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		<id>https://wiki.mechlivinglegends.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=DireWolfIIC</id>
		<title>MechWarrior: Living Legends Wiki - User contributions [en]</title>
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		<updated>2026-04-30T07:43:02Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Solitaire&amp;diff=3275</id>
		<title>Solitaire</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Solitaire&amp;diff=3275"/>
				<updated>2018-03-02T10:24:49Z</updated>
		
		<summary type="html">&lt;p&gt;DireWolfIIC: added armor values&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mech|&lt;br /&gt;
| Image = File:Solitaire.jpg&lt;br /&gt;
| Class = Light&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 2&lt;br /&gt;
| Tier = 2&lt;br /&gt;
| Speed = 151.2&lt;br /&gt;
| SpeedWithMasc = 216&lt;br /&gt;
| Rotation = 90&lt;br /&gt;
| PitchStand =  -29° to +30°&lt;br /&gt;
| PitchCrouch =  -29° to +30°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 33 400&lt;br /&gt;
| ArmorT Prime = 25 543&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[HSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 32 400&lt;br /&gt;
| ArmorT A = 25 543&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CSRM2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 41 000&lt;br /&gt;
| ArmorT B = 25 543&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[TAG]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 31 800&lt;br /&gt;
| ArmorT C = 25 543&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM3#High Explosive|ATM3 (HE)]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[Flamer]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 29 000&lt;br /&gt;
| ArmorT D = 29 461&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERSBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 39 500&lt;br /&gt;
| ArmorT E = 25 543&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CERSBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| Armor H = 1380&lt;br /&gt;
| Armor CT = 3462&lt;br /&gt;
| Armor LT = 3116&lt;br /&gt;
| Armor RT = 2250&lt;br /&gt;
| Armor B = 2423&lt;br /&gt;
| Armor LRA = 1471&lt;br /&gt;
| Armor LRL = 3116 &lt;br /&gt;
| Armor INT = 1869&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Current for 0.9.1 --&amp;gt;&lt;br /&gt;
The Solitaire released with MWLL Beta 0.7.0. It was first shown in the [http://forum.mechlivinglegends.net/index.php/topic,18931.msg337466.html#msg337466 MWLL 0.7.0 New Assets forum thread] and was a complete surprise.&lt;br /&gt;
&lt;br /&gt;
The Solitaire is the fastest light mech in the game, with the ability to clock out at 216KPH while using [[MASC]]. The mech however, is also the weakest in terms of armor and can easily be destroyed if the pilot is over confident. The mech is a perfect striker using its speed and hard hitting weapons too deal a blow then outrun anything before it has a chance to really fight back. The Solitaire is similar in basic concept to a [[Hollander II]] or a Hunchback, with most variants typically using one large weapon mounted in its left torso followed by much smaller weapons on the arms.&lt;br /&gt;
&lt;br /&gt;
Note:  All Solitaire variants have non-standard armor distribution for Left and Right Torsos.  Compared to the standard mirror image armor distribution, the Solitaire's right torso has sacrificed 25% of it's armor to shore up the armor of the left torso by the same amount.  Most of this additional armor, however, is drawn from the Arms. As the Solitaire mounts it's strongest weaponry in the Left Torso on all variants, it's a calculated gamble; longer staying power for the prime weapon at the cost of the arm-mounted weaponry being significantly vulnerable.&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&lt;br /&gt;
===Prime===&lt;br /&gt;
The Prime is probably one of the best Solitaires available. Its [[cHLL]] gives it a high-heat, high-exposure, high-damage medium-range punch. The Prime also mounts 3 [[cHSL]]s in its arms and side torso as backup weapons. At 4 [[DHS]]es, the highest number of any Solitaire, the Prime can only barely handle its heat. Being equipped with only heavy lasers means that the Prime is forced to face its opponent for extended periods of time denying the Prime the ability to torso twist after each volley to conceal it's main gun. The Prime works best when used in concert with other mechs that can soak up damage for it.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
The A is also a hot-running mech like the Prime. Instead of a [[cHLL]], the A is equipped with a [[cLPL]] giving it a 850m range, far beyond the Prime's 600m range. For short-range the A has 3 [[cSRM2]]s. The pin-point accuracy of the A's weapons make it excellent for shooting off arms and focusing individual components, or killing [[Battle Armor]] using the SRMs in a chain-fire configuration. Clever use of the A's [[iJJ|improved Jump Jets]] enable it to kite slow enemies until support can arrive.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
In effect the most manoeuvrable variant, if not the fastest ground unit, period, Solitaire B augments its blinding speed with [[MASC]] and [[JJ|Jump Jets]]. Using its agility to discreetly get into a spotting vantage point, it's capable of using its [[TAG]] to designate targets for friendly artillery units. Its main armament is a [[cERLBL]] capable of pinpoint strikes to 900m out, a range . Backing that up are a pair of [[cSPL]] for point defence and two [[MG|Machineguns]] for long range harassment and increased protection against BA. All in all its weaponry isn't very threatening, but it's the superior choice compared to the C variant, the only other Solitaire equipped with MASC. It's not uncommon to see it as a starter in TC, picked by players hoping to get the first cap. Its two [[DHS]] have no chance of managing the careless use all of its equipment and weaponry.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
The C variant is the flamer boat of the bunch. One of the only two Solitaires equipped with [[MASC]], it is capable of reaching the fastest land speeds in the game, leading itself well to fast initial caps, or stealthy backcap duty. Its armament consists of four [[Flamers]] meant for overheating heat intensive opponents, making some of the heavier clan assets especially attractive targets if singled out. Pilots should keep in mind that overheating enemies counts as them killing themselves, resulting in no extra points for the flamer boat. This is somewhat alleviated by the variant's pair of [[ATM|ATM3(HE)]] that allow you to lay  your claim on the damage percentage dealt on the enemy, despite not being a straight on threatening weapon. All in all this is a very situational asset, dedicated to annoying enemies by having them frantically reach for the coolant button while covering their line of sight in flames and shaking their screen with missiles.&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
What used to be a variant carrying an oversized [[LBX20]] was scaled down to keep with build rules and common sense. Solitaire D now carries a single [[LBX10]], not as powerful as its predecessor but always reliable. A pair of [[cERSBL|Small Lasers]] and two [[MG|Machineguns]] provide backup firepower for the mid to close range engagements it will find itself in, and are a collective nightmare for approaching [[BA|Battle Armour]]. Compared to the other Solitaires it generates minimal heat, but at the same time doesn't sport any heatsinks besides those supplied with its reactor. Forgoing flashy weaponry or fancy equipment it is afforded an extra ton of armour while making it the cheapest solitaire, allowing the user to donate significant sums to fellow players at game start.&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
The Solitaire E is one of the best snipers out of all light mechs. The E mounts a [[CERPPC|Clan Extended Range PPC]] and [[Jump_Jets|Standard Jump Jets]], which allow for very long range [[Gameplay Tactics#Poptarting|poptarting]].  It carries on the Solitaire tradition by mounting an array of close range weapons, including some 3 [[cERSBL]]s and 2 [[MG|Machine Guns]] for hunting battle armor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px style=&amp;quot;text-align:left&amp;quot;&amp;gt;&lt;br /&gt;
File:Solitaire three views.jpg|Left, front, and rear views of a Solitaire sporting jungle camo (ca. 0.7.1)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The Solitaire was a very fast, energy weapon-only 25-ton Mech designed by Clan Diamond Shark in 3067 using every weight-saving measure possible: ferro-fibrous armor, an endo-steel chassis and an extralight (XL) engine. This in of itself was a departure for the Clan in its design philosophies, as the Diamond Sharks were well-known for their frugality in Battlemech designs. The Solitaire made use of heavy laser technology originally developed by Clan Star Adder in 3059, mounting one heavy large laser, two mediums and a small laser. Despite its powerful bite, the Solitaire's ten double heatsinks were wholly unable to dissipate the massive waste heat generated by an alpha strike.&lt;br /&gt;
&amp;lt;br&amp;gt;[http://www.sarna.net/wiki/Solitaire BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>DireWolfIIC</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Uller&amp;diff=3274</id>
		<title>Uller</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Uller&amp;diff=3274"/>
				<updated>2018-03-02T10:23:18Z</updated>
		
		<summary type="html">&lt;p&gt;DireWolfIIC: added armor values&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mech|&lt;br /&gt;
| Image = File:New_Uller.jpg&lt;br /&gt;
| Class = Light&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 2&lt;br /&gt;
| Tier = 2&lt;br /&gt;
| Speed = 97.2&lt;br /&gt;
| SpeedWithMasc = 136&lt;br /&gt;
| Rotation = 280&lt;br /&gt;
| PitchStand = -35° to +40°&lt;br /&gt;
| PitchCrouch = -35° to +49°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 42 100&lt;br /&gt;
| ArmorT Prime = 28 339&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERSBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLBX5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 43 500&lt;br /&gt;
| ArmorT A = 24 534&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERMBL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 43 800&lt;br /&gt;
| ArmorT B = 24 534&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC20]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSRM2]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERSBL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 45 000&lt;br /&gt;
| ArmorT C = 30 245&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MGun]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CMPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 42 900&lt;br /&gt;
| ArmorT D = 24 534&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM6#Standard|ATM6 (Std)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 41 700&lt;br /&gt;
| ArmorT E = 28 339&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CSPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CDSRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 43 000&lt;br /&gt;
| ArmorT F = 24 534&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSSRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSSRM2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 43 100&lt;br /&gt;
| ArmorT G = 24 534&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLRM15]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERMBL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Armor H = 1380&lt;br /&gt;
| Armor LRT = 2604&lt;br /&gt;
| Armor CT = 4917&lt;br /&gt;
| Armor B = 2500&lt;br /&gt;
| Armor LRA = 2500&lt;br /&gt;
| Armor LRL = 2917 &lt;br /&gt;
| Armor INT = 1750&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Current for 0.9.1 --&amp;gt;&lt;br /&gt;
The '''Uller''' is a very adaptable and quick [[Clan]] [[Light Mech]]. Though all of its variants pack a surprising amount of firepower for a its size, the Uller is much easier to kill than other Lights due to carrying the least total armor of any mech and a more exposed [[Armor|Cockpit]] and [[Armor|Center Torso]], although changes to the model have improved its hitboxes over the versions. Some of the Uller's variants are available at the beginning of a match, and make excellent choices for both experienced and new players that can respect its glass cannon nature. Its arms are especially valuable targets as they have a prominent hitbox and carry its main weapon(s), so pilots are bound to have the frustrating experience of losing an arm and being rendered functionally ineffective.&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
===Prime===&lt;br /&gt;
The Uller Prime is a formidable brawler, with the ability to damage enemies at longer ranges. With a weapons array consisting of a [[CERLBL]], [[LBX5]], [[SRM6]] and a pair of [[CERSBL]], it's easy to consider this a schizo variant and shy away, but its use is not that complicated. The Large Laser and LBX autocannon can shoot at enemies up to 900m and 800m away perspectively. This might not be enough firepower to make fighting at range viable, but it's capable of softening up approaching brawlers and forcing longer range assets to consider taking cover as you close in, or dealing the finishing blow to a fleeing enemy. At close range the Uller Prime is capable of bringing all of its weapons to bear, with only the missiles needing any involved leading as landing the lbx becomes trivial. Two [[DHS]] keep things cool, the large laser causing the only appreciable heat spikes. Being afforded no free tons, pilots will find their SRMs running dry after prolonged skirmishes.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
The A variant is centered around one of the hardest hitting weapons around, the [[CGauss]].  The CGauss is absolute death to Light Mechs, and can be used effectively at mid- to long-range.  It also packs enough of a punch to threaten heavier Mechs.  The 2 [[CERMBL]]s are there to supplement mid-range firepower, as well as to give the Uller A some anti [[Battle Armor]] abilities.  If the CGauss arm is lost, however, the Uller A loses most of it's damage output, so care should be taken to protect the CGauss. Also, without a small CBill donation from a teammate, it is impossible to use an Uller A at the start of the game.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
The Uller B is similar in concept to the Solitaire D: a small, fast mech boasting one very big and very dangerous gun. Its [[CUAC20]] can easily shred light Mechs with some well-placed shots and is a serious threat to both medium and even heavy Mechs. Supporting the Ultra AC20 are two [[cERSBL]]s and a [[cSRM2]] pack, all of which are capable of dealing the last few points of damage in order to score a kill. Unlike the Solitaire D, the Uller B carries a [[GECM]], which helps compensate for its vastly lower speed. Using the extra available ton for Ultra AC20 ammo is highly recommended, as without the main gun the B becomes little more than a pushover in combat. It is also vital to protect the B's cannon arm for this reason.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
Famed for its use in early rushes under Cloud Cobra in pre-0.7 releases, the Uller C is now a considerably more expensive mech at 45,000 c-bills. The C can put out massive damage over a short period of time and can engage it's enemies very quickly using [[MASC]]. The C boasts 4 [[DHS]] which is quite appropriate considering the fact that it has 4 [[CMPL]]s and [[MASC]]. Even so, the C tends to overheat, especially when using the [[MASC]]. The 4 [[CMPL]]s allow the C to place pinpoint damage onto specific targets. There are few light mechs that can compete with it's ability to slice off arms or melt off an external rack of missiles. The C's 2 [[MG]]s don't put out much damage, but they can be somewhat useful for shooting at BA or aerospace. As an energy-based mech with an extra ton and a half of armor, the C should be able to stay out in the battlefield for long periods of time, but it has a relatively short range coupled with high heat weapons making frequent trips to repair bays a necessity. All 4 of the C's [[CMPL]]s are in it's arms making the C's arms priority targets for it's enemies. Mechwarriors piloting the C should take extra care to protect their arms.&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
The Uller D is a medium to long range fire support choice, with weaponry that can reliably deal damage even later in the game. With its [[cERPPC]], the Uller D can strike at ranges up to 900m without requiring ammunition. Within 750m its [[ATM6]] launcher comes alive, peppering targets with swift-locking, fast-flying missiles. Despite being capable of following targeting beacons, the straight firing nature of the launcher relegates it to the role of direct fire support mainly. While the unit has space for an extra ton of ammo, when bought at starter rank the user won't have enough cbills to purchase it. In the less than ideal scenario of an enemy breaking into its missile minimum range, the variant is equipped with a pair of [[SHL|Small Heavy Lasers]] capable of a non-trivial bite. The variant's weaknesses are the weaknesses of its chassis, as it's got weak armor and is relatively slow for a starter. At the beginning of the game that means its targets will often manage to close the distance and brawl with it, although later on its good torso twist makes firing backwards while putting distance between itself and charging units more viable. A surprising weakness is that, despite its long range armaments, it doesn't feature [[EOptics|Enhanced Optics]], and while it needs to reveal its location with active radar in order to get a lock it doesn't have the luxury of staying in the fringes of long range, having to practically enter mid-range combat to successfully use its missiles. Three [[DHS]] can manage the variant's heat as long as pilots are conscious of the PPC's spike.&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
The Uller E is one of the most formidable starter brawlers. Equipped with a reliable up to mid-range [[LBX10]], a large [[DSRM4]] launcher and a trio of [[SPL]] boasting enough firepower that calling them backup weapons doesn't do them justice, it boasts the highest DPS potential amongst starters while still opening with a devastating alpha. Its stellar firepower doesn't mean it doesn't come without weaknesses, though. Being an Uller means it's lightly armored, despite being one of the better protected variants, while not having enough speed to choose its engagements, especially compared to other starters. The nature of its small pulse lasers means it will have to keep its torso exposed in order to maximize its damage dealt, and carrying no extra [[DHS]], despite being relatively cool, makes prolonged engagements a tough proposition. Being unable to carry any extra ammo, pilots need to be aware of their remaining shots, as the missiles will run out after twelve salvos and the lbx carries just twice that amount of shells.&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
At exactly 43,000 c-bills, the Uller F is a reasonable starter Mech. Its weapons are not quite as formidable as the Uller C dps-wise, but its [[HLL]] can deal a significant front-loaded strike provided the pilot can accurately land it for its full duration. Its armor is significantly weaker, but it's heat management is much easier to handle. That being said, the Heavy Laser by itself can cause shutdowns on hot maps. Chainfiring its packs of [[SSRM]]s, an arm mounted six and two torso mounted twos for a total of ten(!), can keep an enemy constantly rocking from the impacts while helping keep heat under control. Pilots shouldn't be misguided into thinking this variant is a brawler, as its flimsy armor and the nature of its weapons make it most suited to tearing apart distracted opponents, entering the fray just as the vanguard units have committed to their targets, barraging targets with missiles and finishing off damaged sections with its laser. In a straight fight it can be easily taken down, as even competent attempts at spreading damage will lead it to inevitably losing an arm early in the engagement and having its firepower severely diminished.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
Formerly a lightly armed sprinter, the Uller G is now a long-ranged fire support mech. Built around a pair of arm-mounted [[cLRM15]]s, the Uller G is a dangerous early-game missile boat. In order to purchase one, a small donation from a teammate is necessary. In conjunction with a spotting Mech such as a [[Raven]] or [[Owens]], the G can set up behind cover and rain barrages of LRMs that few other light Mechs can match. Two [[cERMBL]]s add extra punch against closer enemies or when the G's relatively meagre ammo supplies are exhausted, as it cannot carry extra ammo with it into battle.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px style=&amp;quot;text-align:left&amp;quot;&amp;gt;&lt;br /&gt;
File:Uller_old.jpg|Original design of the Uller (ca. 0.3.0)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The ''Uller'' (Clan designation: ''Kit Fox'') is a light OmniMech that trades speed for weapons and armor. The primary focus of the design is long-range combat, and the most common variant centers around a Gauss Rifle backed up by twin ER Medium Lasers. &lt;br /&gt;
&amp;lt;br&amp;gt;[http://www.sarna.net/wiki/Kit_Fox BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>DireWolfIIC</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Cougar&amp;diff=3273</id>
		<title>Cougar</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Cougar&amp;diff=3273"/>
				<updated>2018-03-02T10:22:09Z</updated>
		
		<summary type="html">&lt;p&gt;DireWolfIIC: added armor values&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mech|&lt;br /&gt;
| Image = File:Cougar.jpg&lt;br /&gt;
| Class = Light&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 5&lt;br /&gt;
| Tier = 3&lt;br /&gt;
| Speed = 86.4&lt;br /&gt;
| SpeedWithMasc = 120&lt;br /&gt;
| Rotation = 280&lt;br /&gt;
| PitchStand = -35° to +40°&lt;br /&gt;
| PitchCrouch = -35° to +50°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 56 400&lt;br /&gt;
| ArmorT Prime = 32 417&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLRM10]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 58 600&lt;br /&gt;
| ArmorT A = 32 417&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLRM15]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CDSRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CMPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 67 750&lt;br /&gt;
| ArmorT B = 32 417&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[TAG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[C3]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 57 650&lt;br /&gt;
| ArmorT C = 32 417&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLRM10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CNARC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 67 300&lt;br /&gt;
| ArmorT D = 36 297&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CHML]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CDSSRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 51 100&lt;br /&gt;
| ArmorT E = 32 417&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM6#Standard|ATM6 (Std)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 61 650&lt;br /&gt;
| ArmorT F = 36 297&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x [[CSPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CDSRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 55 600&lt;br /&gt;
| ArmorT G = 32 417&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM6#Extended Range ATM|ATM6 ER]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| Armor H = 1380&lt;br /&gt;
| Armor LRT = 3411&lt;br /&gt;
| Armor CT = 4673&lt;br /&gt;
| Armor B = 2804&lt;br /&gt;
| Armor LRA = 2313&lt;br /&gt;
| Armor LRL = 3785 &lt;br /&gt;
| Armor INT = 2271 &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Current for 0.9.1 --&amp;gt;&lt;br /&gt;
The '''Cougar''' is a [[Clan]] [[Light Mech]] focused on long-range damage and intelligence support. The Cougar is generally equipped with high-damage, long-range weapons, making it an effective early-game sniper against other Light and [[Medium Mechs]].  Cougars can carry a wide variety of equipment, making it an extremely adaptable chassis suitable for many roles.&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
===Prime===&lt;br /&gt;
The Cougar Prime is equipped with two [[cLPL]]s a pair of [[cLRM10]], giving it powerful long-range damage dealing capabilities that don't diminish until the enemy is practically hugging the unit.  Though lacking any sort of Equipment, the Prime Variant is still quite deadly, capable of dealing out respectable damage for a low price tag.  3 [[DHS]] don't stand a single chance of keeping the Cougar Prime running cool with all guns constantly firing, so care must be taken to not overheat. Chain-firing its weapons will keep the heat build up under control on most planets. On hotter planets you're better off just using either the [[LPL]]s or [[LRM]]s depending on your range, or just picking a different unit altogether.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
The A variant is a very capable short to mid range unit. The Cougar A is armed with a [[cLRM15]], a [[cDSSRM4]] and two [[cMPL]]s allowing it to handle threats at any range. It's best engagement range is one where it can bring all its weapons to bear, which is between about 50m, the minimum arming range of [[cLRM]]s, and 450m, the maximum range of the [[cSSRM]]s. Its [[iJJ|improved Jump Jets]] enable it to move around the battlefield quickly, either to bring its shorter-ranged weapons to bear or to kite a slower enemy. Its [[LAMS]] provides useful team support and provides protection against enemy missile volleys. This mech can start to run hot in combat. &lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
The Cougar B is an ammo independent scout variant. Armed with a [[cERPPC]] and a pair of [[cERMBL]], it's capable of an effective mid- to long-range punch. Its direct fire energy weapons synergize with its [[TAG]] designator, allowing it to use its [[EOptics|Enhanced Optics]] to mark targets for its team from 1300m out, beyond the effective range of most weapons and just outside its [[BAP]] enhanced radar radius. Its [[iJJ|Improved Jump Jets]] allow it both to reach vantage points for its role as a spotter, as well as giving it the heat intensive capability to jump snipe. When not running passive near the edge of its effective range a [[C3]] suite allows it to relay radar information to the rest of its team, but makes it even harder to hide from approaching enemies. Five [[DHS]] manage the variant's heat well, but pilots must aware of the heat spikes all of its weapons and equipment cause.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
The Cougar C is an aggressive NARC asset. Mounting a [[cNARC]] launcher fed by an extra ton of ammo, this variant is capable of jumping out of cover with its [[JJ|Jump Jets]], sticking a beacon on a prey of its choice while leaving only a small window of retaliation, and exploiting it along with the rest of its team using its pair of [[cLRM10]] launchers. Carrying its own NARC allows it to bypass the clan LRM limitation of not arcing over nearby obstacles by firing away from its designated target. Unfortunately, without any reloads the LRM racks will soon run out, but pilots are bound to stay until they run out of NARCs as its own indirect fire ability is a bonus and not enough to warrant taking the asset without dedicated friendly units to support. Providing some backup direct fire are a [[cERLBL]] and [[cERMBL]], not dealing any insane damage, but capable of harassing targets at mid to long ranges as well as deterring [[BA]] with pinpoint strikes. Its two [[DHS]] usually don't have to work too hard to manage heat, as situations where it has to deploy all of its weapons and equipment usually mean it's in a bad spot and will soon either reposition or perish.&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
The Cougar D comes as a very powerful brawler. Strictly a close range, twin [[cHML]]s allow for high damage while two [[cDSSRM4]] add punch cockpit shake. The smart mech pilot must take into account the high heat output. Pacing the damage output will give it a chance to pack such a wallop. especially with only 2 [[DHS|Double Heatsink]]s.  Its no doubt that D Variant will become a favorite to Mech pilots wanting to hunt down Battle Armors and Vehicles, which should give some a means to pausing and thinking twice facing this variant. On the equipment side, [[MASC]] and [[GECM]] helps it reach its desired engagement window, and an extra ton of armor gives staying power.&lt;br /&gt;
&lt;br /&gt;
===Variant E=== &lt;br /&gt;
The Cougar E is a powerhouse at medium range. Twin [[ATM6]]s with 2 extra tons of ammo give it range and endurance. Its three [[cERMBL]]s back these up, doubling as point defence within their minimum range. Its [[JJ|Standard Jumpjets]] afford it a degree of jump-sniping ability, the ATMs often managing to lock and fire against active radar enemies before you drop back behind cover. With only a pair of [[DHS]] this is an attack pattern that is impossible to sustain, requiring breaking off to cool down and judicious use of chain fire during prolonged engagements even without using the jets, controlling laser use to leave enough heat capacity for missile volleys.&lt;br /&gt;
&lt;br /&gt;
===Variant F=== &lt;br /&gt;
Sporting 5 [[cSPL]]s and 2 [[cDSRM4]]s and an extra ton of armor, the F variant is a very short range focused brawler with an effective range of 350m. Thankfully, [[iJJ|Improved Jump Jets]] give it an easier time approaching enemies and a [[BAP]] gives it greater awareness of the battlefield, despite users usually switching to passive as they begin their approach. Its five [[DHS]] add much needed cooling support, as care must be taken to not overheat if mixing combat jumping with alpha strikes.&lt;br /&gt;
&lt;br /&gt;
===Variant G=== &lt;br /&gt;
A variant intended for extreme range fire or anti-air duty. The Cougar G mounts two [[ATM|ATM6 ER]] launchers capable of locking onto targets 1250m away, as well as two [[cERLBL]] providing pinpoint damage at 900m out and, of course, [[EOptics|Enhanced Optics]] to more accurately use them. [[JJ|Jump Jets]] enhance the unit's manoeuvrability, allowing it to reach a vantage point with clear line of sight to the enemy beyond their weapon's reach, as well as enabling swift escapes from approaching units. Being afforded no extra tons of ammo, the unit is dependent upon supply lines, and even then its damage dealing potential is somewhat low due to the underpowered nature of extended range ATM munitions. 2 [[DHS]] don't provide enough heat dissipation for constant alpha strikes due to the poisonous heat generated by clan large lasers, but operating at extreme ranges using just the ATMs is a cooler if somewhat underpowered proposition.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
&lt;br /&gt;
The ''Cougar'' is a Clan Jade Falcon re-design of the ''Adder''/''Puma'', produced in the wake of the Refusal War with Clan Wolf.&lt;br /&gt;
&amp;lt;br&amp;gt;[http://www.sarna.net/wiki/Cougar BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>DireWolfIIC</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Puma&amp;diff=3272</id>
		<title>Puma</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Puma&amp;diff=3272"/>
				<updated>2018-03-02T10:20:21Z</updated>
		
		<summary type="html">&lt;p&gt;DireWolfIIC: added armor values&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mech|&lt;br /&gt;
| Image = File:Puma01.png&lt;br /&gt;
| Class = Light&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 5&lt;br /&gt;
| Tier = 3&lt;br /&gt;
| Speed = 97.2&lt;br /&gt;
| SpeedWithMasc = 136&lt;br /&gt;
| Rotation = 180&lt;br /&gt;
| PitchStand = -35° to +55°&lt;br /&gt;
| PitchCrouch = -35° to +64°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 64 500&lt;br /&gt;
| ArmorT Prime = 36 276&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Flamer]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERPPC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 49 750&lt;br /&gt;
| ArmorT A = 34 335&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Flamer]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 57 750&lt;br /&gt;
| ArmorT B = 34 335&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Flamer]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;7 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 56 250&lt;br /&gt;
| ArmorT C = 34 335&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[MG]]&lt;br /&gt;
&amp;lt;li&amp;gt;6x [[CERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Flamer]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 59 350&lt;br /&gt;
| ArmorT D = 40 152&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CHSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CHML]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Flamer]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;7 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 57 350&lt;br /&gt;
| ArmorT E = 34 335&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[CERSBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[ATM12#High Explosive|ATM12 (HE)]] &lt;br /&gt;
&amp;lt;li&amp;gt;1 [[Flamer]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 51 850&lt;br /&gt;
| ArmorT F = 34 335&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM6#Standard|ATM6 (STD)]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM6#High Explosive|ATM6 (HE)]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[NARC|CNARC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Flamer]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 48 500&lt;br /&gt;
| ArmorT G = 34 335&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[UAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;8x [[Flamer]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| Armor H = 1380&lt;br /&gt;
| Armor LRT = 3402&lt;br /&gt;
| Armor CT = 5888&lt;br /&gt;
| Armor B = 3140&lt;br /&gt;
| Armor LRA = 2748&lt;br /&gt;
| Armor LRL = 4240 &lt;br /&gt;
| Armor INT = 2544&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Current for 0.9.1 --&amp;gt;&lt;br /&gt;
The '''Puma''' is a [[Clan]] [[Light Mech]].  All Puma variants lack [[Jump Jets]] and carry a [[Flamer]], while some equip [[MASC]] giving them overall respectable maneuverability.  Most Pumas are also equipped with [[GECM]], allowing them to reduce the range at which they can be detected on [[Radar]]. Pumas do have relatively weak [[Armor|Rear Torso Armor]], so care must be applied to protect this one major weak point.&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
===Prime===&lt;br /&gt;
Like most Primes this is the most flexible design of the bunch due to its [[CERPPC]]s. Though prone to heat complications, chain fire should allow two and a half rounds of fire as soon as they are available. Close and long range fighting are both options due to the [[Window of Engagement]] being so short and splash damage very high. To take advantage of its strengths, hit and run tactics and a wide Staggered Approach with [[Eoptics]] are recommended to minimize danger of return fire. Also, using flamers to finish off heavily damaged hostiles rather than a CERPPC shot will save heat.  When facing this variant, use smaller, faster assets and close range quickly in an Angled Approach, then engage in a [[Gameplay Tactics#Circle Lock|circle lock]] and wait for it to overheat and break off, then follow behind him keeping out of his poor torso turn. Heavier assets should keep in cover and fire on the the Puma from range before it has its own chance to fire.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
This variant is a slight tweak of the Puma Prime, with one [[CERPPC]] and the [[GECM]] swapped out for a [[CUAC10]] plus one ton of free space at a significantly reduced c-bill cost in comparison. Heat is much easier to control in the Puma A, making it a more viable Mech on hotter maps, while reducing its vulnerability to Flamer attack. The A is weaker at extreme ranges without the second ERPPC and the Ultra AC10 has a longer travel time, making it more challenging to land shots at range. Like all Pumas, the centre torso [[Flamer]] makes short work of any [[Battle Armor]] foolish enough to attack it from the front.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
Where the Puma Prime and A use [[CERPPC]]s to dish out damage at range, the Puma B focuses on precision targeting at range with three [[CERLBL]]s, all while still being cheaper than the Prime. This setup turns the B into a well-rounded sniper, effective against Mechs, tanks and even aerospace assets. Like the Puma Prime, heat can be a problem, one which can be overcome by using chainfire. The B also retains [[GECM]] and is well-protected from [[BA]] attack thanks to the [[Flamer]]. &lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
More of a hunter than the others, precision is needed as if you miss with even part of the beam, you will be punished with a heat spike and chain firing the lasers can lead to a long [[Window of Engagement]] and put you at risk. However, an [[Gameplay Tactics#Alpha Strike|alpha strike]] with the 6 [[CERMBL]]'s focuses a total of 2178 energy damage on point, capable of destroying most lightly-armored opponents or disabling crucial components of heavier assets in 2 or 3 well-aimed shots. A Flanking Approach at long range hidden by your [[GECM]] may allow you to destroy crucial components on much heavier assets before they realize you are there. Both when using and fighting against this Puma, keep in mind extremely close range can make it difficult to hit with the lasers. &lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
Close Range Assault Puma (C.R.A.P.), named so in 0.5.0, is the knife fighter of the bunch, the D has extremely high pin point damage and excellent heat management even with liberal use of [[MASC]]. However, the majority of its weapons only work to a dangerous 200m. To complicate things further, the [[Window of Engagement]] is extremely long forcing you to face your enemy at close range for long periods of time. As the Puma is a very wide, lightly armored chassis, this is a worst case scenario and this variant is a high risk high reward asset. It is best used to chase and destroy lightly armed assets in a fast Direct Approach where return fire is minimal. If caught by a larger asset, crippling it may be the only option as the Puma is not a great runner if having to run from a 200m engagement. &lt;br /&gt;
If you are caught in close range by this Puma, quick swinging of the torso will spread the damage of the Heavy Lasers. Never look directly into this Puma's eyes for too long.&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
Best used at short range, the E has more flexibility than the other Pumas due to its [[MASC]], the radar cover of its [[GECM]] and the homing of its [[ATM12]]s, loaded with HE ammunition. &lt;br /&gt;
A threat to both lights and heavies if given enough time, pilots should be aware of the long dead time between missile volleys making swift decisions on staying to maximise their DPS or jumping behind cover to give their launcher time to reload. This is best used as a close-range fire support unit or to surprise and smash other light Mechs with deadly barrages of ATMs. The quad [[CERSBL]]s are excellent for following up on an ATM strike; with a good pilot at the controls, the E can easily punch above its weight.&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
Similar to a [[Cougar]] C at first glance, sporting a [[cERMBL]], a [[cERLBL]], two missile racks and a [[cNARC]] launcher, the Puma F plays the role of spotter quite differently. The switch from [[cLRM]]s to [[ATM]]s as well as the single point defence [[Flamer]] standard to all Pumas took a toll tonnage wise, and as a result the variant carries no electronics or equipment to assist it in spotting or approaching its targets. Loading one launcher with fast locking Standard ammunition and another with deadly at close range High Explosive, while carrying more armour as a chassis, the Puma F is more of a skirmisher with the ability to designate targets than a spotter that then takes advantage of its own targeting beacons. Its two main downfalls are its complete inability to afford any tonnage for extra ammo, necessitating careful target prioritisation as a spotter, as well as the very small sweet spot between the 300m range of its HE ATMs and the 120m minimum range of its Std launcher where it can fire all of its weapons. It is only equipped with a single extra [[DHS]], but it isn't a heat intensive variant nor designed for prolonged engagements.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
The Puma G is a flamer boat on steroids. Sporting an impressive array of eight(!) [[Flamers]], this Puma is made for overheating enemy Mechs into self-destruction. In fact, with that number of flamers it's possible for players to effectively chain or group fire their flamers so that some of them cool down while the rest still effectively overheat their victims with a non-stop stream of flames. Since forcing an enemy Mech into blowing themselves up gives the Puma G's pilot little c-bills for the effort, a pair of [[UAC5]]s provides respectable enough firepower for the pilot to chip into the damage dealt pool and reap some of the kill money, or just lay down some suppressing fire while the enemy is outside arm's rach. The cheapest Puma, just a moderate donation outside of starting money, it's a good choice for an early game flamer boat with reliable backup weapons for the times when it can't charge into the extreme short range required to burn up the enemy. The main downside of the Puma G is that while a light mech, it's one of the slowest ones and it doesn't have any mobility enhancing or radar masking equipment to make its approach easier. A trio of [[DHS]] is enough insurance that pilots will overheat their opponents way before they overheat themselves.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px style=&amp;quot;text-align:left&amp;quot;&amp;gt;&lt;br /&gt;
File:Puma.jpg|Puma ca. version 0.3.0&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The ''Adder'', nicknamed by Inner Sphere forces as the ''Puma'', is a light and fast OmniMech which was designed to emulate the weapons configurations commonly seen on IS medium 'Mechs. As a result, it carries a far more potent load of firepower than its tonnage might suggest. Originally designed by Clan Star Adder in preparation for the invasion of the Inner Sphere, the Clan was not able to retain exclusive rights to the design, and by 3045 it had become a common design throughout the Clan military. Used primarily as a fire support unit, the ''Adder''/''Puma'' devotes nearly half its tonnage to modular weaponry, providing easy modification for a variety of roles. The prime configuration, marrying twin [[ERPPC]]s with the finesse of an advanced targeting computer, is deadly at almost any range, but has issues with overheating.&lt;br /&gt;
&amp;lt;br&amp;gt;[http://www.sarna.net/wiki/Adder_(Puma) BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>DireWolfIIC</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Osiris&amp;diff=3271</id>
		<title>Osiris</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Osiris&amp;diff=3271"/>
				<updated>2018-03-02T10:18:27Z</updated>
		
		<summary type="html">&lt;p&gt;DireWolfIIC: added armor values&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mech|&lt;br /&gt;
| Image = File:Osiris.jpg&lt;br /&gt;
| Name = Osiris&lt;br /&gt;
| Class = Light&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets=1&lt;br /&gt;
| Tier = 1&lt;br /&gt;
| Tonnage = 30&lt;br /&gt;
| Speed =118.8&lt;br /&gt;
| SpeedWithMasc = 166&lt;br /&gt;
| Rotation =360&lt;br /&gt;
| PitchStand = -24° to +35°&lt;br /&gt;
| PitchCrouch = -24° to +45°&lt;br /&gt;
&lt;br /&gt;
| Price Prime= 34 600&lt;br /&gt;
| ArmorT Prime = 29 693&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[ERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[Free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| Price A = 33 400&lt;br /&gt;
| ArmorT A = 29 693&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[MXPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SSRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[Free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 34 000&lt;br /&gt;
| ArmorT B = 29 693&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[TBolt10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[MRM10]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[Free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 36 650&lt;br /&gt;
| ArmorT C = 26 031&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[SBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[PPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SRM6]]&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[Free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 38 000&lt;br /&gt;
| ArmorT D = 26 031&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[RAC2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[Free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 34 100&lt;br /&gt;
| ArmorT E = 26 031&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[ERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[LtGauss]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[Free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 41 000&lt;br /&gt;
| ArmorT F = 31 524&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;6x [[ERSBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SSRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[Free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 33 500&lt;br /&gt;
| ArmorT G = 26 031&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[AC2]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LRM5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;5.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| Armor CT = 4086&lt;br /&gt;
| Armor LRT = 2656&lt;br /&gt;
| Armor LRA = 2349&lt;br /&gt;
| Armor LRL = 3677&lt;br /&gt;
| Armor INT = 2206 &lt;br /&gt;
| Armor H = 1380&lt;br /&gt;
| Armor B = 2451&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Current for 0.9.1 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''Osiris''' is an [[Inner Sphere]] [[Light Mech]] that packs heavy firepower and maneuverability at the cost of very limited armor. With a relatively similar appearance to the [[Raven]], an Osiris can be difficult to hit if the pilot maneuvers well and uses available cover effectively, but if blows start to land, or if the Osiris runs out of space to move, death can come rather abruptly.  All Osirises, except for the A and D variants are equipped with [[Jump Jets]], making it easy for pilots to approach and escape using unanticipated directions.&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
===Prime===&lt;br /&gt;
The Osiris Prime packs a heavy-hitting close- to mid-range arsenal on a fairly maneuverable platform with the heavier armor of the Osiris brawler trio. Four [[ERMBL]]s provide the main punch, reaching out and damaging the enemy at appreciable range, while an [[SRM6]] gives it an extra little boost in firepower at close range. The Prime Variant is a brawler at heart, and is meant to dash into enemy lines aided by its [[iJJ|improved jump jets]], disrupting coordination and line-of-sight, all the while pummeling targets with its varied weaponry. Thanks to its battery of lasers, it also excels at hunting [[Battle Armor]], allowing larger friendly Mechs to focus on juicier targets in relative safety.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
The A variant focuses entirely on [[Energy Weapons]]. Its 3 [[MXPL]]s offer impressive firepower at medium-range, and its [[SSRM4]] pack give the Osiris A a well-rounded profile. The A variant is an effective Light Mech hunter using its speed and impressive torso rotation to lay down a wall of pulse fire, even while at a full run. This variant lacks jump jets, and also has a very long window of engagement, owing to the fast-firing but low-damage per shot nature of its lasers. The second of the Osiris brawler trio, it's one of the better armored variants.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
The B variant is the most heavily armored Osiris variant, surpassing even the dedicated brawlers, and an excellent starter for late joiners.  2 [[MPL]]s give the Osiris B some close- and mid-range power, but most of its punch comes from its [[Tbolt10]] and [[MRM10]]. Both weapons are difficult to land on smaller, faster targets, but allow the variant to pray on heavier assets, preferably jumping from cover with its jumpjets, against which more experienced players will find they can consistently land salvoes even while running passive radar.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
The C variant mounts 1 standard IS [[PPC]], which gives it impressive striking power for a light Mech. This is backed by 3 [[SBL]]s and an [[SRM6]] pack for close-range work. Thanks to its high speed, 360° torso twist and good range, it can be used as a effective harasser and hit-and-run Mech, well suited to kiting enemies at range and finishing them off up close. A brawler at heart, it may find itself outgunned by other units at long range, but dedicated brawlers can still overwhelm it if not softened from afar.&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
The Osiris D is a starter capable of providing sustained direct fire support. Equipped with a pair of [[RAC2]], the D variant can reach out to 800m. The leading required to consistently land its stream of fire on a single spot and the longer window of engagement necessary to pile on the damage might cause pilots with less than ideal aim to struggle in consistently damaging other swift and small starters. In comparison, the larger and more cumbersome later assets can prove a much more lucrative target. The spread of its rapid firing autocannons also means that its ideal engagement range encroaches into the mid-range, but pilots should be somewhat wary of prolonged close range brawling. The variant doesn't have the armor to withstand high damage close range weapons, while the necessity to keep cross-hairs trained on the target makes torso twisting problematic. A [[GECM]] means its prey won't realize they are being targeted until they start hearing the autocannon impact sounds, allowing the variant to maintain battlefield awareness as it maneuvers into place to lay down its hail of fire with the help of its [[iJJ|Improved Jumpjets]]. Two free tons for ammo give it enough autonomy and its swift land speed makes ammo runs more manageable. Even with but a singe [[DHS]] the Osiris D is practically impossible to overheat.&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
The E variant carries a [[LtGauss]] along with two [[ERMBL]]s, giving it an especially long-range attack not common to light Mechs. Combined with [[EOptics]], its [[iJJ]]s and a free ton for carrying additional ammunition, the Osiris E is capable of striking at extreme distance and jump sniping with relative ease. Unfortunately, this Mech's firepower is quite limited at full output, something it's not really supposed to achieve as by the point it can hit its target with its medium lasers, the pilot should be thinking of ways to use the improved nature of its jumpjets to put an obstacle between them and reposition.&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
Known as 'Rudolph', the Osiris F is the most armored variant of the brawler trio, and even more brawl-oriented than the Osiris Prime due to its shorter maximum weapon range. In place of the [[ERMBL]]s, the F carries 6 [[ERSBL]]s which trade range for efficiency and fire rate. The Prime's [[SRM6]] pack is replaced with an [[SSRM6]] and this modification yields a bonus ton for carrying additional SSRMs. The F mitigates its severe lack of range with [[MASC]], allowing it to very quickly close the gap and cripple other light Mechs, and combined with [[iJJ|improved jump jets]] makes it the most agile Osiris variant. However, half of the F's lasers are carried in its right arm, so care must be taken to protect it from fire. In addition, the Osiris F is the most expensive variant available, costing 41 000 CBills. It excels at the beginning of [[Terrain_Control|terrain control game mode]], dashing quickly with its [[MASC]] and [[iJJ|improved jump jets]] to take over capture zones.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
A long range alternative to the E, the Osiris G is capable of outputting its, slightly greater but still relatively anaemic, full firepower from a less extreme 900m out. The E's shortest ranged armament is an [[ERPPC]] accompanied by an [[LRM5]] and a duo of [[AC2]], with its damage dealing potential split relatively equally between weapon platforms. Overall, the Osiris G is an effective long-range sniper or fire support Mech and capable of jump sniping, although it carries one ton less armor than most other variants and should avoid brawls at all costs. This short-range weakness is excaberated by the loss of [[iJJ]]s, making it far more difficult to escape dangerous situations and the fact that in order to use their full firepower it must run active radar, so the pilot should do their best to stay as close to the max range of its main weapon as possible. However, the AC2s can be extremely useful in hunting down [[Battle Armor]], especially when they're in mid-jump.&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The ''Osiris'' is based on the ''Viper'' (IS codename ''Dragonfly''), a Medium OmniMech design, and was built by the same engineers that produced the ''Anubis.'' While it compares well in terms of raw speed, it lacks the armor and the jump capabilities of the design it is based on, in addition to being ten tons lighter. It is also not compatible with modular components, making it a poor second cousin to a true OmniMech with its flexibility. Still, with an impressive array of five [[ERMBL|ER Medium Lasers]], an [[SRM6]] launcher, and double [[MGuns]], it is an effective hit-and-fade-style offensive platform, though it can be plagued with heat issues if the pilot is not careful.&lt;br /&gt;
&amp;lt;br&amp;gt;[http://www.sarna.net/wiki/Osiris BattleTech Reference]&lt;br /&gt;
{{Template:Navbox_Assets_IS}}&lt;/div&gt;</summary>
		<author><name>DireWolfIIC</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Raven&amp;diff=3270</id>
		<title>Raven</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Raven&amp;diff=3270"/>
				<updated>2018-03-02T10:16:58Z</updated>
		
