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		<id>https://wiki.mechlivinglegends.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Commissioner+Pravin+Lal</id>
		<title>MechWarrior: Living Legends Wiki - User contributions [en]</title>
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		<updated>2026-09-21T23:16:22Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Lobo&amp;diff=15572</id>
		<title>Lobo</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Lobo&amp;diff=15572"/>
				<updated>2026-09-12T03:25:23Z</updated>
		
		<summary type="html">&lt;p&gt;Commissioner Pravin Lal: fluff wanted tags&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mech&lt;br /&gt;
| Image = File:Lobo.png&lt;br /&gt;
| ImageGif = File:Lobo_spin.gif&lt;br /&gt;
| ImageSize = &lt;br /&gt;
| Tonnage = 40&lt;br /&gt;
| Class = Medium&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 6&lt;br /&gt;
| Tier = 7&lt;br /&gt;
| Speed = 97&lt;br /&gt;
| SpeedWithMasc = &lt;br /&gt;
| Rotation = 220&lt;br /&gt;
| PitchStand = -30° to +35°&lt;br /&gt;
| PitchCrouch = -30° to +45°&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 58 300&lt;br /&gt;
| ArmorT Prime = 41 211&lt;br /&gt;
| Engine Prime = 240 XL&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM6 (Std)]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HML]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 61 600&lt;br /&gt;
| ArmorT A = 41 211&lt;br /&gt;
| Engine A = 240 XL&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HAG20]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSRM2]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CERML]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 58 700&lt;br /&gt;
| ArmorT B = 41 211&lt;br /&gt;
| Engine B = 240 XL&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 57 700&lt;br /&gt;
| ArmorT C = 45 066&lt;br /&gt;
| Engine C = 240 XL&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[RAC5|CRAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM6 (HE)]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM3 (HE)]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[CERSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;9.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 60 400&lt;br /&gt;
| ArmorT D = 41 211&lt;br /&gt;
| Engine D = 240 XL&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLRM10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CMPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 60 600&lt;br /&gt;
| ArmorT E = 41 211&lt;br /&gt;
| Engine E = 240 XL&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSSRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CSSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HMG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 62 500&lt;br /&gt;
| ArmorT F = 41 211&lt;br /&gt;
| Engine F = 240 XL&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 65 000&lt;br /&gt;
| ArmorT G = 43 346&lt;br /&gt;
| Engine G = 240 XL&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;5x [[CSSRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[AECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Pods = Both&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor CT = 5342&lt;br /&gt;
| Armor LRT = 3472 &lt;br /&gt;
| Armor B = 3205&lt;br /&gt;
| Armor LE = 1869&lt;br /&gt;
| Armor RE = 1869&lt;br /&gt;
| Armor LRA = 3072&lt;br /&gt;
| Armor INT = 2452&lt;br /&gt;
| Armor LRL = 4087&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.19.1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Lobo''' is a [[Clan]] [[Medium Mech]] introduced in update 0.17.0. A generalist design, the Lobo is often capable of attacking at multiple range brackets. Though its damage output and speed are respectable for its weight class, the machine lacks the agility offered by [[MASC]] and [[Jump Jets]] and seldom incorporates any electronic warfare equipment. Fewer enhancements results in a lower price, however, fitting the Lobo into the price gap between the more expensive but [[armor|lesser-armored]] [[Cougar]] and [[Puma]] and the more specialized and better armored [[Shadowcat]] and [[Hellhound]].&lt;br /&gt;
Pilots should note the Lobo's rather obvious [[external]] mounts, which can be easily lost during combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&amp;lt;!-- Current for 0.17.0 --&amp;gt;&lt;br /&gt;
===Prime===&lt;br /&gt;
The Lobo Prime is a good [[range|medium-long range]] [[fire support]] mech. The Prime can [[poke]] out to 900m with its [[CERLL]]. Two [[ATM6]] (STD) can be [[chain-fired]] for [[screenshake]] and [[heat management]]. The fragile [[armor]] of the Prime, compared to other [[Economy#Asset_Tiers|tier 7]] mechs, makes it best to avoid becoming the center of attention. Following too distant from the front line puts the Prime's two [[HML]]s out of range. It's a delicate balance to keep the HMLs within their 400m range while also staying outside of the ATM's 120m [[minimum range]]. On many maps, the Prime's 2 DHS cannot handle consecutive [[alpha strike]]s, [[chain fire]] and avoid firing the CERLL when it gets too hot.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
&lt;br /&gt;
Another medium-long range fire support mech, this one runs cooler than the prime so it&lt;br /&gt;
could be a wiser choice on hot maps. The [[HAG20]] can engage enemies up to 1200m, but most&lt;br /&gt;
of your firepower is unleashed at 700m where you can put your 3x [[CERML]] to use alongside &lt;br /&gt;
the [[HAG20]]. The Lobo alpha has no need for missile lock on, so staying in [[passive radar]] can&lt;br /&gt;
help reduce return fire from enemies. Always fire the [[HAG20]] until it jams as it will cycle&lt;br /&gt;
faster than if allowed to cool down.&lt;br /&gt;
&lt;br /&gt;
===Variant B - ''&amp;quot;Bob&amp;quot;''===&lt;br /&gt;
&lt;br /&gt;
Equipped with very versatile weapons, &amp;quot;Bob&amp;quot; is more than well suited to skirmishing. Not only can you start doing damage and [[screenshake]]&lt;br /&gt;
at 900m with the [[CERPPC]], a [[CLBX10]] will also come into play at 700m for some bonus damage to vehicles and air assets.&lt;br /&gt;
It's 2x [[CSRM4]] are nothing to scoff at within 355m. Add your 4x [[MG]] to every other weapon grouping for a bit more [[DPS]]. &lt;br /&gt;
Duck behind [[cover]] while your weapons cycle and play peek-a-boo until all threats are removed.&lt;br /&gt;
&lt;br /&gt;
===Variant C - ''&amp;quot;Loco&amp;quot;''===&lt;br /&gt;
&lt;br /&gt;
The Lobo Charlie has an interesting high risk/high reward loadout. You will want to get close to the action to put all your weapons to use,&lt;br /&gt;
but also ensure you are positioned well out of harm's way. While your [[ATM|Advanced Tactical Missile (HE)]] launchers are locking on, you should be giving&lt;br /&gt;
the [[RAC5|CRAC5]] a whirl to maximize your dps. Follow through with 4x [[CERSL]] while your [[missiles]] are cycling or just before heading for cover, as&lt;br /&gt;
even 100 ton [[assets]] will not be able to ignore you for long. Chain firing the [[ATM|Advanced Tactical Missiles (HE)]] is recommended, as they will generate a good&lt;br /&gt;
amount of [[heat]] alongside the [[CERSL]]s (and prolong your [[screenshake]]). The [[RAC5|CRAC5]] itself does not generate [[heat]] per say, but will prevent cooling as long as it is firing.&lt;br /&gt;
With an extra ton of armor more than most other variants, it improves it's survivability while the [[free ton]] of ammo (should) and will be chewed up by the [[RAC5|CRAC5]] in no time. One indeed has to be 'Loco' to both pilot and not pilot this mech!&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
&lt;br /&gt;
A good choice for the pilot who wants to harass but also remain in (relative) safety. Mounted with [[GECM]] , the Lobo delta can stealthily&lt;br /&gt;
launch volley after volley of missiles up to 1000m with it's 2x [[CLRM10]]. A single [[CLPL]] will pile on more damage starting at 850m and 2x [[CMPL]]&lt;br /&gt;
will come into play at 500m. Once all your [[lasers]] are in range, it's better to prioritize their pinpoint accuracy over the [[CLRM]]s if you are&lt;br /&gt;
struggling with [[heat]].&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant G - ''&amp;quot;Swolo&amp;quot;''===&lt;br /&gt;
&lt;br /&gt;
Slightly more armoured than it's siblings, the Lobo golf can be devastating under the right conditions. Follow your lance-mates close &lt;br /&gt;
(300m or less) in order for them to profit off your [[AECM]]. 5x [[CSSRM4]] will make short work of lighter [[assets]] or provide near continuous&lt;br /&gt;
[[screenshake]] against heavier [[assets]] by [[chain-firing]] them. 2x [[CERSL]] will help in snipping-off those components you have already damaged.&lt;br /&gt;
The role this mech plays will vary depending on how early or late in a match you've bought this. Early, it can spearhead &amp;quot;cap&amp;quot; pushes if&lt;br /&gt;
the other team is still in lights. Late, it becomes a disruptor due to it's [[AECM]] , single [[LAMS]] and prolonged [[screenshake]] capabilities.&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
For some time, Clan Wolf had been looking for a lighter companion to their highly successful Timber Wolf design—a complementing system of missiles and energy weapons. The problem was not in designing a chassis that could mount their choices, it was in the missile launcher selection. Khan Vladimir Ward did not want to bother with short-range missiles, LRMs were too heavy for a middleweight BattleMech, and the Inner Sphere’s development of Medium Range Missiles seemed a step in the wrong direction to most Clan scientists. Then Clan Coyote developed their Advanced Tactical Missile Systems, neatly solving Khan Ward’s problems. The Lobo was already on the design boards when Clan Coyote debuted their new ATMs. Winning the technology in a brief and bloody batchall, Khan Ward quickly ordered the Lobo redesigned to field test the ATM. In order to accommodate the ATMs, endo steel construction material and XL engine technology had to be used to save critical space and weight. This has placed a lot of superior technology in what is, ostensibly, a second-line ’Mech for Clan Wolf. However, if this BattleMech proves successful, Khan Ward has already vowed to order his scientists to recreate the Lobo as a new OmniMech.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Date Introduced 3060 during the Era known as &amp;quot;Clan Invasion&amp;quot; (3050 - 3061) - Unit Role: Striker&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Lobo BattleTech reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>Commissioner Pravin Lal</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Ares&amp;diff=15571</id>
		<title>Ares</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Ares&amp;diff=15571"/>
				<updated>2026-09-12T03:20:36Z</updated>
		
		<summary type="html">&lt;p&gt;Commissioner Pravin Lal: ares is a good climber&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vehicle|&lt;br /&gt;
| Image = File:Ares.png&lt;br /&gt;
| ImageGif = File:Ares_spin.gif&lt;br /&gt;
| Class = Tank&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 3&lt;br /&gt;
| Tier = 5&lt;br /&gt;
| Tonnage = 40&lt;br /&gt;
| Speed = 85&lt;br /&gt;
| BoostSpeed = 90&lt;br /&gt;
| Rotation = 360&lt;br /&gt;
| Pitch = -5° to +75°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 48 400&lt;br /&gt;
| ArmorT Prime = 25 279&lt;br /&gt;
| Engine Prime = PlasmaStar 270 &lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CLRM15]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERLL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 49 700&lt;br /&gt;
| ArmorT A = 25 279&lt;br /&gt;
| Engine A = PlasmaStar 270&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CUAC2]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CERML]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 54 300&lt;br /&gt;
| ArmorT B = 25 279&lt;br /&gt;
| Engine B = PlasmaStar 270&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[RAC5|CRAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSSRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 51 100&lt;br /&gt;
| ArmorT C = 25 279&lt;br /&gt;
| Engine C = PlasmaStar 270&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM6#Standard|ATM6 (Std)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 47 700&lt;br /&gt;
| ArmorT D = 25 279&lt;br /&gt;
| Engine D = PlasmaStar 270&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CUAC5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 56 000&lt;br /&gt;
| ArmorT E = 25 279&lt;br /&gt;
| Engine E = PlasmaStar 270&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 50 700&lt;br /&gt;
| ArmorT F = 27 199&lt;br /&gt;
| Engine F = PlasmaStar 270&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ATM9#Extended Range|ATM9 (ER)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 45 600&lt;br /&gt;
| ArmorT G = 27 199&lt;br /&gt;
| Engine G = PlasmaStar 270&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM6#High Explosive|ATM6 (HE)]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CSPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Hull = 3200&lt;br /&gt;
| Armor F = 5018&lt;br /&gt;
| Armor S = 4265&lt;br /&gt;
| Armor B = 2509&lt;br /&gt;
| Armor T = 6022&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.19.1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Ares''' is a [[Clan]] Tank, and was among the last assets to be incorporated into [[MWLL]] in the 0.7.0 patch. Due to engine limitations, its model contains some modifications that distinguish it from its BattleTech inspiration; missile launchers have been re-factored to fit the MWLL models, the cockpit has been moved from the front of the hull to the turret, and lastly the tracks have been remodeled to avoid ground collision issues. These modifications have ended up making the Ares quite nimble and capable of climbing slopes for an MWLL tank, but care must still be taken around rough terrain lest one gets stuck in it.&lt;br /&gt;
&lt;br /&gt;
The Ares was the first Medium Tank added into MWLL.&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
===Prime===&lt;br /&gt;
A long range missile support unit, the Ares Prime mounts a [[CERLL|Clan ER Large laser]] for pinpoint ranged fire. Two [[CLRM15]] make up the majority of this asset's damage. Able to pin down hostiles with hails of missiles every four seconds, this asset does best against heavy, slow moving assets. While it's four [[SHS|Heatsinks]] can deal with the heat of the occasional burst from the [[CERLL]] and [[CLRM15|missiles]] and two [[free tons|extra reloads]] to feed the LRM's.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
A long to mid range support asset, the &amp;quot;A's&amp;quot; far reaching 3x [[UAC2]]'s will put the sting into any unit. Rapid firing Ultra AutoCannon-2s offer a long range combined with Light Kinetic Damage, which deals more damage to vehicles and air units. When in range at the 700m mark, unleash the 3x [[CERML|Extended Range Medium Lasers]], the pinpoint damage potential at medium range is quite high, but then again so is the heat generated. The A doesn't have room to carry any extra ammo so pilots are advised to keep close to a forward base or [[APC]], and avoid taking wild pot shots with the UAC2.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
{{fluff|0.17.2}}&lt;br /&gt;
Cousin to the E, the B is a short to mid range support tank. The main weapon is a [[CHLL]], bringing heavy damage with accurate fire. Two [[CSSRM6]] back up the Heavy laser at shorter ranges. Especially effective in cooler climates, 6 [[SHS|Heat Sinks]] bring some relief to the heat load of the [[HLL|Heavy Large laser]], but trigger discipline will still be required. With an energy weapon as it's main firepower, and two [[Free tons]] of reload space for the Streak launchers, B can stay in the fight longer than the E.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
Similar to the D, this is a longer range support asset. However, the C deals more damage but less focused. Two [[ATM6#Standard|ATM6 (Std)]] deal the majority of this asset's damage, and a [[CERPPC]] brings more direct firepower. While exceptionally deadly to distracted lighter assets, pilots should be wary of anything that can quickly close the distance as the PPC is the only short range weapon this variant has, and it runs hot. The C is best used in conjunction with it's teammates to soften or finish slower or distracted hostiles.&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
Focusing on precision mid to long range support, or light anti aircraft duties, the D fields a [[CLPL]] backed up with two [[UAC5]]. The D can quickly exploit holes in enemy armor to deadly effect. While dangerous at range, this variant has a long engagement time on its own. Pilots are advised to use the Ares native speed to their advantage when enemies close. That being said, already damaged enemies can be in for a surprise when a weakened arm, or better yet, weakened torso section is suddenly breached by a pilot with steady aim.&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
Sometimes known as the &amp;quot;Pocket Assault&amp;quot; the E is another short to mid range brawler. Two [[SRM6]] bring a hail of cockpit shake to the enemy, allowing it to land hits with its powerful [[UAC10]]. While it can bring brutal damage to lights, it is best used against mediums and lighter heavies. Faster, lighter enemies can prove problematic in open terrain as both the SRMs and UAC10 can be difficult to lead effectively.  A [[GECM]] suite helps it give a nasty surprise to foes, and a [[free tons|Spare Ton of Ammo ]] is usually reserved for the UAC10.&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
An even longer ranged cousin to the Prime, the F focuses on extreme range support. While the [[CLPL]] is technically shorter than the Prime's [[CERLL]], the two racks of [[ATM9|ATM9 (ER)]] more than make up for it with a dizzying amount of missiles for its tonnage and price - the only variants packing more ERATM being the heavy and expensive [[Stormcrow]], [[Madcat MKII]] and the [[Mars]]. &lt;br /&gt;
&lt;br /&gt;
Moreso than ever is to remember to maintain at least a 125m distance in respect to your ERATM's minimum range. Without the power of those two ATM launchers, this Ares will be made short work of by those who leverage it's weakness. Keep that in mind when positioning, considering tanks have a more difficult time repositioning, and firing on the move.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
Similar to an Uller E, this variant is a short range brawler. It's main weapon is a [[LBX10]]. While it can reach out to hostiles at 750 M, pilots are advised to let their teammates deal with ranged foes and close as there are no [[free tons|Spare Tons]] for reloads. The LBX is supported by an [[ATM6#High Explosive|ATM6 (HE)]] for knocking enemy pilots off balance, and three [[cSPL]] for exploiting any holes punched by the [[LBX10]].  A half ton extra armor than the Prime help it staying in a brawl alive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The 40 ton Ares was used mostly as an escort unit for [[APC]]s and transports in Clan Wolf and Clan Coyote, being deployed also to the garrison forces since the Refusal War in 3057. Its three-man crew is protected by 4.5 tons of Ferro-Fibrous armor spread nearly equally around the hull, being quite unusual as most of tanks tend to trade rear armor for better protection up front. The tank commander sits in the bulletproof cockpit while the rest of the crew relies on cameras and periscopes to monitor the tank's surrounding environment.&lt;br /&gt;
&lt;br /&gt;
The tank's primary weapon is a single turret-mounted [[CERLL|ER Large Laser]], giving it respectable [[direct fire]] capability. Two Artemis IV-enhanced LRM launchers - one [[LRM15]] and one [[LRM10]] - provide [[indirect fire]] against targets obstructed from view.&lt;br /&gt;
&lt;br /&gt;
Date Introduced 2842 during the Era known as &amp;quot;Early Succession War&amp;quot; (2781 - 2900) - Unit Role: Missile Boat&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; [http://www.sarna.net/wiki/Ares_(Combat_Vehicle) BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>Commissioner Pravin Lal</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Uziel&amp;diff=15570</id>
		<title>Uziel</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Uziel&amp;diff=15570"/>
				<updated>2026-09-11T21:45:10Z</updated>
		
		<summary type="html">&lt;p&gt;Commissioner Pravin Lal: /* Variant D */ fluff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mech|&lt;br /&gt;
| Image = File:Uziel.png&lt;br /&gt;
| ImageGif = File:Uziel_spin.gif&lt;br /&gt;
| Class = Medium&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 6&lt;br /&gt;
| Tier = 6&lt;br /&gt;
| Tonnage = 50&lt;br /&gt;
| Speed = 97&lt;br /&gt;
| SpeedWithMasc = 136&lt;br /&gt;
| Rotation = 260&lt;br /&gt;
| PitchStand = -34° to +45°&lt;br /&gt;
| PitchCrouch = -34° to +55°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 62 400&lt;br /&gt;
| ArmorT Prime = 44 542&lt;br /&gt;
| Engine Prime = GM 300 XL&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[PPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 59 500&lt;br /&gt;
| ArmorT A = 39 720&lt;br /&gt;
| Engine A = GM 300 XL&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LtGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 58 800&lt;br /&gt;
| ArmorT B = 42 938&lt;br /&gt;
| Engine B = GM 300 XL&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[MRM10]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[SPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 57 000&lt;br /&gt;
| ArmorT C = 44 542&lt;br /&gt;
| Engine C = GM 300 XL&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[RAC2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 65 200&lt;br /&gt;
| ArmorT D = 42 938&lt;br /&gt;
| Engine D = GM 300 XL&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Blazer]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SSRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[HMG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 55 500&lt;br /&gt;
| ArmorT E = 44 542&lt;br /&gt;
| Engine E = GM 300 XL&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[AC5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 54 000&lt;br /&gt;
| ArmorT F = 41 329&lt;br /&gt;
| Engine F = GM 300 XL&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[LRM10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ML]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 60 900&lt;br /&gt;
| ArmorT G = 41 329&lt;br /&gt;
| Engine G = GM 300 XL&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LXPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SSRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;8 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor CT = 7330&lt;br /&gt;
| Armor LRT = 4630&lt;br /&gt;
| Armor B = 3858&lt;br /&gt;
| Armor LRA = 2797&lt;br /&gt;
| Armor LRL = 4919&lt;br /&gt;
| Armor INT = 2951&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.19.1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Uziel''' is a nimble [[Medium Mech]] that fills the [[Inner Sphere|Inner Sphere's]] vehicle roster with a capable skirmisher. With a fast cruising speed for its weight class and commonly mounting [[Jump Jets]], the Uziel distinguishes itself as part of a vanguard force, brawling or sniping as loadout permits before fading behind the friendly battle line to continue the fight as a support unit. Compared to a [[Light Mech]] being used in the same capacity, the extra armor afforded by the Uziel's increased tonnage allows it to be used more aggressively before being forced to retreat, but not by a large margin - The unusual shape of the Mech, with its exaggerated side torso panels, makes the Uziel somewhat easier to hit. While the Uziel's armament is slightly better than the average Light Mech, it cannot significantly outgun or outrun one to dissuade their attacks, often dooming overconfident pilots to being overrun by fast brawlers. The Uziel shines best in an early-mid game situation as heavier assets take the field, against which the Uziel's speed, firepower and armor can be best leveraged against.&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
===Prime===&lt;br /&gt;
The Uziel Prime mounts as its main weapons a pair of [[PPC]]s, giving it impressive firepower at medium to long range, as well as allowing it to disorient enemy units with the PPC's effects.  [[iJJ|Improved Jumpjets]] give the Prime variant the mobility to engage enemies from unexpected angles, being able to [[Gameplay Tactics#poptarting|jumpsnipe]], as well as make use of shorter cover through its controlled upwards thrust. A single [[SRM6]] gives it extra firepower if it's forced to engage foes from close up, but it's better served by making use of its mobility to maintain skirmishing range.&lt;br /&gt;
2 [[MG]]s can be used to fend of [[BA]] in tandem with its SRMs and harass [[ASF]] and [[VTOL]] at long ranges.  Used as a mobile harassment platform, the Uziel Prime can dash from or jump out of cover, fire its PPC's, and retreat, giving the enemy very little time or chance to line up a shot.&lt;br /&gt;
Relying on its 4 [[DHS]] some pilots find it smart to split the two PPCs into two separate groups, allowing one to shoot from partial cover without wasting the obstructed weapon's shot. This however requires a fourth weapon group, or to, unwillingly, put the MGs together with the SRM6.&lt;br /&gt;
&lt;br /&gt;
===Variant A - ''&amp;quot;iPoke&amp;quot;''===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:102px; background-color:#4c4c4c; border: 1px solid #6c6c6c; border-radius:2px; padding:1px 1px 2px 1px; float:left; margin-right:10px; margin-top:12px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:iPoke.jpg|center|100px|The iPoke]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Nicknamed the &amp;quot;'''''iPoke'''''&amp;quot;, the A variant is an ultra long-range platform, capable of providing direct fire support from ranges beyond their target's radar.  Mounting two [[LtGauss]] Rifles, it can reach targets from 1250m out, and in combination with its [[JJ|Jumpjets]] is capable of [[Gameplay Tactics#Poptarting|Jump-Sniping]] from ranges that make it extremely difficult to be spotted. The weapon's high velocity also makes it a viable anti-air choice. 2 [[free tons]] provide a bit of extra ammo for sustained fire, and a pair of machineguns give it further long-range harassment options, as well as providing some protection against [[Battle Armor]]. Unfortunately, this variant's ultimate weakness is its low damage output, making it more suitable for softening up incoming targets and finishing off stragglers, depending on its teammates to do direct engagements. This makes it a bad choice when heavier firepower is required to engage in or defend against pushes, although it can be a viable choice for a team employing a long-range [[kiting]] strategy in games without respawn. The lack of backup weapons suited to short range fighting and decreased armor compared to the rest of the Uziel variants mean that close range engagements will spell its certain doom.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: left&amp;quot;&amp;gt;&amp;lt;/div&amp;gt; &amp;lt;!-- Stops the text flow beside the small picture--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
The Uziel B is a swift, cheap, and powerful [[skirmisher]] and [[backcapper]] capable of complicated and diverse tactics. The B's impressive maneuverability is the result of its [[MASC]]-[[JJ|Jump Jet]] combination. Though both pieces of equipment compete for the B's modest three [[DHS|Dual Heat Sinks]], the B can sprint for some distance without overheating and can [[poptart]] at medium range.&lt;br /&gt;
&lt;br /&gt;
An impressive trio of [[MRM10]]s form the primary weapons of the Uziel B. These should be [[group fire|group fired]] most of the time, but can be [[chain fire|chain fired]] to better manage [[heat]] or to kill enemy [[Battle Armor]]. The B is backed up by a powerful, but hot array of four [[SPL]]s. MRMs have a 60m [[minimum range]] making them risky primary weapons. The B can use its MASC or JJs to gain some distance in order to fire the MRMs.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
The Uziel C is a [[stare|stare-down-style]] medium-range 'Mech. A trio of [[RAC2|Rotary Auto-Cannon 2]]s are the C's only weapons. The [[DPS]] of these cannons is frightening and effectively generate score and hence [[C-Bills]]. While not particularly useful for [[jump sniping]], the C's [[Improved Jump Jets]] greatly enhance its survivability. The C can quickly jump behind cover while its RAC2s are cooling down. On normal temperature maps, the C's single [[DHS]] can more than keep up with the heat of three RAC2s. Players may find themselves using [[Coolant]] if they want to make regular jumps during combat. Besides its limited [[ammo|ammo supply]] which is mostly offset by the Uziel's speed, the C's only real weakness is losing [[arm]]s in combat since each arm accounts for a third of the C's firepower.&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
The D is a [[brawler]] 'Mech with a particular affinity for tank-hunting. Its [[Blazer|Binary Laser Cannon]] and [[HMG]]s all enjoy a damage bonus to vehicle armor and its 97 kph top speed helps it keep up long enough to damage the engines of its unfortunate victims. Two [[SSRM]] packs provide additional DPS, anti-BA splash, and precious [[screenshake]] that will be needed to maximize the [[HMG]]s' damage against opponents. The [[iJJ|improved jump jets]] provide great utility, but heavy use of it alongside the very hot laser will generate too much heat for a mere 3 [[DHS]] to handle.&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
A variant clearly meant for long range skirmishing and harassment. One of the cheaper variants, the Uziel E is armed with a pair of [[ERLL|Extended Range Large Lasers]] backed by a duo of [[AC5]], allowing it to engage enemies from 800m out. Lacking the mobility enhancing equipment common to the chassis, its user must remain aware of their positioning, not shying away from tactical retreats in order to maintain their range advantage, as it's easily overpowered by brawling assets, despite its weaponry not losing effectiveness at closer ranges. In order to take full advantage of its firepower, users must be aware of the different leading required for its two weapon types as long range autocannon shots are much harder to land than pinpoint laser fire. Even though it lacks the mobility, splash and screenshake of the Prime, the range of the A, or the jump sniping capabilities of either, it makes up with a damage dealing potential that's superior to both. All of its weapons are suitable for defending against [[Battle Armor]] or air assets, although chain-firing should be employed against the former due to a relatively slow firing rate. Its 2 [[DHS]] are enough for the 'Mech to be impossible to overheat in normal temperature maps.&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
As an agile LRM boat, capable of operating even without spotter support, for the Uziel F's main weakness compete both its lack of enhanced optics and its somewhat mediocre staying power. The main armament being a trio of [[LRM10]] launchers, it's capable of a significant long range punch at a theoretically high re-fire rate, with the option of a long and sustainable chain fire when it's deemed strategically advantageous. Its mobility, with the land speed and agility already inherent to any of the Uziels, is furthered by the [[iJJ|Improved Jumpjets]]. This exactly, along with its backup duo of [[ML]] for short range defense, make it a competing rival to the other units of comparable role and price tag. The smaller nature of the launchers also means it will take more volleys before they need to reload, but for when they do the variant can only carry 2 [[free tons|spare tons]] of ammo, forcing it to carry on at only two thirds of its maximal firepower. A sole [[DHS]] will force pilots to either take some time to cool down or chain fire their missiles during painfully prolonged engagements.&lt;br /&gt;
Still, the unit's main selling points remain its affordable price for the early game and its enhanced mobility.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
The two mighty [[LXPL]]s on the Uziel G, while lacking any pronounced [[burst damage|punch]], still deal a steady stream of damage from point blank out to 750m. LXPLs also differentiate the G from other [[DPS]] medium 'Mechs in that they don't [[jam]] or [[reload]] making them a reliable choice. The Uziel's relatively high speed allows the G to wreak havoc on any unit not swift enough to flee for cover in time. The [[SRM4]] is handy for some splash damage to finish off a damaged enemy who is [[damage spreading]]. Lacking any exotic equipment, this unit gambles it all on [[range|medium-range]] pulse power and heat dissipating capacity strong enough to sustain it. The 8 [[DHS]] are quite promising in this regard.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Initially, the Uziel was an unpopular 'Mech because of its weak damage output (especially at short range) combined with a large hitbox which made it feel more lightly armored than other medium 'Mechs. To counter this a new [[DSSRM]] variant was introduced to provide a powerful short range version of the 'Mech, and in update 0.5.4 the Uziel was resized to be in line with the other medium 'Mechs.&lt;br /&gt;
* In update 0.6.0 the Uziel was further improved, having its standard [[Heatsinks]] upgraded to Double-strength versions, as well as having two variants completely redesigned. Despite the much-needed improvements, the Uziel continued to bear the stigma of its past weakness.&lt;br /&gt;
* In the 0.8.0 community edition release, the Uziel became more viable than ever, with armor being redistributed to toughen up its huge central torso while also receiving yet another major variant overhaul.&lt;br /&gt;
* With update 0.11.0, The Uziel got further improvements, most noticeable being a reduction in size - the torso was made around 20% narrower to reduce its profile.&lt;br /&gt;
* The Uziel is a unique asset in that it features physically destructible side torsos; when the 'Mech's side armor is destroyed, the respective armor plates will visibly detach. While this reduces the physical size of the side torso hitboxes, it also makes it much easier for enemies to identify the destroyed component from afar.&lt;br /&gt;
* The Uziel has a unique camo style available to it when selecting the Solid Red camo before buying the 'Mech (see gallery).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The Uziel is a fast, [[JJ|jump-capable]] Medium 'Mech armed with a variety of weapons: an LBX-2 for longer ranged shots, an [[ERML|ER Medium Laser]] and [[LPL|Large Pulse Laser]] for medium-range combat, and two [[ERSL|ER Small Lasers]] and a single [[SRM6]] for some short-range kick. However, the most well-known variant of the Uziel has a [[PPC]] on each arm, two [[MGun|Machine Guns]] and a single [[SRM6]] in the center. This type of Uziel was an iconic 'Mech in later Mechwarrior and MechAssault games, and made its first appearance in Mechwarrior 4: Vengeance.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Built at Defiance Industries' Furillo plant, the Uziel is an effective medium 'Mech that is looked down upon by the LAAF simply because it is produced on Furillo and not at the prestigious Hesperus facility. The Uziel is built on a Foundation E50 Endo Steel chassis that has a GM 300 XL engine that provides the 'Mech with a top speed of 97.2 km/h. The 'Mech's mobility is enhanced with six Rawlings 50 jump jets that allow the 'Mech to jump up to one hundred and eighty meters. The Uziel is armored with eight tons of Maximillian 100 armor that gives the Uziel adequate protection from enemy fire. To dissipate the heat produced by the 'Mech's weapons, it carries eleven double heat sinks.&lt;br /&gt;
&lt;br /&gt;
Notable Pilots - Bear &amp;quot;OEM&amp;quot; - IS, _Recoil_ - CL, [12vr]Hammerzeitgeist - MERC&lt;br /&gt;
&lt;br /&gt;
Date Introduced 3065 during the Era known as &amp;quot;Civil War&amp;quot; (3062 - 3067) - Unit Role: Striker&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Uziel BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px style=&amp;quot;text-align:left&amp;quot;&amp;gt;&lt;br /&gt;
File:uziel_redcamo.png|An Uziel painted with its unique Solid Red camo&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_IS}}&lt;/div&gt;</summary>
		<author><name>Commissioner Pravin Lal</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Uziel&amp;diff=15569</id>
		<title>Uziel</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Uziel&amp;diff=15569"/>
				<updated>2026-09-11T21:35:58Z</updated>
		
		<summary type="html">&lt;p&gt;Commissioner Pravin Lal: /* Variant C */ RAC2 money printer go brrr&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mech|&lt;br /&gt;
| Image = File:Uziel.png&lt;br /&gt;
| ImageGif = File:Uziel_spin.gif&lt;br /&gt;
| Class = Medium&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 6&lt;br /&gt;
| Tier = 6&lt;br /&gt;
| Tonnage = 50&lt;br /&gt;
| Speed = 97&lt;br /&gt;
| SpeedWithMasc = 136&lt;br /&gt;
| Rotation = 260&lt;br /&gt;
| PitchStand = -34° to +45°&lt;br /&gt;
| PitchCrouch = -34° to +55°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 62 400&lt;br /&gt;
| ArmorT Prime = 44 542&lt;br /&gt;
| Engine Prime = GM 300 XL&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[PPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 59 500&lt;br /&gt;
| ArmorT A = 39 720&lt;br /&gt;
| Engine A = GM 300 XL&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LtGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 58 800&lt;br /&gt;
| ArmorT B = 42 938&lt;br /&gt;
| Engine B = GM 300 XL&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[MRM10]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[SPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 57 000&lt;br /&gt;
| ArmorT C = 44 542&lt;br /&gt;
| Engine C = GM 300 XL&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[RAC2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 65 200&lt;br /&gt;
| ArmorT D = 42 938&lt;br /&gt;
| Engine D = GM 300 XL&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Blazer]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SSRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[HMG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 55 500&lt;br /&gt;
| ArmorT E = 44 542&lt;br /&gt;
| Engine E = GM 300 XL&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[AC5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 54 000&lt;br /&gt;
| ArmorT F = 41 329&lt;br /&gt;
| Engine F = GM 300 XL&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[LRM10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ML]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 60 900&lt;br /&gt;
| ArmorT G = 41 329&lt;br /&gt;
| Engine G = GM 300 XL&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LXPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SSRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;8 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor CT = 7330&lt;br /&gt;
| Armor LRT = 4630&lt;br /&gt;
| Armor B = 3858&lt;br /&gt;
| Armor LRA = 2797&lt;br /&gt;
| Armor LRL = 4919&lt;br /&gt;
| Armor INT = 2951&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.19.1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Uziel''' is a nimble [[Medium Mech]] that fills the [[Inner Sphere|Inner Sphere's]] vehicle roster with a capable skirmisher. With a fast cruising speed for its weight class and commonly mounting [[Jump Jets]], the Uziel distinguishes itself as part of a vanguard force, brawling or sniping as loadout permits before fading behind the friendly battle line to continue the fight as a support unit. Compared to a [[Light Mech]] being used in the same capacity, the extra armor afforded by the Uziel's increased tonnage allows it to be used more aggressively before being forced to retreat, but not by a large margin - The unusual shape of the Mech, with its exaggerated side torso panels, makes the Uziel somewhat easier to hit. While the Uziel's armament is slightly better than the average Light Mech, it cannot significantly outgun or outrun one to dissuade their attacks, often dooming overconfident pilots to being overrun by fast brawlers. The Uziel shines best in an early-mid game situation as heavier assets take the field, against which the Uziel's speed, firepower and armor can be best leveraged against.&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
===Prime===&lt;br /&gt;
The Uziel Prime mounts as its main weapons a pair of [[PPC]]s, giving it impressive firepower at medium to long range, as well as allowing it to disorient enemy units with the PPC's effects.  [[iJJ|Improved Jumpjets]] give the Prime variant the mobility to engage enemies from unexpected angles, being able to [[Gameplay Tactics#poptarting|jumpsnipe]], as well as make use of shorter cover through its controlled upwards thrust. A single [[SRM6]] gives it extra firepower if it's forced to engage foes from close up, but it's better served by making use of its mobility to maintain skirmishing range.&lt;br /&gt;
2 [[MG]]s can be used to fend of [[BA]] in tandem with its SRMs and harass [[ASF]] and [[VTOL]] at long ranges.  Used as a mobile harassment platform, the Uziel Prime can dash from or jump out of cover, fire its PPC's, and retreat, giving the enemy very little time or chance to line up a shot.&lt;br /&gt;
Relying on its 4 [[DHS]] some pilots find it smart to split the two PPCs into two separate groups, allowing one to shoot from partial cover without wasting the obstructed weapon's shot. This however requires a fourth weapon group, or to, unwillingly, put the MGs together with the SRM6.&lt;br /&gt;
&lt;br /&gt;
===Variant A - ''&amp;quot;iPoke&amp;quot;''===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:102px; background-color:#4c4c4c; border: 1px solid #6c6c6c; border-radius:2px; padding:1px 1px 2px 1px; float:left; margin-right:10px; margin-top:12px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:iPoke.jpg|center|100px|The iPoke]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Nicknamed the &amp;quot;'''''iPoke'''''&amp;quot;, the A variant is an ultra long-range platform, capable of providing direct fire support from ranges beyond their target's radar.  Mounting two [[LtGauss]] Rifles, it can reach targets from 1250m out, and in combination with its [[JJ|Jumpjets]] is capable of [[Gameplay Tactics#Poptarting|Jump-Sniping]] from ranges that make it extremely difficult to be spotted. The weapon's high velocity also makes it a viable anti-air choice. 2 [[free tons]] provide a bit of extra ammo for sustained fire, and a pair of machineguns give it further long-range harassment options, as well as providing some protection against [[Battle Armor]]. Unfortunately, this variant's ultimate weakness is its low damage output, making it more suitable for softening up incoming targets and finishing off stragglers, depending on its teammates to do direct engagements. This makes it a bad choice when heavier firepower is required to engage in or defend against pushes, although it can be a viable choice for a team employing a long-range [[kiting]] strategy in games without respawn. The lack of backup weapons suited to short range fighting and decreased armor compared to the rest of the Uziel variants mean that close range engagements will spell its certain doom.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: left&amp;quot;&amp;gt;&amp;lt;/div&amp;gt; &amp;lt;!-- Stops the text flow beside the small picture--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
The Uziel B is a swift, cheap, and powerful [[skirmisher]] and [[backcapper]] capable of complicated and diverse tactics. The B's impressive maneuverability is the result of its [[MASC]]-[[JJ|Jump Jet]] combination. Though both pieces of equipment compete for the B's modest three [[DHS|Dual Heat Sinks]], the B can sprint for some distance without overheating and can [[poptart]] at medium range.&lt;br /&gt;
&lt;br /&gt;
An impressive trio of [[MRM10]]s form the primary weapons of the Uziel B. These should be [[group fire|group fired]] most of the time, but can be [[chain fire|chain fired]] to better manage [[heat]] or to kill enemy [[Battle Armor]]. The B is backed up by a powerful, but hot array of four [[SPL]]s. MRMs have a 60m [[minimum range]] making them risky primary weapons. The B can use its MASC or JJs to gain some distance in order to fire the MRMs.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
The Uziel C is a [[stare|stare-down-style]] medium-range 'Mech. A trio of [[RAC2|Rotary Auto-Cannon 2]]s are the C's only weapons. The [[DPS]] of these cannons is frightening and effectively generate score and hence [[C-Bills]]. While not particularly useful for [[jump sniping]], the C's [[Improved Jump Jets]] greatly enhance its survivability. The C can quickly jump behind cover while its RAC2s are cooling down. On normal temperature maps, the C's single [[DHS]] can more than keep up with the heat of three RAC2s. Players may find themselves using [[Coolant]] if they want to make regular jumps during combat. Besides its limited [[ammo|ammo supply]] which is mostly offset by the Uziel's speed, the C's only real weakness is losing [[arm]]s in combat since each arm accounts for a third of the C's firepower.&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
{{fluff|0.18.3}}&lt;br /&gt;
The Uziel is a [[screen shake]]r 'Mech and an effective [[brawler]]. With four [[LPPC]]s delivering a significant ammo-free barrage, the D benefits from [[chain fire]] to stay cool. The D's pair of [[SRM6]]s are somewhat ammo-hungry and without any [[free tons]] to [[rearm]] the D, they should be chain fired as well in order to increase screen shake, improve [[heat]] management, and extend their usefulness during prolonged engagements. If one side of the D gets particularly damaged by enemies, it may be necessary to [[twist fight]] and [[group fire]] the LPPCs. Just make sure to give the D enough time to cool down between shots.&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
A variant clearly meant for long range skirmishing and harassment. One of the cheaper variants, the Uziel E is armed with a pair of [[ERLL|Extended Range Large Lasers]] backed by a duo of [[AC5]], allowing it to engage enemies from 800m out. Lacking the mobility enhancing equipment common to the chassis, its user must remain aware of their positioning, not shying away from tactical retreats in order to maintain their range advantage, as it's easily overpowered by brawling assets, despite its weaponry not losing effectiveness at closer ranges. In order to take full advantage of its firepower, users must be aware of the different leading required for its two weapon types as long range autocannon shots are much harder to land than pinpoint laser fire. Even though it lacks the mobility, splash and screenshake of the Prime, the range of the A, or the jump sniping capabilities of either, it makes up with a damage dealing potential that's superior to both. All of its weapons are suitable for defending against [[Battle Armor]] or air assets, although chain-firing should be employed against the former due to a relatively slow firing rate. Its 2 [[DHS]] are enough for the 'Mech to be impossible to overheat in normal temperature maps.&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
As an agile LRM boat, capable of operating even without spotter support, for the Uziel F's main weakness compete both its lack of enhanced optics and its somewhat mediocre staying power. The main armament being a trio of [[LRM10]] launchers, it's capable of a significant long range punch at a theoretically high re-fire rate, with the option of a long and sustainable chain fire when it's deemed strategically advantageous. Its mobility, with the land speed and agility already inherent to any of the Uziels, is furthered by the [[iJJ|Improved Jumpjets]]. This exactly, along with its backup duo of [[ML]] for short range defense, make it a competing rival to the other units of comparable role and price tag. The smaller nature of the launchers also means it will take more volleys before they need to reload, but for when they do the variant can only carry 2 [[free tons|spare tons]] of ammo, forcing it to carry on at only two thirds of its maximal firepower. A sole [[DHS]] will force pilots to either take some time to cool down or chain fire their missiles during painfully prolonged engagements.&lt;br /&gt;
Still, the unit's main selling points remain its affordable price for the early game and its enhanced mobility.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
The two mighty [[LXPL]]s on the Uziel G, while lacking any pronounced [[burst damage|punch]], still deal a steady stream of damage from point blank out to 750m. LXPLs also differentiate the G from other [[DPS]] medium 'Mechs in that they don't [[jam]] or [[reload]] making them a reliable choice. The Uziel's relatively high speed allows the G to wreak havoc on any unit not swift enough to flee for cover in time. The [[SRM4]] is handy for some splash damage to finish off a damaged enemy who is [[damage spreading]]. Lacking any exotic equipment, this unit gambles it all on [[range|medium-range]] pulse power and heat dissipating capacity strong enough to sustain it. The 8 [[DHS]] are quite promising in this regard.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Initially, the Uziel was an unpopular 'Mech because of its weak damage output (especially at short range) combined with a large hitbox which made it feel more lightly armored than other medium 'Mechs. To counter this a new [[DSSRM]] variant was introduced to provide a powerful short range version of the 'Mech, and in update 0.5.4 the Uziel was resized to be in line with the other medium 'Mechs.&lt;br /&gt;
* In update 0.6.0 the Uziel was further improved, having its standard [[Heatsinks]] upgraded to Double-strength versions, as well as having two variants completely redesigned. Despite the much-needed improvements, the Uziel continued to bear the stigma of its past weakness.&lt;br /&gt;
* In the 0.8.0 community edition release, the Uziel became more viable than ever, with armor being redistributed to toughen up its huge central torso while also receiving yet another major variant overhaul.&lt;br /&gt;
* With update 0.11.0, The Uziel got further improvements, most noticeable being a reduction in size - the torso was made around 20% narrower to reduce its profile.&lt;br /&gt;
* The Uziel is a unique asset in that it features physically destructible side torsos; when the 'Mech's side armor is destroyed, the respective armor plates will visibly detach. While this reduces the physical size of the side torso hitboxes, it also makes it much easier for enemies to identify the destroyed component from afar.&lt;br /&gt;
* The Uziel has a unique camo style available to it when selecting the Solid Red camo before buying the 'Mech (see gallery).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The Uziel is a fast, [[JJ|jump-capable]] Medium 'Mech armed with a variety of weapons: an LBX-2 for longer ranged shots, an [[ERML|ER Medium Laser]] and [[LPL|Large Pulse Laser]] for medium-range combat, and two [[ERSL|ER Small Lasers]] and a single [[SRM6]] for some short-range kick. However, the most well-known variant of the Uziel has a [[PPC]] on each arm, two [[MGun|Machine Guns]] and a single [[SRM6]] in the center. This type of Uziel was an iconic 'Mech in later Mechwarrior and MechAssault games, and made its first appearance in Mechwarrior 4: Vengeance.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Built at Defiance Industries' Furillo plant, the Uziel is an effective medium 'Mech that is looked down upon by the LAAF simply because it is produced on Furillo and not at the prestigious Hesperus facility. The Uziel is built on a Foundation E50 Endo Steel chassis that has a GM 300 XL engine that provides the 'Mech with a top speed of 97.2 km/h. The 'Mech's mobility is enhanced with six Rawlings 50 jump jets that allow the 'Mech to jump up to one hundred and eighty meters. The Uziel is armored with eight tons of Maximillian 100 armor that gives the Uziel adequate protection from enemy fire. To dissipate the heat produced by the 'Mech's weapons, it carries eleven double heat sinks.&lt;br /&gt;
&lt;br /&gt;
Notable Pilots - Bear &amp;quot;OEM&amp;quot; - IS, _Recoil_ - CL, [12vr]Hammerzeitgeist - MERC&lt;br /&gt;
&lt;br /&gt;
Date Introduced 3065 during the Era known as &amp;quot;Civil War&amp;quot; (3062 - 3067) - Unit Role: Striker&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Uziel BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px style=&amp;quot;text-align:left&amp;quot;&amp;gt;&lt;br /&gt;
File:uziel_redcamo.png|An Uziel painted with its unique Solid Red camo&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_IS}}&lt;/div&gt;</summary>
		<author><name>Commissioner Pravin Lal</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Regulator&amp;diff=15568</id>
		<title>Regulator</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Regulator&amp;diff=15568"/>
				<updated>2026-09-11T21:33:02Z</updated>
		
