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		<updated>2026-04-29T03:56:16Z</updated>
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	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Economy&amp;diff=15338</id>
		<title>Economy</title>
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				<updated>2025-11-01T12:39:41Z</updated>
		
		<summary type="html">&lt;p&gt;Draith: /* Asset Tiers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Game Economy in Mechwarrior: Living Legends determines what kind of [[asset]] one can afford to build.&lt;br /&gt;
&lt;br /&gt;
==Points==&lt;br /&gt;
&lt;br /&gt;
'''Points''' are part of the scoring system used in [[MWLL]] to determine [[CBill]] gain and [[rank]] progression. &lt;br /&gt;
Points are earned in the following ways:&lt;br /&gt;
&lt;br /&gt;
# Dealing damage to an enemy [[asset]] or player&lt;br /&gt;
# Getting a kill (Not worth as much as damage)&lt;br /&gt;
# Capturing a [[post]] in [[Terrain Control]]&lt;br /&gt;
# Sharing enemy [[radar]] contacts with [[C3]]&lt;br /&gt;
# Protecting nearby enemies by covering them with [[AECM]]&lt;br /&gt;
# Guiding allied missiles with [[NARC]] or [[TAG]]&lt;br /&gt;
&lt;br /&gt;
One's current point total is displayed on the scoreboard using '''[Tab]'''.&lt;br /&gt;
&lt;br /&gt;
=== Asset Tiers ===&lt;br /&gt;
Not to be confused with player [[rank]], all individual [[assets]] belong to a numerical '''tier''' (i.e. tier 1, tier 2, etc.). Points and C-Bills earned from dealing damage, are increased when a lower-tier asset deals damage to a higher-tier asset and vice versa. Each tier of difference between the two assets causes a 5% change in Points and C-Bills.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 30px; margin-bottom: 0px;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot;text-align:center; font-size:13px; margin:auto; margin-bottom:3px; border:2px solid #e69710; border-radius: 8px;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:14px; background:#2E2E2E;&amp;quot;|'''Faction'''&lt;br /&gt;
! colspan=&amp;quot;16&amp;quot; style=&amp;quot;font-size:14px; background:#2E2E2E;&amp;quot; |'''Tier'''&lt;br /&gt;
|- style=&amp;quot;font-size:14px; background:#2E2E2E;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | 1&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | 2&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | 3&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | 4&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | 5&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | 6&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | 7&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | 8&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | 9&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | 10&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | 11&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | 12&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | 13&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | 14&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | 15&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | 16&lt;br /&gt;
|- style=&amp;quot;height:120px; border-collapse:collapse&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:14px; padding:10px; background:#2E2E2E;&amp;quot;|'''Inner&amp;lt;br&amp;gt;Sphere'''&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Commando]]&amp;lt;br&amp;gt;[[APC]] &amp;lt;!-- 1 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Harasser]]&amp;lt;br&amp;gt;[[Chevalier]] &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Osiris]]&amp;lt;br&amp;gt;[[Sparrowhawk]]&amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Anubis]]&amp;lt;br&amp;gt;[[Raven]]&amp;lt;br&amp;gt;[[Chimera]]&amp;lt;br&amp;gt;[[Longinus]]&amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Hollander II|Hollander&amp;amp;nbsp;II]]&amp;lt;br&amp;gt;[[Goblin]]&amp;lt;br&amp;gt;[[Regulator]]&amp;lt;br&amp;gt;[[Hawkmoth]] &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Owens]]&amp;lt;br&amp;gt;[[Uziel]]&amp;lt;br&amp;gt;[[Partisan]]&amp;lt;br&amp;gt;[[JES-I]] &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Bushwacker]]&amp;lt;br&amp;gt;[[Enfield]]&amp;lt;br&amp;gt;[[Corsair]] &amp;lt;!-- 7 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| --- &amp;lt;!-- 8 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Catapult]]&amp;lt;br&amp;gt;[[Rifleman]]&amp;lt;br&amp;gt;[[Warhammer]]&amp;lt;br&amp;gt;[[Rommel]]&amp;lt;br&amp;gt;[[Karnov]] &amp;lt;!-- 9 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Schrek]]&amp;lt;br&amp;gt;[[Rusalka]] &amp;lt;!-- 10 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Argus]]&amp;lt;br&amp;gt;[[Avatar]]&amp;lt;br&amp;gt;[[Orion]]&amp;lt;br&amp;gt;[[Demolisher]] &amp;lt;!-- 11 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Thanatos]]&amp;lt;br&amp;gt;[[Awesome]] &amp;lt;!-- 12 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Marauder]]&amp;lt;br&amp;gt;[[Mauler]]&amp;lt;br&amp;gt;[[Behemoth]]&amp;lt;br&amp;gt;[[Shiva]] &amp;lt;!-- 13 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Sunder]] &amp;lt;!-- 14 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Atlas]]&amp;lt;br&amp;gt;[[Archangel]] &amp;lt;!-- 15 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Fafnir]]&amp;lt;br&amp;gt;[[Mobile Long Tom|Long Tom]]  &amp;lt;!-- 16 --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;height:120px; border-collapse:collapse&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:14px; padding:10px; background:#2E2E2E;&amp;quot;|'''Clan'''&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[APC]]&amp;lt;br&amp;gt;[[Mithras]]&amp;lt;!-- 1 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| --- &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| --- &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Locust IIC]]&amp;lt;br&amp;gt;[[Solitaire]]&amp;lt;br&amp;gt;[[Uller]]&amp;lt;br&amp;gt;[[Hephaestus]]&amp;lt;br&amp;gt;[[Elemental]] &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Cougar]]&amp;lt;br&amp;gt;[[Hellion]]&amp;lt;br&amp;gt;[[Ares]]&amp;lt;br&amp;gt;[[Avar]]&amp;lt;br&amp;gt;[[Donar]] &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Puma]]&amp;lt;br&amp;gt;[[Hellhound]]&amp;lt;br&amp;gt;[[Epona]]&amp;lt;br&amp;gt;[[Oro]]&amp;lt;br&amp;gt;[[SM1]] &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Lobo]]&amp;lt;br&amp;gt;[[Shadowcat]]&amp;lt;br&amp;gt;[[Sulla]]&amp;lt;!-- 7 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| --- &amp;lt;!-- 8 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Visigoth]] &amp;lt;!-- 9 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Black Lanner]]&amp;lt;br&amp;gt;[[Ryoken]]&amp;lt;br&amp;gt;[[Loki]] &amp;lt;!-- 10 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Vulture]]&amp;lt;br&amp;gt;[[Novacat]]&amp;lt;br&amp;gt;[[Thor]]&amp;lt;br&amp;gt;[[Shoden]]&amp;lt;br&amp;gt;[[Anhur]] &amp;lt;!-- 11 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Cauldron Born|Cauldron-Born]]&amp;lt;br&amp;gt;[[Morrigu]]&amp;lt;br&amp;gt;[[Huit]] &amp;lt;!-- 12 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| --- &amp;lt;!-- 13 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Madcat]]&amp;lt;br&amp;gt;[[Masakari]]&amp;lt;br&amp;gt;[[Mars]]&amp;lt;!-- 14 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Madcat MKII]]&amp;lt;br&amp;gt;[[Kodiak]]&amp;lt;br&amp;gt;[[Xerxes]] &amp;lt;!-- 15 --&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;&amp;quot;| [[Blood Asp]]&amp;lt;br&amp;gt;[[Daishi]] &amp;lt;!-- 16 --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Version tag | Width = 1410px | What = tiers | Version1410=0.17.1}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Rank===&lt;br /&gt;
'''Rank''' determines how many [[C-Bills]] one [[spawn]]s in with. Players gain higher ranks by earning '''[[points]]'''. Rank can also change from a demotion. Demotions occur when a player has a rank but there are too many other players that qualify for that rank, and the player has fewer points than all of those other players. [[Friendly fire]], [[Suicide]], and [[Teamkilling]] can cause the loss of points.&lt;br /&gt;
&lt;br /&gt;
If a player earned more C-Bills during their life than their rank would give them in their next life, they will instead [[respawn]] with their previous, higher, C-Bill total.&lt;br /&gt;
&lt;br /&gt;
The [[Test of Strength]] game-mode only grants [[CBills]] based on rank at the time of spawning in. Dealing damage and other activities that generate [[points]] do not generate CBills..&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 30px;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot;text-align:center; font-size:13px; margin:auto; margin-bottom:2px; border:2px solid #e69710; border-radius: 8px; white-space:nowrap;&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:14px; background:#2E2E2E; width:150px&amp;quot; | CL Rank name&lt;br /&gt;
! style=&amp;quot;font-size:14px; background:#2E2E2E; width:150px&amp;quot; | CL Rank symbol&lt;br /&gt;
! style=&amp;quot;font-size:14px; background:#2E2E2E; width:150px&amp;quot; | IS Rank name&lt;br /&gt;
! style=&amp;quot;font-size:14px; background:#2E2E2E; width:150px&amp;quot; | IS Rank symbol&lt;br /&gt;
! style=&amp;quot;font-size:14px; background:#2E2E2E; width:150px&amp;quot; | [[Points]] required&lt;br /&gt;
! style=&amp;quot;font-size:14px; background:#2E2E2E; width:150px&amp;quot; | Min spawn C-Bills&lt;br /&gt;
! style=&amp;quot;font-size:14px; background:#2E2E2E; width:200px&amp;quot; | Max players of given rank&lt;br /&gt;
|- style=&amp;quot;background:#3E3E3E&amp;quot;&lt;br /&gt;
| Initiate&lt;br /&gt;
| INT&lt;br /&gt;
| Volunteer&lt;br /&gt;
| VLT&lt;br /&gt;
| 0&lt;br /&gt;
| 43000&lt;br /&gt;
| unlimited&lt;br /&gt;
|-&lt;br /&gt;
| Cadet&lt;br /&gt;
| CDT&lt;br /&gt;
| Private&lt;br /&gt;
| PVT&lt;br /&gt;
| 3600&lt;br /&gt;
| 49000&lt;br /&gt;
| 16&lt;br /&gt;
|- style=&amp;quot;background:#3E3E3E&amp;quot;&lt;br /&gt;
| Warrior&lt;br /&gt;
| WR&lt;br /&gt;
| Corporal&lt;br /&gt;
| CPL&lt;br /&gt;
| 9600&lt;br /&gt;
| 54000&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| Point 1&lt;br /&gt;
| P1&lt;br /&gt;
| Sergeant&lt;br /&gt;
| SG&lt;br /&gt;
| 14400&lt;br /&gt;
| 59000&lt;br /&gt;
| 16&lt;br /&gt;
|- style=&amp;quot;background:#3E3E3E&amp;quot;&lt;br /&gt;
| Point 2&lt;br /&gt;
| P2&lt;br /&gt;
| Master Sergeant&lt;br /&gt;
| MSG&lt;br /&gt;
| 19600&lt;br /&gt;
| 66000&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| Point 3&lt;br /&gt;
| P3&lt;br /&gt;
| Warrant Officer&lt;br /&gt;
| WOF&lt;br /&gt;
| 24000&lt;br /&gt;
| 74000&lt;br /&gt;
| 14&lt;br /&gt;
|- style=&amp;quot;background:#3E3E3E&amp;quot;&lt;br /&gt;
| Point 4&lt;br /&gt;
| P4&lt;br /&gt;
| Lieutenant&lt;br /&gt;
| LT&lt;br /&gt;
| 28800&lt;br /&gt;
| 82000&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| Point 5&lt;br /&gt;
| P5&lt;br /&gt;
| Captain&lt;br /&gt;
| CPT&lt;br /&gt;
| 32800&lt;br /&gt;
| 90000&lt;br /&gt;
| 10&lt;br /&gt;
|- style=&amp;quot;background:#3E3E3E&amp;quot;&lt;br /&gt;
| Point Commander&lt;br /&gt;
| PCM&lt;br /&gt;
| Major&lt;br /&gt;
| MJR&lt;br /&gt;
| 46000&lt;br /&gt;
| 98000&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| Star Commander&lt;br /&gt;
| SCM&lt;br /&gt;
| Colonel&lt;br /&gt;
| COL&lt;br /&gt;
| 60000&lt;br /&gt;
| 105000&lt;br /&gt;
| 5&lt;br /&gt;
|- style=&amp;quot;background:#3E3E3E&amp;quot;&lt;br /&gt;
| Star Captain&lt;br /&gt;
| SCP&lt;br /&gt;
| Lieutenant General&lt;br /&gt;
| LGN&lt;br /&gt;
| 72000&lt;br /&gt;
| 113000&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Star Colonel&lt;br /&gt;
| SCL&lt;br /&gt;
| Major General&lt;br /&gt;
| MGN&lt;br /&gt;
| 91000&lt;br /&gt;
| 128000&lt;br /&gt;
| '''1'''&lt;br /&gt;
|- style=&amp;quot;background:#3E3E3E&amp;quot;&lt;br /&gt;
| Galaxy Commander&lt;br /&gt;
| GC&lt;br /&gt;
| General&lt;br /&gt;
| GN&lt;br /&gt;
| 122000&lt;br /&gt;
| 145000&lt;br /&gt;
| '''1'''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== C-Bills ==&lt;br /&gt;
Comstar Bills, or '''C-Bills''', are the currency used to purchase [[asset]]s, [[ammunition]], [[weapons]], [[coolant]], and [[repair|repairs]]. C-Bills are earned by scoring [[points]]. The player's current funds are displayed on the middle of the right side of the screen.&lt;br /&gt;
[[File:CBILL_INGAME.png|400px|thumb|right|Ingame Indicator of C-Bill amount. &lt;br /&gt;
A second tally above the C-Bill balance indicates C-Bills earned while dealing damage or earning [[points]].]]&lt;br /&gt;
&lt;br /&gt;
=== Team Solaris Arena and Terrain Control ===&lt;br /&gt;
In the [[Team Solaris Arena]] and [[Terrain Control]] game modes, C-Bills can be obtained in six ways:&lt;br /&gt;