		<summary type="html">&lt;p&gt;DireWolfIIC: added armor values&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mech|&lt;br /&gt;
| Image=File:Raven 086.png&lt;br /&gt;
| Class=Light&lt;br /&gt;
| Faction=Inner Sphere&lt;br /&gt;
| Tickets=4&lt;br /&gt;
| Tier = 2&lt;br /&gt;
| Tonnage = 35&lt;br /&gt;
| Speed =97.2&lt;br /&gt;
| SpeedWithMasc =136&lt;br /&gt;
| Rotation =360&lt;br /&gt;
| PitchStand = -34° to +45°&lt;br /&gt;
| PitchCrouch = -34° to +55°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 52 200&lt;br /&gt;
| ArmorT Prime = 25 486&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[MBL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[Streak Short Range Missiles|SSRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[iNARC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[C3]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[BHP]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt; 5.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 57 500&lt;br /&gt;
| ArmorT A = 27 667&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[LPL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[TAG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[C3]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[BHP]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt; 3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; 6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 42 950&lt;br /&gt;
| ArmorT B = 27 667&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[LBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt; 3x [[SPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[C3]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; 7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 51 100&lt;br /&gt;
| ArmorT C = 27 667&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[ERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[ERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[TAG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[C3]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[BHP]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt; 3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; 5.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 48 400&lt;br /&gt;
| ArmorT D = 27 667&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[ERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 3x [[ERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[NARC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[C3]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[BHP]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; 6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 45 750&lt;br /&gt;
| ArmorT E = 30 936&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[MXPL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[MRM20]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[C3]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; 6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 46 000&lt;br /&gt;
| ArmorT F = 27 667&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[AC2]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[ELRM15]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[TAG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[C3]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[BHP]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; 5.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 48 250&lt;br /&gt;
| ArmorT G = 31 329&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[RAC2]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[PPC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G= &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[C3]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[AECM]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; 7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| Armor CT = 3793&lt;br /&gt;
| Armor LRT = 2466&lt;br /&gt;
| Armor LRA = 2181&lt;br /&gt;
| Armor LRL = 3414&lt;br /&gt;
| Armor INT = 2048 &lt;br /&gt;
| Armor H = 1380&lt;br /&gt;
| Armor B = 2276&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Current for 0.9.1--&amp;gt;&lt;br /&gt;
The ''Raven'' is an [[Inner Sphere]] [[Light Mech]] primarily used for scouting. It has a very distinctive profile, looking like a large bird beak on two chicken-like legs. Well-[[Armor|Armored]] for an Inner Sphere light mech, it can be difficult to kill. In most cases, the Raven sacrifices weapons and speed for a wealth of equipment, such as [[LAMS|Laser Anti-Missile Systems]], [[Active Radar Probes]], [[MASC|Myomer Accelerator Signal Circuitry]], [[GECM|Guardian Electronic Countermeasures]], and [[Eoptics|Enhanced Optics]]. Some variants are also equipped with [[TAG|Target Acquisition Gear]] or [[NARC]] beacon launchers, allowing them to direct friendly [[Missiles|missile]] fire. All variants are equipped with [[C3|Command/Control/Communications (C3)]], allowing them to share target information with allied vehicles in range. Due to this vast array of target-marking and electronic warfare equipment found in nearly every variant of it, the Raven makes an excellent scouting and fire support platform.&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&lt;br /&gt;
===Prime===&lt;br /&gt;
The Raven Prime, even more so than other Ravens, has little going for it in terms of firepower. Two [[MBL|Medium Beam Lasers]] and a single [[Streak Short Range Missiles|Streak Short Range Missile Six-Pack]] comprise its entire compliment of weapons - where the Prime variant really shines is in reconnaissance. The Prime also has [[BHP|Bloodhound Probe]] as well as [[MASC]] and [[GECM]], making it a very capable and stealthy scout mech. Note that the Prime has only one additional [[HS|Heatsink]] which severely limits liberal use of its MASC while firing its weapons. When in combat, Mechwarriors are advised to use MASC sparingly as the Prime will overheat quickly. Instead, Mechwarriors can surge their MASC while in combat (holding down on the MASC button, then releasing after a second or so). Surging causes the Mech's speed to become highly unpredictable and can often cause enemies to miss their target.&lt;br /&gt;
&lt;br /&gt;
Unlike other, slower Ravens, the Prime has an [[iNARC|improved NARC]] beacon launcher, allowing it to move in, mark a target, and leave - which in turn allows allied missiles to eliminate the target from afar. The Prime has only one spare ton available for ammo, so care must be taken when choosing targets to mark with the iNARC. Any kind of NARC is an ammo-hungry weapons system, so Mechwarriors that are either poor at aiming NARCs or plan on painting many targets should reserve their free ton for NARC ammo. On the other hand, Mechwarriors with better accuracy or plan on painting very few targets are advised to get an extra ton of SSRM ammo. Both the NARC launcher and the SSRM6 will chew through their ammo quickly. SSRMs don't have a very long lock-on time, but the Prime can bypass even this by NARCing their target, the SSRMs will follow the NARC as long as the SSRMs are fired in the general direction of the NARCed target. Like most other Raven variants, the Prime also carries C3 equipment, which rounds out its electronics package and allows the mech to share radar and contact information with allied assets. Lastly, like nearly all Raven variants, the Prime incorporates EOptics, which - in the case of the Prime variant - can allow the pilot to effectively snipe with the iNARC.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
The A is a beefier version of the Prime. Instead of using a NARC, the A uses a TAG laser, which requires slightly more skill than a NARC, and constant visual contact, but consumes no ammo. In addition, the A replaces the SSRM6 and MBLs with a pair of [[LPL|Large Pulse Lasers]]. This change in weaponry frees up enough tonnage to carry three [[DHS|Double Heat Sinks]]. The additional cooling capacity allows the A to use its MASC much more frequently than the Prime, effectively giving it the highest sustainable speed of any Raven variant. Like many other variants, the A carries [[BHP|Bloodhound Probe]], C3 and GECM, as well as EOptics, to fulfill its role as a dedicated scouting platform.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
The B variant dramatically changes the Raven's role, packing different gear and weapons to turn this scout into a support-brawler. The signature GECM is still in place, however it is now complimented by a single [[LAMS|Laser Anti Missile System]] and [[BAP|Beagle Active Probe]] making the B a less capable scout mech compared to the Prime, but an excellent choice as a support asset that stays close to its allies. It still carries C3 to relay its radar information to allies. Weapons-wise the B variant takes on a more hard-hitting loadout; three [[SPL|Small Pulse Lasers]] and one [[LBX10|Lubalin Ballistics-X AC10]]. The LBX10 offers some limited [[AA|Anti-Air]] capabilites, but is best used in ground-based operations, supporting allies and exploiting holes in enemy armor. Due to this variant's focus on short- and medium-range support, it is one of the most armored variants with 7 tons of armor. Yet it lacks [[MASC]], therefore pilots must be wary of their surroundings and avoid being left behind should their team be forced to retreat or fall back.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
The Raven C can fill the role of scout like most other Ravens, but where most Ravens have short- to medium-range weapons, the C packs one [[ERPPC|Extended Range Particle Projector Cannon]], allowing it to snipe targets as far away as 900m. It is usually difficult to determine where PPC sniper fire is coming from, so the C can often fire many shots while remaining relatively unnoticed. The inclusion of GECM further decreases this variant's noticeability, while MASC allows it to quickly fade behind cover after each shot, should cover be necessary. Further augmenting the C's sniping capabilities is a BHP - giving it a massive 1400m radar range - as well as [[EOptics]]. For close-range backup, the C also sports two [[ERMBL]]s. Mechwarriors should be aware that the C has only three [[DHS]]es, and firing all weapons constantly will quickly overheat it, even if its MASC is rarely engaged, making the C a poor choice in a brawl. As with most other Ravens, the C is equipped with C3 to share radar information with its comrades.&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
The Raven D sits comfortably as a jack of all trades variant. It can forefill the role of a scout with its generous electronics equipment [[BHP]], [[C3]], [[GECM]], and [[EOptics]]. Its [[ERLBL|Extended Range Large Laser]] and three [[ERMBL|Extended Range Medium Lasers]] gives it longer range direct fire weapons than the Prime variant and is not ammo dependent. It also mounts a [[NARC]] launcher, albeit the standard shorter range version, so Mechwarriors deploying it would have to close within 460m of their targets. As the D only carries two [[DHS]]es, Mechwarriors are encouraged to chain fire the ERMBLs on the D for this reason. Finally, most of this variant's firepower is contained within the three ERMBLs in its left arm, therefore Mechwarriors are advised to ensure that arm's survival.&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
The Echo was the most common Raven variant in MWLL 0.4.x mostly due to its formerly low price. It's surprisingly adept at dealing heavy, sustained damage, even late-game. The E variant has GECM, BAP, C3, a pair of [[MXPL|Medium X-Pulse Lasers]], and a single heavy-hitting [[MRM20|Medium Range Missile 20-Pack]]. The MXPLs' fast fire rate, incredibly easy fire control, combined with the Raven's 360 degree torso rotation, make this variant at least somewhat decent against fast targets. Where the E really excels is against slow moving, large targets like tanks, heavy mechs, and assault mechs. The E does have increased armor, but is still a scout mech, and as such should not engage alone. Additionally, all of its weapons are mounted in its arms, so pilots should take care to protect them.&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
Packing two [[AC2|Autocannon Class 2s]] to back up an [[ELRM15|Extended Long Range Missile 15-Pack]] give the Raven F a very long reach. With a TAG laser, the Raven F can quietly paint a target to shower from up to 1300m away. Like most Ravens, the F carries both a BHP and GECM, enabling it to take full advantage of the extended-range LRMs it carries. However, the AC2s are not highly accurate against moving targets at long range, nor do they deal much damage. The Raven F also has no energy weapons, making resupply a high priority despite having two free tons for extra ammo. Its armament is also entirely arm-based, so protecting both arms is a priority.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
A departure from other Ravens, the G variant mounts a [[RAC2|Rotary AC2]] and a [[PPC|Particle Projector Cannon]], the former of which allows it to pour a high rate of fire into a target whenever the mech emerges from cover to fire its PPC. An [[AECM|Angel ECM]] takes the place of the standard GECM, sacrificing personal cover to instead provide ECM coverage for nearby allies, while providing radar info with its [[C3]] suite. This, on top of a LAMS, turns the Raven G into a highly-effective fire support Mech capable of laying down suppression fire during the early game. [[BAP]] is included for increased radar range revealing enemy locations at distance. Although it is one of the cheaper Ravens, it cannot be purchased at the start of the game without donations from other members of the team. Care must be taken not to jam the RAC, as much of the G's utility depends on it. Even more care must be taken to keep both arms, as they house this variant's only means of defense.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px style=&amp;quot;text-align:left&amp;quot;&amp;gt;&lt;br /&gt;
File:Raven.jpg|An earlier version of the Raven Prime (ca. 0.3.0)&lt;br /&gt;
File:Raven three views.jpg|Left, front, and rear views of a Raven sporting desert camo (ca. 0.7.1)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The ''Raven'' was designed by the Capellan Confederation and saw its first taste of combat when it was rushed into production during the Fourth Succession War. During that conflict, it won praise from commanders on both sides, and many wrecks were salvaged by Davion technical crews and brought home for reverse-engineering. With the addition of previously lost Star League-era technologies in the 3030s and 3040s, by the time of the Clan Invasion in 3050, the ''Raven'' was one of the best dedicated scouting platforms the Inner Sphere had to offer.&lt;br /&gt;
&amp;lt;br&amp;gt;[http://www.sarna.net/wiki/Raven BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_IS}}&lt;/div&gt;</summary>
		<author><name>DireWolfIIC</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Cauldron-Born&amp;diff=2697</id>
		<title>Cauldron-Born</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Cauldron-Born&amp;diff=2697"/>
				<updated>2017-11-22T03:29:16Z</updated>
		
		<summary type="html">&lt;p&gt;DireWolfIIC: removed the s's and made Variant F price accurate to in game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mech&lt;br /&gt;
| Image = File:Cauldron-Born.png&lt;br /&gt;
| ImageSize = &lt;br /&gt;
| Tonnage = 65&lt;br /&gt;
| Class = Heavy&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 10&lt;br /&gt;
| Tier = 5&lt;br /&gt;
| Speed = 86&lt;br /&gt;
| SpeedWithMasc = 120&lt;br /&gt;
| Rotation = 100&lt;br /&gt;
| PitchStand = -30° to +35°&lt;br /&gt;
| PitchCrouch = -34° to +45°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 87 500&lt;br /&gt;
| ArmorT Prime = 61 462&lt;br /&gt;
| Weapons Prime =  &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[CERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[CGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[CLBX5]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[CLRM10]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[CSRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt; 12.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 89 900&lt;br /&gt;
| ArmorT A = 61 462&lt;br /&gt;
| Weapons A =  &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[CERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[CSPL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[CUAC20]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[CSRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt; 12.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 104 400&lt;br /&gt;
| ArmorT B = 61 462&lt;br /&gt;
| Weapons B =  &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[CLPL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[CSSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[CNARC]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[TAG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[BHP]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 6 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; 12.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 90 100&lt;br /&gt;
| ArmorT C = 59 577&lt;br /&gt;
| Weapons C =  &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 3x [[CMPL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[ATM6#Standard|ATM6 (Std)]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[HAG30]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt; 12t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 87 600&lt;br /&gt;
| ArmorT D = 61 462&lt;br /&gt;
| Weapons D =  &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 3x [[CLRM10]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[CLBX10]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt; 12.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 89 900&lt;br /&gt;
| ArmorT E = 63 342&lt;br /&gt;
| Weapons E =  &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 4x [[CSRM2]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[HML]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[HLL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[CUAC10]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 7 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt; 13t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 98 900&lt;br /&gt;
| ArmorT F = 63 342&lt;br /&gt;
| Weapons F =  &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 3x [[CSSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[CSPL]]s&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[HAG20]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 4 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt; 13t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 94 600&lt;br /&gt;
| ArmorT G = 63 342&lt;br /&gt;
| Weapons G =  &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[CSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[HML]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[CMPL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[ATM9#High Explosive|ATM9 (HE)]]&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt; 8 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt; 13t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Commenting out due to armour display being unavailable currently&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor CT = 8205&lt;br /&gt;
| Armor LT = 5334&lt;br /&gt;
| Armor RT = 5334&lt;br /&gt;
| Armor B = 4923&lt;br /&gt;
| Armor LRA = 4718&lt;br /&gt;
| Armor LRL = 3545 Internal +&amp;lt;br&amp;gt;5908 External&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&lt;br /&gt;
===Prime===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
&amp;lt;br&amp;gt;[http://www.sarna.net/wiki/Ebon_Jaguar_(Cauldron-Born) Battletech Reference] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_Clan}}&lt;/div&gt;</summary>
		<author><name>DireWolfIIC</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Argus&amp;diff=2696</id>
		<title>Argus</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Argus&amp;diff=2696"/>
				<updated>2017-11-21T22:17:02Z</updated>
		
		<summary type="html">&lt;p&gt;DireWolfIIC: updated C infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mech&lt;br /&gt;
| Image = File:Argus.png&lt;br /&gt;
| ImageSize = &lt;br /&gt;
| Tonnage = 60&lt;br /&gt;
| Class = Heavy&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 8&lt;br /&gt;
| Tier = 5&lt;br /&gt;
| Speed = 86&lt;br /&gt;
| SpeedWithMasc = 121&lt;br /&gt;
| Rotation = 140&lt;br /&gt;
| PitchStand = -35° to +45°&lt;br /&gt;
| PitchCrouch = -35° to +55°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 74 550&lt;br /&gt;
| ArmorT Prime = 57 062&lt;br /&gt;
| Weapons Prime =  &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 3x [[ERSBL]]s&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[ERMBL]]s&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[LRM15]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[RAC5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; 11.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 73 300&lt;br /&gt;
| ArmorT A = 57 062&lt;br /&gt;
| Weapons A =  &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[ERMBL]]s&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[ERSBL]]s&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[Gauss]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[SRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[NARC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; 11.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 77 900&lt;br /&gt;
| ArmorT B = 57 062&lt;br /&gt;
| Weapons B =  &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 4x [[ERSBL]]s&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[HPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[DSSRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt; 11.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 71 000&lt;br /&gt;
| ArmorT C = 57 062&lt;br /&gt;
| Weapons C =  &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[MPL]]s&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[LPL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[MRM30]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[AECM]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt; 11.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 77 500&lt;br /&gt;
| ArmorT D = 57 062&lt;br /&gt;
| Weapons D =  &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[MPL]]s&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[LBX2]]s&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[PPC]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[DSSRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt; 11.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 72 500&lt;br /&gt;
| ArmorT E = 57 062&lt;br /&gt;
| Weapons E =  &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 3x [[TBolt5]]s&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[UAC5]]s&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[ERLBL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; 11.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 67 100&lt;br /&gt;
| ArmorT F = 57 062&lt;br /&gt;
| Weapons F =  &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 3x [[LRM5]]s&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[ERMBL]]s&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[UAC10]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt; 11.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 71 300&lt;br /&gt;
| ArmorT G = 57 062&lt;br /&gt;
| Weapons G =  &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 3x [[SPL]]s&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[SRM4]]s&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[UAC20]]&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt; 11.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Commenting out due to armour display being unavailable currently&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor CT = 8546&lt;br /&gt;
| Armor LT = 5555&lt;br /&gt;
| Armor RT = 5555&lt;br /&gt;
| Armor B = 5128&lt;br /&gt;
| Armor LRA = 4914&lt;br /&gt;
| Armor LRL = 3692 Internal +&amp;lt;br&amp;gt;6153 External&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&lt;br /&gt;
===Prime===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
&amp;lt;br&amp;gt;[http://www.sarna.net/wiki/Argus Battletech Reference] &lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_IS}}&lt;/div&gt;</summary>
		<author><name>DireWolfIIC</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Huit&amp;diff=2668</id>
		<title>Huit</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Huit&amp;diff=2668"/>
				<updated>2017-11-13T04:32:08Z</updated>
		
		<summary type="html">&lt;p&gt;DireWolfIIC: updated info boxes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vehicle|&lt;br /&gt;
| Image = File:Huit.jpg&lt;br /&gt;
| Class = Tank&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 9&lt;br /&gt;
| Speed = 54&lt;br /&gt;
| Rotation = 360&lt;br /&gt;
| Pitch = -5° to +90°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 88 400&lt;br /&gt;
| ArmorT Prime = 28 430&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ArrowIV|Clan Arrow IV]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CMPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;9 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 86 300&lt;br /&gt;
| ArmorT A = 28 430&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ArrowIV|Clan Arrow IV]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLBX2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;8 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 83 300&lt;br /&gt;
| ArmorT B = 33 951&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CLPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;18 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 88 400&lt;br /&gt;
| ArmorT C = 26 589&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ArrowIV|Clan Arrow IV]]&lt;br /&gt;
&amp;lt;li&amp;gt;6x [[CERMBL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;9 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 90 600&lt;br /&gt;
| ArmorT D = 26 589&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ArrowIV|Clan Arrow IV]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CUAC5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;10 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 102 200&lt;br /&gt;
| ArmorT E = 41 310&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HAG40]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM9#Standard|ATM9 (Std)]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM6#High Explosive|ATM6 (HE)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 80 100&lt;br /&gt;
| ArmorT F = 30 270&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM6#Extended Range|ATM6 (ER)]]&lt;br /&gt;
&amp;lt;li&amp;gt;6x [[CUAC2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[AECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 92 900&lt;br /&gt;
| ArmorT G = 26 589&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ArrowIV|Clan Arrow IV]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CMPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Commenting out due to armour display being unavailable currently&lt;br /&gt;
| Hull = 6350&lt;br /&gt;
| Armor F = 7234&lt;br /&gt;
| Armor S = 3779&lt;br /&gt;
| Armor B = 2699&lt;br /&gt;
| Armor T = 4589&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Stats current for 0.8.6&lt;br /&gt;
Fluff current for 0.6.1--&amp;gt;&lt;br /&gt;
The '''Huit''' (short form of '''Huitzilopochtli''', also called '''Huey''') is a [[Clan]] fire support [[tank]]. It is the only tank capable of bearing the [[ArrowIV]] launchers along with additional heavy weaponry. &lt;br /&gt;
&lt;br /&gt;
A unique feature of the Huit is that its missile launchers, often the paired Arrow IV launchers, are mounted static on the tank chassis, not on the rotating turret like for all weapons on any other tank. This gives both advantage and disadvantage. One is that tank driver need to watch where the launchers are pointing in order to avoid hitting rocks or trees -- or friendlies. On the other hand it offers a unique possibility to hit targets behind cover, by arcing the missiles around obstacles.&lt;br /&gt;
&lt;br /&gt;
The greatest weakness of the Huit is its low armor, comparable to the [[Partisan]] rather than other, more heavily armored tanks. This forces a Huit pilot to avoid any danger, even more so as a Huit's top speed is miserable.&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
{{Section out of date|0.8.6}}&lt;br /&gt;
===Prime===&lt;br /&gt;
The [[Anti-Aircraft]] platform. The six guns give it the most impressive firepower of all long-range [[Anti-Aircraft]] units. [[GECM]] makes it difficult to get a lock on a Huit Prime for most missile bombers before it's too late. It's weak point however is the pilot skill required to operate this unit, as one needs to keep continuous fire on the enemy by leading it.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
Missile support with additional AA capability. Twin [[LBX10]] give it good punch against airborn targets or any lighter vehicles that try to close in. Eight tons of ammunition make it capable of moving further from supply lines while using its [[Arrow IV]] launchers.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
[[File:Anaconda.jpg|left|100px]]&lt;br /&gt;
The '''''&amp;quot;Anaconda&amp;quot;''''', a famous [[CLPL]] variant known for its high damage output at medium range. This variant puts out the most heat out of all the huit variants and it also the second huit variant that doesn't mount [[ArrowIV]]s (the other being the prime). This variant mounts a impressive array of [[CLPL]]s, totaling up to 6 lasers backed up by 22 [[HS]]s makes this variant a deadly mid range support unit, being able to constantly lay down a deadly stream of laser fire onto a target and it comes equiped with a large electronic package as well, bring to the fight [[BHP]], and [[GECM]] lets it find a target at range and decide if it should engage it. However being the slowest unit in [[MWLL]] and one of the more expensive huit variants leads to very few cases where this unit is seen and that issue is compounded by the light armor of the tank make it a high risk high reward tank.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
[[File:Force of Nature.jpg|left|100px]]&lt;br /&gt;
The '''''&amp;quot;Force of Nature&amp;quot;''''', somewhat resembling the [[Puma#Variant C|Puma C]] in its laser loadout, though with an additional pair of [[Arrow IV]] launchers. Compared to the Anaconda, the C variant's firepower is more heat-balanced thanks to four additional Heat Sinks, and four tons of spare ammunition make it much more base-independent. It's capable of firing a stream of Arrows for longer than any other unit, while the lasers provide decent protection against all types of targets. This variant works well using [[Combat Guide#Volley Fire|volley fire]], where each trio of lasers is set to different group, allowing it to control heat more easily, while maintaining high burst damage.&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
Geared more towards direct fire support it provides a heavy long range punch with its two [[CGauss]] rifles that are backed up with two [[MG]]s to help it deal with BA and to try and scare off any plane that tries to do a fly by. This huit variant also still carries two [[arrowIV]] launchers to provide extreme long range fire power provided there is a narc up for it. This huit has to be careful with its heat as only 4 heat sinks struggle to keep the heat down from the arrows and with it only packing a [[GECM]] its radar abilities are some what lacking combined with the low speed and high price you dont see many of these huits and they must take care so that they are not left behind if the front line gets pushed back towards it and with only 4 tons of ammo it can not stray too far from home before having to return to base or a [[APC]].&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
Nicknamed Steel Rain  this huit variant lives up to its nickname in every sense of the word. Packing twin [[ATM9]]s backed up by two [[ArrowIV]] launchers it is able to rain missile fire down onto targets at mid to long range and even longer if there is a narc or tag single for the arrows to work off of, making it a powerful support tank for larger mechs to have around as they would take the blows done by the enemy and the huit would soften them up with lots of missiles. However if anyone decides to go after the huit it lacks have any close range weapons so care must be take to not let anyone close to it. Its ATMs are also effective at AA work provided the plane is slow like a VTOL or not turning much. This huits big down side is that it has all its weapons generating heat so care must be taken when you decide to fire off your arrows so that it doesn't red line your reactor or worse cause you to damage the tank and that the ATMs have a 150m range, so any mech that steps on it will not worry about being shot back. With 6 tons for ammo it can stay on the battle field for a good amount of time before it  has to go back  to resupply.&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
This Huit is designed to do one thing: shoot things that fly. To this end, it packs a full six [[CUAC2]]s, with a pair of [[ATM6]]s to give it the power to steadily pick away at opposing air assets. As good as the F is on paper, it often falls short in practice -- the UAC2s require a lot of time to work their magic against larger bombers, while smaller aerospace assets are difficult to properly lead and hit. This is in contrast to the ATMs, which can and will consistently damage anything that flies.&lt;br /&gt;
&lt;br /&gt;
Despite these shortcomings, the F is highly potent against VTOLs as well as light 'Mechs and tanks; it will rapidly disintegrate them in short order. As an added bonus, this Huit has [[AECM]] and can be useful as a utility unit, especially when [[NARC]]s are being deployed by the [[Hawkmoth|'Evil Eye' Hawkmoth]]&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The Huit B was found to be overpowered in the first beta version of MWLL, leading to an 11 page forum thread, &amp;quot;BALANCE: Huit tank far too powerful for cost&amp;quot;, along with several others. Some players decided to use Huit B in protest all the time, making them the most common tanks on some maps, most notably Marshes where it could keep constant fire for nearly a minute while standing in water. The problem was solved in Beta 0.1.0 by decreasing its heat efficiency and increasing price.&lt;br /&gt;
&lt;br /&gt;
== Canon ==&lt;br /&gt;
The Huitzilopochtli Assault Tank is an 85 ton artillery platform. Better known as ''Huey'', this tank is too slow to move across distances on its own, instead being transported by Drop Ship, but the weapons it carries are most impressive. [[Arrow IV]] launchers can be packed with [[TAG]]-guided missiles, area-effect or FASCAM submunitions dropping mines on the battlefield. For close range defense it has turret-mounted [[MPL|Medium Pulse Lasers]] and [[ERSBL|ER Small Beam Laser]]s with additional side-mounted [[MGun]]s giving it overwhelming firepower against the troops or [[Battle Armor]]s. For defense against vehicles the Huey carries [[UAC5]]. An [[GECM|ECM suite]] makes it harder to engage a Huitzilopochtli, though it's not enough to hide it entirely from the enemy sensors. A low five and a half tons of armor force it however to stay behind the lines.&lt;br /&gt;
&lt;br /&gt;
Hueys were used first time by the Clan Jade Falcon during invasion on Coventry, though they are manufactured by other Clans as well.&lt;br /&gt;
&amp;lt;br&amp;gt;[http://www.sarna.net/wiki/Huitzilopochtli BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>DireWolfIIC</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Mobile_Long_Tom&amp;diff=2667</id>
		<title>Mobile Long Tom</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Mobile_Long_Tom&amp;diff=2667"/>
				<updated>2017-11-13T04:24:09Z</updated>
		
		<summary type="html">&lt;p&gt;DireWolfIIC: updated info boxes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vehicle|&lt;br /&gt;
| Image = File:Long Tom Artillery Tank.jpg&lt;br /&gt;
| Class = Tank&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 9&lt;br /&gt;
| Speed = 80&lt;br /&gt;
| Rotation = 140&lt;br /&gt;
| Pitch = +7° to +80°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 84 750&lt;br /&gt;
| ArmorT Prime = 19 596&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Long Tom Artillery]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 87 500&lt;br /&gt;
| ArmorT A = 19 596&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Long Tom Artillery|Long Tom Artillery (Short Range)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 85 500&lt;br /&gt;
| ArmorT B = 19 596&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Long Tom Artillery|Long Tom Artillery (Long Range)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[BHP]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Commenting out due to armour display being unavailable currently&lt;br /&gt;
| Hull = 4875&lt;br /&gt;
| Armor T = 4267&lt;br /&gt;
| Armor F = 3556&lt;br /&gt;
| Armor S = 2560&lt;br /&gt;
| Armor B = 1778&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Out of date}}&lt;br /&gt;
&amp;lt;!--Stats current for 0.8.6&lt;br /&gt;
Fluff current for 0.6.1--&amp;gt;&lt;br /&gt;
The '''Long Tom Artillery Tank''' (abbreviated '''LT''' or '''LTA''') is an [[Inner Sphere]] mobile artillery platform that brings to bear the deadliest weapon in the game: its namesake, [[Long Tom Artillery]]. Despite having very low acceleration, weak armor, and a somewhat high price, it is capable of inflicting devastating damage from far behind friendly lines.&lt;br /&gt;
&lt;br /&gt;
LT users should generally stay behind the front line, covered by an [[AA]] unit when required, firing upon high-value targets such as [[Assault Mech]]s, any groups of enemy units or [[Gameplay Tactics#LRM Camping|LRM campers]]. Because of the significant projectile flight time it is often necessary to lead the target by a few seconds, although direct hits are not required to do crippling damage due to the 35 meter splash radius of its shells. To aim the weapon, one may use the distance to the target indication displayed below the enemy damage readout, and the turret rotation indicator visible above the radar.&lt;br /&gt;
&lt;br /&gt;
Long Toms need to be deployed in order to fire. To do so, the pilot must stop the vehicle on flat ground and when HUD indicator on the minimap shows up press the crouch/deploy key - ['''Left Ctrl'''] by default. A Long Tom won't deploy on bumpy terrain or a slope, or while the tank is still moving. In order to move again, the pilot will need to undeploy it using the same key.&lt;br /&gt;
&lt;br /&gt;
Perhaps the greatest threat to Long Toms are [[Aerospace|Aerospace Fighters]]. Because of their very slow acceleration, low armor, immobility while firing, and inability to defend themselves from air threats, the Long Toms must rely upon other units for air defense, or hope to remain undetected by using [[Radar#Passive Radar|passive radar]]. When dealing with hostile LT when Aerospace is not an option, other tactics needs to be applied. Approach on passive radar while concealed; a close-range unit can quickly destroy a Long Tom, especially when focusing on its very weak back armor. Alternatively, the LT can be carefully engaged with long-range options. For example, closing to within 1000m with a [[Vulture#Variant C|Yeoman Vulture]] and loosing a full barrage of missiles can destroy or heavily damage the LT. Yet in most cases small, hard-hitting units with high speed can take down the Long Tom alone, most notable killer being the [[Shadowcat]] which mixes very high speed (especially [[MASC]] variants) with significant firepower.&lt;br /&gt;
&lt;br /&gt;
==Terrain==&lt;br /&gt;
Terrain can become an important factor when piloting a Long Tom. A map that consists of rolling hills like [[TSA_Marshes]] is one where the terrain will not pose as much of a problem, whereas a map like [[TC_Mirage]] will be much more challenging. There are benefits to terrain differences. For example, The range of the [[Long Tom Artillery]] is listed as 1500m, though it can commonly reach longer. If a Long Tom is positioned at a higher elevation than where its rounds would land, this effectively, increases the round's maximum range.&lt;br /&gt;
&lt;br /&gt;
If the terrain of a map includes steep cliffs, this will complicate effective artillery. This has a number of detriments, including cliffs getting in the way of the flight-path of the round being fired, and needing to use the 45+° angles on the LT. The map [[TC_ThunderRift]] is a great example of how the role of a Long Tom is severely limited by terrain. For more open maps, consider asking teammates to watch for where your rounds land, to determine if they are getting caught up on a bit of terrain.&lt;br /&gt;
&lt;br /&gt;
Lastly, for 45+° angle shots, the flight time is roughly doubled of an equivalent shot at a sub 45° angle. This limits your minimum range, and complicates the alignment of a target as a small change in rotation of the turret can sometimes lead to a more pronouced effect on where the round will actually land. For this reason, and the reason above, rugged terrain can put a serious damper on Long Tom support, but will not completely rule it out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When dealing with artillery, it is important to consider a few things:&lt;br /&gt;
*An artillery unit cannot effectively engage an enemy that it does not know about. Running primarily under [[Radar#Passive Radar|passive radar]] or with [[ECM]] may save your life.&lt;br /&gt;
*Conversely, a [[C3]]-equipped unit can significantly boost the effectiveness of any in-range, appropriately-positioned allied artillery (as could, hypothetically, a spotter, possibly with a [[TAG]], operating in tandem with an expert artillery operator).&lt;br /&gt;
*It is more challenging to hit a rapidly-moving target than a stationary target, especially if the target is moving inconsistently; the greater the range and speed, the greater the challenge.&lt;br /&gt;
*Artillery will have a difficult time effectively striking the leeward side of a hill (relative to the trajectory of the artillery), as the slope of the hill will be closer to parallel with the trajectory of a falling artillery round, making the round more likely to strike the top or base of the hill.&lt;br /&gt;
*In that same vein, take great caution when approaching a deployed Long Tom over a hill. If it sees you coming, one last desperate point-blank shot will end your attack.&lt;br /&gt;
*When lacking a radar signature to target, range to target can also be found by moving the targeting reticule over the target or something nearby.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* The Long Tom was first introduced in version 0.2.0, and was originally a modification of the [[Partisan]] tank chassis.&lt;br /&gt;
* In version 0.3.0 the Long Tom received the Deploy feature along with a remodel of the entire unit, new texture work, and new animations. Related sounds and HUD effects were also added.&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
Mobile Long Tom Artillery was made of six tracked transport working to support, move, and store ammunition for the great cannon. The main cannon transport weighed 55 tons, while the unit as a whole weighed 95 tons. Maximum speed was barely 32 km/h and was often limited to paved roads as on rough terrain it could easily get stuck.&lt;br /&gt;
&lt;br /&gt;
Typically Mobile Long Toms operate in groups of up to six guns and their attendant support craft, heavily guarded by tanks and anti-air units. As the cannon carries only four tons of standard armor it cannot withstand any stronger attack, so extensive security is required. Long Toms are also stationed near the key cities of more important planets, with one or two assigned to garrisons. &lt;br /&gt;
&lt;br /&gt;
The Long Tom is an uncommon weapon with origins reaching the Star League. Many attackers choose to withdraw rather than facing he devastating firepower of multiple cannons working in tandem. One such example took place during a House Marik assault on Loric in 3002. Thinking that they faced 3 Long Tom batteries, the FWL troops withdrew without inflicting damage on the Lyran defenders. Usually even the most damaged Long Toms are repaired instead of being stripped for parts, as happens with many other non-'Mech units.&lt;br /&gt;
&amp;lt;br&amp;gt;[http://www.sarna.net/wiki/Mobile_Long_Tom Battletech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets IS}}&lt;/div&gt;</summary>
		<author><name>DireWolfIIC</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Morrigu&amp;diff=2666</id>
		<title>Morrigu</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Morrigu&amp;diff=2666"/>
				<updated>2017-11-13T04:21:05Z</updated>
		
		<summary type="html">&lt;p&gt;DireWolfIIC: updated info boxes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vehicle|&lt;br /&gt;
| Image = File:Morrigu.jpg&lt;br /&gt;
| Class = Tank&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 12&lt;br /&gt;
| Speed = 65&lt;br /&gt;
| Rotation = 360&lt;br /&gt;
| Pitch = -5° to +45°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 101 800&lt;br /&gt;
| ArmorT Prime = 46 480&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLRM15]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;12 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;12t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 102 100&lt;br /&gt;
| ArmorT A = 53 841&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSRM2]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CLPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;20 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;13t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 109 200&lt;br /&gt;
| ArmorT B = 50 160&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HAG20]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;17 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;13t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 111 800&lt;br /&gt;
| ArmorT C = 46 480&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLRM5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;16 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;12t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 91 600&lt;br /&gt;
| ArmorT D = 50 160&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CUAC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSSRM2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;12t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 102 900&lt;br /&gt;
| ArmorT E = 50 160&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CUAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM9#Standard|ATM9 (Std)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;13t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Commenting out due to armour display being unavailable currently&lt;br /&gt;
| Hull = 6000&lt;br /&gt;
| Armor F = 9778&lt;br /&gt;
| Armor S = 7040&lt;br /&gt;
| Armor B = 4889&lt;br /&gt;
| Armor T = 11733&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Stats current for 0.8.6&lt;br /&gt;
Fluff current for 0.6.1--&amp;gt;&lt;br /&gt;
The '''Morrigu''' is a [[Clan]] main battle [[tank]] released in version 0.4.0. It focuses primarily on heavy long-range energy weapons. It possesses a limited field of view and shares the maneuverability issues of the [[Demolisher]], which can make piloting over rough terrain a challenge. Nonetheless, its potent armament makes it a force to be reckoned with on the battlefield. All the Morrigus variants mount the same type of electronics package as well for plenty of protection against missiles and the ability to pick targets from range while remaining undetected thanks to its [[GECM]].&lt;br /&gt;
&lt;br /&gt;
Morrigus are also unique as they are the only tanks that carry dual [[LAMS]], and outside of select [[Daishi]] and [[Atlas]] variants, the only assets in the game with such a setup.&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
{{Section out of date|0.8.6}}&lt;br /&gt;
===Prime===&lt;br /&gt;
The Prime variant of the Morrigu is a potent long-range fire support vehicle. 3 [[CERLBL]]s and 2 [[CLRM15]]s provide ample firepower against slower-moving targets while 2 [[LAMS]] units keep it and nearby friendlies safe from enemy missile barrages.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
Trading down for  3 [[CLPL]]s and 2 [[CLRM10]]s, this variant has the fastest fire rate out of any other Morrigu and is very well suited to keeping constant fire on all kinds of targets. Its [[CLRM10]]s let it touch out to long range but once the target is with in 700ms the tank can unleash its rapid fire arsenal of 3 [[CLPL]]s which can make short work out of any lightly armored unit as long as the driver keeps the beam steady. It also packs around the same electronics as the prime so it is able to acquire a target at long range safely before moving closer to fire.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
Known as the &amp;quot;'''''Scalpel'''''&amp;quot; and mounting only 3 [[CHLL]]s as armament, this variant packs an impressive punch at up to 600 meters. [[Gameplay Tactics#Alpha Strike|Alpha Strikes]], while extremely powerful, are generally ill-advised due to sudden and extreme heat buildup. The 19 [[DHS]] units offer very quick dissipation, however, with chain-firing producing excellent results if the beam can be held on target. Least expensive variant, but quite possibly the most dangerous in the right hands.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
The C variant packs more burst then the prime but still keeps the same range and has [[ATM3]]s mounted instead of [[CLRM]]s making it a bit of a hassle to use some times as they have a shorter range then the [[CLRM]]S but they do the job of keeping lighter units away nicely and can soften up a target while the [[CERPPC]]s are recharging. Heat can be a issue on this variant so volley fire is recommended because if the three cannons are fired at once they will damage the tank.&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
This Morrigu is the cheapest of the bunch, and brings respectable firepower in the form of a trio of [[CUAC10]]s, backed by a pair of [[CSSRM2]] launchers. It is quite capable of standing toe-to-toe with similarly-priced 'Mechs and beating them into scrap with sheer brute force. Like all Morrigus, the D packs [[GECM]] to maintain concealment on the battlefield, which is absolutely essential for the D given its maximum range bracket of 600m. The D also burns through ammo quickly and being a slow asset, returning to base for reloads is a tedious process. It also does not carry the dual [[LAMS]] setup found on other Morrigu variants.&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
A more medium-ranged focused twist on the D, the Morrigu E's firepower is based around its dual [[ATM9]] array, with the three [[CUAC5]]s providing consistent damage over time. The E can suppress a hostile target by chainfiring the missiles and using the autocannons to carefully pick a hole in their armor. This version works best as a fire support, battering the most dangerous enemy in a fight while swatting hostile missiles with the dual [[LAMS]]. Five tons of extra space give it good staying power in extended conflicts.&lt;br /&gt;
&lt;br /&gt;
Although its loadout can be dangerous to aerospace fighters and VTOLs, the Morrigu's restricted field of view can make spotting air assets challenging, along with its maximum turret pitch of only 45 degrees.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The Morrígú was designed as an 80 ton fire support tank by Clan Blood Spirit after the Absorption War on the order of Khan Karianna Schmitt. Its main purpose is to deliver as much damage from as long a range as possible. Being in each Clan Blood Spirit Galaxy, Morrígú Tanks can be found in ranks of Fire Mandrill as well.&lt;br /&gt;
&lt;br /&gt;
The Morrígú is armed with 2 [[ERLBL]]s and 2 [[LRM15]]s for long-range fire support, 2 [[SRM2]] for close-range defense, and a [[GECM]] for additional protection. An alternate variant has only 3 [[ERLBL]]s, at the cost of all of its missile launchers, and 2 of its 13 tons of armor.&lt;br /&gt;
&lt;br /&gt;
Its namesake is a Celtic goddess of war.&lt;br /&gt;
&amp;lt;br&amp;gt;[http://www.sarna.net/wiki/Morrigu BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>DireWolfIIC</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Demolisher&amp;diff=2665</id>
		<title>Demolisher</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Demolisher&amp;diff=2665"/>
				<updated>2017-11-13T04:12:31Z</updated>
		
		<summary type="html">&lt;p&gt;DireWolfIIC: added info boxes to F and G, plus updated the rest also added Variants to F and G plus {{Fluff}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vehicle|&lt;br /&gt;
| Image = File:Demolisher.jpg&lt;br /&gt;
| Class = Tank&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 9&lt;br /&gt;
| Speed = 60&lt;br /&gt;
| Rotation = 360&lt;br /&gt;
| Pitch = -7° to +30°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 88 000&lt;br /&gt;
| ArmorT Prime = 48 320&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[AC20]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;11.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 79 500&lt;br /&gt;
| ArmorT A = 37 281&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Gauss]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 91 000&lt;br /&gt;
| ArmorT B = 48 320&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LBX20]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;11.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 75 200&lt;br /&gt;
| ArmorT C = 37 281&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ArrowIV]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 83 500&lt;br /&gt;
| ArmorT D = 44 640&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[UAC20]] &lt;br /&gt;
&amp;lt;li&amp;gt;1x [[MRM40]]&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[AECM]] &lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]] &lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 91 500&lt;br /&gt;
| ArmorT E = 44 640&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[iHGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HPPC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10.5 [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 91900&lt;br /&gt;
| ArmorT F =&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LRM10]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;11.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 100 700&lt;br /&gt;
| ArmorT G =&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[RAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;12.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Commenting out due to armour display being unavailable currently&lt;br /&gt;
| Hull = 6000&lt;br /&gt;
| Armor T = 12267&lt;br /&gt;
| Armor F = 10222&lt;br /&gt;
| Armor S = 7364&lt;br /&gt;
| Armor B = 5111&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Stats current for 0.8.6&lt;br /&gt;
Fluff current for 0.6.2--&amp;gt;&lt;br /&gt;
The '''Demolisher''' is an [[Inner Sphere]] main battle [[tank]]. It is the most durable vehicle available, and all variants have plenty of free space for extra ammunition, giving it excellent staying power on the battlefield. All variants come with a duo hard-hitting weapons, allowing it to rip through the armor of any mech foolish enough to overlook it.&lt;br /&gt;
&lt;br /&gt;
Demolisher is known to have numerous maneuverability problems, notably it's nearly impossible to stay still on a slope without constantly holding a break ['''x'''] or turn quickly while accelerating.&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
{{Section out of date|0.8.5}}&lt;br /&gt;
===Prime===&lt;br /&gt;
The Demolisher Prime is potent frontline tank mixing high damage with decent range and nice pack of additional equipment. LAMS allows it to cover nearby units from enemy, while [[GECM]] let it surprise the enemy, especially while performing the escort duty. While the AC20 isn't most dangerous weapon, it still is a significant threat to slow moving targets kept under fire for a longer while. Unlike the LBX20 Demolisher, the Prime has range up to 550meters and much higher rate of fire making it very suitable for light vehicle hunting. However, the Prime suffers greatly when fighting [[Battle Armor]], as the AC/20s require a direct hit to damage them. &lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
The A variant is best used a sniper. It can be very hard to detect if running with [[Radar#Passive Radar|Passive Radar]], because its low profile and dark color allow it to blend in nicely with its surroundings, especially on maps such as [[TSA Marshes]] and [[TC Inferno]]. [[Eoptics]] allow it to snipe targets at maximum possible range. Variant A on some maps might be used for anti-air duty, notably on [[TSA Sandblasted]] where while standing on the dune edge it can very efficiently aim at [[ASF]] flying above.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
This variant is more limited in function than the others: twin LBX20s have a small limited range and they are most effective up close. It is best used by following a brawler mech into battle, then crippling its opponent, which will more than likely choose the mech as the priority target. By staying out of the brawl, the Demolisher B can fire accurately at parts of the mech, making it more likely for teammate to survive. Twin LBX20 have significant firepower making this tank one of most respectable opponents in brawling range.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
This variant goes away from the demolisher norm of having slow-firing weapons, and mounts a pair of high rate-of-fire RAC5s. These weapons will chew through ammo and overheat quickly, so care must be taken when firing them for sustained periods; however, the output a huge amount of damage if fired accurately and consistently. The high rate of fire also makes this tank strong against [[BA|Battle Armor]] and light vehicles, which will suffer significant damage from RAC5s.&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
Demolisher, also called the &amp;quot;''Mech Slayer''&amp;quot;, was designed as a unit powerful enough to destroy any Mech it'd face, and it successfully earn it's reputation since 2803. Through the Succession Wars Demolishes served in various duties, from front-line combat to defense of a worlds that could not invest in BattleMech forces. Being most effective in urban environment the Demolishers earn their fame in between many during the Rim Worlds Republic assault on Draconis Combine world of Kessel, when four Demos destroyed two Rampage Assault-class Mechs, and scare off rest of two BattleMech lances.&lt;br /&gt;
&lt;br /&gt;
80 ton Demolisher is armed only with two 185mm [[AC20]] giving it immense firepower against heavy targets, though leaving defenseless against any infantry or light vehicles. Still though 10 tons of armor provide enough protection for allies to come in time with support. Maximum speed of 54 km/h and 4 tons of spare ammunition make it more than capable for leading longer battles.&lt;br /&gt;
&amp;lt;br&amp;gt;[http://www.sarna.net/wiki/Demolisher Battletech Reference]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_IS}}&lt;/div&gt;</summary>
		<author><name>DireWolfIIC</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Rommel&amp;diff=2664</id>
		<title>Rommel</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Rommel&amp;diff=2664"/>
				<updated>2017-11-13T03:58:43Z</updated>
		