		<summary type="html">&lt;p&gt;Commissioner Pravin Lal: /* Prime */ fluff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vehicle&lt;br /&gt;
| Image = File:Regulator.png&lt;br /&gt;
| ImageGif = File:Regulator_spin.gif&lt;br /&gt;
| Tonnage = 45&lt;br /&gt;
| Class = Hovercraft&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 6&lt;br /&gt;
| Tier = 5&lt;br /&gt;
| Speed = 100&lt;br /&gt;
| BoostSpeed = 150&lt;br /&gt;
| Rotation = 360&lt;br /&gt;
| Pitch = -25° to 65°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 54 600&lt;br /&gt;
| ArmorT Prime = 21 374&lt;br /&gt;
| Engine Prime = GM 170 Fusion&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[AC5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 56 700&lt;br /&gt;
| ArmorT A = 25 511&lt;br /&gt;
| Engine A = GM 170 Fusion &lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[RAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[SRM2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[PDS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 57 100&lt;br /&gt;
| ArmorT B = 22 751&lt;br /&gt;
| Engine B = GM 170 Fusion &lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LBX20]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;7.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 58 150&lt;br /&gt;
| ArmorT C = 21 374&lt;br /&gt;
| Engine C = GM 170 Fusion &lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[LAC2|Light AC2]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LtGauss|Light Gauss Rifle]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 62 500&lt;br /&gt;
| ArmorT D = 21 374&lt;br /&gt;
| Engine D = GM 170 Fusion &lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[TBolt20]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[TAG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 56 100&lt;br /&gt;
| ArmorT E = 21 374&lt;br /&gt;
| Engine E = GM 170 Fusion &lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HVAC5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 56 300&lt;br /&gt;
| ArmorT F = 21 374&lt;br /&gt;
| Engine F = GM 170 Fusion &lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[ERLL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 54 600&lt;br /&gt;
| ArmorT G = 21 374&lt;br /&gt;
| Engine G = GM 170 Fusion &lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ArrowIV|ArrowIV-C]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Hull = 2825&lt;br /&gt;
| Armor F = 4580&lt;br /&gt;
| Armor S = 3435&lt;br /&gt;
| Armor B = 3435&lt;br /&gt;
| Armor T = 3664&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.19.1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
An [[Inner Sphere]] counterpart to the Clans' ''[[Epona]]'', the Regulator focuses on packing large IS weapons. Many of the variants focus around ranged weapons and supporting roles. The two short range combat variants feature terrifying speed combined with firepower. While the tank itself can bring withering supporting fire to a fight, most of it's weapons require precision targeting, and doing so while keeping the vehicle agile and upright is difficult. With the smallest turret of any of the hovercraft, the Regulator is nearly impossible to recover from being flipped over on its own. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&lt;br /&gt;
===Prime===&lt;br /&gt;
The Prime is a versatile [[skirmisher]], able to fight at a variety of ranges and at a blistering speed that allow it to engage and disengage nearly at-will. Its three relatively fast-cycling [[AC5|AC5s]] mounted together have great convergence and, with a steady hand, deliver pinpoint damage out to 800m. When pressed at (or into) closer range, use those characteristics to focus down weak or particularly threatening (e.g., [[HGauss]], [[UAC20]]) components.&lt;br /&gt;
&lt;br /&gt;
===Variant A - ''&amp;quot;Musketeer&amp;quot;''===&lt;br /&gt;
The Musketeer is the most aggressive and heavily [[armor|armored]] of the two short range Regulator variants. It is equipped with a focus on whittling away armor with the high [[DPS]] of a [[RAC5]]. Three [[SRM2]]s provide quick firing and accurate splash damage which can be [[chain fire|chain fired]] during a brawl to increase [[screen shake]]. The Regulator's low profile help this variant get into combat without the enemy getting wind of it. Careful pilots will use cover while the main weapon cools down, as the three [[SRM2]]s do not provide enough damage on their own to justify exposing one's self. Three [[Free_tons|spare tons]] for it's ammo bin can keep this variant in combat for a while, but pilots will find themselves returning to base for reloads quite often.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
A short range combat asset, the B relies on an [[LBX20]] as it's main weapon for blasting armor off at alarming rates coupled with two [[MG]]s for additional support. The addition of [[LAMS]] helps to fend-off missile barrage. Utilize this units speed and agility to dart in, dump you payload, move out to reload, then do it again over and over until you have pounded them into submission. Being ballistic based be mindful of your supply as you only get 1 [[Free tons]] on ammo for a total of 24 shots. Extra 0.5t of armor should help surviving engagements.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
A pinpoint long range skirmisher with an arsenal reaching out to 1250m with its [[LtGauss|Light Gauss Rifle]] and 900m with its three [[Standard_AutoCannons#Light_AC2_and_AC5|Light AC/2s]], the E excels at sniping components, peeking LRM assets around terrain, as well as locking down repair bays when combined with the hovercraft chassis' mobility. One free ton for the Light Gauss Rifle provides staying power before needing a rearm.&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
The Regulator D is best used with a teammate [[TAG]]ing or [[NARC]]ing. On its own, the [[TBolt20|Thunderboltolt class 20]] launcher brings [[Gauss]] rifle damage to bear with some splash. However, with a teammate directing missiles in, this variant can do so from around corners and behind cover. Thunderbolt missiles can track a painted target up to 1940m, however this requires cooperation with a teammate, or a very steady hand with your own [[TAG]]. With a maximum of twelve missiles onboard, pilots are advised fill each of its 3 free tons of storage with ammunition. Two [[MPL|medium pulse lasers]] provide close-in, ammo-independent defense and for finishing off weakened opponents.&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
An extreme range skirmisher, the E packs an [[HVAC5]] and [[ERPPC]] on a very mobile chassis, fulfilling a role much the same as the C except for the HVAC's longer range and need for a steady aim given its long burst.&lt;br /&gt;
&lt;br /&gt;
===Variant F - ''&amp;quot;Flare&amp;quot;''===&lt;br /&gt;
The F brings precision firepower to the field with three [[ERLL]] and [[EOptics]] for spotting prey. At home at medium to long range, the F is able to either surgically remove components and arms, or keep near constant pressure on enemies. With two [[HS|heat sinks]], and the ERLL producing less heat then Clan tech, the F only ever has to return to base for repairs. While not incapable of defending itself at short range, pilots are advised to use the asset's speed to escape short range encounters. &lt;br /&gt;
&lt;br /&gt;
===Variant G - ''&amp;quot;Ghandi&amp;quot;''===&lt;br /&gt;
Bringing a [[Cluster ArrowIV]] onto the field for the least amount of cash, the G is a long range support vehicle. [[Free_tons|Two tons]] of reloads allow it some longevity as it provides heavy [[splash damage]] and enough Cluster missiles to help overwhelm enemy [[LAMS]]. However, the Arrow launcher is the Ghandi's only weapons system making assistance from allies or quick retreat its only option against enemies that can close the distance. While the Ghandi has no improved [[radar]], it can [[lock on]] to its own targets by [[deploying]]. Alternatively the Ghandi can [[dumb-fire]] its ArrowIVs for an area-of-effect attack. Generally speaking though, the Ghandi variant is mostly dependent upon allies for [[TAG]] or [[NARC]] target acquisition.&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The Regulator hovertank was the result of the Capellan Confederation refining its surviving industries to produce better combat vehicles after the Fourth Succession War and the revival of Star League technology from the Helm Memory Core. The General Motors 170 fusion engine gives it considerable speed and agility, however, making up somewhat for the thin protection on the flanks. The Tank first saw action in 3057, during Operation Guerrero. Its involvement in actions on Tsingtao brought to light the tank's offensive abilities when a lance of the tanks destroyed three AFFC 'Mechs.&lt;br /&gt;
&lt;br /&gt;
Notable Pilots: BloodRaven - MERC, Plotting-Raccoon - IS, Buff Skeleton - MERC, [12vr]Hammerzeitgeist - MERC&lt;br /&gt;
&lt;br /&gt;
Date Introduced 3057 during the Era known as &amp;quot;Clan Invasion&amp;quot; (3050 - 3061) - Unit Role: Sniper&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Regulator Battletech Reference]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_IS}}&lt;/div&gt;</summary>
		<author><name>Commissioner Pravin Lal</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Regulator&amp;diff=15567</id>
		<title>Regulator</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Regulator&amp;diff=15567"/>
				<updated>2026-09-11T21:24:43Z</updated>
		
		<summary type="html">&lt;p&gt;Commissioner Pravin Lal: /* Roles and Gameplay Hints */ formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vehicle&lt;br /&gt;
| Image = File:Regulator.png&lt;br /&gt;
| ImageGif = File:Regulator_spin.gif&lt;br /&gt;
| Tonnage = 45&lt;br /&gt;
| Class = Hovercraft&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 6&lt;br /&gt;
| Tier = 5&lt;br /&gt;
| Speed = 100&lt;br /&gt;
| BoostSpeed = 150&lt;br /&gt;
| Rotation = 360&lt;br /&gt;
| Pitch = -25° to 65°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 54 600&lt;br /&gt;
| ArmorT Prime = 21 374&lt;br /&gt;
| Engine Prime = GM 170 Fusion&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[AC5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 56 700&lt;br /&gt;
| ArmorT A = 25 511&lt;br /&gt;
| Engine A = GM 170 Fusion &lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[RAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[SRM2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[PDS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 57 100&lt;br /&gt;
| ArmorT B = 22 751&lt;br /&gt;
| Engine B = GM 170 Fusion &lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LBX20]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;7.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 58 150&lt;br /&gt;
| ArmorT C = 21 374&lt;br /&gt;
| Engine C = GM 170 Fusion &lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[LAC2|Light AC2]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LtGauss|Light Gauss Rifle]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 62 500&lt;br /&gt;
| ArmorT D = 21 374&lt;br /&gt;
| Engine D = GM 170 Fusion &lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[TBolt20]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[TAG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 56 100&lt;br /&gt;
| ArmorT E = 21 374&lt;br /&gt;
| Engine E = GM 170 Fusion &lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HVAC5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 56 300&lt;br /&gt;
| ArmorT F = 21 374&lt;br /&gt;
| Engine F = GM 170 Fusion &lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[ERLL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 54 600&lt;br /&gt;
| ArmorT G = 21 374&lt;br /&gt;
| Engine G = GM 170 Fusion &lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ArrowIV|ArrowIV-C]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Hull = 2825&lt;br /&gt;
| Armor F = 4580&lt;br /&gt;
| Armor S = 3435&lt;br /&gt;
| Armor B = 3435&lt;br /&gt;
| Armor T = 3664&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.19.1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
An [[Inner Sphere]] counterpart to the Clans' ''[[Epona]]'', the Regulator focuses on packing large IS weapons. Many of the variants focus around ranged weapons and supporting roles. The two short range combat variants feature terrifying speed combined with firepower. While the tank itself can bring withering supporting fire to a fight, most of it's weapons require precision targeting, and doing so while keeping the vehicle agile and upright is difficult. With the smallest turret of any of the hovercraft, the Regulator is nearly impossible to recover from being flipped over on its own. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&lt;br /&gt;
===Prime===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant A - ''&amp;quot;Musketeer&amp;quot;''===&lt;br /&gt;
The Musketeer is the most aggressive and heavily [[armor|armored]] of the two short range Regulator variants. It is equipped with a focus on whittling away armor with the high [[DPS]] of a [[RAC5]]. Three [[SRM2]]s provide quick firing and accurate splash damage which can be [[chain fire|chain fired]] during a brawl to increase [[screen shake]]. The Regulator's low profile help this variant get into combat without the enemy getting wind of it. Careful pilots will use cover while the main weapon cools down, as the three [[SRM2]]s do not provide enough damage on their own to justify exposing one's self. Three [[Free_tons|spare tons]] for it's ammo bin can keep this variant in combat for a while, but pilots will find themselves returning to base for reloads quite often.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
A short range combat asset, the B relies on an [[LBX20]] as it's main weapon for blasting armor off at alarming rates coupled with two [[MG]]s for additional support. The addition of [[LAMS]] helps to fend-off missile barrage. Utilize this units speed and agility to dart in, dump you payload, move out to reload, then do it again over and over until you have pounded them into submission. Being ballistic based be mindful of your supply as you only get 1 [[Free tons]] on ammo for a total of 24 shots. Extra 0.5t of armor should help surviving engagements.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
A pinpoint long range skirmisher with an arsenal reaching out to 1250m with its [[LtGauss|Light Gauss Rifle]] and 900m with its three [[Standard_AutoCannons#Light_AC2_and_AC5|Light AC/2s]], the E excels at sniping components, peeking LRM assets around terrain, as well as locking down repair bays when combined with the hovercraft chassis' mobility. One free ton for the Light Gauss Rifle provides staying power before needing a rearm.&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
The Regulator D is best used with a teammate [[TAG]]ing or [[NARC]]ing. On its own, the [[TBolt20|Thunderboltolt class 20]] launcher brings [[Gauss]] rifle damage to bear with some splash. However, with a teammate directing missiles in, this variant can do so from around corners and behind cover. Thunderbolt missiles can track a painted target up to 1940m, however this requires cooperation with a teammate, or a very steady hand with your own [[TAG]]. With a maximum of twelve missiles onboard, pilots are advised fill each of its 3 free tons of storage with ammunition. Two [[MPL|medium pulse lasers]] provide close-in, ammo-independent defense and for finishing off weakened opponents.&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
An extreme range skirmisher, the E packs an [[HVAC5]] and [[ERPPC]] on a very mobile chassis, fulfilling a role much the same as the C except for the HVAC's longer range and need for a steady aim given its long burst.&lt;br /&gt;
&lt;br /&gt;
===Variant F - ''&amp;quot;Flare&amp;quot;''===&lt;br /&gt;
The F brings precision firepower to the field with three [[ERLL]] and [[EOptics]] for spotting prey. At home at medium to long range, the F is able to either surgically remove components and arms, or keep near constant pressure on enemies. With two [[HS|heat sinks]], and the ERLL producing less heat then Clan tech, the F only ever has to return to base for repairs. While not incapable of defending itself at short range, pilots are advised to use the asset's speed to escape short range encounters. &lt;br /&gt;
&lt;br /&gt;
===Variant G - ''&amp;quot;Ghandi&amp;quot;''===&lt;br /&gt;
Bringing a [[Cluster ArrowIV]] onto the field for the least amount of cash, the G is a long range support vehicle. [[Free_tons|Two tons]] of reloads allow it some longevity as it provides heavy [[splash damage]] and enough Cluster missiles to help overwhelm enemy [[LAMS]]. However, the Arrow launcher is the Ghandi's only weapons system making assistance from allies or quick retreat its only option against enemies that can close the distance. While the Ghandi has no improved [[radar]], it can [[lock on]] to its own targets by [[deploying]]. Alternatively the Ghandi can [[dumb-fire]] its ArrowIVs for an area-of-effect attack. Generally speaking though, the Ghandi variant is mostly dependent upon allies for [[TAG]] or [[NARC]] target acquisition.&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The Regulator hovertank was the result of the Capellan Confederation refining its surviving industries to produce better combat vehicles after the Fourth Succession War and the revival of Star League technology from the Helm Memory Core. The General Motors 170 fusion engine gives it considerable speed and agility, however, making up somewhat for the thin protection on the flanks. The Tank first saw action in 3057, during Operation Guerrero. Its involvement in actions on Tsingtao brought to light the tank's offensive abilities when a lance of the tanks destroyed three AFFC 'Mechs.&lt;br /&gt;
&lt;br /&gt;
Notable Pilots: BloodRaven - MERC, Plotting-Raccoon - IS, Buff Skeleton - MERC, [12vr]Hammerzeitgeist - MERC&lt;br /&gt;
&lt;br /&gt;
Date Introduced 3057 during the Era known as &amp;quot;Clan Invasion&amp;quot; (3050 - 3061) - Unit Role: Sniper&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Regulator Battletech Reference]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_IS}}&lt;/div&gt;</summary>
		<author><name>Commissioner Pravin Lal</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Regulator&amp;diff=15566</id>
		<title>Regulator</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Regulator&amp;diff=15566"/>
				<updated>2026-09-11T21:24:31Z</updated>
		
		<summary type="html">&lt;p&gt;Commissioner Pravin Lal: /* Variant D */ fluff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vehicle&lt;br /&gt;
| Image = File:Regulator.png&lt;br /&gt;
| ImageGif = File:Regulator_spin.gif&lt;br /&gt;
| Tonnage = 45&lt;br /&gt;
| Class = Hovercraft&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 6&lt;br /&gt;
| Tier = 5&lt;br /&gt;
| Speed = 100&lt;br /&gt;
| BoostSpeed = 150&lt;br /&gt;
| Rotation = 360&lt;br /&gt;
| Pitch = -25° to 65°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 54 600&lt;br /&gt;
| ArmorT Prime = 21 374&lt;br /&gt;
| Engine Prime = GM 170 Fusion&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[AC5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 56 700&lt;br /&gt;
| ArmorT A = 25 511&lt;br /&gt;
| Engine A = GM 170 Fusion &lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[RAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[SRM2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[PDS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 57 100&lt;br /&gt;
| ArmorT B = 22 751&lt;br /&gt;
| Engine B = GM 170 Fusion &lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LBX20]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;7.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 58 150&lt;br /&gt;
| ArmorT C = 21 374&lt;br /&gt;
| Engine C = GM 170 Fusion &lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[LAC2|Light AC2]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LtGauss|Light Gauss Rifle]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 62 500&lt;br /&gt;
| ArmorT D = 21 374&lt;br /&gt;
| Engine D = GM 170 Fusion &lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[TBolt20]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[TAG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 56 100&lt;br /&gt;
| ArmorT E = 21 374&lt;br /&gt;
| Engine E = GM 170 Fusion &lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HVAC5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 56 300&lt;br /&gt;
| ArmorT F = 21 374&lt;br /&gt;
| Engine F = GM 170 Fusion &lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[ERLL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 54 600&lt;br /&gt;
| ArmorT G = 21 374&lt;br /&gt;
| Engine G = GM 170 Fusion &lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ArrowIV|ArrowIV-C]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Hull = 2825&lt;br /&gt;
| Armor F = 4580&lt;br /&gt;
| Armor S = 3435&lt;br /&gt;
| Armor B = 3435&lt;br /&gt;
| Armor T = 3664&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.19.1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
An [[Inner Sphere]] counterpart to the Clans' ''[[Epona]]'', the Regulator focuses on packing large IS weapons. Many of the variants focus around ranged weapons and supporting roles. The two short range combat variants feature terrifying speed combined with firepower. While the tank itself can bring withering supporting fire to a fight, most of it's weapons require precision targeting, and doing so while keeping the vehicle agile and upright is difficult. With the smallest turret of any of the hovercraft, the Regulator is nearly impossible to recover from being flipped over on its own. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&lt;br /&gt;
===Prime===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant A - ''&amp;quot;Musketeer&amp;quot;''===&lt;br /&gt;
The Musketeer is the most aggressive and heavily [[armor|armored]] of the two short range Regulator variants. It is equipped with a focus on whittling away armor with the high [[DPS]] of a [[RAC5]]. Three [[SRM2]]s provide quick firing and accurate splash damage which can be [[chain fire|chain fired]] during a brawl to increase [[screen shake]]. The Regulator's low profile help this variant get into combat without the enemy getting wind of it. Careful pilots will use cover while the main weapon cools down, as the three [[SRM2]]s do not provide enough damage on their own to justify exposing one's self. Three [[Free_tons|spare tons]] for it's ammo bin can keep this variant in combat for a while, but pilots will find themselves returning to base for reloads quite often.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
A short range combat asset, the B relies on an [[LBX20]] as it's main weapon for blasting armor off at alarming rates coupled with two [[MG]]s for additional support. The addition of [[LAMS]] helps to fend-off missile barrage. Utilize this units speed and agility to dart in, dump you payload, move out to reload, then do it again over and over until you have pounded them into submission. Being ballistic based be mindful of your supply as you only get 1 [[Free tons]] on ammo for a total of 24 shots. Extra 0.5t of armor should help surviving engagements.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
A pinpoint long range skirmisher with an arsenal reaching out to 1250m with its [[LtGauss|Light Gauss Rifle]] and 900m with its three [[Standard_AutoCannons#Light_AC2_and_AC5|Light AC/2s]], the E excels at sniping components, peeking LRM assets around terrain, as well as locking down repair bays when combined with the hovercraft chassis' mobility. One free ton for the Light Gauss Rifle provides staying power before needing a rearm.&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
The Regulator D is best used with a teammate [[TAG]]ing or [[NARC]]ing. On its own, the [[TBolt20|Thunderboltolt class 20]] launcher brings [[Gauss]] rifle damage to bear with some splash. However, with a teammate directing missiles in, this variant can do so from around corners and behind cover. Thunderbolt missiles can track a painted target up to 1940m, however this requires cooperation with a teammate, or a very steady hand with your own [[TAG]]. With a maximum of twelve missiles onboard, pilots are advised fill each of its 3 free tons of storage with ammunition. Two [[MPL|medium pulse lasers]] provide close-in, ammo-independent defense and for finishing off weakened opponents.&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
An extreme range skirmisher, the E packs an [[HVAC5]] and [[ERPPC]] on a very mobile chassis, fulfilling a role much the same as the C except for the HVAC's longer range and need for a steady aim given its long burst.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant F - ''&amp;quot;Flare&amp;quot;''===&lt;br /&gt;
The F brings precision firepower to the field with three [[ERLL]] and [[EOptics]] for spotting prey. At home at medium to long range, the F is able to either surgically remove components and arms, or keep near constant pressure on enemies. With two [[HS|heat sinks]], and the ERLL producing less heat then Clan tech, the F only ever has to return to base for repairs. While not incapable of defending itself at short range, pilots are advised to use the asset's speed to escape short range encounters. &lt;br /&gt;
&lt;br /&gt;
===Variant G - ''&amp;quot;Ghandi&amp;quot;''===&lt;br /&gt;
Bringing a [[Cluster ArrowIV]] onto the field for the least amount of cash, the G is a long range support vehicle. [[Free_tons|Two tons]] of reloads allow it some longevity as it provides heavy [[splash damage]] and enough Cluster missiles to help overwhelm enemy [[LAMS]]. However, the Arrow launcher is the Ghandi's only weapons system making assistance from allies or quick retreat its only option against enemies that can close the distance. While the Ghandi has no improved [[radar]], it can [[lock on]] to its own targets by [[deploying]]. Alternatively the Ghandi can [[dumb-fire]] its ArrowIVs for an area-of-effect attack. Generally speaking though, the Ghandi variant is mostly dependent upon allies for [[TAG]] or [[NARC]] target acquisition.&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The Regulator hovertank was the result of the Capellan Confederation refining its surviving industries to produce better combat vehicles after the Fourth Succession War and the revival of Star League technology from the Helm Memory Core. The General Motors 170 fusion engine gives it considerable speed and agility, however, making up somewhat for the thin protection on the flanks. The Tank first saw action in 3057, during Operation Guerrero. Its involvement in actions on Tsingtao brought to light the tank's offensive abilities when a lance of the tanks destroyed three AFFC 'Mechs.&lt;br /&gt;
&lt;br /&gt;
Notable Pilots: BloodRaven - MERC, Plotting-Raccoon - IS, Buff Skeleton - MERC, [12vr]Hammerzeitgeist - MERC&lt;br /&gt;
&lt;br /&gt;
Date Introduced 3057 during the Era known as &amp;quot;Clan Invasion&amp;quot; (3050 - 3061) - Unit Role: Sniper&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Regulator Battletech Reference]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_IS}}&lt;/div&gt;</summary>
		<author><name>Commissioner Pravin Lal</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Rommel&amp;diff=15565</id>
		<title>Rommel</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Rommel&amp;diff=15565"/>
				<updated>2026-09-11T21:20:44Z</updated>
		
		<summary type="html">&lt;p&gt;Commissioner Pravin Lal: /* Variant G - &amp;quot;Mickey&amp;quot; */ fluff, flow, loadout congruence&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vehicle&lt;br /&gt;
| Image = File:Rommel.png&lt;br /&gt;
| ImageGif = File:Rommel_spin.gif&lt;br /&gt;
| Tonnage = 65&lt;br /&gt;
| Class = Tank&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 7&lt;br /&gt;
| Tier = 9&lt;br /&gt;
| Speed = 74&lt;br /&gt;
| BoostSpeed = 84&lt;br /&gt;
| Rotation = 360&lt;br /&gt;
| Pitch = -4° to +35°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 61 800&lt;br /&gt;
| ArmorT Prime = 43 840&lt;br /&gt;
| Engine Prime = 260 Fusion&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[AC20]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[TBolt5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;10.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 90 800&lt;br /&gt;
| ArmorT A = 38 320&lt;br /&gt;
| Engine A = 260 Fusion&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Thumper]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[BHP]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 68 600&lt;br /&gt;
| ArmorT B = 38 320&lt;br /&gt;
| Engine B = 260 Fusion&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[RAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[SRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HMG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[PDS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 63 900&lt;br /&gt;
| ArmorT C = 38 320&lt;br /&gt;
| Engine C = 260 Fusion&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Flamer]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[UAC20]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 68 100&lt;br /&gt;
| ArmorT D = 38 320&lt;br /&gt;
| Engine D = 260 Fusion&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LBX20]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 70 900&lt;br /&gt;
| ArmorT E = 38 320&lt;br /&gt;
| Engine E = Fusion 300&lt;br /&gt;
| AltSpeed E = 94&lt;br /&gt;
| AltBoost E = 102&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SSRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 64 500&lt;br /&gt;
| ArmorT F = 38 320&lt;br /&gt;
| Engine F = 260 Fusion&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HGauss]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[PDS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 68 400&lt;br /&gt;
| ArmorT G = 38 320&lt;br /&gt;
| Engine G = 260 Fusion&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[LRM5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Blazer]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Hull = 5200&lt;br /&gt;
| Armor F = 9333&lt;br /&gt;
| Armor S = 6720&lt;br /&gt;
| Armor B = 4667&lt;br /&gt;
| Armor T = 11200&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.19.1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Rommel tank is a 65-ton armored combat vehicle, specializing in close range fighting and urban combat. The Rommel is also known for one variant in particular, the ''Howitzer'' - which mounts a [[Thumper]], a weapon similar in style and damage to [[Long Tom Artillery]]. ''Note: Rommel cannot turn while reversing.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
===Prime===&lt;br /&gt;
Armed with the close range punch of an [[AC20]] the Rommel Prime is a brutal mid range fighter in the early game. The mobility and resilience of a 74km/h top speed and 10.5 tons of armor keep it in the fight against light and medium assets, though focused heavy fire will take it down before long. Its [[TBolt5|Thunderbolt-5]] allows it to soften up targets as they close range before opening them up with the main gun. For back up damage and anti-infantry work, a pair of [[SL]]s give the Rommel some security from being harassed by BA. 1 [[free tons|Free Ton]] allow the Prime to be less resupply reliant for the ammo hungry [[AC20]], unlike the [[TBolt5|TBolt5]] which should be used sparingly for backup. A [[LAMS]] system also takes some of the bite out of enemy missile barrages against it and allies. Rommel Prime is an excellent upgrade from a light-mech in the early game before all of the enemy are able to field heavier assets.&lt;br /&gt;
&lt;br /&gt;
===Variant A - ''&amp;quot;Howitzer&amp;quot;''===&lt;br /&gt;
The &amp;quot;'''''Howitzer'''''&amp;quot;, also known as a Thumper, is the only unit to carry a full-sized, full-ranged [[Thumper Artillery]], a direct fire artillery piece. The unit must be [[Crouch/Deploy|deployed]] with  [ '''Left Ctrl''' ]  to fire, just like the [[Long Tom Artillery|Mobile Long Tom]]. Unlike the Long Tom, the Howitzer can maneuver quickly and redeploy quickly. Mastering the Thumper takes time as it lacks the Long Tom's targeting computer, but the rapid rate of fire and nigh-infinite range allow it to repeatedly blast approaching enemies. The cannon can also be used at point blank (beware self-inflicted splash damage), though its sustained damage-per-second is fairly mediocre. Three [[free tons|Free Tons]] at 8 shells per ton provide this Rommel with sustained fire power. Equipped with [[EOptics]] and [[BHP]] aid it in its search for prey and enemy movement. Assisted by [[LAMS]], automated defense turrets that target and shoot down or thin out most enemy Missiles that stray too close.&lt;br /&gt;
&lt;br /&gt;
Note: [[MWLL_Basics_Guide#Common_problems|Suspension Kick]] doesn't work unless the Thumper Rommel is deployed.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
An often overlooked close battle tank, the B carries a [[RAC5|Rotary AutoCannon 5]], backed up by two [[HMG]]s and three [[SRM4]] for close range jarring defence. The [[RAC5]] can harass units out to 700 meters with its screenshake and high caliber gatling gun rate of fire. The B can bring it's three [[SRM4]]s to bear with even more cockpit shake if set to chainfire keeping your opponent off balance while opening holes in armor. 2 [[free tons]] of ammo makes B last quite a while in the battle, its up to pilot what ammo to buy in dependance on what he plans to do. Completing the load out are [[EOptics|EOptics]] enabling the pilot to survey the battle field and a mounted [[PDS]] system to automatically open fire on Battle Armor that wonders in range.&lt;br /&gt;
&lt;br /&gt;
===Variant C - ''&amp;quot;Comet&amp;quot;''===&lt;br /&gt;
The &amp;quot;'''''Comet'''''&amp;quot; is an angry, short ranged nightmare. It trades the AC20 and half a ton of [[Armor]] for a heart stopping [[UAC20]], and instead of a TBolt5, this variant brings a [[SRM4]] to the field, for even more cockpit shake. And if the cockpit shake from the [[SRM4]] and your quickly reddening components from the [[UAC20]] weren't enough to deal with, your also hearing overheat warnings and having your vision obscured because this tank carries two [[Flamer]]s to top it all off. There's only one ton to feed your hungry [[UAC20]], but you have [[Eoptics]] to scour the battlefield, and choose your prey. Choose carefully, though, since this angry fireball can only fully come to bear at 100m, with a max range of 350m before you're reduced to angrily staring.&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
The second in your face brawler, the Rommel D can strip mechs down with lethal precision. An accurate [[LBX20]] shotgun blast holes in enemy armor, while its [[SRM6]] gives it screen-shake and and a [[PDS]] provides some [[BA|Battlearmor]] defense. A pair of token [[SPL]] can lay down minor damage while its main cannon is reloading. The high ground speed and [[GECM]] makes it an excellent flanker, and allows it to maneuver behind enemies to strip out their engines. One [[free tons|Free Ton]] is available for ammo. This Rommel excels at cockpit kills.&lt;br /&gt;
&lt;br /&gt;
===Variant E - ''&amp;quot;Easy Eight&amp;quot;''===&lt;br /&gt;
The &amp;quot;'''''Easy Eight'''''&amp;quot; is a fast and fearsome [[skirmisher]] and [[brawler]], bringing a [[HPPC|Heavy PPC]] into battle. Able to do massive damage to nearly all [[armor|components]] of a light or medium asset, the E also excels at finishing off weakened and retreating enemies due to its '''94 km/h''' (102 km/h with boost) top speed and the heavy splash damage from the [[HPPC]]. A single [[SSRM4]] sends additional splash damage into anything closer than 350 meters, and two [[MPL]]s help deal against [[Battle Armor]] and to supply some much needed [[DPS]]. The long recharge rate of the [[HPPC]] demands precision targeting to land each shot and its high heat requires the use of [[coolant]] or a brief pause in MPL fire to prevent [[Heat Sink|Heat Sink Damage]].&lt;br /&gt;
&lt;br /&gt;
===Variant F - ''&amp;quot;Firefly&amp;quot;''===&lt;br /&gt;
Comparable to the [[Hollander]] A variant, &amp;quot;'''''Firefly'''''&amp;quot; trades the Hollander's speed for raw armor. The turret-mounted [[HGauss]] is immune to critical explosions making it significantly more durable than the Hollander, but it loses some firepower in that it only mounts two [[SL|Small Lasers]] compared to the Hollander's four. Two [[free tons|Free Tons]] are available for spare ammo, giving it a maximum of 18 shots. [[PDS]] will help dealing enemy [[BA]].&lt;br /&gt;
&lt;br /&gt;
===Variant G - ''&amp;quot;Mickey&amp;quot;''===&lt;br /&gt;
A hybrid tank-hunter/long-range harassment unit, &amp;quot;'''''Mickey'''''&amp;quot; can be an infuriating enemy on open terrain with its accurate [[screenshake|screen shaking]] weapons. A trio of [[LRM5]] launchers can, when chain-fired, continuously shake the enemy at long range while the [[EOptics]] and [[GECM]] help with visual target acquisition and delaying retaliatory missile fire. The [[Blazer|binary laser]] hits hard with a damage bonus against vehicles, but has a much shorter range and a longer cycle time. A set of quad [[MG]]s gives it some mid-range punch while reaching out to 1600m to etch away armor. Strike your enemy, then reposition before they can retaliate.&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The Rommel was designed concurrently with the Patton in the early 3000s when Defiance Industries decided that a vehicle to replace 'Mechs was needed. Since 'Mech production was nearly at a standstill, the ability to produce and field armored vehicles became a necessity no Successor State could ignore. The strength of the Rommel is shown in its great urban warfare abilities. A Rommel may lie in wait down an alley or in other concealment, and then use its devastating armament to cripple or destroy a BattleMech. The main advantage the Rommel has over other, older designs is a combination of higher speed and more armor. &lt;br /&gt;
&lt;br /&gt;
Date Introduced 3027 during the Era known as &amp;quot;Late Succession War - Renaissance&amp;quot; (3020 - 3049) - Unit Role: Juggernaut&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Rommel Battletech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_IS}}&lt;/div&gt;</summary>
		<author><name>Commissioner Pravin Lal</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Goblin&amp;diff=15564</id>
		<title>Goblin</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Goblin&amp;diff=15564"/>
				<updated>2026-09-11T21:11:43Z</updated>
		
