E |Fafnir (E)]]&lt;br /&gt;
*[[Chevalier#Variant B |Chevalier (B)]]&lt;br /&gt;
| style=&amp;quot;width: 25%; padding-left:10px; padding-right:10px&amp;quot; | &amp;lt;div style=&amp;quot;margin-top: 0.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*[[Commando#Variant B |Commando (B)]]&lt;br /&gt;
*[[Uziel#Variant E |Uziel (E)]]&lt;br /&gt;
*[[Rifleman#Variant A |Rifleman (A)]]&lt;br /&gt;
*[[Marauder#Prime |Marauder (Pr)]]&lt;br /&gt;
*[[Goblin#Variant C |Goblin (C)]]&lt;br /&gt;
*[[Partisan#Prime |Partisan&amp;amp;nbsp;(Pr)]]&lt;br /&gt;
| style=&amp;quot;width: 25%; padding-left:10px; padding-right:10px&amp;quot; | &amp;lt;div style=&amp;quot;margin-top: 0.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*[[Chimera#Variant F |Chimera (F)]]&lt;br /&gt;
*[[Uziel#Variant C |Uziel (C)]]&lt;br /&gt;
*[[Rifleman#Variant F |Rifleman (F)]]&lt;br /&gt;
*[[Marauder#Variant G |Marauder (G)]]&lt;br /&gt;
*[[Chevalier#Variant E |Chevalier (E)]]&lt;br /&gt;
*[[Goblin#Variant E |Goblin (E)]]&lt;br /&gt;
| style=&amp;quot;width: 25%; padding-left:10px; padding-right:10px&amp;quot; | &amp;lt;div style=&amp;quot;margin-top: 0.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*[[Bushwacker#Variant G |Bushwacker&amp;amp;nbsp;(G)]]&lt;br /&gt;
*[[Avatar#Variant D |Avatar (D)]]&lt;br /&gt;
*[[Thanatos#Variant C |Thanatos (C)]]&lt;br /&gt;
*[[Atlas#Variant D |Atlas (D)]]&lt;br /&gt;
*[[Rommel#Prime |Rommel (Pr)]]&lt;br /&gt;
*[[Demolisher#Prime |Demolisher (Pr)]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Version tag | Width = 620px | What = lists | tech = | Version=0.11.3}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Category:Ballistic weapons]]&lt;br /&gt;
[[Category:Battle Armor Weapons]]&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
&amp;lt;br&amp;gt;{{Navbox Weapons}}&lt;/div&gt;</summary>
		<author><name>Drakuba</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Catapult&amp;diff=9808</id>
		<title>Catapult</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Catapult&amp;diff=9808"/>
				<updated>2020-04-11T20:54:59Z</updated>
		
		<summary type="html">&lt;p&gt;Drakuba: D and F -&amp;gt; 0.12.0&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mech|&lt;br /&gt;
| Image = File:Catapult.png&lt;br /&gt;
| ImageGif = File:Catapult_spin.gif&lt;br /&gt;
| Class = Heavy&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 7&lt;br /&gt;
| Tier = 9&lt;br /&gt;
| Tonnage = 65&lt;br /&gt;
| Speed = 64&lt;br /&gt;
| SpeedWithMasc = 91&lt;br /&gt;
| Rotation = 200&lt;br /&gt;
| PitchStand = -35° to +40°&lt;br /&gt;
| PitchCrouch = -35° to +50°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 65 100&lt;br /&gt;
| ArmorT Prime = 51 921&lt;br /&gt;
| Engine Prime = Magna 260 STD&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[ERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LRM20]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[B-Pod]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 80 050&lt;br /&gt;
| ArmorT A = 56 676&lt;br /&gt;
| Engine A = Magna 260 XL&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[LBX2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;11.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 60 900&lt;br /&gt;
| ArmorT B = 51 921&lt;br /&gt;
| Engine B = Magna 260 XL&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MRM30]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[ERSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 70 700&lt;br /&gt;
| ArmorT C = 48 748&lt;br /&gt;
| Engine C = Magna 260 XL&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ArrowIV]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MG]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 78 900&lt;br /&gt;
| ArmorT D = 54 921&lt;br /&gt;
| Engine D = Magna 260 XL&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SRM2]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[SRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;11.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Price E = 67 400&lt;br /&gt;
|ArmorT E = 51 921&lt;br /&gt;
| Engine E = Magna 260 XL&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ELRM15]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[AC2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[BHP]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Price F = 72 400&lt;br /&gt;
|ArmorT F = 51 921&lt;br /&gt;
| Engine F = Magna 260 XL&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Tbolt15]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[ERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[B-Pod]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Price G = 81 100&lt;br /&gt;
|ArmorT G = 54 921&lt;br /&gt;
| Engine G = Magna 260 XL&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[RAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;11.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor CT = 8243&lt;br /&gt;
| Armor LRT = 5358&lt;br /&gt;
| Armor B = 4946&lt;br /&gt;
| Armor LRA = 4121&lt;br /&gt;
| Armor LRL = 5317&lt;br /&gt;
| Armor INT = 3190&lt;br /&gt;
&lt;br /&gt;
| Version120 = 0.12.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Current for 0.12.0 --&amp;gt;&lt;br /&gt;
The '''Catapult''' is an iconic [[Inner Sphere]] [[Heavy Mech]] that focuses almost entirely on sustained long-range fire. It is easily identified by the large egg-shaped torso. Normally armed with large [[Missile|Missile]] racks and smaller weapons for self defense, the Catapult is a premier [[MWLL Asset Bible#LRM Boats|Missile Boater]]. With most variants equipped with [[Jump Jets]], [[Active Radar Probes]], and [[LAMS]], the Catapult can [[Gameplay Tactics#Poptarting|poptart]] effectively as well, and enjoys limited protection against enemy counter-battery fire.  Sacrificing speed for armor and extra room for ammo, the Catapult can stay on station for a long time, providing long-range support to its teammates while being tough enough to survive against moderate threats.&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
===Prime===&lt;br /&gt;
The Catapult Prime is a classic Missile Boat.  Carrying 2 [[LRM20]]s with 2 [[free tons]] for extra ammo, and equipped with [[GECM]], [[EOptics]] and [[JJ|Improved Jumpjets]], the Prime variant can bombard enemy units non-stop, 100meters out to over an kilometer, forcing them to take cover or risk suffering debilitating damage.  An additional armament of 4 [[ERSL]]s allows the Catapult Prime to defend against [[Light Mechs]] or [[Vehicles]] that sneak up on it, as well as giving it anti [[Battle Armor]] capabilities thanks to its [[B-Pod]]. 3 [[DHS]] means pilots will have to keep an eye on their heat levels. The only variant with [[engines|STD engine]] help Prime survive some nasty encounters, as well as keep the price down.&amp;lt;br&amp;gt;&lt;br /&gt;
One who is after an missile boat shouldn't skip past this one.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
The A variant departs from the standard long-range, missile-heavy configuration that the other variants employ, and instead mounts an array of 2 [[ERPPC]]s and quad [[LBX2]]s, giving it impressive capabilities as a extreme- to long-range direct fire-support [[Mechs|Mech]]. The extra tons of space normally used as ammo for Missile racks are replaced by 6 [[Double Heat Sinks]], giving the Catapult A greatly increased [[Heat#Heat Management|heat management]] capability, [[BAP|Beagle Active Probe]] for improved sensor range and extra ton of armor.  2 [[ERPPC]]s provide the primary punch, hitting hard and disorienting enemy pilots, while 4 [[LBX2]]s allow the A variant to continue pouring fire into targets while waiting for the PPCs to recharge. A single [[LAMS]] helps the Catapult A mitigate some missile damage. Because the Catapult A has no large, obvious missile racks, it has a much smaller profile, as its weapons are all clustered around the [[Armor|Center Torso]].  The net result closely mimics an overgrown [[Raven#Variant C|Raven C]] with [[Jump Jets|Improved Jump Jets]].&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
The Catapult B mounts 2 [[MRM30]]s as its primary arsenal, giving it impressive close- to mid-range firepower that can shred through nearly any target in just a few salvos.  While the MRM30s can hit up to 650m away, their effectiveness tends to drop off dramatically as range increases. 4 [[ERSL]]s make effective weapons for dealing with lighter enemy assets, and when coupled with the MRMs make the Catapult B very effective against enemy [[Battle Armor]]. 6 [[SHS|Single Heat Sinks]] can somewhat manage the heat generated by the MRM30s, and while the B variant has 2 [[free tons]], ammo can still become a serious concern.  This variant does not mount LAMS or an Active Radar Probe, but keeps the [[JJ|Improved Jumpjets]], making it somewhat less adaptable than the other Catapult variants.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
Often referred to as the ''&amp;quot;Arrowpult&amp;quot;'' by many pilots, the C variant mounts 2 massive [[ArrowIV]] launchers with 2 free tons for ammo. This limited loadout allows the Catapult C to deal immense long-range damage assisted by its [[EOptics]] equipment. When coupled with a friendly [[NARC]] or [[TAG]] equipped unit, the C variant can decimate targets up to 3km (3000m) away. Sporting only 2 [[SL]]s and 2 [[MGun]]s, the tradeoff for this incredibly long-ranged, devastating loadout is a lack of any appreciable close to mid-range self-defense abilities. The Catapult C also suffers  [[Heat#Heat Management|heat management]] problems, as the ArrowIV launchers and [[JJ]]s can generate quite a lot of excess heat that its 3 [[DHS]] have a tough time keeping up with. Mechwarriors should consider chain-firing the Arrow launchers to better manage their massive heat spikes.&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
The Catapult D, much like its brother the Catapult B, trades long-range standoff firepower for short range brawling muscle. This muscle is in the form of 4 [[SRM6]] and 2 [[SRM2]] launchers, which deal very high damage while simultaneously inflicting severe cockpit shake. Paired with 2 [[MPL]]s, the Catapult D can brawl with the best of them, forcibly throwing off enemy aim and shredding armor while keeping up stable laser fire. [[JJ|Improved Jumpjets]] gives it some much needed mobility. 4 [[DHS]] let the D variant maintain this barrage for a decent amount of time before overheating, while 4 [[free tons]] also allow it to carry extra reloads for each [[SRM6]] launcher. Finally, a single [[LAMS]] helps the Catapult D mitigate some missile damage, as its somewhat slow top speed and limited amount of armor won't let it stand up to long range enemy fire for very long.&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
The E variant is a slightly more long-range focused version of the Catapult Prime. Its missile systems have been upgraded to 2 [[ELRM15]]s, allowing the Catapult E to lock and fire its missiles out to a maximum range of 1500m, 500m more than standard LRMs. The E variant swaps its standard medium lasers for 4 [[AC2]]s, which, while slightly lowering its close range firepower, still allow it to defend against light assets and [[Battle Armor]] without further burdening its two [[SHS|Single Heat Sinks]]. It also has 4 [[free tons]], which it can use to carry 2 reloads for each launcher. Finally, along with the standard Prime equipment loadout of [[EOptics]] and [[JJ]]s, the Catapult E also carries a [[BHP]], which pushes its active radar range out to 1400m.&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
The Catapult F packs a mean punch. Duo of [[Tbolt15]] can ruin ones day, but [[free ton|4 extra tons]] of missiles will keep F in the field only for a while, as there are only 7 [[Tbolt15]]'s per ton of ammo. Despite impressive amount of 4 [[ERML|Extended Range Medium Lasers]], this Catapult is mostly an artilery unit that can defend itself, should it come to knife fighting. Lack of [[TAG]] means either standing 750m and closer for warheads to acquire lock on, or dumbfiring those angry mumblebees at greater distances if getting closer is not recommended for long and healthy life. Helping hand from skilled Tagger is allso viable option. 4 [[DHS|double heat sinks]] are enough to not overheat in most situations, as [[JJ| Standart Jump Jets]] are not as taxing either.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
The G variant does with chain guns what the D variant does with missiles. 2 [[RAC5]]s let the Catapult G rapidly shred the armor off its enemies, while 2 [[MPL]]s and 2 [[SPL]]s give it modest staying power as its RACs cool off or unjam. Because of this rather blistering and ballistics-oriented loadout, this variant has unofficially earned the nicknamed of ''&amp;quot;Dakkapult&amp;quot;''. Unlike the D variant, it also makes use of both [[iJJ]]s and [[MASC]], and is thus significantly more mobile. This also means the G has the capability to survive or escape situations that might otherwise completely destroy it, thereby potentially increasing its longevity. However, having only 2 free tons of ammo means that pilots will often be returning to the mech bay to rearm, as the RAC5s chew through thier ammo supply very quickly. 6 [[DHS]] leave room for only negligible heat issues, assuming the pilot doesn't engage jump jets or use MASC in the middle of a fight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The Catapult is an offense oriented, second-line fire-support BattleMech initially produced on a limited contract for the Terran Hegemony. Representing Hollis Incorporated's first foray into the 'Mech market, the Catapult was produced in record numbers over its initial three-year period from the company's brand-new, state-of-the-art factory. Designed as a fire support Mech by the Star League, the Catapult is not as fast as other Heavy Mechs, but does feature decent Jump Jet capabilities. This allows it to gain the high ground, unleashing it's long-range missiles on hapless foes below.&lt;br /&gt;
 &lt;br /&gt;
Date Introduced 2561 during the Era known as &amp;quot;Age of War&amp;quot; (2398 - 2570) - Unit Role: Missile Boat&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Catapult BattleTech Reference]&lt;br /&gt;
{{Template:Navbox_Assets_IS}}&lt;/div&gt;</summary>
		<author><name>Drakuba</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Engines&amp;diff=9796</id>
		<title>Engines</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Engines&amp;diff=9796"/>
				<updated>2020-04-10T21:07:32Z</updated>
		
		<summary type="html">&lt;p&gt;Drakuba: /* Standard Engine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= Engines =&lt;br /&gt;
Fusion Engines are the most common type of BattleMech and aerospace power plant in the BattleTech Universe. Fusion engines can supply great quantities of power, enough to power massive vehicles and all of their weapon systems, including directed energy weapons common on the modern battlefield. Yet when no thrust is generated, fusion engines are so efficient, they practically never need refuelling. If properly ventilated, controlled fusion reactions generate little heat. There are several sub-types of fusion engines available as well, each trading bulk for mass of the components. &lt;br /&gt;
&lt;br /&gt;
In classic Battletech there are few types of power plants. ''In MW:LL we use following three:''&lt;br /&gt;
&lt;br /&gt;
== Standard Engine ==&lt;br /&gt;
[[File:Fusion_engine.png|thumb|270px|Fusion Engine]]&lt;br /&gt;
This is the most common fusion engine found all over the Inner Sphere. It is considered the standard of military grade equipment from the space faring ships down to the light scouting vehicles and tools. Military Fusion (Standard) Engines are mounted in the Center Torso.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Due to the location, '''Mech center torso does not receive extra damage from blown side torsos.''' Also STD engine have reduced damage transfer rate from destroyed back torso from 3× to 1.5×. This makes mechs equipped with standard engines considerably more resilient to grievous damage.&amp;lt;/p&amp;gt;&lt;br /&gt;
Mechs using standard engines:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:table; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 30px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 0px; margin-bottom: 0px;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot;text-align:center; font-size:13px; margin:auto; margin-bottom:2px; border:2px solid #e69710; border-radius: 8px; white-space:nowrap&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;font-size:14px; background:#2E2E2E; height:60px; width:100px&amp;quot;|'''Faction'''&lt;br /&gt;
! style=&amp;quot;font-size:14px; background:#2E2E2E;width:200px&amp;quot; |'''Chassis'''&lt;br /&gt;
! style=&amp;quot;font-size:14px; background:#2E2E2E;width:200px&amp;quot; |'''Variant'''&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;5&amp;quot; style=&amp;quot;font-size:14px; background:#2E2E2E;&amp;quot;|'''Inner&amp;lt;br&amp;gt;Sphere'''&lt;br /&gt;
|- style=&amp;quot;background:#3E3E3E&amp;quot;&lt;br /&gt;
| [[Catapult]]&lt;br /&gt;
| Prime&lt;br /&gt;
|-&lt;br /&gt;
| [[Warhammer]]&lt;br /&gt;
| Prime&lt;br /&gt;
|- style=&amp;quot;background:#3E3E3E&amp;quot;&lt;br /&gt;
| [[Atlas]]&lt;br /&gt;
| All&lt;br /&gt;
|-&lt;br /&gt;
| [[Fafnir]]&lt;br /&gt;
| A,D,E,F&lt;br /&gt;
|- style=&amp;quot;background:#3E3E3E&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:14px; background:#2E2E2E;&amp;quot;|'''Clan'''&lt;br /&gt;
| [[Locust IIC]]&lt;br /&gt;
| All&lt;br /&gt;
|-&lt;br /&gt;
| [[Hellhound]]&lt;br /&gt;
| Prime,A,C,E,F,G&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Version tag | width: 100%| Version120 = 0.12.0}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Extra Light Engine ==&lt;br /&gt;
[[File:Damage_transfer.png|thumb|200px|Damage Transfer]]&lt;br /&gt;
A technological leap lost to the fog of war. The XL engines are lighter, more expensive and prone to more easy undergo critical destruction than the STD counterparts. Other than that, they share the same power rating as the other engine types.&amp;lt;br&amp;gt;&lt;br /&gt;
*Clan require 10 slots (6 in center torso; 2 per side torso) - '''1.6x''' damage multiplier is applied due to blown side torsos and when overheating.&lt;br /&gt;
*IS require 12 slots (6 in center torso; 3 per side torso) - '''2.0x''' damage multiplier is applied due to blown side torsos and when overheating.&lt;br /&gt;
*Damage Transfers from the ''Arms to Side Torso, Side Torso to the Center Torso and Legs to Side Torso'' (see [[Damage Types]])&lt;br /&gt;
Most Mechs in MW:LL use XL engines, only exceptions being the STD engine variants (see table above)&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Internal Combustion Engine ==&lt;br /&gt;
[[File:ICE.png|thumb|200px|Internal Combustion Engine aka ICE]]&lt;br /&gt;
On the periphery and in the dire times elsewhere, the ICE engines find their use in not only utility vehicles and mechs, but also in some main battle tanks and even some rare battle mechs. Its power output is less than a fusion engine of similar mass, meaning an I.C.E. needs to be heavier in order to have the same engine rating of a fusion engine. Internal combustion engines cannot power energy weapons without power amplifiers, unlike fusion engines. Many I.C.E.s can use practically any combustible material as viable fuel. ICE Engines are used due to the extremely low cost and abundance of fuel everywhere.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
==Canon==&lt;br /&gt;
http://www.sarna.net/wiki/Fusion_Engine&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.sarna.net/wiki/Fusion_Engine_-_XL&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.sarna.net/wiki/Internal_Combustion_Engine&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Drakuba</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Tickets&amp;diff=9795</id>
		<title>Tickets</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Tickets&amp;diff=9795"/>
				<updated>2020-04-10T21:04:47Z</updated>
		