		<summary type="html">&lt;p&gt;DireWolfIIC: updated prices for A and E&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vehicle&lt;br /&gt;
| Image = File:Rommel.png&lt;br /&gt;
| ImageSize = &lt;br /&gt;
| Tonnage = 65&lt;br /&gt;
| Class = Tank&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 7&lt;br /&gt;
| Speed = 74&lt;br /&gt;
| BoostSpeed = 84&lt;br /&gt;
| Rotation = 360&lt;br /&gt;
| Pitch = -4° to +35°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 60 000&lt;br /&gt;
| ArmorT Prime = 40 159&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[SBL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[LRM5]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[AC20]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; 9.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 83 500&lt;br /&gt;
| ArmorT A = 38 320&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[Thumper]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[BHP]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; 9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 64 900&lt;br /&gt;
| ArmorT B = 38 320&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[MPL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[SRM2]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[LPL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[SRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 4 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; 9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 60 500&lt;br /&gt;
| ArmorT C = 38 320&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[ERSBL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[SRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[UAC20]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt; 9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 67 800&lt;br /&gt;
| ArmorT D = 38 320&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[SPL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[SRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[LBX20]]&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt; 9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 69 700&lt;br /&gt;
| ArmorT E = 38 320&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[ERSBL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[HPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[SSRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 3 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; 9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 63 500&lt;br /&gt;
| ArmorT F = 38 320&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[SBL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[HGauss]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; 9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 68 100&lt;br /&gt;
| ArmorT G = 38 320&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 3x [[LRM5]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[ERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[ERPPC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; 9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Commenting out due to armour display being unavailable currently&lt;br /&gt;
| Hull = 5200&lt;br /&gt;
| Armor F = 8444&lt;br /&gt;
| Armor S = 6080&lt;br /&gt;
| Armor B = 4222&lt;br /&gt;
| Armor T = 10133&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&lt;br /&gt;
===Prime===&lt;br /&gt;
Armed with the close range punch of an AC20 the Rommel Prime is a brutal mid range fighter in the early game. The mobility and resilience of a 74km/h top speed and 9.5 tons of armor keep it in the fight against light and medium assets, though focused heavy fire will take it down before long. Its LRM-5 allows it to soften up light and medium targets as they close range before opening them up with the main gun. For back up damage and anti-infantry work, a pair of SBLs give the Rommel some security from being harassed by BA. 2 free tons also allow the Prime to be less resupply reliant for the ammo hungry AC20, which will likely require both tons as the LRM-5 should be used sparingly for backup. A LAMS system also takes some of the bite out of enemy missile barrages against it and allies. At only 60,000 C-Bills, the Rommel is an excellent upgrade from a light-mech in the early game before all of the enemy are able to field heavier assets.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
The Rommel A, also known as a Thumper, is the only unit to carry the [[Thumper]], a direct fire artillery piece. The unit must be anchored down to fire like a [[MobileLongTom]], but it can scoot about much more readily when undeployed, and can change states very quickly. Mastering the Thumper takes time as it lacks the Long Tom's targeting computer, but the rapid rate of fire and nigh-infinite range allow it to repeatedly blast approaching enemies. The cannon can also be used at point blank, though its sustained damage-per-second is fairly mediocre. Three free tons are available for reloads.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
A potent midgame brawler, the Rommel D can strip mechs down with lethal precision. An accurate [[LBX20]] shotgun allows it to swat aircraft out of the sky and blast holes in enemy armor, while its [[SRM6]] gives it screen-shake and some battlearmor defense. A pair of token [[SPL]] can lay down minor damage while its main cannon is reloading. The high ground speed and [[GECM]] makes it an excellent flanker, and allows it to maneuever behind enemies to strip out their engines. One free ton is available for ammo. This Rommel excels at cockpit kills.&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
Comparable to the [[Hollander]] A variant, this Rommel trades the Hollander's speed for raw armor. The turret-mounted [[HGauss]] is immune to critical explosions making it significantly more durable than the Hollander, but it loses some firepower in that it only mounts two [[SBL]] compared to the Hollander's four. Two free tons are available for spare ammo, giving it a maximum of 18 shots.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
A long-range harassment unit, the Rommel G can be an infuriating enemy on open terrain with its array of accurate screenshaking weapons. A [[ERPPC]] and a trio of [[LRM5]] allow it to sand the armor off enemies at long range, while a pair of [[ERMBL]] gives it some mid-range punch. [[GECM]] allows it to move into position and slink away from battle without being detected. However, a dearth of heatsinks means that one must pull back to cool off after a few salvos.&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
&amp;lt;br&amp;gt;[http://www.sarna.net/wiki/Rommel Battletech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_IS}}&lt;/div&gt;</summary>
		<author><name>DireWolfIIC</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Oro&amp;diff=2663</id>
		<title>Oro</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Oro&amp;diff=2663"/>
				<updated>2017-11-13T03:54:50Z</updated>
		
		<summary type="html">&lt;p&gt;DireWolfIIC: updated info boxes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vehicle|&lt;br /&gt;
| Image = File:Oro.jpg&lt;br /&gt;
| Class = Tank&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 7&lt;br /&gt;
| Speed = 66&lt;br /&gt;
| Rotation = 360&lt;br /&gt;
| Pitch = -5° to +45°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 62 900&lt;br /&gt;
| ArmorT Prime = 33 941&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERSBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLBX20]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;10.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 70 400&lt;br /&gt;
| ArmorT A = 30 260&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERSBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;9.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 64 100&lt;br /&gt;
| ArmorT B = 30 260&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CDSSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC20]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 62 000&lt;br /&gt;
| ArmorT C = 33 941&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[CLBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[CLBX20]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[Flamer]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;9.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 65 100&lt;br /&gt;
| ArmorT D = 28 420&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MG]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HLL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 71 750&lt;br /&gt;
| ArmorT E = 37 620&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERSBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERPPC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;10 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 67 000&lt;br /&gt;
| ArmorT F = 30 260&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[UAC2]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HAG20]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 60 200&lt;br /&gt;
| ArmorT G = 30 260&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[UAC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM12#High Explosive|ATM12 (HE)]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERSBL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Commenting out due to armour display being unavailable currently&lt;br /&gt;
| Hull = 4500&lt;br /&gt;
| Armor F = 5689&lt;br /&gt;
| Armor S = 5120&lt;br /&gt;
| Armor B = 3556&lt;br /&gt;
| Armor T = 9956&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Stats current for 0.8.6&lt;br /&gt;
Fluff current for 0.6.1--&amp;gt;&lt;br /&gt;
The '''Oro''' is a [[Clan]] main battle [[tank]] build to maintain one big gun along with secondary and support weapons. It has well-rounded armor, though very large turret, taking nearly entire top part of the tank, make it very vulnerable to the enemy fire, being one of the most risky tanks to take. Price-wise it's between Medium and Heavy Mechs, packing slightly more weapons than Mediums for the cost of much less armor (half of what some of Medium Mechs take) and lower speed. Most of its variants are similar to the [[Shadow Cat]] variants, though it carries more support weaponry.&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
{{Section out of date|0.8.6}}&lt;br /&gt;
===Prime===&lt;br /&gt;
A medium-to-short range brawler, the Oro Prime is usually found as generic support. However, its [[LBX20]] is great for close range, and its array of lasers can add additional firepower to bear quickly and accurately. Additional ammunition lets it stay long on the battlefield while good heat management make it useful even on most hot maps.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
This long range variant is surprisingly efficient. Enhanced optics allows it to find targets in passive mode, delivering its Gauss Rifle round and PPC with great accuracy. It keeps its signature 2 Small Beam Lasers, which do an adequate job of Anti-BA support. It's capable of staying long on the battlefield, and even if the Gauss ammunition is depleted, it's still a formable opponent.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
Variant B is similar to the Prime, but geared more for midrange combat. The variant's primary weapon is a [[CUAC20]], which offers extreme firepower at short to medium range, backed up with a [[CERLBL]] for long range damage. Two [[CERSBL]]s offer minor close range damage. This variant is very effective against mechs and tanks, but suffers against airborne units and [[BA]]. Two tons of ammunition for the UAC20 offers good staying power.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
Variant C tries to sandpaper armor off targets. With an [[LBX20]] and an [[LBX10]], it delivers quite a close range punch. Also best used as a support to heavy mechs, this is one very dangerous variant by itself. It trades its twin [[CERSBL]] for flamers for added capability of crippling the opponent. It's relatively low price makes and strong weaponry it an attractive early alternative choice.&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
New to the Oro variant arsenal, the D excels in mid to long range combat with it's pairing of a heavy laser and gauss rifle.  An extra ton for gauss ammo helps keep the Oro on the field for a decent amount of time.  The variant also uses 2 machine guns to help ward off battle armors. There are some draw backs however.  Even with 5 double heat sinks, the [[CHLL]] still generate significant heat which will force pilots to choose the timing of shots carefully. &lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
The Oro E is a excellent long range support tank, able to use its E optics to accurately aim and fire its two [[CERPPC]]s which pack a wallop for anyone who gets hit by them. This variant also runs pretty cool thanks to its 7DHS. This tank also can make good use of its small profile and dark color on night maps, being able to hide out in the open on a dark map like marshes or on a map with plenty of hiding places for the oro to hide in with its small profile and peak out to shoot. If this tank does get shot its durable enough to shrug off the hit and fire back or run back to cover. If any Ba happen to try and shoot at it this variant still keeps its trade mark two small [[CERSBL]]s for defense. As a added bonus with it being all energy weapon based it doesn't need to return for ammo. Allowing it to keep watch over key areas for extended periods of time.&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The Oro is a 60 ton Heavy Tank designed by Clan Steel Viper as a counter to Clan Snow Raven's airpower. Its LBX20 was a fearsome weapon against any Aerospace that would come in range, though it was also very suitable for anti-Mech duty thanks to ability to shoot regular rounds instead of cluster. The cost of mounting such a big gun was great, and the Oro takes barely 10 rounds of ammunition total. Still, its [[CLPL]] and [[CERMBL]] provides firepower independent of ammunition. Typical of Clan tanks, it is less armored than comparable Inner Sphere units - only 5.5 tons of Ferro-Fibrous armor, with a relatively low top speed of 65 km/h.&lt;br /&gt;
&amp;lt;br&amp;gt;[http://www.sarna.net/wiki/Oro BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>DireWolfIIC</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Ares&amp;diff=2662</id>
		<title>Ares</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Ares&amp;diff=2662"/>
				<updated>2017-11-13T03:40:49Z</updated>
		
		<summary type="html">&lt;p&gt;DireWolfIIC: updated info boxes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vehicle|&lt;br /&gt;
| Image = File:Ares.png&lt;br /&gt;
| Class = Tank&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 3&lt;br /&gt;
| Speed = 86&lt;br /&gt;
| Rotation = 360&lt;br /&gt;
| Pitch = -5° to +75°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 48 900&lt;br /&gt;
| ArmorT Prime = 25 079&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLRM15]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERLBL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 43 000&lt;br /&gt;
| ArmorT A = 25 079&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CUAC2]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 53 100&lt;br /&gt;
| ArmorT B = 25 079&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CHLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSSRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 51 900&lt;br /&gt;
| ArmorT C = 25 079&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM6#Standard|ATM6 (Std)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 47 500&lt;br /&gt;
| ArmorT D = 25 079&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CUAC5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 51 800&lt;br /&gt;
| ArmorT E = 25 079&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 49 600&lt;br /&gt;
| ArmorT F = 26 999&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM12#Extended Range|ATM12 (ER)]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLBX2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 45 400&lt;br /&gt;
| ArmorT G = 26 999&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM6#High Explosive|ATM6 (HE)]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CSPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Commenting out due to armour display being unavailable currently&lt;br /&gt;
| Hull = 3000&lt;br /&gt;
| Armor F = 5018&lt;br /&gt;
| Armor S = 4265&lt;br /&gt;
| Armor B = 2509&lt;br /&gt;
| Armor T = 6022&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!--Stats current for 0.8.6--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
The '''Ares''' is a [[Clan]] Tank, and was among the last assets to be incorporated into [[MWLL]] in the 0.7.0 patch. Due to engine limitations, its model contains some modifications that distinguish it from its BattleTech inspiration; missile launchers have been re-factored to fit the MWLL models, the cockpit has been moved from the front of the hull to the turret, and lastly the tracks have been remodeled to avoid ground collision issues.&lt;br /&gt;
&lt;br /&gt;
The Ares was the first Medium Tank added into MWLL.&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&lt;br /&gt;
===Prime===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The 40 ton Ares was used mostly as an escort unit for [[APC]]s and transports in Clan Wolf and Clan Coyote, being deployed also to the garrison forces since the Refusal War in 3057. Its three-man crew is protected by 4.5 tons of Ferro-Fibrous armor spread nearly equally around the hull, being quite unusual as most of tanks tend to trade rear armor for better protection up front. The tank commander sits in the bulletproof cockpit while the rest of the crew relies on cameras and periscopes to monitor the tank's surrounding environment.&lt;br /&gt;
&lt;br /&gt;
The tank's primary weapon is a single turret-mounted [[CERLBL|ER Large Beam Laser]], giving it respectable direct-fire capability. Two Artemis IV-enhanced LRM launchers - one [[LRM15]] and one [[LRM10]] - provide indirect fire against targets obstructed from view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; [http://www.sarna.net/wiki/Ares_(Combat_Vehicle) BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>DireWolfIIC</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Partisan&amp;diff=2661</id>
		<title>Partisan</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Partisan&amp;diff=2661"/>
				<updated>2017-11-13T03:35:09Z</updated>
		
		<summary type="html">&lt;p&gt;DireWolfIIC: updated info boxes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vehicle|&lt;br /&gt;
| Image = File:Partisan.jpg&lt;br /&gt;
| Class = Tank&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 4&lt;br /&gt;
| Speed = 63&lt;br /&gt;
| Rotation = 360&lt;br /&gt;
| Pitch = -5° to +90°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 51 500&lt;br /&gt;
| ArmorT Prime = 24 399&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[AC5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 50 500&lt;br /&gt;
| ArmorT A = 24 399&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[LBX5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 59 600&lt;br /&gt;
| ArmorT B = 24 399&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[RAC2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 52 600&lt;br /&gt;
| ArmorT C = 24 399&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ELRM20]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 56 500&lt;br /&gt;
| ArmorT D = 31 760&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[MRM30]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LBL]]&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 40 500&lt;br /&gt;
| ArmorT E = 24 399&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[UAC2]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MGun]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Eoptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 69 900&lt;br /&gt;
| ArmorT F = 31 760&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[RAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[MXPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;9 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 53 900&lt;br /&gt;
| ArmorT G = 24 399&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[DSSRM6]]&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Commenting out due to armour display being unavailable currently&lt;br /&gt;
| Hull = 6000&lt;br /&gt;
| Armor T = 5333&lt;br /&gt;
| Armor F = 4444&lt;br /&gt;
| Armor S = 3200&lt;br /&gt;
| Armor B = 2222&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Stats current for 0.8.6&lt;br /&gt;
FLuff current for 0.7.0 --&amp;gt;&lt;br /&gt;
The '''Partisan''' is an [[Inner Sphere]] [[tank]], specialized for [[Anti-Aircraft|anti-aircraft]] roles. It is lightly armored, but its weapons allow it to sit behind the main battle line to perform its main function. With great turret rotation range and equipment, it excels at taking down aircraft.&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
{{Section out of date|0.8.6}}&lt;br /&gt;
===Prime===&lt;br /&gt;
The Partisan Prime's light ACs allow it to rip into aircraft at fairly long range, and its enhanced optics and radar probe allow the driver to spot aircraft easily. It is also a fantastic [[BA]] killer: two hits will usually take one out. It can also be effective against other ground light assets, in part because its weapons outrange many other weapons.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
This variant carries weapons with shorter range than the others, but is very dangerous to hostile aircraft that wander to within about 600m. This tank shines at destroying light and medium Mechs: two shots of all cannons, if all projectiles connect, will destroy the rear armor of any of these Mechs. One particularly devious tactic is to drive in the path of an enemy Mech circling another in a brawl- this may stop it entirely, allowing you to get a good shot at a component as well as helping your teammate.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
This variant mounts 4 RAC2s, giving it a frightening rate of fire. It will devastate any BA that it encounters, and once in range can take down aircraft easily (there is a lot of spread, so it will burn through ammo quickly when firing at distant targets) as well as light Mechs. Its damage output is generally insufficient for larger targets, however.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
This is a simple missile boat, with no close combat abilities. Eoptics and BHP allow it to pick targets from a good distance. While more expensive than other early- to mid-game assets with ELRMs, it packs more punch and can carry some extra ammo.&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
Nicknamed &amp;quot;Redbeard&amp;quot;, the Partisan D lays down the hurt at close range. 2 [[UAC5]]s can chew up targets out to 800m, and lays down suppressive fire against lighter targets. The [[MRM30]] functions as a versatile take-down weapon, able to dish out serious damage at close range in a shotgun-esque manner, or land blows on slow, immobile or oblivious targets out to 650m. The unit has 3 tons to spare, often carrying an extra ton of ammo for each of its weapons systems, as well as [[GECM]] to remain relatively hidden.&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
The variant E, as the cheapest of all ''Partisans'' mounts 4 [[UAC2]]s. Those give it a high damage potential, only surpassed by the ''B variant'', and the highest possible range for non-missile and non-artillery units. It also mounts 2 [[MG]]s as secondary weapons, that are best used to add additional firepower against air units, or as your main weapon against [[BA]], as the [[UAC2]]s ammo is far to sparse for usage against them. Its greatest disadvantage is that the [[UAC2|Ultra Autocannon]]s are very ammo inefficient, and only 2 spare tons of ammo are not nearly enough to keep the Partisan supplied, so it can never stray far from a friendly base or [[APC]].&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
Designed as a counterpart to Clan air superiority, Partisan was dedicated air defense tank. This 80 ton tank was deployed in 3057 as a first unit in Federated Commonwealth to incorporate [[C3]] computer. This allowed tanks to concentrate firepower quickly and efficiently, while all tanks had best available targeting data, making an efficient mobile anti-air defense. In between many successes of these tanks one can count crippling the Blakist Triumph-class Troop Carrier of total weight 5,600 tons. Typical Partisan is armed with twin [[LBX10]] and two [[AC2]] which could take advantage of precision-guided or armor-piercing rounds. 4 spare tons of ammunition were devoted mostly to LBX rounds. Maximum speed of tank was 54 km/h, while it's armor protection reached 8 tons&lt;br /&gt;
&amp;lt;br&amp;gt;[http://www.sarna.net/wiki/Partisan Battletech Reference]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_IS}}&lt;/div&gt;</summary>
		<author><name>DireWolfIIC</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Chevalier&amp;diff=2660</id>
		<title>Chevalier</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Chevalier&amp;diff=2660"/>
				<updated>2017-11-13T03:29:04Z</updated>
		
		<summary type="html">&lt;p&gt;DireWolfIIC: updated info boxes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vehicle|&lt;br /&gt;
| Image = File:Chevalier.jpg&lt;br /&gt;
| Class = Tank&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 2&lt;br /&gt;
| Speed = 112&lt;br /&gt;
| Rotation = 360&lt;br /&gt;
| Pitch = -12° to +40°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 40 000&lt;br /&gt;
| ArmorT Prime = 30 225&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SSRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 41 300&lt;br /&gt;
| ArmorT A = 30 225&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[PPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[SXPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[AECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 47 750&lt;br /&gt;
| ArmorT B = 26 550&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[AC2]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[TAG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[C3]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[BHP]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 35 350&lt;br /&gt;
| ArmorT C = 30 225&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LXPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[UAC5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 42 000&lt;br /&gt;
| ArmorT D = 26 550&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LtGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ELRM5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 41 100&lt;br /&gt;
| ArmorT E = 26 550&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[AC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[SPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 38 400&lt;br /&gt;
| ArmorT F = 30 225&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 40 800&lt;br /&gt;
| ArmorT G = 26 550&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[LBX2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Commenting out due to armour display being unavailable currently&lt;br /&gt;
| Hull = 2625&lt;br /&gt;
| Armor T = 5520&lt;br /&gt;
| Armor F = 5888&lt;br /&gt;
| Armor S = 6256&lt;br /&gt;
| Armor B = 3680&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Stats current for 0.8.6&lt;br /&gt;
Fluff current for 0.6.1--&amp;gt;&lt;br /&gt;
The '''Chevalier''' is an [[Inner Sphere]] tank introduced with MWLL 0.6.0. It is notable because it is the first non-hover light tank, as well as the first wheeled tank.&amp;lt;br&amp;gt;&lt;br /&gt;
The Chevalier is very well armored for its speed, though its firepower is light to moderate; sitting somewhere between a [[Harasser]] and an [[Osiris]].&lt;br /&gt;
&lt;br /&gt;
As it is a wheeled vehicle, it cannot turn on its own axis like a treaded or hover tank. The Chevalier becomes more agile the faster it is moving, so pilots should always be lead-footed in combat.&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay hints==&lt;br /&gt;
{{Section out of date|0.8.6}}&lt;br /&gt;
&lt;br /&gt;
===Prime===&lt;br /&gt;
&lt;br /&gt;
A fast and cheap all-around unit, the Chevalier prime can punch holes with the PPC and then exploit them with the SRM-4 launcher. A good ECM suit helps increase survivability.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
&lt;br /&gt;
This is a rather powerful fire-support unit for its price tag. The Light Gauss has extreme range and excels as a sniper weapon on the right hands. The LRM-5 dishes additional damage. The Bloodhound Active Probe helps in finding both threats and targets.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
&lt;br /&gt;
A prime scout variant. The LBX and the Small Beam Lasers provide impressive short-range&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
&amp;lt;br&amp;gt;[http://www.sarna.net/wiki/Chevalier Battletech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_IS}}&lt;/div&gt;</summary>
		<author><name>DireWolfIIC</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Epona&amp;diff=2659</id>
		<title>Epona</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Epona&amp;diff=2659"/>
				<updated>2017-11-13T03:21:16Z</updated>
		
		<summary type="html">&lt;p&gt;DireWolfIIC: updated info boxes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vehicle|&lt;br /&gt;
| Image = File:Epona.jpg&lt;br /&gt;
| Class = Hovercraft&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 8&lt;br /&gt;
| Speed = 99&lt;br /&gt;
| Rotation = 360&lt;br /&gt;
| Pitch = -10° to +70°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 64 400&lt;br /&gt;
| ArmorT Prime = 21 819&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CMPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSSRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 61 800&lt;br /&gt;
| ArmorT A = 21 819&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLRM20]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 69 600&lt;br /&gt;
| ArmorT B = 21 819&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLRM10]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CERSBL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 64 600&lt;br /&gt;
| ArmorT C = 21 819&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CERMBL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 65 100&lt;br /&gt;
| ArmorT D = 21 819&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[HML]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;7 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 62 300&lt;br /&gt;
| ArmorT E = 23 499&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM6#Extended Range|ATM6 (ER)]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;7.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 68 000&lt;br /&gt;
| ArmorT F = 23 499&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;7.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 58 100&lt;br /&gt;
| ArmorT G = 23 499&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[Flamer]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;7.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Commenting out due to armour display being unavailable currently&lt;br /&gt;
| Hull = 2500&lt;br /&gt;
| Armor T = 4005&lt;br /&gt;
| Armor F = 4712&lt;br /&gt;
| Armor S = 3534&lt;br /&gt;
| Armor B = 3534&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Stats current for 0.8.6&lt;br /&gt;
Fluff current for 0.7.0--&amp;gt;&lt;br /&gt;
The '''Epona''' is a [[Clan]] [[Hovercraft]] released with the [[Mechwarrior: Living Legends/Versions#0.5.6|Beta 0.5.6]] update. It is a very agile hovercraft that sports heavy weaponry and good armor for a vehicle of its size. Like the other hovercraft it has a '6th gear' that raises its maximum speed to impressive 150km/h, at the cost of turning rate.&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
{{Section out of date|0.8.6}}&lt;br /&gt;
The Epona features extreme mobility, even more so then the other [[Hovercraft]], and relatively good armor for a vehicle of its size, giving a good pilot immense staying power. All variants have a high damage output, usually consisting of many small sized weapons combined. As the name &amp;quot;pursuit tank&amp;quot; suggests, it is near impossible to flee from an Epona that is set to destroy a wounded target. By the same token, this unit can easily flee a target if the battle seems to be turning south in favor of the enemy being attacked. Care must be taken when driving over uneven hilly ground to ensure that the craft stay upright. Unlike the [[Hephaestus|Hephaestus]], its turret is largely compact, without any of the weapons sticking significantly far enough out of it to provide a good tool for flipping oneself upright.  &amp;lt;br&amp;gt;&lt;br /&gt;
Its main disadvantages include the rather weak turret armor that gives a good marksman the possibility to destroy the Epona through a component that it can't really protect or hide, and the bad performance in a direct stand-up firefight with similar priced assets, where it lacks the raw burst damage most other assets have. The Epona thrives in being able to circle around an enemy, disallowing any return fire unless the unit can get turned around to face the unit; because of this, this can be exploited by destroying the turret, hampering the typical tactic used.&lt;br /&gt;
===Prime===&lt;br /&gt;
The Epona prime is a classic hit and run hover craft that mounts enough firepower and ammo to the already well armored chassis to allow it hunt down and kill any already wounded enemy or inflict enough damage before it has to retreat that the enemy unit can be killed easily or force them to go back to base. In order to do its job as a hunter the Epona mounts 4 [[CMPL]]s backed up by a [[CSSRM4]] as a secondary weapon fed by 3 tons of ammo which is more then enough for the Epona (You will run out of HP way before you run out of ammo). The hovercraft mounts 8 double heat sinks which allow the tank to keep its heat levels in check while its attacking. This Epona also gets the pleasure of having the most armor out of any other Epona variant (A side from the E variant).&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
The Epona A is a mobile [[LRM]] platform allowing it to easily sit on a hill, fire a volley, and slip behind cover before an enemy barrage hits it. Additionally, its [[TAG]] laser allows it to guide in friendly munitions. This variant is a good harasser to sit on the edge of a battle, firing on those that are weak and wounded.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
The Epona B is a bit of a odd load out. Mainly meant for long range it mounts a [[CERPPC]] twin [[CUAC2]]s and twin [[MG]]s. Using its [[CERPPC]] to strike at long range and dashing behind cover to cool down or hide from return fire is able to strike quick and carefully while its [[CUAC2]]s and [[mg]]s spell death for any battle armor that chooses to pick on this variant(Or any allied unit that is near it). It is also good at doubling as a AA unit when it needs to. If the driver can aim his [[CERPPC]] along with its projectile weaponry it can a large amount of damage to any unaware aircraft. It also comes with two free tons of ammo for its auto cannons.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
The Epona C is similar to the prime variant as it is a great hunter and chaser. Unlike the prime, this variant has a single [[ATM6]], backed up with four [[Extended Range Beam Lasers|Clan ER Medium Beam Lasers]]. To help dissipate heat, it includes six [[DHS|Dual Heat Sinks]]. It also chooses to do away with any extra electronics. This variant can quickly move into [[Advanced Tactical Missiles|ATM]] range, and unload on a target. Its two free tons allow it to store plenty of ammunition, helping to fix a common problem with the [[Hephaestus|Hephaestus C's]] lack of extra ammunition.&amp;lt;br /&amp;gt;&lt;br /&gt;
This variant is a solid middle-range asset that can help pull AA duty against VTOLs. The [[Advanced Tactical Missiles|ATM]]'s speed are very useful in this regard. &lt;br /&gt;
Thanks to its four [[CERMBL]]s it can comfortably sit at medium range and deal pin point damage to enemy units before moving into for the kill or flee due to return fire.&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
The Epona D appears to be a hover equivalent to the [[Puma]] D, trading a [[Heavy Lasers|Heavy Small Laser]] for a [[Heavy Lasers|Heavy Medium Laser]]. When combining the maneuverability with the 360° turret rotation, the job of landing a Heavy Laser on the same spot repeatedly is made that much easier. The usual problem surrounding the short range of the lasers is somewhat dampened due to the speed of the Epona chassis that they are mounted to.&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
The cheapest of all the Epona variants by far, it is very similar to the Epona Prime, but trades 2 CMPLs and a CSSRM4 for a CLBX10. This affords plenty of free tons for spare ammo, in fact, you'll most likely run out of armor before you run out of ammo with this variant of the Epona. It makes for a quick, decently armored harassment tool if you can pay for it, and rivals the Hephaestus Prime in terms of firepower. It should be chosen over the Hephaestus if lighter-armored mechs are on the field, and speed, agility, and armor-shredding capacity are favored over brute force and stealthiness. However, it is outclassed by the other Epona variants, and should not be chosen for any reasons over the other close-range Eponas if you can pay for them, as it is directly out-gunned by pretty much all the other variants, and some have notably superior range.&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The Epona Pursuit Tank is a 50 ton Omni Hovercraft very unique to Clans, build on heaviest chassis possible for combat hover. It's prime configuration is build around very strong attack potential - 4 [[CMPL|Medium Pulse Lasers]] supported by [[SSRM4]] launcher and 6 heat sinks give it massive hitting power for it's weight, though the armor is relatively weak for a 50 ton vehicle - barely 5 tons of protection. Still though as an hovercraft Epona rarely has to relay on every single ton of it's armor - cursing speed of 97km/h with flanking speed of 150km/h allow it to outrun almost any opponent. Epona was used by most elite warriors as a frontline unit deployed exclusively by the Clan Hell's Horses.&lt;br /&gt;
&amp;lt;br&amp;gt;[http://www.sarna.net/wiki/Epona Battletech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>DireWolfIIC</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Hephaestus&amp;diff=2658</id>
		<title>Hephaestus</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Hephaestus&amp;diff=2658"/>
				<updated>2017-11-13T03:04:47Z</updated>
		
		<summary type="html">&lt;p&gt;DireWolfIIC: updated info boxes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vehicle|&lt;br /&gt;
| Image = File:Hephaestus.jpg&lt;br /&gt;
| Class = Hovercraft&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 1&lt;br /&gt;
| Speed = 84&lt;br /&gt;
| Rotation = 360&lt;br /&gt;
| Pitch = -10° to +70°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 46 100&lt;br /&gt;
| ArmorT Prime = 18 059&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CMPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[TAG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[BHP]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[AECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[C3]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 39 800&lt;br /&gt;
| ArmorT A = 18 059&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CMPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLRM15]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[TAG]]&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[BHP]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 40 400&lt;br /&gt;
| ArmorT B = 20 819&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CSPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM6#High Explosive|ATM6 (HE)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[C3]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 42 250&lt;br /&gt;
| ArmorT C = 16 680&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERSBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CNARC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[AECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[C3]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;5.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 35 750&lt;br /&gt;
| ArmorT D = 18 059&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CUAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 42 050&lt;br /&gt;
| ArmorT E = 18 059&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HML]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CDSRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 36 300&lt;br /&gt;
| ArmorT F = 18 059&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CLBX2]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM3#Extended Range|ATM3 (ER)]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[TAG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 40 550&lt;br /&gt;
| ArmorT G = 18 059&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM6#Standard|ATM6 (Std)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Commenting out due to armour display being unavailable currently&lt;br /&gt;
| Hull = 1500&lt;br /&gt;
| Armor F = 4039&lt;br /&gt;
| Armor S = 3029&lt;br /&gt;
| Armor B = 3029&lt;br /&gt;
| Armor T = 3433&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Stats current for 0.8.6&lt;br /&gt;
Fluff current for 0.7.0--&amp;gt;&lt;br /&gt;
The '''Hephaestus''' is a [[Clan]] light scouting and spotting [[Hovercraft]] introduced with MWLL 0.4. All variants are equipped with advanced electronics packages, allowing it to spot enemies early with [[BHP]] while remaining undetected itself using [[GECM]] or providing cover for friendly units with [[AECM]].&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
{{Section out of date|0.8.6}}&lt;br /&gt;
===Prime===&lt;br /&gt;
A close range brawler, the prime is able to harass smaller mechs and tanks thanks to its twin small and medium clan pulse lasers. The Hephaestus prime is also one of the only units at the start of the game with AECM allowing it to cover its allies from enemy NARCs all game and its fast enough to avoid most fire coming its way. One glaring weakness of the Hephaestus is its fast speed, while slower then a harasser it will still have trouble bringing its full damage on a single spot due to its high speed. It is a cheap brawler though and very well adapt to poking at partisans or other light units and should never be underestimated.&lt;br /&gt;
&lt;br /&gt;
Note that two of these units traveling together will shield each other, and any other unit in the area. This can be great for stealthy strikes with hovercrafts, which can be truly devestating if accompanying assets are heavily-armed [[Epona]]s.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
A spotter, that trades one pulse laser and some armor for [[LRM]] and a [[TAG]]. Those allow it to give long range fire support or to use its speed and stealth to attack from long range, only to vanish into cover right afterwards. With its lack of free tons it can't stay in the field long by itself.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
This variant exchanges all the pulse lasers of the prime for 2 [[CERMBL]]s and a [[DSSRM4]], giving it a longer range on the medium lasers and a stronger short range punch.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
Only armed with 1 [[ATM9]], this variant is intended for a supporting role. It uses its [[AECM]] to provide cover for friendly units and the combination of [[C3]] and a [[BHP]] to feed them radar data far more detailed then they could gather themselves.&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The first Hephaestus scouting tanks left assembly in 3064. They are being produced exclusively by Clan Hells Horses. Matching its reconnessaince role, it is equipped with a fixed Active Probe and has moderate protection through five tons of armor. Five ton of weaponry allow it to defend itself against lighter opponents.&lt;br /&gt;
The prime configuration is designed for electronic warfare, carrying TAG and ECM.&lt;br /&gt;
&amp;lt;br&amp;gt;[http://www.sarna.net/wiki/Hephaestus Battletech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>DireWolfIIC</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Regulator&amp;diff=2657</id>
		<title>Regulator</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Regulator&amp;diff=2657"/>
				<updated>2017-11-13T02:54:58Z</updated>
		
		<summary type="html">&lt;p&gt;DireWolfIIC: updated info boxes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vehicle&lt;br /&gt;
| Image = File:Regulator.png&lt;br /&gt;
| ImageSize = &lt;br /&gt;
| Tonnage = 45&lt;br /&gt;
| Class = Hovercraft&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 7&lt;br /&gt;
| Speed = 100&lt;br /&gt;
| BoostSpeed = 150&lt;br /&gt;
| Rotation = 360&lt;br /&gt;
| Pitch = -25° to 65°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 55 500&lt;br /&gt;
| ArmorT Prime = 20 641&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[Gauss]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; 7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 62 100&lt;br /&gt;
| ArmorT A = 20 641&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 3x [[SSRM2]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[RAC5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; 7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 53 500&lt;br /&gt;
| ArmorT B = 22 019&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[HVAC10]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; 7.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 53 400&lt;br /&gt;
| ArmorT C = 20 641&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[ERSBL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[MRM40]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; 7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 60 500&lt;br /&gt;
| ArmorT D = 20 641&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x [[SBL]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[TBolt20]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[TAG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; 7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 59 500&lt;br /&gt;
| ArmorT E = 20 641&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[ERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[LRM20]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; 7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 56 200&lt;br /&gt;
| ArmorT F = 20 641&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 3x [[ERLBL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; 7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 54 500&lt;br /&gt;
| ArmorT G = 20 641&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 1x [[ArrowIV]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; 0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt; 7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Commenting out due to armour display being unavailable currently&lt;br /&gt;
| Hull = 2700&lt;br /&gt;
| Armor F = 4376&lt;br /&gt;
| Armor S = 3282&lt;br /&gt;
| Armor B = 3282&lt;br /&gt;
| Armor T = 3719&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&lt;br /&gt;
===Prime===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
&amp;lt;br&amp;gt;[http://www.sarna.net/wiki/Regulator Battletech Reference]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_IS}}&lt;/div&gt;</summary>
		<author><name>DireWolfIIC</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Harasser&amp;diff=2656</id>
		<title>Harasser</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Harasser&amp;diff=2656"/>
				<updated>2017-11-13T02:42:36Z</updated>
		
		<summary type="html">&lt;p&gt;DireWolfIIC: updated info boxes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vehicle|&lt;br /&gt;
| Image = File:Harasser.jpg&lt;br /&gt;
| Class = Hovercraft&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 1&lt;br /&gt;
| Speed = 109&lt;br /&gt;
| Rotation = 360&lt;br /&gt;
| Pitch = -10° to +70°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 42 200&lt;br /&gt;
| ArmorT Prime = 15 049&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SSRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[Free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 39 500&lt;br /&gt;
| ArmorT A = 15 049&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LRM10]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 35 800&lt;br /&gt;
| ArmorT B = 15 049&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MXPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 45 150&lt;br /&gt;
| ArmorT C = 17 809&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;6x [[SXPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 37 100&lt;br /&gt;
| ArmorT D = 16 430&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;6x [[Flamers]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 33 500&lt;br /&gt;
| ArmorT E = 15 049&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[AC2]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LBX5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 44 000&lt;br /&gt;
| ArmorT F = 15 049&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[TBolt5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[NARC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 37 500&lt;br /&gt;
| ArmorT G = 15 049&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[RAC2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Commenting out due to armour display being unavailable currently&lt;br /&gt;
| Hull = 1250&lt;br /&gt;
| Armor T = 2861&lt;br /&gt;
| Armor F = 3366&lt;br /&gt;
| Armor S = 2524&lt;br /&gt;
| Armor B = 2524&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--Stats current for 0.8.6&lt;br /&gt;
Fluff current for 0.7.0--&amp;gt;&lt;br /&gt;
The '''Harasser''' is an [[Inner Sphere]] light [[hovercraft]]. It has weak armor but helps compensate for this with a [[GECM]] to mask its movements, and a [[BAP]] to locate foes at a distance. When an enemy is detected the Harasser may outrun enemy thanks to its high speed and acceleration. A Harasser is the fastest ground unit available, giving it a chance to choose when and how to fight - by the time it is noticed, it may have already fired and flitted away. The Harasser combines its speed with very nimble handling, capable of out-turning the [[Owens]]. However, it suffers greatly on rough terrain, as the Harasser's high center of mass causes it to behave erratically and flip over easily.&lt;br /&gt;
&lt;br /&gt;
The unique feature of Harasser is it's speed - unlike any other unit Harasser &amp;quot;boost&amp;quot; function does not create additional heat, giving it one additional ''gear''. This was made for easier control of this speed beast, as players were known to have difficult times controlling Harasser with its speed set to current boost level. Because of this player can move up to 116km/h of regular speed, and up to 163km/h with the ''6th gear'' for the cost of reduced turning rate. Careful use of the boost function can allow Harasser pilots to drive up extremely steep terrain.&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
===Prime===&lt;br /&gt;
The Prime variant is used for Mech support, packing twin [[SSRM6]] launchers backed up with a [[GECM]] package. Well suited for open terrain, this variant works best at circling the enemy, pumping SSRM fire into the enemy to shake them up. A skilled pilot can arc the SSRMs over cover, fire on the retreat, and use the Harasser's body itself to set up optimal firing solutions. As with all Harassers, it is an fragile asset and will melt under return fire; pilots should strive to be unnoticed.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
The A variant is used for long range support. It's double [[LRM10]]s are able to inflict damage at significant range, while its very high speed protects it from nearly any attempt of an attack. The best method to destroy it is to approach stealthily on passive radar until 900m, and then to attack with long-range direct-fire weapons such as [[Gauss]] or [[ERPPC]].&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
Featuring 2 [[MXPL]] and 2 [[MBL]], this variant is suited to sitting on the sidelines, slicing off limbs. Damage drops off when mobile, however, as the Harasser is exceptionally difficult to keep steady.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
The new Harasser C, 'Sparkle', is essentially a poor man's [[Epona]]. Surpassing some of the more expensive Clan hovercraft in raw firepower, 6 [[SXPL]]s firing continuously will easily core the most heavily armored of enemies. Sparkle will readily toe it with any light, most mediums, and, in the hands of an experienced pilot, is entirely capable of feeling any Heavy or Assault mech. This, combined with GECM(?), and enough heat sinks to fire for a good half a minute without pause, the Harasser C spells shiny red doom for its enemies. It is a significant improvement over the old Harasser C, which had a [[LtGauss|Light Gauss]] and twin [[MGun|Machine Guns]].&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
The [[Harasser]] D (nicknamed Toast&amp;amp;Go for obvious reasons) comes with more high-risk than other variants because it mounts 6 extremely close range [[flamers]] which can easily shut down any mech that does not have plenty of heat sinks, and can even cause mechs to overheat and explode. Traveling in pairs enables them to completely shut down a mech. These units are hyper-lethal and should be focus-fired from extreme range, though its [[GECM]] often leaves precious little warning of its approach.&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
A budget anti-air tank. A pair of [[AC2]]s and a single [[LBX5]] allows it to reach out and touch enemies from extreme range, and it can swat battlearmor out of the sky. The unit's speed allows it to chase after fleeing [[VTOL]]s. As with other precision Harassers, it often needs to deploy to get a steady shot.&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
One of the earliest NARC assets that you can bring into the field, it's potential is only limited by the lack of [[LRM]]s in the early game. However, with a bit of coordination, this can turn into a more or less viable tactic. During the later parts of the battle, it is still a viable choice for NARCing target; however, by then, there are better vehicles available to offer guidance support for you LRM boats.&lt;br /&gt;
Ironically, [[TBolt5]] cannot make use of the NARC, making this a rather odd choice of weapons.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
2 [[RAC2]]s bring a lot of firepower to the field, especially early on. Held back by only one free ton of ammunition, and demanding of strict weapon management, this variant can still lay down serious pain over a long range. Especially early light mechs react allergic to a constant stream of AC2s fired at them; those that are otherwise distracted will often meet the fate of a destroyed CT. You will, however, need to return to base often for resupplies and repairs.&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
&amp;lt;br&amp;gt;[http://www.sarna.net/wiki/Harasser Battletech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_IS}}&lt;/div&gt;</summary>
		<author><name>DireWolfIIC</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=APC&amp;diff=2655</id>
		<title>APC</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=APC&amp;diff=2655"/>
				<updated>2017-11-13T01:44:26Z</updated>
		
		<summary type="html">&lt;p&gt;DireWolfIIC: updated info box&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vehicle|&lt;br /&gt;
|Image = File:APC.jpg&lt;br /&gt;
| Class = Tank&lt;br /&gt;
| Faction = All&lt;br /&gt;
| Tickets = 2&lt;br /&gt;
| Speed = 80 (with boost 95)&lt;br /&gt;
| Rotation = 360&lt;br /&gt;
| Pitch = -10° to +60°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 26 000&lt;br /&gt;
| ArmorT Prime = 18 550&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 free tons&lt;br /&gt;
&amp;lt;li&amp;gt;4.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Commenting out due to armour display being unavailable currently&lt;br /&gt;
| Hull = 4000&lt;br /&gt;
| Armor T = 5900&lt;br /&gt;
| Armor F = 2850&lt;br /&gt;
| Armor S = 2200&lt;br /&gt;
| Armor B = 1400&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--Current for 0.6.1--&amp;gt;&lt;br /&gt;
{{Out of date|0.8.6}}&lt;br /&gt;
&lt;br /&gt;
The '''APC''' ('''Armored Personnel Carrier''') is a fast, lightly armored vehicle that serves two main roles:&lt;br /&gt;
* Friendly units can buy ammo and [[BA]] equipment when within 15m of an APC&lt;br /&gt;
* Friendly players can spawn inside the APC, reducing the distance [[BA]] players have to travel to reach the frontlines&lt;br /&gt;
&lt;br /&gt;
It is often a good idea to find a well hidden place near the frontlines to power down and abandon the APC, as it can still fulfill its two main roles in that state. However, while being piloted it provides an additional [[AMS]] unit to protect nearby friendlies from [[missile]] fire, and it can use its two [[MG]]s and the good maximum upward angle of its turret to serve as limited [[AA]] or very good anti-BA support.&lt;br /&gt;
&lt;br /&gt;
Each APC can carry up to 6 passengers, though when destroyed with people onboard - each passenger will count as teamkill to the driver. Therefore extreme caution is required when driving the APC. It's also advised not to exit the APC while in movement, as these may result in death under the wheels.&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
Armored Personnel Carriers were used amongst every army since the earliest times. Though weakly armed these vehicles were usually fast, and capable of transporting a great amount of personnel in short time. The APC usage differs from army to army though, in some the APCs are front-line units, in other they serve second-line garrison units. Wheeled APCs carry 2 [[MGun]]s, 3 tons of armor and are capable of reaching up to 97 km/h.&lt;br /&gt;
&amp;lt;br&amp;gt;[http://www.sarna.net/wiki/Tracked_APC Battletech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;br /&gt;
{{Template:Navbox Assets IS}}&lt;/div&gt;</summary>
		<author><name>DireWolfIIC</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Sparrowhawk&amp;diff=2654</id>
		<title>Sparrowhawk</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Sparrowhawk&amp;diff=2654"/>
				<updated>2017-11-12T11:08:59Z</updated>
		