		<summary type="html">&lt;p&gt;Commissioner Pravin Lal: /* Variant A - &amp;quot;Tunnel Rat&amp;quot; */ grammar, loadout match&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vehicle&lt;br /&gt;
| Image = File:Goblin.png&lt;br /&gt;
| ImageGif = File:Goblin_spin.gif &lt;br /&gt;
| Tonnage = 45&lt;br /&gt;
| Class = Tank&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 3&lt;br /&gt;
| Tier = 5&lt;br /&gt;
| Speed = 71&lt;br /&gt;
| BoostSpeed = 73&lt;br /&gt;
| Rotation = 360&lt;br /&gt;
| Pitch = -8° to +60°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 51 100&lt;br /&gt;
| ArmorT Prime = 31 000&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[PDS]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 46 800&lt;br /&gt;
| ArmorT A = 31 000&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[MPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[TBolt5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[TBolt10]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[PDS]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;7.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 45 900&lt;br /&gt;
| ArmorT B = 29 160&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[UAC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[MRM10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[MXPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[PDS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 46 500&lt;br /&gt;
| ArmorT C = 29 160&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ERLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[AC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SRM2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[PDS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 48 600&lt;br /&gt;
| ArmorT D = 29 160&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[PPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LRM5]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[PDS]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 50 400&lt;br /&gt;
| ArmorT E = 32 840&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[RAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MRM10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Flamer]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[PDS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 50 200&lt;br /&gt;
| ArmorT F = 29 160&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[ERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SSRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[PDS]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 51 300&lt;br /&gt;
| ArmorT G = 29 160&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[LPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[PDS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Hull = 3400&lt;br /&gt;
| Armor F = 6667&lt;br /&gt;
| Armor S = 4800&lt;br /&gt;
| Armor B = 3333&lt;br /&gt;
| Armor T = 8000&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.19.1&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Goblin''' is an [[Inner Sphere]] light tank added for the 10.0 release. It's 45 ton provide for quite a punch for the few brawl variants, although it's utility shines the most as fire support asset. Should his Armor come to bear it won't trade for much time - especially if the driver is too occupied with laying suppression fire and neglecting damage sharing over more armor sections. It is one of the first units to feature the new [[PDS|Point Defense System]] (PDS) that actively suppresses nearby enemy [[BA|Battle Armor]]. Every Goblin has a [[infantry bay]] that serves as a spawn point and buy zone for Battle Armor. The Goblin can carry up to one Battle Armor passenger in addition to the driver. The driver, however, cannot hold any BA weapons, but can exit the vehicle and purchase weapons if needed. &lt;br /&gt;
&lt;br /&gt;
Note: In the [[map menu]], the Goblin appears as a small blue hexagon spawn point instead of an arrow. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&lt;br /&gt;
===Prime===&lt;br /&gt;
The Goblin Prime's role in the battlefield is one of support. While your dual [[LPL]] can output a lot of damage, the damage comes at a price of heat. The Goblin Prime is not able to handle longer engagements effectively due to overheating issues, and as such should be used in more of a supporting role to compensate, withdrawing before it takes heat damage. The [[EOptics]] and [[LAMS]] allows for more comfortable engagements at range, allowing for easier aiming and some protection against incoming missiles. The [[SRM6]] is mainly a backup weapon if you are unable to fire your Large Pulse Lasers due to overheating, and should not be relied upon.&lt;br /&gt;
&lt;br /&gt;
===Variant A - ''&amp;quot;Tunnel Rat&amp;quot;''===&lt;br /&gt;
The &amp;quot;Tunnel Rat&amp;quot; is a variant of the Goblin that requires both it's weapons to be used in tandem to be effective. The synergy allows the Tunnel Rat to decrease the accuracy of incoming fire through the screen shake caused by the [[Thunderbolt]] launchers, while using its [[MPL]] to damage specific parts of an asset.  Against an asset that requires highly accurate shots to be effective, such as [[Gauss]] or [[PPC]], this variant can heavily disrupt the effectiveness of said asset. Screen shake is not as detrimental to every asset, and if going against an asset requiring less accuracy, the effectiveness of the Tunnel Rat will decline. Focus on units sniping from the back of a battle to make the best use of its weapons.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
The spare ton of ammo will most certainly belong to the hungry [[UAC10]], while quite potent, it is prone to jam just when you seem to need it the most. The single [[MXPL]] will never fail you, but they is just too feeble to bear when the '''UAC10''' goes silent. If your opponent is closer than the ''prescribed'' 60 meters, the [[MRM10]] missles will fail to explode. This unit is a exemplary fire support tank - proper use will both yield damage and net income to the operator, the single pulse laser is to be viewed as a backup weapon of last resort, or to tip an already full scale - nothing more than that, same applies to the [[PDS]]. Try at all times to position your self outside of their range and you will do just well.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
Engage your [[EOptics]], select your target then unleash a pair of [[AC5]] firing armor-defeating shells. Target the weakest point you can find with your [[ERLL]]. Close in to launch the dual [[SRM2]]. When BAs show up the [[PDS]] will automatically open fire deterring them, put them out of the misery with the ERLL.&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
Fire Support - yes, but this one is ''doing it the fun way''. The two [[PPC]] will provide enough screen shake &amp;amp; primary/ secondary splash damage for receiver ''to regret it''. The two [[LRM5]] launchers, if fired in succession, make this asset an 1+2 firing delight due to the timely fashion of their re-firing rate. Zero in on your target with [[EOptics]], let your [[PDS]] hassle Battle Armor.&lt;br /&gt;
&lt;br /&gt;
===Variant E - ''&amp;quot;Sandbag&amp;quot;''===&lt;br /&gt;
Functioning best at [[Gameplay_Tactics#Tanking|tanking]] or as a [[support]] asset, the &amp;quot;'''''Sandbag'''''&amp;quot; has a very tight optimal range between 60m and 150m. Farther out, and the [[flamers]] are useless, too close and its two [[MRM10]]s are useless. Thankfully the Sandbag has more armor than any other Goblin and every one of its weapons, including its [[RAC5]], [[PDS]], and [[Infantry Bay]], make it one of the most versatile anti-[[BA]] assets. The Sandbags [[free tons]] of ammo should be dedicated to its RAC5.&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
This unit's three [[ERML]] are best used as a secondary weapon while the stinging [[SSRM6]] pair alternates between firing and loading as a primary weapon. It will certainly prove wise to break stealth as soon as the [[SSRM]] come to bear, to fully utilize their automatic homing to the prey. If fired in timed succession the pair will provide ample time of screen shake to the opponent, denying him a chance to place well aimed hits on who ever he is targeting. In the short siestas the [[ERML]] trio can exploit breaches on the victims armor to further the pressure, nearing to the kill. The [[PDS]] will come in handy to soften an stray BA, while the '''SSRM''', if fired in passive radar mode, will plant an wide area of sore and hurt for the BA to land into.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
Who said [[LPPC|Light PPC]]s aren't fun when you house three of them. Should all weapons be fired in successive manner, this unit has the potential to deliver, if not constant screen shake, then at least constant stream of hurt. The two [[SRM6]] will will blast holes into the already weaked armor, adding even more shake. The [[PDS]] is handy, as ever, to scare an all too passive BA off. [[EOptics]] helps to derermine your plan of attack while two [[Free ton|Extra Tons]] of ammo keep the SRM6s fed. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
'''Overview'''&lt;br /&gt;
&lt;br /&gt;
No one knows where the design concept for the Goblin originated, but it appeared either during the final years of the so-called Age of War or the early first Star League. The Goblin’s production was taken over by Johnston Industries towards the end of the First Succession War.&lt;br /&gt;
&lt;br /&gt;
'''Capabilities'''&lt;br /&gt;
&lt;br /&gt;
Instead of mounting a bulky autocannon or cumbersome missile units, the Goblin’s main weapon is a large laser. The energy weapon possesses both good range and firepower without the need to carry ammunition. The BlazeFire Systems Large Laser lacks the long barrel of an autocannon, allowing for a compact turret design that is&lt;br /&gt;
not hindered by tight quarters. The BlazeFire targeting and tracking system has optional link-ups for the rest of the tank’s three-man crew so that one of them can fire if the gunner becomes disabled, but the MiniGun can only be fired by the driver.&lt;br /&gt;
The Goblin’s most interesting feature is the ''Infantry Compartment'' in the rear of the tank. Large enough to hold seven infantrymen and their equipment or one support&lt;br /&gt;
weapons team, the compartment is surprisingly spacious and reasonably comfortable.&lt;br /&gt;
With organic infantry support and a turret design not hindered by a long barrel, the Goblin is an excellent urban combat vehicle.&lt;br /&gt;
&lt;br /&gt;
'''Battletech Reference -'''&lt;br /&gt;
Technical Readout: 3039, p. 58-59, &amp;quot;Goblin Medium Tank&amp;quot; Unit Role: Infantry Transport&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Goblin Battletech Reference]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets IS}}&lt;/div&gt;</summary>
		<author><name>Commissioner Pravin Lal</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Chimera&amp;diff=15563</id>
		<title>Chimera</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Chimera&amp;diff=15563"/>
				<updated>2026-09-11T21:08:32Z</updated>
		
		<summary type="html">&lt;p&gt;Commissioner Pravin Lal: /* Variant D */ flow, asset loadout match&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mech|&lt;br /&gt;
| Image = File:Chimera.png&lt;br /&gt;
| ImageGif = File:Chimera_spin.gif&lt;br /&gt;
| Class = Medium&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 4&lt;br /&gt;
| Tier = 4&lt;br /&gt;
| Tonnage = 40&lt;br /&gt;
| Speed = 86&lt;br /&gt;
&amp;lt;!-- | SpeedWithMasc = 125 --&amp;gt;&lt;br /&gt;
| Rotation = 260&lt;br /&gt;
| PitchStand = -35° to +45°&lt;br /&gt;
| PitchCrouch = -35° to +55°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 47 600&lt;br /&gt;
| ArmorT Prime = 40 881&lt;br /&gt;
| Engine Prime = GM 240 XL&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ERLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[MRM20]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 49 000&lt;br /&gt;
| ArmorT A = 39 294&lt;br /&gt;
| Engine A = 385 GM 240 XL&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[AC2|Light AC2]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ELRM15]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 53 200&lt;br /&gt;
| ArmorT B = 39 294&lt;br /&gt;
| Engine B = 385 GM 240 XL&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MG]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[DSSRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;8t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 48 000&lt;br /&gt;
| ArmorT C = 40 881&lt;br /&gt;
| Engine C = 385 GM 240 XL&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[SL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[MRM30]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[PPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[B-Pod]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 50 950&lt;br /&gt;
| ArmorT D = 42 471&lt;br /&gt;
| Engine D = 385 GM 240 XL&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[ERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[TBolt10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Flamer]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 51 200&lt;br /&gt;
| ArmorT E = 40 881&lt;br /&gt;
| Engine E = 385 GM 240 XL&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HMG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 46 600&lt;br /&gt;
| ArmorT F = 40 881&lt;br /&gt;
| Engine F = 385 GM 240 XL&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[AC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[DSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[B-Pod]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 50 900&lt;br /&gt;
| ArmorT G = 39 294&lt;br /&gt;
| Engine G = 385 GM 240 XL&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LRM20]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[iNARC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor CT = 5671&lt;br /&gt;
| Armor LT = 3800&lt;br /&gt;
| Armor RT = 5671&lt;br /&gt;
| Armor B = 3403&lt;br /&gt;
| Armor LRA = 3119&lt;br /&gt;
| Armor LRL = 4168&lt;br /&gt;
| Armor INT = 2501&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.19.1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Chimera is an agile medium mech with a generous 260° Torso yaw and can pack a punch. Care should be taken when using this asset, as it the rocket launcher on the right torso slightly obscures vision.&lt;br /&gt;
The right torso has extra armor to protect the mounted weapon, at the cost of less armor on the left torso. The wide hitbox and low armor of the mech makes its back torso one of the most vulnerable in the game.&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
===Prime===&lt;br /&gt;
The Chimera Prime is a medium range skirmisher. It's biggest gun is its torso mounted [[MRM20]], accompanied by a single [[ERLL]] reaching out to 800m and a pair of [[ERML]] that come into play at 600m, roughly the edge of its missile launcher's sweet spot. [[JJ|Jump Jets]] allow the Prime to pop out of cover and unleash an alpha strike, preferably against larger, slower targets that are more likely to take the MRM launcher's full salvo, while its three [[DHS|DHS]] can somewhat handle the cooling keeping an eye on one's heat is advised, as all of the variant's weapons generate a good deal of heat. Dual [[MG|Machine Guns]] provides some extra defence against [[BA|Battle Armor]] and scoring extra points. With one extra [[Free tons|ton]] for MRM ammo, pilots should keep an eye on their reserves, as running dry means that its firepower will be significantly gimped.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
The Chimera A is a pretty straightforward long range fire support unit. The A's [[ELRM15]] is capable of [[indirect fire]] and comprises the majority of its [[DPS]]. This is fed by two [[Free tons|free tons]] of ammo and backed up with a [[direct fire]] [[ERPPC]] and twin [[AC2#Light_AC2_and_AC5|Light AC2s]]. The ERPPC is capable of deactivating enemy NARC beacons, but liable to doing the same for friendly ones, condemning the variant to working at reduced capacity against NARCed targets. A pair of [[ERSL]] open up at 400m, but beware letting enemies within your ELRM's 290m minimum range. Note that overtaxing the energy based weapons will put a strain on its single [[DHS]] that is barely adequate to manage the heat generated.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
This unit is the sole embodiment of that principle. While short ranged and of limited staying power when pitted against opponents above it's weight class, this marvel excels in bullying targets under it's weight class in close quarter combat - the stray [[Battle Armor]]s that are left or just spawned to defend a base or choke point.&amp;lt;br&amp;gt;&lt;br /&gt;
Not only bullying, but actually shutting down smaller units and stripping them of many of their inherent advantages: dumbfiring the almighty [[DSSRM6]] provides a wide area of splash damage, each of the [[LPPC]] jolts will instantly suppress the BA's targeting systems even if by the mere splash, if not outright finish it off on a lucky hit. The [[iJJ|Improved Jump Jets]] will augment it's mobility to rival if not surpass that of an Longinus Battle armor.&amp;lt;br&amp;gt;&lt;br /&gt;
The quad [[MG|Machine guns]] array will keep the BAs regeneration functions in lock down while whittling it's armor even further down, even for a tiny bit.&amp;lt;br&amp;gt;&lt;br /&gt;
The units foremost flaw is the [[DSSRM6]] launchers hunger for ammo - after vomiting out only six (6!) volleys it will run dry and depend on the spare reload - be it bought or not.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
A mid range skirmisher similar to the Prime, the Chimera C emphasizes the [[MRM]] to the max for even more increased damage potential. Upgrading Primes' [[MRM20|MRM launcher]] to a 30 and swapping its hitscan Large Laser for a splash capable [[PPC]], the C packs a more substantial punch at medium range, but increases the pilot's need to lead their aim and gives them a harder time against agile targets. The [[MRM]] launchers quirks and bulky fire power are best tapped into by adopting the combat routine to it - make sure to save his volleys for the least likely to move targets and moments, while softening the opponent, every so often, with the surgically accurate four [[SL]], or awarding it a electrifying [[PPC]] bolt for every wrong turn, ill avoided still stand or any other tiny mistake. Sooner or later every warrior makes a wrong turn into a wall or get's &amp;quot;zero throttled&amp;quot; just to receive the ponderous [[MRM30]] volley to the face.&amp;lt;br&amp;gt;&lt;br /&gt;
The minimal pair of [[DHS]] necessitates avoiding prolonged engagements. One free ton for its missile launcher is just enough to see you thru the regular enemy wave - but not two.&amp;lt;br&amp;gt;&lt;br /&gt;
Features a omnidirectional firing [[B-Pod]] should enemy [[Battle Armor]] get too close.&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
Designed by committee in a multi-week process between many developers, the Chimera D is one of the best early game medium mechs. Eschewing the traditional ''&amp;quot;missiles first&amp;quot;'' paradigm the Chimera chassis is built on, the lions share of this variants damage revolves around the startling array of 4 [[ERML|extended-range medium lasers]]. The [[TBolt10|Thunderbolt 10 launcher]] still plays a major role, effective at softening and finishing off targets at range, and battering closer mechs with severe screenshake. The dual [[Flamer|Flamers]] acts to further ablate any enemy who makes the mistake of closing on this chimera, and can even pop feisty [[Battle Armor]] without affecting your limited heat capacity. The 5 [[DHS]] will struggle to handle continuous alphas, so the wise mechwarrior will keep a careful eye on their heat gauge and be ready to flush [[Coolant]] in tight situations. An extra half ton of [[Armor]] helps this variant survive the sub-600m encounters it's designed for, and careful attention to your [[BAP]] equipped [[radar]] will help you avoid sticky situations before they arise.&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
The Chimera E is a tank-hunter. While its [[SSRM4]] and two [[MPL]]s don't get any bonuses against tanks, they do put out moderate [[DPS]]. Where the E really shines as a tank-hunter is its [[LBX10]] and two [[HMG]]s which both have the [[Damage_Types|Light Kinetic]] damage type giving bonus damage against tanks and hovers. And, against high DPS tanks with poor max [[pitch]], the E can use its [[iJJ]]s to jump into the air above the tank while the LBX10 is reloading or HMGs are [[Jam|cooling down]], to deny the tank the ability to shoot back. Careful, the E only has 1 [[DHS]] and can struggle to accommodate the MPLs and the iJJs at the same time. Otherwise, the E runs quite cool.&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
Competing for the least expensive variant, this Chimera is a close to medium range jump sniper a.k.a. [[Gameplay Tactics#Poptarting|poptart]], combining mid and close range weapons. Within 600m the F dishes out with an explosive round firing [[AC10]] and a pair of always reliable [[ERML]], giving it the ability to harass opponents while looking for an most opportune moment to enter into close combat. At close range a pair of [[ERSL]] strengthens its pinpoint strike, quickly followed by the mighty [[DSRM4]] launcher, providing a one-two punch of explosive weapons with screen shake and splash damage. Two [[free tons]] for ammo is usually more than sufficient for the ammo-hungry missile launcher.&amp;lt;br&amp;gt;&lt;br /&gt;
The unit, having no additional heatsinks, mandates utmost care in picking the right engagements as leaning heavy on both the weapons and the [[JJ|standard jump jets]] usually won't be an option.&amp;lt;br&amp;gt;&lt;br /&gt;
In the moments all else fails, remember to fire the [[BPod]] at the enemy battlearmor (or any other weakened opponent for that matter) that is messing around your feet, it might just save your day.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
This variant specializes as a fire support platform, built to magnify your teams abilities instead of skirmish, brawl, or fly solo. The [[iNARC|Improved NARC]] beacon launcher requires a skillful pilot to safely land a hit; maneuvering this lightly armored 86kph chassis under 900m is no easy feat - but will be rewarded with 25 seconds of free missile locks for your whole team, and your own [[LRM20]]. Two pairs of [[ERML]] and [[ERSL]] offer some backup damage in a pinch, but are no means enough to fend off an aggressive brawling mech alone. This Chimera flounders without teamwork and coordination, but with it - is a devastatingly effective actor in orchestrating a win through [[Gameplay_Tactics#LRM_Camping|missile oppression]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[File:Chimera02.jpg|thumb|175px|A Chimera Prime sporting desert camo (ca. 0.7.1)]]&lt;br /&gt;
The Chimera is a 'Mech introduced with the Final Beta 0.7.0 release. There had been rumors about it floating around in the forum for a long time, but it was never confirmed until the release of alpha footage of it during the [http://forum.mechlivinglegends.net/index.php/topic,18830.0.html MWLL Media Release: Alpha Tester Shenanigans] [http://www.youtube.com/watch?v=zUZny_B3MCQ Video]&lt;br /&gt;
&lt;br /&gt;
In 0.11.0 chimera got improved by replacing its old engine with a weaker one, which, in turn, decreased its top speed from 97 to 86. Saved weight allows it to carry more weapons and armor, which makes it more boring to traverse the battlefield, but more dangerous of an opponent, once it finally gets there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
==Canon==&lt;br /&gt;
Similar to the earlier Gunslinger, the Chimera was designed in the spirit of cooperation between the Combine and the Davion Federated Commonwealth in the lead-up to Operations Bulldog and Serpent. The Chimera is built on a Chameleon Light Endo 2 Endo Steel chassis that carries a GM 240 XL engine which provides the 'Mech with a top speed of 97.2 km/h. The Chimera's mobility is enhanced by six Rawling 40 jump jets that allow the 'Mech to jump up to one hundred and eighty meters. The Chimera is protected by seven tons of StarGuard CCM armor.&lt;br /&gt;
&lt;br /&gt;
Date Introduced 3063 during the Era known as &amp;quot;Civil War&amp;quot; (3062 - 3067) - Unit Role: Striker&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Chimera BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_IS}}&lt;/div&gt;</summary>
		<author><name>Commissioner Pravin Lal</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=User_talk:Commissioner_Pravin_Lal&amp;diff=15562</id>
		<title>User talk:Commissioner Pravin Lal</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=User_talk:Commissioner_Pravin_Lal&amp;diff=15562"/>
				<updated>2026-09-11T21:00:55Z</updated>
		
		<summary type="html">&lt;p&gt;Commissioner Pravin Lal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To-dos&lt;br /&gt;
&lt;br /&gt;
https://wiki.mechlivinglegends.net/index.php?title=Category:Pages_with_missing_fluff&lt;br /&gt;
&lt;br /&gt;
Useful pastes&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
redirect&lt;br /&gt;
#REDIRECT [[Madcat]]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
summary text for variant updates, w/ direct link to page section&lt;br /&gt;
[0.18.1] /* Variant F - &amp;quot;Aftershock&amp;quot; */ updated infobox and fluff&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{-Fluff}}&lt;br /&gt;
{{-Stub}}&lt;br /&gt;
{{-fluff|0.18.3}}&lt;br /&gt;
[[Engines#Compact_Fusion_Engine|compact engine]]&lt;br /&gt;
&lt;br /&gt;
WIP&lt;/div&gt;</summary>
		<author><name>Commissioner Pravin Lal</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Bushwacker&amp;diff=15561</id>
		<title>Bushwacker</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Bushwacker&amp;diff=15561"/>
				<updated>2026-09-11T20:59:18Z</updated>
		
		<summary type="html">&lt;p&gt;Commissioner Pravin Lal: flow, stuff about its forward and side profiles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mech|&lt;br /&gt;
| Image = File:Bushwacker.png&lt;br /&gt;
| ImageGif = File:Bushwacker_spin.gif&lt;br /&gt;
| Class = Medium&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 7&lt;br /&gt;
| Tier = 7&lt;br /&gt;
| Tonnage = 55&lt;br /&gt;
| Speed = 86&lt;br /&gt;
| SpeedWithMasc = 120&lt;br /&gt;
| Rotation = 200&lt;br /&gt;
| PitchStand = -35° to +40°&lt;br /&gt;
| PitchCrouch = -35° to +50°&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 65 000&lt;br /&gt;
| ArmorT Prime = 50 770&lt;br /&gt;
| Engine Prime = 275 XL&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HVAC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ERLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LRM5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 67 400&lt;br /&gt;
| ArmorT A = 50 770&lt;br /&gt;
| Engine A = 275 XL&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[RAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MG]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ERML]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 68 800&lt;br /&gt;
| ArmorT B = 50 770&lt;br /&gt;
| Engine B = 275 XL&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LBX20]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[MPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[LAMS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;10.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 60 500&lt;br /&gt;
| ArmorT C = 50 770&lt;br /&gt;
| Engine C = 275 XL&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MRM10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[UAC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;10.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 67 200&lt;br /&gt;
| ArmorT D = 50 770&lt;br /&gt;
| Engine D = 275 XL&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[UAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[SSRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[B-Pod]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 65 900&lt;br /&gt;
| ArmorT E = 52 552&lt;br /&gt;
| Engine E = 275 XL&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;6x [[SL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SRM2]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[B-Pod]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;11t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 68 500&lt;br /&gt;
| ArmorT F = 50 770&lt;br /&gt;
| Engine F = 275 XL&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[RAC2]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Tbolt5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Tbolt20]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;10.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 63 900&lt;br /&gt;
| ArmorT G = 50 770&lt;br /&gt;
| Engine G = 275 XL&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[AC20]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[PPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Flamer]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;10.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor CT = 6960&lt;br /&gt;
| Armor LRT = 4524&lt;br /&gt;
| Armor B = 4176&lt;br /&gt;
| Armor LRA = 4002&lt;br /&gt;
| Armor LRL = 5324&lt;br /&gt;
| Armor INT = 3195&lt;br /&gt;
| Pods = LE&lt;br /&gt;
| Armor LE = 2784&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.19.1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Bushwacker''' is an [[Inner Sphere]] [[Medium Mech]] that packs good armor for its size, as well as impressive firepower.  Armed with a wide array of [[Weapons]], presenting a small forward profile conducive to [[damage spreading]], and heavily [[Armor|armored]] compared to the other Medium Mechs, the Bushwacker is meant to play a dominant position in the early game and can hold its own against [[Heavy Mechs|Heavy]] and some [[Assault Mechs|Assault]] mechs.  Bushwackers are also one of the only Medium Mechs currently implemented that have [[LAMS]], giving the A and B variants limited team protection against enemy [[Missiles]].  Care must be taken to not get in over your head when piloting a Bushwacker, as it is not especially speedy or maneuverable, its side profile is enormous and easily exploited in a teamfight, and it possesses very little in terms of [[Equipment]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
===Prime===&lt;br /&gt;
The Bushwacker Prime is armed with one of the most diverse arrays of weapons in its weight class.  A [[HVAC10]] in the right arm, a torso-mounted [[ERLL]], 2 [[LRM5]]s (left arm and external) and a pair of [[MG|Machine Guns]] give the Bushwacker Prime 3 different options for long range fire. Equipped with [[EOptics]] and [[GECM]], the Prime variant can use its speed and low profile to keep itself in range, while making sure to keep its enemies far. It also packs 1 [[free tons|spare ton]] of ammo, but the low fire rate on all its weapons keeps ammo consumption low. Best used as a second line mech, poking and prodding distracted enemies while friends keep them at bay. In a 1v1 this mech is hard pressed to stay alive, but by nature of being a Bushwacker it can be hard to pin down, and harder to kill.&lt;br /&gt;
&lt;br /&gt;
===Variant A - ''&amp;quot;Warthog&amp;quot;''===&lt;br /&gt;
The A variant, also known as the &amp;quot;'''''Warthog'''''&amp;quot;, mounts an impressive amount of rapid-fire weapons, making it a deadly close-quarters combatant as well as a powerful AA platform.  Twin [[RAC5]]s provide the bulk of its firepower, dealing incredible DPS against most targets; supplemented by an [[ERML]], [[SRM4]], and 2 [[MGuns]], the Bushwacker A can make short work of lighter targets, and possesses enough firepower and armor to go toe to toe with heavier assets at close range.  The A variant suffers a bit at long-range combat, and care must be taken to ensure that the RAC5s do not overheat and jam.  Four [[free tons]] for ammo give the Bushwacker A sufficient time in the field, but rearming is still an occasional necessity. [[LAMS]] helps dealing with enemy missiles.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
The Bushwacker B forgoes the typical variety of weapons associated with Bushwackers and instead focuses entirely on close-range combat.  A mighty [[LBX20]] occupies the right arm, and along with two [[SRM6]]s the B variant packs an incredible close-range punch, capable of crippling most Light Mechs in a single pass.  Two [[SL]]s and an [[MPL]] mounted in the torsos supplement the B variant's close-range power, and everything can be used effectively against enemy [[Battle Armor]]. It also carries a [[LAMS| laser anti missile system]] to give it some protection against enemy missiles. Like the A variant, the Bushwacker B is highly dependent on extra ammo; the single available ton will usually be spent on the big gun - LBX20, which means the SRM support will typically be gone after a few engagements.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
The C Variant is the cheapest Bushwacker available, and is a decent choice for medium range encounters. Its primary weapon is the paired [[MRM10]] launchers, dumping a solid volley out to a maximum of 650 meters if aimed precisely. For increased rapid fire damage, a [[UAC10]] can be put to use when the enemy is closer than 600m. Finishing off the array of weapons is a single [[LPL]], allowing precise rapid fire without ammunition dependence. All the weapons are fairly smart on their ammo consumption - use the free ton for the UAC10. Try not getting min-ranged as a lot of your damage is done by the MRMs. It's not the easiest Bushwacker to master as it requires different target leading for the non energy weapons.&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
The Bushwacker D can bring the pain, and will rattle you while doing it. This variant doesn't boast the highest DPS of all the Bushwackers with 3x [[SPL]], 3x [[SSRM6]] and a single [[UAC5]], but unlike other close range loadouts, this mech can not only start bruising you from 800m away- but it will be with the most screen-shaking, disruptive weapon in the game. Good luck holding a bead on this with anything short of [[LRM]] as it closes the distance, and seals ''your'' deal. That the lions-share of this variants damage is [[Damage Types|Splash Damage]] spells short work of 'mechs with small, cramped hitboxes like the [[Ryoken]], [[Argus]] and [[Black Lanner]]. As if its arsenal wasn't scary enough for [[BA|Battle armor]], there's an extra [[B-Pod]] to finish them off.&lt;br /&gt;
&lt;br /&gt;
===Variant E - ''&amp;quot;Rushwacker&amp;quot;''===&lt;br /&gt;
The only Bushwacker variant to pack [[MASC]] technology, the aptly named &amp;quot;'''''Rushwacker'''''&amp;quot; is designed to take points and take names along the way. Its primary weapon is a dazzling array of 6 [[SL]], pumping out a massive amount of red light for not much heat at close range. Backing this up is an [[SRM4]] and an [[SRM2]], cementing this mech as a up close and personal build. Finally, a [[LBX10]] cannon rounds off the build, providing reach out to medium range, and a decent AA presence. Its [[B-Pod]] can be used for disposal of running enemy [[Battle Armor|BA's]] This mech is best used in tight spaces, or for securing far flung points fast. Use its speed to outrun and outflank foes, or run away from a bad spot. When fighting it, the [[LBX10]] and a large amount of lasers are in one arm, so take that off first.&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
{{fluff|0.19.0}}&lt;br /&gt;
A tough to tame beast, also known in the community as &amp;quot;'''''Thunder-Struck'''''&amp;quot;, the [[HPPC]] reaches out to a medium-long range of 650 meters while even surpassing the [[CERPPC|Clan ERPPC]] with a massive heat spike per shot. Its huge single shot damage, screen-shake ability and image enhancement disruption do command significant respect on the receiving end. The fire rate of the HPPC is quite slow, so make each shot count!&amp;lt;br&amp;gt;&lt;br /&gt;
In addition to the [[HPPC]]s wallop, a wise pilot will chain fire the two heavy hitting [[Tbolt]] launchers, delivering due hurt &amp;amp; even more screen-shake. While the [[HPPC]] reloads the pilot can spray the enemy with [[RAC2]] fire.&amp;lt;br&amp;gt;&lt;br /&gt;
Equipped with only 2 [[DHS]], the continual firing of all weapons will cause the F to overheat in short time.&lt;br /&gt;
A pro's tip - the [[Tbolt5]] and [[Tbolt10]] launchers have the exact same fire rate - perfectly lending themselves for an in group sequential fire setup.&amp;lt;br&amp;gt;&lt;br /&gt;
While the potential buyer is maybe considering this as an potent [[Tbolt]] boat, be warned that its main feature - the [[HPPC]] becomes completely useless should the unit partake in an NARC led hunt, save for the opportune last killing blow.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
A true brawler to the bone, this Bushwacker variant can reach out to 700m with its [[PPC | Particle Projection Cannon]] causing screen shake and EMP damage before it closes the distance which is where the G really shines. Once at brawling range, further disrupt your foes shots by pummeling them with regular blasts from its massive [[AC20]] and [[SRM6]]. Timing the individual firing of the G's three main weapons sequentially will maximize almost constant screenshake. This tactic is typically needed as the weapon loadout does not have the overall DPS that the other variants are graced with. 2x [[Flamer]] makes short work of [[Battle Armor]] foolish enough to stand in the open and aid in finishing off other foes. This is a very cool-running variant, even with just 2 [[DHS]] it takes quite a while to overheat - mainly due to the significant cycle time on the PPC. Remember to load up the extra 1 [[Free tons | free ton]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The Bushwacker was designed to have as small a forward profile as possible.  This wasn't possible until the Inner Sphere managed to steal blueprints of the [[Clan]] [[Vulture]] Omnimech during one of its raids, modifying the design heavily to create the basic Bushwacker. After problems with engine shielding were solved, production of the Bushwacker began on the planet Tharkad and the 'Mech has since become a favorite of MechWarriors in the Draconis and Capellan Marches of the Federated Suns. The Prime variant in MWLL carries the same loadout as the primary model of the Bushwacker in Battletech. Notable Pilots - Rogue_One - MERC, Mad Matt - IS, OptimusShr - IS&lt;br /&gt;
&lt;br /&gt;
Date Introduced 3053 during the Era known as &amp;quot;Clan Invasion&amp;quot; (3050 - 3061) - Unit Role: Skirmisher&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Bushwacker BattleTech Reference]&lt;br /&gt;
{{Template:Navbox_Assets_IS}}&lt;/div&gt;</summary>
		<author><name>Commissioner Pravin Lal</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Category:Pages_with_missing_fluff&amp;diff=15560</id>
		<title>Category:Pages with missing fluff</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Category:Pages_with_missing_fluff&amp;diff=15560"/>
				<updated>2026-09-11T20:51:29Z</updated>
		
		<summary type="html">&lt;p&gt;Commissioner Pravin Lal: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This category contains pages that have missing or outdated fluff text. If you have some understanding of how these assets might be effective, please help the MWLL wiki by editing them.&lt;/div&gt;</summary>
		<author><name>Commissioner Pravin Lal</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=JES-I&amp;diff=15559</id>
		<title>JES-I</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=JES-I&amp;diff=15559"/>
				<updated>2026-09-11T20:49:54Z</updated>
		
		<summary type="html">&lt;p&gt;Commissioner Pravin Lal: /* Variant C - &amp;quot;Extended Warranty&amp;quot; */ fluff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vehicle|&lt;br /&gt;
| Image = File:JES-I.png&lt;br /&gt;
| ImageGif = File:JES-I_spin.gif&lt;br /&gt;
| Class = Hovercraft&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 6&lt;br /&gt;
| Tier = 6&lt;br /&gt;
| Tonnage = 50&lt;br /&gt;
| Speed = 58&lt;br /&gt;
| BoostSpeed = 87&lt;br /&gt;
| Rotation = 15&lt;br /&gt;
| Pitch = -8° to +35°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 63 200&lt;br /&gt;
| ArmorT Prime = 16 924&lt;br /&gt;
| Engine Prime = I.C.E&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[SRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[SRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[Free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 58 500&lt;br /&gt;
| ArmorT A = 16 924&lt;br /&gt;
| Engine A = I.C.E&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[SSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SSRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[NARC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[Free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 58 900&lt;br /&gt;
| ArmorT B = 19 684&lt;br /&gt;
| Engine B = I.C.E&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x [[MRM10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HMG]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SXPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[Free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 59 950&lt;br /&gt;
| ArmorT C = 16 924&lt;br /&gt;
| Engine C = I.C.E&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x [[ELRM5]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[Free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5.5t [[Stealth Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Hull = 3125&lt;br /&gt;
| Armor F = 3366&lt;br /&gt;
| Armor S = 2524&lt;br /&gt;
| Armor B = 2524&lt;br /&gt;
| Armor T = 2861&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.19.1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''JES-I Tactical Missile Carrier (T.M.C.)''' is an [[Inner Sphere]] medium [[hovercraft]]. The JES-I is an odd duck in MWLL's flock, with only slightly more armor tonnage than a [[Harasser]] and with extremely poor speed for a hovercraft due to its tiny engine. Woe betide any pilot naïve enough to underestimate it! All that extra tonnage has gone to mounting absurd amounts of [[missile]] weaponry that give it an overwhelming punch. For its pilots and its opponents alike, careful attention must be paid to engagement range and sightlines.&lt;br /&gt;
&lt;br /&gt;
Like its patch-mate the [[SM1]], its weapons have extremely limited traverse and so the entire asset must turn to engage targets. To compensate, the JES I gains extra speed when back pedalling, is allowed even less damage transfer from its front, turret, and ''all'' its side sections to its internals than the [[SM1]], and suffers even less speed lost when engine damage is taken. In these assets, positioning and situational awareness is more important than ever to employ them effectively.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
===Prime===&lt;br /&gt;
The boatiest [[SRM]] [[boat]] that ever boated, 36 of them mean that you can drill through the side torso of a [[Daishi]] in four salvos while dealing heavy AOE damage to other components. The two [[SBL]]s provide a tiny bit more DPS as well as mostly theoretical defense against BA given the unusual movement scheme. Because the [[SRM]]s are spread across so many launchers the ammo capacity is quite good (698 missiles total) so the Prime is able to stay on the battlefield longer than otherwise expected. Chain-firing the missiles can be useful to maximize shake, when at range, or when shooting a fast mover. This variant above all others is why every JES needs to be approached with caution until its variant is ascertained. Employ ambush tactics as much as possible, rather than trying to chase down targets with your laughable 'top' speed.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
One of the two variants that can be afforded with the 59,000 [[C-Bills]] granted when spawning in at Sergeant/Point 1 rank. The A trades away a lot of maximum theoretical lethality in favor of versatility and ease of use. This variant packs 'only' 24 [[SSRM]]s which have significant spread, making it difficult to drill specific components. In exchange they are capable of locking on and can be flicked around obstacles. The [[NARC]] launcher can be employed to enable this tactic, alongside its more prosaic use of marking targets for the team's long-range missiles.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
The second of the variants that can be afforded with the 59,000 [[C-Bills]] granted when spawning in at Sergeant/Point 1 rank. The B boats [[MRM]]s over SRMs, and as such excels at dealing splash damage to large, slow-moving targets within an effective range of about 60 and 600 meters of range. Said splash has headhunting potential, but don't count on it. Between its speed and the minimum range of its main arsenal this is solidly a fire support rather than attack asset. A small array of [[HMG]]s and [[SXPL]]s provide merely meaningful close-in defense.&lt;br /&gt;
&lt;br /&gt;
===Variant C - ''&amp;quot;Extended Warranty&amp;quot;''===&lt;br /&gt;
Much like scammers persistently calling you about a supposed 'extended warranty', this variant has the potential to be very annoying and hard to squash. The former comes from its [[ELRM|extended LRM]] array, with its far-reaching 1500m of range and ability to be chain-fired in such a way as to create non-stop [[screenshake]]. The latter comes from its [[GECM]] suite which allow it to more safely stay in active radar and avoid detection. Its [[BAP]] cuts down missile lock acquisition time and provides some scouting utility.&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
Missile carriers have been a staple of the modern battlefield for centuries, and for most of that time Joint Equipment Systems (JES) has been a provider of those vehicles. The Ghost Bear conquest of Alshain and the loss of their main production facility, combined with the loss of the contracts for the upgraded SRM/LRM Carriers in the mid 3050s, nearly killed the remaining Inner Sphere branches of the company.&lt;br /&gt;
The JES I Tactical Missile Carrier is Joint Equipment Systems’ and the Federated Suns-based company’s first new offering, and while it mounts an impressive number of missile batteries, many believe that the JES engineers did so at the expense of nearly every rational design philosophy. Strong proponents of thinking outside the box, the Panpour-based JES engineering team is hoping the vehicle will stimulate new sales with its unorthodox design and construction. The reason behind JES’s design choice was quite simple; lacking the capital to invest in military-grade fusion engine facilities and with interstellar shipping heavily disrupted, JES adapted one of their civilian engine lines to produce the tiny 15-rated fusion engine used on the JES I. Although hugely inefficient, the designers felt that the ready supply of engines and their reduced cost would at attract buyers.&lt;br /&gt;
&lt;br /&gt;
Date Introduced 3068 during the Era known as &amp;quot;Clan Invasion&amp;quot; (Jihad (3068 - 3080)) - Unit Role: Striker&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/JES_I_Tactical_Missile_Carrier Battletech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_IS}}&lt;/div&gt;</summary>
		<author><name>Commissioner Pravin Lal</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=JES-I&amp;diff=15558</id>
		<title>JES-I</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=JES-I&amp;diff=15558"/>
				<updated>2026-09-11T20:33:16Z</updated>
		