		<summary type="html">&lt;p&gt;Drakuba: /* Asset Ticket Values */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Tickets''' is one of the two possible winning conditions, the other being [[Points]].&amp;lt;br&amp;gt;&lt;br /&gt;
Tickets are divided into two different types: '''team tickets''' and '''player tickets'''&lt;br /&gt;
&lt;br /&gt;
===Team Tickets===&lt;br /&gt;
Team tickets are only relevant in team based game modes.&amp;lt;br&amp;gt;&lt;br /&gt;
In '''team ticket''' mode both teams start out with a predefined amount of tickets in their team ticket pool, shown at the top of the screen, next to the remaining game time.&amp;lt;br&amp;gt;&lt;br /&gt;
Every time an asset of any type gets destroyed, a set amount of tickets is deducted from the ticket pool of the team that built said asset. The amount depends on the asset in question. (E.g.: losing an [[Owens]] costs 2 tickets, losing a [[Fafnir]] costs 15).&lt;br /&gt;
Dying inside of a vehicle will only incur a ticket penalty equal to the value of the piloted asset, but an empty asset will still cost tickets if destroyed.  Since [[Battle Armor]] has its own ticket cost when destroyed, ejecting from a vehicle and then dying will cost a player two more tickets than if they'd died within the asset.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Should the tickets of a team drop to zero a two minute timer appears, during which the team has the chance to drop the enemy team to zero tickets, enforcing a draw. If it does not enforce a draw before the timer runs out it has lost the round.&amp;lt;br&amp;gt;&lt;br /&gt;
Also, players of a team that has no tickets left will be unable to respawn. If a team has no tickets left and all its players died it has also lost the round.&lt;br /&gt;
&lt;br /&gt;
If a player steals an enemy asset, and that asset is destroyed, the current owner's team will lose tickets for it, not necessarily the original team that owned it.&lt;br /&gt;
&lt;br /&gt;
===Player Tickets===&lt;br /&gt;
Player tickets are mostly only relevant in organized play.&amp;lt;br&amp;gt;&lt;br /&gt;
If player tickets are enabled every player has only a limited amount of lives, usually limited to one.&amp;lt;br&amp;gt;&lt;br /&gt;
Each death of the individual player will deduct two tickets from his personal ticket pool, and a player who has run out of tickets will find him/herself unable to respawn.&amp;lt;br&amp;gt;&lt;br /&gt;
If the current [[:Category:Game Modes|game mode]] is a free for all mode then a player who has run out of tickets will be declared a loser of this round and will have to watch the remainder of this round from the sidelines.&amp;lt;br&amp;gt;&lt;br /&gt;
If the current [[:Category:Game Modes|game mode]] is team based and one of the teams has run out of players that still have tickets left, it will be declared the loser of this round and the round will end.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Asset Ticket Values==&lt;br /&gt;
When a mech, tank, aerospace, or any other kind of asset is destroyed, the owning team looses tickets based on that asset's base chassis ticket value, as detailed in the chart below. However, it should be noted that when a player dies while piloting an asset, only that asset's ticket value will be deducted, and not that of both the pilot and asset. When not piloting an asset, player death always counts for two tickets.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 30px; margin-bottom: 0px;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot;text-align:center; font-size:13px; margin:auto; margin-bottom:3px; border:2px solid #e69710; border-radius: 8px;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:14px; background:#2E2E2E;&amp;quot;|'''Faction'''&lt;br /&gt;
! colspan=&amp;quot;17&amp;quot; style=&amp;quot;font-size:14px; background:#2E2E2E;&amp;quot; |'''Tickets'''&lt;br /&gt;
|- style=&amp;quot;font-size:14px; background:#2E2E2E;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | 1&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | 2&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | 3&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | 4&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | 5&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | 6&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | 7&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | 8&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | 9&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | 10&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | 11&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | 12&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | 13&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | 14&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | 15&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | 16&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | 17&lt;br /&gt;
|- style=&amp;quot;height:120px; border-collapse:collapse&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:14px; padding:10px; background:#2E2E2E;&amp;quot;|'''Inner&amp;lt;br&amp;gt;Sphere'''&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[APC]]&amp;lt;br&amp;gt;[[Harasser]] &amp;lt;!-- 1 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Commando]]&amp;lt;br&amp;gt;[[Osiris]]&amp;lt;br&amp;gt;[[Chevalier]]&amp;lt;br&amp;gt;[[Longinus]] &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Anubis]]&amp;lt;br&amp;gt;[[Owens]]&amp;lt;br&amp;gt;[[Goblin]]&amp;lt;br&amp;gt;[[Sparrowhawk]] &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Raven]]&amp;lt;br&amp;gt;[[Chimera]] &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Hollander II|Hollander&amp;amp;nbsp;II]]&amp;lt;br&amp;gt;[[Partisan]]&amp;lt;br&amp;gt;[[Hawkmoth]] &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Uziel]]&amp;lt;br&amp;gt;[[Regulator]]&amp;lt;br&amp;gt;[[Corsair]] &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Bushwacker]]&amp;lt;br&amp;gt;[[Rifleman]]&amp;lt;br&amp;gt;[[Catapult]]&amp;lt;br&amp;gt;[[Rommel]] &amp;lt;!-- 7 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Argus]]&amp;lt;br&amp;gt;[[Warhammer]]&amp;lt;br&amp;gt;[[Long Tom Artillery|Long Tom]] &amp;lt;!-- 8 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Demolisher]]&amp;lt;br&amp;gt;[[Rusalka]] &amp;lt;!-- 9 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Avatar]]&amp;lt;br&amp;gt;[[Thanatos]] &amp;lt;!-- 10 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Awesome]] &amp;lt;!-- 11 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Marauder]]&amp;lt;br&amp;gt;[[Mauler]]&amp;lt;br&amp;gt;[[Shiva]] &amp;lt;!-- 12 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Sunder]]&amp;lt;br&amp;gt; &amp;lt;!-- 13 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Atlas]] &amp;lt;!-- 14 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| --- &amp;lt;!-- 15 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Fafnir]] &amp;lt;!-- 16 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| --- &amp;lt;!-- 17 --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;height:120px; border-collapse:collapse&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:14px; padding:10px; background:#2E2E2E;&amp;quot;|'''Clan'''&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[APC]]&amp;lt;br&amp;gt;[[Mithras]] &amp;lt;!-- 1 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Locust IIC]]&amp;lt;br&amp;gt;[[Elemental]] &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Solitaire]]&amp;lt;br&amp;gt;[[Uller]]&amp;lt;br&amp;gt;[[Hephaestus]]&amp;lt;br&amp;gt;[[Ares]] &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Avar]] &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Cougar]]&amp;lt;br&amp;gt;[[Puma]]&amp;lt;br&amp;gt;[[Oro]]&amp;lt;br&amp;gt;[[Donar]] &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Epona]]&amp;lt;br&amp;gt;[[Sulla]] &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Shadowcat]]&amp;lt;br&amp;gt;[[Hellhound]] &amp;lt;!-- 7 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Black Lanner]]&amp;lt;br&amp;gt;[[Huit]] &amp;lt;!-- 8 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Vulture]]&amp;lt;br&amp;gt;[[Loki]]&amp;lt;br&amp;gt;[[Visigoth]] &amp;lt;!-- 9 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Ryoken]]&amp;lt;br&amp;gt;[[Cauldron Born|Cauldron-Born]]&amp;lt;br&amp;gt;[[Novacat]]&amp;lt;br&amp;gt;[[Thor]]&amp;lt;br&amp;gt;[[Morrigu]] &amp;lt;!-- 10 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| --- &amp;lt;!-- 11 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| --- &amp;lt;!-- 12 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Madcat]]&amp;lt;br&amp;gt;[[Masakari]]&amp;lt;br&amp;gt;[[Xerxes]] &amp;lt;!-- 13 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Madcat MKII]] &amp;lt;!-- 14 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| --- &amp;lt;!-- 15 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Blood Asp]]&amp;lt;br&amp;gt;[[Kodiak]] &amp;lt;!-- 16 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Daishi]] &amp;lt;!-- 17 --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Version tag | Width = 1450px | What = ticket values | | Version120 = 0.12.0}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 30px;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot;text-align:center; font-size:13px; margin:auto; margin-bottom:3px; border:2px solid #e69710; border-radius: 8px; white-space: nowrap;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:14px; background:#2E2E2E;&amp;quot;|'''Faction'''&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;font-size:14px; background:#2E2E2E;&amp;quot; |'''Mechs'''&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-size:14px; background:#2E2E2E;&amp;quot; |'''Vehicles'''&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:14px; background:#2E2E2E;&amp;quot; |'''Air Units'''&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;font-size:14px; background:#2E2E2E;&amp;quot; |'''BA'''&lt;br /&gt;
|- style=&amp;quot;font-size:14px; background:#2E2E2E;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 50px; padding:8px&amp;quot; | Light&lt;br /&gt;
! style=&amp;quot;min-width: 50px; padding:8px&amp;quot; | Medium&lt;br /&gt;
! style=&amp;quot;min-width: 50px; padding:8px&amp;quot; | Heavy&lt;br /&gt;
! style=&amp;quot;min-width: 50px; padding:8px&amp;quot; | Assault&lt;br /&gt;
! style=&amp;quot;min-width: 50px; padding:8px&amp;quot; | APC&lt;br /&gt;
! style=&amp;quot;min-width: 50px; padding:8px&amp;quot; | Tank&lt;br /&gt;
! style=&amp;quot;min-width: 50px; padding:8px&amp;quot; | Hover&lt;br /&gt;
! style=&amp;quot;min-width: 50px; padding:8px&amp;quot; | ASF&lt;br /&gt;
! style=&amp;quot;min-width: 50px; padding:8px&amp;quot; | VTOL&lt;br /&gt;
! style=&amp;quot;min-width: 50px; padding:8px&amp;quot; | Battle Armor&lt;br /&gt;
|- style=&amp;quot;height:120px; border-collapse:collapse&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:14px; padding:10px; background:#2E2E2E;&amp;quot;|'''Inner&amp;lt;br&amp;gt;Sphere'''&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Commando]] 2&amp;lt;br&amp;gt;[[Osiris]] 2&amp;lt;br&amp;gt;[[Anubis]] 3&amp;lt;br&amp;gt;[[Owens]] 3&amp;lt;br&amp;gt;[[Raven]] 4&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Chimera]] 4&amp;lt;br&amp;gt;[[Hollander II]] 5&amp;lt;br&amp;gt;[[Uziel]] 6&amp;lt;br&amp;gt;[[Bushwacker]] 7&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Rifleman]] 7&amp;lt;br&amp;gt;[[Catapult]] 7&amp;lt;br&amp;gt;[[Argus]] 8&amp;lt;br&amp;gt;[[Warhammer]] 8&amp;lt;br&amp;gt;[[Avatar]] 10&amp;lt;br&amp;gt;[[Thanatos]] 10&amp;lt;br&amp;gt;[[Marauder]] 12&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Awesome]] 11&amp;lt;br&amp;gt;[[Mauler]] 12&amp;lt;br&amp;gt;[[Sunder]] 13&amp;lt;br&amp;gt;[[Atlas]] 14&amp;lt;br&amp;gt;[[Fafnir]] 16&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[APC]] 1&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Chevalier]] 2&amp;lt;br&amp;gt;[[Goblin]] 3&amp;lt;br&amp;gt;[[Partisan]] 5&amp;lt;br&amp;gt;[[Rommel]] 7&amp;lt;br&amp;gt;[[Long Tom Artillery|Long Tom]] 8&amp;lt;br&amp;gt;[[Demolisher]] 9&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Harasser]] 1&amp;lt;br&amp;gt;[[Regulator]] 6&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[SparrowHawk]] 3&amp;lt;br&amp;gt;[[Corsair]] 6&amp;lt;br&amp;gt;[[Rusalka]] 9&amp;lt;br&amp;gt;[[Shiva]]&amp;amp;nbsp;12&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Hawkmoth]] 4&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Longinus]] 2&lt;br /&gt;
|- style=&amp;quot;height:120px; border-collapse:collapse&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:14px; padding:10px; background:#2E2E2E;&amp;quot;|'''Clan'''&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Locust IIC]] 2&amp;lt;br&amp;gt;[[Solitaire]] 3&amp;lt;br&amp;gt;[[Uller]] 3&amp;lt;br&amp;gt;[[Cougar]] 5&amp;lt;br&amp;gt;[[Puma]] 5&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Shadowcat]] 7&amp;lt;br&amp;gt;[[Hellhound]] 7&amp;lt;br&amp;gt;[[Black Lanner]] 8&amp;lt;br&amp;gt;[[Ryoken]] 10&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Vulture]] 9&amp;lt;br&amp;gt;[[Loki]] 9&amp;lt;br&amp;gt;[[Cauldron-Born|Cauldron-Born]] 10&amp;lt;br&amp;gt;[[Novacat]] 10&amp;lt;br&amp;gt;[[Thor]] 10&amp;lt;br&amp;gt;[[Madcat]] 13&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Masakari]] 13&amp;lt;br&amp;gt;[[Madcat MKII]]&amp;amp;nbsp;14&amp;lt;br&amp;gt;[[Blood Asp]] 16&amp;lt;br&amp;gt;[[Kodiak]] 16&amp;lt;br&amp;gt;[[Daishi]] 17&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[APC]] 1&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Mithras]] 1&amp;lt;br&amp;gt;[[Ares]] 3&amp;lt;br&amp;gt;[[Oro]] 5&amp;lt;br&amp;gt;[[Huit]] 8&amp;lt;br&amp;gt;[[Morrigu]] 10&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Hephaestus]] 3&amp;lt;br&amp;gt;[[Epona]] 6&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Avar]] 4&amp;lt;br&amp;gt;[[Sulla]] 6&amp;lt;br&amp;gt;[[Visigoth]] 9&amp;lt;br&amp;gt;[[Xerxes]] 13&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Donar]] 4&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Elemental]] 2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Navbox Gameplay Concepts}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay Concepts]]&lt;/div&gt;</summary>
		<author><name>Drakuba</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Points&amp;diff=9794</id>
		<title>Points</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Points&amp;diff=9794"/>
				<updated>2020-04-10T21:03:28Z</updated>
		
		<summary type="html">&lt;p&gt;Drakuba: /* Asset Tiers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Points''' are part of the scoring system used in [[MWLL]] to determine [[CBill]] gain and [[rank]] progression. &lt;br /&gt;
Points are earned in matches in a number of different ways:&lt;br /&gt;
&lt;br /&gt;
# Dealing damage to an opposing player or unmanned asset. This is by far the most common way of earning points.&lt;br /&gt;
# Getting a kill. This by itself does not earn as many points as doing damage does.&lt;br /&gt;
# Capturing areas in [[Terrain Control]].&lt;br /&gt;
# Spotting opposing players and relaying that information using [[C3]].&lt;br /&gt;
# From guiding your teammates' missiles to opposing players via [[NARC]] beacons or [[TAG]] lasers.&lt;br /&gt;
&lt;br /&gt;
As you gain points, you will progress through the [[ranks]], enabling you to have more [[CBills]] available when you respawn. Your current point total is displayed on the scoreboard, which can be viewed by pressing '''''Tab''''' key with the default controls.&lt;br /&gt;
&lt;br /&gt;
    It is important to note that points are displayed in per thousands for the sake of clarity.&lt;br /&gt;
&lt;br /&gt;
== Asset Tiers ==&lt;br /&gt;
All assets belong to a numerical tier (i.e. tier 1, tier 2, etc.). When earning points through damage, you will gain more by damaging a higher tier asset when piloting a lower tier one. This mechanic helps late-joiners catch up to other players more quickly than they otherwise could. An asset damaging another, higher-tiered asset will receive a 5% cash bonus for every tier level difference. Likewise, an asset damaging another of lower tier will receive a 5% cash reduction for every tier level difference. This is calculated in-game by 1.0+(tierDifference*0.1), where tierDifference is from the perspective of the attacking asset - this value can be negative if the attacked asset is lower tier. Below is a listing of all assets and their respective tiers:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 30px; margin-bottom: 0px;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot;text-align:center; font-size:13px; margin:auto; margin-bottom:3px; border:2px solid #e69710; border-radius: 8px;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:14px; background:#2E2E2E;&amp;quot;|'''Faction'''&lt;br /&gt;
! colspan=&amp;quot;16&amp;quot; style=&amp;quot;font-size:14px; background:#2E2E2E;&amp;quot; |'''Tier'''&lt;br /&gt;
|- style=&amp;quot;font-size:14px; background:#2E2E2E;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | 1&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | 2&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | 3&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | 4&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | 5&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | 6&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | 7&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | 8&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | 9&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | 10&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | 11&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | 12&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | 13&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | 14&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | 15&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | 16&lt;br /&gt;
|- style=&amp;quot;height:120px; border-collapse:collapse&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:14px; padding:10px; background:#2E2E2E;&amp;quot;|'''Inner&amp;lt;br&amp;gt;Sphere'''&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[APC]] &amp;lt;!-- 1 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Harasser]]&amp;lt;br&amp;gt;[[Chevalier]] &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Osiris]]&amp;lt;br&amp;gt;[[Commando]]&amp;lt;br&amp;gt;[[Sparrowhawk]]&amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Raven]]&amp;lt;br&amp;gt;[[Chimera]]&amp;lt;br&amp;gt;[[Hawkmoth]]&amp;lt;br&amp;gt;[[Longinus]]&amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Anubis]]&amp;lt;br&amp;gt;[[Hollander II|Hollander&amp;amp;nbsp;II]]&amp;lt;br&amp;gt;[[Goblin]]&amp;lt;br&amp;gt;[[Regulator]] &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Owens]]&amp;lt;br&amp;gt;[[Uziel]]&amp;lt;br&amp;gt;[[Partisan]] &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Bushwacker]]&amp;lt;br&amp;gt;[[Corsair]] &amp;lt;!-- 7 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Rifleman]] &amp;lt;!-- 8 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Catapult]]&amp;lt;br&amp;gt;[[Rommel]]&amp;lt;br&amp;gt;[[Rusalka]] &amp;lt;!-- 9 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Warhammer]] &amp;lt;!-- 10 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Argus]]&amp;lt;br&amp;gt;[[Avatar]]&amp;lt;br&amp;gt;[[Demolisher]] &amp;lt;!-- 11 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Thanatos]]&amp;lt;br&amp;gt;[[Awesome]] &amp;lt;!-- 12 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Marauder]]&amp;lt;br&amp;gt;[[Mauler]]&amp;lt;br&amp;gt;[[Shiva]] &amp;lt;!-- 13 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Sunder]] &amp;lt;!-- 14 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Atlas]] &amp;lt;!-- 15 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Fafnir]]&amp;lt;br&amp;gt;[[Long Tom Artillery|Long Tom]]  &amp;lt;!-- 16 --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;height:120px; border-collapse:collapse&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:14px; padding:10px; background:#2E2E2E;&amp;quot;|'''Clan'''&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[APC]]&amp;lt;br&amp;gt;[[Mithras]]&amp;lt;!-- 1 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| --- &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Locust IIC]] &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Solitaire]]&amp;lt;br&amp;gt;[[Uller]]&amp;lt;br&amp;gt;[[Hephaestus]]&amp;lt;br&amp;gt;[[Donar]]&amp;lt;br&amp;gt;[[Elemental]] &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Ares]]&amp;lt;br&amp;gt;[[Avar]] &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Cougar]]&amp;lt;br&amp;gt;[[Puma]]&amp;lt;br&amp;gt;[[Epona]]&amp;lt;br&amp;gt;[[Oro]] &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Shadowcat]]&amp;lt;br&amp;gt;[[Hellhound]]&amp;lt;br&amp;gt;[[Sulla]]&amp;lt;!-- 7 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| --- &amp;lt;!-- 8 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Black Lanner]]&amp;lt;br&amp;gt;[[Visigoth]] &amp;lt;!-- 9 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Ryoken]]&amp;lt;br&amp;gt;[[Loki]] &amp;lt;!-- 10 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Vulture]]&amp;lt;br&amp;gt;[[Novacat]]&amp;lt;br&amp;gt;[[Thor]]&amp;lt;!-- 11 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Cauldron Born|Cauldron-Born]]&amp;lt;br&amp;gt;[[Morrigu]]&amp;lt;br&amp;gt;[[Huit]] &amp;lt;!-- 12 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| --- &amp;lt;!-- 13 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Madcat]]&amp;lt;br&amp;gt;[[Masakari]]&amp;lt;!-- 14 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Madcat MKII]]&amp;lt;br&amp;gt;[[Xerxes]]&amp;lt;br&amp;gt;[[Kodiak]] &amp;lt;!-- 15 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Blood Asp]]&amp;lt;br&amp;gt;[[Daishi]] &amp;lt;!-- 16 --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Version tag | Width = 1410px | What = tiers | Version120 = 0.12.0}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Navbox Gameplay Concepts}}&lt;br /&gt;
[[Category:Gameplay Concepts]]&lt;/div&gt;</summary>
		<author><name>Drakuba</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Engines&amp;diff=9793</id>
		<title>Engines</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Engines&amp;diff=9793"/>
				<updated>2020-04-10T19:36:57Z</updated>
		
		<summary type="html">&lt;p&gt;Drakuba: /* Standard Engine */  STD 3×-&amp;gt;1,5× dmg reduction added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= Engines =&lt;br /&gt;
Fusion Engines are the most common type of BattleMech and aerospace power plant in the BattleTech Universe. Fusion engines can supply great quantities of power, enough to power massive vehicles and all of their weapon systems, including directed energy weapons common on the modern battlefield. Yet when no thrust is generated, fusion engines are so efficient, they practically never need refuelling. If properly ventilated, controlled fusion reactions generate little heat. There are several sub-types of fusion engines available as well, each trading bulk for mass of the components. &lt;br /&gt;
&lt;br /&gt;
In classic Battletech there are few types of power plants. ''In MW:LL we use following three:''&lt;br /&gt;
&lt;br /&gt;
== Standard Engine ==&lt;br /&gt;
[[File:Fusion_engine.png|thumb|270px|Fusion Engine]]&lt;br /&gt;
This is the most common fusion engine found all over the Inner Sphere. It is considered the standard of military grade equipment from the space faring ships down to the light scouting vehicles and tools. Military Fusion (Standard) Engines are mounted in the Center Torso.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Due to the location, '''Mech center torso does not receive extra damage from blown side torsos.''' Also STD engine have reduced damage transfer rate from destroyed back torso from 3× to 1.5×. This makes mechs equipped with standard engines considerably more resilient to grievous damage.&amp;lt;/p&amp;gt;&lt;br /&gt;
Mechs using standard engines:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:table; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 30px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 0px; margin-bottom: 0px;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot;text-align:center; font-size:13px; margin:auto; margin-bottom:2px; border:2px solid #e69710; border-radius: 8px; white-space:nowrap&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;font-size:14px; background:#2E2E2E; height:60px; width:100px&amp;quot;|'''Faction'''&lt;br /&gt;
! style=&amp;quot;font-size:14px; background:#2E2E2E;width:200px&amp;quot; |'''Chassis'''&lt;br /&gt;
! style=&amp;quot;font-size:14px; background:#2E2E2E;width:200px&amp;quot; |'''Variant'''&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;5&amp;quot; style=&amp;quot;font-size:14px; background:#2E2E2E;&amp;quot;|'''Inner&amp;lt;br&amp;gt;Sphere'''&lt;br /&gt;
|- style=&amp;quot;background:#3E3E3E&amp;quot;&lt;br /&gt;
| [[Catapult]]&lt;br /&gt;
| Prime&lt;br /&gt;
|-&lt;br /&gt;
| [[Warhammer]]&lt;br /&gt;
| Prime&lt;br /&gt;
|- style=&amp;quot;background:#3E3E3E&amp;quot;&lt;br /&gt;
| [[Atlas]]&lt;br /&gt;
| All&lt;br /&gt;
|-&lt;br /&gt;
| [[Fafnir]]&lt;br /&gt;
| A,D,E,F&lt;br /&gt;
|- style=&amp;quot;background:#3E3E3E&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:14px; background:#2E2E2E;&amp;quot;|'''Clan'''&lt;br /&gt;
| [[Locust IIC]]&lt;br /&gt;
| All&lt;br /&gt;
|-&lt;br /&gt;
| [[Hellhound]]&lt;br /&gt;
| Prime,A,C,E,F,G&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Version tag | width: 100%}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Extra Light Engine ==&lt;br /&gt;
[[File:Damage_transfer.png|thumb|200px|Damage Transfer]]&lt;br /&gt;
A technological leap lost to the fog of war. The XL engines are lighter, more expensive and prone to more easy undergo critical destruction than the STD counterparts. Other than that, they share the same power rating as the other engine types.&amp;lt;br&amp;gt;&lt;br /&gt;
*Clan require 10 slots (6 in center torso; 2 per side torso) - '''1.6x''' damage multiplier is applied due to blown side torsos and when overheating.&lt;br /&gt;
*IS require 12 slots (6 in center torso; 3 per side torso) - '''2.0x''' damage multiplier is applied due to blown side torsos and when overheating.&lt;br /&gt;
*Damage Transfers from the ''Arms to Side Torso, Side Torso to the Center Torso and Legs to Side Torso'' (see [[Damage Types]])&lt;br /&gt;
Most Mechs in MW:LL use XL engines, only exceptions being the STD engine variants (see table above)&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Internal Combustion Engine ==&lt;br /&gt;
[[File:ICE.png|thumb|200px|Internal Combustion Engine aka ICE]]&lt;br /&gt;
On the periphery and in the dire times elsewhere, the ICE engines find their use in not only utility vehicles and mechs, but also in some main battle tanks and even some rare battle mechs. Its power output is less than a fusion engine of similar mass, meaning an I.C.E. needs to be heavier in order to have the same engine rating of a fusion engine. Internal combustion engines cannot power energy weapons without power amplifiers, unlike fusion engines. Many I.C.E.s can use practically any combustible material as viable fuel. ICE Engines are used due to the extremely low cost and abundance of fuel everywhere.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
==Canon==&lt;br /&gt;
http://www.sarna.net/wiki/Fusion_Engine&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.sarna.net/wiki/Fusion_Engine_-_XL&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.sarna.net/wiki/Internal_Combustion_Engine&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Drakuba</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Points&amp;diff=9792</id>
		<title>Points</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Points&amp;diff=9792"/>
				<updated>2020-04-10T19:33:59Z</updated>
		