# Upon spawning, players are given a number of C-Bills according to their [[rank]].  &lt;br /&gt;
# Damaging or destroying enemy assets such as Mechs, Tanks, VTOLs, Aerospace, Battle Armor, or turrets increases C-Bills (and progress towards the next rank).  &lt;br /&gt;
# Assisting teammates by using a [[TAG|TAG Laser]] or [[NARC|NARC Beacon]]. The player will receive a share of the C-Bills for any damage dealt (this does not reduce the C-Bills that other players are getting).  &lt;br /&gt;
# Sharing radar information while in [[Active Radar]] Mode in an asset equipped with [[C3]]. Players will receive the largest C-Bill bonuses when enemies within the shared radar are damaged by teammates.&lt;br /&gt;
# When another player spawns in an APC owned by another player. The player that built the APC is rewarded with 5000 C-Bills.&lt;br /&gt;
# Players can receive C-Bills gifted to them by fellow members of their team.&lt;br /&gt;
&lt;br /&gt;
Damaging friendly assets, Battle Armor, and turrets will result in the loss of C-Bills.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When a player dies, if he or she had more C-Bills than his or her rank would normally give him or her, he or she will spawn in with the amount he or she had when he or she died.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example: A [[Ranks|P2/MSG]] ranked player purchases a [[Puma#Prime|Puma Prime]] for 64,500 C-Bills.  He is left with 1500 C-Bills.  If he goes out and earns more than 66,000 C-Bills (say: 66,001), he will spawn with the new total (in this case: 66,001).&amp;lt;br&amp;gt;If he does not earn more than 66,000 C-Bills, he will respawn with exactly 66,000 C-Bills as his rank dictates, even if he earned 0 C-Bills.&lt;br /&gt;
&lt;br /&gt;
If a player's [[asset]] has lost too many [[irreplaceable weapons]] to be effective (like weapons on [[mech]] [[arm|arms]] or [[external|externals]] or on the wings of [[aerospace]]) then the player may find it necessary to [[eject]], [[sell]] their asset, or [[suicide]]. Selling an asset or pressing the suicide button on the map menu using the [m] key can give the player access to more C-Bills. To avoid losing [[tickets]], players are advised to only press the suicide button while still in their asset and should ensure that it is at a complete stop and powered down in a safe location. Beware, if the player's asset is on, pressing the suicide button will cause [[weapon group]] 1 to fire if is assigned to left click.&lt;br /&gt;
&lt;br /&gt;
Note: Pressing the suicide button to respawn with C-Bills based on your rank, then getting back into and selling the [[asset]] you were just in, to give you even more C-Bills, is considered an [[exploit]] and is banned on some servers.&lt;br /&gt;
&lt;br /&gt;
=== Test of Strength ===&lt;br /&gt;
In the [[Test of Strength]] game mode C-bills are awarded at the beginning of the game and on respawn (based on [[rank]]).&lt;br /&gt;
&lt;br /&gt;
=== Spending C-Bills ===&lt;br /&gt;
C-Bills can be used to purchase vehicles, equipment, ammunition and repairs.&lt;br /&gt;
&lt;br /&gt;
In a Mech Hangar, Aerospace Hanger, or Aerospace Control Tower, pressing the '''Comma''' key [''','''] will display a menu showing (in separate tabs) ammunition for the current vehicle, [[Battle Armor|BA]] equipment, and those vehicles which can be produced at the current location.   Items costing less than the player's current C-Bill total will be highlighted, and items too expensive to be purchased are dimmed.   Clicking on a highlighted item will immediately purchase the item.  Construction of vehicles commences immediately after purchase - they will appear about 10 seconds later at the Bay, Hanger, or VTOL Pad announced over the base intercom.&lt;br /&gt;
&lt;br /&gt;
Ammunition and [[Battle Armor|BA]] equipment can also be purchased at a team's [[APC]].&lt;br /&gt;
&lt;br /&gt;
[[Repairs]] to a vehicle can be initiated by powering down (['''P'''] key) the vehicle at the appropriate Mech Bay, Aerospace Hanger, or VTOL Pad.   When the C-Bills stop decrementing, the vehicle is repaired, and can be powered up again using the (['''P'''] key).  &lt;br /&gt;
&lt;br /&gt;
=== Transferring C-Bills ===&lt;br /&gt;
Players can transfer their spare C-Bills to a teammate, enabling them to field more expensive equipment, or repair/re-arm/re-equip if they have insufficient C-Bills of their own.  &lt;br /&gt;
&lt;br /&gt;
To transfer C-Bills to a teammate, press the ['''Right Shift'''] key. This displays a list of potential C-Bill transfer amounts, and a list of teammates.  Navigate the two lists using the '''Arrow Keys''' until the desired amount and teammate are highlighted.   Then press ['''Enter'''] to conduct the transaction.  (Pressing ['''Right Shift'''] will cancel any incomplete transaction.)&lt;br /&gt;
&lt;br /&gt;
Note: C-Bill transfer is disabled during the first 10 minutes of most games, during combat, and for two minutes after suicides and server reconnections.&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The current rank system is based on the Clans' military structure and their Inner Sphere equivalents. The Clan structure is as follows: Khan, saKhan, Galaxy Commander, Star Colonel, Star Captain, Star Commander, first official level of command: Point Commander, and lastly, the rank of Warrior. Because one 'Mech is a Point, every Mechwarrior starts with a rank of Point Commander, but the amount of people under command of each leader varies. For example said Mech Point Commander doesn't lead any other Mechs, while the infantry Point Commander has 25 people under his command. &lt;br /&gt;
&lt;br /&gt;
*According to the 3062 Technical Readout, 1 C-Bill ('ComStar bill') was equal to $3.88USD at the time of its publication or approximately $6.59 by todays standards adjusted for inflation.&lt;br /&gt;
&lt;br /&gt;
*During the Star League era (2571-2785), the Star League Dollar (SL$) was used as a common currency throughout the Inner Sphere, standardized on the amount of germanium in Fort Knox on Terra, the vital component in Kearny-Fuchida Drives. Once the Succession Wars broke out, each of the five Great House leaders began issuing currency bearing their own likeness. These currencies would later become known as House Bills (or H-Bills), the value of which was based on the house's economic fortunes. The Star League scrip was eventually discontinued.&lt;br /&gt;
&lt;br /&gt;
*The C-Bill originated from early ComStar's Letter of Credit, which detailed the value of ComStar's communication services to the Great Houses and the public. Approved in 2835 the C-Bill was intended as a method of payment for those services, its value based on a fixed amount of ComStar service, transmission time, or delivery distance. Because of the uncertainty of the exchange rates for H-Bills, many mercenary units would request payments for their contracts be in C-Bills to ensure a consistent payment basis. As a result of this and interstellar trade in general, the C-Bill became a common secondary currency throughout the Inner Sphere and the Periphery, in many places replacing the local H-Bills.&lt;br /&gt;
&lt;br /&gt;
*''Note that MWLL does not follow BattleTech canon with regard to C-Bills.  (A light Mech would cost millions of C-Bills according to canon).''&lt;br /&gt;
{{Navbox Gameplay Concepts}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Gameplay Concepts]]&lt;br /&gt;
[[Category: Game Modes]]&lt;/div&gt;</summary>
		<author><name>Draith</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Lobo&amp;diff=14931</id>
		<title>Lobo</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Lobo&amp;diff=14931"/>
				<updated>2024-11-08T21:43:06Z</updated>
		
		<summary type="html">&lt;p&gt;Draith: /* Variant C - &amp;quot;Loco&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Mech&lt;br /&gt;
| Image = File:Lobo.png&lt;br /&gt;
| ImageGif = File:Lobo_spin.gif&lt;br /&gt;
| ImageSize = &lt;br /&gt;
| Tonnage = 40&lt;br /&gt;
| Class = Medium&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 6&lt;br /&gt;
| Tier = 7&lt;br /&gt;
| Speed = 97&lt;br /&gt;
| SpeedWithMasc = &lt;br /&gt;
| Rotation = 220&lt;br /&gt;
| PitchStand = -30° to +35°&lt;br /&gt;
| PitchCrouch = -30° to +45°&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 58 300&lt;br /&gt;
| ArmorT Prime = 41 211&lt;br /&gt;
| Engine Prime = 240 XL&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM6 (Std)]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HML]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 61 600&lt;br /&gt;
| ArmorT A = 41 211&lt;br /&gt;
| Engine A = 240 XL&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HAG20]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSRM2]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CERML]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 58 700&lt;br /&gt;
| ArmorT B = 41 211&lt;br /&gt;
| Engine B = 240 XL&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 57 700&lt;br /&gt;
| ArmorT C = 45 066&lt;br /&gt;
| Engine C = 240 XL&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[RAC5|CRAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM6 (HE)]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM3 (HE)]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CERSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;9.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 60 400&lt;br /&gt;
| ArmorT D = 41 211&lt;br /&gt;
| Engine D = 240 XL&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLRM10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CMPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 60 600&lt;br /&gt;
| ArmorT E = 41 211&lt;br /&gt;
| Engine E = 240 XL&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CHLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSSRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HMG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 62 500&lt;br /&gt;
| ArmorT F = 41 211&lt;br /&gt;
| Engine F = 240 XL&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 65 000&lt;br /&gt;
| ArmorT G = 43 347&lt;br /&gt;
| Engine G = 240 XL&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;5x [[CSSRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[AECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Pods = Both&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor CT = 5342&lt;br /&gt;
| Armor LRT = 3472 &lt;br /&gt;
| Armor B = 3205&lt;br /&gt;
| Armor LE = 1869&lt;br /&gt;
| Armor RE = 1869&lt;br /&gt;
| Armor LRA = 3072&lt;br /&gt;
| Armor INT = 2452&lt;br /&gt;
| Armor LRL = 4087&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.17.2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Lobo''' is a [[Clan]] [[Medium Mech]] introduced in update 0.17.0. A generalist design, the Lobo is often capable of attacking at multiple range brackets. Though its damage output and speed are respectable for its weight class, the machine lacks the agility offered by [[MASC]] and [[Jump Jets]] and seldom incorporates any electronic warfare equipment. Fewer enhancements results in a lower price, however, fitting the Lobo into the price gap between the more expensive but [[armor|lesser-armored]] [[Cougar]] and [[Puma]] and the more specialized and better armored [[Shadowcat]] and [[Hellhound]].&lt;br /&gt;
Pilots should note the Lobo's rather obvious [[external]] mounts, which can be easily lost during combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&amp;lt;!-- Current for 0.17.0 --&amp;gt;&lt;br /&gt;
===Prime===&lt;br /&gt;
The Lobo Prime is a good [[range|medium-long range]] [[fire support]] mech. The Prime can [[poke]] out to 900m with its [[CERLL]]. Two [[ATM6]] (STD) can be [[chain-fired]] for [[screenshake]] and [[heat management]]. The fragile [[armor]] of the Prime, compared to other [[Economy#Asset_Tiers|tier 7]] mechs, makes it best to avoid becoming the center of attention. Following too distant from the front line puts the Prime's two [[HML]]s out of range. It's a delicate balance to keep the HMLs within their 400m range while also staying outside of the ATM's 120m [[minimum range]]. On many maps, the Prime's 2 DHS cannot handle consecutive [[alpha strike]]s, [[chain fire]] and avoid firing the CERLL when it gets too hot.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
&lt;br /&gt;
Another medium-long range fire support mech, this one runs cooler than the prime so it&lt;br /&gt;
could be a wiser choice on hot maps. The [[HAG20]] can engage enemies up to 1200m, but most&lt;br /&gt;
of your firepower is unleashed at 700m where you can put your 3x [[CERML]] to use alongside &lt;br /&gt;
the [[HAG20]]. The Lobo alpha has no need for missile lock on, so staying in [[passive radar]] can&lt;br /&gt;
help reduce return fire from enemies. Always fire the [[HAG20]] until it jams as it will cycle&lt;br /&gt;
faster than if allowed to cool down.&lt;br /&gt;
&lt;br /&gt;
===Variant B - ''&amp;quot;Bob&amp;quot;''===&lt;br /&gt;
&lt;br /&gt;
Equipped with very versatile weapons, &amp;quot;Bob&amp;quot; is more than well suited to skirmishing. Not only can you start doing damage and [[screenshake]]&lt;br /&gt;
at 900m with the [[CERPPC]], a [[CLBX10]] will also come into play at 700m for some bonus damage to vehicles and air assets.&lt;br /&gt;
It's 2x [[CSRM4]] are nothing to scoff at within 355m. Add your 4x [[MG]] to every other weapon grouping for a bit more [[DPS]]. &lt;br /&gt;
Duck behind [[cover]] while your weapons cycle and play peek-a-boo until all threats are removed.&lt;br /&gt;