		<summary type="html">&lt;p&gt;Commissioner Pravin Lal: /* Variant A */ flow&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vehicle|&lt;br /&gt;
| Image = File:JES-I.png&lt;br /&gt;
| ImageGif = File:JES-I_spin.gif&lt;br /&gt;
| Class = Hovercraft&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 6&lt;br /&gt;
| Tier = 6&lt;br /&gt;
| Tonnage = 50&lt;br /&gt;
| Speed = 58&lt;br /&gt;
| BoostSpeed = 87&lt;br /&gt;
| Rotation = 15&lt;br /&gt;
| Pitch = -8° to +35°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 63 200&lt;br /&gt;
| ArmorT Prime = 16 924&lt;br /&gt;
| Engine Prime = I.C.E&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[SRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[SRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[Free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 58 500&lt;br /&gt;
| ArmorT A = 16 924&lt;br /&gt;
| Engine A = I.C.E&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[SSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SSRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[NARC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[Free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 58 900&lt;br /&gt;
| ArmorT B = 19 684&lt;br /&gt;
| Engine B = I.C.E&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x [[MRM10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HMG]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SXPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[Free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 59 950&lt;br /&gt;
| ArmorT C = 16 924&lt;br /&gt;
| Engine C = I.C.E&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x [[ELRM5]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[Free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5.5t [[Stealth Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Hull = 3125&lt;br /&gt;
| Armor F = 3366&lt;br /&gt;
| Armor S = 2524&lt;br /&gt;
| Armor B = 2524&lt;br /&gt;
| Armor T = 2861&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.19.1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''JES-I Tactical Missile Carrier (T.M.C.)''' is an [[Inner Sphere]] medium [[hovercraft]]. The JES-I is an odd duck in MWLL's flock, with only slightly more armor tonnage than a [[Harasser]] and with extremely poor speed for a hovercraft due to its tiny engine. Woe betide any pilot naïve enough to underestimate it! All that extra tonnage has gone to mounting absurd amounts of [[missile]] weaponry that give it an overwhelming punch. For its pilots and its opponents alike, careful attention must be paid to engagement range and sightlines.&lt;br /&gt;
&lt;br /&gt;
Like its patch-mate the [[SM1]], its weapons have extremely limited traverse and so the entire asset must turn to engage targets. To compensate, the JES I gains extra speed when back pedalling, is allowed even less damage transfer from its front, turret, and ''all'' its side sections to its internals than the [[SM1]], and suffers even less speed lost when engine damage is taken. In these assets, positioning and situational awareness is more important than ever to employ them effectively.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
===Prime===&lt;br /&gt;
The boatiest [[SRM]] [[boat]] that ever boated, 36 of them mean that you can drill through the side torso of a [[Daishi]] in four salvos while dealing heavy AOE damage to other components. The two [[SBL]]s provide a tiny bit more DPS as well as mostly theoretical defense against BA given the unusual movement scheme. Because the [[SRM]]s are spread across so many launchers the ammo capacity is quite good (698 missiles total) so the Prime is able to stay on the battlefield longer than otherwise expected. Chain-firing the missiles can be useful to maximize shake, when at range, or when shooting a fast mover. This variant above all others is why every JES needs to be approached with caution until its variant is ascertained. Employ ambush tactics as much as possible, rather than trying to chase down targets with your laughable 'top' speed.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
One of the two variants that can be afforded with the 59,000 [[C-Bills]] granted when spawning in at Sergeant/Point 1 rank. The A trades away a lot of maximum theoretical lethality in favor of versatility and ease of use. This variant packs 'only' 24 [[SSRM]]s which have significant spread, making it difficult to drill specific components. In exchange they are capable of locking on and can be flicked around obstacles. The [[NARC]] launcher can be employed to enable this tactic, alongside its more prosaic use of marking targets for the team's long-range missiles.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
The second of the variants that can be afforded with the 59,000 [[C-Bills]] granted when spawning in at Sergeant/Point 1 rank. The B boats [[MRM]]s over SRMs, and as such excels at dealing splash damage to large, slow-moving targets within an effective range of about 60 and 600 meters of range. Said splash has headhunting potential, but don't count on it. Between its speed and the minimum range of its main arsenal this is solidly a fire support rather than attack asset. A small array of [[HMG]]s and [[SXPL]]s provide merely meaningful close-in defense.&lt;br /&gt;
&lt;br /&gt;
===Variant C - ''&amp;quot;Extended Warranty&amp;quot;''===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
Missile carriers have been a staple of the modern battlefield for centuries, and for most of that time Joint Equipment Systems (JES) has been a provider of those vehicles. The Ghost Bear conquest of Alshain and the loss of their main production facility, combined with the loss of the contracts for the upgraded SRM/LRM Carriers in the mid 3050s, nearly killed the remaining Inner Sphere branches of the company.&lt;br /&gt;
The JES I Tactical Missile Carrier is Joint Equipment Systems’ and the Federated Suns-based company’s first new offering, and while it mounts an impressive number of missile batteries, many believe that the JES engineers did so at the expense of nearly every rational design philosophy. Strong proponents of thinking outside the box, the Panpour-based JES engineering team is hoping the vehicle will stimulate new sales with its unorthodox design and construction. The reason behind JES’s design choice was quite simple; lacking the capital to invest in military-grade fusion engine facilities and with interstellar shipping heavily disrupted, JES adapted one of their civilian engine lines to produce the tiny 15-rated fusion engine used on the JES I. Although hugely inefficient, the designers felt that the ready supply of engines and their reduced cost would at attract buyers.&lt;br /&gt;
&lt;br /&gt;
Date Introduced 3068 during the Era known as &amp;quot;Clan Invasion&amp;quot; (Jihad (3068 - 3080)) - Unit Role: Striker&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/JES_I_Tactical_Missile_Carrier Battletech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_IS}}&lt;/div&gt;</summary>
		<author><name>Commissioner Pravin Lal</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Stealth_Armor&amp;diff=15557</id>
		<title>Stealth Armor</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Stealth_Armor&amp;diff=15557"/>
				<updated>2026-09-11T20:32:00Z</updated>
		
		<summary type="html">&lt;p&gt;Commissioner Pravin Lal: JES variant has stealth armor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Stealth Armor==&lt;br /&gt;
&lt;br /&gt;
Stealth armor reduces the [[asset|asset's]] active [[radar]] signature to 300m (-700m from the default radar signature of 1000m). This is the best radar signature protection, for an asset in active radar mode, in the entire game. Even better than active radar protected by [[AECM]]. In also prevents enemy [[c3]] from sharing the asset's radar signature and increases [[lock on]] time for enemy missiles, better than anything in the game except for [[GECM|Air GECM]]. It also offers the same amount of protection per ton as standard armor, however its one drawback is that the stealth armored asset loses its [[coolant]] flush system.&lt;br /&gt;
&lt;br /&gt;
Using [[Passive Radar]] with stealth armor isn't very useful since a passive radar signature is 250m, only 50m better than active radar with stealth armor. Additionally Passive Radar [[lock on]] time for enemy missiles is actually shorter for Passive Radar than active stealth armor. Thankfully, passive stealth armor still blocks enemy c3 sharing.&lt;br /&gt;
&lt;br /&gt;
Currently, the [[Anubis]] and some variants of the [[Chevalier]], [[JES]], [[Enfield]], [[Orion]], [[Demolisher]], and [[Archangel]] have stealth armor. This allows the Anubis to be an excellent scout that can penetrate deep into enemy territory undetected or support strikes on enemy positions with impunity. It also allows the other assets avoid enemy [[Long Tom Artillery]] by staying out of the enemy [[C3|C3 Network]].&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
STEALTH ARMOR&lt;br /&gt;
Introduced: 3063 (Capellan Confederation)&lt;br /&gt;
Based on an effort to recover the long-lost Star League-era null signature system, the Capellan Confederation’s stealth armor technology is actually a&lt;br /&gt;
complex system of heat baffles and layers of radar- and EM-absorbent materials that—while about as bulky as ferro-fibrous armor—provides the same&lt;br /&gt;
physical protection as standard armor. Limited exclusively to BattleMechs, this system requires the use of a Guardian ECM suite to function, but when&lt;br /&gt;
activated, the ’Mech becomes virtually invisible to hostile sensors and EW devices. Radical in form and design, stealth armor can undermine even the&lt;br /&gt;
abilities of active probes, though this system also scrambles its user’s own targeting systems and traps a great deal of waste heat when active.&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Stealth_Armor BattleTech reference]&lt;/div&gt;</summary>
		<author><name>Commissioner Pravin Lal</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=User_talk:Commissioner_Pravin_Lal&amp;diff=15556</id>
		<title>User talk:Commissioner Pravin Lal</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=User_talk:Commissioner_Pravin_Lal&amp;diff=15556"/>
				<updated>2026-09-11T20:29:59Z</updated>
		
		<summary type="html">&lt;p&gt;Commissioner Pravin Lal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To-dos&lt;br /&gt;
&lt;br /&gt;
https://wiki.mechlivinglegends.net/index.php?title=Category:Pages_with_missing_fluff&lt;br /&gt;
&lt;br /&gt;
Useful pastes&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
redirect&lt;br /&gt;
#REDIRECT [[Madcat]]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
summary text for variant updates, w/ direct link to page section&lt;br /&gt;
[0.18.1] /* Variant F - &amp;quot;Aftershock&amp;quot; */ updated infobox and fluff&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{fluff|0.18.3}}&lt;br /&gt;
[[Engines#Compact_Fusion_Engine|compact engine]]&lt;br /&gt;
&lt;br /&gt;
WIP&lt;/div&gt;</summary>
		<author><name>Commissioner Pravin Lal</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=User_talk:Commissioner_Pravin_Lal&amp;diff=15555</id>
		<title>User talk:Commissioner Pravin Lal</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=User_talk:Commissioner_Pravin_Lal&amp;diff=15555"/>
				<updated>2026-09-11T20:29:54Z</updated>
		
		<summary type="html">&lt;p&gt;Commissioner Pravin Lal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To-dos&lt;br /&gt;
https://wiki.mechlivinglegends.net/index.php?title=Category:Pages_with_missing_fluff&lt;br /&gt;
&lt;br /&gt;
Useful pastes&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
redirect&lt;br /&gt;
#REDIRECT [[Madcat]]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
summary text for variant updates, w/ direct link to page section&lt;br /&gt;
[0.18.1] /* Variant F - &amp;quot;Aftershock&amp;quot; */ updated infobox and fluff&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{fluff|0.18.3}}&lt;br /&gt;
[[Engines#Compact_Fusion_Engine|compact engine]]&lt;br /&gt;
&lt;br /&gt;
WIP&lt;/div&gt;</summary>
		<author><name>Commissioner Pravin Lal</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=SM1&amp;diff=15554</id>
		<title>SM1</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=SM1&amp;diff=15554"/>
				<updated>2026-09-11T20:29:02Z</updated>
		
		<summary type="html">&lt;p&gt;Commissioner Pravin Lal: /* Variant A */ typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vehicle|&lt;br /&gt;
| Image = File:SM1.png&lt;br /&gt;
| ImageGif = File:SM1_spin.gif&lt;br /&gt;
| Class = Hovercraft&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 6&lt;br /&gt;
| Tier = 6&lt;br /&gt;
| Tonnage = 50&lt;br /&gt;
| Speed = 86&lt;br /&gt;
| BoostSpeed = 127&lt;br /&gt;
| Rotation = 15&lt;br /&gt;
| Pitch = -8° to +35°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 61 200&lt;br /&gt;
| ArmorT Prime = 26 585&lt;br /&gt;
| Engine Prime =  I.C.E&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC20]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[Heavy Flamer]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[Free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 66 100&lt;br /&gt;
| ArmorT A = 26 585&lt;br /&gt;
| Engine A = I.C.E&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 63 600&lt;br /&gt;
| ArmorT B = 26 585&lt;br /&gt;
| Engine B = I.C.E&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HAG40]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 65 300&lt;br /&gt;
| ArmorT C = 26 585&lt;br /&gt;
| Engine C = I.C.E&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLBX20]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[AECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Hull = 3125&lt;br /&gt;
| Armor F = 7439&lt;br /&gt;
| Armor S = 3433&lt;br /&gt;
| Armor B = 4291&lt;br /&gt;
| Armor T = 4864&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.19.1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''SM1 Tank Destroyer''' is a [[Clan]] medium [[hovercraft]]. The SM1 has speed comparable to other fast hovers, more armor than either the [[Regulator]] or [[Epona]], and is at the same price point. It is flexible and capable of anchoring light or medium assets in the [[early game]] and [[mid game]], contributing significant weaponry and flank potential [[late game]], and at all times able to [[backcap]]. Most variants are built around a single big gun.&lt;br /&gt;
&lt;br /&gt;
Like its patch-mate the [[JES-I]], its weapons have extremely limited traverse and so its pilot must turn the entire asset to engage targets. To compensate, the SM1 is allowed less damage transfer to the internals through the turret and front armor sections. In addition, it gains extra speed when backpedalling compared to normal hovercraft and suffers less speed lost when engine damage is taken. In these assets, positioning and situational awareness is more important than ever to employ them effectively.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
===Prime===&lt;br /&gt;
The Prime variant is a terror and capable of 1v1ing most assets in skilled hands. Said hands must ensure a close-range engagement and keep the [[Heavy Flamer]]s from overheating. Take note to buy spare ammo for your voracious [[CUAC20]], remember that the hit particles of the flamers lag behind the visual effect somewhat (use the hit sounds to ensure good contact and minimize wasting flamer capacity), and resist the temptation to bite off more than you can chew.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
One of two long-range sniper variants, the A maintains pinpoint accuracy out to the end of its weapons' effective ranges and has great convergence given the central mounting of its guns. The differing projectile velocities of its [[CGauss]] and [[ERPPC]] each demand a different lead for hitting moving targets, but the similar long cycle times allow for effective use of cover between volleys.&lt;br /&gt;
&lt;br /&gt;
===Variant B - ''&amp;quot;Bedbug&amp;quot;''===&lt;br /&gt;
The second of two long-range sniper variants, the Bedbug's weapons have much higher dispersion than the A's and thus benefit from getting up closer to the enemy despite their official effective ranges. The long burst required to use its [[HAG40|Hyper-Assault Gauss 40]] optimally combined with the chassis's control scheme makes maximizing its effectiveness challenging, but the only other assets that can bring this versatile weapon to bear are much more expensive, heavier, and slower. Of note is that optimal use of the [[HAG]] is to fire until it overheats, while its [[machine guns]] should be kept from overheating to maximize DPS.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
An [[AECM|Angel ECM]] carrier and knife-fighter. Use your low profile and speed to stay alive while maximizing team [[AECM]] coverage or de-narcing friendlies. It can also be the core of an assault group, potentially surprising opponents. Up close, its [[LBX20|LBX20 autocannon]] (ideally fed by an extra ton of ammo) and four [[HSL|heavy small lasers]] will inflict heavy burst damage. With your mobility this would ideally be delivered to an opponent's back torso as they fight your allies, but be mindful of leaving your own back open!&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
&lt;br /&gt;
The Nova Cats found that their advanced BattleMech manufacturing capacity was lacking and they did not have the time or money to build up as they had done in the past. Instead, they slowly embraced the combined-arms approach that is far more popular in the Inner Sphere than the Clan homeworlds. After the success of their Shoden experiment, the Nova Cats looked to build on this accomplishment with a fast-strike vehicle. The Nova Cats worked with LAW to design an inexpensive but effective hovertank to address the Clan’s limited construction capacity. At the same time, they agreed to retool LAW’s Irece plant in exchange for a share of ownership in that facility and exclusive purchasing rights of the SM1 for the first five years of production.  To maintain control over the plant’s operations and avoid the cost of upgrading the plant to the technological level of the Clans, the Nova Cats are supplying the weaponry from their own Irece facilities rather than on-site.&lt;br /&gt;
The SM1 is easy to manufacture. The chassis of either side is a mirror image of the other while the dual “bubble” cockpits are identical and redundant. The two halves are then sandwiched around the power plant and a large ballistic weapon, while the turret is added on top and the motive system below. Unsure how the final testing would go, designers started out with the intimidating Ultra class-20 autocannon to maximize its chances for success. There was some in-house humor that they had out-blitzkrieged the Blitzkrieg. For anti-infantry and back-up functions, quad light machine guns were mounted in the turret.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Date Introduced 3068 during the Era known as &amp;quot;Clan Invasion&amp;quot; (Jihad (3068 - 3080)) - Unit Role: Striker&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/SM1 Battletech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_Clan}}&lt;/div&gt;</summary>
		<author><name>Commissioner Pravin Lal</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=SM1&amp;diff=15553</id>
		<title>SM1</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=SM1&amp;diff=15553"/>
				<updated>2026-09-11T20:27:54Z</updated>
		
		<summary type="html">&lt;p&gt;Commissioner Pravin Lal: /* Variant B - &amp;quot;Bedbug&amp;quot; */ link label&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vehicle|&lt;br /&gt;
| Image = File:SM1.png&lt;br /&gt;
| ImageGif = File:SM1_spin.gif&lt;br /&gt;
| Class = Hovercraft&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 6&lt;br /&gt;
| Tier = 6&lt;br /&gt;
| Tonnage = 50&lt;br /&gt;
| Speed = 86&lt;br /&gt;
| BoostSpeed = 127&lt;br /&gt;
| Rotation = 15&lt;br /&gt;
| Pitch = -8° to +35°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 61 200&lt;br /&gt;
| ArmorT Prime = 26 585&lt;br /&gt;
| Engine Prime =  I.C.E&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC20]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[Heavy Flamer]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[Free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 66 100&lt;br /&gt;
| ArmorT A = 26 585&lt;br /&gt;
| Engine A = I.C.E&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 63 600&lt;br /&gt;
| ArmorT B = 26 585&lt;br /&gt;
| Engine B = I.C.E&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HAG40]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 65 300&lt;br /&gt;
| ArmorT C = 26 585&lt;br /&gt;
| Engine C = I.C.E&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLBX20]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[AECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Hull = 3125&lt;br /&gt;
| Armor F = 7439&lt;br /&gt;
| Armor S = 3433&lt;br /&gt;
| Armor B = 4291&lt;br /&gt;
| Armor T = 4864&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.19.1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''SM1 Tank Destroyer''' is a [[Clan]] medium [[hovercraft]]. The SM1 has speed comparable to other fast hovers, more armor than either the [[Regulator]] or [[Epona]], and is at the same price point. It is flexible and capable of anchoring light or medium assets in the [[early game]] and [[mid game]], contributing significant weaponry and flank potential [[late game]], and at all times able to [[backcap]]. Most variants are built around a single big gun.&lt;br /&gt;
&lt;br /&gt;
Like its patch-mate the [[JES-I]], its weapons have extremely limited traverse and so its pilot must turn the entire asset to engage targets. To compensate, the SM1 is allowed less damage transfer to the internals through the turret and front armor sections. In addition, it gains extra speed when backpedalling compared to normal hovercraft and suffers less speed lost when engine damage is taken. In these assets, positioning and situational awareness is more important than ever to employ them effectively.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
===Prime===&lt;br /&gt;
The Prime variant is a terror and capable of 1v1ing most assets in skilled hands. Said hands must ensure a close-range engagement and keep the [[Heavy Flamer]]s from overheating. Take note to buy spare ammo for your voracious [[CUAC20]], remember that the hit particles of the flamers lag behind the visual effect somewhat (use the hit sounds to ensure good contact and minimize wasting flamer capacity), and resist the temptation to bite off more than you can chew.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
One of two long-range sniper variants, the A maintains pinpoint accuracy out to the end of its weapons' effective ranges and has great convergence given the central mounting of its guns. The differing projectile velocities of its [[CGauss]] and [[ERPPC]] each demand a different lead for hitting moving targets, but the similar long cycle times allow for effective use between volleys.&lt;br /&gt;
&lt;br /&gt;
===Variant B - ''&amp;quot;Bedbug&amp;quot;''===&lt;br /&gt;
The second of two long-range sniper variants, the Bedbug's weapons have much higher dispersion than the A's and thus benefit from getting up closer to the enemy despite their official effective ranges. The long burst required to use its [[HAG40|Hyper-Assault Gauss 40]] optimally combined with the chassis's control scheme makes maximizing its effectiveness challenging, but the only other assets that can bring this versatile weapon to bear are much more expensive, heavier, and slower. Of note is that optimal use of the [[HAG]] is to fire until it overheats, while its [[machine guns]] should be kept from overheating to maximize DPS.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
An [[AECM|Angel ECM]] carrier and knife-fighter. Use your low profile and speed to stay alive while maximizing team [[AECM]] coverage or de-narcing friendlies. It can also be the core of an assault group, potentially surprising opponents. Up close, its [[LBX20|LBX20 autocannon]] (ideally fed by an extra ton of ammo) and four [[HSL|heavy small lasers]] will inflict heavy burst damage. With your mobility this would ideally be delivered to an opponent's back torso as they fight your allies, but be mindful of leaving your own back open!&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
&lt;br /&gt;
The Nova Cats found that their advanced BattleMech manufacturing capacity was lacking and they did not have the time or money to build up as they had done in the past. Instead, they slowly embraced the combined-arms approach that is far more popular in the Inner Sphere than the Clan homeworlds. After the success of their Shoden experiment, the Nova Cats looked to build on this accomplishment with a fast-strike vehicle. The Nova Cats worked with LAW to design an inexpensive but effective hovertank to address the Clan’s limited construction capacity. At the same time, they agreed to retool LAW’s Irece plant in exchange for a share of ownership in that facility and exclusive purchasing rights of the SM1 for the first five years of production.  To maintain control over the plant’s operations and avoid the cost of upgrading the plant to the technological level of the Clans, the Nova Cats are supplying the weaponry from their own Irece facilities rather than on-site.&lt;br /&gt;
The SM1 is easy to manufacture. The chassis of either side is a mirror image of the other while the dual “bubble” cockpits are identical and redundant. The two halves are then sandwiched around the power plant and a large ballistic weapon, while the turret is added on top and the motive system below. Unsure how the final testing would go, designers started out with the intimidating Ultra class-20 autocannon to maximize its chances for success. There was some in-house humor that they had out-blitzkrieged the Blitzkrieg. For anti-infantry and back-up functions, quad light machine guns were mounted in the turret.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Date Introduced 3068 during the Era known as &amp;quot;Clan Invasion&amp;quot; (Jihad (3068 - 3080)) - Unit Role: Striker&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/SM1 Battletech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_Clan}}&lt;/div&gt;</summary>
		<author><name>Commissioner Pravin Lal</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=SM1&amp;diff=15552</id>
		<title>SM1</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=SM1&amp;diff=15552"/>
				<updated>2026-09-11T20:26:57Z</updated>
		
		<summary type="html">&lt;p&gt;Commissioner Pravin Lal: /* Variant B - &amp;quot;Bedbug&amp;quot; */ fluff flow&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vehicle|&lt;br /&gt;
| Image = File:SM1.png&lt;br /&gt;
| ImageGif = File:SM1_spin.gif&lt;br /&gt;
| Class = Hovercraft&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 6&lt;br /&gt;
| Tier = 6&lt;br /&gt;
| Tonnage = 50&lt;br /&gt;
| Speed = 86&lt;br /&gt;
| BoostSpeed = 127&lt;br /&gt;
| Rotation = 15&lt;br /&gt;
| Pitch = -8° to +35°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 61 200&lt;br /&gt;
| ArmorT Prime = 26 585&lt;br /&gt;
| Engine Prime =  I.C.E&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC20]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[Heavy Flamer]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[Free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 66 100&lt;br /&gt;
| ArmorT A = 26 585&lt;br /&gt;
| Engine A = I.C.E&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 63 600&lt;br /&gt;
| ArmorT B = 26 585&lt;br /&gt;
| Engine B = I.C.E&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HAG40]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 65 300&lt;br /&gt;
| ArmorT C = 26 585&lt;br /&gt;
| Engine C = I.C.E&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLBX20]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[AECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Hull = 3125&lt;br /&gt;
| Armor F = 7439&lt;br /&gt;
| Armor S = 3433&lt;br /&gt;
| Armor B = 4291&lt;br /&gt;
| Armor T = 4864&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.19.1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''SM1 Tank Destroyer''' is a [[Clan]] medium [[hovercraft]]. The SM1 has speed comparable to other fast hovers, more armor than either the [[Regulator]] or [[Epona]], and is at the same price point. It is flexible and capable of anchoring light or medium assets in the [[early game]] and [[mid game]], contributing significant weaponry and flank potential [[late game]], and at all times able to [[backcap]]. Most variants are built around a single big gun.&lt;br /&gt;
&lt;br /&gt;
Like its patch-mate the [[JES-I]], its weapons have extremely limited traverse and so its pilot must turn the entire asset to engage targets. To compensate, the SM1 is allowed less damage transfer to the internals through the turret and front armor sections. In addition, it gains extra speed when backpedalling compared to normal hovercraft and suffers less speed lost when engine damage is taken. In these assets, positioning and situational awareness is more important than ever to employ them effectively.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
===Prime===&lt;br /&gt;
The Prime variant is a terror and capable of 1v1ing most assets in skilled hands. Said hands must ensure a close-range engagement and keep the [[Heavy Flamer]]s from overheating. Take note to buy spare ammo for your voracious [[CUAC20]], remember that the hit particles of the flamers lag behind the visual effect somewhat (use the hit sounds to ensure good contact and minimize wasting flamer capacity), and resist the temptation to bite off more than you can chew.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
One of two long-range sniper variants, the A maintains pinpoint accuracy out to the end of its weapons' effective ranges and has great convergence given the central mounting of its guns. The differing projectile velocities of its [[CGauss]] and [[ERPPC]] each demand a different lead for hitting moving targets, but the similar long cycle times allow for effective use between volleys.&lt;br /&gt;
&lt;br /&gt;
===Variant B - ''&amp;quot;Bedbug&amp;quot;''===&lt;br /&gt;
The second of two long-range sniper variants, the Bedbug's weapons have much higher dispersion than the A's and thus benefit from getting up closer to the enemy despite their official effective ranges. The long burst required to use its [[HAG40]] optimally combined with the chassis's control scheme makes maximizing its effectiveness challenging, but the only other assets that can bring this versatile weapon to bear are much more expensive, heavier, and slower. Of note is that optimal use of the [[HAG]] is to fire until it overheats, while its [[machine guns]] should be kept from overheating to maximize DPS.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
An [[AECM|Angel ECM]] carrier and knife-fighter. Use your low profile and speed to stay alive while maximizing team [[AECM]] coverage or de-narcing friendlies. It can also be the core of an assault group, potentially surprising opponents. Up close, its [[LBX20|LBX20 autocannon]] (ideally fed by an extra ton of ammo) and four [[HSL|heavy small lasers]] will inflict heavy burst damage. With your mobility this would ideally be delivered to an opponent's back torso as they fight your allies, but be mindful of leaving your own back open!&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
&lt;br /&gt;
The Nova Cats found that their advanced BattleMech manufacturing capacity was lacking and they did not have the time or money to build up as they had done in the past. Instead, they slowly embraced the combined-arms approach that is far more popular in the Inner Sphere than the Clan homeworlds. After the success of their Shoden experiment, the Nova Cats looked to build on this accomplishment with a fast-strike vehicle. The Nova Cats worked with LAW to design an inexpensive but effective hovertank to address the Clan’s limited construction capacity. At the same time, they agreed to retool LAW’s Irece plant in exchange for a share of ownership in that facility and exclusive purchasing rights of the SM1 for the first five years of production.  To maintain control over the plant’s operations and avoid the cost of upgrading the plant to the technological level of the Clans, the Nova Cats are supplying the weaponry from their own Irece facilities rather than on-site.&lt;br /&gt;
The SM1 is easy to manufacture. The chassis of either side is a mirror image of the other while the dual “bubble” cockpits are identical and redundant. The two halves are then sandwiched around the power plant and a large ballistic weapon, while the turret is added on top and the motive system below. Unsure how the final testing would go, designers started out with the intimidating Ultra class-20 autocannon to maximize its chances for success. There was some in-house humor that they had out-blitzkrieged the Blitzkrieg. For anti-infantry and back-up functions, quad light machine guns were mounted in the turret.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Date Introduced 3068 during the Era known as &amp;quot;Clan Invasion&amp;quot; (Jihad (3068 - 3080)) - Unit Role: Striker&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/SM1 Battletech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_Clan}}&lt;/div&gt;</summary>
		<author><name>Commissioner Pravin Lal</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=SM1&amp;diff=15551</id>
		<title>SM1</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=SM1&amp;diff=15551"/>
				<updated>2026-09-11T20:24:35Z</updated>
		
		<summary type="html">&lt;p&gt;Commissioner Pravin Lal: /* Variant B - &amp;quot;Bedbug&amp;quot; */ fluff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vehicle|&lt;br /&gt;
| Image = File:SM1.png&lt;br /&gt;
| ImageGif = File:SM1_spin.gif&lt;br /&gt;
| Class = Hovercraft&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 6&lt;br /&gt;
| Tier = 6&lt;br /&gt;
| Tonnage = 50&lt;br /&gt;
| Speed = 86&lt;br /&gt;
| BoostSpeed = 127&lt;br /&gt;
| Rotation = 15&lt;br /&gt;
| Pitch = -8° to +35°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 61 200&lt;br /&gt;
| ArmorT Prime = 26 585&lt;br /&gt;
| Engine Prime =  I.C.E&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC20]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[Heavy Flamer]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[Free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 66 100&lt;br /&gt;
| ArmorT A = 26 585&lt;br /&gt;
| Engine A = I.C.E&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 63 600&lt;br /&gt;
| ArmorT B = 26 585&lt;br /&gt;
| Engine B = I.C.E&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HAG40]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 65 300&lt;br /&gt;
| ArmorT C = 26 585&lt;br /&gt;
| Engine C = I.C.E&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLBX20]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[AECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Hull = 3125&lt;br /&gt;
| Armor F = 7439&lt;br /&gt;
| Armor S = 3433&lt;br /&gt;
| Armor B = 4291&lt;br /&gt;
| Armor T = 4864&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.19.1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''SM1 Tank Destroyer''' is a [[Clan]] medium [[hovercraft]]. The SM1 has speed comparable to other fast hovers, more armor than either the [[Regulator]] or [[Epona]], and is at the same price point. It is flexible and capable of anchoring light or medium assets in the [[early game]] and [[mid game]], contributing significant weaponry and flank potential [[late game]], and at all times able to [[backcap]]. Most variants are built around a single big gun.&lt;br /&gt;
&lt;br /&gt;
Like its patch-mate the [[JES-I]], its weapons have extremely limited traverse and so its pilot must turn the entire asset to engage targets. To compensate, the SM1 is allowed less damage transfer to the internals through the turret and front armor sections. In addition, it gains extra speed when backpedalling compared to normal hovercraft and suffers less speed lost when engine damage is taken. In these assets, positioning and situational awareness is more important than ever to employ them effectively.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
===Prime===&lt;br /&gt;
The Prime variant is a terror and capable of 1v1ing most assets in skilled hands. Said hands must ensure a close-range engagement and keep the [[Heavy Flamer]]s from overheating. Take note to buy spare ammo for your voracious [[CUAC20]], remember that the hit particles of the flamers lag behind the visual effect somewhat (use the hit sounds to ensure good contact and minimize wasting flamer capacity), and resist the temptation to bite off more than you can chew.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
One of two long-range sniper variants, the A maintains pinpoint accuracy out to the end of its weapons' effective ranges and has great convergence given the central mounting of its guns. The differing projectile velocities of its [[CGauss]] and [[ERPPC]] each demand a different lead for hitting moving targets, but the similar long cycle times allow for effective use between volleys.&lt;br /&gt;
&lt;br /&gt;
===Variant B - ''&amp;quot;Bedbug&amp;quot;''===&lt;br /&gt;
The second of two long-range sniper variants, the Bedbug's weapons have much higher dispersion than the A's and thus benefit from getting up closer to the enemy despite their official effective ranges. The long burst required to use its [[HAG40]] optimally combined with the chassis's control scheme makes maximizing its effectiveness challenging, but the only other assets that can bring this versatile weapon to bear are much more expensive, heavier, and slower.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
An [[AECM|Angel ECM]] carrier and knife-fighter. Use your low profile and speed to stay alive while maximizing team [[AECM]] coverage or de-narcing friendlies. It can also be the core of an assault group, potentially surprising opponents. Up close, its [[LBX20|LBX20 autocannon]] (ideally fed by an extra ton of ammo) and four [[HSL|heavy small lasers]] will inflict heavy burst damage. With your mobility this would ideally be delivered to an opponent's back torso as they fight your allies, but be mindful of leaving your own back open!&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
&lt;br /&gt;
The Nova Cats found that their advanced BattleMech manufacturing capacity was lacking and they did not have the time or money to build up as they had done in the past. Instead, they slowly embraced the combined-arms approach that is far more popular in the Inner Sphere than the Clan homeworlds. After the success of their Shoden experiment, the Nova Cats looked to build on this accomplishment with a fast-strike vehicle. The Nova Cats worked with LAW to design an inexpensive but effective hovertank to address the Clan’s limited construction capacity. At the same time, they agreed to retool LAW’s Irece plant in exchange for a share of ownership in that facility and exclusive purchasing rights of the SM1 for the first five years of production.  To maintain control over the plant’s operations and avoid the cost of upgrading the plant to the technological level of the Clans, the Nova Cats are supplying the weaponry from their own Irece facilities rather than on-site.&lt;br /&gt;
The SM1 is easy to manufacture. The chassis of either side is a mirror image of the other while the dual “bubble” cockpits are identical and redundant. The two halves are then sandwiched around the power plant and a large ballistic weapon, while the turret is added on top and the motive system below. Unsure how the final testing would go, designers started out with the intimidating Ultra class-20 autocannon to maximize its chances for success. There was some in-house humor that they had out-blitzkrieged the Blitzkrieg. For anti-infantry and back-up functions, quad light machine guns were mounted in the turret.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Date Introduced 3068 during the Era known as &amp;quot;Clan Invasion&amp;quot; (Jihad (3068 - 3080)) - Unit Role: Striker&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/SM1 Battletech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_Clan}}&lt;/div&gt;</summary>
		<author><name>Commissioner Pravin Lal</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=SM1&amp;diff=15550</id>
		<title>SM1</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=SM1&amp;diff=15550"/>
				<updated>2026-09-11T20:14:53Z</updated>
		
		<summary type="html">&lt;p&gt;Commissioner Pravin Lal: /* Variant A */  fluff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vehicle|&lt;br /&gt;
| Image = File:SM1.png&lt;br /&gt;
| ImageGif = File:SM1_spin.gif&lt;br /&gt;
| Class = Hovercraft&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 6&lt;br /&gt;
| Tier = 6&lt;br /&gt;
| Tonnage = 50&lt;br /&gt;
| Speed = 86&lt;br /&gt;
| BoostSpeed = 127&lt;br /&gt;
| Rotation = 15&lt;br /&gt;
| Pitch = -8° to +35°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 61 200&lt;br /&gt;
| ArmorT Prime = 26 585&lt;br /&gt;
| Engine Prime =  I.C.E&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC20]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[Heavy Flamer]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[Free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 66 100&lt;br /&gt;
| ArmorT A = 26 585&lt;br /&gt;
| Engine A = I.C.E&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 63 600&lt;br /&gt;
| ArmorT B = 26 585&lt;br /&gt;
| Engine B = I.C.E&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HAG40]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 65 300&lt;br /&gt;
| ArmorT C = 26 585&lt;br /&gt;
| Engine C = I.C.E&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLBX20]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[AECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Hull = 3125&lt;br /&gt;
| Armor F = 7439&lt;br /&gt;
| Armor S = 3433&lt;br /&gt;
| Armor B = 4291&lt;br /&gt;
| Armor T = 4864&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.19.1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''SM1 Tank Destroyer''' is a [[Clan]] medium [[hovercraft]]. The SM1 has speed comparable to other fast hovers, more armor than either the [[Regulator]] or [[Epona]], and is at the same price point. It is flexible and capable of anchoring light or medium assets in the [[early game]] and [[mid game]], contributing significant weaponry and flank potential [[late game]], and at all times able to [[backcap]]. Most variants are built around a single big gun.&lt;br /&gt;
&lt;br /&gt;
Like its patch-mate the [[JES-I]], its weapons have extremely limited traverse and so its pilot must turn the entire asset to engage targets. To compensate, the SM1 is allowed less damage transfer to the internals through the turret and front armor sections. In addition, it gains extra speed when backpedalling compared to normal hovercraft and suffers less speed lost when engine damage is taken. In these assets, positioning and situational awareness is more important than ever to employ them effectively.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
===Prime===&lt;br /&gt;
The Prime variant is a terror and capable of 1v1ing most assets in skilled hands. Said hands must ensure a close-range engagement and keep the [[Heavy Flamer]]s from overheating. Take note to buy spare ammo for your voracious [[CUAC20]], remember that the hit particles of the flamers lag behind the visual effect somewhat (use the hit sounds to ensure good contact and minimize wasting flamer capacity), and resist the temptation to bite off more than you can chew.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
One of two long-range sniper variants, the A maintains pinpoint accuracy out to the end of its weapons' effective ranges and has great convergence given the central mounting of its guns. The differing projectile velocities of its [[CGauss]] and [[ERPPC]] each demand a different lead for hitting moving targets, but the similar long cycle times allow for effective use between volleys.&lt;br /&gt;
&lt;br /&gt;
===Variant B - ''&amp;quot;Bedbug&amp;quot;''===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
An [[AECM|Angel ECM]] carrier and knife-fighter. Use your low profile and speed to stay alive while maximizing team [[AECM]] coverage or de-narcing friendlies. It can also be the core of an assault group, potentially surprising opponents. Up close, its [[LBX20|LBX20 autocannon]] (ideally fed by an extra ton of ammo) and four [[HSL|heavy small lasers]] will inflict heavy burst damage. With your mobility this would ideally be delivered to an opponent's back torso as they fight your allies, but be mindful of leaving your own back open!&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
&lt;br /&gt;
The Nova Cats found that their advanced BattleMech manufacturing capacity was lacking and they did not have the time or money to build up as they had done in the past. Instead, they slowly embraced the combined-arms approach that is far more popular in the Inner Sphere than the Clan homeworlds. After the success of their Shoden experiment, the Nova Cats looked to build on this accomplishment with a fast-strike vehicle. The Nova Cats worked with LAW to design an inexpensive but effective hovertank to address the Clan’s limited construction capacity. At the same time, they agreed to retool LAW’s Irece plant in exchange for a share of ownership in that facility and exclusive purchasing rights of the SM1 for the first five years of production.  To maintain control over the plant’s operations and avoid the cost of upgrading the plant to the technological level of the Clans, the Nova Cats are supplying the weaponry from their own Irece facilities rather than on-site.&lt;br /&gt;
The SM1 is easy to manufacture. The chassis of either side is a mirror image of the other while the dual “bubble” cockpits are identical and redundant. The two halves are then sandwiched around the power plant and a large ballistic weapon, while the turret is added on top and the motive system below. Unsure how the final testing would go, designers started out with the intimidating Ultra class-20 autocannon to maximize its chances for success. There was some in-house humor that they had out-blitzkrieged the Blitzkrieg. For anti-infantry and back-up functions, quad light machine guns were mounted in the turret.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Date Introduced 3068 during the Era known as &amp;quot;Clan Invasion&amp;quot; (Jihad (3068 - 3080)) - Unit Role: Striker&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/SM1 Battletech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_Clan}}&lt;/div&gt;</summary>
		<author><name>Commissioner Pravin Lal</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=SM1&amp;diff=15549</id>
		<title>SM1</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=SM1&amp;diff=15549"/>
				<updated>2026-09-11T20:02:13Z</updated>
		