		<summary type="html">&lt;p&gt;DireWolfIIC: Changed Lgauss to Ltgauss&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ASF|&lt;br /&gt;
| Image = File:Sparrowhawk.jpg&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 4&lt;br /&gt;
| Class = Light&lt;br /&gt;
| Speed = 362&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 45 800&lt;br /&gt;
| ArmorT Prime = 14 000&lt;br /&gt;
| Class Prime = Fighter&lt;br /&gt;
| Maneuver Prime = 9.3&lt;br /&gt;
| MaxSpeed Prime = 412&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MBL|Air MBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LBX2|Air LBX2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 47 250&lt;br /&gt;
| ArmorT A = 14 000&lt;br /&gt;
| Class A = Fighter&lt;br /&gt;
| Maneuver A = 9.3&lt;br /&gt;
| MaxSpeed A = 412&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[TBolt|Air TBolt]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[UAC2|Air UAC2]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 47 300&lt;br /&gt;
| ArmorT B = 14 000&lt;br /&gt;
| Class B = Fighter&lt;br /&gt;
| Maneuver B = 9.3&lt;br /&gt;
| MaxSpeed B = 412&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[MXPL|Air MXPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[iNARC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERSBL|Air ERSBL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[BHP]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 43 800&lt;br /&gt;
| ArmorT C = 13 000&lt;br /&gt;
| Class C = Attacker&lt;br /&gt;
| Maneuver C = 7.7&lt;br /&gt;
| MaxSpeed C = 402&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERSBL|Air ERSBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MRM10|Air MRM10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MBL|Air MBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Bomb#High Explosive|Bomb (HE)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 49 500&lt;br /&gt;
| ArmorT D = 13 000&lt;br /&gt;
| Class D = Attacker&lt;br /&gt;
| Maneuver D = 7.7&lt;br /&gt;
| MaxSpeed D = 402&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MBL|Air MBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LRM10|Air LRM10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[NARC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Bomb#Cluster|Bomb (CL)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 49 800&lt;br /&gt;
| ArmorT E = 13 000&lt;br /&gt;
| Class E = Attacker&lt;br /&gt;
| Maneuver E = 7.7&lt;br /&gt;
| Max Speed E = 402&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[SBL|Air SBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SSRM4|Air SSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SSRM2|Air SSRM2]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Bomb#Cluster|Bomb (CL)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;5.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 52 500&lt;br /&gt;
| ArmorT F = 12 001&lt;br /&gt;
| Class F = Bomber&lt;br /&gt;
| Maneuver F = 5.4&lt;br /&gt;
| MaxSpeed F = 390&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LtGauss|Air LtGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ERPPC|Air ERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Bomb#Laser-Guided|Bomb (LG)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 49 500&lt;br /&gt;
| ArmorT G = 12 001&lt;br /&gt;
| Class G = Bomber&lt;br /&gt;
| Maneuver G = 5.4&lt;br /&gt;
| MaxSpeed G = 390&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LPL|Air LPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Bomb#High Explosive|Bomb (HE)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Commenting out due to armour display being unavailable currently&lt;br /&gt;
| Armor B = 4941&lt;br /&gt;
| Armor LRW = 2059&lt;br /&gt;
| Armor E = 2882&lt;br /&gt;
| Armor T = 2059&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--Stats current for 0.8.6&lt;br /&gt;
FLuff current for 0.8.2--&amp;gt;&lt;br /&gt;
The '''Sparrowhawk''' is an [[Inner Sphere]] scout [[Aerospace]]. It is the cheapest of the aerospace fighters, and the fastest unit available in [[MWLL]]. It is mostly deployed as a highly maneuverable dog-fighter for destroying or suppressing larger aircraft such as the [[Shiva]], though some variants allow for anti-ground roles as well. However, it has almost negligible armour, relying on its maneuverability to avoid being quickly destroyed by enemy [[Anti-Air]] vehicles and aircraft.&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
{{Section out of date|0.8.6}}&lt;br /&gt;
=== Prime ===&lt;br /&gt;
The Sparrowhawk Prime is the cheapest [[Energy Weapon]]-based Sparrowhawk available, best used as an interceptor against larger enemy aircraft. Using 4 [[MPL]]s as well as 2 [[ERSBL]]s, the Prime can whittle away at the tail of enemy bombers whilst using its unmatched agility to stay out of danger. However, due to its focus on damage-over-time, the Prime is not effective at actually destroying any aircraft, and acts more as a deterrent, forcing enemy aerospace to break off attack runs and return to friendlier skies. Mounting electronics such as [[GECM]] and [[BHP]] allow pilots to find targets from long range without exposing their radar signature, allowing it to sneak up on enemies.&lt;br /&gt;
&lt;br /&gt;
=== Variant A === &lt;br /&gt;
The Sparrowhawk A mounts a bizarre array of weaponry, best suited to hunting down [[VTOLs]]. it mounts 2 [MRM10]s, which can cause decent damage to slow-moving or hovering VTOLs, as well as being able to damage ground units in a pinch. It also mounts 2 [[MXPL]], which can provide great damage over time to air units but are too short-ranged to be effective to ground targets. The A is also equipped with GECM, allowing it to fly without being found on radar, but provides no cover over the loud engine noise all aerospace create.&lt;br /&gt;
&lt;br /&gt;
=== Variant B ===&lt;br /&gt;
Nicknamed the &amp;quot;Noisy Cricket&amp;quot;, the Sparrowhawk B lives up to its name by sporting an array of 4 [[LBX2]]s. Though sounding unimpressive on paper, the Noisy Cricket is arguably the best of the Sparrowhawk dog-fighters, it's LBXs being able to cause serious harm to any aircraft that underestimate it. Despite this, the Noisy Cricket shares the same downfalls as it's cousins, using arrays of low caliber weapons that struggle to destroy aircraft outright. Additionally, due to the huge range of its cannons, the Noisy Cricket can prove decent against ground targets, able to fly to high altitudes and rain flak down on those below. Despite causing low damage, the loud, intimidating impact sound can often cause Mech pilots to bug out and become distracted, allowing friendly ground units to cause the real damage. Like a true hive-minded creature, the Noisy Cricket is also equipped with [[C3]], allowing it to transmit enemy positions to the rest of the swarm.&lt;br /&gt;
&lt;br /&gt;
=== Variant C ===&lt;br /&gt;
More suited in a support role, this model features 2 [[ERMBL]]s and 1 [[LBL]]. On paper, this is a rather unimpressive array of weapons, maybe suited for short strafing runs on slow mechs. The only redeeming factor this Aerospace fighter brings to the field is an [[iNARC]] launcher, moving this variant into a pure support and air superiority role. There are cheaper and better NARC assets available, however, leaving this a rather undesirable choice. Further made an awful choice by the fact that it does not carry an [[GECM]], making the approach to NARC enemy 'Mechs a risky run.&lt;br /&gt;
&lt;br /&gt;
=== Variant D ===&lt;br /&gt;
Carrying 2 [[ERLBL]], this variant offers more or less decent damage at range and against enemy Aerospace fighters. Not exceeding in either role, more specialized variants are probably the better choice.&lt;br /&gt;
&lt;br /&gt;
=== Variant E ===&lt;br /&gt;
Carrying 2 [[ERMBL]] for self-defense, and 2 [[SSRM4]]s, this is yet another mediocre choice for anybody who wants to harass enemy 'Mechs and other ground troops. While helping the player with aiming, this array of weapons offers little firepower overall at any point in the game.&lt;br /&gt;
&lt;br /&gt;
=== Variant F ===&lt;br /&gt;
Basically, a flying [[Harasser]], this version of the Sparrowhawk is best suited to fly high in the air and wait for friendly NARC support. If this is - for unexplainable reasons - not possible, a [[TAG]] laser may provide the guidance you need. Again, a lack of [[GECM]] seriously cripples this idea, however. Tagging a target requires time, at which you are the most vulnerable for any mech that notices you approaching.&lt;br /&gt;
&lt;br /&gt;
=== Variant G ===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The SparrowHawk 3D model was available in [[Sandbox 2]] with the first release of MWLL, though it lacked textures and was unplayable. It was added to the mod for play in version 0.3.0 with an entirely new model.&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The Sparrowhawk was designed as a fighter escort for larger attack craft, such as bombers and dropships, and is a perfect first-response craft. Primarily found in the military of House Davion, it is armed entirely with laser weaponry (two Medium and two Small lasers), though a rarely seen and unpopular variant swaps most of the lasers for a two-pack of short ranged missiles. It also features a unique system that allows the pilot to jettison any damaged armor plating that would interfere with atmospheric re-entry. Later variants incorporating rediscovered technology upgraded the medium lasers to pulse versions, and replaced the small lasers with extended range medium lasers.&lt;br /&gt;
&amp;lt;br&amp;gt;[http://www.sarna.net/wiki/Sparrowhawk BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_IS}}&lt;/div&gt;</summary>
		<author><name>DireWolfIIC</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Xerxes&amp;diff=2653</id>
		<title>Xerxes</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Xerxes&amp;diff=2653"/>
				<updated>2017-11-12T11:04:00Z</updated>
		
		<summary type="html">&lt;p&gt;DireWolfIIC: updated info boxes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ASF|&lt;br /&gt;
| Image = File:Xerxes.jpg|&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 13&lt;br /&gt;
| Class = Heavy&lt;br /&gt;
| Speed = &lt;br /&gt;
&lt;br /&gt;
| Price Prime = 139 000&lt;br /&gt;
| ArmorT Prime = 28 001&lt;br /&gt;
| Class Prime = Attacker&lt;br /&gt;
| Maneuver Prime = 4.8&lt;br /&gt;
| MaxSpeed Prime = 410&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[UAC20|Air UAC20]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERLBL|Air CERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[Bomb#High Explosive|Bomb (HE)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;12t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 121 750&lt;br /&gt;
| ArmorT A = 31 000&lt;br /&gt;
| Class A = Bomber&lt;br /&gt;
| Maneuver A = 3.3&lt;br /&gt;
| MaxSpeed A = 376&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LRM15|Air LRM15]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LRM10|Air LRM10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERLBL|Air CERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERMBL|Air CERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[Bomb#Laser-Guided|Bomb (LG)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;8 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;13.5t Armor&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 121 400&lt;br /&gt;
| ArmorT B = 28 001&lt;br /&gt;
| Class B = Attacker&lt;br /&gt;
| Maneuver B = 4.8&lt;br /&gt;
| MaxSpeed B = 410&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HLL|Air HLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM9#Standard|Air ATM9 (Std)]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[Bomb#Cluster|Bomb (CL)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;12 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;12t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 126 500&lt;br /&gt;
| ArmorT C = 31 000&lt;br /&gt;
| Class C = Bomber&lt;br /&gt;
| Maneuver C = 3.3&lt;br /&gt;
| MaxSpeed C = 376&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERPPC|Air CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLBX10|Air CLBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CMPL|Air CMPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[Bomb#High Explosive|Bomb (HE)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;13.5t Armor&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 126 500&lt;br /&gt;
| ArmorT D = 28 001&lt;br /&gt;
| Class D = Attacker&lt;br /&gt;
| Maneuver D = 4.8&lt;br /&gt;
| MaxSpeed D = 410&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Gauss|Air Gauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLPL|Air CLPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[Bomb#Laser-Guided|Bomb (LG)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;12t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 129 500&lt;br /&gt;
| ArmorT E = 31 000&lt;br /&gt;
| Class E = Bomber&lt;br /&gt;
| Maneuver E = 3.3&lt;br /&gt;
| MaxSpeed E = 376&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[UAC10|Air UAC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SSRM6|Air SSRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CERMBL|Air CERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Bomb#High Explosive|Bomb (HE)]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Bomb#Cluster|Bomb (CL)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM|Air GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;13.5t Armor&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 123 000&lt;br /&gt;
| ArmorT F = 28 001&lt;br /&gt;
| Class F = Attacker&lt;br /&gt;
| Maneuver F = 4.8&lt;br /&gt;
| MaxSpeed F = 410&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[UAC5|Air UAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[SRM6|Air SRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Bomb#Cluster|Bomb (CL)]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Bomb#High Explosive|Bomb (HE)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;12t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 135 000&lt;br /&gt;
| ArmorT G = 31 000&lt;br /&gt;
| Class G = Bomber&lt;br /&gt;
| Maneuver G = 3.3&lt;br /&gt;
| MaxSpeed G = 376&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[SRM2|Air SRM2]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HAG40|Air HAG40]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CERLBL|Air CERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SRM2|Air SRM2]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[Bomb#Cluster|Bomb (CL)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM|Air GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[BHP]]&lt;br /&gt;
&amp;lt;li&amp;gt;9 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;13.5t Armor&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Commenting out due to armour display being unavailable currently&lt;br /&gt;
| Armor B = 9882&lt;br /&gt;
| Armor LRW = 4118&lt;br /&gt;
| Armor E = 5765&lt;br /&gt;
| Armor T = 4118&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--Stats current for 0.8.6--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
The '''Xerxes''' was a '''canceled''' [[Clan]] [[Aerospace]] fighter that could not be finished before the 0.7.0 final beta release. &lt;br /&gt;
&lt;br /&gt;
However, since development restarted, the Xerxes was released in the 0.8.3 patch in 2017. It supercedes the [[Visigoth]] as the heaviest [[Clan]] aerospace fighter by a large margin, as many variants of the Xerxes carry immense anti-ground firepower in the form of direct-fire weapons such as the air [[UAC20]] and a significant payload of bombs for finishing off damaged targets. In this regard, it is very similar to the [[Shiva]] - lethal to unwary ground units, yet helpless against enemy aerospace assets and an easy target for AA.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&lt;br /&gt;
===Prime===&lt;br /&gt;
One of the deadliest aerospace fighters in [[MWLL]], the Prime variant makes use of two air [[UAC20]]s to deliver crushing firepower against any ground assets during a strafing run. The two [[CERLBL]]s provide some additional damage when lining up a pass, while the high explosive [[Bomb]]s are excellent for delivering the killing blow or for hitting targets trying to hide from the rain of shells. With its incredible firepower, this Xerxes is a player favorite, provided no opposing air cover is present.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The Xerxes is an 85 ton second-line air supremacy Aerospace Fighter, nicknamed the ''Hunchback IIC of the skies''. Its main role was to bring down enemy aerospace quickly, its heavy armor allowing it to survive prolonged engagements against more agile assets, though it was also a deadly ground attack fighter capable of crippling Mechs. Designed by Clan Smoke Jaguar, the Xerxes mounts two [[UAC20]] on its wings and 2 [[ERLBL]], making it able to strip off enormous amounts of armor in a single pass. A squadron of Xerxes can easily bring destruction to any unit that managed to withstand its first strike. It also saw use in space battles, where its immense array of weapons could tear away the main armor of DropShips with other fighters finishing what was left. After the annihilation of Clan Smoke Jaguar, Clan Hell's Horses captured the factory where the Xerxes was being built, leading to a variant mounting two ERLBL and two [[Gauss]] Rifles.&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Xerxes BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
[[Category: Canceled Assets (WSS)]]&lt;br /&gt;
[[Category: Community Edition Assets]]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>DireWolfIIC</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Shiva&amp;diff=2652</id>
		<title>Shiva</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Shiva&amp;diff=2652"/>
				<updated>2017-11-12T10:53:34Z</updated>
		
		<summary type="html">&lt;p&gt;DireWolfIIC: updated info boxes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ASF|&lt;br /&gt;
| Image = File:Shiva.jpg&lt;br /&gt;
| Name = Shiva&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Class = Assault&lt;br /&gt;
| Tickets = 12&lt;br /&gt;
| Speed = 285&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 114 000&lt;br /&gt;
| ArmorT Prime = 31 000&lt;br /&gt;
| Class Prime = Bomber&lt;br /&gt;
| Maneuver Prime = 4.1&lt;br /&gt;
| MaxSpeed Prime = 430&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[ERLBL|Air ERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SRM6|Air SRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[Bomb#Cluster|Bomb (CL)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;13.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 127 350&lt;br /&gt;
| ArmorT A = 31 000&lt;br /&gt;
| Class A = Attacker&lt;br /&gt;
| Maneuver A = 4.1&lt;br /&gt;
| MaxSpeed A = 479&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERSBL|Air ERSBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[MRM10|Air MRM10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[MRM20|Air MRM20]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[UAC20|Air UAC20]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ERMBL|Air ERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[Bomb#Laser-Guided|Bomb (LG)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM|Air GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;13.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 121 000&lt;br /&gt;
| ArmorT B = 31 000&lt;br /&gt;
| Class B = Bomber&lt;br /&gt;
| Maneuver B = 3.6&lt;br /&gt;
| MaxSpeed B = 430&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[RAC5|Air RAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MRM40|Air MRM40]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[Bomb#Cluster|Bomb (CL)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;13.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 113 500&lt;br /&gt;
| ArmorT C = 31 000&lt;br /&gt;
| Class C = Attacker&lt;br /&gt;
| Maneuver C = 4.1&lt;br /&gt;
| MaxSpeed C = 479&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HPPC|Air HPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[PPC|Air PPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[iHGauss|Air iHGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[Bomb#High Explosive|Bomb (HE)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;13.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 128 500&lt;br /&gt;
| ArmorT D = 31 000&lt;br /&gt;
| Class D = Bomber&lt;br /&gt;
| Maneuver D = 3.6&lt;br /&gt;
| MaxSpeed D = 430&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERPPC|Air ERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LRM10|Air LRM10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LRM5|Air LRM5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LtGauss|Air LtGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[Bomb#Laser-Guided|Bomb (LG)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;13.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 116 500&lt;br /&gt;
| ArmorT E = 31 000&lt;br /&gt;
| Class E = Attacker&lt;br /&gt;
| Maneuver E = 4.1&lt;br /&gt;
| MaxSpeed E = 480&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LPL|Air LPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[RAC5|Air RAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Bomb#Cluster|Bomb (CL)]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Bomb#High Explosive|Bomb (HE)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;7 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;13.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 131 500&lt;br /&gt;
| ArmorT F = 31 000&lt;br /&gt;
| Class F = Bomber&lt;br /&gt;
| Maneuver F = 3.6&lt;br /&gt;
| MaxSpeed F = 430&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERLBL|Air ERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Gauss|Air Gauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Bomb#Laser-Guided|Bomb (LG)]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Bomb#Cluster|Bomb (CL)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;13.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 117 700&lt;br /&gt;
| ArmorT G = 31 000&lt;br /&gt;
| Class G = Attacker&lt;br /&gt;
| Maneuver G = 4.1&lt;br /&gt;
| MaxSpeed G = 479&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[ERMBL|Air ERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LRM20|Air LRM20]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LRM10|Air LRM10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Bomb#Laser-Guided|Bomb (LG)]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Bomb#Cluster|Bomb (CL)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM|Air GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;8 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;13.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Commenting out due to armour display being unavailable currently&lt;br /&gt;
| Armor B = 10941&lt;br /&gt;
| Armor LRW = 4559&lt;br /&gt;
| Armor E = 6382&lt;br /&gt;
| Armor T = 4559&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--Stats current for 0.8.6&lt;br /&gt;
Fluff current for 0.8.2--&amp;gt;&lt;br /&gt;
The '''Shiva''' is an [[Inner Sphere]] heavy variable-sweep wing [[Aerospace]]. It's slower and bigger than any other ASF currently in game, though in exchange it mounts heavier armor and more weapons, giving it serious punch to ground and airborne targets. Though unsuitable for dogfighting, the Shiva excels in the role of tactical bomber or air support unit. It is known as well for its deadliness as it is for its tendency to handle similarly to a flying oil tanker. When flying at high speed and altitude, its wings fold back to allow for decreased air resistance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
{{Section out of date|0.8.6}}&lt;br /&gt;
===Prime===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
The '''''Agent Orange''''' is the least expensive Shiva variant, and the most fun - at least from the perspective of &amp;quot;Wow! I just shot 140 missiles at someone&amp;quot;.  Mounting 2 [[MRM30]] and 2 [[MRM40]]s, the Agent Orange fields an incredible array of inaccurate missiles.  However, paired up with a scout who [[NARC]]s targets, the G can bring an incredible amount of pain to bear.  [[EOptics]] help to spot targets somewhat, and 3 [[DHS]] reduce, but don't offset the heat generated by this weapon loadout.&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
You've been '''''Thunderstruck''''' when one of these launches it's full 2 [[Tbolt|Thunderbolt 20]] and 2 Thunderbolt 15 salvo at you.  [[TAG]] helps ensure a hit on these missiles, though their fairly poor maneuverability discourages top-down shots on anything but stationary targets.  Zero free tons for ammo, and only 2 shots per Tbolt20 and 3 on the Tbolt15 means a skilled pilot is called for in order to make those hits count.  A good electronics suite in the form of [[EOptics]] and [[GECM]] helps find to targets and evade detection.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
The mighty Flying Beat Stick. The Shiva F packs on it two frighting LBX20s backed up by two LBX10s giving it horrifying close range fire power that is able to critically damage a mech if it gets close enough or to one shot lighter assets.  This variant is able to cause havoc to anything that isn't able to shoot back and decimate other planes that are not maneuverable enough to stay away or if they are get caught in its cross hairs. The real draw back to this variant though is even though it has terrifying damage potential it has to get almost point blank for its weapons to do there full damage to one spot which really puts the plane in danger, even with its moderate armour there is a strong chance that it'll be shot up once it gets in its gun range. There is also the chance that the plane will not come out of its pass all together because some times it will crash when the pilot isn't careful. The planes BHP lets it pick a unfortunate target from range then choose if it wants to close the gap to critically damage it.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Shiva has been available since the first beta version of MWLL and has undergone few changes in its role since then. It has the distinction of being among the first units to receive more than four variants with the release of version 0.3.0.&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
This 85 ton OmniFighter takes its name from the Hindu god of death. The Shiva was designed by the Free Worlds League with help from the Word of Blake, and it was a cutting-edge Aerospace fighter of its time. It was seen operating mainly from carriers, though because of its high maintenance costs it was given only to elite units.&lt;br /&gt;
&lt;br /&gt;
[http://sarna.net/wiki/Shiva Battletech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_IS}}&lt;/div&gt;</summary>
		<author><name>DireWolfIIC</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Visigoth&amp;diff=2651</id>
		<title>Visigoth</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Visigoth&amp;diff=2651"/>
				<updated>2017-11-12T10:31:31Z</updated>
		
		<summary type="html">&lt;p&gt;DireWolfIIC: updated info boxes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{ASF|&lt;br /&gt;
| Image = File:Visigoth.jpg&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 8&lt;br /&gt;
| Class = Heavy&lt;br /&gt;
| Speed = 435&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 98 250&lt;br /&gt;
| ArmorT Prime = 22 999&lt;br /&gt;
| Class Prime = Attacker&lt;br /&gt;
| Maneuver Prime = 7.5&lt;br /&gt;
| MaxSpeed Prime = 384&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLBX10|Air CLBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CERMBL|Air CERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSPL|Air CSPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SSRM4|Air SSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Bomb#Cluster|Bomb (CL)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 89 250&lt;br /&gt;
| ArmorT A = 24 999&lt;br /&gt;
| Class A = Fighter&lt;br /&gt;
| Maneuver A = 8.6&lt;br /&gt;
| MaxSpeed A = 416&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MG]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[UAC2|Air UAC2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM|Air GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 100 600&lt;br /&gt;
| ArmorT B = 22 999&lt;br /&gt;
| Class B = Attacker&lt;br /&gt;
| Maneuver B = 7.5&lt;br /&gt;
| MaxSpeed B = 384&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CERSBL|Air CERSBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Gauss|Air Gauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM6#Standard|Air ATM6 (Std)]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Bomb#Laser-Guided|Bomb (LG)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 81 300&lt;br /&gt;
| ArmorT C = 24 999&lt;br /&gt;
| Class C = Fighter&lt;br /&gt;
| Maneuver C = 8.6&lt;br /&gt;
| MaxSpeed C = 416&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLPL|Air CLPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM3#Extended Range|Air ATM3 (ER)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 105 500&lt;br /&gt;
| ArmorT D = 22 999&lt;br /&gt;
| Class D = Attacker&lt;br /&gt;
| Maneuver D = 7.5&lt;br /&gt;
| MaxSpeed D = 384&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERPPC|Air CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HAG20|Air HAG20]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Bomb#High Explosive|Bomb (HE)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 106 200&lt;br /&gt;
| ArmorT E = 21 999&lt;br /&gt;
| Class E = Bomber&lt;br /&gt;
| Maneuver E = 6.0&lt;br /&gt;
| MaxSpeed E = 363&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[UAC20|Air UAC20]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HSL|Air HSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[SRM4|Air SRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Bomb#High Explosive|Bomb (HE)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;7 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 101 000&lt;br /&gt;
| ArmorT F = 21 999&lt;br /&gt;
| Class F = Bomber&lt;br /&gt;
| Maneuver F = 6.0&lt;br /&gt;
| MaxSpeed F = 363&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERLBL|Air CERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LRM20|Air LRM20]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERMBL|Air CERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Bomb#Laser-Guided|Bomb (LG)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM|Air GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 96 500&lt;br /&gt;
| ArmorT G = 21 999&lt;br /&gt;
| Class G = Bomber&lt;br /&gt;
| Maneuver G = 6.0&lt;br /&gt;
| MaxSpeed G = 363&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC|Air CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[UAC10|Air UAC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Bomb#Cluster|Bomb (CL)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Commenting out due to armour display being unavailable currently&lt;br /&gt;
| Armor B = 8118&lt;br /&gt;
| Armor LRW = 3382&lt;br /&gt;
| Armor E = 4735&lt;br /&gt;
| Armor T = 3382&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--Stats current for 0.8.6&lt;br /&gt;
Fluff current for 0.8.2--&amp;gt;&lt;br /&gt;
The '''Visigoth''' is a [[Clan]] [[Aerospace]] and was released with MWLL 0.6.0. It was the first heavy [[ASF]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
{{Section out of date|0.8.6}}&lt;br /&gt;
===Prime===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The Visigoth, a 60-ton OmniFighter with 26 tons of pod space, was the second most common Aerospace Fighter amongst the Clans and originally developed by Clan Jade Falcon. Despite being a design over 100 years old, the Visigoth still served as a front line unit, though was slowly replaced by the Jagatai prior to the Clan Invasion. Its primary variant mounted an [[LBX10]], 5 ER[[MBL]]s, 2 [[SBL]]s, and 2 [[SSRM4]]s&lt;br /&gt;
&amp;lt;br&amp;gt;[http://www.sarna.net/wiki/Visigoth BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
[[Category:Clan Aerospace]]&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>DireWolfIIC</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Corsair&amp;diff=2650</id>
		<title>Corsair</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Corsair&amp;diff=2650"/>
				<updated>2017-11-12T10:15:53Z</updated>
		
		<summary type="html">&lt;p&gt;DireWolfIIC: updated info boxes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ASF|&lt;br /&gt;
| Image = File:Corsair.jpg&lt;br /&gt;
| Name = Corsair&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Class = Medium&lt;br /&gt;
| Tickets = 6&lt;br /&gt;
| Speed = 375&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 66 900&lt;br /&gt;
| ArmorT Prime = 21 000&lt;br /&gt;
| Class Prime = Fighter&lt;br /&gt;
| Maneuver Prime = 9.1&lt;br /&gt;
| MaxSpeed Prime = 442&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERSBL|Air ERSBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERMBL|Air ERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERLBL|Air ERMLBL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM|Air GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 67 250&lt;br /&gt;
| ArmorT A = 21 000&lt;br /&gt;
| Class A = Fighter&lt;br /&gt;
| Maneuver A = 9.1&lt;br /&gt;
| MaxSpeed A = 442&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Tbolt|Air TBolt]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[RAC2|Air RAC2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 63 000&lt;br /&gt;
| ArmorT B = 21 000&lt;br /&gt;
| Class B = Fighter&lt;br /&gt;
| Maneuver B = 9.1&lt;br /&gt;
| MaxSpeed B = 442&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MXPL|Air MXPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[NARC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[BHP]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 77 900&lt;br /&gt;
| ArmorT C = 19 000&lt;br /&gt;
| Class C = Attacker&lt;br /&gt;
| Maneuver C = 7.6&lt;br /&gt;
| MaxSpeed C = 424&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[ERMBL|Air ERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SSRM6|Air SSRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Bomb#Laser-Guided|Bomb (LG)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[BHP]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 65 000&lt;br /&gt;
| ArmorT D = 19 000&lt;br /&gt;
| Class D = Attacker&lt;br /&gt;
| Maneuver D = 7.6&lt;br /&gt;
| MaxSpeed D = 424&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MRM20|Air MRM20]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERMBL|Air ERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Bomb#Cluster|Bomb (CL)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 77 500&lt;br /&gt;
| ArmorT E = 19 000&lt;br /&gt;
| Class E = Attacker&lt;br /&gt;
| Maneuver E = 7.6&lt;br /&gt;
| MaxSpeed E = 424&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[UAC5|Air UAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SSRM6|Air SSRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Bomb#High Explosive|Bomb (HE)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 71 000&lt;br /&gt;
| ArmorT F = 17 000&lt;br /&gt;
| Class F = Bomber&lt;br /&gt;
| Maneuver F = 5.8&lt;br /&gt;
| MaxSpeed F = 408&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SRM6|Air SRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[PPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Bomb#High Explosive|Bomb (HE)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 75 000&lt;br /&gt;
| ArmorT G = 17 000&lt;br /&gt;
| Class G = Bomber&lt;br /&gt;
| Maneuver G = 5.8&lt;br /&gt;
| MaxSpeed G = 408&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LPL|Air LPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MXPL|Air MXPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[UAC10|Air UAC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Bomb#Cluster|Bomb (CL)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price H = 72 000&lt;br /&gt;
| ArmorT H = 17 000&lt;br /&gt;
| Class H = Bomber&lt;br /&gt;
| Maneuver H = 5.8&lt;br /&gt;
| MaxSpeed H = 408&lt;br /&gt;
| Weapons H = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LRM10|Air LRM10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[iNARC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LtGauss|Air LtGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Bomb#Laser-Guided|Bomb (LG)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip H = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Commenting out due to armour display being unavailable currently&lt;br /&gt;
| Armor B = 7412&lt;br /&gt;
| Armor LRW = 3088&lt;br /&gt;
| Armor E = 4324&lt;br /&gt;
| Armor T = 3088&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--Stats current for 0.8.6&lt;br /&gt;
Fluff current for 0.8.2--&amp;gt;&lt;br /&gt;
{{Stub}}&lt;br /&gt;
The '''Corsair''' is a 50 ton [[Inner Sphere]] [[Aerospace]] fighter that was released with MWLL version 0.6.0.&lt;br /&gt;
&lt;br /&gt;
The Corsair presents a very slender profile from most angles, allowing it to dodge inbound fire more easily. Despite the cockpits extremely rearward position, it has excellent visibility.&lt;br /&gt;
&lt;br /&gt;
Above landing speeds, a ventral wing deploys between the engine and cockpit. Care should be taken when flying low, as this wing can catch on objects and turn the Corsair into a lawndart.&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
{{Section out of date|0.8.6}}&lt;br /&gt;
===Prime===&lt;br /&gt;
The Corsair Prime variant is a capable Fighter, with one of the most dazzling arrays of Energy weapons in the skies. Lasers abound, starting at 800m with a pair of [[ERLBL]], for longest range poking. Next come a pair of [[ERMBL|Air ERMBL]] for 500m engagement and more efficiency. Finishing off, a pair of tiny [[ERSBL|Air ERSBL]] provide quick refresh at short range. This is a high accuracy Fighter that gets steadily more dangerous as it closes in, but only the  [[ERMBL|Air ERMBL]] and [[ERLBL]] are safe to use against ground targets without risk of collision. [[GECM|Air GECM]] keeps a low profile, but 6 DHS will struggle to handle alpha strikes.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
The A Variant of the Corsair is an even more dedicated Fighter platform, but sacrifices almost all Air to Ground capability. Its primary weapons are a pair of [[RAC2|Air RAC2]], spitting a wall of lead out to 800M. Backing this up are two heavy hitting [[Tbolt|Air TBolt]] launchers, and 2 free tons of ammo. [[BAP]] helps lock faster and keep the eyes open for assets far away. The [[Tbolt|Air TBolt]] will deal heavy damage and pursue very quickly, but are slower turning than other missiles and very weak against ground targets. This is best used to hunt and kill Air targets with impunity&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
A different flavour of firepower from the A, the Corsair B Fighter trades lead and missiles for pure Wattage. Primary weapons are a quartet of [[MXPL|Air MXPL]], delivering a constant stream of energy out to 600m. Backing this up is a [[NARC]] launcher with 2 free tons, for some ground support capabilities, and [[BHP]] gives first class radar detection. While DPS is through the roof during a chase, on strafing runs performance is limited against ground targets. 4 DHS will cope with the heat in most circumstances.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
The '''''Ostrogoth''''' is an Attacker-class aircraft pairing high-power anti-air weapons with precision air-to-ground munitions making it an excellent bomber interceptor. The powerful [[LBX10|Air LBX10]] backed up with a [[SSRM6|Air SSRM6]] can savage enemy aircraft, and the triple [[ERMBL|Air ERMBL]] can take out engines at range. A pair of [[Bomb#Laser-Guided|laser guided bombs]] allow it to cripple high value ground targets, though it carries no self-guidance and must rely on allies. [[BHP]] allows it to spot inbound threats from far away. The Ostrogoth is agile enough to take on heavy aircraft like the [[Shiva]] and [[Visigoth]], but it is not suited for turn fighting with lighter aircraft or Fighters. It is most effective when supporting allied Fighters. A single free ton is available for the LBX10 or SSRM6.&lt;br /&gt;
 &lt;br /&gt;
===Variant D===&lt;br /&gt;
&lt;br /&gt;
The Corsair D Attacker-class aircraft carries area-denial weaponry; twin scatter-shot [[MRM20|Air MRM20]] launchers allow it sandblast the armor off enemy battlemechs and gib battlearmor, and twin [[Bomb#Cluster|Cluster bombs]] can damage entire formations with careful bombing. A pair of [[ERMBL|Air ERMBL]] give it some token point defense. While it is an exceptionally cheap aircraft, it is often more suited for dealing with slower targets that appear later in a match. Two free tons are available for the MRM launchers.&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
The premier Inner Sphere mid-game bomber, the Corsair F Bomber-class aircraft can cripple slower ground targets at the cost of being helpless against aircraft. A pair of wing mounted [[PPC]] and fuselage-mounted [[SRM6|Air SRM6]] give it potent direct firepower. Two [[Bomb#High Explosive|High explosive bombs]] allow it to send just about any mech back to the repair pad with careful flying. Six free tons of ammo are available for either the SRM or bombs. While deadly to ground assets, the Corsair F is all but harmless to other aircraft, and is too sluggish to dodge their fire.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant H===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
Designed by SLDF forces as an easy-to-refit aerospace fighter, the Corsair became a very common design, and a favorite medium fighter of the Federated Suns. However, its history was marked by many casualties, as the first 8 versions of the Corsair contained various flaws related to fuel tank, life support systems, and landing gear. Still, this fighter had an advantage in atmospheric combat, and an impressive load-out of energy weapons saw the Corsair enter into common service. &lt;br /&gt;
&lt;br /&gt;
The Corsair's main purpose was to engage in combat in nearly any conditions, and withstand intense battle while striking the enemy with its quad Small Beam Lasers, 2 Medium Beam Lasers and 2 Large Lasers. This load relied on 13 tons of heat sinks which allow the Corsair to constantly fire its weapons. Meanwhile, 13.5 tons of armor provided protection against [[AA]]-fire. The 50 ton Corsair reached over 18 various versions through its career, and became one of most notable Medium Fighters.&lt;br /&gt;
&amp;lt;br&amp;gt;[http://www.sarna.net/wiki/Corsair BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_IS}}&lt;/div&gt;</summary>
		<author><name>DireWolfIIC</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Sulla&amp;diff=2649</id>
		<title>Sulla</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Sulla&amp;diff=2649"/>
				<updated>2017-11-12T10:06:54Z</updated>
		
		<summary type="html">&lt;p&gt;DireWolfIIC: updated info boxes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ASF|&lt;br /&gt;
| Image = File:Sulla.jpg&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 6&lt;br /&gt;
| Class = Medium&lt;br /&gt;
| Speed = 353&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 81 000&lt;br /&gt;
| ArmorT Prime = 18 000&lt;br /&gt;
| Class Prime = Attacker&lt;br /&gt;
| Maneuver Prime = 7.6&lt;br /&gt;
| MaxSpeed Prime = 460&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERLBL|Air CERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC|Air CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSPL|Air CSPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Bomb#Laser-Guided|Bomb (LG)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;7 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 62 800&lt;br /&gt;
| ArmorT A = 21 000&lt;br /&gt;
| Class A = Fighter&lt;br /&gt;
| Maneuver A = 9.2&lt;br /&gt;
| MaxSpeed A = 474&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM3#Standard|Air ATM3 (Std)]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[UAC2|Air UAC2]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM|Air GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 61 000&lt;br /&gt;
| ArmorT B = 18 000&lt;br /&gt;
| Class B = Attacker&lt;br /&gt;
| Maneuver B = 7.6&lt;br /&gt;
| MaxSpeed B = 460&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLBX2|Air CLBX2]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLBX10|Air CLBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SRM4|Air SRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Bomb#High Explosive|Bomb (HE)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 64 000&lt;br /&gt;
| ArmorT C = 20 000&lt;br /&gt;
| Class C = Fighter&lt;br /&gt;
| Maneuver C = 9.2&lt;br /&gt;
| MaxSpeed C = 474&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CMPL|Air CMPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CNARC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[BHP]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 74 200&lt;br /&gt;
| ArmorT D = 18 000&lt;br /&gt;
| Class D = Bomber&lt;br /&gt;
| Maneuver D = 5.9&lt;br /&gt;
| MaxSpeed D = 440&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM12#Standard|Air ATM12 (Std)]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HLL|Air HLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HSL|Air HSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Bomb#Laser-Guided|Bomb (LG)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 69 200&lt;br /&gt;
| ArmorT E = 20 000&lt;br /&gt;
| Class E = Fighter&lt;br /&gt;
| Maneuver E = 9.2&lt;br /&gt;
| MaxSpeed E = 474&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HML|Air HML]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERSBL|Air CERSBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SSRM6|Air SSRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM|Air GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 75 250&lt;br /&gt;
| ArmorT F = 18 000&lt;br /&gt;
| Class F = Attacker&lt;br /&gt;
| Maneuver F = 7.6&lt;br /&gt;
| MaxSpeed F = 460&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLPL|Air CLPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[UAC5|Air UAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SRM2|Air SRM2]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Bomb#Cluster|Bomb (CL)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 68 500&lt;br /&gt;
| ArmorT G = 18 000&lt;br /&gt;
| Class G = Bomber&lt;br /&gt;
| Maneuver G = 5.9&lt;br /&gt;
| MaxSpeed G = 440&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LRM15|Air LRM15]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERLBL|Air CERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Bomb#Cluster|Bomb (CL)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7.5 [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price H = 68 300&lt;br /&gt;
| ArmorT H = 18 000&lt;br /&gt;
| Class H = Bomber&lt;br /&gt;
| Maneuver H = 5.9&lt;br /&gt;
| MaxSpeed H = 440&lt;br /&gt;
| Weapons H = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LBX2|Air LBX2]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[UAC10|Air UAC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC|Air CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Bomb#High Explosive|Bomb (HE)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip H = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Commenting out due to armour display being unavailable currently&lt;br /&gt;
| Armor B = 6353&lt;br /&gt;
| Armor LRW = 2647&lt;br /&gt;
| Armor E = 3406&lt;br /&gt;
| Armor T = 2647&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Stats current for 0.8.6&lt;br /&gt;
Fluff current for 0.8.2--&amp;gt;&lt;br /&gt;
The '''Sulla''' is a [[Clan]] Medium [[Aerospace]] fighter, mixing high firepower with good speed and armor. The Sulla is an extremely versatile chassis, with some of the best Air To Air variants in game, and dependable Air To Ground Attacker and Bomber loadouts.&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
=== Prime ===&lt;br /&gt;
The Sulla Prime is a standout among [[Aerospace]], as it is the smallest Prime variant to be classed as an Attacker. It loads a blistering energy weapon loadout, primarily a [[CERPPC]] and pair of [[CERLBL]]. It earns its Attacker status with a pair of low slung [[Bomb#Laser-Guided|Bomb (LG)]], allowing it to deliver a precise payload once per sortie. Backing this up is a pair of [[CSPL|Air CSPL]] mounted in the nose, and [[EOptics]] for extra precision. This variant works best as a longer ranged ground support unit, maintaining distance and staying around for a long time thanks to its lack of ammo dependency. The [[CSPL|Air CSPL]] are mostly only useful when dogfighting larger planes, and Alpha Strikes can run a bit hot. It is an Attacker, so be wary of fighters who can easily outturn you.&lt;br /&gt;
&lt;br /&gt;
=== Variant A ===&lt;br /&gt;
The A Variant, or &amp;quot;Falcon&amp;quot;, is one of the most effective [[Aerospace]] Fighters in the game. Its primary weapons are a pair of [[UAC2|Air UAC2]] and [[MG]]'s, which most importantly are packed in tight towards the center of the fighter. This means that their dispersion (spread) is very low, allowing accurate fire at all distances. Backing this up are a pair of [[ATM3#Standard|Air ATM3 (Std)]] launchers under the wings, giving this Fighter an excellent Air To Air loadout. While the ATM's can contribute some damage to ground support, this Fighter is only marginally effective outside its intended role. This variant also packs [[GECM|Air GECM]], making it hard to detect until it is too late.&lt;br /&gt;
&lt;br /&gt;
=== Variant B ===&lt;br /&gt;
The second Attacker variant in the Sulla family, this is a more close range and personal variant than the Prime. The primary weapons are a [[CLBX10]] and [[SRM6|Air SRM6]] in the wings, giving a lethal punch within 600m. For longer ranges, or to contribute to burst weight, a pair of [[CLBX2]] in the nose are mounted. For its Attacker credentials, a lethal pair of [[Bomb#High Explosive|Bomb (HE)]] are carried. It also has two spare tonnes, but cannot carry extra bombs. Rounding off is [[EOptics]] for extra precision. This is a more capable Air to Air attacker than the Prime, but loses the safety of 900m main guns. With good precision and a close range attack, the full force of its LBX's and [[SRM6|Air SRM6]] can be quite deadly.&lt;br /&gt;
&lt;br /&gt;
=== Variant C ===&lt;br /&gt;
The Charlie variant is the simplest Sulla available, and a deadly Fighter in the right hands. 4x[[CMPL|Air CMPL]] are the primary, and only direct weapons on this craft, providing withering rapid fire within 500m. However, due to that same 500m range, this Sulla is almost useless against ground targets, as at best 2 bursts can be had before the ground itself becomes a deadly enemy. To add at least some versatility, it packs [[NARC]]'s and 2 spare tons of reloads, allowing a skilled pilot to provide support to the team. [[BHP]] rounds out this Fighter with excellent radar coverage.&lt;br /&gt;
&lt;br /&gt;
=== Variant D ===&lt;br /&gt;
The first Bomber variant for the Sulla, the primary weapons are paired [[Bomb#Laser-Guided|Bomb (LG)]]. Backing this up are two of the largest Clan weapons available, a [[ATM12#Standard|Air ATM12]], and an [[HLL]], dealing withering damage within 600m. Additionally carried are two [[HSL|Air HSL]]'s, though due to their short range using them on ground targets is risky. Ideally with a friend providing [[TAG]] or [[NARC]] support from the ground, this is an excellent platform for removing larger ground assets. Bomber maneuverability makes it very vulnerable to Fighters however, though it can easily chase down larger [[Aerospace]]. 5 Free tons give excellent endurance.&lt;br /&gt;
&lt;br /&gt;
=== Variant E ===&lt;br /&gt;
The last Fighter variant of the Sulla, the primary weapons are a pair of  [[HML|Air HML]] and [[CERSBL|Air CERSBL]]'s, providing massive damage under 400m. Unlike on the &amp;quot;Falcon&amp;quot; A variant, no bullet leading is needed, but long discharge time on the [[HML|Air HML]]'s means precise aim is required to be effective. Backing this up are a pair of devastating [[SSRM6|Air SSRM6]] launchers, and [[GECM|Air GECM]] to provide a stealthy edge. This variant is more capable than other Sulla Fighters at Air To Ground, as the [[SSRM6|Air SSRM6]] are very dangerous and lock quickly at 600m. Particularly effective against larger [[Aerospace]], where small inaccuracies with the lasers matters less. Tends to run a bit hot, so watch the afterburners.&lt;br /&gt;
&lt;br /&gt;
=== Variant F ===&lt;br /&gt;
The last Attacker in the Sulla family, this variant packs the most rapid fire weaponry outside of the Fighters. Its primary weapons are a pair of [[CLPL]] and one [[UAC5|Air UAC5]], which can peel armor off ground and air targets with impunity within 800m. [[EOptics]] allow for precision fire, and a pair of [[SRM2|Air SRM2]] round off the direct fire ordnance. The Attacker designation is fulfilled with a pair of [[Bomb#Cluster|Bomb (CL)]] under the wings, allowing this variant to soften up targets and flatten infantry with ease. Due to the difficulty of using [[Bomb#Cluster|Bomb (CL)]]'s, this variant is best used to strafe ground targets. It can also double duty as Air to Air, as its rapid fire armament can quickly damage enemy [[Aerospace]].&lt;br /&gt;
&lt;br /&gt;
=== Variant G ===&lt;br /&gt;
The second Bomber Sulla packs the most indirect fire weapons on the chassis, starting with paired [[LRM15|Air LRM15]]'s under the wings. With [[NARC]] or [[TAG]] support on the ground, orbiting the battlefield is a viable option. For direct fire purposes, a pair of [[CERLBL]] provide some minor Air to Air firepower if needed. Finally 2x[[Bomb#Cluster|Bomb (CL)]] units and 4 spare tons give plenty of endurance. The relative lack of direct fire weapons makes this unit very vulnerable to other [[Aerospace]] and even [[VTOL]]'s, but it is capable of remaining at great distances if desired, and has [[EOptics]] to boot.&lt;br /&gt;
&lt;br /&gt;
=== Variant H ===&lt;br /&gt;
The final and deadliest Sulla Bomber in the game. Packing 2x[[Bomb#High Explosive|Bomb (HE)]] and 4 spare tons, allows up to 3 bomb runs, more than enough to cripple an Assault mech. This is backed up by a devastating [[UAC10|Air UAC10]], ripping into targets with ferocity from 600m out. Further boosting firepower is a [[CERPPC]], and a pair of [[LBX2]]'s in the nose, providing an awesome alpha strike. Due to the vaguely similar ballistics, the LBX and [[CERPPC]] can be used simultaneously, though heat dissipation isn't great.. The only downside is a lack of appropriate weapons to poke other [[Aerospace]] fighters, but this is more than made up for with its stellar Air to Ground performance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Till version 0.3.0 the Sulla was lightest and fastest Aerospace available. That distinction has been taken by the [[SparrowHawk]].&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The Sulla was designed as an all-purpose OmniFighter. It is maneuverable and decently armored, and performs well in prolonged engagements.&lt;br /&gt;
&lt;br /&gt;
[http://sarna.net/wiki/Sulla BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
[[Category:Clan Aerospace]]&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>DireWolfIIC</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Avar&amp;diff=2648</id>
		<title>Avar</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Avar&amp;diff=2648"/>
				<updated>2017-11-12T09:46:26Z</updated>
		