&lt;br /&gt;
===Variant C - ''&amp;quot;Loco&amp;quot;''===&lt;br /&gt;
&lt;br /&gt;
The Lobo Charlie has an interesting high risk/high reward loadout. You will want to get close to the action to put all your weapons to use,&lt;br /&gt;
but also ensure you are positioned well out of harm's way. While your [[ATM|Advanced Tactical Missile (HE)]] launchers are locking on, you should be giving&lt;br /&gt;
the [[RAC5|CRAC5]] a whirl to maximize your dps. Follow through with 4x [[CERSL]] while your [[missiles]] are cycling or just before heading for cover, as&lt;br /&gt;
even 100 ton [[assets]] will not be able to ignore you for long. Chain firing the [[ATM|Advanced Tactical Missiles (HE)]] is recommended, as they will generate a good&lt;br /&gt;
amount of [[heat]] alongside the [[CERSL]]s (and prolong your [[screenshake]]). The [[RAC5|CRAC5]] itself does not generate [[heat]] per say, but will prevent cooling as long as it is firing.&lt;br /&gt;
With an extra ton of armor more than most other variants, it improves it's survivability while the [[free ton]] of ammo (should) and will be chewed up by the [[RAC5|CRAC5]] in no time. One indeed has to be 'Loco' to both pilot and not pilot this mech!&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
&lt;br /&gt;
A good choice for the pilot who wants to harass but also remain in (relative) safety. Mounted with [[GECM]] , the Lobo delta can stealthily&lt;br /&gt;
launch volley after volley of missiles up to 1000m with it's 2x [[CLRM10]]. A single [[CLPL]] will pile on more damage starting at 850m and 2x [[CMPL]]&lt;br /&gt;
will come into play at 500m. Once all your [[lasers]] are in range, it's better to prioritize their pinpoint accuracy over the [[CLRM]]s if you are&lt;br /&gt;
struggling with [[heat]].&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant G - ''&amp;quot;Swolo&amp;quot;''===&lt;br /&gt;
&lt;br /&gt;
Slightly more armoured than it's siblings, the Lobo golf can be devastating under the right conditions. Follow your lance-mates close &lt;br /&gt;
(300m or less) in order for them to profit off your [[AECM]]. 5x [[CSSRM4]] will make short work of lighter [[assets]] or provide near continuous&lt;br /&gt;
[[screenshake]] against heavier [[assets]] by [[chain-firing]] them. 2x [[CERSL]] will help in snipping-off those components you have already damaged.&lt;br /&gt;
The role this mech plays will vary depending on how early or late in a match you've bought this. Early, it can spearhead &amp;quot;cap&amp;quot; pushes if&lt;br /&gt;
the other team is still in lights. Late, it becomes a disruptor due to it's [[AECM]] , single [[LAMS]] and prolonged [[screenshake]] capabilities.&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
For some time, Clan Wolf had been looking for a lighter companion to their highly successful Timber Wolf design—a complementing system of missiles and energy weapons. The problem was not in designing a chassis that could mount their choices, it was in the missile launcher selection. Khan Vladimir Ward did not want to bother with short-range missiles, LRMs were too heavy for a middleweight BattleMech, and the Inner Sphere’s development of Medium Range Missiles seemed a step in the wrong direction to most Clan scientists. Then Clan Coyote developed their Advanced Tactical Missile Systems, neatly solving Khan Ward’s problems. The Lobo was already on the design boards when Clan Coyote debuted their new ATMs. Winning the technology in a brief and bloody batchall, Khan Ward quickly ordered the Lobo redesigned to field test the ATM. In order to accommodate the ATMs, endo steel construction material and XL engine technology had to be used to save critical space and weight. This has placed a lot of superior technology in what is, ostensibly, a second-line ’Mech for Clan Wolf. However, if this BattleMech proves successful, Khan Ward has already vowed to order his scientists to recreate the Lobo as a new OmniMech.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Date Introduced 3060 during the Era known as &amp;quot;Clan Invasion&amp;quot; (3050 - 3061) - Unit Role: Striker&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Lobo BattleTech reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>Draith</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Lobo&amp;diff=14883</id>
		<title>Lobo</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Lobo&amp;diff=14883"/>
				<updated>2024-08-31T12:29:35Z</updated>
		
		<summary type="html">&lt;p&gt;Draith: /* Variant G - &amp;quot;Swolo&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Mech&lt;br /&gt;
| Image = File:Lobo.png&lt;br /&gt;
| ImageGif = File:Lobo_spin.gif&lt;br /&gt;
| ImageSize = &lt;br /&gt;
| Tonnage = 40&lt;br /&gt;
| Class = Medium&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 6&lt;br /&gt;
| Tier = 7&lt;br /&gt;
| Speed = 97&lt;br /&gt;
| SpeedWithMasc = &lt;br /&gt;
| Rotation = 220&lt;br /&gt;
| PitchStand = -30° to +35°&lt;br /&gt;
| PitchCrouch = -30° to +45°&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 58 300&lt;br /&gt;
| ArmorT Prime = 41 211&lt;br /&gt;
| Engine Prime = 240 XL&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM6 (Std)]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HML]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 61 600&lt;br /&gt;
| ArmorT A = 41 211&lt;br /&gt;
| Engine A = 240 XL&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HAG20]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSRM2]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CERML]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 58 700&lt;br /&gt;
| ArmorT B = 41 211&lt;br /&gt;
| Engine B = 240 XL&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 55 700&lt;br /&gt;
| ArmorT C = 41 211&lt;br /&gt;
| Engine C = 240 XL&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[RAC5|CRAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM6 (HE)]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM3 (HE)]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CERSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 60 400&lt;br /&gt;
| ArmorT D = 41 211&lt;br /&gt;
| Engine D = 240 XL&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLRM10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CMPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 60 600&lt;br /&gt;
| ArmorT E = 41 211&lt;br /&gt;
| Engine E = 240 XL&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CHLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSSRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HMG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 62 500&lt;br /&gt;
| ArmorT F = 41 211&lt;br /&gt;
| Engine F = 240 XL&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 65 000&lt;br /&gt;
| ArmorT G = 43 347&lt;br /&gt;
| Engine G = 240 XL&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;5x [[CSSRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[AECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Pods = Both&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor CT = 5342&lt;br /&gt;
| Armor LRT = 3472 &lt;br /&gt;
| Armor B = 3205&lt;br /&gt;
| Armor LE = 1869&lt;br /&gt;
| Armor RE = 1869&lt;br /&gt;
| Armor LRA = 3072&lt;br /&gt;
| Armor INT = 2452&lt;br /&gt;
| Armor LRL = 4087&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.17.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Lobo''' is a [[Clan]] [[Medium Mech]] introduced in update 0.17.0. A generalist design, the Lobo is often capable of attacking at multiple range brackets. Though its damage output and speed are respectable for its weight class, the machine lacks the agility offered by [[MASC]] and [[Jump Jets]] and seldom incorporates any electronic warfare equipment. Fewer enhancements results in a lower price, however, fitting the Lobo into the price gap between the more expensive but [[armor|lesser-armored]] [[Cougar]] and [[Puma]] and the more specialized and better armored [[Shadowcat]] and [[Hellhound]].&lt;br /&gt;
Pilots should note the Lobo's rather obvious [[external]] mounts, which can be easily lost during combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&amp;lt;!-- Current for 0.17.0 --&amp;gt;&lt;br /&gt;
===Prime===&lt;br /&gt;
The Lobo Prime is a good [[range|medium-long range]] [[fire support]] mech. The Prime can [[poke]] out to 900m with its [[CERLL]]. Two [[ATM6]] (STD) can be [[chain-fired]] for [[screenshake]] and [[heat management]]. The fragile [[armor]] of the Prime, compared to other [[Economy#Asset_Tiers|tier 7]] mechs, makes it best to avoid becoming the center of attention. Following too distant from the front line puts the Prime's two [[HML]]s out of range. It's a delicate balance to keep the HMLs within their 400m range while also staying outside of the ATM's 120m [[minimum range]]. On many maps, the Prime's 2 DHS cannot handle consecutive [[alpha strike]]s, [[chain fire]] and avoid firing the CERLL when it gets too hot.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
&lt;br /&gt;
Another medium-long range fire support mech, this one runs cooler than the prime so it&lt;br /&gt;
could be a wiser choice on hot maps. The [[HAG20]] can engage enemies up to 1200m, but most&lt;br /&gt;
of your firepower is unleashed at 700m where you can put your 3x [[CERML]] to use alongside &lt;br /&gt;
the [[HAG20]]. The Lobo alpha has no need for missile lock on, so staying in [[passive radar]] can&lt;br /&gt;
help reduce return fire from enemies. Always fire the [[HAG20]] until it jams as it will cycle&lt;br /&gt;
faster than if allowed to cool down.&lt;br /&gt;
&lt;br /&gt;
===Variant B - ''&amp;quot;Bob&amp;quot;''===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Equipped with very versatile weapons, &amp;quot;Bob&amp;quot; is more than well suited to skirmishing. Not only can you start doing damage and [[screenshake]]&lt;br /&gt;
at 900m with the [[CERPPC]], a [[CLBX10]] will also come into play at 700m for some bonus damage to vehicles and air assets.&lt;br /&gt;
It's 2x [[CSRM4]] are nothing to scoff at within 355m. Add your 4x [[MG]] to every other weapon grouping for a bit more [[DPS]]. &lt;br /&gt;
Duck behind [[cover]] while your weapons cycle and play peek-a-boo until all threats are removed.&lt;br /&gt;
&lt;br /&gt;
===Variant C - ''&amp;quot;Loco&amp;quot;''===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Lobo Charlie has an interesting high risk/high reward loadout. You will want to get close to the action to put all your weapons to use,&lt;br /&gt;
but also ensure you are positioned well out of harms way. While your [[ATM|Advanced Tactical Missile (HE)]] launchers are locking on, you should already be giving&lt;br /&gt;
the C[[RAC5]] a whirl to maximize your dps. Follow through with 4x [[CERSL]] while your [[missiles]] are cycling or just before heading for cover as&lt;br /&gt;
even 100 ton [[assets]] will not be able to ignore you for long. Chain firing the [[ATM|Advanced Tactical Missiles (HE)]] is a good idea when possible, as they will generate a good&lt;br /&gt;
ammount of [[heat]] alongside the [[CERSL]]s(and prolong your [[screenshake]]). The C[[RAC5]] itself does not generate [[heat]] per say, but will prevent cooling as long as it is firing.&lt;br /&gt;
The 2 [[free tons]] of [[ammo]] should go to the C[[RAC5]]. One indeed has to be 'Loco' to both pilot and not pilot this mech!&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
&lt;br /&gt;
A good choice for the pilot who wants to harass but also remain in (relative) safety. Mounted with [[GECM]] , the Lobo delta can stealthily&lt;br /&gt;
launch volley after volley of missiles up to 1000m with it's 2x [[CLRM10]]. A single [[CLPL]] will pile on more damage starting at 850m and 2x [[CMPL]]&lt;br /&gt;
will come into play at 500m. Once all your [[lasers]] are in range, it's better to prioritize their pinpoint accuracy over the [[CLRM]]s if you are&lt;br /&gt;
struggling with [[heat]].&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant G - ''&amp;quot;Swolo&amp;quot;''===&lt;br /&gt;
&lt;br /&gt;
Slightly more armoured than it's siblings, the Lobo golf can be devastating under the right conditions. Follow your lance-mates close &lt;br /&gt;
(300m or less) in order for them to profit off your [[AECM]]. 5x [[CSSRM4]] will make short work of lighter [[assets]] or provide near continuous&lt;br /&gt;
[[screenshake]] against heavier [[assets]] by [[chain-firing]] them. 2x [[CERSL]] will help in snipping-off those components you have already damaged.&lt;br /&gt;
The role this mech plays will vary depending on how early or late in a match you've bought this. Early, it can spearhead &amp;quot;cap&amp;quot; pushes if&lt;br /&gt;
the other team is still in lights. Late, it becomes a disruptor due to it's [[AECM]] , single [[LAMS]] and prolonged [[screenshake]] capabilities.&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