		<summary type="html">&lt;p&gt;Commissioner Pravin Lal: /* Variant C */ flow&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vehicle|&lt;br /&gt;
| Image = File:SM1.png&lt;br /&gt;
| ImageGif = File:SM1_spin.gif&lt;br /&gt;
| Class = Hovercraft&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 6&lt;br /&gt;
| Tier = 6&lt;br /&gt;
| Tonnage = 50&lt;br /&gt;
| Speed = 86&lt;br /&gt;
| BoostSpeed = 127&lt;br /&gt;
| Rotation = 15&lt;br /&gt;
| Pitch = -8° to +35°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 61 200&lt;br /&gt;
| ArmorT Prime = 26 585&lt;br /&gt;
| Engine Prime =  I.C.E&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC20]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[Heavy Flamer]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[Free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 66 100&lt;br /&gt;
| ArmorT A = 26 585&lt;br /&gt;
| Engine A = I.C.E&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 63 600&lt;br /&gt;
| ArmorT B = 26 585&lt;br /&gt;
| Engine B = I.C.E&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HAG40]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 65 300&lt;br /&gt;
| ArmorT C = 26 585&lt;br /&gt;
| Engine C = I.C.E&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLBX20]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[AECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Hull = 3125&lt;br /&gt;
| Armor F = 7439&lt;br /&gt;
| Armor S = 3433&lt;br /&gt;
| Armor B = 4291&lt;br /&gt;
| Armor T = 4864&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.19.1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''SM1 Tank Destroyer''' is a [[Clan]] medium [[hovercraft]]. The SM1 has speed comparable to other fast hovers, more armor than either the [[Regulator]] or [[Epona]], and is at the same price point. It is flexible and capable of anchoring light or medium assets in the [[early game]] and [[mid game]], contributing significant weaponry and flank potential [[late game]], and at all times able to [[backcap]]. Most variants are built around a single big gun.&lt;br /&gt;
&lt;br /&gt;
Like its patch-mate the [[JES-I]], its weapons have extremely limited traverse and so its pilot must turn the entire asset to engage targets. To compensate, the SM1 is allowed less damage transfer to the internals through the turret and front armor sections. In addition, it gains extra speed when backpedalling compared to normal hovercraft and suffers less speed lost when engine damage is taken. In these assets, positioning and situational awareness is more important than ever to employ them effectively.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
===Prime===&lt;br /&gt;
The Prime variant is a terror and capable of 1v1ing most assets in skilled hands. Said hands must ensure a close-range engagement and keep the [[Heavy Flamer]]s from overheating. Take note to buy spare ammo for your voracious [[CUAC20]], remember that the hit particles of the flamers lag behind the visual effect somewhat (use the hit sounds to ensure good contact and minimize wasting flamer capacity), and resist the temptation to bite off more than you can chew.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant B - ''&amp;quot;Bedbug&amp;quot;''===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
An [[AECM|Angel ECM]] carrier and knife-fighter. Use your low profile and speed to stay alive while maximizing team [[AECM]] coverage or de-narcing friendlies. It can also be the core of an assault group, potentially surprising opponents. Up close, its [[LBX20|LBX20 autocannon]] (ideally fed by an extra ton of ammo) and four [[HSL|heavy small lasers]] will inflict heavy burst damage. With your mobility this would ideally be delivered to an opponent's back torso as they fight your allies, but be mindful of leaving your own back open!&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
&lt;br /&gt;
The Nova Cats found that their advanced BattleMech manufacturing capacity was lacking and they did not have the time or money to build up as they had done in the past. Instead, they slowly embraced the combined-arms approach that is far more popular in the Inner Sphere than the Clan homeworlds. After the success of their Shoden experiment, the Nova Cats looked to build on this accomplishment with a fast-strike vehicle. The Nova Cats worked with LAW to design an inexpensive but effective hovertank to address the Clan’s limited construction capacity. At the same time, they agreed to retool LAW’s Irece plant in exchange for a share of ownership in that facility and exclusive purchasing rights of the SM1 for the first five years of production.  To maintain control over the plant’s operations and avoid the cost of upgrading the plant to the technological level of the Clans, the Nova Cats are supplying the weaponry from their own Irece facilities rather than on-site.&lt;br /&gt;
The SM1 is easy to manufacture. The chassis of either side is a mirror image of the other while the dual “bubble” cockpits are identical and redundant. The two halves are then sandwiched around the power plant and a large ballistic weapon, while the turret is added on top and the motive system below. Unsure how the final testing would go, designers started out with the intimidating Ultra class-20 autocannon to maximize its chances for success. There was some in-house humor that they had out-blitzkrieged the Blitzkrieg. For anti-infantry and back-up functions, quad light machine guns were mounted in the turret.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Date Introduced 3068 during the Era known as &amp;quot;Clan Invasion&amp;quot; (Jihad (3068 - 3080)) - Unit Role: Striker&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/SM1 Battletech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_Clan}}&lt;/div&gt;</summary>
		<author><name>Commissioner Pravin Lal</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=SM1&amp;diff=15548</id>
		<title>SM1</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=SM1&amp;diff=15548"/>
				<updated>2026-09-08T19:37:49Z</updated>
		
		<summary type="html">&lt;p&gt;Commissioner Pravin Lal: /* Variant C */ flow&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vehicle|&lt;br /&gt;
| Image = File:SM1.png&lt;br /&gt;
| ImageGif = File:SM1_spin.gif&lt;br /&gt;
| Class = Hovercraft&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 6&lt;br /&gt;
| Tier = 6&lt;br /&gt;
| Tonnage = 50&lt;br /&gt;
| Speed = 86&lt;br /&gt;
| BoostSpeed = 127&lt;br /&gt;
| Rotation = 15&lt;br /&gt;
| Pitch = -8° to +35°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 61 200&lt;br /&gt;
| ArmorT Prime = 26 585&lt;br /&gt;
| Engine Prime =  I.C.E&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC20]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[Heavy Flamer]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[Free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 66 100&lt;br /&gt;
| ArmorT A = 26 585&lt;br /&gt;
| Engine A = I.C.E&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 63 600&lt;br /&gt;
| ArmorT B = 26 585&lt;br /&gt;
| Engine B = I.C.E&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HAG40]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 65 300&lt;br /&gt;
| ArmorT C = 26 585&lt;br /&gt;
| Engine C = I.C.E&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLBX20]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[AECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Hull = 3125&lt;br /&gt;
| Armor F = 7439&lt;br /&gt;
| Armor S = 3433&lt;br /&gt;
| Armor B = 4291&lt;br /&gt;
| Armor T = 4864&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.19.1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''SM1 Tank Destroyer''' is a [[Clan]] medium [[hovercraft]]. The SM1 has speed comparable to other fast hovers, more armor than either the [[Regulator]] or [[Epona]], and is at the same price point. It is flexible and capable of anchoring light or medium assets in the [[early game]] and [[mid game]], contributing significant weaponry and flank potential [[late game]], and at all times able to [[backcap]]. Most variants are built around a single big gun.&lt;br /&gt;
&lt;br /&gt;
Like its patch-mate the [[JES-I]], its weapons have extremely limited traverse and so its pilot must turn the entire asset to engage targets. To compensate, the SM1 is allowed less damage transfer to the internals through the turret and front armor sections. In addition, it gains extra speed when backpedalling compared to normal hovercraft and suffers less speed lost when engine damage is taken. In these assets, positioning and situational awareness is more important than ever to employ them effectively.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
===Prime===&lt;br /&gt;
The Prime variant is a terror and capable of 1v1ing most assets in skilled hands. Said hands must ensure a close-range engagement and keep the [[Heavy Flamer]]s from overheating. Take note to buy spare ammo for your voracious [[CUAC20]], remember that the hit particles of the flamers lag behind the visual effect somewhat (use the hit sounds to ensure good contact and minimize wasting flamer capacity), and resist the temptation to bite off more than you can chew.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant B - ''&amp;quot;Bedbug&amp;quot;''===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
An [[AECM|Angel ECM]] carrier and a knife-fighter. Use your low profile and speed to maximize team [[AECM]] coverage or de-narc friendlies while staying alive. It can also be the core of an assault group, potentially surprising opponents that only saw a single armor contact on their radars. Up close, its [[LBX20|LBX20 autocannon]] (fed by a potential extra ton of ammo) and four [[HSL|heavy small lasers]] will inflict heavy burst damage. With your mobility this would ideally be delivered to an opponent's back torso as they fight your allies, but be mindful of leaving your own back open!&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
&lt;br /&gt;
The Nova Cats found that their advanced BattleMech manufacturing capacity was lacking and they did not have the time or money to build up as they had done in the past. Instead, they slowly embraced the combined-arms approach that is far more popular in the Inner Sphere than the Clan homeworlds. After the success of their Shoden experiment, the Nova Cats looked to build on this accomplishment with a fast-strike vehicle. The Nova Cats worked with LAW to design an inexpensive but effective hovertank to address the Clan’s limited construction capacity. At the same time, they agreed to retool LAW’s Irece plant in exchange for a share of ownership in that facility and exclusive purchasing rights of the SM1 for the first five years of production.  To maintain control over the plant’s operations and avoid the cost of upgrading the plant to the technological level of the Clans, the Nova Cats are supplying the weaponry from their own Irece facilities rather than on-site.&lt;br /&gt;
The SM1 is easy to manufacture. The chassis of either side is a mirror image of the other while the dual “bubble” cockpits are identical and redundant. The two halves are then sandwiched around the power plant and a large ballistic weapon, while the turret is added on top and the motive system below. Unsure how the final testing would go, designers started out with the intimidating Ultra class-20 autocannon to maximize its chances for success. There was some in-house humor that they had out-blitzkrieged the Blitzkrieg. For anti-infantry and back-up functions, quad light machine guns were mounted in the turret.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Date Introduced 3068 during the Era known as &amp;quot;Clan Invasion&amp;quot; (Jihad (3068 - 3080)) - Unit Role: Striker&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/SM1 Battletech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_Clan}}&lt;/div&gt;</summary>
		<author><name>Commissioner Pravin Lal</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Solitaire&amp;diff=15547</id>
		<title>Solitaire</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Solitaire&amp;diff=15547"/>
				<updated>2026-09-08T19:25:30Z</updated>
		
		<summary type="html">&lt;p&gt;Commissioner Pravin Lal: /* Variant E */ misspelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mech|&lt;br /&gt;
| Image = File:Solitaire.png&lt;br /&gt;
| ImageGif = File:Solitaire_spin.gif&lt;br /&gt;
| Class = Light&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 3&lt;br /&gt;
| Tier = 4&lt;br /&gt;
| Tonnage = 25&lt;br /&gt;
| Speed = 151.2&lt;br /&gt;
| SpeedWithMasc = 212&lt;br /&gt;
| Rotation = 190&lt;br /&gt;
| PitchStand =  -29° to +30°&lt;br /&gt;
| PitchCrouch =  -29° to +30°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 35 400&lt;br /&gt;
| ArmorT Prime = 23 968&lt;br /&gt;
| Engine Prime = Model SF-25 (XL)&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[HSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 36 900&lt;br /&gt;
| ArmorT A = 23 968&lt;br /&gt;
| Engine A = Model SF-25 (XL)&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CSRM2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 43 000&lt;br /&gt;
| ArmorT B = 23 968&lt;br /&gt;
| Engine B = Model SF-25 (XL)&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERLL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[TAG]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[CSPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 35 400&lt;br /&gt;
| ArmorT C = 23 968&lt;br /&gt;
| Engine C = Model SF-25 (XL)&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CMPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ATM3#High Explosive|ATM3 (HE)]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[Flamer]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 32 500&lt;br /&gt;
| ArmorT D = 23 968&lt;br /&gt;
| Engine D = Model SF-25 (XL)&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLBX10]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 40 500&lt;br /&gt;
| ArmorT E = 23 968&lt;br /&gt;
| Engine E = Model SF-25 (XL)&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[CERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Armor H = 1380&lt;br /&gt;
| Armor CT = 3283&lt;br /&gt;
| Armor LT = 2955&lt;br /&gt;
| Armor RT = 2134&lt;br /&gt;
| Armor B = 1970&lt;br /&gt;
| Armor LRA = 1395&lt;br /&gt;
| Armor LRL = 2955 &lt;br /&gt;
| Armor INT = 1773&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.19.1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The 25 ton '''Solitaire''' is the fastest mech in the game, being able to reach 150 km/h speed without [[MASC]]. It has similar weapon concept to a [[Hollander II]], by typically having one large weapon mounted in its left torso followed by smaller weapons on the arms. Many Solitaire variants can be used as strikers using the speed and hard hitting weapons to deal a blow then quickly fading from the line of sight before enemy has a chance to retaliate.&lt;br /&gt;
&lt;br /&gt;
All Solitaire variants have non-standard [[armor]] distribution for Left and Right Torsos.  Compared to the standard mirror image armor distribution, the Solitaire's right torso has sacrificed 25% of it's armor to shore up the armor of the left torso by the same amount.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
===Prime===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
[[Fire-support]] mech with some ability to [[Skirmisher|skirmish]]. The long refire rate on the [[HLL]] makes [[hit-and-run]] tactics better than a head-to-head brawl.&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=The Prime can only barely handle its heat. [[Gameplay_Tactics#Twisting_and_Damage_Spreading|torso twist]] after each [[alpha strike]] to protect the left torso.&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
Better at [[poking]] than the Prime, this [[Skirmisher]] can also use [[iJJ]]s to find a good place to [[sniper|snipe]].&lt;br /&gt;
&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=The accuracy of the A's weapons make it excellent for shooting off arms and focusing individual components, or killing [[Battle Armor]] using the SRMs in a chain-fire configuration.&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
[[Supporter]], one of the best [[backcapper]]s.&lt;br /&gt;
&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=Sip [[coolant]], avoid using [[MASC]], or occasionally hold back on firing the cERLL to avoid dangerous [[heat|overheating]]. After [[backcapping]] if you have good aim and your allies have missiles, use the [[TAG]] to help acquire targets.&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
[[Supporter|Supports]] allies by distracting enemies and harassing them with [[flamers]]. Excellent [[backcapper]].&lt;br /&gt;
&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=[[overheat|Overheats]] easily. Usually has a hard time in 1-on-1 fights, it's often best to run away. Doesn't earn [[C-Bills]] or [[points]] very quickly. Works best when joining in [[late game]].&lt;br /&gt;
| Writer1= - Warlord Kentax}}&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
[[Skirmisher]] and [[tank hunter]].&lt;br /&gt;
&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=This asset is great at harassing [[tanks]]. The [[LBX10]] has a really high burst damage, so try to dart between two pieces of cover over and over while waiting to [[refire]] and focus on one tank.&lt;br /&gt;
| Writer1= - Willow}}&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
Excellent [[sniper]]. Great at [[Gameplay Tactics#Poptarting|poptarting]].&lt;br /&gt;
&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=[[overheat|Overheats]] easily, be careful not to reveal your [[radar signature]] to all your enemies, use some [[coolant]] if you are repeatedly jumping and firing the Clan [[ERPPC]].&lt;br /&gt;
| Writer1= - Warlord Kentax&lt;br /&gt;
&lt;br /&gt;
| Comment2=Great mech when joining a match late. Most enemies will be in slower assets, so use your speed to backcap and perform hit-and-run attacks. Always try to keep your throttle high—slowing down will likely mean death with your paper-thin armor, slow turn rate, and poor torso twist.&lt;br /&gt;
&lt;br /&gt;
The Echo performs well when dashing between pieces of cover. You're exposed for a minimal amount of time, and the cERPPC's [[screenshake]] should mitigate return fire while you cross.&lt;br /&gt;
&lt;br /&gt;
If slowly peeking around corners, try to do so next to tall cover. You can use your [[Jump Jets]] to quickly move back behind cover instead of slowly accelerating backwards.&lt;br /&gt;
&lt;br /&gt;
| Writer2= - Xcalibur&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- variants removed from game&lt;br /&gt;
===Variant F===&lt;br /&gt;
This variant of the Solitaire trades direct firepower and armor for an unparalleled movement suite with its [[MASC]] and the [[GECM]] to move unnoticed. Its [[cERSL]]s and [[cMPL]]s allow it to silently remove enemy rear torsos in between bouts of sneaking onto objectives.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
While most Solitaires opt for dropping a high alpha strike and scurrying out of the fray, this one has significantly more sustain with its [[UAC5]] enabling it to have significantly higher DPS, especially coupled with its fast recycling [[SSRM2]]s assisting in close engagements. A single [[cERML]] keeps the Solitaire's burst alpha somewhat relevant at 700m as well.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Solitaire released with MWLL Beta 0.7.0. It was first shown in the [http://forum.mechlivinglegends.net/index.php/topic,18931.msg337466.html#msg337466 MWLL 0.7.0 New Assets forum thread] and was a complete surprise.&lt;br /&gt;
[[File:Solitaire three views.jpg|thumb|300px|left|Left, front, and rear views of a Solitaire sporting jungle camo (ca. 0.7.1)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The Solitaire was a very fast, energy weapon-only 25-ton Mech designed by Clan Diamond Shark in 3067 using every weight-saving measure possible: ferro-fibrous armor, an endo-steel chassis and an extralight (XL) engine. This in of itself was a departure for the Clan in its design philosophies, as the Diamond Sharks were well-known for their frugality in Battlemech designs. The Solitaire made use of heavy laser technology originally developed by Clan Star Adder in 3059, mounting one heavy large laser, two mediums and a small laser. Despite its powerful bite, the Solitaire's ten double heatsinks were wholly unable to dissipate the massive waste heat generated by an alpha strike.&lt;br /&gt;
&lt;br /&gt;
Date Introduced 3064 during the Era known as &amp;quot;Civil War&amp;quot; (3062 - 3067) - Unit Role: Striker&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Solitaire BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Assets Clan}}&lt;/div&gt;</summary>
		<author><name>Commissioner Pravin Lal</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=SM1&amp;diff=15373</id>
		<title>SM1</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=SM1&amp;diff=15373"/>
				<updated>2025-12-22T05:33:41Z</updated>
		
		<summary type="html">&lt;p&gt;Commissioner Pravin Lal: /* Variant C */ fluff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vehicle|&lt;br /&gt;
| Image = File:SM1.png&lt;br /&gt;
| ImageGif = File:SM1_spin.gif&lt;br /&gt;
| Class = Hovercraft&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 6&lt;br /&gt;
| Tier = 6&lt;br /&gt;
| Tonnage = 50&lt;br /&gt;
| Speed = 86&lt;br /&gt;
| BoostSpeed = 127&lt;br /&gt;
| Rotation = 15&lt;br /&gt;
| Pitch = -8° to +35°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 61 200&lt;br /&gt;
| ArmorT Prime = 26 585&lt;br /&gt;
| Engine Prime =  I.C.E&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC20]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[Heavy Flamer]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[Free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 66 100&lt;br /&gt;
| ArmorT A = 26 585&lt;br /&gt;
| Engine A = I.C.E&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 63 600&lt;br /&gt;
| ArmorT B = 26 585&lt;br /&gt;
| Engine B = I.C.E&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HAG40]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 65 300&lt;br /&gt;
| ArmorT C = 26 585&lt;br /&gt;
| Engine C = I.C.E&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLBX20]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[AECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Hull = 3125&lt;br /&gt;
| Armor F = 7439&lt;br /&gt;
| Armor S = 3433&lt;br /&gt;
| Armor B = 4291&lt;br /&gt;
| Armor T = 4864&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.18.4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''SM1 Tank Destroyer''' is a [[Clan]] medium [[hovercraft]]. The SM1 has speed comparable to other fast hovers, more armor than either the [[Regulator]] or [[Epona]], and is at the same price point. It is flexible and capable of anchoring light or medium assets in the [[early game]] and [[mid game]], contributing significant weaponry and flank potential [[late game]], and at all times able to [[backcap]]. Most variants are built around a single big gun.&lt;br /&gt;
&lt;br /&gt;
Like its patch-mate the [[JES-I]], its weapons have extremely limited traverse and so its pilot must turn the entire asset to engage targets. To compensate, the SM1 is allowed less damage transfer to the internals through the turret and front armor sections. In addition, it gains extra speed when backpedalling compared to normal hovercraft and suffers less speed lost when engine damage is taken. In these assets, positioning and situational awareness is more important than ever to employ them effectively.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
===Prime===&lt;br /&gt;
The Prime variant is a terror and capable of 1v1ing most assets in skilled hands. Said hands must ensure a close-range engagement and keep the [[Heavy Flamer]]s from overheating. Take note to buy spare ammo for your voracious [[CUAC20]], remember that the hit particles of the flamers lag behind the visual effect somewhat (use the hit sounds to ensure good contact and minimize wasting flamer capacity), and resist the temptation to bite off more than you can chew.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant B - ''&amp;quot;Bedbug&amp;quot;''===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
An [[AECM|Angel ECM]] carrier and a knife-fighter. Use your low profile and speed to maximize team [[AECM]] coverage or de-narc friendlies while staying alive. It can also be the core of an assault group, potentially surprising opponents that only saw a single armor contact on their radars. Up close, its [[LBX20|LBX20 autocannon]] (fed by a potential extra ton of ammo) and four [[HSL|heavy small lasers]] will inflict heavy burst damage. Using your good mobility this ideally would be delivered to an opponent's back torso as they fight your allies, but be mindful of leaving your own back open!&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
&lt;br /&gt;
The Nova Cats found that their advanced BattleMech manufacturing capacity was lacking and they did not have the time or money to build up as they had done in the past. Instead, they slowly embraced the combined-arms approach that is far more popular in the Inner Sphere than the Clan homeworlds. After the success of their Shoden experiment, the Nova Cats looked to build on this accomplishment with a fast-strike vehicle. The Nova Cats worked with LAW to design an inexpensive but effective hovertank to address the Clan’s limited construction capacity. At the same time, they agreed to retool LAW’s Irece plant in exchange for a share of ownership in that facility and exclusive purchasing rights of the SM1 for the first five years of production.  To maintain control over the plant’s operations and avoid the cost of upgrading the plant to the technological level of the Clans, the Nova Cats are supplying the weaponry from their own Irece facilities rather than on-site.&lt;br /&gt;
The SM1 is easy to manufacture. The chassis of either side is a mirror image of the other while the dual “bubble” cockpits are identical and redundant. The two halves are then sandwiched around the power plant and a large ballistic weapon, while the turret is added on top and the motive system below. Unsure how the final testing would go, designers started out with the intimidating Ultra class-20 autocannon to maximize its chances for success. There was some in-house humor that they had out-blitzkrieged the Blitzkrieg. For anti-infantry and back-up functions, quad light machine guns were mounted in the turret.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Date Introduced 3068 during the Era known as &amp;quot;Clan Invasion&amp;quot; (Jihad (3068 - 3080)) - Unit Role: Striker&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/SM1 Battletech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_Clan}}&lt;/div&gt;</summary>
		<author><name>Commissioner Pravin Lal</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=SM1&amp;diff=15372</id>
		<title>SM1</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=SM1&amp;diff=15372"/>
				<updated>2025-12-22T05:32:22Z</updated>
		
		<summary type="html">&lt;p&gt;Commissioner Pravin Lal: /* Variant C */ fluff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vehicle|&lt;br /&gt;
| Image = File:SM1.png&lt;br /&gt;
| ImageGif = File:SM1_spin.gif&lt;br /&gt;
| Class = Hovercraft&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 6&lt;br /&gt;
| Tier = 6&lt;br /&gt;
| Tonnage = 50&lt;br /&gt;
| Speed = 86&lt;br /&gt;
| BoostSpeed = 127&lt;br /&gt;
| Rotation = 15&lt;br /&gt;
| Pitch = -8° to +35°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 61 200&lt;br /&gt;
| ArmorT Prime = 26 585&lt;br /&gt;
| Engine Prime =  I.C.E&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC20]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[Heavy Flamer]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[Free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 66 100&lt;br /&gt;
| ArmorT A = 26 585&lt;br /&gt;
| Engine A = I.C.E&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 63 600&lt;br /&gt;
| ArmorT B = 26 585&lt;br /&gt;
| Engine B = I.C.E&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HAG40]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 65 300&lt;br /&gt;
| ArmorT C = 26 585&lt;br /&gt;
| Engine C = I.C.E&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLBX20]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[AECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Hull = 3125&lt;br /&gt;
| Armor F = 7439&lt;br /&gt;
| Armor S = 3433&lt;br /&gt;
| Armor B = 4291&lt;br /&gt;
| Armor T = 4864&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.18.4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''SM1 Tank Destroyer''' is a [[Clan]] medium [[hovercraft]]. The SM1 has speed comparable to other fast hovers, more armor than either the [[Regulator]] or [[Epona]], and is at the same price point. It is flexible and capable of anchoring light or medium assets in the [[early game]] and [[mid game]], contributing significant weaponry and flank potential [[late game]], and at all times able to [[backcap]]. Most variants are built around a single big gun.&lt;br /&gt;
&lt;br /&gt;
Like its patch-mate the [[JES-I]], its weapons have extremely limited traverse and so its pilot must turn the entire asset to engage targets. To compensate, the SM1 is allowed less damage transfer to the internals through the turret and front armor sections. In addition, it gains extra speed when backpedalling compared to normal hovercraft and suffers less speed lost when engine damage is taken. In these assets, positioning and situational awareness is more important than ever to employ them effectively.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
===Prime===&lt;br /&gt;
The Prime variant is a terror and capable of 1v1ing most assets in skilled hands. Said hands must ensure a close-range engagement and keep the [[Heavy Flamer]]s from overheating. Take note to buy spare ammo for your voracious [[CUAC20]], remember that the hit particles of the flamers lag behind the visual effect somewhat (use the hit sounds to ensure good contact and minimize wasting flamer capacity), and resist the temptation to bite off more than you can chew.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant B - ''&amp;quot;Bedbug&amp;quot;''===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
An [[AECM|Angel ECM]] carrier and a knife-fighter. Use your low profile and speed to maximize team [[AECM]] coverage or de-narc friendlies while staying alive. It can also be the core of an assault group, potentially surprising opponents that only saw a single armor contact on their radars. Up close, its [[LBX20|LBX20 autocannon]] (fed by a potential extra ton of ammo) and four [[HSL|heavy small lasers]] will inflict heavy burst damage.&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
&lt;br /&gt;
The Nova Cats found that their advanced BattleMech manufacturing capacity was lacking and they did not have the time or money to build up as they had done in the past. Instead, they slowly embraced the combined-arms approach that is far more popular in the Inner Sphere than the Clan homeworlds. After the success of their Shoden experiment, the Nova Cats looked to build on this accomplishment with a fast-strike vehicle. The Nova Cats worked with LAW to design an inexpensive but effective hovertank to address the Clan’s limited construction capacity. At the same time, they agreed to retool LAW’s Irece plant in exchange for a share of ownership in that facility and exclusive purchasing rights of the SM1 for the first five years of production.  To maintain control over the plant’s operations and avoid the cost of upgrading the plant to the technological level of the Clans, the Nova Cats are supplying the weaponry from their own Irece facilities rather than on-site.&lt;br /&gt;
The SM1 is easy to manufacture. The chassis of either side is a mirror image of the other while the dual “bubble” cockpits are identical and redundant. The two halves are then sandwiched around the power plant and a large ballistic weapon, while the turret is added on top and the motive system below. Unsure how the final testing would go, designers started out with the intimidating Ultra class-20 autocannon to maximize its chances for success. There was some in-house humor that they had out-blitzkrieged the Blitzkrieg. For anti-infantry and back-up functions, quad light machine guns were mounted in the turret.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Date Introduced 3068 during the Era known as &amp;quot;Clan Invasion&amp;quot; (Jihad (3068 - 3080)) - Unit Role: Striker&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/SM1 Battletech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_Clan}}&lt;/div&gt;</summary>
		<author><name>Commissioner Pravin Lal</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=SM1&amp;diff=15371</id>
		<title>SM1</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=SM1&amp;diff=15371"/>
				<updated>2025-12-22T05:31:26Z</updated>
		
		<summary type="html">&lt;p&gt;Commissioner Pravin Lal: /* Prime */ fluff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vehicle|&lt;br /&gt;
| Image = File:SM1.png&lt;br /&gt;
| ImageGif = File:SM1_spin.gif&lt;br /&gt;
| Class = Hovercraft&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 6&lt;br /&gt;
| Tier = 6&lt;br /&gt;
| Tonnage = 50&lt;br /&gt;
| Speed = 86&lt;br /&gt;
| BoostSpeed = 127&lt;br /&gt;
| Rotation = 15&lt;br /&gt;
| Pitch = -8° to +35°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 61 200&lt;br /&gt;
| ArmorT Prime = 26 585&lt;br /&gt;
| Engine Prime =  I.C.E&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC20]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[Heavy Flamer]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[Free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 66 100&lt;br /&gt;
| ArmorT A = 26 585&lt;br /&gt;
| Engine A = I.C.E&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 63 600&lt;br /&gt;
| ArmorT B = 26 585&lt;br /&gt;
| Engine B = I.C.E&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HAG40]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 65 300&lt;br /&gt;
| ArmorT C = 26 585&lt;br /&gt;
| Engine C = I.C.E&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLBX20]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[AECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Hull = 3125&lt;br /&gt;
| Armor F = 7439&lt;br /&gt;
| Armor S = 3433&lt;br /&gt;
| Armor B = 4291&lt;br /&gt;
| Armor T = 4864&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.18.4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''SM1 Tank Destroyer''' is a [[Clan]] medium [[hovercraft]]. The SM1 has speed comparable to other fast hovers, more armor than either the [[Regulator]] or [[Epona]], and is at the same price point. It is flexible and capable of anchoring light or medium assets in the [[early game]] and [[mid game]], contributing significant weaponry and flank potential [[late game]], and at all times able to [[backcap]]. Most variants are built around a single big gun.&lt;br /&gt;
&lt;br /&gt;
Like its patch-mate the [[JES-I]], its weapons have extremely limited traverse and so its pilot must turn the entire asset to engage targets. To compensate, the SM1 is allowed less damage transfer to the internals through the turret and front armor sections. In addition, it gains extra speed when backpedalling compared to normal hovercraft and suffers less speed lost when engine damage is taken. In these assets, positioning and situational awareness is more important than ever to employ them effectively.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
===Prime===&lt;br /&gt;
The Prime variant is a terror and capable of 1v1ing most assets in skilled hands. Said hands must ensure a close-range engagement and keep the [[Heavy Flamer]]s from overheating. Take note to buy spare ammo for your voracious [[CUAC20]], remember that the hit particles of the flamers lag behind the visual effect somewhat (use the hit sounds to ensure good contact and minimize wasting flamer capacity), and resist the temptation to bite off more than you can chew.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant B - ''&amp;quot;Bedbug&amp;quot;''===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
An [[AECM|Angel ECM]] carrier and a knife-fighter. Use your low profile and speed to maximize team [[AECM]] coverage or de-narc friendlies while staying alive. It can also be the core of an assault group, potentially surprising opponents that only saw a single armor contact on their radars. Up close, its [[LBX20|LBX20 autocannon]] and four [[HSL|heavy small lasers]] will inflict heavy burst damage.&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
&lt;br /&gt;
The Nova Cats found that their advanced BattleMech manufacturing capacity was lacking and they did not have the time or money to build up as they had done in the past. Instead, they slowly embraced the combined-arms approach that is far more popular in the Inner Sphere than the Clan homeworlds. After the success of their Shoden experiment, the Nova Cats looked to build on this accomplishment with a fast-strike vehicle. The Nova Cats worked with LAW to design an inexpensive but effective hovertank to address the Clan’s limited construction capacity. At the same time, they agreed to retool LAW’s Irece plant in exchange for a share of ownership in that facility and exclusive purchasing rights of the SM1 for the first five years of production.  To maintain control over the plant’s operations and avoid the cost of upgrading the plant to the technological level of the Clans, the Nova Cats are supplying the weaponry from their own Irece facilities rather than on-site.&lt;br /&gt;
The SM1 is easy to manufacture. The chassis of either side is a mirror image of the other while the dual “bubble” cockpits are identical and redundant. The two halves are then sandwiched around the power plant and a large ballistic weapon, while the turret is added on top and the motive system below. Unsure how the final testing would go, designers started out with the intimidating Ultra class-20 autocannon to maximize its chances for success. There was some in-house humor that they had out-blitzkrieged the Blitzkrieg. For anti-infantry and back-up functions, quad light machine guns were mounted in the turret.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Date Introduced 3068 during the Era known as &amp;quot;Clan Invasion&amp;quot; (Jihad (3068 - 3080)) - Unit Role: Striker&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/SM1 Battletech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_Clan}}&lt;/div&gt;</summary>
		<author><name>Commissioner Pravin Lal</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=SM1&amp;diff=15370</id>
		<title>SM1</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=SM1&amp;diff=15370"/>
				<updated>2025-12-22T05:30:17Z</updated>
		
		<summary type="html">&lt;p&gt;Commissioner Pravin Lal: /* Variant C */ fluff update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vehicle|&lt;br /&gt;
| Image = File:SM1.png&lt;br /&gt;
| ImageGif = File:SM1_spin.gif&lt;br /&gt;
| Class = Hovercraft&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 6&lt;br /&gt;
| Tier = 6&lt;br /&gt;
| Tonnage = 50&lt;br /&gt;
| Speed = 86&lt;br /&gt;
| BoostSpeed = 127&lt;br /&gt;
| Rotation = 15&lt;br /&gt;
| Pitch = -8° to +35°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 61 200&lt;br /&gt;
| ArmorT Prime = 26 585&lt;br /&gt;
| Engine Prime =  I.C.E&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC20]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[Heavy Flamer]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[Free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 66 100&lt;br /&gt;
| ArmorT A = 26 585&lt;br /&gt;
| Engine A = I.C.E&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 63 600&lt;br /&gt;
| ArmorT B = 26 585&lt;br /&gt;
| Engine B = I.C.E&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HAG40]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 65 300&lt;br /&gt;
| ArmorT C = 26 585&lt;br /&gt;
| Engine C = I.C.E&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLBX20]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[AECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Hull = 3125&lt;br /&gt;
| Armor F = 7439&lt;br /&gt;
| Armor S = 3433&lt;br /&gt;
| Armor B = 4291&lt;br /&gt;
| Armor T = 4864&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.18.4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''SM1 Tank Destroyer''' is a [[Clan]] medium [[hovercraft]]. The SM1 has speed comparable to other fast hovers, more armor than either the [[Regulator]] or [[Epona]], and is at the same price point. It is flexible and capable of anchoring light or medium assets in the [[early game]] and [[mid game]], contributing significant weaponry and flank potential [[late game]], and at all times able to [[backcap]]. Most variants are built around a single big gun.&lt;br /&gt;
&lt;br /&gt;
Like its patch-mate the [[JES-I]], its weapons have extremely limited traverse and so its pilot must turn the entire asset to engage targets. To compensate, the SM1 is allowed less damage transfer to the internals through the turret and front armor sections. In addition, it gains extra speed when backpedalling compared to normal hovercraft and suffers less speed lost when engine damage is taken. In these assets, positioning and situational awareness is more important than ever to employ them effectively.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
===Prime===&lt;br /&gt;
The Prime variant is a terror and is capable of 1v1ing most assets in skilled hands that ensure a close-range engagement and keeping the [[Heavy Flamer]]s from overheating. Take note to buy spare ammo for your voracious [[CUAC20]], remember that the hit particles of the flamers lag behind the visual effect somewhat (use the hit sounds to ensure good contact and minimize wasting flamer capacity), and resist the temptation to bite off more than you can chew.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant B - ''&amp;quot;Bedbug&amp;quot;''===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
An [[AECM|Angel ECM]] carrier and a knife-fighter. Use your low profile and speed to maximize team [[AECM]] coverage or de-narc friendlies while staying alive. It can also be the core of an assault group, potentially surprising opponents that only saw a single armor contact on their radars. Up close, its [[LBX20|LBX20 autocannon]] and four [[HSL|heavy small lasers]] will inflict heavy burst damage.&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
&lt;br /&gt;
The Nova Cats found that their advanced BattleMech manufacturing capacity was lacking and they did not have the time or money to build up as they had done in the past. Instead, they slowly embraced the combined-arms approach that is far more popular in the Inner Sphere than the Clan homeworlds. After the success of their Shoden experiment, the Nova Cats looked to build on this accomplishment with a fast-strike vehicle. The Nova Cats worked with LAW to design an inexpensive but effective hovertank to address the Clan’s limited construction capacity. At the same time, they agreed to retool LAW’s Irece plant in exchange for a share of ownership in that facility and exclusive purchasing rights of the SM1 for the first five years of production.  To maintain control over the plant’s operations and avoid the cost of upgrading the plant to the technological level of the Clans, the Nova Cats are supplying the weaponry from their own Irece facilities rather than on-site.&lt;br /&gt;
The SM1 is easy to manufacture. The chassis of either side is a mirror image of the other while the dual “bubble” cockpits are identical and redundant. The two halves are then sandwiched around the power plant and a large ballistic weapon, while the turret is added on top and the motive system below. Unsure how the final testing would go, designers started out with the intimidating Ultra class-20 autocannon to maximize its chances for success. There was some in-house humor that they had out-blitzkrieged the Blitzkrieg. For anti-infantry and back-up functions, quad light machine guns were mounted in the turret.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Date Introduced 3068 during the Era known as &amp;quot;Clan Invasion&amp;quot; (Jihad (3068 - 3080)) - Unit Role: Striker&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/SM1 Battletech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_Clan}}&lt;/div&gt;</summary>
		<author><name>Commissioner Pravin Lal</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Orion&amp;diff=15369</id>
		<title>Orion</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Orion&amp;diff=15369"/>
				<updated>2025-12-22T02:21:10Z</updated>
		