		<summary type="html">&lt;p&gt;Drakuba: /* Asset Tiers */ 0.12.0 changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Points''' are part of the scoring system used in [[MWLL]] to determine [[CBill]] gain and [[rank]] progression. &lt;br /&gt;
Points are earned in matches in a number of different ways:&lt;br /&gt;
&lt;br /&gt;
# Dealing damage to an opposing player or unmanned asset. This is by far the most common way of earning points.&lt;br /&gt;
# Getting a kill. This by itself does not earn as many points as doing damage does.&lt;br /&gt;
# Capturing areas in [[Terrain Control]].&lt;br /&gt;
# Spotting opposing players and relaying that information using [[C3]].&lt;br /&gt;
# From guiding your teammates' missiles to opposing players via [[NARC]] beacons or [[TAG]] lasers.&lt;br /&gt;
&lt;br /&gt;
As you gain points, you will progress through the [[ranks]], enabling you to have more [[CBills]] available when you respawn. Your current point total is displayed on the scoreboard, which can be viewed by pressing '''''Tab''''' key with the default controls.&lt;br /&gt;
&lt;br /&gt;
    It is important to note that points are displayed in per thousands for the sake of clarity.&lt;br /&gt;
&lt;br /&gt;
== Asset Tiers ==&lt;br /&gt;
All assets belong to a numerical tier (i.e. tier 1, tier 2, etc.). When earning points through damage, you will gain more by damaging a higher tier asset when piloting a lower tier one. This mechanic helps late-joiners catch up to other players more quickly than they otherwise could. An asset damaging another, higher-tiered asset will receive a 5% cash bonus for every tier level difference. Likewise, an asset damaging another of lower tier will receive a 5% cash reduction for every tier level difference. This is calculated in-game by 1.0+(tierDifference*0.1), where tierDifference is from the perspective of the attacking asset - this value can be negative if the attacked asset is lower tier. Below is a listing of all assets and their respective tiers:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 30px; margin-bottom: 0px;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot;text-align:center; font-size:13px; margin:auto; margin-bottom:3px; border:2px solid #e69710; border-radius: 8px;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:14px; background:#2E2E2E;&amp;quot;|'''Faction'''&lt;br /&gt;
! colspan=&amp;quot;16&amp;quot; style=&amp;quot;font-size:14px; background:#2E2E2E;&amp;quot; |'''Tier'''&lt;br /&gt;
|- style=&amp;quot;font-size:14px; background:#2E2E2E;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | 1&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | 2&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | 3&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | 4&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | 5&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | 6&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | 7&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | 8&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | 9&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | 10&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | 11&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | 12&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | 13&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | 14&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | 15&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | 16&lt;br /&gt;
|- style=&amp;quot;height:120px; border-collapse:collapse&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:14px; padding:10px; background:#2E2E2E;&amp;quot;|'''Inner&amp;lt;br&amp;gt;Sphere'''&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[APC]] &amp;lt;!-- 1 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Harasser]]&amp;lt;br&amp;gt;[[Chevalier]] &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Osiris]]&amp;lt;br&amp;gt;[[Commando]]&amp;lt;br&amp;gt;[[Sparrowhawk]]&amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Raven]]&amp;lt;br&amp;gt;[[Chimera]]&amp;lt;br&amp;gt;[[Hawkmoth]]&amp;lt;br&amp;gt;[[Longinus]]&amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Anubis]]&amp;lt;br&amp;gt;[[Hollander II|Hollander&amp;amp;nbsp;II]]&amp;lt;br&amp;gt;[[Goblin]]&amp;lt;br&amp;gt;[[Regulator]] &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Owens]]&amp;lt;br&amp;gt;[[Uziel]]&amp;lt;br&amp;gt;[[Partisan]] &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Bushwacker]]&amp;lt;br&amp;gt;[[Corsair]] &amp;lt;!-- 7 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Rifleman]] &amp;lt;!-- 8 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Catapult]]&amp;lt;br&amp;gt;[[Rommel]]&amp;lt;br&amp;gt;[[Rusalka]] &amp;lt;!-- 9 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Warhammer]] &amp;lt;!-- 10 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Argus]]&amp;lt;br&amp;gt;[[Avatar]]&amp;lt;br&amp;gt;[[Demolisher]] &amp;lt;!-- 11 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Thanatos]]&amp;lt;br&amp;gt;[[Awesome]] &amp;lt;!-- 12 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Marauder]]&amp;lt;br&amp;gt;[[Mauler]]&amp;lt;br&amp;gt;[[Shiva]] &amp;lt;!-- 13 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Sunder]] &amp;lt;!-- 14 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Atlas]] &amp;lt;!-- 15 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Fafnir]]&amp;lt;br&amp;gt;[[Long Tom Artillery|Long Tom]]  &amp;lt;!-- 16 --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;height:120px; border-collapse:collapse&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:14px; padding:10px; background:#2E2E2E;&amp;quot;|'''Clan'''&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[APC]]&amp;lt;br&amp;gt;[[Mithras]]&amp;lt;!-- 1 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| --- &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Locust IIC]] &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Solitaire]]&amp;lt;br&amp;gt;[[Uller]]&amp;lt;br&amp;gt;[[Hephaestus]]&amp;lt;br&amp;gt;[[Donar]]&amp;lt;br&amp;gt;[[Elemental]] &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Ares]]&amp;lt;br&amp;gt;[[Avar]] &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Cougar]]&amp;lt;br&amp;gt;[[Puma]]&amp;lt;br&amp;gt;[[Epona]]&amp;lt;br&amp;gt;[[Oro]] &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Shadowcat]]&amp;lt;br&amp;gt;[[Hellhound]]&amp;lt;br&amp;gt;[[Sulla]]&amp;lt;!-- 7 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| --- &amp;lt;!-- 8 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Black Lanner]]&amp;lt;br&amp;gt;[[Visigoth]] &amp;lt;!-- 9 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Ryoken]]&amp;lt;br&amp;gt;[[Loki]] &amp;lt;!-- 10 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Vulture]]&amp;lt;br&amp;gt;[[Novacat]]&amp;lt;br&amp;gt;[[Thor]]&amp;lt;!-- 11 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Cauldron Born|Cauldron-Born]]&amp;lt;br&amp;gt;[[Morrigu]]&amp;lt;br&amp;gt;[[Huit]] &amp;lt;!-- 12 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| --- &amp;lt;!-- 13 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Madcat]]&amp;lt;br&amp;gt;[[Masakari]]&amp;lt;!-- 14 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Madcat MKII]]&amp;lt;br&amp;gt;[[Xerxes]]&amp;lt;br&amp;gt;[[Kodiak]] &amp;lt;!-- 15 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Blood Asp]]&amp;lt;br&amp;gt;[[Daishi]] &amp;lt;!-- 16 --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Version tag | Width = 1410px | What = tiers | Version = 0.12.0}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Navbox Gameplay Concepts}}&lt;br /&gt;
[[Category:Gameplay Concepts]]&lt;/div&gt;</summary>
		<author><name>Drakuba</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Tickets&amp;diff=9791</id>
		<title>Tickets</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Tickets&amp;diff=9791"/>
				<updated>2020-04-10T19:28:19Z</updated>
		
		<summary type="html">&lt;p&gt;Drakuba: /* Asset Ticket Values */  0.12 changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Tickets''' is one of the two possible winning conditions, the other being [[Points]].&amp;lt;br&amp;gt;&lt;br /&gt;
Tickets are divided into two different types: '''team tickets''' and '''player tickets'''&lt;br /&gt;
&lt;br /&gt;
===Team Tickets===&lt;br /&gt;
Team tickets are only relevant in team based game modes.&amp;lt;br&amp;gt;&lt;br /&gt;
In '''team ticket''' mode both teams start out with a predefined amount of tickets in their team ticket pool, shown at the top of the screen, next to the remaining game time.&amp;lt;br&amp;gt;&lt;br /&gt;
Every time an asset of any type gets destroyed, a set amount of tickets is deducted from the ticket pool of the team that built said asset. The amount depends on the asset in question. (E.g.: losing an [[Owens]] costs 2 tickets, losing a [[Fafnir]] costs 15).&lt;br /&gt;
Dying inside of a vehicle will only incur a ticket penalty equal to the value of the piloted asset, but an empty asset will still cost tickets if destroyed.  Since [[Battle Armor]] has its own ticket cost when destroyed, ejecting from a vehicle and then dying will cost a player two more tickets than if they'd died within the asset.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Should the tickets of a team drop to zero a two minute timer appears, during which the team has the chance to drop the enemy team to zero tickets, enforcing a draw. If it does not enforce a draw before the timer runs out it has lost the round.&amp;lt;br&amp;gt;&lt;br /&gt;
Also, players of a team that has no tickets left will be unable to respawn. If a team has no tickets left and all its players died it has also lost the round.&lt;br /&gt;
&lt;br /&gt;
If a player steals an enemy asset, and that asset is destroyed, the current owner's team will lose tickets for it, not necessarily the original team that owned it.&lt;br /&gt;
&lt;br /&gt;
===Player Tickets===&lt;br /&gt;
Player tickets are mostly only relevant in organized play.&amp;lt;br&amp;gt;&lt;br /&gt;
If player tickets are enabled every player has only a limited amount of lives, usually limited to one.&amp;lt;br&amp;gt;&lt;br /&gt;
Each death of the individual player will deduct two tickets from his personal ticket pool, and a player who has run out of tickets will find him/herself unable to respawn.&amp;lt;br&amp;gt;&lt;br /&gt;
If the current [[:Category:Game Modes|game mode]] is a free for all mode then a player who has run out of tickets will be declared a loser of this round and will have to watch the remainder of this round from the sidelines.&amp;lt;br&amp;gt;&lt;br /&gt;
If the current [[:Category:Game Modes|game mode]] is team based and one of the teams has run out of players that still have tickets left, it will be declared the loser of this round and the round will end.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Asset Ticket Values==&lt;br /&gt;
When a mech, tank, aerospace, or any other kind of asset is destroyed, the owning team looses tickets based on that asset's base chassis ticket value, as detailed in the chart below. However, it should be noted that when a player dies while piloting an asset, only that asset's ticket value will be deducted, and not that of both the pilot and asset. When not piloting an asset, player death always counts for two tickets.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 30px; margin-bottom: 0px;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot;text-align:center; font-size:13px; margin:auto; margin-bottom:3px; border:2px solid #e69710; border-radius: 8px;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:14px; background:#2E2E2E;&amp;quot;|'''Faction'''&lt;br /&gt;
! colspan=&amp;quot;17&amp;quot; style=&amp;quot;font-size:14px; background:#2E2E2E;&amp;quot; |'''Tickets'''&lt;br /&gt;
|- style=&amp;quot;font-size:14px; background:#2E2E2E;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | 1&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | 2&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | 3&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | 4&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | 5&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | 6&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | 7&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | 8&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | 9&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | 10&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | 11&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | 12&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | 13&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | 14&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | 15&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | 16&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | 17&lt;br /&gt;
|- style=&amp;quot;height:120px; border-collapse:collapse&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:14px; padding:10px; background:#2E2E2E;&amp;quot;|'''Inner&amp;lt;br&amp;gt;Sphere'''&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[APC]]&amp;lt;br&amp;gt;[[Harasser]] &amp;lt;!-- 1 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Commando]]&amp;lt;br&amp;gt;[[Osiris]]&amp;lt;br&amp;gt;[[Chevalier]]&amp;lt;br&amp;gt;[[Longinus]] &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Anubis]]&amp;lt;br&amp;gt;[[Owens]]&amp;lt;br&amp;gt;[[Goblin]]&amp;lt;br&amp;gt;[[Sparrowhawk]] &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Raven]]&amp;lt;br&amp;gt;[[Chimera]] &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Hollander II|Hollander&amp;amp;nbsp;II]]&amp;lt;br&amp;gt;[[Partisan]]&amp;lt;br&amp;gt;[[Hawkmoth]] &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Uziel]]&amp;lt;br&amp;gt;[[Regulator]]&amp;lt;br&amp;gt;[[Corsair]] &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Bushwacker]]&amp;lt;br&amp;gt;[[Rifleman]]&amp;lt;br&amp;gt;[[Catapult]]&amp;lt;br&amp;gt;[[Rommel]] &amp;lt;!-- 7 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Argus]]&amp;lt;br&amp;gt;[[Warhammer]]&amp;lt;br&amp;gt;[[Long Tom Artillery|Long Tom]] &amp;lt;!-- 8 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Demolisher]]&amp;lt;br&amp;gt;[[Rusalka]] &amp;lt;!-- 9 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Avatar]]&amp;lt;br&amp;gt;[[Thanatos]] &amp;lt;!-- 10 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Awesome]] &amp;lt;!-- 11 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Marauder]]&amp;lt;br&amp;gt;[[Mauler]]&amp;lt;br&amp;gt;[[Shiva]] &amp;lt;!-- 12 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Sunder]]&amp;lt;br&amp;gt; &amp;lt;!-- 13 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Atlas]] &amp;lt;!-- 14 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| --- &amp;lt;!-- 15 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Fafnir]] &amp;lt;!-- 16 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| --- &amp;lt;!-- 17 --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;height:120px; border-collapse:collapse&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:14px; padding:10px; background:#2E2E2E;&amp;quot;|'''Clan'''&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[APC]]&amp;lt;br&amp;gt;[[Mithras]] &amp;lt;!-- 1 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Locust IIC]]&amp;lt;br&amp;gt;[[Elemental]] &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Solitaire]]&amp;lt;br&amp;gt;[[Uller]]&amp;lt;br&amp;gt;[[Hephaestus]]&amp;lt;br&amp;gt;[[Ares]] &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Avar]] &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Cougar]]&amp;lt;br&amp;gt;[[Puma]]&amp;lt;br&amp;gt;[[Oro]]&amp;lt;br&amp;gt;[[Donar]] &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Epona]]&amp;lt;br&amp;gt;[[Sulla]] &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Shadowcat]]&amp;lt;br&amp;gt;[[Hellhound]] &amp;lt;!-- 7 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Black Lanner]]&amp;lt;br&amp;gt;[[Huit]] &amp;lt;!-- 8 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Vulture]]&amp;lt;br&amp;gt;[[Loki]]&amp;lt;br&amp;gt;[[Visigoth]] &amp;lt;!-- 9 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Ryoken]]&amp;lt;br&amp;gt;[[Cauldron Born|Cauldron-Born]]&amp;lt;br&amp;gt;[[Novacat]]&amp;lt;br&amp;gt;[[Thor]]&amp;lt;br&amp;gt;[[Morrigu]] &amp;lt;!-- 10 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| --- &amp;lt;!-- 11 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| --- &amp;lt;!-- 12 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Madcat]]&amp;lt;br&amp;gt;[[Masakari]]&amp;lt;br&amp;gt;[[Xerxes]] &amp;lt;!-- 13 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Madcat MKII]] &amp;lt;!-- 14 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| --- &amp;lt;!-- 15 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Blood Asp]]&amp;lt;br&amp;gt;[[Kodiak]] &amp;lt;!-- 16 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Daishi]] &amp;lt;!-- 17 --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Version tag | Width = 1450px | What = ticket values | Version = 0.12.0}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 30px;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot;text-align:center; font-size:13px; margin:auto; margin-bottom:3px; border:2px solid #e69710; border-radius: 8px; white-space: nowrap;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:14px; background:#2E2E2E;&amp;quot;|'''Faction'''&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;font-size:14px; background:#2E2E2E;&amp;quot; |'''Mechs'''&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-size:14px; background:#2E2E2E;&amp;quot; |'''Vehicles'''&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:14px; background:#2E2E2E;&amp;quot; |'''Air Units'''&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;font-size:14px; background:#2E2E2E;&amp;quot; |'''BA'''&lt;br /&gt;
|- style=&amp;quot;font-size:14px; background:#2E2E2E;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 50px; padding:8px&amp;quot; | Light&lt;br /&gt;
! style=&amp;quot;min-width: 50px; padding:8px&amp;quot; | Medium&lt;br /&gt;
! style=&amp;quot;min-width: 50px; padding:8px&amp;quot; | Heavy&lt;br /&gt;
! style=&amp;quot;min-width: 50px; padding:8px&amp;quot; | Assault&lt;br /&gt;
! style=&amp;quot;min-width: 50px; padding:8px&amp;quot; | APC&lt;br /&gt;
! style=&amp;quot;min-width: 50px; padding:8px&amp;quot; | Tank&lt;br /&gt;
! style=&amp;quot;min-width: 50px; padding:8px&amp;quot; | Hover&lt;br /&gt;
! style=&amp;quot;min-width: 50px; padding:8px&amp;quot; | ASF&lt;br /&gt;
! style=&amp;quot;min-width: 50px; padding:8px&amp;quot; | VTOL&lt;br /&gt;
! style=&amp;quot;min-width: 50px; padding:8px&amp;quot; | Battle Armor&lt;br /&gt;
|- style=&amp;quot;height:120px; border-collapse:collapse&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:14px; padding:10px; background:#2E2E2E;&amp;quot;|'''Inner&amp;lt;br&amp;gt;Sphere'''&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Commando]] 2&amp;lt;br&amp;gt;[[Osiris]] 2&amp;lt;br&amp;gt;[[Anubis]] 3&amp;lt;br&amp;gt;[[Owens]] 3&amp;lt;br&amp;gt;[[Raven]] 4&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Chimera]] 4&amp;lt;br&amp;gt;[[Hollander II]] 5&amp;lt;br&amp;gt;[[Uziel]] 6&amp;lt;br&amp;gt;[[Bushwacker]] 7&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Rifleman]] 7&amp;lt;br&amp;gt;[[Catapult]] 7&amp;lt;br&amp;gt;[[Argus]] 8&amp;lt;br&amp;gt;[[Warhammer]] 8&amp;lt;br&amp;gt;[[Avatar]] 10&amp;lt;br&amp;gt;[[Thanatos]] 10&amp;lt;br&amp;gt;[[Marauder]] 12&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Awesome]] 11&amp;lt;br&amp;gt;[[Mauler]] 12&amp;lt;br&amp;gt;[[Sunder]] 13&amp;lt;br&amp;gt;[[Atlas]] 14&amp;lt;br&amp;gt;[[Fafnir]] 16&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[APC]] 1&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Chevalier]] 2&amp;lt;br&amp;gt;[[Goblin]] 3&amp;lt;br&amp;gt;[[Partisan]] 5&amp;lt;br&amp;gt;[[Rommel]] 7&amp;lt;br&amp;gt;[[Long Tom Artillery|Long Tom]] 8&amp;lt;br&amp;gt;[[Demolisher]] 9&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Harasser]] 1&amp;lt;br&amp;gt;[[Regulator]] 6&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[SparrowHawk]] 3&amp;lt;br&amp;gt;[[Corsair]] 6&amp;lt;br&amp;gt;[[Rusalka]] 9&amp;lt;br&amp;gt;[[Shiva]]&amp;amp;nbsp;12&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Hawkmoth]] 4&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Longinus]] 2&lt;br /&gt;
|- style=&amp;quot;height:120px; border-collapse:collapse&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:14px; padding:10px; background:#2E2E2E;&amp;quot;|'''Clan'''&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Locust IIC]] 2&amp;lt;br&amp;gt;[[Solitaire]] 3&amp;lt;br&amp;gt;[[Uller]] 3&amp;lt;br&amp;gt;[[Cougar]] 5&amp;lt;br&amp;gt;[[Puma]] 5&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Shadowcat]] 7&amp;lt;br&amp;gt;[[Hellhound]] 7&amp;lt;br&amp;gt;[[Black Lanner]] 8&amp;lt;br&amp;gt;[[Ryoken]] 10&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Vulture]] 9&amp;lt;br&amp;gt;[[Loki]] 9&amp;lt;br&amp;gt;[[Cauldron-Born|Cauldron-Born]] 10&amp;lt;br&amp;gt;[[Novacat]] 10&amp;lt;br&amp;gt;[[Thor]] 10&amp;lt;br&amp;gt;[[Madcat]] 13&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Masakari]] 13&amp;lt;br&amp;gt;[[Madcat MKII]]&amp;amp;nbsp;14&amp;lt;br&amp;gt;[[Blood Asp]] 16&amp;lt;br&amp;gt;[[Kodiak]] 16&amp;lt;br&amp;gt;[[Daishi]] 17&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[APC]] 1&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Mithras]] 1&amp;lt;br&amp;gt;[[Ares]] 3&amp;lt;br&amp;gt;[[Oro]] 5&amp;lt;br&amp;gt;[[Huit]] 8&amp;lt;br&amp;gt;[[Morrigu]] 10&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Hephaestus]] 3&amp;lt;br&amp;gt;[[Epona]] 6&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Avar]] 4&amp;lt;br&amp;gt;[[Sulla]] 6&amp;lt;br&amp;gt;[[Visigoth]] 9&amp;lt;br&amp;gt;[[Xerxes]] 13&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Donar]] 4&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Elemental]] 2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Navbox Gameplay Concepts}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay Concepts]]&lt;/div&gt;</summary>
		<author><name>Drakuba</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Visigoth&amp;diff=7345</id>
		<title>Visigoth</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Visigoth&amp;diff=7345"/>
				<updated>2019-08-01T18:21:35Z</updated>
		