		<summary type="html">&lt;p&gt;DireWolfIIC: updated info boxes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ASF|&lt;br /&gt;
| Image = File:Avar.png&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 5&lt;br /&gt;
| Class = Light&lt;br /&gt;
| Speed = &lt;br /&gt;
&lt;br /&gt;
| Price Prime = 52 000&lt;br /&gt;
| ArmorT Prime = 16 000&lt;br /&gt;
| Class Prime = Fighter&lt;br /&gt;
| Maneuver Prime = 9.2&lt;br /&gt;
| MaxSpeed Prime = 418&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERLBL|Air CERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERMBL|Air CERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SSRM2|Air SSRM2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM|Air GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 46 950&lt;br /&gt;
| ArmorT A = 16 000&lt;br /&gt;
| Class A = Fighter&lt;br /&gt;
| Maneuver A = 9.2&lt;br /&gt;
| MaxSpeed A = 418&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLBX5|Air CLBX5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[UAC2|Air UAC2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 43 100&lt;br /&gt;
| ArmorT B = 16 000&lt;br /&gt;
| Class B = Fighter&lt;br /&gt;
| Maneuver B = 9.2&lt;br /&gt;
| MaxSpeed B = 418&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CMPL|Air CMPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM3#STD|Air ATM3 (STD)]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM6#STD|Air ATM6 (STD)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 58 000&lt;br /&gt;
| ArmorT C = 15 000&lt;br /&gt;
| Class C = Attacker&lt;br /&gt;
| Maneuver C = 7.7&lt;br /&gt;
| MaxSpeed C = 400&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HLL|Air HLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSPL|Air CSPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SSRM4|Air SSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CNARC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Bomb#Laser-Guided|Bomb (LG)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5 [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 56 750&lt;br /&gt;
| ArmorT D = 15 000&lt;br /&gt;
| Class D = Attacker&lt;br /&gt;
| Maneuver D = 7.7&lt;br /&gt;
| MaxSpeed D = 400&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLPL|Air CLPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SRM2|Air SRM2]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SRM6|Air SRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Bomb#Cluster|Bomb (CL)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 60 200&lt;br /&gt;
| ArmorT E = 15 000&lt;br /&gt;
| Class E = Attacker&lt;br /&gt;
| Maneuver E = 7.7&lt;br /&gt;
| MaxSpeed E = 400&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC|Air CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SRM4|Air SRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HML|Air HML]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Bomb#High Explosive|Bomb (HE)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 53 100&lt;br /&gt;
| ArmorT F = 15 000&lt;br /&gt;
| Class F = Bomber&lt;br /&gt;
| Maneuver F = 5.5&lt;br /&gt;
| MaxSpeed F = 388&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[UAC5|Air UAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HSL|Air HSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SRM6|Air SRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Bomb#High Explosive|Bomb (HE)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 61 500&lt;br /&gt;
| ArmorT G = 15 000&lt;br /&gt;
| Class G = Bomber &lt;br /&gt;
| Maneuver G = 5.5&lt;br /&gt;
| MaxSpeed G = 388&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERMBL|Air ERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Gauss|Air Gauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SRM2|Air SRM2]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Bomb#Cluster|Bomb (CL)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[GECM|Air GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Commenting out due to armour display being unavailable currently&lt;br /&gt;
| Armor B = 5647&lt;br /&gt;
| Armor LRW = 2353&lt;br /&gt;
| Armor E = 3294&lt;br /&gt;
| Armor T = 2353&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!--Stats current for 0.8.6--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
The '''Avar''' was a '''planned''' [[Clan]] [[Aerospace]] fighter and became a playable asset in the 0.8.3 patch. It is the [[Clan]] equivalent to the [[Sparrowhawk]] - a fast, cheap and light aerospace asset that can fill a variety of roles depending on which variant is used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&lt;br /&gt;
===Prime===&lt;br /&gt;
A solid Prime variant, this Avar Fighter packs a heavy punch with a versatile loadout. Main weaponry is a single [[CERLBL]] and two [[CERMBL|Air CERMBL]], providing highly accurate fire out to long range. Additionally, this variant carries two [[SSRM2|Air SSRM2]] launchers, which lock on out to 600m. This armament is also surprisingly powerful against ground assets, making this a versatile fighter for many situations. [[GECM|Air GECM]] keeps radar presence low, but 4 [[DHS]] can struggle to keep up with weapon and after-burner use.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
A far simpler Fighter than the Prime, this Avar is a dedicated anti-air platform. The primary punch is provided by a [[CLBX5]], providing bursts of damage out to long range. Supplementing this is a pair of [[UAC2|Air UAC2]] in the wings, reaching out to extreme distances with rapid fire. Combined with the Avar's excellent handling and [[BAP]], this variant is an excellent hunter in the skies. These weapons are lacking in Air to Ground performance however. In addition, the [[UAC2|Air UAC2]] are mounted far outboard on the wings, sometimes preventing both guns from hitting the target. As well, zero free tonnes can result in running dry over long engagements.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
The B variant of the Avar is a different flavour of Fighter from the A and Prime, and carries a heavy armament with tricky usage. The primary weapons are a [[CMPL|Air CMPL]] and two [[CSPL|Air CSPL]], providing heavy rapid fire under 400m. The trick is the weapons supporting this array are a pair of [[ATM6#Extended Range ATM|Air ATM6 (ER)]] launchers, reaching out to 1200m. This results in a very narrow bracket between the max range of the [[CSPL|Air CSPL]], and the 200m deadzone with the missiles, where all weapons can be used effectively. Chasing down wounded targets is easy however with the long range and excellent tracking on [[ATM6#Extended Range ATM|Air ATM6 (ER)]]. Air to Ground performance is fairly minimal on this variant however.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
The final variant of the Avar, this Bomber packs a devastating direct fire punch for its weight class. Primary weapons are one [[CERPPC]] and a pair of [[CLBX5]]'s. In an alpha strike, this can deal major pain to ground targets, while the [[CLBX5]]'s are very lethal to other air assets if opportunity arises. Filling out the Bomber criteria, a [[Bomb#Cluster|Bomb (CL)]] dispenser and 3 [[free tons]] allows for repeated bombing runs while out on sorties. A slight reduction in total armor is required however, and zero [[DHS]] means heat from the [[CERPPC]] is very difficult to mitigate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The Avar is a Clan light-class omnifighter. Although an old design, it has nevertheless remained among the Clans' arsenal due to its highly flexible and adaptable nature. The design lacks the maneuverability of many other aircraft in its weight class, and carries average armor, but makes for its shortcomings with fourteen tons of pod space. Its Prime configuration mounts a single Streak SRM-6, an ER Large Laser, and three Medium Pulse Lasers.&lt;br /&gt;
&amp;lt;br&amp;gt;[http://www.sarna.net/wiki/Avar BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
[[Category:Clan Aerospace]]&lt;br /&gt;
[[Category:Community Edition Assets]]&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>DireWolfIIC</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Sparrowhawk&amp;diff=2647</id>
		<title>Sparrowhawk</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Sparrowhawk&amp;diff=2647"/>
				<updated>2017-11-12T06:21:16Z</updated>
		
		<summary type="html">&lt;p&gt;DireWolfIIC: updated info boxes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ASF|&lt;br /&gt;
| Image = File:Sparrowhawk.jpg&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 4&lt;br /&gt;
| Class = Light&lt;br /&gt;
| Speed = 362&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 45 800&lt;br /&gt;
| ArmorT Prime = 14 000&lt;br /&gt;
| Class Prime = Fighter&lt;br /&gt;
| Maneuver Prime = 9.3&lt;br /&gt;
| MaxSpeed Prime = 412&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MBL|Air MBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LBX2|Air LBX2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 47 250&lt;br /&gt;
| ArmorT A = 14 000&lt;br /&gt;
| Class A = Fighter&lt;br /&gt;
| Maneuver A = 9.3&lt;br /&gt;
| MaxSpeed A = 412&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[TBolt|Air TBolt]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[UAC2|Air UAC2]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 47 300&lt;br /&gt;
| ArmorT B = 14 000&lt;br /&gt;
| Class B = Fighter&lt;br /&gt;
| Maneuver B = 9.3&lt;br /&gt;
| MaxSpeed B = 412&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[MXPL|Air MXPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[iNARC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERSBL|Air ERSBL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[BHP]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 43 800&lt;br /&gt;
| ArmorT C = 13 000&lt;br /&gt;
| Class C = Attacker&lt;br /&gt;
| Maneuver C = 7.7&lt;br /&gt;
| MaxSpeed C = 402&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERSBL|Air ERSBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MRM10|Air MRM10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MBL|Air MBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Bomb#High Explosive|Bomb (HE)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 49 500&lt;br /&gt;
| ArmorT D = 13 000&lt;br /&gt;
| Class D = Attacker&lt;br /&gt;
| Maneuver D = 7.7&lt;br /&gt;
| MaxSpeed D = 402&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MBL|Air MBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LRM10|Air LRM10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[NARC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Bomb#Cluster|Bomb (CL)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 49 800&lt;br /&gt;
| ArmorT E = 13 000&lt;br /&gt;
| Class E = Attacker&lt;br /&gt;
| Maneuver E = 7.7&lt;br /&gt;
| Max Speed E = 402&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[SBL|Air SBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SSRM4|Air SSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SSRM2|Air SSRM2]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Bomb#Cluster|Bomb (CL)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;5.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 52 500&lt;br /&gt;
| ArmorT F = 12 001&lt;br /&gt;
| Class F = Bomber&lt;br /&gt;
| Maneuver F = 5.4&lt;br /&gt;
| MaxSpeed F = 390&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LGauss|Air LGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ERPPC|Air ERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Bomb#Laser-Guided|Bomb (LG)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 49 500&lt;br /&gt;
| ArmorT G = 12 001&lt;br /&gt;
| Class G = Bomber&lt;br /&gt;
| Maneuver G = 5.4&lt;br /&gt;
| MaxSpeed G = 390&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LPL|Air LPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Bomb#High Explosive|Bomb (HE)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Commenting out due to armour display being unavailable currently&lt;br /&gt;
| Armor B = 4941&lt;br /&gt;
| Armor LRW = 2059&lt;br /&gt;
| Armor E = 2882&lt;br /&gt;
| Armor T = 2059&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--Stats current for 0.8.6&lt;br /&gt;
FLuff current for 0.8.2--&amp;gt;&lt;br /&gt;
The '''Sparrowhawk''' is an [[Inner Sphere]] scout [[Aerospace]]. It is the cheapest of the aerospace fighters, and the fastest unit available in [[MWLL]]. It is mostly deployed as a highly maneuverable dog-fighter for destroying or suppressing larger aircraft such as the [[Shiva]], though some variants allow for anti-ground roles as well. However, it has almost negligible armour, relying on its maneuverability to avoid being quickly destroyed by enemy [[Anti-Air]] vehicles and aircraft.&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
{{Section out of date|0.8.6}}&lt;br /&gt;
=== Prime ===&lt;br /&gt;
The Sparrowhawk Prime is the cheapest [[Energy Weapon]]-based Sparrowhawk available, best used as an interceptor against larger enemy aircraft. Using 4 [[MPL]]s as well as 2 [[ERSBL]]s, the Prime can whittle away at the tail of enemy bombers whilst using its unmatched agility to stay out of danger. However, due to its focus on damage-over-time, the Prime is not effective at actually destroying any aircraft, and acts more as a deterrent, forcing enemy aerospace to break off attack runs and return to friendlier skies. Mounting electronics such as [[GECM]] and [[BHP]] allow pilots to find targets from long range without exposing their radar signature, allowing it to sneak up on enemies.&lt;br /&gt;
&lt;br /&gt;
=== Variant A === &lt;br /&gt;
The Sparrowhawk A mounts a bizarre array of weaponry, best suited to hunting down [[VTOLs]]. it mounts 2 [MRM10]s, which can cause decent damage to slow-moving or hovering VTOLs, as well as being able to damage ground units in a pinch. It also mounts 2 [[MXPL]], which can provide great damage over time to air units but are too short-ranged to be effective to ground targets. The A is also equipped with GECM, allowing it to fly without being found on radar, but provides no cover over the loud engine noise all aerospace create.&lt;br /&gt;
&lt;br /&gt;
=== Variant B ===&lt;br /&gt;
Nicknamed the &amp;quot;Noisy Cricket&amp;quot;, the Sparrowhawk B lives up to its name by sporting an array of 4 [[LBX2]]s. Though sounding unimpressive on paper, the Noisy Cricket is arguably the best of the Sparrowhawk dog-fighters, it's LBXs being able to cause serious harm to any aircraft that underestimate it. Despite this, the Noisy Cricket shares the same downfalls as it's cousins, using arrays of low caliber weapons that struggle to destroy aircraft outright. Additionally, due to the huge range of its cannons, the Noisy Cricket can prove decent against ground targets, able to fly to high altitudes and rain flak down on those below. Despite causing low damage, the loud, intimidating impact sound can often cause Mech pilots to bug out and become distracted, allowing friendly ground units to cause the real damage. Like a true hive-minded creature, the Noisy Cricket is also equipped with [[C3]], allowing it to transmit enemy positions to the rest of the swarm.&lt;br /&gt;
&lt;br /&gt;
=== Variant C ===&lt;br /&gt;
More suited in a support role, this model features 2 [[ERMBL]]s and 1 [[LBL]]. On paper, this is a rather unimpressive array of weapons, maybe suited for short strafing runs on slow mechs. The only redeeming factor this Aerospace fighter brings to the field is an [[iNARC]] launcher, moving this variant into a pure support and air superiority role. There are cheaper and better NARC assets available, however, leaving this a rather undesirable choice. Further made an awful choice by the fact that it does not carry an [[GECM]], making the approach to NARC enemy 'Mechs a risky run.&lt;br /&gt;
&lt;br /&gt;
=== Variant D ===&lt;br /&gt;
Carrying 2 [[ERLBL]], this variant offers more or less decent damage at range and against enemy Aerospace fighters. Not exceeding in either role, more specialized variants are probably the better choice.&lt;br /&gt;
&lt;br /&gt;
=== Variant E ===&lt;br /&gt;
Carrying 2 [[ERMBL]] for self-defense, and 2 [[SSRM4]]s, this is yet another mediocre choice for anybody who wants to harass enemy 'Mechs and other ground troops. While helping the player with aiming, this array of weapons offers little firepower overall at any point in the game.&lt;br /&gt;
&lt;br /&gt;
=== Variant F ===&lt;br /&gt;
Basically, a flying [[Harasser]], this version of the Sparrowhawk is best suited to fly high in the air and wait for friendly NARC support. If this is - for unexplainable reasons - not possible, a [[TAG]] laser may provide the guidance you need. Again, a lack of [[GECM]] seriously cripples this idea, however. Tagging a target requires time, at which you are the most vulnerable for any mech that notices you approaching.&lt;br /&gt;
&lt;br /&gt;
=== Variant G ===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The SparrowHawk 3D model was available in [[Sandbox 2]] with the first release of MWLL, though it lacked textures and was unplayable. It was added to the mod for play in version 0.3.0 with an entirely new model.&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The Sparrowhawk was designed as a fighter escort for larger attack craft, such as bombers and dropships, and is a perfect first-response craft. Primarily found in the military of House Davion, it is armed entirely with laser weaponry (two Medium and two Small lasers), though a rarely seen and unpopular variant swaps most of the lasers for a two-pack of short ranged missiles. It also features a unique system that allows the pilot to jettison any damaged armor plating that would interfere with atmospheric re-entry. Later variants incorporating rediscovered technology upgraded the medium lasers to pulse versions, and replaced the small lasers with extended range medium lasers.&lt;br /&gt;
&amp;lt;br&amp;gt;[http://www.sarna.net/wiki/Sparrowhawk BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_IS}}&lt;/div&gt;</summary>
		<author><name>DireWolfIIC</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Donar&amp;diff=2646</id>
		<title>Donar</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Donar&amp;diff=2646"/>
				<updated>2017-11-12T05:25:23Z</updated>
		
		<summary type="html">&lt;p&gt;DireWolfIIC: updated info boxes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{VTOL|&lt;br /&gt;
| Image = File:Donar.jpg&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 5&lt;br /&gt;
| Speed = 200&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 58 050&lt;br /&gt;
| ArmorT Prime = 17 249&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SSRM4|Air SSRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[C3]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 59 500&lt;br /&gt;
| ArmorT A = 17 249&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MG]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[TAG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[BHP]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[C3]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 56 000&lt;br /&gt;
| ArmorT B = 17 249&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CERSL|Air CERSBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CNARC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 55 750&lt;br /&gt;
| ArmorT C = 20 010&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[UAC5|Air UAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CSPL|Air CSPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM|Air GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]] &lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 54 800&lt;br /&gt;
| ArmorT D = 20 010&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM3#High Explosive|ATM3 (HE)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 55 200&lt;br /&gt;
| ArmorT E = 20 010&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HML|Air HML]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HSL|Air HSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SRM6|Air SRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM|Air GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 53 300&lt;br /&gt;
| ArmorT F = 17 249&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM3#Standard|Air ATM3 (Std)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 49 500&lt;br /&gt;
| ArmorT G = 17 249&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[LBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[SRM2|Air SRM2]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Commenting out due to armour display being unavailable currently&lt;br /&gt;
| Armor B = 6596&lt;br /&gt;
| Armor LRW = 2790&lt;br /&gt;
| Armor E = 2283&lt;br /&gt;
| Armor T = 2790&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--Stats current for 0.8.6&lt;br /&gt;
Fluff current for 0.8.2--&amp;gt;&lt;br /&gt;
{{Stub}}&lt;br /&gt;
The '''Donar''' is a [[Clan]] [[VTOL]] added with the release of MWLL 0.6.0. Though the Donar can't turn as quickly as the [[Hawkmoth]] it more than makes up for it in top speed. The Donar in canon is 21 tons, but in drops the Donar is usually rounded up to 25 tons.&lt;br /&gt;
&lt;br /&gt;
==Variant and Gameplay tips==&lt;br /&gt;
{{Section out of date|0.8.6}}&lt;br /&gt;
===Prime===&lt;br /&gt;
The Donar Prime carries a [[CERLBL]] backed by two [[SSRM|CSSRM4]] packs. It can harass light Mechs and tanks at range, while also being a good choice for hit-and-run tactics by flying just close enough to lock the Streak SRMs, fire and run away. [[BAP]] in combination with [[C3]] make the Prime one of the fastest scout units in the game and provide some much-needed utility.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
The Donar A is significantly more anti-air oriented than the Prime, which it resembles on the surface. The [[CLPL]], while providing good firepower, can be difficult for beginner VTOL players to aim and is supported by four [[MG]]s. A [[TAG]] laser adds some utility to the A, but its overall air-to-ground capabilities are quite lacking. The best use for the Donar A is to challenge other VTOLs from a distance, whittling them down over time with sustained [[MG]] fire whilst remaining close to friendly lines, closing in only to secure a kill.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
Mounting two [[ERML]], four [[ERSL]]s and a [[NARC|CNARC]], this is the Clan version of the Hawkmoth F, Although with more sustained damage output. The Donar B's NARC has a maximum range of 700m, requiring it to take the risk of being fired upon in order to paint targets. However, it can fire its lasers on the target while doing so, and achieving NARC lock may be easier than holding a [[TAG]] laser steady for some pilots.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
Armed with only a [[UAC5]] and 4 [[SPL]].&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
The Donar D is largely a carbon-copy of the Hawkmoth D, using Clan technology. The [[CERPPC]] provides more firepower than the IS equivalent, and the ATM3 packs have a higher damage output range than the Hawkmoth's dual [[LRM5]]. &lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
Donar was designed as a fast attack unit capable of providing long-range fire support. Operated by two pilots - gunman in front and a pilot/navigator in the back, the Donar was heavily armored for it's class. 3 tons of ferro-fibrous armor protect the hull very well, though the rotor cannot mount enough armor to ensure it's survivability for hits above 40mm caliber guns. Weapons of the Donar are synchronized with the helmet allowing the gunner to pick up targets quickly and efficiently. Donars are used both as front-line cavalry VTOL or as scouts.&lt;br /&gt;
&amp;lt;br&amp;gt;[http://www.sarna.net/wiki/Donar BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>DireWolfIIC</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Hawkmoth&amp;diff=2645</id>
		<title>Hawkmoth</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Hawkmoth&amp;diff=2645"/>
				<updated>2017-11-12T05:13:12Z</updated>
		
		<summary type="html">&lt;p&gt;DireWolfIIC: updated info boxes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{VTOL|&lt;br /&gt;
| Image = File:Hawkmoth.jpg&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 5&lt;br /&gt;
| Speed = 170&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 47 750 &lt;br /&gt;
| ArmorT Prime = 17 249&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LtGauss]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 45 000&lt;br /&gt;
| ArmorT A = 17 249&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[MXPL|Air MXPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SXPL|Air SXPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MRM10|Air MRM10]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 54 200 &lt;br /&gt;
| ArmorT B = 22 769&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Thunderbolt|TBolt15]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[TAG]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[ERSL|Air ERSBL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;4.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 48 300&lt;br /&gt;
| ArmorT C = 14 490&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ERLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SSRM4|Air SSRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 48 250&lt;br /&gt;
| ArmorT D = 17 249&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[PPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SRM4|Air SRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 46 500&lt;br /&gt;
| ArmorT E = 17 249&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LXPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LRM5|Air LRM5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 62 500&lt;br /&gt;
| ArmorT F = 17 249&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[iNARC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[TAG]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[BHP]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM|Air GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[C3]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 55 800&lt;br /&gt;
| ArmorT G = 17 249&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[RAC5|Air RAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERSBL|Air ERSBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM|Air GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Commenting out due to armour display being unavailable currently&lt;br /&gt;
| Armor B = 6596&lt;br /&gt;
| Armor LRW = 2790&lt;br /&gt;
| Armor E = 2283&lt;br /&gt;
| Armor T = 2790&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--Stats current for 0.8.6&lt;br /&gt;
Fluff current for 0.8.2--&amp;gt;&lt;br /&gt;
The '''Hawkmoth''' is a light [[VTOL]] available to the [[Inner Sphere]]. Relatively decent armor mixed with high mobility allows it to survive prolonged periods of time over the front-line, keeping fire on opponents below. The greatest weakness of the Hawkmoth is its poor weaponry, comparable to a light hovertank.&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
{{Section out of date|0.8.6}}&lt;br /&gt;
===Prime===&lt;br /&gt;
A long-range sniper variant. Probably most suitable for typical gunship duty - it can pop-up from behind cover at extreme range, fire a single damaging projectile, then hide before the enemy manages to return fire. The greatest problem of this variant is lack of damage potential. While the Light Gauss Rifle has incredible range, it also has a poor damage profile, meaning that this unit should prey on the wounded and focus fire on units that are retreating from the front-line for repairs.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
A multipurpose variant loaded up with medium and short range weaponry. Typical usage relies heavily upon strafing targets from one point of cover to the next, each trip becoming more dangerous unless alternative routes are used during each strafe.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
The B variant replaces the standard [[Light Gauss|LGauss]] with a [[Thunderbolt|Thunderbolt 15]] launcher and a [[TAG]], trading direct-fire capacity for more damage and some limited fire support capabilities. An additional 3 [[ERSL]] allow it to not be completely helpless when out of thunderbolt missles. Much like the Prime, the B can paint a target outside the range of most weapons, then move in to unleash a TBolt strike and move out before ground units can blast it out of the sky. Like most Hawkmoths, the B is largely helpless against other air assets and lacks the firepower to deliver a decisive blow to a tough enemy.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
Piloted well, the Hawkmoth D can be a real irritant for an enemy force. Its [[PPC]] provides a relatively strong long-range punch, backed by a pair of [[SRM4]] racks. [[BAP]] enables better situational awareness, making this variant a decent brawler.&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
This variant of the Hawkmoth carries a [[LXPL]]s and 2 [[LRM5]] into battle, giving it ample direct and indirect firepower for most Air to Ground applications.&lt;br /&gt;
&lt;br /&gt;
===Variant F &amp;quot;Evil Eye&amp;quot;===&lt;br /&gt;
Effectively a flying [[Raven]] Prime, the Hawkmoth F carries the same [[NARC|iNARC]] system plus [[TAG]] for painting targets for missile attacks. The F also carries [[BHP]] [[C3]] and [[GECM]], which combined with its better targeting angles from being airborne as well as its greater speed, this variant can be used as a good stand-in for a Raven on maps where speed is of greater importance than armor. Outside of the NARC, the F carries only two [[MG]]s which can be ineffective vs armored ground targets.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
The G Variant offers better damage output than the Prime variant and can pull limited AA duty, but otherwise fills much the same role at a closer range. The combination of 2 [[SPL]] 2 [[MG]] and a [[RAC5]] means that a lot of lead is going to be falling on the target, but all five weapons perform poorly against targets with heavy armor, meaning that this VTOL is meant to be hunting Light 'Mechs, Aerospace Fighters and other VTOLs. Operating at closer ranges than those possible with the more sniper-oriented Hawkmoths opens this variant up to a lot of anti-aircraft fire.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:HawkmothD.jpg|300px|left|thumb|Hawkmoth D visualized by Pytak]]&lt;br /&gt;
Up until version 0.7.0 there was no Hawkmoth D available ingame, because the name was considered &amp;quot;reserved&amp;quot; for an imaginary asset.&lt;br /&gt;
The '''Hawkmoth D''' was a variant set up by KingLeerUK, one of the MWLL team's Lead Developers. The proposed configuration was 4 [[Long Tom Artillery|Long Tom]], 6 [[HGauss|Heavy Gauss]], 8 RAC20, 1 MG with additional 4 [[LAMS]], [[GECM]], [[BHP]] and [[C3]]. [http://www.mechlivinglegends.net/forum/index.php/topic,8250.msg111432.html#msg111432 See original post]. The Hawkmoth D quickly became a common in-joke of the forum community, and is sometimes mentioned in discussions about alternate variants and anything regarding &amp;quot;overkill&amp;quot;. There are promotional posters near some spawn points, showing Hawkmoth D advertisements.&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The Hawk Moth is the lighter cousin of the immensely popular Yellow Jacket VTOL. Another Michaelson Heavy Industries design, the Hawk Moth was designed around the [[LtGauss|Light Gauss]], just as the Yellow Jacket was around the larger Gauss Rifle. Using the weight saved by the smaller weapon, the Hawk Moth can zip along at up to 130kph and also carries enough ammunition for a prolonged engagement at extreme stand-off range. However, it carries very light armor, and stands very little chance of survival when engaging outside the environment for which it was designed.&lt;br /&gt;
&amp;lt;br&amp;gt;[http://www.sarna.net/wiki/Hawk_Moth BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_IS}}&lt;/div&gt;</summary>
		<author><name>DireWolfIIC</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Madcat&amp;diff=2637</id>
		<title>Madcat</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Madcat&amp;diff=2637"/>
				<updated>2017-11-11T01:52:32Z</updated>
		
		<summary type="html">&lt;p&gt;DireWolfIIC: updated info boxes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mech|&lt;br /&gt;
| Image = File:Madcat.jpg&lt;br /&gt;
| Class = Heavy&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 13&lt;br /&gt;
| Tier = 7&lt;br /&gt;
| Speed = 86.4&lt;br /&gt;
| Rotation = 220&lt;br /&gt;
| PitchStand = -34° to +40°&lt;br /&gt;
| PitchCrouch = -34° to +50°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 123 300&lt;br /&gt;
| ArmorT Prime = 68 367&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLRM20]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CMPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;11 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;14t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 108 500&lt;br /&gt;
| ArmorT A = 68 367&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CUAC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;14t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 115 500&lt;br /&gt;
| ArmorT B = 68 367&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;10 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;14t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 113 500&lt;br /&gt;
| ArmorT C = 66 483&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CMPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CLBX2]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ArrowIV|CArrowIV]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[TAG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;7 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;13.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 105 100&lt;br /&gt;
| ArmorT D = 68 367&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLRM15]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[UAC5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;7 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;14t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 119 700&lt;br /&gt;
| ArmorT E = 70 250&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM12#Standard|ATM12 (Std)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;8 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;14.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 108 300&lt;br /&gt;
| ArmorT F = 70 250&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC20]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM9#High Explosive|ATM9 (HE)]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[SSRM|CSSRM2]]&lt;br /&gt;
&amp;lt;li&amp;gt;6x [[Flamer]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;8 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;14.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 109 300&lt;br /&gt;
| ArmorT G = 70 250&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLBX20]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLBX5]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CSPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CHML]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SRM|CDSRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;14.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Commenting out due to armour display being unavailable currently&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor LRT = 5961&lt;br /&gt;
| Armor CT = 9171&lt;br /&gt;
| Armor B = 5502&lt;br /&gt;
| Armor LRA = 5273&lt;br /&gt;
| Armor LRL = 3962 Internal +&amp;lt;br&amp;gt;6603 External&lt;br /&gt;
| Armor RE = 3668&lt;br /&gt;
| Armor LE = 3668&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--Stats current for 0.8.6&lt;br /&gt;
Fluff current for 0.8.2 (update this comment when fluff is updated)--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''Madcat''' is an iconic [[Clan]] [[Heavy Mech]], widely known and easily recognizable thanks to its fairly unique silhouette.  It is also hands-down one of the most powerful Heavy [[Mechs]], and its staggeringly high cost reflects this.  It is armed to the teeth with a ludicrous array of [[Weapons]], possesses unbelievable speed and maneuverability for a Heavy Mech, and is comparatively heavily armored. Perhaps its only weakness is a lack of jump jets. All the Madcat variants make use of powerful weapons, and while relatively lacking in the [[Equipment]] department, some variants mount an [[AMS]] system, giving them limited protection against enemy [[MWLL Asset Bible#LRM Boats|missile boats]].  It is important to note that the Madcat's [[Armor|Cockpit]] is relatively vulnerable, and its [[Armor|Center Torso]] can be attacked with relative ease due to its protrusion outward, as well as the fact that its arms do not provide side protection.&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
{{Section out of date|0.8.6}}&lt;br /&gt;
===Prime===&lt;br /&gt;
The Madcat Prime is a mighty late-game Mech, capable of dispatching even [[Assault Mechs]] with relative ease.  2 [[CLRM20]]'s give it the ability to soften targets at range, while an array of 2 [[CERLBL]]'s, 2 [[CERMBL]]'s and 2 [[CMPL]] allow it to pummel any target from middle- to long-range.  2 [[Mgun]]s give the Prime variant limited Anti-Air capabilities, and when coupled with the multitude of [[Lasers]] and pulse lasers, make it a frightening [[Battle Armor]] hunter.  Equipped with [[BAP]], and [[Eoptics]], the Madcat Prime can effectively engage targets at almost any range, and its speed and armor allow it to survive all but the most determined and powerful assaults.  6 [[Double Heat Sinks]] struggle a lot to deal with the heat generated by all its [[Energy Weapons]], and no extra ammo can be carried for its LRM's, limiting its effective combat capabilities.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
The A variant is designed on a simple paradigm: [[CERPPC]]'s are good but hot, while Ultra Autocannons are good but not very hot.&lt;br /&gt;
The result is a frightening Heavy Mech with 2 [[CERPPC]] and 2 [[CUAC10]]. With this simple but powerfull array of weaponry the Mad Cat can engage and devastate at all ranges. It only slightly suffers at long ranges, having &amp;quot;only&amp;quot; 2 [[CERPPC]] to fight with.&lt;br /&gt;
&lt;br /&gt;
However, in order to be able to fit this symmetrical weaponry, concessions had to be made. In the A's case, it was heatsinks, so it runs hot.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
The Madcat B does away with any sort of [[Missiles|Missile]] launcher, and focuses entirely on direct-fire Weapons.  The primary punch at mid- to long-range is provided by 2 CERLBL's and 5 CERMBL's; additional firepower is provided by the single [[CGauss]]. It retains the 2 Mguns and the Eoptics found on the Prime variant while additionally being protected by AMS, allowing it to adapt to any situation. 6 DHS's struggle a bit to deal with all the Lasers, but an extra free ton for CGauss ammo gives the Madcat B respectable staying power.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
The C variant breaks the traditional mid- to long-range powerhouse role of the Madcat, and instead focuses on a close-range brawler.  The centerpieces of its close range arsenal are twin [[LBX10]]'s, mounted in the arms.  This gives the Madcat C the ability to shred through practically any [[Armor]] at close-range.  Backed up by 2 [[Streak Short Range Missiles|CDualSSRM6]]'s and 4 [[Flamers]], whatever the C variant can't kill, it can cripple.  The Madcat C has nothing in the way of equipment besides an AMS, as its focus is on a relatively cheap and exceptionally powerful brawler.  Because its heavy armor and relatively quick feet, the C variant can wade deep into hordes of [[Light Mechs|Light]] and [[Medium Mechs]] and slaughter a good portion of them.&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
The Madcat D takes more of a fire support role and is surprisingly effective at it. Mounting twin heavy large lasers and two Clrm15s let the Madcat cause crippling damage to anything that isn't paying attention to it. This mech is best used with a team mate, they will have the enemy's attention while the madcat cripples it from mid range with his weapons. With 13 double heat sinks the mech can still run into issues if the lasers are not chain fired. The main weakness of this mech is that it needs to be either with in 600ms to deal its full damage so keep your distance from this mech. The Madcat D also comes with twin Mgs in its nose to help ward off BA and to poke at any planes in front of it.&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
The Madcat E is a extremely potent mid to long range fighter, using [[CERPPC]]s to provide the long range punch until it can bring its twin [[ATM12]]s on the target, which can cripple most mediums and some heavies. This variant has two free tons of ammo which let it spend more time on the field, but since its damage is mostly in its ATMs its recommended you return for ammo when you run out. And with its damage being in the [[ATM]]s that's the best way to counter the mech, getting within 100m. BA would still have to be careful though as the mech still has two [[CERSBL]]s mounted in its nose. As with most Madcats, it does not mount any extra radar equipment or even an AMS. With 7 [[DHS]] you should use caution when you don't chain fire your PPCs.&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The term &amp;quot;Madcat&amp;quot; is actually an [[Inner Sphere]] code name for the [[Clan]] Timber Wolf Omnimech.  Upon first seeing the Timber Wolf, the Inner Sphere noted its appearance as a combination of the [[Marauder]] (designated MAD) and the [[Catapult]] (designated CAT); thus, the resulting Madcat.  When the Timber Wolf first appeared on The Rock during the Clan Invasions, Inner Sphere commanders were stunned by the speed and power of the Heavy Mech, and strove to steal its secrets with limited success.&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Timberwolf BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>DireWolfIIC</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Novacat&amp;diff=2636</id>
		<title>Novacat</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Novacat&amp;diff=2636"/>
				<updated>2017-11-11T01:44:11Z</updated>
		
		<summary type="html">&lt;p&gt;DireWolfIIC: updated info boxes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mech|&lt;br /&gt;
| Image = File:Novacat.jpg&lt;br /&gt;
| Class = Heavy&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 10&lt;br /&gt;
| Tier = 5&lt;br /&gt;
| Speed = 64.8&lt;br /&gt;
| SpeedWithMasc = 90&lt;br /&gt;
| Rotation = 240&lt;br /&gt;
| PitchStand = -34° to +45°&lt;br /&gt;
| PitchCrouch = -35° to +54°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 107 000&lt;br /&gt;
| ArmorT Prime = 65 049&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERPPC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;13 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;13.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 98 000&lt;br /&gt;
| ArmorT A = 65 049&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CGauss]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;12 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;13.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 105 300&lt;br /&gt;
| ArmorT B = 65 049&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CLPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SSRM|CDSSRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;11 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;13.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 86 500&lt;br /&gt;
| ArmorT C = 65 049&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CUAC5]]&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;13.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 102 700&lt;br /&gt;
| ArmorT D = 65 049&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HML]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CMPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;19 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;13.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 106 000&lt;br /&gt;
| ArmorT E = 65 049&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC20]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERPPC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;7 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;13.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 98 900&lt;br /&gt;
| ArmorT F = 65 049&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CLRM5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;13 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;13.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 91 700&lt;br /&gt;
| ArmorT G = 65 049&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLRM10]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;8 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;13.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Commenting out due to armour display being unavailable currently&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor LRT = 6372&lt;br /&gt;
| Armor CT = 9803&lt;br /&gt;
| Armor B = 5882&lt;br /&gt;
| Armor LRA = 5637&lt;br /&gt;
| Armor LRL = 4235 Internal +&amp;lt;br&amp;gt;7058 External&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--Stats current for 0.8.6&lt;br /&gt;
Fluff current for 0.8.2--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''Novacat''' is a [[Clan]] [[Heavy Mech]] focused entirely on [[Energy Weapons]], making it one of the few [[Mechs]] that never requires ammo.  The Novacat is quite slow, but carries respectable [[Armor]] and devastating mid- to long-range [[Weapons]], making it an excellent fire-support Mech. The massive [[heat]] generated by the full arsenal of Energy Weapons is efficiently dealt with by a gigantic array of [[Double Heat Sinks]]; all Novacat variants come equipped with 13 to 14 DHS's, giving it some of the most incredible heat dissipation abilities of any unit. All Novacat variants also come equipped with [[Eoptics]] allowing them to spot and engage targets at long-range effectively.  While more than capable of dealing with any Mech at nearly any range, the Novacat has a notable weakness: all its firepower is carried on its arms, meaning that a few well-aimed shots can rob the Novacat of its offensive power, rendering it a very expensive walking target.&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
{{Section out of date|0.8.6}}&lt;br /&gt;
===Prime===&lt;br /&gt;
The Novacat Prime carries an impressive mixed array of long-range Energy Weapons.  On its [[Armor|Right Arm]] are mounted 2 [[CERPPC]]'s, and on the [[Armor|Left Arm]] are 3 [[CERLBL]]'s, giving it fearsome long-range firepower.  By carefully managing its rate of fire, the Prime Variant can output a non-stop barrage at any target in range, using the CERPPC's to disorient pilots and deal heavy damage while the CERLBL's dissect enemy units with pin-point accuracy.  It should also be noted that when the 3 CERLBL's are fired as a group, even a glancing hit will kill enemy [[Battle Armor|Battle Armors]] outright, making the Novacat Prime a deadly BA sniper. As all these weapons generate extreme amounts of heat, careful fire disciplined must be maintained despite the large amounts of Double Heat Sinks; [[Coolant]] should be used when appropriate to rapidly dissipate waste heat and minimize heat damage.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
The Novacat A mounts Jump Jets, and is among the very few heavy Mechs capable of jumping. It's weaponry consists entirely of [[CERLBL|CERLBLs]] giving it extremely precise firepower put to 900 meters. When carefully [[Combat Guide#Chainfire|Chainfired]], the heat generated by all 5 [[Lasers]] can be managed by the Novacat A's DHSs, albeit barely; when coupled with the inherent accuracy of the Lasers, this allows the A variant to strip the limbs off of enemy Mechs in rapid order. It should be noted that when positioned properly, and when running in [[Passive Radar]], the Novacat A can deal relatively stealthy damage, as the heads-up damage indicator for Lasers can be hard to notice in the thick of battle.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
Perhaps the most extraordinary Novacat variant, this configuration utilizes [[MASC]] and is the heaviest Mech with this system available. The Novacat B cuts down on firepower and range by mounting only 4 [[CLPL|Large Pulse Lasers]]; however, this also makes the B variant the cheapest one. The Novacat B rarely has heat issues due to both the reduced heat generated by [[Lasers#Pulse Lasers|Pulse Lasers]] and the reduced number of total weapons; this makes the B variant much better for hot maps like [[Maps#Inferno|Inferno]] and day-time [[Maps#Extremity|Extremity]] than other energy-heavy units.  The Novacat B shines in mid- to long-range combat, but is easily outgunned and out-ranged by the other variants.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
Created after the battle of Tukayyid in 3052 by its namesake, Clan Nova Cat. It's based loosely on the Night Gyr, a Jade Falcon design. The basic components of the design along with the fact that it's an OmniMech gives it large amount of room for a large amount of heat sinks it uses in most variants. Clan Nova Cat is known for its sharpshooters, and this mech is no different. Built for long-range combat, the Primary variant fields exclusively long ranged energy weapons.&lt;br /&gt;
&amp;lt;br&amp;gt;[http://www.sarna.net/wiki/Nova_Cat_%28BattleMech%29 BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>DireWolfIIC</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Thor&amp;diff=2635</id>
		<title>Thor</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Thor&amp;diff=2635"/>
				<updated>2017-11-11T00:28:19Z</updated>
		