		<summary type="html">&lt;p&gt;Commissioner Pravin Lal: /* Variant G - &amp;quot;Tacitus&amp;quot; */ radar correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mech|&lt;br /&gt;
| Image = File:Orion.png&lt;br /&gt;
| ImageGif = &lt;br /&gt;
| Class = Heavy&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 10&lt;br /&gt;
| Tier = 11&lt;br /&gt;
| Tonnage = 75&lt;br /&gt;
| Speed = 65&lt;br /&gt;
| Rotation = 250&lt;br /&gt;
| PitchStand = -28° to +31°&lt;br /&gt;
| PitchCrouch = -28° to +41°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 85 900&lt;br /&gt;
| ArmorT Prime = 70 257&lt;br /&gt;
| Engine Prime = Light Fusion Vlar 300&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[UAC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[ERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LRM20]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[NARC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[B-Pod]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;14.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 90 750&lt;br /&gt;
| ArmorT A = 70 257&lt;br /&gt;
| Engine A = Light Fusion Vlar 300&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[Standard AutoCannons|LAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[PPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[TBolt5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[B-Pod]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;14.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 87 900&lt;br /&gt;
| ArmorT B = 68 456&lt;br /&gt;
| Engine B = Hermes 340 XL&lt;br /&gt;
| AltSpeed B = 76&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[RAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SRM2]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;14t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 92 000&lt;br /&gt;
| ArmorT C = 70 257&lt;br /&gt;
| Engine C = Hermes 340 XL&lt;br /&gt;
| AltSpeed C = 76&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Blazer]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MRM10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Mgun]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[B-Pod]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;14.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 85 750&lt;br /&gt;
| ArmorT D = 70 257&lt;br /&gt;
| Engine D = Hermes 340 XL&lt;br /&gt;
| AltSpeed D = 76&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HVAC2]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HVAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LRM15]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[TAG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;14.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 94 900&lt;br /&gt;
| ArmorT E = 70 257&lt;br /&gt;
| Engine E = Hermes 340 XL&lt;br /&gt;
| AltSpeed E = 76&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LBX20]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SSRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;14.5t [[Stealth Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 92 400&lt;br /&gt;
| ArmorT F = 70 257&lt;br /&gt;
| Engine F = Hermes 300 XL&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Gauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[Standard_AutoCannons|LAC2]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[B-Pod]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;14.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 96 550&lt;br /&gt;
| ArmorT G = 70 257&lt;br /&gt;
| Engine G = Light Fusion Vlar 300&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[DSRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[UAC20]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Mgun]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[B-Pod]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[C3]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;14.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor CT = 10387&lt;br /&gt;
| Armor LRT = 6752&lt;br /&gt;
| Armor B = 6232&lt;br /&gt;
| Armor LRA = 5973&lt;br /&gt;
| Armor LRL = 7946&lt;br /&gt;
| Armor INT = 4768&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.18.4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Orion''' is [[Inner Sphere]] [[Heavy Mechs|Heavy Mech]]. Though in production for well over 500 years, the Orion remains a mainstay of the Free World’s heavy ’Mech forces, as its mix of firepower and resilience appeals to a wide range of MechWarriors. Over the centuries countless thousands have poured off the production line, but the last two decades have seen something of a renaissance for the Orion as the inclusion of recovered technologies has allowed the design to push its way to the forefront of the FWLM’s military exports. The Orion is a dependable workhorse design that can handle almost any combat role, thanks to its mix of long and short-range weaponry and its Valiant Lamellor armor. Unlike other Mechs that have diverse [[engine]] options, the Orion actually has different max speeds based on which engine each [[variant]] is equipped with. Orions with the more common XL engines travel at 76 km/h, the F Variant carries a smaller XL engine and travels at 65 km/h, while Orions with the less common light fusion engine also travel more slowly at 65 km/h, but benefit from greater survivability. Between the engine options and the Orion's 14.5 tons of armor (tied for the highest armor of any [[Inner Sphere]] heavy Mech) the Orion is a very durable Mech.&lt;br /&gt;
&lt;br /&gt;
Note: Only the variants with a [[Engines#Light_Fusion_Engine|light fusion engine]] (Prime, A, and G) can be bought at forward factories.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
===Prime===&lt;br /&gt;
The Orion Prime is a solid [[Gameplay_Tactics#Self-NARCing/TAGing|self-NARCing]] Mech with its [[LRM20]] and [[NARC]]. But unlike most other self-NARCing assets, the Prime has enough independent weaponry to contribute in medium- and short-[[range]] engagements. It can use its [[NARC]] to self-target enemies or to [[supporting|support]] allies. Between its 3 [[ML]]s and [[UAC10]] the Prime is equipped like an aggressive light Mech so long as it's in medium [[range]]. The Prime has 2 [[free tons]] of ammo and generally one ton of LRM ammo and one ton of UAC10 ammo is called for. Although it slows the Prime down to 65 km/h, it is also equipped a [[Engines#Light_Fusion_Engine|light fusion engine]] making it one of the most durable Inner Sphere heavy Mechs.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
Unlike the similarly-equipped [[Argus#E_Variant|Argus E]], the Orion A struggles to accommodate its dual [[PPC]] energy weapons which should nearly always be [[chain fire|chain fired]]. Even the A's trio of [[Tbolt5]]s should be chain fired when able, if enemy [[LAMS]] are active, [[group fire]] may be necessary. Group fire may also be necessary when [[damage spreading]] or [[brawling]]. Players will have to weigh the speed of the Argus vs the [[armor]] of the Orion, especially since the Argus E boasts superior [[range]]. While the Argus E dips into long-range, the Orion A is more solidly in medium-range. For anti-[[BA]] activity, the A should [[chain fire]] its trio of [[Standard_AutoCannons|LAC5]]s and be prepared to use its [[B-Pod]]. Although it slows the A down to 65 km/h, it is also equipped a compact light [[engine]] making it one of the most durable Inner Sphere heavy Mechs.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
The Orion B can serve multiple roles. Its [[SRM4]] and [[SRM2]] compliment both a [[poking]]- or [[staring]]-playstyle. Meanwhile, the B's [[HPPC]] lends itself to poking and its pair of [[RAC5]]s lend themselves to staring. Additionally, all the B's weapons can be conserved while its RAC5s are on [[cooldown]] allowing the B to [[damage spread]] in some situations. The B has 4 [[free tons]] of ammo and all four tons should be dedicated to the ammo-hungry RAC5s. The B differentiates itself from other double RAC5 heavies with a modest top speed of 76 km/h allowing it to get in and out of combat more easily.&lt;br /&gt;
&lt;br /&gt;
===Variant C - ''&amp;quot;Imperator-6&amp;quot;''===&lt;br /&gt;
The Imperator-6 is a formidable short- to mid-[[range]] asset. While it does have 2 [[Mgun|Mguns]], the Imperator-6 doesn't benefit from [[staring]] at all, and is a full-blown [[damage spreading|twist-fighter]] or [[poke|poking]] Mech (if cover is available). Both of the Imperator-6's main weapons, the [[Binary Laser Cannon]] and [[HGauss]] have long [[weapons|recycle]] times, and while the recycle time of the Imperator-6's pair of [[MRM10]]s isn't as long, they are easily saved up for a single [[alpha strike]] before damage-spreading resumes. Both of the Imperator-6's [[free tons]] of ammo are best saved for HGauss ammo. While the Imperator-6 doesn't have the durability of the compact light engine [[variant]]s, its poke-and-hide playstyle, coming from its high [[burst damage]] weaponry and modest top speed of 76 km/h, can dramatically improve its staying power.&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
More focused on long-[[range]] support than the Prime, the Orion D extremely focused. At 1500m, the HVAC2, and at 1400m the HVAC5 provide the D with significant long-range suppression. The hail of bullets these weapons lay down make many [[assets]] hide behind cover. Even though the D's primary damage is in the 1000m range pair of [[LRM15]]s, their effective range can easily be stretched out to 1300m with the use of [[TAG]] making the Orion D an excellent [[Gameplay_Tactics#Self-NARCing.2FTAGing|self-TAGing]] asset. Considering the TAG... The D's [[BAP]] seems almost unnecessary except for warning the pilot of incoming enemies a little bit sooner. This heads up can mean life or death for a Mech like the D when its weapons are so terrible at [[brawling]]. It needs every bit of warning and every single one of its 76 km/h to reposition before being charged and overwhelmed.&lt;br /&gt;
&lt;br /&gt;
===Variant E - ''&amp;quot;Tiberius&amp;quot;''===&lt;br /&gt;
Although moderate in speed, at 76 km/h, the Tiberius is an agile, stealthy, hard-hitting, seek-and-destroy Mech. The Tiberius is the only [[stealth armor]] heavy Mech. Except for its [[Improved Jump Jets]], the Tiberius lacks the quick escape potential of faster heavies, depending on its stealth armor to make sure [[hit and run]] attacks don't turn into [[suicide run]]s. Unlike other heavies, though, the Tiberius is more than capable of getting in close to an enemy [[Long Tom]] or [[LRM Camper]] and eliminating them quickly before their allies can react. It's recommended to buy [[free ton|one ton]] of ammo for the [[LBX20]], and two tons for the [[SSRM|SSRMs]]. When it comes to extended [[brawler|brawling]], the Tiberius can struggle with its limited ammo and fast-firing SSRM6s. Pilots are advised to carefully aim their SRM shots.&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
Similar loadouts on most other Mechs would be accompanied with [[JJ]]s. This is not so for the Orion F. The F sacrifices the ability to [[jump snipe]] for 4 [[Standard_AutoCannons|LAC2]]s that shoot out to 900m, perfectly matching its pair of [[ERPPC]]s and [[Gauss Rifle]]. In lengthy engagements at long-[[range]], few other heavy Mechs will give pilots as much [[direct fire]] firepower potential. The F, being a sniper, never needed the compact light engine that other Orion [[variant]]s nor the speed of other variants, and so the F has a smaller XL engine than the others and only travels at 65 km/h.&lt;br /&gt;
&lt;br /&gt;
===Variant G - ''&amp;quot;Tacitus&amp;quot;''===&lt;br /&gt;
The Tacitus variant is an electronics warfare supporter that's also a potent knife-fighter. Its sensor package of [[C3]], [[BAP]], [[GECM]] gives it good sensor vision useful for detecting distant or hard-to-detect (e.g. BAs, APCs, stealthy) assets, the ability to share that information with allies, and stealthiness of its own. This asset should never be radar-passive itself, it gains no benefit (compare active GECM and passive C3 columns in [[Radar]]).&lt;br /&gt;
&lt;br /&gt;
Backing up its eyes and ears is a weapons-array suited for close-in work. Its pair of [[MPL]]s give some hitscan pinpoint damage only up to 400m, with the rest of its arsenal coming into effect at 350m. The [[UAC20]] provides the bulk of the DPS, and the [[DSRM6]] is no slouch. The latter gives you the asset's sole source of [[screenshake]]. Be mindful of the need to manage three different projectile velocities and leads while also making sure not to overheat the autocannon. Its anti-BA defense besides the SRMs consist of a pair of [[MGuns]] and a [[B-Pod]].&lt;br /&gt;
&lt;br /&gt;
Noteworthy is its [[Engines#Light_Fusion_Engine|light engine]], which reduces destroyed side and back torso damage transfer to the center torso compared to XL-engine-equipped (i.e., most other) mechs.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
As the folklore has been told:&amp;lt;br&amp;gt;&lt;br /&gt;
Since his time of conception into the world of Mechwarrior, Invictus has felt the calling to battle with one of the most formidable mechs ever...&lt;br /&gt;
Thus the Orion was gifted to the project director to be included into MWLL.&lt;br /&gt;
&lt;br /&gt;
According to CW/Γ Andrew co-director the reality is.&lt;br /&gt;
&amp;quot;let me change this up a little: thus in october of 2019 CW/Γ Andrew started Project Orion together with [SA] Bird_Thing™ and [CJF] Leeko. Previous active artists (Nighthawk, Chezzar, Pajama Boy and Nathan) consulted and created the mech secretly over a time frame of roughly 2 and a half years. When it was ready it was gifted to project director invictus.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An as they say the rest is History!&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
[[File:liberation_of_terra.jpg|212px|topM=20px|leftM=40px|right]]&lt;br /&gt;
Sometimes called “a poor man’s Atlas” since the introduction of that behemoth, the Orion is a venerable, general-duty heavy ’Mech—and a famous one. Everyone has seen the images of Aleksandr Kerensky storming Amaris’ last defenses on Terra, making the Orion one of the best known ’Mechs in history. Commissioned by the Terran Hegemony in response to improving ’Mech designs used by other Houses, the Orion is nearly half a millennium old. The roomy chassis has allowed it to be readily upgraded and maintained over the centuries. The Orion remains a mainstay of the Free World’s heavy ’Mech forces, as its mix of firepower and resilience appeals to a wide range of MechWarriors.&lt;br /&gt;
Like the Marauder, the Orion's armor is Valiant Lamellor, less massive and better able to distribute heat and kinetic energy than other armor types, though the secret of its manufacture has been lost to time.&lt;br /&gt;
&lt;br /&gt;
Date Introduced 2453 during the Era known as &amp;quot;Era Age of War&amp;quot; (2005 - 2570) - Unit Role: Brawler&lt;br /&gt;
&lt;br /&gt;
[https://www.sarna.net/wiki/Orion BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_IS}}&lt;/div&gt;</summary>
		<author><name>Commissioner Pravin Lal</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Orion&amp;diff=15368</id>
		<title>Orion</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Orion&amp;diff=15368"/>
				<updated>2025-12-22T00:36:25Z</updated>
		
		<summary type="html">&lt;p&gt;Commissioner Pravin Lal: /* Variant G - &amp;quot;Tacitus&amp;quot; */ fluff update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mech|&lt;br /&gt;
| Image = File:Orion.png&lt;br /&gt;
| ImageGif = &lt;br /&gt;
| Class = Heavy&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 10&lt;br /&gt;
| Tier = 11&lt;br /&gt;
| Tonnage = 75&lt;br /&gt;
| Speed = 65&lt;br /&gt;
| Rotation = 250&lt;br /&gt;
| PitchStand = -28° to +31°&lt;br /&gt;
| PitchCrouch = -28° to +41°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 85 900&lt;br /&gt;
| ArmorT Prime = 70 257&lt;br /&gt;
| Engine Prime = Light Fusion Vlar 300&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[UAC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[ERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LRM20]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[NARC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[B-Pod]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;14.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 90 750&lt;br /&gt;
| ArmorT A = 70 257&lt;br /&gt;
| Engine A = Light Fusion Vlar 300&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[Standard AutoCannons|LAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[PPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[TBolt5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[B-Pod]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;14.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 87 900&lt;br /&gt;
| ArmorT B = 68 456&lt;br /&gt;
| Engine B = Hermes 340 XL&lt;br /&gt;
| AltSpeed B = 76&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[RAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SRM2]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;14t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 92 000&lt;br /&gt;
| ArmorT C = 70 257&lt;br /&gt;
| Engine C = Hermes 340 XL&lt;br /&gt;
| AltSpeed C = 76&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Blazer]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MRM10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Mgun]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[B-Pod]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;14.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 85 750&lt;br /&gt;
| ArmorT D = 70 257&lt;br /&gt;
| Engine D = Hermes 340 XL&lt;br /&gt;
| AltSpeed D = 76&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HVAC2]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HVAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LRM15]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[TAG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;14.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 94 900&lt;br /&gt;
| ArmorT E = 70 257&lt;br /&gt;
| Engine E = Hermes 340 XL&lt;br /&gt;
| AltSpeed E = 76&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LBX20]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SSRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;14.5t [[Stealth Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 92 400&lt;br /&gt;
| ArmorT F = 70 257&lt;br /&gt;
| Engine F = Hermes 300 XL&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Gauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[Standard_AutoCannons|LAC2]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[B-Pod]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;14.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 96 550&lt;br /&gt;
| ArmorT G = 70 257&lt;br /&gt;
| Engine G = Light Fusion Vlar 300&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[DSRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[UAC20]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Mgun]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[B-Pod]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[C3]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;14.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor CT = 10387&lt;br /&gt;
| Armor LRT = 6752&lt;br /&gt;
| Armor B = 6232&lt;br /&gt;
| Armor LRA = 5973&lt;br /&gt;
| Armor LRL = 7946&lt;br /&gt;
| Armor INT = 4768&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.18.4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Orion''' is [[Inner Sphere]] [[Heavy Mechs|Heavy Mech]]. Though in production for well over 500 years, the Orion remains a mainstay of the Free World’s heavy ’Mech forces, as its mix of firepower and resilience appeals to a wide range of MechWarriors. Over the centuries countless thousands have poured off the production line, but the last two decades have seen something of a renaissance for the Orion as the inclusion of recovered technologies has allowed the design to push its way to the forefront of the FWLM’s military exports. The Orion is a dependable workhorse design that can handle almost any combat role, thanks to its mix of long and short-range weaponry and its Valiant Lamellor armor. Unlike other Mechs that have diverse [[engine]] options, the Orion actually has different max speeds based on which engine each [[variant]] is equipped with. Orions with the more common XL engines travel at 76 km/h, the F Variant carries a smaller XL engine and travels at 65 km/h, while Orions with the less common light fusion engine also travel more slowly at 65 km/h, but benefit from greater survivability. Between the engine options and the Orion's 14.5 tons of armor (tied for the highest armor of any [[Inner Sphere]] heavy Mech) the Orion is a very durable Mech.&lt;br /&gt;
&lt;br /&gt;
Note: Only the variants with a [[Engines#Light_Fusion_Engine|light fusion engine]] (Prime, A, and G) can be bought at forward factories.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
===Prime===&lt;br /&gt;
The Orion Prime is a solid [[Gameplay_Tactics#Self-NARCing/TAGing|self-NARCing]] Mech with its [[LRM20]] and [[NARC]]. But unlike most other self-NARCing assets, the Prime has enough independent weaponry to contribute in medium- and short-[[range]] engagements. It can use its [[NARC]] to self-target enemies or to [[supporting|support]] allies. Between its 3 [[ML]]s and [[UAC10]] the Prime is equipped like an aggressive light Mech so long as it's in medium [[range]]. The Prime has 2 [[free tons]] of ammo and generally one ton of LRM ammo and one ton of UAC10 ammo is called for. Although it slows the Prime down to 65 km/h, it is also equipped a [[Engines#Light_Fusion_Engine|light fusion engine]] making it one of the most durable Inner Sphere heavy Mechs.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
Unlike the similarly-equipped [[Argus#E_Variant|Argus E]], the Orion A struggles to accommodate its dual [[PPC]] energy weapons which should nearly always be [[chain fire|chain fired]]. Even the A's trio of [[Tbolt5]]s should be chain fired when able, if enemy [[LAMS]] are active, [[group fire]] may be necessary. Group fire may also be necessary when [[damage spreading]] or [[brawling]]. Players will have to weigh the speed of the Argus vs the [[armor]] of the Orion, especially since the Argus E boasts superior [[range]]. While the Argus E dips into long-range, the Orion A is more solidly in medium-range. For anti-[[BA]] activity, the A should [[chain fire]] its trio of [[Standard_AutoCannons|LAC5]]s and be prepared to use its [[B-Pod]]. Although it slows the A down to 65 km/h, it is also equipped a compact light [[engine]] making it one of the most durable Inner Sphere heavy Mechs.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
The Orion B can serve multiple roles. Its [[SRM4]] and [[SRM2]] compliment both a [[poking]]- or [[staring]]-playstyle. Meanwhile, the B's [[HPPC]] lends itself to poking and its pair of [[RAC5]]s lend themselves to staring. Additionally, all the B's weapons can be conserved while its RAC5s are on [[cooldown]] allowing the B to [[damage spread]] in some situations. The B has 4 [[free tons]] of ammo and all four tons should be dedicated to the ammo-hungry RAC5s. The B differentiates itself from other double RAC5 heavies with a modest top speed of 76 km/h allowing it to get in and out of combat more easily.&lt;br /&gt;
&lt;br /&gt;
===Variant C - ''&amp;quot;Imperator-6&amp;quot;''===&lt;br /&gt;
The Imperator-6 is a formidable short- to mid-[[range]] asset. While it does have 2 [[Mgun|Mguns]], the Imperator-6 doesn't benefit from [[staring]] at all, and is a full-blown [[damage spreading|twist-fighter]] or [[poke|poking]] Mech (if cover is available). Both of the Imperator-6's main weapons, the [[Binary Laser Cannon]] and [[HGauss]] have long [[weapons|recycle]] times, and while the recycle time of the Imperator-6's pair of [[MRM10]]s isn't as long, they are easily saved up for a single [[alpha strike]] before damage-spreading resumes. Both of the Imperator-6's [[free tons]] of ammo are best saved for HGauss ammo. While the Imperator-6 doesn't have the durability of the compact light engine [[variant]]s, its poke-and-hide playstyle, coming from its high [[burst damage]] weaponry and modest top speed of 76 km/h, can dramatically improve its staying power.&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
More focused on long-[[range]] support than the Prime, the Orion D extremely focused. At 1500m, the HVAC2, and at 1400m the HVAC5 provide the D with significant long-range suppression. The hail of bullets these weapons lay down make many [[assets]] hide behind cover. Even though the D's primary damage is in the 1000m range pair of [[LRM15]]s, their effective range can easily be stretched out to 1300m with the use of [[TAG]] making the Orion D an excellent [[Gameplay_Tactics#Self-NARCing.2FTAGing|self-TAGing]] asset. Considering the TAG... The D's [[BAP]] seems almost unnecessary except for warning the pilot of incoming enemies a little bit sooner. This heads up can mean life or death for a Mech like the D when its weapons are so terrible at [[brawling]]. It needs every bit of warning and every single one of its 76 km/h to reposition before being charged and overwhelmed.&lt;br /&gt;
&lt;br /&gt;
===Variant E - ''&amp;quot;Tiberius&amp;quot;''===&lt;br /&gt;
Although moderate in speed, at 76 km/h, the Tiberius is an agile, stealthy, hard-hitting, seek-and-destroy Mech. The Tiberius is the only [[stealth armor]] heavy Mech. Except for its [[Improved Jump Jets]], the Tiberius lacks the quick escape potential of faster heavies, depending on its stealth armor to make sure [[hit and run]] attacks don't turn into [[suicide run]]s. Unlike other heavies, though, the Tiberius is more than capable of getting in close to an enemy [[Long Tom]] or [[LRM Camper]] and eliminating them quickly before their allies can react. It's recommended to buy [[free ton|one ton]] of ammo for the [[LBX20]], and two tons for the [[SSRM|SSRMs]]. When it comes to extended [[brawler|brawling]], the Tiberius can struggle with its limited ammo and fast-firing SSRM6s. Pilots are advised to carefully aim their SRM shots.&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
Similar loadouts on most other Mechs would be accompanied with [[JJ]]s. This is not so for the Orion F. The F sacrifices the ability to [[jump snipe]] for 4 [[Standard_AutoCannons|LAC2]]s that shoot out to 900m, perfectly matching its pair of [[ERPPC]]s and [[Gauss Rifle]]. In lengthy engagements at long-[[range]], few other heavy Mechs will give pilots as much [[direct fire]] firepower potential. The F, being a sniper, never needed the compact light engine that other Orion [[variant]]s nor the speed of other variants, and so the F has a smaller XL engine than the others and only travels at 65 km/h.&lt;br /&gt;
&lt;br /&gt;
===Variant G - ''&amp;quot;Tacitus&amp;quot;''===&lt;br /&gt;
The Tacitus variant is an electronics warfare supporter that's also a potent knife-fighter. Its sensor package of [[C3]], [[BAP]], [[GECM]] gives it good sensor vision useful for detecting distant or hard-to-detect (e.g. BAs, APCs, stealthy) assets, the ability to share that information with allies, and stealthiness of its own. This asset should almost never be radar-passive itself, except in dire emergencies like dodging [[Long Tom]] shells.&lt;br /&gt;
&lt;br /&gt;
Backing up its eyes and ears is a weapons-array suited for close-in work. Its pair of [[MPL]]s give some hitscan pinpoint damage only up to 400m, with the rest of its arsenal coming into effect at 350m. The [[UAC20]] provides the bulk of the DPS, and the [[DSRM6]] is no slouch. The latter gives you the asset's sole source of [[screenshake]]. Be mindful of the need to manage three different projectile velocities and leads while also making sure not to overheat the autocannon. Its anti-BA defense besides the SRMs consist of a pair of [[MGuns]] and a [[B-Pod]].&lt;br /&gt;
&lt;br /&gt;
Noteworthy is its [[Engines#Light_Fusion_Engine|light engine]], which reduces destroyed side and back torso damage transfer to the center torso compared to XL-engine-equipped (i.e., most other) mechs.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
As the folklore has been told:&amp;lt;br&amp;gt;&lt;br /&gt;
Since his time of conception into the world of Mechwarrior, Invictus has felt the calling to battle with one of the most formidable mechs ever...&lt;br /&gt;
Thus the Orion was gifted to the project director to be included into MWLL.&lt;br /&gt;
&lt;br /&gt;
According to CW/Γ Andrew co-director the reality is.&lt;br /&gt;
&amp;quot;let me change this up a little: thus in october of 2019 CW/Γ Andrew started Project Orion together with [SA] Bird_Thing™ and [CJF] Leeko. Previous active artists (Nighthawk, Chezzar, Pajama Boy and Nathan) consulted and created the mech secretly over a time frame of roughly 2 and a half years. When it was ready it was gifted to project director invictus.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An as they say the rest is History!&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
[[File:liberation_of_terra.jpg|212px|topM=20px|leftM=40px|right]]&lt;br /&gt;
Sometimes called “a poor man’s Atlas” since the introduction of that behemoth, the Orion is a venerable, general-duty heavy ’Mech—and a famous one. Everyone has seen the images of Aleksandr Kerensky storming Amaris’ last defenses on Terra, making the Orion one of the best known ’Mechs in history. Commissioned by the Terran Hegemony in response to improving ’Mech designs used by other Houses, the Orion is nearly half a millennium old. The roomy chassis has allowed it to be readily upgraded and maintained over the centuries. The Orion remains a mainstay of the Free World’s heavy ’Mech forces, as its mix of firepower and resilience appeals to a wide range of MechWarriors.&lt;br /&gt;
Like the Marauder, the Orion's armor is Valiant Lamellor, less massive and better able to distribute heat and kinetic energy than other armor types, though the secret of its manufacture has been lost to time.&lt;br /&gt;
&lt;br /&gt;
Date Introduced 2453 during the Era known as &amp;quot;Era Age of War&amp;quot; (2005 - 2570) - Unit Role: Brawler&lt;br /&gt;
&lt;br /&gt;
[https://www.sarna.net/wiki/Orion BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_IS}}&lt;/div&gt;</summary>
		<author><name>Commissioner Pravin Lal</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=User_talk:Commissioner_Pravin_Lal&amp;diff=15367</id>
		<title>User talk:Commissioner Pravin Lal</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=User_talk:Commissioner_Pravin_Lal&amp;diff=15367"/>
				<updated>2025-12-22T00:23:30Z</updated>
		
		<summary type="html">&lt;p&gt;Commissioner Pravin Lal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To-dos&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Useful pastes&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
redirect&lt;br /&gt;
#REDIRECT [[Madcat]]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
summary text for variant updates, w/ direct link to page section&lt;br /&gt;
[0.18.1] /* Variant F - &amp;quot;Aftershock&amp;quot; */ updated infobox and fluff&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{fluff|0.18.3}}&lt;br /&gt;
[[Engines#Compact_Fusion_Engine|compact engine]]&lt;br /&gt;
&lt;br /&gt;
WIP&lt;/div&gt;</summary>
		<author><name>Commissioner Pravin Lal</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=User_talk:Commissioner_Pravin_Lal&amp;diff=15366</id>
		<title>User talk:Commissioner Pravin Lal</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=User_talk:Commissioner_Pravin_Lal&amp;diff=15366"/>
				<updated>2025-12-22T00:23:10Z</updated>
		
		<summary type="html">&lt;p&gt;Commissioner Pravin Lal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To-dos&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Useful pastes&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
redirect&lt;br /&gt;
#REDIRECT [[Madcat]]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
summary text for variant updates, w/ direct link to page section&lt;br /&gt;
[0.18.1] /* Variant F - &amp;quot;Aftershock&amp;quot; */ updated infobox and fluff&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{fluff|0.18.3}}&lt;br /&gt;
[[Engines#Light_Fusion_Engine|compact engine]]&lt;br /&gt;
&lt;br /&gt;
WIP&lt;/div&gt;</summary>
		<author><name>Commissioner Pravin Lal</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Orion&amp;diff=15365</id>
		<title>Orion</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Orion&amp;diff=15365"/>
				<updated>2025-12-17T22:12:06Z</updated>
		
		<summary type="html">&lt;p&gt;Commissioner Pravin Lal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mech|&lt;br /&gt;
| Image = File:Orion.png&lt;br /&gt;
| ImageGif = &lt;br /&gt;
| Class = Heavy&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 10&lt;br /&gt;
| Tier = 11&lt;br /&gt;
| Tonnage = 75&lt;br /&gt;
| Speed = 65&lt;br /&gt;
| Rotation = 250&lt;br /&gt;
| PitchStand = -28° to +31°&lt;br /&gt;
| PitchCrouch = -28° to +41°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 85 900&lt;br /&gt;
| ArmorT Prime = 70 257&lt;br /&gt;
| Engine Prime = Light Fusion Vlar 300&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[UAC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[ERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LRM20]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[NARC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[B-Pod]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;14.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 90 750&lt;br /&gt;
| ArmorT A = 70 257&lt;br /&gt;
| Engine A = Light Fusion Vlar 300&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[Standard AutoCannons|LAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[PPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[TBolt5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[B-Pod]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;14.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 87 900&lt;br /&gt;
| ArmorT B = 68 456&lt;br /&gt;
| Engine B = Hermes 340 XL&lt;br /&gt;
| AltSpeed B = 76&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[RAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SRM2]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;14t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 92 000&lt;br /&gt;
| ArmorT C = 70 257&lt;br /&gt;
| Engine C = Hermes 340 XL&lt;br /&gt;
| AltSpeed C = 76&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Blazer]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MRM10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Mgun]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[B-Pod]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;14.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 85 750&lt;br /&gt;
| ArmorT D = 70 257&lt;br /&gt;
| Engine D = Hermes 340 XL&lt;br /&gt;
| AltSpeed D = 76&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HVAC2]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HVAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LRM15]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[TAG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;14.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 94 900&lt;br /&gt;
| ArmorT E = 70 257&lt;br /&gt;
| Engine E = Hermes 340 XL&lt;br /&gt;
| AltSpeed E = 76&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LBX20]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SSRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;14.5t [[Stealth Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 92 400&lt;br /&gt;
| ArmorT F = 70 257&lt;br /&gt;
| Engine F = Hermes 300 XL&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Gauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[Standard_AutoCannons|LAC2]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[B-Pod]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;14.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 96 550&lt;br /&gt;
| ArmorT G = 70 257&lt;br /&gt;
| Engine G = Light Fusion Vlar 300&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[DSRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[UAC20]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Mgun]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[B-Pod]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[C3]]&lt;br /&gt;
&amp;lt;li&amp;gt; [[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;14.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Armor H = 2760&lt;br /&gt;
| Armor CT = 10387&lt;br /&gt;
| Armor LRT = 6752&lt;br /&gt;
| Armor B = 6232&lt;br /&gt;
| Armor LRA = 5973&lt;br /&gt;
| Armor LRL = 7946&lt;br /&gt;
| Armor INT = 4768&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.18.4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Orion''' is [[Inner Sphere]] [[Heavy Mechs|Heavy Mech]]. Though in production for well over 500 years, the Orion remains a mainstay of the Free World’s heavy ’Mech forces, as its mix of firepower and resilience appeals to a wide range of MechWarriors. Over the centuries countless thousands have poured off the production line, but the last two decades have seen something of a renaissance for the Orion as the inclusion of recovered technologies has allowed the design to push its way to the forefront of the FWLM’s military exports. The Orion is a dependable workhorse design that can handle almost any combat role, thanks to its mix of long and short-range weaponry and its Valiant Lamellor armor. Unlike other Mechs that have diverse [[engine]] options, the Orion actually has different max speeds based on which engine each [[variant]] is equipped with. Orions with the more common XL engines travel at 76 km/h, the F Variant carries a smaller XL engine and travels at 65 km/h, while Orions with the less common light fusion engine also travel more slowly at 65 km/h, but benefit from greater survivability. Between the engine options and the Orion's 14.5 tons of armor (tied for the highest armor of any [[Inner Sphere]] heavy Mech) the Orion is a very durable Mech.&lt;br /&gt;
&lt;br /&gt;
Note: Only the variants with a [[Engines#Light_Fusion_Engine|light fusion engine]] (Prime, A, and G) can be bought at forward factories.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
===Prime===&lt;br /&gt;
The Orion Prime is a solid [[Gameplay_Tactics#Self-NARCing/TAGing|self-NARCing]] Mech with its [[LRM20]] and [[NARC]]. But unlike most other self-NARCing assets, the Prime has enough independent weaponry to contribute in medium- and short-[[range]] engagements. It can use its [[NARC]] to self-target enemies or to [[supporting|support]] allies. Between its 3 [[ML]]s and [[UAC10]] the Prime is equipped like an aggressive light Mech so long as it's in medium [[range]]. The Prime has 2 [[free tons]] of ammo and generally one ton of LRM ammo and one ton of UAC10 ammo is called for. Although it slows the Prime down to 65 km/h, it is also equipped a [[Engines#Light_Fusion_Engine|light fusion engine]] making it one of the most durable Inner Sphere heavy Mechs.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
Unlike the similarly-equipped [[Argus#E_Variant|Argus E]], the Orion A struggles to accommodate its dual [[PPC]] energy weapons which should nearly always be [[chain fire|chain fired]]. Even the A's trio of [[Tbolt5]]s should be chain fired when able, if enemy [[LAMS]] are active, [[group fire]] may be necessary. Group fire may also be necessary when [[damage spreading]] or [[brawling]]. Players will have to weigh the speed of the Argus vs the [[armor]] of the Orion, especially since the Argus E boasts superior [[range]]. While the Argus E dips into long-range, the Orion A is more solidly in medium-range. For anti-[[BA]] activity, the A should [[chain fire]] its trio of [[Standard_AutoCannons|LAC5]]s and be prepared to use its [[B-Pod]]. Although it slows the A down to 65 km/h, it is also equipped a compact light [[engine]] making it one of the most durable Inner Sphere heavy Mechs.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
The Orion B can serve multiple roles. Its [[SRM4]] and [[SRM2]] compliment both a [[poking]]- or [[staring]]-playstyle. Meanwhile, the B's [[HPPC]] lends itself to poking and its pair of [[RAC5]]s lend themselves to staring. Additionally, all the B's weapons can be conserved while its RAC5s are on [[cooldown]] allowing the B to [[damage spread]] in some situations. The B has 4 [[free tons]] of ammo and all four tons should be dedicated to the ammo-hungry RAC5s. The B differentiates itself from other double RAC5 heavies with a modest top speed of 76 km/h allowing it to get in and out of combat more easily.&lt;br /&gt;
&lt;br /&gt;
===Variant C - ''&amp;quot;Imperator-6&amp;quot;''===&lt;br /&gt;
The Imperator-6 is a formidable short- to mid-[[range]] asset. While it does have 2 [[Mgun|Mguns]], the Imperator-6 doesn't benefit from [[staring]] at all, and is a full-blown [[damage spreading|twist-fighter]] or [[poke|poking]] Mech (if cover is available). Both of the Imperator-6's main weapons, the [[Binary Laser Cannon]] and [[HGauss]] have long [[weapons|recycle]] times, and while the recycle time of the Imperator-6's pair of [[MRM10]]s isn't as long, they are easily saved up for a single [[alpha strike]] before damage-spreading resumes. Both of the Imperator-6's [[free tons]] of ammo are best saved for HGauss ammo. While the Imperator-6 doesn't have the durability of the compact light engine [[variant]]s, its poke-and-hide playstyle, coming from its high [[burst damage]] weaponry and modest top speed of 76 km/h, can dramatically improve its staying power.&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
More focused on long-[[range]] support than the Prime, the Orion D extremely focused. At 1500m, the HVAC2, and at 1400m the HVAC5 provide the D with significant long-range suppression. The hail of bullets these weapons lay down make many [[assets]] hide behind cover. Even though the D's primary damage is in the 1000m range pair of [[LRM15]]s, their effective range can easily be stretched out to 1300m with the use of [[TAG]] making the Orion D an excellent [[Gameplay_Tactics#Self-NARCing.2FTAGing|self-TAGing]] asset. Considering the TAG... The D's [[BAP]] seems almost unnecessary except for warning the pilot of incoming enemies a little bit sooner. This heads up can mean life or death for a Mech like the D when its weapons are so terrible at [[brawling]]. It needs every bit of warning and every single one of its 76 km/h to reposition before being charged and overwhelmed.&lt;br /&gt;
&lt;br /&gt;
===Variant E - ''&amp;quot;Tiberius&amp;quot;''===&lt;br /&gt;
Although moderate in speed, at 76 km/h, the Tiberius is an agile, stealthy, hard-hitting, seek-and-destroy Mech. The Tiberius is the only [[stealth armor]] heavy Mech. Except for its [[Improved Jump Jets]], the Tiberius lacks the quick escape potential of faster heavies, depending on its stealth armor to make sure [[hit and run]] attacks don't turn into [[suicide run]]s. Unlike other heavies, though, the Tiberius is more than capable of getting in close to an enemy [[Long Tom]] or [[LRM Camper]] and eliminating them quickly before their allies can react. It's recommended to buy [[free ton|one ton]] of ammo for the [[LBX20]], and two tons for the [[SSRM|SSRMs]]. When it comes to extended [[brawler|brawling]], the Tiberius can struggle with its limited ammo and fast-firing SSRM6s. Pilots are advised to carefully aim their SRM shots.&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
Similar loadouts on most other Mechs would be accompanied with [[JJ]]s. This is not so for the Orion F. The F sacrifices the ability to [[jump snipe]] for 4 [[Standard_AutoCannons|LAC2]]s that shoot out to 900m, perfectly matching its pair of [[ERPPC]]s and [[Gauss Rifle]]. In lengthy engagements at long-[[range]], few other heavy Mechs will give pilots as much [[direct fire]] firepower potential. The F, being a sniper, never needed the compact light engine that other Orion [[variant]]s nor the speed of other variants, and so the F has a smaller XL engine than the others and only travels at 65 km/h.&lt;br /&gt;
&lt;br /&gt;
===Variant G - ''&amp;quot;Tacitus&amp;quot;''===&lt;br /&gt;
{{fluff|0.18.3}}&lt;br /&gt;
This Orion is right half way between the [[Thanatos]] scout and the [[Atlas]] scout. The [[C3]] coupled with [[GECM]] pretty much alleviates any concern for running the radar active the whole time. With the [[BAP]] the area will be illuminated somewhat further but it still won't help find [[APC|shut down adversaries units parked around]], if you know what i mean...&lt;br /&gt;
&lt;br /&gt;
The weapons array compliments it's electronic package but it's nothing to lean excessively on. The [[Binary Laser Cannon]], while dreaded by the ground asset drivers, will tax the [[DHS]] pair pretty soon which could not only lead to a premature shutdown, but more importantly to a sensor spike across the whole satellite map. Furthermore caution is advised to avoid jamming the [[UAC5]] pair as [[SRM6]] and the [[MG]] array will have to serve as a backup for the while the mech cools down from the [[Binary Laser Cannon|BLaser]] and the [[UAC5]]s un-jam too. Noteworthy is to mention the [[Engines#Compact_Fusion_Engine|compact engine]] will reduce destroyed side torso damage spill over to the center torso.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
As the folklore has been told:&amp;lt;br&amp;gt;&lt;br /&gt;
Since his time of conception into the world of Mechwarrior, Invictus has felt the calling to battle with one of the most formidable mechs ever...&lt;br /&gt;
Thus the Orion was gifted to the project director to be included into MWLL.&lt;br /&gt;
&lt;br /&gt;
According to CW/Γ Andrew co-director the reality is.&lt;br /&gt;
&amp;quot;let me change this up a little: thus in october of 2019 CW/Γ Andrew started Project Orion together with [SA] Bird_Thing™ and [CJF] Leeko. Previous active artists (Nighthawk, Chezzar, Pajama Boy and Nathan) consulted and created the mech secretly over a time frame of roughly 2 and a half years. When it was ready it was gifted to project director invictus.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An as they say the rest is History!&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
[[File:liberation_of_terra.jpg|212px|topM=20px|leftM=40px|right]]&lt;br /&gt;
Sometimes called “a poor man’s Atlas” since the introduction of that behemoth, the Orion is a venerable, general-duty heavy ’Mech—and a famous one. Everyone has seen the images of Aleksandr Kerensky storming Amaris’ last defenses on Terra, making the Orion one of the best known ’Mechs in history. Commissioned by the Terran Hegemony in response to improving ’Mech designs used by other Houses, the Orion is nearly half a millennium old. The roomy chassis has allowed it to be readily upgraded and maintained over the centuries. The Orion remains a mainstay of the Free World’s heavy ’Mech forces, as its mix of firepower and resilience appeals to a wide range of MechWarriors.&lt;br /&gt;
Like the Marauder, the Orion's armor is Valiant Lamellor, less massive and better able to distribute heat and kinetic energy than other armor types, though the secret of its manufacture has been lost to time.&lt;br /&gt;
&lt;br /&gt;
Date Introduced 2453 during the Era known as &amp;quot;Era Age of War&amp;quot; (2005 - 2570) - Unit Role: Brawler&lt;br /&gt;
&lt;br /&gt;
[https://www.sarna.net/wiki/Orion BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_IS}}&lt;/div&gt;</summary>
		<author><name>Commissioner Pravin Lal</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Corsair&amp;diff=15364</id>
		<title>Corsair</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Corsair&amp;diff=15364"/>
				<updated>2025-12-17T22:07:23Z</updated>
		