		<summary type="html">&lt;p&gt;Drakuba: /* Variant B - &amp;quot;Mandjet&amp;quot; */  it trully is yeety, i tested it :smug_pepe:&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ASF|&lt;br /&gt;
| Image = File:Visigoth.jpg&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 9&lt;br /&gt;
| Tier = 9&lt;br /&gt;
| Tonnage = 60&lt;br /&gt;
| Class = Heavy&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 100 000&lt;br /&gt;
| ArmorT Prime = 22 800&lt;br /&gt;
| Class Prime = Attacker&lt;br /&gt;
| Engine Prime = 300 XL Fusion&lt;br /&gt;
| Maneuver Prime = 5.9&lt;br /&gt;
| MaxSpeed Prime = 458&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLBX20|Air CLBX20]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CERML|Air CERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSPL|Air CSPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SSRM4|Air SSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Bomb#Cluster|Bomb (CL)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 91 300&lt;br /&gt;
| ArmorT A = 22 800&lt;br /&gt;
| Class A = Fighter&lt;br /&gt;
| Engine A = 300 XL Fusion&lt;br /&gt;
| Maneuver A = 6.8&lt;br /&gt;
| MaxSpeed A = 487&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MG]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[HML|Air HML]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Gauss_Rifle|Air Gauss]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM|Air GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 98 000&lt;br /&gt;
| ArmorT B = 21 850&lt;br /&gt;
| Class B = Attacker&lt;br /&gt;
| Engine B = 300 XL Fusion&lt;br /&gt;
| Maneuver B = 5.9&lt;br /&gt;
| MaxSpeed B = 458&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[UAC5|Air UAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;5x [[SRM6|Air SRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Bomb#High-Explosive|Bomb (HE)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[BHP]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 81 300&lt;br /&gt;
| ArmorT C = 22 800&lt;br /&gt;
| Class C = Fighter&lt;br /&gt;
| Engine C = 300 XL Fusion&lt;br /&gt;
| Maneuver C = 6.8&lt;br /&gt;
| MaxSpeed C = 487&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLPL|Air CLPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM3#Extended Range|Air ATM3 (ER)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 108 000&lt;br /&gt;
| ArmorT D = 21 850&lt;br /&gt;
| Class D = Attacker&lt;br /&gt;
| Engine D = 300 XL Fusion&lt;br /&gt;
| Maneuver D = 5.9&lt;br /&gt;
| MaxSpeed D = 458&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HAG30]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Bomb#Laser Guided|Bomb (LG)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 106 700&lt;br /&gt;
| ArmorT E = 22 800&lt;br /&gt;
| Class E = Bomber&lt;br /&gt;
| Engine E = 300 XL Fusion&lt;br /&gt;
| Maneuver E = 4.7&lt;br /&gt;
| MaxSpeed E = 438&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[UAC20|Air UAC20]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HSL|Air HSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[SRM4|air SRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Bomb#High Explosive|Bomb (HE)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;7 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 101 750&lt;br /&gt;
| ArmorT F = 20 901&lt;br /&gt;
| Class F = Bomber&lt;br /&gt;
| Engine F = 300 XL Fusion&lt;br /&gt;
| Maneuver F = 4.7&lt;br /&gt;
| MaxSpeed F = 438&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LRM20|Air LRM20]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CERML|Air CERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Bomb#Laser-Guided|Bomb (LG)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM|Air GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;9 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 97 000&lt;br /&gt;
| ArmorT G = 20 901&lt;br /&gt;
| Class G = Bomber&lt;br /&gt;
| Engine G = 300 XL Fusion&lt;br /&gt;
| Maneuver G = 4.7&lt;br /&gt;
| MaxSpeed G = 438&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[UAC10|Air UAC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Bomb#Cluster|Bomb (CL)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Armor B = 8507&lt;br /&gt;
| Armor LRW = 3267&lt;br /&gt;
| Armor E = 4628&lt;br /&gt;
| Armor T = 3131&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--Stats current for 0.10.3&lt;br /&gt;
Fluff current for 0.10.3--&amp;gt;&lt;br /&gt;
The Visigoth has 26 tons of pod space available thanks to its use of an XL Engine and 20 plus tons of Ironhold B-class Ferro-Aluminum armor. Carrying multiple Double Heat Sinks and five tons of fuel give the fighter good endurance in combat operations.&lt;br /&gt;
&lt;br /&gt;
The '''Visigoth''' is a [[Clan]] [[Aerospace]] and was released with MWLL 0.6.0. It was the first heavy [[ASF]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&lt;br /&gt;
===Prime===&lt;br /&gt;
You can do many things with prime. With [[CLBX20|Air CLBX20]], 3 [[CERML|Air CERML]] and&lt;br /&gt;
2 [[Bomb#Cluster|Cluster Bombs]] you can fail at diving a target and crash into the ground, or fail to hit your enemy. You can get shot down by a fighter or get [[Gameplay Tactics#Uppercutting|uppercutted]] by a mech, the possibilities are endless...&lt;br /&gt;
&lt;br /&gt;
===Variant A - ''&amp;quot;Renegade&amp;quot;''===&lt;br /&gt;
If you manage to land hits with [[Gauss]], you can see it as an absolute win and shoot heavy and assault bombers. Otherwise go and buy [[Visigoth#C|C]] you disgrace, you make me sick&lt;br /&gt;
&lt;br /&gt;
===Variant B - ''&amp;quot;Mandjet&amp;quot;''===&lt;br /&gt;
More like ''Mad jet''! With 30 [[SRM| air SRM]] in one salvos, backed by 2 [[UAC5|Air UAC5]] and 2 [[Bomb#High-Explosive|High Explosive Bombs]] its gonna be some mad damage. But only if you hit your target, tis trully Yeet or get Yeeted situation, since if you splatter on the ground or hill, it was not worth it.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
2 [[CLPL|Air CLPL]] with 2 [[ATM3#Extended Range|Air ATM3 (ER)]], because it cant get any easier, the cheapest Visigoth. Only other thing you can blame is yourself&lt;br /&gt;
&lt;br /&gt;
===Variant D - ''&amp;quot;Mesektet&amp;quot;''===&lt;br /&gt;
You have [[CERPPC]] that will disable NARCS, but you need those to guide your [[Bomb#Laser Guided|Laser-Guided Bombs]], if there is someone NARCing/TAGing. And [[HAG30]] is just...&lt;br /&gt;
Dont bother with this and take [[Visigoth#E| E]], you get more boom for your bucks.&lt;br /&gt;
&lt;br /&gt;
===Variant E - ''&amp;quot;Ra&amp;quot;''===&lt;br /&gt;
If you manage to land all your guns, then you will inflict a lot of pain upon your target. Be aware thou you will have to get rather close. Its yeet or be yeeted situation&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
When you annoyed half your team, so someone finally decided to [[NARC]] for you, then you can finally stop trying and let loose of your 40 [[cLRM]] and [[Bomb#Laser-Guided|Laser-Guided Bombs]]. Because why bother, your team lost it for you anyway...&lt;br /&gt;
&lt;br /&gt;
===Variant G - ''&amp;quot;Grave Digger&amp;quot;''===&lt;br /&gt;
Twin [[UAC10|Air UAC10]] backed with [[cERPPC]] sure can deal some damage, and 2 [[Bomb#Cluster|Cluster Bombs]] with 6 [[free tons]] are nothing to scoff at. But only if you can land your shots, and lets face it, you can't. The only grave you will be diggin' will be for your teammates as you bomb them because you cant aim.&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The Visigoth, a 60-ton OmniFighter with 26 tons of pod space, was the second most common Aerospace Fighter amongst the Clans and originally developed by Clan Jade Falcon. Despite being a design over 100 years old, the Visigoth still served as a front line unit, though was slowly replaced by the Jagatai prior to the Clan Invasion. Its primary variant mounted an [[LBX10]], 5 [[ERML]]s, 2 [[SL]]s, and 2 [[SSRM4]]s&lt;br /&gt;
&lt;br /&gt;
Date Introduced 2941 during the Era known as &amp;quot;Late Succession War - LosTech&amp;quot; (2901 - 3019) - Unit Role: Interceptor&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;[http://www.sarna.net/wiki/Visigoth BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
[[Category:Clan Aerospace]]&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>Drakuba</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Locust_IIC&amp;diff=7315</id>
		<title>Locust IIC</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Locust_IIC&amp;diff=7315"/>
				<updated>2019-07-30T16:53:11Z</updated>
		
		<summary type="html">&lt;p&gt;Drakuba: /* Variant E */  typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- WIP --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ stub }}&lt;br /&gt;
&lt;br /&gt;
{{Mech|&lt;br /&gt;
| Image = File:LocustIIc_rotating_350px.gif&lt;br /&gt;
| Class = Light&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 3&lt;br /&gt;
| Tier = 4&lt;br /&gt;
| Tonnage = 25&lt;br /&gt;
| Speed = 130&lt;br /&gt;
| SpeedWithMasc = 181&lt;br /&gt;
| Rotation = 360&lt;br /&gt;
| PitchStand =  -9° to +35°&lt;br /&gt;
| PitchCrouch =  -9° to +45°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 34 750&lt;br /&gt;
| ArmorT Prime = 25 456&lt;br /&gt;
| Engine Prime = 200 Standard&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x [[CERSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 30 400&lt;br /&gt;
| ArmorT A = 25 456&lt;br /&gt;
| Engine A = 200 Standard&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM6|ATM6 (HE)]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MGun]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HMGun]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 31 200&lt;br /&gt;
| ArmorT B = 25 546&lt;br /&gt;
| Engine B = 200 Standard&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLRM5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 33 300&lt;br /&gt;
| ArmorT C = 25 546&lt;br /&gt;
| Engine C = 200 Standard&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM3|ATM3 (Std)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 34 100&lt;br /&gt;
| ArmorT D = 25 546&lt;br /&gt;
| Engine D = 200 Standard&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HML]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERML]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 32 500&lt;br /&gt;
| ArmorT E = 25 546&lt;br /&gt;
| Engine E = 200 Standard&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[MGun]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CSPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 32 800&lt;br /&gt;
| ArmorT F = 25 546&lt;br /&gt;
| Engine F = 200 Standard&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 36 500&lt;br /&gt;
| ArmorT G = 25 546&lt;br /&gt;
| Engine G = 200 Standard&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CNARC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CMPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Armor H = 1380&lt;br /&gt;
| Armor CT = 3208&lt;br /&gt;
| Armor LT = 2085&lt;br /&gt;
| Armor RT = 2085&lt;br /&gt;
| Armor B = 1925&lt;br /&gt;
| Armor LRA = 1845&lt;br /&gt;
| Armor LRL = 2887&lt;br /&gt;
| Armor INT = 1732&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Current for 0.11.0 --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
The '''Locust IIC''' is a [[Clan]] light mech. While it carries considerably low armor for a light mech, it makes up for this with its high movement speed and hit-and-run weapons loadouts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&lt;br /&gt;
===Prime===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant A - ''&amp;quot;Al-Azif&amp;quot;''===&lt;br /&gt;
Most brütal locust variant, using its array of 4 [[HMGun|HMG]]s, 2 [[MG]]s to shred metäl flesh off your enemies. Watch their blööd flow in rivers while listening to their screams. Unleash fires of Hêll as you bring [[ATM|ATM 6 HE]] filled judgment upon them. Smell those burning côrpses, as you seek another sacrifices for your ascension. &lt;br /&gt;
&lt;br /&gt;
Unless you suck ass at aiming and can't aim even if your life depends on it... if you can't focus fire on a single component then don't bother, you will just spray them all over and be a laughing stock that tried to brawl (lol) in a Locust&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant C - ''&amp;quot;Hangnail&amp;quot;''===&lt;br /&gt;
Just because its practically cheaper [[Cougar#E| Cougar Echo]] without jump jets, does not mean it is not usefull variant. Rather dangerous at medium range even against [[Heavy Mech|heavy mechs]]. Using its duo of [[ATM3]] and single [[cERML]] at around 700m range, with its speed and 360° torso twist, you can keep nailin' slower mechs untill you hit a wall (or other obstacle) and then they will nail you, if they have the range. Dont give them chance to do that.&lt;br /&gt;
&lt;br /&gt;
Other strategy, when part of a deathball, is to use your allies as meatshields and peek from behind them when your weapons are of cooldown&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
Dangerous variant in theory, with its quad [[cSPL]]s, it is capable of 600 damage in single [[Gameplay Tactics#Alpha Strike|alpha]], combined with low heat and fast recycle time, it could deal devastating damage to enemy mechs. BUT thats on paper, in the field you are unlikely to land all shots on single component at optimal range, as well as you are unlikely to survive for long under enemy fire. &amp;lt;br&amp;gt;&lt;br /&gt;
[[MASC]] when gotta go fast, mostly when bogeys are on your 6 and want more than just your 6&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Locust IIC released in version 0.11.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
One of the best-known BattleMechs in the Inner Sphere for its low production and operation costs, the Locust is also well known in the Clans. In 2832, Clan Mongoose unleashed an upgraded version of the venerable 'Mech on the Clans, known as the Locust IIC. The speedy design complemented Mongoose tactics, enabling them to win many Trials. When Clan Smoke Jaguar absorbed the Mongooses, they became the owners of the production line on Circe. This subsequently fell to Clan Jade Falcon following the de facto annihilation of the Jaguars. In addition to those three Clans, Clan Wolf has often used the Locust IIC as a garrison unit. Since it is a second-line unit Inner Sphere MechWarriors rarely see it in action.&lt;br /&gt;
&lt;br /&gt;
Date Introduced 2832 during the Era known as &amp;quot;Early Succession War&amp;quot; (2781 - 2900) - Unit Role: Stricker&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Locust_IIC BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>Drakuba</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Locust_IIC&amp;diff=7314</id>
		<title>Locust IIC</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Locust_IIC&amp;diff=7314"/>
				<updated>2019-07-30T16:50:49Z</updated>
		
		<summary type="html">&lt;p&gt;Drakuba: /* Variant E */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- WIP --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ stub }}&lt;br /&gt;
&lt;br /&gt;
{{Mech|&lt;br /&gt;
| Image = File:LocustIIc_rotating_350px.gif&lt;br /&gt;
| Class = Light&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 3&lt;br /&gt;
| Tier = 4&lt;br /&gt;
| Tonnage = 25&lt;br /&gt;
| Speed = 130&lt;br /&gt;
| SpeedWithMasc = 181&lt;br /&gt;
| Rotation = 360&lt;br /&gt;
| PitchStand =  -9° to +35°&lt;br /&gt;
| PitchCrouch =  -9° to +45°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 34 750&lt;br /&gt;
| ArmorT Prime = 25 456&lt;br /&gt;
| Engine Prime = 200 Standard&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x [[CERSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 30 400&lt;br /&gt;
| ArmorT A = 25 456&lt;br /&gt;
| Engine A = 200 Standard&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM6|ATM6 (HE)]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MGun]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HMGun]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 31 200&lt;br /&gt;
| ArmorT B = 25 546&lt;br /&gt;
| Engine B = 200 Standard&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLRM5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 33 300&lt;br /&gt;
| ArmorT C = 25 546&lt;br /&gt;
| Engine C = 200 Standard&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM3|ATM3 (Std)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 34 100&lt;br /&gt;
| ArmorT D = 25 546&lt;br /&gt;
| Engine D = 200 Standard&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HML]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERML]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 32 500&lt;br /&gt;
| ArmorT E = 25 546&lt;br /&gt;
| Engine E = 200 Standard&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[MGun]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CSPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 32 800&lt;br /&gt;
| ArmorT F = 25 546&lt;br /&gt;
| Engine F = 200 Standard&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 36 500&lt;br /&gt;
| ArmorT G = 25 546&lt;br /&gt;
| Engine G = 200 Standard&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CNARC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CMPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Armor H = 1380&lt;br /&gt;
| Armor CT = 3208&lt;br /&gt;
| Armor LT = 2085&lt;br /&gt;
| Armor RT = 2085&lt;br /&gt;
| Armor B = 1925&lt;br /&gt;
| Armor LRA = 1845&lt;br /&gt;
| Armor LRL = 2887&lt;br /&gt;
| Armor INT = 1732&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Current for 0.11.0 --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
The '''Locust IIC''' is a [[Clan]] light mech. While it carries considerably low armor for a light mech, it makes up for this with its high movement speed and hit-and-run weapons loadouts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&lt;br /&gt;
===Prime===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant A - ''&amp;quot;Al-Azif&amp;quot;''===&lt;br /&gt;
Most brütal locust variant, using its array of 4 [[HMGun|HMG]]s, 2 [[MG]]s to shred metäl flesh off your enemies. Watch their blööd flow in rivers while listening to their screams. Unleash fires of Hêll as you bring [[ATM|ATM 6 HE]] filled judgment upon them. Smell those burning côrpses, as you seek another sacrifices for your ascension. &lt;br /&gt;
&lt;br /&gt;
Unless you suck ass at aiming and can't aim even if your life depends on it... if you can't focus fire on a single component then don't bother, you will just spray them all over and be a laughing stock that tried to brawl (lol) in a Locust&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant C - ''&amp;quot;Hangnail&amp;quot;''===&lt;br /&gt;
Just because its practically cheaper [[Cougar#E| Cougar Echo]] without jump jets, does not mean it is not usefull variant. Rather dangerous at medium range even against [[Heavy Mech|heavy mechs]]. Using its duo of [[ATM3]] and single [[cERML]] at around 700m range, with its speed and 360° torso twist, you can keep nailin' slower mechs untill you hit a wall (or other obstacle) and then they will nail you, if they have the range. Dont give them chance to do that.&lt;br /&gt;
&lt;br /&gt;
Other strategy, when part of a deathball, is to use your allies as meatshields and peek from behind them when your weapons are of cooldown&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
Dangerous variant in theory, with its quad [[cSPL]]s, it is capable of 600 damage in single [[Gameplay Tactics#Alpha Strike|alpha]], combined with low heat and fast recycle time, it could deal devastating damage to enemy mechs. BUT thats on paper, in the field you are unlikely to land all shots on single component at optimal range, as well as you are unlikely to survive for long under enemy fire. &amp;lt;br&amp;gt;&lt;br /&gt;
[[MASC]] when gotta go fast, mostly when bogies are on your 6 and want more than just your 6&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Locust IIC released in version 0.11.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
One of the best-known BattleMechs in the Inner Sphere for its low production and operation costs, the Locust is also well known in the Clans. In 2832, Clan Mongoose unleashed an upgraded version of the venerable 'Mech on the Clans, known as the Locust IIC. The speedy design complemented Mongoose tactics, enabling them to win many Trials. When Clan Smoke Jaguar absorbed the Mongooses, they became the owners of the production line on Circe. This subsequently fell to Clan Jade Falcon following the de facto annihilation of the Jaguars. In addition to those three Clans, Clan Wolf has often used the Locust IIC as a garrison unit. Since it is a second-line unit Inner Sphere MechWarriors rarely see it in action.&lt;br /&gt;
&lt;br /&gt;
Date Introduced 2832 during the Era known as &amp;quot;Early Succession War&amp;quot; (2781 - 2900) - Unit Role: Stricker&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Locust_IIC BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>Drakuba</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=User:Drakuba&amp;diff=7313</id>
		<title>User:Drakuba</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=User:Drakuba&amp;diff=7313"/>
				<updated>2019-07-30T16:50:09Z</updated>
		
		<summary type="html">&lt;p&gt;Drakuba: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;prdel&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ stub }}&lt;/div&gt;</summary>
		<author><name>Drakuba</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Chimera&amp;diff=7312</id>
		<title>Chimera</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Chimera&amp;diff=7312"/>
				<updated>2019-07-30T16:37:32Z</updated>
		
		<summary type="html">&lt;p&gt;Drakuba: /* Variant A */  correction, IS mlas have 600m range, not 700m thats clan&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mech|&lt;br /&gt;
| Image = File:Chimera_rotating_350px.gif&lt;br /&gt;
| Class = Medium&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 4&lt;br /&gt;
| Tier = 4&lt;br /&gt;
| Tonnage = 40&lt;br /&gt;
| Speed = 86&lt;br /&gt;
| SpeedWithMasc = 125&lt;br /&gt;
| Rotation = 260&lt;br /&gt;
| PitchStand = -35° to +45°&lt;br /&gt;
| PitchCrouch = -35° to +55°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 46 600&lt;br /&gt;
| ArmorT Prime = 36 114&lt;br /&gt;
| Engine Prime = GM 240 XL&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[MRM20]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MGun]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 48 600&lt;br /&gt;
| ArmorT A = 36 114&lt;br /&gt;
| Engine A = 385 GM 240 XL&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LRM15]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;8t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 53 200&lt;br /&gt;
| ArmorT B = 36 114&lt;br /&gt;
| Engine B = 385 GM 240 XL&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MG]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[DSSRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;8t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 48 000&lt;br /&gt;
| ArmorT C = 36 114&lt;br /&gt;
| Engine C = 385 GM 240 XL&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[SBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[MRM30]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[PPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[B-Pod]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 47 650&lt;br /&gt;
| ArmorT D = 32 939&lt;br /&gt;
| Engine D = 385 GM 240 XL&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x [[ML]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[TBolt10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HMgun]]&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 50 200&lt;br /&gt;
| ArmorT E = 34 528&lt;br /&gt;
| Engine E = 385 GM 240 XL&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LBX5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HMgun]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 46 600&lt;br /&gt;
| ArmorT F = 36 114&lt;br /&gt;
| Engine F = 385 GM 240 XL&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[AC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERSBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[DSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[B-Pod]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 50 900&lt;br /&gt;
| ArmorT G = 36 114&lt;br /&gt;
| Engine G = 385 GM 240 XL&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERSBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LRM20]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[iNARC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;8t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor CT = 5671&lt;br /&gt;
| Armor LT = 3800&lt;br /&gt;
| Armor RT = 5671&lt;br /&gt;
| Armor B = 3403&lt;br /&gt;
| Armor LRA = 3119&lt;br /&gt;
| Armor INT = 2188&lt;br /&gt;
| Armor LRL = 4168&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--Current Stats for 0.11.0--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Chimera is a agile medium mech with a generous 260° Torso yaw and can pack a punch. Care should be taken when using this asset, as it mounts a rocket launcher on the right shoulder causing slightly obscured vision.&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
===Prime===&lt;br /&gt;
The Chimera Prime is a medium range skirmisher. It's biggest gun is its torso mounted [[MRM20]], accompanied by a single [[ERLBL]] reaching out to 800m and a pair of [[ERMBL]] that come into play at 600m, roughly the edge of its missile launcher's sweet spot. [[JJ|Jump Jets]] allow the Prime to pop out of cover and unleash an alpha strike, preferably against larger, slower targets that are more likely to take the MRM launcher's full salvo, while its three [[DHS|DHS]] can somewhat handle the cooling keeping an eye on one's heat is advised, as all of the variant's weapons generate a good deal of heat. Dual [[MG|Machine Guns]] provides some extra defence against [[BA|Battle Armor]] and scoring extra points. With one extra [[Free tons|ton]] for MRM ammo, pilots should keep an eye on their reserves, as running dry means that its firepower will be significantly gimped.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
&lt;br /&gt;
The Chimera A is a pretty straightforward long range fire support unit. Its main firepower comes in the form of an indirect [[LRM15]] launcher fed by a two [[Free tons|free tons]] and a direct fire [[ERPPC]] capable of deactivating enemy NARC beacons, but liable to accidentally doing the same to friendly ones, condemning the variant to working at reduced capacity against NARCed targets. Backing those up with 600m with a pair of [[ERML]], means the unit is somewhat capable to take a fight up close, although with significantly reduced capacity. Note that overtaxing the energy based weapons will put a strain on its [[DHS]] pair that is barely adequate to manage the heat generated.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
One mans sheep is the other mans wolf.&amp;lt;br&amp;gt;&lt;br /&gt;
This unit is the sole embodiment of that principle. While short ranged and of limited staying power when pitted against opponents above it's weight class, this marvel excels in bullying targets under it's weight class in close quarter combat - the stray [[Battle Armor]]s that are left or just spawned to defend a base or choke point.&amp;lt;br&amp;gt;&lt;br /&gt;
Not only bullying, but actually shutting down smaller units and stripping them of many of their inherent advantages: dumbfiring the almighty [[DSSRM6]] provides a wide area of splash damage, each of the [[LPPC]] jolts will instantly suppress the BA's targeting systems even if by the mere splash, if not outright finish it off on a lucky hit. The [[iJJ|Improved Jump Jets]] will augment it's mobility to rival if not surpass that of an Longinus Battle armor.&amp;lt;br&amp;gt;&lt;br /&gt;
The quad [[MG|Machine guns]] array will keep the BAs regeneration functions in lock down while whittling it's armor even further down, even for a tiny bit.&amp;lt;br&amp;gt;&lt;br /&gt;
The units foremost flaw is the [[DSSRM6]] launchers hunger for ammo - after vomiting out only six (6!) volleys it will run dry and depend on the spare reload - be it bought or not.&amp;lt;br&amp;gt;&lt;br /&gt;
The selling point for this unit is its incredible brawling potential against smaller and extremely mobile opponents.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
A mid range skirmisher similar to the Prime, the Chimera C sacrifices its jumpjets for increased damage potential. Upgrading its [[MRM30|MRM launcher]] to a 30 and swapping its hitscan Large Laser for a splash capable [[PPC]], the C packs a meaner alpha at medium range, but increases the pilot's need to lead their aim and gives them a harder time against small targets. 4 [[SBL]] and the MRM launcher's short minimum range mean that despite not usually being the one to enter close combat, it's more likely to be the one to leave it, but at the same time it has a hard time bringing out its full firepower without being cornered. A single [[DHS]] necessitates avoiding prolonged engagements and no free tons for its missile launcher will leave it dry after just over a minute of continuous fire.&amp;lt;br&amp;gt;&lt;br /&gt;
Features a omnidirectional firing [[B-Pod]] should enemy [[Battle Armor]] get too close.&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
&lt;br /&gt;
The [[TBolt10]], the Solaris Arena originating weapon, capable of delivering heavy blows with wide spread damage and screen shake denying accurate aim to the opponent. The Laser array, as a primary weapon group, is backed up by a single mech-class [[HMG|Heavy Machine Gun]] that's nothing to be sneezed on, as it can shoot-up an Battle Armor, not careful enough, dead on the spot in mere moments.&amp;lt;br&amp;gt;&lt;br /&gt;
The [[BAP]] means the unit can see Battle Armor further away than most other mechs. This makes this unit a menace and a potent hunter against this bane of the assault class. Should the fervor of the battle still lead the pilot to bring the unit to dangerous heat levels, it is advised to lean on the [[HMG]] for the while the 3 [[DHS]] dissipate the heat from the 5 [[ML]].&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
The third higest priced Chimera, Armed with 2x [[LBX5]] aided by [[EOptics]] and [[JJ | JumpJets]] it can used as a long ranged sniper variant. When you feel the need to get close, 2 [[MPL | Medium Pluse Lasers]] can unlease a flurry of concentrated hurt at 34.1 shots a minute and are great for disposing [[Battle Armor]] or finishing off wounded opponents. The final blow for rocking your opponent comes from [[SRM4| SRM4 missles]] widing the hole made with your 2 MPLs. Don't forget the 2 [[ HMgun|Heavy Machine Guns]] for wacking off armor. With all of it's power and armor the &amp;quot;E&amp;quot; is still better used with a comrade.&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
The second of the least expensive variants, Chimera F is a close range skirmisher and brawler, combining mid and close range weapons. Within 600m the F opens up with an explosive round firing [[AC10]] and a pair of always reliable [[ERMBL]], giving it the ability to harass opponents while looking for an opportune moment to enter into close combat. At close range a pair of [[ERSBL]] strengthens its pinpoint strike, quickly followed by a [[SRM6]] launcher, providing a one-two punch of explosive weapons with screen shake and splash damage, followed by a pinpoint energy strike. One [[free tons|free ton]] for ammo is usually reserved for the more ammo-hungry missile launcher, while a complete lack of extra heatsinks limits the unit's effectiveness to hit and fade tactics and short engagements.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
&lt;br /&gt;
This one is not only hot, due to it's massive [[LRM20]] missile launcher, but is also a very circumstantial asset. The [[iNARC|Improved NARC]] beacon launcher, while providing more range to be planted from, comparing to other, competing launchers, still requires the pilot to close within 800m or less - the closer the more likely the beacon will hit. This, the quite feeble backup weapons battery, comprising of [[ERML]] and [[ERSL]] a pair each, and no motion augmenting equipment, mean that this, second most expensive Chimera will depend on a sound battle plan and great piloting skills more than on its genial equipment or formidable firepower.&amp;lt;br&amp;gt;&lt;br /&gt;
Once the beacon is successfully planted, its all a different story, besides yelling &amp;quot;UP!&amp;quot; and shooting it's mighty [[LRM20]] launcher from a safe cover, there is little to worry about - until the beacon depletes, the victim dies, or, heavens forbid, a friend or foe plants the inevitable PPC bolt on it.&amp;lt;br&amp;gt;&lt;br /&gt;
If you wonder, just go past this one, there are many easier Chimeras to profit with.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px style=&amp;quot;text-align:left&amp;quot;&amp;gt;&lt;br /&gt;
File:Chimera02.jpg|A Chimera Prime sporting desert camo (ca. 0.7.1)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Chimera is a 'Mech introduced with the Final Beta 0.7.0 release. There had been rumors about it floating around in the forum for a long time, but it was never confirmed until the release of alpha footage of it during the [http://forum.mechlivinglegends.net/index.php/topic,18830.0.html MWLL Media Release: Alpha Tester Shenanigans] [http://www.youtube.com/watch?v=zUZny_B3MCQ Video]&lt;br /&gt;
&lt;br /&gt;
In 0.11.0 chimera got upgraded by downgrading engine, which decreased its top speed from 97 to 86. Saved weight allows it to carry more weapons and armor, which makes it more dangerous opponent on the battlefield.&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
Similar to the earlier Gunslinger, the Chimera was designed in the spirit of cooperation between the Combine and the Davion Federated Commonwealth in the lead-up to Operations Bulldog and Serpent. The Chimera is built on a Chameleon Light Endo 2 Endo Steel chassis that carries a GM 240 XL engine which provides the 'Mech with a top speed of 97.2 km/h. The Chimera's mobility is enhanced by six Rawling 40 jump jets that allow the 'Mech to jump up to one hundred and eighty meters. The Chimera is protected by seven tons of StarGuard CCM armor.&lt;br /&gt;
&lt;br /&gt;
Date Introduced 3063 during the Era known as &amp;quot;Civil War&amp;quot; (3062 - 3067) - Unit Role: Striker&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Chimera BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_IS}}&lt;/div&gt;</summary>
		<author><name>Drakuba</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Chimera&amp;diff=7311</id>
		<title>Chimera</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Chimera&amp;diff=7311"/>
				<updated>2019-07-30T16:32:11Z</updated>
		