		<summary type="html">&lt;p&gt;DireWolfIIC: updated info boxes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mech|&lt;br /&gt;
| Image = File:Thor.jpg&lt;br /&gt;
| Class = Heavy&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 10&lt;br /&gt;
| Tier = 5&lt;br /&gt;
| Speed = 86.4&lt;br /&gt;
| Rotation = 220&lt;br /&gt;
| PitchStand = -24° to +40°&lt;br /&gt;
| PitchCrouch = -24° to +50°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 93 400&lt;br /&gt;
| ArmorT Prime = 57 620&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLRM15]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;12.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 94 800&lt;br /&gt;
| ArmorT A = 61 403&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC20]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CDSRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;12.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 97 700&lt;br /&gt;
| ArmorT B = 57 620&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HAG30]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM9#Standard|ATM9 (Std)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;12t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 91 100&lt;br /&gt;
| ArmorT C = 57 620&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[DSSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[NARC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;12t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 95 500&lt;br /&gt;
| ArmorT D = 61 403&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLBX20]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HML]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM6#High Explosive|ATM6 (HE)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;12.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 104 500&lt;br /&gt;
| ArmorT E = 57 620&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERPPC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;8 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;12t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 93 600&lt;br /&gt;
| ArmorT F = 57 620&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM12#Extended Range|ATM12 (ER)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;8 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;12t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 97 000&lt;br /&gt;
| ArmorT G = 57 620&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC20]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CHLL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;9 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;12t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Commenting out due to armour display being unavailable currently&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor LRT = 5143&lt;br /&gt;
| Armor CT = 7912&lt;br /&gt;
| Armor B = 4747&lt;br /&gt;
| Armor LA = 5182&lt;br /&gt;
| Armor RA = 4549&lt;br /&gt;
| Armor LE = 3956&lt;br /&gt;
| Armor LRL = 3418 Internal +&amp;lt;br&amp;gt;5696 External&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Current for 0.8.6 --&amp;gt;&lt;br /&gt;
The '''Thor''' is a low-cost [[Clan]] [[Heavy Mech]] designed around straightforward weapon packages. Combining high armor with high speed and maneuverability with its integrated [[Jump Jets]] - most units mounting the new and improved version, the Thor's various configurations are well suited for a variety of engagements. While it may mount less overall firepower compared to other heavy Clan Mechs, the Thor is still a significant threat, and a pilot can compensate for any lowered firepower by using the Thor's maneuverability to his advantage. The Thor variants are very limited on electronics, however, so pilots would do well to remain in Passive Sensors unless radar use becomes absolutely necessary.  All Thor models mount their strongest weapon in their left arm, and have more armor on this arm than on the right one.  The Thor arms lack articulation, however, and the free-reticle aiming mode does almost nothing for the unit.&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
===Prime===&lt;br /&gt;
The Thor Prime maintains a simplistic load-out designed to engage targets at long to mid range. A [[cERPPC]] is capable of hitting targets up to 900m away, and the [[cLRM20]] can reach even further out, while a [[cLBX10]] delivers solid support over all ranges of engagement.  Recent engineering corrections replaced the cLBX20 with the 10, allowing the prime to finally deliver all of its weapons within the same range bracket.  However, the result is that the Prime is decidedly more long-range focused, doing particularly well at anti-air roles. Its single free ton is usually dedicated to spare missiles as its autocannon is ammo efficient enough. Equipped with [[iJJ]] it's capable of manoeuvring over rough terrain, controlling engagement range and jumpsniping. Its 6 [[DHS]] do a good job of dissipating heat, but the spikes its bigger weapons cause must still be respected.&lt;br /&gt;
&lt;br /&gt;
=== Variant A ===&lt;br /&gt;
The Thor A is one of the more popular variants of the Thor, and it's easy to see why: The entire weapons combination makes for a devastating close range brawler at a low price, the lowest of all close ranged Thor variants. The primary weapon of this variant is the monstrous [[cUAC20]], able to quickly tear enemy Mechs to shreds, even those much larger than the Thor. A [[cDSRM6]] can be used to further damage opponents, and the [[cLPL]] can hit enemies at longer ranges while still being effective up close. Both are useful as back up weapons between cUAC20 barrages.  Pilots should be wary of heat however, as the four [[Heat Sinks]] may quickly be overtaxed if the pilot is not careful, particularly if rushing the target through use of jump jet use.&lt;br /&gt;
&lt;br /&gt;
=== Variant B ===&lt;br /&gt;
Similar to the Prime, yet focused on more of a long- and medium-range fire-support role.  The B variant's primary weapon is a [[cGauss]], which is well supported for passive long range engagements by the [[EOptics]] package.  Support weapons include a [[cHLL]], and a [[ATM9]] for medium-range punishment.  However, this variant still has issues of its own. While much shorter than the LRM20 of the Prime, the ATM9 also has a minimum effective range, which pilots must keep in mind.  Brawling should be avoided, and the [[JJ|Improved Jump Jets]] help to maintain position.  Also, the cHLL builds tremendous heat, which will quickly cause problems for the pilot after repeated use.  &lt;br /&gt;
&lt;br /&gt;
=== Variant C ===&lt;br /&gt;
Like the Prime and the A, the Thor C's weapons package focuses on a specific range of engagement; unlike the A variant, the C is designed exclusively for long-range fighting. To this end, the Thor C mounts a [[cERPPC]], a [[CERLBL]]s, and a [[cLRM20]] with an extra ton of ammo, which combined are capable of dealing notable damage to opponents from a distance. Re-engineering has also favored this variant, receiving [[EOptics]] in addition to being the only Thor with a radar package, the [[BHP|Bloodhound Active Probe]] is a welcome addition to any long-range fire support unit.  Mounting [[JJ|Improved Jumpjets]] for maneuvering, the Thor C improves to 10 [[DHS]] to keep its heat generation in check.&lt;br /&gt;
&lt;br /&gt;
=== Variant D ===&lt;br /&gt;
A brawler similar to the A, Thor D trades longer ranged weapon options for stealth.  Sporting a [[cLBX20]], 2 [[HML]]s and a shoulder mounted [[ATM#High Explossive|ATM(HE)6]], it is capable of a brutal opening alpha strike. In order to get close enough to be able to even jump to its optimal range of 300m with its [[iJJ|Improved Jumpjets]], it mounts a [[GECM]] suite. This makes it the only Thor capable of concealing its radar signature while running active, a necessity to effectively use its missiles. Like the A, the D includes an extra ton of armor - a welcome aspect for any dedicated brawler. Its amazing alpha strike power, manoeuvrable jumpjets and need for close spaces make it a no-brainer for urban engagements. Two free tons extend its operating time on the field, while 6 [[DHS]] are, surprisingly, adequate to manage its heat generation as long as pilots respect its heat spikes.&lt;br /&gt;
&lt;br /&gt;
=== Variant E ===&lt;br /&gt;
A new take on the popular long-range fire support role, the E variant has a straight forward and simple design.  As usual, the primary weapon is mounted in the well protected left arm, in this case a [[cGauss|Clan Gauss Rifle]].  Two [[cERPPC]]s round the unit out nicely, the shoulder mounted one is great for just peaking over a rise and fading back below.  As the unit is long-range focused, the integrated [[JJ|jump jets]] are only the standard variety, however that makes room to pack a couple extra heat sinks into the unit giving it a total of 8 [[DHS]].&lt;br /&gt;
&lt;br /&gt;
=== Variant F ===&lt;br /&gt;
A straightforward long range mech, the Thor F sports three [[cERLBL]] and a shoulder mounted [[ATM#Extender Range|ATM12(ER)]]. Assisted by [[EOptics]] the unit is perfectly happy standing all the way back at the edge of 900m and blasting targets with its full firepower. Even further away, up to 1250m, its missiles can give anyone caught in the open a hard time. Equipped with [[iJJ]] it's even capable of jumpsniping in cases it needs to stay behind cover. Its long range and high accuracy make it a very capable anti-air platform. Two free tons give its missile launcher plenty of reloads, but even with eight [[DHS]] pilots will need to control the lasers' heat spikes with chain fire.&lt;br /&gt;
&lt;br /&gt;
=== Variant G ===&lt;br /&gt;
A mid to short range brawler, the Thor G stands between the A and D in its ratio of alpha strike damage to dps potential, while generating enough heat to fry all three of them. From 600m in the variant can make use of its two [[HLL]] to deliver precise damage to enemies, giving it the ability to skirmish from further away. As soon as it enters close combat it can use its [[UAC20]], arguably the most fearsome brawling weapon in the game, to pummel its target into submission. The unforgiving heat means that pilots will have to chain fire their lasers, and don't have much leeway to use them as long as their autocannon is still firing. Unlike most other close range equipped Thors, this variant is equipped with [[JJ|Standard Jumpjets]], although it can be argued that it wouldn't handle the added heat of the improved version. Nine [[DHS]] bring heat levels fast enough, to the point that especially maniacal pilots could try jumpsniping.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
A heavy OmniMech with good mobility, the ''Summoner'', dubbed the ''Thor'' in the Inner Sphere, has often been unfairly compared to the ''Timber Wolf'' (Mad Cat). The ''Summoner'' handles cleanly and conversely better than its seventy-five ton counterpart, while carrying less firepower. Its main weapons load out (LB-10X AC, ER PPC and LRM 15) gives it hitting power at all ranges, but little staying power once the ammunition runs out, a common trait to most of its base configurations. The 'Mech originated with the Jade Falcons, and remains a popular design in the heavy and assault clusters of the Falcon ''touman''.&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Summoner_%28Thor%29 BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>DireWolfIIC</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Loki&amp;diff=2634</id>
		<title>Loki</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Loki&amp;diff=2634"/>
				<updated>2017-11-10T23:30:38Z</updated>
		
		<summary type="html">&lt;p&gt;DireWolfIIC: updated info boxes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mech|&lt;br /&gt;
| Image = File:Loki.jpg&lt;br /&gt;
| Class = Heavy&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 10&lt;br /&gt;
| Tier = 5&lt;br /&gt;
| Speed = 86.4&lt;br /&gt;
| SpeedWithMasc = 120&lt;br /&gt;
| Rotation = 220&lt;br /&gt;
| PitchStand = -35° to +40°&lt;br /&gt;
| PitchCrouch = -35° to +50°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 110 350&lt;br /&gt;
| ArmorT Prime = 45 486&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSSRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[C3]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;7 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 89 050&lt;br /&gt;
| ArmorT A = 45 486&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CUAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLRM15]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MG]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CNARC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 87 800&lt;br /&gt;
| ArmorT B = 45 486&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM3#Standard|ATM3 (Std)]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;9.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 85 800&lt;br /&gt;
| ArmorT C = 45 486&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLBX20]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CMPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM6#High Explosive|ATM6 (HE)]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;9.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 101 100&lt;br /&gt;
| ArmorT D = 50 234&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HML]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CDSSRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Flamer]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[AECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;9 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;10.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 87 600&lt;br /&gt;
| ArmorT E = 45 486&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[CUAC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[CSSRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[CERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 99 400&lt;br /&gt;
| ArmorT F = 50 234&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLRM10]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CERMBL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[C3]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;11 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 82 200&lt;br /&gt;
| ArmorT G = 47 066&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM9]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;9.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Commenting out due to armour display being unavailable currently&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor LRT = 4112&lt;br /&gt;
| Armor CT = 6326&lt;br /&gt;
| Armor B = 3796&lt;br /&gt;
| Armor LRA = 3637&lt;br /&gt;
| Armor RE = 2530&lt;br /&gt;
| Armor LRL = 2733 Internal +&amp;lt;br&amp;gt;4555 External&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--Stats current for 0.8.6--&amp;gt;&lt;br /&gt;
The '''Loki''' is a [[Clan]] fire support and electronic warfare [[Heavy Mech]]. It's also among the only non-light Mechs equipped with C3 and nearly each variant comes with an impressive array of various additional equipment. Typical Loki variants mount multiple weapon types ranging from [[CGauss]]s to [[Mgun]]s. Its greatest weakness is its lack of armor; a Loki can't stand up to sustained fire for long.&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
{{Section out of date|0.8.6}}&lt;br /&gt;
===Prime===&lt;br /&gt;
The Loki Prime is an excellent hide-and-seek Mech. Equipped with [[GECM]] and [[BAP]], it is capable of detecting enemies far before they have any chance to spot it, and with its [[C3]] system, it is capable of relaying target data to nearby allies, making the Prime a powerful electronics warfare unit. At 900 meters its pair of [[CERPPC]]s can deal some serious damage, and its three [[CERMBL]] and [[CSSRM6]] give it supplementary firepower as enemies close the distance. A pair of [[MGun]]s allow the Prime to hunt [[BA]], as well as giving it some limited [[AA]] capabilities.&lt;br /&gt;
&lt;br /&gt;
With its all-range weaponry and plethora of electronics, the Loki Prime makes an excellent platform for hunting [[Gameplay Tactics#LRM camping|LRM campers]] and [[Long Tom Artillery Tank|Long Toms]]. Missiles take longer to lock on a GECM-equipped Mech, and an artillery piece would never see it coming.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
The Loki's A variant is a general mid- to long-range support unit. While it carries far less in the way of electronics compared to the Prime, it carries a wide breadth of weaponry to make up for this. For combating enemy units at maximum range, the Loki A carries a pair of [[CERLBL]] supplemented by a single [[CLRM15]] for additional damage. For additional damage, this variant also carries a pair of [[CUAC5]]s, though these are less effective at dealing burst damage compared to the lasers and missiles. However, these can be paired up with the dual MGuns to be used in BA hunting and, when crouched, allow the Loki A to act somewhat as an AA platform.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
The Loki B is a front-line support Mech, designed to stay right behind the heavy units. Its primary firepower comes from the [[CGauss]], capable of delivering a powerful blow to enemies at range, and combined with the Loki B's GECM and [[EOptics]], allow the Loki B to snipe targets while remaining undetected on radar itself. In addition, it carries a [[CLBX5]] for additional long-range firepower and limited AA capabilities, and for enemies who engage close, a [[CDSSRM6]] and [[CERSBL]] give it some self-defense in these situations. Like the Prime, the B variant also has a C3 system equipped, though it lacks the BAP the Prime has, making it somewhat less effective in using the C3 compared to the Prime. Unique to the B variant is the [[NARC]], which allows pilots of the Loki B to assist friendly [[MWLL Asset Bible#LRM Boats|Missile Boats]] by directing their missile fire. The B variant is also unique in that it carries more armor than any other Loki variant, though pilots should remain aware that their total armor is still comparable to that of a Medium Mech.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
The C variant is a departure from previous variants in that it focuses purely on close-range brawling rather than ranged warfare. It achieves this through a pair of [[CLBX10]]s, which can deliver powerful blows at close-range, with a pair of [[CERMBL]]s and a [[CSSRM6]] giving some supplemental firepower. The Loki C also carries three free tons for additional ammunition, giving it healthy staying power. However, the Loki C can be seen as somewhat lackluster in the role of outright brawling because, like all Loki variants, the C does not carry enough armor for extended engagements, and certainly not enough to stand up against the firepower it is likely to face when facing enemies up close. Rather, it is better suited for a close-range support unit, as the Loki C carries [[AECM]]. This allows the Loki C to mask allied units from enemy radar detection, making the Loki C a great choice when gathering units to flank opponents, as well as protect them from enemy NARCs.&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
The Loki D is a quick hitting close-range support unit. Like the C variant, the D is also equipped with [[AECM]]  allowing it to protect nearby friendly units. It also has [[LAMS]] to lessen the threat of incoming missiles. Unlike the C, the D is equipped primarily with close-range weapons. Its repertoire consists of a singular [[CDSSRM6]]  and quad  [[CHML]]  These lasers are capable of dealing great damage if they can be kept on a specific component of the enemy unit during their firing duration. The mech also has [[MASC]] to sprint at the cost of generating heat. Even with 9 DHS, the mech struggles to manage its heat, especially when using MASC. Additionally, the Loki D carries a pair of [[Flamers]] for protection against BA and to make other mechs feel toasty. Stay close and use your superior speed to rush in unexpectedly, while providing cover to your friends with AECM. When fighting this mech, keep it isolated if possible, as its armour is not strong enough to last long, and its effective range is very short.&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
A dedicated brawler, the Loki E snubs the AECM found on the previous brawling Loki variants in favor of even greater close-range firepower. A pair of [[CUAC10]]s allow it to barrage enemy units with AC fire and deal plenty of damage even from a distance. This variant shares the CERMBLs and CSSRM6 from the C variant for similar supplementary firepower, and also carries a pair of MGuns for protection from BA attacks. While the Loki E does not carry AECM for allied support, it at least has [[GECM]] to protect itself from enemy radar detection. Pilots of the Loki E would still do well to stay near allied units, as the Loki E does not have the armor to withstand engagements with enemy units of a similar weight-class on its own.&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
This Loki is a cooler-running and cheaper alternative to the fantastically expensive Prime loadout. The F drops one [[CERPPC]] and most of its electronics in favour of a pair of [[CLRM10]] racks and two additional [[CERMBL]]s. Both [[MG]]s are removed for an additional two [[DHS]], providing the dissipation necessary to run this 'Mech to its limit. These changes move the Loki F into a fire support-based role and away from a pure sniper setup. Unfortunately, the extra 0.5t of armor do not help much with the Loki's overall fragility; as a result, this 'Mech should attempt to stay as far back from the front lines as possible. With no spare tonnage for reloads, the Loki F will be forced to retreat for reloads during extended deployment in a long-ranged capacity.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
Similar in concept to the [[Warhammer#Variant D|Warhammer D]], the G's dual [[CERLBL]]s enable it to soften up targets or air assets at range. For anything that tries to close up or during a charge, the Loki G's [[LBX20]] can deliver a powerful burst in close-quarters, which the quad [[CSPL]] battery can then follow-up on. Unlike many Clan 'Mechs, this Loki carries sufficient [[DHS]]s to keep its energy weapons rolling along with a spare ton of ammo for the [[LBX20]]. Although it will be outmatched by a dedicated brawler and outsniped by a proper fire support asset, the Loki G is a far more flexible unit, capable of filling nearly any role in a pinch, all while providing [[C3]] data to its allies.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Loki was an unannounced Mech released with 0.3.0, though one of the development team members leaked the information about it to the community some time before its implementation. No press releases appeared about this Mech before the final release, unlike the other new units.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
Known to its Clan Hell's Horses creators as the Hellbringer, this Mech has been described in the Inner Sphere as &amp;quot;an utterly mad configuration&amp;quot;. Most commonly used in Clan Jade Falcon, the Loki is an electronic marvel equipped for long-range or antipersonnel combat.&lt;br /&gt;
&lt;br /&gt;
Its primary configuration mounts two CERPPC, three CERMBL, two Anti-Personnel pods on each leg, an AMS system, and an impressive set of electronic equipment including Guardian ECM, a Beagle Active Probe, and three tons of Targeting Computers. This 65 ton OmniMech could be seen in all types of missions except reconnaissance.&lt;br /&gt;
&lt;br /&gt;
[http://sarna.net/wiki/Hellbringer BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>DireWolfIIC</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Vulture&amp;diff=2633</id>
		<title>Vulture</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Vulture&amp;diff=2633"/>
				<updated>2017-11-10T22:35:04Z</updated>
		
		<summary type="html">&lt;p&gt;DireWolfIIC: updated info boxes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mech|&lt;br /&gt;
| Image = File:Vulture.jpg&lt;br /&gt;
| Class = Heavy&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 9&lt;br /&gt;
| Tier = 5&lt;br /&gt;
| Speed = 86.4&lt;br /&gt;
| Rotation = 360&lt;br /&gt;
| PitchStand = -34° to +40°&lt;br /&gt;
| PitchCrouch = -34° to +50°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 87 100&lt;br /&gt;
| ArmorT Prime = 51 315&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CMPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLRM15]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 88 100&lt;br /&gt;
| ArmorT A = 51 315&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSRM2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 87 100&lt;br /&gt;
| ArmorT B = 51 315&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HML]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM9#High Explosive|ATM9 (HE)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;7 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 82 150&lt;br /&gt;
| ArmorT C = 47 482&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLRM20]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLRM15]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 86 900&lt;br /&gt;
| ArmorT D = 55 148&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM9#Standard|ATM9 (Std)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;11.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 89 400&lt;br /&gt;
| ArmorT E = 58 979&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CMPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERSBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SSRM|CDSSRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;12t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 96 100&lt;br /&gt;
| ArmorT F = 51 315&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLBX5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[SRM|CDSRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 79 300&lt;br /&gt;
| ArmorT G = 51 315&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[CUAC2]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[CLRM20]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[TAG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[BHP]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Commenting out due to armour display being unavailable currently&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor LRT = 5158&lt;br /&gt;
| Armor CT = 8024&lt;br /&gt;
| Armor B = 4585&lt;br /&gt;
| Armor LRA = 4012&lt;br /&gt;
| Armor LRL = 3301 Internal +&amp;lt;br&amp;gt;5502 External&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--Stats current for 0.8.6&lt;br /&gt;
Fluff current for 0.8.2 (Update this comment when fluff is up-to-date)--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''Vulture''' is a [[Clan]] [[Heavy Mech]] used primarily in highly specialized fire-support roles. Normally not found on the front lines, Vultures typically circle at the fringes of the battlefield, utilizing their powerful [[Weapons|Weaponry]] to pick off stragglers and cripple stronger opponents. Its moderately heavy [[Armor|armor]] offers adequate protection against most counter-attacks, while unlimited torso rotation allows it to fire at the enemy even during retreat. &lt;br /&gt;
&lt;br /&gt;
Vultures are fairly affordable in regards to other Clan Heavy Mechs, and as such doesn't pack quite as much in terms of Weapons, [[Equipment]] or Armor. However, some Vulture variants are equipped with [[GECM]], allowing them to stalk their prey while enjoying a measure of [[Radar]] invisibility.&lt;br /&gt;
&lt;br /&gt;
Vulture pilots should be aware of the design of the Mech's side torsos. Enemy Battle Armor can land onto them and blast at the cockpit from the side, or crouch down to remain hidden from Vulture teammates trying to blast it off.&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
{{Section out of date|0.8.6}}&lt;br /&gt;
===Prime===&lt;br /&gt;
The Vulture Prime is the most adaptable of all the Vulture variants, mounting a powerful array of [[Lasers]] backed up at long-range by Torso-mounted Missile launchers. 2 [[cLPL]]s and 2 [[cMPL]]s gives the Prime Variant potent close- to mid-range firepower, and the twin [[cLRM15]]'s give it a respectable long-range punch.  When used with [[EOptics]], the Vulture Prime can barrage foes at long-range, and accurately disable closer enemies with well-placed Laser fire. The five [[Double Heat Sink]]s provide inadequate cooling for the heat generated by the Pulse Lasers, so a pilot must carefully watch his heat levels. A much more expensive alternative to Vulture Prime is the [[Madcat#Prime|Madcat Prime]] which mounts a similar array of LRMs and Lasers, but with increased armor, more equipment, and less maneuverability.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
Informally known as the &amp;quot;Gauss Dog&amp;quot;, the Vulture A variant is an excellent long-range fire support configuration.  Armed with twin [[cGauss]] Rifles and a [[GECM]] suite for stealth, this combined with its [[EOptics]] suite, the Vulture is a classic sniper that is capable of inflicting devastatingly precise damage at long-range.  Ideal for crippling slower [[Assault Mechs]] as well as picking off enemy [[MWLL Asset Bible#LRM Boats|missile boats]]. When used with skill, it is also capable of destroying light Mechs with ease. Two free tons for ammo give it considerable potency in drawn-out encounters, however its only backup weapons are two [[cSRM2]]s, which is inadequate for killing anything except Battle Armor making the mistake of standing still.  That being said, staggered chain fire with these can be fairly disruptive against foes who's weapons require good aim.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
Also known as the '''''Yeoman''''', the Vulture C mounts two [[cLRM20]]'s and two [[cLRM15]]'s, making it the most powerful ground-based missile boat currently available. It is capable of firing a massive volley of 70 missiles at a time - more LRMs than any other unit.  This ridiculous firepower is offset by poor heat management, a lack of extra tons for ammo, sacrificing 1 ton of armor, as well as the inherent close-range difficulties normally associated with LRM's and Missile Boats.  Slowly chain firing helps noticeably with the heat issues and provides a never ending stream of missiles impacting your foe.   Another saving grace is that it can't [[Gameplay Tactics#Poptarting|poptart]], however that can be largely negated if this variant is used in conjunction with [[NARC]]/[[TAG]] units.  The 360 degree torso twist makes this a particularly mean variant on wide open maps due to ease of kiting slower heavies and assaults.&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
Good for both longer range fire support and anti air roles, the D variant packs a straightforward configuration of 2 [[cERLBL]]s, one in each arm, and 2 torso mounted [[ATM9]]s.  [[EOptics]] enhance the accuracy of the lasers, while a [[GECM]] suite provides radar cover which allows the unit to stay active for missile locking.  An extra ton of armor and two tons of ammo for the ATM's helps to provide for an extended stay in the field.  Care must be taken when running hot so as not to damage the five [[DHS]] when firing both lasers at the same time, as they generate a huge spike in heat; alternate fire is recommended.&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
A brawling dream, the E variant has everything you could ask for in a close range variant with the exception of MASC and GECM. The Vulture E carries 2 [[CMPL]]s, 2 [[CERSBL]]s, and 2 [[CDSSRM6]]s.  Four tons of reloads on the SRMs allows for liberal missile fire, 7 [[DHS]] manage heat nicely, and an impressive 2 extra tons of armor rounds the package out nicely. This variant is capable of standing against many other brawler 'Mechs in its weight and price class as a result of the thicker armor, while it will effortlessly bulldoze smaller assets with constant SSRM barrages.&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
A variant capable of seriously ravaging nearly any asset in its weight bracket or lower, the Vulture F fields decent weaponry for long range engagements and absolutely devastating weaponry for close range ones. Long range firepower comes in the form of a single [[CLBX5]] and a single [[CERPPC]] - each allocated to an arm. This weapon variety allows for mixed roles of sniping, light anti-air, [[Battle Armor]] hunting, and fire-support. The F variant's main punch, however, is in its three ammo-hungry [[CDSRM6|Dual SRM 6's]], which can easily blow through armor and savage most light and medium mechs in a single pass. A single additional DHS often proves to be hardly adequate in managing heat from aggressive weapons use, so chain-firing the DSRM6s is recommended to lessen the heat load. Three free tons of ammo (usually all used for the DSRM6s) provide some battlefield endurance.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
Another variation on excellent fire- and anti-air support, the new G variant carries the hallmark dual [[cLRM20]] launchers supported with 2 [[cUAC5]]'s and 2 [[cSPL]]'s.  Autocannon accuracy is improved through the [[EOptics]] suite and allows for longer range passive sniping with weapons that don't trace back to their source.  If caught in a close range fight or harassed by [[Battle Armor]], the pulse lasers provide fair support to the autocannons.  Should a large assault catch you in close range, don't forget that you can face the ground and fire your LRMs into their body right before you die.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
Known to its Clan designers as the Mad Dog, it was given the moniker of Vulture amongst the Inner Sphere because of its hunched-looking shoulders and protruding torso. Originally developed by the Smoke Jaguars in 2963, the Vulture is intended as a support Mech capable of delivering a missile-heavy payload to the target. Some configurations sport heavy direct-fire weaponry such as the Vulture-C, which mounts a pair of Clan Gauss Rifles, one in each arm.&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Mad_Dog_%28Vulture%29 BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>DireWolfIIC</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Thanatos&amp;diff=2632</id>
		<title>Thanatos</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Thanatos&amp;diff=2632"/>
				<updated>2017-11-10T11:08:00Z</updated>
		
		<summary type="html">&lt;p&gt;DireWolfIIC: updated info boxes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mech|&lt;br /&gt;
| Image = File:Thanatos.jpg&lt;br /&gt;
| Class = Heavy&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 10&lt;br /&gt;
| Tier = 6&lt;br /&gt;
| Speed = 85&lt;br /&gt;
| SpeedWithMasc = 120&lt;br /&gt;
| Rotation = 360&lt;br /&gt;
| PitchStand = -34° to +40°&lt;br /&gt;
| PitchCrouch = -35° to +49°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 92 100&lt;br /&gt;
| ArmorT Prime = 68 325&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[MPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[MRM30]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[C3]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;14t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 96 700&lt;br /&gt;
| ArmorT A = 65 128&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[ERMBL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;13.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 88 800&lt;br /&gt;
| ArmorT B = 65 128&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ArrowIV]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LBX2]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[iNARC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;13.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 90 600&lt;br /&gt;
| ArmorT C = 71 524&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[UAC20]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[DSRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[SPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;14.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 96 300&lt;br /&gt;
| ArmorT D = 71 524&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LBX20]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[MPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[DSRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;14.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 88 100&lt;br /&gt;
| ArmorT E = 65 128&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[LBX5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SRM2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;13.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 81 100&lt;br /&gt;
| ArmorT F = 65 128&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[ERSBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LRM20]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;13.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 89 500&lt;br /&gt;
| ArmorT G = 68 325&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[RAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[MXPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[MRM10]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;7 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;13.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Commenting out due to armour display being unavailable currently&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor CT = 10921&lt;br /&gt;
| Armor LRT = 6760&lt;br /&gt;
| Armor B = 6240&lt;br /&gt;
| Armor LRA = 5460&lt;br /&gt;
| Armor LRL = 4493 Internal +&amp;lt;br&amp;gt;7489 External&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Current for 0.8.6 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''Thanatos''' is a large, powerful, [[Inner Sphere]] [[Heavy Mechs|Heavy Mech]]. With its heavy armor, wide array of [[Weapons]], and high speed and maneuverability for an IS heavy Mech, the Thanatos is a formidable Mech marred by its large, wide chassis and occasional Heat problems. All variants of the Thanatos come with varied pieces of [[Equipment]], making it a very adaptable [[Mechs|Mech]] capable of excelling in nearly any combat situation. Particularly, nearly every Thanatos comes with [[GECM]], making it an excellent option if avoiding radar detection is of utmost importance. However, it is important to note that the Thanatos has a very large and very noticeable profile; it's relatively tall and extremely wide, making it easy to spot from a distance, as well as limiting the types of cover it can effectively utilize.&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
===Prime===&lt;br /&gt;
The Thanatos Prime packs an [[Energy Weapon]]-heavy loadout consisting of an [[ERLBL]], 2 [[ERMBL]]s, and a single [[MPL]].  This powerful array of [[Lasers]] lends the Prime variant good damage capabilities at nearly any range, and when supplemented by its [[MRM30]], the Thanatos Prime can put alot of hurt on a target very quickly.  [[GECM]] and [[C3]] allows it to stay relatively concealed while sharing its radar information with allies, while [[JJ|Standard Jump Jets]] afford it additional maneuverability and [[Gameplay Tactics#Poptarting|poptarting]] capabilities.  The Prime variant has excellent combat longevity due to both it's large Energy Weapon arsenal, as well as the free ton for MRM30 reloads; however, with only 5 extra [[DHS]], the Thanatos Prime suffers a bit when it comes to heat management.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
The A variant is a fearsome mid-range fighter, stripping Heat Sinks and weaponry in order to cram in a mighty [[HGauss]].  Supplemented by 4 [[ERMBL]]s, the Thanatos A is an excellent Mech in finishing-off the heavily damaged opponents. Added [[LAMS]] and [[GECM]] systems also afford it decent survivability. [[JJ|Standard Jump Jets]] can make it a devastating ambusher when used with [[Passive Radar]]. Heat can be a bit of a concern, as the Thanatos A mounts only 2 extra [[DHS|Dual Heat Sinks]], and though carrying 2 Free Tons, ammo can be a serious concern as this only affords a total of 12 HGauss rounds. The greatest weakness of this variant is it's greatest strength - The Heavy Gauss mounted on its arm is a very easy target with little armor, leaving it the first thing aware pilots shoot at. After taking down the primary gun, this variant remains relatively harmless.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
The [[Inner Sphere]]'s only part time Arrow boat, the Thanatos B sports a single [[ArrowIV]] launcher, backed by a trio of [[LBX2]] and an [[ERPPC]]. The Arrow launcher, with all of its quirks, forces the asset's operation to revolve around it. This mean you will need a forward observer to direct your artillery fire, or a vantage point that affords you to crouch in order to get a manual lock. The backup weapons are not too formidable damage-wise, but allow it provide decent direct fire support up to 1200m away with its autocannons and out to 900m with its ERPPC. Care must be taken not to disable friendly NARC beacons, although in theory it could deal with an approaching enemy unit while still pelting the designated target with artillery. In practice, its 2 [[DHS]] mean significant heat issues, especially when taking its [[JJ|Jump Jets]] into account, which are better off being used by themselves while getting into position or escaping, rather than for jumpsniping purposes.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
The Bully's twin brother, separated at birth, sporting the heaviest armor in the heavy class bar none and blistering close range firepower. The Thanatos C caries a [[UAC20]], a formidable brawling weapon by itself, accompanied by a just as fearsome [[DSRM6]]. 4 [[SPL]] round up the variant's close range firepower. Five [[DHS]] handle the significant heat competently during short engagements, but prolonged engagements with all guns firing, especially if the pilot can keep the autocannon from jamming, will fry it right up. A meagre two free tons, one for each of its ammo hungry main weapons, mean that the Thanatos C will find itself retreating to rearm even if it doesn't need to repair.&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
Nicknamed &amp;quot;The Bully&amp;quot;, the Thanatos D will jump you at your weakest moment and turn you into slag while laughing off your attempts to retaliate. Equipped with an [[LBX20]] on one arm, a [[DSRM6]] on the other and a trio of [[MPL]] on its torsos, the Thanatos D can make use of a tighter window of engagement despite sacrificing some dps compared to the C thanks to swapping autocannon models. 3 [[DHS]] mean heat is harder to manage and the laser array will often have to go unused. The remaining tonnage is enough for a [[GECM]], allowing the Bully to keep an eye on its victims while staying hidden, while 3 free tons can keep its weapons fed for a good while, without completely relieving it of ammo woes.&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
The Thanatos E is one of the heaviest NARC carriers, and the heaviest asset to combine them with jumpjets. An [[iNARC]] launcher allows the variant to attach targeting beacons to targets 800m out, a task made even easier in tandem with its [[JJ|Jump Jets]]. Backing it up there is a decent array of long range weaponry in the form of a [[Gauss|Gauss Rifle]], a [[LBL|Large Beam Laser]] and an [[LRM10]] launcher, capable of taking advantage of its own NARC beacons. The variant's main issue is its only two tons of spare ammo which, usually reserved for its NARC launcher, leave its other weapons ammo hungry. The variant's two [[DHS]] are enough to manage the variant's controlled heat. &lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
The cheapest Thanatos variant due to a complete lack of supporting equipment and plain weaponry, the Thanatos F is by no means weak. Its weaponry consists of an [[LRM20]] launcher for long range indirect fire support, an [[LBX10]] for anything medium range or closer, and an array of beam lasers covering every size and range, from a single [[LBL]], to a pair of [[MBL]] and 4 [[ERSBL]]. The Thanatos F is a versatile mech capable of engagements at every range, but a very tight sweet spot where all guns can fire, existing between the 400m reach of the small lasers and its missile launcher's minimum range. 3 [[DHS]] struggle with the bursts of heat generated by the laser array and missile launcher, while its free ton usually carries an extra nine shots of LRMs. Despite being able to rely on energy weapons, the asset will find itself making ammo runs often if it wants to sustain its peak damage potential.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
The Thanatos G is a high DPS/large window of engagement variant ideally suited for mid range fighting rather than outright in-your-face brawling. Equipped with a trio of [[MXPL]] and a [[RAC5]] it deals both energy and ballistic flavours of constant damage streams, with pilots having the choice of firing everything at once or dedicating a separate group for the sake of not outright overheating the RAC. A single [[MRM10]] provides a bit of burst, but being the smallest of its kind means, yet again, the highest firing rate amongst MRM launchers. Being the only Thanatos to sport [[iJJ|Improved Jump Jets]] means that it's the most agile of its variants. 7 [[DHS]] do their best to manage the variant's constant heat output.&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The Thanatos was designed as the first OmniMech of StarCorps Industries to be sold for Lyran Alliance or Armed Forces of the Federated Suns, though neither of them was interested in a new Omni design by the time prototype was ready. Because of large investment in R&amp;amp;D the chassis could not be abandoned easily, so the company management decided to transform it into a regular BattleMech. And so in 3061 a Mech made to duplicate [[Thor]] capabilities hit the market.&lt;br /&gt;
&lt;br /&gt;
The Thanatos, with maximum speed of 86 km/h and a jump range of 150m, is very maneuverable for a heavy BattleMech, making it a superb cavalry unit. Base weaponry includes an MRM20 launcher with 2 tons of spare ammunition, an [[ERLBL|Extended Range Large Laser]], 2 [[ERMBL|Extended Range Medium Lasers]], a single [[MPL|Medium Pulse Laser]] and an impressive set of electronics including an [[GECM|ECM Suite]], a [[C3]] slave and [[Jump Jets]]. 13 tons of armor gave this Mech respective defense.&lt;br /&gt;
&amp;lt;br&amp;gt;[http://www.sarna.net/wiki/Thanatos BattleTech Reference]&lt;br /&gt;
{{Template:Navbox_Assets_IS}}&lt;/div&gt;</summary>
		<author><name>DireWolfIIC</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Warhammer&amp;diff=2631</id>
		<title>Warhammer</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Warhammer&amp;diff=2631"/>
				<updated>2017-11-10T10:53:39Z</updated>
		
		<summary type="html">&lt;p&gt;DireWolfIIC: updated info boxes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mech|&lt;br /&gt;
| Image = File:Warhammer.jpg&lt;br /&gt;
| Class = Heavy&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 8&lt;br /&gt;
| Tier = 5&lt;br /&gt;
| Speed = 64&lt;br /&gt;
| SpeedWithMasc = &lt;br /&gt;
| Rotation = 260&lt;br /&gt;
| PitchStand = -33° to +41°&lt;br /&gt;
| PitchCrouch = -33° to +51°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 61 900&lt;br /&gt;
| ArmorT Prime = 61 312&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[PPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;13t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 83 000&lt;br /&gt;
| ArmorT A = 61 312&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LtGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ELRM15]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MGun]]&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;12.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 72 600&lt;br /&gt;
| ArmorT B = 61 312&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[AC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERMBL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;13t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 83 450&lt;br /&gt;
| ArmorT C = 61 312&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;9 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;13t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 76 500&lt;br /&gt;
| ArmorT D = 61 312&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[UAC20]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LRM5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;13t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 83 100&lt;br /&gt;
| ArmorT E = 61 312&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Gauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERMBL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;13t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 79 250&lt;br /&gt;
| ArmorT F = 61 312&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[RAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[MRM30]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[Flamer]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;13t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 78 300&lt;br /&gt;
| ArmorT G = 61 312&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HVAC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LRM15]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERSBL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;13t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Commenting out due to armour display being unavailable currently&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor CT = 8669&lt;br /&gt;
| Armor LRT = 5635&lt;br /&gt;
| Armor B = 5201&lt;br /&gt;
| Armor LRA = 4985&lt;br /&gt;
| Armor LRL = 3745 Internal +&amp;lt;br&amp;gt;6242 External&lt;br /&gt;
| Armor RE = 3468&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Current for 0.8.6 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''Warhammer''' is a heavily armed and moderately [[Armor|armored]] [[Inner Sphere]] [[Heavy Mechs|Heavy Mech]], possessing modest speed and maneuverability.  Able to dish it out and take it in, the Warhammer is a powerful force on the battlefield, capable of shredding [[Light Mechs]] and [[Vehicles]], as well as standing toe to toe against other Heavies.&lt;br /&gt;
&lt;br /&gt;
The Warhammer possesses a large spotlight that can be turned on with the ['''L'''] key. It functions differently than the standard Mech spotlights, as it has a much longer range. When fighting [[Battle Armor]] in the Warhammer, players can turn on the spotlight to discern the battlearmor from the surroundings. It also has a narrow vertical field of view, which may make it hard to deal with [[Aerospace]] fighters and [[VTOL]]s.&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
===Prime===&lt;br /&gt;
The Warhammer Prime is the signature mech of Natasha Kerensky. It is also a Knights of the Inner Sphere favorite. With its low price the Prime is a budget favorite and a well-armed mech, possessing a variety of weapons capable of inflicting damage at most any range. 2 [[PPC]]s provide the initial mid-range punch, disorienting enemy mechwarriors with cockpit shake and disabling [[night vision]]. The Prime's mid-range output is supplemented by 2 [[MBL]]s, but it reaches its full damage potential as it closes within 250m. The Prime's 2 [[SBL]]s and an [[SRM6]] allow it to step up its firepower as it closes on its foes. The [[SRM6]] provides the primary defense against [[Battle Armor]], allowing the Warhammer Prime to defend both itself and nearby allies from BA ambushes. Being primarily [[Energy Weapon]] based, the Prime sports five [[Double Heat Sinks]] allowing a disciplined mechwarrior to output fire continuously without fear of excess heat. The Prime has a major difference from all other variants. It is equipped with a standard engine which causes no bonus damage to be transferred to its center from a busted side torso. Spreading damage by torso twisting can allow a Prime ro survive far longer than its already hard to kill brethren. The Prime can often escape damaging encounters that would have destroyed many other mechs. The Warhammer Prime is dangerous mech capable of handling a variety of threats at a variety of ranges.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
The Warhammer A is a long range support mech, equipped with weapons meant to dish out damage at extreme range. 2 [[LtGauss]], 1 [[ELRM15]], and a set of [[EOptics]] allow the A variant to sit behind the front lines, supporting its allies while staying away from any return fire. Should any missiles happen to fly its way, a [[LAMS]] helps mitigate any damage the Warhammer A or its allies might take. 2 [[MGun]]s give the Warhammer A some anti-BA punch, while a [[GECM]] suite allows it to stay off the radar of all but the closest enemies. A whopping 5 free tons for ammunition means that the A variant has tremendous staying power, and will rarely, if ever, need to leave the fight to rearm.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
The Warhammer B packs 2 [[AC10]]s, a single [[LPL]], 2 [[ERMBL]]s, and 2 [[MG]]s. This loadout allows the B variant to shred Light and [[Medium Mechs|Medium]] Mechs as long as the mechwarrior can lead his weapons properly. The B can also stand face-to-face with most other heavies, their large size making them ideal targets. By chainfiring the 2 [[AC10]]s, the B can maintain a steady stream of cockpit shake, disorienting their enemies. The 2 [[MG]]s allow supplemental firepower against lighter assets, BA, and to a limited extent, enemy aeros. The B has an additional 2 free tons of ammo helping to make it a better mid-range fire support mech. Even with 2 free tons, the Warhammer B can be in need of a short supply line during extended engagements, as its autocannons can become very ammo hungry during intense firefights. The B suffers at long-range combat, but utilizing its [[GECM]] can prevent early detection and long-range confrontations.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
The Warhammer C is a brawler with some mid-range capabilities that uses its electronics to safely close the distance. Within a range of 650m a pair of [[LPL]] deal a straightforward pinpoint punch, but pilots need to break into close combat to make use of the mech's firepower, with another pair of pulse lasers of the [[MPL|Medium variety]] entering the fray at 400m and two [[SSRM4]]s roaring into life 50m later. Warhammers normally don't have the mobility to take advantage of such close range firepower, but the C is equipped with an electronics package of [[GECM]] and [[BAP]] Allowing it to pick its targets and approach unnoticed until it's just a step outside of its nominal range against assets without radar probes. A [[LAMS]] system is also present to reduce damage from enemy missile fire, although its [[EOptics]] are kind of wasted without any real long range weapons. 8 [[DHS]] and two free tons for extra missiles make it a very sustainable mech, both heat and ammo-wise.&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
The Warhammer D is the wolf-in-sheep's-clothing of the Warhammer line. 2 [[ERLBL]]s and 2 [[LRM5]]s will convince your targets that your long range firepower, while annoying, is no big deal. Brawlers will weather the storm, closing on you with the intent of scoring a quick kill. Once they arrive, however, they'll be in for a nasty surprise as the D variant's main weapon, a single [[UAC20]], roars into life. This weapon is capable of immense burst damage, and will quickly tear into any dents the enemy took from their approach, coring smaller enemy mechs in a few seconds of fire. 4 [[DHS]] give the D variant acceptable heat management, and an extra ton of free space ensures that its autocannon has more ammo should the enemy prove tougher than expected.&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
The E is a superb sniper mech. Armed with 2 [[ERPPC]]s and a single [[Gauss]] rifle, it is able to quickly deal crippling damage to enemies before they can get into the range necessary to return fire. The gauss rifle's cool nature gives you a good weapon to use while the 3 [[DHS]] tries to dissipate the heat produced by the two ERPPCs. Most pilots chain fire their ERPPCs to prevent overheating. 2 [[ERMBL]]s mounted in the torsos give the Warhammer E a not-insubstantial tertiary punch that can be used to hasten the destruction of any mech that survives the salvos from its primary weapon systems. [[EOptics]] and a single free ton allow the E variant to accurately maintain its full firepower for a decent amount of time.&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
The Warhammer F excels at close combat and can provide modest mid-range support. 2 [[RAC5]]s, the F's primary weapon systems, are able to dish out serious damage allowing the F to engage other heavies as well as strip the armor from assaults at close range. A single [[MRM30]] supplements the already great damage provided by the rotary autocannons, and 4 [[flamers]] give the Warhammer F the ability to punish any energy-focused mechs that are foolish enough to get close. 3 [[DHS]] help dump the waste heat flamers will saddle you with, while 3 free tons give you the staying power to handle a good amount of engagements before returning to rearm.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
The Warhammer G is not for the faint of heart. Often called the &amp;quot;Schizo-hammer&amp;quot;, the G is a conglomeration of vastly disparate weapons systems, comprising a total of 4 distinct weapon groups. The G is a jack of all trades in the long-range department. At 1000m the G brings in some real firepower with a single [[LRM15]]. At 900m the G has an [[ERPPC]] for sniping and an [[HVAC10]] for persistent supressing fire. As point defense, at 400m, the G has two [[ERSBL]]s and a pair of [[MPL]]s that will strain the G's heat dissipation. Except for the [[HVAC]], every weapons system on the G produces a moderate amount of heat. While at long range its three [[DHS]] can manage to dissipate waste heat between volleys, its close range lasers are more heat intensive. In prolonged short range combat, an engagement range that the Warhammer G has no job seeking, pilots will find themselves reluctant to strain their heat levels with their PPC's heats spike, although they should be able to afford a last volley of missiles against an enemy about to close into its minimum range. In such situations the G's heat capacity would be better spent on its [[HVAC10]]. Though it sports 2 free tons, enough to carry a single reload for its autocannon and LRMs, mechwarriors should fire conservatively to avoid running out of ammo too quickly. The Warhammer G is an excellent mech to learn about how to manage many weapons systems simultaneously.&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
In BattleTech, the Warhammer was designed to &amp;quot;''destroy or severely damage any 'mech of the same weight class or lower''&amp;quot;.  Being more lightly armored then other mechs of its class, the Warhammer preferred to stay at range where its weaponry was most effective. In addition to PPCs, SRMs, and Lasers, it had two machine guns for defense against infantry.&lt;br /&gt;
&lt;br /&gt;
Amongst BT fans, the Warhammer, along with other Mechs designed for the ''Macross'' Anime series, is referred as the ''Unseen''. Another ''Unseen'' Mech (which was originally planned to appear in MWLL) is the [[Marauder]].&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Warhammer BattleTech Reference]&lt;br /&gt;
{{Template:Navbox_Assets_IS}}&lt;/div&gt;</summary>
		<author><name>DireWolfIIC</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Avatar&amp;diff=2630</id>
		<title>Avatar</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Avatar&amp;diff=2630"/>
				<updated>2017-11-10T10:13:37Z</updated>
		