		<summary type="html">&lt;p&gt;Commissioner Pravin Lal: /* Prime */  fluff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ASF|&lt;br /&gt;
| Image = File:Corsair.png&lt;br /&gt;
| ImageGif = File:Corsair_spin.gif&lt;br /&gt;
| Name = Corsair&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Class = Medium&lt;br /&gt;
| Tickets = 7&lt;br /&gt;
| Tier = 6&lt;br /&gt;
| Tonnage = 50&lt;br /&gt;
| Speed = 375&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 66 250&lt;br /&gt;
| ArmorT Prime = 19 475&lt;br /&gt;
| Class Prime = Fighter&lt;br /&gt;
| Engine Prime = GM 200 &lt;br /&gt;
| Maneuver Prime = 7.9&lt;br /&gt;
| MaxSpeed Prime = 480&lt;br /&gt;
| TurnSpeed Prime = 255&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SL|Air SL]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ML]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM|Air GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;6 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 66 250&lt;br /&gt;
| ArmorT A = 19 475&lt;br /&gt;
| Class A = Fighter&lt;br /&gt;
| Engine A = GM 200&lt;br /&gt;
| Maneuver A = 7.9&lt;br /&gt;
| MaxSpeed A = 480&lt;br /&gt;
| TurnSpeed A = 255&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Tbolt|Air TBolt]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[RAC2|Air RAC2]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 69 000&lt;br /&gt;
| ArmorT B = 19 475&lt;br /&gt;
| Class B = Fighter&lt;br /&gt;
| Engine B = GM 200&lt;br /&gt;
| Maneuver B = 7.9&lt;br /&gt;
| MaxSpeed B = 480&lt;br /&gt;
| TurnSpeed B = 255&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[UAC2|Air UAC2]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MXPL|Air MXPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[NARC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[BHP]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;8.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 85 750&lt;br /&gt;
| ArmorT C = 17 576&lt;br /&gt;
| Class C = Attacker&lt;br /&gt;
| Engine C = GM 200&lt;br /&gt;
| Maneuver C = 6.8&lt;br /&gt;
| MaxSpeed C = 459&lt;br /&gt;
| TurnSpeed C = 260&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LPL|Air LPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SSRM6|Air SSRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LBX5|Air LBX5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Bomb#Laser-Guided|Bomb (LG)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[BAP]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 71 500&lt;br /&gt;
| ArmorT D = 17 576&lt;br /&gt;
| Class D = Attacker&lt;br /&gt;
| Engine D = GM 200&lt;br /&gt;
| Maneuver D = 6.8&lt;br /&gt;
| MaxSpeed D = 459&lt;br /&gt;
| TurnSpeed D = 260&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[MRM20|Air MRM20]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Standard_AutoCannons|LAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Bomb#Cluster|Bomb (CL)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[GECM|Air GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 77 500&lt;br /&gt;
| ArmorT E = 17 576&lt;br /&gt;
| Class E = Attacker&lt;br /&gt;
| Engine E = GM 200&lt;br /&gt;
| Maneuver E = 6.8&lt;br /&gt;
| MaxSpeed E = 459&lt;br /&gt;
| TurnSpeed E = 260&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[UAC5|Air UAC5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SSRM6|Air SSRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Bomb#High Explosive|Bomb (HE)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 73 000&lt;br /&gt;
| ArmorT F = 16 625&lt;br /&gt;
| Class F = Bomber&lt;br /&gt;
| Engine F = GM 200&lt;br /&gt;
| Maneuver F = 5.5&lt;br /&gt;
| MaxSpeed F = 444&lt;br /&gt;
| TurnSpeed F = 265&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SRM6|Air SRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Bomb#High Explosive|Bomb (HE)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 68 600&lt;br /&gt;
| ArmorT G = 16 625&lt;br /&gt;
| Class G = Bomber&lt;br /&gt;
| Engine G = GM 200&lt;br /&gt;
| Maneuver G = 5.5&lt;br /&gt;
| MaxSpeed G = 444&lt;br /&gt;
| TurnSpeed G = 265&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERML|Air ERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LRM10|Air LRM10]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[UAC10|Air UAC10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Bomb#Cluster|Bomb (CL)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;4 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price H = 82 000&lt;br /&gt;
| ArmorT H = 16 625&lt;br /&gt;
| Class H = Bomber&lt;br /&gt;
| Maneuver H = 5.5&lt;br /&gt;
| MaxSpeed H = 444&lt;br /&gt;
| TurnSpeed H = 265&lt;br /&gt;
| Weapons H = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LtGauss|Air LtGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[MXPL|Air MXPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[NARC]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[Bomb#Laser-Guided|Bomb (LG)]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip H = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [[GECM|Air GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;7t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Armor B = 6976&lt;br /&gt;
| Armor LRW = 3081&lt;br /&gt;
| Armor E = 3953&lt;br /&gt;
| Armor T = 2384&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.18.4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Corsair presents a very slender profile from most angles, allowing it to dodge inbound fire more easily. Despite the cockpits extremely rearward position, it has excellent visibility.&lt;br /&gt;
&lt;br /&gt;
Above landing speeds, a ventral wing deploys between the engine and cockpit. Care should be taken when flying low, as this wing can catch on objects and turn the Corsair into a lawn dart.&lt;br /&gt;
&lt;br /&gt;
Note in Stats the; Maneuverability / Max Speed / Optimal Turning Speed, between the 3 different classes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
&lt;br /&gt;
===Prime===&lt;br /&gt;
The Corsair Prime variant is a superlative fighter, with one of the most dazzling arrays of Energy weapons in the skies. Lasers abound, starting with a pair of [[LL]] for long-range poking at 700m. Next come a pair of [[ML]] with a 500m range and more efficiency. Finishing off, a pair of tiny [[SL]] provide quick refresh at 400m. This is a high accuracy fighter that gets steadily more dangerous as it closes in, but only the [[ML]] and [[LL]] are safe to use against ground targets without undue risk of collision. [[GECM|Air GECM]] keeps a low profile, but 6 DHS will struggle to handle alpha strikes.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
The A Variant of the Corsair is an even more dedicated Fighter platform, but sacrifices almost all Air to Ground capability. Its primary weapons are a pair of [[RAC2|Air RAC2]], spitting a wall of lead out to 800M. Backing this up are two heavy hitting [[Tbolt|Air TBolt]] launchers, and 2 [[free tons]] of ammo. [[BAP]] helps lock faster and keep the eyes open for assets far away. The [[Tbolt|Air TBolt]] will deal heavy damage and pursue very quickly, but are slower turning than other missiles and very weak against ground targets. This is best used to hunt and kill Air targets with impunity&lt;br /&gt;
&lt;br /&gt;
===Variant B - ''&amp;quot;Cobra&amp;quot;''===&lt;br /&gt;
{{fluff}}&lt;br /&gt;
A different flavour of firepower from the A, the &amp;quot;'''''Cobra'''''&amp;quot; Fighter trades lead and missiles for pure Wattage. Primary weapons are a quartet of [[MXPL|Air MXPL]], delivering a constant stream of energy out to 600m. Backing this up is a [[NARC]] launcher with 2 [[free tons]], for some ground support capabilities, and [[BHP]] gives first class radar detection. While DPS is through the roof during a chase, on strafing runs performance is limited against ground targets. 4 DHS will cope with the heat in most circumstances.&lt;br /&gt;
&lt;br /&gt;
===Variant C - ''&amp;quot;Ostrogoth&amp;quot;''===&lt;br /&gt;
The &amp;quot;'''''Ostrogoth'''''&amp;quot; is an Attacker-class aircraft pairing high-power anti-air weapons with precision air-to-ground munitions making it an excellent bomber interceptor. The powerful 2x [[LBX5|Air LBX5]] backed up with a [[SSRM6|Air SSRM6]] can savage enemy aircraft, and the single [[LPL|Air LPL]] can take out engines at range. A pair of [[Bomb#Laser-Guided|laser guided bombs]] allow it to cripple high value ground targets, though it carries no self-guidance and must rely on allies. 2 [[DHS]] to help with the heat. [[EOptics]] plus [[BAP]] allows it to spot inbound threats from further away. The &amp;quot;'''''Ostrogoth'''''&amp;quot; is agile enough to take on heavy aircraft like the [[Shiva]] and [[Visigoth]], but it is not suited for turn fighting with lighter aircraft or Fighters. It is most effective when supporting allied Fighters. Wheels up!&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
The Corsair D Attacker-class aircraft carries area-denial weaponry; twin scatter-shot [[MRM20|Air MRM20]] launchers allow it sandblast the armor off enemy battlemechs and gib battlearmor, and twin [[Bomb#Cluster|Cluster bombs]] can damage entire formations with careful bombing. A pair of [[Standard_AutoCannons|LAC5]]s give it some more burst damage. While it is relatively cheap aircraft, it is often more suited for dealing with slower targets that appear later in a match. 2 [[free tons]] are included, as well as [[GECM]] for easing on its radar signature.&lt;br /&gt;
&lt;br /&gt;
===Variant E===&lt;br /&gt;
The Corsair E is the last Attacker-class aircraft similar to the &amp;quot;D&amp;quot; but mounting the longer range 2x [[UAC5|Air UAC5]] allowing it to strike out against Ground Units as well as Aero. Dual [[SSRM6|Air SSRM6]] means getting up close and personal while commencing your bombing run with Two [[Bomb|High-Explosive Bombs]]. Two [[Free ton|Extra Tons of Ammo]], a [[DHS]], and 7.5 tons [[Armor]]. What more could a pilot ask for.&lt;br /&gt;
&lt;br /&gt;
===Variant F===&lt;br /&gt;
The premier Inner Sphere mid-game bomber, the Corsair F Bomber-class aircraft can cripple slower ground targets at the cost of being helpless against aircraft. A pair of wing mounted [[ERPPC]] and fuselage-mounted duo of [[SRM6|Air SRM6]] give it potent direct firepower. Two [[Bomb#High Explosive|High explosive bombs]] allow it to send just about any mech back to the repair pad with careful flying. 4 [[free tons]] of ammo are available for either the SRM or bombs. While deadly to ground assets, the Corsair F is all but harmless to other aircraft, and is too sluggish to dodge their fire.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
The Corsair G, the least expensive Bomber designed to come in hot firing all the way. Two [[LRM10|Air LRM10]] start the softening up process. While they are reloading the Dual [[UAC10|Air UAC10]] opens up with heart pounding destruction. Finally 2x [[ERML|Air ERML]] takes advantage of the holes you just created. By now you are in position to release the infamous Dual [[Bomb|Cluster Bombs]] reshaping the landscape to liking. Dual [[DHS]] for laser heat and get this FOUR [[Free ton| Extra Tons of Ammo]]. Life is Good! Due to the nature of Air LRMs, pilots need to pay special attention to the Air LRM10s. In order to fire all 10 missiles, the pilot must click 2 times and the next salvo of missiles will not load until all 10 missiles have been fired. Inattentive pilots may find themselves in an attack run where they only launch 5 missiles from each of their Air LRM10s because they failed to empty all of the missiles from the previous salvo.&lt;br /&gt;
&lt;br /&gt;
===Variant H===&lt;br /&gt;
The Corsair H, the most expensive Bomber in this trio. It has [[LtGauss|Air LtGauss]] in a dual configuration. Knowing how to lead this weapon takes practice to land every shot, but can be very rewarding making the pilot capable of taking out individual components on enemy targets from extreme ranges. Next up is the [[NARC|Narc Missile Beacon]] making the Corsair H unique among all of the aircraft in that it can provide reliable targeting for it's own [[Bomb|Laser-Guided Bomb]]s. No other aircraft has NARC and [[Bomb|Laser-Guided Bomb]]s. The H has a single [[MXPL|Air MXPL]] that provides a little extra damage on high-risk bombing runs and functions as a backup weapon when fighting heavier less maneuverable bombers. [[GECM|Air GECM]] increases enemy [[lock on]] time, reducing the risks during these bombing runs, but will not prevent enemies from spotting the Corsair H before the NARC has landed. Two [[DHS]] helps to keep things cool. Three [[Free ton|Extra Tons of Ammo]] to be used as the battle dictates, usually 3 [[Bomb|Laser-Guided Bomb]]s. Happy Hunting - You Bet.&lt;br /&gt;
{{Commentbox &lt;br /&gt;
| Comment1=For a risky, maximum damage attack run, first fire the [[Bomb|Laser-Guided Bomb]]s at high speed at 1500m out from the target, then cut the throttle to zero. Keep your reticle very near or on your target. Second, shoot the target with the dual [[LtGauss|Air LtGauss]]. Third, start firing the Corsair H's backup weapon, a single [[MXPL|Air MXPL]]. Fourth, fly the Corsair H slow enough to get a lock with it's [[NARC|Narc Missile Beacon]]. Fifth, fire both of the Corsair H's [[Bomb|Laser-Guided Bomb]]s again and simultaneously fire a second salvo from the dual [[LtGauss|Air LtGauss]]. In most attack runs, pilots will find a second salvo from their [[LtGauss|Air LtGauss]] impractical. At this point the Corsair H has likely taken a lot of damage and may still be drawing a lot of enemy fire, so despite a pilot's desire to fly out to 1200m and get in one last shot with the dual [[LtGauss|Air LtGauss]], it is often best to just fire the last [[Bomb|Laser-Guided Bomb]] in the general direction of the NARCed target and flee.&lt;br /&gt;
| Writer1= - Warlord Kentax }}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The '''Corsair''' is a 50 ton [[Inner Sphere]] [[Aerospace]] fighter that was released with MWLL version 0.6.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
Designed by SLDF forces as an easy-to-refit aerospace fighter, the Corsair became a very common design, and a favorite medium fighter of the Federated Suns. However, its history was marked by many casualties, as the first 8 versions of the Corsair contained various flaws related to fuel tank, life support systems, and landing gear. Still, this fighter had an advantage in atmospheric combat, and an impressive load-out of energy weapons saw the Corsair enter into common service. &lt;br /&gt;
&lt;br /&gt;
The Corsair's main purpose was to engage in combat in nearly any conditions, and withstand intense battle while striking the enemy with its quad Small Beam Lasers, 2 Medium Beam Lasers and 2 Large Lasers. This load relied on 13 tons of heat sinks which allow the Corsair to constantly fire its weapons. Meanwhile, 13.5 tons of armor provided protection against [[AA]]-fire. The 50 ton Corsair reached over 18 various versions through its career, and became one of most notable Medium Fighters. Notable Pilots - Elf, MechWarrior, Fulcrum, Floodinator&lt;br /&gt;
&lt;br /&gt;
Date Introduced 2779 during the Era known as &amp;quot;Star League&amp;quot; (2571 - 2780) - Unit Role: Dogfighter&lt;br /&gt;
&lt;br /&gt;
[https://www.sarna.net/wiki/Corsair_(Aerospace_Fighter_class) BattleTech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_IS}}&lt;/div&gt;</summary>
		<author><name>Commissioner Pravin Lal</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Standard_Lasers&amp;diff=15363</id>
		<title>Standard Lasers</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Standard_Lasers&amp;diff=15363"/>
				<updated>2025-12-17T22:06:03Z</updated>
		
		<summary type="html">&lt;p&gt;Commissioner Pravin Lal: Usage box update for Corsair Prime&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Standard Lasers''' are basic energy beam weapon system used only by [[Inner Sphere]] units.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
[[File:BASBL.gif|framed|[[BA|Battle Armor]] firing the BA Small Laser]]&lt;br /&gt;
Standard Lasers fire a laser beam that has no travel time (hitscan) which damages anything it comes into contact with. The full damage is dealt over the 0.5 second burn time, meaning that to obtain the full benefit of the weapon's capabilities it needs to be directed at a single target, or better yet a single location on the target, for that duration. There are three different variants using the classic BT definitions: Small, Medium and Large.&lt;br /&gt;
&lt;br /&gt;
Standard Lasers don't produce as much waste [[heat]] as [[Extended Range Lasers]], and thus are less likely to cause severe heat managing issues for mechwarriors. Generally they are the coolest of [[Energy Weapons]].&lt;br /&gt;
&lt;br /&gt;
Only [[IS]] assets use Standard Lasers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
==Weapon Stats==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;sortable hoverTable statTable stickyCol&amp;quot;&lt;br /&gt;
|- style=&amp;quot;height:70px&amp;quot;&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 100px; position: sticky; position: -webkit-sticky; left:0; z-index: 999;&amp;quot; | '''Weapon'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 80px&amp;quot; | '''Max&amp;lt;br&amp;gt;Range''' &amp;lt;!-- calculated and/or approximated max range to cause damage --&amp;gt;&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 80px&amp;quot; | '''Beam Duration'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 85px&amp;quot; | '''Hit Damage&amp;lt;wbr/&amp;gt;/Shot''' &amp;lt;!-- Shot is the minimum amount of ammo/beams one can shoot--&amp;gt;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width: 110px; padding: 5px;&amp;quot; | '''[[Damage types|Damage&amp;lt;br&amp;gt;Type]]'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 90px&amp;quot; | '''Shots&amp;lt;br&amp;gt;/min''' &amp;lt;!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) --&amp;gt;&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 80px&amp;quot; | '''Sustained&amp;lt;br&amp;gt;[[DPS]]''' &amp;lt;!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)--&amp;gt;&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 70px&amp;quot; | '''Speed'''&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 80px&amp;quot; | '''[[Heat]]&amp;lt;br&amp;gt;/Shot'''&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | '''[[Battle_Armor_Weapons#Small_Laser | BA Small Laser]]&lt;br /&gt;
| 400m&lt;br /&gt;
| 0.5s&lt;br /&gt;
| Data-sort-value=&amp;quot;279&amp;quot; | 279&lt;br /&gt;
| Energy&lt;br /&gt;
| 24&lt;br /&gt;
| 117&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | Hitscan&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | '''Small Laser'''&lt;br /&gt;
| 300m&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | 0.5s&lt;br /&gt;
| Data-sort-value=&amp;quot;160&amp;quot; | 160&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Energy&lt;br /&gt;
| 20&lt;br /&gt;
| 56&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | '''Medium Laser'''&lt;br /&gt;
| 500m&lt;br /&gt;
| Data-sort-value=&amp;quot;280&amp;quot; | 280&lt;br /&gt;
| 13.3&lt;br /&gt;
| 65&lt;br /&gt;
| 39&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | '''Large Laser'''&lt;br /&gt;
| 700m&lt;br /&gt;
| Data-sort-value=&amp;quot;560&amp;quot; | 560&lt;br /&gt;
| 10&lt;br /&gt;
| 98&lt;br /&gt;
| 102&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! data-sort-value=&amp;quot;5&amp;quot; | '''Air SL'''&lt;br /&gt;
| 400m&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | 0.5s&lt;br /&gt;
| Data-sort-value=&amp;quot;160&amp;quot; | 160&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Energy-air&lt;br /&gt;
| 20&lt;br /&gt;
| 65&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! data-sort-value=&amp;quot;6&amp;quot; | '''Air ML'''&lt;br /&gt;
| 550m&lt;br /&gt;
| Data-sort-value=&amp;quot;280&amp;quot; | 280&lt;br /&gt;
| 13.3&lt;br /&gt;
| 76&lt;br /&gt;
| 39&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! data-sort-value=&amp;quot;6&amp;quot; | '''Air LL'''&lt;br /&gt;
| 700m&lt;br /&gt;
| Data-sort-value=&amp;quot;560&amp;quot; | 560&lt;br /&gt;
| 10&lt;br /&gt;
| 76&lt;br /&gt;
| 102&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Version tag | Width = 1010px | Version1410=0.14.10}}&lt;br /&gt;
&lt;br /&gt;
==Gameplay &amp;amp; Hints==&lt;br /&gt;
===BA Small Laser===&lt;br /&gt;
The default weapon of any newly spawned [[BA|Battle Armor]], the BA Small Laser is a surprisingly powerful weapon with a higher damage and rate-of-fire than the SL. Although there are other, more powerful [[Battle Armor Weapons]] the BA SL can be used against most targets effectively in skilled hands. While the damage is lower than the [[Battle Armor Weapons#Micro Heavy Laser|BA Micro Heavy Laser]], the BA SL is a much quieter weapon, able to be confused with any other small laser when seen on the battlefield. This can give the user much more time without being noticed by hostiles.&lt;br /&gt;
&lt;br /&gt;
===Small and Medium Laser===&lt;br /&gt;
Primarily short-range weapons, both the SL and ML generate a small enough heat load that they can often be fired without worry even in high temperature [[Maps|maps]]. In addition, their rate-of-fire is fast enough that units mounting several can keep up an almost constant stream of fire when using chain fire. SL's can be identified by the red color of the laser it fires, while ML's fire a green laser. Small and medium lasers are easy to underestimate, yet in groups or against already damaged components easily apply damage over time. The relatively low heat load and pinpoint damage is also excellent for dealing with hostile Battle Armor.&lt;br /&gt;
&lt;br /&gt;
===Large Laser===&lt;br /&gt;
The heaviest Standard Laser, LLs have the longest range, deal the most damage, and also generate the most heat.  Although it has a slow rate-of-fire it makes an excellent sniping and long-range support weapon. If a unit is firing several LLs it should keep an eye on its heat levels or risk overheating. While Inner Sphere LLs do lack some of the damage of their Clan counterparts, they are still not to be underestimated. Additionally, the much lower heat load, combined with the generally heavier armor of Inner Sphere assets can allow for surprising amounts of suppressing fire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The SL and ML were both introduced by the Terran Hegemony circa 2300, with the LL to follow in 2316.  This most basic laser technology was so wide spread it managed to survive the Succession Wars, with over 50 different laser models in production by the time of the 4th Succession War.  The Medium Laser is widely considered the most efficient weapon when system mass, heat, range, and damage are all taken into account.&lt;br /&gt;
&lt;br /&gt;
As with [[Standard AutoCannons|Standard AutoCannon]], the Clans ultimately phased out Standard Laser technology completely in favor of [[Pulse Lasers|Pulse Laser]] and [[Extended Range Lasers|ER Laser]] designs.&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Laser  BattleTech reference]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
The following Inner Sphere assets equip Standard Lasers:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px; max-height: 500px; max-width:910px&amp;quot;&amp;gt;&lt;br /&gt;
{| class= &amp;quot;filterable sortable hoverTable statTable stickyCol stickyHead&amp;quot;&lt;br /&gt;
|- style=&amp;quot;height:70px;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unfilterable&amp;quot; style=&amp;quot;width: 150px; left:0; z-index:99999&amp;quot; | '''Asset'''&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;white-space:nowrap; width:90px&amp;quot; | '''Type''' &amp;lt;!-- filter instead of sorting--&amp;gt;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;white-space:nowrap; width:90px&amp;quot; | '''Faction''' &amp;lt;!-- filter instead of sorting--&amp;gt;&lt;br /&gt;
! class=&amp;quot;unfilterable&amp;quot; data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 60px;&amp;quot; |'''Tons'''&lt;br /&gt;
! class=&amp;quot;unfilterable&amp;quot; data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 50px;&amp;quot; |'''SL'''&lt;br /&gt;
! class=&amp;quot;unfilterable&amp;quot; data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 50px;&amp;quot; |'''ML'''&lt;br /&gt;
! class=&amp;quot;unfilterable&amp;quot; data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 50px;&amp;quot; |'''LL'''&lt;br /&gt;
! class=&amp;quot;unfilterable&amp;quot; data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 50px;&amp;quot; |'''Air SL'''&lt;br /&gt;
! class=&amp;quot;unfilterable&amp;quot; data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 50px;&amp;quot; |'''Air ML'''&lt;br /&gt;
! class=&amp;quot;unfilterable&amp;quot; data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;width: 50px;&amp;quot; |'''Air LL'''&lt;br /&gt;
|-&lt;br /&gt;
![[Commando|Commando Prime]]&lt;br /&gt;
||Mech||IS||25||||1||||||||&lt;br /&gt;
|-&lt;br /&gt;
![[Commando|Commando D]]&lt;br /&gt;
||Mech||IS||25||2||||||||||&lt;br /&gt;
|-&lt;br /&gt;
![[Commando|Commando F]]&lt;br /&gt;
||Mech||IS||25||4||||||||||&lt;br /&gt;
|-&lt;br /&gt;
![[Commando|Commando G]]&lt;br /&gt;
||Mech||IS||25||2||2||1||||||&lt;br /&gt;
|-&lt;br /&gt;
![[Anubis|Anubis B ]]&lt;br /&gt;
||Mech||IS||30||2||||||||||&lt;br /&gt;
|-&lt;br /&gt;
![[Anubis|Anubis F ]]&lt;br /&gt;
||Mech||IS||30||||2||||||||&lt;br /&gt;
|-&lt;br /&gt;
![[Osiris|Osiris C ]]&lt;br /&gt;
||Mech||IS||30||3||||||||||&lt;br /&gt;
|-&lt;br /&gt;
![[Owens|Owens Prime ]]&lt;br /&gt;
||Mech||IS||35||||2||||||||&lt;br /&gt;
|-&lt;br /&gt;
![[Owens|Owens A ]]&lt;br /&gt;
||Mech||IS||35||2||||||||||&lt;br /&gt;
|-&lt;br /&gt;
![[Owens|Owens C ]]&lt;br /&gt;
||Mech||IS||35||2||4||||||||&lt;br /&gt;
|-&lt;br /&gt;
![[Owens|Owens D ]]&lt;br /&gt;
||Mech||IS||35||2||||||||||&lt;br /&gt;
|-&lt;br /&gt;
![[Owens|Owens E ]]&lt;br /&gt;
||Mech||IS||35||||2||||||||&lt;br /&gt;
|-&lt;br /&gt;
![[Owens|Owens G ]]&lt;br /&gt;
||Mech||IS||35||||||1||||||&lt;br /&gt;
|-&lt;br /&gt;
![[Raven|Raven Prime ]]&lt;br /&gt;
||Mech||IS||35||||2||||||||&lt;br /&gt;
|-&lt;br /&gt;
![[Chimera|Chimera C ]]&lt;br /&gt;
||Mech||IS||40||4||||||||||&lt;br /&gt;
|-&lt;br /&gt;
![[Chimera|Chimera D ]]&lt;br /&gt;
||Mech||IS||40||||4||||||||&lt;br /&gt;
|-&lt;br /&gt;
![[HollanderII|HollanderII A ]]&lt;br /&gt;
||Mech||IS||45||4||||||||||&lt;br /&gt;
|-&lt;br /&gt;
![[HollanderII|HollanderII B ]]&lt;br /&gt;
||Mech||IS||45||2||||||||||&lt;br /&gt;
|-&lt;br /&gt;
![[Uziel|Uziel F ]]&lt;br /&gt;
||Mech||IS||50||||2||||||||&lt;br /&gt;
|-&lt;br /&gt;
![[Bushwacker|Bushwacker B ]]&lt;br /&gt;
||Mech||IS||55||2||||||||||&lt;br /&gt;
|-&lt;br /&gt;
![[Bushwacker|Bushwacker E ]]&lt;br /&gt;
||Mech||IS||55||6||||||||||&lt;br /&gt;
|-&lt;br /&gt;
![[Argus|Argus B ]]&lt;br /&gt;
||Mech||IS||60||4||||||||||&lt;br /&gt;
|-&lt;br /&gt;
![[Catapult|Catapult Prime ]]&lt;br /&gt;
||Mech||IS||65||||2||||||||&lt;br /&gt;
|-&lt;br /&gt;
![[Catapult|Catapult C ]]&lt;br /&gt;
||Mech||IS||65||2||||||||||&lt;br /&gt;
|-&lt;br /&gt;
![[Avatar|Avatar D ]]&lt;br /&gt;
||Mech||IS||70||||3||||||||&lt;br /&gt;
|-&lt;br /&gt;
![[Avatar|Avatar E ]]&lt;br /&gt;
||Mech||IS||70||||5||||||||&lt;br /&gt;
|-&lt;br /&gt;
![[Warhammer|Warhammer Prime ]]&lt;br /&gt;
||Mech||IS||70||2||2||||||||&lt;br /&gt;
|-&lt;br /&gt;
![[Warhammer|Warhammer D ]]&lt;br /&gt;
||Mech||IS||70||||||2||||||&lt;br /&gt;
|-&lt;br /&gt;
![[Warhammer|Warhammer E ]]&lt;br /&gt;
||Mech||IS||70||2||||||||||&lt;br /&gt;
|-&lt;br /&gt;
![[Marauder|Marauder C ]]&lt;br /&gt;
||Mech||IS||75||||5||||||||&lt;br /&gt;
|-&lt;br /&gt;
![[Mauler|Mauler B ]]&lt;br /&gt;
||Mech||IS||90||||||4||||||&lt;br /&gt;
|-&lt;br /&gt;
![[Sunder|Sunder Prime ]]&lt;br /&gt;
||Mech||IS||90||||||2||||||&lt;br /&gt;
|-&lt;br /&gt;
![[Sunder|Sunder C ]]&lt;br /&gt;
||Mech||IS||90||6||||||||||&lt;br /&gt;
|-&lt;br /&gt;
![[Archangel|Archangel C]]&lt;br /&gt;
||Mech||IS||100||||1||||||||&lt;br /&gt;
|-&lt;br /&gt;
![[Atlas|Atlas D ]]&lt;br /&gt;
||Mech||IS||100||||3||||||||&lt;br /&gt;
|-&lt;br /&gt;
![[Fafnir|Fafnir C ]]&lt;br /&gt;
||Mech||IS||100||||6||||||||&lt;br /&gt;
|-&lt;br /&gt;
![[Harasser|Harasser B ]]&lt;br /&gt;
||Vehicle||IS||25||||2||||||||&lt;br /&gt;
|-&lt;br /&gt;
![[Rommel|Rommel Prime ]]&lt;br /&gt;
||Vehicle||IS||65||2||||||||||&lt;br /&gt;
|-&lt;br /&gt;
![[Rommel|Rommel F ]]&lt;br /&gt;
||Vehicle||IS||65||2||||||||||&lt;br /&gt;
|-&lt;br /&gt;
![[Schrek|Schrek A]]&lt;br /&gt;
||Vehicle||IS||80||||8||||||||&lt;br /&gt;
|-&lt;br /&gt;
![[Behemoth|Behemoth E ]]&lt;br /&gt;
||Vehicle||IS||100||||3||||||||&lt;br /&gt;
|-&lt;br /&gt;
![[Hawkmoth|Hawkmoth A ]]&lt;br /&gt;
||VTOL||IS||25||||||||2||2||&lt;br /&gt;
|-&lt;br /&gt;
![[Hawkmoth|Hawkmoth G ]]&lt;br /&gt;
||VTOL||IS||25||||||||||1||&lt;br /&gt;
|-&lt;br /&gt;
![[SparrowHawk|SparrowHawk Prime ]]&lt;br /&gt;
||ASF||IS||30||||||||2||||&lt;br /&gt;
|-&lt;br /&gt;
![[Corsair|Corsair Prime ]]&lt;br /&gt;
||ASF||IS||30||||2||2||2||||&lt;br /&gt;
|-&lt;br /&gt;
![[Shiva|Shiva A ]]&lt;br /&gt;
||ASF||IS||85||||||||||4||&lt;br /&gt;
|-&lt;br /&gt;
![[Shiva|Shiva F ]]&lt;br /&gt;
||ASF||IS||85||||||||||||2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Version tag | Width = 910px | Version1410=0.14.10}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox Weapons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Battle Armor Weapons]]&lt;br /&gt;
[[Category:Energy weapons]]&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>Commissioner Pravin Lal</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=Osiris&amp;diff=15362</id>
		<title>Osiris</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=Osiris&amp;diff=15362"/>
				<updated>2025-12-17T21:57:32Z</updated>
		
		<summary type="html">&lt;p&gt;Commissioner Pravin Lal: /* Variant B */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mech|&lt;br /&gt;
| Image = File:Osiris.png&lt;br /&gt;
| ImageGif = File:Osiris_spin.gif&lt;br /&gt;
| Name = Osiris&lt;br /&gt;
| Class = Light&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets= 2&lt;br /&gt;
| Tier = 3&lt;br /&gt;
| Tonnage = 30&lt;br /&gt;
| Speed = 118.8&lt;br /&gt;
| SpeedWithMasc = 166&lt;br /&gt;
| Rotation = 360&lt;br /&gt;
| PitchStand = -25° to +35°&lt;br /&gt;
| PitchCrouch = -25° to +45°&lt;br /&gt;
&lt;br /&gt;
| Price Prime= 34 600&lt;br /&gt;
| ArmorT Prime = 29 693&lt;br /&gt;
| Engine Prime = Pharaoh 240 XL&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[ERML]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[Free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| Price A = 33 400&lt;br /&gt;
| ArmorT A = 29 693&lt;br /&gt;
| Engine A = Pharaoh 240 XL&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[MXPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SSRM4]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[Free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 41 200&lt;br /&gt;
| ArmorT B = 28 255&lt;br /&gt;
| Engine B = Pharaoh 240 XL&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[Blazer]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SPL]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[Flamer]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[Free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 36 650&lt;br /&gt;
| ArmorT C = 26 031&lt;br /&gt;
| Engine C = Pharaoh 240 XL&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[PPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[SL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[Free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price D = 32 500&lt;br /&gt;
| ArmorT D = 30 808&lt;br /&gt;
| Engine D = Pharaoh 240 XL&lt;br /&gt;
| Weapons D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[RAC2]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip D = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[Free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price E = 34 100&lt;br /&gt;
| ArmorT E = 26 031&lt;br /&gt;
| Engine E = Pharaoh 240 XL&lt;br /&gt;
| Weapons E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[LtGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[ERML]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip E = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[Free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;5.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price F = 41 000&lt;br /&gt;
| ArmorT F = 30 808&lt;br /&gt;
| Engine F = Pharaoh 240 XL&lt;br /&gt;
| Weapons F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;6x [[ERSL]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[SSRM6]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip F = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[iJJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[MASC]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[Free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price G = 33 200&lt;br /&gt;
| ArmorT G = 26 031&lt;br /&gt;
| Engine G = Pharaoh 240 XL&lt;br /&gt;
| Weapons G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[AC2]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[ERPPC]]&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[HMG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip G = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[JJ]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[DHS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[Free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| Armor H = 1380&lt;br /&gt;
| Armor CT = 4086&lt;br /&gt;
| Armor LRT = 2656&lt;br /&gt;
| Armor B = 2451&lt;br /&gt;
| Armor LRA = 2349&lt;br /&gt;
| Armor LRL = 3677&lt;br /&gt;
| Armor INT = 2206 &lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.18.4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Osiris''' is an [[Inner Sphere]] [[Light Mech]] that mostly concentrates on firepower and maneuverability. 360 degree [[torso twist]] helps with [[kiting]] and [[damage spreading|spreading the damage]], increasing the survivability of this lightly armored mech. Most Osirises are also equipped with [[Jump Jets]], giving pilots more options to approach and escape combat situations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
===Prime===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
Excellent [[skirmisher]]. Use cover while weapons recharge. Use [[iJJ]]s to get behind cover.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
Amazing [[fire-support]] mech with a very high [[DPS]]. When [[overheating]], focus on using the more heat efficient [[SSRM]]s. Use the Osiris' 360° [[torso twist]] to [[kite]] enemies.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
A [[Generalist]] focused on burst damage with its [[Blazer]]. Quad [[flamers]] disrupt enemy fire while a single [[SPL]] ekes out a little more DPS. Use your high maneuverability and [[iJJ]]s to stay in cover while the blazer recharges.&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
Good [[generalist]] capable of [[jump sniping]], [[poking]], and [[brawling]]. [[iJJ]]s are good for getting behind cover while the [[PPC]] recharges.&lt;br /&gt;
&lt;br /&gt;
===Variant D===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
Powerful [[early game]] [[fire-support]] and [[AA]] mech. Requires [[staring]] to be effective. [[torso twist|Twist your torso]] and [[Damage spread|spread damge]] while the [[RAC2]]s cool down.&lt;br /&gt;
&lt;br /&gt;
===Variant E - ''&amp;quot;Bear&amp;quot;''===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
Poor choice on most [[terrain control]] maps. Low [[DPS]]. Excellent [[extreme-range]] [[jump sniper]] in [[organized play]].&lt;br /&gt;
&lt;br /&gt;
===Variant F - ''&amp;quot;Rudolph&amp;quot;''===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
Good [[brawler]], great at [[arming]], and an amazing [[backcapper]]. Be careful when using [[MASC]] while in combat, the Rudolph can [[overheat]]. Focus on using the [[SSRM6]] when overheating, since it's more heat efficient.&lt;br /&gt;
&lt;br /&gt;
===Variant G===&lt;br /&gt;
{{Starter}}&lt;br /&gt;
[[Generalist]]. Mostly focused on [[jump sniping]]. Good [[tank hunter]] when in [[short-range]].&lt;br /&gt;
&lt;br /&gt;
==Historical==&lt;br /&gt;
Osiris Variant E with Light Gauss - &amp;quot;Bear&amp;quot;  Named in homage to our beloved senior fallen comrade Bear, who in the battle of life mounted his trusty Osiris E on February 2022 and rode off into what would become his final battle. Rest In Peace old friend, the day will come when we meet again.&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
The Osiris was essentially modeled after the Clan Dragonfly and designed by the same engineers who designed the Anubis. While the limits of Inner Sphere technology forced the designers to skimp on the specifications somewhat, the Osiris does maintain the same speed as the design it is based off of with its powerful Pharaoh 240 XL engine. The armor and jump capacity are sadly lacking, however, as the Osiris can only jump half as far as the Dragonfly with its four Rawlings 61 jump jets and is armored with StarGuard Ferro-Fibrous. The Osiris was designed to be a fast, hit-and-fade style offensive platform and can perform well in that capacity with its awesome speed, although it does appear to rely too heavily on its mobility to protect it from damage. Notable Pilots -  RickHunter{12thVR} - IS, grog - MERC, Naikel - MERC, Mechthild - CL, Bear - MERC&lt;br /&gt;
&lt;br /&gt;
Date Introduced 3063 during the Era known as &amp;quot;Civil War&amp;quot; (3062 - 3067) - Unit Role: Striker&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Osiris BattleTech Reference]&lt;br /&gt;
{{Template:Navbox_Assets_IS}}&lt;/div&gt;</summary>
		<author><name>Commissioner Pravin Lal</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=SM1&amp;diff=15361</id>
		<title>SM1</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=SM1&amp;diff=15361"/>
				<updated>2025-12-17T21:52:16Z</updated>
		