		<summary type="html">&lt;p&gt;Drakuba: /* History */  0.11.0 addon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mech|&lt;br /&gt;
| Image = File:Chimera_rotating_350px.gif&lt;br /&gt;
| Class = Medium&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 4&lt;br /&gt;
| Tier = 4&lt;br /&gt;
| Tonnage = 40&lt;br /&gt;
| Speed = 86&lt;br /&gt;
| SpeedWithMasc = 125&lt;br /&gt;
| Rotation = 260&lt;br /&gt;
| PitchStand = -35° to +45°&lt;br /&gt;
| PitchCrouch = -35° to +55°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 46 600&lt;br /&gt;
| ArmorT Prime = 36 114&lt;br /&gt;
| Engine Prime = GM 240 XL&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[MRM20]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MGun]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 48 600&lt;br /&gt;
| ArmorT A = 36 114&lt;br /&gt;
| Engine A = 385 GM 240 XL&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LRM15]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;8t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 53 200&lt;br /&gt;
| ArmorT B = 36 114&lt;br /&gt;
| Engine B = 385 GM 240 XL&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MG]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[DSSRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;8t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 48 000&lt;br /&gt;
| ArmorT C = 36 114&lt;br /&gt;
| Engine C = 385 GM 240 XL&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[SBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[MRM30]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[PPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[B-Pod]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 47 650&lt;br /&gt;
| ArmorT D = 32 939&lt;br /&gt;
| Engine D = 385 GM 240 XL&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x [[ML]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[TBolt10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HMgun]]&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 50 200&lt;br /&gt;
| ArmorT E = 34 528&lt;br /&gt;
| Engine E = 385 GM 240 XL&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LBX5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HMgun]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 46 600&lt;br /&gt;
| ArmorT F = 36 114&lt;br /&gt;
| Engine F = 385 GM 240 XL&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[AC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERSBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[DSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[B-Pod]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 50 900&lt;br /&gt;
| ArmorT G = 36 114&lt;br /&gt;
| Engine G = 385 GM 240 XL&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERSBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LRM20]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[iNARC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;8t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor CT = 5671&lt;br /&gt;
| Armor LT = 3800&lt;br /&gt;
| Armor RT = 5671&lt;br /&gt;
| Armor B = 3403&lt;br /&gt;
| Armor LRA = 3119&lt;br /&gt;
| Armor INT = 2188&lt;br /&gt;
| Armor LRL = 4168&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--Current Stats for 0.11.0--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Chimera is a agile medium mech with a generous 260° Torso yaw and can pack a punch. Care should be taken when using this asset, as it mounts a rocket launcher on the right shoulder causing slightly obscured vision.&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
===Prime===&lt;br /&gt;
The Chimera Prime is a medium range skirmisher. It's biggest gun is its torso mounted [[MRM20]], accompanied by a single [[ERLBL]] reaching out to 800m and a pair of [[ERMBL]] that come into play at 600m, roughly the edge of its missile launcher's sweet spot. [[JJ|Jump Jets]] allow the Prime to pop out of cover and unleash an alpha strike, preferably against larger, slower targets that are more likely to take the MRM launcher's full salvo, while its three [[DHS|DHS]] can somewhat handle the cooling keeping an eye on one's heat is advised, as all of the variant's weapons generate a good deal of heat. Dual [[MG|Machine Guns]] provides some extra defence against [[BA|Battle Armor]] and scoring extra points. With one extra [[Free tons|ton]] for MRM ammo, pilots should keep an eye on their reserves, as running dry means that its firepower will be significantly gimped.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
&lt;br /&gt;
The Chimera A is a pretty straightforward long range fire support unit. Its main firepower comes in the form of an indirect [[LRM15]] launcher fed by a two [[Free tons|free tons]] and a direct fire [[ERPPC]] capable of deactivating enemy NARC beacons, but liable to accidentally doing the same to friendly ones, condemning the variant to working at reduced capacity against NARCed targets. Backing those up with 700m with a pair of [[ERML]], means the unit is somewhat capable to take a fight up close, although with significantly reduced capacity. Note that overtaxing the energy based weapons will put a strain on its [[DHS]] pair that is barely adequate to manage the heat generated.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
One mans sheep is the other mans wolf.&amp;lt;br&amp;gt;&lt;br /&gt;
This unit is the sole embodiment of that principle. While short ranged and of limited staying power when pitted against opponents above it's weight class, this marvel excels in bullying targets under it's weight class in close quarter combat - the stray [[Battle Armor]]s that are left or just spawned to defend a base or choke point.&amp;lt;br&amp;gt;&lt;br /&gt;
Not only bullying, but actually shutting down smaller units and stripping them of many of their inherent advantages: dumbfiring the almighty [[DSSRM6]] provides a wide area of splash damage, each of the [[LPPC]] jolts will instantly suppress the BA's targeting systems even if by the mere splash, if not outright finish it off on a lucky hit. The [[iJJ|Improved Jump Jets]] will augment it's mobility to rival if not surpass that of an Longinus Battle armor.&amp;lt;br&amp;gt;&lt;br /&gt;
The quad [[MG|Machine guns]] array will keep the BAs regeneration functions in lock down while whittling it's armor even further down, even for a tiny bit.&amp;lt;br&amp;gt;&lt;br /&gt;
The units foremost flaw is the [[DSSRM6]] launchers hunger for ammo - after vomiting out only six (6!) volleys it will run dry and depend on the spare reload - be it bought or not.&amp;lt;br&amp;gt;&lt;br /&gt;
The selling point for this unit is its incredible brawling potential against smaller and extremely mobile opponents.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
A mid range skirmisher similar to the Prime, the Chimera C sacrifices its jumpjets for increased damage potential. Upgrading its [[MRM30|MRM launcher]] to a 30 and swapping its hitscan Large Laser for a splash capable [[PPC]], the C packs a meaner alpha at medium range, but increases the pilot's need to lead their aim and gives them a harder time against small targets. 4 [[SBL]] and the MRM launcher's short minimum range mean that despite not usually being the one to enter close combat, it's more likely to be the one to leave it, but at the same time it has a hard time bringing out its full firepower without being cornered. A single [[DHS]] necessitates avoiding prolonged engagements and no free tons for its missile launcher will leave it dry after just over a minute of continuous fire.&amp;lt;br&amp;gt;&lt;br /&gt;
Features a omnidirectional firing [[B-Pod]] should enemy [[Battle Armor]] get too close.&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
&lt;br /&gt;
The [[TBolt10]], the Solaris Arena originating weapon, capable of delivering heavy blows with wide spread damage and screen shake denying accurate aim to the opponent. The Laser array, as a primary weapon group, is backed up by a single mech-class [[HMG|Heavy Machine Gun]] that's nothing to be sneezed on, as it can shoot-up an Battle Armor, not careful enough, dead on the spot in mere moments.&amp;lt;br&amp;gt;&lt;br /&gt;
The [[BAP]] means the unit can see Battle Armor further away than most other mechs. This makes this unit a menace and a potent hunter against this bane of the assault class. Should the fervor of the battle still lead the pilot to bring the unit to dangerous heat levels, it is advised to lean on the [[HMG]] for the while the 3 [[DHS]] dissipate the heat from the 5 [[ML]].&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
The third higest priced Chimera, Armed with 2x [[LBX5]] aided by [[EOptics]] and [[JJ | JumpJets]] it can used as a long ranged sniper variant. When you feel the need to get close, 2 [[MPL | Medium Pluse Lasers]] can unlease a flurry of concentrated hurt at 34.1 shots a minute and are great for disposing [[Battle Armor]] or finishing off wounded opponents. The final blow for rocking your opponent comes from [[SRM4| SRM4 missles]] widing the hole made with your 2 MPLs. Don't forget the 2 [[ HMgun|Heavy Machine Guns]] for wacking off armor. With all of it's power and armor the &amp;quot;E&amp;quot; is still better used with a comrade.&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
The second of the least expensive variants, Chimera F is a close range skirmisher and brawler, combining mid and close range weapons. Within 600m the F opens up with an explosive round firing [[AC10]] and a pair of always reliable [[ERMBL]], giving it the ability to harass opponents while looking for an opportune moment to enter into close combat. At close range a pair of [[ERSBL]] strengthens its pinpoint strike, quickly followed by a [[SRM6]] launcher, providing a one-two punch of explosive weapons with screen shake and splash damage, followed by a pinpoint energy strike. One [[free tons|free ton]] for ammo is usually reserved for the more ammo-hungry missile launcher, while a complete lack of extra heatsinks limits the unit's effectiveness to hit and fade tactics and short engagements.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
&lt;br /&gt;
This one is not only hot, due to it's massive [[LRM20]] missile launcher, but is also a very circumstantial asset. The [[iNARC|Improved NARC]] beacon launcher, while providing more range to be planted from, comparing to other, competing launchers, still requires the pilot to close within 800m or less - the closer the more likely the beacon will hit. This, the quite feeble backup weapons battery, comprising of [[ERML]] and [[ERSL]] a pair each, and no motion augmenting equipment, mean that this, second most expensive Chimera will depend on a sound battle plan and great piloting skills more than on its genial equipment or formidable firepower.&amp;lt;br&amp;gt;&lt;br /&gt;
Once the beacon is successfully planted, its all a different story, besides yelling &amp;quot;UP!&amp;quot; and shooting it's mighty [[LRM20]] launcher from a safe cover, there is little to worry about - until the beacon depletes, the victim dies, or, heavens forbid, a friend or foe plants the inevitable PPC bolt on it.&amp;lt;br&amp;gt;&lt;br /&gt;
If you wonder, just go past this one, there are many easier Chimeras to profit with.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px style=&amp;quot;text-align:left&amp;quot;&amp;gt;&lt;br /&gt;
File:Chimera02.jpg|A Chimera Prime sporting desert camo (ca. 0.7.1)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Chimera is a 'Mech introduced with the Final Beta 0.7.0 release. There had been rumors about it floating around in the forum for a long time, but it was never confirmed until the release of alpha footage of it during the [http://forum.mechlivinglegends.net/index.php/topic,18830.0.html MWLL Media Release: Alpha Tester Shenanigans] [http://www.youtube.com/watch?v=zUZny_B3MCQ Video]&lt;br /&gt;
&lt;br /&gt;
In 0.11.0 chimera got upgraded by downgrading engine, which decreased its top speed from 97 to 86. Saved weight allows it to carry more weapons and armor, which makes it more dangerous opponent on the battlefield.&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
Similar to the earlier Gunslinger, the Chimera was designed in the spirit of cooperation between the Combine and the Davion Federated Commonwealth in the lead-up to Operations Bulldog and Serpent. The Chimera is built on a Chameleon Light Endo 2 Endo Steel chassis that carries a GM 240 XL engine which provides the 'Mech with a top speed of 97.2 km/h. The Chimera's mobility is enhanced by six Rawling 40 jump jets that allow the 'Mech to jump up to one hundred and eighty meters. The Chimera is protected by seven tons of StarGuard CCM armor.&lt;br /&gt;
&lt;br /&gt;
Date Introduced 3063 during the Era known as &amp;quot;Civil War&amp;quot; (3062 - 3067) - Unit Role: Striker&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Chimera BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_IS}}&lt;/div&gt;</summary>
		<author><name>Drakuba</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Locust_IIC&amp;diff=7310</id>
		<title>Locust IIC</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Locust_IIC&amp;diff=7310"/>
				<updated>2019-07-30T16:17:43Z</updated>
		
		<summary type="html">&lt;p&gt;Drakuba: /* Variant A - &amp;quot;Al-Azif&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- WIP --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ stub }}&lt;br /&gt;
&lt;br /&gt;
{{Mech|&lt;br /&gt;
| Image = File:LocustIIc_rotating_350px.gif&lt;br /&gt;
| Class = Light&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 3&lt;br /&gt;
| Tier = 4&lt;br /&gt;
| Tonnage = 25&lt;br /&gt;
| Speed = 130&lt;br /&gt;
| SpeedWithMasc = 181&lt;br /&gt;
| Rotation = 360&lt;br /&gt;
| PitchStand =  -9° to +35°&lt;br /&gt;
| PitchCrouch =  -9° to +45°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 34 750&lt;br /&gt;
| ArmorT Prime = 25 456&lt;br /&gt;
| Engine Prime = 200 Standard&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x [[CERSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 30 400&lt;br /&gt;
| ArmorT A = 25 456&lt;br /&gt;
| Engine A = 200 Standard&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM6|ATM6 (HE)]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MGun]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HMGun]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 31 200&lt;br /&gt;
| ArmorT B = 25 546&lt;br /&gt;
| Engine B = 200 Standard&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLRM5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 33 300&lt;br /&gt;
| ArmorT C = 25 546&lt;br /&gt;
| Engine C = 200 Standard&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM3|ATM3 (Std)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 34 100&lt;br /&gt;
| ArmorT D = 25 546&lt;br /&gt;
| Engine D = 200 Standard&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HML]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERML]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 32 500&lt;br /&gt;
| ArmorT E = 25 546&lt;br /&gt;
| Engine E = 200 Standard&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[MGun]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CSPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 32 800&lt;br /&gt;
| ArmorT F = 25 546&lt;br /&gt;
| Engine F = 200 Standard&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 36 500&lt;br /&gt;
| ArmorT G = 25 546&lt;br /&gt;
| Engine G = 200 Standard&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CNARC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CMPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Armor H = 1380&lt;br /&gt;
| Armor CT = 3208&lt;br /&gt;
| Armor LT = 2085&lt;br /&gt;
| Armor RT = 2085&lt;br /&gt;
| Armor B = 1925&lt;br /&gt;
| Armor LRA = 1845&lt;br /&gt;
| Armor LRL = 2887&lt;br /&gt;
| Armor INT = 1732&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Current for 0.11.0 --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
The '''Locust IIC''' is a [[Clan]] light mech. While it carries considerably low armor for a light mech, it makes up for this with its high movement speed and hit-and-run weapons loadouts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&lt;br /&gt;
===Prime===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant A - ''&amp;quot;Al-Azif&amp;quot;''===&lt;br /&gt;
Most brütal locust variant, using its array of 4 [[HMGun|HMG]]s, 2 [[MG]]s to shred metäl flesh off your enemies. Watch their blööd flow in rivers while listening to their screams. Unleash fires of Hêll as you bring [[ATM|ATM 6 HE]] filled judgment upon them. Smell those burning côrpses, as you seek another sacrifices for your ascension. &lt;br /&gt;
&lt;br /&gt;
Unless you suck ass at aiming and can't aim even if your life depends on it... if you can't focus fire on a single component then don't bother, you will just spray them all over and be a laughing stock that tried to brawl (lol) in a Locust&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant C - ''&amp;quot;Hangnail&amp;quot;''===&lt;br /&gt;
Just because its practically cheaper [[Cougar#E| Cougar Echo]] without jump jets, does not mean it is not usefull variant. Rather dangerous at medium range even against [[Heavy Mech|heavy mechs]]. Using its duo of [[ATM3]] and single [[cERML]] at around 700m range, with its speed and 360° torso twist, you can keep nailin' slower mechs untill you hit a wall (or other obstacle) and then they will nail you, if they have the range. Dont give them chance to do that.&lt;br /&gt;
&lt;br /&gt;
Other strategy, when part of a deathball, is to use your allies as meatshields and peek from behind them when your weapons are of cooldown&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Locust IIC released in version 0.11.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
One of the best-known BattleMechs in the Inner Sphere for its low production and operation costs, the Locust is also well known in the Clans. In 2832, Clan Mongoose unleashed an upgraded version of the venerable 'Mech on the Clans, known as the Locust IIC. The speedy design complemented Mongoose tactics, enabling them to win many Trials. When Clan Smoke Jaguar absorbed the Mongooses, they became the owners of the production line on Circe. This subsequently fell to Clan Jade Falcon following the de facto annihilation of the Jaguars. In addition to those three Clans, Clan Wolf has often used the Locust IIC as a garrison unit. Since it is a second-line unit Inner Sphere MechWarriors rarely see it in action.&lt;br /&gt;
&lt;br /&gt;
Date Introduced 2832 during the Era known as &amp;quot;Early Succession War&amp;quot; (2781 - 2900) - Unit Role: Stricker&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Locust_IIC BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>Drakuba</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Locust_IIC&amp;diff=7304</id>
		<title>Locust IIC</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Locust_IIC&amp;diff=7304"/>
				<updated>2019-07-30T14:33:06Z</updated>
		