For some time, Clan Wolf had been looking for a lighter companion to their highly successful Timber Wolf design—a complementing system of missiles and energy weapons. The problem was not in designing a chassis that could mount their choices, it was in the missile launcher selection. Khan Vladimir Ward did not want to bother with short-range missiles, LRMs were too heavy for a middleweight BattleMech, and the Inner Sphere’s development of Medium Range Missiles seemed a step in the wrong direction to most Clan scientists. Then Clan Coyote developed their Advanced Tactical Missile Systems, neatly solving Khan Ward’s problems. The Lobo was already on the design boards when Clan Coyote debuted their new ATMs. Winning the technology in a brief and bloody batchall, Khan Ward quickly ordered the Lobo redesigned to field test the ATM. In order to accommodate the ATMs, endo steel construction material and XL engine technology had to be used to save critical space and weight. This has placed a lot of superior technology in what is, ostensibly, a second-line ’Mech for Clan Wolf. However, if this BattleMech proves successful, Khan Ward has already vowed to order his scientists to recreate the Lobo as a new OmniMech.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Date Introduced 3060 during the Era known as &amp;quot;Clan Invasion&amp;quot; (3050 - 3061) - Unit Role: Striker&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Lobo BattleTech reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>Draith</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Lobo&amp;diff=14881</id>
		<title>Lobo</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Lobo&amp;diff=14881"/>
				<updated>2024-08-29T22:25:16Z</updated>
		
		<summary type="html">&lt;p&gt;Draith: /* Variant D */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Mech&lt;br /&gt;
| Image = File:Lobo.png&lt;br /&gt;
| ImageGif = File:Lobo_spin.gif&lt;br /&gt;
| ImageSize = &lt;br /&gt;
| Tonnage = 40&lt;br /&gt;
| Class = Medium&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 6&lt;br /&gt;
| Tier = 7&lt;br /&gt;
| Speed = 97&lt;br /&gt;
| SpeedWithMasc = &lt;br /&gt;
| Rotation = 220&lt;br /&gt;
| PitchStand = -30° to +35°&lt;br /&gt;
| PitchCrouch = -30° to +45°&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 58 300&lt;br /&gt;
| ArmorT Prime = 41 211&lt;br /&gt;
| Engine Prime = 240 XL&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM6 (Std)]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HML]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 61 600&lt;br /&gt;
| ArmorT A = 41 211&lt;br /&gt;
| Engine A = 240 XL&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HAG20]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSRM2]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CERML]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 58 700&lt;br /&gt;
| ArmorT B = 41 211&lt;br /&gt;
| Engine B = 240 XL&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 55 700&lt;br /&gt;
| ArmorT C = 41 211&lt;br /&gt;
| Engine C = 240 XL&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[RAC5|CRAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM6 (HE)]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM3 (HE)]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CERSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 60 400&lt;br /&gt;
| ArmorT D = 41 211&lt;br /&gt;
| Engine D = 240 XL&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLRM10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CMPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 60 600&lt;br /&gt;
| ArmorT E = 41 211&lt;br /&gt;
| Engine E = 240 XL&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CHLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSSRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HMG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 62 500&lt;br /&gt;
| ArmorT F = 41 211&lt;br /&gt;
| Engine F = 240 XL&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 65 000&lt;br /&gt;
| ArmorT G = 43 347&lt;br /&gt;
| Engine G = 240 XL&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;5x [[CSSRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[AECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Pods = Both&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor CT = 5342&lt;br /&gt;
| Armor LRT = 3472 &lt;br /&gt;
| Armor B = 3205&lt;br /&gt;
| Armor LE = 1869&lt;br /&gt;
| Armor RE = 1869&lt;br /&gt;
| Armor LRA = 3072&lt;br /&gt;
| Armor INT = 2452&lt;br /&gt;
| Armor LRL = 4087&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.17.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Lobo''' is a [[Clan]] [[Medium Mech]] introduced in update 0.17.0. A generalist design, the Lobo is often capable of attacking at multiple range brackets. Though its damage output and speed are respectable for its weight class, the machine lacks the agility offered by [[MASC]] and [[Jump Jets]] and seldom incorporates any electronic warfare equipment. Fewer enhancements results in a lower price, however, fitting the Lobo into the price gap between the more expensive but [[armor|lesser-armored]] [[Cougar]] and [[Puma]] and the more specialized and better armored [[Shadowcat]] and [[Hellhound]].&lt;br /&gt;
Pilots should note the Lobo's rather obvious [[external]] mounts, which can be easily lost during combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&amp;lt;!-- Current for 0.17.0 --&amp;gt;&lt;br /&gt;
===Prime===&lt;br /&gt;
The Lobo Prime is a good [[range|medium-long range]] [[fire support]] mech. The Prime can [[poke]] out to 900m with its [[CERLL]]. Two [[ATM6]] (STD) can be [[chain-fired]] for [[screenshake]] and [[heat management]]. The fragile [[armor]] of the Prime, compared to other [[Economy#Asset_Tiers|tier 7]] mechs, makes it best to avoid becoming the center of attention. Following too distant from the front line puts the Prime's two [[HML]]s out of range. It's a delicate balance to keep the HMLs within their 400m range while also staying outside of the ATM's 120m [[minimum range]]. On many maps, the Prime's 2 DHS cannot handle consecutive [[alpha strike]]s, [[chain fire]] and avoid firing the CERLL when it gets too hot.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
&lt;br /&gt;
Another medium-long range fire support mech, this one runs cooler than the prime so it&lt;br /&gt;
could be a wiser choice on hot maps. The [[HAG20]] can engage enemies up to 1200m, but most&lt;br /&gt;
of your firepower is unleashed at 700m where you can put your 3x [[CERML]] to use alongside &lt;br /&gt;
the [[HAG20]]. The Lobo alpha has no need for missile lock on, so staying in [[passive radar]] can&lt;br /&gt;
help reduce return fire from enemies. Always fire the [[HAG20]] until it jams as it will cycle&lt;br /&gt;
faster than if allowed to cool down.&lt;br /&gt;
&lt;br /&gt;
===Variant B - ''&amp;quot;Bob&amp;quot;''===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Equipped with very versatile weapons, &amp;quot;Bob&amp;quot; is more than well suited to skirmishing. Not only can you start doing damage and [[screenshake]]&lt;br /&gt;
at 900m with the [[CERPPC]], a [[CLBX10]] will also come into play at 700m for some bonus damage to vehicles and air assets.&lt;br /&gt;
It's 2x [[CSRM4]] are nothing to scoff at within 355m. Add your 4x [[MG]] to every other weapon grouping for a bit more [[DPS]]. &lt;br /&gt;
Duck behind [[cover]] while your weapons cycle and play peek-a-boo until all threats are removed.&lt;br /&gt;
&lt;br /&gt;
===Variant C - ''&amp;quot;Loco&amp;quot;''===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Lobo Charlie has an interesting high risk/high reward loadout. You will want to get close to the action to put all your weapons to use,&lt;br /&gt;
but also ensure you are positioned well out of harms way. While your [[ATM|Advanced Tactical Missile (HE)]] launchers are locking on, you should already be giving&lt;br /&gt;
the C[[RAC5]] a whirl to maximize your dps. Follow through with 4x [[CERSL]] while your [[missiles]] are cycling or just before heading for cover as&lt;br /&gt;
even 100 ton [[assets]] will not be able to ignore you for long. Chain firing the [[ATM|Advanced Tactical Missiles (HE)]] is a good idea when possible, as they will generate a good&lt;br /&gt;
ammount of [[heat]] alongside the [[CERSL]]s(and prolong your [[screenshake]]). The C[[RAC5]] itself does not generate [[heat]] per say, but will prevent cooling as long as it is firing.&lt;br /&gt;
The 2 [[free tons]] of [[ammo]] should go to the C[[RAC5]]. One indeed has to be 'Loco' to both pilot and not pilot this mech!&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
&lt;br /&gt;
A good choice for the pilot who wants to harass but also remain in (relative) safety. Mounted with [[GECM]] , the Lobo delta can stealthily&lt;br /&gt;
launch volley after volley of missiles up to 1000m with it's 2x [[CLRM10]]. A single [[CLPL]] will pile on more damage starting at 850m and 2x [[CMPL]]&lt;br /&gt;
will come into play at 500m. Once all your [[lasers]] are in range, it's better to prioritize their pinpoint accuracy over the [[CLRM]]s if you are&lt;br /&gt;
struggling with [[heat]].&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant G - ''&amp;quot;Swolo&amp;quot;''===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
For some time, Clan Wolf had been looking for a lighter companion to their highly successful Timber Wolf design—a complementing system of missiles and energy weapons. The problem was not in designing a chassis that could mount their choices, it was in the missile launcher selection. Khan Vladimir Ward did not want to bother with short-range missiles, LRMs were too heavy for a middleweight BattleMech, and the Inner Sphere’s development of Medium Range Missiles seemed a step in the wrong direction to most Clan scientists. Then Clan Coyote developed their Advanced Tactical Missile Systems, neatly solving Khan Ward’s problems. The Lobo was already on the design boards when Clan Coyote debuted their new ATMs. Winning the technology in a brief and bloody batchall, Khan Ward quickly ordered the Lobo redesigned to field test the ATM. In order to accommodate the ATMs, endo steel construction material and XL engine technology had to be used to save critical space and weight. This has placed a lot of superior technology in what is, ostensibly, a second-line ’Mech for Clan Wolf. However, if this BattleMech proves successful, Khan Ward has already vowed to order his scientists to recreate the Lobo as a new OmniMech.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Date Introduced 3060 during the Era known as &amp;quot;Clan Invasion&amp;quot; (3050 - 3061) - Unit Role: Striker&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Lobo BattleTech reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>Draith</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Lobo&amp;diff=14877</id>
		<title>Lobo</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Lobo&amp;diff=14877"/>
				<updated>2024-08-26T22:31:48Z</updated>
		
		<summary type="html">&lt;p&gt;Draith: /* Variant C - &amp;quot;Loco&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Mech&lt;br /&gt;
| Image = File:Lobo.png&lt;br /&gt;
| ImageGif = File:Lobo_spin.gif&lt;br /&gt;
| ImageSize = &lt;br /&gt;
| Tonnage = 40&lt;br /&gt;
| Class = Medium&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 6&lt;br /&gt;
| Tier = 7&lt;br /&gt;
| Speed = 97&lt;br /&gt;
| SpeedWithMasc = &lt;br /&gt;
| Rotation = 220&lt;br /&gt;
| PitchStand = -30° to +35°&lt;br /&gt;
| PitchCrouch = -30° to +45°&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 58 300&lt;br /&gt;
| ArmorT Prime = 41 211&lt;br /&gt;
| Engine Prime = 240 XL&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM6 (Std)]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HML]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 61 600&lt;br /&gt;
| ArmorT A = 41 211&lt;br /&gt;
| Engine A = 240 XL&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HAG20]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSRM2]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CERML]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 58 700&lt;br /&gt;
| ArmorT B = 41 211&lt;br /&gt;
| Engine B = 240 XL&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 55 700&lt;br /&gt;
| ArmorT C = 41 211&lt;br /&gt;
| Engine C = 240 XL&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[RAC5|CRAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM6 (HE)]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM3 (HE)]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CERSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 60 400&lt;br /&gt;
| ArmorT D = 41 211&lt;br /&gt;
| Engine D = 240 XL&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLRM10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CMPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 60 600&lt;br /&gt;
| ArmorT E = 41 211&lt;br /&gt;
| Engine E = 240 XL&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CHLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSSRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HMG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 62 500&lt;br /&gt;
| ArmorT F = 41 211&lt;br /&gt;