		<summary type="html">&lt;p&gt;DireWolfIIC: updated info boxes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mech|&lt;br /&gt;
| Image = File:Avatar.jpg&lt;br /&gt;
| Class = Heavy&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 9&lt;br /&gt;
| Tier = 5&lt;br /&gt;
| Speed = 64.4&lt;br /&gt;
| SpeedWithMasc = 90&lt;br /&gt;
| Rotation = 240&lt;br /&gt;
| PitchStand = -34° to +45°&lt;br /&gt;
| PitchCrouch = -34° to +55°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 79 500&lt;br /&gt;
| ArmorT Prime = 60 258&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LRM10]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MXPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;12.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 84 100&lt;br /&gt;
| ArmorT A = 60 258&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Gauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LRM5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MGun]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]] &lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;12.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 84 000&lt;br /&gt;
| ArmorT B = 60 258&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[ERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;5x [[ERMBL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;9 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;12.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 87 800&lt;br /&gt;
| ArmorT C = 60 258&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[MPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;12.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 82 400&lt;br /&gt;
| ArmorT D = 60 258&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[AC20]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[MBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[DSRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;12.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 84 500&lt;br /&gt;
| ArmorT E = 60 258&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x [[ERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MRM20]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[NARC]]&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;12.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 85 300&lt;br /&gt;
| ArmorT F = 66 648&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[UAC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[ERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LRM15]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SRM6]]&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;13.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 82 600&lt;br /&gt;
| ArmorT G = 60 258&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[PPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LRM15]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[AECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;12.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Commenting out due to armour display being unavailable currently&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor CT = 9502&lt;br /&gt;
| Armor LRT = 6108&lt;br /&gt;
| Armor B = 5430&lt;br /&gt;
| Armor LRA = 4751&lt;br /&gt;
| Armor LRL = 3909 Internal +&amp;lt;br&amp;gt;6515 External&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--Current for 0.8.6--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''Avatar''' is a [[Heavy_Mechs|heavy Omnimech]] built by the [[Inner Sphere]]. Comparable to the [[Clan]] [[Thor]], it is an agile multipurpose asset, trading the Thor's top speed for a full 360 degree torso.&lt;br /&gt;
All Avatars have a pair of [[ERMBL]] installed in their nose.&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
===Prime===&lt;br /&gt;
The Avatar Prime is defined by its electronics package of [[C3]] and [[BAP]], pointing to a role as a support mech capable of relaying targeting information to the rest of its team. Its duo of [[LRM10]] launchers allow it to provide long range indirect fire support and an [[LBX10]] is capable of peppering enemies from 700m out, despite needing them to close in further in order to focus its damage. A pair of [[MBL|Medium Beam Lasers]] and another of [[MXPL|Medium X-Pulse Lasers]] significantly enhance its ability to protect itself from enemies that break into close combat range. The mech's main issue is sustaining fire, as it has no free tons to reload its ammo-dependent weapons and its 3 [[DHS]] can struggle to dissipate the heat of its full arsenal, especially if it needs to fire all of its energy weapons in extended short range engagements. Two [[mgun|machineguns]] round out its firepower.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
A variant focusing on long range firepower, the Avatar A's main armaments are its [[gauss|gauss rifle]] and [[ERPPC]]. Sharing a range of 900m they allow the variant to provide long range direct fire support and in combination with its [[JJ|jumpjets]] make the Avatar A capable of jump sniping. In engagements over open ground, two [[LRM5]]s further boost the variant's long range firepower, while allowing it to provide a degree of indirect fire support. The pair of Medium Beam Lasers standard to the Avatar, in their [[ERMBL|extended range]] form, give it a little extra punch against enemies that manage to close in. A pair of [[mgun|machineguns]] offer much needed protection against Battlearmor. A single free ton keeps its gauss rifle fed and 3 [[DHS]] manage the combined heat of its weapons and jumpjets competently, as long as minimal fire discipline is practiced.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
[[File:Flyingred.jpg|100px|left|The Flying Red]]&lt;br /&gt;
Dubbed &amp;quot;'''''The Flying Red''''',&amp;quot; The Avatar B is the Inner Sphere's ultimate answer to [[Clan]] long range superiority among heavy 'Mechs. Featuring a blistering array of lasers, this variant mounts a trio of [[ERLBL]] on its right arm, while carrying an additional set of five [[ERMBL]] spread across its left arm and torso. This multitude of lasers allows this variant to blast through enemy armor with a mighty [[Gameplay Tactics#Alpha Strike|alpha strike]], hitting with extreme precision from great range. [[JJ|Jump jets]] further allow [[Gameplay Tactics#Poptarting|poptart]] tactics and increased maneuverability, while eight [[Double Heat Sinks|double heat sinks]] are plenty to keep heat under control thanks to the cooler nature of Inner Sphere lasers. All in all, the Avatar B is a terrifying addition to the Inner Sphere's heavy 'Mech arsenal, one capable of inspiring fear even amongst pilots of the most premier Clan assets.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
A jack of all trades, the Avatar C is capable of dealing damage from 900m out, but it needs to break into medium and even close range to bring its full firepower to bear. A [[gauss|gauss rifle]] with the help of [[Eoptics|enhanced optics]] lets it fire potshots at its enemies from long range, but its energy weapon array of a single [[LPL|Large Pulse Laser]] and two [[ERMBL|Extended Range Medium Beam Lasers]] shares a maximum range of 600m. Its pair of [[SRM]] launchers, a six and a four, force it to enter close combat in order to employ its full arsenal. The Avatar C's array of weapons make it a capable skirmisher, bringing more and more firepower to bear as it ponderously closes in on its target. Its slowness means that its users must have a good grasp of combat flow and map awareness, but its 360 degree torso twist allows it to manoeuvre while keeping its arsenal trained on the target and its heavy armor gives it some confidence in prolonged engagements. Its lack of lock-on weapons and powerful optics allow it to comfortably maintain passive radar most of the time. 5 [[DHS]] help in managing heat, but a single free ton, usually dedicated to gauss ammo, means pilots must be aware of its ammo reserves, as rearms take a long time in such a slow asset.&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
The Avatar D, known as the &amp;quot;'''''Fallshirmjaeger'''''&amp;quot;, is one of the most dangerous Inner Sphere heavy 'Mech brawlers and sports a well-balanced blend of weaponry. An arm-mounted [[AC20]] easily blows holes in opposing 'Mechs which its two [[DSRM4]] packs can then exploit. Three [[MBL|Medium Lasers]] provide good, sustaining fire and are well-suited to precisely dishing out the final few points of damage needed to destroy a component or score a kill, while also being a danger to unwary [[Battle Armor]]. On top of all this, three tons of free space allows the Avatar D to carry more than enough ammo for extended combat. [[Jump Jets|Improved Jump Jets]] provide a lot of utility; this Avatar can quickly lunge at a target to perform a takedown, or leap back into cover to escape a bad engagement. Despite its incredible jump mobility, the D only has a maximum range of only 500m and as a result is woefully unsuited to fighting in open terrain.&lt;br /&gt;
&lt;br /&gt;
Pilots considering this variant should think carefully about their overall strategy before deploying this 'Mech on such maps.&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
The cheapest Avatar variant, the Avatar E is most at home in medium range engagements. The variant's fussiest weapon is its pair of [[MRM20]]s. While sporting a max range of 700m and a minimum of around 30m, as their name implies they are best used at medium ranges. A weapon with great damage dealing potential, their spread firing pattern and wire-guiding mean a certain degree of experience is needed to take advantage of them. A blistering array of 6 [[ERMBL]] accompany them, providing a pinpoint strike to complement the missiles' indiscriminate nature. Aiding the variant with mobility is a [[MASC]], allowing it to achieve speeds capable of competing with medium mechs and clan heavies for short bursts. Thankfully, six [[DHS]] help dissipate the significant heat generated by the variant, and along with the cooler nature of Inner Sphere lasers make its heat manageable as long as pilots are wise enough to only use MASC to get into position and give it a few seconds to cool down before engaging.&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
Dubbed &amp;quot;'''''Scorpio'''''&amp;quot;&lt;br /&gt;
Another variant sporting weaponry for every range, the Avatar F has a much clearer focus towards medium range combat. A [[UAC10]] and 4 [[ERMBL]] form the main sources of firepower for this variant. A single [[LRM15]] provides a significant long range boost, and one [[SRM6]] gives it an extra edge in close range combat. Its single free ton is usually dedicated to its ultra autocannon and 3 DHS do a decent job of managing the variant's heat, as long as everything isn't fired at once. A [[GECM|Guardian ECM]] gives this variant the chance to stealthily close in or use its LRMs without being outright detected by its active radar.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
The Avatar E is a fire support mech designed with teamwork in mind. Its rarest piece of equipment is an [[AECM]], allowing it to hide the radar signals of its teammates and offer protection from [[NARC]]s. Spending most of its time running active as the most visible signature is bound to attract enemy fire, but makes the use of its pair of [[LRM15]] launchers more straightforward when used as direct fire support. Enemies that close into middle range will have to contend with a pair of [[PPC]]s, synergising with its missiles as a source of screenshake and splash damage, but potentially disabling friendly NARC beacons. Its two [[ERMBL]] offer some extra damage against enemies that begin to close in uncomfortably, as well as acting as a BA deterrent. Five [[DHS]] keep the asset's heat manageable.&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The first of the Inner Sphere OmniMechs to be conceptualized and one of the last to reach production by the Draconis Combine as part of its &amp;quot;first generation&amp;quot;, the Avatar's design is based on captured Vulture OmniMechs. The Avatar is used primarily by the DCMS, but has also been sold to the Lyran Alliance and ComStar. The Avatar weighs in at seventy tons and is powered by a Hermes 280 XL Engine that gives it a top speed of 64.8 km/h. It is protected by twelve tons of StarSlab/4 armor that comes with CASE to protect the 'Mech against complete destruction from an internal ammunition explosion. The Avatar is a powerful OmniMech in its various configurations, with an impressive thirty-four tons of pod space allowing it to carry a wide range of weapons.&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Avatar_(BattleMech) BattleTech Reference]&lt;br /&gt;
{{Template:Navbox_Assets_IS}}&lt;/div&gt;</summary>
		<author><name>DireWolfIIC</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=MWLL_Basics_Guide&amp;diff=2629</id>
		<title>MWLL Basics Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=MWLL_Basics_Guide&amp;diff=2629"/>
				<updated>2017-11-10T00:02:50Z</updated>
		
		<summary type="html">&lt;p&gt;DireWolfIIC: Changed sold mech from 70% to 50%&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the '''Mechwarrior: Living Legends Basics Guide'''!&lt;br /&gt;
&lt;br /&gt;
Here you will be able to familiarize yourself with the basics of [[Mechwarrior: Living Legends]] after installing the mod and joining a game. If you'd rather watch a video first, check out some of the [[MWLL Tutorial Videos|tutorial videos here]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''If you're new to the mod, it is &amp;lt;u&amp;gt;highly recommended&amp;lt;/u&amp;gt; to join one of the Free Testing servers available (such as Huntress|C|Free Testing Centre), so you can get familiar with the basics on your own time and try out different assets right away.'''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Buying the Mech==&lt;br /&gt;
{| cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
| [[File:Guide basic buying new.png|350px]] || We'll begin with '''familiarizing you with the starting HUD''', as well as '''utilizing the Buy Menu'''. Each player starts the game in [[Battle Armor]] (abbreviated BA) - a suit that affords light protection, limited radar, BA-exclusive weapons, and [[Jump Jets]]. The interface you'll see at the beginning of the game will be similar to the image to the left. Let's see what elements we have on it:&lt;br /&gt;
# BA [[Radar]] - All friendly units are shown in blue, enemy units are red and neutral units white. Each Battle Armor has a Radar range of 300 meters.&lt;br /&gt;
# Battle Armor Status - This displays both your Armor's health (external layer), and your personal health (the Human silhouette). Health will regenerate over time if you take damage, and note that the BA is far more resistant to damage than yourself; if your Armor is depleted, it is unlikely you'll survive another hit.&lt;br /&gt;
# Timer - Displays the amount of time left in the current match.&lt;br /&gt;
# Buy Indicator - When it's visible, you can access the buy menu with the '''[,]''' ''(comma)'' key.&lt;br /&gt;
# Buy Menu - After pressing '''[,]''' ''(comma)'', the buy menu will appear on the right-hand side of your screen. From here, you will be able to buy Mechs, Vehicles and BA Equipment. You can also buy Aerospace Fighters or VTOLs if you've spawned at an airbase. At the top of the buy menu are tabs which indicate what type of unit or equipment is available for purchase. Within each tab, items you can afford will be highlighted, while items you cannot afford will be faded; mousing over an item will show further details about it in the &amp;quot;Selected Asset&amp;quot; box to the left. To purchase any item, simply click on it once. For the purposes of this guide, we're going to buy an [[Osiris#Prime|Osiris Prime]].&lt;br /&gt;
After purchasing the Mech, there will be an audible confirmation message, as well as a brief text prompt that will appear in the upper-left corner on your HUD; this prompt will indicate that your ordered Mech is on the way. Once it is built, it will tell you which bay your new Mech is in. You'll have to move out of the spawn area and down into the hangar proper to access the various Mech Bays. When your Mech is completed, an indicator will appear on your HUD, directing you to it; to enter the Mech, press '''[F]''' while you're close to and level with its cockpit - you can accomplish this either by running off the catwalk behind it or jumping toward it (tap or hold '''[space]''' to use Jump Jets).&lt;br /&gt;
|}&lt;br /&gt;
==Inside the Mech==&lt;br /&gt;
{| cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
| [[File:Guide basic interface labeled R2.png|350px]] || Welcome inside your first Mech! Controlling the Mech is relatively easy - accelerate with '''[w]''' key, slow down with '''[s]''' key, turn with '''[a]''' and '''[d]''', stop with '''[x]''' key, aim and rotate your torso with the '''mouse''', fire selected weapon group with '''left mouse button''', fire second weapon group with your '''right mouse button''', fire third weapon group with your '''third mouse button'''. You may want to check the full map of user [[Controls|controls]], but for this tutorial let's focus on the basics.&lt;br /&gt;
# Crosshair - indicates range to target (green text directly below crosshair), heading (rotation, below), elevation (left), and status of weapons group (around with numbers - green means ready to fire)&lt;br /&gt;
# Mech Armor status - indicates remaining armor of your Mech parts, changes colors along with damage taken. [[Armor|Read more about armor...]]&lt;br /&gt;
# Radar and status indicators&lt;br /&gt;
## Main radar and vital systems' indicators&lt;br /&gt;
## Equipment indicators&lt;br /&gt;
## Long-range radar and tactical map&lt;br /&gt;
# Weapon list and groups - here you may assign weapons to groups (and by this to mouse buttons) by moving the indicator with '''arrows''' and selecting/deselecting it with the '''[Enter]''' or '''[Right Ctrl]''' key (depending on control mappings, with the former being from pre-0.8.0 configurations). Each weapon is presented in order as follows: Activated weapon groups (1,2,3,4,5,6), Name, Reload status (yellow - reloading, green - ready to fire), Maximum range, and Ammunition (Osiris Prime carries a mix of Medium Lasers and Short Range Missiles, which means the lasers have unlimited ammunition, while the missiles actually require ammo).&lt;br /&gt;
## Heat/Charge/Capacity Bar - An additional feature of the weapons list, which won't be shown in the Osiris Prime, is individual weapon heat or charge, represented by a green bar behind its respective weapon's name. Certain weapons - often ballistics such as [[Rotary AutoCannons]] or [[Machine Gun]]s - feature this trait. It essentially shows the pilot how much heat the weapon in use is producing, and how many shots before it overheats and becomes unusable or jammed. For some air-exclusive weapons (namely Missiles) this bar also represents how many salvos a pilot can fire before that weapon's &amp;quot;clip&amp;quot; is reloaded.&lt;br /&gt;
# Ammunition supply - some units using Ballistic and Missile Weapons can buy additional ammunition (by pressing '''[,]''' ''(comma)'' and going to the Ammo tab).&lt;br /&gt;
# [[CBills]] counter - displays money currently available.&lt;br /&gt;
# Buy indicator - we are still in the hangar so we may buy some things, like ammo.&lt;br /&gt;
For training let's re-arrange the weapon groups. It's always good to have weapons spread between the groups on energy-based Mechs, like this variant of Osiris, to avoid [[Heat#Heat Management|overheating]] which can power down your mech or even damage it! Use the arrow up/down keys to select different weapons, while using  left and right arrow keys to move between a weapon group. You can tell what is currently selected by the box surrounding the current weapon or grouping column. To assign a weapon to a group, pick the weapon and group using the arrow keys, then hit Enter. The number for that group along the weapon's row will turn '''white''', indicating it is now bound to that group. To un-group a weapon, simply select and hit Enter again. The number will go dark to reflect the change.&lt;br /&gt;
&lt;br /&gt;
Many players group their weapons based on range or travel time. In the [[Osiris#Prime|Osiris&amp;amp;nbsp;Prime]], keep your ER Medium Lasers on one group and your SRM6 rack on the other. Placing them all on one trigger can be confusing, especially when you only want to fire the lasers at a target outside the SRM's maximum range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Understanding Indicators===&lt;br /&gt;
Now, let's review the various status indicators:&lt;br /&gt;
{| cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
| [[File:Basics_Guide_HUD_Indicators_Vertical.png|350px]] ||Throughout your HUD, you can find several important indicators, among them the radar and heat management systems:&lt;br /&gt;
# Long-range radar and tactical map - The radar circle on the top left of your HUD (displayed here on the left portion of the image) displays a more general overview of the battlefield. It tells us the location of the Mech in terms of its grid coordinates (also displayed in small green text in the bottom-left corner), tacmap display range (displayed in the same manner as grid location), our mech's radar range (displayed in blue text and dependent on the mech's selected radar mode), and our current orientation. Long-range radar also makes it easier to see some additional radar contacts outside your own radar that are shared via [[C3]].&lt;br /&gt;
# Short-range [[Radar|radar]] - Displays the location of nearby units, as well as the current torso and leg orientation - the former being marked by the green line (along with view-angle, which is outlined by the thicker green lines), and the latter being marked by the brown line (covered by the green one when the torso faces exactly the same angle as the legs do). Short-range radar only displays contacts up to one kilometer away when in Active mode, and up to 300m away when in Passive mode.&lt;br /&gt;
# Throttle - The thick green line displays assigned speed, while the green fill below it shows actual speed of forward movement. Red symbolizes reverse movement.&lt;br /&gt;
# [[JJ|Jump Jets]] - displays status of your Jump Jets - these will refuel over time when not in use. Not all of Mechs have Jump Jets - look at the buy menu (or mech variant information on the wiki) for &amp;quot;JJ&amp;quot; in the equipment section for each Mech.&lt;br /&gt;
# [[Heat]] - This bar displays the current Mech core temperature. If it goes above the yellow line, the mech will warn you of rising heat levels and may sustain some light to moderate damage; if our core temperature will reach or surpass the red line then the Mech will begin to sustain serious damage from overheating - and will likely be destroyed if the heat isn't exhausted quickly enough. The higher the temperature, the higher the damage (so firing most weapons while above the yellow line is a bad idea, and above the red line even more so). Also to the right there are three small indicators - Core temperature (number value for the heat bar), Exterior temperature (low on ice planets, but high on volcanic planets) and Cooldown rate (higher when cooling in water, lower when cooling while moving, zero while there's no need to cool anything anymore). All temperatures are displayed in Celsius.&lt;br /&gt;
# [[Coolant]] - Indicates percentage of remaining coolant, which may be flushed by tapping or holding the '''[c]''' key to significantly decrease Mech core temperature. Coolant can be refilled in a hangar bay while [[Repairing|repairing]].&lt;br /&gt;
# Power, Crouch, and Radar mode indicators. Power can be toggled with the '''[p]''' key, while crouching can be toggled with the left '''[ctrl]''' key. Radar mode can be toggled with the '''[r]''' key. Passive radar makes it more difficult to detect you, but at the cost of decreased radar range (up to 300m).&lt;br /&gt;
# Equipment indicators - Here you will be notified if your mech has additional equipment such as [[EOptics|Enhanced Optics]], Jump Jets, [[MASC]], or any of the various electronics (e.g. [[GECM]], [[BAP]], C3). The [[Osiris#Prime|Osiris&amp;amp;nbsp;Prime]] doesn't have any electronics, but does feature [[JJ#Improved Jump Jets|Improved Jump Jets]] and [[Standard Optics]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Check before you go==&lt;br /&gt;
Before you buy your next Mech, open the Buy menu and click on the Paint tab. Here, you can choose the camouflage your new Mech will have. This ranges from solid colours, to striped patterns and environment-specific designs. The paint you select '''only applies ''before'' buying a new asset'''.&lt;br /&gt;
&lt;br /&gt;
You should always remember to check the following things before moving away from hangar:&lt;br /&gt;
* '''Weapon groups arrangement''' - spread weapons between first two or three weapon groups (maybe between more if your mouse has additional buttons)&lt;br /&gt;
* '''Your current weapon group is 1''' - when pressing first mouse button your active group will fire, so it is good if the active one is the first&lt;br /&gt;
* '''You bought ammunition''' - some Mechs have [[free tons]] you can use for additional ammo. Always buy as much as you can before leaving the base.&lt;br /&gt;
&lt;br /&gt;
==Basics of Combat==&lt;br /&gt;
[[File:Critical.jpg|300px|right|thumb|Hint: If a destroyed Mech starts to glow - run away! It will explode, destroying everything nearby!]]&lt;br /&gt;
Mechwarrior: Living Legends is built around the [[Combined Arms]] doctrine - this means that coordinated strikes of various kinds of units is required to achieve victory, or in another way: a single, powerful unit without the support of other complementary forces is not nearly as effective as it could be. One team of experienced but disorganized players can be defeated through coordinated attacks by newer players working together. So it is very essential to stay close to your teammates, escort heavier Mechs, and use teamchat ( '''[u]''' ) for better coordination - you may read more about this more in the [[Teamwork Guide]].&lt;br /&gt;
&lt;br /&gt;
While engaging enemy units you have to target an enemy ('''[e]''' for nearest opponent, '''[t]''' to cycle through enemy contacts visible on radar, and '''[q]''' to target the asset that's in your crosshairs) in order to see its armor status on the lower left area of your HUD. From there, you can '''try to destroy one of its components''' (like an arm on a Mech, or a tank's turret) to earn credits. Destroying a Mech's center torso is one of the fastest way to earn a lot of money, as that will completely destroy the Mech, which also earns you bonus credits. At the same time, assisting a friendly player in taking an opponent out will give you plenty of CBills as well. You should also note that most direct-fire weapons - like [[AutoCannon|ACs]], [[PPC]]s or [[Gauss]] - may require some lead when firing at a moving target due to projectile travel time. Leading your shots generally makes it difficult to hit a specific, desired component on an enemy unit.&lt;br /&gt;
&lt;br /&gt;
Other than shooting at single part of an enemy unit instead of spreading damage all over, it is also essential to stay mobile. While moving you are a far more difficult target for everyone around, and you increase the chances of getting behind an enemy Mech. '''A Mech's back armor is very fragile''': it has about three times less armor than the front, so destroying an enemy mech by shooting it in the back is a very fast and efficient way to take down an opponent. In addition, an opponent that sustains heavy back damage will have their speed and heat dissipation reduced significantly as a result of engine damage, severely crippling their ability to fight back.&lt;br /&gt;
&lt;br /&gt;
For more details about combat, check out the [[Combat Guide]].&lt;br /&gt;
&lt;br /&gt;
==Common problems==&lt;br /&gt;
* You hit the enemy but he hasn't received any damage - most likely either your ping is too high or you are desynced. Pick a server with ping lower than 100.&lt;br /&gt;
* You cannot move but still can aim - your Mech is crouching - press '''[left ctrl]''' to stand back up.&lt;br /&gt;
* Your Mech's head has been destroyed (is black instead of green) - this happens after ejecting, by double-tapping '''[f]''', without powering down the mech first with '''[p]'''. To fix this, return to a bay inside a hangar or go into a repair bay, stand in the middle of it, power down, wait a couple seconds, and power back up. (see also: [[repairing]])&lt;br /&gt;
* You can '''sell''' your Mech or vehicle by going into a main hanger bay and pressing '''[j]'''.  The amount you receive will be based on the condition of your Mech or vehicle, to a maximum 50% of normal buy price.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
This guide led you through basics of the user interface and some pointers about combat. To explore other aspects of the game, continue browsing the Wiki or read some of the articles listed below.&lt;br /&gt;
&lt;br /&gt;
* The [[MWLL Asset Bible]] covers basic asset categories and the things to keep in mind when choosing your next purchase.&lt;br /&gt;
* The [[Starter Asset Guide]] goes into some depth on all the assets available to you at the start of a typical match and provides some recommendations for starter assets.&lt;br /&gt;
* The [[Terrain Control Guide]], which outlines the way [[Terrain Control]] matches play out and is very helpful for learning the ropes of [[MWLL]]'s most popular game type.&lt;br /&gt;
* If you're coming from ''MechWarrior Online'', have a look at the [[A Primer for MWO Players|Primer for MWO Players]] to figure out what you can expect from [[MWLL]].&lt;br /&gt;
* The [[MWLL Players Slang Guide|Slang Glossary]], a handy resource if you're new to BattleTech games so you can become familiar with the various words and abbreviations used in-game and on the wiki.&lt;br /&gt;
* If you're a visual learner, have a look at some of the [[MWLL Tutorial Videos]].&lt;br /&gt;
* [https://docs.google.com/document/d/131pcY01x-O0IS-vHmLlqzSsrXpr8EGHMCG5WgRh_0Fg/edit?usp=sharing The Proving Grounds] offers players the opportunity to learn more about a wide variety of topics from veteran mentors, while building a couple friendships along the way.&lt;br /&gt;
* Come join the community on [[Discord]] or [[TeamSpeak]]!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox Guides}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>DireWolfIIC</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Catapult&amp;diff=2626</id>
		<title>Catapult</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Catapult&amp;diff=2626"/>
				<updated>2017-11-09T10:56:02Z</updated>
		
		<summary type="html">&lt;p&gt;DireWolfIIC: updated info boxes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mech|&lt;br /&gt;
| Image = File:Catapult.jpg&lt;br /&gt;
| Class = Heavy&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 7&lt;br /&gt;
| Tier = 4&lt;br /&gt;
| Speed = 64&lt;br /&gt;
| SpeedWithMasc = 90&lt;br /&gt;
| Rotation = 200&lt;br /&gt;
| PitchStand = -35° to +40°&lt;br /&gt;
| PitchCrouch = -35° to +50°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 66 100&lt;br /&gt;
| ArmorT Prime = 51 921&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[SBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LRM20]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 76 700&lt;br /&gt;
| ArmorT A = 51 921&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[ERMBL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;10 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;11t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 64 200&lt;br /&gt;
| ArmorT B = 51 921&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MRM30]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[ERSBL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 74 000&lt;br /&gt;
| ArmorT C = 48 748&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ArrowIV]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MGun]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SBL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 82 600&lt;br /&gt;
| ArmorT D = 51 921&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MXPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[SRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SXPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;11t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Price E = 70 700&lt;br /&gt;
|ArmorT E = 51 921&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ELRM15]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[AC2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[BHP]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Price F = 71 200&lt;br /&gt;
|ArmorT F = 51 921&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SSRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[AC5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Price G = 84 400&lt;br /&gt;
|ArmorT G = 51 921&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[RAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;11.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Commenting out due to armour display being unavailable currently&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor CT = 8243&lt;br /&gt;
| Armor LRT = 5358&lt;br /&gt;
| Armor B = 4946&lt;br /&gt;
| Armor LRA = 4121&lt;br /&gt;
| Armor LRL = 3190 Internal +&amp;lt;br&amp;gt;5317 External&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Current for 0.8.6 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''Catapult''' is an iconic [[Inner Sphere]] [[Heavy Mech]] that focuses almost entirely on sustained long-range fire. It is easily identified by the large egg-shaped torso. Normally armed with large [[Missile|Missile]] racks and smaller weapons for self defense, the Catapult is a premier [[MWLL Asset Bible#LRM Boats|Missile Boater]]. With most variants equipped with [[Jump Jets]], [[Active Radar Probes]], and [[LAMS]], the Catapult can [[Gameplay Tactics#Poptarting|poptart]] effectively as well, and enjoys limited protection against enemy counter-battery fire.  Sacrificing speed for armor and extra room for ammo, the Catapult can stay on station for a long time, providing long-range support to its teammates while being tough enough to survive against moderate threats.&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
===Prime===&lt;br /&gt;
The Catapult Prime is a classic Missile Boat.  Carrying 2 [[LRM15]]s with 2 free tons for extra ammo, and equipped with both [[EOptics]] and [[JJ|Improved Jumpjets]], the Prime variant can bombard enemy units non-stop, forcing them to take cover or risk suffering debilitating damage.  An additional armament of 4 [[MBL]]s allows the Catapult Prime to tackle any [[Light Mechs]] or [[Vehicles]] that sneak up on it, as well as giving it limited anti [[Battle Armor]] capabilities. A pair of [[DHS]] means pilots will have to keep a close eye on their heat levels, especially in situations where dealing with an approaching enemy necessitates the use of its full weapons and equipment arsenal.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
The A variant departs from the standard long-range, missile-heavy configuration that the other variants employ, and instead mounts an array of [[Energy Weapons]], giving it impressive capabilities as a close- to mid-range support fire [[Mechs|Mech]]. The extra free tons of space normally used as ammo for Missile racks are replaced by 10 [[Heat Sinks]], giving the Catapult A greatly increased [[Heat#Heat Management|heat management]] capability.  2 [[ERPPC]]s provide the primary punch, hitting hard and disorienting enemy pilots, while 4 [[ERMBL]]s allow the A variant to continue pouring fire into close- and mid-range targets while waiting for the PPCs to recharge.  Because the Catapult A has no large, obvious missile racks, it has a much smaller profile, as its weapons are all clustered around the [[Armor|Center Torso]].  The net result closely mimics an overgrown [[Raven#Variant C|Raven C]] with Jump Jets.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
The Catapult B mounts 2 [[MRM30]]s as its primary arsenal, giving it impressive close- to mid-range firepower that can shred through nearly any target in just a few salvos.  While the MRM30s can hit up to 650m away, their effectiveness tends to drop off dramatically as range increases. 4 [[ERSBL]]s make effective weapons for dealing with lighter enemy assets, and when coupled with the MRMs make the Catapult B very effective against enemy [[Battle Armor]]. 6 Heat Sinks can somewhat manage the heat generated by the MRM30s, and while the B variant has 2 free tons, ammo can still become a serious concern.  This variant does not mount LAMS or an Active Radar Probe, but keeps the [[JJ|Improved Jumpjets]], making it somewhat less adaptable than the other Catapult variants.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
The C variant mounts 2 massive [[ArrowIV]] launchers with 2 free tons for ammo. This limited loadout allows the Catapult C to deal immense long-range damage. When coupled with a friendly [[NARC]] or [[TAG]] equipped unit, the C variant can decimate targets up to 3km (3000m) away. Sporting only 2 [[SBL]]s and 2 [[MGun]]s, the tradeoff for this incredibly long-ranged, devastating loadout is a lack of any appreciable close- to mid-range self-defense abilities. The Catapult C also suffers some [[Heat#Heat Management|heat management]] problems, as the ArrowIV launchers and [[JJ]]s can generate quite a lot of excess heat that its 3 [[DHS]] have a tough time keeping up with.&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
The Catapult D, much like its brother the Catapult B, trades long-range standoff firepower for short range brawling muscle. The D variant mounts 2 [[DSRM6]] launchers, which deal high damage while simultaneously inflicting severe cockpit shake. Paired with its complement of 4 [[MXPL]]s, the Catapult D can brawl with the best of them, forcibly throwing off enemy aim and shredding armor while keeping up a withering amount of pulse laser fire. 6 [[DHS]] let the D variant maintain this barrage for a significant amount of time before overheating, while 4 free tons also allow it to carry 2 reloads per launcher. Finally, a single [[LAMS]] helps the Catapult D mitigate some missile damage, as its somewhat slow top speed, lack of [[JJ]]s, and limited amount of armor won't let it stand up to enemy fire for very long.&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
The E variant is a slightly more long-range focused version of the Catapult Prime. Its missile systems have been upgraded to 2 [[ELRM15]]s, allowing the Catapult E to lock and fire its missiles out to a maximum range of 1500m, 500m more than standard LRMs. The E variant swaps its standard medium lasers for 4 [[AC2]]s, which, while slightly lowering its close range firepower, still allow it to defend against light assets and [[Battle Armor]] without further burdening its two [[HS|Heat Sinks]]. It also has 4 free tons, which it can use to carry 2 reloads for each launcher. Finally, along with the standard Prime equipment loadout of [[EOptics]] and [[JJ]]s, the Catapult E also carries a [[BHP]], which pushes its active radar range out to 1400m.&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
The Catapult F is a mid to close range asset with sneaky firepower. With the Catapult being a missile focused mech, players are bound to look at its pair of streak launchers as its main weapon, but its array of four [[AC5]] is just as important, as their combined damage profile is slightly better than a gauss rifle despite sacrificing 100m of max range. Pilots will find themselves mostly skirmishing at mid range, slowly inching closer as they look for the right time to deploy their [[DSSRM4]] and [[SSRM6]], their operating time extended by two tons of reloads total. Pilots are encouraged to take advantage of the Catapult F's versatility rather than rushing straight into close combat though, since specialist brawlers might overwhelm them. A downside of the Catapult F is that it's the only variant that carries absolutely no extra equipment, potentially leaving pilots without good map awareness flat footed. Despite having no extra heat sinks outside those hardmounted in its reactor, its autocannons cause negligible heat while its missiles were meant for decisive killing blows rather than prolonged brawls. The variant isn't ammo hungry by any means, but with a weapons load consisted solely of ammo dependent weapons, pilots should routinely check for shortages.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
The G variant does with chain guns what the D variant does with missiles. 2 [[RAC5]]s let the Catapult G scour the armor off its enemies, while 2 [[MPL]]s and 2 [[SPL]]s give it modest staying power as its RACs cool off or unjam. The G variant also includes both [[iJJ]]s and [[MASC]], giving it mobility that the Catapult D lacks. This can let the G variant survive or escape situations that might otherwise destroy it, increasing its longevity. However, only 2 free tons of ammo means that pilots will often be returning to the mech bay to rearm, as the RAC5 chews through its ammo supply very quickly. Six [[DHS]] ensure negligible heat issues.&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
Designed as a fire support Mech by the Star League, the Catapult is not as fast as other Heavy Mechs, but does feature decent Jump Jet capabilities. This allows it to gain the high ground, unleashing it's long-range missiles on hapless foes below.&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Catapult BattleTech Reference]&lt;br /&gt;
{{Template:Navbox_Assets_IS}}&lt;/div&gt;</summary>
		<author><name>DireWolfIIC</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Rifleman&amp;diff=2625</id>
		<title>Rifleman</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Rifleman&amp;diff=2625"/>
				<updated>2017-11-09T10:22:47Z</updated>
		
		<summary type="html">&lt;p&gt;DireWolfIIC: updated info boxes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mech|&lt;br /&gt;
| Image = File:Rifleman.jpg&lt;br /&gt;
| Class = Heavy&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 7&lt;br /&gt;
| Tier = 4&lt;br /&gt;
| Speed = 64&lt;br /&gt;
| SpeedWithMasc =&lt;br /&gt;
| Rotation = 360&lt;br /&gt;
| PitchStand = -35° to +90°&lt;br /&gt;
| PitchCrouch = -35° to +90°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 71 600&lt;br /&gt;
| ArmorT Prime = 51 922&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[UAC5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 62 00&lt;br /&gt;
| ArmorT A = 48 750&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ELRM20]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[HVAC2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 67 700&lt;br /&gt;
| ArmorT B = 45 578&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[ERMBL]]&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 65 750&lt;br /&gt;
| ArmorT C = 45 578&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LtGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[UAC2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 80 500&lt;br /&gt;
| ArmorT D = 48 750&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[RAC2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[AECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 76 500&lt;br /&gt;
| ArmorT E = 48 750&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[ERLBL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[BHP]]&lt;br /&gt;
&amp;lt;li&amp;gt;9 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 64 500&lt;br /&gt;
| ArmorT F = 45 578&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[AC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[PPC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 81 100&lt;br /&gt;
| ArmorT G = 45 578&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SRM2]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;10 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Commenting out due to armour display being unavailable currently&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor CT = 8334&lt;br /&gt;
| Armor LRT = 5357&lt;br /&gt;
| Armor B = 3968&lt;br /&gt;
| Armor LRA = 4564&lt;br /&gt;
| Armor LRL = 3191 Internal +&amp;lt;br&amp;gt;5318 External&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Current for 0.8.6 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Rifleman is an [[Inner Sphere]] [[Heavy Mech]] and was added with the 0.6.0 update as a surprise.&amp;lt;br&amp;gt;&lt;br /&gt;
As it is intended primarily as an anti-air mech it sports only moderate speed and armor, but it has the best torso pitch and rotation of any mech.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All variants are equipped for anti-aircraft duty and are therefore very efficient against [[BA]], [[ASF]] and [[VTOL]]. However, their performance against mechs or tanks of similar weight is poor, and Rifleman pilots might find themselves getting easily overwhelmed by medium or even light assets.&lt;br /&gt;
&lt;br /&gt;
The center torso of the Rifleman is very large and is usually the first and only part of the mech to be destroyed. Mechwarriors are advised to hide their center torso whenever possible such as while waiting for weapons to reload or cool down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
===Prime===&lt;br /&gt;
The Rifleman Prime is a well-balanced [[AA]] mech. Despite its 2 [[DHS]] the Prime runs very hot, as it boasts 2 [[ERLBL]]s and 2 [[ERMBL]]s. These energy weapons are complemented by 2 [[UAC5]]s, making the Prime an excellent anti-[[BA]] mech. Two free tons for ammo, coupled with the fact that the Prime is mostly an energy-based mech, give it tremendous staying power for as long as its armor holds. The Prime has a [[BAP]], which, along with the [[EOptics]] that all Rifleman variants carry, allow it to spot and effectively engage threats at range, aerospace or otherwise.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
The Rifleman A is one of the more popular Riflemen variants. The A doesn't have the pinpoint damage output of the Prime, but it more than makes up for that with substantial damage from 4 [[UAC5]]s. The A has 4 free tons of ammo, but even so, it quickly runs out. Though the Rifleman A carries [[GECM]] in addition to a [[BAP]] and [[EOptics]], scouting in such a mech is discouraged. The [[GECM]]'s primary purpose is to keep the A hidden while it fires at aircraft and targets of opportunity.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
A variant designed for mid range engagements, a relative rarity amongst Riflemen, the Rifleman B packs the meanest alpha of the bunch. Two [[LBX10]] can engage targets from 700m, but the spread of the pellets means the closer the target the more drastic the results, while a battery of 4 [[ERMBL]] deal a pinpoint blow to the weakened components. Make no mistake though, despite its relatively short reach, the hitscan nature of its lasers and the spread of its autocannons allow it to punish aircraft that enter its range. A [[BAP]] allows the Rifleman B to acquire radar contacts at long range, staying aware of ground and air movements.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
While other Rifleman variants rely on putting up a wall of projectiles or a laser show to deter enemy aerospace, the Rifleman C trusts in the cool killing power of the gauss rifle. 2 [[UAC2]]s provide close in anti-[[BA]] protection, but their main purpose is to help calculate the lead the 2 [[LtGauss]] rifles will need in order to send enemy aerospace hurtling to earth. As the two weapons have nearly the same projectile speed, pulling enough lead to start landing hits with the UAC2s ensures that any following light gauss shots will land right on target. The Rifleman C carries the standard [[BAP]] and [[EOptics]] as well, though like all Rifleman variants it should be wary of close combat with other ground assets.&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
Though the Rifleman D has the same 4 [[RAC2]] armament as the much cheaper Partisan B, it still has its own niche. The D variant is meant as a group support mech, intended to shield its lance-mates from both radar and aerospace alike while keeping up with them over rough or uneven terrain. An [[AECM]] unit gives nearby friendlies radar cover, while a [[BAP]] helps the Rifleman D sniff out any incoming air or ground assets. Enemy aerospace will have to deal with the hailstorm of RAC2 rounds sent their way, and enemy mech assets will stumble into your lance, expecting only a single heavy mech to deal with. &lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
The Rifleman E brings a frightening 4 [[ERLBL]]s to the fight. Though the resulting heat spike from firing all 4 lasers at once can be worrying, the immense amount of heat dissipation provided by the 11 [[DHS]] it carries means that it's impossible to overheat on anywhere but the hottest terrain. With a steady enough hand, the Rifleman E can quickly deal death to any enemy aerospace that is unwise enough to linger inside its 800m range, and can strip enemy mechs of weapons or armor from the relative safety of the second line. 2 [[Mgun]]s provide adequate anti-[[BA]] protection, or allow the E variant to chip at aerospace flying outside the range of its lasers. A [[BHP]] gives even further radar range than most Rifleman variants, preventing most enemies from coming up on it unawares. &lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
The F variant is somewhat of an oddball. Theoretically, its armament of 2 [[AC10]]s and 2 [[PPC]]s can deal a great amount of damage to any aerospace it manages to hit. However, the fairly slow projectile speed of each, coupled with their restrictive (for anti-aero work) ranges of 550m and 700m, respectively, means that the Rifleman F will have a hard time landing hits on aerospace with either weapon. Rather, the Rifleman F is meant as a direct fire-support mech, intended to sit behind the front lines and pound away at otherwise distracted targets. Unlike other Rifleman variants, the F carries no active probes, and must thus be careful it isn't caught alone. Though its armaments can cause a significant amount of damage, its slow speed and light armor mean that any assets in its own weight class will easily overpower it. &lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
The Rifleman G is a hybrid, taking the anti-air power of the E variant and blending it with the fire-support role of the Rifleman F. 2 [[LXPL]]s can reliably strip armor off of any aerospace that get too close, and when partnered with its 2 [[AC5]]s the Rifleman G can bring the hurt to anyone in range. 9 [[DHS]] provide good heat dissipation, allowing the G variant to maintain its fusilade of laser fire for a significant amount of time. As with all Rifleman variants, however, armor and speed are both in short supply. Any return fire should be retreated from quickly, or you'll soon find yourself back in the mechbay.&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The definitive anti-aircraft 'Mech, the Rifleman was first fielded in 2505, making it amont the first 'Mechs ever built. Its combination of long-ranged weaponry, including rapid-fire autocannons and it's excellent targeting and tracking system ensured it would remain a viable battlefield unit through half a millennium of combat. The Rifleman's focus on anti-aircraft work dictated a heavy load of long-range weapons to the exclusion of everything else. The 'Mech's heat sinks are grossly inadequate for constant fire, but in an anti-aircraft role, the Rifleman is expected to have time to dissipate heat while the target aircraft turns for its next pass. &lt;br /&gt;
&lt;br /&gt;
Notable pilots include: Gray Noton, Conner Rhys-Monroe, John &amp;quot;Gentleman Johnny&amp;quot; Clavell, and Davis McCall.&lt;br /&gt;
&amp;lt;br&amp;gt;[http://www.sarna.net/wiki/Rifleman BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_IS}}&lt;/div&gt;</summary>
		<author><name>DireWolfIIC</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Hyper-Assault_Gauss_Rifle&amp;diff=2624</id>
		<title>Hyper-Assault Gauss Rifle</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Hyper-Assault_Gauss_Rifle&amp;diff=2624"/>
				<updated>2017-11-09T09:12:46Z</updated>
		
		<summary type="html">&lt;p&gt;DireWolfIIC: Changed cooldown values from 16 to 8/9/10&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Placeholder fluff text&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
Jammed weapon cool-down times are used in this table, they are slower if the weapon is not jammed.&lt;br /&gt;
&lt;br /&gt;
==Weapon Stats==&lt;br /&gt;
All stats are current as of release 0.9.1.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 1px solid #62782d; text-align:center; background:#101010;&amp;quot;&lt;br /&gt;
|- class=&amp;quot;stripe_grass&amp;quot; style=&amp;quot;height:50px; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10%&amp;quot; | '''Weapon'''&lt;br /&gt;
! '''Listed Range'''&lt;br /&gt;
! '''Max Range'''&lt;br /&gt;
! '''Ammo/ton'''&lt;br /&gt;
! '''Heat'''&lt;br /&gt;
! '''Damage'''&lt;br /&gt;
! style=&amp;quot;width: 6%&amp;quot; | '''[[Damage types|Damage Type]]'''&lt;br /&gt;
! '''Shots/min'''&lt;br /&gt;
! '''Overheat'''&lt;br /&gt;
! '''Cooldown'''&lt;br /&gt;
! '''Mech Damage/sec'''&lt;br /&gt;
! '''Heat/sec'''&lt;br /&gt;
! '''Ammo Cost/ton'''&lt;br /&gt;
! '''Max Damage/ton Ammo'''&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | '''Notes'''&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use this template when adding new ballistic weapons. It should match the column format above.&lt;br /&gt;
| Weapon&lt;br /&gt;
| Listed Range&lt;br /&gt;
| Max Range&lt;br /&gt;
| Ammo/ton&lt;br /&gt;
| Heat&lt;br /&gt;
| Damage&lt;br /&gt;
| Damage Type&lt;br /&gt;
| Shots/min&lt;br /&gt;
| Overheat&lt;br /&gt;
| Cooldown&lt;br /&gt;
| Mech Damage/sec&lt;br /&gt;
| Heat/sec&lt;br /&gt;
| Ammo Cost/ton&lt;br /&gt;
| Max Damage/ton Ammo&lt;br /&gt;
| Notes&lt;br /&gt;
|-&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| HAG20&lt;br /&gt;
| 1250m&lt;br /&gt;
| 1260m&lt;br /&gt;
| 240&lt;br /&gt;
| 3.2&lt;br /&gt;
| 82&lt;br /&gt;
| Kinetic&lt;br /&gt;
| 900&lt;br /&gt;
| 1.33&lt;br /&gt;
| 8&lt;br /&gt;
| 94.4&lt;br /&gt;
| 48&lt;br /&gt;
| 1500&lt;br /&gt;
| 19680&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| HAG30&lt;br /&gt;
| 1250m&lt;br /&gt;
| 1260m&lt;br /&gt;
| 240&lt;br /&gt;
| 3.2&lt;br /&gt;
| 82&lt;br /&gt;
| Kinetic&lt;br /&gt;
| 900&lt;br /&gt;
| 2&lt;br /&gt;
| 9&lt;br /&gt;
| 136.67&lt;br /&gt;
| 48&lt;br /&gt;
| 1500&lt;br /&gt;
| 19680&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| HAG40&lt;br /&gt;
| 1250m&lt;br /&gt;
| 1260m&lt;br /&gt;
| 240&lt;br /&gt;
| 3.2&lt;br /&gt;
| 82&lt;br /&gt;
| Kinetic&lt;br /&gt;
| 900&lt;br /&gt;
| 2.66&lt;br /&gt;
| 10&lt;br /&gt;
| 175.68&lt;br /&gt;
| 48&lt;br /&gt;
| 1500&lt;br /&gt;
| 19680&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ==MWLL History== --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
The following vehicles equip these weapons.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#101010; border:1px solid #303030;&amp;quot;&lt;br /&gt;
|- class=&amp;quot;stripe_grass&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! HAG20 || HAG30 || HAG40&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*&lt;br /&gt;
|&lt;br /&gt;
*&lt;br /&gt;
|&lt;br /&gt;
*&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Standard AutoCannons]]&lt;br /&gt;
*[[Lubalin Ballistics-X AutoCannons]]&lt;br /&gt;
*[[Ultra AutoCannons]]&lt;br /&gt;
*[[Rotary AutoCannons]]&lt;br /&gt;
*[[Hyper-Velocity AutoCannons]]&lt;br /&gt;
*[[Particle Projection Cannons]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;{{Navbox Weapons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
[[Category:Ballistic Weapons]]&lt;/div&gt;</summary>
		<author><name>DireWolfIIC</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Hyper-Assault_Gauss_Rifle&amp;diff=2623</id>
		<title>Hyper-Assault Gauss Rifle</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Hyper-Assault_Gauss_Rifle&amp;diff=2623"/>
				<updated>2017-11-09T09:08:56Z</updated>
		