		<summary type="html">&lt;p&gt;Drakuba: /* Variant C - &amp;quot;Hangnail&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- WIP --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ stub }}&lt;br /&gt;
&lt;br /&gt;
{{Mech|&lt;br /&gt;
| Image = File:LocustIIc_rotating_350px.gif&lt;br /&gt;
| Class = Light&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 3&lt;br /&gt;
| Tier = 4&lt;br /&gt;
| Tonnage = 25&lt;br /&gt;
| Speed = 130&lt;br /&gt;
| SpeedWithMasc = 181&lt;br /&gt;
| Rotation = 360&lt;br /&gt;
| PitchStand =  -9° to +35°&lt;br /&gt;
| PitchCrouch =  -9° to +45°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 34 750&lt;br /&gt;
| ArmorT Prime = 25 456&lt;br /&gt;
| Engine Prime = 200 Standard&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x [[CERSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 30 400&lt;br /&gt;
| ArmorT A = 25 456&lt;br /&gt;
| Engine A = 200 Standard&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM6|ATM6 (HE)]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MGun]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HMGun]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 31 200&lt;br /&gt;
| ArmorT B = 25 546&lt;br /&gt;
| Engine B = 200 Standard&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLRM5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 33 300&lt;br /&gt;
| ArmorT C = 25 546&lt;br /&gt;
| Engine C = 200 Standard&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM3|ATM3 (Std)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 34 100&lt;br /&gt;
| ArmorT D = 25 546&lt;br /&gt;
| Engine D = 200 Standard&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HML]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERML]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 32 500&lt;br /&gt;
| ArmorT E = 25 546&lt;br /&gt;
| Engine E = 200 Standard&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[MGun]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CSPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 32 800&lt;br /&gt;
| ArmorT F = 25 546&lt;br /&gt;
| Engine F = 200 Standard&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 36 500&lt;br /&gt;
| ArmorT G = 25 546&lt;br /&gt;
| Engine G = 200 Standard&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CNARC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CMPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Armor H = 1380&lt;br /&gt;
| Armor CT = 3208&lt;br /&gt;
| Armor LT = 2085&lt;br /&gt;
| Armor RT = 2085&lt;br /&gt;
| Armor B = 1925&lt;br /&gt;
| Armor LRA = 1845&lt;br /&gt;
| Armor LRL = 2887&lt;br /&gt;
| Armor INT = 1732&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Current for 0.11.0 --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
The '''Locust IIC''' is a [[Clan]] light mech. While it carries considerably low armor for a light mech, it makes up for this with its high movement speed and hit-and-run weapons loadouts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&lt;br /&gt;
===Prime===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant A - ''&amp;quot;Al-Azif&amp;quot;''===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant C - ''&amp;quot;Hangnail&amp;quot;''===&lt;br /&gt;
Just because its practically cheaper [[Cougar#E| Cougar Echo]] without jump jets, does not mean it is not usefull variant. Rather dangerous at medium range even against [[Heavy Mech|heavy mechs]]. Using its duo of [[ATM3]] and single [[cERML]] at around 700m range, with its speed and 360° torso twist, you can keep nailin' slower mechs untill you hit a wall (or other obstacle) and then they will nail you, if they have the range. Dont give them chance to do that.&lt;br /&gt;
&lt;br /&gt;
Other strategy, when part of a deathball, is to use your allies as meatshields and peek from behind them when your weapons are of cooldown&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Locust IIC released in version 0.11.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
One of the best-known BattleMechs in the Inner Sphere for its low production and operation costs, the Locust is also well known in the Clans. In 2832, Clan Mongoose unleashed an upgraded version of the venerable 'Mech on the Clans, known as the Locust IIC. The speedy design complemented Mongoose tactics, enabling them to win many Trials. When Clan Smoke Jaguar absorbed the Mongooses, they became the owners of the production line on Circe. This subsequently fell to Clan Jade Falcon following the de facto annihilation of the Jaguars. In addition to those three Clans, Clan Wolf has often used the Locust IIC as a garrison unit. Since it is a second-line unit Inner Sphere MechWarriors rarely see it in action.&lt;br /&gt;
&lt;br /&gt;
Date Introduced 2832 during the Era known as &amp;quot;Early Succession War&amp;quot; (2781 - 2900) - Unit Role: Stricker&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Locust_IIC BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>Drakuba</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Template:Navbox_Assets_Clan&amp;diff=7054</id>
		<title>Template:Navbox Assets Clan</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Template:Navbox_Assets_Clan&amp;diff=7054"/>
				<updated>2019-07-21T00:33:48Z</updated>
		
		<summary type="html">&lt;p&gt;Drakuba: +locust &amp;amp; hellhound&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt; {{Navbox&lt;br /&gt;
| name = Navbox Assets Clan&lt;br /&gt;
| bodyclass = hlist&lt;br /&gt;
| state = uncollapsed&lt;br /&gt;
| title = [[Clan]] Assets&lt;br /&gt;
&lt;br /&gt;
| group1 = '''[[Battle Armor]]'''&lt;br /&gt;
| list1 = [[Battle Armor#Elemental|Elemental]]&lt;br /&gt;
&lt;br /&gt;
| group2 = '''[[Vehicles]]'''&lt;br /&gt;
| list2 = [[APC]] • [[Epona]] • [[Hephaestus]] • [[Ares]] • [[Oro]] • [[Huit]] • [[Morrigu]] • [[Mithras]]&lt;br /&gt;
&lt;br /&gt;
| group3 =  '''[[Aerospace]]'''&lt;br /&gt;
| list3 = [[Avar]] • [[Sulla]] • [[Visigoth]] • [[Xerxes]]&lt;br /&gt;
&lt;br /&gt;
| group4 = '''[[VTOL|VTOLs]]'''&lt;br /&gt;
| list4 = [[Donar]]&lt;br /&gt;
&lt;br /&gt;
| group5 = '''[[Mechs]]'''&lt;br /&gt;
| list5 = {{navbox|subgroup &lt;br /&gt;
     | group1 = [[Light Mechs|Light]]&lt;br /&gt;
     | list1 = [[Puma|Puma (Adder)]] • [[Cougar]] • [[Uller|Uller (Kit Fox)]] • [[Solitaire]] • [[Locust IIC]]&lt;br /&gt;
&lt;br /&gt;
     | group2 = [[Medium Mechs|Medium]]&lt;br /&gt;
     | list2 = [[Shadowcat|Shadow Cat]] • [[Ryoken|Ryoken (Storm Crow)]] • [[Black Lanner]] • [[Hellhound|Hellhound (Conjurer)]]&lt;br /&gt;
&lt;br /&gt;
     | group3 = [[Heavy Mechs|Heavy]]&lt;br /&gt;
     | list3 = [[Cauldron-Born|Cauldron-Born (Ebon Jaguar)]] • [[Madcat|Mad Cat (Timber Wolf)]] • [[Vulture|Vulture (Mad Dog)]] • [[Novacat|Nova Cat]] • [[Loki|Loki (Hellbringer)]] • [[Thor|Thor (Summoner)]]&lt;br /&gt;
&lt;br /&gt;
     | group4 = [[Assault Mechs|Assault]]&lt;br /&gt;
     | list4 = [[Madcat MKII]] • [[Blood Asp]] • [[Daishi|Daishi (Dire Wolf)]] • [[Masakari|Masakari (Warhawk)]]&lt;br /&gt;
     }}&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Drakuba</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Mechs&amp;diff=7053</id>
		<title>Mechs</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Mechs&amp;diff=7053"/>
				<updated>2019-07-21T00:32:11Z</updated>
		
		<summary type="html">&lt;p&gt;Drakuba: /* Clan */  added locust&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a quick reference of all the '''Mechs''' available and ''canceled'' in [[MechWarrior: Living Legends]]. Click the name for detailed description, list of variants, their weapons and equipment.&lt;br /&gt;
&lt;br /&gt;
==Light Mechs==&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center&amp;quot;&amp;gt;&lt;br /&gt;
===[[Inner Sphere]]===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:95%; margin:auto; text-align: center; margin-top:10px; margin-bottom:30px&amp;gt;&lt;br /&gt;
{| style=&amp;quot;display: inline-block;&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Anubis]]|&lt;br /&gt;
[[Image:Anubis.png|x210px|link=Anubis]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Osiris]]|&lt;br /&gt;
[[Image:Osiris.jpg|x210px|link=Osiris]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Owens]]|&lt;br /&gt;
[[Image:Owens 086.png|x210px|link=Owens]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Raven]]|&lt;br /&gt;
[[Image:Raven 086.png|x210px|link=Raven]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Commando]]|&lt;br /&gt;
[[Image:Commando.png|x210px|link=Commando]]}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Clan]]===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:95%; margin:auto; text-align: center; margin-top:10px; margin-bottom:30px&amp;gt;&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Solitaire]]|&lt;br /&gt;
[[Image:Solitaire.jpg|x210px|link=Solitaire]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Uller]]|&lt;br /&gt;
[[Image:New Uller.jpg|x210px|link=Uller]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Cougar]]|&lt;br /&gt;
[[Image:Cougar.jpg|x210px|link=Cougar]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Puma]]|&lt;br /&gt;
[[Image:Puma01.png|x210px|link=Puma]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Locust IIC]]|&lt;br /&gt;
[[Image:Nomodel.jpg|x210px|link=Locust IIC]]}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Medium Mechs==&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center&amp;quot;&amp;gt;&lt;br /&gt;
===[[Inner Sphere]]===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:95%; margin:auto; text-align: center; margin-top:10px; margin-bottom:30px&amp;gt;&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Chimera]]|&lt;br /&gt;
[[Image:Chimera.png|x210px|link=Chimera]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Hollander II]]|&lt;br /&gt;
[[Image:Hollander2.jpg|x210px|link=Hollander II]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block;&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Uziel]]|&lt;br /&gt;
[[Image:Uziel.jpg|x210px|link=Uziel]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Bushwacker]]|&lt;br /&gt;
[[Image:Bushwacker.jpg|x210px|link=Bushwacker]]}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Clan]]===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:95%; margin:auto; text-align: center; margin-top:10px; margin-bottom:30px&amp;gt;&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Shadowcat]]|&lt;br /&gt;
[[Image:Shadowcat.jpg|x210px|link=Shadowcat]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Black Lanner]]|&lt;br /&gt;
[[Image:BlackLanner.jpg|x210px|link=Black Lanner]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Ryoken]]|&lt;br /&gt;
[[Image:StormCrow.jpg|x210px|link=Ryoken]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Hellhound]]|&lt;br /&gt;
[[Image:Hellhound.png|x210px|link=Hellhound]]}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Heavy Mechs==&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center&amp;quot;&amp;gt;&lt;br /&gt;
===[[Inner Sphere]]===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:95%; margin:auto; text-align: center; margin-top:10px; margin-bottom:30px&amp;gt;&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Argus]]|&lt;br /&gt;
[[Image:Argus.png|x210px|link=Argus]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Rifleman]]|&lt;br /&gt;
[[Image:Rifleman.jpg|x210px|link=Rifleman]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Catapult]]|&lt;br /&gt;
[[Image:Catapult.jpg|x210px|link=Catapult]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Avatar]]|&lt;br /&gt;
[[Image:Avatar.jpg|x210px|link=Avatar]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Warhammer]]|&lt;br /&gt;
[[Image:Warhammer.jpg|x210px|link=Warhammer]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Thanatos]]|&lt;br /&gt;
[[Image:Thanatos.jpg|x210px|link=Thanatos]]}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Clan]]===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:95%; margin:auto; text-align: center; margin-top:10px; margin-bottom:30px&amp;gt;&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Vulture]]|&lt;br /&gt;
[[Image:Vulture.jpg|x210px|link=Vulture]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Cauldron Born]]|&lt;br /&gt;
[[Image:Cauldron-Born.png|x210px|link=Cauldron Born]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Loki]]|&lt;br /&gt;
[[Image:Loki.jpg|x210px|link=Loki]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Novacat]]|&lt;br /&gt;
[[Image:Novacat.jpg|x210px|link=Novacat]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Thor]]|&lt;br /&gt;
[[Image:Thor.jpg|x210px|link=Thor]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Madcat]]|&lt;br /&gt;
[[Image:Madcat.jpg|x210px|link=Madcat]]}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Assault Mechs==&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center&amp;quot;&amp;gt;&lt;br /&gt;
===[[Inner Sphere]]===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:95%; margin:auto; text-align: center; margin-top:10px; margin-bottom:30px&amp;gt;&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Awesome]]|&lt;br /&gt;
[[Image:Awesome.jpg|x210px|link=Awesome]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Mauler]]|&lt;br /&gt;
[[Image:Mauler.jpg|x210px|link=Mauler]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Atlas]]|&lt;br /&gt;
[[Image:Atlas New.png|x210px|link=Atlas]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Fafnir]]|&lt;br /&gt;
[[Image:Fafnir.jpg|x210px|link=Fafnir]]}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Clan]]===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:95%; margin:auto; text-align: center; margin-top:10px; margin-bottom:30px&amp;gt;&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Masakari]]|&lt;br /&gt;
[[Image:Warhawk.jpg|x210px|link=Masakari]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Blood Asp]]|&lt;br /&gt;
[[Image:Blood Asp.jpg|x210px|link=Blood Asp]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Madcat MKII]]|&lt;br /&gt;
[[Image:Madcat2.jpg|x210px|link=Madcat MKII]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Daishi]]|&lt;br /&gt;
[[Image:Daishitemp.jpg|x210px|link=Daishi]]}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canceled Mechs==&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:95%; margin:auto; text-align: center; margin-top:10px; margin-bottom:30px&amp;gt;&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Hunchback IIC]]|&lt;br /&gt;
[[Image:Hunchback2c.jpg|x210px|link=Hunchback IIC]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Marauder]]|&lt;br /&gt;
[[Image:Marauder.jpg|x210px|link=Marauder]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Kodiak]]|&lt;br /&gt;
[[Image:Kodiak.jpg|x210px|link=Kodiak]]}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Drakuba</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Commando&amp;diff=7052</id>
		<title>Commando</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Commando&amp;diff=7052"/>
				<updated>2019-07-21T00:30:05Z</updated>
		
		<summary type="html">&lt;p&gt;Drakuba: ticket tier added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- template taken from Anubis, WIP --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ stub }}&lt;br /&gt;
&lt;br /&gt;
{{Mech&lt;br /&gt;
| Image = File:Commando.png&lt;br /&gt;
| ImageSize = &lt;br /&gt;
| Tonnage = 25&lt;br /&gt;
| Class = Light&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 2&lt;br /&gt;
| Tier = 3&lt;br /&gt;
| Speed = 97&lt;br /&gt;
| SpeedWithMasc = ?&lt;br /&gt;
| Rotation = ?°&lt;br /&gt;
| PitchStand = -?° to +?°&lt;br /&gt;
| PitchCrouch = -?° to +?°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 43 700&lt;br /&gt;
| ArmorT Prime = 27 508&lt;br /&gt;
| Engine Prime = Ceres Motors 240 XL&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[ERSBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LRM5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[TBolt5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5.5t [[Stealth Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Price A = 46 800&lt;br /&gt;
| ArmorT A = 29 143&lt;br /&gt;
| Engine A = Ceres Motors 240 XL&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SSRM2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Stealth Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Price B = 40 700&lt;br /&gt;
| ArmorT B = 29 143&lt;br /&gt;
| Engine B = Ceres Motors 240 XL&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[LBX2]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SRM2]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SBL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Stealth Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Price C = 44 200&lt;br /&gt;
| ArmorT C = 29 143&lt;br /&gt;
| Engine C = Ceres Motors 240 XL&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Stealth Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Price D = 46 000&lt;br /&gt;
| ArmorT D = 29 143&lt;br /&gt;
| Engine D = Ceres Motors 240 XL&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[SXPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Stealth Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Price E = 46 800&lt;br /&gt;
| ArmorT E = 29 143&lt;br /&gt;
| Engine E = Ceres Motors 240 XL&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[Flamer]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[SSRM2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Stealth Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Price F = 39 800&lt;br /&gt;
| ArmorT F = 29 143&lt;br /&gt;
| Engine F = Ceres Motors 240 XL&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SSRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Stealth Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Price G = 41 750&lt;br /&gt;
| ArmorT G = 27 508&lt;br /&gt;
| Engine G = Ceres Motors 240 XL&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x [[ERSBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[UAC5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5.5t [[Stealth Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Armor H = ?&lt;br /&gt;
| Armor CT = ?&lt;br /&gt;
| Armor LRT = ? &lt;br /&gt;
| Armor B = ?&lt;br /&gt;
| Armor LRA = ?&lt;br /&gt;
| Armor INT = ?&lt;br /&gt;
| Armor LRL = ?&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Current for N/A --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&lt;br /&gt;
===Prime===&lt;br /&gt;
A stealthy long range missile support mech is the Anubis Prime's main role. Its [[JJ|jumpjet]]s help it jump out, unleash a volley from its dual [[LRM5]]s and pair of [[Tbolt5]]s at range and back into cover without being detected on enemy radar. If caught in close range, 3 [[ERSBL]] are its backup weapons while the Tbolt5s can be dumbfired if needed. A single [[DHS]] is sufficient for the low heat output of the Prime's weapons. Having no [[free tons]] of ammo is not that much of a limitation as the LRM5s and Tbolt5s take a significant time to run dry. The Prime also has one of the least amount of armor of all the variants. &lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
Unlike the prime, the Anubis A variant is a fast hit and run close range mech. Mechwarriors piloting this variant typically zip into combat at 181 KMH with [[MASC]] and unleash four pulse lasers in two pairs of [[MPL]]s and [[SPL]]s blazing away while supported by a pair of tracking [[SSRM2|Streak short range missile 2]]s into unaware enemy mechs. Though, its 3 [[DHS]] struggle to deal with the heat from multiple alphastrikes while mascing, so pilots should closely watch their heat levels. &lt;br /&gt;
&lt;br /&gt;
===Variant B - ''&amp;quot;Set&amp;quot;''===&lt;br /&gt;
The Anubis B is a wonderfully stealthy long range harasser. Reaching up to 1300m, the quad [[LBX2]]s can annoy the piss out of a much larger enemy LRM boat with the fury of buckshot every 3 seconds (or less than a second when chain fired), while the enemy can't even see the B on its radar. Changing position ever so often makes this harassing tactic even more effective. Close range back up weaponry is a couple of [[SBL]]s and two [[SRM2]]s. This variant can be a great cbill maker, especially when targeting heavier enemy assets. Remember to set all weapons to one of the extra Fire Groups for a massive Alpha Strike and use it when at 300m or below.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
With two [[LPPC|Light PPCs]] and a pair of [[SRM4]]s, the Anubis C is a highly mobile close range fighter. Chain firing the light PPCs can disrupt the enemy's aim every 3 seconds while the [[SRM4]]s gradually wilt away the enemy's armor. Pilots should use their [[IJJ|Improved JumpJets]]' great maneuverability to their advantage, dodging shots and placing themselves into positions where they can coax the enemy to come straight at them, maximizing the potential of all weapons hitting. Only 1 [[DHS]] is available to remove the heat; it can be easily overwhelmed with alphastrikes and liberal [[iJJ|improved jumpjet]] use.&lt;br /&gt;
&lt;br /&gt;
===Variant D - ''&amp;quot;Jaws&amp;quot;''===&lt;br /&gt;
The Anubis D is the twin brother to the C variant, replacing its SRM4s with the damage over time [[SXPL]], 4 of them. 4 [[DHS]] are needed to keep the higher heat output in check. Tactics are similar to the C but the increased face-the-enemy time the X-pulse require, the more exposed the D is to counter-fire.&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
Roast and toast - the E variant has 4 [[flamers]] that can overheat enemy mechs in short order. Dashing into knife fighting range at 181 KMH and unleashing quad [[SSRM2]]s and quad flamers is a favorite tactic by Anubis E pilots. Many pilots have bragged about overheating a massive Assault laser boat with the E, although the truth is probably closer that many have died trying to achieve such glory... Perhaps the best use of this mech is in hot climates such as [[TC_Inferno]]. Watch your heat too, the single [[DHS]] will surely struggle as well! For the less confrontational pilot, its [[MASC]] can bring great team honor by stealthily stealing enemy bases from deep behind the battle lines.&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
A medium to close range fighter is the F variants role. It can reach out to 500m with its dual [[MBL]]s to do pinpoint damage on enemy assets. Its pair of [[SSRM4|Streak short range missile]]s coupled with 2 [[Free tons]] of ammo will track targets up to 350m away and do the majority of the damage. Having two [[free tons]] give the Anubis F a good combat time while the cool running beam lasers only require one [[DHS]] allowing many alphastrikes before overheating.&lt;br /&gt;
&lt;br /&gt;
===Variant G - ''&amp;quot;Kane&amp;quot;''===&lt;br /&gt;
The heaviest hitting Anubis is the G variant. Boasting 5 [[ERSBL]], a [[LPPC|Light PPC]] and an [[UAC5]] this variant can unleash some serious damage in a short amount of time. Its prime fighting range is 400m and under where it can bring all of its weapons to bear. The UAC5 is effective to 800m and can do 3 quick bursts before having to cool down. Though, the G can stay in combat for a relative short while before having to return to base for reloads since it lacks any [[free tons]] of ammo. Two [[DHS]] keep the heat somewhat in check. This variant is one of the lightest armored, so care must be taken not to brawl at point blank range. Use its speed and [[JJ]] mobility to your advantage and keep the range around 300m.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The '''Commando''' was a '''canceled''' [[Inner Sphere]] [[Light Mech]]. It was announced as planned even before the 0.1.0 release, but no renders or images were ever released. It was unknown when and if it was still being developed until it was officially announced canceled on november 1st in 2012. &amp;lt;br&amp;gt;&lt;br /&gt;
Commando made a comback in 0.11.0 release&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
By the time of the [[Clans|Clans']] invasion, the Commando was a nearly 600-year-old design for an early reconnaissance 'Mech. Despite its age, it was still an impressive unit with its [[SRM6]] and SRM4 missile launchers supported by a single [[MBL|Medium Laser]]. With 4 tons of armor (a half-ton less than the [[Raven]]), it could run up to 97 km/h. Variants of the Commando were created even after the invasion, proving the success and popularity of this design.&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Commando BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets IS}}&lt;/div&gt;</summary>
		<author><name>Drakuba</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Locust&amp;diff=7051</id>
		<title>Locust</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Locust&amp;diff=7051"/>
				<updated>2019-07-21T00:29:23Z</updated>
		
		<summary type="html">&lt;p&gt;Drakuba: Redirected page to Locust IIC&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Locust IIC]]&lt;/div&gt;</summary>
		<author><name>Drakuba</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Locust_IIC&amp;diff=7050</id>
		<title>Locust IIC</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Locust_IIC&amp;diff=7050"/>
				<updated>2019-07-21T00:26:23Z</updated>
		