| Engine F = 240 XL&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 65 000&lt;br /&gt;
| ArmorT G = 43 347&lt;br /&gt;
| Engine G = 240 XL&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;5x [[CSSRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[AECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Pods = Both&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor CT = 5342&lt;br /&gt;
| Armor LRT = 3472 &lt;br /&gt;
| Armor B = 3205&lt;br /&gt;
| Armor LE = 1869&lt;br /&gt;
| Armor RE = 1869&lt;br /&gt;
| Armor LRA = 3072&lt;br /&gt;
| Armor INT = 2452&lt;br /&gt;
| Armor LRL = 4087&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.17.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Lobo''' is a [[Clan]] [[Medium Mech]] introduced in update 0.17.0. A generalist design, the Lobo is often capable of attacking at multiple range brackets. Though its damage output and speed are respectable for its weight class, the machine lacks the agility offered by [[MASC]] and [[Jump Jets]] and seldom incorporates any electronic warfare equipment. Fewer enhancements results in a lower price, however, fitting the Lobo into the price gap between the more expensive but [[armor|lesser-armored]] [[Cougar]] and [[Puma]] and the more specialized and better armored [[Shadowcat]] and [[Hellhound]].&lt;br /&gt;
Pilots should note the Lobo's rather obvious [[external]] mounts, which can be easily lost during combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&amp;lt;!-- Current for 0.17.0 --&amp;gt;&lt;br /&gt;
===Prime===&lt;br /&gt;
The Lobo Prime is a good [[range|medium-long range]] [[fire support]] mech. The Prime can [[poke]] out to 900m with its [[CERLL]]. Two [[ATM6]] (STD) can be [[chain-fired]] for [[screenshake]] and [[heat management]]. The fragile [[armor]] of the Prime, compared to other [[Economy#Asset_Tiers|tier 7]] mechs, makes it best to avoid becoming the center of attention. Following too distant from the front line puts the Prime's two [[HML]]s out of range. It's a delicate balance to keep the HMLs within their 400m range while also staying outside of the ATM's 120m [[minimum range]]. On many maps, the Prime's 2 DHS cannot handle consecutive [[alpha strike]]s, [[chain fire]] and avoid firing the CERLL when it gets too hot.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
&lt;br /&gt;
Another medium-long range fire support mech, this one runs cooler than the prime so it&lt;br /&gt;
could be a wiser choice on hot maps. The [[HAG20]] can engage enemies up to 1200m, but most&lt;br /&gt;
of your firepower is unleashed at 700m where you can put your 3x [[CERML]] to use alongside &lt;br /&gt;
the [[HAG20]]. The Lobo alpha has no need for missile lock on, so staying in [[passive radar]] can&lt;br /&gt;
help reduce return fire from enemies. Always fire the [[HAG20]] until it jams as it will cycle&lt;br /&gt;
faster than if allowed to cool down.&lt;br /&gt;
&lt;br /&gt;
===Variant B - ''&amp;quot;Bob&amp;quot;''===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Equipped with very versatile weapons, &amp;quot;Bob&amp;quot; is more than well suited to skirmishing. Not only can you start doing damage and [[screenshake]]&lt;br /&gt;
at 900m with the [[CERPPC]], a [[CLBX10]] will also come into play at 700m for some bonus damage to vehicles and air assets.&lt;br /&gt;
It's 2x [[CSRM4]] are nothing to scoff at within 355m. Add your 4x [[MG]] to every other weapon grouping for a bit more [[DPS]]. &lt;br /&gt;
Duck behind [[cover]] while your weapons cycle and play peek-a-boo until all threats are removed.&lt;br /&gt;
&lt;br /&gt;
===Variant C - ''&amp;quot;Loco&amp;quot;''===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Lobo Charlie has an interesting high risk/high reward loadout. You will want to get close to the action to put all your weapons to use,&lt;br /&gt;
but also ensure you are positioned well out of harms way. While your [[ATM|Advanced Tactical Missile (HE)]] launchers are locking on, you should already be giving&lt;br /&gt;
the C[[RAC5]] a whirl to maximize your dps. Follow through with 4x [[CERSL]] while your [[missiles]] are cycling or just before heading for cover as&lt;br /&gt;
even 100 ton [[assets]] will not be able to ignore you for long. Chain firing the [[ATM|Advanced Tactical Missiles (HE)]] is a good idea when possible, as they will generate a good&lt;br /&gt;
ammount of [[heat]] alongside the [[CERSL]]s(and prolong your [[screenshake]]). The C[[RAC5]] itself does not generate [[heat]] per say, but will prevent cooling as long as it is firing.&lt;br /&gt;
The 2 [[free tons]] of [[ammo]] should go to the C[[RAC5]]. One indeed has to be 'Loco' to both pilot and not pilot this mech!&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant G - ''&amp;quot;Swolo&amp;quot;''===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
For some time, Clan Wolf had been looking for a lighter companion to their highly successful Timber Wolf design—a complementing system of missiles and energy weapons. The problem was not in designing a chassis that could mount their choices, it was in the missile launcher selection. Khan Vladimir Ward did not want to bother with short-range missiles, LRMs were too heavy for a middleweight BattleMech, and the Inner Sphere’s development of Medium Range Missiles seemed a step in the wrong direction to most Clan scientists. Then Clan Coyote developed their Advanced Tactical Missile Systems, neatly solving Khan Ward’s problems. The Lobo was already on the design boards when Clan Coyote debuted their new ATMs. Winning the technology in a brief and bloody batchall, Khan Ward quickly ordered the Lobo redesigned to field test the ATM. In order to accommodate the ATMs, endo steel construction material and XL engine technology had to be used to save critical space and weight. This has placed a lot of superior technology in what is, ostensibly, a second-line ’Mech for Clan Wolf. However, if this BattleMech proves successful, Khan Ward has already vowed to order his scientists to recreate the Lobo as a new OmniMech.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Date Introduced 3060 during the Era known as &amp;quot;Clan Invasion&amp;quot; (3050 - 3061) - Unit Role: Striker&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Lobo BattleTech reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>Draith</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Lobo&amp;diff=14862</id>
		<title>Lobo</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Lobo&amp;diff=14862"/>
				<updated>2024-08-26T09:33:44Z</updated>
		
		<summary type="html">&lt;p&gt;Draith: /* Variant C - &amp;quot;Loco&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Mech&lt;br /&gt;
| Image = File:Lobo.png&lt;br /&gt;
| ImageGif = File:Lobo_spin.gif&lt;br /&gt;
| ImageSize = &lt;br /&gt;
| Tonnage = 40&lt;br /&gt;
| Class = Medium&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 6&lt;br /&gt;
| Tier = 7&lt;br /&gt;
| Speed = 97&lt;br /&gt;
| SpeedWithMasc = &lt;br /&gt;
| Rotation = 220&lt;br /&gt;
| PitchStand = -30° to +35°&lt;br /&gt;
| PitchCrouch = -30° to +45°&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 58 300&lt;br /&gt;
| ArmorT Prime = 41 211&lt;br /&gt;
| Engine Prime = 240 XL&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM6 (Std)]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HML]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 61 600&lt;br /&gt;
| ArmorT A = 41 211&lt;br /&gt;
| Engine A = 240 XL&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HAG20]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSRM2]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CERML]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 58 700&lt;br /&gt;
| ArmorT B = 41 211&lt;br /&gt;
| Engine B = 240 XL&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 55 700&lt;br /&gt;
| ArmorT C = 41 211&lt;br /&gt;
| Engine C = 240 XL&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[RAC5|CRAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM6 (HE)]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM3 (HE)]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CERSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 60 400&lt;br /&gt;
| ArmorT D = 41 211&lt;br /&gt;
| Engine D = 240 XL&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLRM10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CMPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 60 600&lt;br /&gt;
| ArmorT E = 41 211&lt;br /&gt;
| Engine E = 240 XL&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CHLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSSRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HMG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 62 500&lt;br /&gt;
| ArmorT F = 41 211&lt;br /&gt;
| Engine F = 240 XL&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 65 000&lt;br /&gt;
| ArmorT G = 43 347&lt;br /&gt;
| Engine G = 240 XL&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;5x [[CSSRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[AECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Pods = Both&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor CT = 5342&lt;br /&gt;
| Armor LRT = 3472 &lt;br /&gt;
| Armor B = 3205&lt;br /&gt;
| Armor LE = 1869&lt;br /&gt;
| Armor RE = 1869&lt;br /&gt;
| Armor LRA = 3072&lt;br /&gt;
| Armor INT = 2452&lt;br /&gt;
| Armor LRL = 4087&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.17.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Lobo''' is a [[Clan]] [[Medium Mech]] introduced in update 0.17.0. A generalist design, the Lobo is often capable of attacking at multiple range brackets. Though its damage output and speed are respectable for its weight class, the machine lacks the agility offered by [[MASC]] and [[Jump Jets]] and seldom incorporates any electronic warfare equipment. Fewer enhancements results in a lower price, however, fitting the Lobo into the price gap between the more expensive but [[armor|lesser-armored]] [[Cougar]] and [[Puma]] and the more specialized and better armored [[Shadowcat]] and [[Hellhound]].&lt;br /&gt;
Pilots should note the Lobo's rather obvious [[external]] mounts, which can be easily lost during combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&amp;lt;!-- Current for 0.17.0 --&amp;gt;&lt;br /&gt;
===Prime===&lt;br /&gt;
The Lobo Prime is a good [[range|medium-long range]] [[fire support]] mech. The Prime can [[poke]] out to 900m with its [[CERLL]]. Two [[ATM6]] (STD) can be [[chain-fired]] for [[screenshake]] and [[heat management]]. The fragile [[armor]] of the Prime, compared to other [[Economy#Asset_Tiers|tier 7]] mechs, makes it best to avoid becoming the center of attention. Following too distant from the front line puts the Prime's two [[HML]]s out of range. It's a delicate balance to keep the HMLs within their 400m range while also staying outside of the ATM's 120m [[minimum range]]. On many maps, the Prime's 2 DHS cannot handle consecutive [[alpha strike]]s, [[chain fire]] and avoid firing the CERLL when it gets too hot.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
&lt;br /&gt;
Another medium-long range fire support mech, this one runs cooler than the prime so it&lt;br /&gt;
could be a wiser choice on hot maps. The [[HAG20]] can engage enemies up to 1200m, but most&lt;br /&gt;
of your firepower is unleashed at 700m where you can put your 3x [[CERML]] to use alongside &lt;br /&gt;
the [[HAG20]]. The Lobo alpha has no need for missile lock on, so staying in [[passive radar]] can&lt;br /&gt;
help reduce return fire from enemies. Always fire the [[HAG20]] until it jams as it will cycle&lt;br /&gt;
faster than if allowed to cool down.&lt;br /&gt;
&lt;br /&gt;
===Variant B - ''&amp;quot;Bob&amp;quot;''===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Equipped with very versatile weapons, &amp;quot;Bob&amp;quot; is more than well suited to skirmishing. Not only can you start doing damage and [[screenshake]]&lt;br /&gt;
at 900m with the [[CERPPC]], a [[CLBX10]] will also come into play at 700m for some bonus damage to vehicles and air assets.&lt;br /&gt;
It's 2x [[CSRM4]] are nothing to scoff at within 355m. Add your 4x [[MG]] to every other weapon grouping for a bit more [[DPS]]. &lt;br /&gt;
Duck behind [[cover]] while your weapons cycle and play peek-a-boo until all threats are removed.&lt;br /&gt;
&lt;br /&gt;
===Variant C - ''&amp;quot;Loco&amp;quot;''===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Lobo Charlie has an interesting high risk/high reward loadout. You will want to get close to the action to put all your weapons to use,&lt;br /&gt;
but also ensure you are positioned well out of harms way. While your [[ATM(HE)]] launchers are locking on, you should already be giving&lt;br /&gt;
the C[[RAC5]] a whirl to maximize your dps. Follow through with 4x [[CERSL]] while your [[missiles]] are cycling or just before heading for cover as&lt;br /&gt;
even 100 ton [[assets]] will not be able to ignore you for long. Chain firing the [[ATM(HE)]]s is a good idea when possible, as they will generate a good&lt;br /&gt;