		<summary type="html">&lt;p&gt;Commissioner Pravin Lal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vehicle|&lt;br /&gt;
| Image = File:SM1.png&lt;br /&gt;
| ImageGif = File:SM1_spin.gif&lt;br /&gt;
| Class = Hovercraft&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 6&lt;br /&gt;
| Tier = 6&lt;br /&gt;
| Tonnage = 50&lt;br /&gt;
| Speed = 86&lt;br /&gt;
| BoostSpeed = 127&lt;br /&gt;
| Rotation = 15&lt;br /&gt;
| Pitch = -8° to +35°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 61 200&lt;br /&gt;
| ArmorT Prime = 26 585&lt;br /&gt;
| Engine Prime =  I.C.E&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC20]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[Heavy Flamer]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[Free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 66 100&lt;br /&gt;
| ArmorT A = 26 585&lt;br /&gt;
| Engine A = I.C.E&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 63 600&lt;br /&gt;
| ArmorT B = 26 585&lt;br /&gt;
| Engine B = I.C.E&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HAG40]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 65 300&lt;br /&gt;
| ArmorT C = 26 585&lt;br /&gt;
| Engine C = I.C.E&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLBX20]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[AECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Hull = 3125&lt;br /&gt;
| Armor F = 7439&lt;br /&gt;
| Armor S = 3433&lt;br /&gt;
| Armor B = 4291&lt;br /&gt;
| Armor T = 4864&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.18.4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''SM1 Tank Destroyer''' is a [[Clan]] medium [[hovercraft]]. The SM1 has speed comparable to other fast hovers, more armor than either the [[Regulator]] or [[Epona]], and is at the same price point. It is flexible and capable of anchoring light or medium assets in the [[early game]] and [[mid game]], contributing significant weaponry and flank potential [[late game]], and at all times able to [[backcap]]. Most variants are built around a single big gun.&lt;br /&gt;
&lt;br /&gt;
Like its patch-mate the [[JES-I]], its weapons have extremely limited traverse and so its pilot must turn the entire asset to engage targets. To compensate, the SM1 is allowed less damage transfer to the internals through the turret and front armor sections. In addition, it gains extra speed when backpedalling compared to normal hovercraft and suffers less speed lost when engine damage is taken. In these assets, positioning and situational awareness is more important than ever to employ them effectively.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
===Prime===&lt;br /&gt;
The Prime variant is a terror and is capable of 1v1ing most assets in skilled hands that ensure a close-range engagement and keeping the [[Heavy Flamer]]s from overheating. Take note to buy spare ammo for your voracious [[CUAC20]], remember that the hit particles of the flamers lag behind the visual effect somewhat (use the hit sounds to ensure good contact and minimize wasting flamer capacity), and resist the temptation to bite off more than you can chew.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant B - ''&amp;quot;Bedbug&amp;quot;''===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
{{fluff|0.18.3}}&lt;br /&gt;
The cheapest variant and hence the only one that can be bought at spawn with the 59,000 [[C-Bills]] given at the 4th (Sergeant/Point 1) rank. C is a support asset primarily concerned with keeping allies under its [[AECM]] umbrella, and carries a much less immediately threatening arsenal. 2 [[LBX2]] and 2 [[LBX5]] have decent DPS against [[starter]] assets but require repeated hits to the same component to threaten other assets in the A's own weight class or higher. Best stay at a distance and on a defensive posture overwatching important sightlines, unless you are diving in to finish off a critically damaged opponent.&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
&lt;br /&gt;
The Nova Cats found that their advanced BattleMech manufacturing capacity was lacking and they did not have the time or money to build up as they had done in the past. Instead, they slowly embraced the combined-arms approach that is far more popular in the Inner Sphere than the Clan homeworlds. After the success of their Shoden experiment, the Nova Cats looked to build on this accomplishment with a fast-strike vehicle. The Nova Cats worked with LAW to design an inexpensive but effective hovertank to address the Clan’s limited construction capacity. At the same time, they agreed to retool LAW’s Irece plant in exchange for a share of ownership in that facility and exclusive purchasing rights of the SM1 for the first five years of production.  To maintain control over the plant’s operations and avoid the cost of upgrading the plant to the technological level of the Clans, the Nova Cats are supplying the weaponry from their own Irece facilities rather than on-site.&lt;br /&gt;
The SM1 is easy to manufacture. The chassis of either side is a mirror image of the other while the dual “bubble” cockpits are identical and redundant. The two halves are then sandwiched around the power plant and a large ballistic weapon, while the turret is added on top and the motive system below. Unsure how the final testing would go, designers started out with the intimidating Ultra class-20 autocannon to maximize its chances for success. There was some in-house humor that they had out-blitzkrieged the Blitzkrieg. For anti-infantry and back-up functions, quad light machine guns were mounted in the turret.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Date Introduced 3068 during the Era known as &amp;quot;Clan Invasion&amp;quot; (Jihad (3068 - 3080)) - Unit Role: Striker&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/SM1 Battletech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_Clan}}&lt;/div&gt;</summary>
		<author><name>Commissioner Pravin Lal</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=SM1&amp;diff=15360</id>
		<title>SM1</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=SM1&amp;diff=15360"/>
				<updated>2025-12-17T21:51:11Z</updated>
		
		<summary type="html">&lt;p&gt;Commissioner Pravin Lal: /* Prime */ fluff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vehicle|&lt;br /&gt;
| Image = File:SM1.png&lt;br /&gt;
| ImageGif = File:SM1_spin.gif&lt;br /&gt;
| Class = Hovercraft&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 6&lt;br /&gt;
| Tier = 6&lt;br /&gt;
| Tonnage = 50&lt;br /&gt;
| Speed = 86&lt;br /&gt;
| BoostSpeed = 127&lt;br /&gt;
| Rotation = 15&lt;br /&gt;
| Pitch = -8° to +35°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 61 200&lt;br /&gt;
| ArmorT Prime = 26 585&lt;br /&gt;
| Engine Prime =  I.C.E&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC20]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[Heavy Flamer]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[Free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 66 100&lt;br /&gt;
| ArmorT A = 26 585&lt;br /&gt;
| Engine A = I.C.E&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 63 600&lt;br /&gt;
| ArmorT B = 26 585&lt;br /&gt;
| Engine B = I.C.E&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HAG40]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 65 300&lt;br /&gt;
| ArmorT C = 26 585&lt;br /&gt;
| Engine C = I.C.E&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLBX20]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[AECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Hull = 3125&lt;br /&gt;
| Armor F = 7439&lt;br /&gt;
| Armor S = 3433&lt;br /&gt;
| Armor B = 4291&lt;br /&gt;
| Armor T = 4864&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.18.4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''SM1 Tank Destroyer''' is a [[Clan]] medium [[hovercraft]]. The SM1 has speed comparable to other fast hovers, more armor than either the [[Regulator]] or [[Epona]], and is at the same price point. It is flexible and capable of anchoring light or medium assets in the [[early game]] and [[mid game]], contributing significant weaponry and flank potential [[late game]], and at all times able to [[backcap]]. Most variants are built around a single big gun.&lt;br /&gt;
&lt;br /&gt;
Like its patch-mate the [[JES-I]], its weapons have extremely limited traverse and so its pilot must turn the entire asset to engage targets. To compensate, the SM1 is allowed less damage transfer to the internals through the turret and front armor sections. In addition, it gains extra speed when backpedalling compared to normal hovercraft and suffers less speed lost when engine damage is taken. In these assets, positioning and situational awareness is more important than ever to employ them effectively.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
===Prime===&lt;br /&gt;
The Prime variant is a terror and is capable of 1v1ing most assets in skilled hands that ensure a close-range engagement and keeping the [[Heavy Flamer]]s from overheating. Take note to buy spare ammo for your voracious [[CUAC20]], remember that the hit particles of the flamers lag behind the visual effect somewhat (use the hit sounds to ensure good contact and minimize wasting flamer capacity), and resist the temptation to bite off more than you can chew lest your erstwhile victim becomes your lure into doom.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant B - ''&amp;quot;Bedbug&amp;quot;''===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
{{fluff|0.18.3}}&lt;br /&gt;
The cheapest variant and hence the only one that can be bought at spawn with the 59,000 [[C-Bills]] given at the 4th (Sergeant/Point 1) rank. C is a support asset primarily concerned with keeping allies under its [[AECM]] umbrella, and carries a much less immediately threatening arsenal. 2 [[LBX2]] and 2 [[LBX5]] have decent DPS against [[starter]] assets but require repeated hits to the same component to threaten other assets in the A's own weight class or higher. Best stay at a distance and on a defensive posture overwatching important sightlines, unless you are diving in to finish off a critically damaged opponent.&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
&lt;br /&gt;
The Nova Cats found that their advanced BattleMech manufacturing capacity was lacking and they did not have the time or money to build up as they had done in the past. Instead, they slowly embraced the combined-arms approach that is far more popular in the Inner Sphere than the Clan homeworlds. After the success of their Shoden experiment, the Nova Cats looked to build on this accomplishment with a fast-strike vehicle. The Nova Cats worked with LAW to design an inexpensive but effective hovertank to address the Clan’s limited construction capacity. At the same time, they agreed to retool LAW’s Irece plant in exchange for a share of ownership in that facility and exclusive purchasing rights of the SM1 for the first five years of production.  To maintain control over the plant’s operations and avoid the cost of upgrading the plant to the technological level of the Clans, the Nova Cats are supplying the weaponry from their own Irece facilities rather than on-site.&lt;br /&gt;
The SM1 is easy to manufacture. The chassis of either side is a mirror image of the other while the dual “bubble” cockpits are identical and redundant. The two halves are then sandwiched around the power plant and a large ballistic weapon, while the turret is added on top and the motive system below. Unsure how the final testing would go, designers started out with the intimidating Ultra class-20 autocannon to maximize its chances for success. There was some in-house humor that they had out-blitzkrieged the Blitzkrieg. For anti-infantry and back-up functions, quad light machine guns were mounted in the turret.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Date Introduced 3068 during the Era known as &amp;quot;Clan Invasion&amp;quot; (Jihad (3068 - 3080)) - Unit Role: Striker&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/SM1 Battletech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_Clan}}&lt;/div&gt;</summary>
		<author><name>Commissioner Pravin Lal</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=JES-I&amp;diff=15359</id>
		<title>JES-I</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=JES-I&amp;diff=15359"/>
				<updated>2025-12-17T21:40:59Z</updated>
		
		<summary type="html">&lt;p&gt;Commissioner Pravin Lal: sentence flow&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vehicle|&lt;br /&gt;
| Image = File:JES-I.png&lt;br /&gt;
| ImageGif = File:JES-I_spin.gif&lt;br /&gt;
| Class = Hovercraft&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 6&lt;br /&gt;
| Tier = 6&lt;br /&gt;
| Tonnage = 50&lt;br /&gt;
| Speed = 58&lt;br /&gt;
| BoostSpeed = 87&lt;br /&gt;
| Rotation = 15&lt;br /&gt;
| Pitch = -8° to +35°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 63 200&lt;br /&gt;
| ArmorT Prime = 16 924&lt;br /&gt;
| Engine Prime = I.C.E&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[SRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[SRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[Free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 58 500&lt;br /&gt;
| ArmorT A = 16 924&lt;br /&gt;
| Engine A = I.C.E&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[SSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SSRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[NARC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[Free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 58 900&lt;br /&gt;
| ArmorT B = 19 684&lt;br /&gt;
| Engine B = I.C.E&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x [[MRM10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HMG]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SXPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[Free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 62 700&lt;br /&gt;
| ArmorT C = 16 924&lt;br /&gt;
| Engine C = I.C.E&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[TBolt5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LRM10]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[Free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5.5t [[Stealth Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Hull = 3125&lt;br /&gt;
| Armor F = 3366&lt;br /&gt;
| Armor S = 2524&lt;br /&gt;
| Armor B = 2524&lt;br /&gt;
| Armor T = 2861&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.18.2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''JES-I Tactical Missile Carrier (T.M.C.)''' is an [[Inner Sphere]] medium [[hovercraft]]. The JES-I is an odd duck in MWLL's flock, with only slightly more armor tonnage than a [[Harasser]] and with extremely poor speed for a hovercraft due to its tiny engine. Woe betide any pilot naïve enough to underestimate it! All that extra tonnage has gone to mounting absurd amounts of [[missile]] weaponry that give it an overwhelming punch. For its pilots and its opponents alike, careful attention must be paid to engagement range and sightlines.&lt;br /&gt;
&lt;br /&gt;
Like its patch-mate the [[SM1]], its weapons have extremely limited traverse and so the entire asset must turn to engage targets. To compensate, the JES I gains extra speed when back pedalling, is allowed even less damage transfer from its front, turret, and ''all'' its side sections to its internals than the [[SM1]], and suffers even less speed lost when engine damage is taken. In these assets, positioning and situational awareness is more important than ever to employ them effectively.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
===Prime===&lt;br /&gt;
The boatiest [[SRM]] [[boat]] that ever boated, 36 of them mean that you can drill through the side torso of a [[Daishi]] in four salvos while dealing heavy AOE damage to other components. The two [[SBL]]s provide a tiny bit more DPS as well as mostly theoretical defense against BA given the unusual movement scheme. Because the [[SRM]]s are spread across so many launchers the ammo capacity is quite good (698 missiles total) so the Prime is able to stay on the battlefield longer than otherwise expected. Chain-firing the missiles can be useful to maximize shake, when at range, or when shooting a fast mover. This variant above all others is why every JES needs to be approached with caution until its variant is ascertained. Employ ambush tactics as much as possible, rather than trying to chase down targets with your laughable 'top' speed.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
One of the two variants that can be afforded with the 59,000 [[C-Bills]] granted when spawning in at Sergeant/Point 1 rank. The A trades away a lot of maximum theoretical lethality in favor of versatility and ease of use. This variant packs 'only' 24 [[SSRM]]s which have significant spread, making it difficult to drill specific components. In exchange they are capable of locking on and can be flicked around obstacles. The [[NARC]] launcher can be employed to enable this tactic, alongside the more prosaic use of marking targets for the team's long-range missiles.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
The second of the variants that can be afforded with the 59,000 [[C-Bills]] granted when spawning in at Sergeant/Point 1 rank. The B boats [[MRM]]s over SRMs, and as such excels at dealing splash damage to large, slow-moving targets within an effective range of about 60 and 600 meters of range. Said splash has headhunting potential, but don't count on it. Between its speed and the minimum range of its main arsenal this is solidly a fire support rather than attack asset. A small array of [[HMG]]s and [[SXPL]]s provide merely meaningful close-in defense.&lt;br /&gt;
&lt;br /&gt;
===Variant C - ''&amp;quot;Extended Warranty&amp;quot;''===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
Missile carriers have been a staple of the modern battlefield for centuries, and for most of that time Joint Equipment Systems (JES) has been a provider of those vehicles. The Ghost Bear conquest of Alshain and the loss of their main production facility, combined with the loss of the contracts for the upgraded SRM/LRM Carriers in the mid 3050s, nearly killed the remaining Inner Sphere branches of the company.&lt;br /&gt;
The JES I Tactical Missile Carrier is Joint Equipment Systems’ and the Federated Suns-based company’s first new offering, and while it mounts an impressive number of missile batteries, many believe that the JES engineers did so at the expense of nearly every rational design philosophy. Strong proponents of thinking outside the box, the Panpour-based JES engineering team is hoping the vehicle will stimulate new sales with its unorthodox design and construction. The reason behind JES’s design choice was quite simple; lacking the capital to invest in military-grade fusion engine facilities and with interstellar shipping heavily disrupted, JES adapted one of their civilian engine lines to produce the tiny 15-rated fusion engine used on the JES I. Although hugely inefficient, the designers felt that the ready supply of engines and their reduced cost would at attract buyers.&lt;br /&gt;
&lt;br /&gt;
Date Introduced 3068 during the Era known as &amp;quot;Clan Invasion&amp;quot; (Jihad (3068 - 3080)) - Unit Role: Striker&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/JES_I_Tactical_Missile_Carrier Battletech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_IS}}&lt;/div&gt;</summary>
		<author><name>Commissioner Pravin Lal</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=SM1&amp;diff=15358</id>
		<title>SM1</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=SM1&amp;diff=15358"/>
				<updated>2025-12-17T21:38:32Z</updated>
		
		<summary type="html">&lt;p&gt;Commissioner Pravin Lal: sentence flow&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vehicle|&lt;br /&gt;
| Image = File:SM1.png&lt;br /&gt;
| ImageGif = File:SM1_spin.gif&lt;br /&gt;
| Class = Hovercraft&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 6&lt;br /&gt;
| Tier = 6&lt;br /&gt;
| Tonnage = 50&lt;br /&gt;
| Speed = 86&lt;br /&gt;
| BoostSpeed = 127&lt;br /&gt;
| Rotation = 15&lt;br /&gt;
| Pitch = -8° to +35°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 61 200&lt;br /&gt;
| ArmorT Prime = 26 585&lt;br /&gt;
| Engine Prime =  I.C.E&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC20]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[Heavy Flamer]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[Free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 66 100&lt;br /&gt;
| ArmorT A = 26 585&lt;br /&gt;
| Engine A = I.C.E&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 63 600&lt;br /&gt;
| ArmorT B = 26 585&lt;br /&gt;
| Engine B = I.C.E&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HAG40]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 65 300&lt;br /&gt;
| ArmorT C = 26 585&lt;br /&gt;
| Engine C = I.C.E&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLBX20]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[AECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Hull = 3125&lt;br /&gt;
| Armor F = 7439&lt;br /&gt;
| Armor S = 3433&lt;br /&gt;
| Armor B = 4291&lt;br /&gt;
| Armor T = 4864&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.18.4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''SM1 Tank Destroyer''' is a [[Clan]] medium [[hovercraft]]. The SM1 has speed comparable to other fast hovers, more armor than either the [[Regulator]] or [[Epona]], and is at the same price point. It is flexible and capable of anchoring light or medium assets in the [[early game]] and [[mid game]], contributing significant weaponry and flank potential [[late game]], and at all times able to [[backcap]]. Most variants are built around a single big gun.&lt;br /&gt;
&lt;br /&gt;
Like its patch-mate the [[JES-I]], its weapons have extremely limited traverse and so its pilot must turn the entire asset to engage targets. To compensate, the SM1 is allowed less damage transfer to the internals through the turret and front armor sections. In addition, it gains extra speed when backpedalling compared to normal hovercraft and suffers less speed lost when engine damage is taken. In these assets, positioning and situational awareness is more important than ever to employ them effectively.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
===Prime===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant B - ''&amp;quot;Bedbug&amp;quot;''===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
{{fluff|0.18.3}}&lt;br /&gt;
The cheapest variant and hence the only one that can be bought at spawn with the 59,000 [[C-Bills]] given at the 4th (Sergeant/Point 1) rank. C is a support asset primarily concerned with keeping allies under its [[AECM]] umbrella, and carries a much less immediately threatening arsenal. 2 [[LBX2]] and 2 [[LBX5]] have decent DPS against [[starter]] assets but require repeated hits to the same component to threaten other assets in the A's own weight class or higher. Best stay at a distance and on a defensive posture overwatching important sightlines, unless you are diving in to finish off a critically damaged opponent.&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
&lt;br /&gt;
The Nova Cats found that their advanced BattleMech manufacturing capacity was lacking and they did not have the time or money to build up as they had done in the past. Instead, they slowly embraced the combined-arms approach that is far more popular in the Inner Sphere than the Clan homeworlds. After the success of their Shoden experiment, the Nova Cats looked to build on this accomplishment with a fast-strike vehicle. The Nova Cats worked with LAW to design an inexpensive but effective hovertank to address the Clan’s limited construction capacity. At the same time, they agreed to retool LAW’s Irece plant in exchange for a share of ownership in that facility and exclusive purchasing rights of the SM1 for the first five years of production.  To maintain control over the plant’s operations and avoid the cost of upgrading the plant to the technological level of the Clans, the Nova Cats are supplying the weaponry from their own Irece facilities rather than on-site.&lt;br /&gt;
The SM1 is easy to manufacture. The chassis of either side is a mirror image of the other while the dual “bubble” cockpits are identical and redundant. The two halves are then sandwiched around the power plant and a large ballistic weapon, while the turret is added on top and the motive system below. Unsure how the final testing would go, designers started out with the intimidating Ultra class-20 autocannon to maximize its chances for success. There was some in-house humor that they had out-blitzkrieged the Blitzkrieg. For anti-infantry and back-up functions, quad light machine guns were mounted in the turret.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Date Introduced 3068 during the Era known as &amp;quot;Clan Invasion&amp;quot; (Jihad (3068 - 3080)) - Unit Role: Striker&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/SM1 Battletech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_Clan}}&lt;/div&gt;</summary>
		<author><name>Commissioner Pravin Lal</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=JES&amp;diff=15357</id>
		<title>JES</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=JES&amp;diff=15357"/>
				<updated>2025-12-17T21:36:37Z</updated>
		
		<summary type="html">&lt;p&gt;Commissioner Pravin Lal: Redirected page to JES-I&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[JES-I]]&lt;/div&gt;</summary>
		<author><name>Commissioner Pravin Lal</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=SM1&amp;diff=15356</id>
		<title>SM1</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=SM1&amp;diff=15356"/>
				<updated>2025-12-17T21:34:34Z</updated>
		
		<summary type="html">&lt;p&gt;Commissioner Pravin Lal: stub -&amp;gt; missing fluffs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vehicle|&lt;br /&gt;
| Image = File:SM1.png&lt;br /&gt;
| ImageGif = File:SM1_spin.gif&lt;br /&gt;
| Class = Hovercraft&lt;br /&gt;
| Faction = Clan&lt;br /&gt;
| Tickets = 6&lt;br /&gt;
| Tier = 6&lt;br /&gt;
| Tonnage = 50&lt;br /&gt;
| Speed = 86&lt;br /&gt;
| BoostSpeed = 127&lt;br /&gt;
| Rotation = 15&lt;br /&gt;
| Pitch = -8° to +35°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 61 200&lt;br /&gt;
| ArmorT Prime = 26 585&lt;br /&gt;
| Engine Prime =  I.C.E&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CUAC20]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[Heavy Flamer]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[Free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 66 100&lt;br /&gt;
| ArmorT A = 26 585&lt;br /&gt;
| Engine A = I.C.E&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CGauss]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CERPPC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 63 600&lt;br /&gt;
| ArmorT B = 26 585&lt;br /&gt;
| Engine B = I.C.E&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[HAG40]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 65 300&lt;br /&gt;
| ArmorT C = 26 585&lt;br /&gt;
| Engine C = I.C.E&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[CLBX20]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[HSL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[AECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[free ton]]&lt;br /&gt;
&amp;lt;li&amp;gt;9t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Hull = 3125&lt;br /&gt;
| Armor F = 7439&lt;br /&gt;
| Armor S = 3433&lt;br /&gt;
| Armor B = 4291&lt;br /&gt;
| Armor T = 4864&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.18.4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''SM1 Tank Destroyer''' is a [[Clan]] medium [[hovercraft]]. The SM1 has speed comparable to other fast hovers, more armor than either the [[Regulator]] or [[Epona]], and is at the same price point. It is flexible and capable of anchoring light or medium assets in the [[early game]] and [[mid game]], contributing significant weaponry and flank potential [[late game]], and at all times able to [[backcap]]. Most variants are built around a single big gun.&lt;br /&gt;
&lt;br /&gt;
Like its patch-mate the [[JES-I]], its weapons have extremely limited traverse and so its pilot must turn the entire asset to engage targets. To compensate, the SM1 is allowed less damage transfer to hull through the turret and front armor sections. In addition, it gains extra speed when backpedalling compared to normal hovercraft and suffers less speed lost when engine damage is taken. In these assets, positioning and situational awareness is more important than ever to employ them effectively.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
===Prime===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
===Variant B - ''&amp;quot;Bedbug&amp;quot;''===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variant C===&lt;br /&gt;
{{fluff|0.18.3}}&lt;br /&gt;
The cheapest variant and hence the only one that can be bought at spawn with the 59,000 [[C-Bills]] given at the 4th (Sergeant/Point 1) rank. C is a support asset primarily concerned with keeping allies under its [[AECM]] umbrella, and carries a much less immediately threatening arsenal. 2 [[LBX2]] and 2 [[LBX5]] have decent DPS against [[starter]] assets but require repeated hits to the same component to threaten other assets in the A's own weight class or higher. Best stay at a distance and on a defensive posture overwatching important sightlines, unless you are diving in to finish off a critically damaged opponent.&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
&lt;br /&gt;
The Nova Cats found that their advanced BattleMech manufacturing capacity was lacking and they did not have the time or money to build up as they had done in the past. Instead, they slowly embraced the combined-arms approach that is far more popular in the Inner Sphere than the Clan homeworlds. After the success of their Shoden experiment, the Nova Cats looked to build on this accomplishment with a fast-strike vehicle. The Nova Cats worked with LAW to design an inexpensive but effective hovertank to address the Clan’s limited construction capacity. At the same time, they agreed to retool LAW’s Irece plant in exchange for a share of ownership in that facility and exclusive purchasing rights of the SM1 for the first five years of production.  To maintain control over the plant’s operations and avoid the cost of upgrading the plant to the technological level of the Clans, the Nova Cats are supplying the weaponry from their own Irece facilities rather than on-site.&lt;br /&gt;
The SM1 is easy to manufacture. The chassis of either side is a mirror image of the other while the dual “bubble” cockpits are identical and redundant. The two halves are then sandwiched around the power plant and a large ballistic weapon, while the turret is added on top and the motive system below. Unsure how the final testing would go, designers started out with the intimidating Ultra class-20 autocannon to maximize its chances for success. There was some in-house humor that they had out-blitzkrieged the Blitzkrieg. For anti-infantry and back-up functions, quad light machine guns were mounted in the turret.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Date Introduced 3068 during the Era known as &amp;quot;Clan Invasion&amp;quot; (Jihad (3068 - 3080)) - Unit Role: Striker&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/SM1 Battletech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_Clan}}&lt;/div&gt;</summary>
		<author><name>Commissioner Pravin Lal</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=User_talk:Commissioner_Pravin_Lal&amp;diff=15355</id>
		<title>User talk:Commissioner Pravin Lal</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=User_talk:Commissioner_Pravin_Lal&amp;diff=15355"/>
				<updated>2025-12-17T21:33:55Z</updated>
		
		<summary type="html">&lt;p&gt;Commissioner Pravin Lal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To-dos&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Useful pastes&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
redirect&lt;br /&gt;
#REDIRECT [[Madcat]]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
summary text for variant updates, w/ direct link to page section&lt;br /&gt;
[0.18.1] /* Variant F - &amp;quot;Aftershock&amp;quot; */ updated infobox and fluff&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{fluff|0.18.3}}&lt;br /&gt;
&lt;br /&gt;
WIP&lt;/div&gt;</summary>
		<author><name>Commissioner Pravin Lal</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=JES-I&amp;diff=15354</id>
		<title>JES-I</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=JES-I&amp;diff=15354"/>
				<updated>2025-12-17T21:33:30Z</updated>
		
		<summary type="html">&lt;p&gt;Commissioner Pravin Lal: stub -&amp;gt; fluff stub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vehicle|&lt;br /&gt;
| Image = File:JES-I.png&lt;br /&gt;
| ImageGif = File:JES-I_spin.gif&lt;br /&gt;
| Class = Hovercraft&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 6&lt;br /&gt;
| Tier = 6&lt;br /&gt;
| Tonnage = 50&lt;br /&gt;
| Speed = 58&lt;br /&gt;
| BoostSpeed = 87&lt;br /&gt;
| Rotation = 15&lt;br /&gt;
| Pitch = -8° to +35°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 63 200&lt;br /&gt;
| ArmorT Prime = 16 924&lt;br /&gt;
| Engine Prime = I.C.E&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[SRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[SRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[Free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 58 500&lt;br /&gt;
| ArmorT A = 16 924&lt;br /&gt;
| Engine A = I.C.E&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[SSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SSRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[NARC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[Free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 58 900&lt;br /&gt;
| ArmorT B = 19 684&lt;br /&gt;
| Engine B = I.C.E&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x [[MRM10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HMG]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SXPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[Free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 62 700&lt;br /&gt;
| ArmorT C = 16 924&lt;br /&gt;
| Engine C = I.C.E&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[TBolt5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LRM10]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[Free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5.5t [[Stealth Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Hull = 3125&lt;br /&gt;
| Armor F = 3366&lt;br /&gt;
| Armor S = 2524&lt;br /&gt;
| Armor B = 2524&lt;br /&gt;
| Armor T = 2861&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.18.2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''JES-I Tactical Missile Carrier (T.M.C.)''' is an [[Inner Sphere]] medium [[hovercraft]]. The JES-I is an odd duck in MWLL's flock, with only slightly more armor tonnage than a [[Harasser]] and with extremely poor speed for a hovercraft due to its tiny engine. Woe betide any pilot naïve enough to underestimate it! All that extra tonnage has gone to mounting absurd amounts of [[missile]] weaponry that give it an overwhelming punch. For its pilots and its opponents alike, careful attention must be paid to engagement range and sightlines.&lt;br /&gt;
&lt;br /&gt;
Like its patch-mate the [[SM1]], its weapons have extremely limited traverse and so the entire asset must turn to engage targets. To compensate, the JES I gains extra speed when back pedalling, is allowed less damage transfer than even the [[SM1]] to all its side sections and not just its front and turret, and suffers even less speed lost when engine damage is taken. In these assets, positioning and situational awareness is more important than ever to employ them effectively.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
===Prime===&lt;br /&gt;
The boatiest [[SRM]] [[boat]] that ever boated, 36 of them mean that you can drill through the side torso of a [[Daishi]] in four salvos while dealing heavy AOE damage to other components. The two [[SBL]]s provide a tiny bit more DPS as well as mostly theoretical defense against BA given the unusual movement scheme. Because the [[SRM]]s are spread across so many launchers the ammo capacity is quite good (698 missiles total) so the Prime is able to stay on the battlefield longer than otherwise expected. Chain-firing the missiles can be useful to maximize shake, when at range, or when shooting a fast mover. This variant above all others is why every JES needs to be approached with caution until its variant is ascertained. Employ ambush tactics as much as possible, rather than trying to chase down targets with your laughable 'top' speed.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
One of the two variants that can be afforded with the 59,000 [[C-Bills]] granted when spawning in at Sergeant/Point 1 rank. The A trades away a lot of maximum theoretical lethality in favor of versatility and ease of use. This variant packs 'only' 24 [[SSRM]]s which have significant spread, making it difficult to drill specific components. In exchange they are capable of locking on and can be flicked around obstacles. The [[NARC]] launcher can be employed to enable this tactic, alongside the more prosaic use of marking targets for the team's long-range missiles.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
The second of the variants that can be afforded with the 59,000 [[C-Bills]] granted when spawning in at Sergeant/Point 1 rank. The B boats [[MRM]]s over SRMs, and as such excels at dealing splash damage to large, slow-moving targets within an effective range of about 60 and 600 meters of range. Said splash has headhunting potential, but don't count on it. Between its speed and the minimum range of its main arsenal this is solidly a fire support rather than attack asset. A small array of [[HMG]]s and [[SXPL]]s provide merely meaningful close-in defense.&lt;br /&gt;
&lt;br /&gt;
===Variant C - ''&amp;quot;Extended Warranty&amp;quot;''===&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
Missile carriers have been a staple of the modern battlefield for centuries, and for most of that time Joint Equipment Systems (JES) has been a provider of those vehicles. The Ghost Bear conquest of Alshain and the loss of their main production facility, combined with the loss of the contracts for the upgraded SRM/LRM Carriers in the mid 3050s, nearly killed the remaining Inner Sphere branches of the company.&lt;br /&gt;
The JES I Tactical Missile Carrier is Joint Equipment Systems’ and the Federated Suns-based company’s first new offering, and while it mounts an impressive number of missile batteries, many believe that the JES engineers did so at the expense of nearly every rational design philosophy. Strong proponents of thinking outside the box, the Panpour-based JES engineering team is hoping the vehicle will stimulate new sales with its unorthodox design and construction. The reason behind JES’s design choice was quite simple; lacking the capital to invest in military-grade fusion engine facilities and with interstellar shipping heavily disrupted, JES adapted one of their civilian engine lines to produce the tiny 15-rated fusion engine used on the JES I. Although hugely inefficient, the designers felt that the ready supply of engines and their reduced cost would at attract buyers.&lt;br /&gt;
&lt;br /&gt;
Date Introduced 3068 during the Era known as &amp;quot;Clan Invasion&amp;quot; (Jihad (3068 - 3080)) - Unit Role: Striker&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/JES_I_Tactical_Missile_Carrier Battletech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_IS}}&lt;/div&gt;</summary>
		<author><name>Commissioner Pravin Lal</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=User_talk:Commissioner_Pravin_Lal&amp;diff=15353</id>
		<title>User talk:Commissioner Pravin Lal</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=User_talk:Commissioner_Pravin_Lal&amp;diff=15353"/>
				<updated>2025-12-17T21:32:38Z</updated>
		
		<summary type="html">&lt;p&gt;Commissioner Pravin Lal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To-dos&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Useful pastes&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
redirect&lt;br /&gt;
#REDIRECT [[Madcat]]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
summary text for variant updates, w/ direct link to page section&lt;br /&gt;
[0.18.1] /* Variant F - &amp;quot;Aftershock&amp;quot; */ updated infobox and fluff&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&lt;br /&gt;
WIP&lt;/div&gt;</summary>
		<author><name>Commissioner Pravin Lal</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=User_talk:Commissioner_Pravin_Lal&amp;diff=15352</id>
		<title>User talk:Commissioner Pravin Lal</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=User_talk:Commissioner_Pravin_Lal&amp;diff=15352"/>
				<updated>2025-12-17T21:32:27Z</updated>
		
		<summary type="html">&lt;p&gt;Commissioner Pravin Lal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To-dos&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Useful pastes&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
redirect&lt;br /&gt;
#REDIRECT [[Madcat]]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
summary text for variant updates, w/ direct link to page section&lt;br /&gt;
[0.18.1] /* Variant F - &amp;quot;Aftershock&amp;quot; */ updated infobox and fluff&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Fluff}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
WIP&lt;/div&gt;</summary>
		<author><name>Commissioner Pravin Lal</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=JES-I&amp;diff=15351</id>
		<title>JES-I</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=JES-I&amp;diff=15351"/>
				<updated>2025-12-17T21:32:07Z</updated>
		
		<summary type="html">&lt;p&gt;Commissioner Pravin Lal: /* Variant B */ fluff update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Vehicle|&lt;br /&gt;
| Image = File:JES-I.png&lt;br /&gt;
| ImageGif = File:JES-I_spin.gif&lt;br /&gt;
| Class = Hovercraft&lt;br /&gt;
| Faction = Inner Sphere&lt;br /&gt;
| Tickets = 6&lt;br /&gt;
| Tier = 6&lt;br /&gt;
| Tonnage = 50&lt;br /&gt;
| Speed = 58&lt;br /&gt;
| BoostSpeed = 87&lt;br /&gt;
| Rotation = 15&lt;br /&gt;
| Pitch = -8° to +35°&lt;br /&gt;
&lt;br /&gt;
| Price Prime = 63 200&lt;br /&gt;
| ArmorT Prime = 16 924&lt;br /&gt;
| Engine Prime = I.C.E&lt;br /&gt;
| Weapons Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[SRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[SRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip Prime = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[Free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price A = 58 500&lt;br /&gt;
| ArmorT A = 16 924&lt;br /&gt;
| Engine A = I.C.E&lt;br /&gt;
| Weapons A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[SSRM4]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SSRM6]]&lt;br /&gt;
&amp;lt;li&amp;gt;1x [[NARC]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip A = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[Free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price B = 58 900&lt;br /&gt;
| ArmorT B = 19 684&lt;br /&gt;
| Engine B = I.C.E&lt;br /&gt;
| Weapons B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5x [[MRM10]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[HMG]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[SXPL]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip B = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;0 [[Free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;6.5t [[Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Price C = 62 700&lt;br /&gt;
| ArmorT C = 16 924&lt;br /&gt;
| Engine C = I.C.E&lt;br /&gt;
| Weapons C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3x [[TBolt5]]&lt;br /&gt;
&amp;lt;li&amp;gt;2x [[LRM10]]&lt;br /&gt;
&amp;lt;li&amp;gt;4x [[MG]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| Equip C = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[EOptics]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[GECM]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[HS]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[Free tons]]&lt;br /&gt;
&amp;lt;li&amp;gt;5.5t [[Stealth Armor]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Hull = 3125&lt;br /&gt;
| Armor F = 3366&lt;br /&gt;
| Armor S = 2524&lt;br /&gt;
| Armor B = 2524&lt;br /&gt;
| Armor T = 2861&lt;br /&gt;
&lt;br /&gt;
| Version153 = 0.18.2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''JES-I Tactical Missile Carrier (T.M.C.)''' is an [[Inner Sphere]] medium [[hovercraft]]. The JES-I is an odd duck in MWLL's flock, with only slightly more armor tonnage than a [[Harasser]] and with extremely poor speed for a hovercraft due to its tiny engine. Woe betide any pilot naïve enough to underestimate it! All that extra tonnage has gone to mounting absurd amounts of [[missile]] weaponry that give it an overwhelming punch. For its pilots and its opponents alike, careful attention must be paid to engagement range and sightlines.&lt;br /&gt;
&lt;br /&gt;
Like its patch-mate the [[SM1]], its weapons have extremely limited traverse and so the entire asset must turn to engage targets. To compensate, the JES I gains extra speed when back pedalling, is allowed less damage transfer than even the [[SM1]] to all its side sections and not just its front and turret, and suffers even less speed lost when engine damage is taken. In these assets, positioning and situational awareness is more important than ever to employ them effectively.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles and Gameplay Hints==&lt;br /&gt;
===Prime===&lt;br /&gt;
The boatiest [[SRM]] [[boat]] that ever boated, 36 of them mean that you can drill through the side torso of a [[Daishi]] in four salvos while dealing heavy AOE damage to other components. The two [[SBL]]s provide a tiny bit more DPS as well as mostly theoretical defense against BA given the unusual movement scheme. Because the [[SRM]]s are spread across so many launchers the ammo capacity is quite good (698 missiles total) so the Prime is able to stay on the battlefield longer than otherwise expected. Chain-firing the missiles can be useful to maximize shake, when at range, or when shooting a fast mover. This variant above all others is why every JES needs to be approached with caution until its variant is ascertained. Employ ambush tactics as much as possible, rather than trying to chase down targets with your laughable 'top' speed.&lt;br /&gt;
&lt;br /&gt;
===Variant A===&lt;br /&gt;
One of the two variants that can be afforded with the 59,000 [[C-Bills]] granted when spawning in at Sergeant/Point 1 rank. The A trades away a lot of maximum theoretical lethality in favor of versatility and ease of use. This variant packs 'only' 24 [[SSRM]]s which have significant spread, making it difficult to drill specific components. In exchange they are capable of locking on and can be flicked around obstacles. The [[NARC]] launcher can be employed to enable this tactic, alongside the more prosaic use of marking targets for the team's long-range missiles.&lt;br /&gt;
&lt;br /&gt;
===Variant B===&lt;br /&gt;
The second of the variants that can be afforded with the 59,000 [[C-Bills]] granted when spawning in at Sergeant/Point 1 rank. The B boats [[MRM]]s over SRMs, and as such excels at dealing splash damage to large, slow-moving targets within an effective range of about 60 and 600 meters of range. Said splash has headhunting potential, but don't count on it. Between its speed and the minimum range of its main arsenal this is solidly a fire support rather than attack asset. A small array of [[HMG]]s and [[SXPL]]s provide merely meaningful close-in defense.&lt;br /&gt;
&lt;br /&gt;
===Variant C - ''&amp;quot;Extended Warranty&amp;quot;''===&lt;br /&gt;
&lt;br /&gt;
==Canon==&lt;br /&gt;
Missile carriers have been a staple of the modern battlefield for centuries, and for most of that time Joint Equipment Systems (JES) has been a provider of those vehicles. The Ghost Bear conquest of Alshain and the loss of their main production facility, combined with the loss of the contracts for the upgraded SRM/LRM Carriers in the mid 3050s, nearly killed the remaining Inner Sphere branches of the company.&lt;br /&gt;
The JES I Tactical Missile Carrier is Joint Equipment Systems’ and the Federated Suns-based company’s first new offering, and while it mounts an impressive number of missile batteries, many believe that the JES engineers did so at the expense of nearly every rational design philosophy. Strong proponents of thinking outside the box, the Panpour-based JES engineering team is hoping the vehicle will stimulate new sales with its unorthodox design and construction. The reason behind JES’s design choice was quite simple; lacking the capital to invest in military-grade fusion engine facilities and with interstellar shipping heavily disrupted, JES adapted one of their civilian engine lines to produce the tiny 15-rated fusion engine used on the JES I. Although hugely inefficient, the designers felt that the ready supply of engines and their reduced cost would at attract buyers.&lt;br /&gt;
&lt;br /&gt;
Date Introduced 3068 during the Era known as &amp;quot;Clan Invasion&amp;quot; (Jihad (3068 - 3080)) - Unit Role: Striker&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/JES_I_Tactical_Missile_Carrier Battletech Reference]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Assets_IS}}&lt;/div&gt;</summary>
		<author><name>Commissioner Pravin Lal</name></author>	</entry>

	<entry>
		<id>https://wiki.mechlivinglegends.net/index.php?title=User_talk:Commissioner_Pravin_Lal&amp;diff=15293</id>
		<title>User talk:Commissioner Pravin Lal</title>
		<link rel="alternate" type="text/html" href="https://wiki.mechlivinglegends.net/index.php?title=User_talk:Commissioner_Pravin_Lal&amp;diff=15293"/>
				<updated>2025-06-28T04:23:19Z</updated>
		
		<summary type="html">&lt;p&gt;Commissioner Pravin Lal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To-dos&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Useful pastes&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
redirect&lt;br /&gt;
#REDIRECT [[Madcat]]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
summary text for variant updates, w/ direct link to page section&lt;br /&gt;
[0.18.1] /* Variant F - &amp;quot;Aftershock&amp;quot; */ updated infobox and fluff&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
WIP&lt;/div&gt;</summary>
		<author><name>Commissioner Pravin Lal</name></author>	</entry>

	</feed>