		<summary type="html">&lt;p&gt;Drakuba: skeleton created, lets wait for filling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- template taken from Soli, WIP --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ stub }}&lt;br /&gt;
&lt;br /&gt;
{{Mech|&lt;br /&gt;
| Image = File: soon ;)&lt;br /&gt;
| Class = Light&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 3&lt;br /&gt;
| Tier = 4&lt;br /&gt;
| Tonnage = 25&lt;br /&gt;
| Speed = ?&lt;br /&gt;
| SpeedWithMasc = ?&lt;br /&gt;
| Rotation = 360&lt;br /&gt;
| PitchStand =  -?° to +?°&lt;br /&gt;
| PitchCrouch =  -?° to +?°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 35 400&lt;br /&gt;
| ArmorT Prime = 23 968&lt;br /&gt;
| Engine Prime = Model SF-25 (XL)&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x [[CERSBL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 36 900&lt;br /&gt;
| ArmorT A = 23 968&lt;br /&gt;
| Engine A = Model SF-25 (XL)&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CSRM2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 43 000&lt;br /&gt;
| ArmorT B = 23 968&lt;br /&gt;
| Engine B = Model SF-25 (XL)&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 33 800&lt;br /&gt;
| ArmorT C = 23 968&lt;br /&gt;
| Engine C = Model SF-25 (XL)&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM3#High Explosive|ATM3 (HE)]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[Flamer]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 31 000&lt;br /&gt;
| ArmorT D = 27 897&lt;br /&gt;
| Engine D = Model SF-25 (XL)&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERSBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 41 500&lt;br /&gt;
| ArmorT E = 23 968&lt;br /&gt;
| Engine E = Model SF-25 (XL)&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CERSBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 44 500&lt;br /&gt;
| ArmorT F = 22 006&lt;br /&gt;
| Engine F = Model SF-25 (XL)&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERSBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CMPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;4.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 33 900&lt;br /&gt;
| ArmorT G = 23 968&lt;br /&gt;
| Engine G = Model SF-25 (XL)&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSSRM2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Armor H = ?&lt;br /&gt;
| Armor CT = ?&lt;br /&gt;
| Armor LT = ?&lt;br /&gt;
| Armor RT = ?&lt;br /&gt;
| Armor B = ?&lt;br /&gt;
| Armor LRA = ?&lt;br /&gt;
| Armor LRL = ? &lt;br /&gt;
| Armor INT = ?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Current for 0.N/A --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
The Locust is the fast light mech. The mech however, is weak in terms of armor and can easily be destroyed if the pilot is over confident. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&lt;br /&gt;
===Prime===&lt;br /&gt;
The Prime is probably one of the best Solitaires available. Its [[cHLL]] gives it a high-heat, high-exposure, high-damage medium-range punch. The Prime also mounts 3 [[cHSL]]s in its arms and side torso as backup weapons. At 4 [[DHS]]es, the highest number of any Solitaire, the Prime can only barely handle its heat. Being equipped with only heavy lasers means that the Prime is forced to face its opponent for extended periods of time denying the Prime the ability to torso twist after each volley to conceal it's main gun. The Prime works best when used in concert with other mechs that can soak up damage for it.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
The A is also a hot-running mech like the Prime. Instead of a [[cHLL]], the A is equipped with a [[cLPL]] giving it a 850m range, far beyond the Prime's 600m range. For short-range the A has 3 [[cSRM2]]s. The pin-point accuracy of the A's weapons make it excellent for shooting off arms and focusing individual components, or killing [[Battle Armor]] using the SRMs in a chain-fire configuration. Clever use of the A's [[iJJ|improved Jump Jets]] enable it to kite slow enemies until support can arrive.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
In effect the most manoeuvrable variant, if not the fastest ground unit, period, Solitaire B augments its blinding speed with [[MASC]] and [[JJ|Jump Jets]]. Using its agility to discreetly get into a spotting vantage point, it's capable of using its [[TAG]] to designate targets for friendly artillery units. Its main armament is a [[cERLBL]] capable of pinpoint strikes to 900m out, a range . Backing that up are a pair of [[cSPL]] for point defence and two [[MG|Machineguns]] for long range harassment and increased protection against BA. All in all its weaponry isn't very threatening, but it's the superior choice compared to the C variant, the only other Solitaire equipped with MASC. It's not uncommon to see it as a starter in TC, picked by players hoping to get the first cap. Its two [[DHS]] have no chance of managing the careless use all of its equipment and weaponry.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
The C variant is the flamer boat of the bunch. One of the three Solitaires equipped with [[MASC]], it is capable of reaching the fastest land speeds in the game (212kph), leading itself well to fast initial caps, or stealthy backcap duty. Its armament consists of four [[Flamers]] meant for overheating heat intensive opponents, making some of the heavier clan assets especially attractive targets if singled out. Pilots should keep in mind that overheating enemies counts as them killing themselves, resulting in no extra points for the flamer boat. This is somewhat alleviated by the variant's pair of [[ATM|ATM3(HE)]] that allow you to lay  your claim on the damage percentage dealt on the enemy, despite not being a straight on threatening weapon. All in all this is a very situational asset, dedicated to annoying enemies by having them frantically reach for the coolant button while covering their line of sight in flames and shaking their screen with missiles.&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
What used to be a variant carrying an oversized [[LBX20]] was scaled down to keep with build rules and common sense. Solitaire D now carries a single [[LBX10]], not as powerful as its predecessor but always reliable. A pair of [[cERSBL|Small Lasers]] and two [[MG|Machineguns]] provide backup firepower for the mid to close range engagements it will find itself in, and are a collective nightmare for approaching [[BA|Battle Armour]]. Compared to the other Solitaires it generates minimal heat, but at the same time doesn't sport any heatsinks besides those supplied with its reactor. Forgoing flashy weaponry or fancy equipment it is afforded an 0.5 ton of armour while making it the cheapest solitaire, allowing the user to donate significant sums to fellow players at game start.&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
The Solitaire E is one of the best snipers out of all light mechs. The E mounts a [[CERPPC|Clan Extended Range PPC]] and [[Jump_Jets|Standard Jump Jets]], which allow for very long range [[Gameplay Tactics#Poptarting|poptarting]].  It carries on the Solitaire tradition by mounting an array of close range weapons, including some 3 [[cERSBL]]s and 2 [[MG|Machine Guns]] for hunting battle armor.&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
This variant of the Solitaire trades direct firepower and armor for an unparalleled movement suite with its [[MASC]] and the [[GECM]] to move unnoticed. Its [[cERSBL]]s and [[cMPL]]s allow it to silently remove enemy rear torsos in between bouts of sneaking onto objectives.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
While most Solitaires opt for dropping a high alpha strike and scurrying out of the fray, this one has significantly more sustain with its [[UAC5]] enabling it to have significantly higher DPS, especially coupled with its fast recycling [[SSRM2]]s assisting in close engagements. A single [[cERMBL]] keeps the Solitaire's burst alpha somewhat relevant at 700m as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Locust IIC released in 0.11.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
One of the best known BattleMechs in the Inner Sphere for its low production and operation costs, the Locust is also well known in the Clans. In 2832, Clan Mongoose unleashed an upgraded version of the venerable 'Mech on the Clans, known as the Locust IIC. The speedy design complemented Mongoose tactics, enabling them to win many Trials. When Clan Smoke Jaguar absorbed the Mongooses, they became the owners of the production line on Circe. This subsequently fell to Clan Jade Falcon following the de facto annihilation of the Jaguars. In addition to those three Clans, Clan Wolf has often used the Locust IIC as a garrison unit. Since it is a second-line unit Inner Sphere MechWarriors rarely see it in action.&lt;br /&gt;
&lt;br /&gt;
Date Introduced ? during the Era known as &amp;quot;?&amp;quot; (? - ?) - Unit Role: ?&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Locust_IIC BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>Drakuba</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Hellhound&amp;diff=7049</id>
		<title>Hellhound</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Hellhound&amp;diff=7049"/>
				<updated>2019-07-21T00:16:29Z</updated>
		
		<summary type="html">&lt;p&gt;Drakuba: tier 8&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ stub }}&lt;br /&gt;
&lt;br /&gt;
{{Mech|&lt;br /&gt;
| Image = File:Hellhound.png&lt;br /&gt;
| Class = Medium&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 8&lt;br /&gt;
| Tier = 8&lt;br /&gt;
| Tonnage = 50&lt;br /&gt;
| Speed = ?&lt;br /&gt;
| SpeedWithMasc = ?&lt;br /&gt;
| Rotation = ?&lt;br /&gt;
| PitchStand = -?° to +?°&lt;br /&gt;
| PitchCrouch = -?° to +?°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 79 600&lt;br /&gt;
| ArmorT Prime = 48 019&lt;br /&gt;
| Engine Prime = ? STD&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLRM10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 77 200&lt;br /&gt;
| ArmorT A = 48 019&lt;br /&gt;
| Engine A = ? STD&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLRM5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Eoptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;7 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 75 200&lt;br /&gt;
| ArmorT B = 48 019&lt;br /&gt;
| Engine B = ? STD&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;6x [[HSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HML]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM6#High Explosive|ATM6 (HE)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[C3]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 73 800&lt;br /&gt;
| ArmorT C = 48 019&lt;br /&gt;
| Engine C = ? STD&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CERSBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CDSSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[AECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 76 200&lt;br /&gt;
| ArmorT D = 48 019&lt;br /&gt;
| Engine D = ? STD&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CSPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLRM10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CNARC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 73 300&lt;br /&gt;
| ArmorT E = 48 019&lt;br /&gt;
| Engine E = ? STD&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[Mgun]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM3#Extended Range|ATM3 (ER)]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HAG20]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 71 300&lt;br /&gt;
| ArmorT F = 48 019&lt;br /&gt;
| Engine F = ? STD&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HML]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 79 000&lt;br /&gt;
| ArmorT G = 49 621&lt;br /&gt;
| Engine G = ? STD&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[Mgun]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLRM15]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLRM10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[TAG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[C3]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Armor H = ?&lt;br /&gt;
| Armor CT = ?&lt;br /&gt;
| Armor LRT = ?&lt;br /&gt;
| Armor B = ?&lt;br /&gt;
| Armor LRA = ?&lt;br /&gt;
| Armor INT = ?&lt;br /&gt;
| Armor LRL = ?&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--Stats current for 0.N/A&lt;br /&gt;
Fluff current for 0.N/A--&amp;gt;&lt;br /&gt;
The '''Hellhound''' or '''Conjurer''' is a medium Mech built by the [[Clans]] with [[Engines#Standard Engine|STD]] engine installed on all chassis, designed for frontline combat. Speed is sacrificed in favor of lower price and increased survivability&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
===Prime===&lt;br /&gt;
Being quite fast and sporting a diverse array of weapons, the Prime version is a great harasser unit, damaging enemies from long range with the [[LRM10]] and the [[cERLBL|ER Large Beam Laser]], but also able to somewhat defend itself at shorter distances with twin [[cERMBL|ER Medium Beam Lasers]] and the [[SRM6]]. Its a proficient scout, with a [[GECM]] suite that makes detection difficult and, like all Black Lanners, a [[MASC]] for quick tactical repositioning.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
The best harasser among the Black Lanner variants, it has long range, and it can use its speed to perform hit-and-run tactics. Its equipped with a [[cERPPC]] amd twin [[cLRM5]]s. Two [[cERMBL|extended range medium beam lasers]] can be used for short-range defense and medium to long range attacking, 7 Double Heatsinks help to keep some of the heat in check. In packs or along with other similar-equipped 'Mechs it can cause serious damage.&lt;br /&gt;
&lt;br /&gt;
===Variant B - ''&amp;quot;SunnyD&amp;quot;''===&lt;br /&gt;
This is the energy focused, aptly named &amp;quot;''SunnyD''&amp;quot; Lanner that wants to come close and personal. The combination of the [[cHML|Heavy Medium Laser]], [[ATM6|ATM 6 High Explosive]] and six [[cHSL|Heavy Small Lasers]] can dish out amazing damage, although at the expense of heavy heat, which the 6 Double Heat Sinks have difficulty dealing with. It also cannot engage at long range, needing to search for cover when facing long range units. It sports a [[C3]] unit, allowing it to operate as a forward scout for missile boats and other allied units. One of the favorite tactics used by the SunnyD's pilots is to dash into combat at top speed, deliver a massive [[Gameplay_Tactics#Alpha_Strike|alphastrike]] on an unsuspecting opponent and sprint back into cover while the weapons recharge.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
A well-rounded support-skirmisher, it can deploy the [[cUAC5|ultra-autocanon 5]] at long ranges, and then use its impressive speed to close in and finish the opposition with the quad [[cERSBL|Extended Range Small Beam Laser]] battery and the [[cDSSRM4|Dual Streak SRM4]].  An [[AECM]] provides nearby teammates with ECM support and disables enemy [[NARC]] missiles. The Black Lanner C really shines when supporting its team as it doesn't have the outright punch on its own.&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
The ultimate drive-by support mech. The tip of the spear is the [[NARC|cNARC]] launcher, allowing allied missile boats to engage out of the enemy line of fire, making this Black Lanner an important support asset. Offensively, it mounts a single [[cLRM10]], 3 [[cSPL]]s, and a single [[cLPL]], giving it a moderate amount of firepower. Although it can intercept and run down most mechs, it can't dish out enough damage in a prolonged combat. Pilots are urged to use the extra ton of ammo for the NARC launcher.&lt;br /&gt;
&lt;br /&gt;
===Variant E - ''&amp;quot;Airsoft&amp;quot;''===&lt;br /&gt;
Newly remodeled, the Black Lanner E variant now mounts a good one-two ultra long range punch with twin [[ATM3#Extended_Range|ATM3 (ER)]] and a [[HAG20]], reaching over 1200m. When caught in close range, it can utilize MASC to break distance, and resume long range offensive operations. Four [[Mgun|Machine guns]] give the mech some anti-Battlearmor and anti-aircraft utility. The E variant also fully uses [[EOptics]], allowing for greater accuracy at long ranges.&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
Operating at medium range, the Black Lanner F is able to bring a [[cUAC10|Ultra Autocannon 10]] and twin [[cHML|heavy medium lasers]]. At close range, a single [[cSRM4|SRM4]] launcher can help dispatch battlearmor with its splash damage. Being the least expensive Black Lanner, it does best when keeping its opponents at medium range, maximizing its survival chance by being a more difficult target to hit due to its high speed.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
A stand-off Mech utilising almost exclusively longe range weaponry, the Black Lanner G is a support/scout hybrid. It is equally comfortable ferreting out non hidden enemy units with its [[C3|C3 computer]] and sharing the data, as it is with guiding in missiles from allied units or launching them itself, utilizing the [[TAG]] and twin LRM launchers, a [[CLRM15]] and a [[CLRM10]] mounted on the chassis. Further long range enemy harassment is done by its [[ERLBL|extended range large beam laser]] and triple [[Mgun|machine guns]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Added in version 0.11.0, as first Clan mech with [[Engines#Standard Engine|Standard Engine]]&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The 2829 Conjurer (Codenamed the Hellhound by the Inner Sphere nations) is a fast, inexpensive medium BattleMech that excels at medium to short range. As befitting its status as a second-line 'Mech, the Conjurer uses a standard engine, though it is constructed on an Endo Steel chassis and uses eight and a half tons of Ferro-Fibrous armor. Its jump jets enable it to leap up to 180 meters at a time.&lt;br /&gt;
&lt;br /&gt;
It is noteworthy that the Conjurer is, for all intents and purposes, the Wolverine IIC and was even reported as such by ComStar in early sightings, presumably for its obvious heritage; it was designed off the WVR-7H Wolverine II variant of the original Wolverine, taking the concept and rebuilding it with advanced technology in the fashion of a IIC rebuild.[3] However the Clans would not retain the name of the Not-Named Clan for the redesigned 'Mech. &lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Conjurer_(Hellhound) BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>Drakuba</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Conjurer&amp;diff=7048</id>
		<title>Conjurer</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Conjurer&amp;diff=7048"/>
				<updated>2019-07-21T00:02:10Z</updated>
		
		<summary type="html">&lt;p&gt;Drakuba: Redirected page to Hellhound&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Hellhound]]&lt;/div&gt;</summary>
		<author><name>Drakuba</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Mechs&amp;diff=7047</id>
		<title>Mechs</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Mechs&amp;diff=7047"/>
				<updated>2019-07-20T23:59:04Z</updated>
		
		<summary type="html">&lt;p&gt;Drakuba: /* Clan */  added conjurer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a quick reference of all the '''Mechs''' available and ''canceled'' in [[MechWarrior: Living Legends]]. Click the name for detailed description, list of variants, their weapons and equipment.&lt;br /&gt;
&lt;br /&gt;
==Light Mechs==&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center&amp;quot;&amp;gt;&lt;br /&gt;
===[[Inner Sphere]]===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:95%; margin:auto; text-align: center; margin-top:10px; margin-bottom:30px&amp;gt;&lt;br /&gt;
{| style=&amp;quot;display: inline-block;&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Anubis]]|&lt;br /&gt;
[[Image:Anubis.png|x210px|link=Anubis]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Osiris]]|&lt;br /&gt;
[[Image:Osiris.jpg|x210px|link=Osiris]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Owens]]|&lt;br /&gt;
[[Image:Owens 086.png|x210px|link=Owens]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Raven]]|&lt;br /&gt;
[[Image:Raven 086.png|x210px|link=Raven]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Commando]]|&lt;br /&gt;
[[Image:Commando.png|x210px|link=Commando]]}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Clan]]===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:95%; margin:auto; text-align: center; margin-top:10px; margin-bottom:30px&amp;gt;&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Solitaire]]|&lt;br /&gt;
[[Image:Solitaire.jpg|x210px|link=Solitaire]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Uller]]|&lt;br /&gt;
[[Image:New Uller.jpg|x210px|link=Uller]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Cougar]]|&lt;br /&gt;
[[Image:Cougar.jpg|x210px|link=Cougar]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Puma]]|&lt;br /&gt;
[[Image:Puma01.png|x210px|link=Puma]]}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Medium Mechs==&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center&amp;quot;&amp;gt;&lt;br /&gt;
===[[Inner Sphere]]===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:95%; margin:auto; text-align: center; margin-top:10px; margin-bottom:30px&amp;gt;&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Chimera]]|&lt;br /&gt;
[[Image:Chimera.png|x210px|link=Chimera]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Hollander II]]|&lt;br /&gt;
[[Image:Hollander2.jpg|x210px|link=Hollander II]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block;&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Uziel]]|&lt;br /&gt;
[[Image:Uziel.jpg|x210px|link=Uziel]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Bushwacker]]|&lt;br /&gt;
[[Image:Bushwacker.jpg|x210px|link=Bushwacker]]}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Clan]]===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:95%; margin:auto; text-align: center; margin-top:10px; margin-bottom:30px&amp;gt;&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Shadowcat]]|&lt;br /&gt;
[[Image:Shadowcat.jpg|x210px|link=Shadowcat]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Black Lanner]]|&lt;br /&gt;
[[Image:BlackLanner.jpg|x210px|link=Black Lanner]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Ryoken]]|&lt;br /&gt;
[[Image:StormCrow.jpg|x210px|link=Ryoken]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Hellhound]]|&lt;br /&gt;
[[Image:Hellhound.png|x210px|link=Hellhound]]}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Heavy Mechs==&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center&amp;quot;&amp;gt;&lt;br /&gt;
===[[Inner Sphere]]===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:95%; margin:auto; text-align: center; margin-top:10px; margin-bottom:30px&amp;gt;&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Argus]]|&lt;br /&gt;
[[Image:Argus.png|x210px|link=Argus]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Rifleman]]|&lt;br /&gt;
[[Image:Rifleman.jpg|x210px|link=Rifleman]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Catapult]]|&lt;br /&gt;
[[Image:Catapult.jpg|x210px|link=Catapult]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Avatar]]|&lt;br /&gt;
[[Image:Avatar.jpg|x210px|link=Avatar]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Warhammer]]|&lt;br /&gt;
[[Image:Warhammer.jpg|x210px|link=Warhammer]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Thanatos]]|&lt;br /&gt;
[[Image:Thanatos.jpg|x210px|link=Thanatos]]}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Clan]]===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:95%; margin:auto; text-align: center; margin-top:10px; margin-bottom:30px&amp;gt;&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Vulture]]|&lt;br /&gt;
[[Image:Vulture.jpg|x210px|link=Vulture]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Cauldron Born]]|&lt;br /&gt;
[[Image:Cauldron-Born.png|x210px|link=Cauldron Born]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Loki]]|&lt;br /&gt;
[[Image:Loki.jpg|x210px|link=Loki]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Novacat]]|&lt;br /&gt;
[[Image:Novacat.jpg|x210px|link=Novacat]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Thor]]|&lt;br /&gt;
[[Image:Thor.jpg|x210px|link=Thor]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Madcat]]|&lt;br /&gt;
[[Image:Madcat.jpg|x210px|link=Madcat]]}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Assault Mechs==&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center&amp;quot;&amp;gt;&lt;br /&gt;
===[[Inner Sphere]]===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:95%; margin:auto; text-align: center; margin-top:10px; margin-bottom:30px&amp;gt;&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Awesome]]|&lt;br /&gt;
[[Image:Awesome.jpg|x210px|link=Awesome]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Mauler]]|&lt;br /&gt;
[[Image:Mauler.jpg|x210px|link=Mauler]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Atlas]]|&lt;br /&gt;
[[Image:Atlas New.png|x210px|link=Atlas]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Fafnir]]|&lt;br /&gt;
[[Image:Fafnir.jpg|x210px|link=Fafnir]]}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Clan]]===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:95%; margin:auto; text-align: center; margin-top:10px; margin-bottom:30px&amp;gt;&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Masakari]]|&lt;br /&gt;
[[Image:Warhawk.jpg|x210px|link=Masakari]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Blood Asp]]|&lt;br /&gt;
[[Image:Blood Asp.jpg|x210px|link=Blood Asp]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Madcat MKII]]|&lt;br /&gt;
[[Image:Madcat2.jpg|x210px|link=Madcat MKII]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Daishi]]|&lt;br /&gt;
[[Image:Daishitemp.jpg|x210px|link=Daishi]]}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canceled Mechs==&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:95%; margin:auto; text-align: center; margin-top:10px; margin-bottom:30px&amp;gt;&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Hunchback IIC]]|&lt;br /&gt;
[[Image:Hunchback2c.jpg|x210px|link=Hunchback IIC]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Marauder]]|&lt;br /&gt;
[[Image:Marauder.jpg|x210px|link=Marauder]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Kodiak]]|&lt;br /&gt;
[[Image:Kodiak.jpg|x210px|link=Kodiak]]}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Drakuba</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Hellhound&amp;diff=7046</id>
		<title>Hellhound</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Hellhound&amp;diff=7046"/>
				<updated>2019-07-20T23:57:03Z</updated>
		