ammount of [[heat]] alongside the [[CERSL]]s(and prolong your [[screenshake]]). The C[[RAC5]] itself does not generate [[heat]] per say, but will prevent cooling as long as it is firing.&lt;br /&gt;
The 2 [[free tons]] of [[ammo]] should go to the C[[RAC5]]. One indeed has to be 'Loco' to both pilot and not pilot this mech!&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant G - ''&amp;quot;Swolo&amp;quot;''===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
For some time, Clan Wolf had been looking for a lighter companion to their highly successful Timber Wolf design—a complementing system of missiles and energy weapons. The problem was not in designing a chassis that could mount their choices, it was in the missile launcher selection. Khan Vladimir Ward did not want to bother with short-range missiles, LRMs were too heavy for a middleweight BattleMech, and the Inner Sphere’s development of Medium Range Missiles seemed a step in the wrong direction to most Clan scientists. Then Clan Coyote developed their Advanced Tactical Missile Systems, neatly solving Khan Ward’s problems. The Lobo was already on the design boards when Clan Coyote debuted their new ATMs. Winning the technology in a brief and bloody batchall, Khan Ward quickly ordered the Lobo redesigned to field test the ATM. In order to accommodate the ATMs, endo steel construction material and XL engine technology had to be used to save critical space and weight. This has placed a lot of superior technology in what is, ostensibly, a second-line ’Mech for Clan Wolf. However, if this BattleMech proves successful, Khan Ward has already vowed to order his scientists to recreate the Lobo as a new OmniMech.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Date Introduced 3060 during the Era known as &amp;quot;Clan Invasion&amp;quot; (3050 - 3061) - Unit Role: Striker&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Lobo BattleTech reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>Draith</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Lobo&amp;diff=14860</id>
		<title>Lobo</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Lobo&amp;diff=14860"/>
				<updated>2024-08-25T22:48:58Z</updated>
		
		<summary type="html">&lt;p&gt;Draith: /* Variant C - &amp;quot;Loco&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Mech&lt;br /&gt;
| Image = File:Lobo.png&lt;br /&gt;
| ImageGif = File:Lobo_spin.gif&lt;br /&gt;
| ImageSize = &lt;br /&gt;
| Tonnage = 40&lt;br /&gt;
| Class = Medium&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 6&lt;br /&gt;
| Tier = 7&lt;br /&gt;
| Speed = 97&lt;br /&gt;
| SpeedWithMasc = &lt;br /&gt;
| Rotation = 220&lt;br /&gt;
| PitchStand = -30° to +35°&lt;br /&gt;
| PitchCrouch = -30° to +45°&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 58 300&lt;br /&gt;
| ArmorT Prime = 41 211&lt;br /&gt;
| Engine Prime = 240 XL&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM6 (Std)]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HML]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 61 600&lt;br /&gt;
| ArmorT A = 41 211&lt;br /&gt;
| Engine A = 240 XL&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HAG20]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSRM2]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CERML]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 58 700&lt;br /&gt;
| ArmorT B = 41 211&lt;br /&gt;
| Engine B = 240 XL&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 55 700&lt;br /&gt;
| ArmorT C = 41 211&lt;br /&gt;
| Engine C = 240 XL&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[RAC5|CRAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM6 (HE)]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM3 (HE)]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CERSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 60 400&lt;br /&gt;
| ArmorT D = 41 211&lt;br /&gt;
| Engine D = 240 XL&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLRM10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CMPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 60 600&lt;br /&gt;
| ArmorT E = 41 211&lt;br /&gt;
| Engine E = 240 XL&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CHLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSSRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HMG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 62 500&lt;br /&gt;
| ArmorT F = 41 211&lt;br /&gt;
| Engine F = 240 XL&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 65 000&lt;br /&gt;
| ArmorT G = 43 347&lt;br /&gt;
| Engine G = 240 XL&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;5x [[CSSRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[AECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Pods = Both&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor CT = 5342&lt;br /&gt;
| Armor LRT = 3472 &lt;br /&gt;
| Armor B = 3205&lt;br /&gt;
| Armor LE = 1869&lt;br /&gt;
| Armor RE = 1869&lt;br /&gt;
| Armor LRA = 3072&lt;br /&gt;
| Armor INT = 2452&lt;br /&gt;
| Armor LRL = 4087&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.17.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Lobo''' is a [[Clan]] [[Medium Mech]] introduced in update 0.17.0. A generalist design, the Lobo is often capable of attacking at multiple range brackets. Though its damage output and speed are respectable for its weight class, the machine lacks the agility offered by [[MASC]] and [[Jump Jets]] and seldom incorporates any electronic warfare equipment. Fewer enhancements results in a lower price, however, fitting the Lobo into the price gap between the more expensive but [[armor|lesser-armored]] [[Cougar]] and [[Puma]] and the more specialized and better armored [[Shadowcat]] and [[Hellhound]].&lt;br /&gt;
Pilots should note the Lobo's rather obvious [[external]] mounts, which can be easily lost during combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&amp;lt;!-- Current for 0.17.0 --&amp;gt;&lt;br /&gt;
===Prime===&lt;br /&gt;
The Lobo Prime is a good [[range|medium-long range]] [[fire support]] mech. The Prime can [[poke]] out to 900m with its [[CERLL]]. Two [[ATM6]] (STD) can be [[chain-fired]] for [[screenshake]] and [[heat management]]. The fragile [[armor]] of the Prime, compared to other [[Economy#Asset_Tiers|tier 7]] mechs, makes it best to avoid becoming the center of attention. Following too distant from the front line puts the Prime's two [[HML]]s out of range. It's a delicate balance to keep the HMLs within their 400m range while also staying outside of the ATM's 120m [[minimum range]]. On many maps, the Prime's 2 DHS cannot handle consecutive [[alpha strike]]s, [[chain fire]] and avoid firing the CERLL when it gets too hot.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
&lt;br /&gt;
Another medium-long range fire support mech, this one runs cooler than the prime so it&lt;br /&gt;
could be a wiser choice on hot maps. The [[HAG20]] can engage enemies up to 1200m, but most&lt;br /&gt;
of your firepower is unleashed at 700m where you can put your 3x [[CERML]] to use alongside &lt;br /&gt;
the [[HAG20]]. The Lobo alpha has no need for missile lock on, so staying in [[passive radar]] can&lt;br /&gt;
help reduce return fire from enemies. Always fire the [[HAG20]] until it jams as it will cycle&lt;br /&gt;
faster than if allowed to cool down.&lt;br /&gt;
&lt;br /&gt;
===Variant B - ''&amp;quot;Bob&amp;quot;''===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Equipped with very versatile weapons, &amp;quot;Bob&amp;quot; is more than well suited to skirmishing. Not only can you start doing damage and [[screenshake]]&lt;br /&gt;
at 900m with the [[CERPPC]], a [[CLBX10]] will also come into play at 700m for some bonus damage to vehicles and air assets.&lt;br /&gt;
It's 2x [[CSRM4]] are nothing to scoff at within 355m. Add your 4x [[MG]] to every other weapon grouping for a bit more [[DPS]]. &lt;br /&gt;
Duck behind [[cover]] while your weapons cycle and play peek-a-boo until all threats are removed.&lt;br /&gt;
&lt;br /&gt;
===Variant C - ''&amp;quot;Loco&amp;quot;''===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Lobo Charlie has an interesting high risk/high reward loadout. You will want to get close to the action to put all your weapons to use,&lt;br /&gt;
but also ensure you are positioned well out of harms way. While your [[ATM(HE)]] launchers are locking on, you should already be giving&lt;br /&gt;
the C[[RAC5]] a whirl to maximize your dps. Follow through with 4x [[CERSL]] while your [[missiles]] are reloading or just before heading for cover as&lt;br /&gt;
even 100 ton [[assets]] will not be able to ignore you for long. Chain firing the [[ATM(HE)]]s is a good idea when possible, as they will generate a good&lt;br /&gt;
ammount of [[heat]] alongside the [[CERSL]]s(and prolong your [[screenshake]]). The C[[RAC5]] itself does not generate [[heat]] per say, but will prevent cooling as long as it is firing.&lt;br /&gt;
The 2 [[free tons]] of [[ammo]] should go to the C[[RAC5]]. One indeed has to be 'Loco' to both pilot and not pilot this mech!&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant G - ''&amp;quot;Swolo&amp;quot;''===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
For some time, Clan Wolf had been looking for a lighter companion to their highly successful Timber Wolf design—a complementing system of missiles and energy weapons. The problem was not in designing a chassis that could mount their choices, it was in the missile launcher selection. Khan Vladimir Ward did not want to bother with short-range missiles, LRMs were too heavy for a middleweight BattleMech, and the Inner Sphere’s development of Medium Range Missiles seemed a step in the wrong direction to most Clan scientists. Then Clan Coyote developed their Advanced Tactical Missile Systems, neatly solving Khan Ward’s problems. The Lobo was already on the design boards when Clan Coyote debuted their new ATMs. Winning the technology in a brief and bloody batchall, Khan Ward quickly ordered the Lobo redesigned to field test the ATM. In order to accommodate the ATMs, endo steel construction material and XL engine technology had to be used to save critical space and weight. This has placed a lot of superior technology in what is, ostensibly, a second-line ’Mech for Clan Wolf. However, if this BattleMech proves successful, Khan Ward has already vowed to order his scientists to recreate the Lobo as a new OmniMech.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Date Introduced 3060 during the Era known as &amp;quot;Clan Invasion&amp;quot; (3050 - 3061) - Unit Role: Striker&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Lobo BattleTech reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>Draith</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Lobo&amp;diff=14859</id>
		<title>Lobo</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Lobo&amp;diff=14859"/>
				<updated>2024-08-24T19:42:18Z</updated>
		
		<summary type="html">&lt;p&gt;Draith: /* Variant B - &amp;quot;Bob&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Mech&lt;br /&gt;
| Image = File:Lobo.png&lt;br /&gt;
| ImageGif = File:Lobo_spin.gif&lt;br /&gt;
| ImageSize = &lt;br /&gt;
| Tonnage = 40&lt;br /&gt;
| Class = Medium&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 6&lt;br /&gt;
| Tier = 7&lt;br /&gt;
| Speed = 97&lt;br /&gt;
| SpeedWithMasc = &lt;br /&gt;
| Rotation = 220&lt;br /&gt;
| PitchStand = -30° to +35°&lt;br /&gt;
| PitchCrouch = -30° to +45°&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 58 300&lt;br /&gt;
| ArmorT Prime = 41 211&lt;br /&gt;
| Engine Prime = 240 XL&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM6 (Std)]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HML]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 61 600&lt;br /&gt;
| ArmorT A = 41 211&lt;br /&gt;
| Engine A = 240 XL&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HAG20]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSRM2]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CERML]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 58 700&lt;br /&gt;
| ArmorT B = 41 211&lt;br /&gt;
| Engine B = 240 XL&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 55 700&lt;br /&gt;
| ArmorT C = 41 211&lt;br /&gt;
| Engine C = 240 XL&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[RAC5|CRAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM6 (HE)]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM3 (HE)]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CERSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 60 400&lt;br /&gt;
| ArmorT D = 41 211&lt;br /&gt;
| Engine D = 240 XL&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLRM10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CMPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 60 600&lt;br /&gt;
| ArmorT E = 41 211&lt;br /&gt;
| Engine E = 240 XL&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CHLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSSRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HMG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 62 500&lt;br /&gt;