		<summary type="html">&lt;p&gt;DireWolfIIC: Added fluff for overview and a note for cooldown times&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Placeholder fluff text&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
Jammed weapon cool-down times are used in this table, they are slower if the weapon is not jammed.&lt;br /&gt;
&lt;br /&gt;
==Weapon Stats==&lt;br /&gt;
All stats are current as of release 0.9.1.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 1px solid #62782d; text-align:center; background:#101010;&amp;quot;&lt;br /&gt;
|- class=&amp;quot;stripe_grass&amp;quot; style=&amp;quot;height:50px; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10%&amp;quot; | '''Weapon'''&lt;br /&gt;
! '''Listed Range'''&lt;br /&gt;
! '''Max Range'''&lt;br /&gt;
! '''Ammo/ton'''&lt;br /&gt;
! '''Heat'''&lt;br /&gt;
! '''Damage'''&lt;br /&gt;
! style=&amp;quot;width: 6%&amp;quot; | '''[[Damage types|Damage Type]]'''&lt;br /&gt;
! '''Shots/min'''&lt;br /&gt;
! '''Overheat'''&lt;br /&gt;
! '''Cooldown'''&lt;br /&gt;
! '''Mech Damage/sec'''&lt;br /&gt;
! '''Heat/sec'''&lt;br /&gt;
! '''Ammo Cost/ton'''&lt;br /&gt;
! '''Max Damage/ton Ammo'''&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | '''Notes'''&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use this template when adding new ballistic weapons. It should match the column format above.&lt;br /&gt;
| Weapon&lt;br /&gt;
| Listed Range&lt;br /&gt;
| Max Range&lt;br /&gt;
| Ammo/ton&lt;br /&gt;
| Heat&lt;br /&gt;
| Damage&lt;br /&gt;
| Damage Type&lt;br /&gt;
| Shots/min&lt;br /&gt;
| Overheat&lt;br /&gt;
| Cooldown&lt;br /&gt;
| Mech Damage/sec&lt;br /&gt;
| Heat/sec&lt;br /&gt;
| Ammo Cost/ton&lt;br /&gt;
| Max Damage/ton Ammo&lt;br /&gt;
| Notes&lt;br /&gt;
|-&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| HAG20&lt;br /&gt;
| 1250m&lt;br /&gt;
| 1260m&lt;br /&gt;
| 240&lt;br /&gt;
| 3.2&lt;br /&gt;
| 82&lt;br /&gt;
| Kinetic&lt;br /&gt;
| 900&lt;br /&gt;
| 1.33&lt;br /&gt;
| 16&lt;br /&gt;
| 94.4&lt;br /&gt;
| 48&lt;br /&gt;
| 1500&lt;br /&gt;
| 19680&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| HAG30&lt;br /&gt;
| 1250m&lt;br /&gt;
| 1260m&lt;br /&gt;
| 240&lt;br /&gt;
| 3.2&lt;br /&gt;
| 82&lt;br /&gt;
| Kinetic&lt;br /&gt;
| 900&lt;br /&gt;
| 2&lt;br /&gt;
| 16&lt;br /&gt;
| 136.67&lt;br /&gt;
| 48&lt;br /&gt;
| 1500&lt;br /&gt;
| 19680&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| HAG40&lt;br /&gt;
| 1250m&lt;br /&gt;
| 1260m&lt;br /&gt;
| 240&lt;br /&gt;
| 3.2&lt;br /&gt;
| 82&lt;br /&gt;
| Kinetic&lt;br /&gt;
| 900&lt;br /&gt;
| 2.66&lt;br /&gt;
| 16&lt;br /&gt;
| 175.68&lt;br /&gt;
| 48&lt;br /&gt;
| 1500&lt;br /&gt;
| 19680&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ==MWLL History== --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
The following vehicles equip these weapons.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#101010; border:1px solid #303030;&amp;quot;&lt;br /&gt;
|- class=&amp;quot;stripe_grass&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! HAG20 || HAG30 || HAG40&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*&lt;br /&gt;
|&lt;br /&gt;
*&lt;br /&gt;
|&lt;br /&gt;
*&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Standard AutoCannons]]&lt;br /&gt;
*[[Lubalin Ballistics-X AutoCannons]]&lt;br /&gt;
*[[Ultra AutoCannons]]&lt;br /&gt;
*[[Rotary AutoCannons]]&lt;br /&gt;
*[[Hyper-Velocity AutoCannons]]&lt;br /&gt;
*[[Particle Projection Cannons]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;{{Navbox Weapons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
[[Category:Ballistic Weapons]]&lt;/div&gt;</summary>
		<author><name>DireWolfIIC</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Daishi&amp;diff=2608</id>
		<title>Daishi</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Daishi&amp;diff=2608"/>
				<updated>2017-11-06T06:19:57Z</updated>
		
		<summary type="html">&lt;p&gt;DireWolfIIC: updated info boxes and added {{Fluff}} to Variant E&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mech|&lt;br /&gt;
| Image = File:Daishitemp.jpg&lt;br /&gt;
| Class = Assault&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 17&lt;br /&gt;
| Tier = 8&lt;br /&gt;
| Speed = 54&lt;br /&gt;
| Rotation = 90&lt;br /&gt;
| PitchStand = -24° to +35°&lt;br /&gt;
| PitchCrouch = -24° to +45°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 149 700&lt;br /&gt;
| ArmorT Prime = 92 394&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CMPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CUAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLRM10]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;14 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;19t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 154 100&lt;br /&gt;
| ArmorT A = 92 394&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CLPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM6#Standard|ATM6 (Std)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;13 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;19t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 162 500&lt;br /&gt;
| ArmorT B = 92 394&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC20]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CERSBL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;14 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;19t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 147 500&lt;br /&gt;
| ArmorT C = 92 394&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CUAC2]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ArrowIV|CArrowIV]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;19t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 148 600&lt;br /&gt;
| ArmorT D = 92 394&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CUAC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC20]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[SRM|CDSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;19t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 156 900&lt;br /&gt;
| ArmorT E = 92 394&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HML]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HAG40]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLRM20]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;7 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;19t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 143 900&lt;br /&gt;
| ArmorT F = 92 394&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM9#Standard|ATM9 (Std)]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM12#Standard|ATM12 (Std)]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLBX5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;7 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;19t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 152 300&lt;br /&gt;
| ArmorT G = 92 394&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[HLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[CGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[CLBX20]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[CLRM15]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;12 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;19t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Commenting out due to armour display being unavailable currently&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor CT = 11954&lt;br /&gt;
| Armor LRT = 9564&lt;br /&gt;
| Armor B = 7173&lt;br /&gt;
| Armor LRA = 8069&lt;br /&gt;
| Armor LRL = 5487 Internal +&amp;lt;br&amp;gt;9145 External&lt;br /&gt;
| Armor LE = 5977&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--Stats current for 0.8.6&lt;br /&gt;
Fluff current for 0.8.2--&amp;gt;&lt;br /&gt;
The '''Daishi''' (Japanese for '''Great Death''', and the [[IS]] codename for the '''Dire Wolf''') is a [[Clan]] [[Assault Mech]] introduced with MWLL version 0.6.0. The first sign of this mech was a placeholder xml data accidently(?) left in the beta 0.5.2 release and found by user ''Come and See''. The [http://www.mechlivinglegends.net/2012-06/mechwarrior-living-legends-0-5-7-final-pre-release-media/ final 0.5.7 pre-release media] unveiled it as a planned addition for release 0.5.7 (later renamed to 0.6.0).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
{{Section out of date|0.8.6}}&lt;br /&gt;
===Prime===&lt;br /&gt;
Death incarnate! Sporting incredible firepower, the four [[CERLBL]]s and the [[CLRM10]] can cut down the enemy at long ranges, and if it survives the punishment, then the two [[CUAC5]]s and the battery of [[CMPL]]s can demolish whatever remains. This amazing damage potential is only hampered by the immense heat it creates, so firing discipline is required. Its also very slow and requires good piloting to make the most of its attack windows. The Prime, along with all Daishi variants, sport some of the thickest armor found in any Mech - a whopping 19.5 tons, granting it unparalleled durability on the battlefield.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
This variant, known as the &amp;quot;Pain-killer&amp;quot;, packs a trio of [[CLPL]]s in its right arm, combined with a torso-mounted [[CGauss]] and pair of [[ATM6]] launchers loaded with standard ammo. This allows the A to induce consistent screen-shaking on an enemy while exploiting the holes in the armor with the pulse lasers. [[LAMS]] and [[GECM]] help keep this wolf in the fray until it can exhaust its ammo supply, of which the A is somewhat lacking with only a single free ton available. 13 [[DHS]]es help keep heat troubles at bay, although constant use of the LPLs will overwhelm them with little difficulty.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
The Widowmaker! This was the preferred variant used by Natasha Kerensky herself. It uses twin [[CERPPC]]s to harass distant enemies, and then crushes whatever remains with the powerfull [[CUAC20]] and the heat-intensive battery of lasers. Two [[LAMS]] help to keep missiles at bay, and the 14 additional [[DHS]]es allow some heat control. Still, as with most Daishi variants, the pilot must be cautious with their firing rate and choose shots carefully when scoring the killing blow.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
An oddity among Daishis, the C sacrifices a large amount of direct-fire capacity to carry a [[ArrowIV|Clan Arrow IV]] missile system. It also carries two [[CERPPC]]s for engaging heavier units and four [[CUAC2]]s for anti-air and light Mech disposal. Of all the Daishi variants, the C is best kept at distance from the enemy, operating both as artillery and fire-support, especially when [[TAG]] or [[NARC]] painting is available. [[GECM]] and [[LAMS]] enable the C to mitigate opposing LRM barrages directed at it.&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
A born-and-bred brawler. The Daishi D is a true terror in urban combat with its two [[CUAC10]]s and a [[CUAC20]] with three dual [[CSRM4]] packs for clean-up and anti-BA duty. This Mech can, with a little pilot skill, blast an opposing Mech's head open and saturate the pilot inside with a hailstorm of SRMs. [[GECM]] and three tons of available space give the D some staying power and enable it to ambush units when it can get into position. Like all Daishis, the D is not a fast Mech and with no weapons that have a range beyond 700m, it must rely on ECM cover and support from its teammates to get into the fray without being weakened by snipers. The D's combat endurance is also quite hampered by its over-reliance on ammo-based weapons; combined with its poor speed, reloading this Mech is often not an option.&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
Two [[CLRM15]]s and a [[CLRM20]] supported by two [[CERLBL]]s form the core of the Daishi E's weapon array. With a spotting unit, this Mech can unleash a torrent of LRM fire at a distant target. Enemies looking to rush the E will be greeted by its four [[CHML]]s, capable of gutting a light Mech in two volleys. Even against heavier strike Mechs, the E can easily stand toe-to-toe against them in a brawl and emerge victorious. If this Mech has a true weakness, it is that its loadout runs quite hot, especially when the HMLs are fired. Neglecting to manage heat properly in the E can be fatal.&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The Daishi was developed by Clan Wolf scientists and lost to Clan Smoke Jaguar through trials even before being completed.&lt;br /&gt;
It was first produced on Huntress in 3010 exclusively for the Jaguars, but in year 3017 Clan Wolf had finally aquired the rights to commence production themselves.&lt;br /&gt;
It was one of the first mechs spotted by IS troops, and has time and again proven to be one of the most dangerous assets a warrior could possibly face.&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Dire_Wolf_(Daishi) BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>DireWolfIIC</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Blood_Asp&amp;diff=2607</id>
		<title>Blood Asp</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Blood_Asp&amp;diff=2607"/>
				<updated>2017-11-06T06:12:31Z</updated>
		
		<summary type="html">&lt;p&gt;DireWolfIIC: updated info boxes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mech|&lt;br /&gt;
| Image = File:Blood Asp.jpg&lt;br /&gt;
| Class = Assault&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 16&lt;br /&gt;
| Tier = 8&lt;br /&gt;
| Speed = 64.8&lt;br /&gt;
| SpeedWithMasc = 90&lt;br /&gt;
| Rotation = 360&lt;br /&gt;
| PitchStand = -34° to +60°&lt;br /&gt;
| PitchCrouch = -34° to +70°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 128 500&lt;br /&gt;
| ArmorT Prime = 79 342&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CMPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HML]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;16.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 130 300&lt;br /&gt;
| ArmorT A = 79 342&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM6#Extended Range|ATM6 (ER)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;16 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;16.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 119 700&lt;br /&gt;
| ArmorT B = 79 342&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM9#Standard|ATM9 (Std)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;8 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;16.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 113 100&lt;br /&gt;
| ArmorT C = 79 342&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CUAC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CERSBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM12#Standard|ATM12 (Std)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;16.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 139 600&lt;br /&gt;
| ArmorT D = 82 532&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CERSBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSSRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;9 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;17t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 128 500&lt;br /&gt;
| ArmorT E = 79 342&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;9 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;16.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 124 100&lt;br /&gt;
| ArmorT F = 82 532&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLBX20]]&lt;br /&gt;
&amp;lt;li&amp;gt;6x [[CSPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;8 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;17t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 118 600&lt;br /&gt;
| ArmorT G = 79 342&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CUAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLRM5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;16.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Commenting out due to armour display being unavailable currently&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor CT = 11265&lt;br /&gt;
| Armor LRT = 9012&lt;br /&gt;
| Armor B = 6759&lt;br /&gt;
| Armor LRA = 6478&lt;br /&gt;
| Armor LRL = 5171 Internal +&amp;lt;br&amp;gt;8618 External&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--Stats current for 0.8.6--&amp;gt;&lt;br /&gt;
The '''Blood Asp''' is a [[Clan]] [[Assault Mech]] released in 0.5.4. Featuring a 64.8 km/h top speed, unlimited torso twist range, and more armor than the Madcat MKII, the Blood Asp is a uniquely agile and powerful [[Assault Mech]] - the pinnacle of Clan Mech technology and priced accordingly.  The Blood Asp is very agile, helping to negate the weak points of what is usually characteristic of assault mechs.  The frame of the Blood Asp is skinny,  making it difficult to concentrate fire on one body part.   Even if fire is concentrated, the Blood Asp mounts weapons in a large number of spots, making the loss of an appendage lessened.  Back attacks, which are usually powerful against large mechs, are weakened thanks to full torso twist.&lt;br /&gt;
&lt;br /&gt;
The Blood Asp is not invulnerable, however.  All variants are very high in price and the mech, though quite armored, does not sport the highest in its class.  The majority of the money goes into the weaponry, making the electronics package on each variant minimal.  In addition, the large variety of weaponry on each Blood Asp presents a high skill ceiling.&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
{{Section out of date|0.8.6}}&lt;br /&gt;
===Prime===&lt;br /&gt;
The Blood Asp Prime is a menacing Clan Assault mech with an arsenal of weapons that effectively cover both short and long range engagements. Two Clan Gauss Rifles can snipe enemies in the distance, while two Clan ER Small Beam Lasers and four Clan Heavy Medium Lasers can roast both slower and faster assets alike. The single Clan Streak SRM6 launcher provides an additional punch to help throw off a combatant's aim when brawling. Although it is armed to the teeth, pilots might find themselves dry of Gauss Rifle slugs in prolong engagement as the Blood Asp only holds a single reload for them.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
By far the most expensive variant of the Blood Asp. Armed with Two Clan ER PPCs, two Clan ER Large Beam Lasers, and four Clan ER Medium Beam Lasers, it can deal an incredible 4258 points of energy damage. The large number of heat sinks are capable of dumping heat very fast, making an automatic power shutdown nearly impossible. Use the precision beam lasers to cut a swath of destruction through enemy forces, or launch bolts of PPC death if you're skilled or feeling lucky. Additionally, the lack of ammo dependence gives this variant fantastic staying power, although trigger happy pilots may soon find themselves slaves to their coolant levels.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
An all round medium range damage dealer, boosting decent armour protection and an adaptive weapons loadout. This variant can support with crippling medium range fire and suppress air activity.  With a pair of LBX10s, a large array of 6 Clan ER Medium Beam Lasers and topped off with a ATM6 launcher, combined with the 360 torso twist and high torso pitch, this medium range powerhouse poses high threat to anything in it's sight. Be it land or air, 6 CERMBL can rip holes in armour with precision, a pair of LBX10 can exploit weakness in armour while being able to deal extreme damage to any air units in it's effective range, providing you have a steady aim. Finally the ATM6 can deal screen shake to opponent and accurately target fast moving air units.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
Although this variant may seem unusual with its all-in short range loadout, the Blood Asp C can be a suprisingly adept Assault class brawler by capitalizing on its decent amount of armor, unlimited torso rotation range, and spritely top speed. Of course, two Clan LBX20 Autocannons are no joke in close quarters, and two Clan ER Large Beam Lasers provide decent defence against distant antagonists. Finally, six Clan ER Small Beam Lasers deal nearly as much DPS as three Clan ER Large Beam Lasers, while a Clan SRM6 launcher tacks on the screen shake against short range targets. If anything, only its high cost and lack of GECM prevent this variant from truely perfecting its role.&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
As if somebody had taken the Prime, A, and C variants and blended them together, the D variant is the bastard child of the Blood Asp family. Significantly more expensive than the Prime variant, the Blood Asp D possesses more armor, [[LAMS]], and hits harder at medium to long range. One Clan Gauss Rifle and one Clan ER PPC form a relatively cool and powerful long range trio. At medium range, four Clan ER Medium Beam Lasers and one ATM9 launcher open up a new world of hurt against all types of foes. Finally, four Clan ER Small Beam Lasers give it an additional edge in short range combat.&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
The E variant is the ultimate short range energy boat, able to melt enemies to slag in seconds with a variety of Heavy Lasers. Two Heavy Large Lasers provide a large amount of damage up to 600 meters, backed up by two Clan ER Medium Lasers. Six Heavy Small Lasers can deal an extra bite at knife-fighting range. The addition of MASC makes this Mech even more terrifying, able to launch the 90 ton Assault to 90 Km/h, making it able to travel faster than most Medium Mechs, for a stint. Nineteen Double Heat Sinks provide ample heat dissipation but cannot sustain constant Alpha Striking. The large amount of Heat Sinks allow the Mech to use MASC for a long time without risk of overheating, provided no weapons are fired. It should be noted that while standing in shallow water or if external temperature is 1°C or less, a pilot can literally MASC forever in he Blood Asp E.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The Blood Asp was an Assault OmniMech developed by Clan Star Adder as a 90ton fast frontline 'Mech. Mixing a maximum speed of 65 km/h (compared to 68 km/h of [[Madcat MKII]]) with two Gauss Rifes, 4 Heavy Medium Lasers supported by two [[MPL|Medium Pulse Lasers]] and [[SSRM6]] make this 'Mech a very dangerous opponent. Variants of Blood Asp feature between many [[Jump Jets]], [[ERPPC|ER PPCs]], or [[LRM20]]s under cover of [[GECM|ECM]] system.&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Blood_Asp BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>DireWolfIIC</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Madcat_MKII&amp;diff=2606</id>
		<title>Madcat MKII</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Madcat_MKII&amp;diff=2606"/>
				<updated>2017-11-06T05:52:47Z</updated>
		
		<summary type="html">&lt;p&gt;DireWolfIIC: updated info boxes and commented out The Beat Stick&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mech|&lt;br /&gt;
| Image = File:Madcat2.jpg&lt;br /&gt;
| Class = Assault&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 14&lt;br /&gt;
| Tier = 7&lt;br /&gt;
| Speed = 64&lt;br /&gt;
| Rotation = 90&lt;br /&gt;
| PitchStand = -25° to +40°&lt;br /&gt;
| PitchCrouch = -24° to +50°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 122 900&lt;br /&gt;
| ArmorT Prime = 76 984&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLRM10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERSBL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;16t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 116 800&lt;br /&gt;
| ArmorT A = 76 984&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLBX20]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM6#High Explosive|ATM6 (HE)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;16t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 113 200&lt;br /&gt;
| ArmorT B = 69 436&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSSRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CUAC20]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;14.5t Armor&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 115 000&lt;br /&gt;
| ArmorT C = 76 984&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[ArrowIV|Clan ArrowIV]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[CERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;16t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 117 700&lt;br /&gt;
| ArmorT D = 76 984&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM12#Standard|ATM12 (Std)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;8 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;16t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 105 900&lt;br /&gt;
| ArmorT E = 76 984&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CUAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM9#Standard|ATM9 (Std)]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;16t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 127 700&lt;br /&gt;
| ArmorT F = 82 643&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CERSBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLRM20]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SRM|CDSRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;15 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;17t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 120 100&lt;br /&gt;
| ArmorT G = 76 984&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLRM15]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;9 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;16t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Commenting out due to armour display being unavailable currently&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor LRT = 6434&lt;br /&gt;
| Armor CT = 11879&lt;br /&gt;
| Armor B = 5939&lt;br /&gt;
| Armor LE = 3799&lt;br /&gt;
| Armor RE = 3799&lt;br /&gt;
| Armor LRA = 5692&lt;br /&gt;
| Armor LRL = 4544 Internal +&amp;lt;br&amp;gt;7573 External&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--Current for 0.8.6--&amp;gt;&lt;br /&gt;
The '''Madcat MKII''' is a well-armored [[Clan]] [[Assault Mech]] with [[Jump Jets]].&lt;br /&gt;
&lt;br /&gt;
The MKII has a limited field of view - the large cockpit will partially obstruct your aim when looking down. Combined with the MKII's low max torso twist angle, it can be very vulnerable to [[Battle Armor]]. The MkII is among the fastest Assault Mechs on the field, boasting a top speed of 64 kph, and the only Assault Class Mech in-game with Jump Jets, which provide it surprising maneuverability for its size and firepower. Its armor, while tough, is insufficient for extended brawling.&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&lt;br /&gt;
===Prime===&lt;br /&gt;
The Mad Cat MkII Prime is one of the most versatile and deadly Assault Mechs available to the Clans. Its Primary weapons are a pair of [[CGauss]], able to strike out to 900 meters with precision and devastating firepower. Backing up this lethal pair are two [[CLRM10]], solidifying this Mech as a long-range skirmishing tool. It is, however, also fitted with two [[CERMBL]] and two [[CERSBL]], giving it teeth for close range and some capability once out of ammo. Take advantage of this variant's speed and Jump Jets to strike from unexpected directions, and keep your foes at arms reach if possible. When facing one, it is likely to be in a sniping position far from the front, so sneaking up on one is the most successful strategy. Its primary firepower is in the arms, so if in doubt, remove its guns! Unlike the Canon variant, it also packs 2 spare tons of ammo to provide some endurance on the field.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|[[[File:Beatstick.jpg|thumb|left|The Beat Stick]]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
The famous &amp;quot;'''''Beat Stick'''''&amp;quot; is one of best close-range units available. Mounting, among other weapons, a pair of [[CLBX20]]s, it has enough firepower to heavily damage nearly any unit below 100 meters in a single salvo. In addition to these two massive guns, the A variant also mounts four Heavy Small Lasers, and two HE ATM-6s. Combined with the LBX20s, The MkII A variant is capable of unleashing crippling damage. However, this Mech is slower than most Mechs of lower weight, which makes closing with a target a difficult task. It's also not equipped with any electronic equipment, nor does it allow for additional ammunition, making the A variant highly dependent on teammates for both target information and ammunition. The inclusion of Improved Jump Jets, however, significantly enhances mobility, especially in urban environments.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
An alternative brawler to the &amp;quot;''Beat Stick''&amp;quot;, though more directed towards stunning the opponent than quickly damaging it. Two Dual SSRM6 launchers make a powerful punch, severely limiting the accuracy of a target's return fire, especially when the Dual SSRM-6s are stagger-fired. To make matters worse for that target, the MkII B mounts two highly destructive UAC20s, which inflict the majority of the damage to the target. Improved Jump Jets make this variant a highly maneuverable beast, and two extra tons of ammo provide some battlefield endurance. The only significant cons of this model are its severe range and electronics limitations, and the removal of two tons of armor - making it the least well-armored MkII variant, and therefore a considerably softer target.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
The C variant is geared towards long- and extreme-range fire support, equipped with two [[CERLL]]s and two [[ArrowIV]] [[Missiles|Missile]] launchers. It is capable of dealing high damage at very long ranges and is also equipped with Jump Jets, which allow it some mobility and enable the use of [[Gameplay Tactics#Poptarting|poptarting]] tactics. Four Machine Guns provide some protection from Battle Armor, but are otherwise quite useless against anything else. Four extra tons allow this variant to maintain considerable ammo-independence. The MkII C's most glaring weakness, however, is that its main weapons generate a lot of heat and have long refire rates, making it highly ill-suited for short- to medium-range engagements. In addition to this, the MkII C cannot deal Alpha Strikes, at least not without inflicting significant damage to itself. When attacking a MkII C, it is well-advised to stay at range while moving behind cover, and then sneaking up to engage it at close range where it is nearly incapable of defending itself.&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
A medium- to long-range brawler and support 'Mech, the D variant of the MKII trades out the pair of Gauss Rifles for a pair of Clan ER Large Lasers, somewhat lessening the Mech's ammo-dependence. Though the two ER Large Lasers are excellent for long-range poking, the main firepower of this variant comes from two Standard [[ATM12]]s, which are most effective at medium or intermediate range. Feeding these two rather ammo-hungry missile systems are an extra two tons of ammunition, giving the MkII D a little more battlefield endurance. A pair of ER Medium Lasers rounds out this variant's armament, and provides some extra damage for when enemies get under the ATMs' minimum range.&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
Known as the &amp;quot;'''''Siege Engine,'''''&amp;quot; this behemoth can inflict heavy damage from around 800 meters. The four [[CUAC5]]s can pick apart any component a pilot sets their eyes on. A pair of ATM9s provides considerable damage at intermediate and medium ranges. However, the minimum range of these systems should be noted as anything inside that range will reduce this variant's maximum effectiveness. For enemies that close this range, four Machine Guns offer protection from Battle Armor, but are otherwise relatively useless against anything else. Though the lack of Jump Jets means the MkII E is not nearly as mobile as most other MkII variants, its four tons of extra ammunition allow it significant battlefield endurance.&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
A rather odd variant for a MkII base, the MkII F carries a wide array of weaponry, and is the only variant to mount any specialized electronics equipment. This equipment is the [[GECM]], which allows the Mech to engage in long- to medium-range attacks without being easily noticed. The MkII F variant is armed to the teeth with all sorts of weapons meant for all sorts of ranges: A single [[CLRM20]] softens up enemies from up to one kilometer, while two [[CLPL]]s offer excellent damage as the distance begins to close; for when enemies get too close, four Clan ER Small Lasers, two Machine Guns, and one [[CDSRM6]] are more than enough for countering Battle Armor and some light assets. For dealing with larger threats, this Mech should keep near teammates that can more effectively defend it. One-and-a-half additional tons of armor, and two extra tons for ammo ensure the MkII F has better endurance than some of the other MkII variants, but the lack of Jump Jets reduces maneuverability and agility.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
Geared exclusively for long-range strikes, the MkII G can be a heavy hitter when all its guns come into play. These guns include a single Clan Gauss Rifle, a pair of Clan ER Large Lasers, and a pair of [[CLRM15|Clan LRM15]]s. The Gauss Rifle and paired ER Large Lasers are especially lethal when used in precision strikes, as the combination can easily shred through individual components on most light- and medium-weight assets. The two LRM15s offer very strong long-range striking power, and can even be used in brawling at closer ranges due to the Clan LRMs having almost no minimum range. The inclusion of Jump Jets and an extra ton for ammunition - presumably for the Gauss Rifle - offer this variant some degree of maneuverability and endurance. Despite the high amounts of damage the MkII G can dish out at long range, its greatest weakness is, of course, the absence of any close-range means of defense. Because of this, pilots should avoid straying too far from their team's main force, and have some &amp;quot;escort&amp;quot; assets nearby in case of flanking attacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
In BattleTech, the Madcat Mark II was developed by Clan Diamond Shark. The design would later be sold to various other Clans (where it was mostly used by freeborn warriors), as well as to many Inner Sphere forces. Its standard variant can reach a maximum speed of 65 kph, and has Jump Jets that allow it to reach a height of 90 meters. Additionally, the standard variant sports two pairs of ER Medium Lasers, unlike MWLL's Prime variant, which features one pair each of ER Small and ER Medium Lasers.&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Mad_Cat_Mk_II BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>DireWolfIIC</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Masakari&amp;diff=2605</id>
		<title>Masakari</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Masakari&amp;diff=2605"/>
				<updated>2017-11-06T05:13:25Z</updated>
		
		<summary type="html">&lt;p&gt;DireWolfIIC: updated info boxes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mech|&lt;br /&gt;
| Image = File:Warhawk.jpg&lt;br /&gt;
| Class = Assault&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 12&lt;br /&gt;
| Tier = 7&lt;br /&gt;
| Speed = 64.8&lt;br /&gt;
| SpeedWithMasc =&lt;br /&gt;
| Rotation = 90&lt;br /&gt;
| PitchStand = -34° to +45°&lt;br /&gt;
| PitchCrouch = -34° to +55°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 125 700&lt;br /&gt;
| ArmorT Prime = 77 299&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLRM10]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;13 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;16t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 113 900&lt;br /&gt;
| ArmorT A = 77 299&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;6x [[CERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CNARC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;7 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;16t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 110 300&lt;br /&gt;
| ArmorT B = 77 299&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[cERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM9#Extended Range|ATM9 (ER)]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM6#Standard|ATM6 (Std)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;12 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;16t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 113 400&lt;br /&gt;
| ArmorT C = 77 299&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLBX20]]&lt;br /&gt;
&amp;lt;li&amp;gt;6x [[HML]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM3#High Explosive|ATM3 (HE)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;9 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;16t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 108 700&lt;br /&gt;
| ArmorT D = 77 299&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CLPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLRM10]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;17 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;16t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 120 800&lt;br /&gt;
| ArmorT E = 77 299&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CMPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CDSSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CDSSRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;7 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;16t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 106 100&lt;br /&gt;
| ArmorT F = 81 073&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;6x [[CLRM5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[AECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;7 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;16.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 97 500&lt;br /&gt;
| ArmorT G = 77 299&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERLBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CLBX5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLRM10]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;16t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Commenting out due to armour display being unavailable currently&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor CT = 9941&lt;br /&gt;
| Armor LRT = 7953&lt;br /&gt;
| Armor B = 5965&lt;br /&gt;
| Armor LRA = 6710&lt;br /&gt;
| Armor LRL = 4563 Internal +&amp;lt;br&amp;gt;7605 External&lt;br /&gt;
| Armor LE = 4971&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Stats current for 0.8.6&lt;br /&gt;
Fluff current for 0.8.2 --&amp;gt;&lt;br /&gt;
The '''Warhawk''' (codenamed '''Masakari''' by [[Inner Sphere|IS]] forces) is a [[Clan]] [[Assault Mech]] released with the Final Beta 0.7.0 release.&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
{{Section out of date|0.8.6}}&lt;br /&gt;
===Prime===&lt;br /&gt;
The Prime variant is well suited to long ranged combat or support role. 4 [[CERPPC]] can provide owerwhelming firepower but the pilot must rely on chainfire to get the most out of this asset. In fact, an alpha-strike executed on a hot map can even lead to the Masakari Prime melting its own reactor down, destroying itself.&lt;br /&gt;
The [[CLRM10]] can reach up to 1000m and thus is a good support for primary armament of this asset without creating much heat issues. 14 [[DHS]] struggle to keep the design cool but provide good efficiency while unit is not forced to enter close combat and generate more heat from maneuvers. [[EOptics]] assist with making the most of every volley.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
This variant best works at medium range. Although it can reach up to 900m with its lone [[CGauss]] rifle it is relying on 6 [[cERMBL]] to deliver most of the damage, the Warhawk A is at risk of being out-maneuvered. If the opponent closes in, its [[cSSRM6]] will provide a reliable back up weapon to throw opponents off balance while the pilot can focus on precision work with the lasers. Eight [[DHS]] are plenty to keep the design easy manageable even when pressured. While its high precision armament will make it a huge threat on anything short of other heavy units it does require more time to wear down well armored targets where precision is less important than sheer firepower. To offset that, this Warhawk is set apart from others with a [[NARC|cNARC]] missile launcher. The ability to place a NARC beacon on heavily armored targets while eviscerating fast moving units with its precision weaponry make it a challenge for any kind of opponent. Even with all this, one must keep in mind that Warhawk is not best suited for close combat and since majority of its weapons require closer engagement ranges.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
This Warhawk's loadout is geared more towards long-range precision fire compared to the Prime. With four [[CERLBL]]s, two in each arm, the B can rapidly cripple light and even medium Mechs with great accuracy. However, it is the B's battery of [[ATM]] launchers that make it a proper threat to heavier units - the [[ATM9]] is loaded with extended-range ammo and is well-suited to supporting the lasers. The dual [[ATM6]] launchers use standard munitions, granting more damage at closer ranges when targets close to within 700m. Unfortunately, the B's 12 [[DHS]]es will have trouble keeping up with the heat load when stressed by the lasers. This variant also has no room for additional ammo, although even when dry, this Warhawk can easily continue dishing out the pain.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
At a distance, it can be easy to mistake the Warhawk C for any of its sister variants and move in to put pressure on it. Inside 400m, the C will gladly punish anyone inattentive enough to not notice the [[CLBX20]] and six [[CHML]] setup, with two [[ATM3]] launchers carrying HE rounds. A single well-placed alpha strike (dealing around 6100 damage without the ATMs) will eviscerate every light Mech in the game and most mediums, while forcing heavier Mechs to scramble for cover in the face of the C's talons. [[GECM]] lets the C lay low on the battlefield and surprise anything that wanders into its short reach; outside of the magic 400m boundary, the Warhawk C is completely helpless. In addition, its 9 [[DHS]]es cannot cope with the heat produced by the laser battery, so group-fire is a must.&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
Fundamentally similar to the Prime, the D replaces the four [[CERPPC]] arm configuration with two [[CLPL]]s and a [[CHLL]]s, one in each arm. This change shifts the D away from a sniper and more into a medium-range profile, with the [[CLRM10]] available for long-range harassment. This Warhawk sports a whopping 17 [[DHS]]es and can handle its heat better than some of its brethren.&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
A cooler-running alternative to the Warhawk C, the E maintains one [[CERPPC]], backed instead by four [[CMPL]]s and a series of dual [[SSRM|CSSRM]] racks. Three tons of additional space allow the E to carry more ammo than it will likely ever use.&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
A [[CUAC10]] and [[ATM12]] with standard rounds form the backbone of the Warhawk F's loadout. A trio of [[CERMBL]]s and [[CERSBL]]s provide accurate damage when it matters. This variant differs from other Warhawks in that it carries an [[AECM]] suite, placing it firmly in a fire support role, where it can stand-off with the Ultra/10, ERMBLs and ATMs to drive the enemy back whilst granting ECM cover to allies nearby.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
This modification of the Warhawk A replaces two [[CERLBL]]s with four [[CLBX5]]es, effectively trading long-range performance and damage against heavily armored units for anti-air capability and a heightened damage profile versus light Mechs and vehicles. While the G will run much cooler than the A, it is important to note that the vast majority of the [[DHS]]es were removed: only three remain, which may struggle to keep heat down when continuously firing the large lasers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
Developed by Clan Smoke Jaguar, the Warhawk was known for its deadly accuracy, thanks to a built-in targeting computer common to all variants. With four [[ERPPC]]s this mech is capable of hammering enemy units with a stream of precision fire. The only drawbacks of this mech are short-range combat and problems with heat control, especially in the Prime variant. Because of this, the Smoke Jaguars often paired Warhawks with a Dire Wolf (Daishi) to provide cover.&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Warhawk BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>DireWolfIIC</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Fafnir&amp;diff=2604</id>
		<title>Fafnir</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Fafnir&amp;diff=2604"/>
				<updated>2017-11-06T04:47:57Z</updated>
		
		<summary type="html">&lt;p&gt;DireWolfIIC: updated info boxes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mech|&lt;br /&gt;
| Image = File:Fafnir.jpg&lt;br /&gt;
| Class = Assault&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 16&lt;br /&gt;
| Tier = 8&lt;br /&gt;
| Speed = 54&lt;br /&gt;
| SpeedWithMasc = 75&lt;br /&gt;
| Rotation = 90&lt;br /&gt;
| PitchStand = -34° to +45°&lt;br /&gt;
| PitchCrouch = -34° to +55°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 149 600&lt;br /&gt;
| ArmorT Prime = 93 914&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERMBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[MPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;8 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;19.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 150 500&lt;br /&gt;
| ArmorT A = 90 714&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[iHGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MXPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;18.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 139 500&lt;br /&gt;
| ArmorT B = 90 714&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LBX20]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;18.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 147 750&lt;br /&gt;
| ArmorT C = 90 714&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Thunderbolt|TBolt20]]&lt;br /&gt;
&amp;lt;li&amp;gt;6x [[MBL]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[TAG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;9 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;18.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 145 500&lt;br /&gt;
| ArmorT D = 90 714&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[UAC20]]&lt;br /&gt;
&amp;lt;li&amp;gt;8x [[Flamer]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;10 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;19.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 150 500&lt;br /&gt;
| ArmorT E = 93 914&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Gauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERPPC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;19.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 144 500&lt;br /&gt;
| ArmorT F = 90 714&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[AC20]]&lt;br /&gt;
&amp;lt;li&amp;gt;10x [[SPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;10 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;18.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Commenting out due to armour display being unavailable currently&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor CT = 13609&lt;br /&gt;
| Armor LRT = 9867&lt;br /&gt;
| Armor B = 8165&lt;br /&gt;
| Armor LRA = 8165&lt;br /&gt;
| Armor LRL = 6247 Internal +&amp;lt;br&amp;gt;10411 External&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Stats current for 0.8.6&lt;br /&gt;
Fluff current for 0.8.2--&amp;gt;&lt;br /&gt;
The '''Fafnir''' is an [[Inner Sphere]] [[Assault Mech]] released in 0.5.4. Famed for wielding the most powerful short-ranged weapon available, the [[HGauss|Heavy Gauss Rifle]] and its cousin the [[iHGauss|Improved Heavy Gauss]], the Fafnir makes a terrifying impression on the battlefield. Capable of annihilating any target at close range with one or two strikes, as well as being able to soak up enemy fire in its large quantities of armour, the Fafnir is an excellent choice for assaulting and defending bases in [[Terrain Control]].&lt;br /&gt;
&lt;br /&gt;
The mech is not without weaknesses, however. Due to most variant's bias towards short ranged weaponry, the Fafnir is very weak if caught out in the open without support. Along with its glacial speed typical to Assault Mechs, this makes the Fafnir a prime target for [[LRM]] users, Bombers and speedy [[Light Mech|Light]] and [[Medium Mech|Medium]] Mechs. Due to the forward placement of the cockpit and guns, as well as a slow torso turn rate, the Fafnir is also susceptible to ambush by [[Battle Armor]], who may use the flat, wide top of the Mech as a platform whilst they tear into it, rendering the pilot completely powerless.&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
{{Section out of date|0.8.6}}&lt;br /&gt;
===Prime===&lt;br /&gt;
The Fafnir Prime is one of the most powerful Mechs available for close quarters combat. Mounting not one, but two [[HGauss|Heavy Gauss Rifles]], the Prime is capable of destroying light targets such as Light Mechs and [[Hovercraft]] in a single shot. Though the Rifles have a long recycle rate between shots, an extra ton of armour allows the Prime to soak up any enemy fire without issue whilst waiting. This variant carries a larger ammo bin than most others, allowing more liberal use of the Gauss Rifles. However, this comes at a cost of having meager secondary weapons, only carrying two [[ERMBL|ER Medium Beam Lasers]] and a single [[MPL|Medium Pulse Laser]] to rely on should the ammo bins run dry. Despite the Mechs awe-inspiring power, the short ranged armament and slow speed means that the best tactic to counter it is to simply turn tail and run - The reduced damage of the Gauss Rifles beyond 350 metres is not worth wasting precious ammunition on. A [[GECM]] system allows the Prime to remain undetected at range whilst searching for unwary targets, as well as offering slight protection against LRM users.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
'''&amp;quot;Stop - Hammertime!&amp;quot;''' This variant is one of only two variants in the game that carries the [[Gauss|Improved Heavy Gauss Rifle]], which allows this variant to attack enemies at a longer range without the damage drop-off characteristic of standard Heavy Gauss Rifles, at the expense of a fraction of the total damage dealt. Whilst the Rifles rearm, the Hammertime can continue laying into foes with two [[MXPL|Medium X-Pulse Lasers]] and a brace of four [[MGun|Machine Guns]], which can also prove useful against aircraft and Battle Armour.  However, it carries half as much ammunition as it's brother, the Fafnir Prime, meaning that a forward resupply point is needed to be used for extended time on the battlefield.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
This Mech can crush anything that doesn't suit it's interests practically instantly, assuming it is close enough. Two [[LBX20]]s and two [[LBX10]]s can destroy light Mechs in a single blast and cripple anything heavier within 300 metres, though loses effectiveness at maximum range. A trio of [[MPL]]s dish out those last few points of damage needed to score a kill and provide limited backup to the main guns. Though powerful, this Mech is a one-trick pony - it carries no extra ammo, as well as being dismally short ranged, making it incredibly susceptible to kiters and must be quick to rearm to avoid being swamped by hungry Light Mechs.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
Aptly named the '''PowerFist''', this Fafnir relies upon a pair of [[Thunderbolt]]s to deliver pain at distances other Fafnir variants can only dream of. Two arm-mounted [[LPL]]s supplement the launchers well, providing much-needed damage between volleys. The C even carries a [[TAG]] laser for assisting in guiding its lethal payload to the target. [[BAP]] and [[GECM]] ensure that even targets running passive radar cannot hide from it. The switch to a missile-based weapon does introduce a crucial flaw to the design: the C has a long window of engagement, meaning a smart enemy will duck and cover as soon as the TBolts are fired, causing them to impact harmlessly into the terrain. Also, small, fast units such as [[hovercraft]] or aircraft can dodge TBolt strikes with relative ease, while larger targets such as assault Mechs often carry a [[LAMS]], which are capable of shooting down TBolts.&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
Undeniably the single most insane Mech created by human hands, the &amp;quot;Scorched Earth&amp;quot; has a unique loadout, to say the least. Two [[UAC20]]s provide excellent close range damage, but they are not this Mech's major weapon system. bristling the rest of the Mech are [[Flamer]]s, eight in total. Using these, the Fafnir D can lay down a frightening amount of heat onto enemy targets. Of course, the Scorcher itself is not exempt from this, as ten extra heat sinks struggle to dispose of the huge heat generated on itself. Understandably, the bane of this Mech is range - with a maximum of 350 metres, any Mech with decent ranged weapons and speed can kite the Fafnir and laugh. But this Mech has another trick up it's sleeve - [[MASC]]. Able to boost to 75 KM/H for periods of time, this Mech can close on opponents at an unexpected and frightening pace.&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
Whilst most variants of the Fafnir pride themselves in their Ham-handedness, The E variant carries a much more balanced loadout than it's brawler cousins. Carrying two [[Gauss|Gauss Rifles]] and two ER Large Beam Lasers, the E variant can reach targets from a distance, whilst two extra [[ERMBL|ER Medium Beam Lasers]] can be brought to bear at a closer range. Dual [[LAMS]] easily negate any missiles that may endanger it, whilst four extra [[DHS|Dual Heat Sinks]] help dissipate the heat buildup from the Lasers.&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The Fafnir is a slow, 100 ton platform for ''Thor's Hammers'' - two [[HGauss|Heavy Gauss Rifles]] with four tons of ammunition. Featuring 19.5 tons of armor and [[GECM|Guardian ECM]] this unit is both difficult to spot and difficult to destroy. Additionally, the Fafnir has two [[ERMBL|ER Medium Lasers]] and a [[MPL|Medium Pulse Laser]] for self-defense in case of ammo depletion.&lt;br /&gt;
&lt;br /&gt;
A Fafnir piloted by Peter Steiner-Davion defeated Nondi Steiner in her 95 ton Hauptmann Assault Mech during a one-on-one encounter in Tharkad City.&lt;br /&gt;
&lt;br /&gt;
It's possible to win a Fafnir prototype in one of the MechWarrior 4: Mercenaries missions.&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Fafnir BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_IS}}&lt;/div&gt;</summary>
		<author><name>DireWolfIIC</name></author>	</entry>

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