		<summary type="html">&lt;p&gt;Drakuba: Created page with &amp;quot;{{ stub }}  {{Mech| | Image = File:Hellhound.png | Class = Medium | Faction = Clan | Tickets = 8 | Tier = ? | Tonnage = 50 | Speed = ? | SpeedWithMasc = ? | Rotation = ? | Pit...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ stub }}&lt;br /&gt;
&lt;br /&gt;
{{Mech|&lt;br /&gt;
| Image = File:Hellhound.png&lt;br /&gt;
| Class = Medium&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 8&lt;br /&gt;
| Tier = ?&lt;br /&gt;
| Tonnage = 50&lt;br /&gt;
| Speed = ?&lt;br /&gt;
| SpeedWithMasc = ?&lt;br /&gt;
| Rotation = ?&lt;br /&gt;
| PitchStand = -?° to +?°&lt;br /&gt;
| PitchCrouch = -?° to +?°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 79 600&lt;br /&gt;
| ArmorT Prime = 48 019&lt;br /&gt;
| Engine Prime = ? STD&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLRM10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 77 200&lt;br /&gt;
| ArmorT A = 48 019&lt;br /&gt;
| Engine A = ? STD&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLRM5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Eoptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;7 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 75 200&lt;br /&gt;
| ArmorT B = 48 019&lt;br /&gt;
| Engine B = ? STD&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;6x [[HSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HML]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM6#High Explosive|ATM6 (HE)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[C3]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 73 800&lt;br /&gt;
| ArmorT C = 48 019&lt;br /&gt;
| Engine C = ? STD&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CERSBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CDSSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[AECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 76 200&lt;br /&gt;
| ArmorT D = 48 019&lt;br /&gt;
| Engine D = ? STD&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CSPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLRM10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CNARC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 73 300&lt;br /&gt;
| ArmorT E = 48 019&lt;br /&gt;
| Engine E = ? STD&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[Mgun]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM3#Extended Range|ATM3 (ER)]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HAG20]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 71 300&lt;br /&gt;
| ArmorT F = 48 019&lt;br /&gt;
| Engine F = ? STD&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HML]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 79 000&lt;br /&gt;
| ArmorT G = 49 621&lt;br /&gt;
| Engine G = ? STD&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[Mgun]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLRM15]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLRM10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[TAG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[C3]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Armor H = ?&lt;br /&gt;
| Armor CT = ?&lt;br /&gt;
| Armor LRT = ?&lt;br /&gt;
| Armor B = ?&lt;br /&gt;
| Armor LRA = ?&lt;br /&gt;
| Armor INT = ?&lt;br /&gt;
| Armor LRL = ?&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--Stats current for 0.N/A&lt;br /&gt;
Fluff current for 0.N/A--&amp;gt;&lt;br /&gt;
The '''Hellhound''' or '''Conjurer''' is a medium Mech built by the [[Clans]] with [[Engines#Standard Engine|STD]] engine installed on all chassis, designed for frontline combat. Speed is sacrificed in favor of lower price and increased survivability&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
===Prime===&lt;br /&gt;
Being quite fast and sporting a diverse array of weapons, the Prime version is a great harasser unit, damaging enemies from long range with the [[LRM10]] and the [[cERLBL|ER Large Beam Laser]], but also able to somewhat defend itself at shorter distances with twin [[cERMBL|ER Medium Beam Lasers]] and the [[SRM6]]. Its a proficient scout, with a [[GECM]] suite that makes detection difficult and, like all Black Lanners, a [[MASC]] for quick tactical repositioning.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
The best harasser among the Black Lanner variants, it has long range, and it can use its speed to perform hit-and-run tactics. Its equipped with a [[cERPPC]] amd twin [[cLRM5]]s. Two [[cERMBL|extended range medium beam lasers]] can be used for short-range defense and medium to long range attacking, 7 Double Heatsinks help to keep some of the heat in check. In packs or along with other similar-equipped 'Mechs it can cause serious damage.&lt;br /&gt;
&lt;br /&gt;
===Variant B - ''&amp;quot;SunnyD&amp;quot;''===&lt;br /&gt;
This is the energy focused, aptly named &amp;quot;''SunnyD''&amp;quot; Lanner that wants to come close and personal. The combination of the [[cHML|Heavy Medium Laser]], [[ATM6|ATM 6 High Explosive]] and six [[cHSL|Heavy Small Lasers]] can dish out amazing damage, although at the expense of heavy heat, which the 6 Double Heat Sinks have difficulty dealing with. It also cannot engage at long range, needing to search for cover when facing long range units. It sports a [[C3]] unit, allowing it to operate as a forward scout for missile boats and other allied units. One of the favorite tactics used by the SunnyD's pilots is to dash into combat at top speed, deliver a massive [[Gameplay_Tactics#Alpha_Strike|alphastrike]] on an unsuspecting opponent and sprint back into cover while the weapons recharge.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
A well-rounded support-skirmisher, it can deploy the [[cUAC5|ultra-autocanon 5]] at long ranges, and then use its impressive speed to close in and finish the opposition with the quad [[cERSBL|Extended Range Small Beam Laser]] battery and the [[cDSSRM4|Dual Streak SRM4]].  An [[AECM]] provides nearby teammates with ECM support and disables enemy [[NARC]] missiles. The Black Lanner C really shines when supporting its team as it doesn't have the outright punch on its own.&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
The ultimate drive-by support mech. The tip of the spear is the [[NARC|cNARC]] launcher, allowing allied missile boats to engage out of the enemy line of fire, making this Black Lanner an important support asset. Offensively, it mounts a single [[cLRM10]], 3 [[cSPL]]s, and a single [[cLPL]], giving it a moderate amount of firepower. Although it can intercept and run down most mechs, it can't dish out enough damage in a prolonged combat. Pilots are urged to use the extra ton of ammo for the NARC launcher.&lt;br /&gt;
&lt;br /&gt;
===Variant E - ''&amp;quot;Airsoft&amp;quot;''===&lt;br /&gt;
Newly remodeled, the Black Lanner E variant now mounts a good one-two ultra long range punch with twin [[ATM3#Extended_Range|ATM3 (ER)]] and a [[HAG20]], reaching over 1200m. When caught in close range, it can utilize MASC to break distance, and resume long range offensive operations. Four [[Mgun|Machine guns]] give the mech some anti-Battlearmor and anti-aircraft utility. The E variant also fully uses [[EOptics]], allowing for greater accuracy at long ranges.&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
Operating at medium range, the Black Lanner F is able to bring a [[cUAC10|Ultra Autocannon 10]] and twin [[cHML|heavy medium lasers]]. At close range, a single [[cSRM4|SRM4]] launcher can help dispatch battlearmor with its splash damage. Being the least expensive Black Lanner, it does best when keeping its opponents at medium range, maximizing its survival chance by being a more difficult target to hit due to its high speed.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
A stand-off Mech utilising almost exclusively longe range weaponry, the Black Lanner G is a support/scout hybrid. It is equally comfortable ferreting out non hidden enemy units with its [[C3|C3 computer]] and sharing the data, as it is with guiding in missiles from allied units or launching them itself, utilizing the [[TAG]] and twin LRM launchers, a [[CLRM15]] and a [[CLRM10]] mounted on the chassis. Further long range enemy harassment is done by its [[ERLBL|extended range large beam laser]] and triple [[Mgun|machine guns]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Added in version 0.11.0, as first Clan mech with [[Engines#Standard Engine|Standard Engine]]&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The 2829 Conjurer (Codenamed the Hellhound by the Inner Sphere nations) is a fast, inexpensive medium BattleMech that excels at medium to short range. As befitting its status as a second-line 'Mech, the Conjurer uses a standard engine, though it is constructed on an Endo Steel chassis and uses eight and a half tons of Ferro-Fibrous armor. Its jump jets enable it to leap up to 180 meters at a time.&lt;br /&gt;
&lt;br /&gt;
It is noteworthy that the Conjurer is, for all intents and purposes, the Wolverine IIC and was even reported as such by ComStar in early sightings, presumably for its obvious heritage; it was designed off the WVR-7H Wolverine II variant of the original Wolverine, taking the concept and rebuilding it with advanced technology in the fashion of a IIC rebuild.[3] However the Clans would not retain the name of the Not-Named Clan for the redesigned 'Mech. &lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Conjurer_(Hellhound) BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>Drakuba</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Template:Navbox_Assets_IS&amp;diff=7045</id>
		<title>Template:Navbox Assets IS</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Template:Navbox_Assets_IS&amp;diff=7045"/>
				<updated>2019-07-20T23:48:22Z</updated>
		
		<summary type="html">&lt;p&gt;Drakuba: added commando&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt; {{Navbox&lt;br /&gt;
| name = Navbox Assets IS&lt;br /&gt;
| bodyclass = hlist&lt;br /&gt;
| state = uncollapsed&lt;br /&gt;
| title = [[Inner Sphere]] Assets&lt;br /&gt;
&lt;br /&gt;
| group1 = '''[[Battle Armor]]'''&lt;br /&gt;
| list1 = [[Battle Armor#Longinus|Longinus]]&lt;br /&gt;
&lt;br /&gt;
| group2 = '''[[Vehicles]]'''&lt;br /&gt;
| list2 = [[APC]] • [[Goblin]] • [[Harasser]] • [[Partisan]]  • [[Demolisher]] • [[Chevalier]] • [[Mobile Long Tom]] • [[Rommel]] • [[Regulator]]&lt;br /&gt;
&lt;br /&gt;
| group3 =  '''[[Aerospace]]'''&lt;br /&gt;
| list3 = [[Sparrowhawk]] • [[Corsair]] • [[Rusalka]] • [[Shiva]]&lt;br /&gt;
&lt;br /&gt;
| group4 = '''[[VTOL|VTOLs]]'''&lt;br /&gt;
| list4 = [[Hawkmoth]]&lt;br /&gt;
&lt;br /&gt;
| group5 = '''[[Mechs]]'''&lt;br /&gt;
| list5 = {{navbox|subgroup &lt;br /&gt;
     | group1 = [[Light Mechs|Light]]&lt;br /&gt;
     | list1 = [[Anubis]] • [[Owens]] • [[Raven]] • [[Osiris]] • [[Commando]]&lt;br /&gt;
&lt;br /&gt;
     | group2 = [[Medium Mechs|Medium]]&lt;br /&gt;
     | list2 = [[Hollander II]] • [[Bushwacker]] • [[Uziel]] • [[Chimera]]&lt;br /&gt;
&lt;br /&gt;
     | group3 = [[Heavy Mechs|Heavy]]&lt;br /&gt;
     | list3 = [[Argus]] • [[Catapult]] • [[Warhammer]] • [[Thanatos]] • [[Avatar]] • [[Rifleman]]&lt;br /&gt;
&lt;br /&gt;
     | group4 = [[Assault Mechs|Assault]]&lt;br /&gt;
     | list4 = [[Atlas]] • [[Awesome]] • [[Mauler]] • [[Fafnir]]&lt;br /&gt;
     }}&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Drakuba</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=File:Hellhound.png&amp;diff=7044</id>
		<title>File:Hellhound.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=File:Hellhound.png&amp;diff=7044"/>
				<updated>2019-07-20T23:29:11Z</updated>
		
		<summary type="html">&lt;p&gt;Drakuba: near final texture, delete when we get propper immage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;near final texture, delete when we get propper immage&lt;/div&gt;</summary>
		<author><name>Drakuba</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Mechs&amp;diff=7043</id>
		<title>Mechs</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Mechs&amp;diff=7043"/>
				<updated>2019-07-20T23:22:36Z</updated>
		
		<summary type="html">&lt;p&gt;Drakuba: /* Canceled Mechs */  removed Commando&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a quick reference of all the '''Mechs''' available and ''canceled'' in [[MechWarrior: Living Legends]]. Click the name for detailed description, list of variants, their weapons and equipment.&lt;br /&gt;
&lt;br /&gt;
==Light Mechs==&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center&amp;quot;&amp;gt;&lt;br /&gt;
===[[Inner Sphere]]===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:95%; margin:auto; text-align: center; margin-top:10px; margin-bottom:30px&amp;gt;&lt;br /&gt;
{| style=&amp;quot;display: inline-block;&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Anubis]]|&lt;br /&gt;
[[Image:Anubis.png|x210px|link=Anubis]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Osiris]]|&lt;br /&gt;
[[Image:Osiris.jpg|x210px|link=Osiris]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Owens]]|&lt;br /&gt;
[[Image:Owens 086.png|x210px|link=Owens]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Raven]]|&lt;br /&gt;
[[Image:Raven 086.png|x210px|link=Raven]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Commando]]|&lt;br /&gt;
[[Image:Commando.png|x210px|link=Commando]]}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Clan]]===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:95%; margin:auto; text-align: center; margin-top:10px; margin-bottom:30px&amp;gt;&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Solitaire]]|&lt;br /&gt;
[[Image:Solitaire.jpg|x210px|link=Solitaire]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Uller]]|&lt;br /&gt;
[[Image:New Uller.jpg|x210px|link=Uller]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Cougar]]|&lt;br /&gt;
[[Image:Cougar.jpg|x210px|link=Cougar]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Puma]]|&lt;br /&gt;
[[Image:Puma01.png|x210px|link=Puma]]}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Medium Mechs==&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center&amp;quot;&amp;gt;&lt;br /&gt;
===[[Inner Sphere]]===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:95%; margin:auto; text-align: center; margin-top:10px; margin-bottom:30px&amp;gt;&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Chimera]]|&lt;br /&gt;
[[Image:Chimera.png|x210px|link=Chimera]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Hollander II]]|&lt;br /&gt;
[[Image:Hollander2.jpg|x210px|link=Hollander II]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block;&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Uziel]]|&lt;br /&gt;
[[Image:Uziel.jpg|x210px|link=Uziel]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Bushwacker]]|&lt;br /&gt;
[[Image:Bushwacker.jpg|x210px|link=Bushwacker]]}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Clan]]===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:95%; margin:auto; text-align: center; margin-top:10px; margin-bottom:30px&amp;gt;&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Shadowcat]]|&lt;br /&gt;
[[Image:Shadowcat.jpg|x210px|link=Shadowcat]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Black Lanner]]|&lt;br /&gt;
[[Image:BlackLanner.jpg|x210px|link=Black Lanner]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Ryoken]]|&lt;br /&gt;
[[Image:StormCrow.jpg|x210px|link=Ryoken]]}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heavy Mechs==&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center&amp;quot;&amp;gt;&lt;br /&gt;
===[[Inner Sphere]]===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:95%; margin:auto; text-align: center; margin-top:10px; margin-bottom:30px&amp;gt;&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Argus]]|&lt;br /&gt;
[[Image:Argus.png|x210px|link=Argus]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Rifleman]]|&lt;br /&gt;
[[Image:Rifleman.jpg|x210px|link=Rifleman]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Catapult]]|&lt;br /&gt;
[[Image:Catapult.jpg|x210px|link=Catapult]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Avatar]]|&lt;br /&gt;
[[Image:Avatar.jpg|x210px|link=Avatar]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Warhammer]]|&lt;br /&gt;
[[Image:Warhammer.jpg|x210px|link=Warhammer]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Thanatos]]|&lt;br /&gt;
[[Image:Thanatos.jpg|x210px|link=Thanatos]]}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Clan]]===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:95%; margin:auto; text-align: center; margin-top:10px; margin-bottom:30px&amp;gt;&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Vulture]]|&lt;br /&gt;
[[Image:Vulture.jpg|x210px|link=Vulture]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Cauldron Born]]|&lt;br /&gt;
[[Image:Cauldron-Born.png|x210px|link=Cauldron Born]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Loki]]|&lt;br /&gt;
[[Image:Loki.jpg|x210px|link=Loki]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Novacat]]|&lt;br /&gt;
[[Image:Novacat.jpg|x210px|link=Novacat]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Thor]]|&lt;br /&gt;
[[Image:Thor.jpg|x210px|link=Thor]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Madcat]]|&lt;br /&gt;
[[Image:Madcat.jpg|x210px|link=Madcat]]}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Assault Mechs==&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center&amp;quot;&amp;gt;&lt;br /&gt;
===[[Inner Sphere]]===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:95%; margin:auto; text-align: center; margin-top:10px; margin-bottom:30px&amp;gt;&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Awesome]]|&lt;br /&gt;
[[Image:Awesome.jpg|x210px|link=Awesome]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Mauler]]|&lt;br /&gt;
[[Image:Mauler.jpg|x210px|link=Mauler]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Atlas]]|&lt;br /&gt;
[[Image:Atlas New.png|x210px|link=Atlas]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Fafnir]]|&lt;br /&gt;
[[Image:Fafnir.jpg|x210px|link=Fafnir]]}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Clan]]===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:95%; margin:auto; text-align: center; margin-top:10px; margin-bottom:30px&amp;gt;&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Masakari]]|&lt;br /&gt;
[[Image:Warhawk.jpg|x210px|link=Masakari]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Blood Asp]]|&lt;br /&gt;
[[Image:Blood Asp.jpg|x210px|link=Blood Asp]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Madcat MKII]]|&lt;br /&gt;
[[Image:Madcat2.jpg|x210px|link=Madcat MKII]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Daishi]]|&lt;br /&gt;
[[Image:Daishitemp.jpg|x210px|link=Daishi]]}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canceled Mechs==&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:95%; margin:auto; text-align: center; margin-top:10px; margin-bottom:30px&amp;gt;&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Hunchback IIC]]|&lt;br /&gt;
[[Image:Hunchback2c.jpg|x210px|link=Hunchback IIC]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Marauder]]|&lt;br /&gt;
[[Image:Marauder.jpg|x210px|link=Marauder]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Kodiak]]|&lt;br /&gt;
[[Image:Kodiak.jpg|x210px|link=Kodiak]]}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Drakuba</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Mechs&amp;diff=7042</id>
		<title>Mechs</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Mechs&amp;diff=7042"/>
				<updated>2019-07-20T23:20:39Z</updated>
		
		<summary type="html">&lt;p&gt;Drakuba: /* Inner Sphere */  added commando&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a quick reference of all the '''Mechs''' available and ''canceled'' in [[MechWarrior: Living Legends]]. Click the name for detailed description, list of variants, their weapons and equipment.&lt;br /&gt;
&lt;br /&gt;
==Light Mechs==&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center&amp;quot;&amp;gt;&lt;br /&gt;
===[[Inner Sphere]]===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:95%; margin:auto; text-align: center; margin-top:10px; margin-bottom:30px&amp;gt;&lt;br /&gt;
{| style=&amp;quot;display: inline-block;&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Anubis]]|&lt;br /&gt;
[[Image:Anubis.png|x210px|link=Anubis]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Osiris]]|&lt;br /&gt;
[[Image:Osiris.jpg|x210px|link=Osiris]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Owens]]|&lt;br /&gt;
[[Image:Owens 086.png|x210px|link=Owens]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Raven]]|&lt;br /&gt;
[[Image:Raven 086.png|x210px|link=Raven]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Commando]]|&lt;br /&gt;
[[Image:Commando.png|x210px|link=Commando]]}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Clan]]===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:95%; margin:auto; text-align: center; margin-top:10px; margin-bottom:30px&amp;gt;&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Solitaire]]|&lt;br /&gt;
[[Image:Solitaire.jpg|x210px|link=Solitaire]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Uller]]|&lt;br /&gt;
[[Image:New Uller.jpg|x210px|link=Uller]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Cougar]]|&lt;br /&gt;
[[Image:Cougar.jpg|x210px|link=Cougar]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Puma]]|&lt;br /&gt;
[[Image:Puma01.png|x210px|link=Puma]]}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Medium Mechs==&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center&amp;quot;&amp;gt;&lt;br /&gt;
===[[Inner Sphere]]===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:95%; margin:auto; text-align: center; margin-top:10px; margin-bottom:30px&amp;gt;&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Chimera]]|&lt;br /&gt;
[[Image:Chimera.png|x210px|link=Chimera]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Hollander II]]|&lt;br /&gt;
[[Image:Hollander2.jpg|x210px|link=Hollander II]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block;&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Uziel]]|&lt;br /&gt;
[[Image:Uziel.jpg|x210px|link=Uziel]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Bushwacker]]|&lt;br /&gt;
[[Image:Bushwacker.jpg|x210px|link=Bushwacker]]}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Clan]]===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:95%; margin:auto; text-align: center; margin-top:10px; margin-bottom:30px&amp;gt;&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Shadowcat]]|&lt;br /&gt;
[[Image:Shadowcat.jpg|x210px|link=Shadowcat]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Black Lanner]]|&lt;br /&gt;
[[Image:BlackLanner.jpg|x210px|link=Black Lanner]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Ryoken]]|&lt;br /&gt;
[[Image:StormCrow.jpg|x210px|link=Ryoken]]}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heavy Mechs==&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center&amp;quot;&amp;gt;&lt;br /&gt;
===[[Inner Sphere]]===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:95%; margin:auto; text-align: center; margin-top:10px; margin-bottom:30px&amp;gt;&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Argus]]|&lt;br /&gt;
[[Image:Argus.png|x210px|link=Argus]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Rifleman]]|&lt;br /&gt;
[[Image:Rifleman.jpg|x210px|link=Rifleman]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Catapult]]|&lt;br /&gt;
[[Image:Catapult.jpg|x210px|link=Catapult]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Avatar]]|&lt;br /&gt;
[[Image:Avatar.jpg|x210px|link=Avatar]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Warhammer]]|&lt;br /&gt;
[[Image:Warhammer.jpg|x210px|link=Warhammer]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Thanatos]]|&lt;br /&gt;
[[Image:Thanatos.jpg|x210px|link=Thanatos]]}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Clan]]===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:95%; margin:auto; text-align: center; margin-top:10px; margin-bottom:30px&amp;gt;&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Vulture]]|&lt;br /&gt;
[[Image:Vulture.jpg|x210px|link=Vulture]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Cauldron Born]]|&lt;br /&gt;
[[Image:Cauldron-Born.png|x210px|link=Cauldron Born]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Loki]]|&lt;br /&gt;
[[Image:Loki.jpg|x210px|link=Loki]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Novacat]]|&lt;br /&gt;
[[Image:Novacat.jpg|x210px|link=Novacat]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Thor]]|&lt;br /&gt;
[[Image:Thor.jpg|x210px|link=Thor]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Madcat]]|&lt;br /&gt;
[[Image:Madcat.jpg|x210px|link=Madcat]]}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Assault Mechs==&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center&amp;quot;&amp;gt;&lt;br /&gt;
===[[Inner Sphere]]===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:95%; margin:auto; text-align: center; margin-top:10px; margin-bottom:30px&amp;gt;&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Awesome]]|&lt;br /&gt;
[[Image:Awesome.jpg|x210px|link=Awesome]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Mauler]]|&lt;br /&gt;
[[Image:Mauler.jpg|x210px|link=Mauler]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Atlas]]|&lt;br /&gt;
[[Image:Atlas New.png|x210px|link=Atlas]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Fafnir]]|&lt;br /&gt;
[[Image:Fafnir.jpg|x210px|link=Fafnir]]}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Clan]]===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:95%; margin:auto; text-align: center; margin-top:10px; margin-bottom:30px&amp;gt;&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Masakari]]|&lt;br /&gt;
[[Image:Warhawk.jpg|x210px|link=Masakari]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Blood Asp]]|&lt;br /&gt;
[[Image:Blood Asp.jpg|x210px|link=Blood Asp]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Madcat MKII]]|&lt;br /&gt;
[[Image:Madcat2.jpg|x210px|link=Madcat MKII]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Daishi]]|&lt;br /&gt;
[[Image:Daishitemp.jpg|x210px|link=Daishi]]}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canceled Mechs==&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:95%; margin:auto; text-align: center; margin-top:10px; margin-bottom:30px&amp;gt;&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Commando]]|&lt;br /&gt;
[[Image:Nomodel.jpg|320x210px|link=Commando]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Hunchback IIC]]|&lt;br /&gt;
[[Image:Hunchback2c.jpg|x210px|link=Hunchback IIC]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Marauder]]|&lt;br /&gt;
[[Image:Marauder.jpg|x210px|link=Marauder]]}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;display: inline-block&amp;quot;&lt;br /&gt;
{{ContentCell|320px|[[Kodiak]]|&lt;br /&gt;
[[Image:Kodiak.jpg|x210px|link=Kodiak]]}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Drakuba</name></author>	</entry>

	</feed>