| ArmorT F = 41 211&lt;br /&gt;
| Engine F = 240 XL&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 65 000&lt;br /&gt;
| ArmorT G = 43 347&lt;br /&gt;
| Engine G = 240 XL&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;5x [[CSSRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[AECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Pods = Both&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor CT = 5342&lt;br /&gt;
| Armor LRT = 3472 &lt;br /&gt;
| Armor B = 3205&lt;br /&gt;
| Armor LE = 1869&lt;br /&gt;
| Armor RE = 1869&lt;br /&gt;
| Armor LRA = 3072&lt;br /&gt;
| Armor INT = 2452&lt;br /&gt;
| Armor LRL = 4087&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.17.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Lobo''' is a [[Clan]] [[Medium Mech]] introduced in update 0.17.0. A generalist design, the Lobo is often capable of attacking at multiple range brackets. Though its damage output and speed are respectable for its weight class, the machine lacks the agility offered by [[MASC]] and [[Jump Jets]] and seldom incorporates any electronic warfare equipment. Fewer enhancements results in a lower price, however, fitting the Lobo into the price gap between the more expensive but [[armor|lesser-armored]] [[Cougar]] and [[Puma]] and the more specialized and better armored [[Shadowcat]] and [[Hellhound]].&lt;br /&gt;
Pilots should note the Lobo's rather obvious [[external]] mounts, which can be easily lost during combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&amp;lt;!-- Current for 0.17.0 --&amp;gt;&lt;br /&gt;
===Prime===&lt;br /&gt;
The Lobo Prime is a good [[range|medium-long range]] [[fire support]] mech. The Prime can [[poke]] out to 900m with its [[CERLL]]. Two [[ATM6]] (STD) can be [[chain-fired]] for [[screenshake]] and [[heat management]]. The fragile [[armor]] of the Prime, compared to other [[Economy#Asset_Tiers|tier 7]] mechs, makes it best to avoid becoming the center of attention. Following too distant from the front line puts the Prime's two [[HML]]s out of range. It's a delicate balance to keep the HMLs within their 400m range while also staying outside of the ATM's 120m [[minimum range]]. On many maps, the Prime's 2 DHS cannot handle consecutive [[alpha strike]]s, [[chain fire]] and avoid firing the CERLL when it gets too hot.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
&lt;br /&gt;
Another medium-long range fire support mech, this one runs cooler than the prime so it&lt;br /&gt;
could be a wiser choice on hot maps. The [[HAG20]] can engage enemies up to 1200m, but most&lt;br /&gt;
of your firepower is unleashed at 700m where you can put your 3x [[CERML]] to use alongside &lt;br /&gt;
the [[HAG20]]. The Lobo alpha has no need for missile lock on, so staying in [[passive radar]] can&lt;br /&gt;
help reduce return fire from enemies. Always fire the [[HAG20]] until it jams as it will cycle&lt;br /&gt;
faster than if allowed to cool down.&lt;br /&gt;
&lt;br /&gt;
===Variant B - ''&amp;quot;Bob&amp;quot;''===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Equipped with very versatile weapons, &amp;quot;Bob&amp;quot; is more than well suited to skirmishing. Not only can you start doing damage and [[screenshake]]&lt;br /&gt;
at 900m with the [[CERPPC]], a [[CLBX10]] will also come into play at 700m for some bonus damage to vehicles and air assets.&lt;br /&gt;
It's 2x [[CSRM4]] are nothing to scoff at within 355m. Add your 4x [[MG]] to every other weapon grouping for a bit more [[DPS]]. &lt;br /&gt;
Duck behind [[cover]] while your weapons cycle and play peek-a-boo until all threats are removed.&lt;br /&gt;
&lt;br /&gt;
===Variant C - ''&amp;quot;Loco&amp;quot;''===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant G - ''&amp;quot;Swolo&amp;quot;''===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
For some time, Clan Wolf had been looking for a lighter companion to their highly successful Timber Wolf design—a complementing system of missiles and energy weapons. The problem was not in designing a chassis that could mount their choices, it was in the missile launcher selection. Khan Vladimir Ward did not want to bother with short-range missiles, LRMs were too heavy for a middleweight BattleMech, and the Inner Sphere’s development of Medium Range Missiles seemed a step in the wrong direction to most Clan scientists. Then Clan Coyote developed their Advanced Tactical Missile Systems, neatly solving Khan Ward’s problems. The Lobo was already on the design boards when Clan Coyote debuted their new ATMs. Winning the technology in a brief and bloody batchall, Khan Ward quickly ordered the Lobo redesigned to field test the ATM. In order to accommodate the ATMs, endo steel construction material and XL engine technology had to be used to save critical space and weight. This has placed a lot of superior technology in what is, ostensibly, a second-line ’Mech for Clan Wolf. However, if this BattleMech proves successful, Khan Ward has already vowed to order his scientists to recreate the Lobo as a new OmniMech.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Date Introduced 3060 during the Era known as &amp;quot;Clan Invasion&amp;quot; (3050 - 3061) - Unit Role: Striker&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Lobo BattleTech reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>Draith</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Lobo&amp;diff=14858</id>
		<title>Lobo</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Lobo&amp;diff=14858"/>
				<updated>2024-08-24T12:28:10Z</updated>
		
		<summary type="html">&lt;p&gt;Draith: /* Variant A */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Mech&lt;br /&gt;
| Image = File:Lobo.png&lt;br /&gt;
| ImageGif = File:Lobo_spin.gif&lt;br /&gt;
| ImageSize = &lt;br /&gt;
| Tonnage = 40&lt;br /&gt;
| Class = Medium&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 6&lt;br /&gt;
| Tier = 7&lt;br /&gt;
| Speed = 97&lt;br /&gt;
| SpeedWithMasc = &lt;br /&gt;
| Rotation = 220&lt;br /&gt;
| PitchStand = -30° to +35°&lt;br /&gt;
| PitchCrouch = -30° to +45°&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 58 300&lt;br /&gt;
| ArmorT Prime = 41 211&lt;br /&gt;
| Engine Prime = 240 XL&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM6 (Std)]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HML]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 61 600&lt;br /&gt;
| ArmorT A = 41 211&lt;br /&gt;
| Engine A = 240 XL&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HAG20]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSRM2]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CERML]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 58 700&lt;br /&gt;
| ArmorT B = 41 211&lt;br /&gt;
| Engine B = 240 XL&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 55 700&lt;br /&gt;
| ArmorT C = 41 211&lt;br /&gt;
| Engine C = 240 XL&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[RAC5|CRAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM6 (HE)]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM3 (HE)]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CERSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 60 400&lt;br /&gt;
| ArmorT D = 41 211&lt;br /&gt;
| Engine D = 240 XL&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLRM10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CMPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 60 600&lt;br /&gt;
| ArmorT E = 41 211&lt;br /&gt;
| Engine E = 240 XL&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CHLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSSRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HMG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 62 500&lt;br /&gt;
| ArmorT F = 41 211&lt;br /&gt;
| Engine F = 240 XL&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 65 000&lt;br /&gt;
| ArmorT G = 43 347&lt;br /&gt;
| Engine G = 240 XL&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;5x [[CSSRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[AECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Pods = Both&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor CT = 5342&lt;br /&gt;
| Armor LRT = 3472 &lt;br /&gt;
| Armor B = 3205&lt;br /&gt;
| Armor LE = 1869&lt;br /&gt;
| Armor RE = 1869&lt;br /&gt;
| Armor LRA = 3072&lt;br /&gt;
| Armor INT = 2452&lt;br /&gt;
| Armor LRL = 4087&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.17.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Lobo''' is a [[Clan]] [[Medium Mech]] introduced in update 0.17.0. A generalist design, the Lobo is often capable of attacking at multiple range brackets. Though its damage output and speed are respectable for its weight class, the machine lacks the agility offered by [[MASC]] and [[Jump Jets]] and seldom incorporates any electronic warfare equipment. Fewer enhancements results in a lower price, however, fitting the Lobo into the price gap between the more expensive but [[armor|lesser-armored]] [[Cougar]] and [[Puma]] and the more specialized and better armored [[Shadowcat]] and [[Hellhound]].&lt;br /&gt;
Pilots should note the Lobo's rather obvious [[external]] mounts, which can be easily lost during combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&amp;lt;!-- Current for 0.17.0 --&amp;gt;&lt;br /&gt;
===Prime===&lt;br /&gt;
The Lobo Prime is a good [[range|medium-long range]] [[fire support]] mech. The Prime can [[poke]] out to 900m with its [[CERLL]]. Two [[ATM6]] (STD) can be [[chain-fired]] for [[screenshake]] and [[heat management]]. The fragile [[armor]] of the Prime, compared to other [[Economy#Asset_Tiers|tier 7]] mechs, makes it best to avoid becoming the center of attention. Following too distant from the front line puts the Prime's two [[HML]]s out of range. It's a delicate balance to keep the HMLs within their 400m range while also staying outside of the ATM's 120m [[minimum range]]. On many maps, the Prime's 2 DHS cannot handle consecutive [[alpha strike]]s, [[chain fire]] and avoid firing the CERLL when it gets too hot.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
&lt;br /&gt;
Another medium-long range fire support mech, this one runs cooler than the prime so it&lt;br /&gt;
could be a wiser choice on hot maps. The [[HAG20]] can engage enemies up to 1200m, but most&lt;br /&gt;
of your firepower is unleashed at 700m where you can put your 3x [[CERML]] to use alongside &lt;br /&gt;
the [[HAG20]]. The Lobo alpha has no need for missile lock on, so staying in [[passive radar]] can&lt;br /&gt;
help reduce return fire from enemies. Always fire the [[HAG20]] until it jams as it will cycle&lt;br /&gt;
faster than if allowed to cool down.&lt;br /&gt;
&lt;br /&gt;
===Variant B - ''&amp;quot;Bob&amp;quot;''===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant C - ''&amp;quot;Loco&amp;quot;''===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant G - ''&amp;quot;Swolo&amp;quot;''===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
For some time, Clan Wolf had been looking for a lighter companion to their highly successful Timber Wolf design—a complementing system of missiles and energy weapons. The problem was not in designing a chassis that could mount their choices, it was in the missile launcher selection. Khan Vladimir Ward did not want to bother with short-range missiles, LRMs were too heavy for a middleweight BattleMech, and the Inner Sphere’s development of Medium Range Missiles seemed a step in the wrong direction to most Clan scientists. Then Clan Coyote developed their Advanced Tactical Missile Systems, neatly solving Khan Ward’s problems. The Lobo was already on the design boards when Clan Coyote debuted their new ATMs. Winning the technology in a brief and bloody batchall, Khan Ward quickly ordered the Lobo redesigned to field test the ATM. In order to accommodate the ATMs, endo steel construction material and XL engine technology had to be used to save critical space and weight. This has placed a lot of superior technology in what is, ostensibly, a second-line ’Mech for Clan Wolf. However, if this BattleMech proves successful, Khan Ward has already vowed to order his scientists to recreate the Lobo as a new OmniMech.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Date Introduced 3060 during the Era known as &amp;quot;Clan Invasion&amp;quot; (3050 - 3061) - Unit Role: Striker&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Lobo BattleTech reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>Draith</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Lobo&amp;diff=14857</id>
		<title>Lobo</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Lobo&amp;diff=14857"/>
				<updated>2024-08-24T12:09:03Z</updated>
		
		<summary type="html">&lt;p&gt;Draith: /* Variant A */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Mech&lt;br /&gt;
| Image = File:Lobo.png&lt;br /&gt;
| ImageGif = File:Lobo_spin.gif&lt;br /&gt;
| ImageSize = &lt;br /&gt;
| Tonnage = 40&lt;br /&gt;
| Class = Medium&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 6&lt;br /&gt;
| Tier = 7&lt;br /&gt;
| Speed = 97&lt;br /&gt;
| SpeedWithMasc = &lt;br /&gt;
| Rotation = 220&lt;br /&gt;
| PitchStand = -30° to +35°&lt;br /&gt;
| PitchCrouch = -30° to +45°&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 58 300&lt;br /&gt;
| ArmorT Prime = 41 211&lt;br /&gt;
| Engine Prime = 240 XL&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM6 (Std)]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HML]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 61 600&lt;br /&gt;
| ArmorT A = 41 211&lt;br /&gt;
| Engine A = 240 XL&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HAG20]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSRM2]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CERML]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 58 700&lt;br /&gt;
| ArmorT B = 41 211&lt;br /&gt;
| Engine B = 240 XL&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 55 700&lt;br /&gt;
| ArmorT C = 41 211&lt;br /&gt;
| Engine C = 240 XL&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[RAC5|CRAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM6 (HE)]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM3 (HE)]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CERSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 60 400&lt;br /&gt;
| ArmorT D = 41 211&lt;br /&gt;
| Engine D = 240 XL&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLRM10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CMPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 60 600&lt;br /&gt;
| ArmorT E = 41 211&lt;br /&gt;
| Engine E = 240 XL&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CHLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSSRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HMG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 62 500&lt;br /&gt;
| ArmorT F = 41 211&lt;br /&gt;
| Engine F = 240 XL&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 65 000&lt;br /&gt;
| ArmorT G = 43 347&lt;br /&gt;
| Engine G = 240 XL&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;5x [[CSSRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[AECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Pods = Both&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor CT = 5342&lt;br /&gt;
| Armor LRT = 3472 &lt;br /&gt;
| Armor B = 3205&lt;br /&gt;
| Armor LE = 1869&lt;br /&gt;
| Armor RE = 1869&lt;br /&gt;
| Armor LRA = 3072&lt;br /&gt;
| Armor INT = 2452&lt;br /&gt;
| Armor LRL = 4087&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.17.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Lobo''' is a [[Clan]] [[Medium Mech]] introduced in update 0.17.0. A generalist design, the Lobo is often capable of attacking at multiple range brackets. Though its damage output and speed are respectable for its weight class, the machine lacks the agility offered by [[MASC]] and [[Jump Jets]] and seldom incorporates any electronic warfare equipment. Fewer enhancements results in a lower price, however, fitting the Lobo into the price gap between the more expensive but [[armor|lesser-armored]] [[Cougar]] and [[Puma]] and the more specialized and better armored [[Shadowcat]] and [[Hellhound]].&lt;br /&gt;
Pilots should note the Lobo's rather obvious [[external]] mounts, which can be easily lost during combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&amp;lt;!-- Current for 0.17.0 --&amp;gt;&lt;br /&gt;
===Prime===&lt;br /&gt;
The Lobo Prime is a good [[range|medium-long range]] [[fire support]] mech. The Prime can [[poke]] out to 900m with its [[CERLL]]. Two [[ATM6]] (STD) can be [[chain-fired]] for [[screenshake]] and [[heat management]]. The fragile [[armor]] of the Prime, compared to other [[Economy#Asset_Tiers|tier 7]] mechs, makes it best to avoid becoming the center of attention. Following too distant from the front line puts the Prime's two [[HML]]s out of range. It's a delicate balance to keep the HMLs within their 400m range while also staying outside of the ATM's 120m [[minimum range]]. On many maps, the Prime's 2 DHS cannot handle consecutive [[alpha strike]]s, [[chain fire]] and avoid firing the CERLL when it gets too hot.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
&lt;br /&gt;
===Variant B - ''&amp;quot;Bob&amp;quot;''===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant C - ''&amp;quot;Loco&amp;quot;''===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant G - ''&amp;quot;Swolo&amp;quot;''===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
For some time, Clan Wolf had been looking for a lighter companion to their highly successful Timber Wolf design—a complementing system of missiles and energy weapons. The problem was not in designing a chassis that could mount their choices, it was in the missile launcher selection. Khan Vladimir Ward did not want to bother with short-range missiles, LRMs were too heavy for a middleweight BattleMech, and the Inner Sphere’s development of Medium Range Missiles seemed a step in the wrong direction to most Clan scientists. Then Clan Coyote developed their Advanced Tactical Missile Systems, neatly solving Khan Ward’s problems. The Lobo was already on the design boards when Clan Coyote debuted their new ATMs. Winning the technology in a brief and bloody batchall, Khan Ward quickly ordered the Lobo redesigned to field test the ATM. In order to accommodate the ATMs, endo steel construction material and XL engine technology had to be used to save critical space and weight. This has placed a lot of superior technology in what is, ostensibly, a second-line ’Mech for Clan Wolf. However, if this BattleMech proves successful, Khan Ward has already vowed to order his scientists to recreate the Lobo as a new OmniMech.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Date Introduced 3060 during the Era known as &amp;quot;Clan Invasion&amp;quot; (3050 - 3061) - Unit Role: Striker&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Lobo BattleTech reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>Draith</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Lobo&amp;diff=14856</id>
		<title>Lobo</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Lobo&amp;diff=14856"/>
				<updated>2024-08-24T12:08:35Z</updated>
		
		<summary type="html">&lt;p&gt;Draith: /* Variant A */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Mech&lt;br /&gt;
| Image = File:Lobo.png&lt;br /&gt;
| ImageGif = File:Lobo_spin.gif&lt;br /&gt;
| ImageSize = &lt;br /&gt;
| Tonnage = 40&lt;br /&gt;
| Class = Medium&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 6&lt;br /&gt;
| Tier = 7&lt;br /&gt;
| Speed = 97&lt;br /&gt;
| SpeedWithMasc = &lt;br /&gt;
| Rotation = 220&lt;br /&gt;
| PitchStand = -30° to +35°&lt;br /&gt;
| PitchCrouch = -30° to +45°&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 58 300&lt;br /&gt;
| ArmorT Prime = 41 211&lt;br /&gt;
| Engine Prime = 240 XL&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM6 (Std)]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HML]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 61 600&lt;br /&gt;
| ArmorT A = 41 211&lt;br /&gt;
| Engine A = 240 XL&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HAG20]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSRM2]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CERML]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 58 700&lt;br /&gt;
| ArmorT B = 41 211&lt;br /&gt;
| Engine B = 240 XL&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 55 700&lt;br /&gt;
| ArmorT C = 41 211&lt;br /&gt;
| Engine C = 240 XL&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[RAC5|CRAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM6 (HE)]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM3 (HE)]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CERSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 60 400&lt;br /&gt;
| ArmorT D = 41 211&lt;br /&gt;
| Engine D = 240 XL&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLRM10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CMPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 60 600&lt;br /&gt;
| ArmorT E = 41 211&lt;br /&gt;
| Engine E = 240 XL&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CHLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSSRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HMG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 62 500&lt;br /&gt;
| ArmorT F = 41 211&lt;br /&gt;
| Engine F = 240 XL&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 65 000&lt;br /&gt;
| ArmorT G = 43 347&lt;br /&gt;
| Engine G = 240 XL&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;5x [[CSSRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[AECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Pods = Both&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor CT = 5342&lt;br /&gt;
| Armor LRT = 3472 &lt;br /&gt;
| Armor B = 3205&lt;br /&gt;
| Armor LE = 1869&lt;br /&gt;
| Armor RE = 1869&lt;br /&gt;
| Armor LRA = 3072&lt;br /&gt;
| Armor INT = 2452&lt;br /&gt;
| Armor LRL = 4087&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.17.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Lobo''' is a [[Clan]] [[Medium Mech]] introduced in update 0.17.0. A generalist design, the Lobo is often capable of attacking at multiple range brackets. Though its damage output and speed are respectable for its weight class, the machine lacks the agility offered by [[MASC]] and [[Jump Jets]] and seldom incorporates any electronic warfare equipment. Fewer enhancements results in a lower price, however, fitting the Lobo into the price gap between the more expensive but [[armor|lesser-armored]] [[Cougar]] and [[Puma]] and the more specialized and better armored [[Shadowcat]] and [[Hellhound]].&lt;br /&gt;
Pilots should note the Lobo's rather obvious [[external]] mounts, which can be easily lost during combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&amp;lt;!-- Current for 0.17.0 --&amp;gt;&lt;br /&gt;
===Prime===&lt;br /&gt;
The Lobo Prime is a good [[range|medium-long range]] [[fire support]] mech. The Prime can [[poke]] out to 900m with its [[CERLL]]. Two [[ATM6]] (STD) can be [[chain-fired]] for [[screenshake]] and [[heat management]]. The fragile [[armor]] of the Prime, compared to other [[Economy#Asset_Tiers|tier 7]] mechs, makes it best to avoid becoming the center of attention. Following too distant from the front line puts the Prime's two [[HML]]s out of range. It's a delicate balance to keep the HMLs within their 400m range while also staying outside of the ATM's 120m [[minimum range]]. On many maps, the Prime's 2 DHS cannot handle consecutive [[alpha strike]]s, [[chain fire]] and avoid firing the CERLL when it gets too hot.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
&lt;br /&gt;
Another medium-long range fire support mech, this one runs cooler than the prime so it&lt;br /&gt;
could be a wiser choice on hot maps. The HAG20 can engage ennemies up to 1200m, but most&lt;br /&gt;
of your firepower is unleashed at 700m where you can put your 3x CERML to use alongside &lt;br /&gt;
the HAG20. The Lobo alpha has no need for missile lock on, so staying in passive radar can&lt;br /&gt;
help reduce return fire from ennemies. Always fire the HAG20 until it jams as it will cycle&lt;br /&gt;
faster than if allowed to cool down.&lt;br /&gt;
&lt;br /&gt;
===Variant B - ''&amp;quot;Bob&amp;quot;''===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant C - ''&amp;quot;Loco&amp;quot;''===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant G - ''&amp;quot;Swolo&amp;quot;''===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
For some time, Clan Wolf had been looking for a lighter companion to their highly successful Timber Wolf design—a complementing system of missiles and energy weapons. The problem was not in designing a chassis that could mount their choices, it was in the missile launcher selection. Khan Vladimir Ward did not want to bother with short-range missiles, LRMs were too heavy for a middleweight BattleMech, and the Inner Sphere’s development of Medium Range Missiles seemed a step in the wrong direction to most Clan scientists. Then Clan Coyote developed their Advanced Tactical Missile Systems, neatly solving Khan Ward’s problems. The Lobo was already on the design boards when Clan Coyote debuted their new ATMs. Winning the technology in a brief and bloody batchall, Khan Ward quickly ordered the Lobo redesigned to field test the ATM. In order to accommodate the ATMs, endo steel construction material and XL engine technology had to be used to save critical space and weight. This has placed a lot of superior technology in what is, ostensibly, a second-line ’Mech for Clan Wolf. However, if this BattleMech proves successful, Khan Ward has already vowed to order his scientists to recreate the Lobo as a new OmniMech.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Date Introduced 3060 during the Era known as &amp;quot;Clan Invasion&amp;quot; (3050 - 3061) - Unit Role: Striker&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Lobo BattleTech reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>Draith</name></author>	</entry>

	</feed>